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Games => General Gaming => Topic started by: Pugnate on Tuesday, November 27, 2007, 12:19:22 PM

Title: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Tuesday, November 27, 2007, 12:19:22 PM
I think Crysis is the best action game to come out in years. I just completed it, and boy, the last few hours are just non stop exhilaration. The action in the final segment is awe inspiring and of the highest order. I am left drained, yet in partial withdrawal because I am left gasping for more. But don’t get me wrong, there is nothing wrong with the length. At the third highest difficulty, I took 12-14 hours to finish this campaign, which is unheard of in today’s shooters.

I find it ridiculous that the same people, who claim to have gotten 12-15 hours out of the game, are complaining about feeling shortchanged in length. I guess there is just no satisfying the masses.

I am just thinking back to how Call of Duty 4 gave me five hours, F.E.A.R gave me seven and Half-Life 2 gave me nine. Compared to those, the playtime in Crysis is refreshingly high. Yet while other games can start to drag, the setting in Crysis changes so much that the time is sucked away like an addictive drug. 

The game is divided into three segments. The first is very sandboxy in nature, and just involves you getting accustomed to life in the jungle. Because of a distress signal sent by an undercover scientist, you find yourself landing with your team on an Island illegally occupied by the North Koreans. The help message indicates that there something far more sinister on the Island, and you discover this first hand almost immediately.

The initial missions involve intelligence gathering on the North Korean activity.  It is only during this period, that the game reminds you of Far Cry. However the similarities end with the setting, as the actual gameplay is very different.

While the initial phase is about information gathering, it doesn’t mean you are restricted to a certain style of gameplay. You can tackle the North Koreans as you please. 

The nanosuit is what gives you an advantage over your Korean enemies. As you run around the Island accomplishing missions, you find that no encounter plays out the same way twice. This is the hallmark of a great game. Deus Ex achieved it, by blending genres, and providing multiple paths to each mission. F.E.A.R. too achieved it, by having amazingly realistic A.I., and thus having no firefight play out the same way twice.

In Crysis it is the nanosuit that is the source of unpredictability. The phrase “emergent gameplay” is thrown around a lot, but it stands very true for Crysis.

Consider a typical Crysis scene, where you come across a Korean camp protected by sentry towers, turrets and sandbags, and powered by machine gun installed Hummers. You could go in cloaked, sticking C4 to all vulnerable objects, and then watch the fireworks from a safe distance, as you trigger each C4 at the same time. Or you could move in and out of invisibility as you choke slam Korean ala The Undertaker. If it is a check point with a small concentrated gathering, you could use the invisibility to plant a well placed grenade in the middle. Or you could use their own Hummers to crush them, or put their own turrets against them. You could use your super strength to topple their towers and bases, or toss upon them massive objects etc. The possibilities are endless, and with so much inadvertent environmental destruction, you are often rewarded with plenty of sinfully delightful emergent gameplay.

On paper, it might appear that the nanosuit is overpowering. That isn’t the case as the developers were clever enough to restrict you into using one special ability at a time. Also while motionless, cloaking drains less energy, movement drains it much faster. When sneaking about in enemy territory, you often have to time yourself to be suitably hidden when your energy levels are low. Firing a weapon removes the cloaking ability instantly as well. Something like sprinting is also kept at short bursts to keep everything balanced.

The enemy A.I., is where the game is inconsistent, as it can range from very good to disappointing. Where it is outstanding is in the enemy reaction to your stealth. If the enemy is firing at you, and you turn invisible, they will continue to fire in the direction, using the spray and pray method. If you are unlucky, you will get hit and most likely killed. If not, you can regroup to increase your cloak’s energy level.

The Koreans patrol realistically according to their level of alertness. For example if they are unaware of your presence, they will be highly casual. Once they know you are around, they will search for you more actively. If they see you point blank, regardless of your visibility, they will fire. If you want to hide, but don’t feel like cloaking, or just want a moment to raise your suit’s energy levels, you can hide behind vehicles and buildings, or in plain sight by going prone in the thick grass. The A.I. in these situations is rewardingly realistic. Once it is alert to the presence of an intruder, the safety of hiding in certain environment decreases rapidly.

Unfortunately they do at times behave unrealistically when the fight is on. Sometimes they just won’t react fast enough, even if you are firing at them in plain sight.

Eventually the sandbox portion of the first phase passes, and things develop into a small war. The war with the Koreans is outstanding fun, with you being sent on special missions to accomplish tasks that would be too difficult for normal soldiers.

All this culminates into the discovery of what is wrong with the Island, and you find yourself in the heart of an Alien transport ship. This little phase, where you explore the vessel in the state of zero gravity is quite fascinating.

While using aliens in a game might be a cliché, the actual design of these creatures is fairly unque. Their habitat is also a refreshing take on a recycled enemy.

Eventually you escape, and enter the final phase. Again it is all out war, but this time the enemy is far more lethal. I found the last phase in particular to be quite amazing, and probably the best of the game’s three segments.

Overall I’d say the game deserves the scores it got from Gamespot, PC Gamer and IGN. I’d personally score it somewhere near the mid nineties. I actually enjoyed Crysis more than F.E.A.R. or Half-Life 2.

The game’s style is also a bit of a throwback. With games like Call of Duty 4, Rainbow Six Vegas, Gears of War all employing somewhat of a similar approach, Crysis goes to show that the hardcore lone man shooter style isn’t dead.

I was running the game at a resolution of 1440x900, with all settings on high. I got between 28-35 frames per second, which I found fairly acceptable. Even at high, the game looked incredible, as you can see.

On very high (which can be unlocked with a workaround), the graphics on XP look near photorealistic. However on Vista, I have to say they looked even better. Unfortunately the frame rate on Vista is just not good enough, and on the same settings in XP I was getting an average of five more frame. In a game like this, you strive for every frame.

If you’ve got an 8800 series card, this game is definitely a must have. It is a truly awesome shooter, which just snowballs as it goes.   

(http://img86.imageshack.us/img86/7627/crysis1tg3.th.jpg) (http://img86.imageshack.us/my.php?image=crysis1tg3.jpg)
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Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: Pugnate on Tuesday, November 27, 2007, 12:20:48 PM
I switched them all to thumbs. I'll integrate this with the bigger thread soon.
Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: MysterD on Tuesday, November 27, 2007, 02:41:47 PM
When I get a vid card that can run it, maybe I'll get it -- if the game's cheap enuff.
Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: scottws on Tuesday, November 27, 2007, 04:18:48 PM
I'm surprised the game is still at full retail.  I expected to see a GoGamer Madness sale on it by now.
Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: MysterD on Tuesday, November 27, 2007, 04:58:38 PM
I'm surprised the game is still at full retail.  I expected to see a GoGamer Madness sale on it by now.

I expect it to be full price at retail -- around $40 on sale to $50.

Why?

B/c for one, EA is publishing. :P

B/c Crysis is supposed to be the FPS Game everyone is really anticipating to buy the year -- whether it lives up to that, is another story. I think it's gonna sell like crazy. So, why would the retailer let it get cheaper, if it's gonna sell so well at full price or close to it?

Plus, b/c of the game looking technically great and also having its VERY stiff system requirements, I think many might actually upgrade their PC -- especially their video card -- just to run this game AND/OR to run it at its full glory (or close to it).

Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: scottws on Tuesday, November 27, 2007, 05:06:52 PM
Yeah, but there was even a big sale on Warcraft III something like 2 weeks after it was released and you know Crysis probably couldn't hope to sniff WCIII's sales numbers.
Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: MysterD on Tuesday, November 27, 2007, 05:21:21 PM
Yeah, but there was even a big sale on Warcraft III something like 2 weeks after it was released and you know Crysis probably couldn't hope to sniff WCIII's sales numbers.

This is very true.

But, I think this might go back to the "EA is publishing" thing -- damn those money hungry bastards! :P
Title: Re: CRYSIS was so awesome! (Got some screenies. Big 56K warning)
Post by: Pugnate on Tuesday, November 27, 2007, 11:22:18 PM
Well apparently the game is still selling well, so I guess they will wait before they drop the price.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Saturday, December 01, 2007, 12:48:17 PM
I just picked it up. Cost me about $45 (Canadian and US dollars are about the same now! Go Canada!)

Beautiful game. Can be tough, but nevertheless I welcome a challenge :D

EDIT:

I only have one gameplay complaint so far: it can take way too many bullets to kill a single guy. The good news is a headshot is an instant kill. However, if I hit him anywhere else quite often I'll have to empty a whole clip (about 30 rounds) over one basic infantry guy. I think 3 shots to the chest should be sufficient to drop a guy. If he's wearing a vest, fine I think shooting him in the back or legs should do the trick too. I don't know, I just feel approx 20 bullets in the torso is a little too much.

Otherwise, truly amazing game.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Saturday, December 01, 2007, 01:29:36 PM
I was playing at the third highest difficulty, and the game was quite challenging till I perfected the ninja assault style.

BTW Xesive, I find your "tone" too negative. You are now fired. We are CNET wish you all the best.

Sorry, I had to say that.

But yea, it takes a lot of torso hits to take them out, though headshots are effective and fun with the laser sighting.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Saturday, December 01, 2007, 02:27:47 PM
I was playing at the third highest difficulty, and the game was quite challenging till I perfected the ninja assault style.

BTW Xesive, I find your "tone" too negative. You are now fired. We are CNET wish you all the best.

Sorry, I had to say that.

But yea, it takes a lot of torso hits to take them out, though headshots are effective and fun with the laser sighting.
Hahaha Poor Gerstmann :P

I need to get the hang of the game I guess, that was just my first impression. So far me lovin' it!
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Sunday, December 02, 2007, 02:13:17 AM
The multiplayer is awesome as well, but don't start till you finish the SP.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Sunday, December 02, 2007, 08:57:11 AM
The multiplayer is awesome as well, but don't start till you finish the SP.

Ain't that what you supposed to do w/ most games that have both SP and MP??
So that you get practice in SP to prepare for MP? :P
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Sunday, December 02, 2007, 11:00:16 AM
haha... I remember Xessive can't contain his excitement for stuff.

Like I remember when we got Jedi Outcast. We were still going through singleplayer, and hadn't earned our light saber yet. Then I went to sleep and next I know I was hearing the "WHOOOOOOOOM" sounds of the light saber. I woke up excited, thinking Xessive had gotten pretty far in his game, but he was having fun on multiplayer. :)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Sunday, December 02, 2007, 01:16:14 PM
haha... I remember Xessive can't contain his excitement for stuff.

