Overwritten.net
Games => General Gaming => Topic started by: angrykeebler on Monday, September 11, 2006, 04:59:00 PM
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9.4 from IGN (http://pc.ign.com/articles/732/732059p3.html)
I think I'll pick this up tomorrow!
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Very favorable from Gamespot as well. (http://www.gamespot.com/pc/strategy/companyofheroes/review.html?sid=6157430&tag=topslot;action;1)
Seems cool enough and I know I'll pick it up eventually, but for now I just can't force myself from DoW for WWII. I know Company of Heroes is an evolution of that, but Warhammer has an iron grip on me these days.
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PC Gamer reviewed it...gave it a 96% or something and says its the best RTS ever.
So yeah, its probably a good bet.
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Looks sweet!
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9.4 from IGN (http://pc.ign.com/articles/732/732059p3.html)
I think I'll pick this up tomorrow!
I just looked for it, and it comes out September 25.
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Very favorable from Gamespot as well. (http://www.gamespot.com/pc/strategy/companyofheroes/review.html?sid=6157430&tag=topslot;action;1)
Seems cool enough and I know I'll pick it up eventually, but for now I just can't force myself from DoW for WWII. I know Company of Heroes is an evolution of that, but Warhammer has an iron grip on me these days.
come on sy..i know how weak you are.. pick it up and we can get some games going!
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Just based on theme, I couldn't care less. I can guarantee you that I'll never play this because I just... don't care. Don't know why. People always tell me how great all the WW2 games are, but I just can't make myself care. I've tried, believe me. PC Gamer has long been one of my favorite magazines and where I'd have a job if I could pick anything I wanted to do, and those guys love the wargames in all varieties... but I just can't make myself care. I just don't.
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I just looked for it, and it comes out September 25.
nah i called Gamestop..they are getting it in tomorrow.
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Oh yeah, bestbuy.com seems to have it available today. I just looked at Gogamer.com before.
I'm completely unable to find the game on some legally gray sites.
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Just based on theme, I couldn't care less. I can guarantee you that I'll never play this because I just... don't care. Don't know why. People always tell me how great all the WW2 games are, but I just can't make myself care. I've tried, believe me. PC Gamer has long been one of my favorite magazines and where I'd have a job if I could pick anything I wanted to do, and those guys love the wargames in all varieties... but I just can't make myself care. I just don't.
So.... I'm not sure I understood. Do you...care...or don't?
Sorry for asking but you were being kinda vague.
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Very favorable from Gamespot as well. (http://www.gamespot.com/pc/strategy/companyofheroes/review.html?sid=6157430&tag=topslot;action;1)
Seems cool enough and I know I'll pick it up eventually, but for now I just can't force myself from DoW for WWII. I know Company of Heroes is an evolution of that, but Warhammer has an iron grip on me these days.
I wish G-Spot had a video review for this one, myself.
I like their video reviews....
So.... I'm not sure I understood. Do you...care...or don't?
Sorry for asking but you were being kinda vague.
I think what Que's getting at is probably exactly what I feel about this game. This is how I feel about it:
This game has gotten absolutely great reviews, which on one hand makes me want to play it big time....
...But on the other hand, this game is set in WW2 -- and quite frankly, I'm sick and tired of the WW2 setting in games. It's just a setting that has been so over-used and over-abused, if you ask me.
Que, is this how you feel about COH?
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I do belive keeb was being sarcastic.
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I do belive keeb was being sarcastic.
Oh.... :o
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I certainly hope so, considering one of the first things I said was:
I can guarantee you I will never play this
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But dude, you can play as the Germans online and say "Mein Leben!" a lot.
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I think I got my fill of that with Wolf. Though when drunk, it was awfully funny.
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I'm not the biggest fan of RTS games, but this looks pretty good. I don't know if I'll get it or not though.
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I'm not the biggest fan of RTS games, but this looks pretty good. I don't know if I'll get it or not though.
Wasn't there already a WW2 Strategy game?
Y'know, Silent Storm...???
(BTW, anyone played Silent Storm and the expansion?)
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Silent Storm is a turn based strategy. Its pretty cool, but very very different from CoH.
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I think I got my fill of that with Wolf. Though when drunk, it was awfully funny.
I lived with three dudes, two of which played Wolf:ET with me constantly. We seriously started thanking each other by using the word, "Danke."
The third roommate, not much of a gamer, knew all the voice things really well because he heard them for hours practically every day. He did a perfect impression of what happens when there is a fierce battle for the flag at the old city in Siwa Oasis:
"They've taken the old city! We've captured the old city! We've lost the old city! We've captured the old city! They've taken the old city! We've secured the old city! Recover the old city!"
;D
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PC Gamer reviewed it...gave it a 96% or something and says its the best RTS ever.
So yeah, its probably a good bet.
Jeebus! I mean I hate the World War theme but I might actually have to buy this one.
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From the PCG review:
Bottom Line - Not just the greatest WWII RTS ever, but one of the greatest RTS games ever, period.
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I still wonder. I love PCG to absolute death, as I have mentioned many times, but those people have an extreme love of wargames, and I can't help but wonder if that's made them a bit biased in favor of this. Other reviews don't seem quite so high. Though to be fair, the GSpot review leveled some complaints against the game that seem a little silly depending on your perspective.
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Bought COH, i have not played it yet, as im feeling alittle ill, tonight. I will probably play tomorrow.
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Pansy. Play it now!
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I still wonder. I love PCG to absolute death, as I have mentioned many times, but those people have an extreme love of wargames, and I can't help but wonder if that's made them a bit biased in favor of this. Other reviews don't seem quite so high. Though to be fair, the GSpot review leveled some complaints against the game that seem a little silly depending on your perspective.
Yes I noticed that as well. And sometimes even they have the tendency to overrate stuff. Like Will Harms giving GUN a glowing review. I love Bill's reviews, but I think he was the one who gave Alpha Centauri 98%
The game was excellent, but not 98%.
I also remember them giving the GOTY award to Ghost Recon over Max Payne. I never understood that, but it seems to go with their love for war games.
I'd trust them in their decision to give this 96% because other websites have been glowing as well.
Man I really am feeling the loss of my video card now.
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Apparently there's another WW2 themed RTS game that was just released yesterday!
http://www.gamespot.com/pc/strategy/facesofwar/index.html?q=Faces%20of%20War (http://www.gamespot.com/pc/strategy/facesofwar/index.html?q=Faces%20of%20War)
I'm looking forward to CoH though.
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So I spent a few hours with the game. Did about 2 single player missions and a few skirmishes. Here are initial thoughts.
This game may look like Dawn of War with WW2 setting and a new coat of paint but its not. The game is heavily tactical and rewards the players who has his squards run for cover and flanks enemy positions.
First lets examine the differences between CoH and DoW.
CoH almost completly does away with universal upgrades. There is no "Upgrade Armor +1". Your troops become hardened through experience which is nice. Once you upgrade your headquarters, individual squad upgrades are availble like sub-machine guns or panzerfausts.
The "Talent" (I am just calling it talents like WoW because I forgot what they are called in CoH) trees add a new layer to gameplay. You earn talent points by being in combat. Save enough points and you can put them into new skills or upgrade options or even reinforcements. Americans and Germans each have 3 different and distinctive trees they can each go down. The Americans can choose to upgrade the Infantry, Airborne or Armor while the Germans can pick to upgrade their Defense, Offense or Moral.
There are now 3 different resources. The map is split up into several "zones" each with a resource. You MUST have all your zones connected to your HQ or it is considered "out of supply" and will not give you resources. Obviously, this means that you must fortify and guard each of your resource points.
Like I said, the game is much more tactical. Moral is gone, replaced with a "Retreat" option. If your troops come under heavy fire they will become "pinned" and start crawling. This is sort of the equivalent of "Squad broken!". At that point you would retreat your squad out of there as retreating makes your squad faster and give it a defensive bonus. If you don't then your squad will die and you will have to waste more resources getting another.
In DoW, you could charge a fixed defensive emplacement with a mob of troops and come away without a scratch. In CoH you are forced to use flanking tactics or armor to destory bunkers or machine gun nests as they will rip apart infantry.
Armor now hav "hardpoints". This is a great new feature. Tanks have much weaker armor in the rear so flanking tanks will have a definite advantage. Tanks can also have certain parts like their gun, gunner or engine destroyed/killed and will require engineer teams to fix them so they can move again.
Thats all I can think about at work. I'll post further impressions later. It's a GREAT game so far!
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I should have kept my mouth shut but you really called me out on this one Keebs. I read something in Kasavin's blog last night about the game and it sold me. Go fig. I lasted a whole day.
So yeah, the game's excellent. Beyond all the nice things said about it already, I should note that this definitelly feels like Relic product from the ground up. I love how DoW manages to capture Warhammer like nothing else has, but CoH has this sort of quiet reverence that you feel in Homeworld... like some sort of authenticity or something. Yeah, it's got loud booms and it gets really amazing when things start to blow up (heavy use of ragdoll in RTS FTW), but something about it feels soft and deep in the details. It's got so many details, but they're not overplayed and they feel just right. The way the infantry talk to eachother or just scream at you in the middle of a firefight is downright amazing and the fact that they'll change responses for different situations is brilliant. The game makes use of the same style of cutscenes that were used in HW2 (slightly static handdrawn images) and they sort of work to ground the game inbetween big events (granted I've only seen a little by now). Overall the game manages to walk that fine line between being totally badass and something sorta thoughtful that I've grown so fond of lately. It's because of that it sorta breaths some life into the whole WWII gaming scene. Ever since MoH:AA opened the flood gates it was always about making the bigger scene. CoH managed to take those big scenes yet make the small stuff matter.
So yeah, Relic has done it again. Now with this and the DoW expansion they pretty much have every RTS angle covered. Go them!
Oh, and will you look at this. Gamespot redid the review. (http://www.gamespot.com/pc/strategy/companyofheroes/index.html) They did by upping the graphics score and upping the game to a 10. Apparently they were affected by a bug that affects SLI setups and causes poor performance.
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God I love this game.
I just got done playing an intense multi player game that lasted a good hour. It was a 2 vs 2 and I was playing Axis. We were playing a hedgerow map and we didn't start out too good. We had less territory and almost 4 of my squads were wiped out in one battle thanks to some double teaming and flanking on their end. I had Defensive abilities while my ally had Blitzkrieg abilities. I knew they would hit me soon so I started bulking up on defenses.. I made the area around my HQ a fortress. I told my ally to save keep most of his tanks in check and wait for a counter attack.
They finally came with a mass of infantry and shermans. Oh God it was glorious. I had set up several killing zones with my machine guns but they sent in their armor first. I had eschewed armor in favor of several anti-tank guns and that, along with the mines i had set up and the panzershreks from my grenadiers, just ripped apart their armor. Then the slaughter began as their whole infantry army became pinned almost instantly. The mg42s made short work of them. Then I used my Rocket attack ability to wipe the rest of them out.
Meanwhile my ally sent 4 Panzers and 1 Panther along with several squards of grenadiers to the enemy base which was lightly defended. They did manage to knock out 3 Panzers but by then my infantry had arrived and then it was just a case of mopping up.
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Wow, this game seems really good. I'm definately going to have to pick it up.
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Damn it. Stop making this sound so fun. It *has* been a long time since I've played an actual WW2 strategy game...
Blarg! :-[
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Blarg! :-[
You keep making me chuckle everytime you say that. Its still gonna take me alot to pick this one up. I'm more fond of the WWII atmosphere FPS style not to mention the only RTS I will ever love will be DoW.
Your temptations will not break me!
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Good man. I'll try to latch onto your strength and resist. I can't afford the game anyway. Will barely be able to afford the DoW expansion.
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I am definitely going to be getting this once I have my vid card. :P
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I'm contemplating getting the demo. It's pretty frickin' huge!
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All the talk of this game -- makes me want to actually play an RTS....
...Yet, I have Homeworld 1, Homeworld 2, and the entire StarCraft: Battle Chest (which all I have yet to actually play just sitting there doing nothing....gathering dust....I have both HW's installed, yet the SC: Battle Chest hasn't been even installed.
I still should complete what I been working on already first, of course...
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Man, this game is pretty amazing! Graphics are impressive, but besides that the gameplay is amazing! Definitely gonna put this one on my to-buy list.
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...and the entire StarCraft: Battle Chest (which all I have yet to actually play just sitting there doing nothing....gathering dust....yet the SC: Battle Chest hasn't been even installed.
:o
*bitch slaps D a thousand times*
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:o
*bitch slaps D a thousand times*
Ow times 1,000 :(
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http://www.gamespot.com/pc/strategy/companyofheroes/media.html (http://www.gamespot.com/pc/strategy/companyofheroes/media.html)
VR up.
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Ugh. Surprisingly, that video review really made me want the game. I think this is one of the first times when I can truly say of a WW2 game, "Wow, I haven't seen that before!" I mean, the FPS thing has been done to death, as has the turn-based strategy thing. But not as much the RTS thing, and definitely not with such a ridiculous level of detail. I mean, hell... the game just looks sexy as all get out. With the explosions and collapsing buildings and ragdolls everywhere. Gads. And somehow it doesn't seem as cheesy and useless as the other WW2 games often do. It's got a bit more of a stylistic edge on it that I kind of dig.
Anyway... fuck. I didn't want to want this.
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Well... this wont be as bad as the Que cave in of HL2. I will forgive you.
Im still going to pass this one up, not because it looks tempting, but because I am a cheap ass.
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Unfortuantely I doubt price will drop for a while. Maybe it is just in retail stores, but near holiday season games never seem to drop in price.
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Man, here are two games that are a perfect example of 'the right way' versus 'the wrong way': Company of Heroes versus Faces of War.
FoW looks appealing, graphically it's pretty good, it presents some good ideas for a RTS/tactical game, but it falls short. It gives you the option of 3 campaigns (Axis, Allies, and Soviet), and a lot of its content presents great quality. Unfortunately whatever effort into content was stripped from gameplay and other technicalities. And for some reason the Germans sound hardcore yankee! Your commanding officer speaks with what sounds like a sophisticated American accent (imagine a documentary narrator's voice), and the soldiers all sound like cowboys! "Watch out! The yanks are comin'!" It's completely senseless!
CoH is not only visually impressive, all other elements of the game are appropriate and well done! Everything I've seen from Relic has been top notch quality, so 'nuff said!
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Well, I caved like... a caving person. I actually picked up the CE, even, since my store had one left. So... there goes another 60 bucks. Anyway, I'm gonna' play this weekend, it'll be the one game I have on the drive. Let's play, maybe?
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Well, I caved like... a caving person. I actually picked up the CE, even, since my store had one left. So... there goes another 60 bucks. Anyway, I'm gonna' play this weekend, it'll be the one game I have on the drive. Let's play, maybe?
Wow, I didn't expect you to cave on a WW2 game.
Let us know what cha think of the game, once you spent some time w/ it. :)
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Well, I caved like... a caving person. I actually picked up the CE, even, since my store had one left. So... there goes another 60 bucks. Anyway, I'm gonna' play this weekend, it'll be the one game I have on the drive. Let's play, maybe?
Im totally down! we can form a team
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Sy, you up to try? I haven't even installed it or played it yet, of course, so I'm going to suck monkey balls, but it's fun learning with friends by way of death.
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You know how to get ahold of me, or have you ditched MSN completely already?
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Patch (http://www.fileshack.com/file.x/9457/Company+of+Heroes+Retail+1.2+Patch)
v1.2 : 9/12/2006
- Various connection problems fixed
- SLI performance bug fixed
- Fixed exploit with Allied HMG Crew's Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ
- Fixed Axis wrecked building exploit
- Various crashes fixed
v1.1 : 8/25/2006
- Multithreaded lens-flare destruction fix
- Burning building crash fix
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That was fast.
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just got home..someone post if you want to play. I'll check this thread every 15 min or so
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Just now installing the game, heh. So it'll be a while for me probably. But I'll play after I've tried a couple missions or whatever. So give me a bit and I'll post. Maybe half hour, 45 mins?
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okay..i just patched up..reply here when you've finished installing and patching
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Well, I caved like... a caving person. I actually picked up the CE, even, since my store had one left. So... there goes another 60 bucks. Anyway, I'm gonna' play this weekend, it'll be the one game I have on the drive. Let's play, maybe?
(http://www.vikdavid.com/blog/pics/nelson-haha.gif)
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Now that I've had a taste of CoH from the demo, I'm really considering buying it, but now I really feel like digging up my Homeworld 2 and playing that! Just remembering Relic's premium quality :D
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Okay, I'm up for a game if anybody else is.
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alright..lets do this! whats your ingame name?
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yo i started a game
game name is Overwritten
password is mindseye
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Quemaqua. What else?
EDIT - Keebs, you on MSN? I made a game - "Quemaqua" pass: "zomgidol"
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alright, im coming into your game
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Grrs. I missed this.
Lemme know if you're going to do another game. I just got all patched up and have an account made.
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Okay, watching the replay of our game is fucking amazing. It's annoying that they cut down some of the features of playback mode, but this game is so cinematic it isn't even funny. Seriously. Record something and watch it again. It's like watching a movie. And when you get in there right next to the units you notice all kinds of things you wouldn't otherwise. Like when shelling is going on offscreen, the sound changes and sounds really distant, dynamically getting clearer as you get closer to the source. I totally didn't notice that when we were playing.
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Looks like I'm going to need this game sooner rather than later.
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I think you do. I can't picture you not liking it.
EDIT - And Sy and I were just discussing at lunch that we don't think it's going to at all replace DoW as our other most-loved RTS. This one is truly great, but it's very, very heavy-handed when it comes to tactics. DoW is pretty much the penultimate version of the older-school RTS. It's like many of those games just with a high level of polish and some great twists that make it easier and more fun to play. CoH is very different. It can be very confusing and very hard in comparison with DoW just because you have to pay attention to who is where, whether or not somebody is taking cover, if there are buildings to take advantage of and whether or not that's just going to pigeon-hole your guys and get them killed... there's a lot more to it. So DoW is really about high body counts and that more basic kind of rock-paper-scissors gameplay where the strategy is more about adapting to what's being thrown at you as you go, and CoH is more about using your units effectively and knowing best how to use your surroundings to keep casualties to a minimum. Very different.
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Something interesting about CoH is that it feels very much like a hybrid of turn based and real time strategies. The best way I can discribe it is that it's a turned based game that plays in real time. The more tactical nature is very much in the vein of the something like the Commandos or whatever-tactics games.
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Okay, watching the replay of our game is fucking amazing. It's annoying that they cut down some of the features of playback mode, but this game is so cinematic it isn't even funny. Seriously. Record something and watch it again. It's like watching a movie. And when you get in there right next to the units you notice all kinds of things you wouldn't otherwise. Like when shelling is going on offscreen, the sound changes and sounds really distant, dynamically getting clearer as you get closer to the source. I totally didn't notice that when we were playing.
So, I'm guessing you really are really, really, really liking this game, even though it's in the overused WW2-setting?
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Hmmm I think I should get this game.
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So I bought it. Hope you're happy :P
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This goes for you as well:
(http://www.vikdavid.com/blog/pics/nelson-haha.gif)
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Yes, despite the WW2 theme I really like it. And it's been a while since I've done the WW2 thing, so it isn't as bad as it could've been. Not my favorite, but the gameplay is good enough to make it feel harrowing and urgent despite the fact that I've seen it all a billion times before.
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I just played the first 3 or so missions of the campaign, and loved it. Its like DoW...but not. I like setting up MGs in places and directing the cone of fire and stuff. I need to go through the tutorial since I'm probably missing a lot of stuff, but having a blast so far. Setting up that roadbloack and then watching the chaos was awesome.
My current problem is my PC. Damn this is a demanding game. I have to run everything on low. Though I'm going to change one thing: textures. Low textures are ugly as sin. It wouldnt be so bad, since you dont notice it during gameplay...but the in-engine cutscenes look horrible beyond words.
Que, got a replay of the game you played? I'd like to watch it.
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Yep, I do. I guess I could send it over MSN? I don't have any available webspace.
EDIT - The replay is apparently only 1MB. We were using the latest patch though, so I assume you'll need that.
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Man, I can't get over some of the visuals in CoH. The special effects are some of the best I've ever seen! Great explosions, fantastic bombardments, the whole sh'bang!
Now that I've seen what Relic has done with CoH I can't wait to see what they'd do with a new Warhammer game (40k or classic)!
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Man, I can't get over some of the visuals in CoH. The special effects are some of the best I've ever seen! Great explosions, fantastic bombardments, the whole sh'bang!
How is the voice-acting and audio?
From what GameSpot said, sounds like it's nothing short of great.
Now that I've seen what Relic has done with CoH I can't wait to see what they'd do with a new Warhammer game (40k or classic)!
So, when is Homeworld 3 coming....?
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I'd fucking love if they released a graphical overhaul for DoW with an expansion. Even if they charged full-game price or slightly more I'd completely buy it. DoW is really nothing to sneeze at graphically anyway, but I'd *kill* to have the draw distance go like it does in CoH. It's amazing.
Oh and idol, I wanted to mention that the cutscenes really look pretty assy even with every last option set to high. I mean, everything is quite a marvel for a big-scale RTS with lots of crap going on, but they still don't look very good even when you throw everything way up. Pixelation all over the place, ugly textures, ugly models. It's to be expected obviously, but I honestly didn't think the leap between low and high was as huge as you might think.
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Ive gotten to an ok spot in graphical detail. Pretty much everything is low, but I bumped textures to medium. Low it just a smooth mess, medium at least has a little definition. 1280x960, and it runs fine. Resolution doesnt seem to be an issue. 800x600 seemed to run the same. Its still a nice looking game, even at these settings.
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Good stuph.
Man, I suck at this game. I did okay until the first armor mission where they send Panzers after you. Fucking hell. I'm completely inept at using armor. I've gotten my ass handed to me 3 times now. I just can't seem to make this work. There is way, way, way too much fucking attention required when using armor. You can't do anything else because you have to make sure they're facing right at all times. They don't even remotely attempt to watch their rear armor unless being babysat. It's honestly starting to piss me off a bit at this point. I have no idea how I'm supposed to proceed. I guess I need to try a pretty drastically different approach.
EDIT - Oh, and if anyone wants to play a game, post! I'd rather get my ass handed to me in the company of friends.
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Ok, I can't take it anymore. I'm ordering this game now.
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Hopefully I can play online. The box says requires broadband....damn it.
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I'm going to order DoW Gold as well. Is the Winter Assault expansion any good?
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Yes, and when we play we tend to play with it enabled.
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I'm around if you want to try CoH and see how it goes, idol.
And yes, the first DoW expansion is good. I haven't played the SP *that* much, but the Imperial Guard is really fun to play with, and all the other factions get new units and such. Plus, once the next expansion hits, you can play with the rest of us!
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I'll get decimated, I'm sure. I tried skirmishes against the CPU. While I can dominate with whatever the faction is that you play in the SP campaign, I suck ass with anything else.
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They're all really different, which is one of the great points about the game, I think.
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Well, Que and I tried CoH online. It worked out suprisingly well, so looks like I can join in some games! Woo! Though, we got decimated. 2v2 CPU..easy AI no less. Intense fighting over the center depot on the map. We had it for a while until one of the AI got arty and blew us to hell. But we just couldnt advance on them. The territories were split pretty bad...que and I had a total of 11, and the AIs had 19. They eventually just kept tanks rolling in.
I got disconnected per my usual midnight drop. Oh well. Que might even still be in that game. For me it said HE dropped, so I kept going to 10 minutes before I realised what happened. And I knew it was hopeless.
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It was fun, but man how useless we were. lol This game has a steep learning curve. I get how to play, but I still *can't* play very well. Still, at least we know it works for your modem! It was a bit laggy, but honestly not that terrible. Just stalled for a few seconds every now and again. Wasn't bothersome.
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I have a hard time dividing my time between base building/research and deploying squads and fighting. So my base was very weak and I had few upgrades on my troops. I have to learn to stop babysitting my squads all the time and go build things.
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Yeah, I haven't struck that balance yet. I try to ignore my units to do more building stuph, then when I look back... they're all not there anymore. Because they're dead. Or they chased something deep into enemy territory and are in the process of dying.
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I never set my guys to attack a unit directly. If the enemy flees, they chase. I set them behind cover and set a facing, let them defend an area.
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I do that sometimes. Until I get impatient because they aren't shooting what I want. But then, of course, to avoid the problems, I end up micromanaging all the battles, so nothing ever gets done back home. As we discussed. Yeah.
I suck at this game. I'm not sure why I like it so much.
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(http://img157.imageshack.us/img157/6074/easuxyq8.jpg)
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I guess that's supposed to say "EA sucks?"
I ordered both this game and Dawn of War Gold Edition last night. It hasn't shipped yet though, and the shipping option I chose is 7-14 days.
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Yes, "EA Sucks"
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Yes, "EA Sucks"
Haha sweet ;D Now I like Relic even more :P
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Is that a message from Relic? I thought it was Idol who had customized his Jeep or something.
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No, thats whats written on the jeeps.
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man, Relic is fast becoming one of my favorite devs!
I go into the game with a very defensive mindset. I love playing Axis because I can go down the Support tree and get Flak 88's which are the best defensive platform in the game. I wait for the opponent to attack and use shifting infantry to cut him off from my points. Once I get heavy armor out, i start taking the offensive in conjunction with my infantry.
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I'm dying here! Gogamer.com still has my order status listed as simply "Processing." I ordered it like 20 hours ago!
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"Jesus Conrad, tie yer fuckin' laces!" Hehe I love that line :P
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Haha sweet ;D Now I like Relic even more :P
Hilarious.
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That little hidden message is the best thing I have ever seen. Seriously. If I didn't love Relic before (and I did), I sure as hell do now.
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That little hidden message is the best thing I have ever seen. Seriously. If I didn't love Relic before (and I did), I sure as hell do now.
I figured Que would like that. :P
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No, thats whats written on the jeeps.
haha that is funny. I can't believe they did that.
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haha that is funny. I can't believe they did that.
So, hmmmm...when is EA gonna bitch and moan about it??
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anyone up for a game? I got all day
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I think I'm too out of it to play tonight. I just wasted a whole bunch of time working on a recording and then totally mucking it up on accident. I just wasted like 2 hours. Fucking mad now. And my brain feels like fried chicken.
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Do you have head explody again? Lol, that thread title makes me laugh every time I see it.
I got Company of Heroes last night, and played the first two or three missions. Pretty sweet game. Gotta love the mortar guys.
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Holy crap. The defense of Carentan is hard!
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I am dreading that mission so much that I havent played the SP in a few days.
I love the audio in this game. When we're playing multiplayer...when you hear distant gunfire, it isnt just some static background noise. It means theres "real" gunfire somewhere on the map. It changes as you move around, too. Just sweet.
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I beat that mission on the first try... I am pretty methodical and exacting when it comes to planning defenses. Here is a tip.. build your bunkers and set up your Anti tank guns AWAY from the bridges.. you wont get hit by mortars.
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Well, how did you know they were going to pound artillery down on the bridges?
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I actually beat the level with my bunkers on the bridge. I learned about the fact the mortars dont fire on the bridge AFTER while I was reading the Relic forums.
My first and only time i played the level i started by mining all 3 roads and putting up 2 bunkers on 2 bridges and 1 on the 3rd. To compensate I put a MG in one of the buildings near the 3rd. I put an anti tank gun on the outskirt of each bridge. From there it was just a case of moving my Airborne quicky to bridges under heavy attack. The artillery helps if you are in a pinch.
Eventually all 3 bridges fell so I pulled back. I put up a short fight in the town hall but I was able to hold the church until reinforcements came. Using Airborne to kill enemy tanks was key. Make sure they all have bazookas.
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I didn't really have much issue with that. I put up sandbags and barbed wire on the bridges, mg nests behind, and then AT guns. Held up pretty well until the bombings. But I had plenty of units to last through the next bit, so it didn't matter too much. I'm dreading the *next* mission. It just looks all huge.
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Wow, by the sound of it this is just the game I've been waiting for since Ground Control; an intense, squad based with deep combat strategy. Alas, no PC to run it on. :(
Here's hoping it works on my Mac through BootCamp. *grin*
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Man, I really want this game but I don't know if my comp will run it. I went to the System Requirements Lab (http://www.srtest.com/referrer/srtest) and I passed the minimum but not the reccomended. So tempting.
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Well, I have a 128MB 9700 Pro, 512MB of RAM (gah, I really should upgrade), and a 1.84ghz Athlon. I have to run pretty much everything on low, I bumped textures up to medium...but its quite playable. So...compare your system to that.
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Yeah, my gfx card is only 64 mb. That's really my bottleneck. But, if you can run it decently on low with that setup, I might check it out.
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This game is freaking awesome. Question though... does it take like forever for anyone else to exit the game? I swear it took about four minutes to get back to my desktop.
In any case, I have the game and wouldn't mind playing online maybe later tonight if anyone is up for it.
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This game is freaking awesome. Question though... does it take like forever for anyone else to exit the game? I swear it took about four minutes to get back to my desktop.
In any case, I have the game and wouldn't mind playing online maybe later tonight if anyone is up for it.
uhh..it takes me a few seconds..
and I'd love to play!
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How much RAM do you have?
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I have 512MB of RAM and it exits fairly quickly.
I'd be down for a game tonight if I'm home/not sucked into Okami.
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How much RAM do you have?
2 gigs
:P
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2 gigs here, no exiting issues.
And yeah, I'm too stuck on Okami. I have no time for anything else until its done.
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SOrry but i just got home..i went out drinking with a co-worker on her last day at Neopets
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I just got home as well...had to work late.
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Surprised so many of you have 2 Gigs. :P
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It exits for me quickly from the main menu, but exiting in the middle of a game takes forever for me for some reason. I think the game swaps a lot on my PC or something. The hard drive light is just solid.
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Surprised so many of you have 2 Gigs. :P
All the cool kids have 2 gigs...didnt you know that?
Oh... right..
Square.
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So is everyone done with this game already or something?
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No...there just seems to be a lot to play recently. I'll still play this.
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I hope I'm not done... it's just been a busy couple of weeks. It may seem like I've dropped it over Defcon or Okami, but the reality is I've probably only played a few hours of those games since I last played CoH.
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I got hooked on Okami pretty bad. But once I'm done I'm going back to CoH.
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Yeah, Okami sucked me in completely, and now I'm on my nostalgic System Shock trip, which I'm loving every freaking second of. Plus I started fresh with Wipeout Pure on my PSP, so been playing that at work, and have been screwing with other PSP-related crap in the evenings, which has killed a number of nights game-wise. And there's been Defcon, which at least 2 nights have been devoted to, as well as playing a little bit of Uplink, which I re-purchased along with Defcon.
You know, that sounds like a lot, but Okami is really the main thing I sunk time into. Haven't played it in several nights now because I don't like playing it so much in short sessions and I've been in a bad mood. But I'm in a better mood now and will probably devote a big chunk of time tomorrow night, before Pyro gets here.
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I still play this every day
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I have this bad tendency to make these devious traps for the bad guys. Like I'll set up two MG nests, and then run barbed wire straight out from them, and make it so the only way for the bad guys to come is to come down the narrow alley I've made, straight towards the MG nests, with no cover. If I'm feeling really devious, I'll even stagger some barbed wire so that they have to go back and forth in an hopeless crusade to get inside my base.
But of course this requires a ton of barbed wire and also tank traps, so it takes a long time to set up. Then part will get broken and I'll fix it. The next thing I know it's like four hours later and I'm on the same map still, and only took over like three areas. Then I'll build a bunch of tanks and just go romping around wasting everything, stopping only to fix the damaged tanks, and then in the course of like twenty minutes I finish the map.
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Patch v1.3 has been released!
CoH Downloads @ 3D Gamers (http://www.3dgamers.com/games/companyheroes/downloads/)
v1.3 : 10/24/2006
NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista
IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.
General Fixes
- BugReport has more space on the success dialog to show Cyrillic text.
- Far East characters will not clip when listed in a multi-line text box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a saved game.
- The playback controls for viewing a recorded game have their graphics fixed.
Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
- M11: Briefing fixed subtitle timing issue
Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.
Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.
Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.
BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.
MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in the File menu.
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Sounds like hell of a patch.
Plus, they added map-making abilities....sweet!!!
I bet the MP will be filled w/ all kinds of new maps, soon enough....
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Sounds like hell of a patch.
Plus, they added map-making abilities....sweet!!!
I bet the MP will be filled w/ all kinds of new maps, soon enough....
Relic rules!
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Heh, I think everyone stopped playing this one.
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Heh, I think everyone stopped playing this one.
I don't even have this one yet.
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And I am going to start soon enough.
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Heh, I think everyone stopped playing this one.
I haven't finished the SP yet, and never got a chance to try out the online. SP is tough, some missions take me an hour or two.
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I wonder if there's any plans for Relic to expand this one (with an expansion pack)....?
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Company of Heroes Patch v1.4 (http://www.3dgamers.com/news/more/1096486482/)
v1.4 : 12/07/2006
General Fixes
- Both Ranked and Custom games now default to random starting locations.
- The in-game server status URL now points to http://www.relicrank.com
- Fixed a bug pertaining to unranked matches counting as Ranked matches.
- New performance and lag indicators have been added to the Online UI.
- A new loading screen has been added which incorporates player names, ranks and loading bars.
Gameplay
- Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
- Light and Medium Vehicles can no longer crush Axis Tank Traps.
- Fixed bug where Allied AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88's health.
- Fixed issue where all unfinished defensive structures did not take more damage from all weapons.
- Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
- Allied and Axis Snipers can once again kill each other with single registered hits.
- Improved Sherman Crocodile damage against infantry units not in cover.
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Game got patched up to 1.05 (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=75425)
Company of Heroes Patch [February 14, 2007, 11:36 pm ET] - Viewing Comments
The Relic Forums offer word on the release of new patches for Company of Heroes, updating various language editions of Relic's RTS game to version 1.5. They offer patch notes and download locations for the patch, or at least a couple of them. The patch is not yet on the Company of Heroes Updates Page, though it will presumably be added soon enough. Meanwhile additional mirrors can be found on 3D Gamers, FileFront, Fangaming, Fileshack, Gamer's Hell, and GameSpot (registration required).
Release Notes
v1.5 : 2/14/2007
New Maps
2p_Beaux Lowlands
4p_Lyon
General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby game list.
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an "X" for ping in the lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes the game.
Sound
- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.
Gameplay
Sherman Calliope:
- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.
M8 Armored Car:
- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%
Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.
Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds
Axis Officer:
- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
- Axis ‘Leutnant’ Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.
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Wow, lots of balance fixes.
I still have yet to try this online. It's just a punishing game for my system, I have to run everything on low. I need a new PC but I'm waiting for DX10 cards to mature a bit and the cost of quad core processors to come down.
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I havent played the game in a while. I'm waiting for my upgrade so I can make it look pretty.
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Yup, looks like Relic will be making Company of Heroes 2 (http://www.actiontrip.com/rei/comments_news.phtml?id=032607_6)
Company of Heroes 2?
[Ure "Vader" Paul] 07:47 am EDT @ March 26th, 2007
Didn't see this one coming did ya? Games for Windows editor Jeff Green, said that the May edition of the well-known mag is running a story on a sequel to Relic Entertainment's excellent World War II strategy game, Company of Heroes (thanks EuroGamer).
"It's one of those 'exclusive' stories; this time about the follow-up to Relic's awesome Company of Heroes," Green confessed in his 1UP blog. "Guess what? We get to kill more Nazis again!! Yay! Them shitz never gets old, knowhumsayin?"
"I wish I could be hiding in the bushes by every one of your homes at the moment you see the issue sitting there, just so I could see that look of excitement and anticipation on your faces!"
The groundbreaking strategy, Company of Heroes, arrived in the nick of time, adding several welcomed innovations to a decaying genre. Rightfully, it received the AT Editor's Choice Award and was also named Best Strategy Game in our GoTY 2006 feature. Let's hope the sequel doesn't turn into something mundane.
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I still think its going to be an expansion rather than a sequel. Its just too soon after the first release.
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I'd like to see the next game set on the Ostfront. Russians vs Germans imo.
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Yeah. I agree. What more can they do?
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Yeah. I agree. What more can they do?
Campaign from the Axis side?
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As much as I like Relic, WW2 has been beat to death....
...Company of Heroes 2 should be during a different war, if you ask me.
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Campaign from the Axis side?
Well, I guess that's true. But it seems like they had the units pretty well covered.
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Looks like we have the name of the next CoH installment. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=76762)
Company of Heroes: Opposing Fronts? [April 04, 2007, 11:20 am ET] - Viewing Comments
The Gamer's Circle Forums offer the deduction that Company of Heroes: Opposing Fronts is the title of the coming World War II RTS sequel (thanks Gamer's Hell). This is based on a cover image on the 1Up website from the coming issue of Games for Windows (story), which seems like a pretty solid indication of the story's legitimacy.
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CoH: Opposing Fronts announced.
If you own the original CoH and Opposing Fronts, you can have four different armies. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=76795)
Company of Heroes: Opposing Fronts Announcement [April 05, 2007, 11:13 am ET] - 10 Comments
THQ offers the official announcement of Company of Heroes: Opposing Fronts, confirming indications (story) that this is the title for Relic's World War II RTS sequel. Word is the game will feature DirectX 10 support, but the announcement does not call it a Vista exclusive, in fact saying it will be fully compatible with the original:
AGOURA HILLS, Calif., Apr 05, 2007 (BUSINESS WIRE) -- THQ Inc. (NASDAQ:THQI) today announced Company of Heroes(TM): Opposing Fronts(TM), the next chapter in the groundbreaking real-time strategy (RTS) franchise, from internal studio Relic Entertainment, is scheduled to launch in fall 2007 for Windows PC. Powered by the proprietary Essence Engine and Microsoft DirectX(R) 10, Company of Heroes: Opposing Fronts allows players to fight as the tenacious British 2nd Army during the heroic World War II liberation of Caen, France, and command the German Panzer Elite as they struggle to repel the largest airborne invasion in history. Players can battle online in exciting new multiplayer modes with these two all-new armies and utilize full compatibility with the original Company of Heroes(TM) for a total of four playable armies.
"Company of Heroes smashed preconceptions of what an RTS game could and should be, earning dozens of industry awards and the highest review score average of any RTS title in the last decade," said Bob Aniello, senior vice president of worldwide marketing, THQ. "Company of Heroes: Opposing Fronts is an epic new chapter in this series, and we are excited to bring this top-tier cinematic RTS to consumers worldwide."
"In Company of Heroes: Opposing Fronts players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought," said Tarrnie Williams, general manager, Relic Entertainment. "With two intensely cinematic campaigns, significant upgrades to the Essence Engine, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, we're delivering yet again on our commitment to leading the way in strategic gaming with the best, most innovative titles available."
About Company of Heroes: Opposing Fronts
Company of Heroes: Opposing Fronts is the next chapter in the critically acclaimed Company of Heroes series. Players take command of the German Panzer Elite as they struggle against the might of Operation Market Garden, or lead the British 2nd Army in the vicious battle for Caen, France. The standalone title features two unique armies with full length campaigns, new multiplayer modes, Microsoft DirectX(R) 10 support, mission persistence, improved vehicle and soldier AI, enhanced physics, and a dynamic weather system. Company of Heroes: Opposing Fronts is fully compatible with Company of Heroes, allowing players to wage war with four unique armies. Internally developed by Relic Entertainment, Company of Heroes: Opposing Fronts is scheduled to ship for Windows PC in Fall 2007.
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Cool. I'll definitely snag it. I dug the original, though I never tried it online.
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The skirmishes are quite fun.
Both sides have drastically different tech trees.
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Patch 1.6.1 released for CoH, addressing some issues. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=77661)
Company of Heroes Hotfix [May 09, 2007, 1:33 pm ET] - Viewing Comments
A new Company of Heroes hotfix is now available, which brings Relic's World War II real-time strategy game to version 1.6.1, addressing a bug where Allied halftracks were resistant to some forms of damage. The small update can be found on FileFront, FileShack, and Gamer's Hell.
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Xessive's topic was merged with the main one. 2 threads are completely unnecessary, especially given that hardly anybody still plays this.
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Xessive's topic was merged with the main one. 2 threads are completely unnecessary, especially given that hardly anybody still plays this.
Works for me.
I was trying to find this thread and well, I gave up looking when I did a search...hehe.
You did it for me. Thanks :)
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That makes CoH the first commercially available DX10 game. Hooray, I think!
==================================
Company of Heroes Release Notes
==================================
v1.70 05/29/2007
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
- Hardware PCF for improved shadow quality.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Thanks and enjoy the patch!
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Hmm... should I reinstall CoH on Vista? It could be worth it since I haven't played CoH yet at all...
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That's cool.
CoH 2 will support DX10, right?
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That's a safe bet.
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Hmm... should I reinstall CoH on Vista? It could be worth it since I haven't played CoH yet at all...
I dunno...it's supposed to be a great RTS.
Plus, when CoH: Opposing Forces comes out, if you have CoH already installed on there, you'll have extra teams/classes you can pick from in the MP, if I recall correctly.
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I've read they withdrew the DX10 patch? Looks like it needs some work.
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It sucks having a DX10 card but not being able to really use it.
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I don't think anyone bought a DX10 card solely because of its DX10 performance. I mean sure, they were future proof, but what was more important was that the 8800s ruled the DX9 games.
But yes, it does suck that not many DX10 games are out. Have you installed Vista yet Scottws?
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No. Don't plan to. I have no desire to burn 300W staring at my desktop.
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hahaha
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GOLDEN.
Expect this one at the end of this month, Sept. (http://gameinfowire.com/news.asp?nid=10988)
Company of Heroes: Opposing Fronts Goes Gold For PC
THQ Inc. today announced Company of Heroes: Opposing Fronts, developed by award-winning Real-Time Strategy (RTS) developer Relic Entertainment, has reached the gold master stage of development and is now entering manufacturing. Company of Heroes: Opposing Fronts is the next installment in one of the highest-rated RTS franchises of all time, building on the success of the original Company of Heroes with two new armies and vastly enhanced multiplayer options. Developed for Windows PC, the game is expected to begin shipping to retail outlets in North America later this month.
"Company of Heroes: Opposing Fronts delivers the most cinematic and intense RTS experience available on any platform," said Kevin Kraff, director of global brand management, THQ. "Relic Entertainment's reputation is legendary among strategy gamers and Company of Heroes: Opposing Fronts blasts away all previous benchmarks for brutally dynamic battlefield action."
"Company of Heroes: Opposing Fronts is a massive game, featuring two new campaigns with more campaign content than the original, significant enhancements to our proprietary Essence engine, and two totally unique new armies for multiplayer action," said Tarrnie Williams, general manager, Relic Entertainment. "We've consistently redefined the standard for excellence in the RTS genre over the last five years, and Company of Heroes: Opposing Fronts represents another leap forward in technology and strategic gameplay."
Company of Heroes: Opposing Fronts is the next chapter in the critically acclaimed Company of Heroes franchise. Players take command of the German Panzer Elite as they struggle against the might of the Allied forces, or lead the British 2nd Army in the vicious battle for Caen, France. Internally developed by Relic Entertainment, this standalone title does not require the original Company of Heroes to play, features two unique armies with full length campaigns, new multiplayer options when combined with the original Company of Heroes, Microsoft DirectX 10 support, mission persistence, improved vehicle and soldier AI, enhanced physics and a dynamic weather system. Company of Heroes: Opposing Fronts is fully compatible with the original Company of Heroes, allowing players to wage war with four unique armies.
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1.8GB patch (http://www.strategyinformer.com/pc/companyofheroes/patch/17415.html)
What the fuck, did they include the expansion or something?
Speaking of which, Opposing Fronts got a patch as well, 140MB.
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Holy shit!!!
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Games were that size not too long ago.
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I don't trust this patch. That link is the only place I can find it. It's not on 3dgamers.com or in the updates section of the official CoH site. It also doesn't say anything about what the patch does.
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According to a comment on Blues News, the patch adds the 2 new armies and all the new maps so you can play MP with the people that buy the expansion (though I imagine you can't play the new armies). So...yeah, it is the expansion. Haha...
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According to a comment on Blues News, the patch adds the 2 new armies and all the new maps so you can play MP with the people that buy the expansion (though I imagine you can't play the new armies). So...yeah, it is the expansion. Haha...
Does the patch add any of the Opposing Forces SP content?
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No, why would it?
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Company of Heroes patch; Biggest patch ever?
1.8GB patch (http://www.strategyinformer.com/pc/companyofheroes/patch/17415.html)
Shit -- that's huger than Two Worlds 1.5 "Service" Patch (http://www.2-worlds.com/?l=en&l_c=1&act=#) (which is basically made for those who don't own the recently released US, AU, and UK Editions of the game, which include Version 1.5 of the game right in the box). That patch is 1.05 GB. Shit, and I thought *that* was a huge-ass patch!!!
*That* patch got nothing on COH!!
No, why would it?
Well, shit -- they added all the MP maps in the patch!! heh!
What I mean, is they just gave HALF of the Opposing Forces part of the game away w/ that new update for Original COH!
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Well...sorta. See, YOU can't play the Opposing Forces armies without buying the expansion, but you can play AGAINST people that can use the armies. Though you get to mess with the new maps, I suppose.
However, you can't do a skirmish match against the new armies/maps. Online only. So unless you plan on playing against someone that has the expansion you won't be able to see any of it.
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Thanks for the clarification on things, Idol.
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Wow, this is stupid. So you have to download some almost 2 GB patch to play online now. And this patch contains all the art assets from the expansion. But you basically have to pay the $30 for the scripting or whatever that is in the expansion.
I mean I kind of see what they are doing, but at the same time logically it is very stupid when analyzed.
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Yeah, that seems like a bad way to handle it. That's pretty ridiculous even for broadband users.
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I am really late to the party, but I finally started this. So far it is quite impressive. I like their take on the RTS scene, and the gameplay feels fresh... granted the last RTS I recall playing was WarCraft 3.
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Ok, now I'm torn about which expansion to go for.. Opposing Fronts or DoW: Soulstorm.
I love both games, but I have the DoW Anthology so I'm leaning toward completing that set.
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Just finished the first two CoH missions. This is great stuff.
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It is, but I wish there was a German campaign. I think that is one thing I don't like about the Relic RTS'. They don't really flesh out the SP much. You get one campaign with one race. Then you have to go online or skirmish or buy expansions.
I liked how in Starcraft all three races had a campaign.
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I'd agree except that I never finish big campaigns with RTS games. Shorter is better for me there. What I really liked was the Dark Crusade expansion for DoW and the way it was sort of a campaign and sort of not. That really did it for me. I was totally hooked.
I wonder if the new races from the next expansion will integrate into that? Probably not because it wouldn't be very balanced (unless you could just choose to replace other races with them), but fuck that would be awesome.
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Well I just completed the Hill 318 missions. I have to say, I found the second really frustrating and spent too much time shouting at my monitor. While the first mission where I had to hold the hill used an RTS cliche, at least it was interesting and made sense.
The mission that followed, where I had to hold sectors of 318 to gain points just took me out of the game. Firstly it was extremely tough, but more importantly just seemed too gimmicky to be suitable for a single player campaign mission. It was the only mission I didn't like, though when I finally won, I was exhilarated.
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FINISHED!
Awesome game. :)
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I'd agree except that I never finish big campaigns with RTS games. Shorter is better for me there. What I really liked was the Dark Crusade expansion for DoW and the way it was sort of a campaign and sort of not. That really did it for me. I was totally hooked.
I wonder if the new races from the next expansion will integrate into that? Probably not because it wouldn't be very balanced (unless you could just choose to replace other races with them), but fuck that would be awesome.
Yeah, I love how they set up the Dark Crusade campaign!
Rise of Nations had a campaign mode set up like that too I believe.
I like that style coz it's more like Risk and you can actually duke it out manually!
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I think the length of CoH was perfect in that almost each mission felt fresh. I don't know how they could have made a storyline with you playing as the Nazis actually. Plus I get the impression that most developers have you play as every race just because they are supposed to, and the the originality gets lost.
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So, um I just jumped on board this train. The game is awesome as its pretty rare for a RTS game to keep me interested for more than one or two missions.
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Hell, I still ain't touched this CoH: Original nor CoH: OF.
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I've been meaning to pick up OF but I never have. Anyone that's played it care to comment?
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I haven't picked up OF but I did just reinstall the original. It is a great game!
The one little delay was the updating process. One patch (in the series I had to install) is 1.75 GB alone! The remainder piled up to about 300 MB or so.
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I haven't picked up OF but I did just reinstall the original. It is a great game!
The one little delay was the updating process. One patch (in the series I had to install) is 1.75 GB alone!
I bet that was the DirectX 10 Patch, eh?
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I bet that was the DirectX 10 Patch, eh?
No, it's the patch that matches the original up with the expansion. I believe it's Patch v1.71 to v2.101.
The total filesize of all the patches is 2.3 GB.
Here's the list of what patches I had to install to get uo-to-date:
v1.00 to v1.70
v1.70 to v1.71
v1.71 to v2.101
v2.101 to v2.201
v2.201 to v2.202
v2.202 to v2.300
v2.300 to v2.301
Patch v1.00 to v1.70 (original DX10 update) is not even available on the official site! I was lucky enough to have it on an extra disc which came with the game. I don't understand why they haven't made an English cumulative patch since there's a German one! The German version has a patch that's straight v1.00 to 2.101.
They're relying more on the auto-updater (which can only run when the game is open, which means you'll have it sitting there downloading patches for what could add up to hours depending on your connection) but I'm an old-fashioned guy who prefers to not waste time downloading patches I can acquire otherwise.
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Company Of Heroes games are 75% off on Steam this weekend. (http://store.steampowered.com/sub/1529/)
COH: Complete Steam Pack [COH, Opposing Fronts, Tales of Valor] = $12.49
Company of Heroes = $4.99
COH: Opposing Fronts (Stand-Alone Expansion) = $4.99
COH: Tales of Valor (Stand-Alone Expansion) = $7.49