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Games => General Gaming => Topic started by: MysterD on Monday, October 23, 2006, 10:05:40 AM

Title: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: MysterD on Monday, October 23, 2006, 10:05:40 AM
UPDATED POST, 2/17/07
---------------------------------
Pug wants you all to check this out, if you ain't sold on Mass Effect yet.

Awesome Mass Effect videos and screenies here -- look now!

This is gorgeous stuff......got to love what the Unreal Engine 3 can do....and what designers can do w/ it....
 (http://masseffect.bioware.com/gallery/)



ORIGINAL POST
----------------
Given that most Bioware developed games for the console, like KOTOR and Obsidian's KOTOR 2 and Jade Empire, I'm not surprised that another Bioware game will come to the PC, it looks like.

Mass Effect could be coming to the PC, guys:
http://www.joystiq.com/2006/10/22/mass-effect-rumored-for-the-pc/

Quote
Mass Effect rumored for the PC

Posted Oct 22nd 2006 3:22PM by Alan Rose
Filed under: PC, Microsoft Xbox 360, Adventure, RPGs

Mass Effect rumored for the PC
An article scan from the latest PC Gamer UK reveals that BioWare's Mass Effect could be heading to the PC. This is most welcome news for Windows gamers, but hardly surprising when you consider the Canadian developer's previous two Xbox titles followed the same path. Knights of the Old Republic started out as an Xbox exclusive, and its PC conversion followed four months later. Also, a special edition PC port of Jade Empire was announced at E3 and will ship in January.

Mass Effect doesn't arrive on the Xbox 360 until Q2, so we probably wouldn't see the rumored PC release until late next year. We'll let you know if we hear any confirmation details.

[Thanks to the readers who sent this in!]

(http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/mass_effect-pc.jpg)
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: iPPi on Monday, October 23, 2006, 01:23:57 PM
Sci-fi RPG?  Sold.
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Xessive on Monday, October 23, 2006, 04:29:20 PM
AWESOME!! I Love Bioware!  :-*
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Quemaqua on Monday, October 23, 2006, 07:05:53 PM
This one does look fairly interesting.  So yeah... dunno'.  But it wouldn't surprise me in the least.
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: MysterD on Tuesday, October 24, 2006, 06:57:13 AM
The more XBox and X360 games that keep coming to the PC, the even more less reasons to go buy one of those consoles.

I likes, I likes. :)
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Xessive on Friday, November 03, 2006, 05:33:24 PM
Man, the more I see and read about Mass Effect the greater my anticipation grows! This appears to be one beautiful game.

I'm still looking forward to Jade Empire PC as well ;D
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Pugnate on Sunday, November 05, 2006, 11:28:21 PM
Yay.
Title: Re: Mass Effect Thread -- UPDATE: Mass Effect will be 20-30 hours for main quest
Post by: MysterD on Wednesday, February 14, 2007, 03:29:32 PM
Looks like Mass Effect will be around 20-30 hours for the main quest -- throw it another 10-20 for the side questing (http://www.1up.com/do/newsStory?cId=3157186)

Quote
Mass Effect Main Quest Between 20-30 Hours
Add in the extra quests and vacation time is necessary.
By Patrick Klepek, 02/13/2007

One of the side effects of the workload associated with next-generation games has been a noticeable decline in the actual length of videogames. For someone like myself, that's just dandy -- I don't have that much time for individualized gaming that isn't part of my job, so a quick jaunt is extremely pleasing. That won't be the case for Mass Effect, though, and it's already causing me a logistical headache.

Team Xbox spoke with BioWare joint CEO Dr. Ray Muzyka about the hopefully-soon-to-be-released Mass Effect, the first in a planned trilogy. One of the first topics that came up was the game's length. BioWare games are typically pretty meaty, especially when it comes to side quests, and it doesn't appear Mass Effect will be any different, but there's some confusion over what Muzyka meant to actually say.

In the interview:

    "I think it's going to be about 40 hours or so for the main story, so it's going to be a good-sized BioWare RPG just for the core part. Off the beaten path, there's probably another 20 or 30 hours or so of stuff, or more, depending on how much you do and what order you do it in and all of that."

A little later, however, Microsoft clarified the statement to something a little more realistic:

    "There are so many interesting choices, no player will likely see everything in the game in one pass through the core game. One play through, just one permutation of the critical path, would be about 20-30 hours and the extra stuff you could do, including exploration of uncharted worlds and post-release content, would add another 20 or more hours depending on what you do and in what order."

Still, all said and done, that could put it at something like 40 to 50 hours. Not bad.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: Xessive on Wednesday, February 14, 2007, 04:03:06 PM
Sweetness.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sides
Post by: iPPi on Thursday, February 15, 2007, 01:06:10 PM
I can't wait for this game.  It's still a 360 exclusive though right now.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: MysterD on Thursday, February 15, 2007, 01:13:25 PM
I can't wait for this game.  It's still a 360 exclusive though right now.

Yeah, for now....
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Jedi on Thursday, February 15, 2007, 04:06:28 PM
The more XBox and X360 games that keep coming to the PC, the even more less reasons to go buy one of those consoles.

I likes, I likes. :)

Ah but there's one thing you don't need to worry about on a console and that's; can I run this game, do I need more RAM, do I need Vista and DX10, do I need to upgrade my GPU. Atleast on the console you buy the game knowing you have the write hardware.
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: MysterD on Thursday, February 15, 2007, 06:04:26 PM
Ah but there's one thing you don't need to worry about on a console and that's; can I run this game, do I need more RAM, do I need Vista and DX10, do I need to upgrade my GPU. Atleast on the console you buy the game knowing you have the write hardware.

Though, most console versions also lack....
1. A SDK/Toolkit to allow for building and playing mods
2. KB/Mouse support for their games. (Most PC games support both KB/mouse and a PC gamepad)
3. Ability to scale the graphics/game performance settings

So, while consoles have their advantages, they have their disadvantages too...
...Just like the PC.

Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sides
Post by: iPPi on Thursday, February 15, 2007, 06:20:12 PM
The big thing though is that when a game is released as a console game, I tend to be iffy about the PC port.  I've seen a fair share of terrible PC ports that sometimes, the console version of the game will be outright better.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: MysterD on Thursday, February 15, 2007, 07:40:53 PM
The big thing though is that when a game is released as a console game, I tend to be iffy about the PC port.  I've seen a fair share of terrible PC ports that sometimes, the console version of the game will be outright better.

This is can be true, yes.

Though, sometimes a few years down the line, you can buy a shitty port of a game and it'll run great on a brand new rig. For example, I'm sure these days since systems are now way beyond Halo PC's requirement were back in its hey-day, that shitty port of Halo PC will probably run great on a new rig. It's not like the designers botched the KB/mouse controls for the game. No, they botched the performance part.


Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sides
Post by: iPPi on Thursday, February 15, 2007, 07:50:51 PM
Waiting 4 years to be able to play a game acceptably on the PC because the port sucked is a pretty damn good reason to say that the console version ends up being better.

I mean, there are just tons and tons of games where we've seen this.

Final Fantasy ports
Metal Gear Solid
Silent Hill
Splinter Cell: Double Agent
Rainbow Six: Vegas
Deus Ex: IW
Thief 3

It's really sad to see really good games on the console just make it to the PC as a mediocre port, or be riddled with technical issues.

Needless to say though that there are exceptions, and when the PC version does end up being great, it's awesome.  I just wish they were more consistent instead of being really hit and miss.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: MysterD on Thursday, February 15, 2007, 08:29:56 PM
Waiting 4 years to be able to play a game acceptably on the PC because the port sucked is a pretty damn good reason to say that the console version ends up being better.
Upon the game's original release, yes....

The PC version is always scalable, while the console isn't. It'd be nice on console games to be able to scale the graphic settings -- especially for when console games get botched. Hell, look at how bad everyone said how bad Quake 4 for the X360 was b/c of bad performance; especially in comparison to the PC version.

If a console game is botched performance-wise, if you use that same console system many years from now, you're boned. You can't upgrade it. Nothing. You can never fix a console game, really, if the developers botch it. PC can always be upgraded. And, they are patched way more often. Though, a console game could be patched and has been in the past, that would also probably require owning a Hard Drive on your X360 and XB-Live.

If the PC port turned out performance-wise kinda "meh", it also means I probably heard the news, waited for it to get patched numerous times, waited for the price to drop, and decided to Bargain Bin'ed the game (get it dirt cheap). :P

Quote
I mean, there are just tons and tons of games where we've seen this.

Final Fantasy ports
Metal Gear Solid
Silent Hill
Splinter Cell: Double Agent
Rainbow Six: Vegas
Deus Ex: IW
Thief 3

It's really sad to see really good games on the console just make it to the PC as a mediocre port, or be riddled with technical issues.
Agreed.

Quote
Needless to say though that there are exceptions, and when the PC version does end up being great, it's awesome.  I just wish they were more consistent instead of being really hit and miss.
Also agreed.

Another example -- GRAW PC is a good game, but the in-game performance is not that good until I drop it to 800x600 on my PC.
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: Jedi on Saturday, February 17, 2007, 03:42:25 AM
Though, most console versions also lack....
1. A SDK/Toolkit to allow for building and playing mods
2. KB/Mouse support for their games. (Most PC games support both KB/mouse and a PC gamepad)
3. Ability to scale the graphics/game performance settings

So, while consoles have their advantages, they have their disadvantages too...
...Just like the PC.



Sorry D but... you twat. You totally missed my point, on a console you don't need to worry about performance and graphics settings. You buy the game and you now it works full stop. If a console game is "botched" performance wise then its just a poorly designed/ported/coded game, this is not the fault of the hardware be it a console or a PC, and scalable settings dosen't fix this problem. On the the other hand I've never heard of a console game that suffered from poor performance, Q4 for 360 is the first, but I know nothing about such issues beyond this thread, but just because one game was "botched" doesn't mean all console games should be scalable.
Put it this way - why in gods green earth would I want to scale back the graphics in Gears of War when the console can run it the way it was designed to do? (by the way never had any slow down or performance issues, none, zip, 0). The eventual PC port will have heaps of considerations and req's like DX 10, graphics card memory, does the game require Vista or not, do you need more RAM? None of this was a factor on the 360.

The point is D all things on a console is equal, there is no variance. On a PC there tones of variance and the scalable graphics and settings etc accommodate for this variance so there's no need for scalable settings on a console.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: Pugnate on Saturday, February 17, 2007, 05:14:48 AM
Bioware is definitely my favorite dev. team. They even beat Blizzard for me.

edit:

Thats it. I am buying a 360:

http://masseffect.bioware.com/gallery/
Title: Re: Mass Effect WILL LIKELY to come to the PC
Post by: MysterD on Saturday, February 17, 2007, 06:27:55 AM
You totally missed my point, on a console you don't need to worry about performance and graphics settings. You buy the game and you know it works full stop.
I know *what* you were getting at, but I was getting at something else...Let me go further than what I went and explain.

Your above is the advantage of a console -- especially if a game is only being developed for ONE console. So, you can expect say a game like GoW, built for ONE system, the X360, to really take advantage of one set of hardware.

Things can get quite flaky, when a game's being multi-platformed at the same time for multiple consoles and/or the PC. This is what I was getting at. I should've explained what I meant more so earlier, but I'll do it now.

Quote
If a console game is "botched" performance wise then its just a poorly designed/ported/coded game, this is not the fault of the hardware be it a console or a PC, and scalable settings dosen't fix this problem.
Regardless of that, I shouldn't have to be stuck w/ what the designers give me if the game isn't going to be up to snuff on the owner's set of hardware -- yes, especially on say a "botched" port from PC to console. And/Or if the game is poorly coded. And/Or if the designers force the game out the door WAY too early -- see Quake 4 on X360 and also Driver 2 on PSX, for my point.

Okay, so let's go look at Driver 2 on the PSX, which was made ONLY for that system period. This'll be an interesting example b/c this game performed bad for being made on only one system. Driver 1 looked great and ran great, for its time. Did the dev's really need to upgrade the graphics that damn much for Driver 2 to mess performance up that majorly??? Hell No. Graphics ain't everything. Driver 2 looked great upon its release, but the framerate is ALWAYS all over the place. It runs fine, then suddenly slow -- repeat the process over and over; rinse, lather, repeat. The designers should've pulled the punch and dropped the graphics quality to get it running better. But, they didn't -- they fell in love w/ how great it looked. Now, if I could've been able to scale the graphics quality for performance so it looked more like Driver 1 or not too much better than Driver 1, maybe Driver 2 would be much more playable than what the hell it was.

Quote
On the the other hand I've never heard of a console game that suffered from poor performance, Q4 for 360 is the first, but I know nothing about such issues beyond this thread, but just because one game was "botched" doesn't mean all console games should be scalable.
I think scaling graphics quality on a console game b/c it's being developed for multiple systems would make  a lot of sense.

When a port does look like it's going to be "botched" when it's in development and the designers are forcing it out the door and/or the publisher forces it out the door due to time-constraint and contract agreement, then it should be in consideration to make the game maybe a lil' more scalable, graphically and performance-wise.

Quote
Put it this way - why in gods green earth would I want to scale back the graphics in Gears of War when the console can run it the way it was designed to do? (by the way never had any slow down or performance issues, none, zip, 0).
As far as I know, that game was not riddled w/ performance issues. And if they knew it was going so well while in development, then would it be a big deal??? No. They're only making the game for that *one* system, anyways. So, that'd be kind of hard to screw up. Though, this has been screwed up before; usually, that happens when making a sequel. Driver 1 to Driver 2 is a prime example of that. For the X-Box versions only, from KOTOR 1 to KOTOR 2 would be another, as from what I know, there were more framerate issues on the sequel than the actual original. (That's Obsidian for you....)

Scaling the graphics would not be a big deal usually, if they are developing a game for ONE particular set of hardware -- namely, they were only building this for the X360 ONLY when they were putting out the X360 version of that game.

Quote
The eventual PC port will have heaps of considerations and req's like DX 10, graphics card memory, does the game require Vista or not, do you need more RAM?
Agreed.

Quote
None of this was a factor on the 360.
B/c that game was exclusive to ONE system: X360. Nothing else.
GoW was not being multi-platformed to other hardware as well -- such as the PS2, PS3, Wii, PC, or anything else.

If a game is being multi-developed for a PC and a console, this is often where I believe the "botching" can take place on performance. Or, say a game is being ported from a more powerful set of hardware (usually a PC, since they bleed tech) to a weaker set of hardware (usually a console) -- like say porting a PC game supporting the newest hardware to the PS2, GC, or (original) X-Box.

Quote
The point is D all things on a console is equal, there is no variance.
B/c the hardware is fixed. Though, issues can arise from developing a game for multiple systems.

Quote
On a PC there tones of variance and the scalable graphics and settings etc accommodate for this variance so there's no need for scalable settings on a console.
That point's definitely taken.

An interesting and great thread we got goin' here Jedi, as far as D is concerned.

*high 5*
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: MysterD on Saturday, February 17, 2007, 06:31:54 AM
Bioware is definitely my favorite dev. team. They even beat Blizzard for me.

edit:

Thats it. I am buying a 360:

http://masseffect.bioware.com/gallery/
Bioware's outstanding.

I'm really looking forward to that PC port of Jade Empire coming soon.

When it comes to porting a console game into a PC game, I trust Bioware 9 times out of 10.

And, since most of Bioware's console games have made there way to the PC, see KOTOR and now Jade Empire, even if it's say a few years later, I can wait. Yeah, I know, not everyone is that patient like me! :P I understand that, Puggy.

Especially since Bioware wouldn't really say much on if they are planning to port Mass Effect to the PC, we know something's up. C'mon, we know it's coming. Give it a year or two or 3.
Title: Re: Mass Effect Thread -- UPDATE: Main Quest is 20-30 hours, 10-20 hours for sid
Post by: Pugnate on Saturday, February 17, 2007, 07:33:26 AM
Well we can definitely expect better graphics for the PC version. Hey can you update the thread title to and your initial post with this link:

http://masseffect.bioware.com/gallery/

People need to see that video...

Freakin' amazing. That's like a combination of Aliens and Knights of the Old Republic.

Also there seems to be a lot of strategy in the combat. And a bit of pausing and giving orders as well. Anyway looks really really sweet. I can wait for the PC version though.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Jedi on Sunday, February 18, 2007, 04:50:06 PM
hmmm I see your point about the dodgy coding but I still don't think that a console should have adjustable setting becuase of this - but I think you see my point on this anyway.
I'm also pleased you didn't get pissed at me becuase I thought my post was a little blunt  :P

But anyway I can't wait to hear more about this game or more importantly see more of it, it's just so pretty!
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Sunday, February 18, 2007, 05:40:08 PM
hmmm I see your point about the dodgy coding but I still don't think that a console should have adjustable setting because of this - but I think you see my point on this anyway.
Yeah, I see your point. For a console game, especially to me, one being developed for ONE system at a time, there should be no trouble in getting it to run on that exact system. I agree w/ that, for sure. Consoles are really meant to just "pick up and play", w/out worrying about tweaking in-game settings and stuff....as much as it might be nice to really want some in-game settings to tweak, in case something might go wrong.

It's just that I've seen so many games over the years get developed for multiple systems at once, that it winds up often that the results can be all over the place from platform to platform. For crying out loud -- designers, just make a game for one system then port it elsewhere. That's how Bioware's games turn out so good for the console, then they port it over well to the PC. They concentrate on ONE platform at a time.

I'm a little worried about Bioshock. I think the PC version might suffer, since Irrational's doing it on both the X360 and PC at the same time -- and some of these guys did work on Deus Ex: IW, keep in mind. I hope they learned from that fiasco; I really do. PC gamers don't need another DX:IW fiasco here, for interface issues and in-game performance on the PC version. If they have to, I'd rather they just concentrate on the 360 version then port it over to the PC.

Quote
I'm also pleased you didn't get pissed at me becuase I thought my post was a little blunt  :P
Yuh, I mean, you did call me a name.... :(
...Though, I ain't easily offended by such things. :)

Quote
But anyway I can't wait to hear more about this game or more importantly see more of it, it's just so pretty!
Mass Effect does look pretty sweet, to say the least.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Pugnate on Sunday, February 18, 2007, 11:16:28 PM
haha D don't take this the wrong way, but whenever I encounter Deekin, I think of you. hahaha :)
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, February 19, 2007, 06:52:33 AM
haha D don't take this the wrong way, but whenever I encounter Deekin, I think of you. hahaha :)

What about me reminds you of Deekin????

BTW, My voice is a lil' deep, not squeaky at all. :P

I loved Deekin.
Great NPC in NWN: SoU and NWN: Hordes.

And he appeared in NWN2, w/ a cameo role!!! :)
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Pugnate on Monday, February 19, 2007, 08:16:21 AM
Well he is very good natured.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, February 19, 2007, 08:32:15 AM
Well he is very good natured.

Well, thanks! :)
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Xessive on Monday, February 19, 2007, 11:52:16 AM
He' a kobold who stands out from all the other kobolds! :P

I loved the little cameos and links to the original NWN.. I really wish there was something to do with Aribeth (other than just the necklace). Somebody actually made an "Aribeth's Armour" mod. Looked pretty decent.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, February 19, 2007, 12:31:09 PM
He' a kobold who stands out from all the other kobolds! :P

I loved the little cameos and links to the original NWN.. I really wish there was something to do with Aribeth (other than just the necklace). Somebody actually made an "Aribeth's Armour" mod. Looked pretty decent.

What?!?!?!

Aribeth's in NWN2?!?!?!?!?
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: idolminds on Monday, February 19, 2007, 12:50:42 PM
Re-read that again, D. Her necklace is there, not her. A modder made her armor. Thats all.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, February 19, 2007, 01:08:03 PM
Re-read that again, D. Her necklace is there, not her. A modder made her armor. Thats all.

I was gonna say....

....She ended up stuck on that cold version of one of the 9 Hells, in NWN: Hordes....
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Pugnate on Monday, February 19, 2007, 01:14:47 PM
Re-read that again, D. Her necklace is there, not her. A modder made her armor. Thats all.

hahaha how did he miss that? D needs some sleep.  :P
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, February 19, 2007, 01:44:14 PM
hahaha how did he miss that? D needs some sleep.  :P

Actually, earlier after I ate lunch, I took a nap for a bit. :)
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: Xessive on Monday, February 19, 2007, 03:29:38 PM
Hahaha Oh D you are a treasure!

Anyway, there are just a few bits and pieces that link to the original NWN. Besides the setting, it really has nothing to do with NWN1.
Title: Re: Mass Effect Thread -- UPDATE: Awesome Mass Effect videos included
Post by: MysterD on Monday, April 23, 2007, 07:55:14 PM
Looks like Mass Effect won't make the planned June/July 2007 date.

Looks like it'll be in Sept '07 for the X360 (http://www.computerandvideogames.com/article.php?id=162430)

Quote
Mass Effect delayed to September
Monday 23-Apr-2007 7:50 AM BioWare's RPG spectacular is arriving later than we thought...
17 Comments
BioWare's much-anticipated Xbox 360 RPG Mass Effect has finally been pencilled in for release this September, months after the June/July arrival date previously expected.

The news comes from an official Microsoft event this morning, though no more details have been offered.

The September release puts Mass Effect in head-to-head competition with fellow first-party RPG Blue Dragon, which is also released that month. This might seem silly to you budding industry analysts, but it's probably just as beneficial for Microsoft to avoid the infamous Summer drought.

BioWare's latest picked up one of the first CVG Most Wanted awards this weekend, and rightly so - because we're quite literally counting the days until its arrival (or at least we are now that we have a date to count down to).
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Pugnate on Tuesday, April 24, 2007, 12:07:38 AM
Hahaha Oh D you are a treasure!


You make him sound like a book. :P

"I highly recommend this children's book. It is something both parents and children can enjoy... it is a treasure."
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Xessive on Tuesday, April 24, 2007, 01:30:39 AM
You make him sound like a book. :P

"I highly recommend this children's book. It is something both parents and children can enjoy... it is a treasure."
Hehe D's awesome. He brings us all sorts of details that we may usually miss otherwise. Hence the "treasure" hehe Actually he's like a portable metal detector of information!

Back to topic, I'm really anxious about Mass Effect! I wonder if they're going to make very open to the modding community.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Pugnate on Tuesday, April 24, 2007, 01:37:37 AM
Well I wonder how soon the PC version will come. I expect it to be soon like KOTOR, and not a late guest like Jade Empire.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Quemaqua on Monday, September 17, 2007, 09:56:27 PM
I honestly wasn't looking that forward to this game until I saw this video (http://www.gamespot.com/video/930279/6178830/videoplayerpop?).  Now I'm trying not to sexually violate my monitor.

When did this go from coolish looking to omgIneedthatyesterdayawesome looking?

EDIT - As a side note, I think it's funny to mention that Julia recently played through like 6 or so hours of Jade Empire and she *hates* it.  She says it's gorgeous but there's like no point at all to the character development because the combat is worthless and she thinks the story is horrendously pedestrian and inane.  I think she didn't like the voice acting, either.  I just found it funny that I'm suddenly married to such a critic.  She's getting into games now to the point where she really has distinct preferences, and she didn't have that so much before we were married.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Xessive on Monday, September 17, 2007, 11:18:29 PM
Man, that was a good video! And it's coming out just in time for my birthday :D Now I know what I'm getting myself this year ;D
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Pugnate on Tuesday, September 18, 2007, 12:20:28 AM
I honestly wasn't looking that forward to this game until I saw this video (http://www.gamespot.com/video/930279/6178830/videoplayerpop?).  Now I'm trying not to sexually violate my monitor.

When did this go from coolish looking to omgIneedthatyesterdayawesome looking?

EDIT - As a side note, I think it's funny to mention that Julia recently played through like 6 or so hours of Jade Empire and she *hates* it.  She says it's gorgeous but there's like no point at all to the character development because the combat is worthless and she thinks the story is horrendously pedestrian and inane.  I think she didn't like the voice acting, either.  I just found it funny that I'm suddenly married to such a critic.  She's getting into games now to the point where she really has distinct preferences, and she didn't have that so much before we were married.

I agree! Don't mean to take this off topic, but I am one of those diehard Bioware fans, yet HATED Jade Empire. I thought the combat was CRAP and I really disliked the story.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Quemaqua on Tuesday, September 18, 2007, 12:43:08 AM
Heh, Julia will be quite happy to hear it.

In other news... I can has Mass Effect now? kthx
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Pugnate on Tuesday, September 18, 2007, 02:06:57 AM
The only reason I don't get a 360 is the warranty issue. The systems don't have a warranty here, and have a bad reputation.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: MysterD on Tuesday, September 18, 2007, 01:39:29 PM
Given this news, Idol will probably go buy this game right after he imports The Witcher  (http://www.destructoid.com/hot-alien-sex-in-mass-effect-set-your-pocket-rockets-for-planet-titty-45166.phtml) :P
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: idolminds on Tuesday, September 18, 2007, 02:18:12 PM
Nope, still not interested.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Xessive on Wednesday, September 19, 2007, 07:05:33 AM
I'm interested in both Mass Effect and The Witcher. It's just a matter of picking what I'll play first.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: iPPi on Wednesday, September 19, 2007, 07:29:02 AM
I'm between Mass Effect and Assassin's Creed.  I'll probably get both, but I still have yet to finish Bioshock.
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: Xessive on Wednesday, September 19, 2007, 01:40:45 PM
I'm between Mass Effect and Assassin's Creed.  I'll probably get both, but I still have yet to finish Bioshock.
Assassin's Creed is a definite one for me, but for RPG's I'm really interested in Mass Effect and The Witcher (that is of course alongside Mask of the Betrayer). I just have to manage my budget and timing.