Like I remember when we got Jedi Outcast. We were still going through singleplayer, and hadn't earned our light saber yet. Then I went to sleep and next I know I was hearing the "WHOOOOOOOOM" sounds of the light saber. I woke up excited, thinking Xessive had gotten pretty far in his game, but he was having fun on multiplayer. :)
Hahaha man good times :D You know I just HAD to wield the light saber! hehe

Man, Jedi Outcast was a blast! I still remember our back-slashing frenzy! hehe
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Sunday, December 02, 2007, 02:16:09 PM
I think Jedi Outcast was about the time I started e-hanging around with you guys.  That was a wicked game and the online was hella fun.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Sunday, December 02, 2007, 02:18:13 PM
Oh yea.

Jedi Academy was sweet as well. With he dual weilding and saber staffs. It is a pity they just stopped focusing on the profitable series. Damn Lucas Arts.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Quemaqua on Sunday, December 02, 2007, 03:09:43 PM
I never did try Jedi Academy, but that one seemed awesome.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Sunday, December 02, 2007, 03:16:02 PM
I never did try Jedi Academy, but that one seemed awesome.

Yeah, same here.

Hell, why did I never pick up Jedi Acad???

It's a Raven game -- I can't remember a Raven game I disliked...
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Sunday, December 02, 2007, 03:32:57 PM
You know, I still have JA installed on my computer as well as my sisters. The MP is really fun, and a big improvement over Outcast. The singleplayer with the decapitation on is a blast. It also throws you into the action immediately. While the visuals may seem a little dated now, I'd highly recommend it, especially for the price.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Sunday, December 02, 2007, 03:55:47 PM
You know, I still have JA installed on my computer as well as my sisters. The MP is really fun, and a big improvement over Outcast. The singleplayer with the decapitation on is a blast. It also throws you into the action immediately.
Good deal.

I didn't own Outcast, but my neighbor had it -- I did try it and did like it.

Hmmm...How the hell did I not buy Jedi Outcast and Academy when they dropped in price? Hell, that's beyond me.

Quote
While the visuals may seem a little dated now, I'd highly recommend it, especially for the price.
Visuals ain't everything -- especially if the game runs great and is a lot of fun.

Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Sunday, December 02, 2007, 06:43:36 PM
I was actually looking into this the other day to see if there was any word on another game, and it seems that Jedi Academy still has a somewhat active mod community.  I'm fairly certain I found this through the wikipedia page on the game.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Sunday, December 02, 2007, 11:12:42 PM
Quote
Good deal.

I didn't own Outcast, but my neighbor had it -- I did try it and did like it.

Hmmm...How the hell did I not buy Jedi Outcast and Academy when they dropped in price? Hell, that's beyond me.

Honestly, you need to finish those games. Start with Jedi Outcast, and wait for it to go super crazy on you at the halfway point. It is one of my favorite games, and heck, I wish could give a copy somehow. *looks on eBay*

Minor Spoiler:

(click to show/hide)

A bigger spoiler:

(click to show/hide)

Quote
I was actually looking into this the other day to see if there was any word on another game, and it seems that Jedi Academy still has a somewhat active mod community.  I'm fairly certain I found this through the wikipedia page on the game.

Yes it does. My brother came by recently, and I installed Jedi Academy on the comps. There are so many great mods out there, as well as skins to use in multiplayer. It is very difficult to fight little Yoda.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: scottws on Monday, December 03, 2007, 06:50:40 AM
Well, there we go.  Crysis is part of a GoGamer 48-hour madness sale.  $39.90.  I think this is going to be one of those PC games where it gets pretty cheap like Quake IV.  I think I'll wait.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Monday, December 03, 2007, 07:56:59 AM
I think most games stay at about near high price during the holiday period, and then suddenly dip.

From what I read, what GoGamer do is pick up excess inventory in order to put those sales together. It is a pretty good idea.

But whenever you do get it, let me know if you are interested in some multiplayer.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Monday, December 03, 2007, 05:36:12 PM
I'm sure some or all of us have seen this, but I've watched it no less than 3 times in the past 3 days. (http://www.youtube.com/watch?v=VaHS-y_mapQ)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Quemaqua on Monday, December 03, 2007, 06:16:28 PM
Worth noting, in case anybody doesn't bother to look:

Quote
THESE ARE NOT IN GAME FRAMERATES!

Quote
The video isn't about how good Crysis or Cryengine2 is but it was actually made simply because I liked the look of lots of boxes flying around and structures collapsing etcetera and thought other people might like to see this also, aswell as a brief description on how to make their own (I might make a full tutorial eventually).

But yes, that video is pure awesome.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Monday, December 03, 2007, 06:22:45 PM
Imagine how cool it will be when cpu speeds enable this kind of thing in real time. 

But yeah, I noticed playing Bioshock that a lot of physics objects have completely different frame rates then the rest of the game.  Like if you shoot or throw around a corpse, the animation on it is really jerky.  I guess this explains why.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Monday, December 03, 2007, 11:03:58 PM
Wow that's pretty cool.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Tuesday, December 04, 2007, 12:38:17 AM
So I was uninstalling a bunch of stuff and gave the Crysis SP demo another go.  I think it's safe to say I wont be buying it until I get a new card.  It's really fun, it just doesn't scale well enough for my liking.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Tuesday, December 04, 2007, 10:14:48 AM
I'd agree with that. I think to enjoy the game you should have an 8800 card of some sort.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: scottws on Tuesday, December 04, 2007, 12:38:48 PM
I have an 8800 GTS and agree with gpw.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Tuesday, December 04, 2007, 01:03:14 PM
Yea but like I've told you a few times before, the game has massive performance issues with 64 bit Vista. So yea, telling you again. :P

edit:

http://www.vistax64.com/gaming/110989-crysis-64bit.html

Quote
Anyone else having problems with running this game in 64b? When loading it just hangs, DVDROM light does not even blink. Vista says there is a problem loading game. I have even adjusted the full screen mode, and also lowered the graphics from very high, to just high, which I shouldn't have to since I seem to believe my rig is capable of handling this game. I also installed the last NVidia drivers, and even reverted back to the last drivers, and still no go on 64.
Any help would be appreciated.

Quote
Mine ran out of the box. When I tried to run from the 64bit icon it crashed. How do you check if you are running the 64bit when in game. I run from the games menu with no problems. If it is the 32bit then it runs fast. I think the icon in the game directory detects what os you have and runs the app associated. Any feedback would be a great help.

PC Gamer has also reported numerous problems Crysis has with 64 bit Vista.

http://www.crysis-online.com/forum/index.php/topic,14268.0.html

Quote
Well, atm I'm very pissed off, because if the game doesn't crash, freeze, stop loading... What else can go wrong? Well if their is anything, im sure its done that aswell. And its no particular spot, or situation. I've had crashes ranging from the heat of battle, all the way back to a nice and calm menu. Thats right fellas, the fucking game menu...

What do i blame? Vista 64bit (not sure about 32)... Why? Because my brother has the exact same system specs as me and XP is running it all hunky dory. While this unstable crap can't even keep his head above water.

Now before you guys say, well maybe you can't handle Vista. I'm sure a Quadcore Q6600 2.4ghz, 8800GTX and 4 gigs of ram can handle the job, don't you?

So i ask, when is the Crysis patch coming (the one that was to be released close to Crysis going live), because atm, its very frustrating as at no point is my game safe from bombing out in one way or another...

There are many wonderous stories like that on the Crysis forums. People with 64 bit Vista have had some major problems.

However, there is some good news. Apparently the latest drivers are yielding a 15% performance boost. You have to look around the net for some fixes for 64 bit Vista.

edit:

OK what is weird is that Crysis is apparently supposed to run best on 64 bit Vista. The Crytek team have said this in some interview and stuff. Unfortunately 64 bit drivers seem to get the least attention from Nvidia, which is apparently what is causing the issues.

Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: scottws on Tuesday, December 04, 2007, 01:18:17 PM
I don't have any of those problems mentioned.  I didn't even know there was a 64-bit icon.  I think I was running it in 32-bit.  It just runs slow.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Tuesday, December 04, 2007, 01:31:46 PM
Gamespot did a benchmark and the game garnered 10-15 fps more in XP, than Vista. But with new drivers coming, and a Crysis patch following, let's hope the performance does get better.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Tuesday, December 04, 2007, 05:45:18 PM
The thing I don't get about the game (or at least the demo), is that it doesn't run well on medium (what the game picks out for me if I allow it to do it automatically),  it runs at about 30fps, but that's without any action going on.  It runs SLIGHTLY better on low, then we get to high, which actually runs only a tiny bit worse than if it were on medium, but looks a lot better.  That's great and all, but why is it that the game looks AND PLAYS like ass on lower settings?  I'm not one of those morons complaining that I can't run it at 60fps at some insane resolution, I made a decision when I bought my card and decided that spending an extra $100 or more dollars just to play Crysis wasn't really worth it to me right now.  I'd be satisfied playing the game with a frame rate constantly over 30fps on medium at a standard resolution and Crytek can't seem to deliver that.

It's not even because of the technology present in the game either, I think it's just shitty coding.  It looks good, but not THAT good.  We went over this before, and it's obvious that this is the result of them wanting to sell the engine in the future.  Fine, but you know why Epic and Id license programs are so popular with developers?  Because they can build engines that fucking scale from the get go.  They'll run on average hardware at release, even if they don't look great, and 3 years down the road when the last UE3 games are coming out they'll still be looking good. 

By the time mid-range hardware that can run Crysis is prevalent in the marketplace UE4 and Ids next engine will be out or just around the corner and no one will give a shit. 

It's kind of a shame.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Tuesday, December 04, 2007, 11:11:01 PM
Yea it is a shame that it doesn't scale well, and a bit surprising considering the statements come out of Crytek.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: ScaryTooth on Wednesday, December 12, 2007, 11:14:35 PM
Wow. I just played the SP demo, and it was awesome. I need to pick this up tomorrow. It's sweet as hell.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Thursday, December 13, 2007, 01:56:01 PM
The thing I don't get about the game (or at least the demo), is that it doesn't run well on medium (what the game picks out for me if I allow it to do it automatically),  it runs at about 30fps, but that's without any action going on.  It runs SLIGHTLY better on low, then we get to high, which actually runs only a tiny bit worse than if it were on medium, but looks a lot better.  That's great and all, but why is it that the game looks AND PLAYS like ass on lower settings?
EA published, so I wouldn't be surprised if EA forced the game out the door early, even though Crytek wanted more time. I wouldn't be surprised that now w/ Crytek working for EA, Crytek just decided to adopt the EA philosophy -- "Get it on the market, patch it later..." Maybe even a combo of both; who knows.

