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Games => General Gaming => Topic started by: MysterD on Monday, November 06, 2006, 03:36:47 PM

Title: Dragon Age: Origins -> Update: DAO Ultimate joins GOG
Post by: MysterD on Monday, November 06, 2006, 03:36:47 PM
NEWEST = 7-14-2016:
GOG = Dragon Age: Origins - Ultimate Edition; Dead Space; and SimCity 3000 join GOG's DRM-FREE club. (https://www.gog.com/news/dragon_age_origins_dead_space_simcity_3000_now_available)

David Gaider Interview on DAO
Eurogamer -> Summary of a David Gaider interview on Dragon Age: Origins - what was in early drafts of the game (and not), what wound up cut out from the game, etc etc. (http://www.eurogamer.net/articles/2015-06-30-the-first-draft-of-dragon-age-origins-didnt-even-have-grey-wardens)
Youtube -> Full 53 min video of the David Gaider interview with VGS. (https://www.youtube.com/watch?v=MMelg8VVnac)

DA:O - Ultimate Edition
MysterD's Post on how to get DA:O - Ultimate Edition PC version's DLC Activated. (http://www.overwritten.net/forum/index.php?topic=690.msg103188#msg103188)[/b]


OLDER STUFF:
Witch Hunt $DLC
IGN -> 6.5 (out of 10) for Witch Hunt $DLC. (http://pc.ign.com/articles/111/1119098p1.html)
GameSpot -> 5.0 for Witch Hunt $DLC (out of 10) - ouch! (http://www.gamespot.com/pc/rpg/dragonageoriginswitchhunt/review.html)
IGN -> DA:O - Witch Hunt $DLC Preview. (http://pc.ign.com/articles/111/1118085p1.html)
DA:O - Witch Hunt $DLC (Final DAO DLC) Announced. (http://dragonage.bioware.com/dao/witch_hunt/)

News, Info, Etc:
1Up -> Dragon Age: Origins - Ultimate Edition - "TRAILER". This is coming Oct. 26th. (http://gamevideos.1up.com/video/id/31608)
Bitmob -> David Gaider of Bioware reflects on writing characters for games. (http://www.bitmob.com/articles/david-gaider-interview-part-ii-characters-and-games-as-art)
DAO - Golems of Amgarrak $DLC revealed at Comic-Con. (http://www.joystiq.com/2010/07/27/preview-dragon-age-golems-of-amgarrak-dlc/)
PC Patch 1.04 released - around 90 MB. (http://social.bioware.com/page/da-patches)
Enormous patch for DA:O PC coming tomorrow. Console versions are currently in the "certification process". (http://kotaku.com/5590169/enormous-patch-coming-tomorrow-for-pc-dragon-age?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
DA:O - Leilana's Song DLC -> Trailer. (http://ve3d.ign.com/videos/71066/PC/Dragon-Age-Origins-Lelianas-Song/Trailer/Dragon-Age-Origins-Lelianas-Song-DLC-Trailer)
DA:O - Leilana's Song DLC announced for July 6th, 2010 on PC, PS3, and X360. (http://ve3d.ign.com/articles/news/55537/Dragon-Age-Origins-Lelianas-Song-DLC-Announced)
1Up/Games for Windows has a preview for the upcoming Bioware RPG, Dragon Age (http://www.1up.com/do/newsStory?cId=3154863)
(http://media.1up.com/media?id=3074454&type=lg)
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: MysterD on Friday, December 08, 2006, 03:36:15 PM
1Up w/ another preview for Bioware's upcoming Dragon Age (http://www.1up.com/do/previewPage?pager.offset=0&cId=3155733)

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Dragon Age

BioWare returns home to PC roleplaying with Dragon Age
Platform: PC

Publisher: BioWare   
Developer: BioWare
ESRB Rating: Rating Pending   
Genre: RPG

Recommended by 15 out of 15 users.
by GFW Staff 12/07/2006    
Click here to find out more!

...

So now it falls to Dragon Age, the company's first PC-only RPG since 2002's Neverwinter Nights, to set things right. Join us now for the world's first look at this spiritual successor to Baldur's Gate; then hear what BioWare cofounders Greg Zeschuk and Ray Muzyka have to say about roleplaying's past, present, and future.

It's only 10 in the morning, but Dragon Age project director Scott Greig has already bled for his game today.

"I managed to slice my hand on one of the practice swords," Greig says, pulling the culprit from its sheath, taking care not to disturb the fresh bandage between his thumb and index finger. "Who would have thought they'd be sharp? But it's nice having doctors on the premises...and it's, um, interesting that you can send out an IM to one guy in the company and the next day your office is filled with swords and giant axes."
What the hell...?

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Greig has been with BioWare for nearly 11 years--the first official employee of the company cofounded by doctors/game geeks Greg Zeschuk and Ray Muzyka. Raised as lead programmer on Baldur's Gate and Neverwinter Nights, Greig is no stranger to BioWare role-playing games--or the complex process of making them. And today isn't the first time he's taken up arms for Dragon Age's cause.

Some recurring themes in our BioWare tour: Dragon Age's Eclipse engine tools are built to iterate, iterate, iterate; good games require a lot of back-and-forth at the back end...without having to worry too much about production time; and if a level, game, or section is just not fun, it's just not done.
Okay.

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Most of Dragon Age's production efforts till now have focused on creating powerful tools, but Greig says the content will come together quickly enough for a winter 2007/early 2008 release. The tools will be made public in some form, but don't expect the ease of use of Neverwinter Nights' construction kit.
Hey, at least they plan to still release the SDK. :)

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"It's going to take more time for the basic user to make levels," says level artist Andrew Farrell, demonstrating advanced techniques such as the ability to create overhangs in the terrain. "But there's a lot more power, and the levels will be a lot better."
Interesting.

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"When we started concepting what Dragon Age's combat would be, we wanted to get a tight visual reference for the combat team," he says. "So myself, [lead animator] John Santos, and a couple others got a bunch of swords and shields and sticks and stuff and went to the parkade--the parking lot of one of Edmonton's malls--and set up a video camera on the second floor, looking down, so we could film it from the game point of view. We were out there hitting each other and going, 'I think the shield bash should be like this!' as a bunch of people across the street watched from their balcony with binoculars. Then a woman in a pickup truck came and said, 'What are you doing? This is private property!" and...well, let's say she escorted us off the premises."
LOL!

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Greig and Santos show off the fruit of their loiterous LARPing in an early prototype of Dragon Age's tactical combat system. A player character in ratty armor with a shield and sword comes across three ugly orcish things in the street. At first, the camera is behind the player's shoulder--"Explore Mode," Greig calls it--but as the enemies take notice and move in to attack, the camera swings up to a nearly top-down, parkade-inspired perspective. Greig explains that you can issue commands to your party (four characters all told, at least for now) in real time, pause the action, and queue up spells and special attacks--comforting words for anyone who's ventured through Baldur's Gate. As the quartet trades blows, swords clash against swords, and weapons don't just whoosh through the enemy's polygons--they react. When the deadlock breaks, the hero raises his shield to block the foe to the side, and then swivels to the third to knock him to the ground with a shield bash.
Sounds sweet.

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"We wanted to make sure that when you look at a fight, it's not just swing, swing, swing...we want to make it look like these guys are actually fighting and reacting. And we're making sure group combat is really cool--it's not just two guys fighting; you can actually have synchronized attacks with the people around you, too."
That sounds cool.

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"Instead of people standing toe-to-toe," adds Santos, "you're actually seeing people duck and move and attack. Every time they get hit, you feel for them because they just got bashed in the head with something really heavy.
Sweet.

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"Have you ever seen that HBO series Rome? Take a look at the gladiator fight in episode 11 and you'll get a good idea of what we're thinking of."
I didn't care for HBO's series "Rome" too much.

Anybody remember that episode??? How was the gladiator fight in that episode?!?!?!


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Large-scale combat is also on the top of Greig's mind--no surprise for a game where here, one naturally assumes, there be dragons. "Remember the cave troll fight in The Fellowship of the Ring? That's what our large creature combat is going to be like. You've got the party guys running out, one guy jumping up on the back and stabbing, the other guy ducking between the legs." Objects in the environment can be manipulated in your bid for tactical supremacy: Knock over a table to fire arrows or shoot fireballs from behind cover, but only where it makes sense--emergence be damned, in BioWare's reckoning. "There will be a lot of ways of going through combat, and lots of different ways to interact with the environment...but our philosophy is that handcrafted is always better than random stuff."
Niccccccccccccce.

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DRAGON YEAR ZERO
Step back in time to E3, 2004 AD, when BioWare teased PC RPG fandom with a brief glimpse of Dragon Age for the first (and for the past two-plus years, only) time. "That," explains Greig, "was our proof-of-concept test. We had just finished Neverwinter Nights and were thinking we needed to do something that's gonna be Baldur's Gate, only next-generation--with all the in-depth story stuff, all the characters, only much more cinematic and visceral. We had the idea to put together the exploration view of Knights of the Old Republic and capture the party-based action-packed combat of Baldur's Gate, only in 3D and advanced, so [that demo] was really a test to put that together...we knew it was early, but we wanted to make sure fans knew we were working on PC games, too. We'd just done KOTOR, Jade Empire was coming out, we knew Mass Effect was about to be announced [all for the Xbox or Xbox 360], and we just wanted to reassure our PC fans we hadn't forgotten them."
Cool. I still can't wait for DA. :)

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A lot has happened since then. "We've spent the last two to three years just having artists and writers put together what the world is, what the story is for Dragon Age. [Back then], we were still working on the Aurora-engine level--NWN, KOTOR, and even Jade Empire were part of that technology chain--and realized that it wasn't gonna cut it. So we went back to the drawing board and started working on the brand-new engine, the Eclipse engine that's gonna be in Dragon Age."
Interesting.

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While BioWare is loath to spoil the specifics of its world or characters, they're open about their influences--we hear George R. R. Martin's A Song of Ice and Fire series spill from more than one pair of lips, and the art direction takes a note from Frank Frazetta's Conan paintings. Folks utter the word "dark" at least four dozen times; "mature," "realistic," and "sophisticated" aren't far behind.

"'Dark heroic fantasy' really captures what the world is all about," echoes Greig. "The grittiness, the horror elements, blood, dirt--it's going to be a lot darker than anything we've done in the past. We still wanted to capture the high fantasy elements. There are heroes, villains, obviously dragons--it's called Dragon Age, after all--but it's more than just your standard 'take fantasy elements and toss them together' game. We wanted to make a living, breathing world that actually had a realistic feel to it. If people actually had magic, how would they react to it? If someone could walk into a room and point a finger and turn you into a fireball, this isn't something anyone would take casually. If this were history, and we had these situations with magic and monsters and creatures, how would this work out?" Even the name of the game is meant to ground the fantasy in history--this is the Dragon Age, meant to stand in a line tucked amidst the Bronze Age, Steel Age, and Industrial Age.
Sounds good to me. I like dark games. :)

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As in any BioWare game, characters--and moral choices--tower over everything, though Greig says it isn't as simple as light-side points and dark-side points, open palm and closed fist. "Yes, you're the hero, or the antihero, depending on how you play, but it's going to be a lot more organic. You basically have to save the world, but what the world is like when you're done--that's totally up to you and the choices you make throughout the game. You're literally going to decide the fate of nations, who's becoming king, what nations are actually around after...what races are around. You're going to have to make some hard choices in the game, but we want all the choices to be clear. The player's gonna know if he does this, there's a really horrific consequence. Decisions are gonna be hard...and sort of shocking."
Ahhhh....got to love non-linearity. :)

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But before you get to the who lives and who dies, one of the first decisions you need to make is just what kind of character you want to play-- and Dragon Age wants to make sure that, whatever your preferred poison, it's got you covered. "We use a class-based system that has levels--we're staying that close to our D&D roots. You start off with three basic classes, the wizard, fighter, and rogue, just to get you started. Very quickly, you get access to advanced classes, and even within those classes you get to customize abilities, stats, and talents--you buy points, build it up, and after a short while you'll be able to pick even more advanced classes. If you want to have a fighter-type character with magic-like abilities, there'll be a route you can take for that. If you want to be a barbarian berserker, you can do that, too...there's a route for everyone so players can build their character the way they want. There's a stupid number of class abilities and special abilities...I think it's more than in any other BioWare game."
Sounds like my kind of deep RPG. :)
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: MysterD on Friday, December 08, 2006, 03:36:46 PM
Since it's too long, Part 2 of the above post....

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While character customization is grand, it poses a conundrum for writers striving to build a better, stronger character-driven narrative: How do you write a story appropriate for both a beer-swigging, meat-inhaling dwarven soldier and a holier-than-thou high elf--without resorting to prison cells, amnesia, or fresh-from-the-boat strangers in a strange land? "We've watched how people play our games," Greig says, "and found there are a few common archetypes people like to play. They'll always play the same character in different settings--if you're the 'elf archer guy,' you play that kind of character in every game. So we looked at the common archetypes and said, 'OK, we're going to let you play your character in the world, and it's going to make sense. So one of the big things we're doing is origin stories." Rather than just offer multiple endings, Dragon Age offers multiple beginnings, too.

"Say, for example, you want to be a dwarf--you'll have different choices for what kind of setting in the dwarf environment you start in. So if you pick dwarf noble, then you're part of the royal family in one of the dwarven cities, and that's where we start you off. And you spend the first hour or two of the game interacting with that world. You get to learn all about the dwarves and the plots that are going on, and major things happen to you personally. We also introduce at that point a nemesis for you--not the main villain in the game, but someone who's going to be dogging your footsteps throughout Dragon Age, and eventually you'll have to come face-to-face and deal with him. Your nemesis will be different depending on your origin.
Ooooooh....multiple beginnings.

And having a continous nemesis for the entire game sounds pretty damn cool, too.

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"One of the other options is a dwarf commoner--pick that, and you start off working the sort of dwarf underclass. The nobles have their honor, but you start off down in the gritty and real dwarf environment, and you have to struggle through the street stuff...you have to work to forge your place in the underworld of dwarf society. And it's a completely different story-- you'll run into some of the same characters [that] you would as the dwarf noble, but they'll treat you and react to you differently."

Once you've played through your chosen origin, world events intersect, and you'll find yourself pulled into the same plot as all the rest--with different twists and side quests based on your roots. "If you go back into the dwarf city, depending on whether you were a dwarf noble or a dwarf commoner or an elf or human from one of the other stories, the NPCs will completely react to you differently with different subplots and different stories that open up for you."

"We've basically covered all the major fantasy archetypes," says Greig. "Each race has a classic, traditional origin story, and then we've got one that's a lot more edgy. We're finding in testing that the unusual ones are the ones that people like the most."
Sounds like it will be heavily replayable.

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WITH FRIENDS LIKE THESE
Behind every good hero stands his chums--and BioWare RPGs are nothing without followers. "Every character will have access to the full set of NPCs," says Greig. "They'll treat you differently depending on the origin story, and when you get them is dependent on origin story too." Characters follow behind you in Explore Mode, and BioWare is strongly pushing the idea of party banter. Greig compares it to Saving Private Ryan: "There's a part [in SPR] when they're just walking though the area not doing anything, but the banter going on really brings them to life. We're trying to capture that."
Cool.

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As for A.I., "It's not just me and three meat Popsicles," Greig continues. "These are living, breathing characters...all the NPCs that join you have different agendas. If you say, 'I'll side with this faction,' that'll obviously please some of your party members, but others will say, 'I can't believe you just did that.'" Morally driven banter is one thing (party members in Knights of the Old Republic would often chide you for your dark-side decisions while blindly following your innocent-slaughtering orders) but morally driven behavior is another--and Greig hints that NPCs might even go so far as refuse to fight if they feel you're way out of line.
I like the sound of this...

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NPC management is similar to that of KOTOR 2; every major area you enter has a "base camp" with activities that change depending on location, and selecting the appropriate NPC for the location will be important. "When you go into the city, it's probably not the best idea to bring the 9- foot-tall war golem with you," says Greig, pointing to a character modeler's monitor where a large rock creature is on display--an imposing, runecovered "dwarven war golem" named Shale. "This is one of the NPCs that joins you.... The dwarves used to make these guys for their wars, but the art of creating them has been lost. But you run into one of these guys and he gets to join up with the party--and as the prime mover of the world, you have influence over how this guy turns out. You can explore his past and get into the details to make him a living, breathing person--as far as dwarven war golems go--or you can turn him into a blind follower who'll basically kill at your every whim." A Dragon Age analogue to Knights of the Old Republic's space-age HK-47, it seems. "You'll also be able to upgrade him--carve new dwarven runes into him to gain new powers. You'll be able to customize every one of the party members in some way."

Down the hall, Greig shows off a "visual fidelity" test--an impressive blue-tinged torture chamber where stained glass windows pour colored light on the wall and sunlight flickers on the floor in distorted waves.

"The art philosophy is 'fantasy painting come to life,'" says Greig, invoking Frazetta once again. "It's dark. It's gritty...it's all about dirt and texture detail." Over by the in-game wall, he points out "the best barrels you'll see in a videogame...running on a high-end PC, you'll see the level of detail...[we're definitely thinking about] DirectX 10 and beyond."
I hope it'll also be supported on Win XP, too....

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A giant disfigured blue demon plays bouncer at the door. "The artists went a little bit overboard with him," says Greig. "You can actually see a reflection of the room in his eyes. They also actually went down and did scrollwork on the [treasure] chests," he says, zooming in ultra-close to reveal detailed elvish runes on thin strips of metal. "One of the reasons for this test was to figure out how much is too much."

But when it comes to character close-ups and conversation, detail can make or break the deal. "There are two ways to go in the game industry for cinematics," says Steve Gilmour, director of animation and cinematics. "You go can go the sizzle, prerendered cinematic route, but because we're a story-driven game company, and because we allow you to build characters however you want them to be dressed and with whatever weapon that you've given them, we focus on in-game cinematics." Even now, in-game cinematics often means blocky figures with triangular mouths and cut-rate lip-synching--but BioWare is way ahead of the curve when it comes to crafting convincing digital actors.

Dragon Age uses a modified version of the Mass Effect conversation system, much lauded at last year's E3, in which characters' facial expressions speak at least a hundred words, lips synch convincingly to speech, and dialogue trees are distilled into bullet-point "ideas" and "tones" rather than complete sentences to make conversations flow at a more natural pace. "Ours is customized to do just what we need it to do," says Greig, "and we've got some ideas on how to make it Dragon Age.specific and work for the mouse and PC. The writing in a fantasy game is different from [that in] science fiction. In Mass Effect, they're going for a 24-ish, modern type of dialogue. The language is much richer in texture in a fantasy game. The voice actors are going to be busy, that's for sure.

"Back in Baldur's Gate, if a character needed to be angry, the writers had to write angry words. Then we got to voice acting, and so the words themselves didn't have to be angry; you could just have the actors read in an angry voice. Now we actually have a lot more options--you can say an angry word, you can have an angry voice, or you can have the character just sitting there glowering."

"A level of storytelling fidelity with digital actors that we've never really had before," says Gilmour. "That's what I'd say 'next generation' really is."
Nice.


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CRITICAL HITS
BioWare tends to roll 20s. "We've had the opportunity to work with some of the best licenses, IPs, and world settings," says Greig. "We worked with D&D, Star Wars...and those have been great. The license holders have been good about letting us create stuff in their worlds. But no matter what you do, someone else actually owns it, and you have to respect their wishes and desires. And we'd come up with killer ideas that just didn't fit into those world settings. If you're building your own, it gives you a chance to explore those themes.

"There's been a great tradition of D&D; a lot of our fans grew up playing it, [and] we've grown up using it, but we wanted to do something more in line with a modern audience...like the old Battlestar Galactica series compared to the new one--how they've taken the same themes, characters, setting, and brought it to modern sensibilities."

For Greig, that's something worth bleeding for.
Sweet.

I can't wait for this one, for sure.
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: Pugnate on Friday, December 08, 2006, 03:43:58 PM
CGW got bought by MS???

Also Dragon Age is going to be one of the best RPGs ever.
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: MysterD on Sunday, February 18, 2007, 09:35:28 PM
From GamesRadar, new preview on this Dragon Age game (http://www.gamesradar.com/us/pc/game/previews/article.jsp?articleId=2007021318445931096&releaseId=2007021318127502086&sectionId=1001&pageId=2007021318610780009)

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That said, some tried-and-tested formulas are also used - such as party-based adventuring. Your main character will be joined by up to three comrades. "All the characters have their own agenda," says Scott. "We're very clear about what they want, and it's not just straightforward good or evil. We're going to be clear that when you act, there will be fallout."
Cool

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Your hero will also be invested with an Origin Story. There'll be two to choose from for each race - the example they give is a dwarf noble or commoner - and this choice entirely dictates your first couple of hours in-game, giving some texture and logic to your involvement in the main quest. It will be a recurring theme later in the game, too: there'll be a nemesis specific to your Origin Story who'll be back to haunt you throughout your adventure and if you, as a dwarf, ever venture back to the dwarven lands you came from, your history as well as your choices can impact the plot.
Sweet.
   
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All the Origins lead to the same starting point for the overall plot after an hour or two, but their influence continues throughout the game, creating different subplots later on. For each race, there's one traditional fantasy Origin, and one that's "a lot more edgy."
Cool.

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From three archetypes - fighter, rogue, mage - before long you'll get a chance to specialize your main character's class (and those of your party). Later in the game, yet another level of choice will enable you to mix and match abilities in a way old-fashioned D&D wouldn't dream of.
Okay.

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Wondering about that name? Think "Bronze Age" or "Iron Age" - the game takes place in an era dominated by dragons and powerful magic. "Magic is a really big deal. If someone were to walk into a pub, point the finger and you burst into flames, that would have real consequences in the world. There'd be all kinds of controls put on the use of magic." Scott's point is that this world isn't complacent about magic, death and destruction. The idea is to make us feel the results of our actions more keenly.
Okie dokie.

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To that end, in combat, weapons no longer swoosh through the polygons of your foes - Scott Greig and lead animator John Santos beat each other up with sticks and wooden shields in a parking lot to prototype how the animations should fit together. It's physical and it's brutal. Instead of people standing toe-to-toe and swinging repeatedly, they're ducking and dodging and moving to attack.
Nice

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They also wanted to get large-scale combat right - presumably because there's likely to be dragons to fight. "We really want it to feel like the cave troll scene from The Fellowship of the Ring," explains Scott. "The key thing is that you're not in control of one person, you're in control of the whole battle. You've got the party guys running out, with one guy jumping up on the back and stabbing, the other guy ducking between the legs. Maybe one character distracts the dragon so another can sneak up behind it, while magic-users find cover and cast spells. Maybe your wizard turns over a table and shelters behind it. Or maybe you're under attack from a wizard behind an overturned table, and you just blow that table away."
Sweet.

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Perhaps the most remarkable goal, given the complexity of the technology, is that BioWare aim to give us the power to design our own adventures, as with Neverwinter Nights. "I was the first programmer on the Neverwinter Nights project," says Scott. "We expected a certain level of community involvement, but it's gone beyond our wildest dreams. We'll be including a similar level of support for custom content in Dragon Age. But the training wheels are off. You'll be able to create a game as detailed as Dragon Age using our tools." The same claim was made for NWN, and the results ranged from paltry to professional. Yet the quality is not the point - it's about empowering gamers, letting us unleash our creativity.

It's hard to think of a BioWare game that hasn't been hugely ambitious in one way or another. In aiming to push storytelling in particular to a new level, the Canadian (and now Austin, Texax-ian) goblin-lovers are setting goals that, even if only partially achieved, will please their fans and further open RPGs to a wider, more mature market. BioWare is back and it's about time.
I'm looking forward to this one.
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: Pugnate on Sunday, February 18, 2007, 11:15:28 PM
This will be so great.
Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: MysterD on Sunday, February 25, 2007, 08:26:04 AM
This will be so great.

I hope so.

Bioware's known for goodness and greatness.

With Jade Empire PC coming (Tuesday!), Mass Effect (for now X-360 only, probably will EVENTUALLY be a PC port some years later), and Dragon Age (PC), Bioware's future looks very bright.


Title: Re: Dragon Age Thread (Bioware's next PC RPG, due in Late 2007-2008)
Post by: MysterD on Friday, February 22, 2008, 08:27:50 PM
IGN talked to Bioware on DA at GDC 2008. (http://pc.ign.com/articles/853/853814p1.html)

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GDC 2008: BioWare Bosses Speak Out
On Mass Effect, Dragon Age, and their design philosophies.
by Charles Onyett

February 21, 2008 - BioWare bosses Ray Muzyka and Greg Zeschuk were on hand at GDC 2008 to answer questions regarding the company's many projects and the design philosophy behind their titles. They had little to say on what's going with Mass Effect in the future, whether it will still be an Xbox 360 lead, and what exactly is going on with BioWare Austin's MMO and the Lucasarts, KOTOR 3 stories that keep popping up. They were, however, more than happy to go into their ideas on what makes a game worth playing, how to construct a believable game world, and briefly comment on the long-awaited Dragon Age.

"Dragon Age you can picture fitting back into the more core BioWare experience," said Zeschuk. "it's fun for us to get back to fantasy, there's a huge amount of passion for that." The game will take on a dark, brooding atmosphere, they say, yet remain a heroic experience. "We'll certainly have humor, but the world is a pretty heavy world. I don't think it's a direct social commentary, but there's a lot of strife…it feels very mature. It's not like a kids fantasy where there's dancing elves. It's for adults." They promised more information will start to roll out soon.

The duo sees games and their perception in the public eye at a sort of tipping point, a perspective colored by last month's controversy surrounding a Fox News report that condemned Mass Effect without actually playing the game. "It's a very exciting time to be part of the industry," says Muzyka. Zeschuk picked it up from there, "one of the premiers of one of the Canadian provinces is a hardcore gamer. Suddenly he's wanting their province to support games. That's finally when you're getting that progression point where people that are making legislative decisions actually have a context, they know what [games] are and they like them. New art forms go through these similar kinds of phases where by the end, there's acceptance."

The team is committed to the idea of games as art. "Why do you love movies that are great," asks Muzyka. "You laugh, you cry, you feel a chill down your spine, you feel like that's so cool, you just told me something about the universe. These are the things that games will do, and I think because you're actually playing them at the center of the experience instead of a passive observer watching it, you might get a more charged emotion out of it. I think games have the opportunity to be one of the most powerful forms of art."

Zeschuk chimed in with little pause in the conversation. "This whole concept of people controlling their destiny is awesome, right? It's the ultimate in fantasy fulfillment. Where's it going? Who knows? You still have to wonder, when you look at the Wii, is it a toy or is it really games? They're going a different direction. We're going for emotional engagement, they're going for entertainment." Muzyka chimed in with, "That's still emotion. You can look at narrative or emotional experiences both in and out of game. Even with the community, it's almost like layers of an onion. If you're being brought together by it, it's all part of the experience."

Before our interview session expired, we asked about what kind of rig you'd need to run Mass Effect with decent settings. "It actually runs really well on even modest machines," says Zeschuk. "It's not a Herculean powerhouse."
Title: Re: Dragon Age Thread
Post by: MysterD on Wednesday, May 14, 2008, 01:49:01 PM
I wish Ray Muzyka would say more than it's "looking really sweet."

Can we get some previews, more info, or something?

I think the first time we really heard about it was in what? 2004? (http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/)



Title: Re: Dragon Age Thread
Post by: MysterD on Thursday, June 19, 2008, 01:50:23 PM
John Riccitello of EA has basically stated that Bioware's Deagon Age can be expected sometime in Q1 2009. (http://www.gamespot.com/news/6192703.html?part=rss&tag=gs_news&subj=6192703)

Please, EA -- lose the Draconian DRM....

Quote
Saboteur, Dragon Age slated for Q1 '09
EA CEO tells analysts that Pandemic's WWII stealth actioner and BioWare's fantasy RPG won't make the 2008 calendar year.
By Tor Thorsen, GameSpot
Posted Jun 18, 2008 1:15 pm PT

Yesterday, Electronic Arts CEO John Riccitiello spoke at the William Blair & Company Growth Stock Conference in Chicago. Besides revealing the existence of a new Need for Speed and top-down strategy elements in Godfather 2, the executive also delivered a double shot of less-welcome news. Namely, that two of the top games from EA's recently acquired BioWare and Pandemic studios won't be arriving this year.

When asked by an analyst about which of EA's new intellectual properties would be among its internal top 10 bestsellers for 2008, Riccitiello began listing his picks. "Mercenaries 2, Mirror's Edge, Spore, Dead Space, including subscriptions Warhammer [Online]--but that won't show up in NPD, Battlefield: Bad Company...that'll certainly get in there," he predicted. Then, the executive added "Saboteur and Dragon Age" before quickly tacking on the qualifier, "but those two won't make the calendar year because they're coming in fiscal Q4." EA's fiscal year ends on March 31, 2009, which means that both games will now arrive in the first three months of next year.

Today's revelation will be a blow to those awaiting Saboteur, which had been expected on the PlayStation 3 and Xbox 360 sometime in 2008. First revealed last March, the game aims for a different take on World War II, casting players as a member of the French Resistance using stealthy commando tactics to battle Nazi occupiers. After an early version was shown to the press last year, the game has remained largely in the shadows.

Riccitiello's words were less of a shock to role-playing gamers awaiting Dragon Age, which EA previously announced would arrive before April 1, 2009. The PC game is a completely original IP, unlike BioWare's last Western-fantasy RPG, the Dungeons and Dragons-based Neverwinter Nights (2002). (BioWare farmed out development of its 2006 sequel, Neverwinter Nights 2, to independent RPG studio Obsidian Entertainment.) Currently, the Canadian studio's most public property is the sci-fi RPG Mass Effect, which was recently released on the PC after its 360 debut last year.
Title: Re: Dragon Age Thread
Post by: MysterD on Sunday, July 06, 2008, 05:58:39 PM
On Wednesday, July 9th, 2008 -- just expect more to be revealed on this thing at Bioware's web page... (http://dragonage.bioware.com/)


Title: Re: Dragon Age Thread
Post by: Xessive on Sunday, July 06, 2008, 09:10:28 PM
This is actually looks an Oblivion-esque MMO!
Title: Re: Dragon Age Thread
Post by: MysterD on Wednesday, July 09, 2008, 07:27:07 PM
We now know Dragon Age will have the subtitle of Origins.
So, first installment will be titled Dragon Age: Origins.

With that kind of title, w/ a subtitle and all, I'd bet there'll be more Dragon Age, whether it be expansions and/or sequels, eventually, if all goes Bioware/EA's way.

Here's more.... (http://dragonage.bioware.com/)

Quote
Dragon Age Trailer to Debut on SpikeTV

Dragon Age: Origins, the highly anticipated dark fantasy epic is set to debut on GameTrailers TV airing this Friday night at 1:00am on Spike TV and Spike HD. The trailer will be available in High Definition after it airs at gametrailers.com

EDIT #1 - 1:41am on Friday, July 12, 2008:
Here it is.
Dragon Age: Origins trailer (http://www.gametrailers.com/player/36033.html)

EDIT #2 - July 13, 2008:
DA: Origins Trailer #2 (http://www.gametrailers.com/player/36128.html)

EDIT #3 - July 14, 2008:
Press release for DA: Origins for the PC (http://www.rpgwatch.com/show/newsbit?newsbit=9603)

EDIT #4:
Handful of screenies for DA: Origins (http://www.worthplaying.com/article.php?sid=53832)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Tuesday, July 15, 2008, 05:00:04 PM
GameSpot reports that "in the future" DA: Origins will be console-bound. (http://www.gamespot.com/news/6193900.html)

Quote
E3 2008: Dragon Age arises on consoles
BioWare's epic fantasy RPG billed as a spiritual successor to Baldur's Gate will arrive on unnamed home platforms in addition to PC.
By Tom Magrino, GameSpot
Posted Jul 15, 2008 9:07 am PT

Compared to the information dump at Microsoft's press conference yesterday, Electronic Arts offered a relative trickle of new details at its event later that day. That's not to say the publisher's press conference was bereft of announcements, however, with EA's id Software publishing partnership on the famed developer's Mad Max-inspired car-combat/racing game Rage taking top billing.

While the id alliance was certainly a win for the publisher's EA Partners program, EA had news from its internal studios as well. Namely, during BioWare president Greg Zeschuk's demonstration of Dragon Age: Origins, the executive revealed that the game would arrive on consoles in addition to the PC. Unfortunately, the developer would only say that the titles would arrive "in the future," and Zelschuk did not elaborate on whether the title would surface on all platforms simultaneously.

Billed as a spiritual successor to the gamemaker's acclaimed Baldur's Gate, Dragon Age: Origins offers a classical Western role-playing experience of swords-and-sorcery combat and an epic storyline. EA expects to release the game as part of its current fiscal year, which ends March 31, 2009.

For more on the game, which just recently received its Origins subtitle, check out the game's first trailer and GameSpot's just-published impressions from the E3 Media & Business Summit.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Saturday, August 16, 2008, 07:30:01 AM
From Bioware's boards, Scott Meadows confirms a Dragon Age: Origins SDK (http://dragonage.bioware.com/forums/viewtopic.html?topic=646078&forum=135)

Quote from: Scott Meadows of Bioware
Yay!

I can finally let my mouth go.

Yes we are very happy to confirm the toolset.

A fair warning though, there are still some things that I am not allowed to talk about. <looks around>

So ask away....
(What did I just get myself into?)

thx

Quote from: Hugie of Ossian Studios
Quote: Posted 08/15/08 23:44 (GMT) by Hugie

I just got the email (sent to people who subscribed to World Builders' newsletter) -- W00t! Long story short, the toolset for DA is confirmed. Looks like a blend of NWN1 and NWN2 GUI-wise, with the one (expected) hitch that you can't create areas in the toolset itself. Wicked sweet!
Quote from: Meadows
It's actually more like the style of Jade Empire toolset, upgraded though.

We were fortunate to be able to create it from the bottom up so we could tailor it to the needs of the designers a lot quicker.

thx

Quote from: by Maria Caliban
Will there be quest/NPC/trigger wizards?
Quote from: Meadows
This is one of those, You get what our developers are using answers.

There are no wizards, in the vien of NWN style, at this point in time.

That is to not say we won't do any in the future.
And it doesn't mean that you have to set every little thing before you can test out the area either.

thx
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Sunday, August 17, 2008, 01:01:06 PM
More on the toolset.
Bioware plans to show it off at the Penny Arcade Expo. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=90456)


Quote
Dragon Age Toolset Plans  [August 17, 2008, 2:28 pm ET] - 2 Comments
BioWare announces the Dragon Age tools and plans to demonstrate to toolset at Penny Arcade Expo at the end of this month (thanks Gamer's Hell). Word is:

    Introducing the Dragon Age Toolset
    The Dragon Age Toolset provides builders with powerful, developer-grade tools.
    Key features include:

    Create Original Adventures: Using Dragon Age's rich set of assets and locations as starting blocks, you can modify these stunning areas by adding new quests, characters and scripting to create your own adventures, conversations and cut-scenes.

    Powerful Script Editor: You can fully customize combat and creature AI to create detailed action sequences full of heart-pounding party-based tactical combat.

    On-Going Toolset Content Updates: We have plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.

    Live Toolset Demonstration at the Penny Arcade Expo
    The Dragon Age Toolset will be part of a stage demonstration during the Penny Arcade Expo, August 29-31, 2008, at the Washington State Convention & Trade Center in Seattle, Washington.

    At the time of this writing, you can attend the live demonstration scheduled to be on the PAX main stage Sunday, August 31, at 1:30 PM Pacific Time. For more PAX information and coverage please check out our Conferences 2008 web page.

    Toolset Demonstration Highlights

    At PAX, Dragon Age: Origins Producer Fernando Melo and Senior Designer Ferret Baudoin will be presenting a 45 minute overview of the toolset for Dragon Age fans.

    The demonstration takes place in the Ruins of Ostagar area

    A quick look at the extremely flexible Face Morphing feature

    Clothing, armor and weapons will be selected giving a quick look at the variety

    Enemy monsters will be selected and placed in the area

    The new dialogue editor will be featured

    The module created on stage will be played through live in the Dragon Age: Origins game

    We hope to see you at PAX. Stay tuned for more toolset updates and information.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, September 29, 2008, 08:37:45 PM
Some vids of the DA: Origins Toolset being shown off over here (http://ve3d.ign.com/articles/news/41817/Dragon-Age-Origins-Toolset-Walkthrough-Movie)

Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Saturday, October 04, 2008, 07:13:40 AM
GameSpot vid for DA: Origins
GameSpot preview video here for Dragon Age: Origins.
They introduce one of the new characters in the game, Morrigan -- a shape-changing mage. (http://uk.gamespot.com/pc/rpg/dragonage/video/6198579)

GameSpot written preview on DA: Origins
Here's the written preview (http://uk.gamespot.com/pages/gamespace/updates.php?pid=920668&sid=6198580&tag=topslot;thumb;1)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Tuesday, October 21, 2008, 03:46:09 PM
Brent Knowles of Bioware, who is DA: Origins' Lead Designer, is already talking about DA DLC plans and a DA Sequel (http://www.videogamer.com/news/21-10-2008-9715.html)

Quote
BioWare already planning Dragon Age: Origins follow-up
By Wesley Yin-Poole - 21/10/2008 - 2:09pm GMT
Will be out 'before people have forgotten about the franchise'.

BioWare is already planning a follow up to Dragon Age: Origins, and has promised fans it'll be out "sooner rather than later".

Speaking to VideoGamer.com in an interview to be published tomorrow, lead designer Brent Knowles revealed that BioWare is already planning where the Dragon Age IP is going to go and said there are still "lots of exciting places and events for players to experience".

Dragon Age: Origins, described by Mass Effect developer BioWare as the spiritual successor to its cult RPG Baldur's Gate, is scheduled for release on PC early 2009, with a console version to follow after.

When asked if Dragon Age was a franchise BioWare intends to return to in the future, Knowles replied: "We're already planning the future, what the team's going to do, where the IP's going to go. We've spent years developing the world. There's many more countries in the world than the one you're visiting in the first game, there's thousands of years of history, there are a lot of exciting places and events for players to experience, so we're definitely hoping to see the Dragon Age IP have a really bright life after the initial release."

While Knowles couldn't suggest when fans will see the next Dragon Age game, he did say it'll be out before "people haven't forgotten" about the franchise.

"I think we wouldn't be looking at a long drought," he said. "We want to keep players engaged in it. Post release content will be coming out fairly regularly for people to download. And then we'd obviously want to have some other product out in a reasonable time frame so people haven't forgotten about Dragon Age by the time it comes out. So it'd be smart of us to have stuff come out sooner rather than later."

You can check out our first-look preview of the hotly anticipated RPG right here. Be sure to check the site tomorrow for the full interview with BioWare's Brent Knowles.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, October 27, 2008, 07:51:12 AM
9 min video here showing off Dragon Age: Origins from GameSpot.

The vid ranges from showing off how some conversations are different based on things such as race and class to showing off combat (http://www.gamespot.com/pc/rpg/dragonage/video.html?sid=6199857&tag=topslot;title;3)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Sunday, November 09, 2008, 06:20:58 AM
Patrick Weekes of Bioware has a 3-part ordeal on "Romances Are Bad-Ass"
Part 1 (http://blog.bioware.com/2008/11/05/romances-are-badass-p1/)
Part 2 (http://blog.bioware.com/2008/11/06/romances-are-badass-p2/)
Part 3 (http://blog.bioware.com/2008/11/07/romances-are-badass-p3/)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Thursday, January 29, 2009, 07:22:26 PM
Next month's PC Gamer will feature a cover and huge article on Dragon Age: Origins (http://dragonage.bioware.com/forums/viewtopic.html?topic=665648&forum=135)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, February 02, 2009, 03:21:06 PM
Tidbits of info on Dragon Age: Origins from the latest issue of PCG (http://ve3d.ign.com/articles/news/44410/Dragon-Age-DRM-Different-Than-Mass-Effect)

Quote
Dragon Age DRM "Different" Than Mass Effect
Feb 02, 2009 at 11:16 AM - Robert "Apache" Howarth - 14 Comments
The latest issue of PC Gamer is sporting a hands-on preview of Dragon Age. GameBanshee snipped out (http://gamebanshee.com/news/static/EkFFVVVpFllHPgQEos.php) a few of the more juicy details in case you're interested (don't worry, there aren't any scans, ahem).

    What Dragon Age's Got
    "Different" DRM than Mass Effect
    DLC - new areas and quests, at the least
    More written dialog than any BioWare game
    Spell combos
    Item crafting
    Six origin stories
    Campaign creation toolset
    Choose-your-own-morality
    Epic dwarven beards
    Leading on the PC, not consoles

    What Dragon Age Hasn't Got
    Multiplayer
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Tuesday, February 03, 2009, 03:03:37 PM
Dragon Age: Origins for the PC will not be dropping first on the PC.
All versions of DA: Origins -- PC and console -- will be dropping the SAME DAY. (http://www.shacknews.com/onearticle.x/57070)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Sunday, February 08, 2009, 02:15:31 PM
Videos from GT & IGN
GT Video on DA: Origins in the Tower (http://www.gametrailers.com/player/45249.html)
GT Vid on Storming The Gates (http://www.gametrailers.com/player/45231.html)
IGN posted a video of this DA: Origins in action here. (http://pc.ign.com/dor/objects/682217/dragon-age/videos/dragonage_origins_nycc_01.html)

Written stuff from IGN
IGN took a demo of this DA: Origins, hands-on (http://pc.ign.com/articles/952/952405p1.html)

Quote
You can play the game from the traditional Baldur's Gate perspective by zooming out and controlling the entire party as a squad. It's more enjoyable, however, to zoom way in behind a single character and lead them around with the standard WASD setups.
Which is what you can do with NWN2 games, as well.

Quote
Attacking and interacting with objects is handled with a simple right click; there's no need to click for each attack. F1-F4 allows you to switch from character to character, but you can also switch them up by clicking their portraits on the left side of the screen. Special abilities are located in a simple hotbar at the bottom, so you fire those by clicking on the icon or hitting the appropriate 1-0 key on the keyboard. We're not sure yet how the console controls will shape up, but the simplicity of the system should make it relatively easy to adapt.
That sounds like a pretty good control set-up for the KB/mouse, to me.

Quote
One of the coolest aspects of the game is the tactics system. This is a very versatile tool that lets players set a variety of conditions and circumstances for particular actions for each character. When you open the tactical page, the game pauses and you can choose from a number of expanding lists to create specific responses for each character to take in specific tactical environments. First, you'll choose a target, either a general category of character or enemy, or a specific character within your party. The system even lets you define your targets based on health levels, class or race, distance, or attacked in a certain way or at a certain range.

With the right targets selected, it's time to associate a command with that target. Here's where you choose whether to attack the target, use a special ability like a spell or a skill, switch to different weapons, or even move to a new set of tactics.

So for instance, you might have a starting tactics with your mage to cast flaming weapons whenever your party is being attacked, or to cast a protective spell on a warrior whenever he or she is being attacked by more than one enemy at once. You might set up your long-range archers to target enemies with low armor, and then switch to melee weapons if your front line fighters fall below 50% health.

In all it's a very flexible system, and surprisingly easy to use given all the options that are available. You'll basically run through a series of collapsible menus to find just the right conditions and actions you want to take in a situation, and then you can chain a number of actions and conditions together for a specific response to a combat situation. And since you can use tactical conditions to switch from one set of actions to another, the range of options is nearly unlimited. While you can still play the game in pause-and-go mode, giving individual commands to each of your party members as needed, the tactics system gives you more security to let the AI handle the other members of your party while you focus on what's important.
That just sounds awesome.
This is the kind of tactical RPG combat I've been wanting to see more of over the years (since BG2), not less of.

Quote
Still, there are some kinks to work out of the system. We set up our mage to use a fireball on any group of three or more enemies, but we failed to specify a range at which to use the power. Whenever she saw a group of enemies, no matter how many other friendly players are standing nearby, she's just let loose and fried the rest our party.
Ick.
Hopefully, the game's AI and pathfinding will be better than any of the AI used in the NWN series.
The NWN series, the AI just sometimes liked to do its own thing for NO REASON.

Quote
Hopefully, we'll be able to refine our tactics a bit between now and the time the game is released.
Hehe.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Wednesday, February 18, 2009, 03:03:56 PM
Here's an article from MTV MultiPlayer, in which he Patrick Klepek writes why a console gamer might not like Dragon Age. (http://multiplayerblog.mtv.com/2009/02/18/argument-why-dragon-age-might-not-catch-on-with-console-gamers/)

Quote
Argument: Why ‘Dragon Age’ Might Not Catch On With Console Gamers
Posted by Patrick Klepek on 2/18/09 at 11:00 am.

I haven’t played “Baldur’s Gate,”
Shame on you!

Quote
...but I have played BioWare’s spiritual successor, “Dragon Age: Origins,” and after a 10-minute session (albeit one without a proper tutorial), it planted the idea this style of RPG might not resonate with players who’ve come to expect differently from BioWare.
You mean from a console gamer's perspective.

PC gamers know DA: Origins will be the "spiritual sequel" to BG series, so they know exactly what to expect -- a very tactical RPG game.

Quote
***

If you’re like me, your first experience with a BioWare RPG was “Star Wars: Knights of the Old Republic.” I knew “Baldur’s Gate” was beloved by PC gamers, but BioWare’s action-y take on traditional combat resonated with me.

“Jade Empire” and “Mass Effect” took this combat philosophy in new directions, both giving more direct control over combat to the player.
Which both of those games (Jade Empire and Mass Effect) have LESS control over tactical combat for your characters, but instead have MORE control of direct action-style of combat.

Quote
“Dragon Age: Origins,” which BioWare has billed as their spiritual successor to the now Atari-owned “Baldur’s Age” series, is not like these games. The combat in “Dragon Age” is more methodical and tactical. It actually feels like “Final Fantasy XII,” a game whose combat seemed interesting but didn’t grab me.
Personally, I can't wait for DA: Origins -- I've been waiting a good while for a good huge-party based RPG to come around.

Quote
In the 10 minutes I spent trying out “Dragon Age” a few weeks ago at Electronic Arts‘ Redwood Shores offices, I died quickly. That’s mostly because BioWare dropped me into combat without walking me through a proper tutorial, but it only takes a moment to realize “Dragon Age” combat is different than anything BioWare has attempted for a console game before.
DA: Origin's is more like an old-school PC tactical RPG, from the looks of things -- if you as me.

Quote
Like “Final Fantasy,” it didn’t hook me. It feels MMO-like, and immediately made yearn for “Mass Effect 2″ in my head. That said, if you are looking for a new “Baldur’s Gate”-style game from BioWare, “Dragon Age” looks absolutely poised to deliver. Like Stephen admitted yesterday with “Street Fighter IV,” maybe this is a case where I’m just the wrong audience.
I'm thinking this kind of tactical RPG is just not for him.

Quote
That could change, though.

We haven’t seen what BioWare plans to do with the console versions of “Dragon Age.” Maybe the interface overhaul will make “Dragon Age” more friendly to someone like me. In its current state, I can’t see how it would directly map to a controller, but BioWare hasn’t let me down yet, so I’m keeping an open mind.

Are you like me, readers? I’m giving BioWare the benefit of the doubt, but from what you’ve seen of “Dragon Age,” do you share my concern?
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, March 30, 2009, 07:52:35 PM
Kotaku has some Dragon Age: Origins impressions from GDC 09 (http://kotaku.com/5189916/dragon-age-origins--a-tragedy-in-the-making)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, April 06, 2009, 08:11:50 PM
Bioware is planning to have around one and a half to two years worth of DLC for DA: Origins. (http://multiplayerblog.mtv.com/2009/04/06/bioware-planning-nearly-two-years-worth-of-dragon-age-origins-dlc/)

Quote
MTV Multiplayer: Different game developers have had different strategies for DLC and gamers have had varying reactions. What’s BioWare’s philosophy on DLC?

Greg Zeschuk: We have a very strong philosophy — it’s got to be valuable. This is one of the most important things that we believe: anything we give to our consumers, like to sell to them, whether it’s smaller or bigger, if you’re selling something to someone it’s got to be good and it’s got to be a certain value for the money they’re paying for it.

You have to remember that video game consumers are some of the smartest, most connected people on the planet. You can’t trick them with anything, so don’t even try. I don’t think it’s so much as to trick them, as it is the strategy behind it has to be fully thought out. This is the reason that with “Dragon Age,” our DLC strategy is doing it in maybe a year and-a-half or two years, planning exactly when you’re going to do it and how you’re going to do it. Some of our fans would really like us to extend the world, so it’s going to be something that will make the world even bigger and more interesting. It’s not going to wreck it or break it.
Title: Re: Dragon Age: Origins THREAD
Post by: Quemaqua on Monday, April 06, 2009, 10:08:02 PM
Yeah, that worked out real well for Mass Effect and the whopping one piece of DLC you did for it, that was about an hour and a half's worth of content.  I'm totally convinced.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Tuesday, April 07, 2009, 02:29:39 PM
Yeah, that worked out real well for Mass Effect and the whopping one piece of DLC you did for it, that was about an hour and a half's worth of content.  I'm totally convinced.

This is the problem with DLC -- they just don't release enough of it at once to justify all this time it was in development. Them and Valve especially have fell victim to this majorly. I did like Bring Down The Sky, but it feels like it just didn't take too long to finish it at all -- no matter how complete the story ends up, when it's done, you're still lookin' for more different quests to do. Took me about 2 hours to get through the DLC, according to my saved games.

Also, the problem w/ DLC is....most companies just ain't treating DLC right. See EA, for example -- see Dead Space and Mirror's Edge for their DLC. Some games, add very little content -- maybe 3 new skins, 3 new weapons, and/or 3 new maps -- and that's it. Who wants to spend money on that if it isn't priced fair enough for the lack of content you're getting?

With Fallout 3 DLC's, these DLC's main quest can be finished in....well, what sounds like no time. Basically, a few hours -- 2-3 hours, from what I've read. Especially compared in comparison with the rest of the content the FO3 Vanilla game comes with as is. It is fine and all that every month, they are poppin' new stuff out -- but, are they worth it? Shouldn't they be say be releasing the DLC at a cheaper price than what they are charging? Of course, all of this DLC would just be better off released in one much bigger pack every say 2-4 months -- and charging a fair price for that amount of content.

It sounds like the only real DLC that can give you lots of time is GTA4: The Lost and The Damned on the X360. Of course, could also argue that games that release substantial amounts of content in the form DLC should probably be released on disc, anyways -- since in more likelihood, everybody who is a fan of said game would want THOSE kind of DLC's.

with the way companies and dev's are treating DLC, I'm not too big of a fan of this DLC idea. I still prefer the extra content in the form of true expansion pack-sized games. Think of expansions in size like say NWN2: Storm of Zehir, NWN1: Hordes, Elder Scrolls 4: Shivering Isles, BG2: TOB.

EDIT:
Oh, another extra note about DLC -- I think Sacred 2 has a great way of doing DLC. They just seem to put new features and new content in each new patch for FREE, adding a few new quests, items, and whatnot. That doesn't seem to be a rip-off at all. I wish more companies would support their product insuch a manner -- to really ensure that I keep a game on my hard drive, even well after finishing the game's main quest. I mean, really -- what better way to keep gamers happy?
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Saturday, April 25, 2009, 06:27:27 PM
Dan Tudge, who was The Project Director of Dragon Age: Origins, left Bioware for Disney. (http://www.gamasutra.com/php-bin/news_index.php?story=23303)
Mark Darrah will be taking over DA: Origins as the Project Director -- and his credentials include work on BG and NWN.

Interview here with Tudge on leaving Bioware to go work for Disney. (http://www.gamasutra.com/php-bin/news_index.php?story=23339)
Title: Re: Dragon Age: Origins THREAD
Post by: Quemaqua on Saturday, April 25, 2009, 09:04:52 PM
For Disney?  I don't know if I want to play a game that somebody that fucking stupid was leading.
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Sunday, April 26, 2009, 04:51:35 AM
For Disney?  I don't know if I want to play a game that somebody that fucking stupid was leading.
I scratched my head, too.
Why would you want to leave Bioware for Disney?  :-\

I could see if he say left Bioware to say go to Obsidian, BethSoft, CD Project RED, or some other big RPG company...but Disney? WTF?

I mean, this guy was the Project Director here on Dragon Age...That's a big role.

Yeah, this just baffles me.

Hey, at least from that article, we know the game's content is basically done and Bioware's got it in the "polishing it up" phase now...
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Saturday, May 02, 2009, 04:10:00 AM
Bioware's hired a voice-over cast of over 144 different voice-actors for this game (http://www.joystiq.com/2009/05/02/dragon-age-origins-voice-over-cast-144-strong/)

Quote
Dragon Age: Origins voice-over cast 144-strong
by Randy Nelson { May 2nd 2009 at 12:01AM }

Oh Twitter, is there anything you aren't used for? (On second thought, don't answer that.) We know that you were recently the means by which BioWare asked fans to guess the number of voice actors working on its upcoming RPG Dragon Age: Origins. (Random, we know.) It turns out the correct answer (http://twitter.com/dragonage/status/1670927259) is a mighty-impressive 144.

Our response was "one," but only because we knew this guy could do them all. (http://www.youtube.com/watch?v=p4e86PSSrJk)

[Via That Videogame Blog] (http://www.thatvideogameblog.com/2009/05/01/dragon-age-has-a-helluva-lot-of-voice-actors/)
Title: Re: Dragon Age: Origins THREAD
Post by: MysterD on Monday, May 04, 2009, 02:13:30 PM
Chris Priestly of Bioware announces NO Securom Internet Edition for DA: Origins PC.
You'll ONLY get a disc check. (http://daforums.bioware.com/viewtopic.html?topic=677056&forum=135)

Quote
Hi Everyone,

I have some good news to pass on to you today that answers one of the most frequently asked Dragon Age: Origins PC questions.

We’re happy to announce that the boxed/retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require online authentication. In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play. We have chosen not to use SecuROM in any version of Dragon Age that is distributed by EA or BioWare.

Some other cool stuff that we hope you’ll like - we have already launched the Dragon Age toolset beta, which offers developer-grade tools, and we’re looking forward to what fans will create with it. We’ll also be supporting the game with a ton of great downloadable content that will be available for purchase after the game’s release. Together these features will provide some very cool reasons to go online with Dragon Age: Origins.

We’re really excited as we head towards the release of Dragon Age: Origins this fall on Xbox 360, PlayStation 3 and PC, so keep an eye out for more news as we’ll be providing you with more details shortly.

Stay tuned for more coolness to come…
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: idolminds on Monday, May 04, 2009, 06:33:00 PM
I hope this is partly EA letting up on the DRM junk.
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: Quemaqua on Monday, May 04, 2009, 06:56:26 PM
Awesome.  I'm actually somewhat looking forward to this game, despite having no interest for quite a while.  The lack of online authentication crap most likely seals the deal on a purchase for me.
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: MysterD on Monday, May 04, 2009, 07:06:02 PM
I hope this is partly EA letting up on the DRM junk.

As long as they don't use StarForce or any other crap like it for a disc check...
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: Quemaqua on Monday, May 04, 2009, 07:39:51 PM
I would highly doubt it.  What would be the point of switching to a mere disk check if you're going to use the most hated DRM that exists?
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: MysterD on Monday, May 04, 2009, 07:44:58 PM
I would highly doubt it.  What would be the point of switching to a mere disk check if you're going to use the most hated DRM that exists?

Well, EA did use Securom Internet Edition after everybody bitched about 2K using it for Bioshock.... :P
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: Pugnate on Monday, May 04, 2009, 11:53:04 PM
I have such high hopes for this one. It is a return to the D&D style RPGS... minus the D&D. :P
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: idolminds on Tuesday, May 05, 2009, 10:37:43 AM
Dragon Age: Origins to be released on another platform....the tabletop. (http://gamervision.com/gamer/coop/news/article/dragon_age_being_turned_into_a_pen_and_paper_rpg)
Quote
BioWare and Green Ronin to Publish Dragon Age Pen & Paper Role-Playing Game
BioWare’s Highly Anticipated Epic Fantasy Video Game Gets the Pen & Paper Treatment

EDMONTON, Alberta--(BUSINESS WIRE)--Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that Green Ronin Publishing will launch a pen and paper role-playing game (RPG) based on the highly anticipated video game, Dragon Age™: Origins. The pen and paper game extends the Dragon Age universe, making it more accessible to passionate RPG fans looking for another way to experience the epic fantasy world of Thedas.

"We’re delighted to be working with Green Ronin to explore more of the Dragon Age universe through a pen and paper role-playing game. We’re excited to deliver Dragon Age’s unique dark, heroic fantasy to our audience in a brand new way - a perfect complement to the landmark game we’re launching on PC, Xbox 360 and PLAYSTATION 3 this fall," said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA. "Our development teams craft rich, deep worlds, and this is an excellent way to expand the franchise."

"Dragon Age: Origins has been described as the spiritual successor to BioWare’s Baldur’s Gate™, one of the most highly-acclaimed fantasy computer RPGs in the world, so when BioWare approached us to do a pen and paper version, we had to say ‘yes!’," said Green Ronin President Chris Pramas. "With our work on Warhammer Fantasy Roleplay, Black Company, and Thieves’ World, dark fantasy is in our blood and Dragon Age: Origins is the best in its class. An opportunity to collaborate with BioWare on Dragon Age: Origins was not to be missed."

The Dragon Age pen and paper RPG will be available at card shops, book and comic retailers in summer 2009. The first release will be a boxed set -- perfect for new and experienced role-players alike. Green Ronin plans to release additional boxed sets and supplemental books, expanding the Dragon Age world even further.

Dragon Age: Origins from BioWare invites players to create their own heroes and join the fight against the darkspawn in a world of violence, lust and betrayal. The game will feature deep character customization, challenging decisions, and a wealth of gritty, mature plots that, combined with the BioWare heritage, make it one of the most highly-anticipated releases of 2009. Dragon Age: Origins is scheduled to release this fall on the Xbox 360® videogame and entertainment system, PLAYSTATION®3 computer entertainment system and PC.

Dragon Age: Origins is rated RP by the ESRB. No PEGI rating is available at this time. For more information about Dragon Age: Origins, visit www.dragonage.com. Pre-order the game now atwww.eastore.ea.com.
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: MysterD on Sunday, May 10, 2009, 05:31:29 AM
Dragon Age: Origins - "The Violence and Sex Trailer"
Holy crap... (http://www.youtube.com/watch?v=6SuJ5T9sfAA)
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: Pugnate on Sunday, May 10, 2009, 05:37:40 AM
haha
Title: Re: Dragon Age: Origins THREAD - Update: Disc check ONLY for DA: Origins PC
Post by: MysterD on Sunday, May 10, 2009, 05:44:24 AM
We've seen lots of good RPG-type of footage and also the BG-type of party-based footage already and all -- so, that's good. Definitely what I want in a RPG.
I was already looking forward to this one just given the above stuff...but sheesh...

Toss me also some of this extra-level of violence and sex...
This games look like it'll have everything!

Color me *bloody* impressed!

Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Quemaqua on Sunday, May 10, 2009, 09:13:23 AM
Yeah, it was a pretty impressive trailer.  It'll be nice to have another mature, serious RPG.  I felt that kind of stuff added a lot to The Witcher, not so much because any one thing (such as the sex) added that much, but because it took some of the feeling of restriction off, made the dark setting feel actually dark instead of merely dim.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Sunday, May 10, 2009, 12:33:32 PM
That couldn't have been said any better, Que.
100% agreed.

Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Wednesday, May 13, 2009, 02:10:10 PM
Dragon Age: Origins - "The Violence and Sex Trailer"
Holy crap... (http://www.youtube.com/watch?v=6SuJ5T9sfAA)
So I learned the other day that the trailer wasn't some fanmade revision of some E3 trailer, but an actual EA trailer.

I agree with Kotaku (for the first time ever!) in that it almost seemed amateurish. I actually laughed when I first saw it because I thought it was some fan made thing, with the dumb Manson music, and the silly sex/violence and all. If that was an official trailer, I can't say that I liked it. It wasn’t actually too much better than the Age of Conan trailers, which I thought were pretty average… and I have just set higher standards for this than AoC.

I know a lot of other old school Bioware fans were a bit ticked, since Bioware had been hyping Dragon Age as the spiritual successor to Baldur’s Gate II, and ended up releasing a rather shitty trailer that sorta focused on violence and pointless awkwardly animated sex scenes. I think the music really pushed everyone over the edge.

While Baldur's Gate II had a lot of gory violence, and even a bit of sex (not shown, but written), and was overall a very dark RPG, its main attraction was its rich and complex world complemented by some fantastic storytelling. It wasn’t just the adult themes, the violence, nor the stellar writing (the relationships with Viconia and Jaheria, anyone?) that made the game “adult”… it was the more subtle nature of it all.

This trailer left me with mixed feelings. Taking the time to establish a deep world with a fine narrative should have been the trailer’s first priority, and sex and violence would have fit in fine with that as well. This trailer was too 'in your face'.

Lastly, I have to comment on the visuals. I have to say that I agree with the guys at IGN and The Giantbomb etc., that the graphics look a few steps behind Mass Effect.

To me, that isn’t entirely surprising, considering the game was actually in development long before Mass Effect. What is sorta disappointing is the somewhat generic looking art direction… especially after the creativity shown in Mass Effect. 

I loved those werewolves movement animations though.

Here is a link to the HD version of that trailer:

http://xbox360.ign.com/dor/objects/14290725/dragon-age/videos/dragonage_trl_violence_050809.html

edit:

Should note, that I am not saying that Dragon Age won’t have a deep and rich world… I am just saying that I wish we had had more of a peek at it in this trailer.

BTW, it looks like that was the 360 trailer, which completely explains the direction behind it, and even the visuals. The trailer sorta makes more sense to me now that I know the target audience.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Wednesday, May 13, 2009, 02:34:34 PM
Since we've seen a fair deal of the gameplay vids and stuff that do show off the game -- which does indeed look like a spiritual successor to BG2, with the strategy elements and the decision-making RPG stuff, if you ask me -- this new trailer showed one thing I wasn't really too sure about: how violent will this game really be on-screen?

Well, finally, I got my answer -- and I liked it. The violence looked off the charts!

This game looks like it's gonna have everything I've been looking for in a RPG, if you ask me. To me, this looks to be The Witcher meets BG2 -- The Witcher b/c of adult-orientated gameworld and BG2 b/c this is a strategic-RPG; and also it looks to be a cross b/t the two games b/c both games have that "your decisions will influence the game's outcome" going on.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Wednesday, May 13, 2009, 03:24:15 PM
Yea D, I saw the gameplay vids, interviews etc... but I think this was the first official trailer in years? I didn't find the E3 ones that impressive either.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Wednesday, May 13, 2009, 03:37:14 PM
The trailer was called "The Sex & Violence Trailer" -- probably for a damn good reason, too.
 
What did you expect from *this* trailer?
Did you expect *this* trailer to show you lots of deep strategic elements and all kind of RPG elements?

Quote from: Pug
This trailer left me with mixed feelings. Taking the time to establish a deep world with a fine narrative should have been the trailer’s first priority, and sex and violence would have fit in fine with that as well. This trailer was too 'in your face'

We've already seen a good deal of gameplay vids and That GT Trailer that showed off the epic-RPG side of things that we come to expect from deep Bioware type of RPG's.

Do we really need to see the same type of stuff all over again, Pug?


Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Quemaqua on Wednesday, May 13, 2009, 05:05:00 PM
Huh... I didn't hear the music because I was on my laptop at the time.  Now that you mention it, though, I think I did see some text in a corner saying what the song was, but I didn't really pay much attention.

Manson of all the fucking people.  That really fucking sucks.  Not only that they'd have something like that in a trailer for a game of this type, which is horrid regardless, but that they'd pick such an awful one.  But of course they would.  It doesn't matter what genre, all the licensed music in any EA game is always the worst kind of slop that exists, so I guess it makes sense they'd do that to this as well.

What's really vexing is that Bioware would even allow it.  The trailer did seem a little... sub-par.  But it was what it was, showing the mature nature of the game.  But tossing the music in on top of that is fairly... awful.  That changes the entire spectrum of what colors they're showing, not to mention how seriously one can take it, and it does seem to really play up the wrong qualities of what we think when we think "mature".  It's not sending the right message at all.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Thursday, May 14, 2009, 12:22:50 AM
The trailer was called "The Sex & Violence Trailer" -- probably for a damn good reason, too.
 
What did you expect from *this* trailer?
Did you expect *this* trailer to show you lots of deep strategic elements and all kind of RPG elements?

We've already seen a good deal of gameplay vids and That GT Trailer that showed off the epic-RPG side of things that we come to expect from deep Bioware type of RPG's.

Do we really need to see the same type of stuff all over again, Pug?




Being the first official non e3 trailer, I didn't expect a Manson inspired trailer. Just because they named it as such doesn't mean I have to like it, right? I mean it wasn't bad... but I personally feel they should have established the important things as well.

Quote
Huh... I didn't hear the music because I was on my laptop at the time.  Now that you mention it, though, I think I did see some text in a corner saying what the song was, but I didn't really pay much attention.

Manson of all the fucking people.  That really fucking sucks.  Not only that they'd have something like that in a trailer for a game of this type, which is horrid regardless, but that they'd pick such an awful one.  But of course they would.  It doesn't matter what genre, all the licensed music in any EA game is always the worst kind of slop that exists, so I guess it makes sense they'd do that to this as well.

What's really vexing is that Bioware would even allow it.  The trailer did seem a little... sub-par.  But it was what it was, showing the mature nature of the game.  But tossing the music in on top of that is fairly... awful.  That changes the entire spectrum of what colors they're showing, not to mention how seriously one can take it, and it does seem to really play up the wrong qualities of what we think when we think "mature".  It's not sending the right message at all.

Yea I think the music choice was pretty much what vexed a lot of Bioware PC fans. I mean, after many years of absence from the PC scene, this is kinda supposed to be our game.

Having said that, I am not that unhappy now that I've realized it debuted on the 360 first, and was designed for the console crowd. I guess it is just marketing, so Bioware is allowing it. The song has no place in the game's actual soundtrack.

You can see what the thinking was. They thought they already had the PCRPG fans in the bag, when Ray Muzyka announced the game was the spiritual successor to Baldur's Gate.... and this was designed to attract the sorta fans who wouldn't give a damn about old school PC RPGS, but would still be semi interested in something like Oblivion. It struck a lot of right notes with those people.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Xessive on Thursday, May 14, 2009, 12:42:58 AM
The only input I have is.. When it comes to trailer music it's tough to beat Miniature Replica Soldier!
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Thursday, May 14, 2009, 12:43:26 AM
Some weird news about this game from the forums:

Apparently, the world has no weight (huh?). Your characters can carry as much as you want.

http://daforums.bioware.com/forums/viewtopic.html?topic=678057&forum=135&sp=0

Also, any thread on the DA trailer is getting locked lol.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Thursday, May 14, 2009, 01:44:38 PM
Some weird news about this game from the forums:

Apparently, the world has no weight (huh?). Your characters can carry as much as you want.

http://daforums.bioware.com/forums/viewtopic.html?topic=678057&forum=135&sp=0
In the thread, a Bioware developer says there is an ITEM limit -- which can be increased and decreased, as you go along, though.

EDIT:
Hmmmm...you know, Gothic series DOES NOT have weight limits.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Thursday, May 14, 2009, 03:10:27 PM
Interview w/ Mike Laidlaw of Bioware
GameSpot VIDEO Interview w/ Bioware's Bioware's Mike Laidlaw about Dragon Age: Origins (http://www.gamespot.com/pc/rpg/dragonage/video/6209584)

Demo Impressions
Here's some Demo impressions from Kotaku (http://kotaku.com/5250623/dragon-age-origins-preview-violence-lust-and-betrayal)
GameZone has their impressions on the same Demo (http://pc.gamezone.com/gzreviews/p35867_02.htm)
Videogamer.com has their impressions on playing 30 minutes of gameplay (http://www.videogamer.com/pc/dragon_age/preview-1704.html)
G4 Impressions on DAO (http://g4tv.com/thefeed/blog/post/695439/Dragon-Age-Origins-Impressions.html)
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Friday, May 15, 2009, 01:26:00 AM
Where are the summaries dude? Who is going to click those links. Do it!
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Friday, May 15, 2009, 02:00:51 PM
Okay.

From Kotaku's demo impressions. (http://kotaku.com/5250623/dragon-age-origins-preview-violence-lust-and-betrayal)

Quote
Dragon Age: Origins isn't just a role-playing game, it's a world of violence, lust and betrayal. Or so says BioWare lead designer Mike Laidlaw who walked us through the game last week at Electronic Arts.

Does spicing up an RPG with a trifecta of sins give the game enough to separate it from all of those other role-playing games out and coming out?

What Is It?
In role-playing game Dragon Age: Origins you play as a Grey Warden, an ancient order of warriors and mages fighting to stave off a demon invasion.
Oblivion or Diablo, anyone? :oP


Quote
What We Saw
I played a section of the game that had my group taking on Uldred, a mage who has made a deal with the demons and is now converting other mages to his way. After an initial chat with Uldred he becomes a fairly large demon himself and begins laying down the demon hurt.

How Far Along Is It?
Due out later this year, the level we played seemed very polished.


Quote
What Needs Improvement?
Clutter: With four characters to control and plenty of spells to go around, the screen can get pretty packed when you throw in enemies. The different view modes help, but zooming back all of the way to a view reminiscent of Baldur's Gate sort of defeats the purpose of all of those spectacular graphics.

Confusion: It was a little difficult in the heat of battle to figure out when a spell landed and what it did. Granted they dropped us into a very difficult level with four characters to control and a room full of demons. It still would be nice to amp up some of the spell effects though.

Quote
What Should Stay The Same?
Conversation System: Borrowing heavily from Mass Effect, Dragon Age: Origins conversation system has you selecting from a variety of choices displayed in a list. Your choices then trigger a fairly well voice-acted conversation.
I liked the Mass Effect conversation system, myself.

This next stuff sounds like the typical Bioware set-up for their strategic RPG's (like BG). Sounds solid, to me.
Quote
Intuitive Controls: Character portraits are lined up along the left side of the screen and spells along the bottom, World of Warcraft style. You can switch characters on the fly by selecting a portrait. Movement is controlled with the keyboard and you can zoom in and out of the scene with the mouse wheel.

...

Live Pause: The game can be paused at any time by pressing the space bar. Maybe after you've been playing the game for hours the pause button won't be necessary, but it was invaluable while trying to learn the ropes.


Quote
The Look: Graphically, Dragon Age: Origins is amazingly slick. The detailed graphics were backed by a butter-smooth framerate. This was all on a high-end PC, not a console, so that may not be the case for PS3 or Xbox 360 gamers.
I'd like to know how it ran on a mid-range PC. I'd expect it to run smooth (hopefully) on a high-end PC!


Quote
Final Thoughts
Dragon Age: Origins looks like a high-end blend of World of Warcraft and Baldur's Gate, blending the best of both worlds in a dark heroic fantasy setting.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Friday, May 15, 2009, 11:42:55 PM
I'd expect it to run really smoothly on a high end 8 series card.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Saturday, May 16, 2009, 05:31:54 AM
I'd expect it to run really smoothly on a high end 8 series card.

I'm hoping the processor requirement is Single Core Processor.
I really want this game, when it gets released and all.

EDIT:
Dragon Age: Origins "War Dog" Trailer released. (http://dragonage.bioware.com/characters/dog.html)
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Saturday, May 16, 2009, 05:52:16 AM
The fact that core development on this engine was complete three years ago, I don't see it taking advantage of a multicore system. But I could be wrong.

Don't worry D, the main thing is that vid card. Should run it nicely for you.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Saturday, May 16, 2009, 05:57:04 AM
I hope so! :)

Hey Pug, how'd you like the "War Dog" trailer?
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: Pugnate on Saturday, May 16, 2009, 08:10:39 AM
I like that little piece of music when Dragon Age pops up on screen.
Title: Re: Dragon Age: Origins THREAD - Update: The violence + sex trailer (Reply 42)
Post by: MysterD on Wednesday, May 27, 2009, 03:25:28 PM
DA: Origins - Redcliffe Village Trailer (http://ve3d.ign.com/videos/48159/PC/Dragon-Age-Origins/Trailer/Redcliffe-Village-Trailer)
Title: Re: Dragon Age: Origins THREAD - Update: Redcliffe Village trailer (Reply 64)
Post by: MysterD on Friday, May 29, 2009, 01:34:00 PM
Release Date
October 20th is the official release date for this one on the PC, PS3, and X360. (http://www.gamespot.com/news/6210513.html?part=rss&tag=gs_news&subj=6210513)

EDIT:
GameTrailers TV E3 09 Trailer from GTTV / Spike TV
The Dark Spawn Trailer (from E3 09) (http://www.gametrailers.com/video/e3-09-dragon-age/49796)
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: W7RE on Monday, June 01, 2009, 02:27:11 PM
PC RPGs have always been a genre I've been interested in but never really given much of a chance. I've got to say that the Dragon Age marketing makes me want to get excited. The impressions of violence and rawness I get from the talk about the game, and the metal soundtracks to the trailers pique my interest. I guess I don't fall victim to marketing much because most marketing aims for a general audience, and thus misses the markf or me. This makes me feel like they specifically made the trailer to get ME to buy the game.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Monday, June 01, 2009, 02:34:41 PM
Bioware pretty much had me with this one with "Return to BG" style of strategy-RPG's.
I've been longing for another BG for quite some time. Especially given the current overdosage of one-man to two-man shows for heroes/heronies we seem to get today.

Of course back in the BG days, many PC RPG's had bigger parties -- IWD series, BG series, PST series, Fallout 2 (if you got a high enough skill), etc etc.

The fact that Bioware's DA: Origin's is gonna be ultra-violent and more adult-like is making it even easier to make me look at this one.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: Quemaqua on Monday, June 01, 2009, 05:23:35 PM
PC RPGs have always been a genre I've been interested in but never really given much of a chance. I've got to say that the Dragon Age marketing makes me want to get excited. The impressions of violence and rawness I get from the talk about the game, and the metal soundtracks to the trailers pique my interest. I guess I don't fall victim to marketing much because most marketing aims for a general audience, and thus misses the markf or me. This makes me feel like they specifically made the trailer to get ME to buy the game.

This is one of the most blatant attempts at marketing to the masses I've ever seen.  It doesn't fit anything that the usual fans of the genre are interested in and is attempting to use sex, violence, and image to sell a product to people that don't normally buy it.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Monday, June 01, 2009, 05:36:26 PM
This is one of the most blatant attempts at marketing to the masses I've ever seen.  It doesn't fit anything that the usual fans of the genre are interested in and is attempting to use sex, violence, and image to sell a product to people that don't normally buy it.
They had me sold with "spiritual successor to BG2," a LONG time ago. The rest is just gravy on top, if you as me -- as long as it's done well, of course. Personally, this is Bioware -- and well, compared to most companies, I actually trust them.

Bioware needs to bring back the huge party-based RPG -- I miss it, myself. We ain't seen a truly great one since BG2 and PST. Sure, there's been pretty good ones -- NWN: Hordes (Expansion) and NWN2: Mask of The Betrayer (Expansion) -- but is there anything else really in recent years? The games have felt more

Personally, I really hope the hardcore strategy and deep decision-making RPG stuff can find its way to appealing to those in the masses who these trailers are trying to lure in -- which are those whom otherwise normally wouldn't be lured into this kind of game, otherwise.

Que, do you think the usual gamers into the more hardcore strategy and deep-decision making RPG stuff are going to be turned off by how "adult" this gaming is trying to aim itself for? Do you think they're ignoring these trailers and still gonna buy the game? Or do you think they'll say, "What the hell? I ain't gonna buy this shit now...!"

Personally, I'd like to see more games aim for the adult nature The Witcher and DA: Origins are aiming for.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: Quemaqua on Monday, June 01, 2009, 06:30:05 PM
I don't think the game is trying to be adult.  Or maybe it is and they just aren't marketing it right, but all this screams to me is immaturity.  I was pretty interested in the game and nearly convinced I should own it, but with how they've portrayed it recently, I'm now fairly certain I'm not going to buy it just because I don't want to take the risk.  Yeah, maybe it's just silly marketing and the core game is great... but what if it isn't?  Or what if there's just enough of a bent toward bullshit that rubs me the wrong way?  I didn't really have those suspicions before, but I certainly do now.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Monday, June 01, 2009, 06:44:41 PM
I don't think the game is trying to be adult.  Or maybe it is and they just aren't marketing it right, but all this screams to me is immaturity.  I was pretty interested in the game and nearly convinced I should own it, but with how they've portrayed it recently, I'm now fairly certain I'm not going to buy it just because I don't want to take the risk.  Yeah, maybe it's just silly marketing and the core game is great... but what if it isn't?  Or what if there's just enough of a bent toward bullshit that rubs me the wrong way?  I didn't really have those suspicions before, but I certainly do now.

I think what Que, Pug, and other gamers who have been recently rubbed the wrong way need is maybe a 10 to 20 minute in-game video/trailer that shows off a lot of the storyline, strategy and RPG elements as the main components of the game -- where it just so happens to be that all the violence, sex, and other "adult-natured" stuff just so happen to be there in the background to just compliment the main ingredients when necessary.

I think The Witcher is the prime example of how to make a very adult-natured RPG. The Witcher felt like the great story, RPG elements, and decision-making elements were the true heart and core of the game -- it's just the adult-natured stuff really complimented the heart of the game when it was necessary.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: Pugnate on Monday, June 01, 2009, 10:30:48 PM
Well that village trailer looked more traditional, and that female character model looked quite good. What I found funny was again the Dragon Age logo with that music at the end of the trailer. It was such a weird fit.

Quote
The Dark Spawn Trailer (from E3 09)

Haha what the fuck was that? Anyone else see this? It was just so... ridiculous with the music and all.

The problem is that we all know the game is going to be nothing like this, and won't have pop metal music or whatever. It is pure marketing, but it will leave millions of kids pissed off when they come across a nice slow paced RPG, and not something with Manson blaring in the background.

Quote
Yeah, maybe it's just silly marketing and the core game is great... but what if it isn't?  Or what if there's just enough of a bent toward bullshit that rubs me the wrong way?  I didn't really have those suspicions before, but I certainly do now.

Yea I am not too worried because these are just promo cuts. From all the gameplay vids I've seen, the game seemed a lot like PS:T or BG than 'new shit'.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Tuesday, June 02, 2009, 05:16:55 PM
G4TV is showing off Dragon enemies in DA: Origins (PC).
They're showing gameplay in combat right now.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: idolminds on Tuesday, June 02, 2009, 10:11:19 PM
Ouch. (http://www.shacknews.com/onearticle.x/58986)
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: Quemaqua on Tuesday, June 02, 2009, 10:47:47 PM
He could probably have gotten with her faster if he gave her a Marilyn Manson CD instead of an arcane book.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: Pugnate on Wednesday, June 03, 2009, 01:12:09 AM
Ahhh jeeze. It is like they are trying their level best for CRPG fans to get as turned off by this game as humanly possible.

Come on.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Friday, June 05, 2009, 03:00:06 PM
Joystiq's E3 2009 impressions on DA: Origins. (http://www.joystiq.com/2009/06/04/hands-on-dragon-age-origins/)
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Monday, June 08, 2009, 06:30:04 PM
David Gaider has an interview w/ Gamasutra. (http://www.gamasutra.com/view/feature/4045/the_story_thing_biowares_david_.php)

Worth noting - the first page has a good story on how Gaider actually got into BioWare.
Title: Re: Dragon Age: Origins THREAD - Update: Dark Spawn Trailer (Reply 65)
Post by: MysterD on Wednesday, June 10, 2009, 08:49:50 PM
Dragon Age: Origins seemed to disappoint RockPaperShotgun at E3 2009. (http://www.rockpapershotgun.com/2009/06/10/rps-at-e3-dragon-age-origins/#more-12708)

Leliana AND Morrigan Spoilers.
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: RPS's Disappointed E3 2009 impressions (Reply 79)
Post by: Pugnate on Thursday, June 11, 2009, 01:06:39 AM
Quote
Once we’ve ambiguously agreed to her advances a couple of times, it cuts to a glimpse of an awkward sex scene that saw everyone in the room burst out laughing

Oh no.
Title: Re: Dragon Age: Origins - Update: RPS's Disappointed E3 2009 impressions (Reply 79)
Post by: MysterD on Friday, June 12, 2009, 01:55:57 PM
David Gaider responds to all the hoopla about Morrigan and Leliana on RPGWatch's Boards -- confirming pretty much what I hoped, considering it is a Bioware RPG.

To even get to any of those elements, you're gonna half to spend a lot of time and say the "right" things and do the "right" things to push them to actually get to those points -- like most of Bioware's stuff. (http://www.rpgwatch.com/forums/showpost.php?p=1060953638&postcount=20)

MORE Morrigan and Leilana Romance QUEST Spoilers
(click to show/hide)


Title: Re: Dragon Age: Origins - Update: David Gaider of Bioware responds to RPS's comments
Post by: PyroMenace on Friday, June 12, 2009, 04:57:56 PM
I was listening to the GWJ podcast talking about Dragon Age at E3, couldn't help but agree how they should really axe the marketing team. The aspects they are focusing on seem meaningless to what Dragon Age is about.
Title: Re: Dragon Age: Origins - Update: David Gaider of Bioware responds to RPS's comments
Post by: MysterD on Friday, June 12, 2009, 05:33:33 PM
AtomicGamer seems more pleased about their impressions from DA: Origins from E3 2009 (http://www.atomicgamer.com/article.php?id=812)
Title: Re: Dragon Age: Origins - Update: David Gaider of Bioware responds to RPS's comments
Post by: Pugnate on Friday, June 12, 2009, 11:26:43 PM
I was listening to the GWJ podcast talking about Dragon Age at E3, couldn't help but agree how they should really axe the marketing team. The aspects they are focusing on seem meaningless to what Dragon Age is about.

Yea, I was bitchin' a lot about it earlier, but here is the thing. The game is an old-school CRPG, and a homage to how things were once done. If they are going to market it as such, none of the console crowd will go for it.

Right now, the game is generating a lot of excitement amongst the masses. Just check the comments on Youtube.

Sex sells, and I bet this will push at least 2 million units.

The only reason I find this to be a necessary evil is that I want to see a sequel, and this game won't be a success unless the console audience is in the bag.
Title: Re: Dragon Age: Origins - Update: David Gaider of Bioware responds to RPS's comments
Post by: MysterD on Wednesday, June 17, 2009, 02:21:32 PM
Dragon Age: Origins (PC Version) - System Requirements revealed (http://www.shacknews.com/onearticle.x/59175)

Quote
Windows XP Minimum Specifications

    * OS: Windows XP with SP3
    * CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
    * AMD X2 (or equivalent) running at 1.8Ghz or greater
    * RAM: 1GB or more
    * Video: ATI Radeon X850 128MB or greater
    * NVIDIA GeForce 6600 GT 128MB or greater
    * DVD ROM (Physical copy)
    * 20 GB HD space

Windows Vista Minimum Specifications

    * OS: Windows Vista with SP1
    * CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
    * AMD X2 (or equivalent) running at 2.2GHZ or greater
    * RAM: 1.5 GB or more
    * Video: ATI Radeon X1550 256MB or greater
    * NVIDIA GeForce 7600 GT 256MB or greater
    * DVD ROM (Physical copy)
    * 20 GB HD space

Recommended Specifications

    * CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
    * RAM: 4 GB (Vista) or 2 GB (XP)
    * Video: ATI 3850 512 MB or greater
    * NVIDIA 8800GTS 512 MB or greater
    * DVD ROM (Physical copy)
    * 20 GB HD space
Title: Re: Dragon Age: Origins - Update: System Requirements revealed (Reply 85)
Post by: MysterD on Tuesday, June 23, 2009, 05:51:21 PM
On Bioware's boards, been a lot of questions from different kind of processors owners about if the game will run on different kind of processors and whatnot -- such as single-core P4's, Intel Core 2 Single Core processors, AMD 64 X2's, etc etc.

So, here's Ross Gardner of Bioware -- who is a Principal Designers on DA -- on some of this stuff.

For those concerned... (http://daforums.bioware.com/forums/viewtopic.html?topic=682449&forum=135&sp=480)
Quote
Speaking to the single core questions, the game actually runs OK on a single core depending on the clock speed. We change the threading model slightly to take that into account and Andreas is saying it is about 20% slower, with likely a few dips in a larger heated combat. The min-spec was actually supposed to be an Intel Core 2 (single core) although that is not very clear. If it was a single core though, I'd want to run at higher than 1.4Ghz.

To the older AMD questions I ran the game all through development on the following system:

AMD 64 X2 Dual 4400+ 2.21Ghz w/ 3 gigs of RAM which I assume is DDR 2 without pulling the box apart. I tried and it runs really well on 1.5 Gigs but I constantly had a crapload of other apps running so hence the 3.
The video card I had was a 256MB 7800GT.
OS was XP


I ran on medium settings and the game ran really well - 99% of the time about 20fps and usually between 25-40.

Most of our single core work was done on a similar system with 1 core disabled.


We did a lot of work to make it run on lower end PC's well and if you have the minimum you will have an OK gaming experience. If anything I'd recommend closer to a 2Ghz and above processor before upgrading to a dual core (or a quad) if you can do that cheaply. And before upgrading you should try the game - because it might just surprise you

Another post from Ross (http://daforums.bioware.com/forums/viewtopic.html?topic=682449&forum=135&sp=495)
Quote
That is some good feedback, and we certainly have a chance to change what min/recommended specs actually make it onto the box. Based on the feedback we are getting for the min and recommended one change that comes to mind is lowering recommended to 3Ghz+ dual core. Another might be to specify single core, but with 2Ghz. We have some time still to do some more in depth tests in-house.

It is always tough as min and recommended mean different things to different people and from developer to developer. Our goal for these specs was to give playable specs (not runnable) if that makes sense. So minimum is actually playable, even though it will run on less. And for recommended you will get 100% of the game at an FPS that never drops below 30 (and frequently sits well above 40).

In any case our goal is to be as up front as we can about what sort of machine you will need to run the game, so keep the questions coming and we'll take the feedback to heart.


An exchange b/t Ross and Bob McCabe on Bioware's boards.
Quote from: Ross
... I ran the game all through development on the following system:

AMD 64 X2 Dual 4400+ 2.21Ghz... it runs really well on 1.5 Gigs... The video card I had was a 256MB 7800GT. OS was XP ... I ran on medium settings and the game ran really well - 99% of the time about 20fps and usually between 25-40.
Quote from: Bob
Hey Ross!

That's my home PC almost exactly (I have 2 GB of RAM, not your 3, and I run Vista). Thank you for sharing the average FPS totals. Makes me feel confident that I can get it on the 360 or the PC. Decisions, decisions.
Quote from: Ross
Hey Bob. Ya, you're good to go buddy - at least at 1024 by 768. Oddly enough it runs slightly better in windowed mode on the 7000 series due to the way our renderer works with that series of Nvidia cards.

EDIT:
Ross says lowest supported resolution is 800x600. (http://daforums.bioware.com/forums/viewtopic.html?topic=682449&forum=135&sp=495)

Also, NVidia PhysX will be supported, for those owning NVidia cards that support it. (http://daforums.bioware.com/viewtopic.html?topic=682449&forum=135&sp=510)
Title: Re: Dragon Age: Origins - Update: Bioware responds on the processor reqs (Reply 86)
Post by: MysterD on Sunday, June 28, 2009, 07:27:51 AM
Preview from ComputerandVideoGames (http://www.computerandvideogames.com/article.php?id=218415)

EDIT - July 1, 2009:
Human Noble Origin video from DAO. (http://dragonage.bioware.com/hero_human_noble.html)
Title: Re: Dragon Age: Origins - Update: Bioware responds on the processor reqs (Reply 86)
Post by: MysterD on Thursday, July 09, 2009, 06:02:49 PM
Greg Zeschuk of Bioware speaks to Videogamer.com....
...On BG series and DA:O
Greg Zeschuk of Bioware has no regrets about not doing a Baldur's Gate 3 -- especially since BG2: TOB finished their story in the BG Universe and since DA: Origins they feel is the spiritual successor to that. (http://www.videogamer.com/news/bioware_on_not_making_baldur_s_gate_3_we_ve_no_regrets.html)

...On Nudity
Greg Z. says Bioware has not decided on if there will be nudity in DA:O.
Sex will only be in cut-scenes ONLY, so they won't be a gameplay element. (http://www.videogamer.com/news/bioware_undecided_on_dragon_age_full_frontal_nudity.html)


NowGamer
NowGamer has a 4-page preview on DA:O (http://pc-mmo.nowgamer.com/previews/pc-mmo/382/dragon-age-origins)

IGN UK
2 page preview on DA:O (http://pc.ign.com/articles/100/1001901p1.html)


1Up
1UP discusses the latest build of DA:O for the X360 -- and do compare some of it to (earlier) PC builds. (http://www.1up.com/do/previewPage?cId=3175113&p=1)
Title: Re: Dragon Age: Origins - Update: Bioware responds on the processor reqs (Reply 86)
Post by: MysterD on Wednesday, July 15, 2009, 02:15:38 PM
Looks like there's going to be a DAO: Collector's Edition coming.

Here's some details. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=100019)

Quote
   
Dragon Age Origins Collector's Edition Bonuses
   
[Jul 15, 2009, 4:39 pm ET] - Share - Viewing Comments
A Dragon Age Origins Collector's Edition is now listed on GameStop, carrying a $64.99 price tag for the Windows edition. The SKU carries several bonuses to put the C in CE, and these include a tin case, a bonus DVD, a cloth map, three pieces of exclusive in game Dragon Age Origins content, additional (presumably non-exclusive) in-game Dragon Age Origins content, as well as an exclusive unlockable in-game item for Mass Effect 2.

GameStop is also offering a preorder bonus of still two more in-game items, and they also offer street-date guaranteed shipping so mail order customers will get the game on October 20, when it will show up in stores.
Thanks Destructoid.

There's a DAO: Bioware Edition (http://eastore.ea.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&productID=110713400&resid=lz8gXQoBAiMAACrdVWkAAAAt&rests=1247690536855) planned, as well -- but no real details on that yet more expensive planned CE.
But, it will go for $100.
Title: Re: Dragon Age: Origins - Update: Bioware responds on the processor reqs (Reply 86)
Post by: Pugnate on Wednesday, July 15, 2009, 11:35:08 PM
I thought the CE was pretty standard.
Title: Re: Dragon Age: Origins - Update: Bioware responds on the processor reqs (Reply 86)
Post by: MysterD on Friday, July 17, 2009, 08:55:32 PM
GameSpy has a preview of the DOA PC version's Toolkit that will ship with the game. (http://pc.gamespy.com/pc/dragon-age/1004709p1.html)

Bioware's Community Network
Quote
It starts with the new BioWare Community Network site.

It's described as Facebook meets SourceForge, equal parts social networking site and software development/project management resource. The idea is that the BioWare community will have a single destination to meet and connect with other players, to discuss their favorite games, and to download and share original community-crafted adventures. The new community site will replace the existing forums and includes a variety of social networking tools, including blogs, polls, forums, and album creation.

What makes the BioWare Community Network unique is how it also presents the project management and content distribution elements. You'll be able to find community creations here, finished and unfinished, and take part in the building process by offering up your services. The site will also link to the extensive builder wiki, a comprehensive resource for module-creators that should expand with the community.

The cooperative module creation that the new social networking site and builder tools facilitate will be responsible for bringing together modders with different skillsets and proficiencies. Bringing together a disparate set of skills will allow groups to create finished modules that can far exceed what any one member could have put together. Members of the community site can outline their talents and join group projects that can make use of their expertise. These teams can upload their works-in-progress, complete with version control. It's an effort to make it easier for anyone, be they artists, writers, voice actors, or programmers, to find ways to contribute to the creation of new adventures, without having to be a jack-of-all-trades.

Level Building
Quote
Level creation is handled from a very painterly perspective, with a palette-driven interface that will feel at home to those familiar with 3DS Max. You can even select 3DS Max-style controls, if that's your thing, as an alternative to the NWN controls. You can control all sorts of different visuals, from the lighting to the shrubbery. You can lay down bricks and stones, and you can control the wind, defining exactly how your flags will flutter. Laying down objects is far easier than I'd have expected, as you can set objects to "snap to" the terrain, aligning themselves perfectly with the groundwork you've laid.

Conversation Editor
Quote
The conversation editor allows you to do far more than choose what lines are spoken. You can attach plot flags and scripts to any given line in a dialogue sequence, assign camera and actor positions, smoothly integrate cut-scenes, cinematics, and animation to these lines, and so on.

Popular User-Mods Mights Could Get Turned Into Premium DLC
Quote
From Gold Pieces to Real-world Currency

While the console audience will miss out on being able to create their own adventures, BioWare's Online Producer Fernando Melo explained that the most popular content created by the builder community could conceivably be packaged and sold in the in-game store. Possible scenarios include taking over community adventures and adding BioWare's level of polish, adding voice overs, and repackaging the newly finished product for the console audience. Don't get too frightened, PC gamers. The approach to community-created content is still going to be to present it free of charge. The paid model is an option being considered where added value can be provided.

While the legality of all this is still up in the air (and EA's lawyers are no doubt hard at work hashing out the details), the builder community was quite intrigued by this development. What was once a labor of love for many of them could well end up being something that could make a tidy sum.
Title: Re: Dragon Age: Origins - Update: PC Version Toolkit preview (Reply 91)
Post by: MysterD on Friday, July 24, 2009, 01:41:40 PM
Dunno if this is real or not, but it's still funny...

Video showing off Dragon Age: Origins - Ultimate Collector's Edition. (http://ve3d.ign.com/articles/news/49254/Introducing-Dragon-Age-Origins-Ultimate-Edition).

Actually, it would be cool if there was a CE that did come w/ box the PC and 360 version of a game.

LMAO @ the sausage.
LMAO @ the joke/stab thrown at COD: MW2's Prestige Edition.
Title: Re: Dragon Age: Origins - Update: PC Version Toolkit preview (Reply 91)
Post by: MysterD on Saturday, July 25, 2009, 01:40:01 PM
From Destructoid...
ESRB has revealed a lot of the sexual content that will be in the upcoming DA: Origins.

Click here, for all the details -- if you want SPOILERS.
If you don't want SPOILERS, ignore the link. (http://www.destructoid.com/esrb-reveals-the-filthy-sex-details-of-dragon-age-origins-141367.phtml)
Title: Re: Dragon Age: Origins - Update: ESRB Reveals lots of DAO sexual content (Reply 93)
Post by: Quemaqua on Saturday, July 25, 2009, 01:42:54 PM
This game interests me less by the day.
Title: Re: Dragon Age: Origins - Update: ESRB Reveals lots of DAO sexual content (Reply
Post by: MysterD on Saturday, July 25, 2009, 01:47:36 PM
This game interests me less by the day.

Complete opposite for me.
Title: Re: Dragon Age: Origins - Update: ESRB Reveals lots of DAO sexual content (Reply 93)
Post by: Pugnate on Saturday, July 25, 2009, 11:05:23 PM
This game is so close to release and rather than hearing about how awesome the gameplay will be, we constantly hear about all the weird sex stuff.
Title: Re: Dragon Age: Origins - Update: ESRB Reveals lots of DAO sexual content (Reply 93)
Post by: MysterD on Sunday, July 26, 2009, 06:25:14 AM
This game is so close to release and rather than hearing about how awesome the gameplay will be, we constantly hear about all the weird sex stuff.

I doubt DA: Origins will turn out worse than (what I thought was) the level of mediocrity that was the NWN: Original Campaign.

EDIT - July 27, 2009:
Desslock's impressions on DA: Origins, so far (http://www.quartertothree.com/game-talk/showpost.php?p=1824029&postcount=1121)
Quote from: Desslock
This game is going to surprise a lot of the naysayers who have been turned off by the dumb advertising -- combat definitely has got a solid BG2 feel, the dialogue system seems a step above anything BioWare has previously done in terms of offering varied conversation choices that actually seem viable and have meaningful consequences, and the world and background lore seems deeper and more interesting than I expected.

From what I've played of the game (only about 8 hours), it actually seems great, and so far has far exceeded my expectations given some of the trailers and advertising.
Title: Re: Dragon Age: Origins - Update: Desslock's impressions so far (Reply 97)
Post by: MysterD on Saturday, August 08, 2009, 06:23:44 AM
Delayed until Nov 3rd in USA and Nov 6th in Europe -- for PC and X360 versions.

PS3 version to be released later in November. (http://daforums.bioware.com/viewtopic.html?topic=688978&forum=135&sp=0)

Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: idolminds on Wednesday, August 12, 2009, 09:50:36 AM
I'm about to remove any remaining interest Que may have.

DLC n' shit (http://www.shacknews.com/onearticle.x/59951)

New copies have a code for a "DLC" adventure. If you buy a used copy, the "DLC" can be yours for $15! DLC is in quotes because I'm sure this is simply being locked away instead of actually being downloaded. Even if its downloaded I'm sure it was cut from the main game to do so. How else are you going to offer it on day one?
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: MysterD on Wednesday, August 12, 2009, 02:01:07 PM
I'm about to remove any remaining interest Que may have.

DLC n' shit (http://www.shacknews.com/onearticle.x/59951)

New copies have a code for a "DLC" adventure. If you buy a used copy, the "DLC" can be yours for $15! DLC is in quotes because I'm sure this is simply being locked away instead of actually being downloaded. Even if its downloaded I'm sure it was cut from the main game to do so. How else are you going to offer it on day one?
That's probably a pretty damn good guess, Idol.

I really wonder how big or small in size this DLC download will actually be and all. If it's big in siz, that'll be very interesting. I really wonder when these companies actually do ship the "Finished retail disc copy" off to the presses. I wonder how much of the game in that copy was was done and not done. If it's big in size -- I also wonder if they just decided even though the DLC was finished just not to ship the actual DLC assets on the disc.

I wonder how much of the DLC assets (art, voice-over files, writing/script/dialogue/prose, etc) and some of the content probably weren't completely done and/or fully polished by the time they wanted to get the actual game out. So, heck -- they'll just leverage it as future "pay-to-play DLC," instead of just giving it away as Free DLC.

You know, I wouldn't be surprised if say a company couldn't finish say certain quests by the time the published wants to ship the game by and really wanted to get them into the game, but couldn't get it done. So, they complete the content while the game is being shipped to stores for its release date and decide to sell that content once it's done as DLC -- just to make some more $.
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: Quemaqua on Wednesday, August 12, 2009, 09:53:53 PM
I'm about to remove any remaining interest Que may have.

Done and done.
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: Pugnate on Friday, August 14, 2009, 02:30:37 PM
Well, anyone who buys a new copy will get that stuff though.

Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: MysterD on Friday, August 14, 2009, 02:58:50 PM
Well, anyone who buys a new copy will get that stuff though.

I think the point is that whether we buy it day of release or 1 year from now, it should be on the damn disc unlocked and all.

I mean, it's likely NOT like they decided to start developing this new content AFTER the game went GOLD or something...
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: Pugnate on Friday, August 14, 2009, 03:30:13 PM
As long as the copy is unopened, this content will be on CD.
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: MysterD on Friday, August 14, 2009, 03:39:29 PM
As long as the copy is unopened, this content will be on CD.

On the game DVD?
Or on an additional disc?
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: MysterD on Monday, August 24, 2009, 08:02:31 PM
GameCom Interview w/ Mike Laidlaw of Bioware on DA: Origins.

This interview is focused on multiple decisions in quests and your own party members could turn on you b/c of your decisions. (http://gamescom.gamespot.com/video/6216016/)
Title: Re: Dragon Age: Origins - Update: Delayed until Nov 3 in USA; Nov 6 in Europe (R 99)
Post by: MysterD on Tuesday, August 25, 2009, 02:12:35 PM
Ray Muzyka of Bioware is claiming in one play-through of DA: Origins, he spent around 120 hours total with it. (http://www.vg247.com/2009/08/25/ray-muzyka-vs-vg247-vs-gamescom/)

Quote from: Ray Muzyka
If you’re going to say Dragon Age is one of the best games you’ve ever played… I’ve finished Dragon Age. I’ve played it extensively on PC and console. I can really stand behind it. I’ve played it a lot. On one of the play-throughs I spent 120 hours. Two hours a day for 60 days, 90 percent of the game, according to the telemetry. And I loved it. Every minute of it. I couldn’t wait to come home. After about ten hours of gameplay, every day I was talking about coming home and I played it for two or three hours, or whatever time I had free, and play it to the early hours. Luckily I don’t sleep as much as my wife. I’d stay up till after midnight and play it after she was asleep.
Title: Re: Dragon Age: Origins - Update: Ray Muzyka spent 120 hours with it (Reply 107)
Post by: MysterD on Sunday, August 30, 2009, 07:27:51 PM
Gamesradar.com previews DA:O. (http://www.gamesradar.com/pc/dragon-age-origins/preview/dragon-age-origins-hands-on/a-20090828162417356014/g-2007021318127502086)
Title: Re: Dragon Age: Origins - Update: Ray Muzyka spent 120 hours with it (Reply 107)
Post by: Pugnate on Monday, August 31, 2009, 12:51:32 AM
Jason Ocampo said the game was quite incredible. That's great to hear.
Title: Re: Dragon Age: Origins - Update: Ray Muzyka spent 120 hours with it (Reply 107)
Post by: MysterD on Monday, August 31, 2009, 01:44:59 PM
Jason Ocampo said the game was quite incredible. That's great to hear.

Really? Was this on a message board or on IGN or QTT or anything?
Got a link to this, Pug?

Desslock's impressions -- which I linked up in this thread, a while ago -- were that he was pretty impressed, as well (http://www.overwritten.net/forum/index.php?topic=690.new#new)...

I just have the funny feeling -- like I did early on, after seeing many of the usual gameplay vids of the decision-making stuff (GameSpot had some good ones), the strategic combat like BG2 (and other past party RPG's -- like we saw from E3), and then the (marketing) violence/sex trailers -- this is what the whole game's gonna be: a seamless blend of all this together.

I'm looking forward to this majorly -- still.
Title: Re: Dragon Age: Origins - Update: Ray Muzyka spent 120 hours with it (Reply 107)
Post by: Pugnate on Monday, August 31, 2009, 02:32:11 PM
It was either the IGN command prompt podcast 56 or 57.

He said it was insanely addictive, awesome etc.
Title: Re: Dragon Age: Origins - Update: Ray Muzyka spent 120 hours with it (Reply 107)
Post by: MysterD on Friday, September 04, 2009, 04:04:59 PM
HUGE Six-Page GameBanshee preview on this game.
Page 1 - Intro and Character Customization + Advancement. (http://www.gamebanshee.com/previews/dragonageorigins3-1.php)
Page 2 - UI and Classes (http://www.gamebanshee.com/previews/dragonageorigins3-2.php)
Page 3 - Combat and Dialogue + Party Interaction (http://www.gamebanshee.com/previews/dragonageorigins3-3.php)
Page 4 - Equipment, Monsters, and The World Map (http://www.gamebanshee.com/previews/dragonageorigins3-4.php)
Page 5 - Quest, Codex + Tactics Systems; DLC, Achievements, and the Social Element (http://www.gamebanshee.com/previews/dragonageorigins3-5.php)
Page 6 - DAO Toolset + Outro (http://www.gamebanshee.com/previews/dragonageorigins3-6.php)
Title: Re: Dragon Age: Origins - Update: Six-Page Preview from GameBanshee (Reply 112)
Post by: MysterD on Sunday, September 20, 2009, 10:17:08 AM
"Choice & Results" Gameplay Vids for DAO

WARNING: These do have SPOILERS for specific quests in the game.

Bella's Quest. (http://ve3d.ign.com/videos/55884/PC/Dragon-Age-Origins/Gameplay/Bellas-Choices-Gameplay-Movie)
Dwyn's Quest. (http://ve3d.ign.com/videos/55885/PC/Dragon-Age-Origins/Gameplay/Dwyns-Choices-Gameplay-Movie)


Title: Re: Dragon Age: Origins - Update: "Choice & Results" Gameplay Vids (Reply 113)
Post by: MysterD on Friday, October 02, 2009, 02:01:44 PM
This is ONLY for the PC version of Dragon Age: Origins.
DAO - Character Creation Program will be released on October 13th (stand-alone product).

It'll be around 320 MB to download.

So, all y'all can get a jump on thinking about what kind of character you want to create, before the game drops in November. (http://www.eurogamer.net/articles/dragon-age-character-creator-dated)

EDIT:
Official DAO Bioware Thread talking about this DAO - CC program. (http://daforums.bioware.com/forums/viewtopic.html?topic=696540&forum=135&sp=0)

EDIT #2 - Oct 4th:
USAToday.com has an interview w/ Kate Mulgrew, one of the voice-actresses in DAO; she does the voice of Flemeth. (http://content.usatoday.com/communities/gamehunters/post/2009/09/an-actress-at-the-helm-of-dragon-age-origins/1)

Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: MysterD on Monday, October 05, 2009, 03:56:41 PM
9.0 from GameInformer (out of 10) for DAO PC. (http://gameinformer.com/games/dragon_age_origins/b/pc/archive/2009/10/05/review.aspx)
Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: Pugnate on Monday, October 05, 2009, 05:35:45 PM
Asia is getting the CE in a wooden box...

Should I go for the USA steel case version or the wooden box? hmmmmmm....

I might go with the wooden box...
Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: MysterD on Monday, October 05, 2009, 06:40:16 PM
Any pics online showing off the wooden box CE?
Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: Xessive on Monday, October 05, 2009, 06:43:18 PM
Tempting.. I kinda miss the classic Bioware style. I might actually pick this one up!
Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: MysterD on Monday, October 05, 2009, 08:22:16 PM
Tempting.. I kinda miss the classic Bioware style.
I've been missing those kind of strategic party-based RPG's for a while. Probably b/c in the 90's and very early 2000's -- with BG series; IWD series; Fallout series (before BethSoft); Planescape: Torment; etc etc -- we had an abundance of those kind of RPG's. There's been less and less of them, in recent years -- with the success of action-RPG's and more RPG's w/ emphasis on controlling one dude.

I think DAO looks to be that classic BG type of RPG w/ a grittier darker world that is more akin to The Witcher. I so can't wait.
 
Title: Re: Dragon Age: Origins - Update: Chracter Creator coming October 13th (Reply 114)
Post by: MysterD on Wednesday, October 07, 2009, 07:11:59 PM
Dragon Age: Origins - DLC Details. (http://www.gamespot.com/news/6232117.html?tag=latestheadlines;title;1)

Blood Dragon Armor DLC = FREE.
Will be in all new copies of DAO upon release - retail or digital.
Also will be usable in Mass Effect 2, when that game officially drops.

Stone Prisoner DLC = $15.00 normally or 1200 MSP (XBL).
To get this Stone Prisoner DLC for FREE:
Pre-order or buy DAO brand new from a retailer upon release, in the box is a FREE redemption code to download this.
Buy DAO from a digital retailer, this just comes packaged FREE with your download of the game.

Warden's Keep DLC = $7.00 normally or 560 MSP (XBL)
This IS included FREE in DAO: Deluxe Digital Edition that is offered up by digital distributors.
This is NOT included in the DAO: Regular Edition retail box.
This is NOT included in the DAO: Collector's Edition retail box.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: idolminds on Wednesday, October 07, 2009, 11:40:21 PM
You know, I can sort of follow the logic of having a separate team working on this while the game was nearing finalization and going through cert. It might be ready to go the same date the game hits stores, but wow does that ever make you look like a bunch of money grubbers.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Pugnate on Thursday, October 08, 2009, 01:30:25 AM
See this is why I like the PC version, because I can buy the regular game and then pirate the DLC (Warden's Keep).

Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Thursday, October 08, 2009, 05:32:47 AM
You know, I can sort of follow the logic of having a separate team working on this while the game was nearing finalization and going through cert. It might be ready to go the same date the game hits stores, but wow does that ever make you look like a bunch of money grubbers.

Bingo.

Did you see the Bluesnews Forums, where this topic was discussed, (beginning with page 5)? (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=102952&id=0&view=flatnew&start=80)

Derek French of Bioware -- AKA CrushBug on the Bluesnews Forums -- was posting there upon the topic of the DAO DLC and boy, were the posters there ripping him, EA, and Bioware a new asshole.

See this is why I like the PC version, because I can buy the regular game and then pirate the DLC (Warden's Keep).
I'm actually now hesitating on buying the DAO: CE Retail Box Edition (PC) now, since it doesn't come w/ Warden's Keep DLC. When you spend that kind of money ($60 - 64), it should come w/ EVERYTHING.

This is going to be a BIG game, GB-wise -- I don't want a downloadable edition, at its high costs. I don't wanna DL'able Edition, when the game is going to cost big bucks and it's going to be a huge as Hell DL. I ain't got time for that kind of waiting. And I don't wanna go after the DAO: Deluxe Digital Ed just to get all the DLC -- just really so I can get Warden's Keep DLC.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Quemaqua on Thursday, October 08, 2009, 07:31:48 AM
It was awesome to read people being pissed about it.  Fuck DLC.  A load of horseshit.  You can try to talk yourself out of it all you want, but there's really no excuse.  You had content finished for a game you were releasing and you charged people more for it.  I don't care what team developed it, you fucking ripped people off.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Pugnate on Thursday, October 08, 2009, 07:48:59 AM
Yea D but does the digital version come with the other DLC?

It is just one piece of $7 DLC so I don't care.... especially since I will torrent it anyway.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Thursday, October 08, 2009, 08:18:18 AM
Yea D but does the digital version come with the other DLC?
Digital retailers are selling two different versions for the DAO Digital Editions - Reg and Deluxe.
On Impulse, there's a Digital Regular Edition (http://impulsedriven.com/dragonage) and a Digital Deluxe Edition. (http://impulsedriven.com/dragonagece)
Same w/ Direct2Drive -- they have a Digital Regular Edition (http://www.direct2drive.com/7189/product/Buy-Dragon-Age:-Origins-Download) and Deluxe Edition. (http://www.direct2drive.com/3/8459/product/Buy-Dragon-Age:-Origins-Digital-Deluxe-Edition-Download)

ALL Digital Versions (Regular and Deluxe) come w/ the Blood Dragon Armor and Stone Prisoner DLC.

The DAO - Digital Regular Edition DOESN'T come w/ Warden's Keep DLC.

The only way to get Warden's Keep DLC included for FREE (if you want to look at it that way, since you'll be paying for it, since this version is even more expensive) -- is that you have to buy the even more expensive DAO Digital Version, which is that special DAO - Deluxe Digital Edition from digital distributors (i.e. Impulse, Steam, and whoever else is selling this Edition).

Quote
It is just one piece of $7 DLC so I don't care.... especially since I will torrent it anyway.
Yes, DAO is going to be easily a 40-50 hour plus RPG and $7 more really isn't a big deal and all, granted the amount of content that'll be already stuffed in this game here.

But really to me, anything labeled with the words "Collector's Edition" for a Retail Box should come w/ EVERYTHING for game content (regular and DLC) that is coming out the week of release plus the freakin' kitchen sink for the kind of money you do spend on those versions.

I really don't care if the "Day 0" DLC content isn't on the disc b/c they certified the gamebox a while back before the DLC was even done or whatever -- just toss in later a free-to-download redemption code into all the gameboxes or let the gamer who registers their CE online on Bioware's site get their own free code to download the DLC content. I doubt all this Warden's Keep DLC will be a killer few GB-size download. It's not like this DLC is a full-fledged RPG expansion; and a lot of full-fledged RPG expansions basically feel like 15-20 hours of content, anyways -- which is bigger than most regular stand-alone games of any other genre (i.e. most modern FPS and action games).

EDIT:
Quote from: Que
It was awesome to read people being pissed about it.  Fuck DLC.  A load of horseshit.  You can try to talk yourself out of it all you want, but there's really no excuse.  You had content finished for a game you were releasing and you charged people more for it.  I don't care what team developed it, you fucking ripped people off.
The other thing is, if you buy any DAO Edition from digital retailers (instead of a store retailer), you can get an extra in-game item that has some sort of unique quality -- the Formari Memory Band. Just look at D2D and Impulse.

We can go one step further -- if you order any DAO Edition from D2D, you get the Formari Memory Band (mentioned above) AND you get another extra in-game item -- The Dalish Ring, which has some sort of unique quality.

I'm with Que on all of this DLC stuff -- I'm glad people are rightfully pissed.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Xessive on Thursday, October 08, 2009, 11:00:35 AM
It's just as Que had said in other threads: they're just making a game then fragmenting it and selling the fragments at an additional price for more profit.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Thursday, October 08, 2009, 11:10:32 AM
It's just as Que had said in other threads: they're just making a game then fragmenting it and selling the fragments at an additional price for more profit.
Agreed.

I think it would've been cooler if say these small little in-game items, there was a unique looking item for each version -- and the stats of the in-game item were all the same to the game across the board period, no matter what version you buy. And yes, this item CAN'T be sold to other NPC's and must stay forever in your inventory, whether you wear it or not.

Maybe, Que buys the Retail Regular Edition he get an in-game ring that is one of the color black; I buy the Retail CE and get a in-game ring that is the color blood-red; Xessive gets a special in-game ring that is gray for buying the Digital Deluxe Edition from D2D; and Pug's ring for buying the Regular Digital version from Impulse is the colors of the entire rainbow. You know, give the player something to just ID the player as having a "unique" object for buying a specific version of the game from a certain place or something, if the player wants to wear the object in-game.

Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Xessive on Thursday, October 08, 2009, 11:36:39 AM
Quite a few MMOs have done that actually. People who pre-ordered or got the CE would have unique items or access to unique gear. I think in Guild Wars (might be abother game) people who got the CE would have a blue halo glowing over their characters.

Either way, this is mostly just digital bogus that some companies stash with CEs that are lacking in physical stuff i.e. maps, figurines, etc.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Thursday, October 08, 2009, 11:41:26 AM
Quite a few MMOs have done that actually. People who pre-ordered or got the CE would have unique items or access to unique gear. I think in Guild Wars (might be abother game) people who got the CE would have a blue halo glowing over their characters.
Yes, GW CE's and other certain GW Editions do that little gimmicky thing -- where you get like a certain colored halo over your head or some other non-valuable cool little thing. I think even one edition of GW offered up free extra dances, if you pre-ordered it. Yeah, that was what I was driving at. :)

I know Sacred 2: Collector's Edition, since I own it, it gives you an Imp to carry extra Inventory when you play the game online (over ClosedNet). It was a major complaint you couldn't use the imp OFFLINE in SP mode, so what they did was for Ice & Blood, you just get an imp to follow you period -- for online or offline mode -- to carry more Inventory.
Quote
Either way, this is mostly just digital bogus that some companies stash with CEs that are lacking in physical stuff i.e. maps, figurines, etc.
Wait...
Digital Bogus or bonus?
Or both? :P
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Pugnate on Thursday, October 08, 2009, 11:47:32 AM
Who cares...  the DLC is just intended as an incentive to buy a sealed copy -- whether you buy it now, or years later at $20. I'd rather they do this than ram some intrusive DRM up my rear.

And does it really matter if the original thing is worth the $50 you are paying for? If you are getting your 70 hours+ out of it?

Had they put 30% of the game up for DLC I would be upset too, but they haven't. It is just some measly DLC not even worth an hour of entertainment.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Thursday, October 08, 2009, 12:08:23 PM
Who cares...  the DLC is just intended as an incentive to buy a sealed copy -- whether you buy it now, or years later at $20. I'd rather they do this than ram some intrusive DRM up my rear.
From what I see, the best deal (price-wise) is to buy DAO - Digital Deluxe Edition digitally from D2D -- as that comes w/ ALL the "Day 0" DLC content, The Game Soundtrack, and ALL the extra (somewhat meaningless) in-game items. But, fuck that -- I don't wanna take forever to DL this monstrosity.

DAO - Retail Collector's Ed doesn't come w/ The Warden's Keep DLC -- that's silly to me. Why didn't they price the Retail CE up a little more and just include Warden's Keep, if they felt so inclined?

Quote
And does it really matter if the original thing is worth the $50 you are paying for? If you are getting your 70 hours+ out of it?
Since all this DLC wasn't say done by the time the game got certified and pressed to GOLD Status, why didn't they just save all this extra DLC content as part of a much bigger expansion pack to sell in retail at a later said date?

I'm sure gamers would probably been up for that -- we're used to them $20-30 expansions.

Quote
Had they put 30% of the game up for DLC I would be upset too, but they haven't. It is just some measly DLC not even worth an hour of entertainment.
I think the real question here is -- how short/long is The Warden's Keep DLC?
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Quemaqua on Thursday, October 08, 2009, 06:16:23 PM
Well, given their track record, it probably isn't much.  The Mass Effect DLC was 100% worthless.  But it's the principle of the thing.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Pugnate on Friday, October 09, 2009, 02:04:37 AM
You are right that (just like horse armor), the anger is over the principle of the thing, and is in part caused by fear that this will lead to worse things.

But for some reason EA believes this will cause people to actually buy the thing (whether it be at full price now, or from the bargain bin years later). Having looked at it, I have seen that it (the DLC) is pretty worthless, and won't really take away from the 70 hours of quality game that Bioware put together.

With the amount of money PC gaming is leaking to piracy, you know publishers want to try something. I would still rather they do this than DRM. Thankfully this game doesn't have any aside from a disc check.

BTW, I had a look at the "Warden's Keep" situation, and yes, I am a little offended. Making one DLC only a part of digital distribution isn't fair when I am paying 70 dollars for a collector's edition. Of course, it would be easy to torrent. You can tell that they make more money from their online service rather than retail, which is why they are encouraging you buy it as a download. That doesn't make it right of course.

In the end, I am not too bothered by all this though, for the reasons I mentioned above.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Friday, October 09, 2009, 06:26:39 AM
You are right that (just like horse armor), the anger is over the principle of the thing, and is in part caused by fear that this will lead to worse things.
I wonder if we'll see more games -- especially long-winded RPG's -- just do the same Day One DLC gimmick DAO has going on.

Quote
But for some reason EA believes this will cause people to actually buy the thing (whether it be at full price now, or from the bargain bin years later). Having looked at it, I have seen that it (the DLC) is pretty worthless, and won't really take away from the 70 hours of quality game that Bioware put together.
Not having it probably won't take away anything from the game, but you'll still have that "something's missing here" feeling b/c you don't have The Definitive Version.

Actually, a better example -- this DLC thing is kind of like how some of the later Premium DLC Modules for NWN never got published on disc by Atari or Bioware -- the DLC that got published (see Kingmaker DLC Collection) version just had the disc check. Not everybody bought the Premium DLC -- namely b/c of its constant online DRM check, for when you actually load a game every damn time.

The worst example is how DLC's nature is when we don't even get a chance to get it or buy it. We PC gamers didn't even get offered a chance to even buy PoP: Epilogue DLC -- we feel like a part of the game, no matter how small it is, just isn't there when other (console) versions got this Epilogue to at least be able to purchase. Same goes for TR: Underworld, as well -- as the consoles got two DLC's we on the PC just didn't get period. Worst of all, those PC games didn't even get say a full re-release of the game with the extra DLC available to buy in the store, at some late date! On a flip-side, on an expansion pack side -- from what I read on Sacred 2's official forums, a lot of console gamers are NOT happy that there's NO plans for Sacred 2: Ice & Blood (Expansion) to even be coming to the consoles PERIOD -- which just flat-out sucks for them.

On another note, I appreciate that companies like Treyarch have decided to just release the (paid) console DLC for COD: WAW for FREE in PC version patches for COD: WAW.

Quote
With the amount of money PC gaming is leaking to piracy, you know publishers want to try something. I would still rather they do this than DRM. Thankfully this game doesn't have any aside from a disc check.
I can understand them doing this DLC thing, since it's been a big source of income for dev's since Bioware did it w/ their Premium Modules for NWN and since DLC exploded for Oblivion -- now it's like all the designers do DLC pretty much. But, the way Bioware EA is going about it here with THREE Day One DLC's is pretty "ugh."

I'm glad DAO has only a disc check, as well.
 
Quote
BTW, I had a look at the "Warden's Keep" situation, and yes, I am a little offended. Making one DLC only a part of digital distribution isn't fair when I am paying 70 dollars for a collector's edition. 
Exactly.

Quote
You can tell that they make more money from their online service rather than retail, which is why they are encouraging you buy it as a download. That doesn't make it right of course.
They could always charge more for the Collector's Ed Retail Box then -- charge $70 for it and throw in Warden's Keep.

The Collector's Ed Retail Box (without Warden's Keep) now retails for $64.99; Amazon has on it sale for $59.99. My original plans were no matter what, were to buy DAO - CE Retail Box upon release. You know, if all the DLC was in the box, I probably would've still bit the bullet and bought the CE Retail Box. Now after all this DLC stuff, I really don't know what the hell I'm actually going to do about DAO. Bioware EA is on the verge of losing the purchase of a CE Retail Box (retailing for $60-65) on the week of release for me. Very rarely do I buy CE's on Release Date -- I think Fallout 3: CE is the only one I did make the leap for, actually ($70 retail, week of release).

Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: Xessive on Friday, October 09, 2009, 07:08:04 AM
Isn't the whole point of a CE to add to a collection? It seems coouterproductive to gimp a CE.

Lame. Although I do agree with Pug that this is still worlds better than dealing with DRM.

If I do buy the game I'm only going to settle for a standard edition. I don't think I'll bother with the CE unless its cost is only a minuscule amount more.

I just remembered when I picked the Splinter Cell: Chaos Theory CE from Futureshop. It was the last piece and it was the same price as the standard ($50 at the time). The same sort of thing seems to happen here in Virgin Megastores too. I got the CEs of Bioshock and Crysis for the same price as the standard. At first I thought the standard editions' prices must be cranked up but they were pretty standard prices between $40 and $50.

Coming back to DLC. The term came around relatively late, around the time mission packs became downloadable on consoles. Before then they were add-ons, plug-ins, mission packs, or gift packs; mainly dependant on the sort of content it was. For the sake of semantics, I'm beginning to disagree with its use today becuase it's too general of a term. Technically a user made map for UT3 is DLC if it's available for download, heck a mapcycle from a server I connect to would count. My point is that if such a general term is used it practically gives licence for devs to make anything DLC and charge for it. It's kind of like the evil twin of the Korean "free-to-play" business model (where only cosmetic content costs real money). I'm not against having DLC, I just think it needs to be regulated more thoroughly and have set standards.

Soul Calibur IV has some DLC listed (at roughly $2 each) that unlocks certain customization items (clothes, weapons, etc.) in the character creator which are already available in the game and can be unlocked for free if you just play the effing game. At least it actually says that in the DLC packs disclaimer. Now, the argument here becomes a matter of choice. Personally, I think it would be a waste of money since I can unlock the content if I just play enough of the game but someone else may argue otherwise (either lazy or people came over to play and you still haven't unlocked anything *FAAACK* Download now! Now! Now!!) So DLC boils down to perspective.

There's some DLC I like and would gladly pay for and other DLC is just horse armour.
Title: Re: Dragon Age: Origins - Update: DAO Day-One DLC Details (Reply 120)
Post by: MysterD on Saturday, October 10, 2009, 09:41:23 PM
20 minute gameplay video from Giant Bomb.
Most of it is strategic combat w/ lots of pausing -- like the BG games. (http://www.giantbomb.com/quick-look-dragon-age-origins/17-1477/)
Title: Re: Dragon Age: Origins - Update: 20 min gameplay from Giant Bomb (Reply 137)
Post by: idolminds on Saturday, October 10, 2009, 10:33:35 PM
Dunno if this was known before.

Dragon Age: Journeys (http://www.dragonagejourneys.com/)

Official flash game based on DA, supposed to go like Oct 20th. EA commissioned the guy that made Monsters Den (http://www.biclopsgames.com/game.php?id=6) which is an awesome flash game. EA seems to be making a habit of this. Remember the Mirrors Edge flash game made by the Fancy Pants Adventures creator?

Anyway, screens here (http://www.biclopsgames.com/news.php?id=41). And a quote from the dev:
Quote
It's unmistakably an RPG, there really are no action elements at all. The trailer is just sort of a sizzle-reel using assets from the game. The actual combat gameplay is turn-based on a hex grid, similar to Heroes of Might and Magic.
Title: Re: Dragon Age: Origins - Update: 20 min gameplay from Giant Bomb (Reply 137)
Post by: MysterD on Sunday, October 11, 2009, 06:56:02 AM
DAO - Brood Mother Trailer. (http://www.shacknews.com/onearticle.x/60805)
Title: Re: Dragon Age: Origins - Update: 20 min gameplay from Giant Bomb (Reply 137)
Post by: MysterD on Tuesday, October 13, 2009, 01:44:37 PM
Expect 2 years worth of DLC for DAO
Bioware is planning 2 years worth of DLC for DAO. (http://www.destructoid.com/dragon-age-origins-dlc-planned-for-the-next-two-years-151849.phtml)

DAO - Character Creator Program RELEASED
Bioware's DAO - Character Creator Program is out to download, which is around 318 MB.
To get this, you have to join the new Bioware Social Network.
If you're a Bioware forums member already -- it transfers all your info over basically.

Here's MysterD's planned Rogue for DAO. (http://social.bioware.com/playerprofile.php?char_id=4639&display=character&nid=2298481328&game=dragonage)

Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: MysterD on Thursday, October 15, 2009, 06:15:36 PM
There will be NO overhead camera like in Baldur's Gate games for the console versions of DAO.
DAO's PC version will of course have the classic camera option for an overheard view, if you want to use it. (http://kotaku.com/5382781/only-pc-dragon-age-has-baldurs-gate-camera)
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: W7RE on Thursday, October 15, 2009, 07:12:22 PM
There will be NO overhead camera like in Baldur's Gate games for the console versions of DAO.
DAO's PC version will of course have the classic camera option for an overheard view, if you want to use it. (http://kotaku.com/5382781/only-pc-dragon-age-has-baldurs-gate-camera)

That seems like a really weird thing to do. I wonder if it's an image type thing, where they don't want console gamers seeing gameplay from a top down perspective or they might not gain as much interest, or is there some technical reason? (you'd be drawong more of the environment on screen by looking down on it all, where an "in the action" view lets you only draw the stuff in one direction.)
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: MysterD on Thursday, October 15, 2009, 07:28:00 PM
It does seem weird to me, as well -- since it'd probably be easier to just be lazy and leave it in there as an option.

Maybe they couldn't somehow figure out how to work the overhead cam around a console gamepad?
Maybe they wanted to keep the console in the action at all times, so they left the viewpoint out?
Maybe both?
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: Xessive on Thursday, October 15, 2009, 09:10:13 PM
Quote
Dragon Age: Origins controls well on a PlayStation 3, BioWare proved to Kotaku yesterday — mouse and keyboard not required. But if you want the classic overhead view seen in this game's spiritual predecessor, then a mouse is a must.

Quote
A BioWare rep told me that players who will want to zoom out will need to do so via a mouse scroll wheel. Then they'll get that Baldur's Gate look.

It seems it's a control scheme issue.
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: Pugnate on Thursday, October 15, 2009, 11:10:46 PM
It seems like a technical issue. Of course, I would say that.
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: MysterD on Saturday, October 17, 2009, 07:40:43 AM
Probably worth noting, Steam has their own special extras for DAO, as well...

DAO: Regular Digital Edition from Steam. (http://store.steampowered.com/app/17450/)
DAO: Deluxe Digital Edition from Steam. (http://store.steampowered.com/app/901037/)
Title: Re: Dragon Age: Origins - Update: Free Character Creator released (Reply 140)
Post by: MysterD on Sunday, November 01, 2009, 07:06:04 AM
System Requirements have been lowered and have actually changed a little bit.
Namely, processor requirement has changed - which I've bolded. (http://daforums.bioware.com/forums/viewtopic.html?topic=682449&forum=135)

Quote
Many of our fans have been asking if we can provide system specifications for the PC version of Dragon Age: Origins. The Dev team has now been able to lock down both the minimum and recommended system requirements.

Here are the minimum requirements for XP and Vista and the recommended system requirements.

Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 Single (or equivalent) running at 1.6Ghz or greater
AMD 64 (or equivalent) running at 2.0Ghz or greater

RAM: 1GB or more
Video: ATI Radeon X850 256MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista/Windows 7 Minimum Specifications
OS: Windows Vista with SP1, Windows 7
CPU: Intel Core 2 Single (or equivalent) running at 1.6Ghz or greater
AMD 64 (or equivalent) running at 2.0Ghz or greater

RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Duo 2.4Ghz Processor or equivalent
AMD Phenom II X2 Dual-Core 2.7 GHz or greater

RAM: 2 GB (XP) or 3 GB (Windows Vista/Windows 7)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space

We will be adding this to The Game page asap.

Edit: Added AMD Phenom to the recommended.
Edit2: updated system specs
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Sunday, November 01, 2009, 11:03:04 AM
So I preordered the CE. That's all for now.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Sunday, November 01, 2009, 11:11:44 AM
Have seen a bunch more ads on TV.  Every time I read something or get to the point where I think maybe I could be interested in this, the advertising kicks in and completely turns me off in every regard.  It isn't even the stupid Marilyn Manson shit anymore, since they seemed to have stopped that... the game just looks terrible.  Part of me feels like it's still going to be a really good game because Bioware seems to have put a lot of thought and effort into it, and I don't begrudge people who are looking forward to it, but... I just can't get beyond the advertising.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Sunday, November 01, 2009, 11:51:03 AM
Advertising has that power over me too, it can turn me off faster than the image of Madelaine Albright. The ads for DAO were especially bad. The promo videos were alright though.

I will say that one ad I did like was the Gears of War ad with Gary Jules' rendition of "Mad World" over some in-game cinematics.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Sunday, November 01, 2009, 12:10:31 PM
I liked that one too.  Most game ads annoy me, to be fair, but Dragon Age has been handled particularly badly, I think.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Sunday, November 01, 2009, 07:52:52 PM
Everyone seems to be saying it is an incredible game. Jason Ocampo, PCG-UK, Rock Scissors Paper Shotgun etc have given it tons of praise and have said it is little like what has been marketed. Desslock of PCG US apparently thinks highly of it as well, and will make his first podcast appearance ever to talk about the title.


Here is news item on the PCG UK review:

Quote
The first Dragon Age: Origins review has arrived via PC Gamer magazine, which brands the BioWare game "RPG of the decade" in its 94% review.

"Thus begins Dragon Age, one of the most enormous and astonishing of games," it says. "Were the difficulty levels not so enormously silly, it would require sheer pickiness to find a major fault with this game."

PC Gamer calls Origins' gigantic environment "the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb.

"I've not only been to huge cities, but I've learned their past, their present, and been involved in shaping their future," it says. "This hasn't felt like passing through a series of checkpoints, but having experienced a world.

"Roleplaying games now have a great deal to live up to," it concludes.

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Sunday, November 01, 2009, 09:23:19 PM
No amount of words is going to sway my brain from what it's seen.  If at some point I actually see something about the game (or better yet, in it) that doesn't look like total shit, I'll be a believer.  But so far, no go.  Even the promo stuff I've seen that was in-game looked terrible.  There was one in particular with some sort of fat, evil worm queen or something that was supposed to look all sinister and evil and it just looked utterly fucking lame.

And I'd just like to reiterate that I'm not at all convinced that this is actually going to be a bad game, because I never really thought it would be.  I think it will end up being great.  However, while I've not often felt the power of advertising make me move toward buying something, this time it's really had the effect of pushing me the hell away.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: W7RE on Monday, November 02, 2009, 05:00:08 PM
I think the game looks great and I could have a lot of fun with it. But I'm worried that I'd get it and end up getting bored, and then never play through it. I've done that with these style games before. I guess it's just too much to keep track of with 4 inventories, 4 characters to level up and learn skills/spells for, and 4 people to keep track of on the battlefield. I know a lot of that is streamlined in DAO, but I don't know if it's enough for me personally.

I'd love a demo to play, but I sort of doubt that will happen.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Tuesday, November 03, 2009, 04:27:48 AM
GS gives it 9.5

http://www.gamespot.com/pc/rpg/dragonage/review.html?tag=topslot;img;1
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: PyroMenace on Tuesday, November 03, 2009, 04:34:31 AM
Giantbomb gives it 5 stars, check out the video review (http://www.giantbomb.com/dragon-age-origins/61-20738/reviews/).

I have to admit, having never played the Baldur's Gate games, this game sounds totally fucking awesome. I've always hoped that an RPG could somehow capture boss fights like WoW does, instead of it being a button mash fest, strategy in how you use your party is key and a necessity, and its how all the combat is throughout the game, in fact he recommends newcomers to play the game on easy. That just sounds really damn cool to me.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Tuesday, November 03, 2009, 05:37:53 AM
Well, I think I'm sold. I'll pck it up as soon as it arrives in any of the stores out here.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Tuesday, November 03, 2009, 07:08:46 AM
Well Giantbomb, congratulations... you're the first people to make me want this game.  I watched the GSpot video review first and actually thought, "Why does this game look so lousy?"  They must have been showing the console version.  The Giantbomb review actually showed the PC interface, which looks vastly superior, and the character models looked significantly more cohesive.

I still have some issues with character design and potentially with some of their other design choices, but in the end I'm betting that this stuff will have more contextual relevance in-game.  Now that I've actually gotten to see some of what the game seems to want to do, I'm kind of... sold.  It was pretty hard not to get a little excited watching all that stuff.

Damn it.  I don't need another game to play.

But again, this is sort of what I expected to happen.  Those video reviews showed a game that was exactly 100% nothing like everything I'd seen regarding the game up until now.  Worst fucking ad/preview campaign ever.

EDIT - A much more sobering review from Eurogamer (http://www.eurogamer.net/articles/dragon-age-origins-review).  These are some of the things that have been in the back of my mind.  I don't always agree with Eurogamer, however, and often find them to be overly critical.  Still, these are concerns that bear noting, but in the end I don't know that it makes any difference.  As an old-school PC RPG player, what I've recently seen indicates to me that I'm practically obligated to try this.

Fucking internets.  Stop making me spend money.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Tuesday, November 03, 2009, 07:41:09 AM
Exactly. The reviews gave a lot of insight into the gameplay and overall game mechanics. The ad campaign was downright stupid.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Tuesday, November 03, 2009, 08:13:32 AM
My wooden collector's edition should arrive in a couple of days. Yay and stuff.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: iPPi on Tuesday, November 03, 2009, 11:58:26 AM
Gametrailers' review explicitly states that the PC version is pretty much the version to play as the console version has some shortcomings in its UI and camera control.

It's rare nowadays to see a PC version of a game being the superior version.  Unfortunately, I no longer have a computer capable of running the latest games... 
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: idolminds on Tuesday, November 03, 2009, 12:44:59 PM
This sorta sucks (http://fidgit.com/archives/2009/11/dragon_age_the_hidden_seven_do.php). I'm kind of miffed about the same issue in Borderlands. You either carry it on you taking up your very small inventory space, or you sell it. There is no place to stash stuff.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Tuesday, November 03, 2009, 01:01:36 PM
Well Giantbomb, congratulations... you're the first people to make me want this game.  I watched the GSpot video review first and actually thought, "Why does this game look so lousy?"  They must have been showing the console version.  The Giantbomb review actually showed the PC interface, which looks vastly superior, and the character models looked significantly more cohesive.

I still have some issues with character design and potentially with some of their other design choices, but in the end I'm betting that this stuff will have more contextual relevance in-game.  Now that I've actually gotten to see some of what the game seems to want to do, I'm kind of... sold.  It was pretty hard not to get a little excited watching all that stuff.

Damn it.  I don't need another game to play.

But again, this is sort of what I expected to happen.  Those video reviews showed a game that was exactly 100% nothing like everything I'd seen regarding the game up until now.  Worst fucking ad/preview campaign ever.

EDIT - A much more sobering review from Eurogamer (http://www.eurogamer.net/articles/dragon-age-origins-review).  These are some of the things that have been in the back of my mind.  I don't always agree with Eurogamer, however, and often find them to be overly critical.  Still, these are concerns that bear noting, but in the end I don't know that it makes any difference.  As an old-school PC RPG player, what I've recently seen indicates to me that I'm practically obligated to try this.

Fucking internets.  Stop making me spend money.


NO. Que....you have one videogame obligation for at least the next two months, and that is Borderlands.  This shit can wait until it hits the bargin bin, alright?  Dragons are gay anyways and they don't give you guns.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Tuesday, November 03, 2009, 02:48:12 PM
Benchmarks
PCGamesHardware.com has some benchmarks out for DAO PC. (http://www.pcgameshardware.com/aid,698666/Dragon-Age-Origins-System-Requirements-Benchmarks-and-Graphics-Tuning/Practice/)

IGN UK Review
9.2 for PC version of DAO. (http://pc.ign.com/articles/104/1040976p1.html)
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Tuesday, November 03, 2009, 06:58:39 PM
I will totally be pirating that DLC as soon as I can.  Fuck EA in the ass.

And no worries, gpw, I'm still a Borderlands addict.  I am far from interested in abandoning our ongoing murderfest.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Tuesday, November 03, 2009, 07:04:05 PM
I'd like to try some Borderlands MP some time, now that I've ran through the SP completely (with Lilith).

About DAO - the whole ordeal w/ the DLC is crap. I just know sometime down the line, there'll be a DAO - Gold Edition that'll come w/ a bunch of DLC.


Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Tuesday, November 03, 2009, 07:04:42 PM
Goooood.

Actually, I'm kinda tempted to try this, even though PC RPGs don't really do it for me....especially this kind of fantasy stuff.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 04, 2009, 12:33:04 AM
I will totally be pirating that DLC as soon as I can.  Fuck EA in the ass.

And no worries, gpw, I'm still a Borderlands addict.  I am far from interested in abandoning our ongoing murderfest.

All the DLC is already on the torrents. That's what I will be installing when my copy arrives.

I have no qualms about doing this, which is why the DLC situation didn't really bother me.

Anyway, the major DLC you want to get a hold of is Warden's Keep, which is basically a storage place for your loot.

I'll be getting about 6 pieces of DLC with my CE. I don't have any problem uploading the install files for you guys.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Wednesday, November 04, 2009, 12:38:21 AM
That whole DLC thing is bullshit.  NEW RULE: If you start making something before the game goes gold and you can have it out on release day it's goddamn free. You can't respond to criticism of your pre-release product with another product people have to pay for and treat that as a solution.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Wednesday, November 04, 2009, 07:06:48 AM
Absolutely.  DLC is just a way to gouge people.  I have no problem with paying for something legitimate (like one of the better Fallout 3 mini-expansions), but shit like this?  Forget it.  And even with DLC that's reasonable I'll still wait for a retail release if I can.  I got all the Fallout 3 stuff by buying the GOTY edition of the game.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Wednesday, November 04, 2009, 12:44:26 PM
That's the thing - DLC has the potential to be great.  Imagine something like Shadow of the Colossus, where there could be a pack with 2 more colossi or something.  Nothing story related, just a diversion.  I'd pay for that kind of shit, but a lot of what is out there seems like garbage.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Wednesday, November 04, 2009, 02:40:30 PM
Absolutely.  DLC is just a way to gouge people.  I have no problem with paying for something legitimate (like one of the better Fallout 3 mini-expansions), but shit like this?  Forget it. And even with DLC that's reasonable I'll still wait for a retail release if I can.
I agree 100%.

If they can sell a bunch of DLC in a retail box for a fair pricing amount - yeah, count me in. I thought it was fine for most of Oblivion's DLC to come equipped inside of the KOTN Expansion box - which they priced as an expansion. SOLD.

Quote
I got all the Fallout 3 stuff by buying the GOTY edition of the game.
I will be buying Fallout 3: GOTY sometime down the line for the PC - when that Edition hits expansion pack pricing. I want all that extra DLC content.

I really am excited for some Borderlands DLC more than any other DLC right now. I just need more info on how much content will actually be stuffed in The Zombie Island of Dr. Zed (DLC #1).


EDIT:
4 1/2 stars from GameSpy. (http://pc.gamespy.com/pc/dragon-age/1041838p1.html)

Quote
The second piece, Warden's Keep, can be completed in under an hour, but it's quite entertaining and offers you some neat bonuses, like a party inventory stash and useful vendors.
Warden's Keep DLC can be finished in under an hour?
And this costs $7?
That should've just been made part of the game...
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Wednesday, November 04, 2009, 07:17:34 PM
Warden's Keep DLC can be finished in under an hour?
And this costs $7?
That should've just been made part of the game...

I think Que's been saying that (though perhaps more colourfully) since we first heard about DLC coming out with the game.

This looks like it's just going to be another round of Horse Armour.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Wednesday, November 04, 2009, 07:39:37 PM
I think Que's been saying that (though perhaps more colourfully) since we first heard about DLC coming out with the game.

This looks like it's just going to be another round of Horse Armour.

It's a shame that a game that this long epic game is being regarded as very good to great by reviewers (and it probably really is, I bet) is also being riddled w/ such crappy extra DLC quick money-grabs like such.

This quick money grab is some shit that could've been included - hell, ALL THREE DLC's - could've been included in a FREE patch or something.


Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: poomcgoo on Thursday, November 05, 2009, 01:14:33 PM
I'm like 5 or so hours into the game right now and it blows me away.  I never got into NWN or Baldur's Gate, save playing it for a few hours back in the day, but Dragon Age is excellent -- like, downright awesome.  For the first hour I thought that maybe it's just me and I can never get into oldschool, hardcore PCRPGs, because it seemed like the same slow-paced, overly-complicated stuff that turned me off in the older games.  I saw it through, though, and turns out it is decidedly not slow-paced, or even complicated at all.  I was hoping for something similar to Mass Effect, which in the back of my mind, I knew it wasn't, but I am happy that I didn't let my faith in BioWare falter because they made me a huge fan of this genre with this game.  Thanks to it being so accessible, now maybe I can go back and play some of the ones I missed and not be confused or turned off by pacing.

The graphics are great on PC.  It's no Mass Effect, but it doesn't look bad by any standards.  The thing is just so well-done you can't help but be completely enveloped in the world.  I haven't checked out the review at Gamespot yet, but it is more deserving of the "sucks you in" badge than any game I've played since those silly badges arrived.  Example?  When I first met Morrigan (some mage chick), I thought "Ooh, a chick in the party.  Finally, I've been talking to dudes for 5 hours, maybe I can mack it with her, but I need some smooth lines for her to start feelin' me."  At which point reality snapped back and I'm thinking "What the fuck am I talking about?  Good thing nobody can read my mind."

I played yesterday from 5pm until about 8pm, took a World Series break, and went right back in until about 4am.  The concept of time disappeared and I really couldn't stop playing, even when my eyes had dried into raisins.  This is coming from a guy who never enjoyed the genre and who really never enjoyed mythical tales of dragons and ridiculous accents.

If you have ANY interest in PCRPGs, pick this up.  If you have NO interest in PCRPGs, pick it up anyways.  Unless it really, really chokes Ryan Howard-style, the game has been fucking awesome 5 hours in.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Thursday, November 05, 2009, 03:03:07 PM
I don't know what I am excited about more... a positive experience with Dragon Age from a OW community member, or the return of PoomC.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Thursday, November 05, 2009, 09:47:02 PM
Haha seriously dude, haven't seen you in forever!

I'm digging what I've played so far too, though I've only managed to get in a little over an hour.  But thus far it's impressed me simply by being nothing like it was portrayed to be all the way until they let people review it.  It's a very thoughtful presentation, and the game lets you move slowly and really chew through the meat to gnaw on the bones a little.  It's got a better sense of depth than any of their past fantasy games just in terms of the set design and such, so that's cool.  I can't really say a whole lot yet, but thus far I'm just happy that the tone appears to be serious without being ham-fisted and there's some good writing in there.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Ghandi on Thursday, November 05, 2009, 11:09:41 PM
Poom! Good to see you. :)
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Friday, November 06, 2009, 02:52:09 PM
Patch released for PC version. (http://www.1up.com/do/newsStory?cId=3176803)

Quote
Dragon Age Patch Fixes Minor Bugs, Alters Difficulty
New patch increases stats for all party members on normal difficulty, makes easy difficulty easier.
By Kat Bailey, 11/06/2009

PC players struggling with Dragon Age's difficulty will be receiving a small boost today. BioWare has released a small patch that not only fixes a few minor bugs, but slightly increases party stats as well.

The new patch slightly increases attack, defense and damage scores for all party members at Normal difficulty, and makes the Easy difficult easier. It also fixes a problem involving the potential corruption of character statistics.

Here's the complete list.

    * Fixed potential corruption of character statistics

    * Fixed portrait appearance sliders when importing a character from the downloadable Character Creator

    * Fixed import for preset face settings from the downloadable Character Creator

    * Made Easy difficulty easier

    * Slightly increased attack, defense, and damage scores for all party members at Normal difficulty

    * Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays

If you picked up the game on Steam, it should automatically update. Otherwise, the patch can be found on FileFront.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Friday, November 06, 2009, 06:09:03 PM
(http://art.penny-arcade.com/photos/704358679_ayGHY-L.jpg)

This worries me a bit
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Friday, November 06, 2009, 06:14:49 PM
LOL GPW.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 06, 2009, 08:43:14 PM
Just buy it on PC and pirate* the shit out of the DLC.

*it isn't piracy when that probably should have been ours in the first place.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: idolminds on Friday, November 06, 2009, 09:19:35 PM
Yeah, I heard that the game will actually have a quest giver talk about the DLC quests and has a little "purchase DLC" button or something. Kind of goes against the whole "We made this after the game went gold/through cert!" thing.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Friday, November 06, 2009, 09:35:14 PM
Yeah, that fucking pisses me off.  I had absolutely no idea about this until a rude awakening a bit ago.  I will not be purchasing any DLC for this game simply because of that.  Not even because I generally get annoyed by DLC, but because they throw in total immersion-breaking, world-breaking bullshit like that and basically ruin what's an otherwise great game from what I've played so far.  Honestly, if I actually could, I would probably return the game just because of that.  And if I'd had any idea beforehand, I certainly would never have purchased it.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Friday, November 06, 2009, 10:07:42 PM
Yeah, I heard that the game will actually have a quest giver talk about the DLC quests and has a little "purchase DLC" button or something. Kind of goes against the whole "We made this after the game went gold/through cert!" thing.

That's immersion-breaking.
WTF?!?!?!?

EDIT:
In better news - DAO Toolset released for game owners. (http://dragonage.bioware.com/toolset)
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Saturday, November 07, 2009, 12:47:57 AM
Yeah, I heard that the game will actually have a quest giver talk about the DLC quests and has a little "purchase DLC" button or something. Kind of goes against the whole "We made this after the game went gold/through cert!" thing.

That is fucking absurd. Really crazy.

What happens at the sex scene?

IF YOU WOULD LIKE TO SEE TEH BOOBIES PLEASE CLICK TO CHARGE $20 FOR TEH BOOBIES

*click*

THAT IS ONE BOOBIE. IF YOU WOULD LIKE TO SEE SECOND SLIGHTLY BIGGER AND EVEN BETTER BOOBIE PLEASE CLICK AGAIN TO CHARGE $20 MORE

*click*

GO LOOK IN THE MIRROR BECAUSE YOU ARE THE BOOBIE



Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 07, 2009, 01:15:29 AM
Quote from: IRC
<@Quemaqua> Yeah, but they only got shitty after being teamed with EA.
<@Quemaqua> I think it's a corruption by association thing.
<Gregg> Haha, could be.
<Gregg> It's really the execution that pisses me off more than anything
<Gregg> As I've said, I don't really mind the concept of DLC....if done right
<@idolminds> too bad its rarely done right
<@Quemaqua> Yeah.
<Gregg> But this is just retarded.  So, you've already paid for that content because the price of developing it was part of the development cost of the original game....which you've paid for.
<@Quemaqua> I already have issues with Warden's Keep being $7 and for the inventory thing.  But the kicker was that they force you to read ads for it in-game, essentially.
<Gregg> Since it obviously shared the same development time and resourcs.
<@Quemaqua> Yeah, absolutely.
<@Quemaqua> But you know what sucks?  Nothing will change because of this.  People are getting pissed, but the DLC will make money, Dragon Age will sell a jillion copies, and this shit will just get worse.
<Gregg> So they try to modularize it and create a completely new revenue stream, basically charging people twice....with way more markup on the second one
<Gregg> and then they resell it right away.  They could have claimed that it was developed while the hard copy was being manufactured, but instead they don't even try to hide it?  Worse, they advertise it? 
<Gregg> Like, if you're going to try to fuck me, at least have the respect to lie to me.
<@idolminds> Its just funny how no one scales costs in their head. Its only $7! Yeah...but thats 1/8th the full cost of the game. It is anywhere close to 1/8th the content?
<@idolminds> for a 60 hour RPG, I doubt it
<Gregg> And no one will do anything, you're right.  That does suck because people will still cream over the game and it will do well
<@Quemaqua> And it sucks more so in this situation because the game *is* good, and it's obvious that a lot of love went into it.
<Gregg> That's the thing.  It's like if they sold you, say, Mario Kart and then went and charged $7 bucks for the time trials....or something
<@Quemaqua> You don't get the impression that these people are just trying to milk you and don't give a shit about their game, so that makes it harder to just outright condemn it and tell people to stop supporting them.
<Gregg> It's a feature that should have been there, and the only reasonable excuse for it not being would have been a lack of time/resources.
<Gregg> However, you obviously didn't have that since you developed it using the same resource pool, you just decided to charge twice for it.
<@Quemaqua> Supposedly the inventory thing was originally in the game, they dropped it because it was bugged, they found it played fine without it and just never added it back.
<Gregg> uh-huh
<@Quemaqua> But the separate DLC team said, "What would be cool in a DLC?", came up with inventory space, and it got added.
<Gregg> what was the code that fixed the bug? a whole bunch of digits and an expiry date?
<@idolminds> So it was bugged and dropped because it would be difficult, but then the DLC team did it anyway. Makes perfect sense
<Gregg> well. at least they're lying a bit.  At least they recognize that's it's kinda shady.
<@Quemaqua> I just really hope some lessons get learned, even though I know they won't.
<@Quemaqua> But hey, at least the pirates come through for us yet again.
<@Quemaqua> Those guys are my fucking heroes.
<@idolminds> haha
<@idolminds> Pirates: Giving you what you really want since 1970
<Gregg> This is probably the first time that I've found DLC actually offensive
<@Quemaqua> Heh, not me.  I've found it pretty offensive from the outset, but this is the first one that's literally made me want to go out and underworld store it just because.
<@Quemaqua> And also so that my game doesn't feel broken without it.  Not the inventory thing, but the broken quest you can't get from the fuckwit who wants you to pay him magical fairy money for the PRIVILEGE of helping his stupid ass.
<Gregg> Yeah, I was overly optimistic about the intentions although never planned to buy something
<Gregg> I  viewed it like adding episodic content to completed products
<@idolminds> At least if you're going to drop it into the middle of a game, don't have a salesman standing there to bug you about it. If you never saw an NPC talking about it it wouldnt feel like you're missing a part of the game
<Gregg> That's the thing
<Gregg> and just wait until you get to the last boss, Que.
<Gregg> $9.99 to bring your equipment in
<@Quemaqua> "Would you like to deliver the killing blow?  Only $19.99!  Pay $29.99 for the extra-gorey version!  Pay $59.99 to see Morrigan do it NAKED!"
<Gregg> hahaha
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Saturday, November 07, 2009, 01:22:33 AM
That was a nice read. Like you guys said, this will just get worse because they are going to make a ton of money of this crap.

I didn't have an issue with the DLC because I fully intended to torrent that stuff. But them advertising the DLC in the game is where things go too far.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: PyroMenace on Saturday, November 07, 2009, 04:32:50 AM
I do think it absolutely sucks, but I don't think it will get worse. It may show up again, but I think the stench of this will grow if they keep it up and communities will be angered by it and there are dev teams out there that do care about reputation. DLC has always walked this fine line of being between fair and greedy, and usually the shit will balance itself back out again.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 07, 2009, 08:29:56 AM
If they are going to try to sell DLC, do it OUTSIDE of the goddamn in-game. I don't need an NPC trying to sell me DLC. Do it in the game menus on in the game's in-game menu - just don't do it in-game while I'm playing the game material. That's just annoying and breaking immersion.

Also, for those guys who played Borderlands - I don't know if you noticed, but look at some of those maps w/ the MAP KEY [M by default, if I recall]. Some of those maps have sections that ain't closed-off, but if you walk to it - them areas they have invisible walls. I'm betting some DLC is going there - but hey, at least they ain't having NPC's sell me quests in-game.

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 07, 2009, 01:38:49 PM
So this thread has gotten pretty negative.  I'd like to reiterate that it's not all bad and the game itself is actually pretty awesome.  The initial post-origin-story area is a bit weak in spots, and it's always nice to get beyond the opening of a game like this so things open up and get less linear, but they really do a fantastic job of presenting the story.  Thus far the story isn't really anything special as far as the content goes, but the presentation is really well done.  Things feel... appropriate.  Believable.  The long wait for the initial big battle really ratchets up the tension and actually makes you feel like a member of an important war party getting ready to enter into your responsibilities in the fight.  That's pretty cool because 90% of the games out there fail utterly to get that sort of poignant anticipation.

The game has some rough spots graphically, which is a bit of a shame.  It's mostly small inconsistencies and obvious bits where the engine just isn't up to par.  Mass Effect was the better looking game.  I feel like the characters were a bit more real-feeling, and mechanical stuff like space stations and such are easier to make convincing than natural environments.  Still, this game is far more consistent than, say, Oblivion or Fallout 3, and there are some pretty breathtaking vistas when the game wants to give you something to gawk at.

I'm a bit confused about the inventory thing now, actually.  I'd heard everywhere that you started the game with 60 inventory slots, but I started with 70 slots, and I bought 2 very cheap packs in the freaking starting area which increased my inventory to 90.  These things weren't related to the patch either.  So I dunno', unless the loot really starts to pile up I'm not sure why this has been such a problem.  I suppose if you're keeping a lot of the smaller items for making poisons and potions it could add up.  I'll have to keep playing to see.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Saturday, November 07, 2009, 01:48:22 PM
Interesting.  I'm very tempted by this but I think I've decided it isn't really my thing.  That said, the fact that a D&D-type fantasy game like this even tempted me is kind of a big deal. 
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 07, 2009, 03:02:33 PM
Que, since this is a Bioware fantasy game - and they're known for having awesome-looking spell effects - how do those look?

I mean, I remember when NWN came out, the graphics were dated, but the spell effects were unbelievable for its time period.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 07, 2009, 03:56:04 PM
The spell effects are decent.  Nothing to write home about thus far, but they look as good as the rest of the game.  Some of the more elaborate ones are quite nice.

The game continues to impress as I go.  Very much enjoying the fact that it doesn't often break its stride once it gets going.  Initially I was actually starting to get a bit upset at the fact that the new patch made it easier, because the game had been fairly easy up until where I was... then it finally stopped being lame and got a lot harder.  That's when I realized that this is much better than your average fantasy RPG, combat-wise.  It lacks in some general ways because it doesn't try to do exactly what other RPGs try to do, and thus isn't quite as sprawling and doesn't give quite the same feeling of limitlessness, even if just due to lacking stuff like having lots of items in the game you can interact with, etc.  It feels more static than something like Oblivion (though in many cases this isn't a bad thing... it breaks less often).  But for all this, the combat in particular feels tighter.  It's actually really tactical, which is a bloody refreshing change.  Some of Bioware's past games have tended a bit more in that direction, but not to this extent.  I'm playing a mage currently, and am finding it absolutely critical that I use my abilities properly.  I have a paralyze spell, a mass-stun spell, and a force field spell, all of which I find myself frequently required to use against large groups of enemies.  The force field thing isn't even purely for enemies, it just paralyzes someone and makes them completely immune to damage for a time, but it acts as a great way of keeping some bigger baddie busy while we work on his friends, particularly in concert with the other 2 spells.  Add in abilities from other party members that interrupt, stun, or do knockdowns, and you quickly realize how imperative it is to engage enemies at the right time and do your best to keep at least a few of them off their feet at any given time.

Story is nice.  Bit of a lull where I am now, but that's not a bad thing.  The game needed a break.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: gpw11 on Saturday, November 07, 2009, 03:58:21 PM
I made my decision....STOP IT.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 07, 2009, 04:42:28 PM
I don't tend to care about shit like this, but Bioware set up a sort of... I don't know what to call it.  It's a site that lets you track people's progress and see what they're doing.  Sort of like a Steam profile, minus the Steam.  It's got achievements, shows screenshots the game takes automatically at story points, let's you see what stuff people did, what their character looks like, their spells and skills, equipment, etc.

Fear my stupid hat (http://social.bioware.com/playerprofile.php?nid=2270447668&game=dragonage).  I really want to find another fucking hat.  Thankfully the cutscenes automatically remove it so I don't look like a flaming douchebag in a robe.  Next level I finally get to take my feat that lets me play a warrior mage, where my magic skill will help satisfy the strength requirements for using armor and weapons.  I'm ditching the staff and the stupid hat for some armor and hammer.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: W7RE on Saturday, November 07, 2009, 04:48:22 PM
Damnit I'm really wanting this game, even though the length of the game is daunting and I've got other stuff to play too. I've got L4D2 preordered (it was for demo access, I probably won't actually buy it... yet) and I'm thinking about getting this or Fallout GOTY.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 07, 2009, 05:19:53 PM
I don't tend to care about shit like this, but Bioware set up a sort of... I don't know what to call it.  It's a site that lets you track people's progress and see what they're doing.  Sort of like a Steam profile, minus the Steam.  It's got achievements, shows screenshots the game takes automatically at story points, let's you see what stuff people did, what their character looks like, their spells and skills, equipment, etc.
In the DAO - Character Creation, uploading your stuff is optional and not forced upon the player.
I'm guessing it's still the same case here w/ the full game, right?

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Saturday, November 07, 2009, 11:33:12 PM
WHEN WILL MY CE ARRIVE! DAMN THE STUPID SELLER SHIPPED A DAY LATE AND THEN TWO DAY NATIONAL FREAKIN' HOLIDAY!!!!!! GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!

Yea I heard the game looks pretty bad, though it looks best on PC.

Mass Effect used the Unreal engine, while this uses the Bioware proprietary thing.

The other reason Dragon Age looks so weak is that it was basically done 16 months ago. They initially delayed to refine a few things and suddenly missed last years holiday season mark. Then, this year, they just delayed it from Feb. to now just to insure a simultaneous cross platform release.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 07, 2009, 11:40:36 PM
Makes sense.  The game definitely doesn't look bad, it just doesn't look particularly good, either.  But still, there are some nice vistas to look at and stuff, and the animation is solid.  And it's definitely a better game than Mass Effect was.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Sunday, November 08, 2009, 07:37:30 AM
Makes sense.  The game definitely doesn't look bad, it just doesn't look particularly good, either.  But still, there are some nice vistas to look at and stuff, and the animation is solid.  And it's definitely a better game than Mass Effect was.

So, how is the in-game performance on your PC? If it doesn't look that great technically, this game better run flawlessly (30 frames per sec or above at all times; 50-60 frames is preferred, though) for those exceed the requirements by a mile - especially on the recommended specs.

I can forgive not-so-great looking graphics, if the performance is rock-solid for PC's exceeding the system requirements.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Sunday, November 08, 2009, 08:12:34 AM
The performance has been quite good for me at 1920x1080.  I don't know the actual numbers because unless something is running pretty poorly I don't bother benchmarking.  It definitely isn't running at 60, but it seems to be running over 30 basically always.  Large groups of badguys and spell effects haven't seemed to bog things down at all, and the in-game cutscenes featuring huge numbers of dudes fighting haven't slowed down at all.

The only caveat to this is that I get a fair bit of screen tearing when swinging the camera around because I can't enable vsync.  I mean, I can, but in this game that seems to cut my framerate in half.  So that's a bit of a niggle.  Still, it hasn't impacted anything drastically.  The other downside is textures on the world noticeably repeat at times, like on hillsides and such.  The engine is definitely starting to show its age.

All in all, I'd equate it to something like GTAIV.  You wouldn't say it looks bad, and at times it can even be remarkable by virtue of the art that's gone into it, but it's noticeably behind many other current games in some of the details.  Yet the game is plenty good enough to get by without anyone bitching much.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 13, 2009, 12:01:15 AM
So my Dragon Age CE came in a week ago, in a nice wooden box, and I thought I'd share some pics. If any of you have bought the game, you can add me to your friends list on that weird Dragon Age social site thing. Unfortunately, the only OW person I found over there hasn't added me yet. Thanks Que.

(http://img691.imageshack.us/img691/7258/dsc05576.jpg)

(http://img4.imageshack.us/img4/4061/dsc05582a.jpg)

(http://img4.imageshack.us/img4/3971/dsc05584v.jpg)

(http://img694.imageshack.us/img694/6017/dsc05585.jpg)

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 13, 2009, 01:10:19 AM
The game is quite tremendous. If you haven't bought it yet, you should. It has very quickly become one of my favorite games of all time -- which isn't surprising, considering how much I loved Baldur's Gate II. But don’t get me wrong, even if you couldn’t get into that particular game, you should find plenty to love about Dragon Age.

Because this game was ready a year and a half ago, you will notice the graphics look quite blocky, at least during the initial stages. That is also probably because those initial stages were probably developed three years ago, and as the game progresses, it improves noticably. And while the game can be uneven technically, artistically it is quite good throughout, as Que mentioned above.

What I immediately noticed about the game was the scope and depth of its visuals. In what is unusual for a Bioware game, you can see far off into the horizon, with large structures like hills, castles, and mountains in the horizon that are actual places to explore, and not just parts of the background. In terms of combat, this adds much tactically, but in terms of visual impressions, it can be quite amazing.

Another thing you will notice is the over the top gore, which is only a few steps below Gears of War in terms of intensity. You can turn it off of course, but it does add a bit of a slightly comical flavor to an otherwise serious game. The death animations that accompany the gore are also quite fantastic, and after most battles you come off looking like you were put in a giant sized blender with 10 other people.
What Bioware have managed to do is polish the hell out of this game, almost to the point where it feels like a Blizzard product. The game runs extremely well, even on my three year old 8800GTX powered system. With my resolution set at 1900 by something, I am getting very smooth frame rates.

But that’s not where its similarities to a Blizzard product end. The game is… very accessible.

That’s why I think all of you will love this game. It is almost like a cross between Diablo, KOTOR, and Baldur’s Gate II. It is hardcore, yes, but only so much as to appeal to the fans of old, yet streamlined to a level where it is extremely easy to get into. It is like they took the complexities of the D&D ruleset, and molded into a form that appeals to everyone.

Take inventory management for example. In the past it was all about worrying about the amount of weight you were carrying, and balancing it all out amongst party members etc. With Dragon Age, you are just limited in terms of the number of items you carry, and the entire party has a shared inventory.

In the Bioware CRPGS of the past, during battle, you would be constantly pausing, and passing health potions to potionless party members. With Dragon Age, a shared inventory just allows all party members to have constant access. This, coupled with the fact that you don’t have to stress over the weight management, allows you to concentrate on the parts of the game that are fun.

Using magic has also been made very easy. No longer do you have to prepare spells overnight, and aren’t limited to casting two or three memorized spells a day. Now, the limit of the spells you cast is only limited to your mana… simple. Plus, whenever you level up as a mage, new spells are automatically added to your shortcut bar, again simple.

Aside from spells, other skills that pertain to warriors or rogues are also similarly integrated into the interface to feel simple to use, yet not to a level where they feel overly automated.

The AI is quite fantastic as well, and a tremendous improvement over games like Neverwinter Nights – where the AI was so poor, that you simply had to employ full control over your party. The best part about the AI in Dragon Age is that it can be modified to suit anyone’s style of play, which I guess is the strength of Dragon Age overall.

The biggest strength of the game is the fantastically detailed world that has been constructed. It is so detailed and rich, that you almost don’t feel like leaving, and often do feel like you are in a book brought to life. The lore of the game is extremely rich, and while it can be ignored, it is easily related through the interface. The game’s characters are also brilliantly done, and are certainly better than anything seen in Mass Effect or KOTOR. The voice acting in particular is top notch, and it certainly makes the NPCs feel extremely realistic.

Something unique is that before you start the main storyline, you will play through a few hours of your origin story, of which the game has several, depending upon your race. From what I understand, a few of these origin stories are very impressive, and my own was quite good. The game deals with plenty of adult themes, including second class citizens, slavery, and the horrors it leads to like starvation, rape etc.

Anyway, go get this game… now. I command it.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: W7RE on Friday, November 13, 2009, 01:58:24 AM
Damn it, Pug. Now I need this.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 13, 2009, 04:32:03 AM
I played a few more hours, and I just want to again stress on how deep the game's world is. I had been following Dragon Age since it was initially started as Baldur's Gate III, and remember reading about how Bioware had hired PhD Linguistic majors to write the game's various languages, and professional fantasy writers to put together the game's lore, and it really shows.

But really, there have been lots of great games with some fantastic lore. Games like Oblivion for example. But the difference between the way Oblivion's lore is presented and the way it is presented in Dragon Age, is quite vast. In Oblivion, you could simply choose to ignore all the books and tomes you come across, and while you can still do that in Dragon Age, the lore in this game is presented and weaved through in so many more ways than the books and parchments you come across.

That sort of thing could easily be boring, but just the way it is told, with the fantastic voice acting etc., is what makes it interesting. Early on, you hear about this ancient witch whose beauty and dark magic became the stuff of legend. When you hear the legend from the land’s inhabitants and the bards, you get a fantastic tale of romance, demonic evil, and lust... but then when you come across the witch's own offspring, you hear a different more subdued and grounded tale, of what actually happened. Even then, the witch's own offspring asks you to take the more "realistic" version with a grain of salt, saying that she can't completely trust her mother's version, even though it is more likely to be the truth.

Again, you can go through the whole game and ignore much of the world, and still get a fantastic experience out of it.

The story so far is somewhat of a cliche, but still quite engrossing, and very moving. Like the RR Martin books, main characters will die left and right, and unexpectedly.

Just to give you an idea on the adult themes the game deals with, I just want to mention what happened during my origin story. Like I said, there are six origin stories to play through, and apparently some are extremely moving. From what I understand, the dwarf noble has the best origin story.

I chose to play as a city elf. Now the elves in this game had been enslaved by mankind for nearly a century, and while are now free citizens, they are still pretty much forced by economic circumstances to live in "alienages". These alienages are ghettos that are only a few steps better than concentration camps. The elves have the worst jobs in society, and are often abused and what not. Since they have little freedom in society, they end up having arranged marriages.

During my story, I was set to have an arranged marriage. On the morning of my arranged marriage, my elven character's uncle, his wife, and his pretty elven daughter were set to leave the camp to seek a better life along the border towns or something. I had a conversation with my uncle, and basically convinced him to let his daughter stay behind with my father, as the bordertowns were dangerous with young elven women disappearing etc.

Anyway, during my marriage ceremony the local human lord's son showed up (with whom I had had an altercation with), and invoked some human custom where he would have "first rights" with my elven character's bride. My character obviously got upset but was knocked out by the lord’s goons. When my character came to, his bride was gone, as were some other elven girls -- including the cousin he had convinced to stay.

BTW the details I mentioned above are all part of the origin tales description, which is why I didn't include a spoiler warning.


SPOILER


Anyway, this leads to a revolt etc., and by the time my character finished the rescue mission, a lot of the elven girls had been raped and killed. The cousin he had convinced to stay behind, managed to survive, but apparently had gotten the worst of it and had been raped repeatedly, and was left severely traumatized.

END SPOILER

There are tons of crucial points in the game like where you must face the consequences of your actions. What I like is how realistically these consequences are executed.

Basically, a lot of these moments follow the “Shit happens” philosophy. Sometimes, bad things will happen, even if your actions had been carried out with the best of intentions.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: W7RE on Friday, November 13, 2009, 04:56:21 AM
Wow, that is not something I would expect from a video game (speaking of the origin story you just talked about). Usually things are a lot more cut and dry with just "some people died".
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Friday, November 13, 2009, 06:32:00 AM
Wow, that's a beautiful CE!

The game is still not in the UAE. I have half a mind to just buy online, but I can't.. must.. have.. retail box.. physical disc.. argh.. must resist all temptation to play NOW.. Damn it, Pug!
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Friday, November 13, 2009, 07:06:05 AM
That's a nice CE indeed.  Where'd you find the wooden one?  I got a CE, but it was tin.

The game heavily reminds me of The Witcher in terms of much of what it tries to do.  Some circumstances are similar (second-class citizen Elves forced to live in ghettos, for instance) and in the whole idea that you sometimes just have to choose the lesser of two evils, or things don't work out as you intend.  That makes it a lot more compelling, though I think The Witcher was a little more consistent with some of that stuff.  But I haven't played too far into DA yet as I haven't had any spare time for gaming lately that hasn't been given over to Borderlands.

Definitely looking forward to digging into it some more, though, and glad you're liking it, Pug.

EDIT - You romanced Morrigan already?  Damn, that was fast.  You dog!
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 13, 2009, 08:38:22 AM
haha and let me tell you that the sex scene was as awkward, uncomfortable, and laughable as it was in the trailer.

USA, Canada and Europe get the tin. Asia gets the wood.

Xessive, I am pretty sure you will enjoy this. The game can be be played either like NWN, NWN2, or BG2.

One other thing, is that I know you like to go solo, but the party AI is good enough for you to use a full party without getting frustrated. So far no party member of mine has gotten stuck behind a tree, or drank all the health potions like an addict etc. Plus, they use their skills and spells very sensibly and appropriately.

Part of the change is that since they aren't using D&D, you aren't restricted to a certain number of spells a day -- as I mentioned earlier. How that helps the AI is that in NWN, when left to their own devices, your mages would waste high level spells on Goblins that could be pushed to death, only to have nothing ready against the tougher enemies that followed almost immediately. In Dragon Age, mages are just limited by their mana, and that can be restored easily during battle.

Oh and if you ever think you have too much blood and guts on your armor and whatnot, you can always tell your dog to clean you up.

Yea, I found that a bit weird. :P
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Friday, November 13, 2009, 03:18:57 PM
Asia's got wood :P Haha

Sweet! Bioware must have worked especially hard on making a decent AI and a game mechanic that works well with it.

I've been anticipating Bioware's non-D&D approach. It gives them a lot of liberty to make things as they see fit without worrying about how true it is to the source convention.

Man, you got me all riled up for this game now. Seeing the trailers and reviews was enticing enough, bu reading your experience with it has me full-on excited! ;D Almost like looking forward to a hot date!
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Friday, November 13, 2009, 09:06:17 PM
It's nice that they give you some FFXII-like options for setting up the AI, too.  First thing I did was give everybody a command to pop a pot at under 25% health.  Very handy.

It's definitely nice to see them get away from the D&D stuff.  Much as I loved the old games, that crap really just dragged everything down.  The games were still great, but despite all that stuff, not because of it.  This is definitely a change for the better.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Friday, November 13, 2009, 11:10:08 PM
Well, D&D brought with it depth and complexity in mechanics that is pretty tough to replicate. It was something I really enjoyed about Baldur's Gate II, and to some extent, the higher levels in NWN2 etc.

That was the advantage of using that ruleset. The disadvantage was of course that it was really designed for paper, and on screen it felt really odd, especially in NWN. At least the PS:T and Baldur's Gate games embraced D&D to a point where it was obvious that everything was being calculated and represented on console.

In KOTOR and to some extent in NWN, it was as if they were trying to hide the fact. I still loved those games, but that was something I felt was an issue.

Also, it was difficult to explain to newcomers why certain things would absolutely defy logical explanation.

I think this was the first year I had met Xessive, and he was really more about Japanese RPGs and first person shooters. I had been trying to get him into games like NWN and I think he had tried BG2 and NWN for a while, but the logic circuits in his brain just could not accept some of the D&D stuff.

I think he was watching me play NWN and at that point he had not realized the game's mechanics were based on dice rolls. I tried to bash a lock or something, and I missed... he got really annoyed in typical Xessive style hehe, and said something along the lines of, "OK, WHAT THE FUCK? I can understand you lacking the strength to bash it open, but how can you MISS? Last night, I was playing as a thief and went in the shadows and snuck behind this guard and tried to backstab him, and he didn't know I was there, and I MISSED! How can I MISS?!!! "

Of course later he really got into the whole thing, when we downloaded and played through a few modules.

Anyway, so I agree that doing their own thing allows Bioware the freedom to add some more logic to the whole thing.

To me Dragon Age is more like Baldur's Gate I than Baldur's Gate II. The reason is that BG1 was quite a bit simpler in just about every way. It only had 8 classes and skills and spells were quite limited, which was understandable because the game capped at level 9. Because so many people enjoyed BG1, they went on to really enjoy the complexities that came with using level 20 characters in BG2. To date, BG2 has managed to sell over 2 million units, which is a great feat for a hardcore CRPG...

Sex and violence sell, and that is probably why Dragon Age is doing so well, so far. On steam it is still in the top 5 (twice with the deluxe ed. leading the regular), while on Amazon it is still no.1, and still easily outselling all the Sims games. I think the lack of DRM is also another factor.

But as good as Dragon Age is, I have a feeling that Dragon Age 2 will be where Bioware really show us what they can do, at least in terms of developing their proprietary RPG mechanics and whatnot. They will certainly have a very large player base to market to.

On Amazon, Dragon Age currently has a 4.5 star player rating, which is quite impressive.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 14, 2009, 03:16:33 AM
Not only do you have to pay $7 for an hour of gameplay, it's also broken (http://daforums.bioware.com/viewtopic.html?topic=704120&forum=145)! YAY!

And if that wasn't broken enough for you, here's some more (http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52221588)!  It's like paying money to have someone punch you in the balls.

Way to go, EA and Bioware!  It's totally cool that you haven't acknowledged the problem at all and stuff.  That makes you cold and hard, like gangsters.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 14, 2009, 05:25:48 AM
It seems like everybody that has done DLC-to-download-and-buy has had problems - Fallout 3 had it w/ all their DLC at first (every single freakin' one of the 5 DLC) and Bioware now has it w/ their DLC?!?! WTH is going on?

DLC is a good idea - you know, when it's actually done right - i.e. not broken. Of course, also important - when DLC gives you fair amount of content for money for the pricetag - i.e. see Fallout 3 DLC and the upcoming Borderlands: Zombie Island DLC.

I don't know - what is the deal w/ these big-time designers messing up file integrity and data corruption here. Why is this happening? Is it b/c they working on DLC in an earlier 0.xx Beta version before they press Version 1.0 to disc? I just don't get this shit.

I really hope when Borderlands' Zombie Island DLC comes to the PC, they don't have the launch problems DAO and FO3 had w/ their DLC - i.e. the DLC is broken. Gives me MORE reason to just wait for the DLC to be fixed in a patch and/or wait to they compile a bunch of them together on disc at a later said date to sell at expansion pack pricing.

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Saturday, November 14, 2009, 05:59:57 AM
I think this was the first year I had met Xessive, and he was really more about Japanese RPGs and first person shooters. I had been trying to get him into games like NWN and I think he had tried BG2 and NWN for a while, but the logic circuits in his brain just could not accept some of the D&D stuff.

I think he was watching me play NWN and at that point he had not realized the game's mechanics were based on dice rolls. I tried to bash a lock or something, and I missed... he got really annoyed in typical Xessive style hehe, and said something along the lines of, "OK, WHAT THE FUCK? I can understand you lacking the strength to bash it open, but how can you MISS? Last night, I was playing as a thief and went in the shadows and snuck behind this guard and tried to backstab him, and he didn't know I was there, and I MISSED! How can I MISS?!!! "

Of course later he really got into the whole thing, when we downloaded and played through a few modules.

Haha good times man! I remember thinking "WTF?! MISS?! F-U!!! hahaha It took me a while to wrap my head around dice rolls and stuff :P

Honestly, if you hadn't urged me to persist with NWN I never would have given it a second chance and gotten so immersed in it! So Bioware and myself owe you a big thanks! hehe :D
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Saturday, November 14, 2009, 10:31:29 AM
Haha good times man! I remember thinking "WTF?! MISS?! F-U!!! hahaha It took me a while to wrap my head around dice rolls and stuff :P

Honestly, if you hadn't urged me to persist with NWN I never would have given it a second chance and gotten so immersed in it! So Bioware and myself owe you a big thanks! hehe :D

I think what did it was that monk module. You chose some cool looking insanely strong human to be your kung fu character... I on the other hand chose a dainty half-orc with high dexterity points. The laugh I chose for him was weird and maniacal.

I remember some random dude joined us and all three of us were fighting when I suddenly delivered a critical and went, "MUHAHAHAHAHAHA!"

It was nothing new for either of us and both of us ran further ahead while the random guy who had joined online just stood there... I bet he was thinking wtf.


Not only do you have to pay $7 for an hour of gameplay, it's also broken (http://daforums.bioware.com/viewtopic.html?topic=704120&forum=145)! YAY!

And if that wasn't broken enough for you, here's some more (http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52221588)!  It's like paying money to have someone punch you in the balls.

Way to go, EA and Bioware!  It's totally cool that you haven't acknowledged the problem at all and stuff.  That makes you cold and hard, like gangsters.

While I got all my DLC incl. that Warden's Peak thing with the CE, I have experimented and it is easy to install that DLC through an offline installer in the system folder.

But yes, I have no doubt that the DLC wasn't as thoroughly Q&A'ed as it should have been.

Anyway D is right, DLC is just creating far too many issues in most games.

I just like Dragon Age so much, and it is a pity Bioware did the DLC so xessively... err... excessively.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 14, 2009, 12:37:27 PM
I have the DLC and it doesn't even work.  When I accept the quest, the guy animates as though he is leaving, and yet is still there, and the place where I'm supposed to go meet him doesn't show up on the map.  Pretty awesome.  At this point I wouldn't trust the shit to begin with, as apparently it can just stop working and all your items disappear.  Which is pretty fucking stupid considering the major selling point of the bullshit is the storage space to begin with.  And they can't even get that right?  Fuck that.  As cool as this game is, that shit just doesn't fly with me.  I'm putting this down until they fix it.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 14, 2009, 12:38:44 PM
Bleh. That's really crappy, Que. :( Good way to treat your customers, EA and Bioware...

Okay, I'm back to GameRanger to play Borderlands...
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Saturday, November 14, 2009, 02:31:39 PM
Apparently there is a fix for the disappearing items. You have to uncheck and then recheck the DLC items in the DLC menu.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 14, 2009, 02:41:25 PM
Apparently there is a fix for the disappearing items. You have to uncheck and then recheck the DLC items in the DLC menu.

Well, that's goofy...
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 14, 2009, 03:55:39 PM
That doesn't fix items disappearing from the Warden's Keep storage.  That problem appears unresolvable.  If the DLC just happens to stop working, people can't seem to get it to come back.  Even if they load old saves, they can't get there anymore.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Saturday, November 14, 2009, 04:01:21 PM
*shakes my head at all these epic DLC failures*

This really if ridiculous - especially to be paying money and get boned like that...
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 14, 2009, 06:30:42 PM
Seriously.  $7 for a piece of tiny software that's nowhere near worth the asking price to begin with, and then on top of the fact that it doesn't work, it actually fucks you.  I really was expecting very little from this DLC after the absolutely colossal failure of Mass Effect's DLC, which was more or less worthless and was delivered so far past the point where anyone actually cared I don't see why they even bothered, but this is just too much.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Saturday, November 14, 2009, 06:42:09 PM
You may welcome me among your ranks now! I finally got my hands on it! Unfortunately there are no CE's available in this country at all and Amazon doesn't ship here. In fact most online services don't ship here. My cousin suggested I use a forwarded mailbox from Europe. Good idea for the future.

My copy came with The Stone Prisoner and Blood Dragon armor. There was also a Lucky Stone ring when i started the game. It was easy enough accessing the content, I just had to register it online and then the game automatically downloaded it at the main menu. It does also display The Warden's Keep in the "available" DLC list but whatever. I'm not gonna bother with any time soon, at least not until I'm certain they've fixed it anyway. That shit with the DLC is farked.

Anyway, I am loving it. I just finished the origin story as a human noble. I am really enjoying it so far. I love my dog. I wish I could customize him but it's no biggie.

I am also very impressed with the game's performance! I'm playing it at 720p on my 32" LCD TV (which would contribute to the great framerate since it's a relatively low resolution). It looks great, though some flaws do show up here and there they're easy to dismiss.

Awesomeness.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Saturday, November 14, 2009, 10:11:55 PM
You can kinda' customize the dog.  I mean, not a lot, but you can name him and give him different warpaint.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Sunday, November 15, 2009, 02:33:26 AM
Xessive! Awesome, glad you joined! Add me!

That dog is amazing... watch his cut scenes when you get to the party camp. Anyway, watch this trailer:



I haven't heard that song before, but the song choice is better than Manson. What I don't get is how it can entirely be an FMV.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Sunday, November 15, 2009, 05:53:57 AM
Whoever did that ad did a way better job than whoever was responsible for the actual ad campaign.

Just confirmed and added people on the Bioware Social network.

I haven't reached the point where I can warpaint my dog yet! Awesome, it's better than nothing :)
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Sunday, November 15, 2009, 06:37:10 AM
I think it is just an item you can find...

So you get a wardog as a human noble immediately? I didn't get one as a city elf till much later.

Anyway, it is a shame the game has DLC issues, because it is awesome otherwise. I was in an elven forest and a lot of situations reminded me of Baldur's Gate II. While the game is fairly easy overall (with patch 1.1), you come across three or four situations where a battle will only begin if you instigate, and these battles are effin' HARD... just like BG2.

I managed to defeat some hermit who turned out to be some crazy powerful senile sorcerer etc. It took me a few retries, and the only way I did win in the end was to provoke him, and then RUN LIKE CRAZY!

Then I took out his summoned demons one by one.

I felt kinda bad killing him, because he was likable. :P

There are a couple of graves, that are warded, and if disturbed will unleash some *very* might foes. Of course there is plenty of mage treasure to be had, but I am going to come back to them when I am at a higher level.

Overall, the battles I have found fun, and good enough to manage. I always send me two warriors forward, and make sure I am in full control of my mage. As soon as I had gotten the opportunity, I made sure my mage learned a healing spell. And that's why I do, fire away spells and heal those who need it. My own character is an archer.

The key is to concentrate fire on one enemy at a time. The other thing to remember against stronger adversaries is that you can always run and take them out rambo style.

Gosh I love this game.

http://www.overwritten.net/forum/index.php?action=post;quote=76657;topic=690.200;num_replies=229;sesc=00d0cf6b85a596f7bc5ba194199cf3db

Whoever did that ad did a way better job than whoever was responsible for the actual ad campaign.

Just confirmed and added people on the Bioware Social network.

I haven't reached the point where I can warpaint my dog yet! Awesome, it's better than nothing :)

What I liked most about that ad is that it paid dues to Baldur's Gate II before Mass Effect. :)

Respect +1
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Sunday, November 15, 2009, 07:40:45 AM
Yes, as a human noble you start out with the dog, he's sorta part of the origin story.

I'm really anxious about going through the game then doing it again with a different character later!

So far the fights have been alright, I haven't come across any major battles though. I've just gone into the woods. Btw, I'm really taking my time with it to absorb the atmosphere of the game world.

I never played Baldur's Gate II (I just watched) but I do appreciate that it's one of the most influential games in the RPG scene, and credit should not be ignored!
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Sunday, November 15, 2009, 08:11:42 AM
I never played Baldur's Gate II (I just watched) but I do appreciate that it's one of the most influential games in the RPG scene, and credit should not be ignored!
BG2 is freakin' epic in every regard - strategy-RPG at its 2D-best (with 3D character models and effects). If you can find The Entire BG Collection on disc for like $20 or less, just get it. BG2 is amazing. :) And BG2: Throne of Bhaal Expansion is probably my favorite expansion pack of all time. That expansion is so good and long (over 40 hours!), it could've been a stand-alone product and called BG3. BG2: Throne has one of the best and most epic conclusions to a game I've ever seen.

Make sure if you do play any Infinity Engine games on Win XP or newer (BG series, Planescape, Icewind Dale series) turn off Hardware acceleration on your video card. These games are NOT meant for modern vid cards at all - you'll get nasty freezes, glitches, slowdowns, and other weirdness, if you don't.

BG2 is in My List Of "Top 10 Games Of All Time."
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Sunday, November 15, 2009, 08:50:21 AM
Oh my god! This game is awesome. I've been exploring the elven forests for the past four hours and just hit some ruins.

The ruins part is like you are playing Diablo III. It is quite incredible. I had a fantastic battle with a little dragon.
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: Quemaqua on Sunday, November 15, 2009, 11:37:26 AM
I think the gore is definitely overdone.  Not so much during combat, but that stupid blood-splatter effect is just fucking ridiculous.  It could have been fine if done right, but it totally wasn't.  I've heard you can turn it off... I'll do that when I pick this up again.  It's just ridiculous to be walking through town looking like you just walked through a blood fountain, then having these perfectly normal conversations when it looks like you just stuck a baby in a blender with the top off.
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: Xessive on Sunday, November 15, 2009, 12:03:37 PM
Haha some of the violence effects are over-the-top :P

The first quest as a human noble involves killing rats (tribute to all RPGs?), and while they're not especially monstrous rats my character looked like he had spent a day stuffing rats with explosives and showering in the rain of their spattered remains! hehe

It would have made more sense if these bloodied effects only appeared after a violent fatality (y'know when you decapitate or dismember enemies).
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: Pugnate on Sunday, November 15, 2009, 12:06:43 PM
haha yea it was really odd at first... but then I just got used to it I guess.

edit:

Yup, if you turn it off, it is pretty normal. But I decided to turn it back on. :P
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: PyroMenace on Tuesday, November 17, 2009, 07:59:49 PM
Well Ive picked this up today, finally. I dont know why, but I just got really excited for this one all of a sudden and I didn't think I'd care in the least for it. Fantasy RPGs dont usually interest me, but after watching the giantbomb review and everybody gushing about it in podcasts, I couldnt help but want it. And after playing a few hours I'm loving it, my expectations for it have already been met, I'm already fully engaged in its story and Im pretty happy with the character Ive made. I pretty much modeled him after my WoW character Olathin, a dwarf warrior. I'm gonna make him a badass tank. I think the story, much like in Mass Effect, is as straightforward and cut and paste as fantasy stories go, but its presentation is just so well done, it delivers itself as this epic opera and pulls it off nicely. I can't wait until I get into the real meat of combat which is where its all at.
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: Pugnate on Tuesday, November 17, 2009, 08:51:44 PM
Hey Pyro, did you choose the Dwarf noble story? Apparently that's the best one.

I am really glad you picked it up! What platform?
Title: Dragon Age screenshots thread of madness. (IDOLMINDS WARNING)
Post by: PyroMenace on Tuesday, November 17, 2009, 09:04:02 PM
Nah, I chose the Dwarf casteless story, I wanted to play as an underdog. I finished that whole part which I thought was really cool, but now you've made me curious about the noble one. I'll probably make a new Dwarf and just play through the beginning to check it out.

Definitely went for PC, I even added you on the Bioware social network.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 01:58:06 AM
So, it has to be said, the mages in this game are awesome...

I was going through a Dungeon which again felt like a more awesome version of Diablo, and was having some difficulty getting past the 10+ skeletons that would suddenly pop up. Mind you, it wasn't frustrating... I'd just run away and take them out one at a time.

Anyway, my mage just learned her ice cone spell, which freezes anything in its path. It is an awesome spell, and manages to handle a large horde of enemies at a time.

Nah, I chose the Dwarf casteless story, I wanted to play as an underdog. I finished that whole part which I thought was really cool, but now you've made me curious about the noble one. I'll probably make a new Dwarf and just play through the beginning to check it out.

Definitely went for PC, I even added you on the Bioware social network.

Yup, just confirmed. Xessive and Que are on the thing as well. You guys should set your character portraits as your network avatars. I am just curious to see the characters you guys created.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Wednesday, November 18, 2009, 05:52:59 AM
I haven't been able to upload my current character, only the characters I created using the Character Creator tool released previously. How do I upload from the full game?

EDIT:
Patch v1.01b released. (http://www.fileshack.com/file.x/15757/Dragon+Age:+Origins+Patch+1.01b)

It apparently includes all the previous fixes plus some minor ones:
Quote
     * fixed potential corruption of character statistics
    * fixed portrait appearance sliders when importing a character from the downloadable Character Creator
    * fixed import for preset face settings from the downloadable Character Creator
    * made Easy difficulty easier
    * slightly increased attack, defense, and damage scores for all party members at Normal difficulty
    * fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
    * fixed an issue with Dragon Age and Windows Game Explorer
    * updated Visual C runtime libraries
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 07:25:08 AM
Should upload automatically, I should think. Ask on the forums.

Also add Que and Pyro if you haven't already.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Wednesday, November 18, 2009, 07:37:36 AM
You can look at the full stats of characters and stuff, you know... they have a paperdoll with your dude and all the gear he's wearing and such.  I'm pretty sure it's viewable by everyone.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 12:30:28 PM
Just finished the Dalish portion. Was not only surprised by how meaty it was, but by how it managed to sustain quality throughout. That's very rare in an RPG.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Wednesday, November 18, 2009, 01:25:25 PM
I just logged in to take a look at my profile again and it just needed a refresh to show my character :D

You guys should be able to see my info up there now.

So far I have Pug, Pyro, MyD, and Que on my list.

I am playing as a human rogue.. Working my way to duelist.

I also just ran into something somewhat annoying in the game menu.. When I tried to resume my game it brought up a message saying something like "the game you're trying to load has some premium content and you must log in with an account that has access to this content." Which pissed me off. I clicked quit in an irate manner and before loading up the Bioware support site to complain I decided to boot up the game again and this time it worked fine.

Still it is unnerving to see a "phone home" trick hidden in the folds of this great game.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 02:43:25 PM
Yea that happened to me as well once. Just set it to manual login and it should be fine. Or you can just log out and the "premium content" works OK when logged out. There seems to be some bug when you set log in on auto and it doesn't log you in. The problem seems to be isolated to those with firewalls. I'd rather leave my firewall on, and just restart the game.

So yea, whenever you start the game, log in first, and you won't have any problems. Don't log in manually after you've loaded a game. Always log in after Dragon Age starts up, and before you load.

They said it was some firewall issue, and they will patch it. Hmmmm....

Quote
I am playing as a human rogue.. Working my way to duelist.

Yea, I am an elven rogue. :P

Anyway to unlock the specialization classes, you have learn it from an NPC or from a tome. I like it, as it adds to the roleplaying.

Basically after you hit level 7 (or is it 9?), you get an extra point to add to your specialization. After that, you get one every three levels. In addition to that, you can get more of those points from tomes.

I started a conversation with the bard chick at camp, and worked through the dialog tree till her approval of me was locked at 25. After that I just gave her gifts (she likes some flowers from her home nation), which pushed her approval of me to 30. Then I just had some conversations with her, and told her what she wanted to hear (her approval is the easiest to gain... she will like whatever you say mostly), until I got to the point where she was ready to teach me how to be a bard... which took about 4 minutes. 

It is the same with the other NPCs. Alistar for example can teach you to be a Templar, if you are a warrior, and again if his approval of you is at 30. Morrigan can teach you to be a shape-shifter etc.

Like I said, some of the specializations can be gotten from tomes.

When you get to your camp, you will find a couple of dwarven traders that are following you around. They have the ranger tome for sale, and like I said, you can unlock the bard specialization from the redheaded NPC.

I am not sure about the duelist, but you can ask on the forums.

Anyway, I am really loving this game. The skill tree isn't bad, and certainly deeper than I expected. There are at least five or six different ways you can shape your rogue in the base tree that will totally change the way you play the game. And I am not even counting the specializations. You can be a dual wielding flamboyant fighter with lots of dexterity; you can be a stealthy assassin type who is skillful at backstabs and hiding in the shadows; you can be a dirty fighter -- the sort who regularly kicks his enemies in the family jewels; you can be a supporting archer who cripples and slows enemies down; you can be a marksmen who delivers high criticals... or you can simply choose to find a combination of all the options. I am assuming all the classes have as much depth to them.

It is something I really like about this game. They basically divided the classes into three basic ones, and then let you mix and match to create whatever you want. It is a lot more realistic that way. For example, if there is a character trained to back stab and hide in the shadows like an assassin, is there any reason why he can't learn to be very good with a longbow?

I also like that the basic skill tree -- the one that is common to all three classes -- is well fleshed out as well. While I can't say that Bioware breaks new ground with Dragon Age's skill system, I do think they presented it in a way that makes it feel logical and realistic, yet kinda exciting to work though at the same time.

Something else I like is that rogues get XP points for disarming traps and picking locks. During combat, whenever a character delivers a killing blow, he gains extra bonus XP, alongside the XP the entire party gains for every kill. Now, while warriors and mages benefit most from this killing blow XP, rogues don't as often because they are simply less powerful. So instead, they get their bonus XP from traps and locks, which is cool. Bioware used to have this in all of their D&D based games, but for some reason stopped with NWN. I guess it was because it was a less party focused title...

Something you guys should find handy, especially those who love to use their rogues. At the bottom of the top left menu, while playing, you guys should see two icons. One is for selecting the entire party, while the other is for turning the AI movement off. This is very useful for when you want to send your rogue scouting ahead in the shadows...


Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: PyroMenace on Wednesday, November 18, 2009, 03:20:13 PM
Looks like my info has been uploaded on my profile, so you all can take a look.

I faced my first major boss fight, he was pretty tough, but once I figured out how to control my guys proper I was able to take him down. I found it much easier to select as one of the range characters and switch over to melee when needed to use a health pot or ability. I also had to turn of all my tactic commands for everybody, I really needed specific control over everybody's abilities to win. I felt really accomplished after beating him.

So I guess after him the game really opens up, Im at the first town of Lothering and man there are so many little quests and interactions with people, its a little overwhelming. Ive even met 2 more party members that I easily could have turned down. I could use a healer though, haven't found one yet. Since I'm building my dwarf to be a tank, I won't be needing Alistair that much, but Ive been putting more points in him to do more damage so he could still be of some use. Also I was curious about characters standing with you since that just opened, if you piss of a party member too much, will they leave?
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 03:53:04 PM
Quote
Looks like my info has been uploaded on my profile, so you all can take a look.

I faced my first major boss fight, he was pretty tough, but once I figured out how to control my guys proper I was able to take him down. I found it much easier to select as one of the range characters and switch over to melee when needed to use a health pot or ability. I also had to turn of all my tactic commands for everybody, I really needed specific control over everybody's abilities to win. I felt really accomplished after beating him.

So I guess after him the game really opens up, Im at the first town of Lothering and man there are so many little quests and interactions with people, its a little overwhelming. Ive even met 2 more party members that I easily could have turned down. I could use a healer though, haven't found one yet. Since I'm building my dwarf to be a tank, I won't be needing Alistair that much, but Ive been putting more points in him to do more damage so he could still be of some use. Also I was curious about characters standing with you since that just opened, if you piss of a party member too much, will they leave?

I think you are speaking of the redheaded rogue, and that big quiet fighter guy? I kept the fighter, but dropped the rogue, because that was my class as well. Once you are done with this town Lothering, you will immediately head to camp for recuperation. That's actually the only place you can rest, and all your party members will be there to interact with, and to further their respective stories along with.

If you invest in the herbal skill, you can make your health potions. It is very simple, and you find the ingredient (elf root) all over the game. You just need to buy an empty flask in addition.

Remember that your party members will get injured with cracked skulls and open wounds etc. You either can fix those with injury kits or by resting at camps. Of course, you can just ignore the injuries, but it will make the game a touch harder.

Quote
I also had to turn of all my tactic commands for everybody, I really needed specific control over everybody's abilities to win. I felt really accomplished after beating him

To answer your question, your mage is your healer. When Morrigan levels up next, just have her learn the healing spell. I found the easiest thing (once I learned the healing spell), was to let the fighters do their thing up front and control the mage and the archer from the back etc. Make sure the mage has plenty of those blue potions when she learns higher level spells.

Quote
and man there are so many little quests and interactions with people, its a little overwhelming.

Yea man, I know how you feel. I felt a little overwhelmed initially at Lothering as well. I think at the tavern you get two quests and at the chantry you get two, followed by two more. Don't worry! All the chantry quests you can solve on the chantry map. When you do two, you go back to that crazy chantry guy, after which you can sign up for two more. I think when all the quests can be solved in the town fields.

Quote
I won't be needing Alistair that much, but Ive been putting more points in him to do more damage so he could still be of some use.

You could keep Alistar, your dwarf, the rogue chick and the mage chick...

What I did was have one fighter be more defensive (a sword and a shield, plus skill points in constitution and sword+shield skill), and then the other fighter a pure striker, with points in strength and two handed broadswords.

The rogue chick is going to be useful, because very soon, you will come across a lot of locks to open etc.

And the mage doubles as your mage and cleric.

Quote
Also I was curious about characters standing with you since that just opened, if you piss of a party member too much, will they leave?

Yea...they can just talk to them, go through their stories and tell them what they want to hear, and then give them gifts. You will come across plenty, and you can buy some as well. In your inventory you will see items with he purple label "gift". Just go to the inventory of the party member whose approval rating you want to go higher and then right click on the gift etc.

You can go to their character screens to see their approval of you. If it is at 20+ you are pretty good. If it is at 30 then you unlock bonuses like specialist classes, wild sex etc.

edit:

One piece of advise. If you think the battles are too hard, don't be afraid to push the difficulty down to EASY. This game can be tough at normal levels. Most people end up going to easy.

Also, if you install the patch, the game will get easier. They rebalanced it a bit with the patch and allowed you to do more damage. BTW, if after the patch you can't run the game, don't worry. You have to have some MS net code file installed, which most people do. You can check for a link on the forums of that social bioware site. It is a small file.

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Xessive on Wednesday, November 18, 2009, 04:29:49 PM
So far Leliana, Morrigan, and Allister all have an approval rating of 50+, which I noticed continually unlocks bonuses i.e. with every 20 levels of approval from Leliana I get a bonus to my cunning. I've also noticed that different gifts appeal more to certain characters, Leliana likes shoes and chantry items, Morrigan likes most jewelery and certain magic items, Shale likes shiny rocks and minerals, etc. The choice affects how much approval you get by giving a gift.

So far I think my romance is gonna end up with Leliana since my character seems to agree with her ideologically. Morrigan just gets too pissy about helping people. I called her a "heartless shrew" in a discussion and that dropped her approval bar 20 points; which I earned back by showering her with gifts and jewelery. I'm beginning to see the realism in this game.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Wednesday, November 18, 2009, 09:11:02 PM
I really haven't found the game too hard after that initial area before the first boss.  The boss was pretty tough, too.  But I've really stopped letting my dudes do what they want at this point and more or less control everyone manually except for using last-ditch healing items.  May even drop that at some point.  It's more fun pausing constantly and figuring out what your next good move might be.

I don't think that I find the game as amazing as some.  Don't get me wrong, I'm really enjoying it and I think it's great, but I wouldn't rate it as highly as some reviews have.  It isn't really revolutionary at all, or even all that evolutionary, really; and as far as worlds go, I think The Witcher was more intensely believable in the same kind of dark fantasy style.  Some of the music in Dragon Age even heavily reminds me of that game.  Still, it's one of the few games I've played where the party really feels like an asset both to the player and to the story.  I'm looking forward to getting to know the characters more, and am enjoying the fact that even though a lot of the stuff isn't very original, it's very well presented and they at least went to the trouble of building something extensive behind it all.  Much like Mass Effect, as I think Pyro mentioned already.  Not too original, but they did such a great job fleshing things out and trying to make it seem believable on the character level.

But you guys need to stop posting so much.  You're making me want to play, and I have no time.  =(  I gotta' hurry up and get my workout happening tonight so I can play...
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 09:57:04 PM
You are right Que, while a lot of it isn't too original, it is about the presentation. And I don't know if it is the patch or something, but I have found the game to be a somewhat easy. Though a couple of battles have been quite hard.

Oh I haven't gotten shale yet Xessive. I take it he is a fighter class?
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Wednesday, November 18, 2009, 10:01:34 PM
You are right Que, while a lot of it isn't too original, it is about the presentation. And I don't know if it is the patch or something, but I have found the game to be a somewhat easy. Though a couple of battles have been quite hard.
Why didn't they keep the diffuculties and just add a new default easier difficulty called say "Newbie?"

I'm sure some gamers want a challenge, dammit.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Wednesday, November 18, 2009, 10:09:00 PM
Well, you can just play at hard then.

Parts of the game are still challenging. I just did the elven forests and then went to some werewolf infested ruins, and some of it was challenging. Everywhere you go, there are parts obviously designed to be more challenging, and are completely optional, and have no consequence on the game or its story, except they are there to be a challenge, and come with a nice reward in the shape of an item at the end.

Que, if you are still at your first town, I recommend you visit the elven forests first, if possible. 

Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Quemaqua on Wednesday, November 18, 2009, 11:11:02 PM
I already have, actually, but I'm putting it off.  It's just so.... fucking elfy.  First part of the game that's sort of turned me off due to sheer cliche, even though I spent a little time talking to a few of the characters and had fun with the little starting area.  I'll get around to it eventually, heh.  Just finished doing the Stone Prisoner DLC last night, which was better than I thought it'd be.  It was short and sort of lame in some respects, but I ended up enjoying the package in general.  The fights were big enough and pretty good, there was enough flavor, some pretty scenery, and... well, I haven't actually gotten the dude yet.  I saved right before the end.  But it has a nice climax to the adventuring part before that, in a little scene that makes you want to save someone on the one hand and totally kill them on the other.  Apparently I even hate kids in games.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: PyroMenace on Thursday, November 19, 2009, 04:44:46 AM
Yea so you guys keep talking how easy this all is, how fun...

I played through the next area I chose and it was nearly fucking IMPOSSIBLE. I went to Redcliffe and it was one ridiculous challenge after the next. In fact half the battle was trying to struggle with the party AI than with the actual enemies themselves. I don't know why the game seems it necessary to throw at you 2 full groups of undead on top of a boss that can wipe your party easily on its own. I almost feel Im hitting that same brickwall that Oblivion had, you have the freedom to make your characters whatever you like, but if you make them wrong, we're sorry, your just gonna have to repeat the last 10 hours again to make a new one right.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: MysterD on Thursday, November 19, 2009, 02:46:57 PM
DAO - Return to Ostagar DLC announced for PC, X360, and PS3.
Planned for the "Holidays." (http://www.shacknews.com/laryn.x?story=61314)

Quote
Dragon Age 'Return to Ostagar' DLC Announced
by Chris Faylor Nov 19, 2009 11:11am CST tags: Dragon Age: Origins, DLC, Screenshots
The first post-release downloadable expansion for Dragon Age: Origins has been announced by developer BioWare, with the content due "this holiday season."

Coming to all three platforms--PC, PlayStation 3, Xbox 360--"Return to Ostagar" is said to let players "exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens' darkest hour, to reclaim the honor and learn the secrets of Ferelden's fallen king."

Along with battlefields "now thick with darkspawn encamped amidst the snow," players will also encounter "a second chance to add Dog to your party."

The download will go for $4.99 / 400 BioWare Points / 400 Microsoft Points in North America--a worldwide release "this holiday season" was promised, but international pricing was not disclosed. The developer has previously stated its commitment to fleshing out the fantasy RPG with extra content, noting this could last two years.
Title: Re: Dragon Age: Origins - Update: System requirements lowered for CPU (Reply 147)
Post by: Pugnate on Thursday, November 19, 2009, 05:58:09 PM
Yea so you guys keep talking how easy this all is, how fun...

I played through the next area I chose and it was nearly fucking IMPOSSIBLE. I went to Redcliffe and it was one ridiculous challenge after the next. In fact half the battle was trying to struggle with the party AI than with the actual enemies themselves. I don't know why the game seems it necessary to throw at you 2 full groups of undead on top of a boss that can wipe your party easily on its own. I almost feel Im hitting that same brickwall that Oblivion had, you have the freedom to make your characters whatever you like, but if you make them wrong, we're sorry, your just gonna have to repeat the last 10 hours again to make a new one right.

Pyro, read the following. It will help you:

*OK install patch 1.1; it will increase the average damage you do.

*Move the difficulty slider down to easy.

*The undead are really fucking hard early on. Concentrate on finding some great equipment. Go to the party camp and talk to the dwarfs and they will enchant your weapons.

*Make sure you pause the game during battle, at least at first.

*Make sure your mage learns the healing spell ASAP, and keep tons of healing potions with you. Teach the mage the herbal skill for cheap potion making. Elf roots and empty flasks are all you need. Elf roots are all over the place and flasks you can buy. As soon as you manage, learn a level 3 mage spell like ice cone. Will make battles really simple.

*Whenever the battle starts, control your mage primarily. In many ways, your mage is your general. Pause when health is going down, and use healing spells, while at the same time use the potions too. Your mage should know the lightning bolt spell.. use that for big damage. Use the disorient/daze spell (don't remember the name), and it will stun the entire enemy line.

*Do you activate the FROST WEAPONS spell? There should be a white sword on Morrigan's hot key bar. Activate it and it will start glowing. This adds frost damage to all the weapons in the party. It makes a good difference.

*CONCENTRATE FIRE ON ONE ENEMY! This is key. Make sure you take out one dude at a time. Even if an enemy is at 5-10% health, he will still hurt you the same, so take one mofo out. You will find the game remarkably easier when you start doing that. When battle begins and you concentrate fire on one enemy, they will take him out quickly, after which they will just fucking pick monsters at random... so you select ALL party members (the hot key can be located on the bottom of the top left menu) and concentrate fire again on another single enemy.

Lastly, I doubt you did anything wrong with your character creation etc.

What is more important is party balance...

*Have two fighters, one mage, and one rogue. Tank up the two fighters with insane armor and shields. Make sure your rogue is learning her crossbow/longbow skills... and make sure your mage is learning her health spells.

*Fighters that you really want to shield the group can learn the *sword and shield* skill. I have pushed Alistar's sword and shield skill up to max, and now he is very good defensively.

*Have a rogue learn the survival skills. This will show you where the enemy is on your map before you encounter them. Then, attack one and run away and only one or two should follow you. You don't have to battle an entire enemy group.

*Last advise that will HELP! Try to have enemy follow you to closer quarters where they can't flank you. Whenever someone is flanked, their attacker gains special attack bonuses that can be deadly.


Final question, Pyro, do you have the FERAL WOLF CHARM and Memory Band DLC? It so happens that I owe you, and I have the DLC codes. Do you want? PM ME NOWZZZZZZZ! These two items can help thee!

Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Quemaqua on Thursday, November 19, 2009, 07:30:53 PM
Totally not convinced that new DLC isn't going to suck.  They have to really, really prove themselves with the new shit now before I'd even consider giving them money.  My guess is it lasts about 10 minutes and is just one big fight and maybe picking up a couple of overpowered items that break the game.  Fuck DLC.

As for difficulty... the game is tactical.  Think tactically and don't fall into the trap of letting the AI run the show.  For me, I've built my team around general debuffs and crowd control via paralysis or similar.  Basically my strategy in almost any fight is to cast Force Field on the biggest, most pain-in-the-ass dude I can find.  That makes him immune to damage, but also completely takes him out of the fight for about a minute.  Then I concentrate on the weak dudes.  I use Mind Blast to stun large groups with my main character, have Alistair use his two shield abilities that can stun or knock guys down, have Sten use his knockdown ability, and have Leliana (sp?) use her crotch kick and attack/move debuff.  Then my main character turns on his Miasma skill that debuffs everyone around him, and starts paralyzing larger targets while everyone focuses on removing some of the small fries quickly.  That usually gives us enough breathing room to finish the rest of the job.  Lots of ranged attackers or too many troublesome enemies can make that hard (just an enemy mage or Alpha Hurlock is fine, but a mage *and* an Alpha would be considerably harder since I couldn't use Force Field on both of them).

Also, don't let the AI fuck with you.  If it's becoming a problem, just turn it off entirely.  I generally have some basic healing automated and that's about all, otherwise I pause frequently and pick the juiciest targets when deciding who's going to get the next groin punch.  Also, I believe if you press H you'll simply force everyone to hold unless you give them a command, which I imagine would be useful if you want to hold back your warriors while ranged attackers start putting dents in right up front.  I wouldn't know because I'm fully melee.  Even as a mage I'm built to get in the fight and start disabling targets right away, then stay there and swat at them while my degen is active, letting the other melee guys continually knockdown and interrupt targets before they can do too much damage at once.  It's been working for me quite well so far.  That's what's nice about the game, though... there isn't just one viable strategy.  Just try to think about how different skills complement one another and how your characters can act as a team.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Thursday, November 19, 2009, 07:34:58 PM
Yup, Que is right, you have to think of it like an RTS.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Quemaqua on Thursday, November 19, 2009, 07:37:42 PM
Haha, I wouldn't say that.  I suck at RTS games.  I think of it more like a turn-based SRPG at times, or like Guild Wars.  My gameplan in GW is more about trying my best to keep the enemy from pulling off its best attacks.  I'm a Ranger and I have an archer hero I usually keep with me, and both of us focus somewhat heavily on interrupts.  It's less about actively interrupting for me in DA, but more about disabling the right targets at the right time so I can lower the number of enemies in a couple of smooth maneuvers before the heavy-hitters really start dishing damage.  Then I just concentrate on keeping everyone alive and staggering their knockdowns/interrupts/paralysis for maximum downtime on the biggest dudes.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Thursday, November 19, 2009, 07:50:31 PM
Well I meant a strategic thing in general. For some reason, sometimes I say "RTS" when I mean strategy...

Off topic, but I haven't played too many RTS games where there was actual strategy involved. Most of it involves hogging the resources and getting into a tech. race. Company of Heroes was a rare exception.

As for DA, I do find most of the battles easy to manage, though I do pause quite a bit...
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Friday, November 20, 2009, 12:16:43 AM
Thanks for the advice guys, I think the reason why I was so frustrated was because I felt like I was underpowered because I was dying so much, like I had built the wrong character. But you guys are right, watching your pulls does help a good bit. The boss fight I was at involved a courtyard area and 2 groups of enemies, one group consisting of archers on top of the stairs and another on the other side of the courtyard with the boss. I kept trying to run in and handling everything at once, but every attempt failed, eventually I had to hold back my group, pull the archers down the stairs and take them out with the range without aggroing the other group, after that I went for the last group and boss. They were all melee undead, and it was still a bitch because the boss (Revenant) just hits so fucking hard, I basically had to down potions for every 2 hits he does on my tank. I also found out he does a sweep hit, damaging everybody in front of him, so I had to position everyone but the tank behind him. It was still a brutal fight. I also wanted to know, does the rogue do more damage when she is behind an enemy? I know how to make potions, I just need to carry a crap ton of flasks on me at all times. I have forcefield learned on Morrigan, I'll give her the healing spell next, speaking of that forcefield spell, I did play some good use during the Revenant fight. Even though you can use forcefield to crowd control baddies, I also used it on my tank while the Revenant just kept wailing away at him, letting the rest of the group take damage down on him.

Also Pug, I may be interested. What do those items do?
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 12:28:52 AM
I have the feral wolf charm and the memory bad ring. I think they help a touch. PM me with thy e-mailst.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 12:33:40 AM
Thanks for the advice guys, I think the reason why I was so frustrated was because I felt like I was underpowered because I was dying so much, like I had built the wrong character. But you guys are right, watching your pulls does help a good bit. The boss fight I was at involved a courtyard area and 2 groups of enemies, one group consisting of archers on top of the stairs and another on the other side of the courtyard with the boss. I kept trying to run in and handling everything at once, but every attempt failed, eventually I had to hold back my group, pull the archers down the stairs and take them out with the range without aggroing the other group, after that I went for the last group and boss. They were all melee undead, and it was still a bitch because the boss (Revenant) just hits so fucking hard, I basically had to down potions for every 2 hits he does on my tank. I also found out he does a sweep hit, damaging everybody in front of him, so I had to position everyone but the tank behind him. It was still a brutal fight. I also wanted to know, does the rogue do more damage when she is behind an enemy? I know how to make potions, I just need to carry a crap ton of flasks on me at all times. I have forcefield learned on Morrigan, I'll give her the healing spell next, speaking of that forcefield spell, I did play some good use during the Revenant fight. Even though you can use forcefield to crowd control baddies, I also used it on my tank while the Revenant just kept wailing away at him, letting the rest of the group take damage down on him.


Gosh, that sounds awesome. Damn you, I have to work. Now I feel like loading it up again. And I haven't gotten to this part all.

The elven forests have some good battles, but none that sound so hard. I love a good scrap.

Quote
I also wanted to know, does the rogue do more damage when she is behind an enemy?

I think so, but you have to learn that back stab skill later. It is a level three skill so it will take a while.

And right, once Morrigan gets to higher levels, you will feel the game is easier. Higher level healing spells, and high level fire or ice spells will serve you well. I'd personally recommend newer players to stick with ice, as fire spells do far more friendly fire (no pun intended) damage.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Friday, November 20, 2009, 02:01:02 AM
I'd personally recommend newer players to stick with ice, as fire spells do far more friendly fire (no pun intended) damage.
Really? I don't use spells much but with the bombs apparently only the Shock bomb seems to have a friendly fire so you have to be careful. Acid, Ice, and Fire bombs are ok though.. weird.

I only have any serious trouble against orange label enemies.

(click to show/hide)

Redcliffe had some tough moments. You definitely need area-effect attacks or sweeping attacks to try to hit as many enemies as possible. Pug's tips are words to live by! Some of them can even apply to reality ;D

My current squad involves a mage, a bard, a warrior, and a rogue (myself, specialized Assassin & Duelist). I just set my mage and bard to attack from far; the mage (either Morrigan or Wynne) being my healer and artillery, the bard (Leliana) has some good buffs and is decent with a crossbow. Allistair and I rush in for the up-close-and-personal kills.

Anyone done the "Lost in a Dream" quest in the Circle's Tower yet?
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 02:11:13 AM
hahah the last couple of lines about flanking and stuff can be good real world advise.

Actually at some point, when you gain enough skill in the 'sword & shield' skill, your enemies gain no flank bonuses against you.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Friday, November 20, 2009, 03:20:58 AM
Alright so Im getting a better grip on combat, its working much better now. Im doing better than I thought I can now, the all command (ctrl+A) has done wonders.

Now Im a bit confused about the party approval system. I understand choices I make excepting quests and making certain interactions with people can affect your approval rating, and these rating increments will jump about from 2 to 5, so relatively small increments. So tell my why in the camp area does all of this sort of go out the window. I want to get a better approval rating from Morrigan, however as of now, any conversation with her will annoy her and give me FUCKING -10 APPROVAL, not only that if I try again, it will give me ANOTHER -10! I can just keep doing this until she wants to start world war III with me. Any gifts I give will increase by like +1 or +2, thats fucking it. That just seems totally broken to me. I'll just slit her throat while she sleeps, oh wait, I can't, shes the only mage, woohoo.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Friday, November 20, 2009, 05:22:08 AM
I finally got my romance option with Morrigan.. I wasn't even aiming for it, I stopped bringing her along on missions because she generally disagrees with my disposition, but during our conversations in the camp she just kept increasingly liking me and when I did her special quest she just swooned.

Pyro, different gifts yield different approval scores from each character. For example giving Morrigan necklaces usually scores between +4 and +6. You have to pick which gifts would be most appropriate for each character.

Also, certain conversations in the camp will give you the opportunity to raise or lower approval. Each answer you give will have some on the approval score at the end of the conversation, +'s and -'s to the total score. If you get a "+1" message after the convo it usually means there's more you could have done to get them to like you. I usually quicksave before having a conversation and if I don't like the outcome or I felt they overreacted (like getting a -20 for saying "I don't want you to leave") I can always quickload and try again.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Friday, November 20, 2009, 05:32:32 AM
I honestly dont know what to give anybody, since the gifts are so varied, and I thought that the flavor texts on the gifts were clues as to what to give to whom. I found a tome the detailed Arl Eamon's life, so I thought Alistair would like that since Eamon was a father to him... nope, I got +1 out of it. Also I found out giving too many gifts will do the opposite and give negative, I suck at social politics, go figure.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Friday, November 20, 2009, 05:57:52 AM
Also Im curious on the path that you guys have taken through the game, since some of you mentioned you haven't even been to Redcliffe yet. Have you just been going off the beaten path of the main quest and exploring? After Lothering, I went right to Redcliffe to find Arl Eamon and played through that whole plot which is leading me to Denerim then onto a town called Haven. I've been doing Chantry quests along the way and some quests from the Blackstone Irregulars which are a total mystery to me which I'm getting a little paranoid about.

Though through every town I come across the world of the game just keeps getting bigger and bigger, its ridiculous. I've played through other Bioware games before but this is the biggest I've ever seen them create, it almost seems like there's no end to it. I usually like to accept every quest that I come across in their RPGs like I did with Mass Effect, but there's just too many. There's quest that go against the standing of my character in the world so I turn them down. I haven't even gotten a specialization for my dwarf yet, which I'm unsure in how to get. And I keep running into new characters that could join my party, so instead of having this join one, join all attitude, I have to consider their usefulness to me. Like Sten, he barely says a word about himself, but hes this big hulking dude that can swing a bigass sword, but his origins are still a total mystery to me, I keep wondering if the guy is just gonna run off. But yea, there's just so much to the world of this game I can barely wrap my brain around it.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 08:43:31 AM
Alright so Im getting a better grip on combat, its working much better now. Im doing better than I thought I can now, the all command (ctrl+A) has done wonders.

Now Im a bit confused about the party approval system. I understand choices I make excepting quests and making certain interactions with people can affect your approval rating, and these rating increments will jump about from 2 to 5, so relatively small increments. So tell my why in the camp area does all of this sort of go out the window. I want to get a better approval rating from Morrigan, however as of now, any conversation with her will annoy her and give me FUCKING -10 APPROVAL, not only that if I try again, it will give me ANOTHER -10! I can just keep doing this until she wants to start world war III with me. Any gifts I give will increase by like +1 or +2, thats fucking it. That just seems totally broken to me. I'll just slit her throat while she sleeps, oh wait, I can't, shes the only mage, woohoo.

Thanks to my experience with KOTOR, KOTOR2, Baldur's Gate II, NWN and NWN2... I managed to get approval ratings of 50+ with all my party members (male or female) within 40 minutes at camp. I feel a bit ashamed of that, but whatever. :P

The conversation mechanics are basically the same in every Bioware game, though here there is the gift factor.

Basically, I started by saving before each conversation (in case it went totally wrong). Next I exhausted the dialog options, saying what the party member wanted to hear each time, and thus gaining their approval.

By the time I had exhausted all the first level dialog options, the party member's approval of me was standing at +20ish.

This is when I gave a couple of gifts (while there are plenty of gifts, you don't want to waste), which were just enough to unlock new dialog options. This is when I carried out these new, more personal and even deeper dialog options till the party member was eating out of my hand and had unlocked new abilities thanks to my therapeutic chit chat. :P

That's not to say that my method was entirely clinical.

I mean it is still possible to get Morrigan to see that settling down and having a family etc is OK, without having her get upset with you, or closing all conversation options.

It is also possible to get Sten to admit that the ways of his people aren't perfect, without having him ticked at you. You have to get them to see the error of their ways without sounding judgemental or preachy. The point is that you can still get high approvals without nodding like a yes man.

Quote
Like Sten, he barely says a word about himself, but hes this big hulking dude that can swing a bigass sword, but his origins are still a total mystery to me, I keep wondering if the guy is just gonna run off. But yea, there's just so much to the world of this game I can barely wrap my brain around it.

Yea Stean is a freakin' tank.

Once you get through to him, he turns into a bit of a chatter box. He told me about why he killed all those people at the farm, and I promised to help him.

For some reason, his approval of me is the highest amongst party members (+53). It is even higher than Morrigan, who I am currently 'romancing'. It is scary because I don't want him to come on to me; I am half his size (I mean height).

The gifts he likes are the artsy kind.

Has anyone watched the bard chick sing around the camp fire? It turns into this cutscene, and the voice is quite good, but it just brings a HUGE case of the uncanny freakin' valley. It was quite creepy.


Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Friday, November 20, 2009, 10:36:50 AM
What?! You romanced Morrigan so early on? How?! The romance option only showed up after she reached +100! And even then it said "Friendly" until after the romantic escapade, now it says "Love" (which was very endearing to a hopeless romantic like me). The odd bit was that I have been trying to win over Leliana's heart the whole time but romance options never came up. But NOW, after I get it on with Morrigan, Leliana's special quest comes up and she's gradually becoming an option.. Damn it. I have to stay faithful to Morri though.. She gave me a ring and all.

After Morrigan, Sten and Leliana's approvals come in second at around +75 mark, followed by Alistair and Wynne at around +64, then Zevran and Shale around the +50 mark. Still, the most loyal member I'd argue is the dog. Doesn't change his disposition at all, just sticks with me whatever decision I make.

Pyro, I thought the same with that Arl Eamon book, but as it turns out the books in general will appeal to Wynne or Sten (can't remember which one liked it more). Leliana also appreciated the blue shoes I found. Wynne really likes wine by the way.

Here's a list (http://www.justpushstart.com/2009/11/07/dragon-age-origins-gifts-giving-guide-raise-approval-ratings/) I found that kinda gives a guideline as to which gifts appeal most to each character. It's not 100% accurate as it doesn't list the wine under Wynne's list (each one I gave her scored +5 and above), but it should give you an idea.

Also, here's a plot-related gift list (http://www.justpushstart.com/2009/11/13/dragon-age-origins-plot-gifts-guide-unlock-scenes/) for those gifts that are especially dear to certain characters.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Quemaqua on Friday, November 20, 2009, 07:39:47 PM
Damn it.  I want to play this so bad now.  But I have so much to do.  I hate my life.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 09:52:33 PM
Damn it.  I want to play this so bad now.  But I have so much to do.  I hate my life.

This is exactly my situation as well. I haven't played for nearly a week.

Quote
Also Im curious on the path that you guys have taken through the game, since some of you mentioned you haven't even been to Redcliffe yet. Have you just been going off the beaten path of the main quest and exploring? After Lothering, I went right to Redcliffe to find Arl Eamon and played through that whole plot which is leading me to Denerim then onto a town called Haven. I've been doing Chantry quests along the way and some quests from the Blackstone Irregulars which are a total mystery to me which I'm getting a little paranoid about.

Well, I decided I'd visit locations in order of proximity. After Lothering, I went to the nearest destination, which was the Elven forest. After that I hit the camp, and then saved at the beginning of the place Alistar talked about growing up at. Is that Redcliffe??

If any of you go to Redcliffe, you should probably take Alistar with you, even if only for that portion of the game, as his story -- which is part of the game's plot -- seems to take place there. I gathered this from the opening cutscene when I entered the place. But I had to save and exit. :(
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Friday, November 20, 2009, 10:46:50 PM
I forgot to mention something to you Pyro. When you are adventuring, hold TAB to see all the interactive objectives highlighted. It is a good way to find loot etc. 
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: MysterD on Friday, November 20, 2009, 10:56:14 PM
I forgot to mention something to you Pyro. When you are adventuring, hold TAB to see all the interactive objectives highlighted. It is a good way to find loot etc. 

Many of the Bioware games have had the "Tab key" interactive thing, pretty much - like BG series and NWN series.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Quemaqua on Saturday, November 21, 2009, 01:26:56 AM
Seriously?  I never fucking knew that.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Saturday, November 21, 2009, 01:48:00 AM
Are you being sarcastic?
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Saturday, November 21, 2009, 06:29:15 AM
Yeah, it's just like in NWN where the Z key would highlight everything. Handy! The good thing in DAO is that labels will show through walls and objects too so you can make sure you haven't missed anything.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Saturday, November 21, 2009, 06:56:41 AM
Thanks to my experience with KOTOR, KOTOR2, Baldur's Gate II, NWN and NWN2... I managed to get approval ratings of 50+ with all my party members (male or female) within 40 minutes at camp. I feel a bit ashamed of that, but whatever. :P

The conversation mechanics are basically the same in every Bioware game, though here there is the gift factor.

Basically, I started by saving before each conversation (in case it went totally wrong). Next I exhausted the dialog options, saying what the party member wanted to hear each time, and thus gaining their approval.

By the time I had exhausted all the first level dialog options, the party member's approval of me was standing at +20ish.

This is when I gave a couple of gifts (while there are plenty of gifts, you don't want to waste), which were just enough to unlock new dialog options. This is when I carried out these new, more personal and even deeper dialog options till the party member was eating out of my hand and had unlocked new abilities thanks to my therapeutic chit chat. :P

That's not to say that my method was entirely clinical.

Man you guys are machines, I don't think I'll go as far as doing that since it seems like its an exercise in patience. Its hard to tell what dialogue options is what they want to hear, hence the trial and error saves, but I've been playing the game straight in that way, at least I'll have a conversation with each character once and thats it to try not and press my luck.

Tonight I did this quest in Denerim to take out a group of blood mages. This quest made me realize how ridiculously powerful mages are. Towards the end of the quest, there were blood mages that could demolish my whole group with just 2 spells. I basically had to try to pull out enemies through rooms where I could, then sucker the mage out and any henchman they had with them. I had Morrigan learn cone of ice, its a tricky spell to use, but when it is used right, boy does it pay off. I have to basically keep those mages from firing off any spells whatsoever because anything they throw at me cause certain doom for anybody in my party. There's rarely a situation I can just rush in and try to take out opposition with brute force, when I'm indoors I retreat to a isolated room and wait till the bulk of the party hits the choke hold at the door where I use the cone of ice. The final blood mage was so powerful I had to find a way to prevent him from casting any spells whatsoever. I kinda wish I had made a mage from the beginning.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Saturday, November 21, 2009, 07:34:43 AM
If you use a bow try the Andraste arrows which have a "spell interrupt" property. So far I've found that rangers are the most effective against mages.

In most encounters a mage is surrounded by some henchmen and archers, I focus my attacks on the mage while my team takes out the warrior henchmen, and as soon as I dispose of the mage I take out the archers one by one while the rest of the team handles the hard hitters.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: MysterD on Saturday, November 21, 2009, 08:49:58 AM
So, is this game gonna be on sale for like $30 on Black Friday anywhere or what? :P
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Monday, November 23, 2009, 01:08:41 AM
Nearly finished with Redcliffe, though I am off to the Mage's tower for now.

I just love this game. Yes the storyline is a bit cliched, and yes some of the elements lack consistency (like the treatment of elves), but the narrative is still rich, and the world is beautifully fleshed out, while the combat is highly polished and the looting is very balanced and rewarding. The action is rewarding in terms of production values as well.

If they start releasing quality DLC at fair prices, I could be hooked for years.

It is just a pity the game doesn't have a multiplayer component ala Neverwinter Nights. I would have loved to have done some dungeon crawling with you guys.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: PyroMenace on Monday, November 23, 2009, 06:33:08 AM
Yea, the game is amazing, I'm still playing it religiously. I just finished with the Dalish elves quests, I have to say it has been much more easier than some other areas I have done, either that or I'm getting much more tactical in how the combat works. I also defeated a bitch ass revenant, those fuckers are hard.

I had a mess up with one of my characters however, Morrigan of course. I've been trying to get her approval rating up, I found some gifts that she likes which helped. However conversing with her guarantees disaproval, in one such case I had a bad conversation with her, but instead of quickloading, I hit quicksave which totally fucked me. I'm really disliking this aspect of the game, I am very curious about the characters that I am with, especially Morrigan, I do actually like her. But when you attach this approval score to it, it really ruins it for me. I am learning about this character's background and more about the world, and I get this negative consequence to go with it, its like a slap in the face for nothing. Other Bioware games were more simple in this case, but here I think they over-thought this system. I don't like loading and saving after each conversation because it went well or bad, because the difference could cause a game failure to me, Morrigan is the only mage in my camp, without her, Im fucked. I could just totally ignore her, but I'm interested as what she has to say, so yea, this is my major nit-pick of the game.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Monday, November 23, 2009, 06:59:49 AM
Quote
I have to say it has been much more easier than some other areas I have done, either that or I'm getting much more tactical in how the combat works. I also defeated a bitch ass revenant, those fuckers are hard.

I'd say it is a combination of you improving as a player, and your characters being more skilled overall.

As for the romance, you could always concentrate on the bard chick on this playthrough, and perhaps go with Morrigan later when you play again? You can still unlock the bard's story by just talking to her at camp. She really likes those white flowers.

haha you know, the whole idea of romancing an ingame character probably sounds pretty pathetic to a normal non-gamer person. But fuck normal people.

Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Monday, November 23, 2009, 08:02:29 AM
Haha romance is an intellectual endeavor! :P

Now that I'm getting it on with Morrigan I'll sometimes hear my other companions gossiping about it! hehe Leliana said something like "Why is he with her? She's so cruel and wicked!" The irony of course is the whole time I was trying to win over Leliana but wound up with Morrigan. I can always dump her though.. The question now is if I dump her can I hook up with Leliana?

Yes, I am asking you for in-game dating advice :P
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Quemaqua on Monday, November 23, 2009, 11:18:12 PM
Two words: Mabari dominance.   ;D

This game has some funny shit in it, I tell you.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Tuesday, November 24, 2009, 12:19:02 PM
OK I’ve had some awesome and hilarious moments during the mages tower thing.

Near the end I was trapped by this demon thing and sent to another dimension where I woke up without my party. At first I was really ticked because it felt like such a cliché, but things went from lame to awesome within minutes. But I am not going to talk about learning to take various animal and demon forms on the plane… I am just going to talk about the part of the demon plane where I encountered the mages that had gone crazy after decades of imprisonment.

While I was in the form of a stealthy mouse, I snuck between two mages that were having some wild paranoid conversation. As they spoke, I decided it was time for my rogue to take human form. The minute I took human form, the mages screamed AAAAAAAAAAAHHHH in panic and fired high level spells at me. The first mage fired a lightning bolt, which I dodged (and remember, I was standing between these two mages before I took human form), and it killed his friend immediately.

The mage who had died had filed a cone of ice spell, which I had also dodged, and it froze his friend who had inadvertently ended up electrocuting him. So at this surviving frozen mage, I fired a crippling arrow, which knocked him down and left him with little health.

He then started firing spells at me that started to quickly chop away at my health leaving me near death. In panic, I activated ‘rapid shot’ and fired my arrows at him. My first arrow missed, as did my second, and as did my third. Then I activated ‘dirty fighting’, and my elven rogue ran up to the mage, and killed him with a single kick to the balls.

It was quite funny and unexpected.

Later I battled four mages that were literally called ‘crazy mages’. At some point the battle got tough, so I ran away and turned into a mouse... this was when to my amusement, the mages went insane and started fighting each other yelling profanity.

The funny thing was that one of the mages had frozen me, and the other fired a chain lightning spell. The spell hit me, and then proceeded to kill two of his own buddies.

I’ve battled against mages before, so this clearly isn’t some bug. I am pretty sure Bioware intended for these ‘crazy mages’ to actually be batshit crazy.

edit:

For some reason my dog found a dirty bone, and proceeded to place it in Morrigan's underwear. Needless to say, she was not happy at this show of affection.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Pugnate on Tuesday, November 24, 2009, 03:02:44 PM
Just finished the Sloth Demon. Holy crap, that was awesome. After I had the golem transformation, I felt like The Hulk!

This game continues to amaze.
Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: Xessive on Tuesday, November 24, 2009, 03:43:49 PM
That whole sequence was pretty good :)
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: poomcgoo on Wednesday, November 25, 2009, 10:35:09 AM
Yeah, the whole mage's tower was awesome.  The fade part was especially cool.  I'm currently doing the Dalish elves thing like Pyro but where the fuck is Orzammar?  That's where I want to head next but I'm busy hacking up some werewolves.  I really can't stop playing the game, although I got pissed at that stupid bridge puzzle in the gauntlet a ways back.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Wednesday, November 25, 2009, 10:50:29 AM
Wait...you can kick people in the balls in this game?

Sold
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Wednesday, November 25, 2009, 11:12:17 AM
Yeah, the whole mage's tower was awesome.  The fade part was especially cool.  I'm currently doing the Dalish elves thing like Pyro but where the fuck is Orzammar?  That's where I want to head next but I'm busy hacking up some werewolves.  I really can't stop playing the game, although I got pissed at that stupid bridge puzzle in the gauntlet a ways back.

That is where I am at the moment, and like yourself I was wondering wtf it was. Turns out it is party of the Dwarven city.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Xessive on Wednesday, November 25, 2009, 03:07:55 PM
The bridge puzzle got me to sit up and think about it! hehe It was alright once you figured out the pattern.

Orzammar is in the Frostback Mountains. I recall one of the documents I picked up said something about it. I'm out there right now dealing with the Deep Roads.

Haha yeah the "Below The Belt" hit is a swift kick to nads! It's most effective against enemies with light armour.
Title: Re: Dragon Age screenies (update: new screenies)
Post by: MysterD on Friday, November 27, 2009, 03:53:33 PM
Man, DAO PC needs to go on sale during these crazy BF sales for like $30 or something...
That'd so be awesome.
Title: Re: Dragon Age screenies (update: new screenies)
Post by: Xessive on Friday, November 27, 2009, 10:19:51 PM
Just finished it with my Human Rogue. What a journey.

Gonna start my City Elf Warrior next.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Friday, November 27, 2009, 11:34:50 PM
Apparently Canadian retailers are trying some Black Friday sales to keep people from going to the US.  Dragon Age Origins is $40 this weekend at some Canadian retailers.  I might pick it up.  If I do though, it'll be PS3 version since I don't have a PC capable of running the game.  Do you think that's a good idea?  I mean, it's fairly known that the PC version is the superior version of the game, but I think the console version should still be playable, just not as tactical (can't zoom out like in PC version), and utilize a more simplified UI. 

Still somewhat undecided.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Friday, November 27, 2009, 11:45:00 PM
It's also rebalanced as far as enemy count and such.  Your fights will be more simple and have less enemies.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 12:51:49 AM
For some reason the PS3 version is superior to the 360 version. Not sure why that is, but it apparently looks and performs better.

As for PC vs PS3, it all comes down to how badly you want to be able to pause the game, and get a top down perspective. Like Que mentioned, the console versions have been balanced to make up for the lack of tactical options. They actually play a lot more like Baldur's Gate: Dark Alliance, which was a more Diablo style game.

The menu is also radial ala Mass Effect 360, so it is up to you.

I would go for it rather than not play at all. If you don't care for the pausing and the top down perspective, then stick with the PS3 version.

Though at the same time, if you have a decent processor/mobo, you could get an ATi 4770 which costs just over $120, and will run any game incl. Crysis on a 1080p rez.

BTW, you can still pause and stuff in the console versions of the game, but it is just not as easy to do because of the limitations of the controller.

In the end, it is still worth having the game, even on the PS3. The Bioware social forums have the majority of people on the console, and are seemingly happy.

edit:

Xessive, it is great you enjoyed it to the end. Man the game takes up a lot of free time. :P
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Saturday, November 28, 2009, 01:00:04 AM
If you don't care for the pausing and the top down perspective, then stick with the PS3 version.

I disagree.  The top down perspective means nothing to me and I never use it, but the UI, the depth of control, and the bigger battles all make a huge difference.  You take that stuff away and you start losing what grabs me.  Not because it would be a bad game, mind you, but because it would start becoming a hell of a lot more average in a hurry.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 01:38:02 AM
Quote
The top down perspective means nothing to me and I never use it, but the UI, the depth of control, and the bigger battles all make a huge difference.

Yea basically that's what I meant, and it was what I was driving at with the Baldur's Gate: Dark Alliance comment. The better UI, the depth of control, the bigger battles, and the top down perspective, all culminate into a more tactical and involved experience in terms of action. Dark Alliance, which was released several years after Baldur's Gate II, was a very trimmed version of the game.

To be fair, I haven't played the console version, though I couldn't get behind the UI in Mass Effect, which is similar to that in Dragon Age.

It really comes down to your preference. If those things aren't important to you, then I feel the PS3 version is still worth it.

While there are some issues with the main storyline, as it is just another spin on a cliched story, and some of mature elements like the racism and whatnot do lack consistency for sure, the game is still exceptional in its highly detailed world, its party member story lines and their interaction with you, and the voice acting etc.

I personally wouldn't enjoy the game nearly as much on console, but there seem to be tons of console fans on the forums expressing lots of love.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Saturday, November 28, 2009, 01:52:29 AM
Well, I loved Mass Effect and KOTOR.  KOTOR I played on the PC and Mass Effect on the 360.  I couldn't get into NWN and I never finished Baldur's Gate II.  Still, the gameplay looks MMO style (quests and party/character building) and doesn't look as complicated as a D&D game.  It should be easier to get into.  There's just a sudden influx of games though.  I just finished Assassin's Creed II and am working on God of War Collection.  Modern Warfare 2 is still factory sealed.  I'll have to add this to the pile (and Prince of Persia (2008) as well.  It's $14.99 this weekend.  The price is finally low enough to justify the purchase).

At least I'll have tons of gaming to do over the holiday season.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 08:50:19 AM
While I loved Kotor, I think the action in Dragon Age in its more diluted console form should be richer than that in Kotor.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Saturday, November 28, 2009, 10:24:07 AM
That sentence seems to have a problem.  Did you mean richer than KotoR?

I wouldn't really compare this to Dark Alliance on the console, though.  That game was absolutely nothing like any of the true BG titles.  It didn't even have the depth of Diablo.  That was pure dungeon hack n' slash, whereas DA on the console is just a slightly dumbed-down RPG.

I'd say your assessment is pretty accurate, though, iP.  The gameplay veers a lot more toward the MMO style and things are far more accessible since they dropped the D&D stuff.  I couldn't get into NWN at all, either, though I did thoroughly enjoy BG, Torment, Icewind Dale, et al.  But that was despite the D&D stuff, not because of it.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 10:43:21 AM
Yup, that's what I meant. My mind is getting too old. I have edited the comment so that it makes more sense.

As for Dark Alliance, I haven't played it a whole lot, and I haven't played Dragon Age at all on the consoles, but the people on the IGN podcast were comparing the console version of Dragon Age to Dark Alliance. In fact, I am pretty sure they did so twice. Then again, it was IGN, and those people have all the accuracy of a drunken dwarf at an archery contest.

Title: Re: Dragon Age: Origins - Update: Return to Ostagar DLC announced (Reply 255)
Post by: MysterD on Saturday, November 28, 2009, 10:56:36 AM
haha you know, the whole idea of romancing an ingame character probably sounds pretty pathetic to a normal non-gamer person. But fuck normal people.
Amen, Pug.

God, all of you guys are killing w/ all your DAO talk. And this here (http://www.overwritten.net/forum/index.php?topic=5914.msg77535#msg77535) doesn't help matters for me, either.

EDIT:
Quote from: Pug
For some reason my dog found a dirty bone, and proceeded to place it in Morrigan's underwear. Needless to say, she was not happy at this show of affection.
WTF?!?!? LMAO.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 11:44:59 AM
Amen, Pug.

Buddy, I was sorta kidding. :P

edit:

One last thing I wanted to touch on.

I think Que mentioned earlier that while he did enjoy Dragon Age, he didn't feel that it deserved the praise of being revolutionary.

While I do think Dragon Age is awesome, I do think it is more evolutionary than innovative. On the PC, it is like a more accessible version of a game like Baldur's Gate. It is sorta like a mixture of all their RPGs. Aside from old Bioware titles, it also owes much to RPG classics like Wizardry and Betrayal at Krondor (one the great RPGs of all time).

Regarding the reviews, a few of the more experienced reviewers were definitely more grounded in their praise; RPG vets at PCG USA and PCG UK gave it 92% and 94% respectively -- which I think are fair scores. While both the PCG publications were enamored with the title, they never went over the top.

But many critics and fans did claim that a lot of features in Dragon Age were innovative, when these features were simply revived from the great CRPGs of the past. I think there is a reason why so many people found the game so revolutionary, and I think the major reason is that for many, Dragon Age is a first time experience.

The reasons for this are many. Let's face it, the vast majority of critics and gamers are kids in their teens or their early 20s, and thus have never gotten to enjoy something like Icewind Dale -- at best they've played games like KOTOR and Mass Effect, and not even Neverwinter Nights. Then the marketing for this game drew a lot of people who wouldn't have been caught dead with a fantasy RPG. And of course, with the removal of the D&D system, many gamers were suddenly less intimidated. And let's face it, Dragon Age is quite accessible and polished for an RPG of its type, even on the PC, which again attracts a lot of the uninitiated.

One other thing I wanted to mention...

When Bioware started its new community site for Mass Effect 2 and Dragon Age, it had about 50,000 members. Since the release of Dragon Age, it has about 6 million.

No, I am not saying that the surge is entirely due to Dragon Age, but it is still an amazing figure to consider.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Saturday, November 28, 2009, 11:54:38 AM
Buddy, I was sorta kidding. :P
Sorta?
Either you are or you ain't! :P

Quote
One last thing I wanted to touch on.

I think Que mentioned earlier that while he did enjoy Dragon Age, he didn't feel that it deserved the praise of being revolutionary.

While I do think Dragon Age is awesome, I do think it is more evolutionary than innovative. On the PC, it is like a more accessible version of a game like Baldur's Gate. It is sorta like a mixture of all their RPGs. Aside from old Bioware titles, it also owes much to RPG classics like Wizardry and Betrayal at Krondor (one the great RPGs of all time).

Regarding the reviews, a few of the more experienced reviewers were definitely more grounded in their praise; RPG vets at PCG USA and PCG UK gave it 92% and 94% respectively -- which I think are fair scores. While both the PCG publications were enamored with the title, they never went over the top.

But many critics and fans did claim that a lot of features in Dragon Age were innovative, when these features were simply revived from the great CRPGs of the past. I think there is a reason why so many people found the game so revolutionary, and I think the major reason is that for many, Dragon Age is a first time experience.
Maybe for console gamers its revolutionary, yes - I don't think they have anything like PST, DAO, NWN 1, NWN2, BG1, BG2, IWD1, IWD2 on their consoles.

Quote
The reasons for this are many. Let's face it, the vast majority of critics and gamers are kids in their teens or their early 20s, and thus have never gotten to enjoy something like Icewind Dale -- at best they've played games like KOTOR and Mass Effect, and not even Neverwinter Nights. Then the marketing for this game drew a lot of people who wouldn't have been caught dead with a fantasy RPG. And of course, with the removal of the D&D system, many gamers were suddenly less intimidated. And let's face it, Dragon Age is quite accessible and polished for an RPG of its type, even on the PC, which again attracts a lot of the uninitiated.
Right - they didn't play NWN b/c likely these gamers were console gamers. So, they never experienced anything like DAO before - they never played PC only RPG's tlike PST, DAO, NWN series, Bioware's BG series, IWD series, etc.

Also, I never thought the D&D systems used in games were too hard to grasp, myself. Also, I think they've gotten easier to understand in the later editions, as well - especially since CRPG's used the AD&D 3rd Edition - when they changed the armor system completely and reversed it.

EDIT:
Also, I don't know if console gamers have really had a very adult-RPG like say DAO. We had that already on the PC - it's called The Witcher.

EDIT 2:
LOL @ Yahtzee's DAO X360 review. (http://www.escapistmagazine.com/videos/view/zero-punctuation/1096-Dragon-Age-Origins)
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Saturday, November 28, 2009, 01:21:23 PM
Haha, that was one of his better reviews lately.  And I actually agree with almost all of what he said.  He, of course, focuses more on the negative than the positive because that's what makes his reviews funny, but essentially it boils down to my thoughts on it: the game isn't really innovative, some stuff doesn't hang together well (for all the neat stuff your party members say, nobody ever reacts to it, they just toss their varied responses in to an otherwise static conversation), and it's not particularly original nor particularly dark (The Witcher is dark fantasy, Dragon Age is just fantasy with armor that gets some blood on it).  But it's still a compelling game and is mechanically one of Bioware's best, and it doesn't hurt that it's got a fair bit of personality to boot.  All in all, it makes you want to keep playing, and that's the hallmark of a good game.

But in my book, this doesn't cut above the mid 80s.  A solid game, and there's definitely some big potential for sequels to make things even better, but not a classic.  Despite the fact that I like the mechanics better than Baldur's Gate, everything feels more generic and less interesting than the D&D setting.  I'm not even that into the D&D setting, but there's something more convincing about it than the DA stuff.  It isn't bad, and they did put thought into it, but until the series goes on long enough to establish some sort of legacy, it still just feels like some disjointed funny words thrown into an encyclopedia of funny words.  And that's overstating it a bit, really, as it isn't bad at all, but it's just a pretender to the throne as far as history and lore go.  In part it's because it's only had a single game in which to stretch its legs, but it really suffers from knockoff syndrome.  A lot of the stuff they tried to do might have seemed interesting or edgy once, but it's all kind of been done, in some cases better.  The social plight of the elves, for instance, was far better done in The Witcher, and for all their talk of religion, the deities of the Elder Scrolls universe are far more memorable and are much better integrated into the context of that world.  Here, they feel like window dressing.

Not trying to be down on the game, though, so I hope nobody thinks so.  The game deserves high marks for polish and depth of content alone.  It's a sincere effort by a talented developer, and I do think it deserves to be recognized as such, and certainly should be played by anyone who really wants to see what a high-profile CRPG would look like in the modern era.  Because... well, this is what it looks like!

Though I worry sincerely if you could accurately compare the console versions to Dark Alliance.  That game was fine for what it was, but even with Julia and I both playing it together, we got bored and quit basically at the final boss.  It was like... yeah, we could kill it and beat the game, or we could just stop and go do something... I don't know... fun.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Saturday, November 28, 2009, 03:46:03 PM
Just got home with the PS3 version.  Grabbed it at Best Buy for 35 bucks.  I toyed with getting the PC version, but ultimately decided that a new video card coupled with a better monitor was far too great of a price of admission for this game.  Maybe down the road.

Plus, I'm becoming less and less inclined to want to sit at my computer for hours on end playing a game.  I'd much rather be doing it in my recliner.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Xessive on Saturday, November 28, 2009, 04:09:15 PM
$35?! That's a sweet deal! I hope you enjoy it man ;D
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Saturday, November 28, 2009, 04:17:33 PM
$35?! That's a sweet deal! I hope you enjoy it man ;D

I need someone to match that Fry's $29.99 deal for the PC version, dammit - no Fry's near here and it's a B&M deal only. :(
Again, I'm lookin' here at Amazon and Newegg to step up to the damn plate...SOON - since they been often stepping up to the plate w/ matching other deals.
NOW!
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Saturday, November 28, 2009, 04:32:12 PM
Nice.  I picked up the PS3 version for $40 today (Canadian Dollars), along with Prince of Persia for $14.99.  Now I just have to have some time to play it.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Saturday, November 28, 2009, 04:48:26 PM
Nice.  I picked up the PS3 version for $40 today (Canadian Dollars), along with Prince of Persia for $14.99.  Now I just have to have some time to play it.

POP 2008 is really good. :) Good pick.

Can't wait to hear some of your thoughts on DAO PS3.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Saturday, November 28, 2009, 08:57:14 PM
Well, I rolled a Dwarf Rogue named Stumpy. 
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Saturday, November 28, 2009, 10:54:01 PM
I think a lot of people are rolling rogues and warriors.  Anybody roll a mage have any impressions on general difficulty?  I recall in Baldur's Gate II, and D&D games in general, rolling a caster was very punishing and challenging.  While DAO isn't D&D, is it more difficult to play than a warrior or a rogue?  I ask because I like playing casters (my main in WoW was a mage).
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Saturday, November 28, 2009, 11:18:04 PM
I'm playing a mage.  No trouble thus far.  I think I posted about my tactics earlier in the thread to give you an idea about my build.  I'd say check my Bioware page, but it doesn't seem to have updated my info in forever.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 11:21:19 PM
Initially the mage can be a bit more difficult than other classes due to the lack of melee skills... but it doesn't take long for the mage to hold his own. The mages in the game are easily the most powerful classes. At higher levels, the mages are crucial to the game.

BTW, you guys should add us on the Bioware network thing.

My user name is obviously Pugnate. You will find everyone else in my contact list... though D hasn't added me yet. :(

edit:

iPPi, should mention that you will find at least two very powerful mages in the game. One very early, and she is one the more richly constructed characters in the game, so if you roll a warrior or a rogue, you can still enjoy using a mage.

But a mage is about as hard to use in this as Diablo or WoW, so don't worry about that too much.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Saturday, November 28, 2009, 11:26:13 PM
I am, unsurprisingly, Quemaqua (http://social.bioware.com/profile/202480).
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Saturday, November 28, 2009, 11:31:58 PM
One other little criticism of the game. My brother decided he wanted to play, and created a black human character... turned out his parents were still white hehe.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Sunday, November 29, 2009, 12:41:49 AM
Good to know.  I'm just planning ahead.  It'll be a week or two before I start playing.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Xessive on Sunday, November 29, 2009, 01:37:46 AM
One other little criticism of the game. My brother decided he wanted to play, and created a black human character... turned out his parents were still white hehe.
I tested that too! Disappointing. Really weird choice to not alter the family characters to match the player at least in skin colour. I recall in Deus Ex whatever skin you chose dictated your brother's looks too.

It's also the same case with the City Elf; no matter what my hair or skin colour is my family always looks the same.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Sunday, November 29, 2009, 01:39:58 AM
Yea when my brother showed me that, I told him to pretend that his character was adopted. :P :P
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Xessive on Sunday, November 29, 2009, 01:51:26 AM
Yea when my brother showed me that, I told him to pretend that his character was adopted. :P :P

Haha that's what I told myself too :P
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Sunday, November 29, 2009, 06:18:15 AM
One other little criticism of the game. My brother decided he wanted to play, and created a black human character... turned out his parents were still white hehe.
:o
You mean there isn't an Origin story involve a story about an orphan who got adopted or something?
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Sunday, November 29, 2009, 08:44:35 AM
Yes there is, but we are still pretending. :-|
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Sunday, November 29, 2009, 11:01:21 AM
Yes there is, but we are still pretending. :-|

Well, I'm sure Bioware will put out an Orphan Origin DLC as DLC for $7-10. :-X
It'll probably be 30 mins to 1 hour short. :-X
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Sunday, November 29, 2009, 11:02:01 AM
One thing that stands out so far is the choppiness during the first cut scene and during regular game play.  Hoping it's something that gets patched out.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Sunday, November 29, 2009, 11:03:44 AM
One thing that stands out so far is the choppiness during the first cut scene and during regular game play.  Hoping it's something that gets patched out.

Is it an in-game cut-scene or a Bink-style cut-scene video?
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Sunday, November 29, 2009, 11:51:01 AM
During the opening cut scene.  It's also a little jerky as I'm running around.  Just enough to be a distraction.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Sunday, November 29, 2009, 11:59:57 AM
During the opening cut scene.  It's also a little jerky as I'm running around.  Just enough to be a distraction.
EDIT:
Oh, K-Man - this trick is for the PC versions of a game using Bink, BTW.

ORIGINAL POST:
I mean, is it a pre-rendered vid with link wide-screen bars below and above the cinematic (which normally is Bink)?
Or is it done within the game engine?

A lot games that have recently used Bink for a multi-platformed game for BOTH PC and consoles - Borderlands (for the bus vid only); Call of Juarez: Bound in Blood; Prototype; Street Fighter 4; Call of Duty: World at War - have ALL had problems on the PC version of this game, for some reason. Basically, the issue is - the video runs fine but the sound is VERY choppy or lagging too far behind.

If you have that problem, usually switching your sound to a lower setting w/in Windows or your sound card settings can easily solve the issue. Another solution is go into your game folder of the game you're having trouble - we'll call this Game A - and find BinkW32.DLL. Look at the details, see what version it is - rename that BinkW32.DLL (to keep it, just in case - for backup purposes) to say BinkW32_old.DLL and take a newer Bink32.DLL from some other game (like say Wolfenstein and Section 8 - they got VERY new versions of Bink32.DLL) and toss that into the Game A's folder.

Usually, the Bink replacement trick works - it worked well for NWN1, back in the day. And it helped Prototype PC's cut-scenes run a little better.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: iPPi on Sunday, November 29, 2009, 12:00:49 PM
If it's prerendered I doubt it would be choppy.  I hear the PS3 version does suffer from some framerate issues. 
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Xessive on Sunday, November 29, 2009, 12:56:45 PM
If it's prerendered I doubt it would be choppy.  I hear the PS3 version does suffer from some framerate issues. 
Normally, yes. However there are some configurations that get choppy with Bink videos only. Not sure what causes it exactly, but it was the case with my older system.

DOA has also had some reports of choppy frames on some systems. Some people have been able to alleviate the problem by lowering their "Graphic Detail" setting in the Video options in the game menu (not the config tool).

A lot of the performance issues are attributed to bugs which will hopefully be resolved in upcoming patches.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Sunday, November 29, 2009, 01:53:53 PM
Ugh, at this point I wonder if I wouldn't have been better off getting the PC version.  I mean I got the PS3 version under the impression it would run smoothly.  So far that has not been the case.

At least the game itself has been fun so-far.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Quemaqua on Sunday, November 29, 2009, 01:58:40 PM
Strange, I never saw that mentioned as an issue anywhere, really.  I think one review said something about there were occasional hitches, but that was about it.  Sorta' sucks.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: K-man on Sunday, November 29, 2009, 05:57:19 PM
Some mild research suggested I reinstall the game information.  I may give that a shot.

Aside from that I can see having a ton of fun with it.  Stumpy is making a name for himself.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Sunday, November 29, 2009, 11:54:29 PM
Yea I plan to play as a dwarven fighter on my second play through.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: PyroMenace on Friday, December 04, 2009, 08:06:23 PM
Haven't posted an update in a while, just been too lazy as it takes time away from playing more DA. I'm still at it hardcore, so far I'm at 70+ hours. The game has gotten much easier for me, probably has a lot to do with the advice you've all given me and the fact that my characters have gotten a lot stronger. That's another thing I've always loved about Bioware RPGs, if you do go out of your way to explore more and check out and complete as much side quests as you can, you are rewarded with more leveling and loot. I think the big turning point was this amazing armor set I found which was a little bit of a bitch to acquire, but boy did it pay off. I definitely wouldn't say its been a push over, I still have to think tactically during boss fights, which there are some awesome boss fights, but I feel like I'm given a little more breathing room as my characters can take more hits without have to chug a potion or take a heal every time I have to pause. I've also managed to get my approval ratings for all the characters up pretty high, all except of Alistair, I've kind of been neglecting him since now I have so many characters that are high damage melee. Though I haven't been using the trap skill like at all, and I know it's something that can be very useful, especially for crowd control, but carrying around materials for everything like potion and poison making starts to really take a chunk out of your inventory, trap making would just take more of it. I also wish there was a hotkey for crafting, since I no longer have any room in my ability bars to have that crafting button for easy use. Probably the most amazing thing I've witnessed so far are some of the finishing moves characters will pull off, I nearly shat my pants watching my dwarf tackle an ogre, driving his sword through his face. Fantastic.
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: Pugnate on Sunday, December 06, 2009, 08:31:10 PM
Yea man, like yourself, I am going pretty hardcore still. I don't get as much time off as I like to play the game, but played most of Sunday after a week of inactivity.

I am just about headed into the Deep Roads, which seems to be a lot like the Underdark, from the Forgotten Realms universe.

I just have the main city left to do after this, so I am quite quite powerful at this stage and I am considering moving the difficulty up to 'hard'.

edit:

Nevermind... normal is quite OK. :)
Title: Re: Dragon Age: Origins - SPOILERS from Page 7 and on
Post by: MysterD on Monday, December 07, 2009, 02:56:07 PM
Patch 1.02 released for DAO PC. (http://www.shacknews.com/onearticle.x/61506)
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: PyroMenace on Monday, December 07, 2009, 09:54:28 PM
Well I finally finished it the other night, I can say I completed most of the side quests and my final time was just over 80 hours. This was such an amazing RPG, definitely ranks up there with the best I have ever played. It was a little tough at first and there was a bit of a learning curve getting used to the combat and trying to think tactically more than I usually would for this kind of game but the experience has been truly rewarding on so many levels, from its combat to the very rich and in-depth story. The story was very enjoyable if not a little typical and formulaic but its implementation of how you fit in the world and how the choices you make can change it was something much more engrossing in Dragon Age than any other Bioware game I have played, though keep in mind I haven't played anything from Bioware pre-KOTOR.

Anyhow, theres lots of big stuff that happens in the end that can really fuck with you, decision wise stuff. You can go to the Bioware social network stuff and see all the choices I made as it even tracks all that which I thought is pretty neat. But I'll explain my reasoning here.

(click to show/hide)
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Friday, December 11, 2009, 12:10:48 PM
Still haven't finished, but the funny thing is that I keep thinking about the characters I am going to create on my second and third playthroughs.

I recently got the spell that makes your enemies explode upon death. The death animation is really sweet for that spell.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: MysterD on Friday, December 11, 2009, 02:42:37 PM
Still haven't finished, but the funny thing is that I keep thinking about the characters I am going to create on my second and third playthroughs.
That's the mark of a great game - if you're already thinking of what kind of character you want to create next time around.

Often, once I'm done w/ a game one-time through, I'm done with it.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Sunday, December 13, 2009, 09:15:25 AM
If it is the mark of a great game then how come I didn't feel that while playing Tetris? :P

I just love Dragon Age, and can't get enough.

I find that the mages are even more fantastic with the right planning. A mage can learn a second level spell that will allow her/him to replenish mana through corpses. That is just awesome.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: K-man on Sunday, December 13, 2009, 09:48:43 AM
I played a few more hours last night, and I think I've just decided to not continue until Bioware fixes the PS3 framerate issue.  It's terribly distracting.  IF the ps3 version is the superior console version like everyone says I'd hate to play the 360 version.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Sunday, December 13, 2009, 11:16:17 AM
I just read the IGN review and it looks like the PS3 looks better than the 360 version but the 360 version has smoother frames. Gamespot still called it the PS3 version the best on the consoles though.

Hope they patch it. Isn't it possible for you to exchange it for the 360 version for a nominal fee?
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Quemaqua on Sunday, December 13, 2009, 11:20:58 AM
*cough*PC*cough*
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: iPPi on Sunday, December 13, 2009, 12:20:13 PM
I played a few more hours last night, and I think I've just decided to not continue until Bioware fixes the PS3 framerate issue.  It's terribly distracting.  IF the ps3 version is the superior console version like everyone says I'd hate to play the 360 version.

I hope it isn't too bad when I start to play it because I picked up the PS3 version myself.  I still haven't had a chance to play it yet since I'm still working on God of War II.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Cobra951 on Sunday, December 13, 2009, 01:37:58 PM
I played a few more hours last night, and I think I've just decided to not continue until Bioware fixes the PS3 framerate issue.  It's terribly distracting.  IF the ps3 version is the superior console version like everyone says I'd hate to play the 360 version.

No no.  You don't understand.  The 360 version is cake for someone who understands the PC way of programming games.  The PS3, on the other hand, is a royal bitch for those same people.  Bioware hails from PC-land, so there you have it.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: K-man on Sunday, December 13, 2009, 03:15:11 PM
I just read the IGN review and it looks like the PS3 looks better than the 360 version but the 360 version has smoother frames. Gamespot still called it the PS3 version the best on the consoles though.

Hope they patch it. Isn't it possible for you to exchange it for the 360 version for a nominal fee?

I doubt seriously I could exchange it.  Most stores will only exchange open games for the exact same thing.  I've got too many hours invested in Stumpy to just up and start over anyway.  Sort of wishing I had bought it on PC at this point, but then gaming in my recliner is much more comfortable.  Hopefully Bioware will get it sorted.  I'm sure they're working hard to resolve it.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: MysterD on Sunday, December 13, 2009, 04:51:10 PM
K, you could say always buy DAO PC when it hits $20 or less, sometime down the line...?
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: iPPi on Sunday, December 13, 2009, 05:10:45 PM
Do you even read what people write D?  He's saying he doesn't want to start the game over at this point because he's invested a lot of time into his character already.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Sunday, December 13, 2009, 05:28:16 PM
haha...

Plus a $20 drop in price won't make up for the fact that he needs to upgrade his system, and he has already spent the $$$ on the console version.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: K-man on Sunday, December 13, 2009, 05:40:40 PM
It's funny, the first thing I always did when I upgraded my system is to play all of the games from previous years that I couldn't flat out run, or could only run with issues.

I'll never forget buying all the parts and building my PC the day Doom 3 came out and then playing it with everything bumped to the max.  That was awesome.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: MysterD on Sunday, December 13, 2009, 06:09:17 PM
Do you even read what people write D?  He's saying he doesn't want to start the game over at this point because he's invested a lot of time into his character already.

Does anybody read (into) what I say?
Key words in my phrase = "some time down the line."

What I mean is....
I doubt DAO PC will drop to $20 for at least 6 months.
Hell, might be even more.
Might be able to get DAO PC deal like that by Black Friday 2010...maybe.

By the time it drops to $20 universally for good, he'll probably have finished at least one of his DAO PS3 characters...
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Sunday, December 13, 2009, 06:30:22 PM
Please don't rape this thread D.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: MysterD on Sunday, December 13, 2009, 06:45:13 PM
Please don't rape this thread D.

Just give it time, Pug...  :P
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Pugnate on Sunday, December 13, 2009, 07:33:42 PM
Still in the deep roads and I can now see why they are named as such. I had a very interesting boss battle just now with an...obese... creature. Some of the battles in this game are just brilliant.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: PyroMenace on Sunday, December 13, 2009, 07:41:33 PM
Yea that was a cool fight and it also sheds a little light on the darkspawn and how they are created. Man I really can't wait till more DLC get released down the road. Return to Ostagar comes out soon doesn't it?
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: Quemaqua on Sunday, December 13, 2009, 08:58:46 PM
I'd be wary about getting too excited over the DLC.  Their showings thus far have been abysmal and the stuff they did for Mass Effect was fucking horrendous.  I don't think these guys have any idea whatsoever how to make a quality piece of DLC that has any value.  The only reason Shale's DLC was okay is because it was plainly made as part of the full game and cut.
Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: MysterD on Tuesday, December 15, 2009, 02:45:22 PM
DAO PC = $34.99 on Amazon + free saver shipping currently. (http://www.amazon.com/Dragon-Age-Origins-Pc/dp/B001IK1BWC/ref=sr_1_2?ie=UTF8&s=videogames&qid=1260913183&sr=8-2)
Title: Re: Dragon Age: Origins = $34.99 on Amazon today + free shipping (Reply 360)
Post by: iPPi on Sunday, December 20, 2009, 01:35:20 AM
I've installed it along with the Blood Dragon Armor and The Stone Prisoner DLC add-ons.  I'll probably finally start playing tomorrow though because I didn't get time to actually start the game.

Before I start though, what is your opinion about the Warden's Keep add-on?  From what I've been reading it's essentially $7 for some extra storage space, which seems kind of steep.  I don't think I'll buy it unless I hear something better about it.
Title: Re: Dragon Age: Origins = $34.99 on Amazon today + free shipping (Reply 360)
Post by: Pugnate on Sunday, December 20, 2009, 02:16:46 AM
I am halfway through it and probably not worth the $7. I shouldn't have bought it, but at this point I am going to be buying anything DA:O related. Definitely overpriced though.

A few months ago I read some DA:O interview with Ray Ray Muzyka (founder of Bioware), and the interviewer asked something like, "Do you get all the fuss PC gamers make over DLC and whether it is worth the price? We certainly don't."

That irritated the hell out of me. It was some prominent website, and it just fucking irritates me how compassionate these so called journalists try to be. I mean I understand their livelihood depends on their relationship with developers, but they push it to a nauseating level. I sometimes wonder how they get the time to write with all the handjobs they are giving these guys.

Sorry, had to get that off my chest.

Tell us what character you roll when you do. You can add us to the social network thingee from Bioware.
Title: Re: Dragon Age: Origins = $34.99 on Amazon today + free shipping (Reply 360)
Post by: MysterD on Sunday, December 20, 2009, 07:47:01 AM
I am halfway through it and probably not worth the $7. I shouldn't have bought it, but at this point I am going to be buying anything DA:O related. Definitely overpriced though.
That's what I figured - bleh @ DLC not priced accordingly.
Title: Re: Dragon Age: Origins
Post by: iPPi on Sunday, December 20, 2009, 11:20:41 AM
We'll see.  If I end up really, really liking the game I'll probably buy it (like I would for AC2's DLC, for example).  Anyway, I plan on rolling an Elven Mage.  I will let you know the character's name and the social network thing once I've started.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Sunday, December 20, 2009, 11:50:30 AM
Warden's Keep is an absolute ripoff, and I wouldn't use it.  It's totally broken.  A huge number of people have basically had all their items lost that were in storage due to it breaking, and a lot of people can't even get it to work in the first place.  I could never even get it to run. Quest guy is supposed to run off and go somewhere and add a map marker, and he never does.  And don't be fooled into thinking that if it's working it must be okay... people have used it for tens of hours and then had it break for seemingly no reason.  I read two accounts of people who lost items so important to them they just quit the game entirely.  And no, they haven't fixed it yet, as far as I know.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, December 20, 2009, 11:55:35 AM
Warden's Keep is an absolute ripoff, and I wouldn't use it.  It's totally broken.  A huge number of people have basically had all their items lost that were in storage due to it breaking, and a lot of people can't even get it to work in the first place.  I could never even get it to run. Quest guy is supposed to run off and go somewhere and add a map marker, and he never does.  And don't be fooled into thinking that if it's working it must be okay... people have used it for tens of hours and then had it break for seemingly no reason.  I read two accounts of people who lost items so important to them they just quit the game entirely.  And no, they haven't fixed it yet, as far as I know.

That's ridiculous, Que - they really need to get the bugs and file integrity down-path - a lot of these companies been messing up DLC upon released; i.e. Bethesda w/ FO3 DLC and Bioware w/ their DLC. What are they doing? Do they have one team finish the Version 1.00 and that team set aside running Beta 0.70 and they team complete the DLC on the Beta .70 - so that there's a chance of some file integrity gone and the DLC won't work on V 1.00??? And they forget to try to run DLC on V1.00? I mean, seriously - WTF?

Geez, just bring back the days of BIG expansion pack days!
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, December 20, 2009, 01:21:21 PM
Warden's Keep is an absolute ripoff, and I wouldn't use it.  It's totally broken.  A huge number of people have basically had all their items lost that were in storage due to it breaking, and a lot of people can't even get it to work in the first place.  I could never even get it to run. Quest guy is supposed to run off and go somewhere and add a map marker, and he never does.  And don't be fooled into thinking that if it's working it must be okay... people have used it for tens of hours and then had it break for seemingly no reason.  I read two accounts of people who lost items so important to them they just quit the game entirely.  And no, they haven't fixed it yet, as far as I know.

I think patch 1.02 fixed it?

Anyway, I am not leaving any items there in case. I'd rather have the gold... though there are some items I have grown fond of.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, December 20, 2009, 03:47:00 PM
Bioware's Greg Zeschuk talks about how the JRPG over the years has NOT evolved - in many cases, not all cases. (http://www.destructoid.com/bioware-co-founder-jrpgs-suffer-from-lack-of-evolution--155782.phtml)
Title: Re: Dragon Age: Origins
Post by: gpw11 on Sunday, December 20, 2009, 07:15:48 PM
Hahaha.  I don't know if that guy has played many of his own games.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, December 20, 2009, 09:54:08 PM
There definitely has been some evolution, especially in games like Mass Effect. But yes, plenty of age old Bioware mechanics remain a constant and obvious part of their games. :P

Title: Re: Dragon Age: Origins
Post by: PyroMenace on Sunday, December 20, 2009, 11:30:17 PM
Hahaha.  I don't know if that guy has played many of his own games.

Yea, he's so wrong its not even funny, in fact Ive seen more done with JRPGs than Bioware games (The World Ends with You). Not to diss on Bioware and I love their games, but the statement sounds like its coming from someone that hasn't really looked into JRPGs in a long time.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Sunday, December 20, 2009, 11:53:12 PM
Final Fantasy XII did more to shake up the traditional formula than any of Bioware's RPGs have ever deviated from their own path.  I do think Bioware has grown and is trying new things, but they're being done in very, very small increments.  And that's not necessarily a bad thing... but yeah, that's a little bit of the pot calling the kettle black.  I could site more sources as proof, but it sounds like everybody here kind of knows the deal already.
Title: Re: Dragon Age: Origins
Post by: iPPi on Thursday, December 24, 2009, 01:07:29 AM
I've put about 16 hours into the game now and it's a decent game.  There are definitely some problems and limitations with playing it on the console version -- the game doesn't feel polished, and there are performance issues.  I'm a little disappointed with the side quests though -- I do hope they get better.  Combat is kind of hectic and keeping an eye on everyone's health, when it's a thin red outline of the character's portrait is kind of annoying.  I think I should be grateful that I rolled a mage because thus far none of my party members can heal.  I wish the party AI was more dynamic and capable.

The game feels surprisingly like KOTOR in just a dark fantasy world instead.  I'm hoping the plot gets better though because it's pretty boring thus far and there aren't really any surprises yet.  Knowing Bioware though I'm sure there will be.

Anyway, I'm enjoying it, but I can see why most sites are giving RPG of the Year to Demon's Souls.  They're completely different games but Demon's Souls felt like a refreshing experience.  DAO somehow feels recycled.  It plays and feels all too familiar.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, December 24, 2009, 03:42:48 AM
Yea while the game has been said to be the best RPG of the year overall by IGN, 1UP, Gamespot etc., they have been comparing the PC version of Dragon Age to everything else. It isn't surprising that Demon's Souls is considered the best RPG this year on the PS3. While Demon's Souls was specifically designed for the PS3, Dragon Age on the consoles is a PC port.

It is a pity that the game lacks polish and there are performance issues on the consoles. It is also a pity that none of this was really reported on the gamespot review, or I wouldn't have recommended you buy it. I somehow feel a little responsible. :P

It is also a pity there are issues with the HUD.

There should be a tactics menu in the options. I actually found the AI in Dragon Age to be some of the best I have come across in RPGs. They react very reasonably when you consider the tons of skills at their disposal, and the multitude of situational possibilities. I really can't think of a CRPG with better AI... especially having come out of NWN and NWN2.

iPPi, next time you can, buy a lot of health potions. Then program your companion AI to chug 'em when their health is below 25 or 50% -- whatever you prefer. Aside from that, pause often.

The main storyline is pretty standard fare, and there are few surprises in your path. What is different is the companion design, how they all feel so human with their random conversations and whatnot. You can talk to them whenever you like.

The other strength of the game is of course the combat, but it is a pity that it isn't quite as good on the PS3. I hope the game improves for you buddy.

Title: Re: Dragon Age: Origins
Post by: Xessive on Thursday, December 24, 2009, 06:40:44 AM
I'm having a problem with the DLC now. Every time I try to load up my game it says "this game contains premium content..." etc. and it refuses to load, when I check my DLC list it says my Stone Prisoner content is "unauthorized." I just went with the regular workaround to every problem I've had with the game so far: I logged out of the Online service and voila it works now.

A lot of people seem to be experiencing this issue. There are a few threads on the forums but this one (http://social.bioware.com/forum/1/topic/58/index/87577/1#495722) seems to be the prominent one that some of the other threads link to.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, December 24, 2009, 06:49:31 AM
Yea this happens to me every time, but it lasts ten seconds as the DLC is verified. 

First of all don't "auto login" and always start the game offline.

When you start the game, and click "DOWNLOADABLE CONTENT" you will notice all of your DLC is in the INSTALLED CONTENT (as in bought DLC) page.

So this is where you log in.

Once you log in, you will notice that the Warden's Keep and Stone Prisoner DLC is now in the AVAILABLE CONTENT (as in available to buy DLC) page all of a sudden.

If you try to load the game at this stage, you won't be able to because the DLC is being verified. Just give it ten seconds and you will see the DLC go to the AVAILABLE CONTENT page. That's when you shouldn't have problems loading.

I hope this helps. I guess worse comes to worse, you have to play offline.
Title: Re: Dragon Age: Origins
Post by: W7RE on Thursday, December 24, 2009, 06:50:16 AM
I've heard people mention before that the only class that can heal is a mage. Can you make up for that with potions (without breaking the bank)? Do you need to either roll a mage or suck up to any you run into so they won't leave you?
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Thursday, December 24, 2009, 07:04:48 AM
I have no characters that can heal and I've been doing perfectly fine.  You can create potions pretty easily and find a lot of the ingredients for them as you go.

But yeah, this is definitely not RPG of the year in any capacity for me.  As cool as it is, as much as it gets right, that honor goes to Demon's Souls.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, December 24, 2009, 07:06:20 AM
Yea you can make up for it with potions, but really, you will have a mage in your party and you can teach them the healing spell when they level up. If you go to the mage's tower, you will find a mage who is a fantastic healer. If you are asking if it is possible to play the game with four brawlers, then yes it should be, but I think you'd be missing out. If you feel the game's difficult compels you to be a mage, then that isn't accurate as you can recruit a mage really early.

But you can stock potions and set things up in the tactics menu so that whenever someone's health is below 25%, they take in a healing potion.

It is a bit disappointing that with every version of the patch, they've made the game easier, but I guess why there is a harder difficulty setting.
Title: Re: Dragon Age: Origins
Post by: Xessive on Thursday, December 24, 2009, 08:38:13 AM
Yea this happens to me every time, but it lasts ten seconds as the DLC is verified. 

First of all don't "auto login" and always start the game offline.

When you start the game, and click "DOWNLOADABLE CONTENT" you will notice all of your DLC is in the INSTALLED CONTENT (as in bought DLC) page.

So this is where you log in.

Once you log in, you will notice that the Warden's Keep and Stone Prisoner DLC is now in the AVAILABLE CONTENT (as in available to buy DLC) page all of a sudden.

If you try to load the game at this stage, you won't be able to because the DLC is being verified. Just give it ten seconds and you will see the DLC go to the AVAILABLE CONTENT page. That's when you shouldn't have problems loading.

I hope this helps. I guess worse comes to worse, you have to play offline.
That's what used to happen before. It just took it a bit to register. Now, it just flat-out says that my DLC is unauthorized regardless of how many times I log back in. It shows The Stone Prisoner in the purchase list now, and the one in my DLC list actually has the word "unauthorized" next to it. I logged in again and it just acts like my DLC was illegally procured.

This only started happening after update 1.02a, which was a minor bugfix for update v1.02. It's clearly a problem since it's not just happening to me. I don't really care that much about the online stuff, it's not a multiplayer game anyway.

Anyway, on to the game. I'm not content with my Elven Fighter, I'm getting bored with the lack of "cool" combat abilities and his inability pick locks, so I'm restarting. I think I'm gonna go Ranger this time.
Title: Re: Dragon Age: Origins
Post by: iPPi on Thursday, December 24, 2009, 11:55:34 AM
I think I might do that with the potions thing.  I just haven't yet because I've allocated all the combat slots to use abilities.  However, as each character gets stronger they get more and more abilities, which then become unused because I can't allocate enough tactics to them...

The AI is decent when you program them to use abilities and stuff, but there's a level of micromanagement to it that I don't like about it.  I'm running myself (mage), Morrigan, Leillana, and Allistair right now.  I think I might ditch Allistair and do the Stone Prisoner quest to get Shayle -- I hear she's a very formidable tank or damage dealer.

Xessive -- you will get rogues to join your group that will be able to pick locks.  Obviously you will miss a few locked boxes early on though, but you do get a rogue to join fairly early on.
Title: Re: Dragon Age: Origins
Post by: Xessive on Thursday, December 24, 2009, 01:23:51 PM
Xessive -- you will get rogues to join your group that will be able to pick locks.  Obviously you will miss a few locked boxes early on though, but you do get a rogue to join fairly early on.
Well, Leliana is the only rogue so far and I was able to get her to join me as soon as I made it to Lothering. The only other rogue/assassin is Zevran, who may join you later. I use Leliana to pick locks occasionally but since I have my party members level up automatically she had focused on things other than lock-picking, since she's more of a bard. I set to manual level-ups later but it's a while before I get a skill point to invest in lock-picking.

Either way, I was in the mood for a change.
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Thursday, December 24, 2009, 02:32:14 PM
I started playing DA today. I'm enjoying it. I made a human mage. Haven't got to do much yet though. Just got through the opening stuff.
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, December 24, 2009, 11:26:15 PM
So, I redeemed my codes and all for Stone Prisoner and Dragon Armor DLC. So, yeah - since the game does it all basically for you, does anybody know where these un-extracted files for Stone Prisoner and Dragon Armor DLC are located at? I'm guessing it might be a ZIP file? Or does DAO destroy the compressed file once it completely installs the DLC?
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, December 24, 2009, 11:48:55 PM
As long as you long in with your profile you can redownload those if need be.
Title: Re: Dragon Age: Origins
Post by: iPPi on Friday, December 25, 2009, 01:40:05 AM
For a game that does have its problems (interface, performance, etc), this game is quite a bit of fun.  I'm enjoying it, and it is surprising that I've managed to put in 18 hours into it already, having only started a few days ago.
Title: Re: Dragon Age: Origins
Post by: gpw11 on Friday, December 25, 2009, 01:56:02 AM
I've put about 16 hours into the game now and it's a decent game.  There are definitely some problems and limitations with playing it on the console version -- the game doesn't feel polished, and there are performance issues.  I'm a little disappointed with the side quests though -- I do hope they get better. 


Bioware games have the shittiest side quests. There's usually a ton of them but they're generally all the same and boring as hell.
Title: Re: Dragon Age: Origins
Post by: MysterD on Friday, December 25, 2009, 08:13:09 AM
As long as you long in with your profile you can redownload those if need be.

Yeah, I knew that much. :P
But, I really don't wanna DL them again, if say down the line I put this game on a newer PC and all - whenever I get a newer PC.

I would like to take the uncompressed files RAR/ZIP/or whatever format these DLC files actually are if the PC doesn't pull an Impulse and basically destroy them after a DL and does the extraction - i.e. Stone Prisoner was around 530 MB, when I was watching it download last nite - and just cut them to disc so I could just install them. :P So, did the game save the uncompressed RAR/ZIP/or whatever format file somewhere on the hard drive and keep it?

I mean, hell - you can DL the Toolset separately as a ZIP - why can't I do that w/ the DLC?

Oh, I find it kinda silly that you have until April 30th, 2010 to redeem your code to a Bioware profile. Great, so those who don't buy this before April 30th, 2010 are screwed out of DLC. That's crap. These should be redeemable as long as EA/Bioware's in business.
Title: Re: Dragon Age: Origins
Post by: gpw11 on Saturday, December 26, 2009, 02:43:36 PM
So, um...is there like a way to toggle the labelling that happens when you hold down the Tab key? 'cause it's a bitch to constantly hold down and I feel like I'm missing a lot of stuff if I don't have it down constantly.
Title: Re: Dragon Age: Origins
Post by: MysterD on Saturday, December 26, 2009, 05:46:03 PM
So, um...is there like a way to toggle the labelling that happens when you hold down the Tab key? 'cause it's a bitch to constantly hold down and I feel like I'm missing a lot of stuff if I don't have it down constantly.

Sadly, no. Geez, I wish there was such an option, as well. Maybe we both should bitch enuff on Bioware's boards, they'll add such an option. Though, they might sell it as DLC. :P

You know, I liked in The Witcher, there's a toggle option to toggle the labels on and off to see every important character and important object you can interact with. It will not be highlight a color, but b/c the label's floating over the object, you know you can interact w/ it.

Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Saturday, December 26, 2009, 06:27:07 PM
So, I've been playing for a little bit, and I just got past the first tower. Had all kinds of trouble killing the Ogre. I made a mage. But I really don't feel powerful at all. But I really don't want to start over. Maybe I'm doing something wrong. I'm putting my points in willpower, magic, and constitution. But I cast about 6 spells and I'm out of mana. I can't heal worth a shit, and I do crappy damage. It's hard for me and 3 other party members to kill 4 bandits. It's kind of pissing me off. I've tried different tactics, but I think I'm just missing something.

Mostly, to kill a few guys. My other party members die, and then I run out of mana. So I run away to a safe spot, and wait for my health and mana to slowly fill back up, then I can take on one guy. And then I run away again...Have to be missing something right?
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Saturday, December 26, 2009, 07:07:26 PM
Okay. So having 4 party members makes a big difference. After getting, Sten. The game seems to be leveling out. We'll see. I've completed 4 quests since I got him without much trouble.
Title: Re: Dragon Age: Origins
Post by: MysterD on Saturday, December 26, 2009, 07:08:15 PM
So, I've been playing for a little bit, and I just got past the first tower. Had all kinds of trouble killing the Ogre.
I made it to the Ogre - dude been beating the hell out of me for the last hour or so...
Came real close a few times - but "Real close" only counts in horseshoes and hand grenades.
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Saturday, December 26, 2009, 07:15:15 PM
After everyone died. I kited him around the room for about 10 minutes, waiting for my mana to fill up just enough to hit him with winters grasp. Finally got him.
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Saturday, December 26, 2009, 07:21:03 PM
how many characters can you pick up in the game and have at you disposal? So far I have 5.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Saturday, December 26, 2009, 10:21:39 PM
5? Including yourself you have four... not counting the creatures you can summon. You can have tons to choose from, and they will reside at your party camp.

Try to update the game to the latest version, and it will get a bit easier.

Mages are quite weak early on, but later become easily the most powerful. I wouldn't spend much on constitution for the mage... You keep the mage at the back covered by the two tanks (Alistar and Sten).

If you have the stone prisoner DLC, I'd go there first. The NPC you unlock there is the best tank in the game, and can easily take the most damage.

So right, keep your mage and your ranged attacker (the bard chick) at the back and the two tanks upfront.

With your mage, the magic points determine the spell power and the willpower affects the mana level.

With Alistar concentrate on filling the sword and shield skill points, and invest in dexterity, and strength... and some in constitution. Make sure you give him a one-handed weapon and a shield of course.

With Sten, concentrate on the two handed sword skill and invest in strength and some constitution. Give him a big sword two handed weapon which blocks out the shield slot.

If you do the stone prisoner DLC, the NPC there can take tons of damage. Just concentrate on his constitution and strength.

I wouldn't auto level the other characters. To me, it is all part of the fun.


edit:

Another piece of advise I have is that you give each character an alternative ranged weapon. You can switch weapons with a single hotkey.

Later when your mage is casting blizzard spells and firestorm spells, that can also hurt your party, you can have them all switch to range so they hold back, while you cast a big spell like earthquake, blizzard or firestorm.

Aside from the stone prisoner, another great NPC is a mage you get from the mage's tower quest. That is EASILY the best healer in the game, and she really makes the game significantly easier.
Title: Re: Dragon Age: Origins
Post by: iPPi on Saturday, December 26, 2009, 11:43:33 PM
I haven't had any difficulties with combat except for Kolgrim and the High Dragon.  Kolgrim took several tries to set up and execute appropriately because of positioning issues and because Kolgrim hits like a truck.  The High Dragon... luckily is an optional fight and I have decided to skip it for now and come back to it when I am better equipped, as by the time I arrived at the point to summon it I had very few healing potions left, and my mage is really a backup healer (I'm running Alistair (tank), Shale (dps), Leliana (ranged physical dps), me (mage ranged magic dps + heal)).  I'm considering swapping out Alistair and getting Shale to tank and bringing in either Sten, or the healer from the mage tower, which I have not acquired yet.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, December 27, 2009, 12:08:33 AM
In terms of difficulty, I think the major difference is that they are playing on the PC.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, December 27, 2009, 10:14:24 AM
I got by the Ogre earlier - yay! :)

A lot of running around and using my dog as a meat shield helped, as my Rogue and Alistair pummeled him w/ their skills. Not an easy battle, but I survived...barely.

Made my way to The Chantry w/ Morrigan. Took out some Highwaymen on the way, too. :)

I'm really enjoying this game. Some 6 1/2 hours in or so...
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Sunday, December 27, 2009, 11:00:50 AM
Thanks for the infos, Pug. I'm getting more and more into the game, and I'm enjoying it quite a bit now. It's pretty dope. It's getting more and more interesting.

Man, I love Sundays. Playing Dragon Age, and watching the Bengals on television.
Title: Re: Dragon Age: Origins
Post by: ScaryTooth on Sunday, December 27, 2009, 11:16:52 AM
Okay. I took a closer look at my characters. I had all my shit set up wrong was the problem. Characters with two-handed specialization had one handed swords. Tanks have two-handers with no shield. I'm doing a lot better now. I'm starting to REALLY like this game now.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, December 27, 2009, 12:10:15 PM
Thanks for the infos, Pug. I'm getting more and more into the game, and I'm enjoying it quite a bit now. It's pretty dope. It's getting more and more interesting.

Man, I love Sundays. Playing Dragon Age, and watching the Bengals on television.

Hehe, I'm watching Patriots and got DAO going. :)

You're right, though - this DAO just keeps getting better and better, as it goes along more and more...
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, December 27, 2009, 12:48:10 PM
At the bottom of the top left menu (on the PC) you will find two buttons which will make life easier. If you hold your mouse over them you'll see what the hotkey is for each of those. 

One of those turns the AI off. This is useful when you are casting a powerful spell that can hurt your party. If you turn the AI off and ask them to come back, you will find casting a powerful spell more effective. When the AI is off, they will still defend themselves but won't move or pursue unless commanded to. So you can switch it back on later.

The other button is the select all key. Use that to select everyone and concentrate the entire party towards one goal. This can be for movement or if you want everyone to attack one enemy in a group. Of course you can just drag the mouse to select everyone, but this is faster.

When you get a chance, invest some points in the survival skill... preferably in a character you plan to keep throughout. This will help you see enemies on the map before you come across them.

Here is a small example of how I tackled a group of medium level enemies with one high level monster (like an ogre or a powerful mage) in their midst.

* First I'd rely on the passive survival skill with my ranger (my main character) to show my enemies on the map before I made contact.

* Next I'd hit "=" to select my entire party.

* I'd then hit "H" for them to hold positions.

* Then I would select my two mages and cast the blizzard (by Morrigan) spell, and the earthquake spell (Wynn from the Mage's tower) at the general area.

* Next I'd cast the force field spell or the crushing prison spell on the most powerful enemy. What this will do is hold the victim of this spell for exactly 60 seconds without allowing them any movement. The force field spell binds the victim for a minute and has a significantly higher chance of success, but at the same time doesn't allow the victim to be damaged either. This is useful to cast on a friendly as well, if they are surrounded and about to die. Since no weapons can damage a victim of the force field spell, they will become the ultimate shield since the AI normally doesn't realize what's going on and keeps attacking them. Of course they can't move so they can't do any damage either. But I normally used the force field spell to freeze my most powerful enemies, while I took out the weaker ones.

The crushing prison is a more powerful version of the same spell, except it does great damage while it acts as a force field. Unfortunately it isn't always cast successfully, and depends on the mage's magic points.

* Another cool spell that takes out lots of enemies is a combo, and not everyone knows this. First you cast a grease spell which causes entire mobs of enemies to slip and fall in the grease. Then you cast a fireball into the grease which sets everything on fire and burns them mofos.

Just keep in mind that whenever you cast any of these high level spells, you should hit "H" to turn AI movement off, and move them to defensive positions. If you want to have your characters using ranged weapons, it is a good idea to go to the tactics menu and set them to automatically switch to melee when they are attacked by melee weapons. Ranged weapons for normal tanks like Sten and Alister are only useful when they are taking out enemy units caught in high level mage spells like Blizzard etc. Without the ranged skill points that the bard chick has, Sten and Alister won't do the same damage as they do with their melee weapons.

If you are going to use the "H" key, remember to hit it again when you want your tanks to start thinking on their own again.

Quote
But I really don't feel powerful at all. But I really don't want to start over. Maybe I'm doing something wrong. I'm putting my points in willpower, magic, and constitution. But I cast about 6 spells and I'm out of mana. I can't heal worth a shit, and I do crappy damage. It's hard for me and 3 other party members to kill 4 bandits. It's kind of pissing me off. I've tried different tactics, but I think I'm just missing something.

I totally forgot to tell you this...

There is a spell that will make sure you never run out of mana... :P

The spell is called death syphon and it is a level 2 spirit spell. When active, it will have your mage suck any corpse for mana... with the amount of enemies that die, you shouldn't have a problem.

Also, invest in something like frost weapons as well. It will increase the attack level of your entire party.

Remember when your mage dies, they will have to reactive the sustained spells like frost weapons and death syphon.

One last thing... death magic is also useful. It works like death syphon, except it increases health rather than mana.

Oh and there are two walking bomb spells that you will love. Whenever a victim of such a spell dies, their body explodes in a massive fountain of blood and guts, which act as shrapnel, injuring anyone around.


Title: Re: Dragon Age: Origins
Post by: Quemaqua on Sunday, December 27, 2009, 04:39:13 PM
I think I've gotten bored enough with this that I'm just going to end up not playing it anymore.  It's a tough call, though, since if I just get a bit further in it has the potential to pick up a little.  But I'm really more concerned with finishing Mass Effect before the sequel hits, and I feel like I don't really have room for both games.  And I definitely feel more of a connection to ME than DA (a bit funny considering that I was always a much bigger fan of the fantasy Bioware stuff than the sci-fi outings).  It's a pretty slick game, and it's fun, but the story just isn't doing it for me.
Title: Re: Dragon Age: Origins
Post by: iPPi on Sunday, December 27, 2009, 05:22:16 PM
Mass Effect blows Dragon Age out of the water for me as well.  Granted, both games have issues, but the world of Mass Effect just seems more fully realized and stuff.  It could be that I am more into sci-fi than fantasy, but I do feel that Mass Effect is the better game.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Sunday, December 27, 2009, 06:05:06 PM
I think they're both about on par.  They're both very well put together yet entirely typical of the stuff you see in those genres.  There's really nothing special about the fiction in either one.  And apparently I'm actually the opposite of most people... I found the Mass Effect encyclopedia somewhat fun to read, but the DA kind of bores me to tears.  I always read stuff like that in any game I play that has it (Final Fantasy XII has a great bunch of background-related pieces of writing), but I find myself fighting sleep any time I sit down to read a few entries in DA.  I honestly couldn't say why.  They did seem to put a lot of time, effort, and thought into it, but it just doesn't compel me at all.  I think maybe Mass Effect feels better to me because I find a lot of sci-fi totally cheesy and stupid.  ME had an aura of believability around it that I've often missed with other sci-fi.  Even though some of it was typical BS that should have been better thought out, even though a lot of it was pretty generic, it felt earnest somehow in a way that a lot of other stuff doesn't.  Yet for DA, it's sort of like... here's another fantasy world, and it's all kind of been done already, and a lot of times better.  Maybe that's what the difference is... not the quality of either game or either fiction in comparison to the other, but the fact that a lot of far better dark, political fantasy has been done already, where many of the more popular sci-fi properties you're likely to be exposed to probably fall flat in those areas.

I don't know.  Like I said, the game itself is good, but for some reason for me it just isn't compelling.  Initially I got kind of wrapped up in it, then the spell just broke and I haven't had any desire to really dig my heels in and stick with it.  Yet I've left Mass Effect alone for long stretches due to shit I've had to do, but the desire to play keeps coming back.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, December 27, 2009, 06:51:40 PM
I haven't played Mass Effect yet to compare, but plan to after Dragon Age.

Dragon Age is my game of the year, at least the PC version. I find it to be effin' brilliant. Yea the main storyline is recycled fantasy, but the characters are so richly put together, and that is what keeps me interested in terms of wanting to see what happens next. Their interactions with you and with each other is something I really really enjoy. Their various personal quests and whatnot that seem to unlock as the game progresses are also what helps keep the game fresh as it nears its end.

And then there is the combat, the strategies, the various ways each class can play out... I realize that isn't present in the consoles, but that's whats so brilliant to me. I love that whole aspect of it, and can think of four ways I'd like to take with each class.

I love how so many battles come off as extremely interesting and rewarding set pieces. I love it.

Quote
Maybe that's what the difference is... not the quality of either game or either fiction in comparison to the other, but the fact that a lot of far better dark, political fantasy has been done already, where many of the more popular sci-fi properties you're likely to be exposed to probably fall flat in those areas.

I do agree with you on The Witcher, but it is tough to do that level of consistency when you have a bigger game with more possibilities. You've got six origin stories, various NPCs etc etc.

The Witcher was basically the story told of a single character. While it was easily more consistent, at the same time I can see why, with the focus on just one character.

Then again, Dragon Age is very similar in design to Baldur's Gate II, and BG2 was easily a better constructed and richer dark fantasy. 
Title: Re: Dragon Age: Origins
Post by: iPPi on Sunday, December 27, 2009, 07:38:34 PM
The game is still a lot of fun on the console version, but the lack of polish and the performance issues, coupled with some problems with the interface and UI does hurt the overall experience a significant amount.  That said, I've put in about 25 hours into it and still trucking through it and enjoying it a lot. 
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Sunday, December 27, 2009, 08:07:31 PM
Yeah, don't get me wrong, I'm not trying to say it's bad, because it's not.  It's the kind of thing where if I had more time, I'd be playing through it anyway, but I find myself drawn to playing games that are hooking me a bit more because I don't have as much time for gaming as I used to.

Also Pug, when I was reading your post, it occurred to me that some of what you were talking about is probably pretty fresh to you in some ways.  I know they did some of this kind of thing in KotOR, but from what I gather not nearly to the same extent.  But a lot of the interpersonal stuff is really very analogous to what was delivered in Mass Effect, though it's skewed in a different direction somewhat... but maybe that accounts for why you're a bit blown away and I'm not.  I already got to play with those new toys in that game, so they didn't feel groundbreaking in this one.

I'll give you the combat, though. I think the combat is excellent, and while I haven't explored the full depth, I'd say that chances are good that it's better than what Mass Effect had.

Unfortunately, when it comes to an RPG, pure mechanics can't save it for me, so I guess that's why it isn't holding up as well.  Hopefully I'll be able to give it some more time a bit down the road and then maybe it'll open up for me a bit more.  I did get to like the characters, but since I wasn't a huge fan of the designs and didn't play the game all that long, they just never felt real to me in the same way that the ME crew did.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, December 27, 2009, 09:26:54 PM
I haven't played Mass Effect yet to compare, but plan to after Dragon Age.
Mass Effect has the Best Codex ever put forth in a RPG so far - end of story. The stuff already there to read is great stuff, if you ask me - but having it all excellently narrated w/ a voice-actor takes it to another level entirely. You actually want to sit there to read AND listen to it all.

I was actually a little disappointed DAO's Codex doesn't have voice-over narration thrown into the mix. I don't mind reading it and all, which I have - but there was something special about ME's Codex being fully voice-acted the way it was. It was as if Bioware set a new standard for Codexes.

Don't get me wrong, DAO's Codex and The Witcher's Codex are good reads and all - but ME's Codex blows them both away.

Quote
Dragon Age is my game of the year, at least the PC version. I find it to be effin' brilliant. Yea the main storyline is recycled fantasy, but the characters are so richly put together, and that is what keeps me interested in terms of wanting to see what happens next. Their interactions with you and with each other is something I really really enjoy. Their various personal quests and whatnot that seem to unlock as the game progresses are also what helps keep the game fresh as it nears its end.
DAO easily is my RPG of The Year so far, I think - especially if it keeps up at this rate.

I'm probably going to be still sticking w/ Borderlands for my pick of GOTY.
There really was something very magical about Borderlands for me that even DAO couldn't give me. I think it's b/c I knew DAO would be this awesome BG2/The Witcher mix - as I pretty much expected.

Quote
And then there is the combat, the strategies, the various ways each class can play out... I realize that isn't present in the consoles, but that's whats so brilliant to me. I love that whole aspect of it, and can think of four ways I'd like to take with each class.
This is what I love about DAO - the strategy is very reminiscent of other party-based RPG's such as BG2 and Drakensang. Of course, DAO takes it to another level being in 3D and having the polish that goes along w/ this game coming some 9 years or so later after BG2.
 
Quote
I do agree with you on The Witcher, but it is tough to do that level of consistency when you have a bigger game with more possibilities. You've got six origin stories, various NPCs etc etc.
I think The Witcher is the best single-character focused RPG Of The Decade.

For best party-based RPG of The Decade for me, I'mma need time to think on that - probably b/t BG2 and DAO.

I still think PST is the best party-based RPG of the 90's.

Quote
Then again, Dragon Age is very similar in design to Baldur's Gate II, and BG2 was easily a better constructed and richer dark fantasy. 
I think DAO takes the party-based combat of BG2 and both the dark-fantasy setting and epic violence of The Witcher (of course, DAO takes the violence to another whole level entirely).
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Monday, December 28, 2009, 01:19:27 AM
It should be noted that I don't think you can let DA off lightly by saying it's got a full party instead of a single character.  Sure it's a little easier to remain consistent, but I'm talking about a more macro view here.  It's quite simply that The Witcher had a truly dark world and weaved a truly dark string of threads into it, coupled with a legitimately desolate-yet-decadent art style that brought it all together.  DA doesn't achieve dark fantasy.  It achieves... just fantasy.  I know, yes, there are a few darker moments here and there, but the whole of it doesn't amount to much.  Which again doesn't make it a bad game, but I think they've touted the "dark" part way too much because it just isn't there.  Throwing a couple buckets of blood around and playing the abuse/rape angle a few times doesn't get you very far.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, December 28, 2009, 01:28:45 AM
Yeah, don't get me wrong, I'm not trying to say it's bad, because it's not.  It's the kind of thing where if I had more time, I'd be playing through it anyway, but I find myself drawn to playing games that are hooking me a bit more because I don't have as much time for gaming as I used to.

Also Pug, when I was reading your post, it occurred to me that some of what you were talking about is probably pretty fresh to you in some ways.  I know they did some of this kind of thing in KotOR, but from what I gather not nearly to the same extent.  But a lot of the interpersonal stuff is really very analogous to what was delivered in Mass Effect, though it's skewed in a different direction somewhat... but maybe that accounts for why you're a bit blown away and I'm not.  I already got to play with those new toys in that game, so they didn't feel groundbreaking in this one.

I'll give you the combat, though. I think the combat is excellent, and while I haven't explored the full depth, I'd say that chances are good that it's better than what Mass Effect had.

Unfortunately, when it comes to an RPG, pure mechanics can't save it for me, so I guess that's why it isn't holding up as well.  Hopefully I'll be able to give it some more time a bit down the road and then maybe it'll open up for me a bit more.  I did get to like the characters, but since I wasn't a huge fan of the designs and didn't play the game all that long, they just never felt real to me in the same way that the ME crew did.

No no, I realize you like this of course. I never got that wrong. We just like it at different levels and I can see your point of view.

I think the companion stuff is easily more deep than in KOTOR though. And from what I heard on the Bioware forums and the giantbombcast, that whole aspect is apparently far richer than in Mass Effect.

As for the combat stuff... it is really what keeps pulling me back to the game. Unlocking new spells and abilities seems to have constant affect on how each fight is paced out. I do find that awesome, how unlocking new abilities constantly changes the way the combat is played out.

I do agree that the main storyline is pretty cliched... but it doesn't bother me so much. I guess how much it bothers you affects how much you like the game.

Keep in mind though that Dragon Age was in development three years before Mass Effect, which a lot of it seems a step back. Good thing I am playing this first. I'll tackle Mass Effect next.

Quote
It should be noted that I don't think you can let DA off lightly by saying it's got a full party instead of a single character.  It's quite simply that The Witcher had a truly dark world and a weaved a truly dark string of threads into it, coupled with a legitimately desolate-yet-decadent art style that brought it all together.  DA doesn't achieve dark fantasy.  It achieves average fantasy.  I know, yes, there are a few darker moments here and there, but the whole of it doesn't amount to much.  Which again doesn't make it a bad game, but I think they've touted the "dark" part way too much because it just isn't there.

I have to say I expected more after reading so much, even from reviewers. It started promisingly enough with the city elf story, and then it just sorta fizzed off.

If you've ever gone underground in Baldur's Gate during the middle chapters, you will note how brooding and dark it can be. Even the first dungeon in BG2 was very atmospheric. I think Dragon Age made a few sacrifices in its story etc to appeal to the masses. I enjoy the world, but it is definitely not dark fantasy. It is more like high fantasy with just a touch of rape and slavery thrown in.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, December 28, 2009, 01:33:17 AM
Mass Effect has the Best Codex ever put forth in a RPG so far - end of story. The stuff already there to read is great stuff, if you ask me - but having it all excellently narrated w/ a voice-actor takes it to another level entirely. You actually want to sit there to read AND listen to it all.

I was actually a little disappointed DAO's Codex doesn't have voice-over narration thrown into the mix. I don't mind reading it and all, which I have - but there was something special about ME's Codex being fully voice-acted the way it was. It was as if Bioware set a new standard for Codexes.

Don't get me wrong, DAO's Codex and The Witcher's Codex are good reads and all - but ME's Codex blows them both away.
DAO easily is my RPG of The Year so far, I think - especially if it keeps up at this rate.

I'm probably going to be still sticking w/ Borderlands for my pick of GOTY.
There really was something very magical about Borderlands for me that even DAO couldn't give me. I think it's b/c I knew DAO would be this awesome BG2/The Witcher mix - as I pretty much expected.
This is what I love about DAO - the strategy is very reminiscent of other party-based RPG's such as BG2 and Drakensang. Of course, DAO takes it to another level being in 3D and having the polish that goes along w/ this game coming some 9 years or so later after BG2.
 I think The Witcher is the best single-character focused RPG Of The Decade.

For best party-based RPG of The Decade for me, I'mma need time to think on that - probably b/t BG2 and DAO.

I still think PST is the best party-based RPG of the 90's.
I think DAO takes the party-based combat of BG2 and both the dark-fantasy setting and epic violence of The Witcher (of course, DAO takes the violence to another whole level entirely).

D, I saw on facebook you started with a rogue. That's what I did as well. Are you taking the archery patch, or the dual wielding patch?

Should mention that you can take as many specializations are you want, but I'll give you tips on where you can unlock those if you'd like.

The ranger specialization can be found at
(click to show/hide)

The duelist specialization is found from the
(click to show/hide)
The assassin specialization must be unlocked from the
(click to show/hide)
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, December 28, 2009, 09:17:40 AM
Just slayed the dragon iPPi talked about coming back to. That's my second dragon, and that was one magnificent battle.
Title: Re: Dragon Age: Origins
Post by: iPPi on Monday, December 28, 2009, 11:06:46 AM
What level were you when you killed the dragon?  I've just acquired Wynne so I'm considering attempting it once I get suitably equipped and finish off the Mage Tower.  My MT (Alistair) has the full Superior Drakeskin Armor now and Shield Expertise, which should prevent him from getting stunned and thrown up in the air by the dragon.  With a dedicated healer as well I think I should be able to kill it.  I'm just wondering who I should use for my 4th party member... I hear melee dps gets destroyed by the dragon so I might use Morrigan or Lelianna. 
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, December 28, 2009, 01:16:39 PM
I am level 18 or 19 I think.

It was an awesome battle. Some of the most fun I've had in a game in a while... but I really wouldn't attempt it early in the game. I encountered another dragon earlier, during
(click to show/hide)
quest, and that was easier to beat.

The key is to just keep the team spread apart, since the dragon does its biggest damage when it pounces from the sky. The cool thing is that since the area you fight in has such an uneven terrain, some of your ranged characters can luck out by being out of reach, while they themselves can continue to do damage.

I had my archer/ranger at one end, and used melee in the form of my summoned wolf and Alistar. I had Wynne and Morrigan at opposite ends firing spells. I used Wynee to use the mass heal spell a lot and I used her resurrection spell once on Alistar. I used Wynne's other defensive spells on Alistar as well. There is a spell that gives a automatic health boost when a friendly is about to die, so that was useful on Alistar. Another spell that boosts the overall health regeneration was also useful on him.

Constant healing from Wynne is vital, and I doubt I would have beaten the dragon on my first try otherwise.

The other important thing to do is use potions while the dragon is flying. It is always a good time to use the mana and health potions even if both of those are nearly full.

The spells most effective against the dragon?

Well, towards the end of the battle I discovered that Morrigan's cone of cold spell actually freakin' freezes the dragon for a full 5 seconds, which is enough time to do about 5-10% damage. It was surprising because her crushing prison spell wasn't very effective. The vulnerability hex was also quite effective.

My archer was also blasting away with the arrows of death, critical arrows etc. Again, the key is to keep your party spread apart, and you should manage.

Quote
I hear melee dps gets destroyed by the dragon so I might use Morrigan or Lelianna

The first dragon I encountered in the game, near the swamps, I defeated with Sten, Alistar, Wynne, and my ranger.

I had the full blood dragon armor set on Sten, and he was doing lots of damage while Wynne kept his health up.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, December 28, 2009, 04:14:25 PM
D, I saw on facebook you started with a rogue. That's what I did as well. Are you taking the archery patch, or the dual wielding patch?
Dual-wielding.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, December 28, 2009, 08:43:20 PM
This really shouldn't even be in the game. This guy shouldn't even be allowed to be spoken to.
(http://screenshot.xfire.com/screenshot/natural/083515fe258737f872aeca8fa4825a7cf57479c9.png)
Title: Re: Dragon Age: Origins
Post by: K-man on Monday, December 28, 2009, 08:45:30 PM
Why?
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, December 28, 2009, 08:52:21 PM
Why?
Immersion-breaker. This is how the gamer is "sold" The Warden's Keep DLC in-game - as he can tell you all about the quest and everything...and that's as far as it really goes, unless you buy the content.

So then, you're given the option in-game and in the dialogue to buy the DLC content. You click on that in-game dialogue option, then you have to sign into your Bioware account - that's if you ain't signed in already. Once signed into your account, it checks to see if you have Bioware points in your account, if you actually have any - so you decide if you want to buy the DLC or not.

I just think that w/ the option OUTSIDE of the game in the main menu (under Downloadable Content section) for the player to be able to buy the DLC should be really enough.
Title: Re: Dragon Age: Origins
Post by: K-man on Monday, December 28, 2009, 09:18:47 PM
I thought it was pretty clever actually.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Monday, December 28, 2009, 09:19:10 PM
I'm trying so hard not to tell you to burn in hell right now.
Title: Re: Dragon Age: Origins
Post by: K-man on Monday, December 28, 2009, 10:00:42 PM
I really don't understand the problem here.  It's essentially just a character in-game advertising DLC.  How is this any different than Cobb in Monkey Island advertising Loom (aside from less hilarity)?
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Monday, December 28, 2009, 10:13:26 PM
Because that was a gag and it was related to another game entirely.  This guy is saying, "Here is content for the game you bought that you can't play.  Wouldn't it be awesome if this thing you're seeing was here?  It sure would!  How about paying me to see it?"  It's in really poor fucking taste, and you are literally the first person I've ever heard of that didn't think it was awful.
Title: Re: Dragon Age: Origins
Post by: Xessive on Tuesday, December 29, 2009, 12:12:55 AM
I am inclined, as usual but not always, to agree with Que. I can see what K-man finds interesting in this advertising technique but I don't condone it. I feel it completely breaks the autonomy of the game as a whole; not to mention that it is actually content that was cut from the game just so they could sell it individually.

Anyway, I just restarted as a Dalish Elf, building toward the Ranger class. I like the Dalish prologue so far. It sheds a little more light on the continent's history and Elven-Human relations.
Title: Re: Dragon Age: Origins
Post by: iPPi on Tuesday, December 29, 2009, 01:26:55 AM
I just killed my first dragon from
(click to show/hide)

It took me a couple of tries to get the positioning correct, but my tank has the full Superior Drakeskin Armor set so he's quite resilient to fire damage, though he did come close to dying once during the encounter... and there's something wrong with Lelianna AI.  Her main set is a bow, and her second set is two daggers.  No matter what AI behavior I set for her she ends up switching to her daggers and using melee attacks, which is completely against what I have her talented for.  I just unequip her daggers and everything works fine.  It bugs me. 

I might try the high dragon now... I feel that it shouldn't be too bad.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Tuesday, December 29, 2009, 01:53:07 AM
That's weird. I have my archer and Lel. set so that they use the defensive fire skill when attacked by melee... and they don't switch. I hope they patch the console game soon... though I guess it is too late for the masses who bought it a while back.

edit:

D, since I already had my DLC, that never came up, but that's outrageous.
Title: Re: Dragon Age: Origins
Post by: K-man on Tuesday, December 29, 2009, 08:46:59 AM
Ah, see I wasn't aware that it was content that preexisted on the disc that you're just paying to unlock.  I don't agree with that at all.  But what he's advertising is one of the DLC's included with the game when you purchase it right?  Sort of a "bonus" for not buying used?

However, I stand by my thoughts on the actual implementation.  I think it's pretty clever.



Title: Re: Dragon Age: Origins
Post by: Xessive on Tuesday, December 29, 2009, 09:28:30 AM
Ah, see I wasn't aware that it was content that preexisted on the disc that you're just paying to unlock.  I don't agree with that at all.  But what he's advertising is one of the DLC's included with the game when you purchase it right?  Sort of a "bonus" for not buying used?

However, I stand by my thoughts on the actual implementation.  I think it's pretty clever.
That sucks when it happens. However in this case it was cut before the release of the game. So basically there's DLC available for the game upon the game's release date, not as an expansion but as a nickel & dime scheme. So you buy the game and shit is missing from the get-go.

Unlike Borderlands, for instance, where the DLC was added on later, is worth the cost, and feels more like a genuine effort from the devs to expand on the original game rather than squeeze cash out of our teats.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Tuesday, December 29, 2009, 06:11:22 PM
Let's not forget about the fact that the DLC was also hideously broken upon release, took forever to get fixed (if it even was... do we have confirmation on that yet?), and not only did it not work, it could also do serious and irreversible damage to your game by virtue of you simply trying to use it for what it was intended for.  That and the fact that it wasn't even worth a quarter of what it actually cost.

Still, even aside from that pile of bullshit, I can't believe anyone can find this advertising method clever.  More than likely it's one of the top 5 things in the last decade that have angered me about the gaming industry.  When I found out about it, I was absolutely furious. That feeling hasn't subsided much.
Title: Re: Dragon Age: Origins
Post by: PyroMenace on Tuesday, December 29, 2009, 06:35:26 PM
Yea, its a conversation we've already been over until D brought it back up again. I don't really like it, but I think the business strategy that Bioware and others are starting realize is that DLC really works if its done consistently starting near the release of the game. Theres a window of opportunity that slowly starts disappearing as time goes by and people become less interested in the game, for instance, GTA4's DLC which didn't sell well at all. So the stone prisoner DLC which comes with the game, for now anyway, is actually decent and you get a pretty interesting character out of it. I actually played through the whole game without even bothering with the DLC, I only check it out afterwards. The Warden's Keep you can go either way with, I thought it was cool and thought the price tag was worth it, but this is coming from someone who really enjoyed the game's story and world, you get some goodies and a chest, but I honestly didn't need them since I had played through the game without them.

But back to the point, I guess I've turned around a little and don't mind so much that there's DLC there upon release, however I still don't like the way they advertise it in game. They should keep it separated and make it a point to make it feel optional. "It's there, but we're not going to make NPCs bug you about it." Borderlands probably has the best DLC going for it so far and the rate they are releasing them is perfect. I hope they keep it up.
Title: Re: Dragon Age: Origins
Post by: PyroMenace on Tuesday, December 29, 2009, 06:42:42 PM
Speaking of Dragon Age DLC, I was checking the site to see if the Return to Ostagar DLC was coming since it said Holiday release, but when I checked it yesterday, there was no update. However today we get some news.

Return to Ostagar is coming out Jan 5th and will cost $5. (http://dragonage.bioware.com/addon/rto) Sounds good to me.
Title: Re: Dragon Age: Origins
Post by: K-man on Tuesday, December 29, 2009, 07:23:33 PM

Still, even aside from that pile of bullshit, I can't believe anyone can find this advertising method clever.  More than likely it's one of the top 5 things in the last decade that have angered me about the gaming industry.  When I found out about it, I was absolutely furious. That feeling hasn't subsided much.

I really don't understand what the big deal is.  You talk to the guy and he basically advertises the DLC and gives you an avenue to download it.  You can completely avoid the guy if you like.  It's not necessary to ever talk to him if you don't want to.

It's not like you talk to the guy and then Bioware jumps out and fucks your mother with a broomstick. 
Title: Re: Dragon Age: Origins
Post by: W7RE on Tuesday, December 29, 2009, 07:24:01 PM
How much content is in the Stone Prisoner DLC? (and is that the one the NPC tells you about in game?) I got the game for Christmas and it came with SP, which it says is a $15 value. So it that one overpriced, or is it actually substantial?
Title: Re: Dragon Age: Origins
Post by: Pugnate on Tuesday, December 29, 2009, 08:09:57 PM
K-Man: It just breaks the immersion, when you see what is essentially an EA salesman from the outside world. That whole thing just lacks class.

W7RE, the stone prisoner DLC campaign is quite short and $15 is pretty steep, even if you consider that the party member from that DLC is with you for the entire game. But the stone prisoner comes with every new copy of the game... so basically that $15 price is more to act as a deterrent for people pirating the game, copying it off of their friends, or just buying it used. Just in that particular case, I find the $15 justified for what they were trying to achieve. Had that DLC not come with every unopened copy of the game, I would have called it a rip off... but in this case it is OK.]

W7RE, what platform did you get the gift for?

Pyro, that's great! Thanks for the update. They didn't have a date when I checked it a few days ago.
Title: Re: Dragon Age: Origins
Post by: W7RE on Tuesday, December 29, 2009, 08:13:17 PM
W7RE, what platform did you get the gift for?

Xbox 360
Title: Re: Dragon Age: Origins
Post by: iPPi on Tuesday, December 29, 2009, 09:24:13 PM
The Stone Prisoner DLC code expires in April 2010.  After that, it's $15 that you have to pay if you want it.  It is most definitely not worth that price.  There's two quests related to it and the initial one is quite short.  I haven't gotten my approval high enough to open the second yet.

Anyway, I killed the High Dragon today... not too bad at all properly equipped and having a dedicated healer.  Fighting these full blown dragons and stuff makes it feel kind of epic... almost up to par of WoW boss fights, if a little simplistic.  But with only 4 characters in your party, it is understandable.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Tuesday, December 29, 2009, 11:09:15 PM
There's almost nothing to the Stone Prisoner DLC.  $15 is completely insane.  It's nice, but it isn't really worth anything.  You're basically paying for the other character, but when you already have plenty of competent characters to choose from... who really gives a shit?

And K-man, that's the whole point.  You can't ignore the guy.  He sets himself up right in your fucking camp.  They made it completely obvious that they were just dangling the shit in front of you over and over every time you go in, hoping you'll eventually cave and pay when your curiosity got the better of you.  No, fuck that shit.  I honestly have no idea how a man of your intelligence can see that as reasonable on any level whatsoever.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 12:52:29 AM
Quote
The Stone Prisoner DLC code expires in April 2010.

I asked on the forums, and it doesn't expire if you use it. The blood dragon armor can be used twice, once with ME2 and once with this.

I don't know why they set an expiry for when you have to use that DLC. Don't get it.
Title: Re: Dragon Age: Origins
Post by: PyroMenace on Wednesday, December 30, 2009, 12:54:16 AM
I hope the blood dragon armor I got from the PC Dragon Age will work on a console version of Mass Effect 2.
Title: Re: Dragon Age: Origins
Post by: iPPi on Wednesday, December 30, 2009, 12:58:23 AM
From what I understand, the blood dragon armor code is linked to your Bioware account.  As a result, it doesn't matter which version of DAO you get, it'll be unlocked when you play Mass Effect 2.

I'm just saying pug that if someone were to buy Dragon Age later than April 2010 they will get screwed by not getting the Stone Prisoner DLC for free as the code will be worthless.  It's also not worth $15, so people who decide to buy this game later are essentially getting ripped off.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 01:09:21 AM
I hope the blood dragon armor I got from the PC Dragon Age will work on a console version of Mass Effect 2.

I am sure it will work like iPPi points out that you can buy it under one profile. But is there any reason you are going for the console version?

Quote
I'm just saying pug that if someone were to buy Dragon Age later than April 2010 they will get screwed by not getting the Stone Prisoner DLC for free as the code will be worthless.  It's also not worth $15, so people who decide to buy this game later are essentially getting ripped off.


Yea that's pretty shitty. I bet it is just a way to hijack future buyers.

For example, they could release a special GOTY edition where the the DLC deadline is extended... Or they could simply be trying to counter the fact that a year later the game is bound to be in the bargain bin.

Either way, it is quite shady.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 01:13:05 AM
http://cgi.ebay.com/Mass-Effect-2-Blood-Dragon-Armor-DLC-Code-Xbox-360-PC_W0QQitemZ330389383315QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item4cecbde893

Someone is willing to pay $25 for that??

WTH?!
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Wednesday, December 30, 2009, 01:19:43 AM
I thought the DLC was supposed to come free with every new copy?  I thought it was the "Please don't buy it used" leverage?
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 01:37:57 AM
The armor comes with only the collector's edition.

Stone prisoner comes with every new copy but apparently must be activated in your account by April 2010. Once it is activated, it is forever associated with your account. I hope the expiry is for some technical reason and they still offer the DLC with new boxes even after April 2010.
Title: Re: Dragon Age: Origins
Post by: W7RE on Wednesday, December 30, 2009, 01:57:39 AM
The armor comes with only the collector's edition.

My Xbox standard edition has Stone Prisoner and Dragon Armor, both on opposite sides of the same card insert. So I guess the only thing I don't have is the Warden Keep DLC. (which is only like $7)
Title: Re: Dragon Age: Origins
Post by: iPPi on Wednesday, December 30, 2009, 02:17:57 AM
My Xbox standard edition has Stone Prisoner and Dragon Armor, both on opposite sides of the same card insert. So I guess the only thing I don't have is the Warden Keep DLC. (which is only like $7)

Ditto for the PS3.  I'm not sure why that auction is saying the Blood Dragon Armor set is a preorder exclusive.
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, December 30, 2009, 02:30:18 AM
On PSN (Asia) it says that the Stone Prisoner DLC is $20! It's a decent bit of DLC but it is not worth $20 on top of the game's asking price!

Upon realizing that I gathered that The Warden's Keep for $7 must mean that it's paltry in comparison and still overpriced for its actual content.

Bioware really fudged up with this DLC business.

My regular PC copy came with The Stone Prisoner and the Blood Dragon Armor. I have no intention of buying Warden's Keep for $7. I'm never going to log in to the Dragon Age Origins online service either since it only screws up my game. I don't even really see the point of logging in anyway! It's not a multiplayer game!
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 06:53:19 AM
You know, this doesn't leave me with much hope for the new upcoming DLC which is priced at $5. I'll buy it on day 1 because I am a sucker for this game but I hope it is worth it...

http://social.bioware.com/forum/1/topic/9/index/517243/1#517735

I made a thread regarding the expiry date. The moderator seems to shrugging it off.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Wednesday, December 30, 2009, 06:58:38 AM
This is one of the things I was afraid of when DLC started taking off... ridiculous pricing.  There's no way any of these are worth anywhere near what they're asking.  I have no hope for the new one, either given their track record.
Title: Re: Dragon Age: Origins
Post by: K-man on Wednesday, December 30, 2009, 12:51:13 PM
That's the beauty of it though.  You don't think its worth the cash, you don't buy it.  It's that simple.
Title: Re: Dragon Age: Origins
Post by: Ghandi on Wednesday, December 30, 2009, 12:54:06 PM
That's the beauty of it though.  You don't think its worth the cash, you don't buy it.  It's that simple.


True. But some developers shorten the original release only to make you pay for content later, which is bullshit.
Title: Re: Dragon Age: Origins
Post by: K-man on Wednesday, December 30, 2009, 12:59:42 PM
True. But some developers shorten the original release only to make you pay for content later, which is bullshit.

Completely agreed, but we can vote with our dollar there too.
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, December 30, 2009, 01:21:28 PM
I don't know man.. I'm not entirely convinced. In my mind it's like going to a steakhouse and ordering a pepper steak only to get your dish with nothing but a slab of undercooked beef (game equivalent: buggy) without any seasoning, spices, pepper, or a side of potatoes/vegetables (missing content). Then you're informed that you'll have to pay to get those "extras." It's still edible but it's not what expected to be paying the full price of a steak dinner for. They're cutting the core meal and charging for the sum of the missing parts. Y'know, kinda like a stingy French restaurant that charges $7 for a single snip of parsley.

In Borderlands I feel more like I was served a complete and satisfying meal, yet if I want additional portions I can order them for an added cost. Gearbox have thus far been generous with their portions and their side-dishes.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 01:23:34 PM
I sorta agree with K-Man in the sense that no one is forcing us to buy any of this.

I don't feel outraged about DLC when the original package is worth the asking price. With a single play through of Dragon Age providing 80+ hours of great variety in entertainment, I don't care too much what they removed to sell on the side, since none of it was an essential part of the game. Hell, I am probably going to finish Dragon Age at least thrice... so it was totally worth the price I paid for the collector's edition.

While their concept of DLC is indeed terrible, none of the DLC has felt like an essential addition to the game. In a sense it is a plus, because no one gives a shit about Warden's Keep.

I don't know man.. I'm not entirely convinced. In my mind it's like going to a steakhouse and ordering a pepper steak only to get your dish with nothing but a slab of undercooked beef (game equivalent: buggy) without any seasoning, spices, pepper, or a side of potatoes/vegetables (missing content). Then you're informed that you'll have to pay to get those "extras." It's still edible but it's not what expected to be paying the full price of a steak dinner for. They're cutting the core meal and charging for the sum of the missing parts. Y'know, kinda like a stingy French restaurant that charges $7 for a single snip of parsley.

In Borderlands I feel more like I was served a complete and satisfying meal, yet if I want additional portions I can order them for an added cost. Gearbox have thus far been generous with their portions and their side-dishes.

I think you are blowing it out of proportion in the case of Dragon Age. None of the DLC has felt like anything more than some sauce on the side.

The biggest pay-only DLC (which is apparently the only one you have to buy even if you bought a new copy) is Warden's Keep, and no one gives a crap that it isn't a part of the main game. The whole quest is pretty lame, and doesn't take 30 minutes to complete. How does its removal equate to Dragon Age being a slab of undercooked beef without seasoning, spices, pepper, or a side of potatoes/vegetables?

I am sorry, but that's a little ridiculous. :P

edit:

The only worthy piece of DLC is the Stone Prisoner quest, and that is a part of any new purchase.

The rest of the DLC like the preorder bonuses and the armor require certain levels before they can be used. I actually didn't use the blood dragon armor for more than a few quests because I had something more powerful soon after.
Title: Re: Dragon Age: Origins
Post by: W7RE on Wednesday, December 30, 2009, 01:39:56 PM
Stuff can be intentionally left out, can be litterally cut out and turned into DLC, or can just be given pre-release production time that could have been used for something that actually shipped with the game. Without developers explicitly telling us which it is, it's guesswork a lot of times. When DLC is available at release (like DAO) it's obviously either had almost no production time (from the game going gold to the game hitting stores), or it was made using resources that could have gone to the main game.

Assassin's Creed 2 has 2 missing memory blocks near the end of the game. When you get to them in-game, one of the characters tells you that's when the Bonfire of the Vanities took place, but the data is "corrupt". Those 2 blocks are going to be DLC. But he game feels complete without them, and at least they weren't created during the main game's development cycle. They just planned ahead. Some people have a problem with the way it's being done though.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 01:44:29 PM
I think it is a bit of a quandary when it comes to DLC that is released on day 1.

On the one hand, if it sucks, people will say that it is stupid and not worth the money, and that they feel ripped off.

On the other, if it is brilliant, people will get upset that it was cut out in the first place.

Personally, I think we would all obviously not have day 1 DLC at all, but push comes to shove, I'd rather it be the first option.
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, December 30, 2009, 01:47:48 PM
Quote
None of the DLC has felt like anything more than some sauce on the side.

Exactly, so why does it cost so much?!

Anyway, I was referring to all the DLC: Warden's Keep and The Stone Prisoner. Since apparently in some cases The Stone Prisoner was not available and is instead an online purchase for $20 (or $15 in the US). Even if you did get it with your initial purchase it's treated as DLC by Bioware. It's like insincere generosity "See, look what I'm giving you. That's extra but I gave it to you to sweeten the deal. No one else would do that for you."

Don't get me wrong I love the game, much like I love my beef, and I'm not complaining about the core game, just the way EA is handling the DLC.

Remember the plugins or adventure packs for NWN? That was appropriate. Bioware did a good job with those and Atari didn't really get in the way of those getting into the hands of the public. EA, on the other hand, seems to be the biggest driving factor in milking people.
Title: Re: Dragon Age: Origins
Post by: iPPi on Wednesday, December 30, 2009, 01:56:20 PM
For me, it all comes down to the amount of content and cost.  When I look at DLC -- if it's free I'll get it, if it costs money then there's a very, very good chance I will not because in most cases, it's just 2 hours of extra gameplay at a ridiculous price point.

Take Prince of Persia for example.  The Epilogue DLC is still listed at $9.99, but from what I've read it barely has 2 hours of additional gameplay, and the boss fights are recycled and stuff like that.  When I bought the game it was only $14.99 and I got 15 hours of gameplay for it... I'm not paying another $10 for 2 more hours of gameplay.

Also, while the AC2 DLC was pre-planned already since those two DNA blocks are already in game, the DLC itself seems to be quite reasonably priced, at $3.99 and $4.99.  The first will have the battle of Forli... I expect about 1-2 hours of additional gameplay, and the second will probably have 2-3 hours since it opens up the rest of Florence (there's a part that's blocked off for the entirety of the game.  It just feels like they handled it better.  These two pieces of DLC will likely be the first DLC that I will have actually paid money for, and I will likely get them on the first day.

Batman: Arkham Asylum DLC was awesome because it was free.  :)

Bioware doesn't seem to be handling their DLC very well.  Look at Mass Effect and now DAO.  High price points without enough content.
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, December 30, 2009, 01:59:02 PM
For me, it all comes down to the amount of content and cost.  When I look at DLC -- if it's free I'll get it, if it costs money then there's a very, very good chance I will not because in most cases, it's just 2 hours of extra gameplay at a ridiculous price point.

Take Prince of Persia for example.  The Epilogue DLC is still listed at $9.99, but from what I've read it barely has 2 hours of additional Batman: Arkham Asylum DLC was awesome because it was free.  :)

Bioware doesn't seem to be handling their DLC very well.  Look at Mass Effect and now DAO.  High price points without enough content.
I agree with all points.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, December 30, 2009, 02:02:07 PM
Xessive, I see what you were saying, because they essentially removed a component from the game to sell as DLC.

From what I heard on the PCG podcast, according to Bioware, they removed Warden's Keep because it was very buggy etc, and they decided it wasn't going to be part of the game any more. Then near release, apparently another team, incharge of Q&A, tried the Warden's Keep portion, and found it was OK, and decided it would make some great DLC.

Obviously Bioware were correct in their assessment, and I wonder if the other team was influenced by EA.

Then again, this could all be b.s.

Quote
Exactly, so why does it cost so much?!

It is because there are idiots like me willing to pay for it. :P

I actually regretted buying it the instant I finished it... which actually felt like an instant.

Quote
Anyway, I was referring to all the DLC: Warden's Keep and The Stone Prisoner. Since apparently in some cases The Stone Prisoner was not available and is instead an online purchase for $20 (or $15 in the US). Even if you did get it with your initial purchase it's treated as DLC by Bioware. It's like insincere generosity "See, look what I'm giving you. That's extra but I gave it to you to sweeten the deal. No one else would do that for you."

But the Stone Prisoner is available with every new copy of the game, world wide. I read two threads where people didn't get it because of packaging errors, but they were given codes online by Bioware. I bought mine from Thailand, and it had it. I got my cousin a copy from the UK, and he had it too.

I think everyone in this thread has it as well?

I see what you are saying about the insincere generosity, but once they decided that they were going to use it as an incentive to buy the game new, there were no two ways around it. Either they could treat it like free DLC or not at all.

Quote
Remember the plugins or adventure packs for NWN? That was appropriate. Bioware did a good job with those and Atari didn't really get in the way of those getting into the hands of the public. EA, on the other hand, seems to be the biggest driving factor in milking people.

I remember in NWN2 they started charging for that stuff, and people were furious.

I am not convinced that Bioware is completely innocent though.

BTW, are there no kits for fans to develop content?


Quote
Bioware doesn't seem to be handling their DLC very well.  Look at Mass Effect and now DAO.  High price points without enough content.

At least the ME DLC on the PC was free.

I do agree that the DLC on Dragon Age has been handled very poorly, but I am just saying that because none of it feels remotely essential, I don't care.

Had they started charging say $20 for being able to use swords in the game, I would have found it unacceptable.
Title: Re: Dragon Age: Origins
Post by: K-man on Wednesday, December 30, 2009, 02:09:55 PM
You know what.  I bought the horse armor, ok?  I knew what it was, exactly what it would be, and I bought it.  I made an informed decision to get it full knowing that truthfully I probably wasn't getting my money's worth.  But at that point I was obsessed with having everything possible for Oblivion and I bit.  Looking back it probably wasn't a smart decision, but it was a decision I made so I live with it.  I feel like I was shafted on the first Fable 2 DLC.  I felt it was very shallow (and by that point insanely easy).  But again, I bought it so I have to live with it.  Someone else might feel they got their money's worth out of it, I dunno.  I did not (and in fact read reviews pretty much stating exactly what I just finished saying)

I just have no sympathy for anyone who buys DLC (or full games for that matter) and then complains about the price or content.  In this day and age we have plenty of tools at our disposal to weigh whether or not it's worth our time and money.  If a company's sales tactics convince you that you're not getting your money's worth, that they're trying to nickel and dime you to get a full game, or just flat out enrages you, don't buy it!

None of us are helpless in these situations
Title: Re: Dragon Age: Origins
Post by: W7RE on Wednesday, December 30, 2009, 02:20:21 PM
Basically what I want from DLC is for it to be worth the money I'm paying, and I don't want to feel like it was stripped from the original so they could essentially get more than $50/$60 for a new game.

Both Borderlands DLC packs were worth it at $10 each
The AC2 packs look like they will be too

I also have about a dozen different digital download games just on xbox 360, none of which I regret buying.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, December 30, 2009, 02:36:41 PM

At least the ME DLC on the PC was free.
Bring Down The Sky was free for those who bought NEW copies of the game, yes.

DLC #2 w/ the Arena was NOT free.
And supposedly, DLC #2 sucked and didn't add much content to the game.
Title: Re: Dragon Age: Origins
Post by: W7RE on Wednesday, December 30, 2009, 02:42:47 PM
Bring Down The Sky was free for those who bought NEW copies of the game, yes.

DLC #2 w/ the Arena was NOT free.
And supposedly, DLC #2 sucked and didn't add much content to the game.

I bought ME from Games on Demand on Xbox. I wonder if it came with Bring Down the Sky...
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, December 30, 2009, 03:16:48 PM
It is because there are idiots like me willing to pay for it. :P
Haha ever feel like there are people who'd pay for anything just because someone is charging for it? Y'know, just because it never occurred to them that it was free! hehe

Quote
At least the ME DLC on the PC was free.
The first DLC "Bring Down The Sky" was free. The second one wasn't. Apparently the second sucks so badly that people who bought it were pissed off they paid for it.

Dudes, speaking of bad decisions and buyer's remorse, I was the one guy who bought Daikatana! DAIKATANA! Damn you ROMEROOOO!! (in a Stephen Colbert-esque cursing yell) I may forgive but I will NEVER forget!!
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, December 30, 2009, 03:38:07 PM
I bought ME from Games on Demand on Xbox. I wonder if it came with Bring Down the Sky...

I think BDTS DLC was only FREE on the PC for those who bought new copies of the game.

I think though, on the double-disc re-release of Mass Effect for the X360, it came w/ the BDTS on disc.

No clue how the Games on Demand on 360 version of ME works, though...

EDIT:
Yeah, Mass Effect - Double Disc Re-Release for X360 contains BDTS DLC and other extra stuff. (http://www.overwritten.net/forum/index.php?topic=573.msg63663#msg63663)
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Wednesday, December 30, 2009, 09:48:12 PM
K-man, you're entirely missing my point. I'm not talking about the DLC itself.  Of course I won't buy the shit, but even though I have made this decision, I still have to look at that stupid motherfucker standing in my camp every time I go in.  It nags at me and makes me feel like my game is incomplete.  It breaks immersion and is distracting.  And you know what the easy remedy would be?  To have him not fucking be there, the way it should have been in the first place.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, December 30, 2009, 10:35:57 PM
Looks like Dragon Age might expand.
Might be called Dragon Age: The Awakening - a full-fledged expansion that'll also go to retail. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=105828)

Quote
Dragon Age: The Awakening Expansion Revealed?
   
[Dec 30, 2009, 9:20 pm ET] - Share - Viewing Comments
A post in Czech on Eurogamer.cz (http://www.eurogamer.cz/articles/odhaleni-datadisku-k-dragon-age) has word on Dragon Age: The Awakening, which they say is the first retail expansion for Dragon Age: Origins, BioWare's recently released RPG, saying this will offer new items and a level cap increase and is expected in March, 2010 (thanks LS). They report the revelation was made by a premature online listing for the add-on, but this is obviously still speculative for the time being.

Here is a translation from Google of part of their story:
"Details of the expansion's contents are still only preliminary and may still change. Awareness will follow the story chronologically Dragon Age: Origins and promises a huge portion of the additional content. You play as a completely new main character, including his own prologue (separate Origin Story), the new campaign. Completion of the central storyline to take approximately 15 hours, as compared to the 100-hour original is not too much, and have consequences for the rest of the game."
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Wednesday, December 30, 2009, 10:52:49 PM
An expansion that takes 15 hours? WTF? Even the NWN expansions provided 30-40 hours.

That's crap. This better be priced at $15 max.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Wednesday, December 30, 2009, 11:11:25 PM
An expansion that takes 15 hours? WTF? Even the NWN expansions provided 30-40 hours.
NWN Expansions were 20 hour minimums for the main campaign itself; then add-on whatever the side questing stuff was. So, yeah - your figure sounds about ballpark there.

Let's also keep also in mind - not everything in NWN1 Expansions were entirely voice-acted, either. I'd bet if DA was to expand, they'd probably fully voice-act it.

Let's look at the up-side - if all this DA: The Awakening stuff is true - well, it'll still be longer than all of L4D1 and L4D2's Campaigns put together. :P
Title: Re: Dragon Age: Origins
Post by: K-man on Thursday, December 31, 2009, 01:44:18 PM
K-man, you're entirely missing my point. I'm not talking about the DLC itself.  Of course I won't buy the shit, but even though I have made this decision, I still have to look at that stupid motherfucker standing in my camp every time I go in.  It nags at me and makes me feel like my game is incomplete.  It breaks immersion and is distracting.  And you know what the easy remedy would be?  To have him not fucking be there, the way it should have been in the first place.

I can see your point.  But he doesn't bother me in the slightest.  What bothers me is that Bioware still hasn't fixed the framerate issues on the PS3 version.  And I won't play it again until they do.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Thursday, December 31, 2009, 01:56:50 PM
NWN Expansions were 20 hour minimums for the main campaign itself; then add-on whatever the side questing stuff was. So, yeah - your figure sounds about ballpark there.

Let's also keep also in mind - not everything in NWN1 Expansions were entirely voice-acted, either. I'd bet if DA was to expand, they'd probably fully voice-act it.

Let's look at the up-side - if all this DA: The Awakening stuff is true - well, it'll still be longer than all of L4D1 and L4D2's Campaigns put together. :P


Yea I missed the part where it says the main quest will take 15 hours. Along with the sidequests if it is about 25, it is OK.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Thursday, December 31, 2009, 02:07:34 PM
Yea I missed the part where it says the main quest will take 15 hours. Along with the sidequests if it is about 25, it is OK.

I usually dabble in most main and side quest in expansions.
I could so go for this.

Plus, w/ the kinda slow way I play these type of games to absorb them and try to find most nooks and crannies, I can turn a 15 hour game into 25 easily... :P
Title: Re: Dragon Age: Origins
Post by: iPPi on Thursday, December 31, 2009, 08:33:31 PM
I can see your point.  But he doesn't bother me in the slightest.  What bothers me is that Bioware still hasn't fixed the framerate issues on the PS3 version.  And I won't play it again until they do.

Hmmm... I'm not having this issue really.  How choppy is it for you?  I think it runs at at low twenties most of the time on my PS3, but if you buff up your entire party, then there is a noticeable slowdown.  Generally speaking though, I don't find it to the point that it is distracting.  What I do find annoying is the general feeling of sluggishness though.  Moving between menu screens, pausing and resuming generally has a slight delay.

Overall though, the game is good enough that I can look past its technical issues and still enjoy the game for what it is. 
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Friday, January 01, 2010, 10:02:36 AM
So I finally united all the allies and went back to Denerim, and basically back on the main storyline, and really loving it.

edit:
There is a rescue mission you go on, which leaves you facing a battle with impossible odds. You have the option to surrender, though you can try to fight. If you are getting your ass kicked, don't reload... it is all part of the package.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Friday, January 01, 2010, 10:34:40 AM
Hey Pugnate, I'm like around 24 hours in or whatever.

I'mma type more about some of the game here, in spoiler tags...

Redcliffe - Night Battle
(click to show/hide)

Morrigan Vs. Demons
(click to show/hide)

The Crows (Assassins)
(click to show/hide)

This game's freaking amazing and one of the best RPG's this decade - right up there w/ BG2, The Witcher, Oblivion and Fallout 3. My only complaint w/ this DAO game so far is the damn in-game handling/advertising of the DLC.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Friday, January 01, 2010, 10:56:58 AM
Yea I agree. The battles in this game (at least the PC version) are going to set the standard for me for years to come.

In my previous post I hinted at a battle I was supposed to lose. On my third attempt I won it and it was totally amazing.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Friday, January 01, 2010, 11:27:39 AM
In my previous post I hinted at a battle I was supposed to lose. On my third attempt I won it and it was totally amazing.
Awesome! :)

Yea I agree. The battles in this game (at least the PC version) are going to set the standard for me for years to come.
It really feels like almost every battle in this game is meant to be a big epic set-piece. I don't think I've seen epic battles on-screen in a strategic-RPG like this before. It really does go even further beyond BG2 + TOB w/ these epic battles - and those games really had some epic battles.

I feel like most of my time when I'm controlling my party, I'm spending it controlling Morrigan. Sure, I do a lot of micromanaging of my party here - but Morrigan is the one I control the most and longest. More so than my main Rogue even!




Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Saturday, January 02, 2010, 12:22:35 AM
Yea I do most of my battles while controller her as well. Sometimes I have to ninja pause it though. :P
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Saturday, January 02, 2010, 12:42:58 AM
Funny, everyone loves her... I barely even use her.  She annoys me.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Saturday, January 02, 2010, 12:45:46 AM
I don't use her because my main character is a mage, and I like taking Wynne with me as a healer... if I bring Morrigan as well, then that'd be 3 mages.  It isn't a good combination, generally speaking.  You also lose the ability to lockpick as well without Leliana or Zevran. 

I suspect I will use her when I play through again as a warrior or a rogue though.  The mage abilities are quite powerful.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Saturday, January 02, 2010, 01:01:21 AM
Yea I think both of you have your main characters as mages, so it would be redundant to have her in the squad.

Like iPPi, I have one tank (Alistar), one rogue (my main char. who is a ranger/archer/lock picker), one defensive mage (Wynne), and one attacking mage (Morrigan).

Like I mentioned earlier several times, Wynne and Morrigan make a great team. By the time they are done casting blizzard, earthquake, grease, crushing prison, the group of enemies are often easy pickings.

Some of the game's dialog is quite funny though..

At some point in the game you will get...
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Saturday, January 02, 2010, 01:06:16 AM
Funny, everyone loves her... I barely even use her.  She annoys me.

Heh, yea I felt the same going through on my first time, had to use her though since she was the only mage I had for a while.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Saturday, January 02, 2010, 02:31:42 AM
Her personality is funny and stuff, but again, I sort of hate the character design in this game.  I don't know what the hell they were thinking when they drew up her outfit.  And she's like a stick with two balloons for lips.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Saturday, January 02, 2010, 04:11:26 AM
Yea I think they were trying to make her sexy and it all went wrong.

On the bright side she doesn't have giant boobs.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Xessive on Saturday, January 02, 2010, 04:13:29 AM
Yea I think they were trying to make her sexy and it all went wrong.

On the bright side she doesn't have giant boobs.
I'm just glad she's not a stereotype.. Her appearance anyway.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Saturday, January 02, 2010, 04:16:06 AM
And what's with the fucking eyeshadow?  Weirds me out.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Xessive on Saturday, January 02, 2010, 04:20:21 AM
And what's with the fucking eyeshadow?  Weirds me out.
Yeah, I just chocked that up to living outside of society and not knowing how to use make-up. Alternatively, it could just be poorly applied wilder body paint. I think she would have been cooler if they had made her look more savage, maybe some face paint.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Saturday, January 02, 2010, 05:41:24 AM
I have no problem with the way she looks, I mean its the typical exploitive-female-in-a-video-game look. Her top is nothing but jewelry and a red sash for crying out loud. But her character is well written and well voiced so it makes up for the outfit. Even though I did find that her view on things to be different from my character I still thought she was interesting.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Saturday, January 02, 2010, 10:02:05 AM
I like the way she looks, but I just don't like the outfit at all.

The voice acting is excellent though, as is the dialog.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Saturday, January 02, 2010, 10:14:20 AM
I like the way she looks, but I just don't like the outfit at all.

The voice acting is excellent though, as is the dialog.

Claudia Black (http://en.wikipedia.org/wiki/Claudia_Black) does a hell of a job as Morrigan, (http://en.wikipedia.org/wiki/List_of_characters_in_the_Dragon_Age_universe#Morrigan) I must say/type.

Hmmm...she also voiced Chloe in Uncharted 2.

(http://upload.wikimedia.org/wikipedia/commons/thumb/c/cc/Claudia_Black.jpg/555px-Claudia_Black.jpg)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: ScaryTooth on Saturday, January 02, 2010, 10:55:13 AM
I love Claudia Black...

I think she is one of the few women that can pull off that "I'm a women and also bad ass thing." Like Sigourney Weaver in Aleins.

Black played Officer Aeryn Sun in Farscape...I've been a fan of hers ever since...

(http://www.lastradainsalita.it/wp-content/uploads/2007/02/aeryn.jpg)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Saturday, January 02, 2010, 11:04:24 AM
I've never watched Farscape.
(http://upload.wikimedia.org/wikipedia/en/a/a1/Cast_of_Farscape_season_2.jpg)

EDIT:
Oooh, she was in Pitch Black. Yeah, that was an awesome movie - which is easily the best of the two Riddick flicks.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Saturday, January 02, 2010, 01:04:57 PM
She is very good as a voice actress, but unfortunately she isn't very pleasing on the eyes. You can't tell from some of her pics...

Farscape I saw all the seasons because of Scary. For the longest time, I pictured Scary as the main dude from the show.

Early on, I was disappointed with the show. I think the reason was that I got to it well past its expiry date, and the special effects were quite bad. And while the main characters were pretty good (except for the white haired chick on left of that pic; she was pretty poor early on), the random guest starring cast were pretty uneven.

Having said that, the show was pretty endearing. I think the main reason was the characterization. The main characters were well written, and were multidimensional with believable flaws. They argued, acted like asses etc.

Plus all the main actors did a good job... and even the chick who played the white haired alien improved somewhat later.

The other thing was that the makeup and stuff was fantastic. It was all handled by Jim Henson, and thus felt similar to the Star Wars trilogy. That little alien creature on the bottom left not for an instant felt like a muppet or something.

The newer Star Wars trilogy was very entertaining, but felt bloodless partly because the late Jim Henson's company wasn't making a contribution... so you can imagine that Farscape had plenty of soul in that regard.

I really can't remember any of their names because my brain is terrible, but the main character was probably the best. His romance with Claudia Black was really well handled, and never felt milked or anything. You'd think he would have been drawn similar to the Han Solo archetype from Star Wars, but he was quite different. He was actually painted as a genuinely nice guy with a big heart, who took everything with a sense of excitement and humor.

He was basically an astronaut from our time on planet earth, who somehow ended up in space and discovered that it was full of various forms of technologically advanced intelligent alien beings. The writers of the show were smart enough to make him behave exactly like any of us would in such a situation -- with tons of enthusiasm and excitement. I guess that's what made him such a memorable character, because watching him on the show, I almost felt it like it was me, or a buddy.

There were some great moments in the show.

One was when he ended up on this planet that was full of beautiful people who were constantly making out and getting it on.

He looked around for about five minutes as if he were at a candy store, and then exclaimed:

I LOVE THIS PLANET!

Anyway, I really went on with this. Overall, it was a memorable show, but a lot of the episodes were weak. While the main characters were strong, many of the episode plots were quite underwhelming.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, January 03, 2010, 12:27:59 PM
Pug,

Is it me, or does Tempest spell (even though it's a lightning spell) feel like the new Cloudkill?
Just the huge range radius and damage it does period repeatedly...is crazy.

It basically wiped-out my own party and almost an enemy's party, in one battle...
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Tuesday, January 05, 2010, 01:10:53 PM
It appears the DLC 'Return to Ostagar' has been delayed indefinitely.  It's not clear as to what is causing the delay. 

Also, it looks like the Awakening expansion will be available for download or purchase for $40.  Let's hope there's a lot of content in it to justify its price tag.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Tuesday, January 05, 2010, 01:50:19 PM
D my mages are nearly maxed out and I haven't even touch some of the high level spells like tempest, so I don't know.

iPPi, that really sucks. I was really looking forward to it and even added money to my account in advance. I bet they found some game crippling bug in the 11th hour?

But that expansion seems to be quite expensive. Let's see.

edit:

http://www.neoseeker.com/news/12733--update-dragon-age-awakening-expansion-announced-with-trailer/

Quote
Rumours of the "Awakening" Dragon Age: Origins expansion have turned out to be true Electronic Arts confirms to us today, along with full details and assets.

First off, the new content appears to be a standalone expansion (we've inquired with the publisher, so check back), and will sell for $40 USD on consoles and $30 on PC. Pricey, but you do get quite a bit for the money.

"Awakening" is writen and designed by the same team, and brings players into a fresh new area called Amaranthine, infested with an "evolved, intelligent breed" of darkspawn, or neo-darkspawn, if you will.

You'll also face off against the Inferno Golem and Spectral Dragon (it wouldn't be a Dragon Age expansion without more dragons), re-spec your character if you like (notably, a feature already available with PC mods), see a higher level cap, new spells, abilities, specializations, items, and five new party members. Indeed, the big fight may be over, but you know how these things go, at least when there's DLC and expansions to be had (not that we're complaining).

Story-wise, you'll be rebuilding the ranks of the Grey Wardens (a new base called "Vigil's Keep" will be provided for this purpose), discovering just how those darn darkspawn continue to fester, resolving the conflict with the mysterious "Architect", and enjoying other content not yet noted. A cool option here is continuing with a character you've already made, or starting fresh as a new Grey Warden from the neighbouring land of Orlais.

$30 for the PC version and rolling fresh new characters in an entirely new city doesn't sound so bad.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Tuesday, January 05, 2010, 02:26:16 PM
Well looks like you can continue with your old character -- thus the level cap raise -- though you have the option to roll anew.

Trailer... looks good... but where is Manson's 'music'?

Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Tuesday, January 05, 2010, 02:39:09 PM
Well looks like you can continue with your old character -- thus the level cap raise -- though you have the option to roll anew.

Trailer... looks good... but where is Manson's 'music'?



Where it belongs - NOT in THIS game.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Wednesday, January 06, 2010, 03:24:09 PM
I finished it up today.  What a great game.  There appears to be quite a few different ways this game can end as well, so I think I might play through from one of the close to the end save files I made.

Title: Re: Dragon Age: Origins - Update: PC Patch 1.02 released (Reply 339)
Post by: PyroMenace on Wednesday, January 06, 2010, 05:13:59 PM
That's awesome ippi, I'm curious what the choices you made at the end, here's what I did:

Well I finally finished it the other night, I can say I completed most of the side quests and my final time was just over 80 hours. This was such an amazing RPG, definitely ranks up there with the best I have ever played. It was a little tough at first and there was a bit of a learning curve getting used to the combat and trying to think tactically more than I usually would for this kind of game but the experience has been truly rewarding on so many levels, from its combat to the very rich and in-depth story. The story was very enjoyable if not a little typical and formulaic but its implementation of how you fit in the world and how the choices you make can change it was something much more engrossing in Dragon Age than any other Bioware game I have played, though keep in mind I haven't played anything from Bioware pre-KOTOR.

Anyhow, theres lots of big stuff that happens in the end that can really fuck with you, decision wise stuff. You can go to the Bioware social network stuff and see all the choices I made as it even tracks all that which I thought is pretty neat. But I'll explain my reasoning here.

(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Wednesday, January 06, 2010, 05:46:30 PM
My playthrough clocked in at 63 hours, with most side quests completed.  I was level 22 by the end of the game.  Here's what I did:

(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Wednesday, January 06, 2010, 09:58:04 PM
Man, I still haven't finished it yet. I am at the final stages of the 'meet'.

Anyway here is the expansion interview:

http://xbox360.ign.com/articles/105/1058713p2.html

It does sound awesome.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Friday, January 08, 2010, 01:43:48 AM
Yea Im totally excited too, I think if it comes out to be 30 hours of content I will be happy. They also mention that the Return to Ostagar DLC has been delayed to the end of this month.

To be honest though, I am doubting a little its going to be out by march. I'd probably bet this is going to be a mid summer release.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Friday, January 08, 2010, 02:18:47 AM
With Mass Effect 2 coming out at the end of January, the Return to Ostagar DLC appears to be poorly timed if it is indeed planned for the end of January.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Sunday, January 10, 2010, 04:48:36 AM
Just finished. One of the greatest games I ever played. What stood out was the fantastic combat, the combat mechanics, the skill system, and of course the companions. The way the companions were developed was fantastic. The ending was just brilliant.

There are so many ways you can end the the game, and it makes for lots of motivation to do a few more replays.

Haha I made key saves as well, but I agree wtih iPPi:

Quote
It's just somewhat daunting that the final battle is 3 hours in gameplay length. 

(click to show/hide)


And Pyro:

(click to show/hide)

Wow... I suspected as much, but that's awesome.

(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Sunday, January 10, 2010, 12:55:11 PM
I ended up changing it to casual difficulty so I could get to the endings more quickly.  On casual it takes about an hour to get through the final battle.

(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Sunday, January 10, 2010, 10:30:28 PM
I actually didn't mess with seeing the various endings that much, I just like hearing what others did.

(click to show/hide)


I'm actually picking up on my second play through, I'm pretty much just messing around with this guy. I had an idea for a group setup and its working out well. I basically set most of my characters up as tanks and do some area of effect spells. For instance the walking bomb spells are absolutely devastating against large groups of enemies clustered together and since my party member have high constitution they take minimal damage. Right now I have Morrigan and Shale with me at all times, Im using Morrigan's shapeshifting abilities which are completely awesome if you max them out, her bear form is powerful, and I have Shale specced as the main tank and its a bit ridiculous how much damage he can take. Then I usual switch a member out between one of the rogues or Alistair, Sten, or Oghren. Im also giving Morrigan all the healing spells in case things go bad she can shift back to mage and do some support. Probably my groups main weakness would be situations where enemies are spread out. Also not having a rogue around is a pain without their lockpicking and trap detection, I cant seem to put Zevran to good use since he can't take much damage, Im thinking of making both him and Leliana archers.

Also as far as the codex stuff goes, in contrast to Que, I actually love it, more so than Mass Effect. I'm so in love with this game's world now, I even bought the 2 Dragon Age novels available off amazon. We were discussing in IRC that it was just our preference of books is what made our attraction to said universe. I mostly read science fiction so Mass Effect's story was something I was all too familiar with, but having not read much fantasy, Dragon Age pulled me right in easily.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Sunday, January 10, 2010, 10:42:48 PM
Yeah, I think that's a big part of the divide.  Both games are awesome, regardless.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Thursday, January 14, 2010, 12:29:22 AM
I played through all the origin stories now and knowing what ends up happening in the game, each origin story is very cohesive in how it weaves itself into the overarching storyline.  It's very well done.  However, they do seem a little short.  I could have sworn that the mage origin story was about 2 hours in length, but I was only getting 40 minutes out of the other origin stories.  It could have been there were no more tutorials and I may have skipped ahead on some dialogue... that could have shortened it. 

Of the six origin stories, the dwarf noble and the mage ones are the best I think.  It could be because the main quests end up involving those two areas and the characters a lot more.  The Dalish elf one was probably the worst.  It was also the shortest and doesn't connect to the main storyline.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Friday, January 15, 2010, 12:02:30 AM
Really, the mage one is the best? I have heard that it alongside the Dalsih elf is the weakest?

But I have heard good things about the Dwarf noble storyline as well.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Friday, January 15, 2010, 01:27:27 PM
If I had to rate the origin stories it'd be like this:

1. Dwarf Noble

(click to show/hide)

2. Human Noble

(click to show/hide)

3. Mage

(click to show/hide)

4. Dwarf Commoner

(click to show/hide)

5. City Elf

(click to show/hide)

6. Dalish Elf

There is no correlation to the main storyline in this origin.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Friday, January 15, 2010, 02:34:53 PM
I made my way to the battle....
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Friday, January 22, 2010, 01:31:00 PM
I made my way to...
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Friday, January 22, 2010, 01:44:40 PM
http://kotaku.com/5453665/the-best-role+playing-games-of-2009
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Friday, January 22, 2010, 02:00:19 PM
http://kotaku.com/5453665/the-best-role+playing-games-of-2009

Dragon Age is awesome. :)
I really can't wait for DAO - Awakening expansion. Bioware has always seemed to set the standard for RPG expansions - i.e. BG2: TOB and NWN: Hordes.

It's really gonna be interesting to see what will be The Best RPG of 2010. If The Witcher 2 makes 2010, I think that RPG could be the one for me...

EDIT:
Steam's already taking pre-orders for DAO - Awakening (Expansion) at $39.99.
Steam version of DAO is required for you to go after Steam version of DAO - Awakening, of course. (http://store.steampowered.com/app/901275/)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Sunday, January 24, 2010, 12:55:31 PM
A great review:

http://www.nytimes.com/2010/01/04/arts/television/04dragon.html?sq=Dragon%20Age&st=cse&adxnnl=1&scp=1&adxnnlx=1262617222-PUO7o7zYPWVqUTi7kp8eJw

He highlights exactly what I love about this game so much.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, January 24, 2010, 02:00:29 PM
A great review:

http://www.nytimes.com/2010/01/04/arts/television/04dragon.html?sq=Dragon%20Age&st=cse&adxnnl=1&scp=1&adxnnlx=1262617222-PUO7o7zYPWVqUTi7kp8eJw

He highlights exactly what I love about this game so much.

Awesome article. Thanks, Pug.

DAO is my new crack. Despite getting the shit kicked out of me in some of the bigger and tougher battles - i.e. I still ain't beat freakin' Jarvia! - I often come back to the same battle numerous times, trying my luck. And often, losing. If I win - feels like its by the skin of my teeth w/ barely any health and one or two party members conscious. With many other games, I just would've shut the game OFF by now and took a break from it - i.e. like I often do w/ Grand Theft Auto titles, when frustration sets in.

But, DAO's got so much other things going on and so many quests to do - i.e. like the Elder Scrolls games - I'm just come back to this tough area and battles (like Jarvia) at another time, when I have more levels and better equipment behind me.

When my vid card died, Torchlight took over. Since I got my video card back, I've not even looked at Torchlight - it's been for the most part, DAO. A few times when I got frustrated w/ DAO, I went to other games like Street Fighter 4 or GTA4, for a small time period. But, it's eventually, not too long later, right back to DAO.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Sunday, January 24, 2010, 02:49:36 PM
I still don't remember Jarvia, but how are you getting your ass kicked so much? By this stage your team should be fairly powerful! Go through some of the earlier pages of this thread to see some of the tips I listed regarding party management.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, January 24, 2010, 04:05:48 PM
I still don't remember Jarvia, but how are you getting your ass kicked so much? By this stage your team should be fairly powerful! Go through some of the earlier pages of this thread to see some of the tips I listed regarding party management.

I was close last time to killing her (down to 1/4 she had for health), but I had like ZERO potions. I have a ton now, since I left there and been buying them and picking them up in the gameworld and at shops...

I'm gonna try my hand at Jarvia and her band of assassins and archers again, once I finish the quest I'm doing now....
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Sunday, January 24, 2010, 04:24:33 PM
It's funny, because I think a lot of that highlights why I'm not into it.  For whatever reason none of those things grab me the way they seem to for others.  In particular, the world itself seems generic, trodding down well-worn paths that deliver cliche after cliche with nary a surprise in sight.  He says he always loses interest in the Elder Scrolls games but DA had him riveted... but for me, while the Elder Scrolls games aren't exactly the epitome of originality, the lore goes far deeper, and they stray into different territory where a number of social elements are concerned, and have done a much better job of making distinct nations and regions that truly feel different from everything surrounding them.  This is reflected in both lore, active behavior, and art design.  All of those things felt totally lacking from DA... not because they weren't there, but because they've just been done so many times before, with more conviction.  Despite having a lot of fun with the game as a mechanical entity (and enjoying the great characters, if not so much the character design), the world itself is as flat to me as two-week old soda that's been sitting open in the fridge.  That's ultimately what killed it for me.  I think it's a combo of feeling very much like a game in its limitations and compounding that by feeling very much like a game in its fiction.  Though the Elder Scrolls games have never been known for polish and DA totally outclasses them in that regard (I would venture to say that DA is a superior game), they're still more consistent in terms of what they're attempting to achieve.  They only manage semi-immersion due to the mechanical limitations, but that semi-immersion never really wavers.  DA tries so much harder to feel real and engrossing, yet it constantly drags you out either with loading screens, static environments, not being able to explore something you feel you have the right to, and the outright unoriginality of the fiction itself.

It's a bit frustrating.  I really want to like the game as much as everyone else, but at this point I don't even feel like it's worth the investment of time to load it again.  More than likely it's going to get uninstalled before I ever pick it up again.  I have a much higher chance of replaying Fallout 3 or picking up The Witcher again before I give DA more time.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Saturday, January 30, 2010, 06:30:52 AM
I still don't remember Jarvia, but how are you getting your ass kicked so much? By this stage your team should be fairly powerful! Go through some of the earlier pages of this thread to see some of the tips I listed regarding party management.

Few days ago, I whipped Jarvia and her cohorts.
(click to show/hide)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Saturday, January 30, 2010, 07:31:33 PM
Return to Ostagar DLC is now available (http://dragonage.bioware.com/addon/rto). I think I'll check it out and see if it's good or not.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Saturday, January 30, 2010, 07:50:12 PM
Return to Ostagar DLC is now available (http://dragonage.bioware.com/addon/rto). I think I'll check it out and see if it's good or not.

From initial reports, it appears that it's $4.99, and is about 45 minutes to an hour in length.  Not much story, just a lot of combat.  It does fill in a couple plot points, such as what happens to King Kailan but that's it.

Along with Warden's Keep, I don't think I'm gonna pick this one up unless I start a second playthrough beyond the origin stories.  I was considering it but there are lots of good titles coming out in the next couple of weeks... along with ME2 which I have to pick up as well I'm too preoccupied with other stuff.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Saturday, January 30, 2010, 08:25:06 PM
Five bucks for 45 minutes?  Are you fucking kidding me?
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: wizall on Saturday, January 30, 2010, 09:09:15 PM
I can drink 20 bucks in 15 minutes.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Quemaqua on Saturday, January 30, 2010, 10:13:39 PM
Shit, I've downed 45 bucks in 20 minutes if we're talking booze... but booze and games are not the same.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: W7RE on Saturday, January 30, 2010, 10:27:57 PM
but booze and games are not the same.

I agree. I'd buy a $45 game long before a $45 bottle of booze. Just seems like a much better way to spend the money.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Saturday, January 30, 2010, 11:20:50 PM
Agreed.  I've pretty much stopped drinking altogether now.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: PyroMenace on Saturday, January 30, 2010, 11:59:06 PM
I'm just going to stop posting in this thread, its pointless now.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: wizall on Sunday, January 31, 2010, 12:27:43 AM
Of course booze and games are different, but put into perspective $5 isn't a whole hell of a lot for an enjoyable 45 minutes. If I can ever get the hang of the combat on the 360 I'd be willing to get this little addition.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Sunday, January 31, 2010, 12:52:49 AM
FYI, Return to Ostagar is not out on PSN yet.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, January 31, 2010, 01:08:21 PM
FYI, Return to Ostagar is not out on PSN yet.

You know, Bioware w/ small DAO DLC's like say Warden's Keep and Ostagar, they just should've did for DAO w/ their own so-called The Dragon Age Network (or some cool title), which could be like what they got going on w/ Mass Effect 2: The Cerebus Network DLC - where Bioware will just trickle out new DLC's through the network for those who are willing to pay a $15 DLC lifetime price-tag and they'll just toss content out through it when they feel like it for paying members.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: K-man on Sunday, January 31, 2010, 01:19:22 PM
I've had zero motivation to play this game.  Just hasn't grabbed me (not even factoring in the PS3 issues).
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, January 31, 2010, 01:25:54 PM
I've had zero motivation to play this game.  Just hasn't grabbed me (not even factoring in the PS3 issues).

Hell, I just can't let go of this game...
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Monday, February 01, 2010, 03:18:25 PM
DAO: Awakening - "Queen of the Blackmarsh" Trailer. (http://gamevideos.1up.com/video/id/27788)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Xessive on Tuesday, February 02, 2010, 12:30:31 PM
Looks interesting.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Pugnate on Tuesday, February 02, 2010, 01:08:21 PM
Is it just me or is Alistar a very memorable game character? He reminded me of some of my friends from university.

Actually Xessive, doesn't he remind you of Adonis? haha. :P

edit:

Yes our friend was actually named Adonis.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: Xessive on Tuesday, February 02, 2010, 01:47:59 PM
Is it just me or is Alistar a very memorable game character? He reminded me of some of my friends from university.

Actually Xessive, doesn't he remind you of Adonis? haha. :P

edit:

Yes our friend was actually named Adonis.
Now that you mention it, yeah kinda! haha ;D

I seem to unintentionally relate characters to people I know. When i play RPGs I think back to our NWN days. Somehow you still influence some of the decisions I make in game worlds. I think "Hmm, what would Noman do in this predicament?"

I'm looking forward to Awakening mainly because I believe it will have substantial content compared to the lackluster DLC around. Although I haven't tried Return to Ostagar yet.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Tuesday, February 02, 2010, 03:33:53 PM
Is it just me or is Alistar a very memorable game character? He reminded me of some of my friends from university.

Actually Xessive, doesn't he remind you of Adonis? haha. :P

edit:

Yes our friend was actually named Adonis.

Alistair kinda reminds me of Carth from KOTOR?
(Was that his name?)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: sirean_syan on Tuesday, February 02, 2010, 05:32:56 PM
I tell you what Alistar is: a whiny little self-gratifying hypocrite who I carried for far too long.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Wednesday, February 03, 2010, 03:36:23 PM
DAO: Awakening - Anders Trailer (http://www.shacknews.com/onearticle.x/62202)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: iPPi on Wednesday, February 03, 2010, 05:42:51 PM
DAO: Awakening - Anders Trailer (http://www.shacknews.com/onearticle.x/62202)

Heh, seems like he'll be a funny character.  Another mage is a good thing, especially since certain choices you make could limit you to only Morrigan for the entirety of the game.
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Thursday, February 04, 2010, 03:07:25 PM
DAO: Awakening - The Children Trailer. (http://www.gametrailers.com/video/exclusive-the-dragon-age/61560)
Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Thursday, February 04, 2010, 09:11:33 PM
I defeated The Broodmother, the other night. God, that was a tough battle, to say the least. But, I made it through, eventually.

Made my way down in Orzammar...
(click to show/hide)

Title: Re: Dragon Age: Origins - Update: The Awakening in March 2010 maybe? (Reply 469)
Post by: MysterD on Sunday, February 07, 2010, 06:41:16 AM
Here's more of the sucky in-game advertising.
Here's the actual "in-game advertising" for DAO - Return to Ostagar DLC...

Basically, all DLC areas in GOLD on your world map are DLC Content.

(click to show/hide)

What sucks is they let you actually start THIS quest - then you are left w/ the cliffhanger that leads to "go buy the DLC," if you want the quest and uber-gear. That's even worse than how "Warden's Keep DLC" does it. At least Warden's Keep DLC before you are given the option to buy it just tells you about the quest and doesn't have you engage in the start of a quest before asking you if you want to buy the rest of it.

I really hate how Bioware's handling the DLC.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, February 07, 2010, 07:52:52 AM
Dude why are you still having such a hard time with the game still? Are you sure you are handling the equipment management and stuff right?
Title: Re: Dragon Age: Origins
Post by: iPPi on Sunday, February 07, 2010, 09:46:33 AM
I was thinking the same thing.  I played the console version, which was arguably easier.   However, I'm surprised that MysterD is having trouble with nearly every major encounter in the game.  There were only about three encounters for me total that took more than one try.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, February 07, 2010, 10:29:54 AM
Yea the very first city you visit after the initial period is insanely hard, but the game is fine once you've leveled some after.

So yea, bit surprised.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, February 07, 2010, 11:58:02 AM
I just defeated Branka.

I took an earlier save, leveled-up a bit (to get more skills - i.e. herbalism); got better equipment switched out Shale w/ Wynne; and basically decimated her.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, February 08, 2010, 10:51:58 PM
Crazy stuff...

DA has sold 3.2 million!

http://www.marketwatch.com/story/biowares-dragon-age-origins-reaches-triple-platinum-sales-2010-02-08?reflink=MW_news_stmp
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, February 11, 2010, 02:32:02 PM
Over 100 hours into this masterpiece.

How Far MyD Is...
(click to show/hide)

EDIT:
DAO: Awakening - Velanna Trailer.
She's an elf that hates humans and can join your party. (http://www.shacknews.com/onearticle.x/62337)

Title: Re: Dragon Age: Origins
Post by: MysterD on Saturday, February 13, 2010, 03:37:42 PM
MyD has made his way...
(click to show/hide)

EDIT #1 - 2/14/2010.
Yesterday evening, finished main quest, pretty much.

(click to show/hide)
Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, February 14, 2010, 10:56:15 PM
I am sure the next game tackles that D.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, February 14, 2010, 11:04:27 PM
I am sure the next game tackles that D.

Riordan and Morrigan talk
(click to show/hide)


Title: Re: Dragon Age: Origins
Post by: Pugnate on Sunday, February 14, 2010, 11:38:52 PM
Something I noticed. That first trailer "sex and violence" with the Manson music was so fucking spoilerific. I was near the landsmeet when I watched it again, and I realized it basically gave away the ending.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, February 15, 2010, 12:04:13 AM
Something I noticed. That first trailer "sex and violence" with the Manson music was so fucking spoilerific. I was near the landsmeet when I watched it again, and I realized it basically gave away the ending.

Come to think of it, yeah...that's a pretty damn good point, Pug!
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, February 18, 2010, 09:44:32 PM
DAO - Awakening impressions and preview from GameSpot. (http://www.gamespot.com/pc/rpg/dragonageoriginsawakening/news.html?sid=6251084&mode=previews&om_act=convert&om_clk=previews&tag=previews%3btitle%3b2)

Quote
BioWare suggests that Awakening isn't about one new whiz-bang feature that totally changes the gameplay, but rather it's about offering more of what fans seem to care about most--a deep story with memorable characters and real consequences for the choices you make. The expansion is being developed by the same team of writers, designers, and artists who created the original game, but it will offer plenty of new stuff to play with, including six new characters to join your party, new elite character classes, tons of new high-level skills, an expanded level cap up to level 35, and more than 500 new items, including new, higher tiers of weapons and armor for your adventuring party.

EDIT:
From Bitmob - No Romances in Awakening expansion. (http://www.bitmob.com/index.php/mobfeed/no-time-for-romance-a-dragon-age-origins-awakening-interview.html)

Quote
Bitmob: The sexual relationships in Origins were another polarizing feature -- are those going to make a return in Awakening?

Fernando Melo (of Bioware): They will not. It'll be interesting to see peoples' reactions to it, because it was by far one of the things they enjoyed. I think there was a real risk, though, of us trying to add romances in [that] would've felt tacked on. The story doesn't lend itself to it; when you play through it, you'll realize the pacing is very different from Origins, there's a real impetus to just get on and solve the problems at hand. The characters that you're playing with all have strong enough backgrounds that you would need to really invest a lot of time to turn those characters around into something that was romanceable.

Time will tell; I think that we'll definitely get called out on it, but I think it was one of things that was the right decision to make, rather than trying to shoehorn something in. We'll just have to keep evaluating it based on content-to-content. Some cases where it makes sense we'll absolutely do it, and where it doesn't, we won't.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, February 22, 2010, 03:13:29 PM
DAO: Awakening - Sigrun Trailer. (http://www.shacknews.com/onearticle.x/62453)
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, March 01, 2010, 06:49:40 PM
New DA:O - Awakening Trailer.
Mhairi Trailer. (http://www.shacknews.com/onearticle.x/62563)
Title: Re: Dragon Age: Origins
Post by: MysterD on Tuesday, March 09, 2010, 03:11:59 PM
DAO - PC Patch 1.03 Released
64 MB download. (http://social.bioware.com/page/da-patches)

Quote
Dragon Age: Origins 1.03

Patch details:

You do not need to download patches prior to Patch 1.03. Downloading Patch 1.03 contains all previous patches. Downloading Patch 1.03 will provide you with all patch data available.

    * Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
    * Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
    * At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
    * Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
    * Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.

Title: Re: Dragon Age: Origins
Post by: iPPi on Wednesday, March 10, 2010, 07:53:33 PM
So the expansion is coming out next week... but there doesn't seem to be much hype or anticipation for it.  Perhaps it's being dwarfed by FFXIII and God of War III. 

Who's getting this on release day?
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, March 10, 2010, 11:30:44 PM
I will definitely buy it, and I thought Dragon Age was brilliant, but I have so much on my plate right now. I think I am half way through FF13.

I won't be getting this at launch.
Title: Re: Dragon Age: Origins
Post by: PyroMenace on Wednesday, March 10, 2010, 11:41:10 PM
So the expansion is coming out next week... but there doesn't seem to be much hype or anticipation for it.  Perhaps it's being dwarfed by FFXIII and God of War III. 

Who's getting this on release day?

Yea, I think that's exactly what it is, but I do plan to get it soon after it's release. I'm totally in love with the world of that game to pass this up.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, March 10, 2010, 11:59:21 PM
Wow check this:

http://cgi.ebay.com/Dragon-Age-Origins-Awakening-PC-PRE-ORDER-Non-Asian_W0QQitemZ130372817739QQcmdZViewItemQQptZUK_PC_Video_Games_Video_Games_JS?hash=item1e5ad3534b

Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, March 11, 2010, 02:26:25 AM
I am going to be moving end of the month... yes again... so I couldn't order a retail copy. I decided to go with that one in the link instead. $25 for the expansion seems sweet.
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, March 11, 2010, 06:57:11 PM
Looks like DAO - Awakening has a slip inside that hints at the date 2/01/2011 and has a bloody dragon on it.
This could be the set release date for Dragon Age 2... (http://www.1up.com/do/newsStory?cId=3178311)


Title: Re: Dragon Age: Origins
Post by: iPPi on Thursday, March 11, 2010, 11:38:33 PM
Talk about a major delay, but Return to Ostagar has finally been released on PSN.  Over a month late, and right before the expansion is coming out too.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, March 11, 2010, 11:45:26 PM
I am still too afraid to download that.
Title: Re: Dragon Age: Origins
Post by: MysterD on Friday, March 12, 2010, 02:38:15 PM
I am still too afraid to download that.

Bleh @ DAO DLC.

They should've included all that 1 hour or less DLC for free for Awakening buyers, since they're charging $40 for this expansion...
Title: Re: Dragon Age: Origins
Post by: iPPi on Tuesday, March 16, 2010, 07:18:56 PM
IGN gives Awakening an 8.5. (http://pc.ign.com/articles/107/1077905p1.html)

I've been hearing it's about 20-25 hours in length, so the length is decent for an expansion.  Based on the review it also appears that the story doesn't have too much correlation to the main tale, which is a definite disappointment.  Everything else plays pretty much identically.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, March 17, 2010, 01:02:45 AM
gamespot review:

http://www.gamespot.com/pc/rpg/dragonageoriginsawakening/video/6253721/dragon-age-origins--awakening-video-review?nonRedirectElement=1

Is it just me or does Kevin Van0rd sound like a very anal person.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, March 17, 2010, 02:18:15 PM
gamespot review:

http://www.gamespot.com/pc/rpg/dragonageoriginsawakening/video/6253721/dragon-age-origins--awakening-video-review?nonRedirectElement=1

Is it just me or does Kevin Van0rd sound like a very anal person.

I have no problem w/ him complaining that he think it's just not as good as DAO in the storyline and character aspects.
I mean - really, how could this expansion be, coming out some maybe 4 or so months later?
DAO took YEARS and YEARS to make and perfect - and I think it shows, as that is Bioware's best RPG since BG2.

Plus, not every game and expansion deserves a 9.0+.

EDIT:
I'm glad Van Ord is anal about things - just see his Assassin's Creed 2 PC review, for him ripping the Ubi DRM to shreds b/c it got in the way too many times of a game he obviously wholeheartedly loved. His review was a lot better than IGN's crappy AC2 PC review that basically give it a high-as-hell score and said, "You might want to give it a pass, if you don't have a high-speed Internet connection" and basically left it at that.

EDIT 2:
B+ From 1Up. (http://www.1up.com/do/reviewPage?cId=3178370&p=1)

About Importing from DAO directly into DAO - Awakening.
Quote
A slight random aside: while the PC version requires Origins, the console versions can be played as stand-alone titles. Whichever version you play, be warned that most of your items from various Origins DLC won't be imported. Also, since it takes place after Origins, that means that, while you can bring in a character into Origins, you can't take that character from Awakening back into any DLC for Origins. What this means for future DLC is unknown, but as a general warning: whether you play it on console or PC, you need to make sure to finish Origins and all of its DLC to date, before tackling Awakening.

1Up's Conclusion
Quote
But all in all, Awakening is a fine expansion. It occasionally asks a bit too much of the player (really? I need to read a spin-off book for the villain to make sense?), and man, does it bum me out when it glitches. Though, this is somewhat reminiscent of a previous BioWare pattern, where Tales of the Sword Coast is a decent (yet not great) expansion to the really-good Baldur's Gate. If Tales begat the utterly amazing Baldur's Gate II, and this pretty good expansion is what we need for a fantastic Dragon Age 2 (plus another great BioWare NPC), then so be it.
Title: Re: Dragon Age: Origins
Post by: iPPi on Friday, March 19, 2010, 07:56:44 PM
This expansion is too expensive.  I paid $40 for the game and got 63 hours from it.  I'm not paying $45 for an additional 15 hours.
Title: Re: Dragon Age: Origins
Post by: MysterD on Friday, March 19, 2010, 09:04:32 PM
This expansion is too expensive.  I paid $40 for the game and got 63 hours from it.  I'm not paying $45 for an additional 15 hours.

Abou DAO Awakening - I'll look into it probably when it's $25 or cheaper.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Friday, March 19, 2010, 10:52:21 PM
So I bought it from that eBay link for the $25 or whatever. So far, it is working really well and I wouldn't pay too much more for it anyway.

One issue is that I don't know how to back up the save after downloading it from EADM. Anyone know how?
Title: Re: Dragon Age: Origins
Post by: Pugnate on Saturday, March 20, 2010, 11:00:41 AM
So I played for an hour. The visuals definitely feel better as does the performance.

Funny thing is that I normally get a weird feeling before I start any expansion of whether I want to play, but there was no doubt in my mind when the game started. I felt like I had returned to a dear friend or something.

It felt a little strange not hearing my character's voice after playing ME2, but I'd take this game over ME2 on most occasions.

There are a lot of new skills and stuff. God it feels good to be playing this again. Hopefully it sells well enough to justify another few expansions... especially after having spent a few weeks with Final Fantasy 13 and Heavy Rain. While those two are very good games, there is just something about a hardcore PC title.
Title: Re: Dragon Age: Origins
Post by: Xessive on Saturday, March 20, 2010, 11:34:29 AM
I just hopped back in DAO. I'm playing the main campaign again (at least until I pick up Awakening), restarted with a new character and I feel like I'm enjoying even more than the first time!
Title: Re: Dragon Age: Origins
Post by: MysterD on Saturday, March 20, 2010, 04:43:42 PM
There are a lot of new skills and stuff. God it feels good to be playing this again. Hopefully it sells well enough to justify another few expansions... especially after having spent a few weeks with Final Fantasy 13 and Heavy Rain. While those two are very good games, there is just something about a hardcore PC title.

We PC gamers just like our platform being catered and utilized to its fullest capabilities. While some games might wind up feeling like ports, even if they still do turn out great and all - it's really satisfying to see a PC version being done justice.

Especially in this overly console-driven modern day era.
Title: Re: Dragon Age: Origins
Post by: MysterD on Tuesday, March 23, 2010, 03:13:12 PM
DAO - Awakening PC review
B grade from TenTonHammer. (http://www.tentonhammer.com/reviews/dragonageawakening)

Quote
Dragon Age: Origins was an overall great game experience, and anything that provides more Dragon Age is generally going to be a good thing. Players attached to their characters will be happy at the opportunity to continue their adventures. Dragon Age: Origins-Awakening provides another quality RPG adventure with trademark BioWare production value for those players, though the events may seem a bit anticlimactic compared to the grandeur of the original campaign. Value-minded players may wish to wait for the expansion to come down in price, or be bundled with other content. Fans who can't get enough Dragon Age, though, will be happy to jump at the chance to strap on their armor once again.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, March 29, 2010, 01:56:35 PM
Amazon's Deal of The Day for Monday 3/29/2010... (http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&docId=1000208101&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=right-1&pf_rd_r=0QCMRGR6V8FMB58NW6Z0&pf_rd_t=101&pf_rd_p=496383031&pf_rd_i=468642)

Dragon Age: Origins
PC = $34.99
PS3 = $39.99.
X360 = $39.99.

Over $25 spent, get FREE saver shipping.
Title: Re: Dragon Age: Origins
Post by: MysterD on Tuesday, March 30, 2010, 12:50:19 PM
DAO - Awakening => PC Review
ActionTrip - 8.2 (out of 10). (http://www.actiontrip.com/reviews/dragonageoriginsawakening.phtml)
Title: Re: Dragon Age: Origins
Post by: MysterD on Tuesday, May 04, 2010, 01:47:14 PM
Dragon Age: Origins - Darkspawn Chronicles $DLC announced for May 18th, 2010. (http://www.vg247.com/2010/05/04/dao-darkspawn-chronicles-dlc-hitting-may-18/#more-93480)

Quote
Microsoft has revealed through its May schedule that some additional content for Dragon Age: Origins is on the slate – although what it is exactly, was not revealed.

Here’s the description:

    This Add-on, “Darkspawn Chronicles” extends the life of “Dragon Age: Origins,” the dark fantasy epic that has you playing as a Grey Warden, one of the last of a legendary order of guardians.

    With the return of mankind’s ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all.


We’ll hit up BioWare for more information.

Until then, know that it will set you back 400 MSP/$5/£ 3.40/€4.65.
Title: Re: Dragon Age: Origins - Darkspawn Chronicles $DLC coming May 18 (Reply 584)
Post by: Xessive on Tuesday, May 04, 2010, 02:05:59 PM
Quote
With the return of mankind’s ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all.

Isn't that basically the story of Dragon Age: Origins?!
Title: Re: Dragon Age: Origins - Darkspawn Chronicles $DLC coming May 18 (Reply 584)
Post by: Pugnate on Wednesday, May 05, 2010, 12:11:14 AM
hahaha
Title: Re: Dragon Age: Origins - Darkspawn Chronicles $DLC coming May 18 (Reply 584)
Post by: MysterD on Wednesday, May 05, 2010, 02:38:17 PM
Isn't that basically the story of Dragon Age: Origins?!

Umm...basically, yeah.
Title: Re: Dragon Age: Origins - Darkspawn Chronicles $DLC coming May 18 (Reply 584)
Post by: MysterD on Thursday, May 06, 2010, 02:49:47 PM
Darkspawn Chronicles $DLC - Trailer. (http://ve3d.ign.com/videos/67328/PC/Dragon-Age-Origins-Darkspawn-Chronicles/Trailer/Debut-Trailer)

Darkspawn Chronicles $DLC info. (http://www.rpgwatch.com/forums/showthread.php?t=10515)

Quote
BioWare has kicked up a page for the Darkspawn Chronicles DLC that was revealed yesterday. This $5 standalone adventure will see you playing as a darkspawn; from the official blurb:

    You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon's call—Denerim must burn!
    * A look at an alternate history: what if your character had died in the Joining ceremony, and the Grey Wardens marched under Alistair's command instead?
    * A standalone adventure in which you command genlocks, hurlocks, shrieks, and even the mighty ogres.
    * Complete the module and unlock an epic Darkspawn item in DA:O and Awakening.

EDIT - June 4, 2010:

Bioware talks about upcoming Patch 1.04 for all platforms.
Here's so far what they got done w/ this patch.
Release date on the patch is still TBD. (http://social.bioware.com/forum/1/topic/94/index/2803211/1)
Quote
•    Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant.  Saves will no longer be corrupted if you do this.
•    Daggers will now properly assign the dexterity-based damage bonus
•    Updated audio drivers to fix a number of audio related crashes.
Title: Re: Dragon Age: Origins - Leilana's Song DLC Trailer (June 28, 2010)
Post by: MysterD on Monday, July 19, 2010, 02:59:30 PM
Patch 1.04 is out for DAO and DAO - Awakening.
Around 90 MB.
Title: Re: Dragon Age: Origins - PC Patch 1.04 released (July 19th, 2010)
Post by: MysterD on Wednesday, August 25, 2010, 02:24:52 PM
DA:O Website -> DA:O - Witch Hunt $DLC announced. (http://dragonage.bioware.com/dao/witch_hunt/)
IGN -> DA:O - Witch Hunt $DLC Preview. (http://pc.ign.com/articles/111/1118085p1.html)

Title: Re: Dragon Age: Origins - "Witch Hunt" Final $DLC announced for Morrigan (8-23-2010)
Post by: MysterD on Sunday, August 29, 2010, 10:56:38 AM
Bitmob -> David Gaider of Bioware reflects on writing characters for games. (http://www.bitmob.com/articles/david-gaider-interview-part-ii-characters-and-games-as-art)

I'll emphasize stuff he said on writing DAO characters here, in quotes.

Morrigan
Quote
Morrigan was different. Morrigan was hard to write.

It’s funny. I don’t know if you’ve ever read this comic series called Sandman? It has a character named Delirium, who was one of the Endless. When I first started writing Morrigan, I made her like Delirium in the way she talked and related to reality. She never knew what planet she was on.

And again, that wasn’t working. Then I went to more of a hard-edged personality. It was difficult to find that place for the person who’s romancing her -- I wanted the player to feel like he got through the armor that nobody else could.
I think I found it, and that felt very gratifying, but she was a hard character to write. A very, very hard character to write.

Alistair
Quote
I remember Alistair actually is one in Origins who I really enjoyed writing just because -- most people don’t know this -- we had an entire version of Alistair where he was this grim, veteran warrior. An older and just a very serious type who was distrustful of you, and he wasn’t much fun.

Nobody liked him because he was so untrustworthy. We really wanted to set this up as a romance interest as well as a good buddy for a male player, and it wasn’t working.


He touched on that Carth [a KOTOR character Gaider also wrote -Ed.] vibe a little bit much, but he really hit a bad note with the male players. So, it came down as one of those revisions where we just couldn’t fix him.

Even though it was painful to make the decision to start all over, it really worked out well. I think Alistair and the fact that he’s fun really came across. He was quite a popular character.

Shale
Quote

Shale was another character where I had to go back to the drawing board. It did touch on HK-47 a little bit, but to me it’s very much a different character. HK-47 was sort of a heartless killer, and he was funny in his heartlessness in a Bender of Futurama kind of way.

I know I’ll probably get flak for this, but I always pictured Shale as this sassy black woman trapped in a body of rock. That was the image that worked for me while I wrote [laughs]. I really enjoyed Shale as well.


Title: Re: Dragon Age: Origins
Post by: MysterD on Friday, September 10, 2010, 04:49:23 PM
Witch Hunt $DLC - Reviews
GameSpot -> 5.0 for Witch Hunt $DLC (out of 10) - ouch! (http://www.gamespot.com/pc/rpg/dragonageoriginswitchhunt/review.html)
Kevin Van Ord is reviewing here.
Quote
You can finish Witch Hunt in around 90 minutes, but that's 90 minutes you should devote to Dragon Age: Origins' other, better DLC. Even Morrigan herself seems bored by the whole thing, displaying little of her signature sneering wit in the precious few moments she appears onscreen.

The main game is, at its core, fun to play, and so you may still squeeze some amusement from the simple battles and appreciate the obscure hint of events to come. But even the most fanatical Dragon Age enthusiasts will come away bewildered by a brief and hollow addition to a universe that surely must have greater mysteries to reveal than this.

IGN -> 6.5 (out of 10) for Witch Hunt $DLC. (http://pc.ign.com/articles/111/1119098p1.html)
Quote
Closing Comments
If you're willing to spend money to see Morrigan again for about five minutes and get an unsatisfactory explanation of what's been going on, then you should buy Witch Hunt. If not, then it's tough to really recommend this downloadable content. The tale of how you find Dragon Age's sparsely clothed mage is a decent one filled with personality and humor, and the combat encounters, as brief as they are, can be fun, but Witch Hunt ultimately doesn't provide enough substance to satisfy.
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, September 30, 2010, 01:53:05 PM
DA:O - Ultimate Edition - "TRAILER".
Coming October 26th. (http://gamevideos.1up.com/video/id/31608)
Title: Re: Dragon Age: Origins
Post by: iPPi on Thursday, September 30, 2010, 03:25:20 PM
Wow that trailer sucked.
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, September 30, 2010, 03:54:28 PM
Wow that trailer sucked.

Music does NOT fit the trailer at all....
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, September 30, 2010, 04:52:58 PM
The Dragon Age 2 trailers have also been quite shit.

edit:

I can't believe he said that about Shale, because it feels true. :D
Title: Re: Dragon Age: Origins
Post by: Xessive on Thursday, September 30, 2010, 05:54:29 PM
Music does NOT fit the trailer at all....
Haha wasn't that the problem with the first DAO trailer? ;D

The lyrics work for the game just not the music.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, November 24, 2010, 02:54:59 PM
Dragon Age: Origins - Ultimate Edition = $24.97 to download from Impulse.
Title: Re: Dragon Age: Origins --> Update - DAO Ultimate PC= $24.97 on Impulse (11-24)
Post by: idolminds on Tuesday, December 21, 2010, 07:04:58 PM
I actually just got Dragon Age: Origins Ultimate Edition for $15 at Target, PS3 version.
Title: Re: Dragon Age: Origins --> Update - DAO Ultimate PC= $24.97 on Impulse (11-24)
Post by: MysterD on Tuesday, December 21, 2010, 07:07:48 PM
I actually just got Dragon Age: Origins Ultimate Edition for $15 at Target, PS3 version.
Is all the DLC in that DAO Ultimate Edition for a PS3 a download code?
Or actually on the disc?
Title: Re: Dragon Age: Origins --> Update - DAO Ultimate PC= $24.97 on Impulse (11-24)
Post by: idolminds on Tuesday, December 21, 2010, 07:18:51 PM
Looks like its on the disc since I dont see any codes in the paperwork.
Title: Re: Dragon Age: Origins --> Update - DAO Ultimate PC= $24.97 on Impulse (11-24)
Post by: MysterD on Tuesday, December 21, 2010, 07:21:53 PM
Looks like its on the disc since I dont see any codes in the paperwork.
That's good!
Otherwise, it would kill your 56K. :(
Title: Re: Dragon Age: Origins
Post by: idolminds on Tuesday, December 21, 2010, 07:39:12 PM
I Just wouldn't bother with the DLC if that were the case.
Title: Re: Dragon Age: Origins
Post by: K-man on Tuesday, December 21, 2010, 10:23:46 PM
I grabbed it for 15 as well.  I owned the regular editon, but 15 bucks was more than worth it for the expansion and the DLC packs.

sad to see the framerate issues still exist though.  The console versions are a bit of a catch 22.  On one hand you have the graphically superior PS3 verison with framerate issues and stuttering, and then you have the Xbox 360 version which is notably smoother but suffers from low res textures and washed out colors.

PC version would be a no-brainer for me if sitting at my desk for hours at a time playing wasn't something I minded.
Title: Re: Dragon Age: Origins
Post by: K-man on Tuesday, December 21, 2010, 10:27:33 PM
And the DLC is all on the disc.  It even separates them out from the main game for easy installation.

The 360 version has two discs, one for the regular game and another for expansion/DLC.

8.5 gigs for a full install.  I think it's time I looked into upgrading my PS3 hard drive.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, December 22, 2010, 03:15:55 PM
I hope the PC version of DAO Ultimate [Retail] has the DLC on an additional disc...
Anyone know...?
Title: Re: Dragon Age: Origins
Post by: K-man on Thursday, December 23, 2010, 09:34:11 AM
I forgot how much this game gives the PS3 fans a workout.  Thing sounds like it's going to take off.

Also, taking a year long hiatus from this game wasn't a good idea.  battles happen so quickly, it's like all I can do is sit there, mash on a few buttons, and watch it unfold.  It's like shit happens so fast I have no chance of making any sort of meaningful contribution.  Thus far it has ended in lots of deaths.

The paused/tactical thing the PC has would be most welcome. 
Title: Re: Dragon Age: Origins
Post by: Pugnate on Thursday, December 23, 2010, 10:09:43 AM
It is on sale on Steam... I have a feeling it might go down further on one of those one day sales.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, July 04, 2011, 07:07:02 AM
This seems to be a common problem mainly w/ DA:O - Ultimate Edition, so, worth adding this to the thread.

Okay - this is all given that you already took the DA:O Ultimate Game Key and DLC Promo Code and registered them to your desired Bioware Social account and tied it to that, first.

Okay, I got it DAO - Ultimate downloaded and installed, but had trouble getting DLC activated.
And well....this basically did the trick - b/c DAO Updater service was NOT showing in services.
So if anybody bought DAO - Ultimate, check these steps to get your DLC activated.
Real simple.

Instructions: (http://forums.steampowered.com/forums/showpost.php?p=23375210&postcount=4)
Quote
1. Press Windows Key+R to open the run window and type in services.msc
2. Check to see if the Dragon Age: Origins - Content Updater service is there (usually it is not)
3. navigate to C: > Program Files (x86) or Program Files > Electronic Arts or Origin Games > Dragon Age: Origins > _Installer
4. Have them run the file DAUServiceSetup
5. Dragon Age: Origins - Content Updater will come up under services and make sure it is set to automatic
6. check to see if the content is now authorized
Title: Re: Dragon Age: Origins
Post by: Cobra951 on Thursday, January 05, 2012, 11:15:59 AM
Sadly not. I really wanted to like the game and tried. I just couldn't stomach the averageness of the world and story. The only edgy stuff it tried to do, which they played up so much, it stole directly from The Witcher.

Sorry to hear that.  I'm enjoying it so far.  If it stole anything from The Witcher, I wouldn't know it, since I haven't played it.  It's clearly very Tolkien-esque.  I was even thinking which characters from LoTR would fit right in, replacing some of the NPCs.  Regardless, a lot has gone into the richness of the world, the lore, and the story.  I'm very much into it.  I'm playing as a human noble, so I have yet to see things from the viewpoint of a lowly elf "serf".  I'm looking forward to the different classes and variations to the story.

The combat is getting less strained as I learn how much I can do.  I played several hours before I realized I could program each character in my party to perform actions in a given sequence, the tactics.  I don't know enough yet to micromanage every step of the battle for every party member, but I'm glad I can have that level of control when things get dicey.

I'll post more later. after I've had more experience with it.  Right now, it looks like I'm heading for the first town with a new companion from the forest.
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Thursday, January 05, 2012, 07:54:13 PM
The Witcher stuff was the racial prejudice and what have you, elves as second-class citizens, etc. The Witcher wasn't nearly as good in terms of combat (not even a quarter as good, really), but the world itself was much more interesting. DAO had that awesome encyclopedia and all the backstory and stuff... I just wish any of it had been worth reading.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Monday, January 23, 2012, 04:19:34 PM
I'd like to discuss Dragon Age with you Cobra. How far in are you? What sort of character have you built?
Title: Re: Dragon Age: Origins
Post by: Cobra951 on Monday, January 23, 2012, 04:58:39 PM
I'm at Level 14 with a warrior specialized in berserk and champion.  I'm playing her as a good but pushy character.  I get on Morrigan's nerves, but Alistair likes me just fine.  I'm dumping most of my level-up points into strength and constitution, with some going into everything else except magic.  I'm leaving all magic to Morrigan so far, though I'm now playing through a dream world in the Mage's tower.  That mission put a healer in my party.  I left the Rogue behind.  Morrigan is just too important.

I wanted my first character to be a very straightforward tank, while I got through the game's learning curve.  Since I can take over any party character at any time, I've been switching a lot to Morrigan, and see what she can do.  I know the PC version of the game works somewhat differently.  On the 360, I have a radial menu that pauses the action whenever I invoke it.  By default, you're supposed to hold down a trigger to keep it open, but I changed that to a toggle.  Then lets me choose an action from any character, then it goes back to real time, though I can immediately call up the menu again, and issue the next command for anyone.  Party members all have a tactics list that is executed in order.  (I imagine the PC version has this as well?)  So you have Condition: Action X however many slots you have developed for each character.  They start out with 5.  I've been playing with this programming quite a bit as well, so there are some decent default behaviors during battles.  It's all a micromanager's delight.

I've been really impressed with the story so far.  There is so much history behind the scenes.  On the down side, I'm not terribly impressed with being taken out of the world and into an overworld map where you see your trail move from one location to another, with the occasional random battle or other encounter interrupting it.  I'm too spoiled by the Elder Scrolls world here.
Title: Re: Dragon Age: Origins
Post by: MysterD on Monday, January 23, 2012, 05:31:59 PM
I'm at Level 14 with a warrior specialized in berserk and champion.  I'm playing her as a good but pushy character.  I get on Morrigan's nerves, but Alistair likes me just fine.  I'm dumping most of my level-up points into strength and constitution, with some going into everything else except magic.  I'm leaving all magic to Morrigan so far, though I'm now playing through a dream world in the Mage's tower.  That mission put a healer in my party.  I left the Rogue behind.  Morrigan is just too important.

I wanted my first character to be a very straightforward tank, while I got through the game's learning curve.  Since I can take over any party character at any time, I've been switching a lot to Morrigan, and see what she can do.  I know the PC version of the game works somewhat differently.  On the 360, I have a radial menu that pauses the action whenever I invoke it.  By default, you're supposed to hold down a trigger to keep it open, but I changed that to a toggle.  Then lets me choose an action from any character, then it goes back to real time, though I can immediately call up the menu again, and issue the next command for anyone.  Party members all have a tactics list that is executed in order.  (I imagine the PC version has this as well?)  So you have Condition: Action X however many slots you have developed for each character.  They start out with 5.  I've been playing with this programming quite a bit as well, so there are some decent default behaviors during battles.  It's all a micromanager's delight.
Yes, PC version has Tactics System, as well.

I didn't really use them. though - I micro-managed the hell out of my characters, as I played. Lots of pausing and strategizing.
I'm just so used to that, from the BG1+2 era of Bioware RPG's.

Also, worth noting - I probably controlled Morrigan more than even my main character Rogue. Morrigan is just TOO valuable in the party, no matter what.
To prove my point about Morrigan...
(click to show/hide)

Also, Wynne [the healer mage] is VERY important, as well - at least in the PC version, as there are battles you'd basically NEVER win without her.
(click to show/hide)

I been meaning to go back and play DAO Ultimate, since I have re-bought the game so I could have all the DLC now. I also wanted to play again, as a full-blown Mage. I just...haven't got around to it. DA:O was just such a LONG game - took over 105 hours to finish. That ain't even including Awakening, which was around another 30 hours.

Quote
On the down side, I'm not terribly impressed with being taken out of the world and into an overworld map where you see your trail move from one location to another, with the occasional random battle or other encounter interrupting it.  I'm too spoiled by the Elder Scrolls world here.
I didn't think that was a big deal myself. [shrug]
Title: Re: Dragon Age: Origins
Post by: Cobra951 on Monday, January 23, 2012, 10:16:03 PM
GAH!  Easy on the spoilers there, bud.  I haven't run into anything you mentioned there other than Wynne and Morrigan.

The way I've been playing is almost straight action for run-of-the mill battles, and more strategic pauses and commands for the bigger ones.  I have Morrigan's first tactical command as a heal upon an ally falling below 50% health.  Now that I have Wynne, I can probably change that slot to something else when I take her along.  I really want more slots in tactics, and it takes forever to get them upgraded.  I find it a fun exercise to try to program some smarts into the automated character behaviors.  The straight fighters are much easier than the mages to program, of course.  I'm still not sure how to best take advantage of all the conditionals and actions, particularly the mages'.

Well I finished the "dream quest".  That's the most entertainment I've gotten yet out of the game.  Very cool Zelda-like system of gaining abilities to expand access.  I wish more of the game were like that.  I was also lucky to discover at the very end that the spirit form can do more than just open certain doors, or I would have missed about 3 level-ups worth of free attribute points in there.  (Some of them I had simply missed along the way, tbh.)  I'm also glad I completed a certain quest early on in the game to get this heavily enchanted full suit of armor.  I had been lugging it along for a long time without being able to wear it.  With the strength points I found in the Fade, I was finally able to use it.  The later fights in there (without allies) would have been a bear without it.
Title: Re: Dragon Age: Origins
Post by: MysterD on Tuesday, January 24, 2012, 04:24:40 PM
Sorry about some of the Spoiling, Cobra.

Added to my post some Spoiler Tags and a few MORE important things I wanted to note...just don't read the one about Morrigan that I just added...at least NOT UNTIL you actually finish the entire game.
The spoiler is basically near the end of the game and IMHO is one of the most memorable parts of the game. ;) 

We'll discuss that stuff later.  ;D
Title: Re: Dragon Age: Origins
Post by: nickclone on Tuesday, March 04, 2014, 03:50:06 PM
This game just came in the mail today, can't wait to dig into it. Gotta play it because Dragon's Dogma will probably come tomorrow and I see that taking most of my time.
Title: Re: Dragon Age: Origins
Post by: nickclone on Tuesday, March 04, 2014, 04:49:31 PM
I just started the game and I have to say the character customization is shit. Don't take this the wrong way, guys. I don't want to play as a white guy. One of the best things about character customization is that I can actually play as someone who looks something like me.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, March 05, 2014, 12:18:06 AM
You can change your skin color.
Title: Re: Dragon Age: Origins
Post by: Xessive on Wednesday, March 05, 2014, 06:44:40 AM
I just started the game and I have to say the character customization is shit. Don't take this the wrong way, guys. I don't want to play as a white guy. One of the best things about character customization is that I can actually play as someone who looks something like me.
I do that too. I usually like to create a character that's an analogue of me in the game world. That's natural. Sometimes though I like to pretend I'm white, blonde, and blue-eyed.. But that's usually in games where I have no choice. Like Broken Sword.

You can change skin colour but I think the darkest in DAO is "tanned white guy" or "New Jersey spray-tan." You can get a mod for skin colours though. What's worse is the lighting in the character customization screen is dimmed, so you can't tell what the skin colour will actually look like until you start the game.
Title: Re: Dragon Age: Origins
Post by: Pugnate on Wednesday, March 05, 2014, 12:25:29 PM
Oh you can't be black? That's lame!
Title: Re: Dragon Age: Origins
Post by: Quemaqua on Wednesday, March 05, 2014, 04:59:42 PM
Never fear, the game gets worse from there.
Title: Re: Dragon Age: Origins
Post by: nickclone on Wednesday, March 05, 2014, 05:35:05 PM
Yeah, I went with the "Jersey Shore" tanned guy, he sometimes looks sorta black. I like this game, but I am starting to understand some of the gripes people have with this game...or atleast the 360 version.
Title: Re:
Post by: Xessive on Wednesday, March 05, 2014, 11:01:03 PM
I haven't played the console version but I heard it was a mess.

The PC version is the ideal one but that's not to say it's flawless. It had its fair share of issues as well.
Title: Re:
Post by: MysterD on Sunday, March 16, 2014, 09:15:40 AM
I haven't played the console version but I heard it was a mess.

The PC version is the ideal one but that's not to say it's flawless. It had its fair share of issues as well.

My biggest gripes w/ PC-version were the graphics weren't that great technically & artistically (for its time of release); that combat didn't LOOK that spectacular (combat just looks better + flashier in DA2); and Rogues weren't that unique for skills (not much different from a typical Warrior - but much weaker; DA2 handled Rogues much more uniquely as a Class + much deadlier).

DAO is a MUCH-MUCH better game and RPG than DA2, overall.

That's really...about it for me for complaints on DAO. Fantastic game.

Title: Re: Dragon Age: Origins
Post by: nickclone on Tuesday, March 18, 2014, 06:43:02 PM
Oddly enough, I played more of the game (console version) this evening. I got the point where someone in my party was always dying and then it got to the point where they were all dying. I tried leveling up, changing tactics, using more items, etc, but nothing works. I figure its because I need to take more control of my party, which you can do in this game, but its so complex and clunky that you actually lose control. Not only that, but keeping track of quests is a complete mess, I don't know if I will be playing this game too much longer.
Title: Re: Dragon Age: Origins
Post by: MysterD on Wednesday, July 01, 2015, 05:13:09 AM
Eurogamer -> Summary of a David Gaider interview on Dragon Age: Origins - what was in early drafts of the game (and not), what wound up cut out from the game, etc etc. (http://www.eurogamer.net/articles/2015-06-30-the-first-draft-of-dragon-age-origins-didnt-even-have-grey-wardens)
Youtube -> Full 53 min video of the David Gaider interview with VGS. (https://www.youtube.com/watch?v=MMelg8VVnac)
Title: Re: Dragon Age: Origins
Post by: MysterD on Thursday, July 14, 2016, 03:10:14 PM
GOG = Dragon Age: Origins - Ultimate Edition; Dead Space; and SimCity 3000 join GOG's DRM-FREE club. (https://www.gog.com/news/dragon_age_origins_dead_space_simcity_3000_now_available)
Title: Re:
Post by: Xessive on Friday, July 15, 2016, 12:52:54 AM
Impressive. If EA can keep this up GOG will be my new destination for EA games.

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Title: Re:
Post by: MysterD on Sunday, July 17, 2016, 06:27:32 AM
Impressive. If EA can keep this up GOG will be my new destination for EA games.

Problem I'd have is - well, I might already own some of these EA titles at Retail disc (with no service tied to it), Steam, and/or Origin.
I already have Dead Space 1 + Dragon Age: Origin - Ultimate both on Steam and Origin already.

Though, the damn No-DRM policy at GOG really still makes me want them also on GOG.
Would be nice if GOG + EA agreed to add those to their GOG Connect program. (https://www.gog.com/connect)
Title: Re: Dragon Age: Origins
Post by: Xessive on Sunday, July 17, 2016, 06:43:36 AM
Problem I'd have is - well, I might already own some of these EA titles at Retail disc (with no service tied to it), Steam, and/or Origin.
I already have Dead Space 1 + Dragon Age: Origin - Ultimate both on Steam and Origin already.

Though, the damn No-DRM policy at GOG really still makes me want them also on GOG.
Would be nice if GOG + EA agreed to add those to their GOG Connect program. (https://www.gog.com/connect)
Yeah, that would be cool.

Those games specifically were among the last batch of games that were not dependent on Origin. That could explain why/how they are able to go the No-DRM route.

By contrast, Dead Space 3, Dragon Age 2, got Origin hardwired into their code. They were all released after that EA-Valve dispute over DLC in 2011-2012; which is why they're not even on Steam.
Title: Re: Dragon Age: Origins
Post by: MysterD on Sunday, July 17, 2016, 07:07:48 AM
Yeah, that would be cool.

Those games specifically were among the last batch of games that were not dependent on Origin. That could explain why/how they are able to go the No-DRM route.
IIRC, Battlefield 3 was one of the first to exclusive require Origin from EA.

Quote
By contrast, Dead Space 3, Dragon Age 2, got Origin hardwired into their code. They were all released after that EA-Valve dispute over DLC in 2011-2012; which is why they're not even on Steam.
Well, that's certainly one of the issues.

The other major issue was this - EA was trying to buy-out Valve numerous times over the years and Gabe Newell said, "NO." (http://www.digitaltrends.com/gaming/ea-almost-bought-valve-for-1-billion/) Gave would rather let Valve fall-apart than sell it out to someone the likes of EA or some other huge publisher.
All of the stuff (the EA failure of buying Steam out and the DLC war with Valve on Steam) caused a major war b/t EA and Valve.

I would guess what EA would have to do w/ those EA-required games is just disable any of the Origin stuff and probably replace it with any GOG code, if they're going to release DRM-FREE versions onto GOG. Or, of course, GOG could add any of the GOG code themselves and EA would probably have to look at it and approve. Whatever makes either of them happy, I don't care - all I care is more EA games wind-up on GOG! :)

I would absolutely LOVE to see in particular Complete Editions (with ALL DLC's and expansions) on GoG for Mass Effect 2+3 and especially Dragon Age 2.