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Games => General Gaming => Topic started by: idolminds on Friday, March 22, 2013, 09:13:51 AM

Title: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, March 22, 2013, 09:13:51 AM
Official site (http://us.battle.net/hearthstone/en/)




Digital trading card game! You can opt-in to the beta in your Battle.net account. I'm kind of excited to try this one.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Friday, March 22, 2013, 09:27:54 AM
Still waiting for Blizzard All-stars.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Friday, March 22, 2013, 09:42:47 AM
I could actually be interested maybe, kinda.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Friday, March 22, 2013, 11:45:49 AM
I was expecting Blizzard All Stars and this sort of pleasantly surprised me. I'm not into moba games at all, but this could be fun.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, March 22, 2013, 11:54:42 AM
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Friday, March 22, 2013, 02:27:51 PM
I'm interested... I liked WoW's TCG, even though I played it for a very short period of time.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Friday, March 22, 2013, 07:21:01 PM
Man. That looks really sexy.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Friday, March 22, 2013, 08:03:09 PM
The game actually looks a fair bit simpler.  It doesn't appear to have interrupts or 'instant' abilities (that could be played if it was not your turn assuming you saved the mana).  Still, I can't wait.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Friday, March 22, 2013, 10:33:26 PM
I opted in. Here's hoping.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: gpw11 on Saturday, March 23, 2013, 12:59:11 AM
Well, I for one was hoping for something new and awesome.  Like starcraft ghost
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Saturday, March 23, 2013, 01:11:15 AM
Man I was so excited about Starcraft: Ghost. The Starcraft universe looks so great, but since I'm not really into RTS I've never been able to enjoy it. SC:G would have done for that universe what WoW did for me with the Warcraft universe.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, August 19, 2013, 11:58:14 AM
I just got in the beta. I shall report my findings once its downloaded.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Monday, August 19, 2013, 01:04:56 PM
Nice! :)
Title: Re: Hearthstone: Blizzards digital TCG
Post by: K-man on Monday, August 19, 2013, 01:59:55 PM
Which means we should hear something around 2015
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, August 20, 2013, 11:12:29 AM
No impressions of the game yet, but I will tell you the tale of my current attempts to download and install the game!

There were/are several things conspiring against me getting this going. The main thing of course is my general lack of high speed internet. So my usual course of action is to take my netbook to the book store and leech some wifi to grab the big files, then just transfer them back to my main PC to use. For the majority of things this works fine. As you might have guessed, Hearthstone has been different.

Blizzard is releasing a new Battle.net desktop program, which is now in open beta. This program will replaces the separate launchers/updaters for WoW, Diablo 3, and Starcraft 2 and just have this one program handle all the games. Smart move on their part. I also hear it will allow you to see friends online and chat with them but that part isn't in the beta it seems.

First order of business was getting that installed. At home this was...slow. The installer was 5MB but of course had to download more. What was strange was the installer jumped to 64% almost instantly and then had the slow crawl to the finish. The problem was it was maxing out one of my CPU cores the whole time. No idea why. But the fans kicked on and I just waited it out. I was worried about it working at all on my netbook but with the high speed connection at the book store it installed pretty quick.

I figured now I was home free but this is where things got tricky. See, my netbook is kinda shitty. It has a 4GB internal SSD thats slow, and a little less than 3GB of that is taken up by the OS. Only things I have installed are Firefox, uTorrent, Keepass, and a download manager (for those times when I lose connection). But that didn't matter before since I could plug in a USB thumbdrive and have whatever space I needed for files. I bought a 32GB SD card for the SD slot on the thing, which is mostly empty so far. I have plenty of space! I thought.

Here is the wrinkle: the Battle.net program would not let me install Hearthstone to the SD card. I assume it doesn't want you to install to removable drives but...this was a problem. So I went through the poor little SSD and cleared as much space as possible to try install to the C: drive. I got shy of 1.5GB and Hearthstone was only asking for 1.17GB. It would be a tight fit but it could work. Battle.net kept telling me there wasn't enough space. So I was scouring google looking for any answer to what I can do. I looked into seeing if I can trick XP into thinking the SD was non-removable but every site with instructions directed me to a forum that apparently doesn't exist anymore. Super frustrating. I then hit on one post on the Blizzard forums that ended up being really useful. Being a SSD you want to avoid writing to it all the time and wearing it out, especially these old SSDs. So on this netbook I setup a ramdisk to hold the temp folders for Windows. Battle.net wanted to download the installer files to temp but there wasn't enough room!

I switched the temp directories in Windows to my SD card and what do you know, it starts downloading Hearthstone! Hooray! I cracked the code and I'll be playing Hearthstone tonight! 500MB and its flying by (thank you, Barnes & Noble). Everything is going to be ok. Except, you know, not.

I'm watching the temp directory as the file is coming in. It's done, and then the program must check it or something since it duplicates the file with a different extension. Then the directory is deleted along with the files. Must be installed! Oh wait...no. Battle.net says that this PC doesn't have enough RAM and so the program might run poorly. Ok whatever, I'm not actually going to play it on this PC so thats fine as long as I can copy the files that....uh...that you didn't even install and instead outright deleted. Great.

So I had to redownload it a second time and while it was doing the "conversion" thing I made sure to copy the downloaded file to another directory before it could be deleted again. Hooray...I think. But that's all I could do and by this time the book store was closing so I had to pack up and go home anyway.

Back at home I was happy to see the Battle.net program was finally installed so I could attempt to do...I dunno, something with this Hearthstone file. The Battle.net program itself was acting stupid, using a bunch of bandwidth for seemingly nothing...plus a notice that Blizzard was going to be performing maintenance soon. Great. I decided to leave it sit overnight to download whatever it was trying to download and I would deal with it this morning.

That brings us to this morning. Maintenance still going on so I had to wait for that to finish. Got into Battle.net ok and then went to install Hearthstone. After dealing with all this last night I at least sort of knew what the program was going to do and how I had to get in the middle. It first had to download the .torrent file first, and with my slow connection this took more than the blink of an eye. This gave me the opportunity to copy the file I downloaded last night in the directory. That way when the torrent started it would see the file already there and done. Success! The installer skipped downloading and went right to that weird conversion step. I checked and yup, it was installed! Hooray!

And then Battle.net wanted to download another 500MB. I knew it was too good to be true. Now luckily this can be paused and shit so it'll take a few days but I should be able to handle it. Alternatively, I can copy the now installed files to the SD card, go back to the book store and point the Battle.net program at that directory and in theory it should update it and not bitch about where it's installed.

So thats where I am now. Game is only half-installed, but I should be able complete it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, August 21, 2013, 06:33:43 PM
So you can ignore that last post, which I'm sure most of you did. I went back to the book store with sme magic and got that shit downloaded, and I was playing it! Just now! IT WAS AWESOME!

Ok, maybe not full caps awesome but it was really good. Blizzard level polish on top of a card game is really nice. A lot of digital card games tend to feel kind of...sterile? Yes it's a card game so you're going to be pushing cards around, but Blizzard has just made it looks and sound really nice. Little effects all over the place. It's nice. Did I mention it's nice? Because it is.

So if you haven't looked at how it's played, it's really simple. There are no "lands" or other resource gathering. Start of the game you have 1 mana. Next turn you will have 2. Turn after that you will have 3. I think it maxes out at 10? I don't know exactly.

You have a hero, which is your typical WoW classes. Started with a mage. Heroes can have their own abilities to attack with, so like I had a basic fireball for 2 mana that caused 1 damage. Useful for killing off weak enemy creatures without taking return damage.

Attacking and defending is a little different from Magic. You can target the enemy hero directly, bypassing his creatures. The downside of course is it leaves the enemy creatures to attack you next turn. But if the enemy only has 3 health left you can kill him and end the game instead of slogging through all his creatures first. Now some creatures have a Taunt ability, which means you have to kill them first before attacking anything else. There are also abilities that can make heroes untargetable, like one of the tutorials you play the hero became untargetable until you killed all his creatures.

But yeah it's pretty awesome. You get thrown into it right away and the tutorial is pretty nice. I just finished with that and now I can go into Practice mode and unlock new heroes, or I can play online. Buying packs in the store looks like 100gold for a pack. That can be earned in game but I dont know how much time investment 100g is yet. You can also buy packs with real money, looks like $1 a pack.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, August 21, 2013, 08:39:27 PM
So, some stuff. Yes, max mana is 10. There are a couple cards I have that give you bonus mana for just the current turn, but I was not at max mana when I used them so I don't know if they allow you to go over that.

Unlocked the druid and the rogue by playing practice mode. Basically you select one of your unlocked heroes then you can challenge any other hero. Win and they are unlocked for you to play. Snazzy. I also fought the hunter but he kicked my ass pretty hard. Need to really get in there and handle all the creatures he will throw out. Which is a lot. I'll have to work out a good strategy to take him on, maybe fight him with a different hero.

I also unlocked a quest! Quests are a quick way to earn gold. Or...quicker way. Seems you earn 5 gold for 5 wins in random matchmaking...so saving 100g to get a pack will take a while. But the quests can earn you 40g or something and I guess there are daily quests so thats not so bad. The one I unlocked is to beat someone in an online match. I'm still a n00b so I don't know how that will go. It seems like there is no in-game chat, to keep people from trash talking and such. I believe you can chat with people on your friends list, though. Of course I'm the only one I know with the game so far so I can't really test it.

If you can get a key, play. It's great. And I'll play a round and quit, then 5 minutes later want to jump in and play again.

EDIT:

Had to play some more. I unlocked the Shaman and Priest. Shamans ability is cool. 2 mana and you will get a random totem. I saw a totem that gave a bonus to spell power, but most of them seem to be like "walls", no attack but some HP. Also Taunt so you have to target them.

The priest matchup was pretty tense. I decided to try make a custom deck for my mage and then I took it up against the priest. Things were pretty even for a while, then he got some good turns in and was wrecking me. Lots of taunts, healing almost every turn, and a bunch of creatures. At one point I was down to 8hp vs his 26hp. I barely scratched him and I was near dead! Figured it was a loss. But some lucky breaks and my heavy hitters and taunts started coming out and I pulled it off...won with 8HP. He wasn't able to hit me again.

I'm trying to unlock all that heroes since I think you get a booster pack to open once you do. That and it's good practice. You also level up your heroes as you play, unlocking new cards for them. So it's probably a good idea for me to do some of that before going online against people that probably have all those cards unlocked.

EDIT 2:

Well what the hell, I tried an online game. I was sorta worried because I picked my mage and went up against a hunter. Luckily I didn't let him build up any creatures, and I had enough taunts out that he didn't have his choice of my creatures to attack. I also had cards that would spawn extra creatures. Weak, sure. But they add up. Then I brought out my big bruiser, who gets +1/+1 for every creature I had in play. So I drop that sucker and hes 10/10. My opponent has no creatures in play. Next round he plays one but...no charge, no taunt. I can just ignore it and melt his face. Next card I pull is a 5/something with Charge. I had too many creatures in play, so I used my weak 1 damage fireball to kill one of my own weak creatures (who had a spell on her so she was 0/1 anyway and useless). Boom. Drop the 5 with charge. With all my creatures I took the dude down from 26HP to 0 in one turn.

Completed the quest! Got a pack to open and I think some gold? I didnt check the gold. Pack had some ok cards, nothing that stood out as amazing. But man, that was a really cool finish.

Oh, there are emotes to communicate with. Right clicking on your hero portrait and you options like Greeting, Oops, Well Played, Thanks, Taunt, etc. So no griefing but you can communicate a little about the game at hand.

Now that I think about it, replays would be a cool feature. With open hands, so you can see what your opponent had to work with while you battled.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Thursday, August 22, 2013, 01:34:34 PM
I wanted to try it but I don't think they ever sent me anything.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, August 22, 2013, 05:16:05 PM
I got some more information after reading and playing some more.

The Arena is an interesting beast. It has a fee to enter, either 150g that you earn in-game or $2 real money. This is more than just buying a pack of 5 cards (which is 100g, or about $1.50 a pack), but it can be worth playing. You are guaranteed to get a pack of cards out of it, so you're essentially only paying 50g to enter the Arena.

When you enter the Arena (first time you play they let you go through it for free), you pick a hero out of 3 random ones presented to you. You will then be presented with 3 cards at a time and you select one for your deck. You will do this 30 times to build your 30 card deck. Now whats interesting about this is ANY card can show up, including ones you do not possess yourself. Also normal deck building rules do not apply. Normally you can only have a max of 2 of any card in your deck, but if through the process of choosing cards you see 5 of a particular card then you can pick them and have 5 of that card in your deck.

Once you have made your deck you are matched up against random other players. You can play with that deck until you have 9 wins or 3 losses, whichever happens first. These do not have to be in a row or in one sitting, you can quit out and come back whenever. The more wins you have by the end of your run the better your final prize will be. You get your pack of cards even if you go 0-3, but for example if you make it to 7 wins you will get 150 gold...enough to enter the arena again. Plus you will get Arcane Dusts for crafting cards, more depending on you you do.

So you get a fun deck building thing, plays some matches, get some stuff for just a little more than the regular cost of a pack of cards. Not bad. This will probably be the money maker for Blizzard.

---

The game plays really fast, with many people building decks and combos to end the game by turn 4 or 5. So who goes first in a match can be a big deciding factor. Blizzard has been trying to balance this out, and the current method is the second player gets an extra card, as well as The Coin. The Coin just materializes in your hand as a 0 cost card that will give you a +1 mana. This would let you play a 2 mana cost creature or spell on your first turn. But being a card in your hand, you can hold onto it and maybe play a 5 mana creature on turn 4...which can be pretty devastating. It also counts as a spell when played and there are creatures that will get buffed for every card or spell you play. The balance is still being worked out. Apparently in earlier betas the second player got a +5 health buff, which ended up being too unbalanced. It'll be fun to see how this aspect evolves.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, August 22, 2013, 09:26:51 PM
There is a fine art to building decks. You need quite a few low mana cost creatures and such so you don't run into a situation where you're drawing cards you can't cast yet. Nothing worse than going a few turns with nothing to really play other than your hero ability. But you also need to have some decent high mana cards or you'll never build up the force to crack the opponent. I think is better to slant a little more on the lower mana cards than the high ones so you can at least keep the pressure up.

I unlocked all the heroes, so thats nice. I'm going to try pick which ones I want to level for now, since if they wipe progress at the end of beta its not worth trying to level them all for the basic cards.

I went to complete a quest of playing 3 matches online. Easy enough, didn't even matter if you won or lost. I won 2 and lost 1. First one was nice and close, both of us whittling away at each others health. I was down to 6 or something, and he had 10HP. He had 2 minions on the board with enough power to kill me (plus whatever he might have had in his hand to play). I also had 2 minions on the board but with a combined total of 4 attack I couldn't make the kill. I had two sheep in my hand so worst case scenario is I sheep his minions to reduce their damage and take them out, but that would just stall the game. The random number gods smiled on me in that moment because I pulled up a Fireball on my turn. 6 damage, plus my minions and I took him out.

Second game I lost to a warlock. I was getting bad draws and that dude knew some shit about playing warlocks. I put up a decent fight but he just had board control and I couldn't keep up. Well played, except you didn't have to taunt me. I know I was losing.

Third match was fun because it was mage vs mage. I took an early lead in damage but soon started running out of cards, and then she started dropping her heavy hitters. Anything I put out was killed the next turn, and she started playing +Spell Power cards and doing more damage. She even played a Secret card, which seems to be like YuGiOh trap cards where if conditions are met it will then take effect but your enemy doesn't know what it is. I'm guessing it was something about a minion attacking her, but lucky for me...again...I got a fireball and was able to kill her. I was lucky to have my HP fairly high for the last few turns so I could soak that damage.

Completed my quest, got 100g and a new quest. I'm probably just going to buy a set of cards. I don't think Im ready for arena. Next quest is deal 100 player damage in online or arena play. So...that will take a couple games.


EDIT

One thing I've thought about is the current lack of interaction with other players. This will probably change when I get some friends playing and we can chat. But right now it feels like an offline singleplayer game. There isn't any indication of how many people are actually playing and no chat rooms. I know why they are doing it, multiplayer communities seem to have grown very toxic since the days of Quake so by keeping chat out you don't scare off the more casual players. The downside of course is for an online game it feels lonely. The only difference between playing the AI and playing online are sometimes real players will play emotes at you or respond to yours. And they might have a really cool deck.

I don't know what a solution might be that also keeps the griefers at bay. Maybe something like the ability to spectate matches? Choose from a big long list of currently running games. Then you can get a sense of other people playing the game too. I dunno, but having some indications that the game is really active would be nice.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Friday, August 23, 2013, 06:01:51 AM
I'm sure they'll be adding chat later, though I kind of like the idea of only being able to send emoticons. Like you said, things can get toxic.

Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, August 23, 2013, 12:52:53 PM
Yeah I like the emotes. It would be nice if there were a few more, and especially lacking is a "Good Game" emote. At best you can do a "Well Played" but it doesn't have the same meaning. Also once the final blow hits, thats it. It shows you gaining XP and whatever but there is no chance to thank your opponent for the game. It would be nice if they added that.

I started picking up on the metagame by reading the forums. For example, priests can be badass if you underestimate them. So here is the current priest tactic: Start slow, maybe throw a few taunting minions out for protection, and you have the healing ability to keep them and you alive. When you get to 4 or 5 mana then you can put your plan into action. Have taunts up and then drop a creature with high HP. You need it to survive to the next turn. Then there are some special cards you hope to have. One card will double the HP of a selected creature for 2 mana. If you have both of these, pump up that creature. A cheap casting creature with high HP is this turtle with 2 attack and 7 HP. So two casts on it will pump its HP to 28. Then you use the other card, which will set a minions attack to its health. So in one turn you can have a 28/28 creature out on the field ready to attack. Considering players have a max health of 30...its pretty much game over if you don't have any taunts of your own and some way to get rid of that thing (sheep, silence, execute, etc).

This was good information because my last game paired me against a priest. I was seeing the signs showing up, taunts being thrown out and then a creature with decent HP...which he started to buff. Luckily I had in my hand (rogue) some cards to get rid of them, by either outright destroying or simply returning it to the players hand. The emotes are nice because it was obvious to him I saw his plan and ruined it, so he gave me a "Well Played". After that I had a bunch of minions in play and it was too much for him to make a comeback, though he did deal some decent damage to me in the mean time.

---

So the daily quests are interesting. I currently have two of them, one for yesterday and one for today. You have three slots to hold daily quests so you don't have to finish them in one day. My current quests are to deal 100 damage to enemy heroes, and to kill 40 enemy minions. After my battle with the priest I am 38/100 for the first (priest healed himself a few times) and only 4/40 for the other.

So currently you get a new daily quest the first time you log in each day, which resets at 2am or something (midnight Blizzard time?). The rub is you max out at three so you will want to clear them if you can to leave room to get more. But you might end up with a daily like "Get 2 wins as a Warror". Maybe you don't like how Warrior decks play, maybe you keep getting matched with people that kick Warriors ass., maybe you don't even have that many Warrior cards. I get what they are doing, having the dailies to push people into trying out other classes, but it would be nice if you could abandon a quest to free up the slot if you're having trouble completing them. Also those kinds of quest should perhaps earn more gold for completion. Dealing 100 damage or killing 40 minions will happen simply by playing. You WILL eventually complete them even if you lose every game. Requiring wins and wins with specific heroes the player may not be good at should maybe be worth a little more.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, August 23, 2013, 10:29:37 PM
Playing with the stock decks for each hero...not really advised. Went online to do the 100 damage quest so I played a few games. Won one, lost two. The two ended up being against priests...the same priest, in fact. I got matched with the same dude twice in a row, and both times he pulled off the strategy I explained in the last post. I just didn't have my removals on hand when he started setting up. And he built his deck around that thing, so he had Taunters all ready to go to help him keep the big guy alive for one turn. Then he just pumps it up and destroys me. Oh well, quest complete and got some gold. Also have a decent chunk of the kill 40 minions one done.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Saturday, August 24, 2013, 05:47:42 PM
Ok, I'm taking the arena for a spin. I was given the choice of paladin, warrior, or warlock for heroes. I chose paladin, whose special ability is 2mana to cast a 1/1 minion. Which is sorta shit but I was hoping for cards where a lot of minions would be useful.

Honestly, I have no idea what I was doing. Cards come up...are they good or not? I dunno...I guess? I just kept picking ones that seemed good and didn't give me a really wonky mana curve (if you make a deck with nothing but 4+ mana cost cards you're in for a world of hurt). So I'm going to give this thing a whirl. I don't expect to do terribly well but no matter how I do I'll get a free pack out of it, and it'll work on my daily quests. I will report back how it goes.

EDIT: Won my first arena match! Wee! The deck I build seems to lean more towards cheap minions so I had quite a few out.


EDIT2: Won my second match! That one was rather fun since we both had Secret cards in play. When certain conditions are met they will trigger. I had one up first which would take any damage directed at my hero and also cause it to the enemy hero. This worked out well when he dropped a 4/4 boar with Charge and smacked me, so we both took the hit.

A few rounds later he put up a Secret and so did I. Then the funny happened. I direct damaged his hero, spring the Secret which caused 2 damage to all my minions and my hero. The damage to my hero sprung MY secret which caused him to take damage like I did....which seems to have sprung his trap a second time. I guess luckily/unluckily that was as far as it went otherwise we just discovered an endless loop of death, but I wish it had just ended on my hit because I didn't want all my shit totally eliminated. Ok, looks like it was just a visual bug now that I think on it. I still had one minion left alive that would have been killed if that trap actually sprung twice. I reported it. Yay, beta testing!



EDIT3: Currently 3 wins and 1 loss in the arena. Finished off both the daily quests I had so I have 125g right now. Enough to buy a pack or depending on how this arena goes, maybe enough to re-enter the arena. I think though that I will wait to continue in the arena tomorrow, so I will have my new daily and my matches will count towards completing it.

So one thing to pay attention to in Hearthstone is the order in which you do things. Unlike Magic where you have a draw phase, a play phase, an attack phase, etc, HS just draws you a card and from then on you do what you want in whatever order you want. So on one turn my opponent had some nasty thing out that causing all minions to cost an extra mana to cast. So on my turn the first thing I did was use my current minions to kill it and then I could cast my cards for their regular cost.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, August 25, 2013, 02:23:24 PM
Heh, the metagame worked out in my favor just now in a different way. I got a daily quest of win 2 matches as priest. I'm sorta worried about this since I havent played as priest at all. Eh, whatever...basic deck and go!

Matched with a hunter and we're having a good time, and I gain a little bit of an upper hand in minions. One of which is the Chillwind Yeti. This obviously worries the hunter, because he spends a card to lower its health to 1, and then another card to cause it 2 damage. I think there was a bug so the damage didnt happen. It was also kind of a bad move since his minion out was a snake that will kill any other minion that attacks it. Could have done a 1:1 trade and kept those 2 cards for a different move. Oh well.

Anyway, after his attempt failed...he conceded the match. I was confused at first but then I realized he must have thought I was going to pull off the priest move I described a few posts up. The yeti is one of the popular cards for that, plus I had dropped 2 other minions to give the yet +1/+1 twice. It looked like I was beefing it up for the big kill but in reality the basic deck I don't think even has the cards for it! So I faked him out and won a game. Hopefully the second one goes as well.

UPDATE: I lost my second battle as priest, but it was a close one for most of it. But we both ended up late game with no cards and he had a better set of minions on the field. We'd play what we pulled because thats about all we could do, and the lucky bastard kept getting the "Return target minion to players hand"...so I'd toss out a nice 4/5 taunt to take some heat off my hero and he would bounce it right back to my hand and I just got smacked around. Good match, though.

Won my third battle, so daily quest complete and 40g! Nice matchup with a shaman. My last match I realized the faults in the basic deck. There weren't many cards to pull more cards, and some of the cooler priest spells I was unlocking weren't in there. So I went and built a priest deck myself to include that stuff and I did a lot better. Plus, MORE TAUNTS. Priests and taunts are great because it forces your opponent to target them, which leaves you free to heal or buff your other minions (or yourself). That and some of those "draw a card" cards and I had a nice hand the whole time.

Silence is a neat ability because it removes any ability or buff placed on a card. For example the shaman cast a totem and got on that would buff his other units. BAD! I silenced it and buff went away, plus it left a 0/3 minion on his side taking up a space. He later buffed it so it could attack but by then it was too late and I won next turn anyway.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, August 26, 2013, 04:10:27 PM
Heh, had some fun with a little priest deck I built and threw in some fun cards. The special gold card you get when you buy from the shop is a 6/6 minion that will spawn a "random AWESOME invention" when played. The one I got would randomly heal +3 to each side. So the downside is it I ended up healing my enemy some. But with my other cards...man. One would draw a card any time a minion was healed. And another would draw a card any time I cast a spell. So I would cast heal on something and get cards, then the invention would kick on a heal and Id get another card. Like every round I was pulling 3 cards, it was crazy.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: K-man on Monday, August 26, 2013, 04:54:52 PM
FYI I hate you and this thread until Blizzard gets back to me on why they haven't sent me a beta invite.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, August 27, 2013, 11:27:12 AM
So I don't know if todays wave of keys is out yet, but there is some extended maintenance going on.

But a heads up, if you use gmail and have those tabs go check your Promotions tab. Apparently the email can end up in there. One guy on reddit actually had his key sitting in there for almost 2 weeks and didn't know it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Wednesday, August 28, 2013, 01:08:12 PM
Those can be turned off too. I got rid of the fucking things the day they added them.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, August 28, 2013, 02:58:25 PM
Well, my arena run ended 3-3 when I lost 2 in a row. I was really close in the first game, had him down to 2HP and he made some great plays and wiped me out. All I needed was one turn where I could attack and it would have been mine!

So my arena key was level 3, opened the chest and I got a pack of cards (as always), 20g, and 20 dust.

Shitty part is I am maxed out on daily quests so I need to win 2 as pally, 2 as druid, and 2 as...some third class Im forgetting. Rogue? Maybe. I was hoping to win something in arena since I was a pally and it would have counted but noooooo, match me with better players why dont you?



You can see them use the arena key in this video. Note: Dont do it with one win!

EDIT: Looks like a bunch more keys went out today. Check those emails! I want people to play with!


EDIT2: Man, I dont like my quests. 2 wins each as druid, paladin, and hunter. So now I'm sorta grinding the AI to unlock their basic cards. I could just jump online and try my luck with the base deck but that can go bad. I dunno, maybe I'll try it and how I get paired with another noob.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, August 29, 2013, 08:17:07 PM
You know all those games I won? Yeah well I guess they are now matching me with better people because I haven't won a single game for two days. My last match I had this made down to 2HP and she made a comeback like crazy. Ugh, I needed just one freaking spell card! I know there was a 3 damage spell in the last of my deck, which was down to like 6 cards. But she got board control and I couldn't keep any minions on the table. I was reduced to spawning my 1/1 but her fireball easily killed it and then her minions just kicked my teeth in.

It's kind of killing my buzz with the game. Can't complete the quests so I'm not earning gold. Can't win matches so I'm not even earning the pittance of gold everyone bitches about. I don't have any friends in the beta so I have to just face randoms. It's like I can't make any progress at all, other than the XP I'm earning for my losses. Whoopie. Feels like I'm throwing myself against a wall. I'm guessing this will be less of a problem when the game goes live and more people are playing it, especially people that are worse than me. Current beta testers are sorta hardcore about it.

Also since its beta and all my progress will be wiped anyway kind of kills the reason to get past it. Great, I'll open some packs that will be taken away from me in a few weeks/months. I think at this point I'd rather just play some friends games.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Friday, August 30, 2013, 10:55:59 AM
Stop hating yourself. Go play something else. :P
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, September 12, 2013, 11:40:14 AM
Blizzard Game designer talks about The Coin (http://us.battle.net/hearthstone/en/forum/topic/9948104957).

I mentioned it before but I'll explain it here again. At the start of the game there is a coin flip to determine who goes first. The player that goes 2nd gets some bonuses: an extra card and The Coin. The Coin is a 0 cost spell that gives you +1 mana for the current turn.

Anyway, read the designers post where he talks about first turn advantage and them trying to balance it out. It's pretty interesting.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, September 27, 2013, 05:29:27 PM
Account wipe coming. (http://us.battle.net/hearthstone/en/blog/11100276)

Beta must be moving along. With the big update they have planned (maybe this tuesday?) they will be wiping everyones accounts. They don't think they will need to to another one before release so any progress made will be kept! Hooray! They also plan some more big waves of invites and I can't imagine open beta being too far away.

But man, some people are soooo pissed that there won't be another wipe between this one and release. Lots of complaining about "unfair advantage". I don't see it. Ok, I'll have unlocked some cards and earned some free packs from doing dailies. But after about a month of play everyone will be fairly even. And some guy day one could just buy 40 packs of cards and have more cards than me. Whatever, its a non-issue.

EDIT: something that occurred to me. Having a wipe as you open the game to the public in this case would be pretty detrimental because your matchmaking system will be treating beta players with lots of experience the same as new people just coming in. Probably a good thing to not have their ranks wiped. Any "advantage" they might have is moot if you won't me matched with them until you're considered equals.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, October 10, 2013, 03:50:12 PM
Haven't played too much recently. Once the wipe was announced I sorta stopped playing since everything was going away anyway. Now that we're post-wipe I'm sluggish since I have to unlock everything all over again. I know, boohoo, you're in the beta. I'm slowly unlocking the classes again and going to work on leveling them up. The nice part is now XP can be gained in practice mode as well as playing with friends up past level 10. So you don't have to always join random games to level up and get the golden cards.

They have been doing near daily invite waves since the wipe, so keep checking your email. They moved the game onto what should be its final servers so they are ramping up the player count to test it. There has been some errors pop up and today there won't be a wave because of it, but it's coming along.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, October 23, 2013, 06:22:52 PM
Just had a really intense match against the expert level AI. I was playing druid with a custom deck with a lot of cards that also spawn extra minions, vs the mage expert AI deck.

Start was sorta rough since my first turn I didn't have any low mana cards to play so right away I'm on the defensive and just trying to keep her in check. The hard part with mages is they are really good at clearing minions so my bonus minions were dropping before they could do me any good. About mid game it was looking really bad for me. The AI pulled out a couple secret cards that granted her +8 armor both times, and I had yet to hit her once. She essentially had 46 life and had been beating on me so I was all the way down to 9HP. She counter-spelled my healing cards so I didn't even get the bonus from them. I almost forfeit.

But I decided to stick it out thinking the game was over in 2 turns anyway. Well things started turning around as I finally had enough mana to drop my big hitters and comboing them with my druid buff cards, giving them +2/+2 and Taunt and things like that. It wasn't much but I was able to clear her minions and start dealing damage of my own. At this point both our hands were pretty empty and just top decking it every turn. She had a LOT of Secrets in that deck but I managed to hold out. As a bonus by keeping her minions in check and since I could only cast a single card a turn anyway I was able to use the druid special ability turn after turn and built up a respectable 14 armor for myself. A couple cards that allowed me to draw extra cards put me at a card advantage.

It came down to the wire, though. Pulling the extra cards was great but it also meant my deck was going to be empty first and start taking Fatigue damage. I lucked out and managed to land a killing blow on the turn I drew my last card. It was quite a rush.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Thursday, October 24, 2013, 06:19:15 AM
Sounds really fun! I never did get an invite to the beta, but my love of card games kinda makes me wish I had. Though at this point I know I'd give it too much time anyway and I really shouldn't.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, October 24, 2013, 07:20:33 AM
They are doing invite waves on nearly a daily basis. So either you'll get a key soon or they will be doing open beta soon. I think they are pretty much just ramping up the player count so the hardware doesn't die on a single release day rush.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Thursday, October 24, 2013, 09:49:54 AM
I want an invite to Heroes of STORM! :P
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, December 19, 2013, 11:31:58 AM
If you signed up for beta, check your emails!

Quote
We have some other news to share too. As of today, we have sent beta invites to everyone who opted in to the Hearthstone closed beta test prior to Monday, December 16. If you opted in before that date and have not yet received an invite email, check your spam folders or different email tabs to see if you invite may have ended up in an unexpected location. If you still can’t find your Hearthstone beta invite, don’t worry! We’re putting together a list of all Battle.net accounts that opted in to the Hearthstone beta test and did not claim their beta key. These accounts will be flagged for beta access within the first few weeks of January.

Opt-ins for the closed beta test will end on January 7; we plan to invite everyone who opts in by that date to the closed beta test at some point before the open beta begins. So keep playing, testing, and amassing your Hearthstone collection, as we do not plan on performing another card data wipe.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: sirean_syan on Thursday, December 19, 2013, 11:49:41 AM
Yeah, I got invited a few weeks ago now. I haven't bothered to redeem it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, January 22, 2014, 10:49:18 PM
Open beta started for North America, other regions should follow pretty quickly.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Cools! on Thursday, January 23, 2014, 10:55:13 AM
Yeah, I got an invite some time back and another one recently. Haven't bothered installing it yet. Got a friend who's nuts about it and keeps telling me to install it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Sunday, February 16, 2014, 11:56:09 PM
Open beta started at some point (I just grabbed it and started playing).
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, March 11, 2014, 08:29:59 PM
It is now out of beta and just straight up released! Hooray!
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Tuesday, March 11, 2014, 09:41:40 PM
Hurray indeed.  This is a fun game and I've been playing it a lot.  If any of you are up for some friendly games, let me know.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, March 24, 2014, 03:58:13 PM
This might be useful for everyone wanting to play. Decks made with only basic (free) cards (http://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/829-list-of-basic-only-decks). When you get a class to level 10 and unlock all their basic cards it is a good idea to build a deck since the default one will be missing the unlocked cards. This should get you started.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, July 08, 2014, 11:47:05 AM
Expansion pricing announced (http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014)

It is set up like WoW dungeons where there are multiple wings to take on. There will be 5 wings total, and the first one will be free if you play within the first month of release. After that it will be priced like all the other wings, $6.99 or 700 in-game gold.

Also bundles will be available:
(https://bnetcmsus-a.akamaihd.net/cms/gallery/3W0CWI3PIZQW1402597596281.jpg)
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, July 23, 2014, 08:47:56 AM


First wing is available and free for now! The main menu has changed Practice to "Solo Adventures" so now you go in there to play practice rounds or the new adventures. First wing seems to have 4 bosses? I haven't beaten the first yet but I'm super rusty.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, July 23, 2014, 11:24:10 PM
I like the new content. Its 3 bosses for this first wing and each one has special abilities that you need to plan for. For example the second boss will hit you with random missiles for as many cards as you have in your hand. So...build a deck with lots of cheap cards and card them as fast as you can! Course you still need to be able to deal with the cards she is putting down so you need to think about it a little more than that. Kind of. I did basically build a deck by throwing nothing but cheap cards in and won.

So beating each boss unlocks 2 cards for you to play with. Beating all 3 unlocks Heroic versions of the bosses making them harder and I believe more cards unlock by beating them again. It also unlocks special class challenges where you will face off against one of the bosses with a special premade deck. Winning that battle unlocks class specific cards.

So yeah, its cool.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Saturday, July 26, 2014, 08:41:03 PM


If this doesn't make you want to play, nothing will.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Saturday, July 26, 2014, 10:42:55 PM
The Heroic bosses in the Naxxramas expansion are very challenging.  I haven't really given it too much thought in tweaking my decks to deal with the Heroic bosses though. 
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Sunday, July 27, 2014, 04:45:49 AM
Expansion pricing announced (http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014)

It is set up like WoW dungeons where there are multiple wings to take on. There will be 5 wings total, and the first one will be free if you play within the first month of release. After that it will be priced like all the other wings, $6.99 or 700 in-game gold.

Also bundles will be available:
(https://bnetcmsus-a.akamaihd.net/cms/gallery/3W0CWI3PIZQW1402597596281.jpg)

A new wing opens every week, right? I think I can save up 700 coins a week, if I do my daily quests.

I keep looking at deck suggestions and they all seem to either require cards I don't have and don't have the mats to craft, or they just suck. I had a "2 wins as paladin" quest so I found a beginner deck that was supposed to be good. I tried it, did terribly 3 matches in a row. Then I just let the game recommend cards to me and landed on a deck that carried me from 25 to 20 pretty fast, with few losses.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Sunday, July 27, 2014, 05:42:12 PM
This might be useful for everyone wanting to play. Decks made with only basic (free) cards (http://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/829-list-of-basic-only-decks). When you get a class to level 10 and unlock all their basic cards it is a good idea to build a deck since the default one will be missing the unlocked cards. This should get you started.

The rogue, paladin, and warlock ones are almost all the same cards, aside from the class cards. I tried the warlock one and got destroyed. =/
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, July 27, 2014, 05:46:11 PM
I havent gotten all my classes to 10 yet, so far just mage, druid, and hunter. I'm going to work on that so I can get access to all the class cards.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, August 26, 2014, 02:53:23 PM
I played some matches with pyro the other day and have since gotten re-hooked on the game. Really worked on getting classes to 10 (only have shaman, priest, and paladin to go), then made a couple freebie decks and went into play mode to complete quests. Figured I'd also jump into Ranked at the same time because...hell, why not? Maybe I can earn a card back while I'm at it.

Beat my 3 quests and got a whole new set, and beat 2 of those (2 of them ended up being win 2 games as Mage so they were easy). Last quest has me win 2 games as paladin or priest which sucks since those are 2 I don't have leveled up. Ah well, I'll get there. Played a bunch of ranked and hit level 20 which is what you need to get the card back. I feel kinda dumb I haven't been doing that all along. I just squelch my opponent right away and then play like a bot match or something. I don't really like playing random players but that way worked out well.