Speaking of Bioshock, I just played the demo and I'm sold. I am definitely buying this game (probably in the next couple of days).
Title: Re: Mass Effect Thread -- UPDATE: Delayed until Sept. 2007
Post by: MysterD on Thursday, October 04, 2007, 05:57:22 AM
Collector's Ed for Mass Effect for the X360 has been revealed (http://www.joystiq.com/2007/10/04/mass-effect-collectors-edition-details-released/)

Quote
Mass Effect Collector's Edition details released

5 Comments by Justin McElroy Oct 4th 2007 8:15AM
Filed under: Microsoft Xbox 360, RPGs

Here's a bracing thought for your Thursday morning: Have we become spoiled by Limited/Collector's Editions? Take, for instance, the recently revealed contents of the of the forthcoming Mass Effect Limited Edition package.

    * Fiction Book: Galactic Codex: Essentials
    * Mass Effect Art Book: A Future Imagined
    * 2nd DVD with exclusive videos about Mass Effect (Art of Mass Effect, Interactive Storytelling of Mass Effect)


Sure, books. Everybody loves books. But where are the cat helmets? Where are the gorgeous (though fragile) Big Daddy figurines? We can't decide if we're disappointed because there are no toys, or because the obvious choice (two girls made of pewter and totally doing it) is nowhere to be found.

Title: Re: Mass Effect Thread -- UPDATE: Collector's Edition for the X360 Revealed
Post by: MysterD on Friday, November 09, 2007, 09:14:47 PM
"Suggestive" Sex Scene Spoilers With The Link To It...
(click to show/hide)

It's not really not much more suggestive than what's in say Jade Empire...
(click to show/hide)

Title: Re: Mass Effect Thread -- UPDATE: Collector's Edition for the X360 Revealed
Post by: Jedi on Friday, November 09, 2007, 10:30:39 PM
I don't know about this... something about this stinks of sex starved virgin boy fantasy...   :-[
Title: Re: Mass Effect Thread -- UPDATE: Collector's Edition for the X360 Revealed
Post by: Quemaqua on Friday, November 09, 2007, 10:34:37 PM
 ... yeah.
Title: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Monday, November 19, 2007, 08:03:09 AM
http://xbox360.ign.com/articles/833/833640p1.html

IGN does it again. The review just goes on and on about technical stuff that is deemed important, but doesn't give me the slightest idea of what it would be like to play the game.

Quote
The game begins with the creation of your Commander Shepard.

The review starts promisingly enough... which is actually just this line.

But then from talking about character creation, it just jumps to the disappointing AI, then the the team AI, then the classes and how ineffective commanding them is, then the morality system, then vaguely mentions how powerful the story arc is without talking about it, then a bunch of other crap... and we've covered two and a half freakin' pages, and the review hasn't told us what the damn game is about.

Seriously, if I had no clue about Mass Effect, I'd read the review and be totally confused. Especially as the first two pages or so don't tell me anything that gives me the feel for the actual game.

Quote
Of course, the characters you're sure to interact with have the most depth. Passing up the option to speak with your party members on board the Normandy in between quests would be a great mistake. Doing so reveals sordid pasts, hidden bias and can even result in a spark of love flaring up into a whole lot more. Talk with them enough and they may even open up to you in ways that give you new quests to partake in. These humans and aliens aren't just there to help you in a fight. They're there to help you make sense of the galaxy.

Make sense of the galaxy? How about we make sense of the review? After jabbering on for two and a half pages, I finally get an indication that the game may take place in outer space?

Quote
t's a good thing that such care was put into the quests and characters, because some of the exploration elements in Mass Effect aren't as fleshed out. Each of the planets you travel to as part of the main quest is fully realized with city centers to explore, NPCs to interact with, and intriguing missions. Not so for the uncharted planets tied to a number of side quests.

Thanks for telling me about the planets, but why am I traveling to them?

Quote
When you first gain control of the Normandy, an interstellar spaceship and the base of your operations, there are only a few star clusters and accompanying systems to visit and explore. More become open as you learn of them through info gleaned from the world or given to you with quest instructions. Through the use of a wonderfully designed galactic map, you can travel from system to system and have a look at various planets and satellites. Most can only be observed from afar and read about from text box briefings. Others can be scanned, awarding the player with some info or a reward to help you fulfill one of the numerous fetch quests. A small minority of the stellar objects can be landed on.

Why do you gain control of it? What are you doing? Who the hell are you? Jeebus.

Page 4:

Quote
All of this success doesn't come without a cost. The framerate in Mass Effect is as erratic as they come. This isn't something that happens occasionally. It happens incessantly. The game also has issues loading textures in when you enter a new environment. Flat, boring scenery gets filled in with details piece by piece for a few moments each time you load in.

We would be remiss if we didn't mention Mass Effect's numerous bugs and glitches. Clipping through the scenery is a regular occurrence, particularly when you make use of the singularity biotic. Shepard has a displeasing tendency to get stuck in objects, sometimes in the midst of battle. It happens to NPCs as well -- it isn't nearly as frustrating but it does kill your sense of immersion when an enemy "phases" through a wall. On occasion, the game stopped registering our button presses. Rarely, Mass Effect even went the whole nine yards and locked up. All of these bugs can be wiped away with a reset, but boy if they aren't annoying.

So yes the AI is horrible, the game is too difficult and this as well?

And who the fuck is Shepard? What is his background? What is he doing? What's the story?

Quote
Another Take
from Hilary Goldstein
Mass Effect is a fantastic game and one of my favorite RPGs I have ever played -- and I've played a lot of RPGs.

This just takes the cake.

One of my favorite RPGs I have ever played???

Seriously, I've read four full pages, and all I know is that AI sucks, the combat pales in comparison to action titles, the game is too hard, there are a lot of bugs and glitches... and yet they gave it 9.4 and haven't made anything sound remotely fun.

Yet again I'll have to wait for gamespot to actually learn something about a game.



Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Monday, November 19, 2007, 08:16:06 AM
http://www.videogametalk.com/review.php?ID=778&PHPSESSID=53fbc4ac5aa9029190bf488effc4eb16

Video game talk gives it 9.0.

Quote
At the outset of the narrative, a human colony known as Eden Prime sends a distress call to the Alliance military and it’s intercepted by the SSV Normandy, an Alliance stealth ship using experimental drive technology. As the main character, you are sent down to the planet to investigate the invasion of a synthetic alien race called the Geth. When it’s determined that a Turian named Saren is behind the attack as well as attempting to unlock the universe’s oldest and most dangerous secret, you are launched into a heroic saga and epic battle to save humanity from extinction. And that’s just the opening! The rest of the review will be story-spoiler free.

That's just the second paragraph! I like this review better already.

Quote
t first glance, Mass Effect is an absolutely stunning example of the raw graphical power of the Xbox 360. Similar to Gears of War, the sheer level of detail will impress anyone within visual range of the high definition television it’s being displayed upon. The facial appearance, especially on the aliens, is top notch and brings each character vividly to life. The lighting effects for the biotic powers are brilliant and illuminate the area with gorgeous purple plasma power. The character animations are absolutely fluid and react appropriately with rag doll physics to changes in the environment.

There is a downside to pushing the 360 to these limits though. The frame rate can slow to a chug during the large scale battles, especially with lots of talent powers flying around. It’s enough to affect the gameplay and become annoying during a fight. It also can happen when you turn your character around too fast. The game pauses for a few seconds to load before you can continue. When you move too fast though an area or conversation, textures won’t load quickly enough and you may be staring at a blur until it finishes. I also had problems with the rover land vehicle on planets and the last few levels. Specifically when taken off a steep jump, the front hull of the rover would become embedded in the ground and I couldn’t move or exit the vehicle. I can’t imagine it’s designed to force reloading an old save, so it must be a problem with the hit detection system.

hehe, maybe this game would be more at home on a PC. :)

Quote
was surprised to find such a high level of commentary on bigotry and racism within the game. Many times, the main character is asked their opinion concerning the relationship of humanity to all the alien races in the world. There is even a political party rally towards the end of the game that wants Shepard to endorse their “pro humanity, anti-alien” candidate. Don’t get me wrong, it’s never preachy, overbearing or attempting to establish a correlation with current times. It’s just an ongoing debate on the direction humanity should take. I found it to be a refreshing, highly intelligent aspect of the story that’s rarely, if ever, seen in a video game.

I completed the single player game on a combination of Normal and Hard difficulty at character level 42 in a little over 23 hours. I’d imagine folks could possibly blow through the single player story in 12 to 15 hours if they avoided all the side missions, but they would miss out an enormous amount of entertaining material. For those who are wondering about the possible trilogy aspect, be assured that you will receive a clear, decisive ending to this portion of the tale. It’s extremely satisfying and still does a great job of setting up a sequel.

With a mass of achievements still waiting for me, I’ve already started working on my “evil” character, which is much more of a Biotic talent junkie. I am saddened to find out most of the character responses are exactly the same on the opposite end of the conversation spectrum, but it has opened up a couple new side-story options. Also, I’m very intrigued to change the main storyline choices that I made to discover the various, different endings.

Mass Effect certainly has flaws, but it’s easily the most enthralling space adventure that’s ever been created for a video game platform. It honestly makes the Halo narrative look like amateur hour. Much of the credit goes to a writing staff that incredibly created this world with nothing more than pure imagination. While Mass Effect isn’t a revolutionary step for Bioware, it’s certainly evolutionary. Combining the elements that made KOTOR so entertaining with a combat system that’s much more accessible to the teeming masses of shooter fans will make for a highly successful combination on the Xbox 360. I can’t imagine anyone being without a copy of Mass Effect this holiday season.

Well then, there you have it.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: iPPi on Monday, November 19, 2007, 08:38:23 AM
Yea IGN's review is a mess that really doesn't tell you much about the game at all. 

Still, this looks like another must own game.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: HxCeddie on Monday, November 19, 2007, 05:09:22 PM
I have it preordered, so I can't wait to pick it up on Wednesday!
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Monday, November 19, 2007, 08:00:42 PM
Damn... a lot of what's said makes me wonder if I should hold off for a PC version later.  But... so tempting...

I don't know.  I think I have to wait to see.  I want to want it, but I'm not totally sold just yet.

Also, Pug's rant at IGN cracked me up.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Monday, November 19, 2007, 09:10:45 PM
GameSpot
GameSpot gives Mass Effect the SAME score as The Witcher.
Score = 8.5 (http://www.gamespot.com/xbox360/rpg/masseffect/review.html?sid=6183119&tag=topslot;title;1&om_act=convert&om_clk=topslot)

Eurogamer
Eurogamer gives it a 8.0 (http://www.eurogamer.net/article.php?article_id=87875&page=2)

GameSpy
5 stars from GameSpy (http://xbox360.gamespy.com/xbox-360/mass-effect/836239p1.html)
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Xessive on Tuesday, November 20, 2007, 01:28:06 AM
Haha that was a good gist of why I don't read IGN reviews too often :D Haha dude I can totally picture your reactions with each paragraph you read ;D

I'm really looking forward to Mass Effect but I'm going to wait for the PC release.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Tuesday, November 20, 2007, 01:33:58 AM
It should also be noted that while I'm a huge RPG guy, Bioware RPGs have never quite done it for me in the past as some others have.  Because of this, I firmly believe that The Witcher is going to remain my RPG of the year no matter how cool Mass Effect ends up being.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Tuesday, November 20, 2007, 06:08:24 AM
Damn... a lot of what's said makes me wonder if I should hold off for a PC version later.  But... so tempting...

I don't know.  I think I have to wait to see.  I want to want it, but I'm not totally sold just yet.

Also, Pug's rant at IGN cracked me up.

Haha that was a good gist of why I don't read IGN reviews too often :D Haha dude I can totally picture your reactions with each paragraph you read ;D

I'm really looking forward to Mass Effect but I'm going to wait for the PC release.

haha I was actually very angry. I had had a bad day, and suddenly saw the review and was quite excited. Next I found myself swimming through four pages of crap.

GameSpot
GameSpot gives Mass Effect the SAME score as The Witcher.
Score = 8.5 (http://www.gamespot.com/xbox360/rpg/masseffect/review.html?sid=6183119&tag=topslot;title;1&om_act=convert&om_clk=topslot)

Eurogamer
Eurogamer gives it a 8.0 (http://www.eurogamer.net/article.php?article_id=87875&page=2)

GameSpy
5 stars from GameSpy (http://xbox360.gamespy.com/xbox-360/mass-effect/836239p1.html)


There you go. 8.5 actually sounds like the score they should have given. Maybe they were scared after the reaction to the Assassin's Creed review.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Tuesday, November 20, 2007, 02:35:46 PM
It should also be noted that while I'm a huge RPG guy, Bioware RPGs have never quite done it for me in the past as some others have.  Because of this, I firmly believe that The Witcher is going to remain my RPG of the year no matter how cool Mass Effect ends up being.

The Witcher is probably the best RPG since Oblivion.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: wizall on Tuesday, November 20, 2007, 06:41:38 PM
It should also be noted that while I'm a huge RPG guy, Bioware RPGs have never quite done it for me in the past as some others have.

I actually feel the same way, Que.  I don't quite know why, but ever since they went full 3-d I haven't enjoyed their games as much.  I loved the BGs, though.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Tuesday, November 20, 2007, 07:08:51 PM
Yes, definitely.  Actually, The Witcher reminds me of BG quite a bit, which is partly why I like it.  But yeah, NWN, KotOR, and Jade Empire really didn't do anything to win me over.  I still have hope for Mass Effect, but I think I may have gotten a bit of a wrong impression about it during previews and such.  It looks less appealing to me now than it did a month ago.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Tuesday, November 20, 2007, 10:08:39 PM
Yes, definitely.  Actually, The Witcher reminds me of BG quite a bit, which is partly why I like it.
I think The Witcher reminds me of namely two greats, more so than anything else -- BG and PS:T.

Sure, The Witcher has plenty of its own going on, namely w/ the adult themes taking its course of the entire game, to name one thing...

Quote
But yeah, NWN, KotOR, and Jade Empire really didn't do anything to win me over.  I still have hope for Mass Effect, but I think I may have gotten a bit of a wrong impression about it during previews and such.  It looks less appealing to me now than it did a month ago.
I liked NWN Expansions, KOTOR, and Jade -- but not as much as BG2.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Wednesday, November 21, 2007, 12:27:41 AM
Yes, definitely.  Actually, The Witcher reminds me of BG quite a bit, which is partly why I like it.  But yeah, NWN, KotOR, and Jade Empire really didn't do anything to win me over.  I still have hope for Mass Effect, but I think I may have gotten a bit of a wrong impression about it during previews and such. It looks less appealing to me now than it did a month ago.

I agree.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Wednesday, November 21, 2007, 12:45:36 AM
I posted my thoughts on IGN:

http://boards.ign.com/Message.aspx?topic=154326512&brd=8271&start=154357112
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Wednesday, November 21, 2007, 12:51:28 AM
You're either going to get ignored, or flamed.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: beo on Friday, November 23, 2007, 09:04:57 AM
i picked it up today and while i've only put in a couple of hours so far, i'm really enjoying it. it's beautiful to look at and the conversation system is utterly superb. it's a bit soon to say much else on the game, but if i were to draw any comparisons, i'd say it's like a more talky deus ex. i'm genuinely very impressed and i'm just hoping the quality is this consistant to the end - if it is, it could easily rank as one of the best games i've played.

anyone else given it a go yet?
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Sunday, November 25, 2007, 11:34:34 PM
You're either going to get ignored, or flamed.

http://boards.ign.com/Message.aspx?topic=154326512&brd=8271&start=154357112

I was surprised, because I was thinking along those lines Que.

i picked it up today and while i've only put in a couple of hours so far, i'm really enjoying it. it's beautiful to look at and the conversation system is utterly superb. it's a bit soon to say much else on the game, but if i were to draw any comparisons, i'd say it's like a more talky deus ex. i'm genuinely very impressed and i'm just hoping the quality is this consistant to the end - if it is, it could easily rank as one of the best games i've played.

anyone else given it a go yet?

Now that you are probably further along, how is it shaping up?
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Xessive on Sunday, November 25, 2007, 11:41:52 PM
I posted my thoughts on IGN:

http://boards.ign.com/Message.aspx?topic=154326512&brd=8271&start=154357112
Good points all-round.

Haha your IGN sig still points to The Mind's Eye :D Good memories ;D
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Sunday, November 25, 2007, 11:50:26 PM
I WILL NEVER CHANGE IT!
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: beo on Monday, November 26, 2007, 02:53:36 AM
as of now, pug, i'd say this is the finest rpg i've ever played. i've always prefered the sci-fi setting, so fans of more tolkien-esque themes may not feel the same way. i mentioned it briefly before, but the conversation system is amazing. it gives you so much control over who your character is and actually effects a lot of what happens in the game.

to give an example (minor spoiler), here's what happened when i landed on one of the many planets...
(click to show/hide)

there are many other examples i could give, but i just want to get across the almost limitless posibilities of handling a situation via the dialog. two of my friends have bought it now as well and they're in complete agreement that this is one of the best games they've ever played. i don't like giving any game too much praise for fear of dissapointing someone, but please someone else here pick it up, it's effing brilliant.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: beo on Monday, November 26, 2007, 05:07:51 PM
sorry for the double posting, but i'm so in love with this game right now. me and my housemate have been playing it pretty much non-stop on our respective 360's for the last few days. we're in agreement that is not just the finest rpg we've both played, but quite possibly the best game period. my housemate is a complete rpg fiend, owning every pc rpg (and a lot of console ones) i can name from the last decade, so coming from him this is very high praise.

i'd love to go into more detail, but there's so much fun to be had from discovering every new situation and stumbling upon events that you had no idea were there. also, there's loads of reviews around now where the writers have a far greater grasp on language than i possess.

if you are on the fence about this at all, please just get it. it's really, *really* good.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Monday, November 26, 2007, 05:46:25 PM
*** still awaiting the inevitable "Coming to PC announcement Bioware will probably give us in a year or so..." ***
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Monday, November 26, 2007, 07:52:17 PM
Damn it.  I'm a sucker for sci-fi, but I just plain can't afford it.  I don't know that I'd feel your praise is completely accurate for my own situation given my past experience with some other Bioware games, but I *was* really wanting this one initially.  But at this point I just can't afford it.  I have basically no money.  Maybe 300 bucks that has to last me 4 weeks, and my credit card isn't paid off because for some fucking reason the idiots either haven't gotten my check or haven't processed it.  Either way I'm pissed.

In the end, I think I'd get Assassin's Creed before I picked this up.  I don't know whether or not I'd want to wait for a PC version, but that's reason enough for me to hold off now anyway.  Aside from the being poor as dirt thing.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Jedi on Monday, November 26, 2007, 11:49:06 PM
*** still awaiting the inevitable "Coming to PC announcement Bioware will probably give us in a year or so..." ***


Hold your breath...  ;D

Think I'll pick this up this weekend and proceed to locking myself away for the world.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: scottws on Tuesday, November 27, 2007, 08:23:48 AM
we're in agreement that is not just the finest rpg we've both played, but quite possibly the best game period. my housemate is a complete rpg fiend, owning every pc rpg (and a lot of console ones) i can name from the last decade, so coming from him this is very high praise.
I'm sure that's high praise, but I would personally prefer to hear the opinion of someone who doesn't like RPGs all that much, like me.

It looks and sounds interesting, but the only RPG I've ever completed was Grandia II.  I lost interest in every single other one after 30 hours or less.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Tuesday, November 27, 2007, 02:43:20 PM
I want to play Mass Effect, but I dunno....
I'm really looking forward more so to Dragon Age than a PC port of Mass Effect.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Cobra951 on Tuesday, November 27, 2007, 03:24:16 PM
It won't be a port for me.  This looks like my next must-have game.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Tuesday, November 27, 2007, 05:16:27 PM
Even though Mass Effect is a Bioware game -- and I usually will highly anticipate and will buy Bioware games, when they hit the PC -- there's something about Mass Effect that is just not appealing to me right now.

It seems like too many RPG's are either going for the post-modern apocalyptic setting (Fallout series, The Fall: Last Days of Gaia, Metalheart), traditional medieval setting (list is too extensive for me to even begin) or way futuristic sci-fi setting (KOTOR series, Restricted Area, the upcoming Space Siege, Mass Effect, etc).

For different settings, I really liked Arcanum's "Industrial Revolution" setting.

Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Quemaqua on Tuesday, November 27, 2007, 06:56:13 PM
What are you talking about?  First of all, you've played like 800 billion fantasy RPGs and you aren't tired of those, and second of all... where are all these sci-fi RPGs you're talking about?  I can think of a few, but not *nearly* enough to indicate that there are too many, especially compared to the glut of fantasy stuff on the market, very few of which manage to differentiate themselves from one another in any meaningful way.  Besides that, a lot of the games you listed in your examples are either not released, or they totally blow (why would you even mention Metalheart?).

I think there must be something else bothering you about Mass Effect or you're just not a fan of sci-fi.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Jedi on Tuesday, November 27, 2007, 10:46:33 PM
Yeah D I would have thought you'd be on board with this like Knights of the Old-whats-its-face or Jade, but what really struck me was how you noted that so many rpgs are going post mod, sci fi or medieval... aren't those the 3 key settings for like 90% of all RPGs? Perhaps you're just tired of the genre? Does happen.

Anyway I'm probably going to get this game but I have two questions... If I liked Knight of the Old-whatever-it-was would I get a kick of this too? I'm guessing I will but I just wanted to make fun of Knights of the Old-peoples-home.
Oh and the one bad thing I've heard a few times now was about the tank and its turret, are the driving portions really all that bad?
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: beo on Wednesday, November 28, 2007, 07:28:37 AM
Yeah D I would have thought you'd be on board with this like Knights of the Old-whats-its-face or Jade, but what really struck me was how you noted that so many rpgs are going post mod, sci fi or medieval... aren't those the 3 key settings for like 90% of all RPGs? Perhaps you're just tired of the genre? Does happen.

Anyway I'm probably going to get this game but I have two questions... If I liked Knight of the Old-whatever-it-was would I get a kick of this too? I'm guessing I will but I just wanted to make fun of Knights of the Old-peoples-home.
Oh and the one bad thing I've heard a few times now was about the tank and its turret, are the driving portions really all that bad?

i never played the KOTOR games, so i wouldn't know. as for the driving portions of the game, it's hardly the best bit of the game, but i'd say that they add rather than detract from the experience. the controls can feel a little wonky at first, but no worse than halo's driving mechanism.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Wednesday, November 28, 2007, 02:44:21 PM
Yeah D I would have thought you'd be on board with this like Knights of the Old-whats-its-face or Jade, but what really struck me was how you noted that so many rpgs are going post mod, sci fi or medieval... aren't those the 3 key settings for like 90% of all RPGs? Perhaps you're just tired of the genre? Does happen.
Pretty much, yes -- those are the main 3 settings for RPG's; post-apoc, traditional medieval, and sci-fi.

I did really like the Jade Empire setting, though. That was different and pretty cool window-dressing, for an RPG; and I liked all the mythology and lore surrounding the game, too.

I also did like the whole Greek mythology setting in Titan Quest -- even though basically that's just window-dressing for a hack-n-slash game like Diablo.

Yes, I did like KOTOR -- a lot, actually. Maybe that's part of my thing w/ Bioware and Mass Effect; that they're doing another sci-fi setting not too long after recently finishing KOTOR. Oh, and to add to that -- they're already working on KOTOR MMO, which will be out in a few years...

Hell, and I still got (Obsidian's) KOTOR 2, waiting for me, which is installed, but I ain't even began yet...

Also it probably doesn't help that I've played tons of sci-fi shooters, too....hehe.

Who knows; I'm kinda moody, I know. Maybe by the time Mass Effect comes to the PC, maybe I'll be in the mood for a sci-fi RPG. :P
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: gpw11 on Wednesday, November 28, 2007, 05:49:32 PM
compared to the glut of fantasy stuff on the market, very few of which manage to differentiate themselves from one another in any meaningful way.

That's what I hate about PC rpgs, or at least the ones in a fantasy setting.  They're essentially all the same, and they're essentially all boring.   The setting and conventions are so played out in most cases it they can't hold my attention for an hour, let alone 40.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: beo on Wednesday, November 28, 2007, 07:45:43 PM
ok, i've just completed the main storyline.

while still excellent, i would have to tone down my previous appraisal of the game. the main storyline is superb, but it's a bit on the short side for an rpg. that said, it's probably the most fleshed-out and well written story i've ever seen in a videogame. i guess there has to be a downside to the near limitless ways to handle every conversation and situation in this game, and length is where it suffers. also, the side questing can get a little bit repetitive and a lot of it feels tacked on, with "dungeon" areas that are almost complete copy and pastes of each other.

the game feels like it could of done with another 6 months or so in development to work out these issues, but despite these negative factors, i stand by my original stance of it being the best rpg i've had the pleasure to play. the superbly realised sci-fi setting, the story, the amount of choice and the fun combat (which admittedly isn't perfect), add up to a game that wins my top spot for the past year. i'm just hoping that bioware make good on their promises to deliver some episodic content, as i'll most certainly be buying each new bit on the day of release.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Friday, November 30, 2007, 12:15:09 PM
(http://www.umich.edu/~echapter/meflop3.gif)

Found this on someone's sig. Made me laugh, because that is how the gaming community seems to react now.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Friday, November 30, 2007, 01:02:02 PM
(http://www.umich.edu/~echapter/meflop3.gif)

Found this on someone's sig. Made me laugh, because that is how the gaming community seems to react now.

8.5 is a great score, according to GameSpot's standards.

Not every damn game is gonna actually be worthy of scoring 9.0+. That score (and above) should be only reserved for what they feel are the best of the best games around period.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: scottws on Friday, November 30, 2007, 01:13:03 PM
Damn, it's like Pug is performing guerrilla warfare against me or something.  He's always posting random images everywhere which cripple my Remote Desktop connection I use to browse the web from work, and now an animated image.  It took me almost 5 minutes to get out of the page.

