Author Topic: Arcanum - Update: Link added w/ lots of Drog's Arcanum patches/mods (4-1-2012)  (Read 6195 times)

Offline MysterD

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NEW - 4-1-2012:
Links w/ Numerous DrogBlackTooth mods for Arcanum -> His Unofficial Patches, Shadows Tweak Mods, High-Res Patch, High-Quality Music, High Quality TownMaps, etc.
BitMob has a look-back at Arcanum.


OLD ORIGINAL POST:

Man, even long after Troika's gone, their  games seem to get a lot of love from gamers to try and fix issues w/ the game that still remain -- see Vamp: BL. Now, see this w/ Arcanum.
"Drog Black Tooth" has been long working on trying to fix Arcanum.
He's got a new Unofficial Patch out, which fixes a ridiculous amount of bugs and issues.
Oh, he removed the CD check, too.


Quote
OVERVIEW:

I've been working on fixing various bugs in Arcanum for some time, I replayed the game several times, fixed some of critical bugs, added some lost content, fixed stats on lots of NPCs and so on. The list is pretty big already, but still, Arcanum is one of the biggest RPGs and I can't possibly find all the bugs alone. That's the reason for this topic. Report all the bugs in Arcanum you know and I'll fix them.

The reasons for this project are quite simple. There are some fixes for Arcanum on the net, but they're amateur, not proper and most likely not compatible with each other. We need a complete, tested pack.

To put it simply, I'm making a project similar to Co8 of ToEE community. For now, I'm working on it alone, but I welcome any people experienced enough. At any rate, I'm very anal about the content of this patch, I won't allow for powergaming or lulz. Let's just polish the game. I'm tired of people calling Arcanum one of the buggiest RPGs.

CURRENT VERSION:

You can download version 080415 here.

Terra-Arcanum's mirror

NOTES:

The patch is designed to work with a vanilla English version of the game, patched to 1.0.7.4. NO MODS SHOULD BE INSTALLED. The patch most likely won't be compatible with them.

The CD check has been removed as well, no point in it after all these years.

Although it's not obligatory, it's advised that you start the new game. Some fixes (i.e. Kraka-Tur journal) won't work with old saves.

v080415 CHANGELOG:

-Added race icons for Dark Elves, Ogres and Orcs. Now you can distinguish them from their brotherly races. Note: icons were in the game, but due to laziness were unused. No idea why, they're actually quite beatiful.
-Fixed art for Elixir of Hypnotic Suggestion.
-Fixed typos in dialogue for Raven, Zan Alurin, Alice and Willow.
-Fixed Alexander's dialogue and dying script. This allows for properly getting his ending.
-Added a missing line to Nasrudin's dialogue.
-Fixed issues with Kraka-tur's journal and Kraka-tur's dialogue. Now you have an option to shame him if you read the journal, and he also properly recognizes both his journal and eye.
-Fixed mixed up responses for dummies in Pollock's dialogue.
-Fixed Surly Virgil's dialogue. Now he properly leaves the party and has a proper response when jilted.
-Fixed Virgil's dialogue so he now recognizes the crash site and tells PC about it when asked.
-Fixed wrong line number in generic npc class responses.(gd_cls_m2m.mes)
-Restored HEF2 (Half Elf Female 2) and NPCJay (Jayna Stiles) portraits from the beta version as the ones in the final are clearly inferior to them.
-Fixed palettes for Large Wool Jacket and Heavy Rags.
-Fixed Darm Helm. Its effects are no longer permanent. (Original script contained a typo, wrong line number)
-Fixed Black Stone Blade. Its effects are no longer permanent. (Original object had a wrong WIELD_OFF script attached)
-Fixed the exit of Stone Cutter Clan script. Now it teleports you to the proper location.
-Dark Elves, Ogres and Orcs stats are tweaked a bit to match their brotherly races.
-Ogres and Orcs are no longer considered monster (except for summoned ones).
-Kerghan's Dragon Form now has a monster flag, so he can do proper damage, 5-20 of normal, poison, fire and electrical, as it was meant by developers. Note: Critters in Arcanum can do custom unarmed damage only if they have one of the monster flags (monster, undead, animal, mechanical).
-Naked Halfling was missing an undead flag. Now he can do his proper damage, 15-40 of normal.
-Added large basic and bronze platemails, large and small dragon skin leathers, small dread armor, normal and small dark, bronze and red barbarian armor to shops. No way to get most of these types of armor otherwise.
-Fixed issues with Dweomer Shield and Reflection Shield spells. They no longer work on mind controlled creatures (this includes summoned ones), thus they won't allow for making anybody a permanent follower glitch anymore.
-Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial to level up your followers.
-Drog Black Tooth now has a proper race.
-Ivory and Whysper in Qintarra now have proper races.
-Silver Lady is now leveled up, has no pickpocket, no disintegrate and no flee flags, and most of all has a missing floating animation restored.
-Race fixes for almost all guards in T'sen-Ang. (They were elves instead of dark elves and it's easy to see now with races icons fix)
-Void party: Gorgoth and Krakatur now have proper monster flags and proper custom damage. Bane of Kree is leveled up, Arronax now has a proper race (no longer human).
-Race fixes for 3 dwarves in Wheel Clan.
-Race fixes for Orc Bandit in the Boil, 2 Dark Elf Guards outside T'sen-Ang, Bunny at Madam Lil's, Halfling Villager in Shrouded Hills, Elf Thief, Half Ogre Bandit and Halfling Bandit on the Isle of Despair, Willoughsby (first appearance, with Smythe), Ogre Bandit at the Crash Site. They all had wrong races.
-Evil Joachim at docks is leveled up to match the one at the city entrance when you walk to Caladon on your own. (Yes, there are two of them, you get a one based on how you got to Caladon)
-Fixed basic proto issues for 10 Orc Berserkers in the Boil, proper gender and soundbanks now.
-Fixed Stringy Pete and his crew basic proto issues: they no longer do 0 damage if disarmed and have proper soundbanks.
-NPCs will no longer pick up boulders on their own.
-Both hushed revolver and hushed pistol are now silent. That is, they can only be heard within 2 tiles.
-Fixed descriptions for Chapeau of Magnetic Inversion and Potion of Intellect.
-Added a missing line to Simeon Tor's dialogue.
-A medical arachnid made by player is now functioning.
-Machined Plate now gives a proper strength bonus. (Script counters weren't set)
-Fixed Nasrudin's dialogue for dummies.
-Fixed typo in Magnus' dialogue and added global flag which affects Thorvald's dialogue.
-Swyft now properly disbands in Tarant in all cases.
-Now you can properly accept Swyft's quest with high haggle skill.
-All methods to become a friend of Molochean Hand now work correctly.
-Creep Armour now gives a bonus to backstab, just as the description says.
-Fixed wrong haggle conditions and missing global flags in the dialogue for the Molochean Hand Agent at Shrouded Hills.
-Fixed the Master Mage of Water's dialogue for dummies, now the former student appears in front of the gates in this case as well.
-Fixed Weldo Rubin's dialogue, now he waits, disbands and rejoins properly.
-Fixed Weldo Rubin's stats, now he has an auto-leveling scheme, so he can level up properly.
-Revolver Parts now have proper art.
-Small Robe of the Chameleon now has proper art.
-Tarant Sewers now use a correct music track.
-Geoffrey and Perriman dialogues and scripts are fixed, now you can have them both in your group if you're a master of persuasion and have charisma of 20.
-Fixed Simeon Tor's dialogue, now he properly recognizes Perriman and Geoffrey.
-Maxim will now recognize parts for a Mechanized Gun and build one for you.
-Fixed description on a Wise Woman in Caladon (no longer says "Halfling Villager").
-Fixed Nicholas the Bartender at Madam Lil's. He was using a generic bartender dialogue, while he had a proper one. His dialogue is rather funny, he gives you free drinks when you pay for a girl, and when you get drunk enough you get an option to sexually harass him, his comments are priceless (and random!).
-Magick Beans are now fixed.
-You will no longer be able to pick up hostile automatons and make them your followers.
-You can no longer sell the real Stillwater Giant's pelt to H.T. Parnell more than once.
And that's just for this version.

He's got plans for the next patch.
Quote
NEW FIXES ADDED (WILL BE INCLUDED IN THE NEXT VERSION):
-Fixed paperboys' descriptions.
-Fixed description for train ticket agent in Ashbury.
-Added bow skill to Tattered Bowman, Kite Bowman and Insectress Hunter (they had 0 bow skill).
-Added melee, dodge, bow and firearms skills to various NPCs in random encounters, such as Molochean Hand assassins, orc bandits and bounty hunters (they didn't have any skills).
-Fixed mixed up names for barbarian armor.
-Filament Sword now does proper damage.
-Added missing ground art for Magic and Mystic Great Swords.
-The Master of firearms now tells you that the monastery of Halcyon Order is in Vooriden (not Roseborough) and marks the location on your map as well.
-Fixed the Hexed Dagger in Bessie Toon's mine, now it has proper description and does proper damage.
-Fixed Master Mage of Water's inventory (his arcane staff was lying at his feet).
-Fixed description for Caladon's Crusading Chain (it had Amulet of Leadership's description attached by mistake).
-The Ring of Influence now has a description.
-A dresser in Mooreland residence now has a description.
-Fixed a typo in professor Aldous Buxington's dialogue.
-Fixed some minor problems with Nicholas's dialogue.
-Shadowing Robe now adds +2 (not 5) prowling bonus.
-Robe of the Chameleon now has proper description and adds +2 (not 5) prowling bonus.
-Medallion of Silence now works properly.
-Fixed conditions in the dialogue for a half-ogre guarding the painting.
-The Kite Sword doesn't have technological complexity anymore.
-Added descriptions to the Ring of Virility, the Jewel of Hebe and the Lucky Medallion.
-Fixed the Charming Medallion and the Ring of Poison Resistance.
-Normal and small Barbarian Clothes are no longer considered technological.
-The Stiletto no longer has technological complexity.
-Fixed some problems with Magnus's dialogue. (Now he gets angry and won't join you anymore if you negotiated with Schuylers.)
-Fixed a broken sector in new Tarant Sewers which was playing Arcanum main theme as an ambient track, thus interrupting the correct music track.
-Some parts of the canal in Tarant were walkable. Now it's fixed.
-Fixed ground art for the Auto Skeleton Key.
-Fixed a crash when accessing inventory of the guard in front of the warehouse in the Boil.
« Last Edit: Sunday, April 01, 2012, 10:50:08 AM by MysterD »

Offline Quemaqua

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #1 on: Saturday, April 19, 2008, 09:11:59 AM »
Totally awesome.  I can't believe somebody's still into this enough to work on it, but more power to him.  That's really great.  Might even get me to reinstall at some point.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #2 on: Saturday, April 19, 2008, 11:40:31 AM »
Totally awesome.  I can't believe somebody's still into this enough to work on it, but more power to him.  That's really great.  Might even get me to reinstall at some point.

Yeah, I even thought about reinstalling Arcanum lately.
This might ensure it....

EDIT, 4-21-2008:
Another new unofficial patch let out from DBT for Arcanum.

So yeah, get it here -- DBT's Unofficial Patch Version 080420.

Quote
v080420 CHANGELOG:

-Added race icons for Dark Elves, Ogres and Orcs. Now you can distinguish them from their brotherly races. Note: icons were in the game, but due to laziness were unused. No idea why, they're actually quite beatiful.
-Fixed art for Elixir of Hypnotic Suggestion.
-Fixed typos in dialogue for Raven, Zan Alurin, Alice and Willow.
-Fixed Alexander's dialogue and dying script. This allows for properly getting his ending.
-Added a missing line to Nasrudin's dialogue.
-Fixed issues with Kraka-tur's journal and Kraka-tur's dialogue. Now you have an option to shame him if you read the journal, and he also properly recognizes both his journal and eye.
-Fixed mixed up responses for dummies in Pollock's dialogue.
-Fixed Surly Virgil's dialogue. Now he properly leaves the party and has a proper response when jilted.
-Fixed Virgil's dialogue so he now recognizes the crash site and tells PC about it when asked.
-Fixed wrong line number in generic npc class responses.(gd_cls_m2m.mes)
-Restored HEF2 (Half Elf Female 2) and NPCJay (Jayna Stiles) portraits from the beta version as the ones in the final are clearly inferior to them.
-Fixed palettes for Large Wool Jacket and Heavy Rags.
-Fixed Darm Helm. Its effects are no longer permanent. (Original script contained a typo, wrong line number)
-Fixed Black Stone Blade. Its effects are no longer permanent. (Original object had a wrong WIELD_OFF script attached)
-Fixed the exit of Stone Cutter Clan script. Now it teleports you to the proper location.
-Dark Elves, Ogres and Orcs stats are tweaked a bit to match their brotherly races.
-Ogres and Orcs are no longer considered monster (except for summoned ones).
-Kerghan's Dragon Form now has a monster flag, so he can do proper damage, 5-20 of normal, poison, fire and electrical, as it was meant by developers. Note: Critters in Arcanum can do custom unarmed damage only if they have one of the monster flags (monster, undead, animal, mechanical).
-Naked Halfling was missing an undead flag. Now he can do his proper damage, 15-40 of normal.
-Added large basic and bronze platemails, large and small dragon skin leathers, small dread armor, normal and small dark, bronze and red barbarian armor to shops. No way to get most of these types of armor otherwise.
-Fixed issues with Dweomer Shield and Reflection Shield spells. They no longer work on mind controlled creatures (this includes summoned ones), thus they won't allow for making anybody a permanent follower glitch anymore.
-Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial to level up your followers.
-Drog Black Tooth now has a proper race.
-Ivory and Whysper in Qintarra now have proper races.
-Silver Lady is now leveled up, has no pickpocket, no disintegrate and no flee flags, and most of all has a missing floating animation restored.
-Race fixes for almost all guards in T'sen-Ang. (They were elves instead of dark elves and it's easy to see now with races icons fix)
-Void party: Gorgoth and Krakatur now have proper monster flags and proper custom damage. Bane of Kree is leveled up, Arronax now has a proper race (no longer human).
-Race fixes for 3 dwarves in Wheel Clan.
-Race fixes for Orc Bandit in the Boil, 2 Dark Elf Guards outside T'sen-Ang, Bunny at Madam Lil's, Halfling Villager in Shrouded Hills, Elf Thief, Half Ogre Bandit and Halfling Bandit on the Isle of Despair, Willoughsby (first appearance, with Smythe), Ogre Bandit at the Crash Site. They all had wrong races.
-Evil Joachim at docks is leveled up to match the one at the city entrance when you walk to Caladon on your own. (Yes, there are two of them, you get a one based on how you got to Caladon)
-Fixed basic proto issues for 10 Orc Berserkers in the Boil, proper gender and soundbanks now.
-Fixed Stringy Pete and his crew basic proto issues: they no longer do 0 damage if disarmed and have proper soundbanks.
-NPCs will no longer pick up boulders on their own.
-Both hushed revolver and hushed pistol are now silent. That is, they can only be heard within 2 tiles.
-Fixed descriptions for Chapeau of Magnetic Inversion and Potion of Intellect.
-Added a missing line to Simeon Tor's dialogue.
-A medical arachnid made by a player is now functional.
-Machined Plate now gives a proper strength bonus. (Script counters weren't set)
-Fixed Nasrudin's dialogue for dummies.
-Fixed typo in Magnus' dialogue and added global flag which affects Thorvald's dialogue.
-Swyft now properly disbands in Tarant in all cases.
-Now you can properly accept Swyft's quest with high haggle skill.
-All methods to become a friend of Molochean Hand now work correctly.
-Creep Armour now gives a bonus to backstab, just as the description says.
-Fixed wrong haggle conditions and missing global flags in the dialogue for the Molochean Hand Agent at Shrouded Hills.
-Fixed the Master Mage of Water's dialogue for dummies, now the former student appears in front of the gates in this case as well.
-Fixed Weldo Rubin's dialogue, now he waits, disbands and rejoins properly.
-Fixed Weldo Rubin's stats, now he has an auto-leveling scheme, so he can level up properly.
-Revolver Parts now have proper art.
-Small Robe of the Chameleon now has proper art.
-Tarant Sewers now use a correct music track.
-Geoffrey and Perriman dialogues and scripts are fixed, now you can have them both in your group if you're a master of persuasion and have charisma of 20.
-Fixed Simeon Tor's dialogue, now he properly recognizes Perriman and Geoffrey.
-Maxim will now recognize parts for a Mechanized Gun and build one for you.
-Fixed description on a Wise Woman in Caladon (no longer says "Halfling Villager").
-Fixed Nicholas the Bartender at Madam Lil's. He was using a generic bartender dialogue, while he had a proper one. His dialogue is rather funny, he gives you free drinks when you pay for a girl, and when you get drunk enough you get an option to sexually harass him, his comments are priceless (and random!).
-Magick Beans are now fixed.
-You will no longer be able to pick up hostile automatons and make them your followers.
-You can no longer sell the real Stillwater Giant's pelt to H.T. Parnell more than once.
-Fixed paperboys' descriptions.
-Fixed description for train ticket agent in Ashbury.
-Added bow skill to Tattered Bowman, Kite Bowman and Insectress Hunter (they had 0 bow skill).
-Added melee, dodge, bow and firearms skills to various NPCs in random encounters, such as Molochean Hand assassins, orc bandits and bounty hunters (they didn't have any skills).
-Fixed mixed up names for barbarian armor.
-Filament Sword now does proper damage.
-Added missing ground art for Magic and Mystic Great Swords.
-The Master of firearms now tells you that the monastery of Halcyon Order is in Vooriden (not Roseborough) and marks the location on your map as well.
-Fixed the Hexed Dagger in Bessie Toon's mine, now it has proper description and does proper damage.
-Fixed Master Mage of Water's inventory (his arcane staff was lying at his feet).
-Fixed description for Caladon's Crusading Chain (it had Amulet of Leadership's description attached by mistake).
-The Ring of Influence now has a description.
-A dresser in Mooreland residence now has a description.
-Fixed a typo in professor Aldous Buxington's dialogue.
-Fixed some minor problems with Nicholas's dialogue.
-Shadowing Robe now adds +2 (not 5) prowling bonus.
-Robe of the Chameleon now has proper description and adds +2 (not 5) prowling bonus.
-Medallion of Silence now works properly.
-Fixed conditions in the dialogue for a half-ogre guarding the painting.
-The Kite Sword doesn't have technological complexity anymore.
-Added descriptions to the Ring of Virility, the Jewel of Hebe and the Lucky Medallion.
-Fixed the Charming Medallion and the Ring of Poison Resistance.
-Normal and small Barbarian Clothes are no longer considered technological.
-The Stiletto no longer has technological complexity.
-Fixed some problems with Magnus's dialogue. (Now he gets angry and won't join you anymore if you negotiated with Schuylers.)
-Fixed a broken sector in new Tarant Sewers which was playing Arcanum main theme as an ambient track, thus interrupting the correct music track.
-Some parts of the canal in Tarant were walkable. Now it's fixed.
-Fixed ground art for the Auto Skeleton Key.
-Fixed a crash when accessing inventory of the guard in front of the warehouse in the Boil.
-6 missing endings are now obtainable. These are the Death Champion, the Righteous Hero, the Just God, the Dark God, the Quiet God and the Undecided God.
-The Large Oiled Thieves Leather now has correct art.
-The Worn Ladies Boots now use correct art.
-The Worn Ladies Boots and Fancy Ladies Boots now give proper damage resistance.
-The slaves that Kerghan summons in the final battle no longer attack him.
-Fixed the dialogue for Ashbury's evil guards. (Due to a typo in the file name it wasn't accessible).
-Fixed the Large Smoking Jacket's name.

