Author Topic: Vampire: The Masquerade - Bloodlines 2 announced  (Read 376 times)

Offline MysterD

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Vampire: The Masquerade - Bloodlines 2 announced
« on: Thursday, March 21, 2019, 09:44:02 PM »
Bloodlines 2 previews:
Eurogamer.
Kotaku.
RockPaperShotgun.
Polygon.

Developers involved:
Brian Mitsoda (from the original Bloodlines, who worked on the narrative).
Cara Ellison (from Dishonored 2 narrative; and former game critic).

Oh...and Chris Avellone:
https://twitter.com/ChrisAvellone/status/1108935241794650113


Announcement Trailer:

Offline MysterD

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #1 on: Thursday, March 21, 2019, 09:44:18 PM »
[Place-holder spot]

Offline MysterD

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Offline MysterD

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #3 on: Wednesday, April 24, 2019, 04:31:26 PM »
GameInformer - The 3 type of Thinblood vampire types that you can pick from:
https://www.gameinformer.com/preview/2019/04/23/thinblood-possibilities

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The three thinblood disciplines players pick from at the beginning are Chiropteran, Mentalism, and Nebulation. The much more detailed information comes from Paradox right here:

Chiropteran - Strong affinity for bats, allowing vampires to move through the air and summon swarms.
    Glide — Greatly lower the weight of the player character's skeleton and muscle mass and create an updraft to briefly float in the air; gliding into an NPC will knock them down. This can be upgraded to allow the player to swoop down on NPCs while gliding above them.
    Bat Swarm — Summon a small swarm of bats to attack target NPC, temporarily disabling them and dealing low damage. Bat Swarm can be upgraded with a Pheromone discipline that increases its duration, as well as with a Maelstrom of leathery wings that surrounds the player and damages any enemies that come too close.

Mentalism - Use telekinesis to manipulate objects and even allows the vampire to pull weapons from enemy hands.
    Pull — Manipulate target inanimate objects using telekinesis. The range of Pull can also be upgraded.
    Levitate — Pull target NPC to the player and telekinetically suspend them in the air for a brief period. The strength of this discipline can be upgraded, allowing the player to levitate all NPCs and objects around their target, and even throw them around like ragdolls.

Nebulation - Allows the vampire to summon and command mist.
    Mist Shroud — Summon a shroud of mist that surrounds the player for a short period. The shroud muffles the sound of footsteps and reduces the range at which the player can be seen. In addition, the player may fully transform into a cloud of mist to perform a choking attack on an NPC or travel through a tight space, like a ventilation fan or duct. Mist Shroud can be upgraded to increase its power as well.
    Envelop — Create a stationary, swirling cloud of mist on a target that surrounds, blinds and forcefully enters the lungs of the first NPC that it touches. This discipline can be upgraded to increase its reach and area of effect.

Players can eventually join fullblood clans down the line, each with their own disciplines and abilities for you to eventually raise your character up to. Paradox plans to detail those clans within the upcoming weeks.


Offline MysterD

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #4 on: Wednesday, April 24, 2019, 04:47:25 PM »
Thinblood Animated Trailer:



Offline MysterD

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #5 on: Sunday, April 28, 2019, 05:21:06 AM »
Interview w/ Florian Schwarzer (Sr. Product Mgr). of Paradox Interactive:
https://worldofdarkness.news/Home/ArtMID/384/userid/1/ArticleID/67/EXCLUSIVE-Florian-Schwarzer-Bloodlines-2-Interview-for-WoD-News

Some notes:
- There are special backgrounds you can pick, such as Police Officer and even a Barista.
- Game is mostly in the 1st person view-point.
- 3rd person view is only used in a contextual way.
- Rik Schaffer of Womb Music (who scored the original Bloodlines) is back to score Bloodlines 2.

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #6 on: Thursday, May 02, 2019, 04:14:45 PM »
PC Gamer -> First full-blood clan revealed - Brujah:
https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-brujah-reveal/

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In Vampire: The Masquerade—Bloodlines 2, you'll begin your unlife as a Thinblood with few mates, but eventually you'll be able to join one of five vampire clans, including the rebellious Brujah. They're the angry, righteous punks of the World of Darkness, and you can learn more about what their deal is in the reveal trailer above.
   
The Brujah are known as 'The Rabble' to the rest of the vampires, and they're not ones for institutions or authority. They used to be a clan of warrior scholars—you play as one in Redemption—but in the modern age they're viewed by the other clans as punks and troublemakers.

There aren't many Brujah in Seattle, and most of them are what remains from failed Anarch movements. Anarchs reject the vampire establishment and, not surprisingly, it's a movement the Brujah find appealing. That means they aren't affiliated with Seattle's bloodsucking political factions, so they might be a good choice of clan if you want to be a bit of a wild card. They love a good brawl, too, and even host undead fight clubs. Their vampire powers also reflect this penchant for pugilism. 

Potency
  • You're big, you're tough and your muscles have muscles.
  • Fist of Caine gives you a punch even the big daddy of the vamps would be proud of. Knock down walls and throw people far. It's upgradeable, too.
  • Beat up the ground with Earthshock, creating a shockwave and knocking down anyone that gets too close. Upgrading it will send out fissures that damage everyone nearby.

Celerity
  • You're the speedster of the vampire world.
  • Unseen Storm lets you dash in any direction so quickly that, to anyone looking, you disappear, giving you the chance to make a quick attack, reposition yourself and dodge attacks. It helps if you want to run away, too, and it can be upgraded.
  • With Accelerate, the world slows down around you, letting pull off fancy stunts and even avoid bullets. You can enhance it with an upgrade, too. You'll be wanting to grab some shades and a leather coat, obviously.

While the Brujah have a rebellious streak, they still follow the Masquerade, and using one of your disciplines out in the open is considered a violation. You wouldn't want to get in trouble with Seattle's sheriff.

You'll keep your Thinblood powers if you join the Brujah, too, so you'll still be able to transform into a cloud of mist or summon a swarm of bats. And of course you've got all your conventional attacks and weapons, too. It looks like the Brujah quite like their baseball bats. And their leathers.

Youtube -> Brujah - Introduction Trailer:

Offline MysterD

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Re: Vampire: The Masquerade - Bloodlines 2 announced
« Reply #7 on: Thursday, May 09, 2019, 08:28:43 PM »
Bloodlines 2 - Tremere Clan Introduction video:



Info about the Tremere clan from their website:
https://www.bloodlines2.com/en/tremere

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    Some additional details:

    TREMERE

    Tremere were not allowed in significant numbers throughout Seattle's history, though that has changed recently. After the fall of the Pyramid, Tremere have sought allies wherever they can find them, offering services and secrets that were once only kept to themselves. At least a few Tremere have managed to settle in the Pacific Northwest. However, not all Kindred in Seattle warmly welcome the warlocks into their city, citing historical precedent and general distrust of their ways. Still, the blood magic of the Tremere cannot be denied as a force to be respected. Whether or not the Tremere are here to stay is another matter entirely…

    In nights long before Seattle, the Tremere were something else. Back then, as occultists seeking immortality, they found a way to live forever - but not on their own terms. The heavy price they paid bound their magic to blood, with it becoming both the focus of their powers and the cost for using them. The mostly forgotten origin of their curse still colors their interactions with other Kindred, who mistrust them instinctually. History repeats itself for the Tremere, with war, suspicion and grudges marking both their origin and their modern nights.

    THAUMATURGY

    Few secrets are guarded more jealously by the Tremere than their signature Discipline: Blood sorcery. Followers of the Path of Blood gain almost unparalleled destructive power.

    • Skewer (Blood Cost: 3), the first active Thaumaturgy power, launches a small portion of the vampire’s Vitae at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster. The • • slot upgrades Skewer.

    • • • Purge (Blood Cost: 3), the second active power, allows the vampire to make their victims vomit up blood, damaging them heavily. A stream of blood flows back to the caster. The • • • • and • • • • • slots enhance Purge, until it reaches its ultimate potential.

    • • • • • Blood Boil (Blood Cost: 2 x 3). A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.

    Use of Thaumaturgy in front of witnesses is a Masquerade Violation.

    AUSPEX

    Nothing stays hidden to those who master the Discipline of Auspex. By expanding their own senses beyond the boundaries of their bodies, these Kindred inch ever closer to their personal idea of perfection.

    • Aura Sense (Blood Cost: 2), Auspex’ first active, allows the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also allows the user to spot the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense.

    • • • Psychic Projection (Blood Cost: 2), the second active, detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while. The • • • • slot enhances Psychic Projection.

    Use of Auspex is not a Masquerade Violation.