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Games => General Gaming => Topic started by: MysterD on Wednesday, February 06, 2008, 03:48:50 PM

Title: Red Faction: Guerrilla -> Re-Mars-Tered Edition released (Reply 61)
Post by: MysterD on Wednesday, February 06, 2008, 03:48:50 PM
NEW -> 11-04-2014:
PC Gamer -> Red Faction: Guerrilla on PC is dropping G4WL and DX10 support; Steamworks + DX9 support already under-way in Beta. (http://www.pcgamer.com/red-faction-guerrilla-drops-games-for-windows-steamworks-beta-underway/)


OLD:
Never expected to hear this.

THQ is actually planning another Red Faction...  :o (http://www.actiontrip.com/rei/comments_news.phtml?id=020608_7)

Quote
Red Faction III Confirmed
[Ure "Vader" Paul]
03:36 am EST @ February 06th, 2008
Filled under: RED FACTION, THQ

Alrighty, I bet you didn't see this one coming. Rummaging through their old franchises, THQ came up with some decent milkage material. The publisher just confirmed that Red Faction III is in the making for Xbox 360, PS3 and PC platforms. According to a conference call with boss Brian Farrell, the game is being handled by Saints Row developer Volition and it will feature "More exciting destruction technology." Precious little is known beyond that, I'm afraid, aside from the fact that THQ wants to make Red Faction III available before April 2009.

By the way, Volition also worked on Red Faction II, which, as I recall, we regarded as a major disappointment.
Title: Re: Red Faction III Confirmed
Post by: Jedi on Wednesday, February 06, 2008, 04:46:41 PM
What really?

Just make it a large glass house level and release it for nothing... then I'll care.  ;D
Title: Re: Red Faction III Confirmed
Post by: Quemaqua on Wednesday, February 06, 2008, 09:16:38 PM
Weird.
Title: Re: Red Faction III Confirmed
Post by: gpw11 on Wednesday, February 06, 2008, 11:17:55 PM
yaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwnnnnnnnn.


Title: Re: Red Faction III Confirmed
Post by: Xessive on Thursday, February 07, 2008, 04:06:25 AM
Red Faction was alright. It was more like a demo of the destruction technology. RF2 was a retarded, cheap milking of the idea. It even looked worse than the original. If the pattern continues then we know where this heading.
Title: Re: Red Faction III Confirmed
Post by: Pugnate on Thursday, February 07, 2008, 04:52:54 AM
You're a demo!!111111!
Title: Re: Red Faction III Confirmed
Post by: Xessive on Thursday, February 07, 2008, 08:43:06 AM
You're a demo!!111111!
Hahaha I've been doing that to people all week :P
Title: Re: Red Faction III Confirmed
Post by: scottws on Thursday, February 07, 2008, 09:31:06 AM
Red Faction sounded promising but ultimately was a letdown.  The Geo-Mod technology was highly touted, but wasn't really used very much in the game.

I envisioned being able to take a driller down and make a big tunnel.   Wasn't happening.  You could only go straight ahead or left or right, and you couldn't even make a very big tunnel at all.

It was pretty worthless.
Title: Re: Red Faction III Confirmed
Post by: idolminds on Thursday, February 07, 2008, 10:53:28 AM
Geo-mod was cool. I remember screwing around in the demo test level, with the glass house. I used the rocket launcher to dig a tunnel up into the ceiling to get on top of the house. Good times.

Its fun for screwing around, but nearly impossible to use in a real game. How do you balance something like that? Its so game breaking.
Title: Re: Red Faction III Confirmed
Post by: Jedi on Thursday, February 07, 2008, 02:51:37 PM
Geo-mod was cool. I remember screwing around in the demo test level, with the glass house. I used the rocket launcher to dig a tunnel up into the ceiling to get on top of the house. Good times.

Its fun for screwing around, but nearly impossible to use in a real game. How do you balance something like that? Its so game breaking.

Indeed.
Title: Re: Red Faction III Confirmed
Post by: Xessive on Friday, February 08, 2008, 12:38:13 AM
Wouldn't it just be a 3D-developed version of Dig-Dug?

I remember in RF you had certain surfaces that were indestructible (like certain concrete and steel walls). I like the idea of having a destructible environment, but it's only a feature not a whole game's foundation.
Title: Re: Red Faction III Confirmed
Post by: idolminds on Friday, February 08, 2008, 12:49:45 AM
I think the problem they had with the indestructible stuff was, first it didnt make a lot of sense. You can blow up some walls and not others? Not even DENT the others when you can blast solid rock to bits?

Second, they weren't physically simulated. So if you blew up everything around it, it wouldn't fall.
Title: Re: Red Faction III Confirmed
Post by: Xessive on Friday, February 08, 2008, 01:43:03 AM
I think the problem they had with the indestructible stuff was, first it didnt make a lot of sense. You can blow up some walls and not others? Not even DENT the others when you can blast solid rock to bits?

Second, they weren't physically simulated. So if you blew up everything around it, it wouldn't fall.
Yeah, the destructible environments really need physics. A good example is, of course, Crysis.
Title: Re: Red Faction III Confirmed
Post by: gpw11 on Friday, February 08, 2008, 01:53:02 AM
I remember reading some article about Red Faction and how it did things with destructible environments that haven't been done since pretty recently.  It was actually pretty interesting, and touched on a lot of the stuff mentioned here.  Indestructible walls had to be introduced because they believed at the time that games still needed goal structure, and you can't have that if you can just walk to the end of a level.  Technology at the time only allowed a boolean process to determine density (too hard to blow up, not too hard to blow up), so it was really the only way of stopping that. 

As for the structural integrity not being altered at all, I think it was because the objects and environments were never actually "destroyed".  Rather, if you blew a hole in something, the actual structure would technically remain, but the engine would replace the texture and polygons with something like a portal in more recent games, allowing you to see, walk, and shoot through it. 

The article also mentioned something about a new game coming out with alterable environments.  To be honest, it looked pretty retarded and wasn't the same thing at all.  You could set off bombs that would basically liquefy the ground into something like magma, which when then harden and stuff like that.  The effect looked pretty bad.
Title: Re: Red Faction III Confirmed
Post by: MysterD on Wednesday, February 20, 2008, 05:19:20 PM
Red Faction: Guerrilla will be the name of the next RF game. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=85315)

Quote
Red Faction: Guerrilla Announced [February 20, 2008, 10:28 am ET] - 12 Comments
Revolution Returns to Mars in THQ's Open World Shooter Red Faction: Guerrilla is the announcement following up on several recent indications that a new Red Faction game is in the works. The new game once again gets your ass to Mars, and the series continues to explore the gameplay implications of destructible environments, but the first-person perspective of the first two games is giving way to a third-person point-of-view:

    AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that Volition, Inc.’s critically acclaimed Red Faction® franchise will make its open-world, next-generation debut with Red Faction®: Guerrilla™. Set 50 years after the climactic events of the original Red Faction, this third-person open-world action-shooter will return to Mars and once again re-define the limits of destruction-based game-play. Red Faction: Guerrilla is currently in development for Microsoft Xbox 360® video game and entertainment system from Microsoft, Sony PLAYSTATION® 3 computer entertainment system, and Windows-based PC, and is scheduled to ship in THQ’s fiscal year 2009.

    "Red Faction is one THQ’s most successful and critically acclaimed original franchises to date, with a huge global base of loyal fans waiting to join the new revolution," said Brad Carraway, director of global brand management, THQ. "With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, and a massive world to explore – Red Faction: Guerrilla will redefine the limits of open-world gaming.”

    “Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick,” said Mike Kulas, president of Volition, Inc. ”With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we’re excited to revitalize the gripping world of Red Faction for high-definition platforms.”
So, RFG is basically going to be a mix of
--GoW (duck and cover shooting tactics)
--GTA (3rd person view in an open world)
--STALKER (open-world)
--and Total Recall movie (the setting is Mars).
Title: Re: Red Faction III Confirmed
Post by: Quemaqua on Wednesday, February 20, 2008, 10:20:51 PM
Despite the fact that it sounds completely awesome on paper, my guess is it's going to suck.  Still... it sounds awesome on paper.
Title: Re: Red Faction III Confirmed
Post by: MysterD on Thursday, February 21, 2008, 02:36:29 PM
Despite the fact that it sounds completely awesome on paper, my guess is it's going to suck.  Still... it sounds awesome on paper.

Yeah, on paper -- it sounds great.

Let's see how well (or not so well) this turns out to be executed.

It'd be good if it does turn out to at least be somewhat decent.
Title: Re: Red Faction III Confirmed
Post by: Pugnate on Thursday, February 21, 2008, 03:27:17 PM
Red Faction: Guerrilla will be the name of the next RF game. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=85315)
So, RFG is basically going to be a mix of
--GoW (duck and cover shooting tactics)
--GTA (3rd person view in an open world)
--STALKER (open-world)
--and Total Recall movie (the setting is Mars).

Nice sum up MysterE.

That's pretty ambitious and will need some work for it not to buckle under all those ingredients.
Title: Re: Red Faction III Confirmed
Post by: MysterD on Tuesday, April 08, 2008, 04:51:14 PM
Preview from Eurogamer (http://www.eurogamer.net/article.php?article_id=130968)

Title: Re: Red Faction: Guerilla THREAD
Post by: MysterD on Monday, April 14, 2008, 08:19:54 PM
GameSpot's previewing this one (http://www.gamespot.com/pc/action/redfactioniii/news.html?sid=6187787&mode=previews)

Quote
The play area itself will be huge, supposedly three to four times as big as Stillwater is in the upcoming Saints Row 2. You'll move around using vehicles that include tanks, buggies, and jetpacks, all of which we got to see in our hands-off demonstration. You'll be tasked with missions such as robberies, assassinations, and ambushes, and as in Saints Row, you're free to move around the world and carry out these missions as you please. There will also be side missions for you to take part in that will ultimately aid your success in the main missions; for example, if you take down the comms towers, the EDF won't be able to call in reinforcements. The aim is to drive out the EDF and liberate the people of Mars one mission at a time.
Title: Re: Red Faction: Guerilla THREAD
Post by: MysterD on Monday, June 30, 2008, 03:10:31 PM
RF: Guerrilla screenies
A lot of screenies can be found here. (http://www.pcgames.de/aid,649445/Actionreiche_Impressionen_vom_Mars_-_Neue_Bilder_zu_Red_Faction_Guerilla/?menu=browser&mode=article&entity_id=-1&image_id=847239&page=1&order=POSITION&viewcnt=1#top)
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Friday, March 27, 2009, 08:16:58 PM
New Trailers from GDC 2009
The level of destruction in these trailers here at Shacknews are absolutely awesome.

I can hope the rest of the game -- the game's story, voice-acting, characters, music, level design, and gameplay -- is as good as the destruction looks. (http://www.shacknews.com/onearticle.x/57897)

Story Trailer (Old)
Trailer about the story of the game (http://www.shacknews.com/onearticle.x/57061)
Title: Re: Red Faction: Guerrilla THREAD
Post by: scottws on Saturday, March 28, 2009, 07:25:43 AM
Hm... color me interested.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Saturday, April 11, 2009, 01:55:34 PM
Red Faction: Guerilla - Multiplayer Portion is in Beta right now. It is going through all kinds of changes and stuff, due to requests from the community -- for the final version of the game. (http://community.redfaction.com/blogs/?p=349)

Quote
MP Changes Since Beta: Part 1

As promised, I’m going to share some facts about Red Faction Guerrilla’s Multiplayer, with a focus on changes we specifically made based on feedback from our Beta testers many months ago. There was a lot of feedback to sort through, but we’re thankful that each and everyone of our players chose to type out their thoughts and opinions. Below, I’ve broken it down into two main categories.

- Community requested changes.
- Community requested changes which were already planned for the final game.

Without delaying the inevitable, click the jump for part one, where I’ll start off with a requested change most are already aware of. Each change listed in part one was implemented due to a community request.

1) Stress System

    - Problem: There was no Stress System in the MP Beta, so many buildings would stand on a single support before toppling.

    - Solution: The Stress System has been added to MP. You can read more this here. (http://community.redfaction.com/blogs/?p=156)

2) Countdown Timer in Lobby / Ready Up function

    - Problem: Players stated that the countdown timer reset too often / dropped players and there was no ready up for players once the minimum amount was reached per playlist.

    - Solution: The entire lobby system was revamped with a new countdown timer along with ready up buttons for each player when the minimum requirement is reached. Also, the overall communication over the status of the lobby has been increased.

3) Concussion Backpack

    - Problem: Concussion backpack had no effect on buildings, only other players

    - Solution: This backpack will now blow debris away, as well as have an effect on buildings. The Rhino backpack is still much more effective for structural damage though.

4) Multiplayer Mode – Damage Control

    - Problem: Some players disliked the different objects used for control points on different maps.

    - Solution: Each control point within Damage Control has been unified to use the same structure.

5) Ability to see other weapons on the ground

    - Problem: During the Beta, weapons were still on the ground and sometimes blended into the environment.

    - Solution: All weapons now spin in their position, making them much easier to spot. They also have a specular swipe that happens every few seconds.

6) Veto System

    - Problem: During the Beta, players often only had 3-5 seconds to veto the current map/mode chosen. This was not enough time to make a proper decision.

    - Solution: Veto time has been increased and has been made easier to read and act upon.

Stay tuned for part two next week.

Comment

This entry was posted on Friday, April 10th, 2009 at 2:21 pm and is filed under News & Updates. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

Comments are closed.

Title: Re: Red Faction: Guerrilla THREAD
Post by: PyroMenace on Sunday, April 19, 2009, 02:36:31 AM
Hm... color me interested.

Yea, I just checked out this  video at Giantbomb (http://www.giantbomb.com/quick-look-red-faction-guerrilla/17-447/) and Im a lot more curious about it now as well. The level of total destruction is awesome, and it looks like it may be more free form than what the linear Red Faction games usually were.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Sunday, April 19, 2009, 04:17:24 AM
Yea, I just checked out this  video at Giantbomb (http://www.giantbomb.com/quick-look-red-faction-guerrilla/17-447/) and Im a lot more curious about it now as well. The level of total destruction is awesome, and it looks like it may be more free form than what the linear Red Faction games usually were.

As stated here in this thread.... (http://www.overwritten.net/forum/index.php?topic=3589.msg46543#msg46543)
Yes, you're going to have an open-world at your disposal. :)

I think the open-world nature/style of their Saints Row 2 game is bleeding right into this RF: Guerrilla game. Fine by me.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Saturday, April 25, 2009, 06:58:12 PM
Game Informer interview w/ Sean Kennedy of Volition. (http://www.strategyinformer.com/pc/redfaction3/interview.html)

Quote
Strategy Informer: What plans do you have for downloadable content?

Sean Kennedy: (Laughs) Everyone keeps asking that! And I don’t know what to say! Well, I’m associate producer, but I’m also the producer on the DLC, so there are plans for single-player, multiplayer and Wrecking Crew but I’m not getting into specifics. Anyone who plays RF: G will be very satisfied with the DLC.
Title: Re: Red Faction: Guerrilla THREAD
Post by: W7RE on Saturday, April 25, 2009, 07:27:31 PM
The demo just went up on XBL, probably PSN as well. (yesterday I think)


I really didn't give it much of a chance, more of a "I'll load it up for a sec before I go to bed", but I was a little annoyed. You don't get much ammo, and you have guys shooting at you, and lots of civilians walking around that you can't shoot. I tried a balls out run and gun approach and got slaughtered, then went to bed and haven't felt like loading it up since.
Title: Re: Red Faction: Guerrilla THREAD
Post by: Pugnate on Sunday, April 26, 2009, 11:16:12 AM
I thought the first one was quite quite good. The second sucked though.
Title: Re: Red Faction: Guerrilla THREAD
Post by: Quemaqua on Sunday, April 26, 2009, 12:08:04 PM
The Giant Bomb video kinda' sold me.  That looked like a good time.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Sunday, April 26, 2009, 02:05:26 PM
I thought the first one was quite quite good. The second sucked though.
You know, I never played Red Faction 2 PC, oddly enough...

Yes, I liked Red Faction 1. It was quite good, actually.
Title: Re: Red Faction: Guerrilla THREAD
Post by: Xessive on Sunday, April 26, 2009, 04:05:00 PM
Agree with Pug. I still recall the first time we saw the demo running at a local computer shop (HighSpeed Enterprises, remember? :P). RF1 was great and the multiplayer was fun. You had a silenced pistol and could go 007 if you wanted!

RF2 sucked. The PC version was an obvious port from the Xbox. The only thing it had in common with its predecessor is the Gmod engine.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Sunday, April 26, 2009, 04:16:59 PM
Agree with Pug. I still recall the first time we saw the demo running at a local computer shop (HighSpeed Enterprises, remember? :P). RF1 was great and the multiplayer was fun. You had a silenced pistol and could go 007 if you wanted!

RF2 sucked. The PC version was an obvious port from the Xbox. The only thing it had in common with its predecessor is the Gmod engine.
How was the G-Mod stuff in RF2?
Much more advanced than the original?

I don't know, but RFG -- in terms of destruction with the newest Geo-Mod -- looks like it's gonna be a major advancement since the last time we saw Geo-Mod in action.
Title: Re: Red Faction: Guerrilla THREAD
Post by: Xessive on Sunday, April 26, 2009, 04:46:34 PM
There wasn't a significant advancement in the Gmod technology between RF1 and RF2. It was just a recycled gimmick. RF:G looks like it's actually taking to a whole new level.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Sunday, April 26, 2009, 04:55:50 PM
There wasn't a significant advancement in the Gmod technology between RF1 and RF2. It was just a recycled gimmick.
Bleh. That's kind crummy.

Quote
RF:G looks like it's actually taking to a whole new level.
The levels of wanton destruction in RFG look awesome. I really hope it turns out well.

I was surprisingly impressed with Saints Row 2 PC by Volition -- despite its technical issues of stuttering and performance, the game was just fun as hell to play, most of the time...

Title: Re: Red Faction: Guerrilla THREAD
Post by: wizall on Wednesday, April 29, 2009, 05:00:16 PM
I just played through the demo. Super short, but it was a sweet taste. I'm looking forward to this. Everything did seem to be destructible as advertised. I just hope the game isn't too short.
Title: Re: Red Faction: Guerrilla THREAD
Post by: Xessive on Wednesday, April 29, 2009, 05:06:26 PM
Just checked out the demo too! It's quite fun! A lot easier to grip than most games that require aiming.
Title: Re: Red Faction: Guerrilla THREAD
Post by: MysterD on Tuesday, June 09, 2009, 04:20:19 PM
X360 Reviews

Scores out of 10
8.7 from NZGamer.com (http://nzgamer.com/x360/reviews/903/red-faction-guerrilla.html)
8.5 from GameSpot (http://www.gamespot.com/xbox360/action/redfactioniii/video/6211446/red-faction-guerrilla-video-review-1?om_act=convert&om_clk=gssummary&tag=summary;watch-review)
8.0 from IGN (http://xbox360.ign.com/articles/987/987544p1.html)
8.0 from GameDaily (http://www.gamedaily.com/games/red-faction-guerrilla/xbox-360/game-reviews/review/7034/2296/)

Scores out of 5
4 stars from GiantBomb (http://www.giantbomb.com/red-faction-guerrilla/61-21125/reviews/)
4 stars from G4TV (http://g4tv.com/games/xbox-360/44476/Red-Faction-Guerrilla/review/)
Title: Re: Red Faction: Guerrilla THREAD - Update: Lots of reviews!!! (Reply 37)
Post by: MysterD on Wednesday, July 15, 2009, 07:56:24 PM
Red Faction: Guerrilla PC coming in September 11th Internationally; Sept. 15 in USA.

Plus, system requirements revealed. (http://ve3d.ign.com/articles/news/49067/Red-Faction-Guerrilla-PC-Release-Date-System-Requirements-Announced-DX10-Screenshots-Released)

Quote
Red Faction: Guerrilla PC Release Date & System Requirements Announced; DX10 Screenshots Released

Jul 15, 2009 at 2:04 PM - Andrew Burnes - 14 Comments
THQ has announced the release date and system requirements for the PC port of Volition's Red Faction Guerrilla, which'll hopefully turn out better than the dog's dinner that was Saints Row 2 PC:

    We know that a lot of our fans have been extremely patient and waiting on the PC version of Red Faction Guerrilla and that an official date hadn't been set in stone. Today that changes, as we've locked down our release dates:

  # International: September 11th
  # North America: September 15th

    We're still finalizing the digital distribution partners for each region, and once that is all written out, I'll be sure to pass along that information as well. In addition to the release dates, below are the minimum and recommended specifications to run RFG PC:

    Minimum:
  # OS: Windows XP / Vista
  # CPU: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  # Memory: 1GB RAM / 15GB of Hard Drive space
  # Video Card: 128MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)

    Recommended:
  # OS: Windows Vista for DirectX 10
  # CPU: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  # Memory: 2GB RAM / 15GB of Hard Drive space
  # Video Card: 256MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)

    Note: If you're going to play Multiplayer on Games For Windows Live, we highly encourage each individual to be running a "Recommended" spec computer or higher.
Title: Re: Red Faction: Guerrilla THREAD - Update: PC system requirements (Reply 38)
Post by: MysterD on Tuesday, July 28, 2009, 03:23:33 PM
Volition talks about RFG PC Version.
Namely, it talks about all the graphical stuff -- the DX9 and DX10 support. (http://www.pcgameshardware.com/aid,691136/Red-Faction-Guerrilla-PC-version-with-additional-features-but-no-DirectX-11/News/)

Title: Re: Red Faction: Guerrilla THREAD - Update: PC system requirements (Reply 38)
Post by: MysterD on Sunday, September 27, 2009, 05:58:30 AM
RFG on the X360 and PS3 will be getting DLC #3 -- called The Smasher Pack. (http://www.1up.com/do/newsStory?cId=3176229)
 
Quote
With two Red Faction: Guerrilla DLC pack releases in the book, Volition announced their plans for the third release, called The Smasher Pack. It continues the focus on multiplayer that we saw in the second update, bringing eight new maps to the local multiplayer-only Wrecking Crew mode. You'll also find a brand new game mode called Behemoth which has you taking the controls of one of the three types of walkers from the single-player game rather than the usual slate of handheld weapons. That should make it far easier (and more rewarding) to cause as much damage as possible on the new maps.

Volition promises that there's even more to this DLC pack, with two more reveals coming next week with more details about the contents of The Smasher Pack. They did, however, reveal that it will be releasing on October 1 on both Xbox 360 and PlayStation 3 for the price of 400 Microsoft Points or $5.
Title: Re: Red Faction: Guerrilla THREAD - Update: Smasher Pack DLC announced (Reply 40)
Post by: MysterD on Saturday, October 10, 2009, 06:31:31 AM
8.5 from Gamespot - for RFG PC Version.
Written review. (http://www.gamespot.com/pc/action/redfactioniii/review.html)

Single Player Content
Quote
It's to the game's credit (and to the credit of its remarkably robust physics engine) that despite repetitiveness, Guerrilla's destruction is engaging and entertaining for the 15 or so hours it will take you to get through the single-player campaign.

The first DLC episode--Demons of the Badlands--is also included with the PC game and adds an extra few hours of solo destruction. Even after you finish the main game, you can go back into the world to complete any missions you may have skipped, as well as try your hand at the "insane" difficulty level you'll unlock after your first run through.

The game is quite challenging even at lower difficulty levels, and you'll find yourself pushed to survive most large-scale fights at medium difficulty. Guerrilla has a cover function which will let you stick to walls, but it's not something you can rely on--you'll sometimes fail to stick to objects properly (particularly low bits of cover), and popping out to shoot can cause you to leave cover completely.

PC Version Has Extra Multiplayer Content (Consoles Have Yet To Receive)
Quote
When it comes to multiplayer, the PC version trumps the console games because it has more maps and a new mode called Bagman. The maps are a mix of already released DLC and yet-to-be-released content, so while they're nothing PlayStation 3 or Xbox 360 owners are locked out of, they are a welcome freebie.