Now I'm not telling you to stop Pug, but that doesn't mean it doesn't suck.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Friday, November 30, 2007, 01:34:54 PM
I know you aren't telling me to stop or anything, but I am sorry. :P
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Cobra951 on Friday, November 30, 2007, 02:42:20 PM
That's an unusual problem.  I mean, if animated GIFs kill your connection, what can we do about it?  I guess remote desktop needs to send each frame of the animation every time?  That's gotta be a bitch.  I don't think even idol is going to have anywhere near as much trouble with this.

Can you turn off images?  That's what I used to do when I was on a slow modem.  (I think it was 14.4, but now that doesn't look right for some reason.)  Whatever I wanted to look at, I'd right-click and display.

Edit:  Damn it, beo, I just went and got this while I was out.  Now you're backing away from your glowing praise?  Boo!  Fire him!  Down with reviewers that don't say what I want to hear!
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: scottws on Friday, November 30, 2007, 03:05:35 PM
No.  Remote Desktop pushes the whole desktop at you.  I think it only sends parts that change, but I'm not sure.  For whatever reason, it handles images horribly.  Animated GIFs that are short loops aren't too bad (seems to be some sort of caching going on) but long animated GIFs and Flash stuff is killer.  It's just not designed as a remote web browsing tool.  It works well at what it is designed for.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Pugnate on Friday, November 30, 2007, 11:12:06 PM
That's an unusual problem.  I mean, if animated GIFs kill your connection, what can we do about it?  I guess remote desktop needs to send each frame of the animation every time?  That's gotta be a bitch.  I don't think even idol is going to have anywhere near as much trouble with this.

Can you turn off images?  That's what I used to do when I was on a slow modem.  (I think it was 14.4, but now that doesn't look right for some reason.)  Whatever I wanted to look at, I'd right-click and display.

Edit:  Damn it, beo, I just went and got this while I was out.  Now you're backing away from your glowing praise?  Boo!  Fire him!  Down with reviewers that don't say what I want to hear!


hahaha you made me laugh.

(http://www.buddytv.com/articles/Image/donaldtrump.jpg)
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: PyroMenace on Saturday, January 26, 2008, 11:18:03 AM
Alright figured Id chime in on this since I put in several hours on it recently, so far I'm enjoying it well enough. The universe is extremely rich and theres just lore and details pouring out from everywhere, in fact, theres a little too much, your kinda overwhelmed by it at first and it can quickly scare away some gamers but I didn't mind it that badly. The same goes for the story, its politically charged and its actually rather intriguing, and the more you look up info about the various species you deal with and events and facts about the world, the more interesting it becomes, and the game gives you plenty of info but its all totally optional to look at so you choose how involved you get into the plot and thats pretty cool. The combat is interesting, its not say as engaging as the top tier shooter games, but its an RPG. Your movement is a little sluggish and you have to be patient when shooting. You can't just spray guys quickly, you have to shoot in spurts and let your accuracy regain, or if your exposed too much your shields will disappear and you'll have to stay in cover longer, other than that, it works well enough and you get some abilities which change up your tactics so things stay fresh.

I'm not sure Que is going to like this next part but other than those main points, the game paces and plays very, very similar to KotoR. You explore the main areas, acquaint yourselves with the local folk, get various mini-quests for XP, various characters will join you and I'm sure you develop your relationship with each of them, and you level your characters the same way you do in KotoR. You can choose to customize your characters stats yourself or you can have the game do it for you, which is what Im doing mostly, but not all the time. Its probably my only complaint so far, while KotoR is an awesome game, the formula feels a little stale but its not all that glaring as the visuals are amazing and exploring is still a treat at least. Im hoping as the game progresses, the game will open up a little more than KotoR did. So that's pretty much it so far, I took a little break as my battery on my controller needs a recharge.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: MysterD on Saturday, January 26, 2008, 11:55:33 AM
I'm really hoping Bioware reveals there'll be a PC port of this one, eventually...instead of the "no comment" answer they give.

I've liked most of BW's stuff -- BG series, Jade Empire, SW: KOTOR, and NWN: Hordes. So, I bet Mass Effect will be at least worthwhile.

Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Cobra951 on Saturday, January 26, 2008, 03:15:40 PM
I still haven't opened my copy.  FF XII was eating up all my time, and now Burnout Paradise will be encroaching on that time for a while.  I will get to it, though.
Title: Mass Effect coming home in May.
Post by: Pugnate on Tuesday, February 12, 2008, 09:43:14 AM
http://biz.yahoo.com/bw/080212/20080212005536.html?.v=1
Title: Re: Mass Effect coming home in May.
Post by: idolminds on Tuesday, February 12, 2008, 09:49:40 AM
I was just going to post this. Its surprising that its coming so soon.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Tuesday, February 12, 2008, 09:57:39 AM
When you look at Jade Empire's port, yes. But I think the KOTORs came as fast?
Title: Re: Mass Effect coming home in May.
Post by: Quemaqua on Tuesday, February 12, 2008, 01:26:30 PM
Kick ass.  It will undoubtedly be cheaper than the 360 version, too, plus with extras (and hopefully the vehicle aiming thing everyone hated will be fixed).  Sweet.  I'll definitely try it, and I hope to God I like it better than KotOR.
Title: Re: Mass Effect coming home in May.
Post by: scottws on Tuesday, February 12, 2008, 02:35:33 PM
I'm with Que on this.  I'm excited since it's gotten good reviews, but tentative because I've not liked many past RPGs.  KoTOR was alright, but it just seemed to drag on and on and I just lost interest.
Title: Re: Mass Effect coming home in May.
Post by: Quemaqua on Tuesday, February 12, 2008, 02:40:02 PM
I'm mostly worried about getting past whatever initial hump there is.  I think I'd have liked KotOR if I could have gotten past the first area, but it bored me so damned bad I never did.  Everyone said it was just aces once you got past that, but I couldn't deal with it.  This seems at least *slightly* more action-oriented (even if not in terms of gameplay, in terms of presentation), so I'm hoping that helps things feel a little more kinetic.  I had a lot of the same problems with KotOR that idol did with NWN (and I had those problems with that one to a degree, too... I found it totally boring as well, despite my love of Baldur's Gate).
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Tuesday, February 12, 2008, 02:43:16 PM
I knew it would only be a matter of time!
Great news!!!

Will the upcoming Mass Effect DLC Content coming to the X360 also be coming to the PC?
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Tuesday, February 12, 2008, 02:58:28 PM
We don't have any more info than you do D.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Tuesday, February 12, 2008, 02:59:09 PM
We don't have any more info than you do D.

I'll bet someone on Bioware's official boards asked it already. :P

EDIT:
Yup, they did. Bioware got no news for that, yet... :P (http://masseffect.bioware.com/forums/viewtopic.html?topic=617492&forum=125)
Title: Re: Mass Effect coming home in May.
Post by: idolminds on Tuesday, February 12, 2008, 03:00:25 PM
PC screens up (http://www.shacknews.com/screenshots.x?gallery=9197&game_id=4994)
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Tuesday, February 12, 2008, 03:12:52 PM
I am pretty excited about this, but I have to say, the lead seems like a real bitch. His voice is kinda whiney, and he seems like a guy of below average confidence who grew a goatee to compensate or something.

I don't know what I am saying.
Title: Re: Mass Effect coming home in May.
Post by: iPPi on Tuesday, February 12, 2008, 03:52:27 PM
haha pug you know you can customize the appearance of your character at the start right?

That aside, I got this recently for the 360 and it is pretty good.  Having tons of fun with it.  The vehicle sequences are not so great, but it is passable.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Tuesday, February 12, 2008, 03:56:59 PM
It's good to know Bioware has already confirmed it won't be a Vista Exclusive. (http://masseffect.bioware.com/forums/viewtopic.html?topic=617426&forum=125&sp=0)

On Page 1
Quote from: Chris Priestly of Bioware
Although we don't have the system specs yet, I can confirm that MEPC will NOT be Vista exclusive.

On Page 3
Quote from: Derek French of Bioware
While we don't have system requirements yet, the game is currently running under Windows XP and Vista.
Title: Re: Mass Effect coming home in May.
Post by: gpw11 on Tuesday, February 12, 2008, 05:20:41 PM
When you look at Jade Empire's port, yes. But I think the KOTORs came as fast?

I know I like to point this out a lot, but KotOR was initially a PC game (or they may have had simultaneous releases), but the PC game got put on hold as they dedicated more resources to getting the Xbox version out the door on time.  I remember this very well because people were quite upset that Bioware was 'selling out', and I was a bit pissed off I had to wait an extra 6 months for what seemed like an artificial reason.

That said, I'm excited for Mass Effect as long as it doesn't have the standard boring Bioware "black/white right/wrong" choices and characters.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Tuesday, February 12, 2008, 10:25:07 PM
haha pug you know you can customize the appearance of your character at the start right?

That aside, I got this recently for the 360 and it is pretty good.  Having tons of fun with it.  The vehicle sequences are not so great, but it is passable.

haha... oh..
Title: Re: Mass Effect coming home in May.
Post by: sirean_syan on Tuesday, February 12, 2008, 11:46:41 PM
Funny. Seems more to me like Mass Effect is going on a vacation in a foreign land. Face it, Bioware makes console games now.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Wednesday, February 13, 2008, 01:20:11 AM
Indeed. :(

Well their next two games are going to be PC. Dragon Age, which looks absolutely awesome, is a PC exclusive. And they are working on another I.P., that is some PC MMO.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Wednesday, February 13, 2008, 09:54:39 PM
Indeed. :(

Well their next two games are going to be PC. Dragon Age, which looks absolutely awesome, is a PC exclusive. And they are working on another I.P., that is some PC MMO.

And, it rumored also Bioware might also be doing a KOTOR III (probably SP), which is NOT their rumored upcoming KOTOR MMO. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=85099)
Title: Re: Mass Effect coming home in May.
Post by: gpw11 on Thursday, February 14, 2008, 05:36:43 PM
I think that the KotOR news has been confirmed.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Thursday, February 14, 2008, 10:52:16 PM
Well...

http://www.joystiq.com/2008/02/14/ea-responds-to-bioware-kotor-mmo-rumor/
Title: Re: Mass Effect coming home in May.
Post by: gpw11 on Friday, February 15, 2008, 12:41:46 AM
FUCK YOU FOR CONTRADICTING ME.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Friday, February 15, 2008, 01:32:36 AM
Goddamn Canadians.
Title: Re: Mass Effect coming home in May.
Post by: Xessive on Saturday, February 16, 2008, 01:45:55 PM
Is Pug the Anti-Beaver?
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Saturday, February 16, 2008, 01:56:17 PM
Is Pug the Anti-Beaver?

I'm so holding back from what I could really say, on that one...  :o
Title: Re: Mass Effect coming home in May.
Post by: Jedi on Saturday, February 16, 2008, 02:27:05 PM
I'm so holding back from what I could really say, on that one...  :o

Hahaha I thought the same thing HA!
Title: Re: Mass Effect coming home in May.
Post by: Xessive on Saturday, February 16, 2008, 11:11:50 PM
That's what we all love about double-entendres :D
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Sunday, February 17, 2008, 12:05:47 AM
Hahaha I thought the same thing HA!

haha that's what I thought as well.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Sunday, February 17, 2008, 07:25:59 AM
Bioware is doing what they did w/ Jade Empire PC.
PC version has been outsourced.
Demiurge Studios is developing the PC version of Mass Effect. (http://www.demiurgestudios.com/?games/masseffect)

Quote
Demiurge and BioWare have teamed up to bring the award-winning title Mass Effect to the PC, customizing the experience to take full advantage of its newest home on the desktop.

Demiurge began working with BioWare during the final stretch of development for the Xbox 360 version, allowing the studios to collaborate closely throughout the co-development process. Mass Effect has been tailored to feel natural to the PC user while staying true to the original game experience. Mass Effect for the PC features a third command wheel so players can access squad members separately, a new inventory system, customized key mapping and a brand new minigame. Extra attention was focused on visuals, offering higher resolution graphics for an enhanced gaming experience for the PC.
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Sunday, February 17, 2008, 09:36:59 AM
What is Demiurge Studio's history?
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Sunday, February 17, 2008, 09:50:21 AM
What is Demiurge Studio's history?

My link above tells you their history. :P

They developed fully themselves:
--MP Portion of Medal of Honor: Airbourne
--Brother in Arms: Double Time (Wii)

They helped optimize performance on final stages of:
--Frontline: Fuel of War for consoles and PC
--Titan Quest
--Advent Rising on the XBox
--America's Army: Rise of a Soldier (on consoles)

Added extra official content to:
--BIA: Earned in Blood on XB Live

Helped develop some of the opening sequence art and level design in:
--Bioshock


Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Sunday, February 17, 2008, 10:41:19 AM
But that won't allow me to interact with you.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Sunday, February 17, 2008, 11:21:32 AM
But that won't allow me to interact with you.

Now, why the hell would you want to do that?  :o
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Sunday, February 17, 2008, 12:31:37 PM
Pssst... we are interacting right now...
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Sunday, February 17, 2008, 04:07:13 PM
Pssst... we are interacting right now...

Shhhh.....that "I" word is evil.... :P
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Sunday, February 17, 2008, 04:30:36 PM
Wha...
Title: Re: Mass Effect coming home in May.
Post by: Pugnate on Saturday, February 23, 2008, 01:38:31 PM
First look at Mass Effect PC:

http://www.gamespot.com/pc/rpg/masseffect/news.html?sid=6186533&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;4

Is looking good.

Quote
Currently scheduled for release in May, the PC version of BioWare's popular sci-fi role-playing game will benefit from a number of improvements over the Xbox 360 original, many of which are a direct result of feedback from reviewers and fans.

Cool.

Quote
The most obvious of these improvements, which was immediately evident regardless of the fact that we were checking the game out on a 720p HDTV rather than on a higher-resolution monitor, is that the visuals are now much sharper and more detailed. The character models look great, environmental features such as water and foliage are much more believable, and even the textures of the relatively featureless non-story-critical planets look very different now that you can clearly see cracks in the ground, small stones, and such. On one of the planets we were shown during the presentation, there were clouds of dusts blowing across the screen, which are in the Xbox 360 game but not nearly as effective as they are on the PC. We can report that the PC game's textures load much more quickly than those in the console game as well, and though we noticed them popping in on occasion, the problem wasn't nearly as pronounced as it was for Xbox 360 players last year. For what it's worth, the PC version of Mass Effect that we were looking at is still a work-in-progress as well, so it's conceivable that the problem won't be in the finished game at all.

I wonder why that popping thing happens so often? I've noticed it in a few ports.
Quote
Something you'll definitely notice in the finished game, though, especially if you're familiar with the Xbox 360 game, is that BioWare and Demiurge Studios have gone the extra mile to rework certain aspects of Mass Effect. For example, you'll now be able to give squad commands to characters individually rather than just as a group. Furthermore, if you're playing with a mouse and keyboard, you can map up to eight psionic commands to the number keys 1 through 8, which lets you use them much more quickly and without having to access any menus. Mass Effect's inventory system has also benefited from a major overhaul; whereas the Xbox 360 game forced you to scroll through a list of practically every item in your possession anytime you wanted something, the PC game lets you sort your items by type and automatically moves better-quality items to the top. Incidentally, at least a few of those items appear to have been redesigned for the PC as well, such as the sweet-looking helmet with glowing blue eyes we saw that, unless we're mistaken, looked totally different in the Xbox 360 version.

If you've spent any time with Mass Effect on the Xbox 360, you'll know that chests and doors, among other things, often need to be unlocked via a simple decryption minigame that requires you to tap the correct buttons on the controller as they appear on the screen. The PC game will introduce an all-new decryption minigame that, in addition to being much more mouse-friendly, makes more sense in the context of the Mass Effect universe. Your goal in the new minigame is to guide a small arrow cursor to the center of a circle that's made up of concentric rings spinning in different directions. The rings are colored blue with blocks of red, and to be successful you have to make it to the center without touching red. To move the arrow one ring inward, you simply press the mouse button. It's somewhat reminiscent of Frogger, if the titular amphibian was a white arrow, the street and the river were circular, and the vehicles and dangerous wildlife were red bricks. You get the idea.

The last of the big changes that we were shown today concerns the controls for the Mako vehicle that Sheppard and his or her crew travel in when they're on the ground. In the Xbox 360 game, the Mako was controlled in much the same way as Halo's Warthogs and other vehicles. In other words, telling the vehicle to move forward steered you in whichever direction the camera was pointing rather than the direction that the vehicle was facing. Not everybody likes this setup, apparently, so on the PC those controls will be turned on their head and you'll more easily be able to move forward in one direction while pointing the camera in another.

For those who don't want to read all that, basically they talk about improvements in the controls.

Quote
Mass Effect will purportedly run well on "midrange" gaming PCs when it's released, and will support both the Windows XP and Vista operating systems. The game will also boast Games for Windows Live support, and those of you with a penchant for achievement points will have an opportunity to earn the same 1,000 that you might already have on the Xbox 360. We look forward to bringing you more information on the PC version of Mass Effect as soon as it becomes available.

Let's see how well it actually runs on midrange.

Oh god, GFW Live thing is a bother though. Every game I've bought with GFW Live, has it really poorly implemented. And I honestly can never get excited about achievements... it seriously makes me play the game differently. It feels unnatural.

I also didn't know the game had multiplayer to use GFW live.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Wednesday, March 12, 2008, 01:57:18 PM
Of all sites, MultiplayerBlog.MTV.com (huh?) talked to Bioware about how they feel they could improve "Side Quests" for a Mass Effect 2 and for other Bioware upcoming games. (http://multiplayerblog.mtv.com/2008/03/11/bioware-how-we-can-improve-the-side-quests-for-mass-effect-2/)

Quote
BioWare: How We Can Improve The Side Quests For ‘Mass Effect 2′
11 Comments  |  Posted by Stephen Totilo on 3/11/08 at 2:46 pm.
Mass effect

Did you think that “Mass Effect“’s side quests could be better? If so, then the guys who run BioWare agree that there is room for improvement.

They told me so at GDC.

I care, because I’ve been to a lot of those side-quest planets in “Mass Effect.” In fact, I believe I’ve been to all of them. So I have my own feelings about what worked and what didn’t. I wanted to get the official developers’ take.

Here’s my chat with BioWare general manager Greg Zeschuk on the topic:

Multiplayer: I played through the end of “Mass Effect.” I had a good time with it. I actually liked exploring a lot of the planets. But what do you make of the people who have said they really enjoy the critical path much more than the side quests? Have you learned any aspects about how to improve upon that aspect of game development, which seems to me to be necessarily always going to be secondary — because they are the side quests? How do you improve that area of game development?

Greg Zeschuk, General Manager, BioWare: “Mass Effect” was specifically designed so there was kind of a straight shot of really intense story down the middle. And then, on the sides, we almost had supporting casts — and those were the planets you could explore. And that was really purposeful. That was to give the player a lot of variety in what you could do and give the player a user-driven, sort of personally customized choice as to how you could play the game.

One of the things we’re looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that seems richer to the player. Another thing we’re looking at — again not specific to one game, but just generally — is a way of tying those additional moments back into the story: whether it’s having to gather certain things for those other planets, kind of making them more central to the story but making sure that they’re still the supporting cast. [We want to be sure] that there’s something really purposeful about them.

I think with “Mass” we just wanted to say, “Let’s make a whole bunch of planets for people to explore.” They all encapsulated, amongst themselves, some fun stories to do. Some kind of spanned among each other. But [next] we’re taking it to that next level of tying them into the central story as well.

Multiplayer: Is it partially a methodology thing? I don’t know if this is something a lot of developers wind up confronting, but do side quests wind up being the last thing you get to or something you’re not able to staff as much as you’d want to, because they’re not as important as the main part of the game?

Zeschuk: Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it’s even just getting that whole game done, that first shot [that is important]. We look at “Mass Effect 2” as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer.

We look into BioWare’s history and we’re really aiming for what happened with “Baldur’s Gate II” compared to what happened with “Baldur’s Gate” one. “Baldur’s Gate” one — extremely solid game, huge impact on the industry. But with “Baldur’s Gate II” we just took it to a whole new level. And I think that’s what we’re excited about with “Mass.”

***

“Mass Effect” fans, do you like what you’ve read here? What do you think about side quests and how BioWare or any other developers should handle them?
Title: Re: Mass Effect coming home in May.
Post by: poomcgoo on Wednesday, March 12, 2008, 02:51:00 PM
I though all that texture popping stuff was just a downfall of the Unreal 3 engine.  It's hard to miss in any UE3 game on any platform.
Title: Re: Mass Effect gets 9.4 from IGN.
Post by: Cobra951 on Friday, March 21, 2008, 02:50:14 AM
Finally, I'm playing Mass Effect.  The detail-rich world is very impressive.  The citadel is overwhelming.  Combat works well and feels immediate.  Graphics are gorgeous.  Streaming is poor, with lots of pauses to load more stuff, and some herky-jerkies even after those.  I turned off the "film grain" almost immediately, though.  I don't understand why anyone would think that effect is a good full-time idea.

You can spend a long time just getting all the back story and details on technology, politics, etc.  The narrator voice is excellent, as are most voices.  You can't just fall into this game and play it.  There's a learning curve.  I'm still ramping up.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Tuesday, April 08, 2008, 01:39:07 PM
ME PC = Delayed.

Delayed from May 6th to now May 29th in the US.
Euro gamers will have to wait until June 6th. (http://www.firingsquad.com/news/newsarticle.asp?searchid=20342)


Quote
Mass Effect PC delayed

The PC release of BioWare's hit-RPG Mass Effect has been pushed back from May 6th to May 28th:

    Hi everyone,

    I have just confirmed with the development team that we are making a small change to the release date of Mass Effect for the PC. We had previously announced May 6, 2008 for North America. The new release date for North America is May 28, 2008 and June 6, 2008 in Europe.

    The team here at BioWare, working closely with the good folks at Demiurge Studios, has decided that a few more weeks in the studio will ensure we deliver the quality that our fans deserve. The additional time will allow us to incorporate more play-testing feedback, add extra polish and tune the additional features so that Mass Effect is a natural and outstanding PC gaming experience.

    BioWare and EA are dedicated to excellence. We’re confident that the extra time will be reflected in the final PC experience that we deliver to our fans.

    We appreciate your understanding and look forward to delivering a great game!
Title: Re: Mass Effect coming home in May.
Post by: Xessive on Tuesday, April 08, 2008, 09:14:02 PM
No biggie.. I'd rather have a delayed but polished product than an early cluster-f*ck of bugs.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Wednesday, April 09, 2008, 02:04:00 PM
About the new HUD for MEPC:
This is from 1Up. (http://www.1up.com/do/newsStory?cId=3167314)

(http://www.1up.com/media?id=3526110&type=lg)

Quote
One new form of tweakage recently announced is a new Tactical Heads Up Display (HUD). This will allow your created Commander Shepard to issue individual squad commands to your two teammates -- from their Biotics powers to their weapons -- all on one screen. This should save a few keystrokes from the sometimes ungainly shoulder button commands of the Xbox 360 version, making it one more layer in the PC version's extra polish. Be sure to check out our hands-on impressions for other reasons why this port may be more inviting than its 360 counterpart.

EDIT, 4/10/2008:
The upcoming 360 DLC Mass Effect: Bring Down The Sky will NOT be available in the box w/ Mass Effect PC.

Though, there will be announcements soon about DLC extra content planned for the PC version. (http://www.joystiq.com/2008/04/10/mass-effect-pc-wont-bring-down-the-sky-at-launch/)

Quote
Don't expect to play Mass Effect's "Bring Down the Sky" downloadable content on the day the game releases for PC. Developer BioWare tells IGN that the DLC will not be included in the PC release, though there will be an "announcement soon" about "additional content" for it.

BioWare dodges the question about whether future DLC will be staggered and released on Xbox 360 first, followed by PC. Either way, the PC gamer race is sure to giggle with delight as they experience less texture popping and shorter elevator rides when Mass Effect launches May 28.
Title: Re: Mass Effect coming home in May.
Post by: MysterD on Wednesday, April 16, 2008, 01:44:52 PM
System Requirements FINALLY released (http://masseffect.bioware.com/forums/viewtopic.html?topic=626379&forum=125&sp=0)

Quote
Minimum System Requirements for Mass Effect on the PC

Operating System:
Windows XP or Vista

Processor:
2.4+GHZ Intel or 2.0+GHZ AMD

Memory:
1 Gigabyte Ram (XP)
2 Gigabyte Ram (Vista)

Video Card:
NVIDIA GeForce 6 series (6800GT or better)
ATI 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum system requirements)

Hard Drive Space:
12 Gigabytes

Sound Card:
DirectX 9.0c compatible sound card and drivers
----------

Recommended System Requirements for Mass Effect on the PC

Operating System:
Windows XP or Vista

Processor:
2.6+GHZ Intel or 2.4+GHZ AMD

Memory:
2 Gigabyte Ram

Video Card:
NVIDIA GeForce 7900 GTX or higher.
ATI X1800 XL series or higher

Hard Drive Space:
12 Gigabytes

Sound Card:
DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended

-----------
Additional Note from Derek French:

The Mass Effect Config program will automatically adjust your settings on first run, to attempt to give you an optimal play experience. As with all PC games, computer performance varies from system to system and adjustments can be made via the Config or through the in-game options to tailor your experience.

Edited By Jay Watamaniuk on 04/15/08 20:58
Title: Re: Mass Effect coming home in May.
Post by: scottws on Wednesday, April 16, 2008, 02:04:56 PM
Geez 12 GB.
Title: Bring Down The Sky DLC for free download for MEPC Owners upon game's release
Post by: MysterD on Friday, April 18, 2008, 01:48:20 PM
Mass Effect's upcoming DLC known as Mass Effect: Bring Down The Sky will be released for FREE to download, for MEPC owners upon the release of the MEPC. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=87030)

Thank you, Bioware! :)

Quote
Mass Effect PC DLC Plans [April 18, 2008, 2:48 pm ET] - 5 Comments
EA announces plans for downloadable content (DLC) for the PC edition of Mass Effect, saying the first release is a package called Bring Down the Sky that they will offer for free upon the game's release (the price of future DLC is not specified). Here are some screenshots, and here's the announcement:

    Edmonton, Alberta, Canada (April 18, 2008) – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), has announced that “Bring Down the Sky,” the first piece of downloadable content for the award-winning space epic Mass Effect™, will be available for PC gamers to download free* of charge when Mass Effect for the PC releases on May 28, 2008 in North America and June 6, 2008 in Europe.