Anybody know???
Quote
I'm not one of those morons complaining that I can't run it at 60fps at some insane resolution, I made a decision when I bought my card and decided that spending an extra $100 or more dollars just to play Crysis wasn't really worth it to me right now.  I'd be satisfied playing the game with a frame rate constantly over 30fps on medium at a standard resolution and Crytek can't seem to deliver that.
Bleh!

Quote
It's not even because of the technology present in the game either, I think it's just shitty coding.  It looks good, but not THAT good.  We went over this before, and it's obvious that this is the result of them wanting to sell the engine in the future.  Fine, but you know why Epic and Id license programs are so popular with developers?  Because they can build engines that fucking scale from the get go.  They'll run on average hardware at release, even if they don't look great, and 3 years down the road when the last UE3 games are coming out they'll still be looking good. 

By the time mid-range hardware that can run Crysis is prevalent in the marketplace UE4 and Ids next engine will be out or just around the corner and no one will give a shit. 

It's kind of a shame.
Keep in mind, Epic and Id probably have more leverage for "we need extra time to improve game performance" w/ their publishers, given their great track record of good games and great sales.

In age, when compared to Epic and Id, Crytek's a baby. They probably don't have that kind of leverage, just yet...
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Thursday, December 13, 2007, 05:13:05 PM
I think it's a bit too easy to point the finger at EA for this.  This is really the only sign I've seen or heard of that would indicate a game being pushed out.The developers aren't always blameless - Crytech just made a bad technical design decision as I see it.  Looking at sound bites and interview quotes, it doesn't surprise me one bit.  They seem like a bunch of clowns.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Friday, December 14, 2007, 01:03:10 AM
Well Crytek had a lot of publisher pressure to release this in time for the holiday season, but that still doesn't leave them an excuse as they had been optimizing for a while. Let's see how much of a performance boost the patch provides.

Also in outdoor settings on a mix of high and very high, I was getting between 30 and 35 fps. With action at its most intense the frames dropped to 27-30 or so, but I didn't mind. Indoors the action was near 60 fps.

Actually I don't know quite how to say this, but 30 fps in outdoor settings in Crysis seemed as acceptable as 60fps in UT or Quake. Reason could be that the action is a bit more deliberate, and less trigger happy. You don't spend your time in Crysis running a marathon.

In fact a lot of the game reminds me of S.T.A.L.K.E.R.

I was thinking about it, and from the forums, I think someone like Que will love this game once he upgrades this computer. I have a fair idea of his taste, and I have a feeling this will be something he adores.

Anyway I've just finished it a third time, and the emergent gameplay makes it a different experience every secession.

I honestly find this to be one of the best games I played. It is just a pity that it doesn't scale nearly as well as it should. 
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Friday, December 14, 2007, 09:14:04 AM
Well Crytek had a lot of publisher pressure to release this in time for the holiday season, but that still doesn't leave them an excuse as they had been optimizing for a while. Let's see how much of a performance boost the patch provides.

Also in outdoor settings on a mix of high and very high, I was getting between 30 and 35 fps. With action at its most intense the frames dropped to 27-30 or so, but I didn't mind. Indoors the action was near 60 fps.

Actually I don't know quite how to say this, but 30 fps in outdoor settings in Crysis seemed as acceptable as 60fps in UT or Quake. Reason could be that the action is a bit more deliberate, and less trigger happy. You don't spend your time in Crysis running a marathon.

In fact a lot of the game reminds me of S.T.A.L.K.E.R.

I was thinking about it, and from the forums, I think someone like Que will love this game once he upgrades this computer. I have a fair idea of his taste, and I have a feeling this will be something he adores.

Anyway I've just finished it a third time, and the emergent gameplay makes it a different experience every secession.

I honestly find this to be one of the best games I played. It is just a pity that it doesn't scale nearly as well as it should. 
Well said man. It is definitely one of the best games I've played and I kinda regret not getting the Special Edition! (It has an artbook, soundtrack etc.) hehe

The story is linear, no two ways about it, but the gameplay is so open to the player's style. I love how varied it is.

STALKER has more RPG elements than Crysis, but I can see the similarities.

Speaking of STALKER, I need to give it another go. My first impression wasn't particularly good; it was so-so. I've been meaning to play more of it just to give it another chance.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Friday, December 14, 2007, 09:25:02 AM
Yes I got the special ed. :P

Don't worry, you aren't missing out on that much. :)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Sunday, December 16, 2007, 11:17:39 AM
STALKER has more RPG elements than Crysis, but I can see the similarities.

Speaking of STALKER, I need to give it another go. My first impression wasn't particularly good; it was so-so. I've been meaning to play more of it just to give it another chance.
Loved STALKER.

I wish more FPS's had such an open-world and gave the player decisions to make, which will effect the game's outcome.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Friday, December 21, 2007, 02:47:11 PM
Originally, Crysis's first patch was to come out today.

Well, patch has been delayed.
And there is no real release date now for it.
They hope to get it out in Jan. 2008. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=83661)

Quote
Crysis Patch Delay [December 21, 2007, 3:10 pm ET] - Viewing Comments

The inCrysis Crysis Forums have word from Crytek on the status of Crysis patches, the SDK, and the Linux dedicated server (thanks McSterls). The update offers patch notes for the first patch and beyond, word on plans for improved mod support, and word that a Linux serer is in the works, but currently has no ETA. The update also confesses to a delay for the first patch, saying "Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time." Word on release plans is: "Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule."
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Saturday, December 22, 2007, 08:47:22 AM
All for a good reason I'm sure. I'd rather wait a little for a more complete and comprehensive release.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Saturday, December 22, 2007, 09:26:15 AM
Agreed; I'm sure it's for good reason, as well.

Regardless, I still need to upgrade when the price is right for a good vid card so I can run this one.



Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Saturday, December 22, 2007, 10:11:50 AM
Man as soon as you find a $220 or so 8800GT, go for it.

edit:

If you want to buy Crysis, I saw a $250 8800GT bundled with Crysis.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: MysterD on Saturday, December 22, 2007, 11:59:00 AM
If you want to buy Crysis, I saw a $250 8800GT bundled with Crysis.

I'm a lil' bit curious...where?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Saturday, December 22, 2007, 12:20:52 PM
Newegg... eBay... I think eVGA had some deal.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: shock on Tuesday, December 25, 2007, 09:10:15 PM
Just finished SP.  It was one of the best single player experiences I have had in years.  It was LONG (unlike most FPS nowadays), but really got you into the action.  The storyline was solid, the action was great, and the replayability is huge.

As for performance, I have an Athlon X2 4400+, 2GB RAM, and a 7900GTX.  When it first selected medium, the performance was REALLY crappy.  However, I turned a few settings down to low and my FPS improved by 20 or so.  And all stalling/freezing between scenes and what not was eliminated.  The settings I turned to Low were Sound Quality (which actually was a problem.. I was unable to tell when helicopers were REALLY close or just somewhat close. And I couldn't tell which direction they were coming from.  But I attribute this to the fact that I am still using my onboard sound..), Volumetric Effects, and Shadow Quality.

Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Tuesday, December 25, 2007, 10:57:39 PM
I hope the patch betters performance. Hey you want to play online sometime?

I am glad you enjoyed it though. And yes, the fact that it is long is a big credit to it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: shock on Wednesday, December 26, 2007, 12:03:38 PM
Yeah, I'd definitely be down.  I'm going out to buy a real copy in a few days (probably Thursday, possibly Friday), whenever I feel like braving all of the crazy mall shoppers.  I'm down for CoD4 any time if you got into that.  I have played like 2 multiplayer matches in that game, but it seems real cool.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Wednesday, December 26, 2007, 12:12:59 PM
Let me know as soon as you buy it. You will love multiplayer. There is something called "powerplay", which is pretty epic. To keep it short, it can last hours and basically ends with one team putting together a nuke.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: ScaryTooth on Wednesday, December 26, 2007, 04:35:41 PM
I've been playing it for the past few days, and its amazing. Loving it. The graphics are crazy, and the game play is lots of fun. The nano suit dynamic adds a lot to it. You can do some fun stuff with the different abilities the suit allows.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Wednesday, December 26, 2007, 09:40:33 PM
Have you tried chokeslamming people "Undertaker" style? Heck you can even do that to aliens. :P
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Wednesday, December 26, 2007, 11:08:18 PM
Have you tried chokeslamming people "Undertaker" style? Heck you can even do that to aliens. :P
Haha that's a blast ;D I love grabbing them then smashing them into anything! But sometimes I just love making people fly! Sometimes into the ocean! I also realized if you swim far out enough you will encounter a deadly shark.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Thursday, December 27, 2007, 12:05:35 PM
Choke slamming and punching people through buildings are easily the best parts of the demo.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Xessive on Thursday, December 27, 2007, 03:39:18 PM
I just realized one major problem on my side.. I can't play Crysis online! The game keeps giving me a "You were disconnected from the server" error! It won't log in at all! DAMN IT!!

One part I really enjoy is grenading a bunch of soldiers in a shack! Not only is the explosion satisfying but the collapse of the structure is truly gratifying! A perfect end to a perfectly lobbed 'nade ;D
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Monday, December 31, 2007, 01:07:59 AM
Funny pictorial review with a few spoilers (http://www.dumdeedum.com/planetcrap/crysis.html)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Ghandi on Monday, December 31, 2007, 01:13:01 AM
I love how we can throw a "56k warning" on any post and keep Idol out.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: gpw11 on Monday, December 31, 2007, 01:29:25 AM
Hmmmmmmmmmmmmmmmmmmm.....
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Monday, December 31, 2007, 04:14:21 AM
I laughed....

One thing though... the fact that cloaking was limited was a great decision, and most people on the forums seem to agree with it. Otherwise the game would be too freakin' easy. Cloaking is long enough to be very useful to be honest. Plus if you aren't moving while cloaked, you can make it last a lot longer.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: scottws on Monday, December 31, 2007, 11:15:28 AM
Well I ended up getting Crysis for Christmas and I've been playing it.  I really like it.  The only problem is that it overheats my videocard and I can only play for about an hour at a time.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. No 56k warning)
Post by: Pugnate on Monday, December 31, 2007, 11:42:53 AM
I can't believe you got it. You can join Toxic and myself online when you are done with the SP.