He's already at work on the next version of his unofficial patches.
So here's what he's got done for it, so far...
Quote
NEW FIXES ADDED (WILL BE INCLUDED IN THE NEXT VERSION):
-The Mage's Dagger and the Dagger of Speed now do proper damage.
-Fixed descriptions for Enchanted War Boots and Gloves of Dexterity.
« Last Edit: Monday, April 21, 2008, 05:28:02 AM by MysterD »

Offline Quemaqua

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #3 on: Monday, April 21, 2008, 06:48:34 PM »
Holy broken mess, Batman!  That's a lot of fixin'.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #4 on: Monday, April 21, 2008, 07:01:02 PM »
Holy broken mess, Batman!  That's a lot of fixin'.

Ain't that the truth...

EDIT, 4-24-2008:
Yeah, I installed it 2 days ago. Now I remember why I liked it so damn much. God, this really was a very good RPG. Especially when it comes to questing, given choices of what to do on how to finish a quest, etc etc.

We all know the turn-based combat mode was fine -- a lot like Fallout, basically.

But, I decided to give real-time a shot, since I do prefer it in most (modern) RPG's. Y'know, the real-time combat is actually good. Maybe I just made my character too weak in combat, last time around?? I dunno. But, yeah -- if you do fight anything way outside your level, you're thrashed in no time. Otherwise, you're fine.

But, if you need to pause the game, you can just hit "switch to turn-based" so you can cast off a spell or something.

Regardless, I'm back to enjoying Arcanum! :)

I just wish you could zoom in and out on combat -- like Sacred and Beyond Divinity (two other 2D RPG's) allow you to do.

Oh, and I wish you configure the controls, to your own liking though...
« Last Edit: Thursday, April 24, 2008, 01:49:25 PM by MysterD »

Offline MysterD

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #5 on: Monday, May 12, 2008, 02:32:06 PM »
Drog Black Tooth's been pumping out his unofficial patches like there's no tomorrow for Arcanum.

Newest Unofficial Version of Arcanum is now up to Version 080510.

Since I ain't followed in a while, here's all the fixes from Version 080425 up to the newest one 080510.


