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Games => General Gaming => Topic started by: MysterD on Tuesday, February 20, 2007, 02:50:41 PM

Title: Kingdoms of Amalur: Reckoning/Re-Reckoning
Post by: MysterD on Tuesday, February 20, 2007, 02:50:41 PM
NEW -> 07-07-2020:
IGN - Kingdoms of Amular: Re-Reckoning (Remastered) & also new expansion (Fatesworn) info. (https://www.ign.com/articles/kingdoms-of-amalur-re-reckoning-delay-september-8-fatesworn-dlc-expansion)


OLD:
VG247 -> Supposedly, 38 Studios spent $133 Million before it went on bankruptcy. (http://www.vg247.com/2012/07/26/report-38-studios-spent-133-million-on-the-way-to-bankruptcy/)
BostonMagazine.com -> 8 page article on 38 Studios, BHG Baltimore & Curt Schilling. (http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/)
MysterD's Review of Dead Kel DLC. (http://beta.xfire.com/blog/mysterd/4260428/)
Joystiq -> Some info on BHG about KOA: Reckoning 1 and 2. (http://www.joystiq.com/2012/05/28/kingdoms-of-amalur-reckoning-2-was-in-pre-production/)
GamesRadar -> 8 Potential Publishers Who Could Save Project Copernicus. (http://www.gamesradar.com/8-potential-publishers-who-can-save-project-copernicus-38-studios-mmo/)
G4TV -> R.A. Salvatore speaks. (http://www.g4tv.com/thefeed/blog/post/724154/38-studios-fallout-continues-ra-salvatore-comments/?utm_medium=twitter&utm_source=twitterfeed)
GamaSutra -> 38 Studios and BHG had their ENTIRE staff laid off. (http://gamasutra.com/view/news/171015/38_Studios_Big_Huge_Games_lay_off_their_entire_staff.php)
GiantBomb -> RUMOR - 38 Studios might be in financial trouble. (http://www.giantbomb.com/news/38-studios-possibly-in-financial-trouble/4146/)
Shacknews -> 38 Studios is asking for more assistance from Rhode Island state. (http://www.shacknews.com/article/73838/38-studios-seeking-additional-state-funding?utm_source=dlvr.it&utm_medium=twitter#)
Escapist -> It's possible state of RI could end-up w/ Amalur IP and anything else 38 Studios was working on, if things don't get worked out... (http://www.escapistmagazine.com/news/view/117294-Kingdoms-of-Amalur-Could-Fall-to-Rhode-Island?utm_source=twitter&utm_medium=twitterfeed&utm_campaign=auto)
OWNet -> Post w/ Teeth of Naros DLC REVIEWS. (http://www.overwritten.net/forum/index.php?topic=1478.msg110337#msg110337)
Joystiq -> KOA:R - Teeth of Naros DLC information. (http://www.joystiq.com/2012/04/04/amalur-teeth-of-naros-dlc-this-month-packs-a-new-city-other-g/)
Joystiq -> Article w/ Sean Dunn of BHG on KOA:R. (http://www.joystiq.com/2012/03/05/exploring-the-kingdoms-of-amalur-with-big-huge-games-sean-dunn/)
Yahtzee reviews Amalur. (http://www.escapistmagazine.com/videos/view/zero-punctuation/5416-Kingdoms-of-Amalur-Reckoning?utm_source=rss&utm_medium=rss&utm_campaign=videos)
Forbes -> KOA:R vs. Skyrim article. (http://www.forbes.com/sites/erikkain/2012/02/29/kingdoms-of-amalur-reckoning-vs-elder-scrolls-v-skyrim-which-is-the-better-game/)
GameSpy -> KOA:R vs. Skyrim article. (http://pc.gamespy.com/pc/elder-scrolls-v/1219600p1.html)
OWNet Thread -> LOTS of Reviews in THIS post/link. (http://www.overwritten.net/forum/index.php?topic=1478.msg108744#msg108744)
GameFront -> "Everything We Know About Kingdoms of Amalur: Reckoning" - 3 page article. (http://www.gamefront.com/everything-we-know-about-kingdoms-of-amalur-reckoning/)

Gamasutra -> Interview w/ KOA:R's Lead World Designer, Colin Campbell - 4 page article. (http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php)
VentureBeat -> Interview w/ Curt Schilling - 2 page interview. (http://venturebeat.com/2012/02/03/curt-schilling-anxiously-awaits-his-opening-day-for-games-interview/)
USAToday -> Interview w/ Curt Schilling - Reckoning 2 announced at the end. (http://www.usatoday.com/tech/gaming/story/2012-02-05/curt-schilling-q-a-gaming-amalur/52978272/1)
Youtube -> Kingdoms of Amalur: Reckoning - Music & Sound Dev Diary. (https://www.youtube.com/watch?v=73XUMbvDfCw&feature=player_embedded)
ALL versions of KOA:R have Achievements somewhere. (http://forums.reckoning.amalur.com/showthread.php?2894-Achievments-on-the-PC-version&p=50127&viewfull=1#post50127)
IGN -> "Review In Progress" on KOA:R - 6 pages on this game. (http://pc.ign.com/articles/121/1216528p1.html)
Art Design TRAILER. (http://www.youtube.com/watch?v=vPpUGnUVnuU)
GameBanshee -> 3 page preview. (http://www.gamebanshee.com/previews/106479-kingdoms-of-amalur-reckoning-preview.html)
Youtube -> KOA:R - Inside the game's Combat. (http://www.youtube.com/watch?feature=player_embedded&v=kyu38nXLcko)
RockPaperShotgun -> KOA:R Preview. (http://www.rockpapershotgun.com/2011/12/14/hands-on-kingdoms-of-amalur-reckoning-2/)
KO:A Forums -> Q&A w/ the Team on KOA:R. (http://forums.reckoning.amalur.com/showthread.php?1581-Answers-From-the-Reckoning-Team-12-14-11)
GameSpot -> Costs of some different Special Editions - $80, $200, and $275. (http://www.gamespot.com/news/kingdoms-of-amalur-premium-editions-run-80-275-6347388)
Joystiq -> Preview on the upcoming single-player RPG from Big Huge Games and 38 Studios coming Feb 2012. (http://www.joystiq.com/2011/12/12/searching-for-reckoning-in-the-kingdoms-of-amalur/#continued)
IGN -> Article on KOA: Reckoning w/ Sean Bean. (http://pc.ign.com/articles/121/1214541p1.html)
IGN -> Impressions on KOA: Reckoning. (http://au.xbox360.ign.com/articles/121/1214316p1.html)
PC Gamer -> Gameplay video. (http://www.pcgamer.com/2011/05/12/kingdoms-of-amalur-reckoning-gameplay-video-released/)
Youtube - E3 2011 -> Part 1; (http://www.youtube.com/watch?v=oopKqCvczek) Part 2; (http://www.youtube.com/watch?NR=1&feature=endscreen&v=X-X_kVw-ySM) Part 3. (http://www.youtube.com/watch?v=m2Frq9aR7Uw&feature=endscreen&NR=1)
RPGFan -> E3 2011 impressions on KOA: Amular. (http://www.rpgfan.com/previews/Kingdoms_of_Amalur_Reckoning/index.html)
Shacknews -> Interview w/ Sean Dunn of Big Huge Games. (http://www.shacknews.com/article/67775/interview-sean-dunn-gm-at)
Shacknews -> Preview on KOA: Reckoning. (http://www.shacknews.com/article/67762/kingdoms-amalur-reckoning-preview)
Ten Ton Hammer -> Preview. (http://www.tentonhammer.com/amalur/reckoning/first-look)
G4TV -> Interview w/ Curt Schilling on KOA: Reckoning. (http://www.g4tv.com/videos/51601/Kingdoms-of-Amalur-Reckoning-Interview-With-Curt-Schilling/)
IGN -> Kingdoms of Amalur: Reckoning - Preview. (http://pc.ign.com/articles/115/1153996p1.html)
IGN -> Kingdoms of Amalur: Reckoning - Trailer. (http://www.ign.com/videos/2010/07/22/kingdoms-of-amalur-reckoning-x360-sdcc-10-teaser-trailer?objectid=64691)

