Author Topic: Final Fantasy VII Remake to be multiple-part series  (Read 745 times)

Offline MysterD

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« Last Edit: Sunday, December 06, 2015, 08:01:32 PM by MysterD »

Offline MysterD

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Re: Final Fantasy VII Remake to be multiple-part series
« Reply #1 on: Monday, December 07, 2015, 05:32:32 PM »
More details on FF7 Remake.

Battle System:
Quote
Final Fantasy VII Remake also aims for, "a seamless active battle." Again with the lengthier answer, Nomura says, "Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy. As far as the degree of action goes, itís Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There wonít be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically."

The ATB gauge (and Limit Breaks) still exists despite this, but "with new ways to be used." You can see the gauge in the video and should pay attention to when it fills and turns red (Barret's attack at 1:22 in the trailer). There will still be three party members, but you can switch freely between them (or just play as one of them, which means AI will handle the others and you can do a Final Fantasy VII run through as just Yuffie).

Offline MysterD

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Re: Final Fantasy VII Remake to be multiple-part series
« Reply #2 on: Sunday, September 15, 2019, 08:11:51 AM »
Eurogamer - Classic turn-based style combat mode will be in the FF7 Remake.

At 16m51s, they go into the game menu and enable the Classic style mode: