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Games => General Gaming => Topic started by: MysterD on Thursday, March 13, 2008, 01:43:19 PM

Title: Alpha Protocol -> Update: Pulled from Steam (Reply 110)
Post by: MysterD on Thursday, March 13, 2008, 01:43:19 PM
NEWEST - 2-10-2013
Joystiq -> Editorial/Retrospective -> "Alpha Protocol is the new Deus Ex." (http://www.joystiq.com/2013/02/08/alpha-protocol-is-the-new-deus-ex/)
Patrick K. Mills (a former Obsidian-dev) -> From his blog, blog-post on some of the cut content on Alpha Protocol. (http://pkernaghan.wordpress.com/2012/04/12/halbech-rome-lost-but-not-forgotten/)

Patch 1.1 -- DRM Removal Patch - International Version & Download Version patches for PC version.
Patch 1.1 for International Versions AND Download Versions of AP PC. (http://help.sega.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=865)
Patch 1.1 -- DRM Removal PAtch - USA Version Released for PC version
Sega Support -> Patch 1.1 - Download here -> 20 MB. (https://segaofamerica.zendesk.com/entries/20560002-alpha-protocol-patch-1-1)
Sega Support Website -> Info on how to install Patch 1.1, even though there's NO Patch Notes... (http://help.sega.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=789)
Patch 1.1 Thread On Obsidian Forums -> Warning, some having issues w/ getting new patch to boot the game, so beware... (http://forums.obsidian.net/index.php?showtopic=56181&st=0)
It looks like Patch 1.1. is meant for US Version owners.

Something Awful Forums - on AP
ALL Posts in the below long AP Thread - isolated to be from an ex-Obsidian employee about some of the game's actual development. (http://forums.somethingawful.com/showthread.php?threadid=3308998&userid=19836)
The AP Thread on Something Awful - around 149 pages, so far. (http://forums.somethingawful.com/showthread.php?threadid=3308998&userid=0&perpage=40&pagenumber=1)

Modding AP PC
Shacknews Post -> Their Reccommended Modding & Tweaking on some AP PC files they think improve the game. (http://www.shacknews.com/chatty?id=28529474#item_28529474)
MyD's OWNet Post about modders tinkering away at modding-out AP PC (Reply 87 in this thread). (http://www.overwritten.net/forum/index.php?topic=3787.msg88636#msg88636)
AP PC - The Modding Thread on Obsidian's boards. (http://forums.obsidian.net/index.php?showtopic=55422)
AP PC - Unlocking SM3.0, AA, and AF Features: from The AP PC - Modding Thread on Obsidian's boards. (http://forums.obsidian.net/index.php?showtopic=55422&st=45&p=1044236&#entry1044236)
AP PC - Modding Thread, in which they've found Cut Content from the game still in the game-files. (http://forums.obsidian.net/index.php?s=&showtopic=55422&view=findpost&p=1045101)

News, Info, Links, Etc:
NEWER - 1-26-2010:
Gameroni -> Tom Chick on Alpha Protocol being One Of The Best Games In 2010 Nobody Played. (http://www.gameroni.com/posts/481.html)
Bit-Tech -> A Retrospective and Replay on Alpha Protocol. (http://www.bit-tech.net/gaming/pc/2010/10/16/revisiting-alpha-protocol/1)
Bit-Tech -> Their original AP review -> FOUR (out of 10). (http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1)
Examiner - AP has sold around 700K so far, as of June 30th. (http://www.examiner.com/examiner/x-6894-Video-Game-News-Examiner~y2010m7d30-Alpha-Protocol-and-Iron-Man-2-sales-results)
Eurogamer - Sega speaks on Alpha Protocol's "Slow" sales. (http://www.eurogamer.net/articles/sega-alpha-protocol-sales-were-slow)
Sega does NOT want an Alpha Protocol 2 due to disappointing sales. (http://www.computerandvideogames.com/article.php?id=254575)
Editorial on Obsidian with Alpha Protocol vs. other RPG companies (Bioware, Square Enix, BethSoft, Blizzard, Lionhead, etc). (http://www.escapistmagazine.com/articles/view/columns/experienced-points/7760-Experienced-Points-Alpha-Overhaul)
Article on the term RPG and how it's been "misused and abused". (http://www.escapistmagazine.com/articles/view/columns/experienced-points/7785-Experienced-Points-Arr-Pee-Gee)
Bitmob reviews Alpha Protocol. (http://www.bitmob.com/articles/alpha-protocol-review-as-bad-as-everyone-says-it-is#ixzz0sRgXbkog)
HonestGamers - 7 for AP (out of 10). (http://www.honestgamers.com/reviews/8881/Alpha-Protocol.html)
GamesEyeView.com - 6.5 (out of 10). (http://www.gameseyeview.com/2010/06/29/alpha-protocol-review/)
GameBanshee - Chris Avellone talks about Alpha Protocol and how it turned it out... (http://www.gamebanshee.com/interviews/98564-chris-avellone.html?start=1)
GameBanshee - 4 page interview w/ Feargus Urquhart on Alpha Protocol (on page 1) and other stuff. (http://www.gamebanshee.com/interviews/98583-e3-2010-feargus-urquhart.html)
Obsidian is working on an Alpha Protocol patch. Thing is - Sega wanted a BIG patch, Obsidian wanted to do a quick small patch first...
Obsidian would like to do DLC, but there's no plans for it...yet... (http://www.gamebanshee.com/news/98401-gb-feature-obsidians-plans-for-alpha-protocol-patches-and-dlc.html)
Yahtzee reviews Alpha Protocol. (http://www.escapistmagazine.com/videos/view/zero-punctuation/1801-Alpha-Protocol)
81% for AP PC from PC Gamer. (http://www.pcgamer.com/2010/06/10/alpha-protocol-review/)
4 page review from GameBanshee. (http://www.gamebanshee.com/reviews/98215-alpha-protocol.html)
9.0 from Softpedia.com. (http://www.softpedia.com/reviews/games/playstation3/Alpha-Protocol-Review-143833.shtml)
Obsidian announced Alpha Protocol for 2009. (http://ve3d.ign.com/articles/news/37429/Obsidian-Crafting-Espionage-Themed-RPG)
More info, from GameSpot. (http://www.gamespot.com/news/6187720.html?part=rss&tag=gs_news&subj=6187720)
First set of screenies have been let loose. (http://www.shacknews.com/onearticle.x/52063)
Preview from Games Radar (http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085)
Preview from Worthplaying (http://www.worthplaying.com/article.php?sid=53813):
Sounds like Michael (the lead character) will be able to be a Geralt-like character, if you say the "right" things -- a ladies' man. (http://kotaku.com/5028836/alpha-protocol-filled-with-sexy-spy-sex)
RPGVault interview w/ Obsidian on Alpha Protocol - Part 1 (http://rpgvault.ign.com/articles/927/927738p1.html)
RPGVault interview w/ Obsidian on Alpha Protocol - Part 2 (http://rpgvault.ign.com/articles/930/930117p1.html)
GameSpot's impressions on this one from E3 2009 (http://e3.gamespot.com/story/6211119/alpha-protocol-impressions)
Videogameblog's E3 2009 impressions on Alpha Protocol (http://www.thatvideogameblog.com/2009/06/02/eyes-on-at-e3-alpha-protocol/)
Gamasutra has a 6-page Interview w/ Feargus Urquhart of Obsidian (http://www.gamasutra.com/view/feature/4044/rpgs_moving_forward_an_interview_.php)
Release date for Alpha Protocol on the PC, X360, and PS3 = October 6th in the USA. (http://www.gamespot.com/news/6212883.html?part=rss&tag=gs_news&subj=6212883)
GTTV Video Interview w/ Andy Alamano of Obsidian from GamesCom 2009 (http://www.gametrailers.com/video/gc-09-alpha-protocol/55144)
Pushed back officially to Spring 2010. (http://www.shacknews.com/onearticle.x/60757)
Looks like there's already plans for Alpha Protocol 2. (http://www.thesixthaxis.com/2010/01/04/sega-were-coming-up-with-concepts-for-alpha-protocol-2/)
Alpha Protocol delayed again - until Summer 2010. (http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/)
AP gets new release dates...again. (http://www.joystiq.com/2010/02/24/alpha-protocol-obtains-release-date-again-for-real-maybe/)
Dev Diary - Weapons and Abilities. (http://www.shacknews.com/laryn.x?story=62650)
AP PC will use Uniloc DRM. (http://ve3d.ign.com/articles/news/54262/Alpha-Protocol-PC-To-Utilise-Uniloc-DRM)
1 hour presentation on Alpha Protocol from Obsidian at PAX East 2010. (http://blip.tv/file/3491456/)
The Adrenaline Vault Podcast - Episode 75 with Chris Avellone of Obsidian from 20 mins and 34 secs until around 38 mins 18 secs. (http://www.avaultpodcast.com/)
G4TV preview on Alpha Protocol. (http://g4tv.com/games/xbox-360/62110/alpha-protocol/articles/70647/Alpha-Protocol-Hands-On-Preview/)
Interview w/ Matt Hickman of Obsidian on RockPaperShotgun.com (http://www.rockpapershotgun.com/2010/05/13/spying-on-spies-alpha-protocol-interview/)
IGN also interviews Matt Hickman. (http://au.pc.ign.com/articles/108/1089600p1.html)
A supposed former employee of Obsidian anonymously talks about AP's development & that the game should've been canceled. (http://www.1up.com/do/newsStory?cId=3179571)
Tom Chick's list of 11 Ways Alpha Protocol is better than Mass Effect 2. (http://fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.php)
Free-PC-Guides.com has a look at the differences b/t the European and USA Reviews of AP. (http://free-pc-guides.com/games/difference-of-opinions-alpha-protocol-eu-vs-us-reviews-whos-right-and-whos-wrong-01928)

Chris Avellone - Framework 09: His Keynote Speech on Alpha Protocol
Around 5 minutes into this, Chris Avellone talks about Alpha Protocol and shows off footage - Part 1. (http://www.youtube.com/watch?v=YzfWY3xfrl0)
Part 2. (http://www.youtube.com/watch?v=0JeJyy61E-s)
Part 3. (http://www.youtube.com/watch?v=uiAvHnWHeTY&feature=related)

Gameplay Videos
GameTrailers.com has a developer's walkthrough of some Alpha Protocol in this gameplay video (http://www.gametrailers.com/video/e3-09-alpha-protocol/50420)

Trailers
New trailer for AP - New Business Trailer - Oct. 17, 2008 (http://pc.ign.com/dor/objects/794750/obsidian-project-1/videos/APCGTrailer_101608.html)
E3 2009 Trailer from Shacknews. (http://www.shacknews.com/laryn.x?story=58864)
Proper Protection Trailer. (http://www.shacknews.com/laryn.x?story=62569)
Two Trailers. (http://www.shacknews.com/onearticle.x/63471)
Dialogue Stance System Trailer. (http://www.gamespot.com/ps3/rpg/alphaprotocol/video/6259813)
"You Are Here" Trailer (http://www.shacknews.com/onearticle.x/63798)
"A Lover, Not A Fighter" Trailer. (http://www.shacknews.com/onearticle.x/63917)

Reviews
81% for AP PC from PC Gamer. (http://www.pcgamer.com/2010/06/10/alpha-protocol-review/)
GamesMaster (UK Mag) gives AP a 84%. (http://www.computerandvideogames.com/article.php?id=248658)
B+ grade from 1Up. (http://www.1up.com/do/reviewPage?cId=3179545)
8.1 from NowGamer (out of 10). (http://xbox-360.nowgamer.com/reviews/xbox-360/9241/alpha-protocol)
4 stars (out of 5) from RPGamer. (http://www.rpgamer.com/games/other/xbox2/alphaprotocol/reviews/alphaprotocolstrev1.html)
3½ stars from GamePro (out of 5). (http://www.gamepro.com/article/reviews/215306/alpha-protocol/)
7 from Eurogamer (out of 10). (http://www.eurogamer.net/articles/alpha-protocol-review)
6.4 from GameTrailers.com (out of 10). (http://www.gametrailers.com/video/review-hd-alpha-protocol/100743)
6.50 from GameInformer (out of 10). (http://gameinformer.com/games/alpha_protocol/b/ps3/archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx)
6 from VideoGamer.com (out of 10). (http://www.videogamer.com/xbox360/alpha_protocol/review.html)
6.0 from Gamesquad (out of 10). (http://www.gamesquad.com/review/alpha-protocol)
5 from Bit-Tech (out of 10) - OUCH. (http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1)
2 from GTTV (out of 5). (http://g4tv.com/games/xbox-360/62110/alpha-protocol/review/)
2 from Destructoid (out of 10) - MAJOR OUCH. (http://www.destructoid.com/review-alpha-protocol-174617.phtml)
7.0 from OXM UK for 360 version. (http://www.oxm.co.uk/article.php?id=19796)
Vicious review from Joystiq - calling it "unfinished" and "structurally flawed." (http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/)
8.1 from NowGamer (out of 10). (http://xbox-360.nowgamer.com/reviews/xbox-360/9241/alpha-protocol)
6.3 from IGN for PS3, X360, and PC. (http://pc.ign.com/articles/109/1093931p1.html)
4 stars (out of 5) from RPGamer. (http://www.rpgamer.com/games/other/xbox2/alphaprotocol/reviews/alphaprotocolstrev1.html)
68% from AtomicGamer (out of 100). (http://www.atomicgamer.com/articles/1053/alpha-protocol-review)
8 from Popmatters.com (out of 10). (http://www.popmatters.com/pm/review/126513-alpha-protocol)
6.0 from PlayStation Universe for PS3 version (out of 10). (http://www.psu.com/reviews/9112)
2 stars from The Escapist Magazine (out of 5). (http://www.escapistmagazine.com/articles/view/editorials/reviews/7648-Review-Alpha-Protocol)
ActionTrip's AP X360 review... (http://www.actiontrip.com/reviews/360/alphaprotocol.phtml)
4 page review from GameBanshee. (http://www.gamebanshee.com/reviews/98215-alpha-protocol.html)
9.0 from Softpedia.com. (http://www.softpedia.com/reviews/games/playstation3/Alpha-Protocol-Review-143833.shtml)
Geardiary.com -> All platforms - Review; no score attached. (http://www.geardiary.com/2010/10/16/pcxbox360ps3-game-review-alpha-protocol/)

GameSpot Review - 6.0 (out of 10).
Reviewer = Kevin Van Ord.

