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General Gaming / Re: Digital Deals
« Last post by idolminds on Today at 10:17:55 AM »
Shadow Warrior: Special Edition is free on Humble, drm-free and a Steam key.
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General Gaming / Re: Metal Gear: Ground Zeroes
« Last post by K-man on Today at 09:01:30 AM »
Has anyone actually played through this, like from someone who has followed the whole series since MGS1? At this point for me, MGS is mostly nostalgia and I fondly remember playing MGS1-4 and I considered it done. Phantom Pain looks cool and all but I started playing it and not sure why I should at all other than it possibly ruining what I liked from the series. All of its shitbat backstory comes off as just that, stupid and anime as fuck. From what I looked up, Hayter was dumped for Keifer just to say he's from hollywood and he barely says anything at all. I didn't realize Kojima was this shallow and I suppose the falling out with Konami makes sense. I'm seeing all the high critical praise is has so I suppose its a fun game but I honestly don't think I'm gonna like what this new MGS has become. So if anyone has played through it in this case, was it worth it?

Logan and I actually talked at-length about the game.  I haven't played it either, and I asked him the same thing.  He's the only one I know who likes MGS probably more than I do.  He said that as a game it is amazing, probably the best 3d game he's played.  But the story is terrible and unfinished like they (presumably) just rushed it after Kojima peaced out.  I've yet to buy it, mainly because I'm sort of content considering MGS4 the end of the series.  I mean Phantom Pain supposedly bridges the gap between Snake Eater and Metal Gear, but judging by what he said i'm not really in a hurry to grab it.  I might not ever grab it.
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General Gaming / Re: Metal Gear: Ground Zeroes
« Last post by TheOtherBelmont on Yesterday at 05:22:31 PM »
I've played all of the Metal Gear and Metal Gear Solid games.  Phantom Pain is absolutely worth getting and if you decide to get it I would highly suggest reading or watching a synopsis of Peacewalker and Ground Zeroes if you don't want to bother with playing them (there are several videos on YouTube that can take care of this).  The switch to Keifer is noticeable and a bit of a let down.  This is most noticeable with Big Boss's lack of dialogue, but the story and supporting characters more than make up for this and yes, the story is absolutely batshit anime crazy, but in a good way that I enjoyed.  It does play totally different from any other MGS game, but there are so many ways you can play the game to suit multiple types of play styles.  I went with mostly stealth, but when the shit hit the fan and I was deep into a mission I could go guns blazing and still salvage it most times.  I did every single mission and probably clocked in around 90ish hours and had fun with almost every minute of it.  The game is so cheap now to where its not a big hit to the wallet if you end up disliking it for some reason.

EDIT: I'll also add that the doom and gloom about the microtransactions earlier in this thread are not anywhere near as bad as they are made out to be.  The Mother Base stuff accelerates at a steady pace to where I almost maxed out everything I could on it without spending any money on the Mother Base currency.  The microtransactions can be completely ignored and they are only mentioned ONCE in the tutorial for Mother Base.
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General Gaming / Re: Metal Gear: Ground Zeroes
« Last post by PyroMenace on Yesterday at 02:09:29 AM »
Has anyone actually played through this, like from someone who has followed the whole series since MGS1? At this point for me, MGS is mostly nostalgia and I fondly remember playing MGS1-4 and I considered it done. Phantom Pain looks cool and all but I started playing it and not sure why I should at all other than it possibly ruining what I liked from the series. All of its shitbat backstory comes off as just that, stupid and anime as fuck. From what I looked up, Hayter was dumped for Keifer just to say he's from hollywood and he barely says anything at all. I didn't realize Kojima was this shallow and I suppose the falling out with Konami makes sense. I'm seeing all the high critical praise is has so I suppose its a fun game but I honestly don't think I'm gonna like what this new MGS has become. So if anyone has played through it in this case, was it worth it?
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General Gaming / Re: BioWare Edmonton's new IP codenamed "Dylan"
« Last post by MysterD on Tuesday, July 18, 2017, 09:28:49 PM »
Some changes at BioWare:
https://www.polygon.com/2017/7/18/15990 ... sey-hudson

Casey Hudson (lead from Mass Effect Trilogy + former BioWare employee) returns to BioWare as General Manager.
Anthem's Director Aaryn Flynn steps down from his role.
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General Gaming / Re: Mass Effect: Andromeda -> Update: 10 Hour Trial released for PC, X1, PS4.
« Last post by MysterD on Saturday, July 15, 2017, 04:33:32 AM »
Mass Effect: Andromeda (PC) - since I've been very curious about this, I downloaded the approx. 47GB Trial.