Are you a rails shooter kinda guy, or an open ended shooter kind guy, or do you like both? Because the game goes from S.T.A.L.K.E.R. to F.E.A.R. to HL2 in its various phases.

Also the fact that your video card is overheating is really screwed up. What temp are you hitting? Because I've been hitting 80 and apparently that's OK for 8800 cards.

Also are you playing on Vista?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, December 31, 2007, 11:54:02 AM
Yeah, Vista x64.  But I'm pretty sure it's heat related.  I have an upside-down motherboard configuration, so the videocard just sits up there in hot air.  The cool intake air comes in below it and just flows towards the front.  Case design issue.

As far as temperatures, I have no idea.  I don't know how to check that.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Monday, December 31, 2007, 11:58:27 AM
How is it running on Vista 64? Any better with the driver updates?

To check temperature open NVIDIA CONTROL PANEL, and under PERFORMANCE locate LAUNCH NVMONITOR.

Once that opens, you can expand it by clicking on the bottom right corner. You should see your temperature. Yea, I don't know why they made it so much harder than before. But I'd be interested to know what your GPU temp is.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, December 31, 2007, 12:14:45 PM
I never had any major trouble with it.  I'm running DX10 on high settings at some 13xx X 768 widescreen resolution.  It's ok.  Probably runs about 25 fps on average.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Monday, December 31, 2007, 12:43:17 PM
I think DX10 is at "very high" ?

Also was reading about how in a future patch you can up the settings a few more notches. Apparently they locked higher settings because they didn't realize video cards wouldn't keep up...
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, December 31, 2007, 12:59:05 PM
Well I'm running in DX10 mode and everything says "HIGH" in my graphics options.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Wednesday, January 02, 2008, 10:38:20 AM
I came across a very peculiar bug.. Not sure if it is a bug but that's what I think it is. Apparently a corpse can kill you.

Crysis has some of the best physics I've experienced in a game, but the dead weight of a corpse is enough to crush your bones to death. I killed some soldiers aroind a hill side, and being the curious sort that I am, I decided to play around with the physics and see how much I could move a corpse (since they usually seem very solid). I punched it a few times, enough to make one side of the body seem to roll up, and as it started to semi-roll back down it crushed me. Reloaded, tried again with several corpses and they are quite lethal.

The same thing happens if you get stuck in a diagonal area between objects or around the remains of a blown-up vehicle. It's like you're getting your ankle twisted in the wreckage or something, and somehow it's fatal.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Wednesday, January 02, 2008, 10:41:53 AM
In a way, that reminds me of how in GTAIII if you ran off a curb into the street, you would get hurt.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Wednesday, January 02, 2008, 11:23:11 AM
I came across a very peculiar bug.. Not sure if it is a bug but that's what I think it is. Apparently a corpse can kill you.

Crysis has some of the best physics I've experienced in a game, but the dead weight of a corpse is enough to crush your bones to death. I killed some soldiers aroind a hill side, and being the curious sort that I am, I decided to play around with the physics and see how much I could move a corpse (since they usually seem very solid). I punched it a few times, enough to make one side of the body seem to roll up, and as it started to semi-roll back down it crushed me. Reloaded, tried again with several corpses and they are quite lethal.

The same thing happens if you get stuck in a diagonal area between objects or around the remains of a blown-up vehicle. It's like you're getting your ankle twisted in the wreckage or something, and somehow it's fatal.

hahaha that's weird but so awesome. You should go and msg that to the developers. I am sure they will love it. I think they left that in because you can punch corpses on to your enemies... but killing is a bit too much. :P
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Wednesday, January 02, 2008, 11:38:53 AM
To check temperature open NVIDIA CONTROL PANEL, and under PERFORMANCE locate LAUNCH NVMONITOR.

Once that opens, you can expand it by clicking on the bottom right corner. You should see your temperature. Yea, I don't know why they made it so much harder than before. But I'd be interested to know what your GPU temp is.
I don't know where this "Performance" section is.  I don't seem to have that.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Wednesday, January 02, 2008, 12:53:37 PM
Whoops. I am sorry, I forgot that you may have to install ntune first, which installs the performance panel. No don't go overclocking and stuff. :P

http://www.nvidia.com/object/ntune_5.05.54.00.html
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Thursday, January 03, 2008, 05:12:09 PM
As for the cloaking, I have no problem with it being limited, that's a necessity, but personally I'd like for it to last a bit longer.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Thursday, January 03, 2008, 09:46:10 PM
Cloaking as it is best used as a means to lie in wait for an enemy to come to you or as an evasive tactic.  It doesn't last long enough while moving for it to be very useful with attack tactics.

Anyway, I haven't weighed in on the game yet.  Wow.  It is awesome.  I expected FarCry 2.  It's that to a degree, but it is much less hokey and really adds some new cool stuff.

(click to show/hide)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Thursday, January 03, 2008, 10:41:50 PM
(click to show/hide)

I know. That came unexpected.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Thursday, January 03, 2008, 11:13:55 PM
Just beat the game.  Incredible game and well worth the purchase.  Well worth it for Jennie to buy it to give to me.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Friday, January 04, 2008, 12:02:30 AM
I am glad you liked it. When Toxy and I get together online someday, you should join us. How many hours did it take you?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Friday, January 04, 2008, 07:35:37 AM
I have no idea.  At least 3 solid days playing.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: ScaryTooth on Sunday, January 06, 2008, 09:48:21 PM
I just beat it. Amazing game. I actually feel like playing it through again.

(click to show/hide)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Monday, January 07, 2008, 12:00:59 AM
I just beat it. Amazing game. I actually feel like playing it through again.

(click to show/hide)
Yep :D That's how I felt too! I'm going through at a harder difficulty now.

I really like how the higher difficulty levels don't just make the AI pinpoint-accurate, it removes visual aids (grenade detection, hi-tech bionoculars, etc.). It actually makes it feel so satisfying when you succeed despite the handicaps!
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Monday, January 07, 2008, 03:29:29 AM
I was happy with the AI language change at higher difficulty.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Monday, January 07, 2008, 03:47:47 AM
I was happy with the AI language change at higher difficulty.
Oh yeah that too! I can generally guess what they're up to though :P Eventually I'll learn what certain vocal cues mean.

I like having localized languages like in Splinter Cell Chaos Theory.
Title: CRYSIS Patch v1.1 is out!
Post by: Xessive on Tuesday, January 08, 2008, 12:07:20 PM
Crysis Patch v1.1 @ 3D Gamers (http://www.3dgamers.com/news/more/1096487630/)

Crysis Patch v1.1 @ Gamers' Hell (http://www.gamershell.com/download_22683.shtml)

Quote
======================================
Cryte k GmbH Copyright
======================================
Softw are and documentation © 2007 Crytek GmbH.

ALL RIGHTS RESERVED.

=============================================== ===================
Crysis(R)
Patch 1.1 Change List - November, 2007
===================================================== =============

======================================= ===========================
Fixes:
========================================================= =========

*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor

*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

============================================= =====================
Updates:
========================================================= =========

*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

================================================ ==================
Tweaks:
========================================================= =========

*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, January 08, 2008, 02:57:37 PM
Where's a patch to allow some 128 MB GF 6600 GT support? :P

Okay, I'm done dreamin'...
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Wednesday, January 09, 2008, 03:12:33 PM
Looks like some people are having issues w/ this patch 1.1... (http://www.actiontrip.com/rei/comments_news.phtml?id=010908_9)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Wednesday, January 09, 2008, 10:06:46 PM
Just getting it to install.  It worked fine for me, though I haven't tried it out.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Thursday, January 24, 2008, 02:48:47 PM
Inon Zur's score for Crysis will be coming out next week for purchasing. (http://www.firingsquad.com/news/newsarticle.asp?searchid=19261)

Quote
Crysis Soundtrack To Be Released Next Week

Sumthing Else Music Works has announced it will release the music sounttrack to Crytek's recent first person shooter Crysis next week. The soundtrack, composed by video game music veteran Inon Zur, will be released via CD and also digitally via iTunes and www.sumthingdigital.com on Jan. 29.

Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Saturday, February 09, 2008, 06:30:07 PM
Looks like people who are crazy enuff to try 3-way SLI get way better performance w/out it only on the high res' of 2560x1600... (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=84990)

Quote
   
Multi-GPU Issues [February 09, 2008, 4:51 pm ET] - Viewing Comments

3-Way SLI Having Issues With Crysis on Tom's Games (thanks Ant and Planet Crysis) describes an issue they've found running Crysis under three-way SLI, experiencing better performance with the SLI turned off. NVIDIA has said the issue, which is only in 2560x1600 resolution, is likely a memory issue, and they are working on a fix. Another issue with multi GPU technology is explored in an article on PCGH, which discusses the phenomenon of "micro stuttering" which can cause multiple GPU setups to demonstrate inconsistent intervals between frames, which can nullify the advantage of improved framerates by looking less smooth. They offer a video demonstrating the effect. This problem is exhibited by multi-GPU setups from ATI and NVIDIA, as well as S3's Multichrome. Word is: "Upcoming graphics driver could provide the necessary balancing." Just to round out the topic, there's a new Crossfire vs SLI comparison on t-break using HD3870 and 8800GT cards.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Saturday, February 09, 2008, 08:03:31 PM
Word is that 3-way SLI is probably least cost-effective way to play a game ever.

Also, "enuff" only cuts out one letter from "enough". Is that one extra letter really worth looking like a goddamn retard? 
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Saturday, February 09, 2008, 10:28:28 PM
All this crap just hurts Crysis.

What they should have done was to name Medium as High, and High as Very High, and then name Very High as Ultra or something.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Saturday, February 09, 2008, 11:09:01 PM
Word is that 3-way SLI is probably least cost-effective way to play a game ever.

Also, "enuff" only cuts out one letter from "enough". Is that one extra letter really worth looking like a goddamn retard? 

It's a message board, not a proper English class.

And what I did is no different than really when Que spells the word "stuff" his way of "stuph."
And that is the same amount of letters, even -- he ain't even saving on letters.
*shrug*

Though, his spelling is of "stuph" more unique than "enuff"...

Quote from: Puggy
All this crap just hurts Crysis.

What they should have done was to name Medium as High, and High as Very High, and then name Very High as Ultra or something.
I doubt many people in this world are using 3-way SLI here, though... :P


Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Jedi on Sunday, February 10, 2008, 12:15:36 AM
It'll be interesting to see what comes of this 3 way SLI and dual GPU cards trend thing.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Sunday, February 10, 2008, 12:19:53 AM
It's a message board, not a proper English class.

And what I did is no different than really when Que spells the word "stuff" his way of "stuph."
And that is the same amount of letters, even -- he ain't even saving on letters.
*shrug*

Though, his spelling is of "stuph" more unique than "enuff"...

Yoo'r rite, 1t's n0t a pr0par Engl1zh claz5.  Tsdiopf y eeem nut fang yu ang ca11ng ur parents r1gh7 n0w.  Ur a1s0 corr3c7 n tht its n0 dffrnt thn h0w Que sp31ls "stuph", bt 7h7 dsn't mk3 1t ny lss rtardd.  Que n I hv3 ta1k3d ab0t th1s bfor, h3 d03snt car3 n tht's fne, bt ech ti1m he dos 1t I l0se a l1ttl3 bt 0f r3sp3ct f0r h1m.  Wh3r3as I originlly thught h3 ws th1s b1g Iri1sh gey, m n0w convncd hs a 15 yar 0ld myspace cam grrrrl. 

Now, for the rest of us:

You're right, it's not a proper English class.  That's why I'm not failing you and calling your parents right now.  You're also correct in that it's no different then how Que spells "stuph", but that doesn't make it any less retarded.  Que and I have talked about this before, he doesn't care and that's fine, but each time he does it I loose a little bit of respect for him.  Whereas I originally thought he was this big Irish guy, I'm now convinced he's a 15 year old myspace cam girl. 

Edited for those of us without the ability to fluently speak in both English and Tard.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Ghandi on Sunday, February 10, 2008, 01:06:12 AM
As bad as "enuff" is,  I would probably focus more on sentence structure than anything if I really had a problem with D's posting style. You know, if we were really going to dissect it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Sunday, February 10, 2008, 01:43:27 AM
Quote
I doubt many people in this world are using 3-way SLI here, though... Tongue

Right, but it just reinforces the wrong assumption that you need some sort of super computer to run it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Jedi on Sunday, February 10, 2008, 03:44:25 AM
Right, but it just reinforces the wrong assumption that you need some sort of super computer to run it.

No you don't need a super computer but a super computer from the future!  :P
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Sunday, February 10, 2008, 04:31:50 AM
Would be nice if the future would send me back computers instead of Terminators.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Sunday, February 10, 2008, 06:22:22 AM
Would be nice if the future would send me back computers instead of Terminators.

haha why was the future sending you terminators?

Terminator: Karim Zietoun?

Xessive: Yes?

Terminator: Come with me.... if you want to live!

Xessive: Why do you have an Austrian accent?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Sunday, February 10, 2008, 11:11:49 PM
Ha Ha ;D
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: iPPi on Monday, February 11, 2008, 01:00:51 PM
I just got this game over the weekend and put about an hour into it.  So far I'm liking it.  I can play it at 1680x1050 at medium settings.  I'll need to do a bit more tweaking to get better performance out of it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, February 11, 2008, 01:06:13 PM
I found it much more satisfying to use a lower resolution and bump up the detail settings to high.  The game looks like crap on medium.

I used the lowest widescreen resolution.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: iPPi on Monday, February 11, 2008, 02:50:32 PM
I was about to say that I found at medium, the game doesn't look that great.  I will try out your suggestion of using a lower widescreen res and upping the detail. 
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, February 11, 2008, 02:54:06 PM
Yeah I don't know if it's this thread or another thread about the game, but we had a discussion about how poorly this engine scales.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Monday, February 11, 2008, 07:06:23 PM
Different thread.  I still won't buy this because of how poorly it scales.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Monday, February 11, 2008, 08:18:15 PM
Yeah I don't know if it's this thread or another thread about the game, but we had a discussion about how poorly this engine scales.

Here's a thread that talks about performance -- from Scott and Puggy. (http://www.overwritten.net/forum/index.php?topic=2194.40)
Here's another that has a little bit more talk on it -- namely from reviews (IGN, GameSpot), upon its release. (http://www.overwritten.net/forum/index.php?topic=3084.0)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Monday, February 11, 2008, 10:43:44 PM
Different thread.  I still won't buy this because of how poorly it scales.

Honestly I wouldn't want to play it on anything less than an 8800 card. The great visuals are part of the enjoyment.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: iPPi on Tuesday, February 12, 2008, 12:22:06 AM
Well I did some tweaking with the in game settings and some research and I was able to get the game to run smoothly at 1680x1050.  Most of the settings are currently at high, with the exception of the shader quality, water, and shadows which are at medium.  There is some slowdown in sometimes, such as using binoculars and zooming in, but everything else is completely playable and smooth.

I tried it with shaders at high and the game starts to chug.  Everything looks even more gorgeous with the shaders at high (lots of bloom effects and the flora looks really impressive), but the game runs at like 10-15 fps with that, versus about 30-40 fps with the shaders at medium.  It's a reasonable tradeoff, since the game still looks really good.

I am currently using a Geforce 7900 GTX, AMD Athlon X2 4400+ and 2GB of RAM, for anyone who is interested.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Tuesday, February 12, 2008, 02:13:36 AM
Honestly I wouldn't want to play it on anything less than an 8800 card. The great visuals are part of the enjoyment.

Yeah, that's mainly my reasoning.  Well, that and the fact that I don't think I like how they introduce aliens and shit into it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, May 13, 2008, 08:15:31 PM
Rumor is that next week, Crysis is gonna be $19.99 at Circuit City.
I will NOT hesitate on this one, if I see the flyer this Sunday confirming this!
When I see the flyer, if it's true, I'll defiintely note it up here.




Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: idolminds on Tuesday, May 13, 2008, 08:44:37 PM
$20? Sold.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Tuesday, May 13, 2008, 09:06:36 PM
...If I had my 8800gt already I'd be on this.  As it is....
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, May 16, 2008, 06:20:59 PM
For all y'all wanting to be kept up-to-date w/ this game...

Patches
FULL Patch 1.20 (http://www.crymod.com/filebase.php?fileid=1073&sid=d6d735e7c11de62b2158444309fdb0de)
HOTFIX Patch 1.21 (requires Patch 1.20 to be installed first, then you install this HOTFIX Patch). (http://www.crymod.com/filebase.php?fileid=1194)

SDK
SDK Version 1.2 (http://www.crymod.com/filebase.php?fileid=1074)

Official Map-Pack
Official Crysis Tournament Map-Pack (http://www.crymod.com/filebase.php?fileid=565)

EDIT, 5-18-2008:
Just saw the CC flyer online on their website.
Yup, Crysis is $19.99 at CC this week! :)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Sunday, May 18, 2008, 01:21:52 PM
I picked up Crysis earlier today.

Game doesn't run well at all on HIGH for me. Probably b/c I don't have a double-core processor, I'd guess.

I'm running the game on 1024x768 resolution with ALL settings on Medium. Game looks very good still and runs pretty well.

Action is awesome. Feels a lot like Far Cry, gameplay-wise -- but w/ saving and quicksaving options (finally); much better graphics; much better voice-acting; more intense action; and the new awesome nano-suit abilities.

So far, it's awesome.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: JacksRag(e) on Sunday, May 18, 2008, 02:58:44 PM
Crysis isn't running very well on my dual core machine.  Buh.  Not sure what else it can be.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Sunday, May 18, 2008, 03:15:50 PM
Crysis isn't running very well on my dual core machine.  Buh.  Not sure what else it can be.
What you got it running on for settings?

Hmmm....Bad optimization...?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: JacksRag(e) on Sunday, May 18, 2008, 10:35:41 PM
I think I was running it at 1240x1068 or something to that extent.  I've got the same video card, an e6400 with 2 gb of ram and whatnot.  It shouldn't be chugging along.  I set everything at medium, too, I think.  I tried it on the max settings at a lower res.  It was unplayable.  buh
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Sunday, May 18, 2008, 11:05:10 PM
...I'm staying out of this, but I think you all know my feeling about the performance of Crysis.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Monday, May 19, 2008, 02:00:12 AM
It runs alright at 1680x1050 on Medium settings, but I prefer bringing it down to 1280x800 allowing my monitor's built-in scaling to simulate antialiasing and it allows me to push some misc settings (i.e. post-processing) to High.

I sit a fair distance from my monitor (about 2 feet ~ 60cm), so lower resolutions don't bother me so much. If I'm using my gamepad I sit even further.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, May 19, 2008, 07:00:37 AM
In Crysis, I definitely found it preferable to use high settings and a lower resolution than a high resolution and medium or low settings.  The game looks horrible on medium.

One thing I found interesting, and that has been discussed at length, is that while medium and low look significantly worse than high, they don't perform all that much better.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Monday, May 19, 2008, 07:17:36 AM
I definitely notice a significant difference between Medium and High when the resolution is relatively high. It's most noticeable in high-action sequences. On High settings, as soon as the shooting starts or there are major post-processing effects (motion blur etc.) the game hiccups. However on Medium settings it never happens; the game runs very smoothly. The cost, as you mentioned, is a drastic loss in image quality, lighting and special effects.

By the way, does Crysis take advantage of dual-core processing? What I'm asking basically: is there hope for more performance should a patch come out that enhances its use of dual-core processing?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Monday, May 19, 2008, 09:19:14 AM
I'd imagine it does.  Seems like Crytech always stays at the forefront of technology.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Monday, May 19, 2008, 02:24:22 PM
In Crysis, I definitely found it preferable to use high settings and a lower resolution than a high resolution and medium or low settings.  The game looks horrible on medium.

One thing I found interesting, and that has been discussed at length, is that while medium and low look significantly worse than high, they don't perform all that much better.

Hell, maybe I should try High on 800x600! I got in on Medium on 800x600. I'mma have to test it.

Once I hit the Village part of second level, the game tanked horribly on 1024x768 on Medium -- all over the place, even hitting like 10 frames. Awful. Sticking it to 800x600 on Medium solved that. Maybe I should try High on 800x600.
 
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Monday, May 19, 2008, 03:38:04 PM
It does support dual core - I remember pug posting about it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: idolminds on Monday, May 19, 2008, 10:08:30 PM
Damn, this game rocks.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, May 20, 2008, 01:31:17 PM
Damn, this game rocks.

What Idol said.

Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Tuesday, May 20, 2008, 02:52:20 PM
Speaking of Pug, where is that bastard?  I didn't think he'd be gone this long.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Tuesday, May 20, 2008, 10:26:19 PM
He's been caught up with stuff. He's doing alright, so no worries.

I do miss his board input though!
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Wednesday, May 21, 2008, 01:36:56 PM
I miss Pug's input and whatnot, too.

And, since this is the Crysis thread -- my God, this game has been outstanding, in terms of gameplay. I hope it keeps it up at this pace.

(click to show/hide)

EDIT:
I just got through....
(click to show/hide)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Saturday, May 24, 2008, 01:48:58 PM
Finished Crysis today. My God, what a freakin' shooter this was. Great game in pretty much every regard, except for the in-game performance being somewhat all over the place.

ENDING Spoilers
(click to show/hide)


BTW, this game must have one of the longest lists of Credits ever. :P
Kristy Swanson was oddly enough listed as a voice-over character in the Credits....
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Sunday, June 01, 2008, 04:26:02 PM
No More Official Crysis Patches
Expect no more official Crysis patches, guys. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=88167)

Quote
Crysis: No More Patches, Linux Server on Hold [June 01, 2008, 5:48 pm ET] - 14 Comments
Crysis Monthly Update #1 is online (http://crymod.com/thread.php?threadid=28968&sid=a454298e470b03cffe898368cd7c2619), the first of these regular updates from Crytek about their shooter since they shifted from a weekly schedule. The update elaborates on recent indications that console development is in Crytek's future (story), describes efforts at fixing multiplayer disconnect issues, and promotes an upcoming community Q&A session. They also offer the bad news that they have put development of a dedicated Crysis Linux server on hold because they are not happy with the state of the project, and that for reasons they are unable to disclose at this time, "there almost certainly will not be a patch 1.3 delivered for Crysis," in spite of the knowledge that this will disappoint a good number of users:

    So, What About Patch 1.3?
    At this time, there almost certainly will not be a patch 1.3 delivered for Crysis. We are aware that this news will disappoint many of you, and we would like to apologize profusely. There is a good reason for this and we hope you understand when you hear more about the reasons why in the very, very near future. Please realize this was an extremely difficult decision, but please do know that we are listening to your comments and are making more consistent community support a high priority.

    We are confident that the things we are working on will be appreciated by the community, and we hope for your continued support. If you have any questions or concerns please feel free to contact us.

NEW Crysis IP's trademarked
This could possibly explain why there will be no more Crysis patches.

Looks like Crytek's already got some new Crysis IP's. Now, we don't know which of these (or if any of these) are PC exclusive, console exclusive, or if they will be for both PC plus consoles, but yeah -- looks like Crytek's moving on. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=88166)
Quote
Crysis Warzone Trademarked [June 01, 2008, 5:48 pm ET] - Viewing Comments
In other Crytek-related news, inCrysis has word that a search of the UK Intellectual Property Office Database reveals that Crytek has trademarked the name Crysis Warzone, and has registered a website in that name (currently a placeholder). Crytek now owns all of the following trademarks: Crysis Wars, Crysis Warhead, Crysis Warzone, and World in Crysis.


Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: idolminds on Sunday, June 01, 2008, 10:46:23 PM
Typical EA. Stop updating previous game so people go buy new game.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Ghandi on Sunday, June 01, 2008, 11:03:19 PM
Typical EA. Stop updating previous game so people go buy new game.

Nonsense. Just look at the Madden series - it's not like they could just update the roster and add a few changes to the interface and have the same game.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Wednesday, June 04, 2008, 01:40:20 PM
Looks like Crysis: Warhead is now on the site.
Now, we need DETAILS, dammit! (http://www.crysis-thegame.com/)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Wednesday, June 04, 2008, 09:58:25 PM
Looks like Crysis: Warhead is now on the site.
Now, we need DETAILS, dammit! (http://www.crysis-thegame.com/)

Looks like Psycho's gonna play a bigger part. I like Psycho ;D
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: idolminds on Thursday, June 05, 2008, 09:34:49 AM
More info released (http://www.shacknews.com/onearticle.x/53002)

The new game is supposed to release this fall and follow Psycho and what he did on the island during the first game. Should be fun. PC exclusive, too (odd considering the remarks Crytek CEO said not long ago about not doing PC exclusives).

The thing that sucks through is the patch cancellation for Crysis. This feels very "EA". Crysis came out not long ago, this new game is due out this fall. Why are they so separate? Why isnt this an expansion and all the engine updates are rolled into Crysis? It just doesn't feel right.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: scottws on Thursday, June 05, 2008, 01:42:35 PM
Yep.  Crytek sold out basically.  I bet they regret dealing with EA now becasue they always seemed like a company that really tried to make a great product.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Thursday, June 05, 2008, 01:42:45 PM
More info released (http://www.shacknews.com/onearticle.x/53002)

The new game is supposed to release this fall and follow Psycho and what he did on the island during the first game. Should be fun. PC exclusive, too (odd considering the remarks Crytek CEO said not long ago about not doing PC exclusives).
Sounds good to me!

Quote
The thing that sucks though is the patch cancellation for Crysis. This feels very "EA".
That part sucks. Crysis: Original needs some patching, still -- just to give it some performance boost.

Quote
Crysis came out not long ago, this new game is due out this fall. Why are they so separate? Why isnt this an expansion and all the engine updates are rolled into Crysis? It just doesn't feel right.
The good thing about making Crysis: Warhead and Crysis: Original separate is you won't NEED the original game to play the new piece; The gamer is NOT forced to buy Crysis: Original to then go after Crysis: Warhead. Makes sense.

Silverfall and Silverfall: EA had an interesting thing going on. Both are stand-alone products, which both utilize the same game engine. (Silverfall: EA uses the same engine, but much updated w/ more improvements). So, if you have Silverfall: Original INSTALLED, you want to install EA into the same Silverfall folder (like you would an expansion) -- so, you'll get all the NEW benefits from the new game RIGHT into the ORIGINAL game, as well. If I recall, didn't CoH: Original and CoH: Opposing Fronts work the same way, too?




Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Thursday, June 05, 2008, 01:47:44 PM
Maybe I should try this out again.  I liked the concept of it the first time I played (except for the shitty AI), but feared the part where it would start focusing on shooting lame ass aliens.  I think my new card could run it to the point where it's playable AND looks better than Farcry.  I THINK.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Thursday, June 05, 2008, 01:48:55 PM
Crysis was a pretty awesome game.
All it needs is some more patches, which is a shame that it won't look like it'll actually get.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Thursday, June 19, 2008, 01:58:12 PM
Some info on Warhead
Cevat Yerli talks about Crysis: Warhead and actually the original Crysis. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=88672)

Quote
On Crysis Warhead/Crysis Performance [June 19, 2008, 09:44 am ET] - Viewing Comments
The German PC Games Website has a tidbit from an interview with Crytek boss Cevat Yerli that will appear in an upcoming issue of their print counterpart. The story is in German, but a translation tells us Yerli is offering reassurances to gamers that Crysis Warhead should be able to achieve frame rates of 30-35 FPS in "high" detail mode on a PC that costs around 400 Euros.
Let's hope it'll fend better on lower-uber rigs that meet the game requirements barely and by a fair amount, as well!

Quote
He also says changes may possibly be retrofitted into Crysis in a future patch to offer similar performance improvements, but that this will be a timely process, as the optimizations involved are complex, so if they revisit Crysis performance, this will be after development of Crysis Warhead is complete.
That'd be good if they do that for the original Crysis, even if it's way down the line sometime...

IGN Preview w/ Cevat Yerli
Preview of Warhead w/ Crytek's Cevat Yerli from IGN. They even talk on piracy. (http://pc.ign.com/articles/884/884351p1.html)

Quote
Then there's the other issue that Crytek wants to deal with: piracy. Yerli noted that for every copy of Crysis sold there were as many as 20 copies that were pirated. It's obviously a touchy issue with them, especially since quite a number of those pirating the game are willing to spend money to upgrade their machines. "I'm disappointed by the behavior of the gamers," Yerli said. "I'm not disappointed by the people who support us. I know there are a lot of people who support us, and I'm grateful and I thank [them] for that. But there are 15 to 20 times more people who don't care right now."

To combat this, Crytek plans to strengthen copy protection in Warhead, but how it will do so remains murky for now. Yerli admitted that it's a very difficult task. "If you want to have an anti-piracy mechanic, you have to spend a lot of time at the risk of incapability here and there. So you will annoy some people, but you will delay the amount of piracy. You will make 10 people angry for 1,000 more people who cannot copy… It's a dangerous walk to walk because the 10 people who are upset, they will get loud about it. And this is where we have to be good about it, and it's difficult."

While Yerli and other Crytek representatives have been quoted over the past few months that the company is flirting with no longer making games exclusive to the PC, Warhead will remain a PC exclusive. Warhead may be the litmus test that determines Crytek's future to developing PC-exclusive titles. "We'll look at how Crysis Warhead does," Yerli said.
If Warhead sports Securom Internet Edition, which EA has used on MEPC and will likely use on Spore -- I don't think Warhead will sell too well upon its release, either.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Wednesday, June 25, 2008, 06:15:50 PM
Some Crysis: Warhead notes here (http://games.tiscali.cz/news/news.asp?id=28147)

Quote
Crysis Warhead details emerge  (25.6.2008 23:23 - levis)

This month's PC Gamer brought out the first details on Crytek's upcoming sci-fi FPS Crysis Warhead, an alternative take on the original game's story as seen from another point of view. Here's the key points from today's Czech preview:

    * Begins when the original game's Nomad character parts ways with Warhead's new hero, Psycho, and follows him all the way until the two are to reunite again on board the aircraft carrier.
    * Mostly located on the other side of the island.
    * Less linear approach and more sandbox type of gameplay
, as opposed to the original.
    * Same nanosuit and the same functions, with more likely to be revealed later (definitely a "surprise" in that matter is promised).
    * Singleplayer campaign to last 8-10 hours.
    * At least two new weapons, the granade launcher and double SMG.

    *Improved enemy AI, betterily able to organize itself and follow tactics.
    * New vehicles incl. Armored Scout Recon (about the size of a jeep with a mounted gun) and a hovercraft, both playable in multiplayer as well.
    * New team-based MP mode and less complex than the original two.
    * Betterily optimized to run faster than the original game on the same hardware.
    * Won't require DX10 for maximum details and full effects.

    * Dialogues done by Bioshock's Susanna O'Connor.
    * Completely stand-alone and as noted by developers, not an add-on but a full title.
    * The possibility of Crysis 2 to rely heavily on Warhead's sales.

