Author Topic: Red Faction: Guerrilla -> Re-Mars-Tered Edition released (Reply 61)  (Read 14294 times)

Offline MysterD

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Red Faction: Guerrilla -> Re-Mars-Tered Edition released (Reply 61)
« on: Wednesday, February 06, 2008, 03:48:50 PM »
NEW -> 11-04-2014:
PC Gamer -> Red Faction: Guerrilla on PC is dropping G4WL and DX10 support; Steamworks + DX9 support already under-way in Beta.


OLD:
Never expected to hear this.

THQ is actually planning another Red Faction...  :o


Quote
Red Faction III Confirmed
[Ure "Vader" Paul]
03:36 am EST @ February 06th, 2008
Filled under: RED FACTION, THQ

Alrighty, I bet you didn't see this one coming. Rummaging through their old franchises, THQ came up with some decent milkage material. The publisher just confirmed that Red Faction III is in the making for Xbox 360, PS3 and PC platforms. According to a conference call with boss Brian Farrell, the game is being handled by Saints Row developer Volition and it will feature "More exciting destruction technology." Precious little is known beyond that, I'm afraid, aside from the fact that THQ wants to make Red Faction III available before April 2009.

By the way, Volition also worked on Red Faction II, which, as I recall, we regarded as a major disappointment.
« Last Edit: Wednesday, July 04, 2018, 05:06:47 AM by MysterD »

Offline Jedi

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Re: Red Faction III Confirmed
« Reply #1 on: Wednesday, February 06, 2008, 04:46:41 PM »
What really?

Just make it a large glass house level and release it for nothing... then I'll care.  ;D

Offline Quemaqua

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Re: Red Faction III Confirmed
« Reply #2 on: Wednesday, February 06, 2008, 09:16:38 PM »
Weird.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Red Faction III Confirmed
« Reply #3 on: Wednesday, February 06, 2008, 11:17:55 PM »
yaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwnnnnnnnn.



Offline Xessive

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Re: Red Faction III Confirmed
« Reply #4 on: Thursday, February 07, 2008, 04:06:25 AM »
Red Faction was alright. It was more like a demo of the destruction technology. RF2 was a retarded, cheap milking of the idea. It even looked worse than the original. If the pattern continues then we know where this heading.

Offline Pugnate

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Re: Red Faction III Confirmed
« Reply #5 on: Thursday, February 07, 2008, 04:52:54 AM »
You're a demo!!111111!

Offline Xessive

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Re: Red Faction III Confirmed
« Reply #6 on: Thursday, February 07, 2008, 08:43:06 AM »
You're a demo!!111111!
Hahaha I've been doing that to people all week :P

Offline scottws

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Re: Red Faction III Confirmed
« Reply #7 on: Thursday, February 07, 2008, 09:31:06 AM »
Red Faction sounded promising but ultimately was a letdown.  The Geo-Mod technology was highly touted, but wasn't really used very much in the game.

I envisioned being able to take a driller down and make a big tunnel.   Wasn't happening.  You could only go straight ahead or left or right, and you couldn't even make a very big tunnel at all.

It was pretty worthless.

Offline idolminds

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Re: Red Faction III Confirmed
« Reply #8 on: Thursday, February 07, 2008, 10:53:28 AM »
Geo-mod was cool. I remember screwing around in the demo test level, with the glass house. I used the rocket launcher to dig a tunnel up into the ceiling to get on top of the house. Good times.

Its fun for screwing around, but nearly impossible to use in a real game. How do you balance something like that? Its so game breaking.

Offline Jedi

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Re: Red Faction III Confirmed
« Reply #9 on: Thursday, February 07, 2008, 02:51:37 PM »
Geo-mod was cool. I remember screwing around in the demo test level, with the glass house. I used the rocket launcher to dig a tunnel up into the ceiling to get on top of the house. Good times.

Its fun for screwing around, but nearly impossible to use in a real game. How do you balance something like that? Its so game breaking.

Indeed.

Offline Xessive

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Re: Red Faction III Confirmed
« Reply #10 on: Friday, February 08, 2008, 12:38:13 AM »
Wouldn't it just be a 3D-developed version of Dig-Dug?

I remember in RF you had certain surfaces that were indestructible (like certain concrete and steel walls). I like the idea of having a destructible environment, but it's only a feature not a whole game's foundation.

Offline idolminds

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Re: Red Faction III Confirmed
« Reply #11 on: Friday, February 08, 2008, 12:49:45 AM »
I think the problem they had with the indestructible stuff was, first it didnt make a lot of sense. You can blow up some walls and not others? Not even DENT the others when you can blast solid rock to bits?

Second, they weren't physically simulated. So if you blew up everything around it, it wouldn't fall.

Offline Xessive

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Re: Red Faction III Confirmed
« Reply #12 on: Friday, February 08, 2008, 01:43:03 AM »
I think the problem they had with the indestructible stuff was, first it didnt make a lot of sense. You can blow up some walls and not others? Not even DENT the others when you can blast solid rock to bits?

Second, they weren't physically simulated. So if you blew up everything around it, it wouldn't fall.
Yeah, the destructible environments really need physics. A good example is, of course, Crysis.

Offline gpw11

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Re: Red Faction III Confirmed
« Reply #13 on: Friday, February 08, 2008, 01:53:02 AM »
I remember reading some article about Red Faction and how it did things with destructible environments that haven't been done since pretty recently.  It was actually pretty interesting, and touched on a lot of the stuff mentioned here.  Indestructible walls had to be introduced because they believed at the time that games still needed goal structure, and you can't have that if you can just walk to the end of a level.  Technology at the time only allowed a boolean process to determine density (too hard to blow up, not too hard to blow up), so it was really the only way of stopping that. 

As for the structural integrity not being altered at all, I think it was because the objects and environments were never actually "destroyed".  Rather, if you blew a hole in something, the actual structure would technically remain, but the engine would replace the texture and polygons with something like a portal in more recent games, allowing you to see, walk, and shoot through it. 

The article also mentioned something about a new game coming out with alterable environments.  To be honest, it looked pretty retarded and wasn't the same thing at all.  You could set off bombs that would basically liquefy the ground into something like magma, which when then harden and stuff like that.  The effect looked pretty bad.

Offline MysterD

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Re: Red Faction III Confirmed
« Reply #14 on: Wednesday, February 20, 2008, 05:19:20 PM »
Red Faction: Guerrilla will be the name of the next RF game.

Quote
Red Faction: Guerrilla Announced [February 20, 2008, 10:28 am ET] - 12 Comments
Revolution Returns to Mars in THQ's Open World Shooter Red Faction: Guerrilla is the announcement following up on several recent indications that a new Red Faction game is in the works. The new game once again gets your ass to Mars, and the series continues to explore the gameplay implications of destructible environments, but the first-person perspective of the first two games is giving way to a third-person point-of-view:

    AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that Volition, Inc.’s critically acclaimed Red Faction® franchise will make its open-world, next-generation debut with Red Faction®: Guerrilla™. Set 50 years after the climactic events of the original Red Faction, this third-person open-world action-shooter will return to Mars and once again re-define the limits of destruction-based game-play. Red Faction: Guerrilla is currently in development for Microsoft Xbox 360® video game and entertainment system from Microsoft, Sony PLAYSTATION® 3 computer entertainment system, and Windows-based PC, and is scheduled to ship in THQ’s fiscal year 2009.

    "Red Faction is one THQ’s most successful and critically acclaimed original franchises to date, with a huge global base of loyal fans waiting to join the new revolution," said Brad Carraway, director of global brand management, THQ. "With the game’s unique pairing of true physics-based destruction, fast-paced guerrilla warfare style combat, and a massive world to explore – Red Faction: Guerrilla will redefine the limits of open-world gaming.”