Quote
--080425-------------------------------------------------------------------------------------
-The Mage's Dagger and the Dagger of Speed now do proper damage.
-Fixed descriptions for Enchanted War Boots and Gloves of Dexterity.
-Fixed a typo in the Screaming Scimitar's name.
-Fixed a description for the Ring of Silence.
-The Screaming Shield now works properly.
-Fixed townmaps for Blackroot and Kree.
-Fixed description for Light-Fingered Gauntlets.
-Fixed music issues in the Thieves Cave. (A music track was set as an ambient track, thus it was interfering with the correct one.)
-Fixed issues with the Mysterious Apparition.
-Fixed a description for Oiled Thieves Leather.
-Removed duplicated lines in Prince Farad's dialogue.
-Officer's Uniform now uses correct art.
-Absinthe and Brandy will now get you drunk as well.
-Fixed Tulla's townmap. (Now shows correct gates in the center).
-Fixed wrong conditions in Vollinger's dialogue.
-Fixed Large Electro-Armor's weight. (Now it's the same as Large Basic Platemail).
-Orcish thugs will never have Potassium Nitrate (which is an unfinished item) in their inventory.
-The Fool's Dagger now does correct damage.
-A dock worker in Ashbury now has a proper race.
-Fixed bad art in townmaps for Black Mountain Clan and Iron Clan.
-Dwarven Ore, Iron Ore and Pure Ore now have correct ground art.
-Fixed an infinite money loop in Gilbert Bates' dialogue for dummies.
-Fixed typo "balcktooth" in rumors.
-Fixed a description for the Nature's Wrath Helm.
-Fixed bad art in Wheel Clan's townmap.
-Fixed a typo in Adam Maxwell's dialogue.
-Fixed the name, the description and effects for the Great Aunt Ester's Amulet.
-Added a description to the Necklace of Queen K'na S'ea.
-Fixed a typo in Kerghan's journal.
-Fixed a typo in the generic bartender's dialogue.
-Fixed wrong conditions in Benjamin Gershwin's dialogue, and now he also gives you the skulls back when agreed to.
-Mr. Rolland now has proper art in his first appearance (doesn't look like a dwarf anymore) and the description shows his name.
-Fixed King Farad's description.
-Fixed music issues in the Sobbing Onion's basement. (A music track was set as an ambient track, thus it was interfering with the correct one.)
-Restored Virgil's "override" dialogues (those include a healing dialogue, responses to orders, waiting/joining responses, combat taunts, etc). Now his dialogue fully changes to a respectful good/evil one when you leave T'sen-Ang.
-A turned over boat in Ashbury's docks can no longer be walked over.
-Fixed Gladys' dialogue. Now she won't take the ring when she is not supposed to.
-Fixed conditions in Matt de Cesare's dialogue. Now the line "I gave the skulls to someone else" will disappear if you've already retrieved them.
-Fixed ground art for Top Hat and Chapeau of Magnetic Inversion.
-Morning Star Perfume and Dragon Cologne now give you their proper effect (BE+1)
-Cynthia Boggs now uses her original portrait.
-Balanced Boomerang now can be bought at quality blacksmiths. The developers somehow forgot to add it in.
-Quality Revolver now can be bought at gunsmiths. It was forgotten as well.
-Now you get the "Survivor of the crash of the I.F.S. Zephyr" reputation if you sell your story to the Tarantian.
-Now you get a reputation for mastering each skill (except thieving ones).
-Fixed a typo in the note for Mrs. Halster.

--080502-------------------------------------------------------------------------------------
-Fixed a typo in Virgil's dialogue.
-Fixed a typo in Jongle Dunne's dialogue.
-Fixed alignment of two barbarians in Kree.
-Rural smiths now sell and buy both Barbarian Clothes and Bronze Barbarian Clothes (any size). However, in multiplayer quality smiths sell and buy this armor.
-Fixed wrong PC responses in Tarant Guards' dialogue.
-Fixed a typo in Benjamin Gershwin's dialogue.
-Fixed another typo in Aldous Buxington's dialogue.
-Fixed wrong conditions in the dialogue of the Mayor of Blackroot.
-Charles Brehgo now properly attacks you if resurrected.
-A half ogre in Caladon sewers is no longer resurrectable.
-Fixed the Pervert of Tarant reputation, now it gives proper -25 reaction to everybody in Tarant.
-Stringy Pete will no longer appear until either you take a look at Salty Seadrick's map or Edward Teach tells you about him. (OFF flag was missing.)
-Fixed infinite fate points bug in Kree.
-Fixed Min Gorad's basic proto issues: a correct portrait now.
-Fixed Torian Kel's dialogue script. Now his dialogue lines won't float above every creature in vicinity when you resurrect him.
-Fixed conditions in Theo Brightstart's dialogue. Now when you make him angry by destroying the boulders, only one line will be available. Also, one line was leading to a wrong response.
-Fixed a typo in Perriman Smythe's dialogue.
-Fixed Whysper's dialogue, 3 lines were leading to wrong responses.
-Now it's impossible to access Wrath spirit's quest only dialogue if you kill him yourself.
-Thrayne Iron Heart now will no longer go to bed, also now he checks your disarm traps skill before training.
-The Wheel Clan smith now has repair skill (expert), so he doesn't break items anymore.
-Added missing origin to some dwarves in the Wheel Clan.
-Fixed basic proto issues with Chukka, now he uses a correct soundbank.
-Fixed basic proto issues with Drog Black Tooth, now he uses a correct soundbank.
-Fixed wrong faction for two citizens in Ashbury. (They will no longer attack you on sight if you are an enemy of Clan Maug).
-Fixed broken lines in King Praetor's dialogue.
-You can no longer sell Bessie Toone's boot to H.T. Parnell more than once.
-Fixed two typos in Loghaire Thunder Stone's dialogue.
-Delores Beston is no longer resurrectable.
-The Silent Robes use a correct inventory art now.
-Race fixes for K'an Hua and his door guards.
-Fixed two broken lines in Edwin Wallows' dialogue, which were leading to wrong responses.
-Removed a duplicated line in Gideon Laier's dialogue.
-Elementals and will-o-wisps now don't make blood splotches when struck.
-Fixed descriptions for Elven Hunter's Bow and Bow of Terror.
-Fixed inconsistencies with many descriptions. Words like "Damage", "Fatigue", etc are now replaced with corresponding acronyms, i.e. "D", "FT", etc.
-Fixed a broken line in K'an Hua at the Ring of Brodgar dialogue.
-Fixed a line leading to a wrong response in Magnus' dialogue.
-K'an Hua's door guards now have negative alignment.
-A dark elf at Dark Elf Camp now has correct race and description and is no longer resurrectable.
-Teleportation from Dernholm Pits is disallowed.
-Fixed the "Magnus becomes the King of the Dwarves" ending.