As noted above, there's more to be had in this month's PC Gamer. In the meantime, be sure to check out the game's gallery. (http://games.tiscali.cz/clanek/screen.asp?id=12897)

zdroj: PC Gamer
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, June 27, 2008, 04:40:05 PM
Another IGN preview on Crysis: Warhead w/ Cevat Yerli. (http://uk.pc.ign.com/articles/884/884757p1.html)
Oh, and Yerli again talks about piracy.

Quote
Cevat Yerli Q&A
Crytek's CEO looks back at Crysis, talks about the new game Warhead, and discusses the company's future as a PC developer.
by Jason Ocampo

US, June 26, 2008 - With the recent unveiling of Crysis Warhead, German developer Crytek wants to expand its acclaimed first-person shooter franchise in new directions. As our recent preview notes, Warhead promises to be a much more action-heavy game than last year's Crysis. You'll play as Sergeant Michael Sykes, aka Psycho, one of the supporting characters in Crysis as you experience a whole new set of adventures. During our visit to Crytek's Budapest studio, where Warhead is being developed, we had the chance to sit down with Crytek CEO Cevat Yerli. We asked him about Crysis, Warhead, and the company's future as a PC developer. Excerpts of our conversation can be found below.

IGN: How well did Crysis do?

Cevat Yerli: Well, commercially, we had hopes that were not met. But the real expectations were actually met. As a developer we made a profit, so we're happy. Critically, we achieved goals. The [reviews] were slightly under the critique-level that we wanted to have, but that's life. We may have failed a little here and there, but overall Crysis I would say it didn't do excellent, but it did good.
I thought as a game, Crysis was awesome.
If only it performed better...

Quote
Yerli: We are upset at ourselves actually, because we miscommunicated some of the things. We labeled certain things wrong inside the game, like configuration for example. We could have labeled it more efficiently, saying that very high [detail] should have been ultra high, and high should have been very high, because our high compared to other games' high was a generational difference. But the perception from the gamer was that if he qualified for medium, he said, "Hey, I'm playing other games at high. Why don't I play Crysis at high, too?" And it's a fair enough question.

It was just a naming convention issue, because our medium could easily compete with any high, and very high should have been ultra high as a means of futurizing. Then we might have received less critiquing about configuration issues, and this created the feeling of, "I will not play this game until I have the right PC because I don't want to spoil my experience." This kind of excuse happened even between my friends. I said, "Guys, play the game now. Don't wait for it like three months, six months, because it's out now."

I think we are fixing a lot of this with Warhead.
I hope they optimize the hell out of Warhead, myself.
And it'd be great if they do later re-patch the original Crysis so that it runs a hell of a lot better than it currently does.

Quote
Yerli: The other critique outside Crytek was the fact that the PC industry is really, at the moment, I would say the most intensely pirated market ever. It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.
But really -- how many of those 15-20 users are trying to pirate Crysis over and over b/c their gets banned? Or b/c their downloaded copy failed to work?

Yes, piracy's an issue, for sure. But also, it don't help making games that have ridiculously high requirements upon its release. So, yes -- that's two problems right there.

Quote
IGN: There are different approaches to online verification, server-side stuff like EA's. Are you looking at that or thinking about that?

Cevat Yerli: Effectively, if the game isn't an online game or multiplayer game--there are challenges regardless of what you do--the game can be cracked. The effort is to make it more difficult to crack, and certainly we're going to make it more difficult this time with Warhead.
I wish he'd be more specific on that.
If it's Securom w/ revokes, I might bite.
If there's NO revokes, I won't look at Warhead until it's dirt cheap.

Quote
Yerli: But at the end of the day, I think our message is if you're a PC gamer, and you really want to respect the platform, then you should stop pirating. We will see less and less games appearing on the PC, or less and less games pushing the boundaries of PC gaming. Or, in other words, speaking in terms of PC exclusivity, we would only consider full PC exclusives--if the situation continues like this or gets worse--I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player.
I liked both Far Cry and Crysis a lot (especially Crysis) -- I'd really hate to see Crytek stopping with making SP-components from shooters.

Quote
IGN: At GDC you were showing CryEngine working on different platforms. Was it on the 360 there?

Cevat Yerli: PS3 and 360.

IGN: And you are working on a separate console game at Crytek?

Cevat Yerli: Yeah.

IGN: But it's not a Crysis game.

Cevat Yerli: Yeah.

IGN: You kind of went over this already, but was there anything else you learned from Crysis and applied to the development of Warhead??

Cevat Yerli: We said you can do three things: You can add more, fine tune, or revise completely. And with Warhead, we revised some of the mistakes we did with Crysis in terms of where we forced players to do certain things that felt linear and contrived. And we removed these kinds of positions; we said Warhead shall never force the gamer to make certain decisions in terms of how he should [proceed] because Crysis was all about do how you want to play. And when we broke that law it was criticized. I would say probably critiqued too harshly, because I felt my intention using these tools wasn't about forcing, it was about pacing. It was about creating rhythm and difference, but people criticized us for forcing the player. I can say the customer is right by definition, so if they think we made a mistake then we should correct it, even if the intentions were benevolent, it doesn't matter. So we revised these decisions and we made sure Warhead doesn't make these kinds of mistakes.

So the level design is now also fine-tuned and the AI is fine tuned, the alien AI was revised earlier. We definitely made sure that you can play around with the alien AI more. It's more intelligent, more readable, more sandbox. Now human AI got fine-tuned to a degree that it's even more perfect, because for me the Crysis AI and human combat was the experience of the last eight years, sort of. Seven years since we started the company and now it's even more refined.

We added, within the theme, more explosions, more tools of destructions, weapons, but also a vehicle set that is also very interesting to play and it has power to it. That's sort of the things we did.
Interesting.

Quote
IGN: With Crysis do you think that you revealed too much of the game too soon?

Cevat Yerli: Oh yeah, with Crysis for sure. There were two issues there. First, we were supposed to come out earlier, but we screwed that up. And we communicated towards a plan, but even then I think we were probably six to eight months too early. I think that broke our necks to some degree because I heard in a lot of reviews, or people when they talked about it, that they already had seen it two years ago or they had their hands-on already two years ago, but I remember their eyes when they saw it for the first time. They were blown away by it. But by the time they saw it four or five times, they were already, let's say, used up with it. The first impact effect was missing, and hence I think a lot of reviews didn't look over that fact.

A lot of reviews did not rate it as if they had not played it for the first time, and across the industry they didn't rate it at that level. They were rating it more like a checkbox ticking. "Okay, two years ago, we have seen this, we wrote this, let's see what they did." I think this was an issue for us. We revealed too much of the mission, we revealed almost everything of the game previous to release, and I think that was a big mistake certainly not to be repeated ever again.

IGN: Do you there's the perception that it's back to the jungle again. Sure, it's Psycho, but you're in a nanosuit again. It's the jungle again. Is that a concern?

Cevat Yerli: Not really. Because it's clear we're talking communication of Sykes within the Crysis franchise, but also we get to see more of the other environments from what we hinted at in Crysis. But there will be jungle fights for sure; we're still playing in the same geographical location. But there is also variety, too. Variety wise, it'll be rich enough.

IGN: Is this going to be a stand-alone story?

Cevat Yerli: Completely.
Okay.

Quote
IGN: There's not going to be a cliffhanger when you say that?

Cevat Yerli: Yes, and I think the ending is more satisfying than Crysis, that I can say too. [laughter]

I know that the ending of Crysis was a bit of a downer for a lot of people. Actually, it was probably one of the biggest critiques we had, in fact. And I'm sorry for that, what happened there. We really thought we contained it there, but what happened is if the time passes and you look at it again, we said, "Yeah, you know we just threw a nuclear bomb there, and are left to the island. [Then] black. And it's like, okay, to be continued."

IGN: I screamed.

Cevat Yerli: Warhead is contained. Warhead has its intro, its own story, and you don't have to know Crysis. So if you didn't play Crysis, Crysis Warhead is completely relevant. It's a new installment within the franchise, and it does tell a story from A to Z, from beginning to end.
Okay.

Quote
IGN: This brings up the question: What the hell happened to Prophet? Because he went to the island and he came back and he's using that alien gun. Are we looking forward to a Prophet game?

Cevat Yerli: Might be [he smiles]. You never know. We might be thinking about that already.
Hmmm...interesting.
Maybe if Crysis: Warhead is successful (commercially and critically), there'll be a bunch of Crysis spin-off game by their secondary Crytek Studios (like Crytek Budapest), while the original Crytek Germany works on Crysis 2.

Quote
IGN: You haven't talked about multiplayer for Warhead. Is there anything planned?

Cevat Yerli: Yes, there are multiplayer plans, and I think you will see our strategy being consistent with Warhead's strategy in terms as it was for Crysis. There was critique around Crysis in terms of the play modes, and we will feature play modes in Warhead that are positioned also toward something that is not one extreme which is too simple, or the other extreme. We will address it carefully, but we will tell more about multiplayer at another time.
Cool.

Quote
IGN: You're going to be one of the few PC exclusive games--the big ones--this year. A lot of PC games are multiplatform now.

Cevat Yerli: There's a lot of critique about this decision, "Why don't we just go for console?" And yes, it could be done; it could be done pretty straightforward. But I still want to have Crysis on the PC; the dominant platform should be PC. And Crysis should be on PC. This is a philosophical decision here. We'll see how it holds up here, and we see if our exclusivity is not rewarded, it will have consequences.

IGN: A lot of people I know are waiting to build a new PC and then they'll buy Crysis. Does that mean, compared to Far Cry, do you think the sales have been steadier for Crysis?

Cevat Yerli: Yeah, I think our lifetime is definitely longer and more steadier. Sales wise we're outperforming Far Cry still. The sales are good; they're not really bad.

IGN: There's just a perception...

Cevat Yerli: Well, the perception is of course like this because equally rated games on multiple platforms sell three to four times more. That's the reality. And this wouldn't be like this if it was not for piracy to some degree. I don't think we would sell three to four times more. If piracy were to a certain degree reduced, I think we would double the sales, and doubling the sales would be a drastic impact for us to say, "Yes, we remain completely PC exclusive." If we could double the sales, then hell yeah, we would be platform exclusive because we love the PC platform. But I have my doubts that the PC industry will retain that level, and we will see what happens with Warhead.

IGN: Thank you.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, July 08, 2008, 06:23:45 PM
Crytek is going to price the Crysis: Warhead stand-alone game basically at expansion pack pricing, since its SP Campaign will be a little bit shorter than Crysis: Original.

Yes, that's right -- Crysis: Warhead upon its release will go for $29.99. (http://pc.ign.com/articles/887/887185p1.html)
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Wednesday, July 09, 2008, 06:00:36 PM
I highly recommend the Custom Crysis Config (http://www.incrysis.com/forums/viewtopic.php?id=18999)!

It's basically a performance and visual overhaul for Crysis allowing you to get more out of your framerate and even more frames!
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: gpw11 on Wednesday, July 09, 2008, 11:24:37 PM
I retried the demo with my new card.  Way more fun now.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Thursday, July 10, 2008, 01:38:20 PM
I highly recommend the Custom Crysis Config (http://www.incrysis.com/forums/viewtopic.php?id=18999)!

It's basically a performance and visual overhaul for Crysis allowing you to get more out of your framerate and even more frames!

I already uninstalled Crysis, a bit ago.

But, Xessive -- what is UltimaRage's Time of Day modification that comes w/ this configuration program?
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Xessive on Thursday, July 10, 2008, 05:08:01 PM
I already uninstalled Crysis, a bit ago.

But, Xessive -- what is UltimaRage's Time of Day modification that comes w/ this configuration program?

UltimateRage's Time of Day mod adjusts the lighting of the game to give it a "more natural" feel. It enhances the day and night apparently.

One more thing the CCC adds is a bumpmap to distant mountains making them appear more realistic.

I like all the enhancements, personally.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, July 11, 2008, 01:32:56 PM
Crysis: Warhead will include a MP portion of the game, which they are calling Crysis Wars. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=89286)

Quote
Crysis Warhead Preorders Reveal Crysis Wars [July 11, 2008, 12:44 pm ET] - 22 Comments
Crysis Warhead preorders are now being accepted at The EA Store, confirming the recently revealed $29.99 price point for Crytek's upcoming first-person shooter follow-up (story). The product description for the game reveals the inclusion of Crysis Wars, "an expanded new multiplayer experience with new online modes and 21 maps including seven all-new maps to battle it out against other players" (thanks inCrysis). Here's the whole feature list, which does not offer a footnote to  correspond with that asterisk:

            • Pulse-racing new installment from 2007's PC Game of the Year*: Play as Sergeant Sykes and experience a whole new side of the battle. A standard combat mission behind enemy lines becomes critical when you discover your enemies have captured something of vital importance to the ensuing war. It’s down to you to retrieve the cargo, at any cost.
            • More explosive and dynamic minute to minute game play: new customizable weapons, new vehicles, new photorealistic locations to explore, and a fully interactive war zone to dominate.
            • Enhanced human and alien AI: Intelligent enemies, bigger challenges, and all-new ally squad support.
    Includes Crysis Wars®, an expanded new multiplayer experience with new online modes and 21 maps including seven all-new maps to battle it out against other players.
            • Crysis Warhead is a standalone release and does not require ownership of Crysis to play.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Sunday, August 24, 2008, 04:13:15 AM
Crysis: Warhead = GOLDEN.
Sept 12 in Europe.
Sept 16 in the USA. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=90674)

Quote
Gold - Crysis Warhead  [August 23, 2008, 1:30 pm ET] - Viewing Comments
The Crysis Warhead Website announces that Crysis Warhead is gold, and Crytek's first-person shooter follow-up is expected in stores on its planned release dates (story) of September 16 in North America and September 12 in Europe. Crysis Warhead includes a new single-player Crysis campaign as well as Crysis Wars, an enhanced version of Crysis multiplayer play.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, September 09, 2008, 05:59:48 PM
PC Zone is said to have given Crysis: Warhead a 92% rating (out of 100) (http://www.computerandvideogames.com/article.php?id=196747)

Quote
First Crysis Warhead review is in
Tuesday 9-Sep-2008 10:38 AM "Five hour tour-de-force that's plugged the holes in Crysis with diamonds," says PC Zone

PC Zone has issued the first review for stunning FPS follow-up (or spin-off, whatever you want to call it) Crysis Warhead, awarding it a respectable 92%.

Warhead, says PC Zone, remedies many of the issues that players had with the first game; the sometimes dodgy AI, unspectacular aliens turning up... Very high praise follows...

"With its budget price and improved multiplayer, there's more than enough here to cheer nay-sayers," says the mag,

"One of the most striking things about Warhead is the way it shakes the template Crysis snowglobe and has its constituent parts drift and settle into surprising new patterns. In Crysis encounters with enemies were heavily cordoned off from each other, in Warhead anything goes.

"It's a frenzy of intelligent and original level design, far away from the Far Cry model that Crysis aped," the review continues.

Nanosuited enemies, revamped aliens, bog-standard Koreans and a whole bunch of the monolithic Hunter tentacle beasts all turn up in an unpredictable order says PCZ, making for some "awe-inspiring" battles.

"Warhead encourages you to be constantly on the move, often in vehicles with big guns, and always with fire and broken fuel storage tanks left in your wake. However, this is not to say that you can't take your time if you want to."

But are the aliens better? "A fairer question might be 'are the aliens as oddly unexciting as last time round?' - the answer to which is a straight no. They're a lot more dynamic now, they get into scrapes with the Korean army and they jump from rock to rock with AI routines that have a lot more in common with your be-nanosuited foes.

"The game does stumbles somewhat in its mundane tale of camaraderie with a rogue pilot called Sean O'Neill," the review continues, adding that story never quite dips into a naffness that particularly harms the game.

"Warhead honestly is the finest burst of action gaming released so far this year, and if you're canny then you'll be able to pick it up for a mere £15 from online retailers. It's a five hour tour-de-force that's plugged the holes in Crysis with diamonds."

We're very keen to get our hands on it. Read the full review in PC Zone issue 199, in the shops on Thursday, September 11 (and subscriber's hands now).
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, September 12, 2008, 02:08:15 PM
Crysis: Warhead Reviews
9.4 from IGN; reviewed by Jason Ocampo. (http://pc.ign.com/articles/909/909584p1.html)
9.0 from Eurogamer (out of 10) (http://www.eurogamer.net/article.php?article_id=235563)



Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: PyroMenace on Sunday, February 28, 2010, 05:06:23 AM
I had bought this over the holiday on Steam with Warhead for damn cheap, now I'm finally putting some time in it.

It feels like I'm playing some sci-fi alternate universe of Rambo with its setting and music, story is a bit shit and if not rather silly sometimes. But the nano suit stuff keeps me playing, I feel like predator in the jungle blasting guys at point blank with a shotgun then disappearing again, that never gets old. Vehicle stuff isn't that great but luckily from what I've played so far they don't force it on you for too long. But yea, its open world stuff and the empowerment feeling you get from the suit dynamics makes for a rather fun experience.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Sunday, February 28, 2010, 08:01:33 AM
Quote from: Pyro
I had bought this over the holiday on Steam with Warhead for damn cheap, now I'm finally putting some time in it.

It feels like I'm playing some sci-fi alternate universe of Rambo with its setting and music, story is a bit shit and if not rather silly sometimes. But the nano suit stuff keeps me playing, I feel like predator in the jungle blasting guys at point blank with a shotgun then disappearing again, that never gets old. Vehicle stuff isn't that great but luckily from what I've played so far they don't force it on you for too long. But yea, its open world stuff and the empowerment feeling you get from the suit dynamics makes for a rather fun experience.

As long as you have modern hardware and you can get Crysis (Original) and Warhead running well, you're in for an awesome action game. Though, I must say - Warhead ran a hell of a lot better than Crysis (Original) did for me. I wish they'd optimize Crysis - but chances are by now, many people probably have much better hardware and probably can run it decent enough.

Oh yeah - the nano-suit and open-environment stuff never gets old, hehe.

About the story - yeah, it's decent enough, I guess - but it sure as hell ain't a Bioshock.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Quemaqua on Sunday, February 28, 2010, 08:55:38 AM
I actually picked it up cheap at retail a while ago in a pack, sounds like probably the same deal Pyro got, just with a box.  I haven't had the chance to install it and stuff, though.  Hoping to do that at some point.  I figure it's about time I played it.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: Pugnate on Sunday, February 28, 2010, 09:14:15 AM
Yea keep in mind the storytelling feels more weak now than it did even then... what with so many games released in between that excelled at that sorta thing. The gameplay is pretty awesome though.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: PyroMenace on Thursday, March 04, 2010, 01:33:08 AM
I finished it last night, that was a fun little ride. Though the last 3rd of the game becomes more confined and restricted which castrates the game. However I did find exploring the alien structure to be pretty cool visually. But again, I reiterate that the story is pretty much crap, like something out of a Micheal Bay movie. I then proceeded to dive into Warhead expecting it to continue off of the cliffhanger ending because I have no idea of what Warhead is about. Then of course got all confused as to what was going on. Now that I understand what it is I'm having fun with it since its playing off of the main strengths of Crysis with even some improvements, like auto picking up ammo (thank god). I really do love the gameplay strengths of this game.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, April 17, 2020, 04:55:33 PM
Crysis Remastered will support Higher Resolution Textures & their own API-agnostic Ray-Tracing solution:
https://www.pcgamer.com/crysis-remastered-is-coming-to-pc-with-ray-tracing-higher-resolution-textures/

Crysis Remastered will be coming to PC, Switch, PS4, X1.

Crysis Remastered - Teaser Trailer:
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: idolminds on Friday, April 17, 2020, 06:09:32 PM
Getting Crysis to run on the Switch is going to be an amazing feat. I mean I know the original wasnt particularly well optimized (I think it was single core only), but still.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Friday, April 17, 2020, 07:22:00 PM
@Idol:

Yes, Crysis was single-core only. Which is why it's still tough for some to max-out, as it was never really built for multi-cores.

I am curious on how good (or poorly) this new Crysis Remaster will run, especially on PC.

Gonna be interesting to see how it runs on the Switch too.
Title: Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
Post by: MysterD on Tuesday, September 22, 2020, 03:03:34 PM
Eurogamer and Digital Foundry - Crysis: Remastered analysis:

Review - https://www.eurogamer.net/articles/digitalfoundry-2020-crysis-remastered-pc-tech-review

Quote
In summary, I'm highly conflicted about Crysis Remastered. I find some of the technological additions and asset work to be brilliant - SVOGI and RT reflections in particular look wonderful - but the legacy art issues and brutal CPU limitations are extremely problematic. Just the basic idea that it's essentially impossible to run a remaster of a 2007 game at 60fps on the fastest gaming CPU available, even with key settings at medium, basically means that there's a fundamental issue here that needs addressing - and that the game should not have released in this state.

Youtube Video: