Chris Avellone - Framework 09: His Keynote Speech on Alpha ProtocolAround 5 minutes into this, Chris Avellone talks about Alpha Protocol and shows off footage - Part 1.Part 2.Part 3.-- For those who don't want to deal w/ dialogue galore (which the games does have, if you want to talk w/ NPC's), you can skip the dialogue and blow stuff up and kill stuff, if you want.
-- Animation speaks a lot for what would've likely been heavily texted, in the old days
-- Fewer characters in AP than other games, but tighter woven story and consequences because of this (more dynamic results)
-- New dialogue system
-- "Once through" conversation system with NO repetitious
-- 4 different game styles a player can go through in dialogue: Suave (Bond), Professional (Bourne), Aggressive (Bauer), and Action (kick, punch, slap, attack, etc).
-- You can research dossiers and they can research the player
-- Reputation system based on your decisions can cause the game's outcome in dialogue and/or how enemies decide to even use certain tactics against you get into a combat situation (Depending on how much they like you, hate you, or what-have-you)