So yeah, enjoying this again. Seriously thinking putting $20 in for the rest of the Naxx wings.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, September 03, 2014, 04:20:34 PM
Glad I picked this back up. Was kinda wanting a break after the wipe in beta and didn't play much at all for the last few months. So that means I missed out on a few of the card backs but...what can you do? I'm not too heartbroken over it. I earned last months back which is nice. However....this months card back. Dear god...
(https://bnetcmsus-a.akamaihd.net/cms/gallery/td/TD2RQMIF86OZ1409767362301.jpg)

I will never need another card back. Already hit rank 20 so it's just a matter of waiting till the end of the month so I can use it.

Lets see, what else? Got all my classes to 10 so hooray I don't have to do that ever again. Beat all the expert AI to get 100g. In the process I hit 100 wins in any mode and got 300g for it. That plus quests and I've opened several packs which is always fun.

Had some fun games in ranked. One match I was facing off against a priest (mirror match), dude had almost nothing but spells. I think his whole deck was built for the minion, double hp, double hp, hp->atk and smash face for huge damage. The rest of his spells was just to keep my board as clear as possible so he can smash face with his combo. Too bad for him he messed up and buffed the hp the turn he played the minion and I had a simple low mana cost removal and poof, whole plan ruined. I had the "kill 40 minions" quest active and checked it after the match and he only played 3 minions the entire match.

Also managed to make lethal inadvertently playing as warrior against a mage. He dropped some 5/5 legendary that made my spells cost 5 more that turn. Had a yeti on the board, and in my hand a few smaller minions plus one that gave charge to my all minions with 3 or less attack. Played that first and my other little minions and I had exactly lethal with it. I actually surprised myself.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Wednesday, September 03, 2014, 10:36:40 PM
I've been playing almost every day to keep up with my quests. I still feel like I'm losing because I don't have the right cards to build a decent deck. Anywhere I look for deck advice, they have "low budget" decks listed that cost 1000-2000 dust to make. I've been playing over a month and have gathered like 200 dust total. How the fuck is 1000+ "low budget"? Feels like I either need to play a shitload to get more decks (10g per 3 wins, wooo!), or drop real money on card packs so I get plenty of extras to disenchant.



Also, I suck shit at arena. According to this page (http://hearthstone.gamepedia.com/Arena):
Quote
Winning at least 7 games will earn the player their entry fee back in gold, in addition to other rewards. Winning 3 to 6 games compensates for the difference between buying a pack directly and earning one through Arena.
So fuck arena. I've never won more than 2 of my games. I'm usually lucky to win 1. So I'm just buying card packs directly from now on.

Also, I wish I hadn't spent the 1400g I did on Naxxramas wings. I barely played them and could have had 14 card packs instead.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, September 03, 2014, 11:07:33 PM
I haven't even run my free arena, which I'll probably do just to get the card pack from it.

I've had fairly decent success with some decks using only free basic cards. Icy Veins (http://www.icy-veins.com/hearthstone/basic-druid-deck) has some good ones to try out (linked to Druid but the rest are on the side there), of the ones on Hearthstone Players (http://hearthstoneplayers.com/category/beginner-guides/). Those ones all basically the same other than the class cards but the guides have good tips on how to play the deck and expert cards to slot in to improve it if you happen to get them so they are worth reading. Gave me some insight into why I would want to use certain cards over others.

I got lucky and got a pair of Faerie Dragons which are great to throw in a deck to replace the Bloodfen Raptors. Same stats, same cost, but can't be targeted by spells or hero powers? Awesome. Only reason to run Raptors for me now is if I'm playing hunter.

And yeah man no idea where the math comes from for the dust and crafting cards. I had an extra card I could dust and got my +95 bonus from it but havent decided what I want to craft. Probably a pair of harvest golems. But everything else? Oh hell no. If you melted faces in arena and dusted every card except for the one class you want to play...it would still take a while. Crafting a legendary basically requires you to get a gold legendary that sucks that you can dust and craft the standard legendary that you do want. Havent gotten any legendaries yet other than the free naxx wing one and the fun card from buying stuff in beta.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Wednesday, September 03, 2014, 11:43:21 PM
Yea I've had luck with the icy-veins basic cards, so I've been 100% using their basic decks. I'm not confident that I could build a good deck myself, so I've been trying to save up to make one of their budget ones.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, September 04, 2014, 05:47:50 PM
So I learned you can earn the Fireside Gathering card back without going to one of the gathering events (I looked, none are really close enough to be convenient...plus I don't think my netbook will handle Hearthstone so well). You can either use a series of sandboxed instances of HS running on a single PC (and 3 Bnet accounts) or use a program called Evolve (https://www.evolvehq.com) to fake a LAN environment. You only need 3 people to get the card back this way so if anyone wants to try get it I'd be willing to give it a shot.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, September 05, 2014, 11:44:58 PM
Bought the Naxx expansion content. $20? Eh...I've gotten at least that much entertainment out of the game already. The singleplayer challenges are quite fun, trying to work out a way to get the upper hand when the bosses have crazy hero powers and custom cards.

I was so close to winning this one...
(https://dl.dropboxusercontent.com/u/5079764/soclose.jpg)

I probably should have killed his minions instead of hitting him in the face, but I was top-decking and it didnt seem likely that I'd pull out a win anyway. I would have survived one more turn and thats about it. Luckily it was only the next match or two and I got the right cards in the right order for me to win it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Saturday, September 20, 2014, 04:10:00 PM
I would like to play with some of you folks if we get the chance.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Saturday, September 20, 2014, 08:36:52 PM
Sure man, if I see you on I'll send you a message.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: W7RE on Sunday, September 21, 2014, 08:30:10 PM
Did some of you guys add me on Bnet? I got invited from iPPi and 2 people I don't recognize named Martinez and Iso.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, September 21, 2014, 11:17:01 PM
Hmmm, I don't have those names on my friends list.

PS, tomorrow is nerf day. Sad hunters, Starving Buzzard is going up to 5 mana 3/2 so the Unleash the Hounds combo wont really show up until late game for card draw. Leeroy Jenkins is also going up in cost to prevent slow it down and cut back one some of the insane combos its in.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Monday, September 22, 2014, 11:24:01 AM
Sometimes you might get friend requests from people you just played against.  I suspect that's why there are names you don't recognize.

The hunter nerf is crazy.  I don't think Starving Buzzard is viable at all anymore (maybe with snake trap it can work on turn 7, or earlier if they are not played on the same turn).  I think the Leeroy change isn't bad.  It should mitigate the prevalence of miracle rogues.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, September 22, 2014, 04:53:54 PM
I think Buzzard will get tweaked some more. With the blizzcon finals coming up I think they needed to do something to just basically make it unplayable.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, September 22, 2014, 08:08:44 PM
Daily quest for playing 30 minions that cost 2 or less. Yup have plenty of those, let me fill a deck with them! I lost of course but that was the easiest daily quest ever. No expectations to win, just drop as many as you can. Interestingly it didn't do as bad as I thought it would. Would get the opponent down to half health. A couple tweaks and a few finishers and the deck could probably do ok.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Saturday, September 27, 2014, 11:34:32 PM
Well I caved and got the rest of the Naxxramas adventure.  Doing dailies and trying to get 700 gold for each wing was too time consuming.  I got the rest of the cards -- thus far there are only three cards I have found useful -- Sludge Belcher, Death's Bite (warrior weapon) and Loatheb.  Everything else is too situational and not consistent enough.  Nerubian Egg is really good anti-AOE and should be good for zoo, but I don't currently have a zoo deck.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, September 28, 2014, 02:02:50 PM
Ok Blizzard I don't need to find any more copies of Repentance in my packs. I think the 5 I already have are enough. There are a LOT of cards I don't have yet I somehow have 3-5 copies of more cards than I'd like. Guess I could start dusting some.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, September 28, 2014, 09:19:21 PM
Trying one of the heroic Naxx bosses. The spider in the first wing, Maexxna. Starts with 2 creepers on the board and her hero power is return 2 of my minions to my hand at random...cost is 0 so it is used EVERY TURN. So you want minions that will do something as they are played, so stuff with battlecries and charge are the way to go.

So I *think* I have come up with a way to win as paladin but I'd have to seriously luck into the setup. Basically if she plays a bunch of creepers (or a couple 1/4 gargoyles) then Consecrate to flood her board with 1 damage minions, then she can only deal 7 damage to me per turn. Then there is that 7 mana paladin minion that heals for 6 when played. If you can play that every turn then it would take a while for her to kill you. Play that and a voodoo doctor and you'd gain 1 life every turn. The hard part would be causing damage. If you lucked out and filled her board with 1 damage minions...or even a couple nerubian eggs then you could heal for 6 and then use wolfrider and charge into her face every turn for 3. But with 45 health that would take 20 turns. Chances are you will be into fatigue.

Of course actually the hardest part is even getting to that point. Every time I play I get those untargetable knights, shade of naxxramas, and sludge belchers before I even get to fill the board. Then when I do manage to fill the board...I have no charge minions to actually deal damage. sigh...

Oh yeah, if you DONT let her fill her board you can say hello to sea giants. gg
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Sunday, September 28, 2014, 11:05:10 PM
It takes a bit of luck.  I finally managed it yesterday with a Paladin with using primarily battlecry cards.  I used my weapon to take care of Shades and certain other things that don't have one attack.  Otherwise, Humility and the minion that changes enemy's attack to 1 also helps.  Near the end I played more than two cards per turn just to up the damage and/or healing.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, September 29, 2014, 08:54:26 PM
Sorry ippi, I remembered I got a volunteer thing tomorrow morning. But afternoon to evening I should be on for some games. But I wanted to post about the match I just did. I have win 5 games as druid or rogue and Ive been using my druid deck for it. But after we played I decided to go in and tweak it a bit. Replaced my yetis with Stallagg and Feugen, put my owls in for a little silence and to play with my Watcher card though I might swap that out if it doesn't prove useful. Which it probably won't. Anyway, some other tweaks. Then I gave it a test drive and went up against a priest.

Game went well and I was ahead on life and the guy was really on the defensive the entire game. At the end I ended up with a buffed 4/3 cleric which he couldnt kill with a spell, and then played the 7/4 twin. On the priests turn he heals himself with his ability and a minion drop and gets his life total to 11. I still have lethal unless he has a taunt or something. He plays his last card...shadow word death on the 7/4, causing the 11/11 Thaddius to spawn. No walking away from that one. Though I guess Im lucky he didnt have 2 of those in hand.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, October 02, 2014, 08:16:26 PM
Woo, I got my first non-Naxx, non-beta legendary!

(https://dl.dropboxusercontent.com/u/5079764/Hearthstone-firstLegendary.jpg)

Pretty exciting. Only "bummer" card is the faerie dragon since that makes it my 4th one. But the hunter traps make up my 2nd of each, I didn't have any soulpriest before so that opens up some fun stuff for priest decks, and of course VanCleef!
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Thursday, October 02, 2014, 09:20:25 PM
Nice.  You need to disenchant any cards that you have more than 2 of.  There is no reason to have more than 2.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, October 02, 2014, 10:31:16 PM
I know, but right now its not going to give me all that much dust anyway. Might as well hold them until I can really use the dust and maybe one of them will get altered and I can get full value out of my extras.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, October 03, 2014, 10:12:01 PM
It feels good when you can wait out your opponent. Hunter keep me on the defensive the entire game. I survive 2 unleash the hounds, a highmane, and everything else. Start making my comeback with an ogre and sludge belcher. Bet he thought that Sunwalker topdeck was pretty hot.

Mind Control. Insta-concede.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, October 27, 2014, 06:44:48 PM
Botters getting banned. (http://us.battle.net/hearthstone/en/blog/16481223) So sadly this is just a "warning shot" ban. Its a 3 month ban and they aren't going to lose what they've gained. Which kinda sucks since they botted to earn cards and they will get to keep all those cards. Though noted in the forums (http://us.battle.net/hearthstone/en/forum/topic/15010701423#4) that future bans will be permanent.

I guess the good news is we will hopefully see a drastic reduction in bots.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Monday, October 27, 2014, 10:22:57 PM
I haven't played in a while, until some of the streamers like Trump and Krip had videos on youtube showing games they played against bots.  Good to hear that Blizzard is doing something about it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, November 07, 2014, 01:27:42 PM
Goblins vs Gnomes! (http://us.battle.net/hearthstone/en/blog/16515629)

Trailer makes me laugh.


New expansion. 120 cards, new Mech card type. Lots of fun random cards, like the goblin and gnomish engineering in WoW. It will be a new card pack type that costs the same as the regular card packs, so you can just choose which one you want to open. I'm going to start saving all my gold from now until that releases just so I can jump right in. Comes out in December.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: iPPi on Friday, November 07, 2014, 07:07:33 PM
Lots of 'random' effects in the new cards.  Still, I'll play when they come out and see what's new.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, November 07, 2014, 10:57:42 PM
Yeah, lots of random. That will make them hard to use in constructed if you want to ladder climb, but they will be fun as shit in friendly games. Of course they might be showing off the "wackiest" cards. I'm sure there are a bunch that are more straight forward.

Also looking forward to spectator mode. You'll be able to watch your friends play live!
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Sunday, November 16, 2014, 05:46:45 PM
I just had a crazy match. I was mage vs a warrior. Probably control warrior since the dude was able to just keep board control going and armor up the entire game. I'm doing what I can but just not making much headway at all. Then he plays...I forget which card, has charge and enrage so he hits it with another card that deals some damage and give it attack so now its a 10/x card and hits me with it along with the other two he has on board. Super, super bad. He made a mistake, though. He let my water elemental live.

Next turn I drop Kel'Thuzad, water elemental the 10/x, and let it go. His big dude was frozen so I would survive the turn...just barely. He hits face thinking it didnt matter, there was no way I could stop him. I had 2HP left, he was sitting on 23HP and roughly 20 armor. And thats when the party started by dropping 2 sludge belchers. My water elemental was keeping his heavy hitter frozen and just rezing at end of turn. Belchers were hitting his other dudes and if they died...oh well, they come back and leave the 1/2 taunts behind. Lucky for me he already used his main removal spells earlier in the match so he had no way to take out my Kel and no direct damage to hit my face with. Except for one card. Ragnaros.

I was worried when that hit the board. If it hits my face its game over. If he hits Kel then its game over in 2-3 turns as he churns through all my taunts. But lucky for me Rag hit a 1/2 and wasted its shot. I could just smash all my minions into it to kill it and they all come back yet again for more. After a couple turns I had him down to 16HP and he finally conceded.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Monday, November 24, 2014, 10:28:44 PM
Botters being stripped of gold portraits (http://us.battle.net/hearthstone/en/forum/topic/15270098488?abt=nav1&utm_expid=68589644-24.yOgsCsWhSz-gOSDIbl82Wg.1&page=3&utm_referrer=http%3A%2F%2Fus.battle.net%2Fhearthstone%2Fen%2Fforum%2F%3Fabt%3Dnav1#57).

They were responding to people that were saying gold portraits have become something people *don't* want because everyone will now assume you used bots to get it. So Blizzard it resetting the class wins on bot accounts, removing their golden portraits.

Quote
We’ve received a lot of feedback regarding the initial action we took against players who were using bots to automate gameplay. One of the major concerns that you expressed centered around whether the offenders would get to keep their golden hero portraits.

We’ve discussed the situation amongst the team, and we agree that those found to be botting should not get to keep their golden hero portraits. We’ve decided that the number of wins associated with each class on the offending accounts will be reset to 0, which will also remove any golden hero portraits that were obtained on those accounts. We know this issue is important to you, and your feedback is extremely important to us as we explore issues like this for the first time in Hearthstone.

As we demonstrated again recently, rest assured that we will remain vigilant and Hearthstone accounts found to be cheating will continue to face permanent closure.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Friday, December 05, 2014, 01:51:03 PM
The latest update added the Goblins vs Gnomes content to the game, though right now it is limited mostly to Arena. They are giving everyone right now a free Arena ticket so you can create a deck and get to select some GvG cards. I did a run, picked up the spell that triggers minions deathrattles...then didnt get any more deathrattle minions. So yeah, THAT run went well...

Also I say "mostly" because cards like hunters Webspinner pulls from the full pool of cards, even in constructed. So some GvG cards can pop up in there because of it.

Note that Arena still gives the basic (now labeled Classic) card packs. Once GvG is out for real on the 8th then Arena will only give GvG packs.

Spectator mode is also in but I havent had a chance to check it out.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Sunday, July 26, 2015, 03:59:34 PM
Time to resurrect this thread. I said forever I wouldn't play this because I'm not that fond of Warcraft as an IP anymore (though sometimes I get nostalgic and really want some Warcraft), and because I had a feeling I'd like it. But I knew what it was and thought I could hold off. That was great, except people talked about it in IRC so much (I'm looking at you, idol), and Pyro and idol were talking about it so much lately I just felt compelled to try it. Turns out it's as great as everyone says, and the Warcraft-ness isn't bothersome at all. It's actually kind of fun. I think I like Warcraft better in this context even, heh.

Anyway. So yeah, now I'm playing this. And because Blizzard are masters of marketing, I also reinstalled Starcraft II.

Fuck.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, July 28, 2015, 12:26:33 AM
ONE OF US
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Tuesday, October 13, 2015, 03:17:39 PM
Watched the Americas championships, which were fantastic. And now I'm actually watching the qualifier matches. I've never felt compelled to do stuff like this for other games. I sort of don't know what's different about Hearthstone. I just love this damned game.

Can't wait to see what the next expansion is going to be.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Wednesday, November 04, 2015, 07:19:13 PM
Heads up to the casual players in here. This weeks Tavern Brawl is actually a co-op experience. a 2/95 taunted Mechazod is on the board and switches sides each turn. You must worth together with your opponent to kill him which triggers the win. Mechazod has a set of abilities he will pull off at the end of every turn, from executing minions, randomly dealing his damage to other characters, to increasing his own attack. He will not attack with his body and you can't use him to attack with either (he sorta floats above the board, obviously different from your other minions).

Decks are premade, priest and paladin so even if you don't have much of a card collection you can just hop in and play. You earn a card pack win or lose your first game. I joined up with a random player and I played priest and somehow we managed to win the game on my first go. It was awesome.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, February 02, 2016, 02:12:38 PM
Hearthstone is getting a big change very soon with the addition of Standard format (http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016).

Ben Brode explains (https://www.youtube.com/watch?v=0KNQsYBrNtY)

There will be two formats.

Wild is what we've been playing up until now. Every card ever made is allowed in your deck.

Standard is a new format which allows Basic+Classic cards plus the last 2 calendar years of expansions. So when this update releases you will not be able to use Naxxramas or Goblins vs Gnomes cards in Standard format. That means deck staples like Mad Scientist, Sludge Belcher, Loatheb, Piloted Shredder, Dr. Boom, etc will not be playable in this new format.

You can complete quests and ladder in both modes, though they are separate rankings. End of season rewards will be based on the highest rank you've achieved in EITHER mode. They are also expanding the number of deck slots available from 9 to 18, and this all coincides with a new card expansion that will be hitting this spring and will be usable in Standard and Wild.

There is one wrinkle to all this which makes me not super excited but I'll give my thoughts in a moment. Once this update releases, and expansions or card pack not allowed in standard will be removed from the store entirely. That means you will no longer be able to buy the Naxxramus adventure or GvG card packs in the shop. These cards will still be craftable with arcane dust, including the Naxx cards (which is actually a new feature since they were previously uncraftable).

Ok, so I've been reading a bunch about this today and have had some time to think about it. I think this is ultimately a positive change for the game. The thing I don't like is the stuff being removed from the store. If I want to fill in my GvG cards then I'll have to craft them with dust, which you dont often get much of. And new players won't be able to play the singleplayer of Naxx anymore, and thats a real shame. Those fights are really fun.

On the other hand, this is good for new players or returning players. Naxx has some truly staple cards to the point where it was almost a required purchase when playing Hearthstone. As more expansions released this problem was getting worse and worse and becomes a huge barrier for new players. Now that they can play standard they only really have to think about their Classic set and the last few expansions. This also makes filling in your Classic set more valuable since they are "eternal" cards that will always be usable.

For experienced and pro players this will help shake things up a lot. Piloted Shredder was the best 4 drop in the game. With it out of the picture what do you put in its place? Sludge Belcher is gone so you need to look at the other taunts available to you. This makes the game more interesting because other cards will see play and how people adapt to dealing with them.

I'm sitting on 2000g in Hearthstone. I could splurge and buy a bunch of GvG packs right now and hope for some good stuff to fill in my collection. But that will only be good when playing Wild. I think I will save it and spend it all on packs for the spring expansion and play Standard mode. I also like the solo expansions and buy them as they come out so I'll still get access to them. Just a bummer new players won't get to play them.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Tuesday, February 02, 2016, 08:03:58 PM
My two cents ... it's all great except the removal of the expansions. That's fucking idiotic and will never be anything else. I hope they realize how dumb that is and go back on it.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Tuesday, February 02, 2016, 08:18:38 PM
 I say they should still make that solo content available even if it doesn't unlock cards. Just make it cheap, like $5 or something. You could still enjoy beating the bosses and unlocking the card backs. Or maybe make it free and it serves as a "demo" for the other expansions. This is what solo content is like, isn't it cool? You should buy the recent ones!
Title: Re: Hearthstone: Blizzards digital TCG
Post by: PyroMenace on Tuesday, February 02, 2016, 08:52:53 PM
It's just the reality of a trading card game. You can't expect an unlimited number of cards releasing over years and years to not just eventually break the game in some way. If you stop releasing cards the game will stagnate with the players, so theme expansions are released to keep the game fresh and old ones removed so balancing doesn't become so overwhelming and problematic.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: Quemaqua on Tuesday, February 02, 2016, 10:53:12 PM
Totally. That part is just fine. But they shouldn't remove the single player expansion content. That's just dumb. Those have inherent value in that they're fun to play, they shouldn't just be consigned to oblivion. Change the card model all you want, but those expansions should still be available for people to enjoy.
Title: Re: Hearthstone: Blizzards digital TCG
Post by: idolminds on Thursday, April 21, 2016, 04:53:28 PM
The new expansion will be released on Tuesday the 26th! The other day they announced (http://us.battle.net/hearthstone/en/blog/20097355/) which Basic/Classic cards are getting nerfed. Some good changes in there. Today they announced something good for players. Free packs! Lots of them! When you log in you will get 3 free packs, one of which is guaranteed to have one of the old gods and 2 buff minions. You will also get a quest to win 2 matches in Standard mode to receive 5 free packs, and another quest to win 7 Standard matches for another 5 packs! That's 13 free packs total! Woo! Exclamation points!