Author Topic: Cyberpunk 2077  (Read 3073 times)


Offline idolminds

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Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
« Reply #1 on: Tuesday, May 29, 2012, 04:52:36 PM »
I'm interested to see what they've come up with.

Offline MysterD

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Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
« Reply #2 on: Tuesday, May 29, 2012, 05:02:38 PM »
I'm interested to see what they've come up with.
Makes 2 of us.
I can't wait to see what they got planned for us...
We'll find out more tomorrow... :D

Offline idolminds

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Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
« Reply #3 on: Wednesday, May 30, 2012, 11:39:16 AM »
Cyberpunk, based on the pen and paper RPG of the same name.

Offline MysterD

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Offline Xessive

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Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
« Reply #5 on: Friday, January 11, 2013, 03:24:19 AM »
Woah! Best trailer I've seen in a long time!

Offline Quemaqua

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Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
« Reply #6 on: Friday, January 11, 2013, 08:34:51 AM »
Wow, that was pretty awesome indeed!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline sirean_syan

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Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
« Reply #7 on: Friday, January 11, 2013, 10:30:05 AM »
Very Ghost in the Shell. Given that it seems like they're trying to invoke the 90's view of the future and tech integration that seems fitting.

I dig.

Offline MysterD

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Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
« Reply #8 on: Saturday, March 02, 2013, 11:33:59 AM »
PC Gamer -> CDP RED is thinking of having multiple languages in Cyberpunk 2077; & your character might need a translator implant to understand other languages better (or worse).

Quote
Speaking to dubscore.pl, CD Projekt RED’s Sebastian Stepien reveals the developer’s plan to record all NPCs in their original, intended language – with an translator implant acting as your in-game Babelfish.

“Decisions are not yet made, but we are thinking about some kind of system which could tell more about the game world,” Stepien says. “The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors.”

“Then a player could try a translating implant, and according to its level, he will get better or worse translation.”

Stepien goes on to say that the move would help solve a fairly big believability issue – that Polish actors trying to ape LA slang just wouldn’t sound convincing. Certainly it would be fantastically atmospheric. And while a steadily improving translation sounds like a lot of work, it’s a clever touch that would potentially gel perfectly with the theme.


Offline Cobra951

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Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
« Reply #10 on: Sunday, October 11, 2015, 08:50:38 PM »
I hope it's far, far better debugged too.

Offline Quemaqua

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Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
« Reply #11 on: Monday, October 12, 2015, 12:55:02 AM »
It won't be. But 6 months after the game is out, it'll be GOTY!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
« Reply #12 on: Wednesday, May 29, 2019, 03:39:31 PM »
Cyberpunk 2077 will not have mod support at launch, but might have some later:
https://www.pcgamer.com/cyberpunk-2077-wont-support-mods-at-launch/

Offline MysterD

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Offline MysterD

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Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
« Reply #14 on: Friday, August 30, 2019, 12:59:47 PM »
"Deep Dive" Gameplay Video - 14m20s:


Offline MysterD

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Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
« Reply #15 on: Wednesday, September 04, 2019, 04:22:36 PM »
Cyberpunk 2077 will have some post-launch content:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=203362

So, some of the post-launch content will include:
- Multiplayer
- Free DLC's (which is probably smaller content pieces and probably aren't Expansions).
- Single Player content (probably won't be free, which could be Expansions).

Offline MysterD

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Re: Cyberpunk 2077
« Reply #16 on: Wednesday, January 22, 2020, 05:14:22 PM »
PushSquare - Rumor: Cyberpunk 2077 was delayed b/c it's running poorly on current-gen of consoles (PS4 & X1):
http://www.pushsquare.com/news/2020/01/rumour_cyberpunk_2077_was_delayed_because_it_runs_badly_on_ps4_and_xbox_one

Offline MysterD

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Re: Cyberpunk 2077
« Reply #17 on: Thursday, June 25, 2020, 05:18:50 PM »
Saw the trailer, interview, and talk about IGN's Summer of Gaming for CP 2077.

Jaw-dropping stuff.

So, the "Braindance" mode is crazy. You basically virtually jack into a person's mind (like in the game Observer), but it's likely "Live" and you see stuff as them. But, it's all recorded - and you can go through a video-rewatch/editing like mode to investigate stuff. This has elements of Witcher 3's smell/sense thing for investigating; Remember Me's rewind/fast-forward/video-reviewing/video-editing/puzzle-solving mechanics; Batman Arkham series' detective mode; and Batman Telltale's reviewing of a scene puzzle elements.

But, "Oh My God" @ the new Badlands area shown. This looks like RAGE 1, RAGE 2, and Mad Max game all rolled into one - as you have this post-apoc' area, which is basically outside of Night City. I really did not expect this, as this totally floored me. I always thought all of those games I mentioned, needed more & better done story, character, RPG elements - and likely, we're also getting that type of game within CP 2077 is stunning. You'd figure, they'd save such a different game-area/game-world for an expansion - but nope, this is in the base-game, really showing off how varied & interesting and so filled with size & scope that this game-world CP 2077 really has to offer.

This isn't also talking about the stuff we know already, about Night City itself & the actual game itself. Namely, that's the Deus-Ex  type of setting (cyberpunk/sci-fi) and that type of gameplay ("immersive-sim" game - a mix of normally RPG/action/shooter/stealth and other stuff for this genre-bender genre; basically think of Arkane's games, games from Looking Glass, and Deus Ex series); the GTA gameplay (with vehicles to drive & vehicular combat); and also the size & scope of a GTA game (ridiculously huge with tons to do).

Offline ender

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Re: Cyberpunk 2077
« Reply #18 on: Tuesday, June 30, 2020, 05:48:57 AM »
I'm so excited for Cyberpunk, basically the game of my dreams. I watched the new 40 minutes of gameplay and my jaw was on the floor the whole time. I love the sound design and music in the game as well, such an amazing atmosphere.

Offline MysterD

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Re: Cyberpunk 2077
« Reply #19 on: Thursday, July 02, 2020, 03:06:40 PM »
Cyberpunk 2077 on PC supports ONLY DirectX12 for the game's API for W7 S1 and W10 only:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=212631

Info:
- CP 2077 PC supports only DirectX12 for its API on the PC.
- Windows 7 recently received an update to support DX12.
- Windows 8.1 is unfortunately left out, as it doesn't support DX12 at all.
- Only W7 SP1 and W10 will be supported here for Cyberpunk 2077 PC.

Offline Xessive

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Re: Cyberpunk 2077
« Reply #20 on: Thursday, July 09, 2020, 12:27:02 PM »
I think anyone who has Windows 8.1 can still upgrade to Windows 10 for free. Need to fact-check that though.

Offline gpw11

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Re: Cyberpunk 2077
« Reply #21 on: Saturday, July 11, 2020, 08:16:52 PM »
I think anyone who has Windows 8.1 can still upgrade to Windows 10 for free. Need to fact-check that though.

Did Windows 7 upgrade to 10 for free?  I have no idea how I got on Windows 10