    “Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick,” said Mike Kulas, president of Volition, Inc. ”With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we’re excited to revitalize the gripping world of Red Faction for high-definition platforms.”
So, RFG is basically going to be a mix of
--GoW (duck and cover shooting tactics)
--GTA (3rd person view in an open world)
--STALKER (open-world)
--and Total Recall movie (the setting is Mars).

Offline Quemaqua

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Re: Red Faction III Confirmed
« Reply #15 on: Wednesday, February 20, 2008, 10:20:51 PM »
Despite the fact that it sounds completely awesome on paper, my guess is it's going to suck.  Still... it sounds awesome on paper.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Red Faction III Confirmed
« Reply #16 on: Thursday, February 21, 2008, 02:36:29 PM »
Despite the fact that it sounds completely awesome on paper, my guess is it's going to suck.  Still... it sounds awesome on paper.

Yeah, on paper -- it sounds great.

Let's see how well (or not so well) this turns out to be executed.

It'd be good if it does turn out to at least be somewhat decent.

Offline Pugnate

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Re: Red Faction III Confirmed
« Reply #17 on: Thursday, February 21, 2008, 03:27:17 PM »
Red Faction: Guerrilla will be the name of the next RF game.
So, RFG is basically going to be a mix of
--GoW (duck and cover shooting tactics)
--GTA (3rd person view in an open world)
--STALKER (open-world)
--and Total Recall movie (the setting is Mars).

Nice sum up MysterE.

That's pretty ambitious and will need some work for it not to buckle under all those ingredients.

Offline MysterD

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Re: Red Faction III Confirmed
« Reply #18 on: Tuesday, April 08, 2008, 04:51:14 PM »

Offline MysterD

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Re: Red Faction: Guerilla THREAD
« Reply #19 on: Monday, April 14, 2008, 08:19:54 PM »
GameSpot's previewing this one

Quote
The play area itself will be huge, supposedly three to four times as big as Stillwater is in the upcoming Saints Row 2. You'll move around using vehicles that include tanks, buggies, and jetpacks, all of which we got to see in our hands-off demonstration. You'll be tasked with missions such as robberies, assassinations, and ambushes, and as in Saints Row, you're free to move around the world and carry out these missions as you please. There will also be side missions for you to take part in that will ultimately aid your success in the main missions; for example, if you take down the comms towers, the EDF won't be able to call in reinforcements. The aim is to drive out the EDF and liberate the people of Mars one mission at a time.

Offline MysterD

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Re: Red Faction: Guerilla THREAD
« Reply #20 on: Monday, June 30, 2008, 03:10:31 PM »


Offline scottws

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Re: Red Faction: Guerrilla THREAD
« Reply #22 on: Saturday, March 28, 2009, 07:25:43 AM »
Hm... color me interested.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #23 on: Saturday, April 11, 2009, 01:55:34 PM »
Red Faction: Guerilla - Multiplayer Portion is in Beta right now. It is going through all kinds of changes and stuff, due to requests from the community -- for the final version of the game.

Quote
MP Changes Since Beta: Part 1

As promised, I’m going to share some facts about Red Faction Guerrilla’s Multiplayer, with a focus on changes we specifically made based on feedback from our Beta testers many months ago. There was a lot of feedback to sort through, but we’re thankful that each and everyone of our players chose to type out their thoughts and opinions. Below, I’ve broken it down into two main categories.

- Community requested changes.
- Community requested changes which were already planned for the final game.

Without delaying the inevitable, click the jump for part one, where I’ll start off with a requested change most are already aware of. Each change listed in part one was implemented due to a community request.

1) Stress System

    - Problem: There was no Stress System in the MP Beta, so many buildings would stand on a single support before toppling.

    - Solution: The Stress System has been added to MP. You can read more this here.

2) Countdown Timer in Lobby / Ready Up function

    - Problem: Players stated that the countdown timer reset too often / dropped players and there was no ready up for players once the minimum amount was reached per playlist.

    - Solution: The entire lobby system was revamped with a new countdown timer along with ready up buttons for each player when the minimum requirement is reached. Also, the overall communication over the status of the lobby has been increased.