Written review. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/review.html)
Video Review - Standard Definition. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/video/6264109/alpha-protocol-video-review)
Video Review - High Definition. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/video/6264109/alpha-protocol-video-review?hd=1)
 
RPGWatch - Impressions
RPGWatch impressions on AP for PC, after about 15 hours with it. (http://www.rpgwatch.com/show/article?articleid=151&ref=0&id=314)

RockPaperShotgun.com
First hours w/ AP PC - May 31st. (http://www.rockpapershotgun.com/2010/05/31/an-hour-with-alpha-protocol/)
Final impressions - June 4th. (http://www.rockpapershotgun.com/2010/06/04/wot-i-think-alpha-protocol/)

AP PC Version - Uniloc DRM
MyD's OWNet post w/ summary of AP PC's Uniloc DRM system (http://www.overwritten.net/forum/index.php?topic=3787.msg86601#msg86601)
PC Version's Uniloc DRM system detailed. (http://ve3d.ign.com/articles/news/54594/Alpha-Protocol-FAQ-Details-PC-DRM)
SIDE NOTE: Uniloc DRM check and limits removed in PC Patch 1.10.
Title: Re: Alpha Protocol announced for 2009 -- Espionage-based RPG from Obsidian
Post by: Pugnate on Thursday, March 13, 2008, 01:47:47 PM
Alpha Protocol! Another game that leave fans satisfied, yet wondering how it would have turned out had Bioware done it!
Title: Re: Alpha Protocol announced for 2009 -- Espionage-based RPG from Obsidian
Post by: MysterD on Thursday, March 13, 2008, 01:52:42 PM
Alpha Protocol! Another game that leave fans satisfied, yet wondering how it would have turned out had Bioware done it!

Ummm......if Bioware did it, it would probably less buggy upon release. :P
Title: Re: Alpha Protocol announced for 2009 -- Espionage-based RPG from Obsidian
Post by: MysterD on Thursday, April 24, 2008, 03:09:16 PM
First set of screenies have been let loose on this game. (http://www.shacknews.com/onearticle.x/52063)

EDIT:
Preview from Games Radar (http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085)
Title: Re: Alpha Protocol announced for 2009 -- Espionage-based RPG from Obsidian
Post by: MysterD on Sunday, July 13, 2008, 05:32:02 PM
Preview from Worthplaying (http://www.worthplaying.com/article.php?sid=53813)

EDIT:
Sounds like Michael (the lead character) will be able to be a Geralt-like character, if you say the "right" things -- a ladies' man. (http://kotaku.com/5028836/alpha-protocol-filled-with-sexy-spy-sex)
Title: Re: Alpha Protocol -- Espionage-based RPG from Obsidian
Post by: gpw11 on Thursday, July 24, 2008, 10:54:49 PM
...that was the worst part about The Witcher.  Well, not the worst but the most unnecessary waste of resources in the entire game.
Title: Re: Alpha Protocol -- Espionage-based RPG from Obsidian
Post by: Quemaqua on Thursday, July 24, 2008, 11:01:43 PM
Sad but true.  Hopefully the expanded version actually adds some sexy to the process.  Funny that it was kind of this big deal, but it was the most throw-away part of the game (and nearly the only thing there was to criticize).
Title: Re: Alpha Protocol -- Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, July 26, 2008, 07:29:46 AM
Sad but true.  Hopefully the expanded version actually adds some sexy to the process.  Funny that it was kind of this big deal, but it was the most throw-away part of the game (and nearly the only thing there was to criticize).

I didn't follow Triss' romance, but Shani's romance -- and I thought the stuff w/ Shani and Geralt was pretty good.

Actually, I thought the worst part of The Witcher was the long-ass load-times -- which were fixed in one of the more recent patches.

Oh, and the Inventory unable to be sorted and all was an annoyance, but that change has been made for the upcoming Enhanced Edition.

EDIT:
Regardless, if Alpha is sex-heavy, I wonder if they'll have to cut-out content to try to keep it down to M-rating..
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Friday, October 17, 2008, 06:59:51 PM
New trailer for AP (http://pc.ign.com/dor/objects/794750/obsidian-project-1/videos/APCGTrailer_101608.html)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Friday, November 14, 2008, 03:22:14 PM
RPGVault interview w/ Obsidian on Alpha Protocol
Part 1 (http://rpgvault.ign.com/articles/927/927738p1.html)
Part 2 (http://rpgvault.ign.com/articles/930/930117p1.html)

Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Pugnate on Friday, November 14, 2008, 10:53:41 PM
Where are the interview highlights D? Now I'll have to go read it myself. :(

Anyway, this does seem a bit interesting -- mostly because of the setting.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, November 15, 2008, 05:34:19 AM
Where are the interview highlights D? Now I'll have to go read it myself. :(

Anyway, this does seem a bit interesting -- mostly because of the setting.

I read them both. There's a hell of a lot there.
I was lazy; too busy playing FO3 yesterday; hehe.
I'll give you some highlights in the next post...

EDIT:
From RPGVault Interview Part 1... (http://rpgvault.ign.com/articles/927/927738p1.html)

On Consequences For Every Action/Decision
Quote
Jonric: Since RPG fans expect strong stories from Obsidian, what will this one be about? How linear or open-ended will it be? Will it be possible to reach different endings?

Chris Avellone: The game takes place in the modern day... no matter what time in the next few years you're playing. It consists of a series of mostly linear sub-missions and optional assignments you can pick and choose to best accomplish your objective depending on your character's skill set. Go speak to an informant to get information? Research dossiers on a locale? Intimidate some triad thugs, and maybe kill a few? Buy intel? Hack a CIA listening post? Infiltrate a detention camp?

Depending on these tasks, the objectives, your choices and the results, you then work your way to the heart of the operation. One of the game's goals is repercussions and consequences for your in-mission actions, so you'll frequently see outcomes sending ripple effects through other assignments, the hub and the global operations.

Yes, there will be different endings, but we'll let you play the game to uncover those. It's also extremely unlikely any operation will end the same way for two people - the repercussions and reactivity will see to that..

On Locations...
Quote
Chris Avellone: It is as big as planet Earth itself, and man, do you go all over it. You don't go to the moon, though... or Antarctica. However, we have about four or five hubs, each with its own goal and operation, as well as a number of other missions that take place outside of them. It's enough to whet the world traveler appetite, in our opinion.

On Michael Thorton (your character)
Quote
Jonric: Is the Michael Thorton character fully pre-made, or will we have choices we can make before we begin play?

Ryan Rucinski: There are several different character types available when you create your new one. We allow the player to choose the archetype he or she wants to play; technically savvy, stealthy or "I'm going to loot your corpse after shooting you in the face".

The player can put points into any of the supporting stats for the one chosen, or into the polar opposite. We leave how they are allocated up to individual preference. The archetypes just allow some higher-level special abilities that help define the character. After the tutorial, we allow anyone who feels another class would provide a better game experience to reset these choices.

Jonric: To what degree will it be possible to customize his physical appearance? Will we be able to configure his facial and body parts?

Ryan Rucinski: We don't support full facial and body type configuration. We spent a lot of time going back and forth internally on whether we wanted Thorton to be anything the character wanted. Realizing that we would lose a lot of cinematic impact if the player decided to make a chinless Cro-Magnon who couldn't sweep a lady off her feet if he tripped her, we then just made our main character the person you play.

There are ways to customize your look as you gain access to disguises - at the time of writing, the Elvis glasses are not in the game, but mark my words and mark them well... they WILL be - and characters you talk to might even make comments like, "Uh, nice Mohawk there, Mike. When are you going to take this job seriously?"

On Selecting Specific Backgrounds For Your Mike Thorton (which decide your character's opening skills and gear):
Quote
Matt MacLean: Mike Thorton is a partially written slate. Tabula "kinda written but still with room for you to customizus", if my Latin serves me right. He can't be a sea elf, an escaped mental patient or a were-cabinet - he's an educated, multi-lingual clandestine operative, and that rules out being a chaotic neutral Urdlen-worshipping deep gnome bard / cleric. Sorry to break that bad news to you; I know you guys probably already made your cool forum signature image with a dwarf Thorton riding a cyber-unicorn with animated lens flare. That said, you can tweak his appearance and put your personalized mark on him during creation.

Within this broad definition, you do have the freedom to select Mike's specific background - how you got to the story's present day. Perhaps you started in the armed forces, or maybe you worked for a "legitimate" spy agency before dropping off the radar and into the realm of black ops. Backgrounds define your initial array of starting skills and gear. They also factor into how NPCs treat you early in the game, before you've thrown your personality around. And you aren't forced to play with a starting skill setup; there's a DIY option that lets you freely select your initial ones, so like in many RPGs, there are pre-configured selection for those new to the genre or not into the process, and a full control mode for... well, control freaks.

Jonric: What are the key character-related choices we have to make at the beginning of Alpha Protocol, and why did you decide to design the game in this way?

Matt MacLean: The key choice you have to make at the beginning of the game is which skills you would like to start on first. Your choice of background doesn't prevent you from learning any of them later on; it just gives you a head start. If you dive in and realize you like a certain ability more than you thought you would, you don't have to start from the beginning just to have access to it.

On Character Building & The Combat System:
Quote
Jonric: How will the character advancement system function? What influenced its design? How much choice and what kinds will we have in how Thorton develops? To what degree can he differ at the end?

Matt MacLean: We based our character development system on live action role-playing systems: you rock-paper-scissors to shoot someone, and fold your arms in front of you to sneak. Also, Mike Thorton yells "Lightning Bolt" every time he shoots someone.

Sorry, I selected the Sarcastic stance for that last bit, I'll switch to Professional.

Our RPG system is (warning: broad generalization ahead) generally western-style; it has more in common with an Elder Scrolls game than a Final Fantasy installment. We throw you a challenge, and you handle it that way because that's how you made your character (or I suppose you could try the path of most resistance and not use your character's abilities... I guess some people like to play D&D wizards who endlessly get into fistfights). In contrast, Alpha Protocol isn't an eastern RPG or an adventure game wherein a situation usually has only one fixed or blatantly optimal solution.

The main influence for our system is necessity; a lot of RPG conventions (rolling to hit, casting spells, building a keep at level 12 and getting 3d6 bugbears to wander by and sign up to do your bidding, etc.) don't really apply to our game due to its action elements, the real world theme, and the allies-optional, lone wolf nature. So, we weren't inspired by any one pen and paper structure or video game out there, if that's what you were asking.

So, as for how much choice and what kind of choice... well, you can purchase ranks in 10 different skills, each unlocking a variety of passive and active bonuses and abilities. There are no classes, but there are certainly combinations of skills that work well together to create a sneaky spy, trigger happy marksman, crafty trap specialist, or just a guy that has a few bonuses at doing all of the above.

As for the "to what degree can Thorton differ at the end" question, you won't be able to purchase every skill in the game during one playthrough - so not every player is building toward the same maximized character who can do everything. Instead, you'll have to decide what appeals to you most, and either dabble in or outright ignore the others.
    
Jonric: How would you describe the combat system you're implementing? How will it function, and will it include any unusual or otherwise interesting elements?

Ryan Rucinski: The combat system is pretty straightforward most of the time. If you have skills in particular firearms, equipment and martial arts, you will clearly do more damage with them when they are being used. This does not preclude or hinder using those that the character is not specialized in.

For example, if Thorton has 10 points in a pistol, every shot he fires will deal significantly more damage than if he only has one in it. This doesn't mean missing more often though. I have played some other games where because I didn't have a high enough skill in a particular weapon, it decided I missed even if I had a reticule directly over the target's face. It really cheesed me off that some hidden dice roll overruled my aiming skill.

However, the higher you go in skill levels, the more neat special abilities you get to use. My favorite is still Bullet Storm because of the sheer amount of lead thrown around... and even more important (to me) is that Thorton cackles maniacally while using it.

Bullet Storm, ah... sweet, sweet Bullet Storm. It's an ability limited in use by dual wielding the submachine guns. After triggering the special skill, you have a certain amount of time with unlimited bullets to rain an unholy amount of lead at the bad guys. The muzzle flare from the weapons is expanded significantly, and any hits are noticeably higher in damage. Plus, as I mentioned, Thorton is pretty much insane while using it.

Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, November 15, 2008, 06:06:13 AM
Highlights from Part 2 of the RPGVault Interview with Obsidian. (http://rpgvault.ign.com/articles/930/930117p1.html)

On Important Enemies:
Quote
Jonric: Can we expect Alpha Protocol to have enemies that act like more than unthinking drones? What are some interesting or unusual ones we can look forward to facing?

Chris Avellone: Credit for the "named" adversaries in the game goes to Brian Mitsoda and Annie Carlson (Vampire: Bloodlines and Neverwinter Nights 2, respectively) for the conceptual design, Brian Menze (Knights of the Old Republic II, Aliens) for the visual design, and to Matt MacLean (Mask of the Betrayer) for making their AI behave in ways that make you want to murder these same people by horrible means.

