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Games => General Gaming => Topic started by: MysterD on Tuesday, October 25, 2011, 04:45:54 AM

Title: Grand Theft Auto V - Update: FREE on Epic Store (Reply 128)
Post by: MysterD on Tuesday, October 25, 2011, 04:45:54 AM
NEW --> 05/14/2020:
Yep, GTA5 Premium Edition PC version is the Epic Game Store freebie.
It broke the Internet...and the Epic Game Store site:
https://www.tomsguide.com/news/gta-5-is-free-on-pc-today-but-the-epic-games-store-is-down


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OLD:

Rumor has it: GTA5 could be the next freebie for Epic Game Store starting tomorrow. (https://comicbook.com/gaming/news/gta-5-grand-theft-auto-pc-epic-games-store-free-game/)
GTA Online - "Heists" Trailer -> captured on the PC. (https://www.youtube.com/watch?v=U4lWSh3cSww)
GTA 5 PC -> 1080p60fps Trailer. (http://www.geforce.com/whats-new/articles/grand-theft-auto-v-60-fps-pc-trailer)
Kotaku -> What Rockstar has done to the GTA Online cheaters - this is hilarious. (http://kotaku.com/rockstar-deals-with-gta-cheaters-in-a-very-gta-way-1695605114?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Forbes -> GTA Online launched today...with problems galore (like many online games) - players stuck in server queues; players can't connect; bugs; issues; etc. (http://www.forbes.com/sites/erikkain/2013/10/01/grand-theft-auto-online-launch-fiasco-five-of-the-worst-video-game-launches-on-record/)
Joystiq -> GTA5 console versions pulled $800 mill USD on Day 1 (http://www.joystiq.com/2013/09/18/grand-theft-auto-5-makes-off-with-over-800-million-on-day-one/)
OWNet -> GTA V Console Reviews - Compilation. (http://www.overwritten.net/forum/index.php?topic=8144.msg120601#msg120601)
CinemaBlend -> GTA5 console versions have been leaked to Torrents. (http://www.cinemablend.com/games/GTA-5-Xbox-360-Has-Been-Leaked-Torrents-59065.html)
GameSpot -> Rockstar is investigating that some people have got shipped GTA5 console versions EARLY from Amazon & are playing it. (http://www.gamespot.com/news/rockstar-investigating-early-gtav-sales-6414471?utm_medium=twitter&utm_source=twitterfeed)Youtube -> Official GamePlay Video. (http://www.youtube.com/watch?feature=player_embedded&v=N-xHcvug3WI)
Kotaku -> GTA5 Preview. (http://kotaku.com/ive-seen-grand-theft-auto-v-this-ones-radically-diff-487200782)
IGN -> "Everything You Missed In The New Trailers." (http://www.ign.com/articles/2013/05/01/gta-v-everything-you-missed-in-the-new-trailers?utm_campaign=twposts&utm_source=twitter)
GTA5 - "Michael. Franklin. Trevor." (3 New Trailers). (http://www.youtube.com/watch?annotation_id=annotation_399948&feature=iv&src_vid=Bf38HiYPMiI&v=Bf38HiYPMiI)Youtube -> LEGO GTA5 Trailer. (http://www.youtube.com/watch?feature=player_embedded&v=xtUSteNQOpw#!)
GTA5 PC Petition is up... (http://www.change.org/petitions/rockstar-release-gta-v-on-pc)
GTAEngine -> Dan Houser says GTA5 PC and WiiU versions are possibly "up for consideration." (http://www.gtaengine.com/gta-5-pc-version-up-for-consideration-dan-houser/)
Rev3 Games -> Adam Sessler, Tara Long & Max Scoville discuss GTA5 Trailer #2. (http://www.youtube.com/watch?v=JY6Jrg_wTXk)
GTA5 -> Trailer #2. (http://pc.gamespy.com/pc/gta-next/1226662p1.html?utm_campaign=twposts&utm_source=twitter)
GTAEngine.com -> A bunch of details on GTA5 from GameInformer. (http://www.gtaengine.com/gta-5-game-informer-details/)
GameSpy -> Rockstar Has Nothing "to Share About a PC Version at This Time" in Regards to GTA V. (http://pc.gamespy.com/pc/gta-next/1226536p1.html)
RUMOR - Mafia 2 Dev's [2K Czech] to help out Rockstar w/ GTA5. (http://kotaku.com/5890773/mafia-ii-developers-working-on-grand-theft-auto-v)
PC Gamer -> GTA V - Trailer #1. (http://www.pcgamer.com/2011/11/02/grand-theft-auto-5-trailer-released/)
PC Gamer -> GTA V - Multiple Protagonists Theory. (http://www.pcgamer.com/2011/11/02/gta-5-multiple-protagonists-theory-the-evidence/)
GamePro - Who is GTA V's Protagonist? (http://www.gamepro.com/article/news/224535/is-this-grand-theft-auto-vs-protagonist/)
IGN -> IGN's Reaction to the GTA V Trailer. (http://pc.ign.com/articles/121/1211383p1.html)
GTA V has been announced. Trailer coming 11/02/11. (http://www.pcgamer.com/2011/10/25/grand-theft-auto-v-trailer-incoming-also-gta-v-is-a-thing-now/?mtc=comment-146753#comment-146753)
Title: Re: Grand Theft Auto V announced
Post by: idolminds on Tuesday, October 25, 2011, 09:35:59 AM
So why not wait until the 2nd and then announce it? Right now we have zero information. So...thanks, Rockstar. I guess.
Title: Re: Grand Theft Auto V announced
Post by: scottws on Tuesday, October 25, 2011, 09:54:00 AM
I could care less. I'm pretty burned out on these games.
Title: Re: Grand Theft Auto V announced
Post by: K-man on Tuesday, October 25, 2011, 10:06:00 AM
I could care less. I'm pretty burned out on these games.

I'm sort of in the same boat.  I played through IV and finished it.  It was the first GTA I've been able to complete.  Really enjoyed it, had a great time, and a good story (despite the cheeky take on the city).  That said, that game was very dense and very long, and I'm not sure if I could do it again.  Maybe with a revamped save system.  I dunno. 
Title: Re: Grand Theft Auto V announced
Post by: Quemaqua on Tuesday, October 25, 2011, 10:09:09 AM
Something I wouldn't consider picking up now, but might at some point way later after it was cheap just to see the city. I don't really care about the stories at all. I just love exploring the cities.
Title: Re: Grand Theft Auto V announced
Post by: MysterD on Tuesday, October 25, 2011, 10:29:33 AM
Can't wait for details on this - I love the GTA games.

Most of the numbered GTA's usually take place in Lib City. I'd really like to see them not do so, this time around.
I would love to see the next GTA go back to Vice City. I'm dying over here for Vice City 2.

I just hope for release date on the PC, if and when it comes here, they optimize the damn engine.
Title: Re: Grand Theft Auto V announced
Post by: Pugnate on Tuesday, October 25, 2011, 11:28:13 AM
So why not wait until the 2nd and then announce it? Right now we have zero information. So...thanks, Rockstar. I guess.
Title: Re: Grand Theft Auto V announced
Post by: iPPi on Tuesday, October 25, 2011, 11:28:22 AM
I didn't really like GTA IV all that much.  I am not interested in the next iteration of the series at all.
Title: Re: Grand Theft Auto V announced
Post by: sirean_syan on Tuesday, October 25, 2011, 12:19:15 PM
So why not wait until the 2nd and then announce it? Right now we have zero information. So...thanks, Rockstar. I guess.

In Rockstar's defense, they've been pretty good about showing things that are pretty near completion. If my memory is right and they're going by usual procedure, the game could be out by spring or early summer. That's way better than pretty much everyone else who puts out big name games.

I think I could be interested in a new GTA at this point. There were lots of lessons to learn from the last game, obviously, but the series (along with Red Dead) has a certain sense of weight and meaning lacking in most other games that try to do the open world thing*. Whatever they do will at least be worth looking into.

* For example, I have almost no idea how people think Saints Row can be a proper replacement for a GTA.
Title: Re: Grand Theft Auto V announced
Post by: PyroMenace on Tuesday, October 25, 2011, 12:27:10 PM
I loved GTA IV, and I still think that its DLC has the best I've ever experienced. Though I wasn't expecting another GTA till the next console generation. I'd be very interested in playing another.
Title: Re: Grand Theft Auto V announced
Post by: K-man on Tuesday, October 25, 2011, 12:33:51 PM
I loved GTA IV, and I still think that its DLC has the best I've ever experienced. Though I wasn't expecting another GTA till the next console generation. I'd be very interested in playing another.

I've got the combo disc.  I've played through The Lost and the Damned (which was way better than I thought it would be).  Haven't played much of Gay Tony, but I'm sure it's equally as excellent.
Title: Re: Grand Theft Auto V announced
Post by: MysterD on Tuesday, October 25, 2011, 12:43:47 PM
Ballad of Gay Tony DLC is fantastic - can't argue w/ that.
Title: Re: Grand Theft Auto V announced
Post by: MysterD on Tuesday, October 25, 2011, 12:47:12 PM
* For example, I have almost no idea how people think Saints Row can be a proper replacement for a GTA.
While I really do like Saints Row 2, I think people attach to it b/c its content is 100% just EXTREMELY over-the-top is every regard and a sense of "fun."

The GTA's have gotten more grounded w/ each release since GTA3, in terms of missions and story and seriousness.
Though, Ballad of Gay Tony was a little more over-the-top than the last few GTA games - probably since GTA3.


Title: Re: Grand Theft Auto V announced
Post by: idolminds on Tuesday, October 25, 2011, 01:26:50 PM
In Rockstar's defense, they've been pretty good about showing things that are pretty near completion. If my memory is right and they're going by usual procedure, the game could be out by spring or early summer. That's way better than pretty much everyone else who puts out big name games.
I'm not really faulting them for that. Just the announcement of an announcement. Its a week, you could have just dropped the bomb with the video all ready to go.
Title: Re: Grand Theft Auto V announced
Post by: MysterD on Tuesday, October 25, 2011, 02:08:55 PM
Kotaku -> They think These Are The Best Cities for The Next GTA. (http://kotaku.com/5853069/these-are-the-best-cities-for-the-next-grand-theft-auto)
Kotaku -> Rumor - GTA5 to take place in L.A. (http://kotaku.com/5853279/grand-theft-auto-v-will-be-set-in-los-angeles-may-star-multiple-characters)
Title: Re: Grand Theft Auto V announced
Post by: MysterD on Wednesday, November 02, 2011, 04:33:14 PM
PC Gamer -> GTA V - Trailer. (http://www.pcgamer.com/2011/11/02/grand-theft-auto-5-trailer-released/)
PC Gamer -> GTA V - Multiple Protagonists Theory. (http://www.pcgamer.com/2011/11/02/gta-5-multiple-protagonists-theory-the-evidence/)
GamePro - Who is GTA V's Protagonist? (http://www.gamepro.com/article/news/224535/is-this-grand-theft-auto-vs-protagonist/)
G4TV - 10 Things From the Trailer. (http://www.g4tv.com/thefeed/blog/post/718011/gta-5-trailer-breakdown-10-things-that-caught-our-eye/)
GTAForums -> Trailer analysis thread. (http://www.gtaforums.com/index.php?showtopic=490646&st=0)

EDIT:
Looks like we're back in Cali - namely, San Andreas [L.A.].
I could've swore I saw in that video CJ, Nico, and Tommy Vercetti all in that vid.
Plus, the narrator - that sounds like actor Ray Liotta [Vercetti].
Title: Re: Grand Theft Auto V
Post by: MysterD on Monday, November 12, 2012, 05:56:42 PM
GTAEngine.com -> A bunch of details on GTA5 from GameInformer. (http://www.gtaengine.com/gta-5-game-informer-details/)

Quote
GTA 5 “evolves nearly every mechanic” found in previous games in the series.
Features the biggest open world in the series’ history – GTA 5′s world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.
Three playable characters who you can switch between “at nearly any time”.
Each character has their own specific abilities and story arc, with all three stories intertwined.
Camera zooms out to a “Google Earth-style” perspective when switching characters.
Character 1 – Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He’s also the narrator of the original GTA 5 trailer.
Character 2 – Trevor, a former war veteran and a “drugged out psychopath”. An experienced pilot.
Character 3 – Franklin, a repo man in his mid 20s described as a “young and ambitious hustler”.
Certain characters from GTA IV and Episodes From Liberty City will also make an appearance. Rockstar’s Dan Houser says we’ll never see characters from the PS2 era, though. “The five PS2 games are one universe, and this is the high definition universe, so they don’t co-exist,” he says.
No major actors cast as any of the main characters.
Focus on making more diverse missions.
Heists and bank robberies are a big theme to the game.
Characters will work together during missions, and you can switch between characters mid-mission to fulfill different roles. For example, during a chase sequence you can pilot the getaway helicopter as Trevor, snipe pursuing pilots as Franklin, or fire an assault rifle as Michael.
Missions will have a “very different tone depending on who’s on them, how many people are on them, and how much we’re using switches”, says Houser.
Even when you’re not controlling them, each character will still go about their own business across Los Santos. “You may be surprised by the situations they find themselves in should you switch back to check up on them,” says Game Informer.
Big advances to lighting and shader model. Greater draw distance.
Improved vehicle handling and physics – “The cars hold to the ground better… It feels more like a racing game,” Houser says.
More vehicles than in any GTA to date, including BMXs, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.
Fighter jets appear to be in. One screenshot shows a fighter equipped with missiles, as a helicopter explodes in the background.
Improved shooting and melee combat. Melee combat “never going to be as big a deal as shooting,” though, warns Houser.
Pedestrians are fully mo-capped and more interactive.
You can rappel down buildings, although it’s not confirmed whether this is specific to certain missions.
Los Santos is described as a “huge and diverse city”, combining the best of Red Dead Redemption’s “large open expanses” with GTA IV’s “densely packed urban environment”.
Areas in the game world include beachfronts, mountains, the wilderness, a “Salton Sea” region, a military base and the suburbs.
GTA: San Andreas was about gang culture. GTA 5 is about capturing the “contemporary culture of LA”.
There will be a “vibrant and fun” economy, but you won’t be able to buy property.
A variety of different side missions and “more sophisticated” minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There’s a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or go to the gym on the seafront.
Each character will have unique hobbies, including “one or two key minigame activities per character”.
San Andreas’ RPG-like player customization is still absent, but you can customize the clothing of each character.
GTA IV’s romance feature has been removed.
Like in GTA IV, players can make friends and hang out with certain NPCs, including Michael’s wife Amanda and son Jimmy, Franklin’s “crazy friend” Lamar, and Trevor’s mate Ron.
GTA IV’s mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.
Dynamic missions – hidden missions dotted around the game world. “Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them… Investigate if you want.”
And don’t forget, Take-Two has already promised “a lot of interesting stuff” for GTA 5′s DLC.
Title: Re: Grand Theft Auto V -> Update: 3 New Trailers released.
Post by: MysterD on Tuesday, April 30, 2013, 02:44:45 PM
GTA5 - "Michael. Franklin. Trevor." (3 New Trailers). (http://www.youtube.com/watch?annotation_id=annotation_399948&feature=iv&src_vid=Bf38HiYPMiI&v=Bf38HiYPMiI)
Title: Re: Grand Theft Auto V -> Update: 3 New Trailers
Post by: MysterD on Tuesday, July 09, 2013, 03:42:37 PM
Youtube -> Official GamePlay Video. (http://www.youtube.com/watch?feature=player_embedded&v=N-xHcvug3WI)
Title: Re: Grand Theft Auto V -> Update: Official GamePlay Video
Post by: MysterD on Sunday, September 15, 2013, 10:03:34 AM
CinemaBlend -> GTA5 console versions have been leaked to Torrents. (http://www.cinemablend.com/games/GTA-5-Xbox-360-Has-Been-Leaked-Torrents-59065.html)
GameSpot -> Rockstar is investigating that some people have got shipped GTA5 console versions EARLY from Amazon & are playing it. (http://www.gamespot.com/news/rockstar-investigating-early-gtav-sales-6414471?utm_medium=twitter&utm_source=twitterfeed)
Title: Re: Grand Theft Auto V -> Update: Leaked to consoles; early Amazon sales.
Post by: sirean_syan on Sunday, September 15, 2013, 04:58:26 PM
Be nice if Amazon leaked it early to me.
Title: Re: Grand Theft Auto V -> Update: Leaked to consoles; early Amazon sales.
Post by: MysterD on Monday, September 16, 2013, 04:05:36 PM
Grand Theft Auto V - Console Reviews

METACRITIC:
X360 (http://www.metacritic.com/game/xbox-360/grand-theft-auto-v)
PS3 (http://www.metacritic.com/game/playstation-3/grand-theft-auto-v)

Scored out of 10:
IGN -> 10 (http://www.ign.com/articles/2013/09/16/grand-theft-auto-v-review)
StrategyInformer -> 10 (http://www.strategyinformer.com/ps3/grandtheftautov/reviews.html)
TheSixthAxis -> 10 (http://www.thesixthaxis.com/2013/09/16/grand-theft-auto-v-review/)
PlayStation LifeStyle -> 10. (http://www.playstationlifestyle.net/2013/09/16/grand-theft-auto-v-gtav-review-ps3/)
ThunderBolt -> 10. (http://www.thunderboltgames.com/review/grand-theft-auto-v)
OXM USA -> 10. (http://www.oxmonline.com/grand-theft-auto-5-review)
OXM UK -> 10 (http://www.oxm.co.uk/62433/reviews/gta-5-xbox-360-review/)
Machinima - InsideGamingDaily -> 10 (http://www.insidegamingdaily.com/2013/09/16/grand-theft-auto-v-review/)
Games TM -> 10 (http://www.gamestm.co.uk/reviews/grand-theft-auto-v-review/)
Metro UK -> 10. (http://metro.co.uk/2013/09/16/grand-theft-auto-v-review-the-ultimate-gta-4027404/)
Edge -> 10 (http://www.edge-online.com/review/grand-theft-auto-v-review/)
God Is A Geek -> 10. (http://www.godisageek.com/2013/09/grand-theft-auto-v-review/)
GamePlanet -> 10 (http://www.gameplanet.com.au/xbox-360/reviews/g5236c2093eedd/Grand-Theft-Auto-V-review/)
GameTrailers -> 9.8 (http://www.gametrailers.com/reviews/p5jvw4/grand-theft-auto-v-review)
NZGamer -> 9.8 (http://nzgamer.com/reviews/1938/grand-theft-auto-v.html)
AusGamers -> 9.8 (http://www.ausgamers.com/games/grand-theft-auto-5/review/)
GameInformer -> 9.75 (http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/09/16/grand-theft-auto-v-review.aspx)
NowGamer -> 9.5 (http://www.nowgamer.com/ps3/ps3-reviews/2082855/gta_5_review.html)
Polygon -> 9.5 (http://www.polygon.com/2013/9/16/4720458/gta-5-review-grand-theft-auto)
GameSpot -> 9.0 (http://www.gamespot.com/grand-theft-auto-v/reviews/grand-theft-auto-v-review-6414475/?tag=Topslot;Slot1)
GamerLimit -> 9.0 (http://gamerlimit.com/2013/09/review-grand-theft-auto-v/)
Eurogamer -> 9 (http://www.eurogamer.net/articles/2013-09-16-grand-theft-auto-5-review)
Destructoid -> 9 (http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml)

Scored out of 100:
VentureBeat - GamesBeat -> 95. (http://venturebeat.com/2013/09/16/grand-theft-auto-v-review/)

Scored out of 5 stars:
Rev3Games -> 5 stars (http://www.youtube.com/watch?feature=player_embedded&v=pciGmXmE3uk)
GiantBomb -> 5 stars. (http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/)
Guardian -> 5 stars. (http://www.theguardian.com/technology/2013/sep/16/gta-5-review-grand-theft-auto-v)
Telegraph -> 5 stars. (http://www.telegraph.co.uk/technology/video-games/10312515/GTA-5-review.html)
GamesRadar -> 5 stars. (http://www.gamesradar.com/gta-5-review/)
DigitalSpy -> 5 stars. (http://www.digitalspy.com/gaming/review/a515705/gta-5-review-xbox-360-an-open-world-environment-like-no-other.html)
HardCoreGamer.com -> 5. (http://www.hardcoregamer.com/2013/09/16/review-grand-theft-auto-v/55696/)
Cheat Code Central -> 4.7 (http://www.cheatcc.com/ps3/rev/grandtheftautovreview.html#.UjeVIJ6ZfIV)
USGamer -> 4 1/2 stars. (http://www.usgamer.net/articles/grand-theft-auto-v-review)
Joystiq -> 4 1/2 stars. (http://www.joystiq.com/2013/09/16/grand-theft-auto-5-review/)
Escapist -> 3 1/2 stars. (http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck)
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Cobra951 on Monday, September 16, 2013, 10:28:12 PM
A bit of a fly in the ointment (http://www.eurogamer.net/articles/2013-09-16-rockstar-warns-dont-install-gta5-xbox-360-play-disc) here is that installing both discs to the hard drive on the 360 version will degrade performance significantly.  The system can stream data from more than one device simultaneously, and bottlenecking all 16 GB or so into the hard drive alone cramps its style.  On the other hand, I can't see having a vibrating, grindy, noisy disc spinning away for hours of play time.  That's so 2007.  The solution is a 16GB USB drive.  8 is not enough because the play disc is 7.8 GB, and no way in hell does a drive claimed to hold 8 GB give you enough for that, particularly after the Xbox formats it and gobbles up some room for its system shenanigans.  Installing the install disc to the HDD and the play disc to the USB preserves the streaming bandwidth and shuts off the optical drive (after the disc is verified as legit).

I had no idea that flash memory had gotten so cheap.  I can get a 16GB fast Kingston for less that $12.  So I guess this is what I'll be doing when I spring for the game.  I'm in no hurry, though.  I'm going through Diablo 3 right now, and a couple of other games as well.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Quemaqua on Tuesday, September 17, 2013, 04:35:32 AM
Damn it. I was happy to have this off my radar pretty much entirely, but now it's everywhere and it looks so damned good.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Xessive on Tuesday, September 17, 2013, 06:22:59 AM
It's installing on my PS3 right now. It's banned here which instantly triggered my desire to want it more.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: W7RE on Tuesday, September 17, 2013, 09:34:09 AM
I've never really been into this series. The most I've played was a couple hours of free roam co-op with a friend in San Andreas. This one looks amazing though, and I couldn't help myself. I placed my pre-order Sunday night, and now I'm sitting here waiting for UPS.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Quemaqua on Tuesday, September 17, 2013, 03:09:34 PM
I've always liked the games, but they never grabbed me the way they do some. Mostly because I don't care so much about story, I want more focus on the open-world and freeform stuff. So like Saints Row III was better for me in that regard, I think, than GTAIV. But I just love the cities, exploring the landscape, and I'm really into the setting they chose for the fifth one. I spent a lot of my boyhood in those areas, or at least going through them, and it makes me feel so nostalgic. I really wish I could shell out the money for this. Or, you know, have time to play it really. But lacking time and money, I guess I'm gonna have to wait. The PS3 is now in our bedroom also, and I have zero desire to play games in there, like, ever. So that doesn't help. Doubt I'll be able to run the PC version well, so who knows.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Cobra951 on Tuesday, September 17, 2013, 07:36:49 PM
Apparently, the digital version on the PS4 has the same issues as the 360 does with both discs installed to the same hard drive.  Texture popping and related ugliness.  Best performance depends on streaming stuff from 2 separate devices.  Just a heads up for you PS4-ers.  Stick to the disc version.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Xessive on Tuesday, September 17, 2013, 09:44:31 PM
Apparently, the digital version on the PS4 has the same issues as the 360 does with both discs installed to the same hard drive.  Texture popping and related ugliness.  Best performance depends on streaming stuff from 2 separate devices.  Just a heads up for you PS4-ers.  Stick to the disc version.
PS4 or PS3? :P

I've got the disc version and it really spins up when loading! More than any other disc on my PS3, this is the first time I've ever really heard it spin that loud.

PS3 disc version requires an install ~8-9GB anyway.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Cobra951 on Tuesday, September 17, 2013, 10:54:22 PM
PS3.  Sorry.  Duh.  Yeah, 8-9 GB is correct, with the rest of the content streamed from the disc.  The problem is with the PSN (digital distribution) version, which all ends up on the hard drive, and all has to be streamed with the bandwidth of the HDD alone.  I suppose seeking may be an even greater issue than bandwidth.  With 2 devices, each can be queued up to a different data stream.  If it's all on a single drive, it has to seek back and forth between 2 data streams, and somehow interleave them.  Whatever the reason: split storage, good; single storage, bad.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Xessive on Wednesday, September 18, 2013, 02:06:30 AM
PS3.  Sorry.  Duh.  Yeah, 8-9 GB is correct, with the rest of the content streamed from the disc.  The problem is with the PSN (digital distribution) version, which all ends up on the hard drive, and all has to be streamed with the bandwidth of the HDD alone.  I suppose seeking may be an even greater issue than bandwidth.  With 2 devices, each can be queued up to a different data stream.  If it's all on a single drive, it has to seek back and forth between 2 data streams, and somehow interleave them.  Whatever the reason: split storage, good; single storage, bad.
I guess that's the downside of the console effect on data transfer architecture. I expect the next generation may address these issues but only time will tell.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Cobra951 on Wednesday, September 18, 2013, 09:40:20 AM
It's only an issue when the program design relies on the dual streaming.  One of the Halo games has the same problem.  If there's an HDD present, it installs some data to it, then reads from both the disc and the HDD while you play.  But if you install the whole game to the one drive, it loses this advantage, and performance degrades.

The vast majority of console games benefit a great deal from getting moved to a hard drive.  This is an annoying exception.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: scottws on Wednesday, September 18, 2013, 02:28:35 PM
So how could we expect this game to perform on a PC, which will certainly be installed on a single hard drive and not require an optical disc at all?
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Wednesday, September 18, 2013, 02:45:32 PM
Wow...GTA5 pulled $800 mill on Day 1:
http://www.joystiq.com/2013/09/18/grand-theft-auto-5-makes-off-with-over-800-million-on-day-one/

Imagine if they ALSO released a PC version on that same day...
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Wednesday, September 18, 2013, 02:49:01 PM
So how could we expect this game to perform on a PC, which will certainly be installed on a single hard drive and not require an optical disc at all?

I'd guess it might be easier on the PC to deal w/ this - as long as you have a high-end PC (we know Rockstar ain't known for the best PC technical ports - except Max Payne 3 PC);
AND b/c everyone on the PC will have to actually INSTALL whole entire game (you know, like every other modern-day PC game on the modern-day market).
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Wednesday, September 18, 2013, 03:41:19 PM
Any of you guys got X360 version of GTA5 and also have a 8 or 16 GB USB flash drive?

Digital Foundry suggests you put the "play disc" on the USB flash drive to keep disc-spinning noise, texture popping & framerate issues down:
http://www.joystiq.com/2013/09/17/install-gta-5-play-disc-to-usb-for-xbox-360-workaround/
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Cobra951 on Wednesday, September 18, 2013, 03:42:58 PM
So how could we expect this game to perform on a PC, which will certainly be installed on a single hard drive and not require an optical disc at all?

The PC should way outstrip the console in performance across the board.  You can get SSD's and parallel arrays, not to mention gigabytes of RAM and the possibility of not needing to stream anything.  Just load it all up into the 16X amount of RAM (maybe even 32X?).  I really don't think this is going to be an issue for PCs.  The Xbox with its 512MB RAM has to be constantly streaming textures and other data.

Any of you guys got X360 version of GTA5 and also have a 8 or 16 GB USB flash drive?

Digital Foundry suggests you put the "play disc" on the USB flash drive to keep disc-spinning noise, texture popping & framerate issues down:
http://www.joystiq.com/2013/09/17/install-gta-5-play-disc-to-usb-for-xbox-360-workaround/

Yeah, I talk about that above.  When I get the game, I'll be getting a 16GB USB stick along with it.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Quemaqua on Wednesday, September 18, 2013, 05:09:20 PM
I caved. I had the worst fucking couple of days ever, I'm sick as all hell, and I have two tests coming up. The dogs escaped, our big dude got into some important documents and shredded them (he used to do this all the time at Heather's, but he hasn't done it at our new place until now), and I had something of a confrontation with my sociology professor. I'd managed to save some money this month on various things so I said fuck it, I'm giving myself a present. I played for like 2 hours and then got so sick I couldn't move, but it was a fun 2 hours. This is basically the exact same thing GTA has been since San Andreas, just with small improvements and tightenings. Or so it seems. The formula, even with being able to switch dudes, is feeling a little stale already in some ways just because it doesn't add any unexpected spice the way Saints Row III did. But the attitude, the humor, the characters, the little touches, and the new place to explore bring back the magic. Lots of fun little diversions around too it seems, and I know there are some formula-changing things yet to come. I did just start the thing, after all. Haven't even played the third character yet other than the tutorial bit.
Title: Re: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: gpw11 on Thursday, September 19, 2013, 12:06:56 PM
Picked this up as well.  Actually, bought a new PS3 super slim (With Infamous 2 and GT5) at the same time to replace the Slim that was robbed when we got broken into.

1.) Like GTA5 so far, but only played an hour or so.  My first impression is that the default aiming reticule is retarded small.

2.) The new PS3 is tiny.  The build quality also seems lower, but its cheap and quiet.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Quemaqua on Thursday, September 19, 2013, 04:42:15 PM
Yeah, fuck that aiming reticule. Thing is impossible to see at times.

Anyway, my impressions of the game have gone way way up after another couple of hours after school today. The goofy factor went through the roof, the game seems to be taking itself way less seriously at this stage. Franklin's "comin up outta the street" thing they start off with is so fucking tired, but he really gets a chance to show some personality after a bit and the way they bring the first two characters together is hilarious. And it just gets better with the introduction of Lester. Some of the side missions have actually been funny too, a couple of which are nearly Saints Row-level goofy.

The city is great. It's making me so homesick, I think half my desire to play at this point is just to see more familiar surroundings and feel like I'm not stuck in Texas (I'm not from LA, but the countryside and a lot of the housing is distinctly Californiaish all around, and I've spent a fair amount of time down south, even if not in LA proper).

So yeah, it's surprised me a fair bit so far now that I'm getting more into it, and I like the direction I can see things headed in (having read reviews and such already, obviously).
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: W7RE on Friday, September 20, 2013, 09:57:58 AM
I've always found the GTA series more annoying than fun. San Andreas seemed alright from what little I played, and I skipped 4. GTA 3 and Vice City seemed like janky, broken messes where missions would break half the time, and immersion was nowhere to be found due to bad AI. (Specifically I remember the cops having boring, predictable, and difficult AI that made getting stars not fun at all)

I fucking love GTA 5 though. There's obviously still some limitations on how realistic things are, but it is so much better as a world simulator than any open world game I've ever played. (Though I'll admit I haven't played a lot of them.) Having 3 characters helps give the game variety. Franklin feels like living the thug life, I can't help but think of Michael as a Max Payne type character (over the hill and apathetic, but good at what he does), and Trevor is a fucking redneck psychopath. (Which is great!)

BTW you can change the aiming reticle to "complex" in the options. It's still hard to see, but not as bad as the default one. Part of the issue is I think it goes semi-transparent when you start shooting. The assault rifle reticle is the most visible out of the guns I've used, so maybe just use that gun more often once you can.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Friday, September 20, 2013, 02:37:47 PM
ONE freaking billion $ USD in 3 days:
http://www.joystiq.com/2013/09/20/grand-theft-auto-5-sales-surpass-1-billion/

Quote
Take-Two Interactive announced today that based on internal estimates it believes Grand Theft Auto 5 sales have surpassed $1 billion during its first three days at retail. According to the company, the game is the fastest product to achieve that milestone.

If the estimates by the Rockstar Games' parent company are correct, it will have beaten the already ridiculous achievement by Call of Duty: Black Ops 2 last year, which hit the billion milestone in 15 days.

Take-Two announced on Wednesday that Grand Theft Auto 5 had sales of $800 million in its first 24 hours (compared to CoD: Black Ops 2's $500 million).

Also, we're just using Call of Duty here for comparative purposes. Don't you worry. Call of Duty: Ghosts is still going to do plenty fine, with GameStop recently noting it as the "most pre-ordered" game of the year.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: idolminds on Friday, September 20, 2013, 05:04:32 PM
Well good, that probably pays back the marketing budget. Well...most of it, anyway.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Saturday, September 21, 2013, 05:53:41 AM
Well good, that probably pays back the marketing budget. Well...most of it, anyway.

Word is they spent $265 M to develop the game.
I think they did EXTREMELY well for themselves to hit $1 Billion so quickly... ;)
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Xessive on Saturday, September 21, 2013, 10:50:10 PM
The heists are awesome. Definitely the highlight of the game so far.

Thank God for auto-aim; I already have a hard time aiming with analogue sticks, add to that the tiny-ass crosshair and there would be no hope for me otherwise.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: Quemaqua on Sunday, September 22, 2013, 10:42:58 AM
Trevor is awesome. Opening his stuff up is just... yay. And flying is fun, plus I'm excited to be able to buy property now. My luck in the stock market has been... iffy.
Title: Re: Grand Theft Auto V -> Update: LOTS of high reviews rolling in.
Post by: MysterD on Tuesday, October 01, 2013, 04:09:00 PM
Forbes -> GTA Online launched today...with problems galore (like many online games) - players stuck in server queues; players can't connect; bugs; issues; etc. (http://www.forbes.com/sites/erikkain/2013/10/01/grand-theft-auto-online-launch-fiasco-five-of-the-worst-video-game-launches-on-record/)
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: W7RE on Tuesday, October 01, 2013, 06:42:48 PM
Yea, I've been trying to play all afternoon. I'm hearing that if you can just get past the required intro tutorial mission (a street race) things smooth out a lot, but I can't get to the point where the race even starts.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: W7RE on Wednesday, October 02, 2013, 12:44:21 AM
I finally managed to get in. The thing about things working mostly fine once you get past the tutorial race seems to be true. As soon as I finally got in and it let me choose a car and start the race, I was able to connect to games and such just fine.

It feels a bit more like an MMO than I expected, which I guess is a good thing (for me). You create a character with unique looks and stats (though I'm pretty sure you can eventually max out all the stats). You earn XP to level up and weapons/equipment/clothes are in some cases tied to your level, plus need to be bought with cash. When you go online, unless you specify to join a private or friends only game, it puts you into a game with up to 15 other people. You can run around and rob stores, attack other players, shop, etc, or you can go to any of the icons on the map to start activities/jobs. When you do this, it matches you with the number of players needed for that activity (I'm not sure if it grabs there players from your game or any players. I've gotten invites to jobs while free-roaming because a player in my game wants to start one.) Most of the activities from single player seem to be in there, plus deathmatch, team deathmatch, and a horde type mode where you fight off waves of computer controlled enemies.

If you're worried about getting griefed, you can go into an invite only, friends only, or crew only game. You can also pay $100 (not much) to enter passive mode. In this mode you can't be attacked or attack anyone. You can steal or buy a car and customize it, then put a tracker on it to sort of make it yours. It will show up on the map when you're not in it, and you can set permissions on who can get into it (I'm assuming this means you can set it so no one can steal it from you? Or maybe they can jack you if you're in it?). You can also rig it with a bomb that goes off when someone else gets in and starts the engine, or rig it with a remote bomb that you detonate when you want.

Another little cool thing is that you can change your hat/glasses/mask on the fly, without going to a safe house or store. Also because your online character doesn't have a special ability like the SP characters do, you get an emote instead, which you can also change on the fly, with like 6-7 ones to choose from.

(http://prod.cloud.rockstargames.com/ugc/gta5photo/4752/0SZUvTK2PEm9EjBbNlqoiA/0_0.jpg)
Title: Re:
Post by: gpw11 on Sunday, October 06, 2013, 10:31:03 PM
This is now officially the only GTA game I've ever played through until the end of the story.   The three character mechanic really worked for me.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: MysterD on Friday, October 11, 2013, 06:55:26 AM
Eurogamer -> Daz (formerly from Dogg Pound & formerly w/ Death Row Records in the 90's) offers a "cease & desist" letter to Take-wo & Rockstar b/c he claims two of his songs are in there w/out his permission. (http://www.eurogamer.net/articles/2013-10-11-two-daz-dillinger-tracks-are-in-gta5-and-hes-not-happy)

Quote
TMZ (http://www.tmz.com/2013/10/11/grand-theft-auto-v-daz-dillinger-cease-and-desist-letter/) reports the ex-Dogg Pound member has sent a cease and desist letter to Take-Two and Rockstar because, he claims, tracks "C-Walk" and "Nothin' But the Cavi Hit" are in the game without his permission.

Dillinger claims Rockstar offered him an "offensively low offer of $4,271.00 for both songs", which he turned down. But, for whatever reason, the songs turned up in the game anyway.

He now wants the company to make him a better offer or recall and destroy all unsold copies of the best-selling game.

Yeah.

Dillinger told TMZ the case is about "respecting an artist's work. Rockstar didn't do that here and I can't let them get away with it".

He's given Rockstar 14 days to comply, which is a lot longer than ED-209 would have given them.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: W7RE on Friday, October 11, 2013, 07:15:22 PM
http://www.rockstargames.com/newswire/article/51565/grand-theft-auto-online-half-a-million-gta-stimulus-package-this.html

Quote
Given some of the recent technical issues during these first days of GTA Online, and now that things are starting to look much smoother (touch wood!), we are planning to provide a special stimulus package for all who have played or will play Grand Theft Auto Online this month. We will be dropping a cool half a million GTA$ in the GTA Online bank accounts of all players this month, starting as early as next week.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Thursday, November 14, 2013, 08:06:56 PM
I finally picked this up a few days ago, along with a 16GB Kingston USB stick to install the play disc.  (The data disc is installed to the hard drive.)  It works as advertised, with no texture issues and no spinning optical disc.  So I'm happy with that.  I'm not so happy with the bullshit about the documentation.  iFruit app?  Suck my iDick, Rockstar.  I don't have a smartphone of any kind, let alone an iPhone, and your PC port throws an exception immediately on Win XP.  It never even launches.  So I have no game manual, and no way to get one.  There is no PDF or other text version, only the app.  After some digging, I found this mobile web page (http://www.rockstarnexus.com/GTAV/manual).  I can't get it to work right in Firefox, even after adjusting the window to be about twice as tall as it is wide.  The inputs are all funky with the mouse.  I assume they're intended for a different kind of input technique.

I can't do the Chop training either.  It has to happen in the app.  Here's a game component that doesn't work in-game.  As if the lack of a manual wasn't bad enough. Fuck these douchebags.

I found the Brady strategy guide, but it doesn't seem to have just a basic manual section, explaining basic stuff without spoilers.  It goes right into them.  Gah!  Frustrating.

I still only have the black dude, and he annoys me even more than the San Andreas guy.  That is just not my scene at all.  Niko Belic at least was someone I could relate to.  I hope I find the other characters soon.  Right now, I'm back to Borderlands 2.  I needed a break.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: gpw11 on Thursday, November 14, 2013, 08:42:52 PM
I finally picked this up a few days ago, along with a 16GB Kingston USB stick to install the play disc.  (The data disc is installed to the hard drive.)  It works as advertised, with no texture issues and no spinning optical disc.  So I'm happy with that.  I'm not so happy with the bullshit about the documentation.  iFruit app?  Suck my iDick, Rockstar.  I don't have a smartphone of any kind, let alone an iPhone, and your PC port throws an exception immediately on Win XP.  It never even launches.  So I have no game manual, and no way to get one.  There is no PDF or other text version, only the app.  After some digging, I found this mobile web page (http://www.rockstarnexus.com/GTAV/manual).  I can't get it to work right in Firefox, even after adjusting the window to be about twice as tall as it is wide.  The inputs are all funky with the mouse.  I assume they're intended for a different kind of input technique.

I can't do the Chop training either.  It has to happen in the app.  Here's a game component that doesn't work in-game.  As if the lack of a manual wasn't bad enough. Fuck these douchebags.

I found the Brady strategy guide, but it doesn't seem to have just a basic manual section, explaining basic stuff without spoilers.  It goes right into them.  Gah!  Frustrating.

I still only have the black dude, and he annoys me even more than the San Andreas guy.  That is just not my scene at all.  Niko Belic at least was someone I could relate to.  I hope I find the other characters soon.  Right now, I'm back to Borderlands 2.  I needed a break.


The iFruit app never worked on Android while I was playing.  I can't even think of why I'd want to train Chop now.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: W7RE on Thursday, November 14, 2013, 11:06:44 PM
I finally picked this up a few days ago, along with a 16GB Kingston USB stick to install the play disc.  (The data disc is installed to the hard drive.)  It works as advertised, with no texture issues and no spinning optical disc.  So I'm happy with that.  I'm not so happy with the bullshit about the documentation.  iFruit app?  Suck my iDick, Rockstar.  I don't have a smartphone of any kind, let alone an iPhone, and your PC port throws an exception immediately on Win XP.  It never even launches.  So I have no game manual, and no way to get one.  There is no PDF or other text version, only the app.  After some digging, I found this mobile web page (http://www.rockstarnexus.com/GTAV/manual).  I can't get it to work right in Firefox, even after adjusting the window to be about twice as tall as it is wide.  The inputs are all funky with the mouse.  I assume they're intended for a different kind of input technique.

I can't do the Chop training either.  It has to happen in the app.  Here's a game component that doesn't work in-game.  As if the lack of a manual wasn't bad enough. Fuck these douchebags.

I found the Brady strategy guide, but it doesn't seem to have just a basic manual section, explaining basic stuff without spoilers.  It goes right into them.  Gah!  Frustrating.

I still only have the black dude, and he annoys me even more than the San Andreas guy.  That is just not my scene at all.  Niko Belic at least was someone I could relate to.  I hope I find the other characters soon.  Right now, I'm back to Borderlands 2.  I needed a break.


I never even thought to look at the manual. I just checked, and a basic paper manual did come with the game, along with a map. The manual has a picture of the controller, and lists the controls for both vehicle, and on foot. Most other things you need to know sort of came naturally to me, or I was given in-game instructions.

It's a little annoying that you have to use the smartphone app for Chop, until you realize he's useless and might as well not exist. I mean, you can take him out with you into the city, but I never have. Playing the super bad mini-games on the app just allows you to teach him useless tricks in the main game. The only thing I used the app for was to get my custom license plate (for both the main game and online). I don't have a smartphone either, I borrowed my brother's iPod touch.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Thursday, November 14, 2013, 11:35:34 PM
Yeah, I saw the controller layout on that 2-page insert.  It's in the game's menu screens as well.  But that's pretty much it.  No printed description of the HUD, or the mechanics of the game--the basic stuff that's normally expected.  I know I can figure it all out as I go.  That's not what's pissing me off.  It's the assumption that everyone has an iPhone or Windows 7 and up.  It's being treated like an outsider if you don't.  If I wanted to game on iPhones, tablets and new systems, I'd have those, and buy games for those.  But I don't.  I have a console.  That's where I do my gaming--ALL of my gaming.  I expect every facility that explains or enhances the game to be available to me as a paying customer, on the system for which I bought the game, or in the box.  I can live with having to download a manual, but I don't much like it.  Here, I can't even do that.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Quemaqua on Friday, November 15, 2013, 01:41:13 PM
People read manuals for games?
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: idolminds on Friday, November 15, 2013, 03:20:44 PM
Games have manuals?
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Friday, November 15, 2013, 05:26:20 PM
Not anymore.  And not anymore.  :P

I'm glad to hear that the Chop training is not important, though.  I'll get back to the game, eventually.  Borderlands 2 has all my attention at the moment.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Quemaqua on Friday, November 15, 2013, 06:56:23 PM
Chop is super cute and stuff, but yeah, he was I think more a marketing gimmick as far as the app goes. Actually, the thing is purported to not even work. I couldn't get it to work even when I had it.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Thursday, April 17, 2014, 07:36:11 PM
I played this game for a bit last year, until some typical Rockstar incompetence pissed me off.  In addition to my other rants, the game was hanging when manually loading a save.  I tracked this down to being online, and possibly also related to having some of the free GTA-Online DLC present.  Going offline allows save-file loading from within the game again.  (This is now made easy by rejecting a GTAO-related update to the game, which kicks me off of XBL.)  And a screen was asking me to sign into a profile when I was already signed in; but this screen is frozen--no response to any input.  I tracked this one down to the code stupidly looking at the 2nd controller.  Unplugging it solved the problem.

I played several other games in the interim, but finally I went back to GTA.  Once I got into it, I could not let it go for weeks.  While some obtuse design remains, much of the hair-pulling frustration of previous iterations has finally been solved.  The checkpoint system for missions is terrific.  No longer do lengthy sequences need to be repeated when a mission fails.  And saving progress can be done instantly from the cell phone.  The only reason for saving at a safe house is to advance the world's time by 6 hours (which helps mission progress sometimes).  These improvements pretty much cure rage quitting, and have kept me chasing the mission path a lot more closely than on any previous GTA.

I finished the story a couple of nights ago.  All 69 missions complete, in fact.  That was quite a trip.  They really outdid themselves with the writing and acting.  The 3-character mechanic adds a whole new dimension to the freedom of the open world.  My favorite character was Trevor, until I discovered Franklin's special ability, which completely outshines the other characters'.  It's funny that it took me nearly 100 hours of game time to realize just how terrific it is.  I spend most of my time in GTA games whipping some vehicle or other, and this slo-mo plus enhanced response is the tits.  Plus once Franklin buys LS Customs, it's too much fun modding every car he comes across, for free.  Trevor still wins as my perverse alter ego, though.  Michael brings up the rear by a fair margin.  He's so vanilla.

Technically, the thing is a marvel for such old hardware.  Looks terrific, with rich detail, and the frame rate holds up most of the time (though it does get chuggy on occasion).  Except for the problems I already complained about, the game did not hang on me once, in well over 100 hours of play time.  For an open-world game, that perfect record is unmatched in my experience.  I will guess that installing the whole game (half to the HDD, half to a memory stick) aided that stability.

I love the variety of vehicles and the many truly different things to do.  Every day seemed to bring something new.  It kept the experience from getting stale.  I'm still trying to tackle some unofficial challenges, like parachuting into Fort Zancudo, and making off with a fighter jet.

The only other complaint I can come up with is the limited and dodgy saving of vehicles.  Rockstar should learn a few things from Saints Row IV, where anything you ever used can be recalled later from a list.  If that's too much, then at least take the time to fix the disappearing stuff, and give us much, much more garage space.  This is LA.  I want Jay Leno's garage.
Title: Re: Re: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Monday, April 21, 2014, 05:31:38 PM
Yeah, I saw the controller layout on that 2-page insert.  It's in the game's menu screens as well.  But that's pretty much it.  No printed description of the HUD, or the mechanics of the game--the basic stuff that's normally expected.  I know I can figure it all out as I go.  That's not what's pissing me off.  It's the assumption that everyone has an iPhone or Windows 7 and up.  It's being treated like an outsider if you don't.  If I wanted to game on iPhones, tablets and new systems, I'd have those, and buy games for those.  But I don't.  I have a console.  That's where I do my gaming--ALL of my gaming.  I expect every facility that explains or enhances the game to be available to me as a paying customer, on the system for which I bought the game, or in the box.  I can live with having to download a manual, but I don't much like it.  Here, I can't even do that.


Yeah, I saw the controller layout on that 2-page insert.  It's in the game's menu screens as well.  But that's pretty much it.  No printed description of the HUD, or the mechanics of the game--the basic stuff that's normally expected.  I know I can figure it all out as I go.  That's not what's pissing me off.  It's the assumption that everyone has an iPhone or Windows 7 and up.  It's being treated like an outsider if you don't.  If I wanted to game on iPhones, tablets and new systems, I'd have those, and buy games for those.  But I don't.  I have a console.  That's where I do my gaming--ALL of my gaming.  I expect every facility that explains or enhances the game to be available to me as a paying customer, on the system for which I bought the game, or in the box.  I can live with having to download a manual, but I don't much like it.  Here, I can't even do that.
To be fair to Rockstar, Microsoft has ended Windows XP support only several months after you made this post and there have been what... four Windows desktop OS releases since XP, if you count 8.0 and 8.1 separately.  XP is ancient at this point. Is it functional for the most part even today? Sure, but Rockstar won't be the first deserter and you are done with Windows security updates which is a major problem with today's malware threats.

You can't really expect a third party to support an OS when the OS manufacturer doesn't.

That said, I hear what you are saying regarding a dependency on other platforms for something as simple as a manual that goes through all the game basics.  I haven't played GTA V, but that stuff does sound pretty dumb to me.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Monday, April 21, 2014, 07:21:14 PM
Quote
Despite Microsoft’s urgings, which began in earnest nearly two-and-a-half years ago, a sizable portion of the world’s PC users are still actively using Windows XP. During March 2014, close to 30 percent of all Internet-connected PCs worldwide were running XP, according to Net Market Share. Only Windows 7 surpassed XP in PC usage.
PC World (http://www.pcworld.com/article/2139352/true-confessions-from-windows-xp-faithfuls-why-they-refuse-to-move-on.html)

XP is, and I think forever will be, the best Windows OS for older 32-bit hardware with a fraction of a GB of RAM.  I'm not sure what all the vulnerability talk is about, other than convenient spooking to get people to spend massive amounts of money on new hardware and operating systems.  I have never been hacked, and I don't even run resident antivirus bloatware.  I use simple prudence which includes a whitelisting firewall, a script blocker (also whitelisting) and an ad blocker (blacklisting), as well as virus checking any executable code I download.  (In other words, the default is that nothing can dial in or out, and no script at all can run.)