3) Concussion Backpack

    - Problem: Concussion backpack had no effect on buildings, only other players

    - Solution: This backpack will now blow debris away, as well as have an effect on buildings. The Rhino backpack is still much more effective for structural damage though.

4) Multiplayer Mode – Damage Control

    - Problem: Some players disliked the different objects used for control points on different maps.

    - Solution: Each control point within Damage Control has been unified to use the same structure.

5) Ability to see other weapons on the ground

    - Problem: During the Beta, weapons were still on the ground and sometimes blended into the environment.

    - Solution: All weapons now spin in their position, making them much easier to spot. They also have a specular swipe that happens every few seconds.

6) Veto System

    - Problem: During the Beta, players often only had 3-5 seconds to veto the current map/mode chosen. This was not enough time to make a proper decision.

    - Solution: Veto time has been increased and has been made easier to read and act upon.

Stay tuned for part two next week.

Comment

This entry was posted on Friday, April 10th, 2009 at 2:21 pm and is filed under News & Updates. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

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Offline PyroMenace

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Re: Red Faction: Guerrilla THREAD
« Reply #24 on: Sunday, April 19, 2009, 02:36:31 AM »
Hm... color me interested.

Yea, I just checked out this video at Giantbomb and Im a lot more curious about it now as well. The level of total destruction is awesome, and it looks like it may be more free form than what the linear Red Faction games usually were.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #25 on: Sunday, April 19, 2009, 04:17:24 AM »
Yea, I just checked out this video at Giantbomb and Im a lot more curious about it now as well. The level of total destruction is awesome, and it looks like it may be more free form than what the linear Red Faction games usually were.

As stated here in this thread....
Yes, you're going to have an open-world at your disposal. :)

I think the open-world nature/style of their Saints Row 2 game is bleeding right into this RF: Guerrilla game. Fine by me.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #26 on: Saturday, April 25, 2009, 06:58:12 PM »
Game Informer interview w/ Sean Kennedy of Volition.

Quote
Strategy Informer: What plans do you have for downloadable content?

Sean Kennedy: (Laughs) Everyone keeps asking that! And I don’t know what to say! Well, I’m associate producer, but I’m also the producer on the DLC, so there are plans for single-player, multiplayer and Wrecking Crew but I’m not getting into specifics. Anyone who plays RF: G will be very satisfied with the DLC.

Offline W7RE

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Re: Red Faction: Guerrilla THREAD
« Reply #27 on: Saturday, April 25, 2009, 07:27:31 PM »
The demo just went up on XBL, probably PSN as well. (yesterday I think)


I really didn't give it much of a chance, more of a "I'll load it up for a sec before I go to bed", but I was a little annoyed. You don't get much ammo, and you have guys shooting at you, and lots of civilians walking around that you can't shoot. I tried a balls out run and gun approach and got slaughtered, then went to bed and haven't felt like loading it up since.

Offline Pugnate

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Re: Red Faction: Guerrilla THREAD
« Reply #28 on: Sunday, April 26, 2009, 11:16:12 AM »
I thought the first one was quite quite good. The second sucked though.

Offline Quemaqua

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Re: Red Faction: Guerrilla THREAD
« Reply #29 on: Sunday, April 26, 2009, 12:08:04 PM »
The Giant Bomb video kinda' sold me.  That looked like a good time.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #30 on: Sunday, April 26, 2009, 02:05:26 PM »
I thought the first one was quite quite good. The second sucked though.
You know, I never played Red Faction 2 PC, oddly enough...

Yes, I liked Red Faction 1. It was quite good, actually.

Offline Xessive

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Re: Red Faction: Guerrilla THREAD
« Reply #31 on: Sunday, April 26, 2009, 04:05:00 PM »
Agree with Pug. I still recall the first time we saw the demo running at a local computer shop (HighSpeed Enterprises, remember? :P). RF1 was great and the multiplayer was fun. You had a silenced pistol and could go 007 if you wanted!

RF2 sucked. The PC version was an obvious port from the Xbox. The only thing it had in common with its predecessor is the Gmod engine.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #32 on: Sunday, April 26, 2009, 04:16:59 PM »
Agree with Pug. I still recall the first time we saw the demo running at a local computer shop (HighSpeed Enterprises, remember? :P). RF1 was great and the multiplayer was fun. You had a silenced pistol and could go 007 if you wanted!

RF2 sucked. The PC version was an obvious port from the Xbox. The only thing it had in common with its predecessor is the Gmod engine.
How was the G-Mod stuff in RF2?
Much more advanced than the original?

I don't know, but RFG -- in terms of destruction with the newest Geo-Mod -- looks like it's gonna be a major advancement since the last time we saw Geo-Mod in action.

Offline Xessive

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Re: Red Faction: Guerrilla THREAD
« Reply #33 on: Sunday, April 26, 2009, 04:46:34 PM »
There wasn't a significant advancement in the Gmod technology between RF1 and RF2. It was just a recycled gimmick. RF:G looks like it's actually taking to a whole new level.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #34 on: Sunday, April 26, 2009, 04:55:50 PM »
There wasn't a significant advancement in the Gmod technology between RF1 and RF2. It was just a recycled gimmick.
Bleh. That's kind crummy.

Quote
RF:G looks like it's actually taking to a whole new level.
The levels of wanton destruction in RFG look awesome. I really hope it turns out well.

I was surprisingly impressed with Saints Row 2 PC by Volition -- despite its technical issues of stuttering and performance, the game was just fun as hell to play, most of the time...


Offline wizall

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Re: Red Faction: Guerrilla THREAD
« Reply #35 on: Wednesday, April 29, 2009, 05:00:16 PM »
I just played through the demo. Super short, but it was a sweet taste. I'm looking forward to this. Everything did seem to be destructible as advertised. I just hope the game isn't too short.

Offline Xessive

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Re: Red Faction: Guerrilla THREAD
« Reply #36 on: Wednesday, April 29, 2009, 05:06:26 PM »
Just checked out the demo too! It's quite fun! A lot easier to grip than most games that require aiming.

Offline MysterD

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Re: Red Faction: Guerrilla THREAD
« Reply #37 on: Tuesday, June 09, 2009, 04:20:19 PM »

Offline MysterD

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Re: Red Faction: Guerrilla THREAD - Update: Lots of reviews!!! (Reply 37)
« Reply #38 on: Wednesday, July 15, 2009, 07:56:24 PM »
Red Faction: Guerrilla PC coming in September 11th Internationally; Sept. 15 in USA.

Plus, system requirements revealed.


Quote
Red Faction: Guerrilla PC Release Date & System Requirements Announced; DX10 Screenshots Released

Jul 15, 2009 at 2:04 PM - Andrew Burnes - 14 Comments
THQ has announced the release date and system requirements for the PC port of Volition's Red Faction Guerrilla, which'll hopefully turn out better than the dog's dinner that was Saints Row 2 PC:

    We know that a lot of our fans have been extremely patient and waiting on the PC version of Red Faction Guerrilla and that an official date hadn't been set in stone. Today that changes, as we've locked down our release dates:

  # International: September 11th
  # North America: September 15th

    We're still finalizing the digital distribution partners for each region, and once that is all written out, I'll be sure to pass along that information as well. In addition to the release dates, below are the minimum and recommended specifications to run RFG PC:

    Minimum:
  # OS: Windows XP / Vista
  # CPU: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  # Memory: 1GB RAM / 15GB of Hard Drive space
  # Video Card: 128MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)

    Recommended:
  # OS: Windows Vista for DirectX 10
  # CPU: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  # Memory: 2GB RAM / 15GB of Hard Drive space
  # Video Card: 256MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)

    Note: If you're going to play Multiplayer on Games For Windows Live, we highly encourage each individual to be running a "Recommended" spec computer or higher.