--080510-------------------------------------------------------------------------------------
-Fixed the Paralysis Grenade schematic, now it uses correct components.
-Fixed basic proto issues with the Telegraph Operator in Tarant and Wino Whitewash: correct soundbanks now.
-The Blade of Xerxes which the adventurers fetch for you now uses correct art.
-A dead body in Gorgoth's Pass and a skeleton in the Wolf Cave are no longer resurrectable.
-Vincent now has negative alignment and is no longer resurrectable.
-Added missing descriptions to a cabinet in the Black Mountain Clan and a dresser in the general store in Tarant.
-Fixed a broken line in Gildor Nightwalk's dialogue.
-Sprite mirroring is disabled, the game now uses all 8 rotations for every creature (the number of animations is almost doubled).
-Updated WorldEd: turned off sprite mirroring, fixed some wrong window sizes (they were too small to show all flags), fixed some typos. Note: this is based on WorldEd 1.0.7.0.
-Fixed a wrong word order in the dialogue for Evil Virgil with Joachim.
-A Dark Elf Bandit in Dernholm Pits now has correct race.
-A half ogre Molochean Hand agent in Stillwater and Gideon Laier now have negative alignment.
-If you have Chukka in your party and asked him to wait somewhere while you killed Bates, then Chukka will attack you on sight.
-Edward Teach won't appear in Black Root if you killed him in Ashbury or on the Isle of Despair. Killian Drake and his cronies won't appear in this case as well.
-Magick-Tech penalty icon now has its own art.
-Fixed the ending when Maximillian returns to Cumbria, but Lianna Pel Dar is dead. Now it uses a correct sound clip.
-Now you can give a pistol to Cynthia Boggs in all cases.
-Lorria now gives you a pistol in all cases.
-Ashbury's guards don't give blank rumors anymore.
-Caladon citizens don't give blank dialogues in the late story state anymore.
-Fixed descriptions for the Medallion of Beauty and the Strong Poison.
-Dragarons now have soundbanks.
-The Magick Ring from the Uncharted Cave is now usable.
-Removed artefacts from all target icons.
-Fixed problems with Kietzel Pierce's dialogue. Now you get different dialogue options if you lied to him about the bow.
-An infinite XP loop in Jason C. Guy's dialogue is now fixed.
-Kietzel Pierce and Clarissa Shalmo now actually have master training in their respectful skills.
-The Dagger of Pain and the Bow of Ecclesiastes no longer have an empty spell menu.
-Teleportation to/from the Half Ogre Island is disallowed.
-Ring of Protection now gives DR+10 bonus, as its description says.
-Fixed various typos in Raven's dialogue. Also removed a broken line.
-Fixed a typo in Magnus with Bingham dialogue.
-Mrs. Morgan's quest now gets botched if you kill JT, and she will attack you once you speak to her again.
-Mrs. Morgan's lines don't get repeated if you already have the quest.
-Mrs. Morgan won't mention JT's quest if you killed him before taking it.
-Fixed basic proto issues with Mrs. Morgan: now she has a correct soundbank.
-The Witch's Dagger doesn't have an empty spell menu anymore.
-Fixed a mistake in the description of Haggle skill.
-Fixed a bug with getting infinite fate points by killing and resurrecting Gilbert Bates.
-Fixed a typo in the dialogue for Virgil after seeing Joachim's telegram.
-Fixed a typo in Gilbert Bates' dialogue.
-Added a missing script and an internal name to Kerghan's journal. This affects several lines in Gideon Laier's dialogue.
-Bullors' crate will now disappear from the docks once you use it.
-Fixed a bug in Renard's dialogue, it was setting a wrong global flag, thus breaking another quest.
-Fixed a mistake in Virgil's response about the Crash Site.
-When Adkin Chambers is healed and leaves Stillwater it now affects the number of citizens, so now it's possible to get the Butcher of Stillwater reputation in this case as well.
-The conversation of Gilbert Bates and Loghaire Thunder Stone is restored.
That's it, so far.

Now, here's what he already got done so far for the next version coming.
Quote
NEW FIXES ADDED (WILL BE INCLUDED IN THE NEXT VERSION):
-Removed unnecessary blocking tiles in the Wolf Cave, so now it's possible to reach for the body.
-Loghaire in exile now has a correct portrait.
-Technical manuals are now readable.
-Fixed music issues in Mannox's Hole.
-Fixed two typos in Nasrudin's dialogue.
-Torian Kel's Ancestral Sword doesn't have an empty spell menu anymore.
-Nasrudin now kills K'an Hua at the Ring of Brodgar in all cases.
-Removed a broken line in Perriman Smythe's dialogue, fixed his response about the Void.
-Fixed wrong conditions for a response about Kerghan in dialogues of Perriman Smythe, Geoffrey Tarellond-Ashe, Raven, Magnus and Franklin Payne.
-Fixed several mistakes in the dialogue of Loghaire in the Iron Clan.
-Fixed wrong conditions in Arronax's dialogue.


Offline Quemaqua

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #6 on: Monday, May 12, 2008, 07:35:00 PM »
Jeez.  That's dedication right there.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #7 on: Wednesday, June 04, 2008, 06:38:03 PM »
There's no quit in this guy.
DBT's Unofficial Patch for Arcanum is up to now 080604.


Way too long of a list for this post to contain the amount of fixes this guy has made.
(Over the 20,000 character limit allowed)

Offline Quemaqua

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #8 on: Wednesday, June 04, 2008, 06:52:28 PM »
Does he have a website or anything?  I mean, there must still be Arcanum fans out there... I certainly hope somebody's giving him some love for this.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Arcanum Thread - DBT's Unofficial Patch Removes CD Check + Fixes TONS of bug
« Reply #9 on: Wednesday, June 04, 2008, 08:13:54 PM »
Does he have a website or anything?  I mean, there must still be Arcanum fans out there... I certainly hope somebody's giving him some love for this.

In that post, no link for a website he has or anything.
Hell, he should have one.

But, yeah -- he's really doing an undertaking and then some w/ Arcanum, to say the least.


