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General Gaming / Re: Rays light up life-like graphics!
« Last post by MysterD on Yesterday at 03:10:00 PM »
Quake 2 RTX runs horrible on my gaming SC15 laptop w/ 6GB 1060, i7 7700HQ, 16 GB RAM, W10 x64. Slideshow, at like 6-10fps at any 1080p. 720p is crap too, around 10-15fps.

I needed to go to 800x600 with like 70% resolution downgrade (ewwwwwwww!) to get it around 30fps.

RTX Lighting is gorgeous and amazing - but it ain't worth it....yet.

Also, Q2 RTX doesn't seem to support music files for Quake 2 currently/yet. Many other source ports do...and many of the source ports run a lot better (since those ain't using RTX); you're better off w/ those Source Ports like Yamagi, for now.

10xx series have NO cores to handle RTX, while 20xx series does have cores built to handle just the RTX stuff.

I think Cobra's on the money about waiting a few generations, for them to improve & perfect RTX performance. RTX is beautiful and the lighting makes A TON of difference, even on old games like Q2 - but it ain't optimized at all yet; and it's gonna cost good $ to buy a current RTX 20xx series card (or even SLI RTX cards) that might run RTX at maybe 30-60fps at some setting...
General Gaming / Re: The twisted tale of Auto Chess
« Last post by gpw11 on Thursday, June 13, 2019, 09:44:58 PM »
Hear me out here - Valve has totally ported Source to mobile.  I mean, they have all these employees, right? They can't JUST have been working on Steam for the last ten years.   It totally would not have surprised me if they were sitting on a Source mobile port.
General Gaming / Re: The twisted tale of Auto Chess
« Last post by idolminds on Thursday, June 13, 2019, 05:32:50 PM »
haha yeah those communities have some....reputations.

Valve has a "closed" beta for their standalone version called Dota Underlords. "Closed" because its actually available to anyone that buys the current Dota battle pass. Open beta opens next week.

There are two things that are interesting to me. First, its going to be on Windows, Mac, Linux, iOS, and what engine are they using? I don't think they would have ported Source to mobile platforms right? And then that ties into the second interesting thing which is how quickly this materialized. Valve is not known for their speedy development. Granted they can just reuse all the art assets and sounds from Dota 2, plus the game was already designed which simplifies things significantly. But its Valve and apparently working on some kind of non-Source engine. Maybe they have some Unity experience and tried to make a mobile version of Artifact before it bombed?
General Gaming / Re: Rays light up life-like graphics!
« Last post by Cobra951 on Thursday, June 13, 2019, 05:34:00 AM »
I think you pretty much worked it all out for yourself.  Yes, the prospect of real-time ray tracing is exciting.  No, the tech isn't mature enough yet.  I remember the first days of bump mapping too.  It hammered performance so much that I'd turn it off.  Now it's no big trick.  I think we'll get there too with RT--maybe, because Moore's law seems to be fizzling out.  If you have the better part of a grand burning a hole in your pocket, sure; go for it.  Otherwise, I'd wait another hardware generation or two, see whether it can do the job well enough to warrant the expense, or whether it gets cheap enough to buy a new card even if RT is still mostly pie in the sky.

I have a 6GB 1060 too.  I have not felt motivated to upgrade.  If anything, I wish it had a beefier CPU feeding it than a 4-core, 4-thread i5-6500.  Upgrading that means upgrading the motherboard; and if that has to happen, I may as well get a case and PSU too--new computer.  Not happening, because there's no need yet.  Everything works well enough or better.

You should be able to run that Quake demo with your card, if at a crappy frame rate.  The latest drivers support RTX in software on Pascal cards down to the 1060.  I haven't bothered.  Haven't even updated drivers in a long while.
General Gaming / Re: Rays light up life-like graphics!
« Last post by gpw11 on Wednesday, June 12, 2019, 11:56:26 PM »
I was kind of thinking about buying one of the RTX cards for some reason.  I have a 6GB 1060 and I don't even play new games that often at all but I just kind of wanted to check out the ray tracing because it's a technology I've been hearing about since I pretty much got into gaming as being this holy grail that we were always so far away from.   Plus, I've always bought consoles/cards far behind the curve and thought it might be cool to be out in front.

But looking at all the demos and everything Quake is by far the only thing I'd actually want to play and I feel like the only game where it would have this big impact for someone like me who maybe doesn't pick up on a lot of technical details of lighting in games but just "Oh, that looks great" or "That doesn't look so great".

So I'll hold off.  It kind of reminds me of the Geforce 3 cards and bump mapping. It was in a few games in a primitive fashion and you could stop and stare at a wall and be like "fuck, this looks awesome" but get into actual gameplay and it didn't make nearly as big of a deal as like trilinear filtering (remember old games filtering the textures like ten feet in front of your character as you ran along)?

And I mean, obviously, once everything was capable of vertex shading and bump mapping graphics got great - but it was like 6 years between Halo and the glossy Xbox 360 games where everything actually did it "well". Raytracing seems to be the same thing.

And that's kind of cool. I remember thinking a few years ago how when I first got into gaming it was exciting because of technology like that (and ragdoll physics) would come out and you'd be like "rad!" and then it would slowly proliferate until it was in everything and you stopped appreciating it. And it feels like we haven't had any real advancements like that for the last decade or so (and I'm sure we have but they're nuanced enough that I haven't noticed).  It's kind of cool to witness it happen again.

I just decided I don't want to be on the forefront of it.
General Gaming / Re: Remember that Studio Ghibli game for DS? Its coming to PS3
« Last post by gpw11 on Wednesday, June 12, 2019, 11:38:57 PM »
Interesting to read my initial thoughts on this above.  I went back to this years later, but like blitzed through it.  Didn't worry about side quests or capturing everything - just progressed the story.  Far more enjoyable that way.

Don't think I'll be partaking in either of these re-releases but def worthwhile if you catch them on a sale.  These kinds of whimsical games don't come along super often.
General Gaming / Re: The twisted tale of Auto Chess
« Last post by gpw11 on Wednesday, June 12, 2019, 11:36:40 PM »
That's pretty interesting.

Fun story - when Defense of the Ancients first came out I was on the cusp.  I can't remember if it was OG WC3 or Frozen Throne but I was looking for mods, found it pretty much the week it started to get really popular and jumped in.  "Oh, wow - you control one hero - pretty cool!"

This was 2003 or 2005 or something.  On maybe my third day I went down the wrong lane or something. I have never seen blowback like that in a game.  Man, they said shit to me I wouldn't say to my worst enemy....who ironically is still those guys.

General Gaming / The twisted tale of Auto Chess
« Last post by idolminds on Monday, June 10, 2019, 02:59:08 PM »
I have a weird interest in this game despite having never played it. That will probably change at some point which I will get to, but first we need a history lesson that makes this whole thing just crazy.
This all kind of starts back with Warcraft 3. WC3 had a very popular mod called Defense of the Ancients also known as DOTA. DOTA itself had several versions but one eventually became "the" DOTA. Many expected Blizzard to capitalize on the popularity of the mod and make it official but they never did, so the creator took the game to Valve to make a sequel, Dota 2. "Dota" in Dota 2 doesn't actually stand for anything because Valve had to rebrand and recreate everything because the original DOTA used the default WC3 art assets. So heroes got remade and renamed and Dota 2 has been quite popular. Blizzard then went on to make Heroes of the Storm.

Now comes Auto Chess which seems to have history repeating itself. Auto Chess (or more specifically Dota Auto Chess) is a mod for Dota 2 that has exploded in popularity. It is an interesting game where you have rounds where you buy units, merge units to make stronger versions, and then place those units on an 8x8 grid. They will then automatically fight against the teams made up by the opponents on the server who are all doing the same thing. If your units win the fight you earn gold so you can buy more units, if they lose then you take a hit to your HP based on how badly you lost. Last player alive wins. Its got an interesting mix of making decisions on which units to focus on and combo together, which ones will be better against what your opponents are building, but the auto attacking nature of the battles make it feel sort of casual, the kind of thing you can play while sipping tea.

Anyway, back to the crazy. Dota Auto Chess got extremely popular and even has people installing Dota 2 just to play it. Obviously when a new game type blows up like this we start getting the stand alones and clones. First the creators of Auto Chess partnered with a mobile company to make a mobile standalone version. Much like Dota 2 before it this requires them to remake and rename all the various heroes and units in the game. It also dropped the Dota name because now it has nothing to do with Dota. Then a couple months later Valve revealedthey are working on their own stand alone Dota Auto Chess. Interestingly the Auto Chess creators gave their blessings for Valve to do that, but they would not be working on it themselves.

Now we know why. That mobile game is coming *back* to PC as a stand alone game on the Epic Game Store. I wonder how quickly Valve will get theirs out because the mobile game is done so it should be pretty quick to see than PC release. To complicate matters, the creators of League of Legends (itself a spinoff of the original DOTA mod) have also announced their own Auto Chess gametype to become part of LoL.

Not gonna lie, I love this crazy saga. As for why I haven't tried it myself...Dota 2 is a huge download so I'm waiting for a stand alone version to try.
General Gaming / Re: Remember that Studio Ghibli game for DS? Its coming to PS3
« Last post by idolminds on Saturday, June 08, 2019, 12:04:08 PM »
Huh, unexpected but thats cool.
General Gaming / Re: Destiny 2 - Update: Bungie & Acti-Blizzard split (Reply 32)
« Last post by MysterD on Saturday, June 08, 2019, 06:47:50 AM »
Apparently Destiny 2 is coming to Steam!


With them now no longer in bed w/ Activision, this was probably bound to happen.
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