    Fully optimized for the PC, “Bring Down the Sky” is the first in a series of planned downloadable content that will further expand the Mass Effect story and universe. It includes a new uncharted world that introduces the deadly Batarian alien race, approximately 90 minutes of new gameplay and an original soundtrack.

    Batarian extremists have hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent.

    Originally released for the Xbox 360™ videogame and entertainment system, “Bring Down the Sky” has received critical acclaim as one of the “must have” downloadable expansion packs. Mass Effect has also received critical acclaim throughout the world with more than 80 awards including Console Game of the Year and Role-Playing Game of the Year.

    The “Bring Down the Sky” downloadable content for PC will be available at the launch of Mass Effect for the PC, and will be free of charge to registered BioWare community members.

    *Requires Mass Effect for the PC
Title: Mass Effect PC to have horrendous DRM
Post by: idolminds on Tuesday, May 06, 2008, 01:08:47 PM
Yikes (http://theangrypixel.com/blog/2008/05/06/mass-effect-pc-cd-protection/)

Quote
According to Derek French, Mass Effect, scheduled to arrive on the PC this 28th, will employ the same SecuROM online activation system that was initially put into Bioshock, allowing the buyer to activate his copy of Mass Effect for 3 times before politely asking to him / her to go to hell, that is, contact the customer service “helpline” to get it reactivated. And while the game itself wouldn’t require the DVD to be physically present in the drive, it goes one step further and phones home every 10 days and re-authenticates just to make sure legit customers are not the worst form of criminal scum publishers swear we are.

The authentication, which will be initialized every time you run MassEffect.exe, will send the CD Key and a unique machine identifier to the activation servers, which will be cross-referenced with the data that was sent when the game was initially activated. Well, actually, it runs screaming to Mama every 5 days, but if it can’t connect, it will still allow you to save the galaxy and sleep around with Asari consorts for another 5 days, presumably reminding you to re-activate often with the dogged persistence of a James Bond doomsday death clock.
And from the official forum, a user asked:
Quote
Sure, I have an always-on net connection but what happens if I don’t play for 11 days and the moment I want to play my connection is down? Are you saying I’m not going to be able to play my perfectly legitimate purchased copy of the game, even the retail version, until I get permission?
The official response:
Quote
That is correct. And I would suggest that you contact EA Support the moment this happens (once you get your internet back) to report the issue. If there are people having problems with the system as designed, then Support needs to hear about it so they can help us evaluate it for the next game title.

Well, fuck that shit. I can't wait to see how badly this gets pirated. I'm sure even people who buy the game will still grab the pirate version simply for the convenience. I know I would if I was interested in the game.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Tuesday, May 06, 2008, 01:20:01 PM
This is the sort of thing that would make me want to pirate as a matter of principle.  I want this kind of shit to fail by any means necessary.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, May 06, 2008, 01:32:51 PM
This is the kind of DRM that kills PC gaming -- the new Securom and StarForce sucks.

I wonder how quick it'll be until a crack comes out for it.

I was planning on ordering this, but skip it. Like any StarForce DRM game -- I'll wait until there's a crack out there before I buy the damn game.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Tuesday, May 06, 2008, 01:34:01 PM
Hopefully fast. Apparently Spore will use the same crap. (http://www.shacknews.com/onearticle.x/52547)

Since this is an EA thing, I'm going to bet Mirrors Edge will as well. Yar, me hearties. Ye know what I be doin'.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Tuesday, May 06, 2008, 01:39:37 PM
Yeah, fuck this sideways.  I'll have no part of it.  If Spore does this shit, then I guess I'm not playing that either.

What's really funny here is... well, this has been said before, but everyone complains about piracy killing PC gaming, and then they do shit that just makes people want to pirate their game more.  I simply couldn't buy this game on principle.  I just couldn't.  And I won't.  Will I play it?  Well... who knows?  But I won't buy it until that shit is removed, you may be assured.

In politics, when batshit crazy policies like this start coming down from the top, you vote the idiots out of office.  But our system is broken here.  We *are* voting them out of office with our dollars (i.e. the piracy problem we face now, at least in part), but instead of someone new coming in and taking over and getting things back on track, we just have the same fucking idiots running the system into the ground.  They just don't understand that we don't want their draconian policies anymore and won't stand for them, but since this is free enterprise and not government, nothing changes.  They're basically committing suicide and not only do they suffer, we do as well.  It's utterly ridiculous.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Tuesday, May 06, 2008, 01:43:55 PM
I'll probably write them an email when Spore comes out. Thanks for the game, but I didn't pay for it. If you're going to treat me like a pirate then I might as well be a pirate.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, May 06, 2008, 02:53:49 PM
Sheesh, this "new and improved" Securom makes STEAM sound really freakin' mild...

EDIT:
More info....

Bioware has a FAQ up on their official boards about dealing w/ Mass Effect's nasty Securom protection. (http://masseffect.bioware.com/forums/viewtopic.html?topic=628724&forum=125&sp=0)

Quote
F.A.Q.

Q: Will my PC (or a specific element of my PC) run Mass Effect?

A: As long as your system is above the minimum requirements, you will be able to run Mass Effect for the PC.


Q: Where do I get help for any problems with MEPC?

A: Official support for Mass Effect PC will be handled by EA. There will also be a technical support forum in the Mass Effect community for fans to help each other.


Q: Why does MEPC need to reactivate every 10 days?

A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.


Q: What happens if I want to play MEPC but do not have an internet connection?

A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.


Q: What happens if I install and activate MEPC with an internet connection, but then do not have an internet connection after 10 days? Can I still play MEPC?

A: No. After 10 days the system needs to re-authenticate via the internet. If you do not have an internet connection you will not be able to play until you are reconnected to the internet and able to re-authenticate.


Q: Can I play MEPC on my laptop PC?

A: Yes, as long as your laptop meets the minimum system requirements and, periodically, has a connection to the internet to authenticate your game.


Q: How many installations will SecuROM allow from my copy of MEPC?

A: Since SecuROM has nothing to do with the installer, you can install and uninstall on the same machine over and over again without any problems. SecuROM also allows you to activate the game on 3 different machines.


Q: Q: What happens if I exceed 3 activations?

A: Your first 3 activations will still work, but any subsequent activation will not work.


Q: When does this authentication check occur?

A: The check is ran automatically when you start the Mass Effect PC exe. In other words, it tries to authenticate when you start to play the game.


Q: There were some problems with authentication servers for games like BioShock. Is EA ready for the influx of MEPC players? Will we be able to play our games when we get them home?

A: Yes, EA is ready and we are confident there will be no server problems. EA has assured us that they have their authorization systems and customer support staff in place and ready for the launch of Mass Effect for PC. Anyone having issues with getting the game activated will be able to contact EA Support and get their problem resolved.


Q: What happens if I play, then go away for 2 or 3 weeks? Would the game load, re-authorize and carry on, or would i need to contact EA Support for whatever is necessary?

A: The game would work just like the first time you played it. The number of days you are away doesn't matter.


Q: When EA acquired Bioware, I knew that using SecuROM would be one of the major changes since EA is one of the most powerful Securom supporters.

A: Actually, Neverwinter Nights, Knights of the Old republic, Jade Empire, and Mass Effect all use SecuROM in some manner.


Q: How will the game servers work with the authentication?

A: Mass Effect does not have game servers, so this is not an issue.


Q: Who runs the SecuROM servers? Is it BioWare, SecuROM or EA?

A: EA runs their own SecuROM servers.


Q: Does the game re-authenticate every 10 game play days or every 10 calendar days?

A: It re-authenticates based on calendar days, not game play days.

Q:You did say that SecuROM re-authenticates silently and we don’t need to do anything at our end to make this happen. Is that right?

A: Correct, when you go to run the game, the re-authorization takes mere moments during the game startup. There are no dialogs, no progress bars, nothing for you to enter or confirm. It just works.


Q: What if for any reasons my CD-Key was banned and/or doesn’t work?

A: You would contact EA Support and they will work with you to get it running again.


Q: What happens in the future if I want to play MEPC and EA has shut off the servers?

A: If that should ever happen, BioWare would address this problem.


We will try to update the FAQ qith more questions and answers as they arrise. Thanks everyone.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Tuesday, May 06, 2008, 07:59:04 PM
I think I'm actually going to register a fake hotmail from a public computer and send them an email that I'm going to steal every one of their games using this system.  Look, it's fucking dumb and if you want to do something like that just use the system already in place (STEAM) so that way at least I know that the ass raping will feel familiar...almost tender and loving.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Tuesday, May 06, 2008, 11:53:04 PM
Wow, they can suck my balls.

I support Bioware but what EA are doing is retarded.

If you purchased a game aren't you allowed to use a pirated copy of it? Or simply get a crack for it? I use NoCD fixes all the time for the convenience of not having to juggle discs in and out of my drive. All with the exception of my Steam games which don't need a CD in the drive.

I agree with GPW. They should use a quasi-acceptable form instead trying to find a new way to ram it up our asses. At least with Steam it's like "I'll fuck you, but I'll make sure nobody else fucks you too."
Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Friday, May 09, 2008, 02:20:20 PM
Bioware backs down! (http://www.shacknews.com/onearticle.x/52618)

10 day authentication will be gone. It still has a Bioshock style "3 installs" thing, though. Online auth is only for downloading game updates, which I'm cool with. Also, apparently Spore will have the same changes.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, May 09, 2008, 02:35:36 PM
Bioware backs down! (http://www.shacknews.com/onearticle.x/52618)

10 day authentication will be gone.
Excellent news.

Quote
It still has a Bioshock style "3 installs" thing, though.
That's annoying.

With the three installs, will you be able to revoke one of your install counts when you uninstall the game on a PC like say Bioshock now allows? I could live w/ that.

I did the Bioshock revoke thing the other nite. Was a painless process for me.

Quote
Online auth is only for downloading game updates, which I'm cool with.
I'm absolutely fine w/ that.
That makes a hell of a lot of sense to me, since to download updates, duh -- you need the Net.

Quote
Also, apparently Spore will have the same changes.
Makes sense.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Friday, May 09, 2008, 03:49:24 PM
I'm guessing they got deluged by complaints and "That's ridiculous I'm pirating the game just because of that" e-mails.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, May 09, 2008, 04:01:10 PM
I'm guessing they got deluged by complaints and "That's ridiculous I'm pirating the game just because of that" e-mails.

I'm definitely happy w/ the 10-day removal.

But, more needs to be done -- namely, w/ the limit of installs allowed.

A "revoke tool" like Bioshock has would be a small step in the right direction, if you ask me...
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Friday, May 09, 2008, 06:19:44 PM
Yeah, it's still stupid, but at least they're no longer trying to push the envelope.  Maybe I'll buy Mass Effect now, if there's a long enough period between the memory of them wanting to rape me and the date the game is released.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, May 09, 2008, 07:14:28 PM
Yeah, it's still stupid, but at least they're no longer trying to push the envelope.  Maybe I'll buy Mass Effect now, if there's a long enough period between the memory of them wanting to rape me and the date the game is released.

LOL.

I still want some sort of Bioshock-like "revoke tool" at the very least -- if I'm say gonna pay $40 for this thing.

Otherwise, I'm holding off til it gets cheaper...
Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Friday, May 09, 2008, 09:57:40 PM
Now heres the big question: Was this planned from the start?

Think about it. The copy protection is now essentially the same as the stuff on Bioshock, which people had a fit over. Now EA wants to use the same stuff but know that people will probably have a fit again.

Solution? Propose something outrageous. People will complain, so then we "scale back" the DRM because we "listen to the community."

They get the DRM they want, and the community is happy about it.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, May 10, 2008, 05:34:11 AM
Now heres the big question: Was this planned from the start?

Think about it. The copy protection is now essentially the same as the stuff on Bioshock, which people had a fit over. Now EA wants to use the same stuff but know that people will probably have a fit again.

Solution? Propose something outrageous. People will complain, so then we "scale back" the DRM because we "listen to the community."

They get the DRM they want, and the community is happy about it.

It's not exactly the same DRM as Bioshock. Bioshock at least has a "revoke tool."

The biggest thing w/ Bioshock was its limited install number -- but, that was somewhat solved w/ the "Revoke tool," as you could deactivate the game on one PC, which would increment your current limited install count back up by 1.

After you use the revoke tool, you don't have to uninstall the game; you can just let the game lie there on your PC, if you want; you just can't run the thing again; it gives you a box to ask you if you want to activate it so you can play it on that PC. To get it to run again on that PC, you would have to "Activate" it again online.

For people that swap out hardware, a "Revoke tool" would somewhat solve the problem of "If you swap out hardware significant, you will then lose an install count b/c your hardware's now different" bullshit. I think that is bullshit, if you ask me -- I mean, it's still the SAME PC; they should install bind the install count to your PC's unique IP, if that's the case! So, w/ a "revoke tool" in place, before Joe decides to swap a component out, the tool could revoke one of their MEPC installs, incrementing their count up by 1. Then, they could swap out the part, put in the new part, go and reactivate their game -- and they'll be back where there were on the allowed install count before they swapped the part out.

I won't buy Mass Effect until probably there's a "revoke tool" and/or the game removes the protection-check in some sort of patch.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Saturday, May 10, 2008, 11:20:00 AM
Yeah, it's still bullshit, just a different brand of it.  I'd forgotten about the revoke tool thing.  Maybe I'll just stop buying all EA products.  I mean, that's more or less where I've been for a couple years now, but maybe now I'll just stop making exceptions.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, May 11, 2008, 03:02:57 AM
Yeah, it's still bullshit, just a different brand of it.  I'd forgotten about the revoke tool thing.  Maybe I'll just stop buying all EA products.  I mean, that's more or less where I've been for a couple years now, but maybe now I'll just stop making exceptions.
As much as I am anticipating ME and love Bioware games I might join that wagon.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, May 11, 2008, 07:20:38 AM
Giant Bomb speaks on MEPC
Mind you, this was written before the 10-day activation was pulled by EA/Bioware; but it's still a good read from Giant Bomb's very own Joel Gerstmann. (http://www.giantbomb.com/2008/05/07/mass-effect-more-like-mass-activation-effect-am-i-right/#comments)

On The Spot -- On-Hands Preview/Look of MEPC In Action
For those curious of only seeing Mass Effect PC on this On The Spot:
--It begins around 12 minutes and 9 secs into this episode
--ends around 20 mins and 40 secs. (http://www.gamespot.com/shows/on-the-spot/?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;3)
That video really makes it a damn shame that all this unnecessary Securom crap is attached to this game... :(

Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Sunday, May 11, 2008, 04:25:09 PM
That link doesn't lead to anything like a good read, D.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Sunday, May 11, 2008, 04:29:34 PM
For people that swap out hardware, a "Revoke tool" would somewhat solve the problem of "If you swap out hardware significant, you will then lose an install count b/c your hardware's now different" bullshit. I think that is bullshit, if you ask me -- I mean, it's still the SAME PC; they should install bind the install count to your PC's unique IP, if that's the case! So, w/ a "revoke tool" in place, before Joe decides to swap a component out, the tool could revoke one of their MEPC installs, incrementing their count up by 1. Then, they could swap out the part, put in the new part, go and reactivate their game -- and they'll be back where there were on the allowed install count before they swapped the part out.
I see what you're getting at, but there is no "unique IP" on a PC, D.  There are CPU serial numbers, network card MAC addresses, and things like that.  But the trouble is, if those things get changed out, what part really defines the PC?  Truly, no individual part does.  I would guess the motherboard would be the closest thing but people even upgrade those sometimes.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Sunday, May 11, 2008, 10:55:06 PM
Brilliant Idol.  I think you just may have hit the nail on the head.

About the stuff with swapping out computer components, I think it's somewhat retarded period. They can link it to the motherboard or whatever, but I paid for the game, and if I want to play it 10 years down the road and three PCs later, I should have that right.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, May 12, 2008, 01:43:21 PM
About the stuff with swapping out computer components, I think it's somewhat retarded period. They can link it to the motherboard or whatever, but I paid for the game, and if I want to play it 10 years down the road and three PCs later, I should have that right.
Agreed.

I don't think anyone would complain if some 2 years down the road, Bioware removed the DRM from the game w/ a patch.

I know it'd make me happy.

EDIT:
Preview from GameSpy on this thing (http://pc.gamespy.com/pc/bioware-rpg/872755p1.html)

Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Monday, May 12, 2008, 07:52:41 PM
Nomination for Biggest Idiot of the Year (http://www.gamecritics.com/mass-effect-for-pc-why-do-people-hate-drm).
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Monday, May 12, 2008, 10:31:31 PM
Quote
You are paying for the privilege of using the software, not ownership of the intellectual property

I DO NOT UNDERSTAND WHAT YOU MEAN BY 'LOGIC'.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Monday, May 12, 2008, 10:36:10 PM
Wow.  He'd get my vote.  If I saw him right now, I would punch him in the face.  Just on principle.

Quote
The music industry has been similarly ravaged by piracy. It's easy enough to avoid any DRM simply by purchasing a CD. But that's not what most people do. The number one retailer of music is none other than Apple's iTunes. That's right – the same iTunes that gives you songs at 128kbps AAC and won't let you burn any song to CD more than five times. Apple has tried to appease the DRM-haters with iTunes plus, but it's a pretty small percentage of iTunes songs that use the "plus" format.

The people who use iTunes are almost universally morons, first of all, and beyond that... uh, the music industry is just a little bigger than the gaming industry, don't you think?  With, oh I don't know, maybe a few hundred million more consumers taking part in it?  Many of whom are completely technologically inept and wouldn't know what DRM was if you asked them?

Quote
Ultimately I feel that those who raise hell about DRM are in a minority. The alleged inconveniences are incredibly trivial, and if DRM can reduce piracy, it's good both for developers and gamers. And those who threaten piracy because of DRM? Well, those schmucks are probably already familiar with getting the five-finger discount. I challenge these irate gamers to offer their own solutions. PC piracy numbers are staggering, and causing many developers to leave the platform. If gamers don't like DRM, what other solutions might there be? What are these gamers accomplishing by throwing a fit and threatening more piracy, aside from egging developers to develop even stricter DRM?

Ultimately nobody gives a shit what you feel.  If the inconveniences are so trivial, why are we all so upset?  Hmm?  And we've already proven, you fucking moron, that DRM CAN'T REDUCE PIRACY.  IT DOESN'T AND NEVER HAS.  What fucking planet do you live on?  And we've already offered our own solutions - stop with the fucking DRM.  It worked for Stardock, didn't it?  We aren't egging on developers, because it isn't even developers who generally decide what DRM their game will have... but aside from that, all we continue to do is tell them what we don't want, and demonstrate why what they do doesn't even work to the end they intend because we destroy it within weeks or days or hours of a game's release (or, you know, before the fucking game is even on the shelf).

EDIT - This guy makes an interesting point in comments, too:

Quote
This isn't about Piracy, EA know full well that a Hack will follow hot on the heels of the release.

This is about attacking the Second Hand Game market, which is far greater source of tangible revenue loss than Piracy (the ESA 'figures' on Piracy assume that everyone who pirated a game would have bought it had it not been pirated, which is complete tosh).

By limiting installs and making the system phone home, it makes it extremely difficult to resell the game once completed, and this is the idea.

So, don't let EA kid you they are 'fighting teh ebil pirates', cos they ain't and they know it, they are simply making sure that anyone who wants a legal copy of the game this time next year will have to give them the money rather than buy it second hand.

I've often wondered about this.  It's been talked about before, but it seems like we always, always, always get sidetracked on the piracy issue.  I question whether or not this is really their scheme, though, because it isn't like second-hand stuff is a huge market on the PC.  That's much bigger on consoles, and there's fuck all they can do about that.  Do game stores like EB even take PC games as trade-ins anymore?

Also, wow I swore a lot in this post.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: idolminds on Monday, May 12, 2008, 11:58:44 PM
EB/Gamestop stopped taking used PC games quite a few years ago now. Theres isn't a big used PC game market unless you talk ebay or classic titles (you know, pre-CD key stuff).
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, May 13, 2008, 01:57:44 PM
I never even really thought about the 2nd-hand market (Ebay and other places you can re-sell and re-buy PC games), as to why they would limit install numbers. Well, hell -- that's probably the most logical thing I've heard yet as to why to limit installs on a game.

But still, if I resold my copy of a game on Ebay that has some sort of limited activation scheme (which I'd never do b/c I don't sell my games and b/c I don't really care for Ebay), wouldn't the buyer just get the damn crack to avoid the dial home scheme?

EB/Gamestop stopped taking used PC games quite a few years ago now. Theres isn't a big used PC game market unless you talk ebay or classic titles (you know, pre-CD key stuff).
Last game I bought on the used-game market from an EB was in 2001, Baldur's Gate II for $20 w/ the Brady Strategy Guide elasticized with it for free. I couldn't pass that deal up, as the Brady guide cost $20 alone. That was in 2001, In Pensacola, Florida. And both the guide and game discs were in near-perfect condition.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Tuesday, May 13, 2008, 03:34:31 PM
Still, I don't see how the second-hand market would be impacted.  As long as the activation is revoked on uninstall a la Bioshock, what would it matter when someone else buys the game?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, May 13, 2008, 04:18:47 PM
Still, I don't see how the second-hand market would be impacted.  As long as the activation is revoked on uninstall a la Bioshock, what would it matter when someone else buys the game?
There is no revoking allowed for Mass Effect PC. Three installs allowed -- and you're done.
So, what gamer would really want to buy a copy of MEPC that doesn't have many or any installs left?
They'd right off the bat probably be looking for a crack.

About Bioshock, who's to say Joe Gamer revoked all his copies of the game?? Who's to say he hasn't revoked any copies of the game? Who'd want to buy a game (especially as shady as Ebay can be) in which it's possible that most of or all of the gamer's revokes are already used up? Right off the bat, the gamer who bought the 2nd-hand copy would probably start looking for a crack.

If a gamer is to buy Bioshock or MEPC 2nd-hand from somewhere like Ebay, they're probably just lookin' to get the content on disc, to avoid downloading the huge-sized game. They probably don't care if they wind up using a hack or not.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Tuesday, May 13, 2008, 05:10:09 PM
I'm pretty sure in Bioshock, when you uninstall it, it revokes the activation automatically.  The revoke tool just lets you revoke it while it's installed in case something bad happens and you don't get a chance to uninstall it.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, May 27, 2008, 02:01:06 PM
Some MEPC Reviews
Perfect 10 from Videogamer (http://www.videogamer.com/pc/mass_effect/review.html)
8.0 from EuroGamer (http://www.eurogamer.net/article.php?article_id=143303)

Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Wednesday, May 28, 2008, 12:03:31 AM
If there's a 8800GT on sale for around $150 or a 9500GT for around $110 at ncix tomorrow night I'll probably look into this more.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, May 28, 2008, 02:51:11 PM
More MEPC Reviews
Perfect 5 stars from GameSpy -- who only complains about the Mako's controls and of course Securom's DRM. (http://pc.gamespy.com/pc/bioware-rpg/877353p1.html)
9.2 from IGN (http://pc.ign.com/articles/876/876950p1.html)
92% from AtomicGamer (http://www.atomicgamer.com/article.php?id=572)
9.0 from GameDaily (http://www.gamedaily.com/games/mass-effect/pc/game-reviews/review/6925/2041/)
9.0 from Gamespot (http://www.gamespot.com/pc/rpg/masseffect/review.html?om_act=convert&om_clk=multimodule&tag=multimodule;reviews;title;1)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, May 31, 2008, 04:13:28 PM
Lots of people having trouble w/ this, if you even seen lately their official boards lately for Tech Support. (http://masseffect.bioware.com/forums/viewforum.html?forum=127) Kind of hectic, to say the least. You guys gotta' see some of Bioware/EA's solutions for these issues...quite ridiculous.

Manual Install for those w/ Any Issues
I guess A LOT of people have had trouble just trying to installing this and just trying to get it to run -- so, they have instructions on how to Manually Install(!) the game. (http://masseffect.bioware.com/forums/viewtopic.html?topic=631883&forum=127)

Quote
Hi All,

There is a way to install the game manually if you can't get the game installed for some reason (installer error, saferun, etc).

You will need:
1) access to the contents of the data directory (either off CD, download, temp files, etc)
2) WinRar or 7zip or any tool that can extract .rar files.

Steps:
1) Create a folder on your system somewhere. Default for the installer is "C:\Program Files\Mass Effect\" or a games folder.
2) Open each .rar file in the utility chosen (WinRar for e.g.)
3) Extract each .rar file into this folder. If you are using an English build, you won't need to extract any .rar file that has a different language code (_es, _fr, _de, _it, etc)
4) After extracting all files, your folder should look like this:
...\Mass Effect\Binaries\
...\Mass Effect\BioGame\
...\Mass Effect\data\
...\Mass Effect\docs\
...\Mass Effect\Engine\
...\Mass Effect\MassEffectLauncher.exe

5) Run the MassEffectLauncher.exe and quit immediately.
6) Run the "Mass Effect (tm)_code.exe" from the data folder. Enter your CD Key, click next, it will exit out.
7) Run the Launcher again, hit "Config". under the "Repair" tab, you can re-create your shortcuts if running XP. If running Vista, I'm sorry, you can't add the game to the Game Explorer in these instructions.
9) Quit back to the launcher.
10) Play! (everything should work nicely now)


I hope that helps some people!

Owen.