Offline MysterD

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Re: Arcanum Thread - DBT's FINAL Unofficial Patch Removes CD Check + Fixes Galore
« Reply #11 on: Wednesday, December 31, 2008, 08:37:29 AM »
So much for that being Drog's last patch.
Drog has patched it up to now Version 081229


The below, it's from the patch's log-notes.
Quote

LEGEND:

[F] - Fixed bug.
[R] - Restored content/feature. Something that was omitted/forgotten/disabled/censored is restored.
- Improved content/feature. Something was improved objectively.
[C] - Changed content/feature. Something was changed subjectively to make the game more coherent.
[A] - Added content/feature. Something was added to make the game more coherent.

....

[Version 081229]
=============================================================================================
Decreased loading times by optimizing the prototypes generation procedure. The game now starts almost instantly (without movies). WorldEd is fixed as well.
[F] Fixed a problem with the Tarant University steamrail station, it was giving you money instead of taking it when going to either docks or the park.
[R] Added missing visual effects to Droch's Warbringer and Large Bore Vendigrothian Rifle.
[A] Added paperdoll art to Large Bore Vendigrothian Rifle.
[A] Added paperdoll art to Large Venom-Shielded Garment.
[R] Restored the original paperdoll art for Tesla Gun.
[R] Restored the original art for Mage's Staff, Shaman's Staff and Staff of Healing (this fix was originally available in the Extra Pack).
Improved paperdoll art for Staff, Quality Staff, Mage's Staff, Shaman's Staff, Staff of Healing, Shocking Staff, Tesla Rod, Short Bow, Railroad Spike and Balanced Sword by remaking it from original templates with proper resampling.
[R] Engine explosions now play correct sound effects.
[F] The display case in the Misk's residence now doesn't show a book when "The Book of Durin's Truth" is removed. However, the art reappears if the book is put back.
[F] Removed a line leading to a wrong response in Captain Wheeler's dialog.
[F] Swyft now has correct age.
[R] K'na Tha's townmap is now fixed (Gorgoth pass' townmap no longer overlaps it).
[F] The townmap of Simeon Tor's chamber no longer contains older graphics.
[F] If K'an Hua was killed by Nasrudin, he won't appear in the Panarii temple when the PC tells Alexander about the Dark Elves' conspiracy.
[F] Torian Kel now has proper dialog when he attacks and kills Bane of Kree.
[R] Now you can tell Arronax that you've talked to Kerghan, this restores a part of Arronax's dialog.
[F] Fixed problems with Magnus' dialog becoming broken if you first talk to him while being invisible, having a body spell, having summoned creatures or being polymorphed.
[R] Removed age censorship, age below 20 is now possible. Half-Orcs are now 15 y.o. by default, while Orcs are 10, as it was intended.
[C] CN1 doesn't result in heal rate of 0 anymore.
[R] Restored a missing line in the dialog of the Mayor of Black Root.
[F] Fixed a line leading to a wrong response in Dante's dialog.
[R] Restored Whysper's dialog for dummies, now it's actually possible to take her quest when playing as a dummy.
[F] Fixed some wrong conditions in Franklin Payne's dialog.
[R] Fixed Wheeler's dialog for dummies, now it's possible to talk to Donn Throgg as a dummy.
[F] Corrected Raven and Z'an Al'urin's ages.
[F] A skeleton in Ashbury's haunted castle can no longer be resurrected.
[R] Restored bank robbery sound effects.
[F] After asking Z'an Al'urin a question the dialog now returns to the correct line.
[R] The ending where both Gilbert Bates and Cedric Appleby are dead is now available.
[F] Bentley's doors can now be opened if Milo's not around/his body decayed.
[F] Fixed responses to unusual PC appearance in train ticket agents and train conductors' dialogs.
[R] Now it's possible to tell Randver that you killed his father when playing as a dummy. Fixed other broken conditions as well.
[F] Fixed problems with Caleb Malloy's quest. Now the quest gets botched if you tell Caleb that you've been assaulted, various loops in his dialog (including a money loop) have been fixed too. Also Caleb now recognizes if Malek is lying dead in the pub.
[F] Fixed several loops in Nasrudin's dialog when playing as a dummy.
[R] Restored windowed mode support. "-window" command line argument is added.
Fixed the art for follower's fatigue bar.
[F] You can no longer talk to Pollock before getting the quest by using invisibilty.
[A] Added missing special effects to Dark Helm.
[F] The Vial of Dragon's Blood now gets destroyed after its use.
[F] Once you betray the Bedokaan, the quest to kill the poachers now gets botched.
[F] If you don't show the skull from Nasrudin's tomb to Hadrian, the quest will still be marked as completed in all cases.
Removed artifacts from the navigation button in WorldMap UI.
[C] F6 now calls "#Move" command instead of "Follow" (which wasn't working). "#Move" command makes all your followers change their position (they will just occupy another free tile), this may be useful if they're blocking your way.
[R] Restored a correct attack line in Grunwalde's dialog.
[F] The quest specific lines in Edwin Wallows' dialog are no longer repeatable.
[F] You can't trigger Jormund's quest anymore if you kill Wrath yourself. Jormund won't talk to you in this case.
[R] If you attempt to resurrect Wrath, you now get an extra line in Jormund's dialog.
[F] Removed a wrong check in Jormund's dialog.
[F] Fixed problems with Maxim building Mechanized Gun. Now the components get properly destroyed even if they are in an inventory of any party member.
[F] Harrow now takes into account your damage bonus when calculating fatigue damage.
[F] Fixed a blank note on one of dark elf corpses in the Black Mountain mines.
[F] Fixed looping dialog with Geoffrey Tarrellond-Ashe. You can no longer ask him about his background and why he's outside the graveyard more than once.
[R] Restored missing lines in Geoffrey Tarrellond-Ashe's dialog. If you try to leave the graveyard and Geoffrey leaves the group as a result, you now get a special dialog when talking to him again, that lets you ask him to rejoin.
[F] A copy of the "Garringsburg Heist" paper on Rorry Limes now sets the correct flag when used, just like the other copies.
[F] You can no longer examine Rorry Limes' passport if it's not in your inventory.
[F] You can no longer deceive the half-ogre guarding the painting if you have not read the note.
[F] Fixed a problem with Mr. Razzia's dialog checking for the Roseborough Inn's matchbook instead of Preston Radcliffe's passport. Also, the dialog tree pertained to the passport is no longer repeatable.
[F] Added a missing dialog to a Human Villager in Shrouded Hills.
[F] Fixed repeatable lines when asking for locations of Dernholm and Stillwater in the generic citizen's dialog. Fixed some wrong conditions as well.
[F] Fire Obstruction now makes NPCs hostile.
[R] It's now possible to tell Willoughsby that you killed Heinrich Jenks after hearing his offer.
[R] If you fail to convince Donn Throgg to surrender, you can now tell Wheeler so, and he will offer you a task of killing Throgg.
[F] Fixed a wrong female line in Donn Throgg's dialog.
[F] Fixed a wrong female line in Waromon's dialog.
[F] You can no longer ask Waromon about the imprisoned elven hunter once Kan Kerai frees him.
[F] A trash can in front of the Ashbury's town hall now has a correct icon and sound effects.
[F] The map of the Tarantian Sewers no longer shows deleted areas.
[F] You can no longer ask Dernholm guards why they don't like "him" (Garrick Stout) before actually asking who's in charge of them.
[F] The chest icon is now of the correct size and doesn't overlap the menu's graphics.
[F] Fixed incorrectly numbered responses of noble females to the PC wearing barbarian clothes.
[F] You can no longer ask guards where to find an Expert trainer for throwing more than once.
[R] The Invisibility spell now has dispelling special effects.
[C] Thorvald is now 300 years old (instead of 100).
[F] Fixed incorrect floating lines in Stanley Hippington's dialog.
[F] The fake blue bunny's death now uses the correct flag.
[F] Fixed repeatable lines in Stanley Hippington's dialog.

Offline Quemaqua

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Re: Arcanum THREAD - Update: DBT's Unofficial Patch now up to Version 081229
« Reply #12 on: Wednesday, December 31, 2008, 10:03:08 PM »
This guy is insane.  I can't believe he's still fixing stuff, and what's scary is that he's still finding stuff to fix even after all this.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Arcanum THREAD - Update: DBT's Unofficial Patch now up to Version 081229
« Reply #13 on: Thursday, January 01, 2009, 06:09:37 AM »
This guy is insane.  I can't believe he's still fixing stuff, and what's scary is that he's still finding stuff to fix even after all this.

I agree completely. Also, it's worth noting, that community on those Codex boards have also pointed out a good amount of bugs and stuff so he can fix 'em, too.

It's really amazing the amount of straight-up fixes he's made to this game all by himself. Sure, he's made changes and additions and all here and there, but the number of fixes since he started this project is crazy. It makes me wonder sometimes about these publishers -- you know, if they really should just sit and wait a little bit longer for it to be polished, b/c Arcanum got slapped quite a bit upon release by many reviews for it's baffling amount of bugs. I'm glad he's making all these fixes -- b/c Arcanum was definitely an underrated game, in the first place. Since Troika ain't around, it does deserves to be fixed as much as it can.

I really would love to see Arcanum 2. I loved the whole atmosphere and everything. Troika was planning to do a sequel, Journey to The Centre of Arcanum -- but, you know, they went under. I think Sierra has the rights to the Arcanum IP. So really good big RPG company should just buy the IP -- and do a sequel in full 3D. Why not? BethSoft did Fallout 3 -- and it turned out very well. I always liked the Industrial Revolution type of setting here. Plus, the mixture of magic and guns in this game is pretty cool. C'mon -- Obsidian (many of Troika works there), Bioware, somebody -- get this IP!

Offline Pugnate

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Re: Arcanum THREAD - Update: DBT's Unofficial Patch now up to Version 081229
« Reply #14 on: Thursday, January 01, 2009, 08:02:56 AM »
I am just a little creeped out by his obsession with this, though I want to replay the game now.

Offline MysterD

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« Last Edit: Sunday, April 01, 2012, 10:53:16 AM by MysterD »

Offline MysterD

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Re: Arcanum - Update: BitMob's look back on this game (Reply 16)
« Reply #16 on: Sunday, December 27, 2009, 10:31:55 AM »
Drog Black Tooth pumps out another unofficial Arcanum patch.
Unofficial Arcanum Patch 091225.


Here's what Drog posted on the RPGCodex boards about his new patch.
Quote
Unofficial Arcanum Patch v091225 is out!

Quite surprisingly even after I left the community with a bang, my works still remained popular and widely used, so I thought I might as well compile and release what I had done on the UAP since almost exactly a year ago.

This is definitely not what I wanted the patch to be, but rather what it had eventually become. I haven't worked on it in at least a half a year. I lost interest in both patching and the actual game as well. I guess, everyone eventually moves on, and so did I.

Anyway, this is still a substantial release. The patch may be unfinished in a sense that I still have a few pages of unsolved bug reports, but this version has many bug fixes, including a number of engine fixes/tweaks. It even fixes a few very annoying critical bugs (e.g. Virgil not dying at the Sobbing Onion). The full changelogs are included with the patch.

Understandably, in the end this is still an unsupported work that is no longer maintained. I take zero responsibility for what this patch does. Use it at your own risk.

Offline ScaryTooth

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Re: Arcanum - Update: Drog's NEW Unofficial Arcanum Patch Version 091225 (Reply 17)
« Reply #17 on: Sunday, December 27, 2009, 10:37:53 AM »
Man. Arcanum was such a great game. I miss my little thief guy.

Offline MysterD

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Re: Arcanum - Update: Drog's NEW Unofficial Arcanum Patch Version 091225 (Reply 17)
« Reply #18 on: Sunday, December 27, 2009, 10:39:36 AM »
Man. Arcanum was such a great game. I miss my little thief guy.

Hehe - yeah, thieves rule! :)
I really loved the music/score to this game - it's probably one of my favorite gaming scores/soundtracks.