Author Topic: Jason Schreier on The Past, Present & Future of DIABLO  (Read 183 times)

Offline MysterD

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Jason Schreier on The Past, Present & Future of DIABLO
« on: Wednesday, November 21, 2018, 03:16:11 PM »
Kotaku - Jason Schreier on "The Past, Present, and Future of Diablo:"
https://kotaku.com/the-past-present-and-future-of-diablo-1830593195


- 11 anonymous sources, past and present, from Blizzard talked to Jason, over the years.
- Sources have given information about Diablo projects (cancelled, ongoing, etc); Activision; Blizzard; and whatnot.
- Around late 2013 to early 2014, Team 3 (the team behind Diablo) finished up Diablo 3: Reaper of Souls (which was beloved by fans, fixing a lot of D3 base's issues).
- Team 3 planned a 2nd expansion, but it was cancelled.
- Their bosses wanted Diablo 4 (Diablo IV).
- A lot of that team was not happy about this.
- Some of Team 3 was moved to another project w/ Blizzard, left the company, or stuck around to work on Diablo 4.
- One version of Diablo 4 being worked on was code-named Hades.
- Hades was an over-the-shoulder ARPG like that of Dark Souls (and not an isometric ARPG like D3).
- At some point, it was even thought they would not even brand this game as a Diablo game b/c it was not like Diablo in so many ways.
- Team 3 got split again; some moved on, some left, some stuck around.
- Team 3 that stuck around, they either worked on D3: Rise of the Necromancer DLC or a new project code-name Fenris.
- Fenris is, right now still, the current incarnation of Diablo 4 that is still in development.
- Fenris is also said to be very dark and a lot more like Diablo 2, in terms of the gothic and dark aspects of the art-work & characters.
- Plan for Fenris is not to be cartoony in any shape or fashion.
- Fenris is also said to have social and MMO aspects, such as strikes like Destiny 2 and instances like WoW.
- They were supposed to have a demo ready for D4 by May (2018), but didn't.
- Some of the development team said D4 was supposed to at the least be teased at BlizzCon, but that didn't happen.
- Developers not with D4's team said it was never planned for D4 at BlizzCon to be there in any form.
- One of the theories why it wasn't announced: b/c Titan MMO was announced and never released; and that specter still haunts them.
- Also, it doesn't help that StarCraft: Ghosts is another one that was announced and also never released.
- Some Blizzard vets wanted to so something different and/or were burnt out on doing big 7-10 year games, so they are at a new department called "Incubation."
- Wyatt Chang is one of those and is lead on Diablo: Immortal w/ NetEase.
- Diablo 3 was released in China as F2P and has made a killing in their market w/ MTX's.
- Some dev's have said that China really wants this game and that it's really built for them.
- Blizzard is looking to expand games globally across all markets now, which is why Diablo: Immortal is also coming to the West.
- Incubation is also working on a Warcraft-based Pokeman Go style mobile game.
- In Spring 2018, CFO Amrita Ahuja decided that they all needed to save money and cut costs for the first time in the company's history.
- In 2016, Overwatch was a smash hit (and was a major salvaging of some stuff from Titan, which costed Blizz and Acti a fortune)...
- ...But in 2018, weak performance from Destiny 2 & Blizzard not putting out much of anything new has caused all kinds of shake-ups in positions and intervening from Activision.
- Some Blizz dev's feel like w/ crossover characters in different games (not something Blizz normally does) and non-Acti games at Battle.Net, a lot of Activision & Blizz are getting closer and closer together.
- October 2018, Blizzard lost their Co-Founder Mike Morhaime (who was beloved, by the studio) and was replaced.

Offline MysterD

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Re: Jason Schreier on The Past, Present & Future of DIABLO
« Reply #1 on: Wednesday, November 21, 2018, 03:16:40 PM »
[Place-holder].

Offline K-man

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Re: Jason Schreier on The Past, Present & Future of DIABLO
« Reply #2 on: Thursday, November 22, 2018, 05:58:36 PM »
Just a quick read through of that list makes it seem like the whole IP is a dumpster fire right now.

Offline MysterD

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Re: Jason Schreier on The Past, Present & Future of DIABLO
« Reply #3 on: Sunday, November 25, 2018, 08:50:22 AM »
Pretty much, yep.

I don't think Blizzard and Diablo have been the same since probably D2:LOD and WOW's success. So many changes, since this.

D3 went online-only & has been mainstreamed big time on PC (lost complexities in upgrades for skills & numbered stats at level-up); D3 finally got its crap together w/ RoS gameplay & content-wise. Then, Acti cancelled D3 expansion #2, when team was happy with what they did w/ RoS and wanted to expand it more - which upset the team.

Then seems like D4 has been all over the place, with Hades (Dark Souls style game) which got cancelled; and now they are working on Fenris (sounds like it's gonna be D4, but w/ some WoW & Destiny instances and social elements like Strikes/Raids).

What a mess.


Offline Quemaqua

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Re: Jason Schreier on The Past, Present & Future of DIABLO
« Reply #4 on: Tuesday, November 27, 2018, 09:25:58 PM »
It's always kind of been a mess. But yeah, that doesn't bode well. I had no idea Mike left. That to me, along with news of money issues and Activision getting more involved, sound like a death knell to me. I mean Blizzard will undoubtedly still exist and put out at least some decent stuff for years to come, but Bliz as we know it may be over.

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Offline MysterD

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Re: Jason Schreier on The Past, Present & Future of DIABLO
« Reply #5 on: Friday, November 30, 2018, 07:01:52 AM »
It's always kind of been a mess. But yeah, that doesn't bode well. I had no idea Mike left. That to me, along with news of money issues and Activision getting more involved, sound like a death knell to me. I mean Blizzard will undoubtedly still exist and put out at least some decent stuff for years to come, but Bliz as we know it may be over.

I think this has all been a mess since somewhere after D2 and around WOW's successful.

Blizzard wanted D3 to be MMO, after WOW's insane success - Old D3 got cancelled; many of the core from Blizz North left; and then the game got restarted into the D3 that got released.

Seems like we're again in that damn situation, as Old D4 got cancelled (code-named Hades - that Dark Souls style Diablo game); and now the main team's working on the current version of D4 (code-named Fenris).

Yeah, what a crap-show, since Blizz got involved.