Windows Vista Issues of Crashing
And I guess people having lots of problems w/ MEPC after installing, just crashing on Vista if you are using a UAC account on Vista. (http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=19749)

Quote
QUESTION
What can I do if Mass Effect keeps crashing after I installed it on my Windows Vista machine?
spacer

Answer
Windows Vista users with UAC (User Access Control) enabled may experience a crash to desktop when running Mass Effect after installation.

The solution to this problem is to disable UAC, run Mass Effect PC once and then enable UAC on your Windows Vista Control Panel. Once the procedure has been completed, you will not have to repeat the it unless Windows Vista is reinstalled.

Detailed Instructions:

   1. Open Control Panel.
   2. Under User Account and Family Settings click on Add or Remove User Account.
   3. Click on the user account you would like to disable UAC for.
   4. With a user account selected, click on the Go to the Main User Account Page link.
   5. Under the Make Changes to Your User Account heading click on the Change Security Settings link.
   6. Under Turn on User Account Control (UAC) to make your computer more secure uncheck the box beside Use User Account Control (UAC) to help protect your computer. Click the OK button to accept the changes.
   7. Windows will prompt to reboot the computer. Save any open files and reboot to apply the changes.
   8. When your computer has rebooted, launch Mass Effect PC and then exit the game.
   9. Now repeat the above steps but check the box mentioned in Step 6 and reboot when prompted to complete the procedure.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: JacksRag(e) on Saturday, May 31, 2008, 04:27:56 PM
Wow, I installed it and got it up and running pretty quickly.  No trouble with it so far.  I have everything at maximum and it runs pretty well.
It's just getting complicated for me, though, ha..
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, May 31, 2008, 08:59:43 PM
It's good to hear somebody in the world ain't having issues w/ it. :)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, June 08, 2008, 01:20:38 PM
Just picked it up and played about 1 hour into it.

It's beautiful. It's running fantastically as well.

I've come across a minor bug though. In the character creation screen, if I go back and forth between the steps (in this case appearance and finalize) eventually the game prevents me from entering any menu commands. I can highlight buttons with the mouse and keyboard but I can't push any of them. It's a tiny bug, hardly an issue at all.

Regardless, I'm really loving it so far.

EDIT:
I also noticed something quite strange. The package includes two DVD's labeled "Disc One" and "Disc Two," however I never used the 2nd disc in the installation. Just to give you an idea the game came in a DVD case (like a DVD movie) with the 2nd disc in a separate envelope tucked behind the manual.

According to EA support:

Quote
Mass Effect is only contained on one disc.

Even though the disc included is labeled Disc 1 there are no additional discs included in the package.

Which is particularly weird since I actually do have a 2nd disc in the package. Its contents appear to be the same as the 1st disc.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, June 08, 2008, 01:32:37 PM
Just picked it up and played about 1 hour into it.

It's beautiful. It's running fantastically as well.

I've come across a minor bug though. In the character creation screen, if I go back and forth between the steps (in this case appearance and finalize) eventually the game prevents me from entering any menu commands. I can highlight buttons with the mouse and keyboard but I can't push any of them. It's a tiny bug, hardly an issue at all.

Regardless, I'm really loving it so far.

EDIT:
I also noticed something quite strange. The package includes two DVD's labeled "Disc One" and "Disc Two," however I never used the 2nd disc in the installation. Just to give you an idea the game came in a DVD case (like a DVD movie) with the 2nd disc in a separate envelope tucked behind the manual.

According to EA support:

Which is particularly weird since I actually do have a 2nd disc in the package. Its contents appear to be the same as the 1st disc.
Does this mean you have TWO key-codes there, giving you now SIX total allowed installs instead of THREE?   :o
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Sunday, June 08, 2008, 03:07:02 PM
Yeah, I picked this up a few days ago as well, and do have to say it runs great and looks beautiful.  The DRM hasn't been a problem at all (didn't even notice it actually), and I haven't run into any bugs (there has been a couple of cases of graphical lockups and crashes, but I was messing around with overclocking my card before playing the game and never returned the settings...I'm going to assume that's what did it).

Are you guys playing with the film grain on?  It kind of looks like ass, but it's the only form of AA that seems to work with this game.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Sunday, June 08, 2008, 03:22:35 PM
I turned grain off almost immediately (on the X360).  It seems like image processing just for the hell of it, and I've never understood the appeal of that.  I did some work on some graphics-editing software in the late 80s, and I had to help screw up perfectly good images with stupid effects.

I have to get back to this game.  If I could only wrench myself away from GTA 4.  My previous 360 got the RRoD while in ME.  So maybe I'm just a little afraid of it too.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, June 08, 2008, 11:29:42 PM
Does this mean you have TWO key-codes there, giving you now SIX total allowed installs instead of THREE?   :o
Well, I've only got one key on the back of the manual.

I've got Film Grain on and it's not bothering me. It kinda helps hide most of the imperfections (like some bad textures). I've got the texture quality up to Ultra High and I can still see some sub-par textures here and there.

The DRM hasn't been a problem so far. It's not intrusive at all and I don't need the disc in the drive to play! Unfortunately, it still requires an internet connection to verify the game.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Monday, June 09, 2008, 12:47:35 AM
Yeah, the texture thing is kind of whacked.  Like most of them are pretty good but occasionally you'll be talking to an NPC, look a little too closely and be all like "Whoa! Give Kyle Katarn his fucking shirt back you jackass!"
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Monday, June 09, 2008, 11:57:44 PM
Has anyone actually finished this?  I ask because I have a terrible feeling the main game is really really short for an RPG.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Tuesday, June 10, 2008, 01:41:03 AM
Not yet. I'm exploring it quite a bit.

Here's a bit from the official tips:
Quote
If you are worried that you might be missing some of the story by taking a different path, don't worry, you are. There is no way to play through all of the storylines in this game without playing through at least 5 times, and that is being generous. In all honesty, you could play this game for the next six months and never get the entire experience. This is coming from a tester who just a few weeks ago finally noticed a new branch, after playing for 8 months. Don't be afraid to start a new game, and don't be afraid to try a new character/difficulty/follower team-up. The game has a way of surprising you in ways you would not expect.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, June 10, 2008, 02:51:30 PM
DemiUrge (who ported Mass Effect to the PC) talks about Mass Effect PC, Piracy, Securom, Bioware, and a few other things... (http://www.shacknews.com/featuredarticle.x?id=893)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Wednesday, June 11, 2008, 12:02:08 PM
Y'know, I just realized that Mass Effect is in the Unreal engine! I had never read anywhere. I just assumed it was Bioware's next rendition of the engine they used for KotOR. I gotta say they put the Unreal engine to great use!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, June 11, 2008, 01:32:03 PM
Y'know, I just realized that Mass Effect is in the Unreal engine! I had never read anywhere. I just assumed it was Bioware's next rendition of the engine they used for KotOR. I gotta say they put the Unreal engine to great use!

Yes, ME is the game that was unorigially the "Unknown Unreal Engine" game that they were working on.

A better use of that engine would involve removing Securom's limited install count. Hell, I'll jump for MEPC if they allow revokes a la Bioshock PC.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Wednesday, June 11, 2008, 10:41:49 PM
Is it actually non-revocable? I was under the impression that was just a rumor and absolutely nothing popped up warning me about this during the install.

Anyways, the game got better for me once the freedom to fly around increased.  I still get the impression that it's really really short, but at least some of the side missions are pretty fun...although I get the feeling that they'll get very repetitive.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Thursday, June 12, 2008, 01:43:25 PM
Is it actually non-revocable? I was under the impression that was just a rumor and absolutely nothing popped up warning me about this during the install.

Anyways, the game got better for me once the freedom to fly around increased.  I still get the impression that it's really really short, but at least some of the side missions are pretty fun...although I get the feeling that they'll get very repetitive.
I don't know if it has changed since AFTER the game were released (I really ain't followed MEPC News of lately).

Here's what I knew, before the game dropped.

As far as I knew, NO REVOKES.

Three installs allowed on three different PC's ONLY.
If it's the same EXACT PC you're installing and reinstalling in (without making any HARDWARE changes), you can uninstall and reinstall the game as much as you want.

"Major changes in hardware" (whatever that means, they never defined it on the MEPC boards and wasn't sure -- so I really would assume any hardware changes like CPU, RAM, vid card, etc) will result in losing ONE install.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Friday, June 13, 2008, 02:46:32 PM
Well, here's the official Q&A from the EA support boards:

Quote
QUESTION
How will Digital Rights Management (DRM) work with Mass Effect for the PC?
spacer
Answer

The DRM solution implemented for Mass Effect for the PC changes copy protection from being key disc based, which requires authentication every time you play the game by requiring a disc in the drive, to a one time online authentication. This system has the added benefit of allowing you to seamlessly play your game without requiring the game disc in the drive.

KEY POINTS:

    * This system allows you to authenticate your game on three different computers with the purchase of one disc. EA Customer Service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting Customer Support.
    * Games are authorized to your machine when you first install and launch the game.
    * We have all had those times when the discs get lost or scratched and you can’t play a game you’ve bought because you need a working disc in the drive. With this new system, players will no longer need the disc to play the game, but can instead simply retain the disc as back up for re-installation.

FAQ:
Q: What is the difference between the old PC disc authentication solution and the new online model?
A: Two things have changed:

    * First, authentication of your game disc has changed from a physical format to an online format, eliminating the need to have a disc in the drive when playing.
    * Second, with online authentication, consumers now connect to the Internet the first time the game is launched and are only required to reconnect if they are downloading new game content.

Q: What happens when I’ve reached the maximum number of computers for my game and I need more? (Due to computer upgrades, theft, crashes, etc.)
A: EA Customer Support is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting Customer Support.

Q: Why are BioWare and EA implementing this new authentication process?
A: This system serves to protect our software from piracy. It has the added benefit of allowing you to activate your game on multiple machines without needing the game disc in the drive when playing the game.

Q: I heard that authentication has to take place every 10 days, is that true?
A: No. Disc based authentication required authentication every time you launched the game. Online authentication is more flexible and for Mass Effect, game authentication is needed only at the initial launch of the game on a particular machine.

Q: If the game isn’t going to require an authentication every 10 days, will it ever require re-authentication?
A: Re-authentication is required if the game is re-installed on a previously authorized machine for any reason. However, if you choose to download new game content, you will need to register online and log in for those services.

It doesn't say anything about revokes but it gives a clearer picture of how the DRM has been implemented and how it works.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, June 13, 2008, 03:34:08 PM
Sounds like the same song and dance; hasn't changed at all.

No revokes allowed on limited install count = no sale at its current price tag.

If I wanted to rent this game, I would've bought a X360 console and rented ME X360 at my local game-rental store.


EDIT, 6-14-2008:
Tweak Guides got a guide up for MEPC. (http://www.tweakguides.com/ME_1.html)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Saturday, June 14, 2008, 04:35:49 PM
Well, here's the official Q&A from the EA support boards:

It doesn't say anything about revokes but it gives a clearer picture of how the DRM has been implemented and how it works.


That's pretty lame but not as bad as I originally though.  Anyways, the whole experience here has been pretty much seamless.  Actually, I probably like this version of SecureRom better than the old version for the time being.  The non-revoke is bullshit though.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Saturday, June 14, 2008, 06:21:06 PM
I think I've officially decided against bothering with this game.  It isn't worth it to me.  Whether or not I'll buy Spore remains to be seen, but at this point, anything that EA touches is looking like a sure-fire miss for me.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, June 14, 2008, 06:29:03 PM
The non-revoke is bullshit though.
That's the only thing holding me back from buying the game.

I had no troubles really with Bioshock PC's Securom Dial Home Edition, except for the Day 1 Release activation. It took 3-4 times of trying to get the thing to actually activate, when inputting the code correctly and all -- you know, b/c probably everybody and their cousin was trying to activate the damn thing at once. But, it eventually got through, after a few tries of it trying to connect to the activation server.

Remind me never to buy a game that requires activation upon the exact day of release...

Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, June 15, 2008, 12:35:21 AM
So far my experience was pretty smooth. The DRM in MEPC is non-intrusive and I don't need a disc in the drive!

It is agreeable that their 'no revoke' system is pretty shitty.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, June 15, 2008, 06:31:39 AM
So far my experience was pretty smooth. The DRM in MEPC is non-intrusive and I don't need a disc in the drive!
That's good.

Quote
It is agreeable that their 'no revoke' system is pretty shitty.
One-time activation is annoying, but I could actually deal w/ that.

When they have install limits and allow for no revokes, that's it -- no, I won't pay $30-40 for it. That stuff looks like Bargain Bin prices, at best ($20 or less).

At least w/ STEAM, you can only run ONE copy of the game at once -- regardless of what PC you're actually running the game on, since STEAM only cares about the player's ONE account running their copy of the game; nothing more. That makes more sense to me than the "3-install lifetime" limit. And we all know how much I don't care for STEAM's activation system, yet that sounds more logical than a 3-time lifetime install crap.

Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, June 18, 2008, 07:52:41 PM
Bluesnews report on MEPC issues w/ the game's DRM. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=88654)
Quote
Mass Effect DRM Issues? [June 18, 2008, 9:59 pm ET] - Viewing Comments

The Mass Effect Community Forums (http://masseffect.bioware.com/forums/viewtopic.html?topic=635214&forum=104&sp=0) have word on issues with the SecuROM copy protection in the PC edition of Mass Effect. Users have run into issues with the software allowing only three activations, and some users have expressed concern over how the software seems to want to "phone home" via the internet, though reports in this area are a bit vague. Thanks Mike Martinez, Simprograms, and Slashdot.

From Bioware's Boards:
Some people having more issues w/ the limited-install number b/c of the DRM -- b/c of hardware and software changing (http://masseffect.bioware.com/forums/viewtopic.html?topic=635214&forum=104&sp=0)

Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Thursday, June 19, 2008, 08:55:43 AM
I'm considering typing a formal letter to EA stating that I fully intend to pirate their games until they remove or relax their DRM strategy, but I don't know if that's a great idea.  I guess there is nothing illegal about saying you are going to do something illegal in this case, but I still am not a fan of the idea of them having possession of a physical letter with my name and address stating so.

Thoughts?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: iPPi on Thursday, June 19, 2008, 11:17:58 AM
Has anyone actually finished this?  I ask because I have a terrible feeling the main game is really really short for an RPG.

The main story itself is actually not that lengthy.  The side missions add a lot more length to the game though.

Still, I think the main mission is probably about 15 hours is length or so... hard to say.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Thursday, June 19, 2008, 01:16:44 PM
I'm considering typing a formal letter to EA stating that I fully intend to pirate their games until they remove or relax their DRM strategy, but I don't know if that's a great idea.  I guess there is nothing illegal about saying you are going to do something illegal in this case, but I still am not a fan of the idea of them having possession of a physical letter with my name and address stating so.

Thoughts?

Not sure.  That's one for a full-fledged lawyer.  Is the declared intent to commit a crime itself either a crime, or actionable in civil court?  I'd simply tell them that I have no intention of ever buying games with such draconian DRM.  Let them infer intent to pirate from that if they wish.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Monday, June 23, 2008, 11:59:02 PM
I probably wouldn't personally, just to play it on the safe side.  You never know with these new and draconian (what?) copyright laws.

Anyways, I just beat this and the last hour or so of the game was awesomely intense.  I ended up logging something like 30 hours into the game, and probably could have done more if the sidequests didn't get so repetitive. The main game was well worth the price though and I fully plan to throw down on the sequel.

The only think I didn't really like is that the PC control scheme isn't really all that great.  Specifically, I found the biotic hotkeys difficult to use in the middle of a battle (and for whatever reason the game wouldn't let me bind any of the hot keys to an extra mouse button). I don't know how you could go about fixing that, but perhaps having it set up the same way, but also have something going where one button acts as the activation for a specific 'active' biotic power and another to open up a simplified menu to switch that power. The hot keys could still remain, but I could also just hit a button instinctively when some motherfucker got all up in my face.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Wednesday, June 25, 2008, 03:03:42 AM
I probably wouldn't personally, just to play it on the safe side.  You never know with these new and draconian (what?) copyright laws.

http://dictionary.reference.com/browse/draconian   :)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, June 25, 2008, 02:09:41 PM
Draconian = EA, Securom Internet Edition, StarForce and STEAM.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Wednesday, June 25, 2008, 08:31:47 PM
http://dictionary.reference.com/browse/draconian   :)

Haha, it's interesting because in my mind I've always thought "Draconian" meant old fashioned AND harsh.  The "(What?)" was to represent the contradiction I thought existed between "new" and "draconian".  Turns out I had the definition of the word wrong anyways - old fashioned has nothing to do with it.

Thanks, we learn something new every day.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Wednesday, June 25, 2008, 10:27:14 PM
To be completely honest, I knew what it meant, but I did not understand why.  I thought it referred to dragons.  I.e., if you disobey, they will set you ablaze and devour you.   ;D
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Wednesday, June 25, 2008, 11:00:49 PM
That's funny, I never knew the exact definition either.  It's one of those things that just seemed to make sense in terms of the word and the context to the point where I never even bothered to question the actual definition.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, July 29, 2008, 01:38:03 PM
Patch 1.01 and Bring Down The Sky DLC Released for MEPC

Patch 1.01
Patch 1.01 Released for MEPC.
It's a 35 MB download. (http://masseffect.bioware.com/pc/updates/index.html)

Quote
Update 1.01

    * added some infrastructure support for additional downloadable content
    * updated the image of the Batarian race in the codex
    * fixed an issue where the center channel for hardware audio wouldn't play correctly sometimes
    * fixed an issue where the hardware mouse pointer would disappear when first selected
    * fixed an issue where Shepard did not auto-crouch when entering cover in some places
    * fixed a tool-tip indicating a game restart is needed before enabling hardware or software audio if the option was changed
    * fixed an issue where ambient conversation would not be heard from rear speakers sometimes
    * fixed a text string to make it clearer on how to exit a vehicle
    * fixed a text string so the tool top for dragging the map is clearer in French languages builds

Mass Effect Configuration Utility

    * fixed a crash running on certain multi-core AMD systems
    * fixed an issue where video RAM was not being reported properly on certain cards

Worldwide
English (World Wide except Eastern Europe), Spanish, French, Italian & German (34.8 MB) (http://files.bioware.com/masseffect/updates/MassEffect_EFIGS_1.01.exe)

Bring Down The Sky DLC Released for MEPC Owners
MEPC owners can now get Bring Down The Sky DLC for MEPC, as long as they register their CD key with Bioware/EA.
The DLC is around 310 MB (http://masseffect.bioware.com/galacticcodex/bringdownthesky_pc.html)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Tuesday, July 29, 2008, 03:38:19 PM
Sweet!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Wednesday, July 30, 2008, 03:29:36 AM
Hmm, apparently the patch doesn't really fix anything major; just some minor cosmetic issues while ignoring the major cosmetic issues, e.g. Garrus' low res textures.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Wednesday, July 30, 2008, 10:58:34 PM
Fuck!  That was a huge eyesore.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Friday, August 01, 2008, 01:15:08 PM
Apparently there was a minor update to the recently released patch: Click Here for  v1.01a (http://www.gamershell.com/download_30400.shtml).

There is no mention on Gamer's Hell as to what was amended exactly; maybe on the official forums.
Title: Re: Mass Effect Thread -- UPDATE: Collector's Edition for the X360 Revealed
Post by: MysterD on Sunday, January 18, 2009, 05:57:31 PM
Mass Effect for the X360 will get a Two-Disc Edition Re-Release next month -- which will come Bring Down The Sky and all kinds of other extras. (http://www.videogaming247.com/2009/01/17/mass-effect-two-disc-edition-coming-in-february/16890/)

Quote
Mass Effect Two-Disc Edition coming in February

January 17th, 2009 @ 22:01

US retailer Gamestop is advertising a new Mass Effect Two-Disc Edition SKU to be released on February 10.

Aside from the game disc you’ll be getting a documentary, game trailers, music, design galleries and the Bring Down the Sky downloadable content. All for a paltry $19.99.

We’ll check next week to see if this will be coming to Europe.

By Mike Bowden
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: Quemaqua on Sunday, January 18, 2009, 09:18:26 PM
Holy shit.  That's like... super tempting.
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: wizall on Sunday, January 18, 2009, 09:48:30 PM
I am all over that.
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: Cobra951 on Monday, January 19, 2009, 10:27:25 AM
I got my RRoD while playing ME, and I never went back to it.  I'm not consciously blaming the game.  Don't know what made me stay away exactly.  Now I wish I'd never bought it, seeing the much better deal coming up.
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: wizall on Monday, January 19, 2009, 03:01:44 PM
That's interesting, Cobra.  GTA4 was the game I was playing when I got my RRoD, and I haven't played it since.  I hadn't realized until just now.  I wonder if it's an unconscious superstitious thing. 
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: Cobra951 on Monday, January 19, 2009, 03:12:31 PM
Yeah.  I thought the the same thing.  Superstitious behavior is supposed to be caused by random events coinciding with some action, at least according to some animal studies.  I guess we're the lab rats.  Let's dance for those food pellets.
Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: MysterD on Monday, January 19, 2009, 03:23:56 PM
I got my RRoD while playing ME, and I never went back to it.  I'm not consciously blaming the game.  Don't know what made me stay away exactly.  Now I wish I'd never bought it, seeing the much better deal coming up.
What Bioware SHOULD do is offer up for free download to gamers who already own ME X360 over XB Live the music, the documentary, and all of that other extra stuff.

Why not? I mean, Witcher owners got Witcher: EE content for free so they didn't have to re-buy the game to get the extra stuff that could be distributed digitally.

Title: Re: Mass Effect X360 -- UPDATE: X360 Version Gets A 2-Disc Re-Release Next Month
Post by: PyroMenace on Wednesday, January 21, 2009, 12:19:50 AM
Im restarting the game again, with this talk about it all of a sudden I was in the mood for something sci-fi. Im already hooked into it again. The visuals are still striking to see, hopefully Ill get to where I left off quickly.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, February 09, 2009, 02:48:07 PM
New PC patch for MEPC should be in a month or two.
More DLC coming for Mass Effect, as well -- platforms not specified, though. (http://www.shacknews.com/onearticle.x/57147)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Monday, February 09, 2009, 07:11:18 PM
*Snore*

Let me know when the patch comes out that removes the DRM.  I wish it would hurry up because I want this game.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, February 09, 2009, 07:40:12 PM
*Snore*

Let me know when the patch comes out that removes the DRM.  I wish it would hurry up because I want this game.

Amen to that.
I will let you know when that is actually released...if ever.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Saturday, March 14, 2009, 03:28:36 PM
So in extreme boredom and frustration today, I bought the game.  Guess we'll found out if I like it or not.  Got it on PC... will probably find a crack for it as soon as it's done installing.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Saturday, March 14, 2009, 04:32:40 PM
Hope you enjoy it man!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Saturday, March 14, 2009, 04:39:40 PM
I did some quick searching and yeah there are cracks out there.  I saw something interesting on one site where there were a bunch of comments about an available torrent and one person claimed they got a DMCA-gram from their ISP due to the torrent in question.  That's the first I've heard of that happening for software.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, March 14, 2009, 05:29:35 PM
So in extreme boredom and frustration today, I bought the game.  Guess we'll found out if I like it or not.  Got it on PC... will probably find a crack for it as soon as it's done installing.

Personally, I think it's pretty good from what I've played so far, myself -- like most of Bioware's RPG's. I should get back into it.

I really dig the extra back-story stuff that you can read (and hear, since it's voice-acted/narrated) about in your Journal/Codex. Adds a lot of flavor to the game and all.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Saturday, March 14, 2009, 07:32:48 PM
Well, pretty awesome after an hour or two.  Much more intense than past Bioware games, I think, since it feels more immediate with the more actiony feel.  And very engaging right off the bat.  Even though the story seems generic from the box description and such, the way they present it is nice thus far.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Sunday, March 15, 2009, 03:08:41 AM
I did some quick searching and yeah there are cracks out there.  I saw something interesting on one site where there were a bunch of comments about an available torrent and one person claimed they got a DMCA-gram from their ISP due to the torrent in question.  That's the first I've heard of that happening for software.

I'm pretty sure i got one from a TV show recently, which I found kind of strange (although I guess it would be the same monitoring groups as movies).  Software kind of just seems like a logical step, and I wouldn't be surprised if the DMCA notices scare the shit out of quite a few people enough to stop them.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Sunday, March 15, 2009, 03:32:11 AM
So the game is kicking ass.  I'm about 6 hours in, and I can't stop playing it.  If you like sci-fi to any degree at all, I think you pretty much have to play it.  I wasn't expecting such attention to detail.  The world (er... universe?) is surprisingly convincing, and while normally games like this give you a lot of combat and exploration and much less society, thus far I've done practically no combat at all and have spent the majority of the time wandering around the superhugegiant space station they send you to right after the beginning, and I've been doing non-combat quests and such for a good bit.

The graphics are stunning.  There are some unfortunate low points that come up and distract a little, but that's mostly because everything else looks so freaking flawless.  It's amazo at 1280x1024 with everything cranked up, and the fact that there are so many little details makes it seem weird that they overlooked some stuff here and there.  Still, complaining would be pointless.  The game looks (and sounds, most of the time) phenomenal.

Can't wait to put some more time into it tomorrow.  Or I guess later today.  It's about 3:30 in the morning.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Sunday, March 15, 2009, 03:47:50 AM
Wow, Im surprised its grabbing you like that, I thought you'd be bored to tears at that point of the game since you hated KotoR so much. But who cares, Im glad your enjoying it, the game only gets better after that point, which I even found to be kind of slow.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 15, 2009, 04:31:47 AM
Quote
Well, pretty awesome after an hour or two.  Much more intense than past Bioware games, I think, since it feels more immediate with the more actiony feel.  And very engaging right off the bat.  Even though the story seems generic from the box description and such, the way they present it is nice thus far.
The action is really good -- especially for an RPG trying to be both a (tactical) third-person action game and a RPG.

I also like the whole "tactical strategy bar" you can bring up when in combat, too -- by hitting Space-Bar.


So the game is kicking ass.  I'm about 6 hours in, and I can't stop playing it.  If you like sci-fi to any degree at all, I think you pretty much have to play it.  I wasn't expecting such attention to detail.  The world (er... universe?) is surprisingly convincing, and while normally games like this give you a lot of combat and exploration and much less society, thus far I've done practically no combat at all and have spent the majority of the time wandering around the superhugegiant space station they send you to right after the beginning, and I've been doing non-combat quests and such for a good bit.
I'm sure someone like you must've loved all the Codex and Journal stuff with all the extra back-story stuff.

Quote
The graphics are stunning.  There are some unfortunate low points that come up and distract a little, but that's mostly because everything else looks so freaking flawless.  It's amazo at 1280x1024 with everything cranked up, and the fact that there are so many little details makes it seem weird that they overlooked some stuff here and there.  Still, complaining would be pointless.  The game looks (and sounds, most of the time) phenomenal.

Can't wait to put some more time into it tomorrow.  Or I guess later today.  It's about 3:30 in the morning.
DemiUrge did a pretty good job in porting this -- as the game actually runs well on my PC and 1024x768.

Though, every now and then though, I have had it crash-to-desktop on me; a few times, nothing too often, though. Good thing, like most games that let me save anywhere and anytime -- for the most part you can save like that, except when in combat here -- I save like a save-whore. That's usually pretty much anytime before I start a conversation with some NPC.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Sunday, March 15, 2009, 04:50:58 AM
Wow, Im surprised its grabbing you like that, I thought you'd be bored to tears at that point of the game since you hated KotoR so much. But who cares, Im glad your enjoying it, the game only gets better after that point, which I even found to be kind of slow.

No, I wasn't of a fan of KotOR either, and I liked ME real well until the Xbox RRoD'd.  I want to get into it again, but remembering how it was thrashing the DVD drive, the only way I'll do it is by installing it, which would mean blowing off the install of B-K Nuts and Bolts.  Small HDD.  Sucks.  I'll do this sooner or later.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Sunday, March 15, 2009, 05:16:06 AM
No, I wasn't of a fan of KotOR either, and I liked ME real well until the Xbox RRoD'd.  I want to get into it again, but remembering how it was thrashing the DVD drive, the only way I'll do it is by installing it, which would mean blowing off the install of B-K Nuts and Bolts.  Small HDD.  Sucks.  I'll do this sooner or later.


Oh yea? Thats seems odd to me because that area when you first explore the Citadel felt to me like the first area of KotoR, which apparently bothered a lot of people, which even came as a slow point for me just because I was so used to the way of way KotoR's formula was. Maybe its the combat that draws you in because that is really the most distinct difference from this and KotoR for me.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Cobra951 on Sunday, March 15, 2009, 05:39:08 AM
Yes, that's very possible.  Combat is a big part of what you get to do, and if it feels more immediate, it's going to make a big difference in how the whole game feels.  I didn't give KotOR much of a chance because of the combat.  (Similar thing happened with NWN.)  It could be that I would have gotten hooked on it too, if I had been able to get past the combat.  But in the end, I make no apologies for liking what I like, and not liking what I don't.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, March 15, 2009, 07:24:28 AM
Awesome Que. As Pyro said it gets better from there.

It is a good PC port but for some reason they didn't implement gamepad controls at all. It's not a major complaint from me but I can see some people taking issue with it.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 15, 2009, 07:42:59 AM
Awesome Que. As Pyro said it gets better from there.

It is a good PC port but for some reason they didn't implement gamepad controls at all. It's not a major complaint from me but I can see some people taking issue with it.

I think ME PC's keyboard/mouse controls are just fine -- as always, once I got them reconfigured to my liking. It plays fine like a usual TPS would for me.

You know who those people are complaining the game ain't got gamepad controls on the PC? Console gamers who bought the game on the PC and want gamepad controls. :P

Though, since ME was on the X360, you'd figure the PC version would ALSO support the 360 controller anyways -- that would make sense to me.


Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, March 15, 2009, 09:22:21 AM
I think ME PC's keyboard/mouse controls are just fine -- as always, once I got them reconfigured to my liking. It plays fine like a usual TPS would for me.

You know who those people are complaining the game ain't got gamepad controls on the PC? Console gamers who bought the game on the PC and want gamepad controls. :P

Though, since ME was on the X360, you'd figure the PC version would ALSO support the 360 controller anyways -- that would make sense to me.



I think that was the real source of the confusion about MEPC. A lot of people just assumed it would have gamepad support.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Sunday, March 15, 2009, 10:29:13 AM
Yeah, I feel no need for a gamepad with it, so I don't really care.  M/KB is fine with me, and works well for this one.  The interface is nice, too.  I can see why people hated the 360 interface and were happy to get a nice retooling of it for PC.

As for my interest... basically what Cobra said.  The combat makes a huge difference, because I really kind of hated the way it was handled in KotOR, so that got me interested right off the bat, and there's a huuuge difference between the Citadel and the opening city from KotOR.  The latter was just so boring I wanted to get off and explore the galaxy, but couldn't, so that was frustrating.  There were cool parts, like talking to interesting characters and seeing some of the sights, but ultimately it wasn't nearly so detailed and filled with information.  This one, like D said, has backstory and information up the wazoo.  And admittedly, the graphics really help.  Everything is so stunning I just want to walk around and look at it, poke it, whatever.  So mechanically it feels similar to what KotOR did, definitely, but I think they did a way, way better job of it here.  I'm really not raging to go off and get into combat and explore because there's so much engaging stuff to do already, and the story is going at a much more rapid pace.  I know who the bad guy is, I'm enjoying the political struggle, getting to know the characters, etc.  That was another big problem with KotOR, where they just didn't seem to get you as deep into the story as quickly.

Anyway, I'm more impressed than I thought I'd be.  Wasn't expecting to dig it this much, and I just might be excited about Mass Effect 2 by the end of it!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 15, 2009, 02:30:03 PM
Yeah, I feel no need for a gamepad with it, so I don't really care.  M/KB is fine with me, and works well for this one.  The interface is nice, too.  I can see why people hated the 360 interface and were happy to get a nice retooling of it for PC.

As for my interest... basically what Cobra said.  The combat makes a huge difference, because I really kind of hated the way it was handled in KotOR, so that got me interested right off the bat, and there's a huuuge difference between the Citadel and the opening city from KotOR.

The latter was just so boring I wanted to get off and explore the galaxy, but couldn't, so that was frustrating.
I think if we look at games with the openings of that like say KOTOR, Fallout 3, and The Witcher -- they start very slow b/c they spend so much time gracing you into the game and spend so much time introducing so much -- they introduce story, character, gameplay, and even teach you the controls.

A nice option in any of these RPG's would be to skip these tutorial sessions -- and start a certain early level character (maybe level 2-5, depending under what ruleset you are), when you get off Tutorial-ville.

Quote
There were cool parts, like talking to interesting characters and seeing some of the sights, but ultimately it wasn't nearly so detailed and filled with information.  This one, like D said, has backstory and information up the wazoo.
I think that's what drew me to the game. Sure, the stuff that is happening on-screen as I'm playing, it's very good. But, there's much more to it -- there's the backstory in the Codex/Journal, which adds way more to the game. That's something I liked about The Witcher -- was that you could look into the Journal and read-up on Locations, Characters, and other things for little tidbits of EXTRA information.

Sure, the narrated voice-overs in the Codex/Journal are probably not really necessary and probably did cost them a good pretty penny to have in ME, but it does really show that Bioware cares about the backstory that much, they decided to get a narrator to voice-act it all.

I knew Que would like that backstory stuff in ME -- as he loved to just say dive into the ridiculous amount of books and read the lore found in them within those Elder Scrolls games have throughout them.

I really hope Bioware decides for Dragon Age to have a Journal/Codex with all that extra lore stuff in Dragon Age: Origins.

Quote
And admittedly, the graphics really help.  Everything is so stunning I just want to walk around and look at it, poke it, whatever.  So mechanically it feels similar to what KotOR did, definitely, but I think they did a way, way better job of it here.  I'm really not raging to go off and get into combat and explore because there's so much engaging stuff to do already, and the story is going at a much more rapid pace.  I know who the bad guy is, I'm enjoying the political struggle, getting to know the characters, etc.  That was another big problem with KotOR, where they just didn't seem to get you as deep into the story as quickly.
Mechanically, yes -- it does feel like KOTOR.

But, the combat I think is much more real-time and immediate here in ME when compared to KOTOR. Right off the bat, I can tell you this is the best combat's ever been in a Bioware game for the direct style of controls.

For strategy-RPG controls, BG2 is still their best.

Quote
Anyway, I'm more impressed than I thought I'd be.  Wasn't expecting to dig it this much, and I just might be excited about Mass Effect 2 by the end of it!
I think I need to plunge further into ME, myself. Your talk of it got me to get back into it again today. I got a little bit further into it today and all.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Sunday, March 15, 2009, 06:55:50 PM
Put about 11 hours in just getting off the initial station, and wasn't bored for even a second.  Did every last sidequest I found, including finding all the keepers.  Fun!

The characters are really well done, and with Bioware's usual methods of fleshing them out and making them seem more real, I think it works better in the context of this game than any of their past games.  I'm really liking getting to know the crew, and already certain situations have seemed a great deal more poignant thanks to all this contextual stuff.  The big moment that propels you from the first section of the game could really have seemed much less impressive, but it actually felt momentous because of all the time I'd spent running around doing stuff prior to that, and because of all the context that the other characters provided.  When you get to walk down the middle of your ship for the first time after taking command, it really feels like your character has truly accomplished something, even though you really haven't done much more than shoot a couple dudes and follow the story.  That's impressive as hell.

Can't wait to get out there and explore.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 15, 2009, 08:26:14 PM
Put about 11 hours in just getting off the initial station, and wasn't bored for even a second.  Did every last sidequest I found, including finding all the keepers.  Fun!
I've got about 10 hours put in, so far -- since I bought it.

Quote
The characters are really well done, and with Bioware's usual methods of fleshing them out and making them seem more real, I think it works better in the context of this game than any of their past games.  I'm really liking getting to know the crew, and already certain situations have seemed a great deal more poignant thanks to all this contextual stuff.  The big moment that propels you from the first section of the game could really have seemed much less impressive, but it actually felt momentous because of all the time I'd spent running around doing stuff prior to that, and because of all the context that the other characters provided.  When you get to walk down the middle of your ship for the first time after taking command, it really feels like your character has truly accomplished something, even though you really haven't done much more than shoot a couple dudes and follow the story.  That's impressive as hell.

Can't wait to get out there and explore.
I also think the outstanding graphics, voice-acting, and the excellent cut-scenes are actually a cut way above the usual Bioware standards here in ME -- which usually are high anyways; but they feel even more so elevated than ever before here.

They really went all-out for this game -- and it sure as hell shows.

Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Monday, March 16, 2009, 12:24:09 AM
15 hours.  Did a few optional missions, some planetary exploration, and one of the initial three story missions you can do.

The game gets hard in a heartbeat.  I boarded some ship with biotics that were holding some dude hostage, and those guys fucked me up.  They can spam these little blasts that knock you down and render you unable to move or act, and just keep doing it until you're dead.  I couldn't figure out how to defend against it, so just kept trying different things until I managed to get the upper hand early.  A real bitch, though.  Part of the problem is that AI of my teammates, while seeming relatively fine if I just leave them alone, is totally borked as soon as I tell them to do something.  "Go stand here" seems to be an impossibility most of the time, as they never end up right where I put them.  The hotkeys for attack/hold/etc. don't seem to work, either, and it seems like when I open the tactical menu to tell them to hold, they never want to.  So from what I gather, positioning these guys is a pointless endeavor.  I tried it a few more times in more open maps with somewhat better success because they were at least more likely to move when I told them to, but getting them to stay put was an exercise in futility.

Anyway, that's about the biggest negative I have for the game so far.  Most everything else is great.  The combat is weird at first, but you get used to it.  Initially it feels really floaty because shields and health drop so fast and it's hard to figure out what's happening, but after a few firefights and failures I got the hang of it.

Love the way they integrated planet exploration and all the little missions to collect materials and survey stuff.  I understand that people were unsatisfied with the cookie-cutter way they did some of that, and while I haven't done enough to say anything about it, I do at least like the way the general concept works.

Wish I didn't have to go to bed.  I can't get enough of this.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Monday, March 16, 2009, 04:52:33 PM
Yea there is some problems with your teammate AI but for the most part if you let them be then they can be good for taking down some troublesome enemies, but yea, the squad commands are useless. There was one mission where I was forced to try and hold them back but they would sit there for so long and in some cases they would appear beside me again, but that was the biggest issue I had with that, everything else combat related is pretty straightforward.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Wednesday, March 18, 2009, 12:19:12 PM
Yeah, as I play, I don't generally care much about what my squadmates are doing.  They're usually pretty competent, and if they're doing something stupid, generally they're dead or will be regardless of what I tell them by the time I react to them being in such dire straights.  So ultimately I don't think it matters.  Turns out the ability to order each individual is something that was added to the PC version, too, it wasn't something you could do on 360.  So I guess it didn't quite pan out as expected.  Still, it can occasionally be useful, and does sometimes work okay for general positioning.  It really just doesn't work in tight quarters, and your buddies really do have minds of their own.  They won't really and truly do every last thing you tell them, which may simply be a side effect of their usual self-reliant AI.  There are times when I tell them stuff, then I realize it was a bad idea, and they seem to have realized it too, so instead of pushing forward to do something, they've fallen back and used a defensive ability.  Ultimately, I don't think that level of micromanagement is necessary.  It would be nice if it worked, as the game would ultimately feel quite a bit more tactical, but you can still use their abilities in a tactical way and orchestrate the general movements of the whole squad tactically as your guys follow you around.  So it works, and once I got used to it, now I don't care.

But I've started to think a little differently about the game's strengths and weaknesses, now.  I picked up the first tie-in novel, which is supposed to be a prequel to the first game, and I realized something: the universe of Mass Effect is actually really standard, unimaginative, and derivative.  Before I say more, don't think I'm saying I don't like the game, because to be honest I'm so addicted it's ridiculous, and I think the presentation of story, universe, and characters is just brilliant.  But that's kind of my point, I guess.  The presentation is fantastic, and the people who designed this game are absolutely geniuses at what they do, but the fiction itself is fantastically uninspired.  To be honest, it almost just increases my amazement with the game and developer that they've managed to take something this boring, borrowed, and done-to-death, and turn it into a space epic that feels so poignant and delightful.  Nearly everything in the game has been done in a movie, book, or game, and all the aliens are pretty archetypical.  Even the stuff that at first glance seems unique, really isn't.  The quarians?  They're basically a hobo version of the Eldar.  The protheans, that amazing ancient precursor race that's now extinct and nobody knows what happened to them?  That's only been done in practically every sci-fi epic ever made.  In fact, the story and certain game elements at times have an alarming juxtaposition with Star Control II, just in the way they feel and certain bits here and there.

What it comes down to is fidelity.  This game is, quite simply, an amazing feat of detail and definition.  Everything is so well defined, the characters are so personable and interesting, the world is so lively and lovingly rendered.  Somewhere between the design documents they drafted in a conference room and the game's first loading screen, all the derivative, boring slop that they decided to use to build the universe is somehow transformed into engaging, fascinating, textured material you can spend hours fiddling with.

Again, I'm not sure if this should count against it or in its favor.  There's something to be said for taking the most standard, archetypical, well-worn concepts you can and try to make them really compelling.  Starbreeze sort of managed to do that with Enclave just in the artistic sense, taking the age-old fantasy stuff everyone's sick of and making it look utterly gorgeous with some really creative and fun design choices.  But I don't know what Bioware truly intended here; whether they wanted to recycle old material into a brilliant new thing, or whether they're just so fucking good at what they do that they managed to overcome their complete lack of creativity by simply doing so well at everything else.  It blows my mind.

That said, the novel is... average at best.  There's some decent story there, it seems, and I'm not bored, but the writing ranges anywhere from competent to WHAT. THE. FUCK.  The guy thanks his editor somewhere in the beginning, but really, he should take the guy out back and beat him to death with a shovel.  There's no way anybody read this before it went to print, there are far too many spelling errors and the like.  It's all very odd, because the writing in the game itself is actually very good.  The dialogue is almost never flat, the characters have immense personalities brought to life in part by brilliant voice actors, and nothing feels uninspired or lazy, and the guy who wrote the novel is the lead writer for the game.  So it's weird that the book is so much less than its counterpart.  Maybe the guy is a better manager than writer and his staff are the people responsible for all the game's brilliance.  Either way, that's what really opened my eyes to the general lackluster, status quo quality of the actual fiction, and gave me new respect for the team that made it shine so brightly.  The codex, for instance, is very well thought out and presented, even if the stuff it's presenting really isn't that interesting.  But they've obviously taken great pains to work out how the technology works, the cultures of the aliens, etc., as all that is presented very nicely through the codex.  And it doesn't bore me, even though very little of it is original.  I know they have a "science guy" on the team who most assuredly helped with making the technical stuff seem plausible (and probably helped with the endless number of planet descriptions for when you're on the galaxy map).

Anyway... I can't put this game down.  I'm about 20 hours in now and I just can't stop.  I love getting to know the characters, the way quests come up through dialogue and character development at times, the way you gradually watch people's attitudes become apparent, or the relationships between people change.  For something that takes absolutely no chances with its foundations, and seems to purposely pass up every opportunity it has to do something original, this is a fantastic and highly recommendable RPG on all fronts.  And that's pretty shocking.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Thursday, March 19, 2009, 01:38:41 AM
Yea I really couldnt agree with you more. The universe, races, and even the story itself is such cliched, really standard, by the numbers science fiction opera. Its all about the details like the dialogue, and just how events unfold, and the visuals bring about some really epic grandiose moments, you can easily get pulled right in. I even have a rather sized list of small complaints I have with the game mechanics wise, because it is far from perfect, but the richness of the universe and characters feels soo physical and real to me that I could never really play the game in small chunks, if I played it would be for hours.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Thursday, March 19, 2009, 06:18:18 AM
Yeah, absolutely.  I think I'm at like 27 hours or something now, which shows you how much I was playing from 1:20 in the afternoon until midnight when I went to bed.  This is definitely one that lends itself to getting lost for a while.

Found a really cheap deal on ebay for the Prima guide/artbook (I really want the artbook, as usual), so that makes me happy.  The art is one of the big reasons the game is so compelling.

Also, I realize I've forgotten to mention the music, which I think is fantastic.  It's a combo of different concepts, but when it's at its best it reminds me a little of System Shock II with more orchestral elements, or goes for the more lazy, peaceful synths and such that fit so well with space epics.  Occasionally I feel like I hear Anachronox in there somewhere, too, and the battle themes usually seem to at least have a sort of spacey-sounding twist to them even when they're more standard bombastic orchestral stuff.  I've been listening to it at work a bit, and it's really quite a robust soundtrack.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, March 20, 2009, 12:12:00 PM
You know what I don't like?

The way the camera just doesn't follow right along with my Mako's movement in this game. It just makes the controls feel...odd.

A quick solution would be to have a hotkey to center the cam directly right behind your Mako.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Friday, March 20, 2009, 02:55:55 PM
You know what I don't like?

The way the camera just doesn't follow right along with my Mako's movement in this game. It just makes the controls feel...odd.

A quick solution would be to have a hotkey to center the cam directly right behind your Mako.
Well, the camera follows the turret that's mounted on the Mako. Y'know, so you can aim and shoot stuff. It's no different from vehicles in UT3.

I find zooming in one level makes it easier to drive the Mako, it puts the camera right up on its back.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, March 20, 2009, 07:19:40 PM
I am around a little over 20 hours into this one so far -- and it has been really good, to say the least.

Some very memorable moments just went by at Saren's Base...
(click to show/hide)

In most games, an epic level with all kinds of important events like that would've likely been the end of a game -- even with some threads in the story left hanging still and all. Nope, not Mass Effect.

Must press on some more...
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Saturday, March 21, 2009, 01:14:32 AM
Well, you're probably 2/3 of the way through the game if you're that far after 20 hours.  The main story is probably only 30 hours long.  I'm just over 30 and I'm probably only halfway to where you're at.  I take it you haven't been doing much side stuff?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, March 21, 2009, 04:55:02 AM
Well, you're probably 2/3 of the way through the game if you're that far after 20 hours.  The main story is probably only 30 hours long.  I'm just over 30 and I'm probably only halfway to where you're at.  I take it you haven't been doing much side stuff?

I've got very little side stuff done, yeah -- not too much. I just ain't head back to the Citadel to get credit for the ones I did do. That's next, since I got no real main quests lingering and since I'm back on the ship.

It's interesting with the Galaxy Map in ME w/ them "survey" the land quests (instead of "land" on the planet) -- and you wind up finding some items or something instantly. It reminds me a lot of those Overland Map in NWN2: Storm of Zehir, where you will be on the Overland Map, find a non-important location on the map -- and once you click on it, you'll get some sort of item or something or other just for clicking on it.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 22, 2009, 07:59:44 AM
Que, you got any MEPC screens?

Here's some of my MEPC Screenies:
(http://screenshot.xfire.com/screenshot/natural/bacd3a54098c0744f2de6d6e88ca5f5dd3555797.png)

(http://screenshot.xfire.com/screenshot/natural/e7bf6c6372006aa8e2a206fbbecf3b4707965a78.png)

(http://screenshot.xfire.com/screenshot/natural/7d2a4f4bae4f00514d60bac740d92fb0f0e77c7f.png)

(http://screenshot.xfire.com/screenshot/natural/4aaa0ae86b57a1345be8f252a639cc0511eb0ba0.png)

(http://screenshot.xfire.com/screenshot/natural/04804b318544916737d6e057497c97a930690c42.png)

(http://screenshot.xfire.com/screenshot/natural/87820b7786ed3d5e58c25bb5a9f3ffefbfd7ee8c.png)


Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, March 28, 2009, 11:00:47 AM
Finished it. It was awesome.
Around 27 hours or so.

My Decisions - Romance and ENDING Spoilers
(click to show/hide)

Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 29, 2009, 02:35:37 PM
Revoke Tool for MEPC released. (http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_li=&p_sid=Zu91G*tj&p_sp=&p_faqid=21197&p_iid=0&p_created=&p_prod=&p_cat=&p_cv=&p_pv=&p_prods=&p_cats=&prod_lvl1=&prod_lvl2=&prod_lvl3=&cat_lvl1=&cat_lvl2=&cat_lvl3=&p_hidden_prods=&p_search_text=&p_new_search=&p_accessibility=&p_page=&p_lva=21197&nextlink=)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, March 29, 2009, 03:23:11 PM
Revoke Tool for MEPC released. (http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_li=&p_sid=Zu91G*tj&p_sp=&p_faqid=21197&p_iid=0&p_created=&p_prod=&p_cat=&p_cv=&p_pv=&p_prods=&p_cats=&prod_lvl1=&prod_lvl2=&prod_lvl3=&cat_lvl1=&cat_lvl2=&cat_lvl3=&p_hidden_prods=&p_search_text=&p_new_search=&p_accessibility=&p_page=&p_lva=21197&nextlink=)

About frickin' time. It should have been part of the uninstall process anyhow.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, March 29, 2009, 03:35:06 PM
About frickin' time. It should have been part of the uninstall process anyhow.
Agreed.

Also, that link has Revoke Tools for ALL THE EA Games released since May 2008 -- woohoo!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Sunday, March 29, 2009, 05:53:11 PM
Agreed.

Also, that link has Revoke Tools for ALL THE EA Games released since May 2008 -- woohoo!
Btw, I just tested it, it's not a "revoke" tool per se. It's a "De-Authorization" tool. It works a little differently.

The revoke tools (i.e. the Bioshock revoke tool) we've seen before just revoke a token from the registration server, whether the game is installed or not to help clear up problems if you run out of tokens as a result of a fault. What EA's sucker does is it De-Authroizes the machine you're using from playing the game only when the game is installed on that specific machine. So suppose you had it installed on a machine that died for whatever reason, maybe it was in a fire, you can't revoke the "authorization" and have the total of 3. You've basically lost one "authorization" for good since it was not "de-authorized" from the doomed specific machine.

On that list is also EA's "De-Authorization" tool for Crysis WARHEAD as well, but Crytek had already released their own revoke tool months ago. It's way better too.

The good news for anyone who has the misfortune of winding up in such a predicament is that you can find a crack to relieve the hassle of putting up with EA's bullshit.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, March 30, 2009, 06:19:35 PM
Btw, I just tested it, it's not a "revoke" tool per se. It's a "De-Authorization" tool. It works a little differently.

The revoke tools (i.e. the Bioshock revoke tool) we've seen before just revoke a token from the registration server, whether the game is installed or not to help clear up problems if you run out of tokens as a result of a fault.
Of course w/ Bioshock's tool, when the game was installed, if you revoked it, it just wouldn't boot up anymore -- until you reactivate it.

Quote
What EA's sucker does is it De-Authroizes the machine you're using from playing the game only when the game is installed on that specific machine.
What if you de-authorize it and then uninstall it?

Quote
On that list is also EA's "De-Authorization" tool for Crysis WARHEAD as well, but Crytek had already released their own revoke tool months ago. It's way better too.
I used Crytek's tool recently, BTW...

Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Monday, March 30, 2009, 06:22:54 PM
Fuck all that noise.  I'd just download a crack.  Far less confusing.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Monday, March 30, 2009, 06:36:15 PM
What if you de-authorize it and then uninstall it?
Yeah, that's the point. Since uninstalling the game alone doesn't de-authorize it. You have to de-authorize and then uninstall. So basically if you want to free up an authorization from a certain machine you played Mass Effect on a long time ago you have to install the game then de-authorize it then uninstall. It's retarded.

Que sums it up. Fuck EA, use a crack.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, March 30, 2009, 06:44:34 PM
Yeah, that's the point. Since uninstalling the game alone doesn't de-authorize it.
That's what I thought.

Quote
You have to de-authorize and then uninstall. So basically if you want to free up an authorization from a certain machine you played Mass Effect on a long time ago you have to install the game then de-authorize it then uninstall. It's retarded.
That's basically the way I uninstalled Bioshock.
Installed Bioshock, finished it, ran the Revoke Tool, Uninstalled Bioshock.

Same for Crysis Warhead, too -- installed Warhead, finished it, ran the Crytek Tool to Revoke it, Uninstalled CW.

I guess I was overly thorough for Bioshock (back when they still had the install limits in place), but did it the de-auth the right way for EA's CW?

Quote
Que sums it up. Fuck EA, use a crack.
And we wonder why so many gamers that even who own legit copies of EA games resort to crack...

I see that EA has all the individual De-Auth Tools, but where's the EA De-Auth Management Tool to Manage ALL of them to see how many install you got all left that they talk about and can see what the details are on the PC using it?

I just wanna see really how all this (EA annoyance crap) at least works...

EDIT:
Found it. EA De-Auth Management Tool is under Option 1. (http://activate.ea.com/deauthorize/)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Monday, March 30, 2009, 07:05:08 PM

Same for Crysis Warhead, too -- installed Warhead, finished it, ran the Crytek Tool to Revoke it, Uninstalled CW.

No, dude, suppose you had installed on an old PC, which used to be your gaming rig but you've long abandoned it, and played it and uninstalled, but you hadn't de-authorized it since the tool wasn't available at the time or you believe the act of having to de-authorize something is retarded (like myself), you would have to reinstall the game on that specific PC (assuming you still have it and it's still running), de-authorize it and then uninstall it.. again. It's asanine.

Using a crack makes all EA's wasteful work on this ridiculous form of DRM completely redundant. So that's way I'm going.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, March 30, 2009, 07:15:32 PM
No, dude, suppose you had installed on an old PC, which used to be your gaming rig but you've long abandoned it, and played it and uninstalled, but you hadn't de-authorized it since the tool wasn't available at the time or you believe the act of having to de-authorize something is retarded (like myself), you would have to reinstall the game on that specific PC (assuming you still have it and it's still running), de-authorize it and then uninstall it.. again. It's asanine.
Holy crap...That's a good point for people that just decided to uninstall the game BEFORE the tools came out.

How come EA didn't reset all the current installs for every key back up to FIVE just in case someone did that uninstall the game BEFORE the De-Auth tools came out?

I decided if I did buy any EA games, I wouldn't uninstall any EA Games without any revoking tools / de-authorizing tools out for them. Only EA games that need these tools that I have installed are Mass Effect PC and FIFA 09 PC currently.

Crysis Warhead -- I installed the game, played it, de-authorized it with Crytek's tool, then uninstalled the game. So, all's cool there.

Red Alert 3 -- I have not even installed at all yet.

Quote
Using a crack makes all EA's wasteful work on this ridiculous form of DRM completely redundant. So that's way I'm going.
So, I'm guessing to avoid all of this, you install the game, don't boot that original version of the EXE, then toss the crack EXE on top of the old EXE -- and you never have to deal w/ EA's servers, huh?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Tuesday, March 31, 2009, 06:07:25 AM
So, I'm guessing to avoid all of this, you install the game, don't boot that original version of the EXE, then toss the crack EXE on top of the old EXE -- and you never have to deal w/ EA's servers, huh?
Exactly. I take the extra measure of not buying EA games in the first place. Crysis WARHEAD was the last one I bought. I've already decided that I'm getting Mass Effect 2 but that's only because my loyalty to Bioware and admiration of their work outweighs my disdain for EA.

Other than that anything with an EA label on it I'm not buying.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, April 03, 2009, 06:20:50 PM
Did anyone finish Bring Down The Sky DLC?

I'm at the proximity mines part....
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Friday, April 03, 2009, 07:01:36 PM
Did anyone finish Bring Down The Sky DLC?

I'm at the proximity mines part....
Yeah, it was pretty good. Need assistance?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, April 03, 2009, 07:02:30 PM
Yeah, it was pretty good. Need assistance?

Any advice?

I keep trying to get around these things on foot, but I get boomed....
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Friday, April 03, 2009, 07:23:00 PM
The only option is on foot. There's no real trick to it, you just have to get between the mines' range. If you keep failing try a different entry point. Keep your eyes out for the mines closest to you, they should be relatively easy to spot, and make sure you're equally distant from each. Once you make it to the entrance of the base you'll be able to disable the minefield from a nearby console.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, April 06, 2009, 07:19:48 PM
Finished all of the Bring Down The Sky DLC quests. Yay! :)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, June 06, 2009, 05:07:57 AM
Some more Mass Effect 1 - DLC should be announced soon. (http://www.joystiq.com/2009/06/04/mass-effect-dlc-to-be-announced-soon/)

Quote
While speaking to BioWare's leaders slash doctors, Greg Zeschuk and Ray Muzyka, Joystiq managed to confirm that the second batch of DLC for Mass Effect (that's the first game!) would be announced and detailed soon. According to Muzyka, he was even playing it at the BioWare office slash fortress before departing for E3 2009.

Previously, it was suggested that the next Mass Effect DLC would include some sort of fight club or arena setup. So, lots of shooting in preparation for some real shooting, then.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Saturday, June 06, 2009, 05:20:18 AM
Cool. I think Bioware said this would be the last bit of DLC for ME. I hope they address a lot of the other bugs in the update too. At least the cosmetic ones like Garrus' face!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, June 06, 2009, 05:23:05 AM
Cool. I think Bioware said this would be the last bit of DLC for ME.
Really?
I knew there was gonna be more ME 1 DLC, just didn't know this next one might be the last -- not that I'm surprised it would be, and all.

Quote
I hope they address a lot of the other bugs in the update too.
Sounds like a good plan. :)

Quote
At least the cosmetic ones like Garrus' face!
What bug is that?  :o
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Saturday, June 06, 2009, 06:42:17 AM
On the lower texture quality settings you won't notice it because everything looks like soup. On Ultra High texture quality everything (or at least most things) looks sharp except Garrus' face.

Here's (http://img262.imageshack.us/img262/8900/masseffect2008061317234fi3.jpg) an example of Garrus' face.

Here's (http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_20_1280x760.jpg) the face of another Turian (the Council member) just so you can see the difference in quality.

There have been some attempts at workarounds since Bioware didn't address this at all in any of the updates.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Saturday, June 06, 2009, 07:21:51 AM
On the lower texture quality settings you won't notice it because everything looks like soup. On Ultra High texture quality everything (or at least most things) looks sharp except Garrus' face.

Here's (http://img262.imageshack.us/img262/8900/masseffect2008061317234fi3.jpg) an example of Garrus' face.

Here's (http://masseffect.bioware.com/_commonext/images/me/screenshots/2007/masseffect_20_1280x760.jpg) the face of another Turian (the Council member) just so you can see the difference in quality.
Oh, yeah -- wow, major difference there.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, August 24, 2009, 07:46:33 PM
Mass Effect PC - Patch 1.02 released.
73 MB download. (http://masseffect.bioware.com/me1/pc/updates/index.html)

Quote
Update 1.02

    * The player will no longer become stuck in the Feros elevator
    * Quickslot abilities are now disabled in elevators
    * The pixilated bloom and DoF on Radeon x1650 and x1950 cards has been addressed
    * GPF crashes when playing Quasar have been addressed
    * The player's weapon will not auto fire if the fire button is released as an active loading screen appears
    * Low LOD on Garrus' face has been addressed
    * Reconfiguring the PRIMARY INTERACT key (Default set to E) to any other key will no longer make the ENTER key interact TWICE when used.
    * Player will not become stuck in his action station in elevators (primarily occurred in the Peak 15 elevators)
    * Occasional crash when encountering Rachni on UNC_73 has been addressed
    * Using the enter key to add and remove talent points will function properly
    * GUI: Pressing U when first getting control of Shepard and then pressing ESC to close it will not cause the player to lose all input functionality
    * Romance confrontation conversation will fire after 3rd planet complete
    * The player will no longer become stuck when using the Enter key rather than the primary interact key to initiate conversation with certain followers on the Normandy
    * Audio skipping during conversations has been addressed
    * Addressed cases where Realtec HD audio users were experiencing issues with cut off / crackling audio after patching the game to version 1.01
    * The issue regarding dynamic character shadows appearing grainy has been resolved.
    * Nihilus and all Turians are no longer missing their face markings
    * The issue of Garrus having no lighting on his face until a save is loaded has been addressed
    * The game will now create save files when "My Documents" is set to the root of a drive

Misc.:

    * -The issue where PCs with NVIDIA GeForce 8xxx and above video cards were experiencing random General Protection Fault crashes appears to have been fixed with the GeForce 182.06+ drivers. Please ensure when playing Mass Effect that all PC drivers are up to date.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Tuesday, August 25, 2009, 04:36:17 AM
About time.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, August 25, 2009, 02:01:28 PM
For Mass Effect PC - Pinnacle Station DLC released to purchase-to-download.
It costs $5.00 US Dollars from The EA Store. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=101547)

Quote
   
PC Mass Effect Pinnacle Station
   
[Aug 25, 2009, 4:23 pm ET] - 5 Comments
The EA Store (http://eastore.ea.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&ThemeID=718200&Env=BASE&productID=152041300) now offers digital distribution of the Windows edition of the new Pinnacle Station for Mass Effect, BioWare's sci-fi RPG. The listing for this DLC, which is priced at $5.00 USD, has more details than we've seen yet for this project, which strangely, still does not seem to have been announced. Here's word:

    Test the limits of your combat prowess aboard a remote, top-secret Alliance space station. Do you have what it takes to hold the top spot among the best of the best? This module includes a new land-able space station, 13 exciting combat scenarios, and approximately 2-3 hours of game play.

    Required: you must achieve Spectre status before embarking on this mission.

    Compete in a series of high-stakes battle simulations to earn amazing weapons and armor that can be used in the main game. Unlock new achievements, and even win ownership of a dedicated base of operations for Commander Shepard. Challenge modes include Survival, Time Attack, Hunt and Capture and even a scenario modeled after the First Contact War.

    Features:
         • Visit the military training center at Pinnacle Station and engage in a series of combat simulations.
         • Players of any level can hone their Mass Effect combat skills, shooting your way to the top in 12 unique combat scenarios.
         • Make a bet with the station Admiral in a final 13th mission. The stakes are high, Shepard risks his life and the life of his crew to prove that he is the best of the best.
         • Farm your main game achievements in an easy to access combat simulator.
         • Player can take their prizes and play with them in the main game. Making your next playthrough easier.
         • Combat is more dynamic and fast-paced.
         • Combat simulator feels like a holo-deck of sorts, environments and enemies look simulated.
         • Encounter Vadinos (Turian) and win his weapon.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, August 26, 2009, 01:43:50 PM
PC and 360 owners are having trouble w/ ME - Pinnacle Station DLC.
A patch should be coming soon to fix it. (http://www.shacknews.com/onearticle.x/60205)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Thursday, August 27, 2009, 03:36:00 AM
Well that patch certainly didn't fix anything!! Garrus' face still looks like ass and pressing Enter in a menu still double-taps!
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Thursday, August 27, 2009, 02:17:27 PM
Xessive - Bleh @ false advertising. :(
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Sunday, August 30, 2009, 07:16:08 PM
Pinnacle Station DLC Reviews
4.0 from Gamespot (out of 10) (http://www.gamespot.com/xbox360/rpg/masseffectpinnaclestation/review.html)
5.0 from IGN (out of 10) (http://xboxlive.ign.com/articles/101/1018427p1.html)
Kotaku reviewed it -- one guy hated it; one liked it. (http://kotaku.com/5347695/mass-effect-pinnacle-station-micro+review-a-curious-experiment)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Sunday, August 30, 2009, 07:49:21 PM
It sounded pretty bad to me, but I was reserving judgment.  I guess it's as bad as it sounded.  Too bad, but after the first DLC I wasn't expecting much.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Monday, August 31, 2009, 12:14:06 AM
Liked the game and all but haven't gone back for any DLC.  Second one is hitting soon isn't it?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Monday, August 31, 2009, 02:07:46 PM
It sounded pretty bad to me, but I was reserving judgment.  I guess it's as bad as it sounded.  Too bad, but after the first DLC I wasn't expecting much.

To me, it sounds like they are wondering if they should add some sort of MP Content and Component to say ME2 -- b/c that's what this Arena sounds like.

This DLC sounds like an experiment, to me...
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Monday, August 31, 2009, 09:04:03 PM
I don't know why they even bothered.  Does anyone even still play the game?  And are they really going to pick it up again to monkey around with a borderline worthless distraction?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Monday, August 31, 2009, 10:24:33 PM
Well they are just warming people up for Mass Effect 2.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Monday, August 31, 2009, 10:37:33 PM
I guess that's true, they do have the sequel on the way.  Still, for DLC it seemed like they really made a half-hearted attempt with this one.  Not that I mind since I hate DLC, but... y'know.

I really need to get back and finish this, though.  I was in full swing around the time of the meet, but that kind of stopped me in my tracks and I just never worked up the momentum to go back.  Now I'm daunted by trying to figure out how the hell to play it again.  But I really liked it quite a bit, I need to finish it.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: PyroMenace on Monday, August 31, 2009, 10:46:36 PM
Yea, the lack of DLC is a rather big let down I thought as well since they was so much they could easily add-on and explore with.

But you should finish it, I thought the ending was great, definitely worth playing up to and it gets you really damn pumped for the sequel.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Tuesday, September 01, 2009, 12:29:05 AM
This is one game where I'm not really pumped for the sequel but I want to be.  I guess maybe I just wasn't expecting as much from the game as I got.  I'm sure I posted a bunch about it when I was playing, but it's just so much more than the sum of its parts.  Even when you know it's being a little hackneyed or goofy, everything comes together in such a way to make it feel much more real than that.  I really want to see what they do with the 2nd.  I'm hoping it's bigger and has more stuff off the beaten path, but ultimately I'm most looking forward to seeing more giant cities.  I love, love, love the feeling of exploring a sci-fi civilization for some reason.  That was really working for me with Anachronox too.  As old-looking as it is, they did a really good job conveying the feeling of wandering around a part of something really big and sprawling at numerous points in that game.  It still feels really alive to me even now.  I love cities in any game, even like in GTAIV and stuff, but for some reason seeing such a tangible-looking representation of science fiction in that sense really does it for me.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, September 01, 2009, 01:33:12 PM
I really need to get back and finish this, though. I was in full swing around the time of the meet, but that kind of stopped me in my tracks and I just never worked up the momentum to go back.  Now I'm daunted by trying to figure out how the hell to play it again.  But I really liked it quite a bit, I need to finish it.

Even more so true, Especially since ME1 saves can be imported into ME2.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Thursday, November 05, 2009, 05:37:24 PM
Mass Effect PC = $9.99 on Steam this weekend.

Only includes Steam's DRM, BTW.
No additional Securom Internet DRM in the Steam version. (http://store.steampowered.com/app/17460/)
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Xessive on Thursday, November 05, 2009, 05:44:00 PM
Mass Effect PC = $9.99 on Steam this weekend.

Only includes Steam's DRM, BTW.
No additional Securom Internet DRM in the Steam version. (http://store.steampowered.com/app/17460/)
Makes me wonder which is worse. At least the Steam DRM has no install limits.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Thursday, November 05, 2009, 05:49:49 PM
Makes me wonder which is worse.
That's one that could be decided w/ a coin flip. :P

Quote
At least the Steam DRM has no install limits.
Agreed.
But, you're still stuck w/ Steam.
For $9.99, that's not a bad deal, though.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Quemaqua on Thursday, November 05, 2009, 09:33:15 PM
Fuck that.  Buy retail and crack it.  The game's like $15 or something on PC these days.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Thursday, November 05, 2009, 10:11:47 PM
Fuck that.  Buy retail and crack it.  The game's like $15 or something on PC these days.

Has Steam version been cracked?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: Pugnate on Thursday, November 05, 2009, 11:02:41 PM
I think they removed the limits for Mass Effect PC. Buy retail.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Friday, November 06, 2009, 02:50:51 PM
I think they removed the limits for Mass Effect PC. Buy retail.

I'll have to check on that.

I know they did allow for revokes.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: scottws on Tuesday, December 08, 2009, 01:26:27 PM
I forgot about this game.  I knew that I wasn't going to get it because of the ridiculous DRM.  Thankfully the publishers have finally listened.  I believe I heard that ME2 will just have a disc check?
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Tuesday, December 08, 2009, 04:24:35 PM
I believe I heard that ME2 will just have a disc check?

Yep. Same disc-check protection as DAO.
No online-authentication and no install limits. (http://datalus.montecarlohosting.net/~owgames/forum/index.php?topic=3794.msg77385#msg77385)


Quote
  Digital Rights Management (DRM)

    The boxed/retail PC version of Mass Effect 2 will use only a basic disk check and it will not require online authentication. This is the same method as Dragon Age: Origins. Digital versions will use the retailers protection system.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Tuesday, December 08, 2009, 11:32:47 PM
Fucking great game.  Just reinstalled it recently.  I don't know if it has securerom or anything, but I can run it with the disk out.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, December 09, 2009, 02:43:02 PM
Fucking great game.  Just reinstalled it recently.  I don't know if it has securerom or anything, but I can run it with the disk out.

That is correct - no disc allowed for ME PC.
That's b/c you have 5 installs allowed w/ revokes.
Make sure you journey to EA's or Bioware's website and grab the revoke tool.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: gpw11 on Wednesday, December 09, 2009, 05:38:59 PM
Sounds like a lot of work. I'll just keep on going until I run out and then crack that motherfucker.

Anyways, doing a quick run through of the game again before the sequel comes out. I had initially intended to go through as a renegade and make a lot of choices differently than the last time, but didn't realize that starting a new game + counts as the same career as the first run through, which probably means I don't get a choice as to what decisions to carry over to the sequel.  Paragon again it is then.  I'll turn badass in ME2.

Not doing any sidequests this time though really....I imagine this could be fairly short.
Title: Re: Mass Effect PC to have horrendous DRM
Post by: MysterD on Wednesday, December 09, 2009, 06:14:22 PM
Sounds like a lot of work.
You can get the DeAuth tool here for MEPC. (http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_li=&p_sid=Xo6*b2Pj&p_sp=&p_faqid=21197&p_iid=0&p_created=&p_prod=&p_cat=&p_cv=&p_pv=&p_prods=&p_cats=&prod_lvl1=&prod_lvl2=&prod_lvl3=&cat_lvl1=&cat_lvl2=&cat_lvl3=&p_hidden_prods=&p_search_text=&p_new_search=&p_accessibility=&p_page=&p_lva=21197&nextlink=)

Basically, you run this tool BEFORE you uninstall ME PC, while you're online - and you will get one install back to your count.

Quote
I'll just keep on going until I run out and then crack that motherfucker.
I don't blame you.
I think they should just remove the DRM check myself.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: ScaryTooth on Friday, January 01, 2010, 05:59:16 PM
I missed the first one. And I'm really interested in checking this out. Should I play the first one before the second?

And should I get it for PC or Xbox 360? I'm probably going to get 2 for Xbox. It seems like it's kind of made for console.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: Ghandi on Friday, January 01, 2010, 06:01:43 PM
Scary, check the Steam thread. ME1 is only $4.99 today.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: Quemaqua on Friday, January 01, 2010, 06:05:58 PM
Yes, you should get the first one first.  The sequel is directly related to the first game.  And unless they've changed anything substantial to consolize the 2nd, this is definitely a PC-superior game by a pretty large margin.  If you have the rig to run it, avoid the console versions in favor of the PC.  The interface is a lot better, you can manage your individual characters (which you can't do at all on console), and there were a few other little quibbles I can't remember.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: MysterD on Friday, January 01, 2010, 06:30:33 PM
Quote from: ScaryTooth
I missed the first one. And I'm really interested in checking this out. Should I play the first one before the second?

And should I get it for PC or Xbox 360? I'm probably going to get 2 for Xbox. It seems like it's kind of made for console.

Yes, you should get the first one first.  The sequel is directly related to the first game.

And unless they've changed anything substantial to consolize the 2nd, this is definitely a PC-superior game by a pretty large margin.  If you have the rig to run it, avoid the console versions in favor of the PC.  The interface is a lot better, you can manage your individual characters (which you can't do at all on console), and there were a few other little quibbles I can't remember.

Yes, I agree w/ Que.

To add more to this all...
Everyone will want to have and keep their ME1 saves, since they can be directly imported into ME2.
Even more reason to play ME1 before 2.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: Quemaqua on Friday, January 01, 2010, 08:38:40 PM
Yeah.  This is the first game where that actually seems like a really cool thing.  It's been done before, but I never cared.  Seems really neat with this one.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: Pugnate on Saturday, January 02, 2010, 01:04:12 AM
Scary, while it was made for the console, they adapted it quite well for the PC (from the 30 minutes I played), to the point where it was superior to my sister's 360 version.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: iPPi on Saturday, January 02, 2010, 01:29:22 AM
The PC version is the better version (better interface), but the X360 version came out first and that's the version I have.  As a result, I'll probably pick up the second on the console as well since I can import my save file.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: MysterD on Saturday, January 02, 2010, 08:10:59 AM
Scary, while it was made for the console, they adapted it quite well for the PC (from the 30 minutes I played), to the point where it was superior to my sister's 360 version.

We can normally count on Bioware or whomever they hire to port the console version to the PC to do a good job w/ it.

Every time on their PC versions, I stuck w/ the KB/mouse controls b/c they tailor-made them to work right on the PC - see KOTOR, Jade Empire, and Mass Effect.

Oh, and I didn't think getting use to Mako on KB/mouse was as bad as everyone made it out to be for MEPC. Did MEPC actually support a gamepad - i.e. the X360 For Windows Gamepad?
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: ScaryTooth on Saturday, January 02, 2010, 08:48:39 AM
Got the PC version from Steam. Thanks guys. Going to dive into it later tonight. Have some things to do first.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: iPPi on Saturday, January 02, 2010, 12:16:54 PM
If you only focus on the main quest the game is actually quite short, so if you end up being short on time with Mass Effect 2 just around the corner, you can indeed ignore the side quests and be done with the original ME in about 15 hours or so.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: Quemaqua on Saturday, January 02, 2010, 12:24:24 PM
Don't rush through it, though.  It's more satisfying if you give yourself a little time to stop and smell the roses.  I'm trying to do every side quest, and while that gets a little monotonous because a lot of them end up being pretty much exactly the same thing, they can still be fun.  If they manage to beef up that aspect of the game in 2, that'd be nice, though who knows if that'll even be in.  Dunno' if it'll fit the story... they might work some other way.  I do love the feeling of going out and exploring space, though.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: W7RE on Saturday, January 02, 2010, 01:44:32 PM
I'm about to start playing through ME finally too. I've been trying to get to Dead Space, but there's too damn many windows in this room for me to play it during the day without annoying glare. So I thought I'd work on ME while the sun is up.

What are everyone's suggestions for what class to play? I was sort of thinking soldier just because it might make it a bit more shooter-y, and part of the draw for this game is that the combat reminds me of a shooter. I would just entertain the idea of playing a second time with another class, but with an already huge backlog and ME2 coming up, I'll probably just play through once.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: MysterD on Saturday, January 02, 2010, 03:31:33 PM
Don't rush through it, though.  It's more satisfying if you give yourself a little time to stop and smell the roses. 
Especially w/ The Codex stuff.

I do suggest everybody who likes lore and all of that stuff reads and especially listens to The Best Codex ever put forth in a video game.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: gpw11 on Sunday, January 03, 2010, 02:37:37 AM
Don't rush through it, though.  It's more satisfying if you give yourself a little time to stop and smell the roses.  I'm trying to do every side quest, and while that gets a little monotonous because a lot of them end up being pretty much exactly the same thing, they can still be fun.  If they manage to beef up that aspect of the game in 2, that'd be nice, though who knows if that'll even be in.  Dunno' if it'll fit the story... they might work some other way.  I do love the feeling of going out and exploring space, though.

Yeah, in my first play through I tried to do all the side quests but probably missed quite a few.  On my second I didn't even try.  I do really hope it is something they carry over and improve on though, because the actual planet exploration was very very tedious for me.
Title: Re: Mass Effect 2 - PC DRM and system requirements revealed (Reply 22)
Post by: ScaryTooth on Sunday, January 03, 2010, 07:24:31 AM
I played through the first part of the game last night. Just got off of Eden Prime. Seems pretty cool. I'm still feeling my way around the game, trying to figure out exactly how the combat works and such. The world is interesting so far. I like it. Gonna put some time into it today.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Pugnate on Sunday, January 10, 2010, 11:36:09 AM
So in anticipation of Mass Effect 2 (thank god PC is getting a simultaneous release this time), I finally started the first game. Normally I don't miss out on Bioware games for anything, but the DRM held me back, until the price became too good to release.

So far I just finished the first portion, and am really enjoying it. The game looks really good, especially the character skins, facial animations, and the textures. The game is really cinematic. I really love the soundtrack, as well. It is so... 80s sci fi. There is a bit of a sense of wonder to the game so far, especially because this feels so different from anything Bioware has done before. But I have a feeling the game will realize who developed it pretty soon, and the age old Bioware mechanics will become apparent.

Some of the interface and the inventory management was quite confusing for me early on. They could have handled that a bit better... because it doesn't seem to be color coded/organized well enough or something.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: MysterD on Sunday, January 10, 2010, 11:36:53 AM
I totally endorse the combining of all the Mass Effect threads (I think we had like 2 or 3 of these?) into one "ultimate" ME1 thread. :)
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Pugnate on Sunday, January 10, 2010, 11:48:05 AM
Especially w/ The Codex stuff.