For the bosses and the significant characters, we have a Kill Bill theme to most of them, with distinctive visual tags and personality quirks... from SIE, a German cougar ex-special forces mercenary (not a literal cougar, but an attractive older woman) with lipstick marks spray-painted on her shin pads, to Konstantin Brayko, a Russian mobster who looks like he just walked out of a Duran Duran video... and that's just scratching the surface. Alpha Protocol has a creative cast, and the player should have a lot of fun interacting with the characters.

On Upgrading Gadgets, Weapons and Armor
Quote
Jonric: What would an espionage-themed game be without cool weapons and gadgets? How will these and other items factor into the game?

Matt MacLean: Mike Thorton can use a wide variety of weapons, gadgets, and armor, and how important these items are is mostly contingent on your play style. All of your items can be customized. Your guns have lots of room for upgrades and modifications, as does your armor, and you can even improve your gadgets... because stylish agents wouldn't be caught dead using last year's remotely detonated ordnance.

Just as the player won't ever have enough advancement points to max out every skill in one playthrough, your items will be a finite resource, and you'll usually want to customize your gear to best fit your skills.

On NPC's and the game's Dialogue System:
Quote
Jonric: Will there be many friendly and NPCs around? What will their primary functions and overall level of importance be?

Chris Avellone: Yep. And they may cease being friendly or neutral based on your actions, and vice versa for the villains.

Importance ranking... pretty damn important. NPCs and factions are sources of information, as obstacles, as people you need to get to trust you, or those who you need to get to hate you. Also, your interactions with them will tell you a lot about yourself as a character, which is kind of neat in a metaphysical sense. If you just want to shoot them, well, even that says a lot about you as a person... and the NPCs do die in cinematic ways to appropriate mournful funeral music.

Jonric: Will any of them accompany Thorton on his missions? Will they assist him directly, or act more as support personnel?

Chris Avellone: Yep, sometimes as fire support (rarely). and more frequently as handlers on a mission basis, where your reputation with them, good or bad, has different effects on the abilities they can help give you. You can get a lot of a feel for various characters depending on how they speak to you during a mission and the special advice they offer if they trust you enough.

They are wild and uncontrolled, driven by their own passions and agendas.

Jonric: In terms of how we'll interact with the various NPCs, the game is touted as having a significant dialogue stance system. What is this feature?

Chris Avellone: The stance system is a one-way path through dialogues where you choose Thorton's mood and attitude when dealing with others to try and get information, to attempt to find out more about your objective, or else simply to romance the ladies of the world... or anger your enemies.

When speaking to others, you can choose to take a suave-style stance (cocky, confident, witty), aggressive (Jack Bauer style), or professional (if you're of the paladin persuasion or a patriotic fellow obsessed with duty). We also allow the player to perform "actions" that short-circuit dialogues, such as shooting people in the knees or the face, smashing bottles across the heads of smartasses, or anything else that can jump to the core of the conversation without wasting time negotiating with folks.

Jonric: Will there be dialogue choices that stand out because it's immediately obvious they're correct or superior?

Chris Avellone: No one path is better than another. They all have different consequences in the long run, and while some may initially seem superior, others can pay off much farther down the road... so please, play the game and speak to the NPCs the way you want to, not the way you think is going to be the "best" choice, because there isn't one.

Jonric: How does it function that will makes it different from what readers are used to from your other RPGs?

Chris Avellone: It's more action-oriented, with more tension in choosing the responses, and it removes the circular, interrogation aspect that's been used again and again in previous Black Isle and Obsidian RPGs. The conversation is more like a conversation, not an interrogation loop that always comes back to the same question node.

On The Game's Reputation System
Quote
Jonric: Would we be correct to that there are other related systems that also impact the gameplay experience depending on the choices we make?

Chris Avellone: Similar to the influence system in Knights of the Old Republic II and the Neverwinter Nights 2 series, we have "reputation" in Alpha Protocol. Depending on how the hero treats an NPC or his faction / allies, you can dramatically change how they treat him, and shift their roles in the game... and at times, this will have huge ripple effects on how certain sub-missions and global assignments play out.

In addition, the amount of reputation you gain with someone affects the different game bonuses that will be applied through perks if he or she becomes your handler on a mission. If you treat SIE well (and I do mean "well"), then she has a chance to become ones, and to convey perks and bonuses to you as she helps you through your mission.

You are tracked on your behavior as well, and certain people will react to you depending on how you've been acting elsewhere in the game. If you've primarily been aggressive, enemies will have formed a dossier on you and have a pre-set judgment about you as soon as you meet them.

We also bring the "research" angle into the. When Thorton gains a contact in the game, this opens up a basic dossier on the subject, and the player can gather information on various characters. This can help when entering conversations by giving more facts about their backgrounds, previous missions and faction ties, that you can use as leverage in the conversation to get what you want. As an example, you learn what stances some NPCs respect, as well as which can be used to provoke a reaction that would be advantageous, such as how to piss someone off into doing something stupid, or an attitude that generates more trust for you than for someone's current employer.

Ryan Rucinski: To add to what Avellone mentioned, there are no wrong choices, and there's no going back to make a first impression. If you are openly a sociopath and decide to push an old lady in front of a bus because she was in your way, you might make a good impression on equally amoral characters you that you meet, but your other faction ratings would suffer. Later in the story, there might be folks that may be wary of talking to you... especially at a bus station.

On What Many of These Obsidian Workers Worked On (For Past Games) and Influences:
Quote
Jonric: Just in case anyone isn't yet familiar with Obsidian, what would you like them to know about the team that's working on Alpha Protocol?

Ryan Rucinski: Know that we at Obsidian are working very diligently at delivering a great RPG in a setting that is relatively unused. As the ship date closes in, we are all excited at the possibility of seeing all our hard work and long hours come to fruition.

The number of people that working on Alpha Protocol has varied from a small core of two people to over 60. A vast majority of these fine folks have worked on other RPGs like Neverwinter Nights 2, Vampire: The Masquerade, Arcanum, Deus Ex, Fallout, Baldur's Gate, Icewind Dale, Knights of the Old Republic 2, and many, many more... so many more that I feel that I'm not doing the others justice by even naming these few.

Clear influences for Alpha Protocol were some of the greatest games and movies ever made, including Deus Ex, System Shock 2, Fallout, The Bourne movies, Syriana, Ronin, The Good, The Bad, and The Ugly...
I would also like the readers to know that despite my mad ASCII art skillz (some folks might remember some IRC chats I did for NWN2), I am completely... er, mostly sane.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Xessive on Saturday, November 15, 2008, 10:29:47 AM
I'm looking forward to it.

I hope Obsidian have learned from their mistakes with NWN2 and that they'll make some great design decisions.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, November 15, 2008, 10:33:15 AM
I'm definitely looking forward to this, as well. No doubt.

EDIT:
E3 09 Trailer from Shacknews.
Looks like this one's gonna be slick.
It's planned for October. (http://www.shacknews.com/laryn.x?story=58864)
 
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, June 06, 2009, 09:50:04 AM
Impressions
GameSpot's impressions on this one from E3 2009 (http://e3.gamespot.com/story/6211119/alpha-protocol-impressions)
Videogameblog's E3 2009 impressions on Alpha Protocol (http://www.thatvideogameblog.com/2009/06/02/eyes-on-at-e3-alpha-protocol/)

GT - Gameplay Vid
GameTrailers.com has a developer's walkthrough of some Alpha Protocol in this gameplay video (http://www.gametrailers.com/video/e3-09-alpha-protocol/50420)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Monday, June 08, 2009, 06:44:24 PM
Gamasutra has a 6-page Interview w/ Feargus Urquhart of Obsidian (http://www.gamasutra.com/view/feature/4044/rpgs_moving_forward_an_interview_.php)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Thursday, July 02, 2009, 01:49:45 PM
Release date for Alpha Protocol on the PC, X360, and PS3 = October 6th in the USA. (http://www.gamespot.com/news/6212883.html?part=rss&tag=gs_news&subj=6212883)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Sunday, August 30, 2009, 04:25:14 PM
Alpha Protocol - GTTV Video Interview w/ Andy Alamano of Obsidian from GamesCom 2009 (http://www.gametrailers.com/video/gc-09-alpha-protocol/55144)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Saturday, September 26, 2009, 11:50:33 AM
Some retailers -- Gamestop and Amazon -- have suddenly pushed their release dates of Alpha Protocol back to June 2010.

Hmmm.... (http://kotaku.com/5368298/retailers-point-to-alpha-protocol-delay)

Quote
Retailers Point To Alpha Protocol Delay
By Michael McWhertor, 11:00 PM on Fri Sep 25 2009, 4,971 views (Edit, to draft, Slurp)

Obsidian Entertainment's Alpha Protocol—you know, the espionage RPG?—looks like it may not make its previously planned October release date. The Sega-published role-playing game looks like it will instead release next Summer.

Recently updated ship dates from GameStop and Amazon.ca list Alpha Protocol for June 1 and June 30, 2010, respectively. Most online retailers still show the game due the last week of October of this year, but if two independent retailers are showing a delay, don't be surprised if others follow suit.

If those retail listings are accurate, it wouldn't be the first time Alpha Protocol has been pushed back. The game was penciled in for a release as early as February 2009. Perhaps Sega took some of Sony Computer Entertainment America's rumored comments about the game to heart?

Whatever the reason may be, if Alpha Protocol has indeed slipped, it will join the recently delayed Blur as one of the many titles that will miss the typically heavy fall release schedule.

We've reached out to Sega of America to verify that change, but haven't heard back yet.

EDIT - Oct 6th, 2009:
Pushed back officially to Spring 2010. (http://www.shacknews.com/onearticle.x/60757)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Wednesday, October 07, 2009, 04:47:30 PM
Chris Avellone - Framework 09: His Keynote Speech on Alpha Protocol
Around 5 minutes into this, Chris Avellone talks about Alpha Protocol and shows off footage - Part 1. (http://www.youtube.com/watch?v=YzfWY3xfrl0)
Part 2. (http://www.youtube.com/watch?v=0JeJyy61E-s)
Part 3. (http://www.youtube.com/watch?v=uiAvHnWHeTY&feature=related)

-- For those who don't want to deal w/ dialogue galore (which the games does have, if you want to talk w/ NPC's), you can skip the dialogue and blow stuff up and kill stuff, if you want.
-- Animation speaks a lot for what would've likely been heavily texted, in the old days
-- Fewer characters in AP than other games, but tighter woven story and consequences because of this (more dynamic results)
-- New dialogue system
-- "Once through" conversation system with NO repetitious
-- 4 different game styles a player can go through in dialogue: Suave (Bond), Professional (Bourne), Aggressive (Bauer), and Action (kick, punch, slap, attack, etc).
-- You can research dossiers and they can research the player
-- Reputation system based on your decisions can cause the game's outcome in dialogue and/or how enemies decide to even use certain tactics against you get into a combat situation (Depending on how much they like you, hate you, or what-have-you)


Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Monday, January 04, 2010, 06:42:11 PM
Looks like there's already plans for Alpha Protocol 2. (http://www.thesixthaxis.com/2010/01/04/sega-were-coming-up-with-concepts-for-alpha-protocol-2/)

And AP1 isn't even out yet.

I really am looking forward to AP1 - so, I hope Obsidian does a good job w/ the game itself; most importantly squashes technical issues/bugs BEFORE release (that's always seemed to be their biggest problem - see NWN2 performance issues upon released; NWN2: Mask file corruption issues upon release; KOTOR 2 X360 complaints; etc); and that it sells well.

Good luck, Obsidian...
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Sunday, February 07, 2010, 05:54:03 AM
Alpha Protocol delayed again.
It won't be making Spring 2010.
Pushed back now until Summer 2010. (http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/)

Quote
Sega On 'Alpha Protocol' Delay, What's Been Changed

Posted 2/5/10 4:32 pm ET by Russ Frushtick in Interviews, PC, PS3, Xbox 360 "Alpha Protocol," the action/RPG from Obsidian Entertainment and Sega, has seen a few big delays, but the last one was especially odd. Planned for release in October 2009, the game was never officially delayed until that release date came and went, leaving many to wonder just when it was going to see the light of day. Sega eventually stated that the game was pushed to Spring 2010 and the title went underground, unseen by press until earlier this week at a press event in New York.

Before this week's event I had seen the game demoed three times, and each time they were showing off the same level. Thankfully Sega trotted out a new level this time around, along with a new build. I asked Matthew Hickman, Assistant Producer at Sega, why the game was delayed and what Obsidian had done with the increased development time. Here's what he had to say:

    "We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.

    "We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."


I'd say the lighting tweaks are probably the most obvious improvement, as the game's graphics definitely lacked depth and definition before, and the new lighting gives the environments a more believable feel. The addition of the loot comparison screen is also crucial for anyone that's ever played a loot-heavy RPG (which "Alpha Protocol" most certainly is). So there's definitely work being done to improve the title.

I've always had a soft spot for "Alpha Protocol," as it really is trying to offer a deep RPG experience wrapped in a modern day combat setting, which is something you hardly ever see. There's still a lot of work to go, though, as the graphics remain pretty raw and there seem to be AI issues still to be worked out. It's definitely a good thing that Sega decided to push the game out even further, into summer 2010, as it'd be a shame to lose such a promising title to rushed development.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Pugnate on Sunday, February 07, 2010, 07:54:17 AM
haha I saw this thread after a long time and thought that it was amazing that it has 25 replies, thinking that a lot of people at OW were interesting in the game. Little did I know it was mostly D. :)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Sunday, February 07, 2010, 04:18:05 PM
haha I saw this thread after a long time and thought that it was amazing that it has 25 replies, thinking that a lot of people at OW were interesting in the game. Little did I know it was mostly D. :)

I think my Two Worlds 1 and 2 threads are the other threads famous for 95% of MyD replies.
Sometimes, I dunno - I just can't get people interested in something I have an actual interest in.

I just really hope Obsidian can pull this one together...b/c it sounds like it could be freaking sweet.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Pugnate on Monday, February 08, 2010, 01:56:12 AM
famous?
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Xessive on Thursday, February 11, 2010, 12:22:42 PM
famous?
"infamous" :P O hohoho
(http://tvmedia.ign.com/tv/image/article/987/987014/fouad-fg-pic1_160_1243454678.jpg)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Thursday, February 11, 2010, 02:35:08 PM
"He's saying the opposite! He's funny!"
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Wednesday, February 24, 2010, 07:28:42 PM
AP gets new release dates...again. (http://www.joystiq.com/2010/02/24/alpha-protocol-obtains-release-date-again-for-real-maybe/)

May 27th = Australia
May 28th = Europe
June 1 = USA

EDIT:
New Trailer. (http://www.shacknews.com/laryn.x?story=62569)
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: Pugnate on Tuesday, March 02, 2010, 01:57:53 AM
I hate to say it --and I will be buying it day 1 regardless-- but that looks extremely dated.

The part where that blonde is putting the moves on the agent guy, she is still wearing the glasses and her hat as if it were her skin. The other animations look pretty poor as well.

I'll still buy the game because I am an RPG nut and I like Obsidian, but I don't see this selling too well. Hope I am wrong.
Title: Re: Alpha Protocol - Espionage-based RPG from Obsidian
Post by: MysterD on Friday, March 05, 2010, 03:58:37 PM
Dev Diary - Weapons and Abilities. (http://www.shacknews.com/laryn.x?story=62650)

EDIT:
AP PC will use Uniloc DRM. (http://ve3d.ign.com/articles/news/54262/Alpha-Protocol-PC-To-Utilise-Uniloc-DRM)

EDIT 2:
1 hour presentation on Alpha Protocol from Obsidian at PAX East 2010. (http://blip.tv/file/3491456/)

EDIT 3:
Two new trailers. (http://www.shacknews.com/onearticle.x/63471)
Title: Re: Alpha Protocol - Update: Two new trailers (Reply 37)
Post by: gpw11 on Friday, April 23, 2010, 11:30:32 PM
I'm getting really excited about this game...and I haven't even watched any trailers or anything recently.
Title: Re: Alpha Protocol - Update: Two new trailers (Reply 37)
Post by: Pugnate on Saturday, April 24, 2010, 01:41:35 AM
It looks like absolutely crap, but I can easily get past that.
Title: Re: Alpha Protocol - Update: Two new trailers (Reply 37)
Post by: MysterD on Saturday, April 24, 2010, 07:03:25 AM
It looks like absolutely crap, but I can easily get past that.

As long as the gameplay is great and it ain't Obsidian-buggy, I'm sure we'll be fine.

Graphics ain't everything - i.e. see original Deus Ex.
Title: Re: Alpha Protocol - Update: Two new trailers (Reply 37)
Post by: MysterD on Saturday, April 24, 2010, 03:51:05 PM
New Trailer
Alpha Protocol - Dialogue Stance System Trailer. (http://www.gamespot.com/ps3/rpg/alphaprotocol/video/6259813)

Podcast
The Adrenaline Vault - Episode 75 features Chris Avellone of Obsidian.
Chris is on from 20 mins and 34 secs up until around 38 mins 18 secs. (http://www.avaultpodcast.com/)
Title: Re: Alpha Protocol
Post by: Pugnate on Sunday, April 25, 2010, 01:44:55 AM
As long as the gameplay is great and it ain't Obsidian-buggy, I'm sure we'll be fine.

Graphics ain't everything - i.e. see original Deus Ex.

Actually the original Deus Ex was on par with anything that had come out the previous year.

This looks like crap.
Title: Re: Alpha Protocol
Post by: gpw11 on Sunday, April 25, 2010, 02:38:43 AM
Yeah, I don't imagine Dues Ex looked all that bad at the time.  It doesn't really look all that bad now (you know...considering).  My problem with playing it was more related to AI, physics (to an extent), and very awkward game play mechanics from that era where 3d was new.
Title: Re: Alpha Protocol
Post by: MysterD on Saturday, May 01, 2010, 08:01:03 PM
Alpha Protocol - PC Version's Uniloc DRM system detailed. (http://ve3d.ign.com/articles/news/54594/Alpha-Protocol-FAQ-Details-PC-DRM)

Bullet points:
--> Internet activation required
--> 5 installs allowed with "deactivations" allowed
--> Retail Version - Disc not needed in the drive to play
--> Steam version uses Uniloc DRM, not Steamworks for DRM
--> "Deactivations" are allowed - even on PC's that crash, hardware changes, etc. Whenever you activate a game, it just adds a new one to your "Activated Games List." So, if you have a PC that crashed, changed hardware, etc - if you see that PC on the list still, just remove it to get your activation back.
--> 18-24 months or so down the line, they will release a patch w/out DRM management (so they say)
SIDE NOTE: For Football Manager 2009, which used this protection as well, Sega did release a patch of the game w/out DRM like they said they would eventually do.


EDIT:
G4TV preview on Alpha Protocol. (http://g4tv.com/games/xbox-360/62110/alpha-protocol/articles/70647/Alpha-Protocol-Hands-On-Preview/)
Title: Re: Alpha Protocol - Update: PC Uniloc DRM details listed (Reply 44)
Post by: MysterD on Saturday, May 15, 2010, 08:22:50 AM
Alpha Protocol - "You Are Here" Trailer.
Basically, this trailer lays out all the groups in the game, their agendas, and where YOU will fit in this role. (http://www.shacknews.com/onearticle.x/63798)

EDIT:
Interview w/ Matt Hickman of Obsidian on RockPaperShotgun.com (http://www.rockpapershotgun.com/2010/05/13/spying-on-spies-alpha-protocol-interview/)
IGN also interviews Matt Hickman. (http://au.pc.ign.com/articles/108/1089600p1.html)
Title: Re: Alpha Protocol - Update: PC Uniloc DRM details listed (Reply 44)
Post by: MysterD on Wednesday, May 19, 2010, 01:54:30 PM
First review for AP is in.
88 (out of 100) from Playmania, which is a Spanish magazine. (http://www.segabits.com/?p=1617)

Quote
First Alpha Protocol review comes in
Posted by George in News on 17 May 2010 17:56 | Tags: 360, Alpha Protocol, PC, PS3, Review

The first review is in, from Spanish magazine PlayMania (issue 127). The review is that the game is great, scoring a 88 out of a hundred.

    Graphics -> 80 - The exteriors are not so bad but the models and their animations are far from perfect.
    Sound -> 90 – Appropriate soundtrack.
    Diversity -> 89 - Even though it’s the same game, there are many possibilities when it comes to customizing your character and deciding how to play.
    Duration -> 90 - The replayability factor is really high. You can play Alpha Protocol a lot of times without experiencing the same adventure.
    Overall -> 88 - A spy role playing game that succeeds in blending action with stealth and gives players a high degree of freedom in choosing how they want to proceed.

Game comes out on June 1st in America, you can pre-order it on Amazon [360 - PS3 - PC] and save yourself a few bucks.

EDIT:
New Trailer. (http://www.shacknews.com/onearticle.x/63917)
Title: Re: Alpha Protocol - Update: PC Uniloc DRM details listed (Reply 44)
Post by: MysterD on Thursday, May 27, 2010, 02:11:22 PM
Reviews.
GamesMaster (UK Mag) gives AP a 84%. (http://www.computerandvideogames.com/article.php?id=248658)
B+ grade from 1Up. (http://www.1up.com/do/reviewPage?cId=3179545)
8.1 from NowGamer (out of 10). (http://xbox-360.nowgamer.com/reviews/xbox-360/9241/alpha-protocol)
4 stars (out of 5) from RPGamer. (http://www.rpgamer.com/games/other/xbox2/alphaprotocol/reviews/alphaprotocolstrev1.html)
3½ stars from GamePro (out of 5). (http://www.gamepro.com/article/reviews/215306/alpha-protocol/)
7 from Eurogamer (out of 10). (http://www.eurogamer.net/articles/alpha-protocol-review)
6.4 from GameTrailers.com (out of 10). (http://www.gametrailers.com/video/review-hd-alpha-protocol/100743)
6.50 from GameInformer (out of 10). (http://gameinformer.com/games/alpha_protocol/b/ps3/archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx)
6 from VideoGamer.com (out of 10). (http://www.videogamer.com/xbox360/alpha_protocol/review.html)
5 from Bit-Tech (out of 10) - OUCH. (http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1)
2 from GTTV (out of 5). (http://g4tv.com/games/xbox-360/62110/alpha-protocol/review/)
2 from Destructoid (out of 10) - MAJOR OUCH. (http://www.destructoid.com/review-alpha-protocol-174617.phtml)
Title: Re: Alpha Protocol - Update: PC Uniloc DRM details listed (Reply 44)
Post by: MysterD on Friday, May 28, 2010, 10:39:30 PM
GameSpot Review - 6.0 (out of 10).
Reviewer = Kevin Van Ord.


Written review. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/review.html)
Video Review - Standard Definition. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/video/6264109/alpha-protocol-video-review)
Video Review - High Definition. (http://www.gamespot.com/xbox360/rpg/alphaprotocol/video/6264109/alpha-protocol-video-review?hd=1)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: iPPi on Friday, May 28, 2010, 11:11:05 PM
When I first heard about this game I was intrigued by the plot and the game's mechanics.  However, watching the game in motion reveals a lot of flaws in its design. 

Oh well.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Friday, May 28, 2010, 11:19:32 PM
When I first heard about this game I was intrigued by the plot and the game's mechanics.  However, watching the game in motion reveals a lot of flaws in its design. 

Oh well.
It sounds like this is another Obsidian game let out the box way too early for its own good.

Well, bleh - will have to get it when it's cheaper or unless the patch the hell out of it and fix some stuff...
Though, some fixing might take A LONG TIME, if they were to fix it/change it.

Okay, I'm getting worried about Fallout: New Vegas already now...

EDIT:
I think Mass Effect 2 has it all figured out - with dropping some of the RPG elements/trappings. Seriously, AP letting (multiple) dice-rolls take care of gun-shots to the head = WTF?

I think action games got it right - gun-shot to the head likely will cause DEATH.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Friday, May 28, 2010, 11:36:54 PM
While I disagree with dice-rolls for action attacks, especially headshots, Obsidian did say it was a spy-themed RPG. The visuals and style deceive us into thinking it's an action game but dice-rolls undermine all that.

Unless it's a game based on pen & paper or it has some "luck" game mechanic I'm not all that interested in behind-the-scenes dice-rolls.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Cobra951 on Saturday, May 29, 2010, 05:08:32 AM
I think the whole idea of dice rolls belongs to paper/pen RPGs, and that's where it should stay.  Computers are capable of infinitely better ways of determining the outcome of your actions, in any game genre.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, May 29, 2010, 06:31:26 AM
This is some quotes from GameSpot's review.

Van Ord on the UE3 Texture Pop-In Issue occurring here.
Looks like it is found mostly on Console Versions, but barely on PC.
Quote
Alpha Protocol utilizes the Unreal 3 graphics engine, though the only sign that this modern technology was used occurs with the engine's telltale texture pop-in. The pop-in is barely noticeable on the PC, but it's quite an eyesore in the console versions of the game. Sometimes, it takes up to 10 seconds or more for higher-resolution textures to appear, and at rare but noticeable times, they may never appear at all. The pop-in is a distraction, though it may have been more forgivable had the game compensated for it with great visuals. But Alpha Protocol is not a looker on any platform.

Graphics Quality (Or Lack Thereof)
Quote
Environments are plain and textures lack detail, and you won't encounter the quality lighting and shadows you might expect to see in modern games. Animations are stiff and occasionally buggy and often appear to be missing multiple frames, which contributes to the game's overall inelegance. Alpha Protocol is not ugly, however; it's just behind the times and artistically uninspired. Nevertheless, the safe houses Mike operates from between missions have some nice views, and some of the outdoor missions throw in some welcome flashes of color. Similarly, the sound design gets the job done, though without much style. The voice acting is at least solid, and the generic action-movie soundtrack ramps up at the right moments but otherwise stays out of the way.

Dice Rolls & Balancing Issues With Weapons
Quote
The shooting isn't great in Alpha Protocol, but you may have some fun with it, assuming you choose the game's most effective loadout. If you want to take the shoot-first, talk-later approach, you should almost certainly take an assault rifle with you. They are the game's most powerful weapons, and when used with the auto-targeting ability you unlock early on, they can make you almost unstoppable. Alpha Protocol is not a straight-up shooter, however. Under-the-hood calculations figure into your abilities in the field, so just because you aim directly at a bad guy's head and pull the trigger doesn't mean you're going to lodge a bullet in his skull. If you expect your shooting prowess to translate to battlefield superiority, you'll find that it's only part of the equation. It's too bad it isn't a bigger part of the equation where pistols are concerned. Pistols feel relatively weak, which is to be expected, though they would seem an attractive last-resort option if you pursue the stealth angle. But you are often put in situations that can only be solved with firearms and are clearly designed with long-range weaponry in mind. In these situations, a pistol/shotgun combo is often ineffective. If you focused on stealth and melee at the expense of ranged weapons, expect some frustrations in certain combat scenarios and boss encounters.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Saturday, May 29, 2010, 07:11:04 AM
Yikes, the Gamespot Review gives it a 6.0 (http://www.gamespot.com/xbox360/rpg/alphaprotocol/review.html).

Quote
Alpha Protocol's astounding intricacies are tarnished by bugs, clumsy gameplay mechanics, and rough production values.

That sounds just like NWN2. That's a real shame. I expect Obsidian will want to patch it up as soon as possible as their reputation is on the line. Well, their rep is basically "they talk big but make sub-par quality games."
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, May 29, 2010, 07:21:26 AM
Reply 50 had my link to GS's review.
And yes, it was NOT pretty - like most of the reviews linked to in Reply #49.

I'm gonna quote more of the stuff from the reviews, since they are all over the place.
1Up seems to have given it the best review, so far.

Mainly, from what I've got out of all the reviews...

Graphics are nothing special; animations are all over the place (especially how Thorton sneaks w/ his butt in the air); console version has the infamous UE3 texture pop-in issue like crazy (PC barely has it); Thorton comes off as a jerk no matter how you play the game (i.e. Mass Effect 1 syndrome); voice-acting is solid; balancing issues w/ weapons; dice-rolls on head-shots; level of choices and impact is VERY high; game is around a dozen hours for one playthough.

Interesting enuff - depends on what review you read, for when it comes to the story, dialogue, and characters. Some praise it (1Up), some can't stand it at all (Destructoid).
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, May 29, 2010, 07:45:56 AM
Okay...quoting some of Destructoid's vicious review (http://www.destructoid.com/review-alpha-protocol-174617.phtml) here...

Broken/Horrid AI
Quote
First of all, enemy AI is an astonishing shambles, almost to the point of being impressive. Opponents run around with seemingly no direction whatsoever, apart from the ones who will charge directly into your bullets because they want to punch you in the face. No joke, one in three enemies want to do nothing but punch you in the face. He won't fire his gun, he'll just sprint towards you, dodging from left to right like a headless chicken, then he'll punch you in the face -- once -- and slowly back away, shooting you. It makes absolutely no sense, and yet it seems to have been deliberately programmed into the game's AI because that's all the enemy soldiers ever want to do. That is, when they're not conjuring up endless grenades to spam with alarming regularity.

Broken Cover System
Quote
There is a cover system, but it doesn't work. Most of the time the enemies will just shoot through the cover and kill you, and it's also impossible to tell what works as cover and what doesn't. Some surfaces can't be hidden behind, but you won't know until you try, soaking up extra damage in the process. Once you do find cover, you then have to hope Thorton will actually stick to it, and later you'll hope that he unsticks when you want to move on. It's very much a "touch and go" situation as to whether or not Thorton will behave the way you want him to. In other words, Thorton will decide when he wants to pretend he's in a competent third-person-shooter, not you.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Saturday, May 29, 2010, 08:13:48 AM
Sorry, MyD, I missed that post ;)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, May 29, 2010, 08:15:55 AM
Sorry, MyD, I missed that post ;)

That's okay. You did use a nice quote from Van Ord's review I didn't use. :)

Anyways,  here's what I don't get about Cover Systems in some modern games (such as Alpha Protocol) - haven't some games learned from the likes of Gears of War series, Rainbow Six: Vegas games, GTA4, and Mass Effect 2? Obviously, I guess not...

Seriously, give me a button just so I can EXIT or ENTER cover at my own will, if I can do so around certain objects. And yes, give me some sort of indication on-screen - whether objects turns a funny color or the "Hit [Key] To Cover Behind This Object" pops up so I know I can use that object as cover. It just baffles me how Alpha Protocol didn't even really do some of these things...

EDIT:
Also, we're way beyond the days of dice-rolls on head-shots. GTTV points this out - that it takes multiple shots can kill on a headshot w/ a pistol and they even show it off in the video. Seriously, we're long past the days of Morrowind where head-shots do no damage b/c you're a low-leveled n00b - thank God. Or say we're also now even long past the days where in say Vampire: Bloodlines - in which headshots were rolled by dice, to an extent; they were at least were smart enuff to do at least double damage or more even if you don't have any points soaked into the firearms and/or strength skills.

I mean, shit - if STALKER: Call of Pripyat can figure out its past mistakes of head-shots not doing nowhere enough damage in its previous games - and that game's a damn shooter here - why can't Alpha Protocol? One shot in Call of Pripyat to the head of an enemy (on default STALKER difficulty setting), they're going down. Even regular shots to the body do more damage than they used to. If STALKER can figure it out, so can Alpha Protocol.

I wonder how hard or easy it would be for say Obsidian to go back, jump into the code, and modify the calculations for pistols and head-shots in general just to do way more damage than they do...
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Saturday, May 29, 2010, 08:38:03 AM
I was expecting AP to use a cover system very similar to SC: Conviction, which was practically automated and made it really easy to move cover-to-cover.

Remember how much Obsidian modified/overhauled NWN2 with the Mask of the Betrayer expansion? I think most people are expecting at least that much of a transformation in a patch for Alpha Protocol. I won;t say I "expect" it but I am hopeful. Obsidian really need to do something radical if they hope to rectify some of these first impressions.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, May 29, 2010, 08:45:34 AM
I was expecting AP to use a cover system very similar to SC: Conviction, which was practically automated and made it really easy to move cover-to-cover.
So much for that thought...ugh...

Quote
Remember how much Obsidian modified/overhauled NWN2 with the Mask of the Betrayer expansion? I think most people are expecting at least that much of a transformation in a patch for Alpha Protocol. I won;t say I "expect" it but I am hopeful. Obsidian really need to do something radical if they hope to rectify some of these first impressions.
Oh, yeah - it was like a total difference of night and day, once MOTB came out. It was a major and fantastic overhaul.

I really hope Obsidian can rectify some of these problems - but I think by the time that might happens, AP might be $20 or less...

The AI stuff...well, I'm guessing that might take A LOT of time to fix, if they want to overhaul that - which it sounds like it REALLY needs. About Thorton's "ass-in-the-air" stealth movements - shit, new animations for that would take A LONG time to do. Modifying pistol damage and head-shot damage might be easy enuff to change...well, I would hope they would be, at least...though, testing it in-game to see if pistols ain't overly powerful by end-game might be a pain-in-the-ass...



Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Sunday, May 30, 2010, 02:48:17 AM
Well, I checked it out on X360. It's a damn shame the game is broken.

The first thing that struck me about the visuals was how bland everything looks. Textures and artwork are all very generic; the game's visuals don't seem to help create a unique visual identity. It may as well be an elaborate UT3 mod.

As a stealth buff, the first things that struck me about the gameplay was the absolutely damaged stealth mechanic. Gamespot's review did say it was lacking but you have to try it for yourself to see how much of an understatement that is. Lighting and shadows are not a factor, and if you think you're in cover your enemies may magically see right through it. A "spy" game with no stealth doesn't make much sense to me.

Now, the headshot thang! God damn is it infuriating. There is a possibility to score a deadly headshot but you have to keep the cursor pointed at the target's head for about 6 secs while the reticule tightens and turns red. Yet even that doesn't guarantee a kill-shot 100% of the time.

Basically the game is all about dicerolls. Tactical gameplay has little to do with success, except perhaps when you actually manage some stealth melee kills.

Ok, so what did I like about it? The conversation system is quite good. The consequences of my actions have clear effects in casual discussions as well as the plot. I like the intel gathering and the ability to actually use it in practical ways (reading a dossier may give you info that can hint on how to best deal with certain characters). The game is a pot of poorly cooked great ideas.

Also, nice little addition ;)
(http://www.ukresistance.co.uk/pics7/saturn_alpha_protocol.jpg)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Sunday, May 30, 2010, 03:56:34 AM
Well, I checked it out on X360. It's a damn shame the game is broken.

The first thing that struck me about the visuals was how bland everything looks. Textures and artwork are all very generic; the game's visuals don't seem to help create a unique visual identity. It may as well be an elaborate UT3 mod.
Ouch...

Quote
As a stealth buff, the first things that struck me about the gameplay was the absolutely damaged stealth mechanic. Gamespot's review did say it was lacking but you have to try it for yourself to see how much of an understatement that is. Lighting and shadows are not a factor, and if you think you're in cover your enemies may magically see right through it. A "spy" game with no stealth doesn't make much sense to me.
That's REALLY odd...  :o

Quote
Now, the headshot thang! God damn is it infuriating. There is a possibility to score a deadly headshot but you have to keep the cursor pointed at the target's head for about 6 secs while the reticule tightens and turns red. Yet even that doesn't guarantee a kill-shot 100% of the time.

Basically the game is all about dicerolls. Tactical gameplay has little to do with success, except perhaps when you actually manage some stealth melee kills.
Dice-rolls only really work in games w/ click-and-point games where there's no real actual aiming mechanic (think like SW:KOTOR, NWN, DAO, etc), not games w/ actual first-person acting aiming mechanic...
*shakes my head*

Quote
Ok, so what did I like about it? The conversation system is quite good. The consequences of my actions have clear effects in casual discussions as well as the plot. I like the intel gathering and the ability to actually use it in practical ways (reading a dossier may give you info that can hint on how to best deal with certain characters).
Awesome. :)
Sounds like that's the redeeming quality of the game - and reason for when it's $20 or less and when patches are behind it, I'll get it.

Quote
The game is a pot of poorly cooked great ideas.
It really sounds like they need to re-work the head-shot mechanics and AI, more so than anything else...

EDIT:
Quote
Also, nice little addition ;)
(http://www.ukresistance.co.uk/pics7/saturn_alpha_protocol.jpg)
Hehe, that's a cool nod to their publisher (Sega). I love in-game jokes and references subtlety snuck in there. Old school Fallout games were REALLY good at that...
Troika did that a lot, as well...Gotta' love the Mitnick reference in Vampire: Bloodlines...
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Sunday, May 30, 2010, 08:56:59 AM
More Reviews
7.0 from OXM UK for 360 version. (http://www.oxm.co.uk/article.php?id=19796)
Vicious review from Joystiq - calling it "unfinished" and "structurally flawed." (http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/)
8.1 from NowGamer (out of 10). (http://xbox-360.nowgamer.com/reviews/xbox-360/9241/alpha-protocol)
4 stars (out of 5) from RPGamer. (http://www.rpgamer.com/games/other/xbox2/alphaprotocol/reviews/alphaprotocolstrev1.html)

Some quotes from RPGamer.com on X360 version...
Quote
But not quite as depressing as the fact that Obsidian has done almost everything necessary to create a stone-sold classic, but falls short in the areas that so many lesser experiences get right: the sophistication of its AI, the variety in its character models, the visual fidelity, and yes, technical issues like texture pop-in, clipping, and stilted facial animations.

Some will never see past these problems, but for those that can Alpha Protocol is that rarest of things: a videogame that doesn‘t pander to its audience with a technicolour world of goblins and space marines, but actually demands that you pay attention, listen, and even conduct research to get the most out of the experience.

Some quotes from Nowgamer's review...
Quote
The menu interface feels designed for consoles rather than a PC's keyboard and mouse, which is the best reason to go for the 360 or PS3 version instead. Also, using the keyboard to quickly do many things at once is awkward with only five fingers on the left hand, although it was only a noticeable issue during very tough fights. In normal combat scenarios, the keyboard controls are fine.

The game regularly stuttered when loading in the middle of missions, complete with a camera jerk that left Thorton facing the wrong direction even when the mouse was held still, but it's impossible to know if this was related to the specific desktop used, only afflicts the PC version, or happens in all versions of the game. Although it occurred often, it was usually during slow moments and was more of a minor aggrevation than a serious flaw.

A major source of frustration is the game's overuse of boss characters as normal humans with absurd amounts of hit points and the ability to ignore bullets tearing into their bodies. This isn't the 90s anymore — make bosses that fit in a real world setting, not an old man in a business suit who can run though the fire of three incendiary grenades while taking an entire shotgun clip to the chest before unleashing a three punch old-geezer melee combo that removes all of Thorton's armor and most of his health.

From Joystiq's review on X360 version...
Quote
Alpha Protocol is structurally flawed, but perhaps most damning -- considering the thing was apparently done six months ago -- it's a technical nightmare. Textures take forever to pop-in (and sometimes even pop back out!); enemies hover 10 feet above platforms; there are frequent, seemingly random load times that can range from 3 to 15 seconds, and even occur right in the middle of dialog. Trust me, I could go on.

As a reviewer, I can understand how a company can release a game with structural issues. Sometimes that stuff is just too deeply ingrained to fix, or maybe you really believe it's the right design choice. I'm going to call you out on that stuff, but there's a chance I'll be able to get past it. But to release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Monday, May 31, 2010, 07:43:48 AM
RPGWatch impressions on AP for PC, after about 15 hours with it. (http://www.rpgwatch.com/show/article?articleid=151&ref=0&id=314)

About Stealth Mechanics
Quote
I found a stealth character (or at least, a cautious character that doesn't rush in) to be rewarding.  Using cover (which could be better), watching guard movements and carefully choosing the best route meshes with the slow aiming for critical shots and using different abilities.  While I enjoyed the stealth play, it could be better.  The level design could offer more choices and there's no real use of light and shadow; anyone expecting something like Thief or Splinter Cell  will be disappointed.  Because stealth is more about watching guards and hiding behind objects than melding with the shadows, the advanced stealth skills are underwhelming.

Shadow Operative, for example, simply makes you invisible for a limited period.  It works well enough but breaks the suspension of a real world setting to simply press a button and walk past guards unseen.  In practice, it's probably not that different to other stealth games but it does stand out in the supposedly realistic setting.

Boss Fights
Quote
It's a shame that boss encounters often throw all that stealthing out the window, with big, dramatic firefights, rocket launchers and all hell breaking loose.  They can be quite memorable but it's disappointing a game that does such a good job with choices along the way forces at least a handful of big fights on the player.  While I haven't played enough to say categorically, I find it hard to see how anyone could achieve a completely non-lethal game, as promised.

Technical Aspects
Quote
From a technical viewpoint, Alpha Protocol lacks polish but I didn't encounter any substantial issues.  The graphics on PC are serviceable, although the animation is lacklustre. 

The game ran very smoothly on my low-end rig and was essentially bug-free.  I encountered one scripting error when I took an unexpected path through one area, but that was it.


The AI is mediocre; not as bad as reported but it does ignore some simple things, such as open doors and missing companions. 

The PC version does have console conversion issues: checkpoint-only saves, no double-clicking and unreliable scroll-wheel use are annoying but not uncommon these days.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Monday, May 31, 2010, 09:14:51 AM
D the game is dead. No matter how hard you stick your tongue down its mouth, it won't come back to life.  :P

edit:

My choice of that emoticon was purely coincidental.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Monday, May 31, 2010, 09:25:59 AM
*shrugs*
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Ghandi on Monday, May 31, 2010, 09:53:26 PM
D the game is dead. No matter how hard you stick your tongue down its mouth, it won't come back to life.  :P

GOOD LUCK TELLING THAT TO KEEBS HE KEEPS TRYING
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Tuesday, June 01, 2010, 12:01:41 AM
Well, Keebs really did love his grandma.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Tuesday, June 01, 2010, 02:05:08 PM
Hmmm...
A supposed former employee of Obsidian anonymously talks about AP's development and that the game should've been canceled. (http://www.1up.com/do/newsStory?cId=3179571)

EDIT:
3 stars from GiantBomb (out of 5) for PS3 and X360.
Gerstmann is reviewing here. (http://www.giantbomb.com/alpha-protocol/61-20984/reviews/)

Quote
If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.

EDIT 2:
6.3 from IGN for PS3, X360, and PC. (http://pc.ign.com/articles/109/1093931p1.html)

Quote
Apparently, no role-playing game would apparently be complete without a smattering of mini-games, and so you get a few in Alpha Protocol. They're all designed for a gamepad, though. Console players will likely find some enjoyment in the alphanumeric code matching of the hacking or the pressure sensitive lockpicking minigame, but PC users will be left feeling largely ignored because the systems were not tuned well for the mouse and keyboard. This tilt toward the console versions extends across the majority of Alpha Protocol's interface. The mouse-keyboard combo is functional, but the game definitely feels like it was designed for a gamepad. Those playing on PC might want to hook up an Xbox 360 controller for the best experience since making selections on menus, particularly the weapon mod customization, doesn't seem to want to consistently cooperate with mouse clicks.

EDIT 3 - 6/2/2010:
68% from AtomicGamer (out of 100). (http://www.atomicgamer.com/articles/1053/alpha-protocol-review)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Wednesday, June 02, 2010, 03:21:44 PM
Tom Chick's list of 11 Ways Alpha Protocol is better than Mass Effect 2. (http://fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.php)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Xessive on Wednesday, June 02, 2010, 03:42:10 PM
Tom Chick's list of 11 Ways Alpha Protocol is better than Mass Effect 2. (http://fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.php)
That's an obtuse assessment and "better" is a poorly chosen word because his entire argument is based his own opinion rather than any technical assessment of either game.

I found this point especially stupid:
Quote
9) As a standalone game
Mass Effect 2 is full of fan service. It's one of those sequels that absolutely demands familiarity with the first game. This isn't necessarily a criticism if you're a fan of Mass Effect 1. But for everyone else, Alpha Protocol does a better job not expecting you to already care about who's who. Its characters need no introduction because this game is their introduction.

No shit, Sherlock. ME2 is a sequel, which should be apparent by the "2" in its title. Alpha Protocol is a new property and frankly it does a poor job of making the player care about any of the characters at all, primarily from having a bland story.

He seems to just hate ME2 and wants to trash it by comparing/contrasting it to a broken game.

I'd argue his points further but I'd basically have to quote the entire article, which would a waste of time considering it's completely asinine.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: sirean_syan on Wednesday, June 02, 2010, 03:47:07 PM
You only need one reason to show why ME is better.

1. ME is not shit.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Wednesday, June 02, 2010, 03:48:09 PM

No shit, Sherlock. ME2 is a sequel, which should be apparent by the "2" in its title. Alpha Protocol is a new property and frankly it does a poor job of making the player care about any of the characters at all, primarily from having a bland story.
But, really - how the hell do you sum up a 20-40 hour game so no0bs who start w/ the sequel know what's going on from the previous game? Especially w/ the possibilities of different outcomes from the original game occurring?

Exactly - you really can't, can you?

Plus, Bioware's got better things to do w/ their time. Plus, ME1 is VERY cheap to pick up, these days from stores - $20 or less, PC or X360 version. I've seen ME1 PC even $5.00 during crazy Steam sales...

Quote
I'd argue his points further but I'd basically have to quote the entire article, which would a waste of time considering it's completely asinine.
You could argue quotes here and there in this thread, in-between my posts! :P

It basically might be like the old NWN2 Thread, which is another Obsidian game - basically it could be just you and me posting the most in the thread! :P
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Wednesday, June 02, 2010, 03:48:37 PM
Sirean has won the thread.

Game over.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Wednesday, June 02, 2010, 03:57:47 PM
Quote
7) As a story narrated by a smoking man
Both Alpha Protocol and Mass Effect 2 use conversations with a mysterious smoker as a framework for telling their stories. By the time Alpha Protocol is over, you will know all you need to know about its smoking man. But I still have no idea what was up with that elusive man in Mass Effect 2, except that he sounds like President Bartlett.
ME2 is NOT about Cerberus and The Elusive Man. They're a huge component of the game b/c they are trying to help Shepard and humanity (in their radical way), sure...

ME2 Spoilers
(click to show/hide)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: iPPi on Wednesday, June 02, 2010, 09:54:23 PM
It's the Illusive Man, not the elusive man.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Thursday, June 03, 2010, 01:42:31 PM
It's the Illusive Man, not the elusive man.

Thanks.
Damn slip.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Thursday, June 03, 2010, 08:55:24 PM
8 from Popmatters.com (out of 10). (http://www.popmatters.com/pm/review/126513-alpha-protocol)
6.0 from PlayStation Universe for PS3 version (out of 10). (http://www.psu.com/reviews/9112)
2 stars from The Escapist Magazine (out of 5). (http://www.escapistmagazine.com/articles/view/editorials/reviews/7648-Review-Alpha-Protocol)

Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Friday, June 04, 2010, 01:59:23 AM
Look, we get this game is a huge disappointment and is getting panned every where. That fact has come across very clearly, and it is time to bury the dead and move on. The service ended a week ago, all the mourners are long gone... why are you still there?
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Friday, June 04, 2010, 01:47:50 PM
Don't read my thread then, Pug.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Friday, June 04, 2010, 02:19:14 PM
It isn't just this thread, is it? It is a bit hard to ignore when you are spamming every thread, even in the community section.

This place would be a ghost town without you, but you need to post sensibly.

Why do you have to post reply after reply with reviews no one gives a crap about anymore? We get it... the game sucks.

And you don't like consoles, and you say you will never own one. Why constantly post links to console reviews? Especially for a game that is beyond help.

Again, the issue isn't just this one thread. It is a pattern that is irritating.

I told you a while back to just keep reviews limited to a single post. You know you can do unlimited edits, so why not just edit the first thread every time you want to post a new review link, or a preview. The fact that you are making new posts, rather than editing the first one, for games no one is interested in, just comes across as a cry for attention.

Again, without you, overwritten would die. But D spamming' OW isn't great either.

By the way, we all have unexpressed thoughts all the time. Just think twice before you post, or at least organize your post so that we don't get a main page alert for something we don't care about every few minutes.

The other thing is that when you are creating a new post every time you want to add a new review link, or a preview link, makes the thread feel jumbled. It would be much easier and useful to find the reviews and previews organized in the first post. That way, discussions aren't lost between dozens of D posts.

Come up with a template to use for every game thread you create.

For example, you can have a reviews section, and a previews section, where you just post the respective links and quotes. Keep it all limited to that one post. Discussions can follow naturally.

Have a look here:

http://forums.anandtech.com/showthread.php?t=39226

That is one of the longest running threads on the internet. Look at that template and how well that is organized.

Now imagine if that guy was posting reviews randomly... how useful would that have been?

edit:

I just want to stress that you are the most important member (I feel) of OW. Just some organization of your threads would go a long way...

Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Friday, June 04, 2010, 02:34:58 PM
And you don't like consoles, and you say you will never own one. Why constantly post links to console reviews? Especially for a game that is beyond help.
The console versions are getting reviewed more than the PC version. Are you surprised, given that I live in country where the consoles seem to dominate the market and be where many believe the money is at?

A lot of the problems on the console - well, except for the texture load problem b/c of UE3 - are ALSO found on the PC. And yes, PC version ALSO has its share of OTHER issues, too...

EDIT:
Some other PC Only issues - Uniloc DRM issues, disappearing subtitles/options, UI on PC version works much better w/ the X360 Gamepad, etc.


Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Friday, June 04, 2010, 02:37:42 PM
......
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Friday, June 04, 2010, 02:52:22 PM
I've always been a "work in progress" and I'll try to do a better job around here of organizing my posts.
I thought I've gotten better over the years, but...I guess not...

EDIT:
Hmmm...since I'd have to look through it majorly and re-work A LOT of this thread and all to organize it and all, I just won't post ActionTrip's AP X360 review... (http://www.actiontrip.com/reviews/360/alphaprotocol.phtml)

:P

EDIT 2:
RockPaperShotgun.com
First hours w/ AP PC - May 31st. (http://www.rockpapershotgun.com/2010/05/31/an-hour-with-alpha-protocol/)
Final impressions - June 4th. (http://www.rockpapershotgun.com/2010/06/04/wot-i-think-alpha-protocol/)

EDIT 3:
Free-PC-Guides.com has a look at the differences b/t the European and USA Reviews of Alpha Protocol. (http://free-pc-guides.com/games/difference-of-opinions-alpha-protocol-eu-vs-us-reviews-whos-right-and-whos-wrong-01928)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Friday, June 04, 2010, 03:04:55 PM
OK cool. :)
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Saturday, June 05, 2010, 01:01:28 AM
Well, you don't have to organize all the back threads. That would be insane. But do start with any new ones, as it really is bothering people. Please keep any previews and reviews limited to the first posts. Any discussions you or we have can come after as normal.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, June 05, 2010, 05:39:22 AM
Well, you don't have to organize all the back threads. That would be insane. But do start with any new ones, as it really is bothering people. Please keep any previews and reviews limited to the first posts. Any discussions you or we have can come after as normal.

That makes a lot of sense - and just keep editing the first post to add in new previews, reviews, videos, or whatever - and organize them into there.

Though, you doubled-posted! You could've edited the last post and tossed that one into it, since your previous post was like 2 words.

You like pulled a MyD and shit... :P
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: Pugnate on Saturday, June 05, 2010, 08:36:32 AM
If you are joking, then that's funny, but if you don't get the difference between what I did and what you've been doing, then it is a hopeless situation. ;)

Anyway, let's start with that -- start editing the first post to add news, reviews, and previews. You don't even have to make new threads for every piece of news on a single game. For example, you can create a thread called: THE OFFICIAL DIABLO 3 thread, which people would find a useful source of information, since not everyone has your ability to gather every piece of interesting news off of the net.

The problem comes when you make six or seven posts in succession with news etc.

To be honest, a few people have told me that they have wanted to discuss certain things in your threads, but have been unable to because the discussion bits have been lost between D news posts.

So yea, go ahead and create some official game dedicated threads. Please keep them organized, and you will see people will start giving your thoughts the respect they deserve.

To be honest many of us skip your posts because often they contain links rather than actual personal thoughts on the game. I am sure you don't want people to be ignoring your normal posts either, because you definitely have insight to offer.

For now, I feel organization would go a long way.

I realize you would rather create new posts every time you have some news or whatever because people tend to look at new posts more than anything.

Here is what you should keep in mind:

a) That works a few times until people realize your every new post is some news item they aren't interested in, which results in people ignoring any new post from D as they get to know you better. Obviously you don't want that, because that defeats the purpose of your posting.

b) Once people find all your news and links in the first post, they will get used to the idea.

c) If people aren't responding to your news item, it is because they just aren't interested. Sometimes you have to move on. If you create new posts rather than edit your first one to get attention, then it is counter productive in the long run for the reasons stated above.

Here are two more suggestions you should find fun:

a) I suggest you reserve the first three posts of every new official game thread you create. The reason is that each post has a word count, so this is in case you run out of space for your news stuff.

For example, if you create an 'Official Diablo 3' thread, you can do a triple post saying something like SPACE RESERVED, which you can edit later. Please only use your reserved space if the first post isn't enough. Also don't reserve more than two extra posts, which should be MORE than enough.

b) I know editing the first post won't create an alert that there is a news update, but you can always edit the thread title if you've edited your first post with news.

For example your official Diablo 3 thread could say something like, "OFFICIAL DIABLO 3 THREAD --- (UPDATE: TRANSVESTITE CLASS REVEALED!)

edit:

Just noticed your Red Faction 3 thread. You could start setting the record straight from there.
Title: Re: Alpha Protocol - Update: Reviews are ALL over the place (Reply 49, 50)
Post by: MysterD on Saturday, June 05, 2010, 08:47:00 AM
If you are joking, then that's funny, but if you don't get the difference between what I did and what you've been doing, then it is a hopeless situation. ;)
Yeah, it's a joke - hence the :P

Oh, I see the difference...

Quote
Anyway, let's start with that -- start editing the first post to add news, reviews, and previews. You don't even have to make new threads for every piece of news on a single game. For example, you can create a thread called: THE OFFICIAL DIABLO 3 thread, which people would find a useful source of information, since not everyone has your ability to gather every piece of interesting news off of the net.

The problem comes when you make six or seven posts in succession with news etc.

To be honest, a few people have told me that they have wanted to discuss certain things in your threads, but have been unable to because the discussion bits have been lost between D news posts.

So yea, go ahead and create some official game dedicated threads. Please keep them organized, and you will see people will start giving your thoughts the respect they deserve.

To be honest many of us skip your posts because often they contain links rather than actual personal thoughts on the game. I am sure you don't want people to be ignoring your normal posts either, because you definitely have insight to offer.

For now, I feel organization would go a long way.

I realize you would rather create new posts every time you have some news or whatever because people tend to look at new posts more than anything.

Here is what you should keep in mind:

a) That works a few times until people realize your every new post is some news item they aren't interested in, which results in people ignoring any new post from D as they get to know you better. Obviously you don't want that, because that defeats the purpose of your posting.

b) Once people find all your news and links in the first post, they will get used to the idea.

c) If people aren't responding to your news item, it is because they just aren't interested. Sometimes you have to move on. If you create new posts rather than edit your first one to get attention, then it is counter productive in the long run for the reasons stated above.

Here are two more suggestions you should find fun:

a) I suggest you reserve the first three posts of every new official game thread you create. The reason is that each post has a word count, so this is in case you run out of space for your news stuff.

For example, if you create an 'Official Diablo 3' thread, you can do a triple post saying something like SPACE RESERVED, which you can edit later. Please only use your reserved space if the first post isn't enough. Also don't reserve more than two extra posts, which should be MORE than enough.

b) I know editing the first post won't create an alert that there is a news update, but you can always edit the thread title if you've edited your first post with news.

For example your official Diablo 3 thread could say something like, "OFFICIAL DIABLO 3 THREAD --- (UPDATE: TRANSVESTITE CLASS REVEALED!)
You really think I'll need more than a first-post in a Thread block?
I figured that would be enuff, myself...

EDIT:
If anybody else has any suggestions to try and organize and improve my posting abilities, please - feel free to comment...

D's open to suggestions...
Title: Re: Alpha Protocol
Post by: Pugnate on Sunday, June 06, 2010, 12:39:42 PM
Nah, I don't think you will. Good stuff btw.
Title: Re: Alpha Protocol
Post by: MysterD on Sunday, June 06, 2010, 12:43:01 PM
Nah, I don't think you will. Good stuff btw.

Don't expect me to revamp this thread. Might take FOREVER. :P
Took a while just to do the PST Thread w/ one page. ;)
Title: Re: Alpha Protocol
Post by: Pugnate on Sunday, June 06, 2010, 01:14:19 PM
Like I said, you can start with the new threads you make, or the older ones that you think people will find interesting. :)
Title: Re: Alpha Protocol
Post by: MysterD on Sunday, June 06, 2010, 01:22:21 PM
Like I said, you can start with the new threads you make, or the older ones that you think people will find interesting. :)

Yuh, I've started the style for new threads w/ RF: Armageddon thread.

About revamping, I took care of the PST Thread.

About this AP thread, it'd be a challenge and a half for me to revamp it.
If Obsidian can fix the freakin' game issues w/ some patches, might be worth my time to revamp this thread.
Title: Re: Alpha Protocol
Post by: MysterD on Thursday, June 10, 2010, 05:06:06 PM
Alpha Protocol PC - The Unofficial Modding Thread (from Obsidian's boards). (http://forums.obsidian.net/index.php?showtopic=55422&st=0)

Already, gamers are tinkering and modding the game, since it is UE3.0 based and we all know how moddable that engine is: VERY moddable.

I find THIS particular post VERY interesting in the thread. (http://forums.obsidian.net/index.php?s=&showtopic=55422&view=findpost&p=1044236) The game has SM3.0 w/ all the AA and AF features turned-off by default - meanwhile, modders have already found a way to UNLOCK them through the APEngine.INI file.

Well, geez...no wonder the game's graphics got criticized. I bet it looks MUCH better w/ SM3.0 and AA and AF turned-up a bit. Interesting.
Title: Re: Alpha Protocol
Post by: Xessive on Friday, June 11, 2010, 01:16:52 AM
Alpha Protocol PC - The Unofficial Modding Thread (from Obsidian's boards). (http://forums.obsidian.net/index.php?showtopic=55422&st=0)

Already, gamers are tinkering and modding the game, since it is UE3.0 based and we all know how moddable that engine is: VERY moddable.

I find THIS particular post VERY interesting in the thread. (http://forums.obsidian.net/index.php?s=&showtopic=55422&view=findpost&p=1044236) The game has SM3.0 w/ all the AA and AF features turned-off by default - meanwhile, modders have already found a way to UNLOCK them through the APEngine.INI file.

Well, geez...no wonder the game's graphics got criticized. I bet it looks MUCH better w/ SM3.0 and AA and AF turned-up a bit. Interesting.
Well, AA will only eliminate jaggies, which isn't really that much of an issue on high resolutions, and AF will primarily sharpen textures. They're not really enough to revamp the game's visuals.

Btw, I finally tried it on PC. It's true, using a 360 pad makes the game more bearable. For some retarded reason using the keyboard to move causes your character animation to skip between directions rather than smoothly shift. It really shows off how ugly and unpolished the animations are.
Title: Re: Alpha Protocol - Update: Modders tinkering already w/ AP PC (June 10th)
Post by: MysterD on Friday, June 11, 2010, 07:43:18 PM
That's odd, X.
Does that same animation skip happen when you use the 360 gamepad?
Title: Re: Alpha Protocol - Update: Modders tinkering already w/ AP PC (June 10th)
Post by: Xessive on Friday, June 11, 2010, 08:29:29 PM
That's odd, X.
Does that same animation skip happen when you use the 360 gamepad?
No, with the 360 pad your character animates smoothly as you change directions. It's pretty odd.

One of the mini-games works well with a keyboard but only because it's a simple "left/right SPACE" mechanic. The other two were very clearly made with a gamepad in mind.

Technically, the game is playable with a keyboard and mouse but it feels somewhat handicapped. Even with a mouse the game uses autoaim, taking manual aiming out of the equation and making the gamepad a valid choice for me.
Title: Re: Alpha Protocol - Update: Modders tinkering already w/ AP PC (June 10th)
Post by: MysterD on Friday, June 11, 2010, 08:42:26 PM
No, with the 360 pad your character animates smoothly as you change directions. It's pretty odd.

One of the mini-games works well with a keyboard but only because it's a simple "left/right SPACE" mechanic. The other two were very clearly made with a gamepad in mind.

Technically, the game is playable with a keyboard and mouse but it feels somewhat handicapped. Even with a mouse the game uses autoaim, taking manual aiming out of the equation and making the gamepad a valid choice for me.

Sounds like a lazy PC port - stuff they could all fix w/ a patch...

EDIT - Post from June 19th:
Right now, GameStop has Alpha Protocol for X360 and PS3 at $40. (http://www.gamestop.com/browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode+matchallpartial&Ntt=alpha%20protocol)
Amazon has matched that price on the X360 version. (http://www.amazon.com/Alpha-Protocol-Pc/dp/B0016G88RO/ref=sr_1_3?ie=UTF8&s=videogames&qid=1276961931&sr=8-3)

Wow, this game's (sale) price has dropped *that* quick...

C'mon, I need a PC version price drop, dammit...
Title: Re: Alpha Protocol - Update: Gamestop AP PS3/360 = $40 (June 19th)
Post by: MysterD on Tuesday, June 22, 2010, 02:01:27 PM
EDIT - 6-23-2010:

Opening
Sorry that last nite, I never got to posting my opinion on this game b/c...well, somehow, this game took up in one evening during a work-week took up SIX hours (more or less) of my life away. Despite its obvious minor problems and issues - and yes, there are a bunch of them and it all adds up - in which I think most of them probably could be fixed in a patch, I couldn't stop playing. I just couldn't put it down...

So, for starters - I'd like to say, I'm playing the game on NORMAL difficulty w/ KB/mouse. I do plan to replay this w/ the X360 controller, next time around.

For the most part, I think it's a really good game - but, it COULD BE greater if they'd weed out all the minor problems. Hopefully, a few patches will improve on the game and its assortment of minor issues.

Unbalanced Weapons
The game is completely unbalanced. I been pumping purposely A LOT into the Pistols skills (got six points pumped so far into it) - and unless you're standing directly in front of your enemy, don't expect head-shots w/ a Pistol to take them out. Even if you wait a few seconds for the RED critical reticule to appear and hone in to give extra critical damage points, chance are - it still might not kill your enemy w/ one or two shots. Dice-rolls when I've clearly got a shot lined-up and no damage done at all are just uncalled for.

Then, this all brings me to the next point - Assault Rifles are just TOO powerful. I had absolutely NOT one skill point pumped into Assault Rifles. Using Assault Rifles, even from a distance you can basically mow down your enemies no problem - WITHOUT any skill points!  :o It's nice there's a gun in the game works - but, it works TOO good here. It makes pumping points into Pistols feel completely worthless.

A little more time for play-testing would've done Obsidian some good, as I think the issue w/ the unbalanced guns is the biggest and most obvious issue in the game, from what I've seen so far. Combat would be fine as it does feel pretty good, when it's taking place - but these unbalanced weapons just don't help the make the game what it could be,

3rd Person Camera Issues
The game's camera is basically unlocked. So, when you turn the cam, it just does NOT follow behind Mike. There's no key to reposition the camera directly behind Mike, oddly enough.

I can understand having an unlocked cam at times - especially for when watching you do kick-ass Melee attacks (punches, kicks, throws, etc) look more cinematic w/ it unlocked - but if you're going to do this, there should be a key so I can always put it back behind Mike. Didn't games learn from the original Silent Hill w/ the "Reposition the camera behind the character" key?  :o I guess not...

Another thought/idea - there could be a toggle switch for the player to hit, to Switch The Cam - a key for switching between "Toggle Camera Locked Behind Mike/Completely Unlocked Camera." That'd probably be a good idea, too.

Cover
One issue w/ covering - like other games that allow you to be able to jump in and out of cover - is knowing what you can and can't cover behind. The "Interaction" key will let the player hop into and out of cover. But, there's no icon, flashing object, or anything when you're near an object just to let you know if you can actually cover behind it. That would help matters. For the most part, though - cover works fine - as you can even roll away out of cover; run from one cover spot to another cover spot w/ a single direction and mouse click; etc etc.

AI On Normal Setting
I ain't ran into the AI doing any dumb stuff (think Deus Ex 1, where you shoot a guy dead, dude standing next to him does nothing), thankfully. Though, sometimes, the AI's just TOO alert to things here, sometimes. I'll be behind cover - and for no reason, a guy some long distance away, notices me - and I'd hiding either behind boxes or under dark light. Just...seems odd.

Graphics
So, no - they are NOT anything to write home about. They do the job, basically. The character models themselves are definitely more interesting than the environments I've seen, so far. The safe-houses look quite good, though. Performance issues here on 1024x768 just don't exist - the game is running flawlessly with everything pumped-up on High - so, they got that part right.

Though, it would be nice if they would unlock Shader 3.0, AA, and AF features since UE 3.0 supports natively, since modders have already found their way around the game and got it unlocked. The texture pop-in issue - where it takes time to load-up textures sometimes does exist, but as soon as you notice it, it's gone. It's most noticable when bringing-up your Inventory. The texture-pop is nowhere as obvious as it was in say Bioshock 2 (b/c it hangs around for a few seconds) - but yes, it's still there.

Oh yeah - everybody who didn't like Mike's stealth animation, where his ass is up in the air when moving and sneaking and all - I'm with you; it just looks plain silly.

Controls w/ KB/Mouse
For the most part, controls are fine and dandy. Most of it can be reconfigured - which is great and expected. Though, some cannot be reconfigured to where I'd want them to go. There is a radial menu for switching b/t Weapons/Ammo types, Gadgets, and Skills. They are STUCK on the Z,X, and C keys - and that is that. Personally, since I use cursor keys to move around, not WSAD. If I could've had a say in matters, I would've liked to put these Radial Menus on Insert, Home and Page Up. Also, Inventory is stuck on I key - which is fine, but I'd like the option to configure elsewhere, if I'd want to...

For now...
I will add more to my thoughts here, some time later...Got to go eat...
Title: Re: Alpha Protocol - Update: $20 off coupon at BB linked (June 20th)
Post by: Xessive on Friday, June 25, 2010, 12:55:45 AM
I don't really see an issue with the 3rd-person camera. Especially when you're using a mouse, you're constantly moving it anyway. It works fairly well and I don't think I've ever needed a "center behind main character" option in any 3rd-person game when I'm using a mouse. I will note that with the X360 pad attached there is indeed a button to do just that (right-stick click I think).

Oh yeah, the weapons are so unbalanced. The gameplay in general is unbalanced.

Cover didn't work too well for me. Cover-to-cover doesn't always work either, it's very specific. Getting into cover is ok, but sometimes trying to get out of cover was a real bitch! Like the button was not responding or something.

Regarding the AI, I've come across a few dumb moments i.e. they seem to prefer trying to beat me rather than shoot me, amusing but stupid.
Title: Re: Alpha Protocol - Update: $20 off coupon at BB linked (June 20th)
Post by: MysterD on Friday, June 25, 2010, 04:50:09 PM
I don't really see an issue with the 3rd-person camera. Especially when you're using a mouse, you're constantly moving it anyway. It works fairly well and I don't think I've ever needed a "center behind main character" option in any 3rd-person game when I'm using a mouse. I will note that with the X360 pad attached there is indeed a button to do just that (right-stick click I think).

Oh yeah, the weapons are so unbalanced. The gameplay in general is unbalanced.

I hope w/ the upcoming patch (hopefully, there will be more than one patch), they can balance some of the weapons out - b/c that is probably the biggest problem w/ the game, I think. Oh, later on - Chain Shot skill (for Pistols) seems too powerful, too - as it can queue up to now 5 shots no problem and just take enemies down in a VATS-like manner.

Even though you are constantly moving it, a reset option to reposition it is nice to have - just for a one-key thing so I don't have to constantly whip the mouse around - lazy, I know. You know, I don't think I tried Move Cam when cam isn't behind me - gonna have to try that again. Move Cam (default is V), it just shifts it over to other side of character when it behind him and you hit this - Hmmm. Maybe I need to try that key again, when it not behind me? I'll check it out...

Quote
Cover didn't work too well for me. Cover-to-cover doesn't always work either, it's very specific. Getting into cover is ok, but sometimes trying to get out of cover was a real bitch! Like the button was not responding or something.
Odd. :(

Holding "Interaction" + direction intended should move it to next cover...
And hitting "Interaction" when in cover should pull you out of cover...

I'mma see if I run into any cover problems. I ain't had any - 'cept few times I tried to cover behind something...and well, it's not something I can cover behind, no matter how many times I hit the key!  :-\ An icon telling me that I should be able to cover there if I can cover there when I'm close enuff to the object would be nice, so I can know if I can cover there or not...

Quote
Regarding the AI, I've come across a few dumb moments i.e. they seem to prefer trying to beat me rather than shoot me, amusing but stupid.
Curious - what difficulty did you play on?

The AI has liked to either cover and then shoot; grenade me (especially when in cover); or just straight-up rush me, for the most part.

Often, rushing up to the AI and doing Martial arts (melee combat) has been a good strategy, too. I like that it's also easy to string a Martial arts moves into a pistol gun-shot combo, since they got separate buttons here for melee and guns.

I know, I've doing a lot of complaining, but ain't said much about what I really love about this game. The missions have varied quite a bit and have been great. The storytelling, I think, has been excellent. The cast of characters been good, but Steven Heck IS freakin' awesome - X, you were right, that is played by Nolan North! :) The decision-making stuff - with its cause and effect often being shown and talked about in-game often when you run into other characters or do certain things - and the way it keeps being referenced to is just jaw-dropping.

Examples about the referencing and cause/effect stuff...
(click to show/hide)

Art Museum
(click to show/hide)


Title: Re: Alpha Protocol - Update: $20 off coupon at BB linked (June 20th)
Post by: Xessive on Saturday, June 26, 2010, 02:39:44 AM
Haha I knew I recognized his voice!

I was playing the game on Normal difficulty, started with the Freelancer background.

I was really let down that the stealth elements didn't work as I'd hoped. They're actually more closely related to the stealth elements in D&D games (stealth dice roll and invisibility spells).
Title: Re: Alpha Protocol - Update: $20 off coupon at BB linked (June 20th)
Post by: MysterD on Saturday, June 26, 2010, 06:07:48 AM
Haha I knew I recognized his voice!
Man, Nolan North seems to be in so many games of late...hard to keep up. Dude sure did a heck of a job (pun-intended) as Steven Heck. :)

Quote
I was really let down that the stealth elements didn't work as I'd hoped. They're actually more closely related to the stealth elements in D&D games (stealth dice roll and invisibility spells).
Stealth Elements here in Alpha Protocol remind me of another genre-bender game...
Vampire: The Masquerade - Bloodlines.

I know there's been talk in reviews and on Obsidian's board, that once you get Shadow Operative skills (if you keep pumping into Stealth skills), the game can get mad easy...

EDIT:
I just was playing w/ cover. Yeah, if you are trying to move from cover-to-cover, to see how it works. You have to HOLD the direction and Interaction button, once you want Mike to hop from cover-to-cover, until it makes it there to the next cover spot.

If you let go while Mike's in motion of making his pass, he will just stop the entire pass and suddenly stand-still for you to control again.
Title: Re: Alpha Protocol - Update: $20 off coupon at BB linked (June 20th)
Post by: MysterD on Sunday, June 27, 2010, 01:11:54 PM
I just got through finishing Alpha Protocol PC.
According to XFire, 19 hours (more or less) it took me to finish it.

MY END-GAME SPOILERS (First Run-Through)
(click to show/hide)

Title: Re: Alpha Protocol - Update: Patch 1.1 released (9-15-2010)
Post by: MysterD on Wednesday, September 15, 2010, 02:39:43 PM
So Patch 1.1 is out for AP PC... (http://help.sega.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=789)
But, no patch-notes.
Seriously, WTH?  :o

A thread discussing the Patch 1.1 is up already on Obsidian's Official AP forums. (http://forums.obsidian.net/index.php?showtopic=56181&st=0)

Seems like the new patch is mainly NOT working for NON-USA gamers...

Hopefully - Obsidian, Sega, or someone will let us get some patch notes and more info soon or something...

EDIT - 9-18-2010:
Got Patch 1.1 working fine and dandy here.
I own AP PC - Retail DVD Version USA, BTW.
Title: Re: Alpha Protocol - Update: Bit-Tech Retrospective on AP (10-21)
Post by: MysterD on Wednesday, November 24, 2010, 02:47:32 PM
Alpha Protocol PC is $7.50 on Steam and Gamersgate today.
Title: Re: Alpha Protocol - Update: PC version is $7.50 on Steam and Gamersgate (11-24)
Post by: Pugnate on Thursday, November 25, 2010, 06:43:48 AM
SHIT!

No Alpha Protocol for my region on Steam! WTH!

edit:

If someone can gift me the game on Steam, I can gift them something back of the same or more value on Steam now or on a later date.

Apparently you can't buy the game on Steam from Asia, which makes zero sense.
Title: Re: Alpha Protocol - Update: PC version is $7.50 on Steam and Gamersgate (11-24)
Post by: MysterD on Thursday, November 25, 2010, 07:02:29 AM
Is the game Region Locked on Gamersgate?

EDIT:
Oh, this sucks...
On Steam... (https://support.steampowered.com/kb_article.php?ref=6262-QXCN-0755#revoked)

:(
Quote
My friend is another country, can they install the game at the same time it is available to me?

Not necessarily.  Steam games are tied to the region's release schedule.  If another user has a later release date for their country, they will not be able to play their received gift until that time.
Title: Re: Alpha Protocol - Update: PC version is $7.50 on Steam and Gamersgate (11-24)
Post by: Pugnate on Thursday, November 25, 2010, 07:11:17 AM
haha yea I just read that. Senseless. They are just losing sales.
Title: Re: Alpha Protocol - Update: PC version is $7.50 on Steam and Gamersgate (11-24)
Post by: MysterD on Thursday, November 25, 2010, 07:44:34 AM
haha yea I just read that. Senseless. They are just losing sales.

Oooh, Patch 1.1 was release for International versions AND Download versions...FINALLY.
USA Patch 1.10 for Retail is in here, as well. (http://help.sega.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=865)

EDIT - 12-1-2010:
Patch Notes for Patch 1.10.
 (http://www.rpgwatch.com/show/newsbit?newsbit=16258)
Quote
* To resolve activation issues, PC copy protection has been removed.
* In Moscow during the assault of Brayko's Mansion, the player could get into a situation where a door would not be openable preventing progression through the rest of the level. This has been fixed.
* In Taipei, during the Stop the Assassination mission, the user can fall out of the world if they reload the "Exit Gardens" checkpoint. There was also a problem where if the player backtracked, part of the level might not load in properly. This has also been fixed.
* In the same mission, a problem with subtitles was corrected.
* In the museum in Rome, the game could crash when using Focused Aim to kill the NPC holding Madison in the elevator.
* Bosses could get stuck in an accelerated mode when Fury wears off.
* Chainshot was exploitable to slow time and get critical headshots without consuming its cooldown.
Title: Re: Alpha Protocol -- PC version is $4.99 + Free shipping on Newegg
Post by: MysterD on Saturday, January 29, 2011, 07:39:53 AM
Alpha Protocol PC = $4.99 + Free Shipping on Newegg. (http://www.newegg.com/Product/Product.aspx?Item=N82E16832203023&cm_mmc=NEclearance012811-_-372-_-N82E16832203023&nm_mc=NEclearance012811)
Reminder - DRM check and limits were removed in PC Patch 1.10.
Title: Re: Alpha Protocol -- PC version is $4.99 + Free shipping on Newegg; DRM removed.
Post by: beo on Saturday, January 29, 2011, 08:29:04 PM
so is the game still shit and broken? if so, fuck you for making me read this again.
Title: Re: Alpha Protocol -- PC version is $4.99 + Free shipping on Newegg; DRM removed.
Post by: MysterD on Sunday, January 30, 2011, 06:28:23 AM
so is the game still shit and broken? if so, fuck you for making me read this again.
The game STILL needs balancing.

Certain weapons and skills are just TOO powerful (Chain Shot skill for pistols; assault rifle weapons; sub-machine guns); while other things are just TOO weak (pistol weapons - b/c they have HIT AND MISS dice-rolls).

I think that's the biggest problem w/ the game.

EDIT:
$4.99 is basically a game rental price, if you ask me - and this here is to own a game. I think it's worth a lot more that - but hey, that's just my opinion. *shrug*

I clearly think Mass Effect 2's excellent combat ruined the combat for this game, as RPG games w/ shooter elements (and vice versa) have progressed over the years away from games that handle combat in RPG's like this w/ "hit and miss" dice-rolls.
Title: Re: Alpha Protocol -- PC version is $4.99 + Free shipping on Newegg; DRM removed.
Post by: gpw11 on Saturday, July 23, 2011, 03:01:58 AM
I bought this in a recent Steam sale, as I've always had at least some interest in the game.  My main gripe, aside from a lack of polish and some weird bugs?  I wanted to play the game as the worst spy in the world.  Soldier class so he just went in and shot the shit out of everything, big ass grizzly man beard, and all the dialogue choices to match.  The problem is the voice acting and scripted dialogue.  Where Mass Effect has excellent voice acting if you want to be a dick and vagueness in the scripted dialogue, Alpha Protocal seems like it wants you to play some wet behind the ears eager spy-wannabe rather than some motherrfucker who just gave up and decided to shoot people because, fuck, who's going to stop you?
Title: Re: Alpha Protocol -- PC version is $4.99 + Free shipping on Newegg; DRM removed.
Post by: gpw11 on Tuesday, October 25, 2011, 10:23:20 PM
I'm having a shit ton of fun with this now.  It's actually a pretty good game in it's own right and I'm amazed with how pretty much every decision you make seems like it has an impact on the plot or the world around you.  That aside, most of my fun is coming from the fact that I'm playing this like the worst spy ever (as I said previously).  Go in guns blazing like I'm Max Payne on a bad day and shoot the shit out of everyone.  The voice acting still totally doesn't suit it, but that actually seemed to have started working.  Like rather than being some guy who just gave up, I'm some try hard who just doesn't get it.  And it leads to some pretty hilarious moments.

"Thornton, I respect how you've been operating in the city without drawing any attention to yourself".  Oh yeah, by the way, I just punched the fuck out of every CIA and NSA agent in town.  Like, literally walked right up to their front door and started punching.  I guess the stealth flag is deaths rather than being spotted.
Title: Re: Alpha Protocol -> Update: Patrick K. Mills on some cut content from AP (4-17)
Post by: nickclone on Saturday, March 05, 2016, 09:47:34 AM
I've been playing this game recently and I have to say I actually like it a lot.
Title: Re: Alpha Protocol -> Update: Patrick K. Mills on some cut content from AP (4-17)
Post by: MysterD on Wednesday, June 19, 2019, 04:39:32 PM
Alpha Protocol has been pulled from Steam by the request of the publisher (SEGA):
https://store.steampowered.com/app/34010/Alpha_Protocol/
Title: Re: Alpha Protocol -> Update: Pulled from Steam (Reply 110)
Post by: gpw11 on Friday, June 21, 2019, 09:06:40 PM
Reading my posts up there are kind of funny.  This game turned into one of my favorite gaming adventures, partially because of the game itself and partially because of my head lore of a veteran spy or spec-ops guy who just didn't give a shit anymore.  Honestly, I'm really hoping for a remake.

Title: Re: Alpha Protocol -> Update: Pulled from Steam (Reply 110)
Post by: MysterD on Friday, June 21, 2019, 09:37:51 PM
Alpha Protocol was pulled from Steam b/c of an expiry music license:
https://www.eurogamer.net/articles/2019-06-19-alpha-protocol-pulled-from-steam-as-sega-publishing-rights-expire
Title: Re: Alpha Protocol -> Update: Pulled from Steam (Reply 110)
Post by: gpw11 on Tuesday, July 16, 2019, 12:55:31 AM
So, not because of an impeding remake.  FUCK.

I don't care what the shills on this site say with their blockbuster favoritism.  Alpha Protocol was the most ambitious game of the last generation and it was super fun.

SHILLS
Title: Re: Alpha Protocol -> Update: Pulled from Steam (Reply 110)
Post by: MysterD on Saturday, July 20, 2019, 10:42:25 AM
Reading my posts up there are kind of funny.  This game turned into one of my favorite gaming adventures, partially because of the game itself and partially because of my head lore of a veteran spy or spec-ops guy who just didn't give a shit anymore.

I think what happened upon release was this: "OMG, this game's got all kinds of issues. It ain't good." The combat, shooting based on RPG-elements, lack of balancing, etc - it didn't help, this AP game coming out after ME2.

ME2 pretty much set the gold standard for the entire industry, on how to make the combat work on a game mixing RPG and shooter elements: make the shooting most important, making it feel like a shooter and react like one. ME2 was a complete reversal, changing the game for RPG/shooter hybrids, as most games before it (Deus Ex 1 & Vampire: Bloodlines) relied too much on dice-rolls and/or hit & miss rolls; and your RPG stats for aiming and shooting in certain categories.

But, here's the thing: Alpha Protocol succeeded in...pretty much everything else. Environment. Storytelling. Narrative. Character. And OMG, more choice than you know what to do with. Sure, finish the game in some 15-20 hours - but w/ so much choice, good chance, you're gonna replay this with not only much different character builds, but also much different journey entirely and a much different ending/outcome/permutations.

Alpha Protocol, especially as often as it has been dirt-cheap (before getting pulled from Steam and other services), will likely only get more appreciated, as people can really see it for the flawed-gem it really is...yeah, especially when they didn't probably drop $60 on it, since the game didn't really sell that well.