I played a little bit over 2 hours worth of ME:A from this 10 hour trial...and I actually do like it, so far.  I probably was smart in waiting to buy this b/c I'm not really having much complaints here w/ the animations here, in its current version + early on in this game. At least early on here, it probably has come a long from what we've seen from version 1.00 vs. now; I can't speak on how the facial animations have been re-tweaked for later on, as I haven't got that far + haven't bought the game yet. Every little thing they did (extra shadows + whatnot; eyeball tracking which is VERY important; etc) has really mattered here, in the early scenes. I've certainly seen much worse animations...in numerous Bethesda games before, TBH.

The game's flat-out gorgeous. The scenery on the planet that I'm on in this opening Prologue just looks wonderful. Character models look great. If there's anything that Frostbite can do, it's produce great-looking graphics.

Combat's by far the best it has ever felt in an ME:A game. The extra jet-packing really makes combat much more interesting as now you feel like you have to constantly keep moving, can jump, and zip in different directions in the air quickly for a brief moment - than say just constantly sitting behind cover compared to the old ME games. Combat is just much more fun, visceral + interesting this way. I'm loving this, TBH.

My complaints right now are this: story + character stuff. Namely, some of it lacks depth + personality - which, of course, the older ME games are absolutely known for.

It seems to have characters enter + exit too quickly. Granted, I'm only a bit over 2 hours in - but some characters that felt like they should be important are already getting killed off or written-out of the script too quickly. How am I supposed to care about them, if you're just axing them by death or kicking them out of the script too quickly? It seems like sometimes, we're not even given enough info about and spent time w/ a character to really even care about them. It does really feel like this game's story + character stuff was thrown together in the last 18 months or so, in that regard.

Other than the absolutely hilarious "my face is tired" line, the dialogue quality of the writing isn't horrible, TBH. It just feels like....they are basically hitting the beats they feel they need to + move the heck on, since they didn't have time to flesh a lot of that stuff out. Unfortunately, this game could really use more dialogue + writing. It doesn't really have the depth or intrigue of the older ME games - in both character + story & whatnot, at least so far.

There's also this weird tone going on in the game - b/c most of the 200,000 people on this ship are waking up 600 years later or so from a cryogenic sleep + you are basically trying to find & set-up a new home. Most characters seem to be ultra-positive about finding a new place. It's weird, as you'd think b/c you basically got evicted from your home planet + went into cryo-sleep on a ship in space, everybody would wake up pretty much upset, pissed-off, depressed, or something that they have to go try + find a new home. At least, for the most part, Ryder is given options to answer in a negative manner (i.e. cynical, depressed, not happy) or positive, when given dialogue options - as since the game seems so positive + hopeful in tone, at least I can bring the game back to its reality. There seems to be very few characters so far who are negative here, except the blunt & often angry-seeming Addison.

Regardless, I certainly played games much worse than this. It's good with its combat + graphics & it certainly has potential with its interesting premise (i.e. discover + set-up new lands & worlds), for sure - but it's just not on that BioWare Edmonton level of greatness w/ the character + story stuff. At least not yet, anyways - I can't speak on if it gets better since...well, I ain't got far along enough + I haven't bought the full game yet. It could be that this game is a slow-burn b/c it's said to be very long, too - and maybe it could develop + accumulate much more stuff later (i.e. story + plot + character), since people have said it does take about 10 hours to get past the initial stuff.

We'll just have to wait + see, I guess...whenever that might actually be...with me actually getting to the point in the game where (or if) it turns around + to actually buying the game.
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General Gaming / Sundered
« Last post by Xessive on Friday, July 14, 2017, 10:45:13 PM »
From the creators of Jotun, Sundered is a metroidvania with hand-drawn visuals!

They have a Kickstarter but it's also available on Steam and GOG.

Based on the shots and footage, it looks gorgeous.

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General Gaming / Re: Digital Deals
« Last post by idolminds on Friday, July 14, 2017, 09:23:28 AM »
Jotun is free on Steam. Its a free weekend, but its permanently added to your account so you'll get to keep it.

Also free on GOG.
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