CoD: Modern Warfare 2 in November
[Mar 26, 2009, 09:26 am ET] - Share - Viewing Comments
Modernwarfare2.com (http://modernwarfare2.infinityward.com/) now offers a new "security teaser" trailer for Call of Duty: Modern Warfare 2, offering sounds and imagery from Infinity Ward's modern combat sequel. The clip ends saying "Modern Warfare 2 - www.modernwarfare2.com - 11.10.09" (with no "Call of Duty" in there) which means the game's release date is probably November 10 of this year, though since sometimes the month can be second in a dd-mm-yy notation, October 11 should probably not be ruled out either.
Update: A subsequent press release from Activision confirms November 10 as the proper date.
Modern Warfare 2 Without "CoD," Activision Talks CoD 4 Sales
[Ure "Vader" Paul]
09:09 am EDT @ March 27th, 2009
Filed under: CALL OF DUTY 4, MODERN WARFARE 2, ACTIVISION
Activision stated what was pretty much already confirmed with yesterday's trailer; namely that the official sequel to the kick-ass shooter Call of Duty 4: Modern Warfare is going to carry the title "Modern Warfare 2." The confirmation led to speculation that the game would be the first of a whole new spin-off series--speculation that a statement from an Infinity Ward rep appears to have confirmed.
"All I can tell you (officially) at this point is that Modern Warfare has taken on such a life of its own, it has become our focus now," says a company rep. "At this point, it's too early to release additional details." Infinity Ward CEO Vince Zampella also said: "Everyone on the team is laser-focused on making the most gripping experience we've ever created."
To go along with the announcement of Modern Warfare 2, Activion officially confirmed that Call of Duty 4 has sold 12 million units worldwide to date - sales figures were gathered by NPD Group (US) and GfK (Europe). Accompanying these impressive figures, is Activision proud announcement that the game is the "best-selling first-person action game of all time."
That trailer is pretty shitty. It's all audio with almost no visual at all.
Activsion and Infinity Ward are expecting MW2 to eventually become the best selling game of all time... (http://ve3d.ign.com/articles/news/45890/Modern-Warfare-2-Could-Be-Best-Selling-Game-of-All-Time)With a trailer like that, that's pretty overconfident. I hope it kicks ass, like the first one but every time I hear/read projections like that (i.e. Sony with Killzone 2) I get kinda turned off. I prefer the more humble approach.
I don't think it is just a show of confidence anymore. I think knowingly bullshitting about how awesome a game is, or how much it will sell, has become a new low in video game marketing. Everyone is doing it.Yep, and it's a trend I can't wait to phase out.
I don't think it is just a show of confidence anymore. I think knowingly bullshitting about how awesome a game is, or how much it will sell, has become a new low in video game marketing. Everyone is doing it.
Damn, I want some motherfuckin nightvision goggles. I wonder how much the package is gonna be.
Dude, their night vision goggles. Even if they aren't functional, as long as you can wear them you can freak the hell out of people.
I figured a Splinter Cell game's Collector's Ed would have nightvision goggles...
personally, i never figured that any game would come with night vision goggles.
I heard a rumor that LFD2:CE comes with a shotgun and a full box of ammo. I'm with D on this one - we need to properly arm ourselves.
Why is that the only thing we need now?
Today, Activision revealed the timeframe for one of those map packs, as part of a giveaway for Modern Warfare 2-branded Monster Energy drinks that will go on sale in October. As part of a set of promotional materials provided to various media outlets, the Monster Energy packaging notes that 5,000 winners will be offered a free Modern Warfare 2 map pack, which has a "planned release" in spring 2010.
Activision declined to offer more information on the giveaway and would not comment on whether the spring 2010 map pack would be the first available for Modern Warfare 2.
Yesterday Infinity Ward Creative Specialist Robert Bowling went on an information dropping streak about the upcoming PC version of Call of Duty: Modern Warfare 2. Those looking to play the game on the PC can breathe a sigh of relief as he tweeted that the PC version of the game will indeed be landing on the exact same day as the 360 and PS3.
He doesn't have the minimum specs yet, but he says the PC version will have Prestige Mode and plenty of Steam support, which is good news for those who prefer to shoot with a mouse.
Bowling also dropped some info on the PC version's servers, or lack thereof. On the Bash and Slash podcast he discussed the upcoming PC version and let slip that it would not have dedicated servers. Instead Infinity Ward will be using a propriety matchmaking network called IWnet that runs along side Steam to do all matchmaking so that it will "allow matchmaking for our PC users as well, just like you have on a console that’s built in on Xbox Live and PSN."
This is obviously a lot different than dedicated servers as IWNet basically works like a console game's multiplayer and matches you up with players of the same rank. According to Bowling there will be "no dedicated server list(s)," and you will rely on IWnet for "matchmaking and your games, but you still have your private matches." Kind of taking what is unique about multiplayer gaming on a PC and crushing it, huh?
Sorry to get you PC gamers all excited in the first paragraph and then come down on you in the second. What do you say? Boycott?
This will basically kill the game on PC. If you come out with a FPS and don't have dedicated servers, its as good as dead.
That sucks.. Have they mentioned anything about private servers? Y'know the classic way, I start a game and people hop in via server list or join IP.
PC Modern Warfare 2 Snubs Mod Community?
By Bryn Williams | Oct 19, 2009
Infinity Ward's PC version of the new shooter will lack dedicated servers and mod tools.
All hell is breaking loose in certain PC shooter communities. The anger is stemming from a recent webcast released be BASHandSlash, which EvilAvatar posted news about over the weekend. In it, Infinity Ward reveals the first information about IWnet, its new matchmaking service.
So why are PC gamers getting so pissed off? It seems that Infinity Ward wants Modern Warfare 2 on the PC to replicate the console experience. This means no dedicated server clients will be made available, and modders wont be able to work their magic creating custom-made modes and maps.
Robert Bowling has confirmed that the PC version of Call of Duty is essentially ruined as far as multiplayer and customization goes. Let's get a quick rundown here of what Bowling said on the webcast.
# IW has control of the game
# IWnet servers will host multiplayer
# DLC will be a charged item for PC
# No dedicated servers – WTF?
# Matchmaking system used to play with similarly ranked players
# VAC instead of PB
# Semi-capable password servers
# Semi-capable ad-hoc servers
# Competitive play is dead – good job IW, idiots.
# MW2 mods would not be possible
# Full integration into Steam
While we're waiting on some form of official statement, it would seem as though PC Call of Duty fans might have reason to sing the blues.
Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.So everyone that thinks this is bullshit are "nerds" with "persecution complexes". Not, you know, customers that don't like what a company is doing with a product and are telling them so.
"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.
Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.That makes no sense. Clans are either going to do "private matches" and not let random people in, or they would host their own server...and not let random people in. This isn't splitting a community, its a community wanting to split itself. Clans want to be clans and away from the casual players, and the casual players don't want to be canon fodder for the clans. So actually having both matchmaking as well as dedicated servers would be the ideal solution.
Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."
haha, someone summed it up perfectly: "PC gamers, I'mma let you finish, but IWNET is the greatest matchmaking system of ALL TIME."
Hard Drive Space: 16 GB free hard drive space
Operating System: Windows Vista/XP
Processor: AMD 64 3200+ or Intel Pentium 4 3.0GHz or better
RAM: 512 MB RAM (XP) / 1 GB RAM (VISTA)
Video Card: Shader 3.0 or better 256 MB nVidia GeForce 6600GT / ATI Radeon 1600XT or better
If these are the real specs required for Modern Warfare 2 PC, they don't look too much different than COD4: MW.
My how times have changed. (http://www.youtube.com/watch?v=qMfTR8PBrsE)Haha good find, Idol. I love how the first thing he boasts is "..we have dedicated servers, with nice fat pipes.."
Thanks for your interest in Call of Duty: Modern Warfare 2 from Direct2Drive.I know someone said something like this would happen. Forcing the install of someone elses storefront will cause the other storefronts to not want to sell the game. It was probably Brad Wardell but I'm to lazy to find the interview.
At Direct2Drive, we believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased. Because COD MW 2 requires you, the consumer, to do that, we aren't able to offer the game via Direct2Drive at this time.
If you're interested in this game or future games being free of any additional software clients, please let us know by sending us an e-mail.
This is interesting. Direct2Drive refuses to sell MW2 because of Steam (http://www.direct2drive.com/2/8687/product/Buy-Call-of-Duty:-Modern-Warfare-2-Download). I know someone said something like this would happen. Forcing the install of someone elses storefront will cause the other storefronts to not want to sell the game. It was probably Brad Wardell but I'm to lazy to find the interview.
The problem is that Steamworks requires the user to have a Steam account and Steam installed to use it – even if you buy it at retail or through a third party like Direct2Drive. I think that’s the basic strategy for Steamworks -- give developers a bunch of “free” features that they used to have to pay for (copy protection, DRM, GameSpy type stuff) with the only catch is that the user has to become a Steam user and have Steam installed. As a result, something like Dawn of War 2, for instance, won’t be on Impulse.
Though its odd that D2D would pick out MW2. They sell FEAR 2 and DoW2, and both of those games require Steam. Plus some others. Maybe its not about Steam, but IWNET?I don't think it's b/c of IWNet, Idol - I think it's b/c MW2 requires Steam - which is a direct competitor to them. Maybe now they're taking a full-fledged stance against Steam?
But now that Impulse and GamersGate have stepped forward and said they will also refuse to sell Modern Warfare 2 because of the Steam integration, its pretty clear whats going on.Problem I think D2D and other digital stores see that if I buy said game from D2D that requires Steam, I'm likely goin' to wind up headin' back to Steam to possibly buy more games - b/c this is what said game requires. Why should I head back to D2D, if the game is NOT a D2D exclusive?
Its funny some people are saying they are dumb for not selling it. "But they will at least make some money off the sale! Now the only place to get it is Steam or retail, this plan is going to backfire!"
Thats not the point of this. Sites like Impulse and GamersGate have already lost the battle for MW2. No matter where you buy it from, gamers are going to have to use Steam to play. This isnt a protest against MW2, its not even really against Steam. Its against developers/publishers using Steamworks and locking their games into a single service. They want to pressure devs to not use Steamworks since they will then refuse to sell the game.If I was D2D, Impulse, Gamersgate - I'd have the same complaint. I'd not want a game I'm selling to use someone else's client that also SELLS games. That's a conflict of interests.
And really, you cant blame them for taking such a stance. People should be supporting them in their effort as well. Vendor lock in is bad not just for them, but for us gamers as well.
The part that's especially annying about DoW2 is that it uses Steam as well GFWL. I think it was a licensing problem that Relic fell into. I just wish they had chosen one or the other rather than screwing us both ways.Oh, I forgot that DOW2's MP uses G4WL exclusively. Man, that sucks - I'm not too fond of G4WL.
The odd part is that Relic had already made their own system for Company of Heroes; you create an account with RelicOnline and register your CD keys, kinda like Steam except its built right into the game. It even has a matchmaking system. Then for unknown reasons they ditch it and sign on with Steam AND GFWL. I guess they thought it would take the load off.Yeah, I got too many gaming-based accounts, as is - Steam, G4WL, D2D, Impulse, GameSpy, NCSoft, GameRanger, XFire, etc etc - do I really need any more? :P I'm sure there's more out there - but yeah, enuff already!
For COD:MW2 I don't really understand why they didn't just use Gamespy instead of making a whole other application and registration. Do they believe that people love making new accounts and registering with services all the time?!
Your outhouse has a lock on it? I guess people really will steal anything.
There was some interesting talk about MW2 on the most recent PC Gamer podcast. Man, I wouldn't go anywhere near that piece of shit. It's like they took out every single thing that could possibly interest me, replaced it with dogshit, then let it sit out under a heat lamp for a week. Not that I had any real interest before, but I at least always figured that the first game was good, just not worth the price for me personally. Now I'm fully convinced that IW should go fuck themselves since that's basically what they told gamers to go do.
The best part of the podcast chatter was when they were talking about how someone asked them if the PC version of the game was just a straight console port. They said, "Oh no, it totally isn't. We let you use mouse controls and you can change the resolution the game displays at." And apparently they tried to say this with a straight face.
Seriously, fuck Infinity Ward. You couldn't pay me to play any of their shit at this point.
Anyway, Idol made a good post up there. Vendor lock-in is bad for everyone. I wish people would realize this.
By: dsmart[3000ad]
Well, I've thought a lot about it and I don't have a strong opinion about it either way.
From a gamer's standpoint, I'm not happy about it. Not because I setup ded servers, but because I want to be able to not only choose the server that I play on, but also to be able to join servers that my friends are on. I have those options in COD4 and I won't in MW2. But until I actually play the game, I can't say for sure how upset I am about it.
From a developer's standpoint, it is a no-brainer. They went for the console model on the PC as it is the path of least resistance and which has both pros and cons.
At the end of the day, they're going to make about 90+% of their revenue on the console side and what they lose on the PC side is negligible when you tally everything.
Lets face it, the PC is no longer the favorite platform because of piracy. When you're making $30m+ games, you tend to regard the PC as you would residual DVD sales of a movie that ran previously. If you make money, so be it - if you don't, oh well.
And the PC piracy numbers on COD4 are primarily to blame for their stance on this. Can't say I blame them. If they control the servers, they can better control the piracy of the game since you have to play on those servers. Unless and until pirates find a way to run the game P2P and bypass IWNet, they have achieved their goal. Whats not to like?
When gamers think about this MW2 debacle they need to remember that piracy brought us all here. And it is piracy that is ruining the platform, leading to most mainstream PC games being nothing but console ports and the like.
The truth is, for large releases like this - unless adequate countermeasures are in place - the PC version is just not going to be a financial gain and as such is only to be regarded as residual sales.
ANY store selling #MW2 early is in violation of street date. There are no "special permissions". That said, we won't punish players for it.
@traqglow if you bought a retail copy on PC, you can play it on 11.10.09
<@Quemaqua> I feel a little sick right now.
<@Quemaqua> I'm watching one of the MW2 videos, and apparently you play as the bad guys at some point? Because this video is basically 5 minutes of four guys, including the player, going through an airport and murdering civilians en masse.
<@Quemaqua> Like, watching them drag their wounded selves across the floor, screaming in pain, leaving trails of blood, and executing them.
<@idolminds> yeah, pug posted about that and locked the thread
<@idolminds> its been making the rounds
<@idolminds> aparently you're playing under cover and dont actually have to participate but...yeah
<@Quemaqua> I'm generally not one to get squeemish about stuff like that, but that's was pretty fucking hard to watch.
<@idolminds> if only jack thompson was still around
<@Quemaqua> That's literally the first time a game has ever made me feel like that.
<@idolminds> I know a lot of people complained about it, and while I havent seen it...I dont know how to react. They are showing how awful shooting people actually is, not this "2 shots, a little blood, and a silent colapse to the ground" that every other game shows
<@Quemaqua> Yeah.
<@idolminds> which is probably a good thing overall
<@Quemaqua> I can see it being a very powerful storytelling device. My issue is making the player *do* it. If I were playing that game, I think I would have stopped, put it back in the box, and thrown it in the garbage.
<@Quemaqua> If it were a non-interactive sequence where you were watching someone else do it, that would be one thing, but giving me control and basically saying, "Here you go, have fun"? I don't get it.
<@idolminds> I think making the player do it is the point. Its supposed to be uncomfortable. "Is this really what you want?" sort of thing
<@Quemaqua> I'd really need some context in terms of the rest of the game. That was literally the first video I clicked, which I clicked at random just to see some gameplay.
<@idolminds> I read that you can pass that level without firing a shot.
<@Quemaqua> Still... even with context I can't picture myself being okay with that.
<@Quemaqua> I would never want to watch that again.
<@Quemaqua> I mean, I'm incredibly desensitized to fake violence for most stuff, but that was different. People have called games murder simulators for years, but that was the first time I ever saw it actually fit that description.
<@idolminds> I can agree with that. Though I think this is actually a good thing for games. You couldnt make someone feel like that in any other medium
<@Quemaqua> That's true, but I don't know that I'd call it good.
<@idolminds> I mean, seeing "the bad guy" kill some people is like...normal. Even having "the good guy" do it for dramatic effect isnt unusual. But its not either. Its you.
<@Quemaqua> Again, context would be required for me to understand it better and get more perspective, but I got the same feeling from that as I do when I look at pictures of the holocaust.
<@idolminds> Thats almost funny considering the history of the series
<@Quemaqua> Heh.
<@idolminds> And it just goes to show what we see in gaming. The rest of the game you're shooting people and thats apparently ok
<@idolminds> They made this different
<@idolminds> I should probably watch it to see what the fuss is about
<@Quemaqua> Shooting people is relative. I mean, war is war. Soldiers shoot soldiers. But any other game that's had you murdering civilians like that was always just... so fake. Usually parody like GTA or whatever.
<@Quemaqua> And I get the idea behind the debate of whether it's better to portray death as funny or terrible, but 95% of the people in the world can already distinguish the difference.
<@idolminds> yeah
<@Quemaqua> Which is why guys like me have played games for years where people die all over the place but it doesn't mean anything. It's just silly shit. Yet I watch that and I get... angry, somehow. My brain doesn't want it to exist.
<@Quemaqua> And to the 5% of the nutjobs who can't distinguish the difference, the one that feels real is probably just as funny as the stuff that doesn't.
<@idolminds> heh, kind of like me and the cat thing in Drag me to Hell (or Postal 2...)
<@Quemaqua> Yeah, I have trouble with that too.
<@idolminds> I have to hand it to IW, though. It took some balls to put something like that in what is going to be a HUGE game. I wonder if we're going to hear from the politicians on this one
<@idolminds> I mean, its not like they needed controvery to push units
<@Quemaqua> I suspect so.
<@Quemaqua> If you can take a jaded motherfucker like me and offend my sense of decency when I've been on the opposite side of the argument since the argument started, I can't picture normal people not taking issue.
<@idolminds> heh
<@Quemaqua> Especially when you have the kind of advertising they do. I had no issue with it before, but I'm instantly offended at the route they took. If you have that kind of shit in your game, it should not be advertised as some hip shit with rap music.
<@idolminds> damn all this off screen cam crap
<@Quemaqua> Heh, yeah. Five minutes of them zipping up and a blank screen.
I'm watching one of the MW2 videos, and apparently you play as the bad guys at some point? Because this video is basically 5 minutes of four guys, including the player, going through an airport and murdering civilians en masse.
In Half-Life: Episode Two(click to show/hide)
(click to show/hide)
In CoD4MW I didn't really care about "Paul Jackson" because there was no point of relation to him as a character. Even Soap MacTavish was barely relevant (though still more than Jackson). That's the key, I have to care about a character to feel anything when the drama comes. The only character I cared about in CoD4MW was Captain Price, who's just awesome.
hahahaha
Alright, all MW2 news and complaints aside, did anybody pick it up tonight?
yeah, my copy got delivered a day early so i put in a few hours last night. so far, it's much the same as the original MW - as in pretty much every mission has that "omg, this is the absolute peak of fps gaming" feel. i also love how the americans are basically the grunts, while the brits are the super elite, double-hard bastards.Well, I figured - despite its shortness - it'd probably still be awesome. IW is consistent at delivering that - and has been since the original COD. So, yeah - come back w/ thoughts on the SP in some say 4-7 hours, when the SP's done. :P
i'll put in some more thoughts once i've delved in a bit further.
Closing Comments
When you look at the total package, Call of Duty: Modern Warfare 2 is hands-down one of the best first-person shooters out there, and a truly amazing offering across any system. With that being said, our score comes with a disclaimer. For those planning to check out everything Modern Warefare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign – you’re looking at a no-brainer purchase.
For the strictly single player crowd, however, Modern Warfare 2 is surprisingly short, and doesn’t live up to the standard set by previous Call of Duty games. The campaign can be completed in as little as four and a half hours, and the missions make better scenarios and moment-to-moment adrenaline rushes than they do a cohesive, well-told story. If you’re going solo, you’ve officially been warned.
Look at the complete Modern Warfare 2 experience though, and there’s no denying its rightful place at the top.
I was too lazy to link lol, I probably spent more time contemplating digging up a link than it would have taken to actually find it.Thanks to you, I know GiantBomb reviewed it. :)
One of the reasons the single-player is so enthralling comes in the incredibly high production values. Each epic set-piece feels like it would've been the piece de resistance in some other game, and it's unlikely you've ever played a game that exhausts you quite like this one. Outside of a few overly melodramatic speeches, some cliched writing and the occasional confusing plot twist, Modern Warfare 2's single-player campaign is excellent from start to finish. It'll probably be knocked by some for being too short, but I was fine with the roughly eight hours I spent playing through the game on the Hardened difficulty, and I'm already looking forward to playing through again on Veteran.
they should just votekick...What a perfect response. Hacks are inevitable (especially from an IW game since its still based on old Quake code). VAC can't kick people from a server right then and there in the way an admin or a votekick would. Sure they might get banned eventually, but how much shit are legitimate players going to have to put up with in the meantime?
or... no, they should just have an admin....
or... wait... maybe...
huh.
Brilliant. I wonder when people are going to stop buying publisher/developer bullshit with stuff like this. Will this obvious consequence be big enough to teach some lessons? My guess is no, no it won't.
(http://cache.gawker.com/assets/images/kotaku/2009/11/1258035395841.jpg)
i think the idea is that they want to create a pc shooter with the ease of setup of a console game. if you've ever had to deal with command line settings, infinite sound package downloads and an endless list of servers running two maps and various stupid mods, you might understand why.The thing is - I like my options. I sometimes want to play the game, as it was meant. Other times, that gets boring - and I want to be able to try the game modded out.
surprisingly, i don't think it's motivated by raw hatred...
and well done, d - you understood the image. have a cookie.I'll take a chocolate chip cookie.
I know Robert Bowling is just the community manager, but still. IW guy got the game at release and chose the 360 version. I wouldn't be surprised if the whole thought process was, "well shit, matchmaking works on 360, why not PC too?".Yeah, matchmaking worked so freakin' well for Demigod, didn't it?
Though the addictive action remains the same at its core, there are a host of new elements that make matches more accessible, more strategic, and more rewarding. Unfortunately, these improvements are marred by limited online flexibility that may leave the PC shooter community out in the cold.
If you compare Modern Warfare 2 on the PC to its console counterparts, the game is every bit as awesome and enjoyable. Yet when compared to other online shooters on the PC, the multiplayer component is decidedly limited. Players cannot set up dedicated servers to host their own custom-tuned matches, and the player count for each match has been capped at 18 as opposed to the possible 64-player matches of Call of Duty 4: Modern Warfare. Furthermore, there is no support for user-created content, so rather than enjoying free mods and community maps, PC users will have to pay for downloadable content. And the money issues don't stop there: Modern Warfare 2 costs $10 more than most full-price PC games. Paying more and getting less is abhorrent to consumers, and this deterrent, along with the online restrictions, make Modern Warfare 2 much less appealing from a multiplayer perspective. Yet despite this disappointment, there is still a lot to love about the online multiplayer, and the other elements of the game remain unblemished.
Holy crap at these sales. Mad crazy.
4.7 million copies sold by first day.
Over $300 million made by first day. (http://gameinformer.com/b/news/archive/2009/11/12/modern-warfare-2-sells-close-to-5-million-in-first-day.aspx)
Does this even include digital distribution sales directly through Steam sales? :o
Just what we need, Activision making more money.
This guy said that he never buys a game he can't pirate.
What I'm saying is that IWNet is redundant because you already have to be signed into Steam to play MW2.I think IWNet is where you're going to be able to get to probably buy DLC directly from.
Or do you mean he never buys a game he can pirate?
Yea that's what I meant.
As long as you can run a private server, you can pirate the multiplayer component of any game.
Probably going to get patched outGood.
I was hearing on GiantBomb's podcast this week that apparently dedicated servers have been hacked into the PC version if you know where to dig on the net.LOL. No surprise.
I've heard a LOT about cheating on the PC version on IWnet, including rumours of people spreading a virus to people who aren't even using cheats/hacks.WTF?!?!
I think the virus thing was a false report. Some virus scanner was flagging MW2 but it apparently wasnt anything.
Call of Duty: Modern Warfare 2 PC has already outsold Call of Duty 4: Modern Warfare PC. (http://www.1up.com/do/newsStory?cId=3177024)Just to clarify this, you have to watch the wording.
You'd think that a journalist would provide actual data to clarify the statement. But that's hardly sensationalist. It's best to keep the reader guessing.
There is nothing wrong with your statement, except you seem to assume that actual journalists in this industry exist.
It was the same with MW1.
Generally, though, I found that levels weren't a reflection of skill, just time played.
When did people start calling that type of level design 'gauntlet'? I received no such memo!
Throughout your multiplayer progression, you will unlock emblems, callsigns, and the ability to add a clan tag to your name. You should spend hours carefully examining each option until you are able to determine the most effective combination to demonstrate your love for marijuana. For example, the "joint ops" emblem is great because the word "joint" is slang for "marijuana!" Ha ha!
Do you get it? Do you understand? This is all really complex and intellectual shit here, but just hang with me for a bit. You're insinuating that you really enjoy drugs! You're an Xbox Live outlaw and you ain't afraid of the 5-0 or your lame dad busting in and finding that seven-month old roach clip you hid in that box of Pocky! You are cool! Internet cool! Your clan tag is even more flexible, allowing you the ability to brainstorm revolutionary creations such as "[wEEd]" or "[HigH]." The ideal combination would resemble something like the following example:(http://i.somethingawful.com/u/lowtax/2009/12/mw2-tag_1.jpg)
I just found out that the soundtrack for this game was composed by Hans Zimmer. It's his first video game project, and the music in this game is quite memorable.
I just found out that the soundtrack for this game was composed by Hans Zimmer. It's his first video game project, and the music in this game is quite memorable.
EDIT:
Infinite Ammo Glitch
Looks like Modern Warfare 2 has infinite ammo glitch that Robert Bowling says Infinity Ward will be addressing this issue soon. (http://kotaku.com/5426605/modern-warfare-2-on-360-busted-ammo-in-plentiful-supply?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
That's crazy. I haven't noticed that on the PS3 though. It appears to be isolated on the 360 version only.
Meh. That's a shame. I guess I'll get into why in a more on-topic thread.
PC. And no, I didn't buy it.I expect the SP to be fine and all - since I'd expect it to be hard to gimp that on the PC, anyways; hehe.
On the down side, the growing fear is that we're completely at the mercy of IW, Activision, and Valve for any multiplayer at all. A few year's down the road who knows if we'll be able to play in private groups (LAN, clans, etc).Oh I guarantee you that 1) the days of the dedicated server are numbered and 2) at some point all online multiplayer will be pay-to-play.
Oh I guarantee you that 1) the days of the dedicated server are numbers and 2) at some point all online multiplayer will be pay-to-play.Yeah, that doesn't bode well for gamers from our generation. I know, I make us sound like living relics; which we will inevitably become at this rate.
Sucks. I think it's going to hurt the gaming industry in the long run. If you are paying to play a game, you aren't going to be playing much more than that one. I guess whatever company that game is from will be doing alright, but everything else will suffer.
The multiplayer is not too bad so far. IWNet is not as intrusive as it was assumed to be. It works in the background, on the front end it's just Steam, you'd never know IWNet was actually running or anything if it weren't for prior knowledge. The matchmaking is very "console-ish" including the INVITE option.
The matchmaking system is definitely the most intuitive I've come across so far, I was actually playing with minimal lag! This is the first time I've played online and let an automated server search (match finder) do its thing and actually wind up with people from my region and great ping!
On the down side, the growing fear is that we're completely at the mercy of IW, Activision, and Valve for any multiplayer at all. A few year's down the road who knows if we'll be able to play in private groups (LAN, clans, etc).
The house part is annoying, but you don't need to go through the house. It's possible to go on the street, just stick to cover. I had trouble when I tried to cut through the house. As soon as I decided to stay on the street I was able to make it passed.
I didn't have that problem with the restaurant area though. It tells you where to go and stuff, but you could avoid guys if you cut wide. If you didn't, it would be tougher. Again, it's completely up to you how you wanted to move forward. The game lets you do either way. There's cover throughout most of the area anyway.
Wow. That sounds fucking terrible.
They do make me crave something a little more tactical and realistic, though. It's a shame the latest OpFlash is supposed to be pretty lousy.What about the ARMA series (http://en.wikipedia.org/wiki/ArmA:_Armed_Assault)?
See it in action. It's actually part of the in game tutorial. (http://www.youtube.com/watch?v=zMl5MAzgP2Q#t=2m30s)
I've been involved with COMPUTER combat simulations since 1988 at Lawrence Livermore National Lab for the US Army (LLNL has produced two simulations of their own, JANUS and JCATS-these are non-commercial; for use by the armed services and other government agencies) and have added 12 years on since military retirement as a contract employee on Battalion and Brigade simulation exercises; toiling as a database manager to create these large scale exercises. Earlier this year, Bohemia Interactive won an Army contract to roll out "Game After Ambush" based on the newer Virtual Battlespace2 (VBS2) engine to train soldiers in Squad/Platoon leadership actions before taking these soldiers to the field at 53 locations worldwide (including mine). ARMAII uses this same engine and shares a host of similarities that I'm commenting on. (I own ArmAII and work/play on both VBS2 games many hours weekly).
As a SIMULATION - the ArmAII game (which I own and play at home)is very similar to what I deal with at work. Weapons,rendering of people, terrain and structures is as good as anything the Army has right now. To be clear, I'm a systems Admin and training instructor - not a 'player', and can comment only on what Bohemia has taught us so far as system administrators - plus the home discovery learning recently taking place. The editing capability is indeed world class, as we construct training scenarios, using maps that correlate to our larger "Federation of Simulations" to create as accurate and realistic a training environment as possible. Buildings and terrain deform realistically and blood flows as personnel become casualties. Doppler sound effects are all too realistic - radio traffic is indeed 'lame'.
We also create scripts and waypoints in the 'instruction sets' for demonstration purposes to show our junior leaders what 'right' might look like in interpreting an operations order. Many of our 'trainees' are just back from combat and we are compiling a list of suggestions to improve obvious and not so obvious faults or shortcomings in the VBS2 engine/simulation. Patches will be available as quickly as they can be programmed into code and tested. I have no idea how quickly this will pass to the ARMAII game world.
The Army community has already established a forum and repository to add new equipment, maps, etc and I hope major parts of this will also find its way into the commercial version to add to the simulations enjoyment.
As a GAME - many here in this discussion can compare their first person shooter experience where I honestly cannot with other products. With certainty - there were/are soldiers already playing the original ARMA (as well as other games)and the opportunity for our uniformed young men and women to officially participate in this type training is looked forward to by the US Army/Army Reserve and National Guard. (run around in the field with 100 lbs being carried on your back, hot/humid/cold/freezing, terrible food, etc - or slap on the earphones in an airconditioned environment and 'get it going') which would you prefer? We still send them to the field - but now they know what right looks like before they go.
Hardware demands for VBS2 are moderately steep. We were fielded HP 17" laptops, INTEL quadcore 2.5gh speed chipsets, 4 gb on the motherboard, 1 gb on a discreet video card and 2 - 500gb hard drives powered by Vista. We never stressed the the hardware too much in class - but a shared video memory on your low end home machine won't cut it. There WAS lag as we approached the entity limit - as well as combat that rendered multiple exposions and heavy smoke. What you can accept as gamer performance may have more to do with your purse or wallet than the VBS2 software.
For home use, I recently purchased an ASUS CG series - INTEL 2.5 gh quadcore, 8 gb on the motherboard, 1 gb on the discreet videocard and a 750 gb (7200rpm) harddrive. The laptop handles almost all situations - occasional bogging as we approach the entity limit (in a local network environment). My home computer is better in that the increased memory seems better utilized. I make no hardware recommendations for VBS2 - other than don't fall too far below recommeded hardware standards.
As noted by other reviews - we also got a couple scripting/software errors - experienced by field engineers in class. Patches - hopefully will find their way to the commercial VBS2 environment soonest.
The VBS1/VBS2 environment has been utilized for a longer time by the Australian, British Amries, the US Marine Corps and now the US Army. The US Army's effort is currently in a building stage - with only about 60% of sites recieving New Equipment Training as of this date.
This is a departure for the Army training environment - our troops - unofficially have been doing it for years and now should get an official great training experience.
The views expressed are my own - and do not represent those of the US Army, DOD or Bohemia Interactive or any participant companies...
Gamers have told us to wait for the patches or a follow on commercial game using VBS2.
I personally enjoy the creative construction and editing - and indeed - as an old soldier - find the action realistc, compelling and totally immersive. As one who can't wait - I'm glad I made the purchase.
Wait - for MW2 PC, there's no option for me to say put you on a friend list and get a game going w/ you?We can since you're already on my Steam friend list it just works through it. On PC the game seems to operate entirely through Steam without a server list.
Today marks a great or terrible moment in MW2 Multiplayer! IWNet is down and the forums are aflame! Basically, it is the exact problem we all anticipated with a centralized gaming structure: it goes down and nobody can play.Link me! I wanna see these burning forums!
I guess it is over now because I don't see anything.Yep, I'm checking now and it was over fairly quickly. That was weird. Damn, I was hoping it would be an enlightening encounter.
Yep, I'm checking now and it was over fairly quickly. That was weird. Damn, I was hoping it would be an enlightening encounter.
Were you hoping it'd be down all day? :PWell, I was hoping it would have generated enough rage and warranted a formal apology from IW along with ded-servers to make amends. I know, that's just wishful thinking.
I'd love to see the Community flip-out, if such a thang did happen.
Dammit, bring back ded-servers!
Well, I was hoping it would have generated enough rage and warranted a formal apology from IW along with ded-servers to make amends. I know, that's just wishful thinking.That would've been hilarious, given all the issues gamers have had w/ MW2 on all platforms.
Now that it's back up it keeps telling me my NAT setting is STRICT. And when I forward the ports for MW2 it refuses to connect to IWNet. So either I have a "strict" NAT or I don't play online at all. Alternatively I went ahead and put my system on a DMZ, which worked beautifully for a session then Steam suddenly stopped working. I checked on the Steam support forums and apparently Steam doesn't play well with DMZ, the exact sentence was "DMZ mode is not supported by Steam and may result in connection issues." Which doesn't make much sense to me because that would mean that if my PC was connected directly to my modem instead of through a router I would supposedly have a lot of trouble running Steam. Anyway, this sucks and now I can't connect to games as well I was yesterday!WTF?!?!? :o
From Attack of The Show...What a lame interview. Two console people talking about it. They should have had a current PC gamer on there to talk about it from their perspective.
PC games vs. Console games.
It's about more PC games just getting strict console ports that wind up lacking the usual assortment of PC features - namely w/ Modern Warfare 2 is mentioned here. (http://g4tv.com/attackoftheshow/theloop/69087/The-Battle-Between-PC-and-Console-Games.html)
Just finished it. Pretty good, though the ridiculousness does kind of keep going up until the climax. The story didn't really maintain much credibility after the halfway point or so. Still, it was good fun, and the ending was pretty satisfying for what it was. Wonder how they're going to up the ante for the third one. I think they sort of blew their load, here... can't really figure where they'd want to take it. I think it would be better to bring it down a few dozen notches and then have a few really big moments. This one was really relentless the whole way through. Which was cool, but more of the same would be a bit much.I agree about the story...
Unless additional missions are included for spec ops, I'm not interested.Oh that would be awesome! Even though I have yet to play Spec Ops properly, I'm really looking forward to some coop action.
This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing.
