Author Topic: TLJ + ATI = no AA  (Read 1887 times)

Offline gpw11

  • Gold Member
  • *
  • Posts: 7,180
TLJ + ATI = no AA
« on: Tuesday, January 23, 2007, 07:34:48 PM »
That really, really sucks.

Offline scottws

  • Gold Member
  • *
  • Posts: 6,602
    • Facebook Me
Re: TLJ + ATI = no AA
« Reply #1 on: Tuesday, January 23, 2007, 07:43:28 PM »
But you can do it on nVidia?  (honest question)

I always thought AA was a little overrated.  You can achieve an AA-like effect simply by upping the resolution in most games and it ends up looking prettier overall and usually is just as or less stressful on the video processor.

Of course, you can't up the resolution in TLJ, can you?

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: TLJ + ATI = no AA
« Reply #2 on: Tuesday, January 23, 2007, 07:44:31 PM »
I can honestly say I don't care.  I was recently playing it again and I really didn't give a shit about AA, or even resolution.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,933
Re: TLJ + ATI = no AA
« Reply #3 on: Tuesday, January 23, 2007, 07:51:05 PM »
AA is nice to smooth out the edges in adventure games like this. You cant raise the resolution because the backgrounds are pre-rendered. AA just takes the jaggies off the models and helps them blend in a bit. I used AA when I played Grim Fandango.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: TLJ + ATI = no AA
« Reply #4 on: Tuesday, January 23, 2007, 07:52:51 PM »
I usually don't turn AA or AF on -- especially when I run @ 1024x768.

We're talking about the original TLJ here, not Dreamfall, right???

If I recall, TLJ's res' was fixed -- and VERY low.


Offline gpw11

  • Gold Member
  • *
  • Posts: 7,180
Re: TLJ + ATI = no AA
« Reply #5 on: Tuesday, January 23, 2007, 08:20:45 PM »
Yeah, the original, and I'm pretty sure you could do it with Nvidia.  When I first played the game it was on a geforce 3 and I remember it working. 

Normally I never use AA anyways for the reasons scott mentioned, but the game runs in like 640x480.  It's brutal, much worse than I remember GF being.

I can probably get past it.....probably.  I wonder if I can use a shader to make it a bit more bearable.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: TLJ + ATI = no AA
« Reply #6 on: Tuesday, January 23, 2007, 08:26:26 PM »
If I recall, TLJ was a pain to get even running on Win XP....

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: TLJ + ATI = no AA
« Reply #7 on: Tuesday, January 23, 2007, 08:29:16 PM »
Yeah, Julia and I had no end to trouble when we tried to get it going again.  She was on forums a lot trying to figure it out and we even bought a newer version... we tried a ton of stuff.  Eventually it turned out that Win95 compatibility mode worked for one of the versions.  It still crashed, just not nearly so often as it had before.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

  • Gold Member
  • *
  • Posts: 7,180
Re: TLJ + ATI = no AA
« Reply #8 on: Tuesday, January 23, 2007, 08:32:01 PM »
I don't remember having too many problems with it on XP, but theres a good chance I just blocked it out from my mind.   Well, I guess I'm still going to play it.

I tried one of the default ATI full screen shaders "Black and White Stylize".  It actually gives it a pretty cool effect (everything is B&W save for some of the lighting highlights), but also creates a lot of graphical errors.