Author Topic: Fallout 76  (Read 132 times)


Offline MysterD

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Re: Fallout 76
« Reply #1 on: Tuesday, July 24, 2018, 05:05:11 AM »

Offline MysterD

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Re: Fallout 76
« Reply #2 on: Monday, August 06, 2018, 06:59:39 PM »

Offline nickclone

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Re: Fallout 76
« Reply #3 on: Tuesday, August 07, 2018, 04:47:01 AM »
How can you be the "line wanderer" with thousands of other people playing with you?

Offline MysterD

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Re: Fallout 76
« Reply #4 on: Tuesday, August 07, 2018, 06:20:47 PM »
Yong thinks FO76's biggest downfall will be its lack of NPC's:
https://youtu.be/GcEGMBSUCSQ

Offline Cobra951

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Re: Fallout 76
« Reply #5 on: Wednesday, August 08, 2018, 10:11:33 AM »
I'll say this:  I hope that is the game's downfall for everyone, not just the subset of us that find this monetized online direction for Bethesda's ES and Fallout franchises completely unacceptable.  If something makes the game fail for everyone, I'll be a happier guy.

Offline MysterD

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Re: Fallout 76
« Reply #6 on: Thursday, August 09, 2018, 03:18:06 PM »
I'm really getting tired of this "Let's stick and force a MMO-lite / MMO online-only experience" into everything trend.

This thing of taking existing franchises that are single-player only; or a game that offers the nice option to either play the game offline SP or with friends online; and then having a sequel or something some iterations later that is online-only is foolish.

ES was SP-only until ESO; FO series was SP-only until FO76; Diablo 1&2 were both offline or online experiences where you had the option to go either way...and then D3 made it online-only / MMO-lite; and now here we go again w/ Torchlight Frontiers pulling a Diablo 3 (PC version) here.

When's Borderlands 3 going to be online-only?

This is getting out of hand.

Offline PyroMenace

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Re: Fallout 76
« Reply #7 on: Friday, August 10, 2018, 02:55:23 AM »
Hey guys, lighten up a little.

ESO is a pretty different experience from the ES series and they already said they are working on the next mainline Elder Scrolls game. FO76 is also not a mainline Fallout game, they just want to dabble in some coop in the FO experience which I'm totally down to trying out. Dont like it? Just dont play it.

Offline Cobra951

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Re: Fallout 76
« Reply #8 on: Friday, August 10, 2018, 06:34:07 AM »
Time will tell.  With the big games controlled by public corporations, I'm skeptical that this is just a one-off.  (Make that two-off, including ESO.)  Their business is business.  Money comes easier and faster with monetized multiplayer.

Offline PyroMenace

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Re: Fallout 76
« Reply #9 on: Friday, August 10, 2018, 01:57:19 PM »
It's a case by case basis. Business has failed with monetized multiplayer plenty of times.

Offline MysterD

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Re: Fallout 76
« Reply #10 on: Saturday, August 11, 2018, 06:58:18 AM »
Time will tell.  With the big games controlled by public corporations, I'm skeptical that this is just a one-off.  (Make that two-off, including ESO.)  Their business is business.  Money comes easier and faster with monetized multiplayer.

Bingo.
I'll bet Diablo 4 PC will be online-only, given D3 PC's success. Wouldn't you?

Sure, ESO and FO76 are spin-off's, in a sense - but who's to say FO5 and ES6 won't have some additional online component also or also force online-only entirely?

Todd say Starfield and ES6 will be SP-based - but who's to say things won't change, given how successful ESO finally became in the last few years? That game's been overhauled, expanded on, and been doing VERY well for them. VERY well.

Remember Test Drive Unlimited series? Yeah, those optional online/offline racing games? You know what series came after that, w/ many of those Eden Games dev's (for TDU series) that went to Ivory Tower for UbiSoft, right? That's right, the online-only The Crew series.

Also, w/ the success of microtransactions (such as Shark Cards) & online-only portions in the GTA5/GTA Online bundle, we can probably expect Red Dead Redemption 2/Red Dead Online incoming.

Offline MysterD

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Re: Fallout 76
« Reply #11 on: Saturday, August 11, 2018, 07:06:18 AM »
Hey guys, lighten up a little.

ESO is a pretty different experience from the ES series and they already said they are working on the next mainline Elder Scrolls game. FO76 is also not a mainline Fallout game, they just want to dabble in some coop in the FO experience which I'm totally down to trying out. Dont like it? Just dont play it.

Eh, not really. ESO feel like a hybrid b/t some styles of MMO-style combat and Skyrim-Single Player combat. There's also a lot of the usual MMO fetch "Kill X", "Defeat X", "Find X Areas" them seem to be heavily utilized in MMO's. I mostly have solo'd ESO, when I have played it - and honestly, doesn't feel that much different than a ES game. Just....better UI (out-the-box) and no allowed mods, TBH.

ESO's problem is just: it's yet nowhere as great as Skyrim, Morrowind, and Oblivion b/c it uses a lot of fantasy cliches, doesn't support modding & is basically another game trying to be a MMO. Instead of just standing out for being unique in some sort of way, it's really just another damn MMO out there.

What made Morrowind, Oblivion, and Skyrim great was it took a lot of the stuff that we find in MMO's (lots of quests/content everywhere; ridiculously big & huge world to traverse/explore) and applied that type of scale to a SP-offline game. Throw mods on top...and you got a recipe that made ES series unique & appealing in the first place. Main ES titles are basically an offline MMO without all of the online MMO bullshit (online-only DRM; dealing w/ online servers; dealing w/ other players; etc) & with also allowed-mods. This is what Morrowind, Oblivion, and Skyrim succeed over the years like they have.

Offline PyroMenace

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Re: Fallout 76
« Reply #12 on: Saturday, August 11, 2018, 07:03:57 PM »
I haven't heard any news or interest in ESO in years.

Offline Cobra951

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Re: Fallout 76
« Reply #13 on: Sunday, August 12, 2018, 06:05:06 AM »
What made Morrowind, Oblivion, and Skyrim great was it took a lot of the stuff that we find in MMO's (lots of quests/content everywhere; ridiculously big & huge world to traverse/explore) and applied that type of scale to a SP-offline game. Throw mods on top...and you got a recipe that made ES series unique & appealing in the first place. Main ES titles are basically an offline MMO without all of the online MMO bullshit (online-only DRM; dealing w/ online servers; dealing w/ other players; etc) & with also allowed-mods. This is what Morrowind, Oblivion, and Skyrim succeed over the years like they have.

I think you're putting the cart before the horse here.  The ES series originated well before the MMO commercial juggernaut really took off.  The series was always single-player and offline.  They weren't trying to force MMOs into offline SP.  It was designed from the ground up as self-contained SP experiences.  My point is that the series is not returning to its roots by going the MMO route.  Bethesda are selling it out by taking it there.  It greatly disappoints me.

Also, w/ the success of microtransactions (such as Shark Cards) & online-only portions in the GTA5/GTA Online bundle, we can probably expect Red Dead Redemption 2/Red Dead Online incoming.

Yeah, after GTA V Online, I have written Rockstar off entirely.  Not only is that series finished for me, but most likely, so is RDR and anything else the company creates.

Offline MysterD

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Re: Fallout 76
« Reply #14 on: Sunday, August 12, 2018, 06:10:37 AM »
I haven't heard any news or interest in ESO in years.

ESO has put out both Morrowind expansion and Somerset expansion sets.
They have more content and DLC's coming soon, two which were shown off at E3.

Offline MysterD

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Re: Fallout 76
« Reply #15 on: Sunday, August 12, 2018, 06:22:23 AM »
I think you're putting the cart before the horse here.  The ES series originated well before the MMO commercial juggernaut really took off.  The series was always single-player and offline.  They weren't trying to force MMOs into offline SP.  It was designed from the ground up as self-contained SP experiences.  My point is that the series is not returning to its roots by going the MMO route.  Bethesda are selling it out by taking it there.  It greatly disappoints me.
Very true, ES series (Arena hit in 1994) came out way before MMO's ever did.
Thing is, I don't think ES started really taking off in popularity and recognition until Morrowind (2002).

Quote
Yeah, after GTA V Online, I have written Rockstar off entirely.  Not only is that series finished for me, but most likely, so is RDR and anything else the company creates.
I really wish the new GTA:Online - After Hours update w/ Tony Prince (who is from GTA4: Ballad DLC) was a SP-offline based addition.

Still at some point might have to check out GTAO just b/c of this update.

Offline MysterD

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Re: Fallout 76
« Reply #16 on: Sunday, August 12, 2018, 06:27:18 AM »
PC Gamer - What we know about FO76's Private Servers.

- Private Servers will come sometime after launch.
- Only private servers will be allowed to run mods.
- Private servers will only work online.

Offline MysterD

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Re: Fallout 76
« Reply #17 on: Sunday, August 12, 2018, 08:11:21 AM »
PC Gamer - Fallout 76 changes Perks w/ Perk Cards.

-- There's still no level cap.
-- There are 100's worth of Perk Cards out there.
-- Perks are now Perk Cards set and can be swapped in & out at every level.
-- You can even share Perk Cards w/ players.
-- Until Level 10, you get a Perk Card Pack (containing 4 cards) at every 2 levels
-- After Level 10, you get a Perk Card Pack (containing 4 cards) at every 5 levels.
-- At every level until Level 50, you can sink points into SPECIAL stats...and then pick a Perk Card(s) to equip.
-- At Level 50, you are done w/ adding points to SPECIAL...but you can still earn Perk Cards.
-- Each card has a specific value, which are tied to your SPECIAL stats.
-- You can equip Perk Cards that add up to your SPECIAL stats; i.e. you have a 3 Points in Strength and have 3 one-point cards, you can equip 3 of these cards.
-- You can upgrade Perk Cards & their actual point values, causing them to be more effective.