There will be future paid downloadable content as well but these packs will focus on expanding other parts of the game experience rather than the selection of maps available for the basic game modes.
Spec ops is truly awesome, especially on Veteran. On Veteran it's challenging enough that there needs to be coordination between you and your friend in order to execute the missions properly. Though there isn't really any story on spec ops, it's an incredible amount of fun. I highly recommend you play it.Yeah, that's what I've been doing. Just exploring the Spec Ops missions. I did manage to play one of them with a friend on his PS3 and it was pretty intense (the forest Sniper one, can't remember what it's called).
You can of course play it through by yourself, but it isn't easy and there are two that require an ally.
Your score is pretty good W7RE, at least compared to mine... mine is pretty sad. Maybe it's because PC's player base is a little more brutal, but yea, I'm too embarrassed to show mine.
The best-selling Xbox 360 game of all-time just got bigger, with more epic multiplayer content, first on Xbox LIVE! The Stimulus Package delivers 5 additional action-packed multiplayer maps featuring a variety of locations: "Bailout," a multi-level apartment complex; "Storm," an open industrial park littered with heavy machinery; "Salvage," a snowy junkyard fortified by stacked debris and crushed cars. Two legendary fan-favorites from Call of Duty 4: Modern Warfare return, including "Crash," a war-torn urban environment; and "Overgrown," which features a massive dry creek bed. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Spec Ops? Think it's included?It might be, assuming it's a full access free weekend.
It might be, assuming it's a full access free weekend.
The MP portion is what's FREE this weekend.Crap, Spec Ops is part of the singleplayer exe.. Even though it is technically multiplayer.
Crap, Spec Ops is part of the singleplayer exe.. Even though it is technically multiplayer.
Co-op always gets the shaft.
By the way, I tried uninstalling the singleplayer part of the game and the multiplayer still runs but with a lot of missing textures! haha Lost of black and magenta blocks scattered about :P
EDIT:
MW2 is $50 ($10 off) on Steam.
Despite Modern Warfare 2's insanely high sales and near universal acclaim from critics, Crysis 2's writer Richard Morgan thought the game was "an immense disappointment." Speaking with CVG recently, the sci-fi author bluntly stated, "It was a massive stepdown from CoD4. What I thought when I played it was, 'Jesus guys, what have you been doing? You've not ramped anything up. The story is worse and the game doesn't really hang together, it's just a bunch of mission levels.'"
Naughty Dog's Uncharted 2, on the other hand, Morgan is more than happy to praise. "With Uncharted 2, those guys went back and looked at the first game ... everything that didn't work very well, they fixed or ramped up or did something with." Digging his heel into Infinity Ward's back a bit deeper, he continues, "You can honestly say to people if you played the first game, the second one is the same but better. Modern Warfare 2 is the same but ... way worse," concluding, "And it cost more money." No no, Mr. Morgan, tell us how you really feel!
I haven't played multiplayer in COD:MW2. In COD4:MW, I soured on the multiplayer after awhile because the helicopter resulting from a long kill streak was ridiculously annoying. It would perpetuate itself because the helicopter would help get another long kill streak.
I heard that the kill streak bonuses in COD:MW2 are more annoying than in the first game, so I just didn't even bother with it. I also don't support the consolization of the multiplayer, but yes I realize that I already paid for the game and me boycotting the multiplayer doesn't actually accomplish anything.
I know it's not possible in COD:MW2 because there isn't a true server application, but I didn't understand how a server admin couldn't disable the kill streak bonuses in COD4:MW. It seems like something that obviously should be an option to me.
My experience in COD4:MW was thus: Guy gets a helicopter. It keeps shooting me. No one shoots it down. I die. I spawn as a guy with a RPG or heavy MG. The helicopter flies to another part of the map and shoots people there. I play some and die. I spawn with a regular assault rifle. Guy gets a helicopter. It keeps shooting me...
My experience in COD4:MW was thus: Guy gets a helicopter. It keeps shooting me. No one shoots it down. I die. I spawn as a guy with a RPG or heavy MG. The helicopter flies to another part of the map and shoots people there. I play some and die. I spawn with a regular assault rifle. Guy gets a helicopter. It keeps shooting me...Oh my God, that's exactly right! haha Same shit happens to me!
Which is kind of the pointYes, but I meant at all times in the game hehe :P
Yes, but I meant at all times in the game hehe :P
Right, but I mean when helicopters, harriers, etc are about the best thing to do is stay indoors or under some sort of cover. Scott's making it sound like killstreak rewards are some unfair advantage. If you play smart you'll fall victim to them less.Yeah, that's pretty annoying. There needs to be some kind of spawn-protection like in most other games.
Unless of course they spawn you right where you died and you get capped a second time. That shit pisses me off.
Right, but I mean when helicopters, harriers, etc are about the best thing to do is stay indoors or under some sort of cover. Scott's making it sound like killstreak rewards are some unfair advantage. If you play smart you'll fall victim to them less.The kill streak rewards are stupid because they require no skill to use and usually result in more kill streak bonuses. That is what pisses me off. Hell even when I'd get a helicopter and use it I just felt guilty when I'd see it racking up kills and get me another helicopter.
Unless of course they spawn you right where you died and you get capped a second time. That shit pisses me off.
There are people that don't own this game?