Guerrilla's online component, in fact, is a definite winner; while the player population on Windows Live was a bit sparse, games ran almost completely lag-free during testing, with the most noticeable issue being an occasional lapse between hitting an object with the sledgehammer and seeing it crumble. There's also an offline multiplayer mode called Wrecking Crew, where up to four players can take turns doing as much damage as they can to a certain area. Wrecking Crew is a fun little distraction at best, and it probably won't hold your interest considering the large scope of the game's online multiplayer offerings.
Title: Re: Red Faction: Guerrilla THREAD - Update: Smasher Pack DLC announced (Reply 40)
Post by: MysterD on Thursday, October 22, 2009, 03:27:03 PM
RFG is $19.99 on Impulse this weekend.
DRM over Impulse = Impulse GOO. (http://www.impulsedriven.com/rfguerilla)

Keep in mind, you could get RFG for $15.99, if you use your SURVEY-2009 coupon (good til Nov. 1st).
Title: Re: Red Faction: Guerrilla - Update: RFG is $19.99 on Impulse now (Reply 42)
Post by: MysterD on Friday, December 25, 2009, 08:01:55 PM
Red Faction: Guerrilla on Steam is on sale for $9.99 currently. (http://store.steampowered.com/app/20500/)
Title: Re: Red Faction: Guerrilla
Post by: scottws on Friday, December 25, 2009, 10:07:22 PM
Wow, seems like a pretty good deal.  I might jump on that.
Title: Re: Red Faction: Guerrilla
Post by: MysterD on Saturday, December 26, 2009, 07:08:35 AM
Wow, seems like a pretty good deal.  I might jump on that.

I jumped.
Now, I need to finish some games (DAO and GTA4) so I can get to it! :P
Title: Re: Red Faction: Guerrilla
Post by: MysterD on Friday, April 02, 2010, 03:39:32 PM
RFG PC is currently $9.99 to buy-to-download from Games For Windows Live. (http://www.microsoft.com/games/en-US/Games/Pages/redfactionguerrilla.aspx)
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: MysterD on Friday, April 02, 2010, 08:48:31 PM
Looks like RFG PC should be getting a new patch soon, since Microsoft has approved it... (http://www.bluesnews.com/s/109007/red-faction-guerilla-patch-nears)

Some patch notes for Patch #2 for RFG PC. (http://community.redfaction.com/forums/topic/7898)

Quote
Listed below is a the list of fixes Reactor Zero has been working on, and implemented into this patch. These are mostly a combination of feedback and change requests gathered from the community at large. If you have any questions, please ask in the following thread, as this thread is only for information.

    * DirectX 9 or 10 selection will now be available using the "-nod3d10" launcher parameter.
    * Fine Aim can now be toggled at any time except for sprinting.
    * An option for "V-Sync" will be added to the "Options" menu.
    * Fixed an issue with weapon selection sticking.
    * Fixed Siege and Damage Control target indicators so they will now stay in position within 16:10 resolutions.
    * Fixed an error in the resolution list where previously only 16 resolutions could be shown at once.
    * Fixed an error where an "Enter" hint was being displayed during auto-saving.
    * Windows 7 / Vista speed-up issue.
    * Launcher should now default to "Normal" priority.
    * Turret speed will be getting tweaked again.

Not being fixed:

    * Microphone indicators within matchmaking lobby. Unfortunately, we cannot fix this as it is an issue that is specific to GFWL. We have contacted GFWL about this and hopefully they will provide a fix in the future.

Thanks again to everyone for their patience and reporting of issues within RFG PC.
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: gpw11 on Saturday, April 03, 2010, 02:32:30 AM
So, um, did this turn out any good?
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: MysterD on Saturday, April 03, 2010, 07:08:28 AM
So, um, did this turn out any good?
I bought it for $10 during Steam's 2009 X-Mas Sale.
I have yet to take the time to download it and install it from Steam.