Shacknews -> The RPG Big Huge Games is working on will be published by EA. (http://www.shacknews.com/onearticle.x/62704)
Bluesnews -> 38 Studios acquires BHG (http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=98633)
BHG's RPG to be published by THQ. (http://biz.gamedaily.com/industry/feature/?id=16028)
Next-Gen.Biz -> There will be plans for a PC port of this RPG Ken Rolston is working on, as well... (http://www.next-gen.biz/index.php?option=com_content&task=view&id=4772&Itemid=2)
Big Huge Games made the press release today that Ken Rolston (lead designer for BethSoft on Morrowind and Oblivion) joined them. (http://www.firingsquad.com/news/newsarticle.asp?searchid=14398)
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: MysterD on Tuesday, February 20, 2007, 06:29:38 PM
Legend of Dead Kel DLC
REVIEWS
GameSpy -> 4 stars (of 5). (http://pc.gamespy.com/pc/kingdoms-of-amalur-reckoning-the-legend-of-dead-kel/1222460p1.html)
Destructoid -> 8.5 (out of 10). (http://www.destructoid.com/review-amalur-reckoning-the-legend-of-dead-kel-224522.phtml)
GameBanshee -> No score; but a very positive review. (http://www.gamebanshee.com/reviews/107418-kingdoms-of-amalur-reckoning-the-legend-of-dead-kel-review.html)
GameRadar -> No score; call it "Top tier of DLC"; but DLC has nasty bug where you can't exit final dungeon after beating last boss. (http://www.gamesradar.com/kingdoms-amalur-reckoning-legend-dead-kel-dlc-review/)
LINKS WITH INFO:
IGN -> Preview on Dead Kel DLC. (http://pc.ign.com/articles/121/1219676p1.html)
KOA:R - The Legend of Dead Kel DLC announced -> which is going to be story-driven; and cost $9.99 on Origin, Steam, XBL & PSN. (http://www.shacknews.com/article/72656/kingdoms-of-amalur-reckoning-story-driven-dlc-announced)
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: Quemaqua on Tuesday, February 20, 2007, 09:08:05 PM
I was kind of sad to see him go, but good that he's still doing something he loves.  Hope it works out for him.  Don't have much else to say until we see more on whatever game this may turn out to be.
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: Xessive on Wednesday, February 21, 2007, 04:41:22 AM
Hmm, BH Games worked on Rise of Nations and its expansion.. Mr. Rolston is a lead designer for two of the greatest RPG's.. Hmm, Strategy + RPG.. Rage of Mages III? :P
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: MysterD on Saturday, February 24, 2007, 04:03:43 PM
Hmm, BH Games worked on Rise of Nations and its expansion.. Mr. Rolston is a lead designer for two of the greatest RPG's.. Hmm, Strategy + RPG.. Rage of Mages III? :P

Rage of Mages....?!?!!?
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: Quemaqua on Saturday, February 24, 2007, 04:09:22 PM
I'll pass on that one.

But you know, I kept thinking about this and I'm really gonna' miss Ken.  He was a funny old guy.  Just seeing him around now and again was always fun.
Title: Re: Ken Rolston (lead designer for Morrowind and Oblivion) jumps to Big Huge Gam
Post by: MysterD on Friday, May 04, 2007, 02:05:05 PM
If you ain't heard yet, Big Huge Games inked a deal w/ THQ, in which they'll publish BHG's next game.
This game is planned for the PC, PS3, and X360.

This link here; this is an interview from GameDaily w/  Big Huge's Ken Rolston and Tim Train -- as well as THQ's Tim Campbell. (http://biz.gamedaily.com/industry/feature/?id=16028)
Title: Re: Big Huge Games signs deal w/ THQ for their next RPG. Interview also here.
Post by: MysterD on Wednesday, March 18, 2009, 06:10:50 PM
THQ cuts funding from Big Huge Games and their unknown next RPG.

THQ will own whatever Big Huge Game's IP for this unknown RPG was, if Big Huge Games doesn't get a buyer... (http://www.edge-online.com/news/thq-big-huge-rpg-didnt-make-cut)
Title: Re: Big Huge Games THREAD - Update: THQ cuts funding on BHG and can take their IP...
Post by: MysterD on Saturday, March 28, 2009, 04:13:52 PM
With IGN from the GDC 09...
Ken Rolston and Mark Nelson of Big Huge Games talk about all their mistakes and discoveries in trying to get something really done with making their (untitled and unknown) Big Huge RPG (http://pc.ign.com/articles/967/967538p1.html)
Title: Re: Big Huge Games THREAD - Update: THQ cuts funding on BHG and can take their IP...
Post by: MysterD on Thursday, April 09, 2009, 04:19:04 PM
Big Huge Games was working on a fantasy RPG game called Ascendant for PC, 360 & PS3.

Some companies are looking to buy this company right now -- and one buyer on the rumor mill was Curt Schilling's 38 Studios, who states that they don't comment on rumors.

Anyways, click this link for some screens, trailer, and all kinds of stuff on Ascendant. (http://kotaku.com/5204841/what-were-big-huge-games-working-on-and-have-they-found-a-buyer)

Title: Re: Big Huge Games - Update: Ascendant revealed w/ screens + trailer (Reply 9)
Post by: Xessive on Thursday, April 09, 2009, 05:33:59 PM
It looks like Fable meets God of War. Seems interesting but the trailer and screenshots don't give much to go on.
Title: Re: Big Huge Games - Update: Ascendant revealed w/ screens + trailer (Reply 9)
Post by: MysterD on Wednesday, May 27, 2009, 01:43:30 PM
38 Studios acquires BHG (http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=98633)

Quote
38 Studios Acquires Big Huge Games
   
[May 27, 2009, 10:21 am ET] - 8 Comments
38 Studios announces they have acquired Big Huge Games, the RTS/RPG developer that THQ put on the sales block earlier this year. Terms of the acquisition by 38 Studios, the MMO developer started by now-retired pro baseball player Curt Schilling, are not disclosed, but they say this fits their "strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus." Word is:

    Maynard, MA, May 27, 2009 – 38 Studios (www.38studios.com), an entertainment and original IP creation company, today announced the acquisition of Big Huge Games (BHG) from publisher THQ Inc. The acquisition is a critical step in 38 Studios’ strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus. The purchase of Big Huge Games includes all of the company’s proprietary IP, tools, technology, assets, and works-in-progress. Specific financial terms of the agreement were not disclosed.

    Big Huge Games was founded in 2000 by veteran game developers Brian Reynolds, Jason Coleman, Dave Inscore, and Tim Train. Award-winning lead designer Ken Rolston, a 25-year role-playing game designer and co-creator of Oblivion and Morrowind, is another vital and dynamic component in BHG’s success. Big Huge Games has developed top-selling games including Rise of Nationsâ, and was built with the same talent that created Alpha Centauri, and Civilization II. Big Huge Games is currently developing an unnamed RPG title for the Xbox 360 video game and entertainment system, PLAYSTATION 3 computer entertainment system, and Windows PC.

    “The acquisition of Big Huge Games will be tremendously beneficial to the growth, market position, financial stability, and long-term success of 38 Studios,” said Brett Close, CEO and President, 38 Studios. “BHG’s cross-platform RTS/RPG engine will accelerate the realization of our Online Entertainment ExperienceÔ for the Copernicus IP. The acquisition enables us to develop and deliver top-quality games in multiple genres that are based in a shared world, ultimately maximizing the value of our Copernicus MMOG and the intellectual property as a whole.”