With such a massive number of connected PCs running XP, somebody will be supporting them.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Monday, April 21, 2014, 08:34:03 PM
What percentage of that 30% of computers running XP are in markets where the OS was rampantly pirated, such as China?  Rockstar's customers are PC users in the Western world.  The XP numbers for that region are all that matter to them.  I'm sure that number is greater than zero, but it isn't as close to 30% as you think.  Especially if you further slice it down to PC gamers.

You might have never have experienced a drive-by-download but then you run all these protections and are a savvy computer user.  The average person isn't doing any of that.  So sure, you will probably be alright but that doesn't mean that newly discovered security flaws in XP aren't a real problem for other people.  I wouldn't discount them so easily.  IT is my career.  Trust me, security vulnerabilities are a major, major problem today and that's even with software that is actively supported and updated.

XP is over 12 years old.  Even venerable Windows 98 SE didn't last anywhere close as long.  You should be glad you got the life out of the OS that you did.  Nothing else has come close.  If you want to keep using it, no one is stopping you.  Just don't be surprised by companies dropping support.

For me, I'm still using Windows 7 at home but I like the behind-the-scenes optimizations apparent in the Windows 8.1 I use at work (with Start8) and I'm probably going to switch to it once I resign myself to the weekend project of reinstalling everything.  With Start8, Windows 8.1 is like a faster Windows 7. I'll admit it, I like it.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: gpw11 on Monday, April 21, 2014, 09:07:53 PM
I think the thing is you just can't expect widespread support for XP at this point. I'd assume that most everything would work with it but that there might be exceptions due to older drivers or compatibility issues stemming from not having access to later libraries (which, in turn is pretty much MS's fault for not releasing DX runtimes outside of operating systems anymore).   It's a pain but I can't hold it against publishers or developers for not putting the extra time in.

The instruction manual thing, though - well that's just bullshit.  I don't know why they wouldn't just do what Sony does with some re-releases and just have it install as a PDF to the console that you can access.  Put that PDF on your website as well and BAM!  Instant solution.

I do agree that Rockstar kind of blew it with the manual and meta support. I might have tried iFruit when the game was released but by the time it came out for Android/windows I really just didn't care.




Wait a second...I'm jumping back on Microsoft here. They fucking suck. Windows 8/8.1 is a piece of shit without a touch interface or tweaks and that's a pretty big fuck up.  Microsoft is getting dangerously close to alienating their OS market in an attempt to grab a hold of the mobile market and they don't really have much of a hope there.    My work PCs are all Windows 7 or Windows XP.  I don't even know what the fuck will happen as we start getting new PCs because no one will want to deal with Windows 8 at all unless they've fixed something major.  And the fact that I don't know whether or not they have is a clusterfuck in itself because I SHOULD know if it's now an OS that the average person without a touch screen on their laptop or desktop can easily use.  As it is, I now just recommend family members looking for new computers to move on to OSX - I don't know anything about it, but I'm sure they'll have an easier time with it.

But here's the thing - Microsoft is doing this ass backwards.  If they want to promote their mobile platform, they should be doing it the OTHER way - touting easy integration with the ecosystem people are comfortable using rather than forcing them into the new ecosystem.  They walked into this fight with an advantage that they've severely squandered and can not get back.  

So, now they're in a situation where most people seem to not like their new OS and they're still not winning anyone over with their mobile division.  I read an article written by a fan of Windows Phone and it was nothing but praise regarding how the new version was going to blow iOS and Android out of the water, because of Cortana - yeah, a voice assisted assistant.  That's great and all, but the rest of us got over that two years ago.  It's great to be excited about new features, but you're not going to win anyone over because Coratana can map your route home from work according to traffic conditions when Google Now has been doing it for at least 18 months.  And, as hard as Microsoft tried, their app environment still completely sucks.  Google's not a fan of Bing and seems to be withholding app support against Microsoft because of how heavily they're pushing their own search solution - which is brilliant because now Windows Phone has no official Youtube client, no official Gmail client, and no Google Maps. Want push Gmail support?  You're paying for a third party app to do it (and I've heard it doesn't really work).  HERE maps by Nokia/Navteq is actually pretty good, but I don't know if it could really touch the places business support that Google can offer.

So, you're left with nice hardware by Nokia (I have a feeling the other manufacturers will soon bail) and a nice interface in Metro - but a shit app environment and the hope that Bing will someday be as good as Google.  Which wouldn't be a bad thing, if Microsoft wasn't deepsixing their OS business in order to try and keep their mobile division relevant.

And I think this ties into what Cobra is saying because people are pretty sick of Microsoft in general and are becoming more and more hesitant to further invest in their ecosystem as time goes on.  Unless Windows 9 is a hell of a lot better for traditional users, I think we'll be seeing an even larger portion of users refusing to move past Windows 7 ten years down the road.


Edit: As for Start 8, I agree that Windows is usable with it, but even that is a bit of a liability for a light user.  The second shit goes wrong they're stuck in the metro menu, confused as fuck.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Tuesday, April 22, 2014, 06:46:11 AM
Wait a second...I'm jumping back on Microsoft here. They fucking suck. Windows 8/8.1 is a piece of shit without a touch interface or tweaks and that's a pretty big fuck up.  Microsoft is getting dangerously close to alienating their OS market in an attempt to grab a hold of the mobile market and they don't really have much of a hope there.    My work PCs are all Windows 7 or Windows XP.  I don't even know what the fuck will happen as we start getting new PCs because no one will want to deal with Windows 8 at all unless they've fixed something major.

. . .

And I think this ties into what Cobra is saying because people are pretty sick of Microsoft in general and are becoming more and more hesitant to further invest in their ecosystem as time goes on.  Unless Windows 9 is a hell of a lot better for traditional users, I think we'll be seeing an even larger portion of users refusing to move past Windows 7 ten years down the road.

There's my take on the fiasco, in a nutshell.  I have no desire to deal with the tile-infested Win 8.  I know that eventually, I probably will, unless I settle for an older OS (7) if I can find it and retrofit it on new PCs, and go through this business of support getting pulled again, sooner than I should.

The thing about XP is that it's the first iteration of consumer-aimed Windows which I feel completely does what it should.  98 SE was not at all in the same league.  XP is NT-based, making it not only rock-stable, but totally insulating of itself from misbehaving applications (if not misbehaving drivers).  It's lean, and carries a small footprint.  It multitasks without a hitch.  It finally perfects the GUI started with Windows 1, which is still the best GUI on Earth for mouse-driven PCs.  Newer PCs with gigabytes of RAM and 64-bit architectures need Win 7, but it would be too heavy of a load on 10-year-old technology.  So upgrading the OS would require also upgrading the hardware.  That's an expensive proposition, and for me, totally unnecessary, so far.  I'm not putting on any blinders, though.  I'll see where things go from here.  If I'm wrong, and everyone drops XP support like a hot potato, I'll have to bite the bullet, enduring the time, pain and expense of the migration for myself, my mother and my girlfriend.  I will not do it unless I really have to.

What percentage of that 30% of computers running XP are in markets where the OS was rampantly pirated, such as China?  Rockstar's customers are PC users in the Western world.  The XP numbers for that region are all that matter to them.  I'm sure that number is greater than zero, but it isn't as close to 30% as you think.  Especially if you further slice it down to PC gamers.

I find your post surprising.  GTA V is a huge global seller, plus Rockstar's customers are console users, who may or may not have other computer equipment.  I'm fortunate to have my PC attached to the same screen (as well as a second screen for when the main one is displaying something else) with everything accessible from the same desk chair.  I suspect most players would have to run into another room to look something up on a PC, unless they happen to have smartphones or tablets, and a generous data plan.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Tuesday, April 22, 2014, 07:05:43 AM
For what it's worth, Microsoft did announce they would be bringing a Start menu similar to Windows 7's and Start8's back in a future Windows update.

http://mashable.com/2014/04/02/universal-windows-apps/

I think the big issue with Windows 8.x's GUI (without Start8 or its kin) is that there really isn't any guide to tell you what to do.  The first time I accidentally entered a Modern UI app, I had no idea how to exit it!  Luckily, one of my colleagues is a huge Microsoft fan and had been running the Windows 8 preview for a long time and he told me how to exit.  It's the same thing with logging out.

If Microsoft was going to change the paradigm on how to interact with the OS, they needed to at least have a tutorial even if it something as simple as what Google's and Motorola's Android does where it gives you little hints on what you can do on a screen the first time you see it.  They completely failed to do that.

Like many have said, they should have just let non-touch devices go straight to the desktop and use the Start menu and let touch devices use Modern UI by default.  That would have been fine.  They have realized their mistake, but it might be too late.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Tuesday, April 22, 2014, 07:07:29 AM
I find your post surprising.  GTA V is a huge global seller, plus Rockstar's customers are console users, who may or may not have other computer equipment.  I'm fortunate to have my PC attached to the same screen (as well as a second screen for when the main one is displaying something else) with everything accessible from the same desk chair.  I suspect most players would have to run into another room to look something up on a PC, unless they happen to have smartphones or tablets, and a generous data plan.
So GTA is a huge franchise in China?  When I said "Western world", I'm not just referring to North America but rather Westernized-societies:  North America, Europe, and parts of the middle East.  That is the core.

In the end it doesn't matter.  XP had unprecedented success and longevity, but its time has come to an end whether you like it or not.  Microsoft has released three (four if you count 8.1 seperately) desktop operating systems since XP.

Like I said, if you don't want to upgrade don't.  You already said it works for you.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: Cobra951 on Tuesday, April 22, 2014, 07:21:17 AM
Come on, Scott.  It's not about China.  There are 2 discussions here (one of which really doesn't belong in this thread, but we've known each other long enough to be informal).  My reply was mainly to your comment that Rockstar's customers were Western PC users.  GTA V doesn't even have a PC version (yet).  My original complaint was that they were assuming their customers had not only additional connected equipment to complete the game experience, but a limited subset of such hardware.  Then there's the discussion--brought up by you--about Windows XP and its questionable future since April 8th.  I don't know what percentage of XP users are in China.  Does it matter?  That's millions of systems participating in the global networking system.  Do we really want to let them become (unwitting) sources for malware and other infections?

If we're going to start counting, I routinely deal with 4 PCs running Windows XP.  They are not in China.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Tuesday, April 22, 2014, 07:24:30 AM
I don't know what to tell you.  Clearly we don't see eye-to-eye on this issue, and I don't have anything further to add.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: scottws on Tuesday, April 22, 2014, 07:28:12 AM
That's millions of systems participating in the global networking system.  Do we really want to let them become (unwitting) sources for malware and other infections?
It's not like the end of support for XP is a surprise.  It was well-communicated and Microsoft already extended it twice.  At some point, it really is no longer their responsibility to keep pouring resources into one of their old products.  It's not really much different than other old software that don't receive updates to work on modern computers and operating systems; the software vendor has decided it was better for their bottom line just to move on.

Anyway, I don't have any more to add.  Clearly we don't see eye-to-eye on this issue, which is fine.  I certainly didn't mean to derail the discussion.  I just don't like it when someone says something like "OMG Ford doesn't make parts for my 1982 Tempo any more! They need to burn in hell!"  Yes... a bit melodramatic, I admit.
Title: Re: Grand Theft Auto V -> Update - GTA:Online launches....with problems galore.
Post by: MysterD on Tuesday, April 22, 2014, 05:13:47 PM
It's not like the end of support for XP is a surprise.  It was well-communicated and Microsoft already extended it twice.  At some point, it really is no longer their responsibility to keep pouring resources into one of their old products.  It's not really much different than other old software that don't receive updates to work on modern computers and operating systems; the software vendor has decided it was better for their bottom line just to move on.

Anyway, I don't have any more to add.  Clearly we don't see eye-to-eye on this issue, which is fine.  I certainly didn't mean to derail the discussion.  I just don't like it when someone says something like "OMG Ford doesn't make parts for my 1982 Tempo any more! They need to burn in hell!"  Yes... a bit melodramatic, I admit.
I'm surprised it took M$ this long to stop Win XP support.

I have Windows 7 on my main desktop gaming PC; and Windows 8.1 (with StartMenu 8 loaded) on my [weak] laptop. Yeah, I didn't like Modern UI / Metro UI at all. But, I don't have a problem w/ Win 8.1, even since loading StartMenu8. Keep in mind - that is NOT my main gaming rig and I ain't doing most of my real PC gaming on that. That laptop's meant to run old-games, when I'm "on the go" - and it's not like I'm using it very often, either.