GameSpot did give RFG PC a 8.5. (http://www.gamespot.com/pc/action/redfactioniii/review.html)
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: beo on Saturday, April 03, 2010, 07:42:23 AM
So, um, did this turn out any good?

yes. i played through this recently on the 360 and it's a lot of fun. it's got mechs, jetpacks, and you can blow the fuck out of everything. it starts off good, but gets completely awesome about halfway through. well worth a go.
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: scottws on Saturday, April 03, 2010, 11:24:27 AM
I've been meaning to get this for awhile but it seems like ever since Steam and other online stores became big, PC games don't hit the bargain bit quite like they used to.
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: scottws on Saturday, June 05, 2010, 09:17:29 AM
Just got this game on Impulse for $19.99.  It's 6 GB, so I probably won't be able to play it until late tonight.
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: MysterD on Saturday, June 05, 2010, 09:21:09 AM
Just got this game on Impulse for $19.99.  It's 6 GB, so I probably won't be able to play it until late tonight.
Sweet! :)
So, yeah - once you get into it, I'd like to hear what you think of it. :)
Title: Re: Red Faction: Guerrilla
Post by: scottws on Sunday, June 06, 2010, 06:41:07 PM
So I put a couple of hours into it so far.  It's okay so far.  Not great but not bad.  The keyboard and mouse controls are pretty clunky for some reason.
Title: Re: Red Faction: Guerrilla
Post by: MysterD on Sunday, June 06, 2010, 07:58:24 PM
So I put a couple of hours into it so far.  It's okay so far.  Not great but not bad.  The keyboard and mouse controls are pretty clunky for some reason.

Does it support a PC gamepad?
X360 gamepad?
Title: Re: Red Faction: Guerrilla
Post by: scottws on Sunday, June 06, 2010, 08:32:20 PM
I'm sure it does, but my wireless thing for my Xbox 360 controller isn't working so I have no way to tell.
Title: Re: Red Faction: Guerrilla
Post by: MysterD on Tuesday, November 04, 2014, 05:13:59 PM
Red Faction: Guerrilla on PC is dropping G4WL and DX10 support.
Steamworks + DX9 support already under-way in Beta. (http://www.pcgamer.com/red-faction-guerrilla-drops-games-for-windows-steamworks-beta-underway/)
Title: Re: Re: Re: Red Faction: Guerrilla
Post by: scottws on Tuesday, November 04, 2014, 08:54:23 PM
Red Faction: Guerrilla on PC is dropping G4WL and DX10 support.
Steamworks + DX9 support already under-way in Beta. (http://www.pcgamer.com/red-faction-guerrilla-drops-games-for-windows-steamworks-beta-underway/)
In that article, someone from Nordic Games said that Microsoft's support of DX10 was poor. I wish they would actually be journalists and delve into that a little bit more. That was the first videogame journalism article I read in quite awhile and it is a pretty sad state of affairs.
Title: Re: Red Faction: Guerrilla -> PC version dropping G4WL + DX10; Steamworks in Beta.
Post by: Xessive on Wednesday, November 05, 2014, 01:56:14 PM
Quote
"Seriously DX10 in Red Faction Guerrilla was just a marketing gag as there was no real advantage."

Wow, talk about spitting in the eye of Microsoft.
Title: Re: Red Faction: Guerrilla - Update: RFG PC is $9.99 on G4WL (Reply 46)
Post by: Cobra951 on Tuesday, November 18, 2014, 07:00:30 AM
yes. i played through this recently on the 360 and it's a lot of fun. it's got mechs, jetpacks, and you can blow the fuck out of everything. it starts off good, but gets completely awesome about halfway through. well worth a go.

This is now FREE on the 360 until the end of the month (for Gold members).  I had totally ignored it across the years, until this morning.  Very cool.  So cool in fact that I'm having more fun with it than the new-gen stuff I'm starting to dabble in.  For free, it's literally a steal.
Title: Re: Red Faction: Guerrilla -> PC version dropping G4WL + DX10; Steamworks in Beta.
Post by: MysterD on Wednesday, July 04, 2018, 05:05:25 AM
RFG: Re-Mars-Tered Edition just got released on Steam yesterday:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

For all of you Steam-version owners of RF: Guerrilla - go check your Steam account!
It's been added to your account for FREE!!!

Otherwise, it's $10 (50% off on sale) on Steam right now.

GOG also now has RFG: Re-Mars-Tered for $10 (on sale) also, if you want it DRM-FREE and on GOG:
https://www.gog.com/game/red_faction_guerrilla_remarstered