    “Big Huge Games and 38 Studios share a common vision – to deliver the most engaging, compelling, original experiences possible,” said Tim Train, CEO of Big Huge Games. “Joining the 38 Studios family allows us to continue translating our passions into great games.”

    “It’s always about team,” said 38 Studios Founder and Chairman Curt Schilling. “The highly regarded developers at BHG, including leading role-playing and real-time strategy design teams led by Ken Rolston, are a perfect complement to 38 Studios’ staggering array of talent. Big Huge Games is a phenomenal team and, culturally, a natural fit.”

   The Big Huge Games team will be integrated into 38 Studios but will remain based in Timonium, Maryland.
Title: Re: Big Huge Games - Update: 38 Studios acquires BHG (Reply 11)
Post by: MysterD on Monday, June 01, 2009, 07:29:38 PM
More info on what 38 Studios picked up from acquiring Big Huge Games. (http://www.gamasutra.com/php-bin/news_index.php?story=23849)
Title: Re: Big Huge Games - Update: 38 Studios acquires BHG (Reply 11)
Post by: MysterD on Tuesday, March 09, 2010, 02:44:48 PM
The RPG Big Huge Games is working on will be published by EA. (http://www.shacknews.com/onearticle.x/62704)
Title: Re: Big Huge Games - Update: EA to publish 38 Studios/BHG's RPG (Reply 13)
Post by: MysterD on Monday, March 07, 2011, 04:21:59 PM
IGN -> Kingdoms of Amalur: Reckoning - Preview. (http://pc.ign.com/articles/115/1153996p1.html)


Title: Re: Kingdoms of Amalur: Reckoning - upcoming RPG from Big Huge Games & Ken Rolston
Post by: MysterD on Thursday, May 12, 2011, 03:16:23 PM
PC Gamer -> Gameplay video. (http://www.pcgamer.com/2011/05/12/kingdoms-of-amalur-reckoning-gameplay-video-released/)

Title: Re: Kingdoms of Amalur: Reckoning - upcoming RPG from Big Huge Games & Ken Rolston
Post by: MysterD on Monday, December 12, 2011, 06:52:10 PM
Holy crap @ these $200+ Premium Editions. (http://www.gamespot.com/news/kingdoms-of-amalur-premium-editions-run-80-275-6347388)

Title: Re: Kingdoms of Amalur: Reckoning
Post by: W7RE on Tuesday, December 13, 2011, 01:56:35 AM
I'd heard of this game quite a few times but never payed much attention. After playing Skyrim though, I'm interested in playing more RPGs, especially if it's similar in any way to Skyrim. So I'm sort of interested in seeing how this one turns out.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Tuesday, December 13, 2011, 03:44:48 PM
I'd heard of this game quite a few times but never payed much attention. After playing Skyrim though, I'm interested in playing more RPGs, especially if it's similar in any way to Skyrim. So I'm sort of interested in seeing how this one turns out.

Ken Rolston, who worked on Oblivion and Morrowind, is involved w/ this game.
So is Todd McFarlane of Spawn comic-book fame, for art direction.
The lead loot designer is Ian Frazier, who worked on Titan Quest.
And you got R.A. Salvatore, famous writer, working on the story and lore for the game.

I hope it turns out great. They got a dream-team working on this thing.

Title: Re: Kingdoms of Amalur: Reckoning
Post by: Xessive on Tuesday, December 13, 2011, 09:20:30 PM
I wasn't interested in this until I started seeing the recent interviews. Honestly, the title itself was kind of a turn-off; I mean "Reckoning" it's kinda generic and "Kingdoms of Amalur" sounds like an intricate turn-based affair along the lines of the Disciples or Might & Magic series.

When I checked out the videos I realized it's very different. It's an action RPG! Right up my alley ;)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: W7RE on Tuesday, December 13, 2011, 10:11:12 PM
From all the stuff I've seen so far, it looks sort of like an Elder Scrolls game, but with a heavy action based 3rd person combat system. Sort of like God of War's combat.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Tuesday, December 13, 2011, 10:21:08 PM
From the IGN interview w/ Sean Bean. (http://pc.ign.com/articles/121/1214541p1.html)

Quote
Changing The Wider Fate of the World

Sean Bean: We've got six different factions in the world, and as you… play through the factions, and they recognise the ability that you have to change what was once their fate, then you can by the choices that you make, steer an entire group of people and a portion of the world that they belong in, one way or the other, based on how you decide to make those choices.

On a smaller scale, at the very beginning, you'll find an injured girl on the ground and you have the different ways to solve that quest – you can go and buy her the medicine that she needs, create the medicine that she needs through alchemy, or steal the medicine. So, the different ways that you solve those kinds of problems will elicit different reactions from NPCs in that part of the world.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Tuesday, December 13, 2011, 10:25:06 PM
From all the stuff I've seen so far, it looks sort of like an Elder Scrolls game, but with a heavy action based 3rd person combat system. Sort of like God of War's combat.

When I checked out the videos I realized it's very different. It's an action RPG! Right up my alley ;)
These are BOTH the impressions I've gotten when reading info on the game and from some vids I've seen.

I've always loved ES style of games [open-world filled w/ quests w/ decision making stuff]...
...But man - I always wish they had the loot of a ARPG like Diablo.
I really dug the combat of Darksiders, so yeah - the combat looks sweet for KOA:R, too.

I just hope they pull all of this off very well b/c there's so many elements from different games and genres being blended here...
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Xessive on Wednesday, December 14, 2011, 02:48:58 AM
They certainly have some big names in the industry and outside it, a novel idea, a real-time combat system, and an open world. These ingredients can be the formula for a great game with an immersive world, or they can weigh heavily on each other and break the game's balance. If they do it right they have the makings of an epic gaming experience. I hope they can pull it off.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Quemaqua on Wednesday, December 14, 2011, 07:26:48 AM
I hadn't given it any attention either. But now maybe I will... might be something I'd keep an eye on.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Thursday, December 15, 2011, 04:21:25 PM
KO:A Forums -> Q&A w/ the Team on KOA:R. (http://forums.reckoning.amalur.com/showthread.php?1581-Answers-From-the-Reckoning-Team-12-14-11)

Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Saturday, December 24, 2011, 10:10:43 AM
Youtube -> KOA:R - Inside the game's Combat. (http://www.youtube.com/watch?feature=player_embedded&v=kyu38nXLcko)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Saturday, January 07, 2012, 07:35:45 AM
Kingdoms of Amalur: Reckoning PC -> System Requirements revealed. (http://forums.reckoning.amalur.com/showthread.php?1904-Official-Reckoning-System-Requirements)

Quote
Official Reckoning System Requirements

    Below are the minimum and recommended system requirements for Kingdoms of Amalur: Reckoning on the PC.


    MINIMUM SYSTEM REQUIREMENTS

    OS:
    Windows XP with Service Pack 3
    Windows Vista with Service Pack 2
    Windows 7 with Service Pack 1

    CPU:
    Intel Core2 Duo (or equivalent) running at 2.2GHz or greater
    AMD Athlon 64 X2 5000+ (or equivalent) running at 2.6GHz or greater

    RAM:
    At least 1 GB for Windows XP
    At least 2 GB for Windows Vista and Windows 7

    Disc Drive:
    CD/DVD ROM drive (required for installation only), 8x or faster CD/DVD drive

    Hard Drive:
    At least 10.5 GB of free space

    Video Adapter:
    NVIDIA GeForce 8800 GT 512MB or better
    ATI Radeon HD3650 512MB or better
    Supporting Pixel Shader 3.0
    Minimum Resolution Supported is 1280x720

    DirectX:
    9.0c Compatible


    RECOMMENDED SYSTEM REQUIREMENTS

    OS:
    Windows XP with Service Pack 3
    Windows Vista with Service Pack 2
    Windows 7 with Service Pack 1

    CPU:
    Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater
    AMD Phenom X4 (or equivalent) running at 2.6GHz or greater

    RAM:
    At least 3 GB for Windows XP
    At least 4 GB for Windows Vista and Windows 7

    Disc Drive:
    CD/DVD ROM drive (required for installation only), 8x or faster CD/DVD drive

    Hard Drive:
    At least 10.5 GB of free space

    Video Adapter:
    NVIDIA GeForce GTX260 1GB RAM or better
    ATI Radeon HD4850 1GB RAM or better
    Supporting Pixel Shader 3.0

    DirectX:
    9.0c Compatible

    You will also need an internet connection for product activation/registration.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Xessive on Tuesday, January 17, 2012, 12:50:38 PM
Demo now available on Steam! Downloading it as I type ;)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Tuesday, January 17, 2012, 03:47:23 PM
Demo now available on Steam! Downloading it as I type ;)

Downloading DEMO from Origin.
I have already got this game on pre-order since around X-Mas 2011, BTW.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Tuesday, January 17, 2012, 07:47:23 PM
I'll be talking about the KOA: Reckoning PC Demo, of course.

The graphics technically do NOT look that great. This is probably my biggest complaint w/ the game demo. Not a lot of graphical options or anything here, in the in-game menus in the DEMO.
Though, I love the artistic style and look of the game.

The game on my PC runs FLAWLESS. No problems, no hang-ups, nothing. This is optimized...and it runs VERY WELL.

The combat feels great w/ the X360 controller. Feels like The Darksiders, in terms of the style of combat w/ how it feels and whatnot.

For weapons, you have two weapons you can equip - a main weapon and a secondary weapon. You could have say a sword and a staff; dagger and a bow; etc etc. Whatever you want.

You can configure your controls how you like on the KB/mouse. Unfortunately, the DEMO does not allow you to configure the Movement and Cam controls [Forward, Back, Strafe Left, Strafe Right] - it's stuck on WSAD for Movement; Up, Down, Left, and Right arrows control the Camera.
Though, oddly enough, you CAN configure just about everything else for your controls in the DEMO.
You can reconfigure the Movement Controls in the FINAL version of the game, one of the dev's confirmed. (http://forums.reckoning.amalur.com/showthread.php?2198-This-Is-A-Joke-Right&p=41245&viewfull=1#post41245)

The game is VERY verbose and has TONS of dialogue and story to it. The voice-acting seems pretty good, as well.

Conversations w/ NPC's often have NUMEROUS topics to them. When given options on topics to ask about, you get the list you can scroll through vertically like most RPG games - i.e. Dragon Age: Origins, BG2, etc.
Though, when you are faced w/ a decision-making element of some kind, they'll throw the Mass Effect style wheel at you.

The Inventory interface is quite clean and VERY well organized. It's all broken by categories and sub-categories. You can expand and collapse the sub-categories, as well. Oh, also they have a JUNK category! :)

The FINAL Version of this game can't come out soon enough to suit me. Where is Feb 7th? :P

Seriously - RPG gamers, just give this DEMO a whirl and see what you think of it yourself.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Friday, January 20, 2012, 04:21:55 PM
Amazon -> Their page that will have interviews w/ BHG and 38 Studios on KOA:R. (http://www.amazon.com/b/ref=tsm_1_tw_s_vg_ly23dg?node=2636782011)

KOA:R Interviews
January 19 - Curt Schilling (http://[url=http://www.amazon.com/gp/mpd/permalink/m3PVMXX81ZMW2/)
January 24 - R.A. Salvatore (http://www.amazon.com/gp/mpd/permalink/m2XWOY64EQCB04)
January 26 - Todd McFarlane (http://www.amazon.com/gp/mpd/permalink/m208A26V4ZV4ZQ)
January 31 - Ken Rolston
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Sunday, January 22, 2012, 07:29:36 AM
IGN -> "Review In Progress" on KOA:R - 6 pages on this game. (http://pc.ign.com/articles/121/1216528p1.html)

Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Wednesday, January 25, 2012, 04:38:55 PM
Youtube -> Kingdoms of Amalur: Reckoning - Music & Sound Dev Diary. (https://www.youtube.com/watch?v=73XUMbvDfCw&feature=player_embedded)

EDIT:
ALL versions of KOA:R have Achievements somewhere. (http://forums.reckoning.amalur.com/showthread.php?2894-Achievments-on-the-PC-version&p=50127&viewfull=1#post50127)

Quote
Reckoning has an in-game achievement system that is the same regardless of what version you are playing.
Where the difference comes in is where you can view the list of achievements.
For the PC version, you can view it in-game (and on Steam).
For the XBox 360 and PS3 versions, you'll be able to view your full achievements list on your PlayStation Network and/or XBox Live profiles.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Thursday, February 02, 2012, 03:46:09 PM
OXM gives 360 version of KOA: Reckoning - 8/10. (http://www.computerandvideogames.com/334253/kingdoms-of-amalur-reckoning-review-first-verdict-is-810/?cid=OTC-RSS&attr=CVG-News-RSS)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Friday, February 03, 2012, 03:19:54 PM
Activated KOA:R and Bonus Content over Origin for Pre-Load [game comes out next Tuesday].
Got KOA: Reckoning downloaded from Amazon [nice!], since Origin been getting hammered.
Getting a pop-up message on sign-in to Origin saying that there has been "connection issues."

Been having troubles installing KOA:R, since it is forcing the install over Origin, even once DL'ed from Amazon.
Error "100" or something.
CTD (Crash to Desktop) on install every time.

Now I remember after Bioshock 1 PC, why I often normally do NOT buy games for Pre-Order, Pre-Load, or on Release Date - b/c the servers for activation, client issues, and dealing w/ the DRM can be a real pain in the neck.
It's like rolling a loaded pair of dice, all w/ 1's plastered on each side of the die.
Royal crap-shoot.

EDIT:
Did the entire DL and install in one shot though Origin - got it DL'ed and installed fine, this time.
Maybe there was an issue w/ Amazon Download Service's installer?


Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Friday, February 03, 2012, 04:06:52 PM
IGN -> 9.0 (of 10) = Written review. (http://ps3.ign.com/articles/121/1216517p1.html); Video Review. (http://www.ign.com/videos/2012/02/03/kingdoms-of-amalur-reckoning-video-review)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Cobra951 on Saturday, February 04, 2012, 11:31:37 PM
Gotta love the gaming press.  They heap praise on whatever their current darlings are, only to bash them a short while later to set apart a new darling.  Who do they say is fickle again?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: MysterD on Sunday, February 05, 2012, 07:34:51 PM
USAToday -> Interview w/ Curt Schilling - Reckoning 2 announced at the end. (http://www.usatoday.com/tech/gaming/story/2012-02-05/curt-schilling-q-a-gaming-amalur/52978272/1)

Quote
Q: What's next?

The massively multiplayer online game is in the works, (and) we are working on Reckoning 2, doing a lot of groundwork. We believe the game and intellectual property will be incredibly successful.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: idolminds on Sunday, February 05, 2012, 08:10:44 PM
Game was released last week.

ANNOUNCE SEQUEL



I dont know which meme image to use.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Sunday, February 05, 2012, 08:26:21 PM
Game was released last week.

ANNOUNCE SEQUEL



I dont know which meme image to use.

Didn't Mass Effect and Dragon Age basically do the same thing and flat-out say "they were going to be trilogies"? :P

EDIT:
@Idol, just use all the meme images. :P
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Monday, February 06, 2012, 04:10:35 PM
GameFront -> "Everything We Know About Kingdoms of Amalur: Reckoning" - 3 page article. (http://www.gamefront.com/everything-we-know-about-kingdoms-of-amalur-reckoning/)
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Monday, February 06, 2012, 09:43:37 PM
It's to be released today in North America! Enjoy dudes, I'll have to wait till 10 FEB.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Monday, February 06, 2012, 10:39:04 PM
It's to be released today in North America! Enjoy dudes, I'll have to wait till 10 FEB.

If you have the game pre-loaded and installed [like I do] on Origin, it's good to go.
(I bought it on Pre-Order from Amazon DL, a bit ago)
Release date check has been unlocked... :D
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Monday, February 06, 2012, 11:40:49 PM
Yeah, I got it from GamersGate, so I have to wait until 10 FEB before they'll even give me the key so I can start the pre-load.

Not really an issue, I don't mind waiting so I can finish Uncharted 3 in the mean time! ;D
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Tuesday, February 07, 2012, 03:49:27 PM
KOA: Reckoning REVIEWS
GamingNexus -> A grade. (http://www.gamingnexus.com/Article/Kingdoms-of-Amalur-Reckoning/Item3357.aspx)
Joystiq -> 5 stars (of 5). (http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-review/)
The Guardian -> 5 stars. (http://www.guardian.co.uk/technology/gamesblog/2012/feb/07/kingdoms-of-amalur-reckoning-review)
Digital Spy -> 5 stars. (http://www.digitalspy.com/gaming/review/a364767/kingdoms-of-amalur-reckoning-review-ps3.html)
DigitalChumps -> 96 (of 100). (http://digitalchumps.com/game-reviews/34-360/8864-kingdoms-of-amalur-reckoning.html)
GamingTrend -> 91 (of 100). (http://gamingtrend.com/game_reviews/kingdoms-of-amalur-reckoning-review-xbox-360/)
RPGFan -> 90 (of 100). (http://www.rpgfan.com/reviews/Kingdoms_of_Amalur_Reckoning/index.html)
IncGamers -> 9 (of 10). (http://www.incgamers.com/Reviews/1294/kingdoms-of-amalur-reckoning-review---the-elder-scrolls-antidote)
TeamXBox -> 9. (http://reviews.teamxbox.com/xbox-360/1978/Kingdoms-of-Amalur-Reckoning/p1/)
1Up -> B+ grade. (http://www.1up.com/reviews/kingdoms-amalur-reckoning-ps3-xbox360?pager.offset=1)
GameSpy -> 4 stars (of 5). (http://pc.gamespy.com/pc/project-mercury/1218125p1.html)
GiantBomb -> 4 stars (of 5). (http://www.giantbomb.com/kingdoms-of-amalur-reckoning/61-30330/reviews/)
AtomicGamer -> 80 (of 100). (http://www.atomicgamer.com/articles/1353/kingdoms-of-amalur-reckoning-review)
GameTrailers -> 8.2 (of 10). (http://www.gametrailers.com/video/review-hd-kingdoms-of/726581)
Destructoid -> 8. (http://www.destructoid.com/review-kingdoms-of-amalur-reckoning-221203.phtml)
Eurogamer -> 8. (http://www.eurogamer.net/articles/2012-02-07-kingdoms-of-amalur-reckoning-review)
GameInformer -> 8. (http://www.gameinformer.com/games/kingdoms_of_amalur_reckoning/b/xbox360/archive/2012/02/07/reckoning-review-revolt-against-fate-remain-bound-by-convention.aspx)
InsideGamingDaily.com -> 8. (http://www.insidegamingdaily.com/2012/02/07/kingdoms-of-amalur-reckoning-review/)
GameSpot -> 7.5 (out of 10) for PS3 & X360 = Written review; (http://www.gamespot.com/kingdoms-of-amalur-reckoning/reviews/kingdoms-of-amalur-reckoning-review-6349784/) Video review. (http://www.gamespot.com/kingdoms-of-amalur-reckoning/videos/kingdoms-of-amalur-reckoning-video-review-6349885/#toggle_video)

G4TV
REVIEW -> 2.5 stars (of 5) - Written review. (http://www.g4tv.com/games/xbox-360/64296/kingdoms-of-amalur-reckoning/review/?cmpid=sn-110418-facebook-28-fbfantrack)
Sessler's Soapbox -> High Hopes and Heartbreak (Video). (http://www.g4tv.com/thefeed/blog/post/720566/high-hopes-and-heartbreaks-with-kingdoms-of-amalur-reckoning-sesslers-soapbox/)

Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Wednesday, February 08, 2012, 12:32:49 AM
Ouch. Sessler was quite heartbroken with Reckoning. He had really high expectations.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Quemaqua on Wednesday, February 08, 2012, 07:38:56 AM
Game looks fantastic. Coming off of so much Skyrim (which is beautiful, don't misunderstand, just... realistic-looking, with lots of muted colors, not to mention the icy and often grey landscape), this just seems fantastic because it's so colorful and—I hate to say it—WoW-like. I'm tempted every time I see it just because it pops with such bright and colorful art. It looks really fun.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: idolminds on Wednesday, February 08, 2012, 08:55:41 AM
Yeah I watched the gametrailers review and I'm pretty much set on playing this now.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Wednesday, February 08, 2012, 10:34:04 AM
Thanks to the magic of VPN, I was able to unlock Reckoning a little ahead of schedule (or right on schedule if you don't believe in absurd regional restrictions).

Now that I'm playing the final game the demo was a pretty good indication of what to expect (minus the technical bugs), they've polished it quite a bit and cleaned up some graphical bugs.

If I were to compare Reckoning to any other titles I'd say it's a cross between Fable and Gothic. It feels like it was built with Gothic's design plan in mind: a MMO for singleplayer lovers.

It's definitely fun and really brings out a "finally" moment for me and my brother "an RPG that's not turn-based or with dice-rolls!" The real-time combat makes all the difference.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Pugnate on Wednesday, February 08, 2012, 01:16:41 PM
The game seems to be pretty good, but the art direction and visuals are just so awful. That is like generic game 101.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Wednesday, February 08, 2012, 03:45:43 PM
The game seems to be pretty good, but the art direction and visuals are just so awful. That is like generic game 101.
I got almost 4 hours, so far yesterday.

I think on the technical side, the game just doesn't look that great and at times looks generic - that sounds just like the original DA:O, actually.
On the other hand - the game is always in the 57-60 frames department. No matter what, w/ everything maxed-out on 1920x1080 and things turned up on the Nvidia Panel - this game technically runs smooth & rock solid on this rig (i7 950 at 3.04 Ghz, 1 GB GF GTX 560 Ti, 8 GB RAM, Win 7).

Damn, the combat is bloody awesome. This is what I been waiting for on combat. It looks and feels like something out of an action game - like say The Darksiders. With the 360 controller - when you swing that mallet and slam enemies w/ it, you can hear and feel that vibration. It's awesome. And the fae-blade & those ringed-weapons that you toss - awesome, awesome, awesome.

I wish there was an extra key or button-press to allow to zoom the cam in and out. Sometimes, the cam feels like it zooms too far OUT when there's a bunch of enemies on-screen.
At least you can hit the alternate camera angle, which usually flips the cam a bit behind the player [over their shoulders] if the cam's far away.

Annoyance - put the character movement to Up, Down, Left, Right arrow cursors, for some reason, it ALSO puts the CAM controls there. So, that's one reason I'm using the 360 pad. I don't like WSAD for movement, since I'm a lefty.

Another thing on PC version - when I boot the game from either shortcut or EXE file, it always boots Origin up, too.

I really like the voice-acting [which is very good] and the lure in the [optional] dialogue trees.

Regardless - I really like the game quite a bit and still need to give it more time. Even at [almost] 4 hours, feel like I've barely scratched the surface here.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Wednesday, February 08, 2012, 09:46:11 PM
The game seems to be pretty good, but the art direction and visuals are just so awful. That is like generic game 101.
Totally! haha It kinda looks like those generic game clones on iOS (quite a few by Gameloft).

The effects are great, the way they flourish as you attack, though some can be a little over-the-top. Visually though I think everyone expected so much more with Todd McFarlane at the helm; especially after we saw how Joe Madureira pulled off the visual style of Darksiders. On the bright side the game performance is pretty good even on aging systems.

Reckoning is a good jumping-off point for a new IP. Although Sessler might argue it could have been so much better, and I can agree that it's not quite as groundbreaking as other IP's when they first launched i.e. Mass Effect, Fable. That said the overall production quality is great and the game is consistent within its scope (it doesn't feel like lower-budget production like Gothic).
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Thursday, February 09, 2012, 07:19:05 PM
Is there a place where I can actually STORE items & equipment in this game?  :o
IS there any way we EXPAND our Inventory size?
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Saturday, February 11, 2012, 02:05:01 AM
Is there a place where I can actually STORE items & equipment in this game?  :o
IS there any way we EXPAND our Inventory size?
I will explain..

(click to show/hide)

No idea about the overall inventory size though. Mine is just 70, always.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Saturday, February 11, 2012, 07:38:16 AM
I will explain..

(click to show/hide)

No idea about the overall inventory size though. Mine is just 70, always.

Thanks, X. :)
I'mma go have to go find that quest...I need storage!
I feel like I'm always destroying equipment, salvaging equipment, or selling it to vendors!

I'm about 12 hours in...and I just can't stop playing this game.
Barely touched the main quest, so far.
The lore [mostly in the dialogue from NPC's] is really good.
The combat puts every other RPG to bloody shame - love the combat.

This game is just loaded w/ things to find in the gameworld; plenty of NPC's w/ quests to give [which seem to be littered throughout towns and the gameworld itself]; and areas to explore.

This game's REALLY good.

If only the graphics were technically better; and at least some of the game's quests and graphical look was less generic.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Saturday, February 11, 2012, 07:59:47 AM
Honestly, it is a very polished, well-thought-out game. It just feels like there are bits and pieces that could be improved perhaps in a sequel. Overall it's a great starting point for 38 Studios.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Saturday, February 11, 2012, 08:21:55 AM
Honestly, it is a very polished, well-thought-out game. It just feels like there are bits and pieces that could be improved perhaps in a sequel. Overall it's a great starting point for 38 Studios.
Agreed 100%.

I tried adding KOA:R to my Steam list as a Non-Steam Game...and dammit, the Steam Overlay WON'T Come Up. I wanna take screenies in-game, dammit!
Does Origin block-out Steam overlay now or something?

XFire hasn't added KOA:R to their list...yet, or else I'd use them for screenie-taking.
UGH!

And Origin doesn't have screen-shot taking feature on their service currently...
UGH!

EDIT:
Voila!
Raptr has support for Screenshots and KOA:R is working w/ Raptr's overlay.
Nice, I'll take screenies there. :D
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Cobra951 on Saturday, February 11, 2012, 08:29:09 AM
Thanks for all the feedback on this.  Looks like my next action RPG to get after it gets cheap, and hopefully after the burnout of playing Dragons Age 1, Mass Effect 2 and Skyrim wears off.  Haven't even started on Skyrim yet, actually.  I'm on Bioware burnout right now, ping-ponging between DAO and ME2.   :)
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Saturday, February 11, 2012, 08:32:40 AM
One touch I really like w/ this game - when crafting your very own weapon [Blacksmithing skill] w/ some components, you can actually name that weapon whatever the heck you want.
It's a nice little touch, I must say. :)
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Saturday, February 11, 2012, 11:12:30 PM
I just read the ArsTechnica review (http://arstechnica.com/gaming/reviews/2012/02/kingdoms-of-amalur-a-great-action-game-in-an-empty-forgettable-world.ars) and it's a pretty good look at the highs and lows of KoA Reckoning.

Summary:
Story and characters: Meh, bland.
Action and combat: Awesome!
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Sunday, February 12, 2012, 06:58:29 AM
I just read the ArsTechnica review (http://arstechnica.com/gaming/reviews/2012/02/kingdoms-of-amalur-a-great-action-game-in-an-empty-forgettable-world.ars) and it's a pretty good look at the highs and lows of KoA Reckoning.

Summary:
Story and characters: Meh, bland.
Action and combat: Awesome!

Yeah, I wish the characters had more personality to them, as well.
There is no shortage of lure and back-story from NPC's, though - that's for damn sure.

I've barely touched the Main Quest, since the game opened-up [after the Tutorial]. I've mostly been roaming around and doing the Side Quests.
I think I got like over 20 of them still pending. :-x
That sounds very familiar, actually - Skyrim, anyone? :P

X, I did find that area you mentioned...
(click to show/hide)
:D
I so needed that. :D



Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Cobra951 on Sunday, February 12, 2012, 07:56:08 AM
Thanks for posting that review link.  It makes me want the game even more.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Sunday, February 12, 2012, 08:46:44 AM
Thanks for posting that review link.  It makes me want the game even more.
Hehe any time, Cobra ;D
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Xessive on Sunday, February 12, 2012, 10:13:46 PM
Y'know what's odd? The game is starting to remind me of Phantasy Star Online, not the setting of course, but when I first unlocked the "timed" attacks (press the attack button at certain timed intervals) I instantly thought of PSO. Now, every dungeon/cave I visit makes me think of PSO's dungeons/caves too! Something about the game's structure really brings back PSO for me.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Tuesday, February 28, 2012, 07:34:44 PM
You know what's annoying?

When the game asks me after dying a bunch of times in a row, if I want the difficulty lowered.

Sure, this idea might be good for no0bs - but also I wish for gamers like myself, there was a way to turn this crap off in the Game's Option Menu, so it would stop bloody asking me this! The answer is likely going to be "NO!" I'm gonna get though the area at its current difficulty, dammit!



Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Pugnate on Tuesday, February 28, 2012, 09:01:33 PM
Quote
You know what's annoying?

People who still say 'n00bs'? :P
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: Quemaqua on Tuesday, February 28, 2012, 09:04:30 PM
Haha, Pug wins.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Reckoning 2 announced
Post by: MysterD on Wednesday, February 29, 2012, 03:47:55 PM
KOA:R - The Legend of Dead Kel DLC announced -> which is going to be story-driven; and cost $9.99 on Origin, Steam, XBL, and PSN. (http://www.shacknews.com/article/72656/kingdoms-of-amalur-reckoning-story-driven-dlc-announced)
IGN -> Preview on Dead Kel DLC. (http://pc.ign.com/articles/121/1219676p1.html)

Yahtzee reviews Amalur. (http://www.escapistmagazine.com/videos/view/zero-punctuation/5416-Kingdoms-of-Amalur-Reckoning?utm_source=rss&utm_medium=rss&utm_campaign=videos)

Title: Re: Kingdoms of Amalur: Reckoning -> Story-Driven DLC announced
Post by: MysterD on Wednesday, March 07, 2012, 09:07:50 PM
After a little over 70 hours w/ this game, it [The Main Quest] is finally complete...

(click to show/hide)

Regardless, still really enjoyed the game - it was really good, none-the-less.
It really needs more quest variety; better art direction; and characters need more personality in a sequel, to really become something truly take it to another level.
Title: Re: Kingdoms of Amalur: Reckoning -> Story-Driven DLC announced
Post by: MysterD on Friday, March 23, 2012, 03:47:07 PM
Ahhh, hell...looks like I'm gonna have to keep my eyes on that Dead Kel DLC when it gets on sale on Origin or Amazon DL service...

From GameBanshee's review. (http://www.gamebanshee.com/reviews/107418-kingdoms-of-amalur-reckoning-the-legend-of-dead-kel-review.html)
Quote
Upon arriving, you'll quickly discover that the island isn't uninhabited. A group of shipwreck survivors have banded together to form a small community. Protected from Dead Kel's influence by a god they call Akara, they're a pious lot and, as usual with religious people in videogames, things are not quite what they seem. Though the story never strays from its central goal of killing Dead Kel and leaving the island, there are enough twists to keep things interesting for the 10-odd hours it should take to finish the DLC.

...

Despite my list of quibbles, "The Legend of Dead Kel" is definitely one of the better DLCs I've played in some time. It's got a great theme and look, the story is engaging enough, and I think it executes better on Reckoning's core gameplay than the original game does. While it isn't quite as cerebral as, say, Fallout: New Vegas' add-ons, and I have trouble imagining anyone who needs even more content out of Reckoning, for those interested, Dead Kel's legend is definitely worth hearing.

10 hours or so on a DLC?
Now that's more like it! :D
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Teeth of Naros DLC info (4-4)
Post by: MysterD on Friday, April 20, 2012, 03:50:46 PM
KOA:R - Teeth of Naros DLC -- REVIEWS

Scored out of 10
InsideGamingDaily -> 8.5. (http://www.insidegamingdaily.com/2012/04/23/kingdoms-of-amalur-reckoning-teeth-of-naros/)
MSXBoxWorld.com -> 8.5. (http://www.msxbox-world.com/xbox360/reviews/10736/kingdoms-of-amalur-reckoning-teeth-of-naros/review.html)
Destructoid -> 7. (http://www.destructoid.com/review-kingdoms-of-amalur-reckoning-teeth-of-naros-226441.phtml)
Leviaythn.com -> 6.7. (http://leviathyn.com/blog/2012/04/21/kingdoms-of-amalur-reckoning-teeth-of-naros-dlc-review/)

No score
GameBanshee's review -> No score. (http://www.gamebanshee.com/reviews/107803-kingdoms-of-amalur-reckoning-teeth-of-naros-review.html)

Title: Re: Kingdoms of Amalur: Reckoning -> Update: Teeth of Naros DLC Reviews
Post by: MysterD on Wednesday, May 16, 2012, 03:33:38 PM
Shacknews -> 38 Studios is asking for more assistance from Rhode Island state. (http://www.shacknews.com/article/73838/38-studios-seeking-additional-state-funding?utm_source=dlvr.it&utm_medium=twitter#)
Escapist -> It's possible state of RI could end-up w/ Amalur IP and anything else 38 Studios was working on, if things don't get worked out... (http://www.escapistmagazine.com/news/view/117294-Kingdoms-of-Amalur-Could-Fall-to-Rhode-Island?utm_source=twitter&utm_medium=twitterfeed&utm_campaign=auto)
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 38 Studios in possible $$ trouble?
Post by: Xessive on Friday, May 25, 2012, 05:01:25 AM
38 Studios, Big Huge Games lay off their entire staff (http://gamasutra.com/view/news/171015/38_Studios_Big_Huge_Games_lay_off_their_entire_staff.php)

Daaaaamn.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 38 Studios in possible $$ trouble?
Post by: sirean_syan on Friday, May 25, 2012, 12:46:57 PM
There's some pretty crazy management assumption in there. They need to sell sell 3 million copies to be a success. 3 million. That's blockbuster territory with huge established franchises. I think I remember hearing that Mass Effect 2 didn't even break the 3 million mark.

Instead, they sold only 1.2 million. For a first game, I think that's pretty respectable but when you budget with such lofty expectation you're going to get nailed hard. It shows such a lack of understanding of the game world that you have to wonder what other stupid crazy was going on (or maybe you don't. With all this info coming out it's probably well documented). It's like all those MMO developers who saw Warcraft and assumed they could just get into the market with anything... wait, it is one of those situations since this was all supposed to become another MMO.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 38 Studios in possible $$ trouble?
Post by: Xessive on Friday, May 25, 2012, 12:58:48 PM
Quote
During a Rhode Island press conference this afternoon, Governor Lincoln Chafee said that 38 Studios ran into such dire financial trouble in part because Kingdoms of Amalur: Reckoning failed to live up to expectations.

"The game failed," Chafee said, claiming that in order to break even, the game needed to sell more than 3 million copies, and it unfortunately did not come close to hitting that lofty goal.

It's unclear where the Governor received this fiscal information from - Curt Schilling recently claimed on Twitter that "Reckoning, 38 Studios first game, has outperformed EA's projections by selling 1.2mm copies in its first 90 days."

There's seems to have been some confusion at least internally as to what the objectives were. Nonetheless, 1.2m sales is pretty damn good especially for a new IP.

This sales craze where a game has to sell at least 3m copies in order to be "successful" really started with the Call of Duty console madness. Suddenly the standard shot up and everyone needs to meet that in order to be viable, let alone successful. When Mirror's Edge broke the 1m mark EA still considered it a failure despite critical acclaim.

It's just a shame that the studio ran into such financial troubles.

Thanks for the generic art direction McFarlane! Let's blame it all on Todd :P hehe
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 38 Studios in possible $$ trouble?
Post by: gpw11 on Sunday, May 27, 2012, 04:17:01 PM
There's some pretty crazy management assumption in there. They need to sell sell 3 million copies to be a success. 3 million. That's blockbuster territory with huge established franchises. I think I remember hearing that Mass Effect 2 didn't even break the 3 million mark.

Instead, they sold only 1.2 million. For a first game, I think that's pretty respectable but when you budget with such lofty expectation you're going to get nailed hard. It shows such a lack of understanding of the game world that you have to wonder what other stupid crazy was going on (or maybe you don't. With all this info coming out it's probably well documented). It's like all those MMO developers who saw Warcraft and assumed they could just get into the market with anything... wait, it is one of those situations since this was all supposed to become another MMO.

Honestly, it kind of sounds like something shady may have been going on and/or they are just complete idiots.  I don't doubt that Curt Schilling has no idea what he's doing off a pitcher's mound, but they had a pretty sweet deal going in with the State of RI and they did sell a lot of copies here, it just doesn't really make sense.  

Rhode Island issued them a $75 million loan (at I'm sure, very low rate) in order to relocate to RI and create a certain number of jobs in the state (this is a stupid idea for a video game company).  They buy out Big Huge Games and the game that they've been developing (KoA:Reckoning), alter it slightly to put it into this universe that they've created, release it and sell 1.2 million copies.   And then they default on a payment for said lone (just over a million dollars), lay off all their employees and shut down.

Seriously, where'd all the money go?  They've been operating for six years and only have KoA to show for it...and they bought that out almost completed in something like 2009.  How much could they really have been throwing at their MMO considering they have nothing to show for it at this point?  And then all of a sudden their cashflow situation is fucked just as they should be having money coming in...so they miss the loan payment, suspend paying their employees in order to make it, still don't, somehow scrounge together the cash for it and shut down. BUT it's now come to light that the company medical insurance ran out basically at the same time the layoff announcement was made.  There's probably regional differences here, but with every medical insurance plan I've been a part of, you have a lead in payment - so, if you're covered and quit/laid off/company goes under, you usually have 30 or so days where you're still fully covered...because insurance is paid in advance. I could be wrong on this, but it sounds like they didn't pay previously and it came to light that it was expiring as all the shit was hitting the fan (the revelation that the plan was expiring was basically leaked out by a doctor during a visit before the company told employees).

Oh, and 38 Studios had some sort of relocation program in effect from when the company moved from Mass. to RI and employees involved are now finding out that they're saddled with double mortgages.

And yet, most of the statements from the company and the employees are pointing the finger at the state for not giving them more money. Bailouts are pretty polarizing...but bailouts for companies that poorly managed and also don't produce anything?  Wtf?

The sad thing is it sounds like the employees got royally fucked over.  Well, the employees, the government of RI, and the tax payers.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 38 Studios + BHG = ALL LAID OFF
Post by: MysterD on Monday, May 28, 2012, 07:50:03 AM
Joystiq -> Some info on BHG about KOA: Reckoning 1 and 2. (http://www.joystiq.com/2012/05/28/kingdoms-of-amalur-reckoning-2-was-in-pre-production/)

Reckoning 1
Quote
Speaking to former Big Huge Games employees, we asked what they felt was the most inaccurate portrayal of the 38 Studios implosion by the media. They expressed that Reckoning's development being tied to 38 Studios Rhode Island has been the biggest gaffe.

Former BHG employees repeatedly tell Joystiq that 38 Rhode Island did give info and guidance about the Amalur IP, but it didn't produce any assets for Reckoning. In terms of the day-to-day work, the Rhode Island team "didn't work on it at all."

"Reckoning was developed with EA publishing money, NOT Rhode Island tax dollars," a former BHG employee told us. "It had nothing to do with the $50 million dollars from RI. That money went directly to the MMO project."

Reckoning 2
Quote
Elements tested for the sequel were higher graphics quality across the board, no loading screens between zones, expanded and improved combat animations, fewer branching quests and greater effect on the world by players.

"We had a good base to work from, and it was going to be all about improving everything," said a source who asked to remain anonymous, given that there's still the slightest chance the project could be salvaged. "We listened carefully to fans and critics and were going to implement everything we possibly could."

Kingdoms of Amalur: Reckoning, which -- despite what RI Gov. Lincoln Chafee was advised as being a "failure" -- did have a successful launch for a new IP, with 1.2 million units sold over 90 days. We understand that Electronic Arts, the publisher of Reckoning, did pass on the sequel due to executive politics and 38 Studios was shopping around the title.

About shifting a game [Ascendant] and working it into another property [the game that became KOA: Reckoning]
Quote
At this point, given signifiant uncertainty about the production tech and Amalur IP, the best a reformed Big Huge Games team could manage is making an RPG with a similar feel but using a different intellectual property (think Demon's Souls to Dark Souls). The team has done it before: when purchased by 38 Studios from THQ, it converted its "Ascendent" RPG to fit the Amalur world.

"Creating Reckoning wasn't a matter of simply replacing some textures and doing a search/replace on names and such," said a former BHG employee, explaining the conversion required new environments, animations, characters and voice acting. There was a foundation to work with from "Ascendent." It appears the company will have another foundation to work from with Reckoning if the team can reassemble.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 8 page article on 38 Studios & BHG
Post by: Xessive on Wednesday, November 07, 2012, 12:29:44 AM
Rhode Island accuses 38 Studios of fraud in failed $75M loan deal (http://arstechnica.com/gaming/2012/11/rhode-island-accuses-38-studios-of-fraud-in-failed-75m-loan-deal/)

Quote
Suit says Kingdoms of Amalur developer knew it was "destined to fail."

This mess is still rolling around.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 8 page article on 38 Studios & BHG
Post by: nickclone on Sunday, January 18, 2015, 07:59:28 PM
I have been watching videos of this game for quite some time now, bit the bullet and bought it. I'm only level 3 and playing on hard (heard the game is stupidly easy on normal), but I'm completely in love with this game. I only have 2 gripes (both minor or not game breaking): the inventory screen is horrible, absolutely terrible. Its almost as if the developers have never played an RPG before. Secondly, the load times for changing areas can be a bit long sometimes. I'm playing on the 360 and this might be fixed by installing the game, but I don't have room on the HD for it.

Anyways, I love this game and I wish it would get a sequel. It most likely won't though.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: 8 page article on 38 Studios & BHG
Post by: MysterD on Thursday, September 06, 2018, 03:48:19 PM
THQ Nordic buys-out Amular property.
They are also taking both KoA: Reckoning and the 38 Studios' unfinished "Copernicus" Amular MMO.

More from PCG in the link below:
https://www.pcgamer.com/thq-nordic-buys-kingdoms-of-amalur-license-from-38-studios/
Title: Re: Kingdoms of Amalur: Reckoning -> Update: THQ Nordic buys the IP (Reply 80)
Post by: MysterD on Wednesday, September 12, 2018, 07:03:09 PM
GameInformer - Info on what it would take for Nordic to do a KOA: Reckoning Remaster. (https://www.gameinformer.com/2018/09/12/kingdoms-of-amalur-reckoning-cant-be-re-released-without-eas-approval)

Anyone looking for KOA: Reckoning Remaster...
THQ Nordic has to talk to EA, if they (Nordic) were to do one and come to some kind of agreement on things w/ EA.
While Nordic owns the IP, EA still currently holds all of the publishing rights for anything KOA: Reckoning related.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: THQ Nordic buys the IP (Reply 80)
Post by: MysterD on Tuesday, July 07, 2020, 03:15:41 PM
Kingdoms of Amular: Re-Reckoning (Remastered) & also new expansion (Fatesworn) info:
https://www.ign.com/articles/kingdoms-of-amalur-re-reckoning-delay-september-8-fatesworn-dlc-expansion

Info:
- KOA: RR (base package) is coming Sept. 8th, 2020 to PC, X1, PS4.
- KOA: RR will contain KOA:R base game & the 2 main content DLC's (Dead Kel & Teeth of Naros).
- This version will also come with "improved graphical fidelity."
- A brand new expansion pack/DLC called Fatesworn is also coming in 2021.
- Fatesworn expansion can be bought separately or in the (complete) Fate Edition.
- KOA:RR: Fate Edition will contain KOA:RR (base package) & Fatesworn DLC altogether.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Re-Reckoning Remastered info
Post by: Xessive on Thursday, July 09, 2020, 12:15:30 PM
The trailer was pretty bad.. It was all pre-rendered CG with no gameplay at all. Not even a remaster vs original comparison.
Title: Re: Kingdoms of Amalur: Reckoning -> Update: Re-Reckoning Remastered info
Post by: MysterD on Monday, September 07, 2020, 05:27:21 PM
KOA: Re-Reckoning - REVIEWS:

Scored out of 10:
DualShockers = 8 - https://www.dualshockers.com/kingdoms-of-amalur-re-reckoning-review-a-great-reason-to-revisit/
CGM = 8 - https://www.cgmagonline.com/reviews/kingdoms-of-amalur-re-reckoning-review/
Inverse = 8 - https://www.inverse.com/gaming/kingdoms-of-amalur-re-reckoning-review
Well-Played = 7.5 - https://www.well-played.com.au/kingdoms-of-amalur-re-reckoning-review/
IGN = 6 - https://www.ign.com/articles/kingdoms-of-amalur-re-reckoning-review

Scored out of 5:
VGC = 3 stars - https://www.videogameschronicle.com/reviews/kingdoms-of-amalur-re-reckoning/

No Score:
Push Square = No score b/c of game-breaking saves & crashing issues on PS4 version - https://www.pushsquare.com/news/2020/09/hands_on_kingdoms_of_amalur_re-reckoning_has_a_game-breaking_bug_and_crashing_issues_on_ps4
Title: Re: Kingdoms of Amalur: Reckoning/Re-Reckoning
Post by: Quemaqua on Tuesday, September 08, 2020, 02:06:30 PM
Vaguely interested in this since I never played it, but not likely to jump on it any time soon given bugs and the price.
Title: Re: Kingdoms of Amalur: Reckoning/Re-Reckoning
Post by: MysterD on Wednesday, September 09, 2020, 04:35:53 PM
@Que

Yeah, I'm not jumping either. If it had Fatesworn out-the-box Day 1 ready-to-play, I might be intrigued. I'm thinking that...maybe they should've waited in 2021 to release this KOA:RR w/ Fatesworn included?

I'm always curious about remasters, remakes and stuff - but, to really entice me, I want like new extra content too. Fatesworn looks like...that. I'm curious how big and how good that might be. And also wonder...if THQ might do more DLC's.

For Titan Quest: Anniversary - they have two expansions now: Ragnarok DLC and Atlantis DLC. And those were well-received.

So, I hope this same strayegy does well w/ KOA:RR here w/ Fatesworn...and whatever else they plan to do after.

I'm also curious how this KOA:RR Remaster game's Very Hard mode, since they did add one. They also changed the zoning, level-locking, and whatnot too - so you don't over-power the game too fast, in this new version.

In the old version - with so many side-quests, you can over-power the old version easy, even on Hard. So, yeah - definitely would like to see what this Remaster might be like on Very Hard.