I don't know why any modern PC gamer would even use Win XP (32-bit) - especially since there's so much newer hardware and software out there. I guess the only reason to use Win XP would be if you're to dual-boot it on a modern rig just to run something old or something of the sort (that won't work on newer OS'). Win 7 (64-bit) is perfectly fine for PC gaming, TBH.

EDIT:
Come on, Scott.  It's not about China.  There are 2 discussions here (one of which really doesn't belong in this thread, but we've known each other long enough to be informal).  My reply was mainly to your comment that Rockstar's customers were Western PC users.  GTA V doesn't even have a PC version (yet).  My original complaint was that they were assuming their customers had not only additional connected equipment to complete the game experience, but a limited subset of such hardware.  Then there's the discussion--brought up by you--about Windows XP and its questionable future since April 8th.  I don't know what percentage of XP users are in China.  Does it matter?  That's millions of systems participating in the global networking system.  Do we really want to let them become (unwitting) sources for malware and other infections?

If we're going to start counting, I routinely deal with 4 PCs running Windows XP.  They are not in China.

Given how GTA4 PC turned out and numerous previous PC GTA ports (see GTA3 PC, GTA SA PC), one could bet most high-end rigs in general won't be able to run GTA5 PC until its patched numerous times and been out for a few years - nevermind even entering the discussion of what PC's people around the globe will be running. ;)
We can assume GTA5 PC will probably run like shit on most rigs. ;)
Probably need a rocket-ship of a PC to run that game.
Title: Re: Grand Theft Auto V
Post by: Xessive on Wednesday, April 23, 2014, 09:02:48 AM
I've got Win8.1 U1 set up on my main gaming rig and I do not understand what all the fuss is about anymore. The start screen was a hassle but with some minor tweaks (and Start8) Win8 functions exactly the same as Win7 with quite a few added improvements e.g. file transfers, task manager, etc. In terms of resource management Win8 trumps Win7. As I've said before the way I use Win8 is really no different than Win7. It kinda feels like Win7.5. Plus the flat UI aesthetics are more appealing to my minimalist taste.

The minor improvements introduced in the Windows 8.1 Update 1 (April 2014 update) have made a subtle difference in the way of mouse+keyboard usage. I will say that if Windows 9 does come around sooner than expected (and I hope it doesn't) Microsoft had better make a phenomenal offer for Win8 users either as a free update or at least a massive discount. Win8 is not another Vista. Vista was a failed attempt at competing while holding on to Microsoft's old "toss it over the fence" attitude. Win7's success is due, in no small part, to Microsoft's change in attitude and actually listening to their consumers.

I didn't install Start8 the last time I formatted and, honestly, I've gotten the hang of the Start Screen though I don't use much else of the Modern UI; the Modern UI apps are a waste of time for a desktop user (though I'll admit I like the Photos app and its presentable appearance, great for slideshows).

As a keyboard user I treat the start screen like a fullscreen start menu: hit start, type what I need, enter. If you're not looking at the screen the type-anywhere-search feature does technically function the exact same way as Win7's start menu.

Anyway, coming back to GTA, I hope GTAV makes its way to PC. has there been any word on whether or not it will be coming to the PS4 and XBO? Last I heard Rockstar were reluctant but didn't give an official "never."
Title: Re: Grand Theft Auto V
Post by: MysterD on Thursday, May 01, 2014, 05:32:48 PM
GameSpot -> GTA5 will NOT be affected by GameSpy shut-down, though some other Rockstar Games will be... (http://www.gamespot.com/articles/gta-5-unaffected-by-gamespy-shutdown-some-rockstar-games-not-so-lucky/1100-6419301/)
Title: Re:
Post by: scottws on Tuesday, May 13, 2014, 06:24:28 PM
Any 360 users having trouble with BAWSAQ today? I'm on Live (non-gold) and even signed up for that Rockstar Social Club thing and it still says it is down for maintenance.

I need it so I can invest it Fruit before a Lester assassination mission.
Title: Re: Grand Theft Auto V
Post by: gpw11 on Tuesday, May 13, 2014, 06:41:59 PM
I don't think it's actually linked to the internet (I could be wrong on this).  Is it one of the first Lester missions?  It might just be down in the game because they haven't explained the significance yet.



The above might be dumb, I really didn't use it more than twice.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Tuesday, May 13, 2014, 10:21:45 PM
BAWSAQ is based on the collective online crowd, I think.  It's always down for me when I play offline (which is always the case for me now, since I'm rejecting an update in order to stay offline--to prevent some idiocies like the game hanging when I try to manually load a save file).

Edit:  Yep.

Quote
Question: Whenever I go to BAWSAQ, it says “Down for Maintenance.”  How can I access it?

Answer: If you are unable to access BAWSAQ for this reason, please sign into Xbox Live or PSN.  A live connection is required to access this feature.
Source (https://support.rockstargames.com/hc/en-us/articles/200222867--Down-for-Maintenance-error-on-GTA-V-s-BAWSAQ-stock-market)

You know, the whole thing is probably bullshit.  I'm guessing they're treating it like an extension of GTA Online, and making you have a connection without it really being necessary.  The same thing happens to the free DLC that gives you 3 special cars, one of which is a fun dune buggy.  That's supposed not to work unless you're online, but once in a while, the buggy launch code lets it through, and it works for me for the whole session, even though I'm offline.  The title of the DLC includes "GTA Online" in it, for no good reason at all.  Bunch of crap to keep people subservient.
Title: Re:
Post by: gpw11 on Wednesday, May 14, 2014, 07:49:38 AM
That's seems weird.   I figured when you were offline BAWSAQ was too, as the stocks could be manipulated directly by player action/the story.   I guess the non-affected stocks are still online prices. 

You're definitely on to something
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Wednesday, May 14, 2014, 08:29:43 AM
I wondered why I could never find the stocks related to the assassination missions.  Now I know.  They're wrapped into the online-only component (for no good reason at all, since your actions in your SP game have no relevance to the online masses).  I guess I don't need to hold back on those missions anymore in my 2nd trip through the story.  That's happening in a fully offline profile anyway.
Title: Re: Grand Theft Auto V
Post by: scottws on Thursday, May 15, 2014, 09:55:36 AM
It was working yesterday.  I'm not sure if the issue was on my end or not.  But yeah, after a certain point the stocks are all on the BAWSAQ instead of LCN.  I think it was the last three assassination missions.

I think I messed up my game.  I didn't start working the assassination mission stocks until the last LCN one, so I didn't reap the full reward that I could have.  Additionally, when I started focusing on those assassination missions Trevor only had about $2,500 and Franklin only had about $8,000, so they didn't make out that much in the end.  Michael on the other hand had about $250,000 and now has almost $3,000,000.  I probably should have done more heists or something before doing the assassination missions.

Is there any other good way to make money in this game?  I tried playing the stock market normally without the insider information, and even though I buy stocks near the listed low, I almost always see them sitting in the red regardless and if I do make money, it is like a 1% gain.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Thursday, May 15, 2014, 12:10:18 PM
The game has MMO disease.  As soon as there's an online component with monetizing involved, they clamp down hard on what you can do.  They even completely removed the hidden money packages to prevent those getting exploited into big money.

The final job should net you enough money to do whatever you want in the end game, other than buying the most expensive properties.  (You don't need them anyway.  By the time they pay for themselves, you should be an old man.)  If you get LS Customs for Franklin and an airport hangar for Michael, you can have like 90% of the extracurricular fun in the game.

Oh, and get the small airfield for Trevor, I forget what it's called.  Not Sandy Shores, but the one you fly smuggling missions from.

Edit:  It's called McKenzie Field.

Edit 2:  Sorry, I keep revising this as I realize I've forgotten some stuff.  The Sonar Collections Dock brings another entertaining and unusual activity. and if Michael buys it and goes through it all, then he can use the significant payback to buy a hangar at the airport, way early in the game.
Title: Re: Grand Theft Auto V
Post by: idolminds on Monday, June 09, 2014, 08:17:16 PM


Coming to PS4, XOne, and PC!
Title: Re: Grand Theft Auto V
Post by: W7RE on Monday, June 09, 2014, 08:20:27 PM
I'm a sucker, and a consumer whore. I will buy this for Xbox One.

Xbox 360 and PS3 multiplayer progress will transfer over to PS4. This was mentioned during the Sony conference, so no idea it they transfer to Xbox One as well, but probably.
Title: Re: Grand Theft Auto V
Post by: PyroMenace on Monday, June 09, 2014, 08:23:40 PM
So excited about the PC announcement, been waiting for this for awhile.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Monday, June 09, 2014, 11:03:00 PM
So it's official.  I might pick this up again too, assuming the improvements are as good as they look in that trailer.  Hopefully the port will be just as stable as the original too.
Title: Re: Grand Theft Auto V
Post by: MysterD on Saturday, June 14, 2014, 05:01:53 AM


Coming to PS4, XOne, and PC!
ABOUT TIME (on PC version coming)!

Given Rockstar's history (other than GTA: VC PC and Max Payne 3 PC)...
I wonder how what kind of rocket-ship the PC version will need to run. ;)
And how many patches it'll take until performance gets actually decent and runs stable on most systems (see GTA3 + GTA: SA + especially GTA4 PC + EFLC PC). ;)
Title: Re: Grand Theft Auto V
Post by: MysterD on Tuesday, October 07, 2014, 03:24:58 PM
CVG -> Rumor has it, GTA5 on PS4 will take up 50 GB of HDD space. (http://www.computerandvideogames.com/478350/gta-v-ps4-install-is-50gb-alleged-leak-indicates/)

Great, so...how much will the PC version take up? ;)
Title: Re: Grand Theft Auto V
Post by: nickclone on Thursday, December 11, 2014, 02:19:10 PM
I got this game about 2 months ago (I played it over the summer while I house sat for someone) and I love it. GTA V is leagues better than GTA 4 in every category...except one.

The online mode in GTA V is horrible, its almost unplayable. It not because of gameplay (at first), but because I can't stay online while playing it, I can maybe get an hour, maybe two of playtime before the server crashes and I can't play anymore. This is the 360 version (which has been out for a year now) and the server crashes daily. I got an XBL Gold account just to play this game because I don't give a rat's ass about online gaming anymore, but when my gold subscription expires this month, so will GTA Online.

Also, I hated online when I first started because they put you in the same city (sort of a hub map) as people who have reached level 200 and over. They're sitting on rooftops with rocket launchers and helicopters while I have a pistol and a moped. at least in GTA 4 online, you all had the opportunity to get the same weapons. I'm done complaining for now.
Title: Re: Grand Theft Auto V
Post by: W7RE on Thursday, December 11, 2014, 09:04:22 PM
CVG -> Rumor has it, GTA5 on PS4 will take up 50 GB of HDD space. (http://www.computerandvideogames.com/478350/gta-v-ps4-install-is-50gb-alleged-leak-indicates/)

Great, so...how much will the PC version take up? ;)

I realize this is months old, but I can confirm the Xbox One version is 43.4 GB.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Thursday, December 11, 2014, 09:36:08 PM
How you like it?  I want it, but I want to wait for a lower price, since I've played the 360 version to death.
Title: Re: Grand Theft Auto V
Post by: W7RE on Thursday, December 11, 2014, 11:17:50 PM
How you like it?  I want it, but I want to wait for a lower price, since I've played the 360 version to death.

I haven't put a lot of time into it. I had like 2 nights of fun randomness in Online mode with a friend, and I played like 15 minutes of the story mode. Between WoW's expansion, Evil Within and Shadow of Mordor going on sale, and breaking my finger... I haven't really played it much yet lol. The game looks pretty good, though not super amazing. I thought it looked pretty damn good on 360 too though, more in the overall vastness and sense of place than the little details though. The framerate is a lot more stable than before. The controls were a bit jarring at first, just like when I first picked it up on 360. Something about it feels unresponsive, like there's input delay or a big deadzone. This makes first person mode less tolerable than I expected.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Thursday, December 11, 2014, 11:32:38 PM
I haven't put a lot of time into it. I had like 2 nights of fun randomness in Online mode with a friend, and I played like 15 minutes of the story mode. Between WoW's expansion, Evil Within and Shadow of Mordor going on sale, and breaking my finger... I haven't really played it much yet lol. The game looks pretty good, though not super amazing. I thought it looked pretty damn good on 360 too though, more in the overall vastness and sense of place than the little details though. The framerate is a lot more stable than before. The controls were a bit jarring at first, just like when I first picked it up on 360. Something about it feels unresponsive, like there's input delay or a big deadzone. This makes first person mode less tolerable than I expected.

Mmm, that doesn't sound good at all.  Everything else doesn't matter if the gameplay is shit because of shitty input handling.  Keep me posted on this, because it sounds like a deal breaker.

I hope your finger recuperates soon.  You didn't tell me which one before.  I assumed it's the index.  If so, you can always make do with your middle finger on the trigger & bumper.   :)

Edit:  Try using your controller in wired mode (USB to mini-USB cable), and see if there's any improvement.  According to some things I've read, it can make a noticeable difference (apparently more than the 9ms lag claimed for wireless mode--might be an OS thing?).
Title: Re: Grand Theft Auto V
Post by: scottws on Friday, December 12, 2014, 05:42:15 AM
Also remember that most modern TVs have all kinds of post-processing.  See if there's a "gamer mode".  My Samsung TV from 2010 has one.  It turns off all the post-processing and reduces the delay.
Title: Re: Grand Theft Auto V
Post by: W7RE on Friday, December 12, 2014, 06:40:31 AM
I hope your finger recuperates soon.  You didn't tell me which one before.  I assumed it's the index.  If so, you can always make do with your middle finger on the trigger & bumper.   :)

It's the middle finger on my right hand. At first doing ust about anything with that hand hurt, so I spent a lot of time playing WoW one-handed with just the keyboard, and using the mouse in my left hand for NPC interaction. It's been 10 days now and the pain is mostly gone, unless I do too much with that hand. Thumb+index finger on the controller is fine, but the mouse is still a problem. I can't use my middle finger for right click, and using my ring finger to do so eventually causes my hand to cramp up. (and if you're using the mouse to turn on WoW, you're holding the right mouse button down almost constantly.)



Mmm, that doesn't sound good at all.  Everything else doesn't matter if the gameplay is shit because of shitty input handling.  Keep me posted on this, because it sounds like a deal breaker.

Edit:  Try using your controller in wired mode (USB to mini-USB cable), and see if there's any improvement.  According to some things I've read, it can make a noticeable difference (apparently more than the 9ms lag claimed for wireless mode--might be an OS thing?).

First of all, I remember the Xbox 360 version feeling a bit sloppy too, and played the single player stuff with Assisted Aiming mode. So it's not like they messed it up when porting it. I was just messing around with the game and here's what I noticed. This is all from feel, so I could be wrong on some of these points, but generally I'm pretty nitpicky about responsive controls. Wired vs wireless made an almost imperceptible difference. The deadzone seems ok, maybe a little big, but not as bad as I initially thought. I think it's the smoothing that's giving it most of the sloppy feel. You don't really notice it in third person as much, because when running around or driving you don't mess with the camera as much. When I aim my weapon or go into first person I start to notice it though.

Turning off first person head bob helps a bit. Turning up the sensitivity felt a bit better too. Strangely enough, I think changing my Targeting Mode helped too. I swear when I put it on Free Aim it feels like it's snappier and easier to control. The other modes snap to targets when you aim, but then are sluggish when you try to adjust. I feel like adjusting the FOv down a bit might have helped a little as well, like maybe it's related to performance? I know when I play on my PC with v-sync on, if my PC can't maintain enough framerate, my mouse begins to feel sluggish and unresponsive.



By the way, from an options standpoint, they went above and beyond what most console games give:

Allow independent camera modes: it remembers which camera mode you last used in a car or on foot. I use this to go FPS mode on foot, but drive in third person.
HUD: on/off
complex or simple (dot) reticule
size of the simple reticule
depth of field: on/off
third person look sensitivity
third person aim sensitivity
first person look sensitivity
first person aim sensitivity
first person FOV slider
first person ragdoll: on/off (do you want it to jump to third person when your body ragdolls?)
first person combat roll: on/off (should the camera roll when you do?)
first person head bobbing
first person third person cover: on/off (jump to third person when you take cover?)
allow movement with sniper
driveby control type: aim+fire or just fire



Also remember that most modern TVs have all kinds of post-processing.  See if there's a "gamer mode".  My Samsung TV from 2010 has one.  It turns off all the post-processing and reduces the delay.

I'm going straight from the Xbox One to an ASUS 2ms LCD monitor via HDMI. No receiver.
Title: Re:
Post by: scottws on Friday, December 12, 2014, 06:45:31 AM
Well a monitor will do very little post processing but TVs do even if you do not have a receiver.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Friday, December 12, 2014, 07:37:38 AM
Some people are more perceptive of lag than others.   Some are very sensitive.  But the threads I was reading were speaking of the kind of lag anyone would notice, like 1/4 to 1/2 second.  Causes proposed were the controller (wireless), the OS, and using the console to process TV input while gaming.  That last one would be understandable.  If you're watching TV in a PiP while gaming, or even snapping an app to the right side of the screen, some extra lag might creep in.

I think anyone who discusses input lag already understands that the TV can be an issue.  But if a last-gen console plays with acceptable lag while an XONE on the same display doesn't, something else is going on.  (The only exception would be if the TV inputs chosen have different amounts of overhead.)

Personally, I have not noticed any serious lag, and that includes playing Pinball FX2 back-to-back on the X360 and the XONE.  Whoever is having so much lag has something else happening entirely.  I'm glad I don't have to deal with it.


Oh, man, middle finger?  Shit.  I'm surprised you can do anything at all with a controller.  Let that sucker heal.  Thanks for the extra feedback on GTA V.  That makes me feel better about it.  You mentioned a long list of extra options, including the typically PC-only FoV slider.  I like!
Title: Re: Grand Theft Auto V
Post by: W7RE on Friday, December 12, 2014, 04:05:10 PM
I traded in my 360 copy so I can't go back and test, but I definitely remember it feeling loose/sluggish when I first started playing there. Enough so that I used the medium level of aim assist in single player. (It snaps to the nearest target when you hit aim, but doesn't follow them if they move or anything.)

Even the snap from the medium assist is annoying on pvp though. I always switched to free aim before I went online. It matches you only with people using the same targeting mode, so I was only playing with people using free aim. My friends used to complain about their targeting mode randomly switching and not being able to change it, but it was really just me inviting them to my free aim session lol.
Title: Re: Grand Theft Auto V
Post by: W7RE on Saturday, December 13, 2014, 06:00:50 PM
Coincidentally, there is a thread started today on NeoGAF about the input lag on GTA V, which is up to 8 pages now: http://www.neogaf.com/forum/showthread.php?t=951409

A couple videos from the thread:
(PS4, showing the delay)
(Xbox 360, same person as above)
(PS4, showing the deadzone)

These mirror what I'm experiencing. The video above show the Xbox 360 version is pretty much the same. My guess is that it's just more noticeable in first person because the camera becomes a key part of your movement, where in 3rd person you're only adjusting it when needed. Also, the default aiming mode is "Assisted Aim - Partial". This mode snaps to the nearest target when you aim and follows them if they move, and seems to only break if they get far enough away or you manually move the crosshair off of them. Being the default, most people will probably use this, and say "I don't notice input lag, what are you talking about?" I'd guess most people aren't even trying to manually aim, since you really don't need to.

So yea, there's a large deadzone, some bad acceleration, and significant input delay. It's not new with the PS4/XB1 versions though.


Also, here's a list of Xbox 360 games and their input latency from back in 2009: http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article?page=3
Notice how much higher GTA IV is than the rest? Also the ones at 67ms are a result of runnng at 60fps (or close). We've had more of those on the newer consoles, so maybe that's contributing to more people being able to perceive the input lag.
Title: Re: Grand Theft Auto V
Post by: MysterD on Sunday, December 14, 2014, 06:06:35 AM
Geeez - I hope the PC version when it drops in Jan. 2015 doesn't have any input lag or any of those issues...
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Sunday, December 14, 2014, 08:18:23 AM
Ideally, best case, input would lag from one to two frames (depending on when the user acts during a frame), since the one being drawn to the screen can't be altered, and the following one is already being rendered (and can't be altered).  So at 30 fps, best case, input will lag from 1000/30 to 1000/30*2 ms, or 33.3 to 66.7 ms.  If there is a queue of render buffers (like triple buffering) it will be worse.  So maybe that's why it takes 60 fps to achieve that higher number.  Not sure.  I'd need to look into this further to understand all the ramifications.  But clearly, that 67 ms number you mentioned is probably a fixture, a real-world minimum, at 60 fps.  30 fps might double that (133.3 ms), and lag in the triple digits exceeds human reaction time (not good).  But if so, we've been living with it ever since it became acceptable for console games to run at less than full screen refresh rate (after the 16-bit gen?).  So either we're fully used to it, or I'm missing something.

Oh, and that list you linked pretty much falls in line with my reasoning.  I added that "133.3 ms" parenthetical to the above to reflect that.

At 24 fps, a frame rate often seen in GTA 4 and 5 last gen, ideal minimum lag would be 1000/24*2 = 83.3 ms.  Minimum real-world lag (triple-buffering) might be double that, or 166.7 ms.  Yikes.  Let us unlock the frame rate (disable vsync) already.  I'll put up with screen tear.

On the other hand,  the deadzone is bullshit.  Everyone needs to take a look at Forza Horizon 1's (last gen) adjustments for sensitivity, inner and outer deadzones for sticks and triggers.  I don't think even FH2 (new gen) is that generous.  Come on, devs, get with the program.

Edit:
Quote from: Eurogamer
Assuming that the most ultra-PC gaming set-up has a latency less than one third of that, this is good news for cloud gaming in that there's a good 80ms or so window for game video to be transmitted from client to server.

No, NO, FUCK YOU, NO!  The user's input has to travel to the server, then the input has to filter through the processing and rendering server-side, then the frame altered by the user's input has to travel back to the user across space and time.  If one-way travel takes 80 ms, then two-way takes 160 ms (duh).  The actual game-code processing has to happen either way (locally or server-side) so it makes no difference time-wise.  But it's still going to be yet another 67 ms and up, for a minimum, few-hops-broadband total of over 200 ms.  That's a fifth of a second, absolute best-case.

This whole cloud-gaming horseshit just gets my dander up, particularly when people who should know better try to make a case for it.
Title: Re: Grand Theft Auto V
Post by: MysterD on Sunday, December 14, 2014, 04:56:43 PM
At 24 fps, a frame rate often seen in GTA 4 and 5 last gen, ideal minimum lag would be 1000/24*2 = 83.3 ms.  Minimum real-world lag (triple-buffering) might be double that, or 166.7 ms.  Yikes.  Let us unlock the frame rate (disable vsync) already.  I'll put up with screen tear.
Console-gamers really should be given options to turn off some bells + whistles like us PC gamers normally do have for options.

Quote
No, NO, FUCK YOU, NO!  The user's input has to travel to the server, then the input has to filter through the processing and rendering server-side, then the frame altered by the user's input has to travel back to the user across space and time.  If one-way travel takes 80 ms, then two-way takes 160 ms (duh).  The actual game-code processing has to happen either way (locally or server-side) so it makes no difference time-wise.  But it's still going to be yet another 67 ms and up, for a minimum, few-hops-broadband total of over 200 ms.  That's a fifth of a second, absolute best-case.

This whole cloud-gaming horseshit just gets my dander up, particularly when people who should know better try to make a case for it.
Bleh @ cloud gaming. Cloud's only good as an EXTRA optional choice. Once the cloud's required and it becomes the norm, we might as well toss the towel in for gaming.
I'd rather assets locally come from my PC, not the cloud.
Title: Re: Grand Theft Auto V
Post by: W7RE on Sunday, December 14, 2014, 05:00:42 PM
Console-gamers really should be given options to turn off some bells + whistles like us PC gamers normally do have for options.

In GTA V you can turn off DoF and lower the FOV, which should in theory give you a better framerate, but I think it's still got vsync on because I don't notice any different in performance. Bioshock was amazing in this regard. The game ran somewhere between 30 and 60, and you could turn off vsync and immediately see and feel the difference. I didn't notice too much screen tearing either.
Title: Re: Grand Theft Auto V
Post by: W7RE on Thursday, December 18, 2014, 06:39:21 AM
Holy shit, they just updated the Xbox One and PS4 versions of the game to add the following sliders:

third person aim/look deadzone
third person aim/look acceleration
first person aim/look deadzone
third person aim/look acceleration


The input lag is still there, but the whole thing feels way better with the deadzone at zero and the acceleration at close to max (reach max turn speed faster). These 2 settings were definitely having a big impact on the overall feel. I did a few adjustments to the new settings as well as turn speed. I aimed and shot at a coupe people to see how it felt. Then I looked at the clock and realized I had been shooting people and running from the cops (and dying a few times) for 30 minutes. I can hit moving targets now. I can SNIPE moving targets now. There's still enough input lag to notice, bit the deadzone and acceleration settings made it feel WAY better.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Thursday, December 18, 2014, 09:55:37 AM
Awesome!  Shit.  Too much goodness.  I still want this cheaper, though.  The first-person addition is not enough to change my mind.  I've watched Twitch play sessions, and it's the same game I've already played to death.  (I think I said that already.  [Yes, I have. (http://www.overwritten.net/forum/index.php?topic=8144.msg125105#msg125105)])

Title: Re: Grand Theft Auto V
Post by: MysterD on Tuesday, January 13, 2015, 03:57:58 PM
GTA5 PC delayed until March 24th; PC requirements revealed (http://www.rockstargames.com/newswire/article/52374/gtav-pc-new-release-date-first-screens-and-system-specs)

Quote
Minimum specifications:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Memory: 4GB
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive

Recommended specifications:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory: 8GB
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive

Over time, downloadable content and programming changes will change the system requirements for this game. Please refer to your hardware manufacturer and www.rockstargames.com/support for current compatibility information. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. Unlisted specifications may not be supported by publisher.
 
Other requirements: Installation and online play requires log-in to Rockstar Games Social Club (13+) network; internet connection required for activation, online play, and periodic entitlement verification; software installations required including Rockstar Games Social Club platform, DirectX, Chromium, and Microsoft Visual C++ 2008 sp1 Redistributable Package, and authentication software that recognizes certain hardware attributes for entitlement, digital rights management, system, and other support purposes. Single use serial code registration via internet required; registration is limited to one Rockstar Games Social Club Account (13+) per serial code; only one log-in allowed per Social Club account at any time; serial code(s) are non-transferable once used; Social Club accounts are non-transferrable.
Title: Re: Grand Theft Auto V
Post by: MysterD on Thursday, April 02, 2015, 04:27:58 PM
GTA 5 PC -> 1080p60fps trailer (http://www.geforce.com/whats-new/articles/grand-theft-auto-v-60-fps-pc-trailer)
Title: Re: Grand Theft Auto V
Post by: MysterD on Saturday, April 04, 2015, 05:42:18 AM
LOL @ what Rockstar has done to the GTA Online cheaters:
http://kotaku.com/rockstar-deals-with-gta-cheaters-in-a-very-gta-way-1695605114?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Quote
Earlier this month, GTA players found an exploit that let them bring a rare single-player only car into GTA Online.

Today, Rockstar patched the issue—but they did it in the most hilarious, unexpected way possible.

Now if players try to use the car exploit, they’ll be greeted with a giant explosion the second they try to get into the car. There’s no way to survive the explosion, either, as you can see in this video by xKoingWolfx. Rockstar could have simply gotten rid of the car, or made it impossible to bring into GTA Online—you know, like most developers would. Instead, Rockstar had some fun with fixing the exploit and surprised everyone in the process. Amazing.
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Saturday, April 04, 2015, 06:42:06 AM
Hahaha!  That's awesome.  Also, harmless in the long run, unlike bans or other truly punitive measures.  Games define their rules internally, by how they behave in response to your actions.  A glitch is no more like a cheat than walking through an open door is like blowing up a bank safe.  I generally have a very dim view of punishing players for doing what a game allows them to do.  This is the Age of Patches anyway.  You don't like what your shitty code allowed players to do?  Patch it out.
Title: Re: Grand Theft Auto V
Post by: MysterD on Sunday, April 05, 2015, 04:11:16 AM
GTA Online - "Heists" Trailer -> captured on the PC. (https://www.youtube.com/watch?v=U4lWSh3cSww)
Title: Re: Grand Theft Auto V
Post by: gpw11 on Monday, April 06, 2015, 02:34:09 AM
Have they actually implemented heists into online yet?  I completely stopped following when it looked like they were just dangling a carrot. 
Title: Re: Grand Theft Auto V
Post by: Xessive on Monday, April 06, 2015, 07:58:12 AM
Have they actually implemented heists into online yet?  I completely stopped following when it looked like they were just dangling a carrot. 
Yeah, they were implemented early March I think.

Pretty fun. They're essentially sequential missions with big payoffs.
Title: Re: Grand Theft Auto V
Post by: MysterD on Wednesday, April 08, 2015, 04:17:05 PM
TechRadar -> Why GTA5 on PC took so long to get here. (http://www.techradar.com/news/gaming/why-gta-5-on-pc-took-so-long-to-get-here-and-why-it-was-worth-the-wait-1290506)
VG247 -> GTA5 PC could span up to 7 DVD discs if it goes to retail. (http://www.vg247.com/2015/04/08/gta-5-pc-discs-gta-online/)
PC Gamer -> Why GTA5 PC is the Definitive Version of Rockstar's Epic. (http://www.pcgamer.com/why-gta-5-pc-is-the-definitive-version-of-rockstars-epic/)

Title: Re: Grand Theft Auto V
Post by: Xessive on Wednesday, April 08, 2015, 08:25:09 PM
Preload has started. ~62GB download.
Title: Re: Grand Theft Auto V
Post by: MysterD on Monday, April 13, 2015, 06:43:45 PM
Anyone w/ GTA5 PC install issues b/c of your Windows user account name, click this link. (https://support.rockstargames.com/hc/en-us/articles/204772198-How-to-Fix-Problems-Installing-or-Playing-GTAV-PC-On-Windows-User-Accounts-Containing-Certain-Characters)
PC Gamers, you wanna enable your game-key before you do any streams of GTA5 PC. (http://kotaku.com/gta-v-streamers-get-their-games-stolen-by-viewers-1697624838)
Title: Re: Grand Theft Auto V
Post by: MysterD on Tuesday, April 14, 2015, 05:05:30 PM
PC Gamer -> Their GTA5 PC Fix List. (http://www.pcgamer.com/gta-5-pc-fix-list/)
Title: Re: Grand Theft Auto V
Post by: MysterD on Thursday, April 16, 2015, 03:32:27 PM
RockStar Social Club might have been compromised. You might want to change your password. (http://www.overclock3d.net/articles/software/rockstar_social_club_accounts_may_be_compromised/1)
Title: Re: Grand Theft Auto V
Post by: PyroMenace on Tuesday, June 09, 2015, 06:46:00 PM
Couple weeks ago I got this as a gift and finished it off a few days ago, I loved it. There's still a bunch of side shit left for me to do and I want to come back to it at some point. The 3 character story arc was awesome, it may not flow as well as some other big story driven games of the last decade but pulling off heists was some of the best fun I've had in GTA. The ending didn't blow me away but I was still left pretty satisfied with it. My PC is about 5 years old now with a video card upgrade I made a couple years ago and it ran pretty smoothly on high settings. No MSAA, and shadows were at about high settings. Definitely pick it up if you can when it hits a sale.
Title: Re: Grand Theft Auto V
Post by: Quemaqua on Monday, June 22, 2015, 08:58:50 AM
I've been thinking about this again. I got it I think on PS3, and I'm kinda wondering if I shouldn't grab it for PS4. I tend to burn out on these games, but at the same time I just love having the world to screw around in. I definitely feel like I barely scratched the surface of this one, so I'd love to give it another go, especially since I absolutely love the setting (California is my home, after all).
Title: Re: Grand Theft Auto V
Post by: Cobra951 on Tuesday, June 23, 2015, 05:00:14 AM
You can do a lot of that.  :)  Go for it, if you have the time.

I saw a movie not long ago with that beach setting and the ferris wheel.  All I could think of was GTA.
Title: Re: Grand Theft Auto V
Post by: Quemaqua on Tuesday, June 23, 2015, 09:12:41 AM
I decided to bite. It wasn't any more expensive really to get the Japanese version, so I did. It's all English dialogue, but subtitles and menu text and such. Should be interesting. haha
Title: Re: Grand Theft Auto V
Post by: scottws on Tuesday, June 23, 2015, 09:32:04 AM
I saw a movie not long ago with that beach setting and the ferris wheel.  All I could think of was GTA.
You're referring to Santa Monica Pier.  I feel like I saw a movie that showed this too, just recently.  It's killing me that I can't remember what it is.  Then again, L.A. is used for the setting of tons of movies and I'm sure Santa Monica Pier is in a decent portion of them.
Title: Re: Grand Theft Auto V
Post by: Quemaqua on Tuesday, June 23, 2015, 02:29:42 PM
I have fond memories spending time with my first girlfriend there. I don't remember how the real one compares to the GTA version, though. It was a long-ass time ago.
Title: Re: Grand Theft Auto V
Post by: scottws on Tuesday, June 23, 2015, 04:28:59 PM
I visited it twice in the last few years.  One thing I found remarkable: the quiet, even with hundreds of people.  West coast people are way less rambunctious and loud that East coasters.

This is probably one of the reasons you never ever meet someone from California here.
Title: Re: Grand Theft Auto V
Post by: gpw11 on Tuesday, June 23, 2015, 08:14:51 PM
I visited it twice in the last few years.  One thing I found remarkable: the quiet, even with hundreds of people.  West coast people are way less rambunctious and loud that East coasters.

This is probably one of the reasons you never ever meet someone from California here.

West Coast - East Coast mentality is really interesting to think about either American or Canadian (to be fair, actual east coast in Canada, such as Nova Scotia and PEI is a lot more similar to the West Coast mentality, while Ontario lines up more with the New York mentality a bit). I was born in Toronto, raised in Vancouver but spent a lot of time back east up until early adulthood.  I'm pretty sure you could drop me in a random town north or south of the 49th Parallel and I could tell you which coast I was on without landmarks or accents. I guess that's true when you're talking about any two areas separated by that great of a geographical distance though.

Aaaaaanyways, I have really good memories of Santa Monica Pier.
Title: Re: Grand Theft Auto V
Post by: MysterD on Monday, July 13, 2015, 05:03:56 PM
Kotaku -> GTA 5 PC performance w/ new patch 1.28 goes way down; gamers + modders are blaming new anti-mod protection scheme introduced in 1.28. (http://kotaku.com/gtav-on-pc-gets-slower-mod-protection-blamed-1717419626?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Title: Re: Grand Theft Auto V
Post by: MysterD on Friday, July 31, 2015, 12:09:35 PM
EGMNow -> GTA V: GTARPG Mod released. (http://www.egmnow.com/articles/news/modder-turning-gta-v-into-an-rpg/)

Quote
Are you a big fan of Grand Theft Auto V? Are you a big fan of RPGs? Now, thanks to a mod, you can have them both—in the same game.

GTA V already has a few RPG elements, such as the ability to level stamina and driving skills, but GTA: RPG, a mod for the PC version of Rockstar’s open world opus created by LogicSpawn, adds so much more.

Players can now roll a new character, choose a class, level up, and progress through skill trees. NPCs have dialogue trees and offer sidequests. And the inventory system seems to have been completely overhauled, with new menus and the ever-important RPG ability to loot the bodies of your enemies.

Title: Re: Grand Theft Auto V
Post by: MysterD on Thursday, June 15, 2017, 04:10:24 PM
Kotaku - Very popular GTA V Mod Tools called Open IX shut-down by Rockstar after sending them a Cease + Desist letter; and The Internet is not happy about this. (http://kotaku.com/popular-gta-v-modding-tool-shuts-down-community-explod-1796112893)
Title: Re: Grand Theft Auto V
Post by: MysterD on Wednesday, May 13, 2020, 08:49:33 PM
This might be the biggest "get" ever for the Epic Game Store.

One of the best selling games of all time in one of the biggest franchises of all time!

Rumor has it: GTA5 could be the next freebie for Epic Game Store starting tomorrow:
https://comicbook.com/gaming/news/gta-5-grand-theft-auto-pc-epic-games-store-free-game/
Title: Re: Grand Theft Auto V - Update: Next Epic Store freebie maybe...? (Reply 127)
Post by: MysterD on Thursday, May 14, 2020, 03:36:39 PM
Yep, GTA5 Premium Edition PC version is the Epic Game Store freebie.

It broke the Internet...and the Epic Game Store site:
https://www.tomsguide.com/news/gta-5-is-free-on-pc-today-but-the-epic-games-store-is-down
Title: Re: Grand Theft Auto V - Update: FREE on Epic Store (Reply 128)
Post by: idolminds on Thursday, May 14, 2020, 07:07:05 PM
Well I guess I can play this now.
Title: Re: Grand Theft Auto V - Update: FREE on Epic Store (Reply 128)
Post by: iPPi on Friday, June 19, 2020, 09:56:25 PM
I picked this up when it was free on the Epic Game Store. This game is actually quite fun, and it still looks good and is graphically intensive when you max everything up (which is somewhat surprising considering how old the game is). I'm still quite early in the game but I am enjoying it.

Setting up the game was annoying though because you are required to be online and register for the Rockstar Social Club. Also, launching the game every time triggers Windows UAC, which is another oddity.