I do suggest everybody who likes lore and all of that stuff reads and especially listens to The Best Codex ever put forth in a video game.


What I like is how some of the more important codex is voiced as well. I wish they had done that for Dragon Age too.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: MysterD on Sunday, January 10, 2010, 11:54:23 AM
What I like is how some of the more important codex is voiced as well. I wish they had done that for Dragon Age too.

I was actually disappointed there was no voice-over for the Codex in DAO. With that aside, what's written in the DAO Codex still is very good.

But, yeah - for Codexes, Bioware truly set the standard here in ME for presentation. Best Codex I've ever seen and heard in a game.

Bioware's done a lot of great games over the years - but BG2, DAO, and ME are probably my top 3 from them.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Quemaqua on Sunday, January 10, 2010, 02:02:56 PM
I don't think Mass Effect's codex was anywhere near as good as some others, but I still for some reason found it a great deal more compelling than Dragon Age's.  I'm usually such a sucker for that kind of thing, but DA's codex just bored the crap out of me.  I was really disappointed since everyone said it was the best thing ever and even though they never read that kind of thing in games, they did in that one.  I guess maybe that's why.  I really didn't get anything out of it.  Just slowed the game down for me.  I honestly don't know what the difference was, though.  Maybe it was just the content of the fiction rather than anything to do with the actual way it was written... dunno'.

My favorite is still Final Fantasy XII's, though, because they kind of managed to actually tie it to gameplay.  It wasn't great as a reference so much, but it worked really well as something to flesh out the universe as you played.  Like you'd kill a creature and get an entry for that creature, but if you killed a certain number of those creatures, you'd then get a 2nd entry that had some other bit of lore not necessarily related to that creature.  Usually some history or an interesting facet of the world.  Coupled with the near-perfect localization, it was truly compelling, and I spent quite a number of hours just making sure I'd cleaned up enough of the different kinds of baddies to ensure that I wasn't missing most entries.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: MysterD on Sunday, January 10, 2010, 02:48:05 PM
I don't think Mass Effect's codex was anywhere near as good as some others, but I still for some reason found it a great deal more compelling than Dragon Age's.  I'm usually such a sucker for that kind of thing, but DA's codex just bored the crap out of me.  I was really disappointed since everyone said it was the best thing ever and even though they never read that kind of thing in games, they did in that one.  I guess maybe that's why.  I really didn't get anything out of it.  Just slowed the game down for me.  I honestly don't know what the difference was, though.  Maybe it was just the content of the fiction rather than anything to do with the actual way it was written... dunno'.
Besides ME and FF12 - what other Codexes have you really liked, Que?

One thing I do like about Codex for DAO - is it's all nice and very neatly split up in categories - "Books", "Characters", "Locations", etc etc. Very nice and easy to navigate.

Quote
My favorite is still Final Fantasy XII's, though, because they kind of managed to actually tie it to gameplay.  It wasn't great as a reference so much, but it worked really well as something to flesh out the universe as you played.  Like you'd kill a creature and get an entry for that creature, but if you killed a certain number of those creatures, you'd then get a 2nd entry that had some other bit of lore not necessarily related to that creature.  Usually some history or an interesting facet of the world.  Coupled with the near-perfect localization, it was truly compelling, and I spent quite a number of hours just making sure I'd cleaned up enough of the different kinds of baddies to ensure that I wasn't missing most entries.
That sounds pretty sweet for a Codex, actually - that it keeps updating and everything.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Pugnate on Monday, January 11, 2010, 02:07:03 AM
I am exploring the citadel (the first one, in case there are more?), and I am just waiting for this game to devolve into standard Bioware fare. Not that I don't love standard Bioware plot mechanics (you know where you start with the main story, but then reach an obviously placed plot stopping brick wall, and must visit all the planets/empires/races of the world to gain all the alliances/all parts of the hidden mystical item/all the clues to the main puzzle, where each planet/empire/race is incidentally facing some sort of turmoil that only you can resolve. Normally, each planet's/empire's/race's civil problems mean that you can get a fair glimpse of their respective worlds, but not at full glory.

So far, this has been true of just about every Bioware game since they want 3D. The Baldur's Gate games were different because the technically limitless 2D backgrounds meant that the level of detail was exponentially more vast...

Hmmm... what was my point? :P

Yea, basically Mass Effect is very cool so far because it feels very different. I am not just talking about the main plot, but even the smaller stuff.

The one thing I have noticed is that even more so KOTOR, the game feels quite limited in terms of mechanics and whatnot, and is probably designed as such because it is primarily an Xbox game. It could also be because the game's action is playing through first person shooting, than third person turn based melee.

I like being able to issue move orders, and special attack orders during combat though. It feels kinda Rainbow Six Vegas like in that regard.


edit:

I do agree that the codex is far more compelling than it was in Dragon Age. I am not sure if it is the actual content or the presentation.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Quemaqua on Monday, January 11, 2010, 07:28:29 AM
Yeah, I think the feeling of limited mechanics is due to the shooting aspect.  I'm hoping they can beef up some of that stuff in the sequel, though I'm not holding out much hope.  Fortunately what's there is good enough to be enjoyable, and it's fun to build up the squad to make up for each other's weaknesses and stuff.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Pugnate on Monday, January 11, 2010, 08:34:01 AM
I wonder if they are going to be beefing up that stuff in the sequel. The reason is that I heard one of the developers talk about strengthening the action element in some interview I read. He was basically talking about making the shooting elements and stuff feel as fluid and fun as they do in Gears of War -- though it doesn't mean they won't be strengthening anything else.

Some of the skill system confuses me a little. For example, I can't seem to boost my sniper skill anymore, despite having the skill points, and there doesn't seem to be any obvious reason why. It could be that further progress in the sniping skill depends on investment in other skills, but I don't see what I should be investing in.

For example, to unlock the sniping skill, I had to take my pistol skills to a certain level. That much was apparent, but now there seems to be an invisible block on my sniper skill progress, having gotten to a few notches.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: iPPi on Monday, January 11, 2010, 09:52:45 AM
Depending on your class, some weapons are simply not meant to be used by you.  I think I played as an Adept, and my primary specializations were pistol and shotgun.  I could wield other weapons, but couldn't get bonuses from them, so you just end up maxing out the weapons you are capable of using.

I think this is the problem you are having.  I could be wrong though; it has been a long time since I've played Mass Effect.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: Pugnate on Monday, January 11, 2010, 10:47:44 AM
But I chose the sniper class.

Strange.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: W7RE on Monday, January 11, 2010, 11:01:29 PM
ROFL I just steered off to the side of the "road" in my Mako to see if there was anything worth getting out and grabbing,a nd I got a cristical mission failure. That'll teach me to explore.
Title: Re: ||||||||||||||||||THE ULTIMATE MASS EFFECT 1 THREAD||||||||||||||||||
Post by: W7RE on Thursday, January 14, 2010, 03:30:38 AM
Is it just me or is the combat in this game really hard? It doesn't even feel like I've made bad choices on building my squad or equipping them, but that it just throws insane stuff at you.

So I did Eden Prime, I went to the citadel and met all my possible party members and stuff, then went straight to rescue
(click to show/hide)
. I went back to citadel and grabbed what missions I could find there. One was a missing research team, another was a kidnap rescue mission.

I died 4-5 times on the research team on, getting zerged every time. I thought I'd wandered to an area I wasn't supposed to be yet, and wasn't even sure if I was in the right place for the mission (I was). The next day I loaded it up again and managed to do it with liberal use of a shotgun and throw/overload, as well as the explosive crates sitting around in the room.

So then I went to try the rescue mission. I get in and the enemies notice me and run straight to me. I can get off a few shots, but then next thing I know my biotic ally is dead, and my soldier ally is dying. I can't heal the biotic, because she's the only one with first aid and she's stunned. then I'm stunned/knocked down until I'm dead, unable to move or do anything.


My squad makeup is me (soldier), Ashley, and Liara. Ashley and I have most of our points in specter, soldier, and combat armor, with leftovers put in assault rifles. Liara is foused on first aid and scientist, with some points in barrier and throw. I'm level 12. Am I in above my head, or just need to find a better strat? (I think I'm playing on normal)






EDIT: I finally made it past that second one, but still it feels like I'm doing missions above my level or something.
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Post by: Quemaqua on Thursday, January 14, 2010, 07:47:49 AM
The game doesn't really make its methodology very apparent.  I had the same problem, initially, and then eventually I just sort of figured out what strategies work and such.  Once I started doing a lot of pausing and a lot of micromanagement of my squad, opting for more tactics than I was thinking I'd need initially, it started to go better.  It's not an overly hard game, it just takes a while to get used to what works and what doesn't.
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Post by: W7RE on Thursday, January 14, 2010, 02:50:47 PM
I think the problem with the kidnapping mission was that I was facing biotics based enemies and they were stunning me and shit. then when I got past the first part onto the main fight, it was against 3 biotics and I had no cover. All I could do was throw one, warp another, then spray and pray.

Also I keep trying to play defensively. I see enemies, and look for the nearest cover. Then they run straight at me and I've got 5 guys in my face, and the cover's doing nothing for me. Being aggressive has yielding far better results.
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Post by: iPPi on Thursday, January 14, 2010, 05:12:01 PM
The combat is quite strategic in Mass Effect, but it can definitely become one big clusterfuck sometimes.  Make sure to use your abilities and invest points in the ability (no idea what it's called) but when you use a medkit, it heals everybody on your team.

It's also very important to find a good balance between yourself and your party members.  For example, I know some people use Tali, but she didn't work in my group makeup.
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Post by: Pugnate on Friday, January 15, 2010, 12:07:31 AM
I am enjoying the game immensely, and can sense a very deliberate pacing.
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Post by: scottws on Friday, January 15, 2010, 07:40:55 AM
So Mass Effect is finally getting pretty cheap, but I haven't followed gaming news or this thread enough to find out if they have released a patch that removes the DRM or a license deactivation tool.  I did some quick searches here on OW.net and on Google, but it was just everyone bitching about the DRM.

This game has the worst DRM out there as far as I am concerned, and I refuse to purchase it until I know I have reasonable fair use of the game.
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Post by: Pugnate on Friday, January 15, 2010, 09:14:05 AM
I really like ME, but in some ways -- especially after playing a wonderful CRPG like Dragon Age -- it feels like going from Deus Ex 1 to Deus Ex 2. While it isn't that bad, it definitely feels simplified for the consoles. Some of it, like the game mechanics, inventory management, unified party skill pool... all feel like a step behind even KOTOR... and I don't understand that. KOTOR - a console first release - sold brilliantly well, and had deeper gameplay than Mass Effect, so it can't be that Bioware were motivated to make things more accessible.

Some of the other stuff like the party interaction and the sidequests feel pretty weak. Granted, sidequests have never been a strength of Bioware, but in Dragon Age they at least involved plenty of action. So even if you were fetching the little boy's cat from the tree, you were at least crushing some ogre skulls on the way.

Here a lot of the sidequests are bizarrely mundane. I guess they really wanted to show off the dynamic conversation system, but that alone isn't deep enough to carry the sidequests.

I know I sound like I am knocking the game, but I really am having a good time. I think the actual world is beautifully rich, and its uniqueness makes it more interesting than that of Dragon Age or KOTOR. It is definitely more original, it has to be said, and there is a bit of a sense of wonder to it, like some of the Star Trek fiction.
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Post by: sirean_syan on Friday, January 15, 2010, 10:23:11 AM
So Mass Effect is finally getting pretty cheap, but I haven't followed gaming news or this thread enough to find out if they have released a patch that removes the DRM or a license deactivation tool.  I did some quick searches here on OW.net and on Google, but it was just everyone bitching about the DRM.

This game has the worst DRM out there as far as I am concerned, and I refuse to purchase it until I know I have reasonable fair use of the game.

I'm in the same boat. I've been really interesting in playing the game lately, but there isn't a good clear choice in terms of what to buy. It seems like there has been a patch that at least adds a revoke tool, but I haven't seen anything that describe how it really works. There's also the Steam choice which, as I understand it, removed the crazy DRM in favor of Steam's usual fair.

To make matters worse, it's actually sort of hard to find it retail version now. Amazon doesn't carry it in their normal store and it isn't a lot of brick and mortar places. The game did well enough and with a big sequel coming out that is advertising characters will transfer, so you'd think they would make it more available. I wish I bit over the Steam holiday sale when it was going for ~$10; that would have made the choice a lot easier.

Edit: A little searching found the actual revoke tool for the retail releases: http://activate.ea.com/deauthorize/
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Post by: Pugnate on Friday, January 15, 2010, 11:07:03 AM
The funny thing is that because of the interest generated by the sequel, the first game appeared made a bit of an appearance on he top seller list on steam. This was well after the sale, and at $19!
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Post by: sirean_syan on Friday, January 15, 2010, 11:57:04 AM
Supposedly that's the whole goal of the Steam sales as well. They push out a lot of games really cheap, but then stragglers end up buying the game at full price afterwards because of buzz generated.
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Post by: Pugnate on Friday, January 15, 2010, 12:15:54 PM
Yea I have seen that happening. Even after a sale ends, games still remain in the top 10 for some days.

I can see the thought process. You hear about the sale, but react when it is too late. Disappointed, you think, why the hell not... I'll just skip eating out tonight.
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Post by: Quemaqua on Friday, January 15, 2010, 09:20:59 PM
Yeah, I think that's pretty much the strategy.

Anyway... the game's 10 bucks.  Just buy it and crack it.
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Post by: sirean_syan on Friday, January 15, 2010, 10:20:15 PM
I'd gladly snap it up for $10, but I haven't seen that price anywhere since the Steam sale ended.

Either way, I ordered the retail version today. I had a coupon for Best Buy, so that'll serve a purpose.
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Post by: Pugnate on Friday, January 15, 2010, 10:44:15 PM
You can buy it on EA.com for that much I think.

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Post by: sirean_syan on Friday, January 15, 2010, 11:04:05 PM
Huh. I forget that publishers often have stores. Bioware is selling it, but for $20 as well.

The EA one is only a digital copy. I wonder how they handle that stuff.

Edit: From Wikipedia (so might be slightly off, but...):
Quote
Users are given one year from the time of purchase to download a game. This period can be extended by five years, via the Extended Download Service, by paying a $6 US fee. This is unlike most other digital distribution platforms which allow users to re-download their purchases in the future without limitations. This means that after one year if you need to reinstall the software/game that you must repay the full price.

Yeah, that's pretty bad.
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Post by: W7RE on Monday, January 18, 2010, 08:56:27 AM
The Xbox Live deal of the week this week is the Mass Effect DLC. Bring Down the Sky and Pinnacle Station are both 240 points each, instead of 400 points. ($3 instead of $5)

I went ahead and got Bring Down the Sky, but from what I've heard about Pinnacle Station it sounds like a waste of time.
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Post by: Quemaqua on Monday, January 18, 2010, 10:06:41 AM
They aren't remotely worth it.  The only reason I got Bring Down the Sky was because it was free on PC.  It's okay... but nothing to write home about.  I wouldn't have paid for it.
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Post by: Pugnate on Monday, January 18, 2010, 10:23:36 AM
Quote
The only reason I got Bring Down the Sky was because it was free on PC.
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Post by: Xessive on Monday, January 18, 2010, 10:46:20 AM
The only reason I got Bring Down the Sky was because it was free on PC.
Ditto.
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Post by: MysterD on Monday, January 18, 2010, 02:46:17 PM
To Pug and X:
Yeah, me three.
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Post by: W7RE on Thursday, January 21, 2010, 06:35:08 AM
I figured out (I think) what I was doing wrong with the combat. I was trying to do all the side quests at the very beginning of the game. I got Liara and then started doing every side quest I could find, and most were tough. I assume they're meant to be stumbled upon as you play the game or on various visits back to Citadel, when you've had a chance to get used to the combat system.

Now that I bashed my head against that wall, and THEN started working on the main game, the combat is way easier. I'm not having much trouble with the story related stuff at all.
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Post by: Pugnate on Friday, January 22, 2010, 12:43:54 PM
I am still at an early stage, having been to one planet so far without any time to play this week. The game isn't bad, though feels quite a few steps behind Dragon Age or KOTOR so far. The sidequests are some of the most inane and boring out of any Bioware game. They are really quite terribly boring so far. At least in KOTOR or Dragon Age, your sidequests involved some action, or the some interesting story.

The combat isn't bad, but the harder battles are frustrating because of some amateur design decisions. I've only had one tough battle so far -- the one on Novaria -- but it was impossible to play without proper pausing and command issuing. There is nothing wrong with that, but the game can never be mistaken for a proper shooter.

The AI is pretty poor, with pathfinding being very frustrating. What is also frustrating is how your squad-mates don't follow positioning orders very well.

The enemy AI is laughabe, especially in intense combat situations. Some enemy combatants will just run up to you and starting firing point blank.

In the end you feel like there is only a certain way you can play...

Obviously it has always been like that in Bioware games. If you look at Dragon Age, while you can set it to look like a pure third person action game, it is obviously anything but. The thing with Dragon Age is that because the hack and slash genre is so familiar, it feels natural to play Dragon Age the way it is.

The thing with Mass Effect is that it looks and feels exactly like a shooter, except it isn't. That's where the frustration comes in, and where you have to adapt to its RPG ways.

I think I am beginning to realize why I hated Jade Empire so much. I should have probably tried to play another way, instead of playing it as an action game.
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Post by: W7RE on Friday, January 22, 2010, 05:32:59 PM
The sidequests are some of the most inane and boring out of any Bioware game. They are really quite terribly boring so far. At least in KOTOR or Dragon Age, your sidequests involved some action, or the some interesting story.

Eh, some of them are ok as far as story, but nothing closely related to the main story. Some have combat too.

I guess this is a side quest spoiler, but there's not really a spoiler to be had here so I'll go ahead. One sidequest I did involved a missing dig party from an excavation site on some far off planet. I recall going to that part of the galaxy, and to the system it told me to, and then having to guess which planet it was on. After landing on a random planet in the system, I head to the nearest blip on my radar while having no clue if that's the right place. I get out of my vehicle, head inside, and get zerged by like a dozen husks. After I kill them all, I get an update telling me the workers at the dig site have been turned into husks. I didn't even know I was in the right place until I completed the quest.

Oh, and you mentioned the combat. Yea, I was hoping it would be more like a shooter, maybe it'll be better in ME2 since I've heard they improved the combat. I'm really glad I went soldier, because I feel like my party members don't do jack. Maybe Ashley (soldier) is actually useful but I just don't see it as obviously. But with Liara I can specify all her moves to be used as I see fit. They don't seem to do too much damage, but they allow me to live long enough to shotgun bitches down. I can't imagine if I had those moves on my character and had to rely on the party AI to kill things.
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Post by: gpw11 on Friday, January 22, 2010, 11:24:07 PM
The combat in ME 2 looks a lot better and apparently they improved the side quests.  Side quests was easily the weakest aspect of the first game.  There's like a million of them, but they're all fetch quests or driving around some boring ass planet looking for some object.
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Post by: Pugnate on Friday, January 22, 2010, 11:36:00 PM
Yea I hope the sidequests improve. So far on the Citadel and Novaria they have been incredibly dull.

And yea, if you play the game like it wants you to, the combat is pretty OK.

I think for the party members to be effective you have to specialize their skill points in a single attack skill as much as possible.

One key skill seems to be a specter skill which allows you to revive your party after they have been incapacitated. That has done wonders.
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Post by: W7RE on Saturday, January 23, 2010, 02:03:08 AM
One key skill seems to be a specter skill which allows you to revive your party after they have been incapacitated. That has done wonders.

I just got the skill that refreshes all your other skills, just so I could use that revive more often. I can't keep these retards out of harms way, and usually once they're under fire they're down within 5 seconds or so.

I've got a question. Can I seek multiple love interests simultaneously, or will the girls get jealous of each other and hate me? Should I back off with one of them?
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Post by: iPPi on Saturday, January 23, 2010, 02:05:25 AM
You won't be able to romance both characters.  You can only choose one. 

All this talk about Mass Effect makes me want to play it again... it has been about two years now anyway.
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Post by: Quemaqua on Saturday, January 23, 2010, 01:36:57 PM
I'm hoping to get some good time in with it this weekend, possibly finish it.  Then I can pick up 2 on Tuesday.
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Post by: Ghandi on Saturday, January 23, 2010, 03:20:29 PM
I've got a question. Can I seek multiple love interests simultaneously, or will the girls get jealous of each other and hate me? Should I back off with one of them?

/insert relevant gpw post here
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Post by: MysterD on Saturday, January 23, 2010, 04:40:06 PM
You won't be able to romance both characters.  You can only choose one. 
That was the cool thing about Jade Empire - you didn't have to choose one. ;)
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Post by: iPPi on Saturday, January 23, 2010, 05:13:21 PM
That was the cool thing about Jade Empire - you didn't have to choose one. ;)

Dragon Age is the same.
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Post by: MysterD on Saturday, January 23, 2010, 05:16:47 PM
Dragon Age is the same.

Oh....you can? :o
Damn, you must really have to work your gifts and relationships and cunning skills to achieve that!

EDIT:
I've really been trying to work w/ the relationship thing w/ Leilana...
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Post by: Pugnate on Sunday, January 24, 2010, 09:53:18 AM
So I've gotten some kick ass equipment after completing the "Bring Down the Sky" DLC, and I am really enjoying the game now. What I really love is going on that galaxy map thing and just exploring and reading about the planets. It gives me such a strange feeling.
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Post by: Quemaqua on Sunday, January 24, 2010, 10:38:30 AM
I love that too.  Granted, the sidequesting is a bit thin, but I actually like that they took the time to write these interesting descriptions of planets you can't even visit.  I really enjoy going through each system and just seeing what's there, then exploring what planets I can and enjoying the offroading on the big landscapes.
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Post by: Pugnate on Sunday, January 24, 2010, 11:01:47 AM
It is strange. I am loving some of the stuff people seemed to have complained about. Some people complained about coming across only some planetary history etc., rather than anything solid to do on most planets.

I actually have found all of that stuff fascinating and even a bit exciting, and have poured every word of every little planet's history. And I felt a lot of joy when I came across earth's solar system, and simply had to see what had developed on each planet.

All of this stuff is more fascinating because it feels a bit grounded in reality. It makes me wish I could see the stars and actual alien life.

The other thing I am really enjoying is the vehicular stuff. I think it controls fine, and don't get all the bitchin' about that. I wonder if it was worse on the console?

But I love how that Mako or whatever it is called really grips the planetary surfaces, and I am getting a kick out of going over the higher terrains. I also think the vehicle is fun to kill with, especially using the scope.

Quote
I really enjoy going through each system and just seeing what's there, then exploring what planets I can and enjoying the offroading on the big landscapes.

haha, yea it makes me feel a touch giddy.

Quote
Granted, the sidequesting is a bit thin

Yea, I think that's the worst aspect of the game. I saw the IGN review, so I am glad they paid attention to it in ME2, but the sidequests (so far) are so cookie cutter, that they almost feel bits added to make the game feel longer. I can't remember them being this bad even in Oblivion.

I think it felt worse because they were overloaded in the very first phase of the game (the Citadel). I think I ran around for hours obtaining and completing quests that were triggered and accomplished with a few lines of conversation.

I normally enjoy those types of quest because they normally tell interesting little side stories, but these were just dull, and the conversation choices felt superficial.

I am just explaining my earlier rant though, and not saying it was a huge problem or anything. Having gotten deeper into the game, I have really started to enjoy it. Both the sidequesting, and the action elements seem to have been resolved on way or the other.
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Post by: Quemaqua on Sunday, January 24, 2010, 11:18:32 AM
I'm curious to see how things develop with 2.  Some of what I've read sounds good, some of it doesn't at all.  For instance, removing the elevator rides with the great dialogue you'd sometimes get, where at the very least you could swing the camera around and look at the character models, and replacing it with loading screens?  Fuck that.  Who the hell thought they needed to complain about that?  I absolutely can't stand loading screens, and this is one of the reasons that I kept feeling irritated by Dragon Age... everything was so compartmentalized, felt so disconnected, like you had these little pockets of space you could go into, but the world itself as a whole was just puzzle pieces fitted together.  That's really just too much time spent with huge, open-world games, I think, and it makes more sense in a game like ME because space is huge and you can't exactly just go walking around all the time.  But still... I fucking hate loading screens.  Why did anyone think this was going to be the better choice?

And then they took out all the planetary exploration stuff.  Which isn't necessarily a problem... but it seems like they could have built upon that foundation rather than just removing it.  Though I suppose ultimately the story has changed enough where that wouldn't really work as much, anyway, and I don't know enough about what the game is doing to know what they might have replaced it with.

Either way, I want to see what they did, but I'm a little apprehensive.  These days people have a tendency to streamline a bit heavy-handedly.  And while listening to your fans used to be a great thing, these days there are so many morons corrupting the general gaming populace that I'm not so sure.
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Post by: Pugnate on Sunday, January 24, 2010, 12:03:17 PM
Both my sister and I are playing this on our respective PCs, and she having played the console version for a bit first, tells me the elevator rides were extremely long, and have gotten much better on the PC.

Like yourself, I think it is a senseless trade off. I actually enjoy looking at the character models (like Tali's rear :P) during the elevator rides, and appreciate the bits of conversation. I think it is incredible they swapped that for loading screens, though I never experienced the elevator rides on the 360.

And Mass Effect was already far too simplified for my taste, so yes, it is a bit worrying that they've gone even further in ME2.

Quote
And then they took out all the planetary exploration stuff.  Which isn't necessarily a problem...

It just hit me. I remember them talking about that in the IGN video review.

I can see it irritating some people, but to remove it completely? That's ridiculous.

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Post by: MysterD on Sunday, January 24, 2010, 02:11:24 PM
It is strange. I am loving some of the stuff people seemed to have complained about. Some people complained about coming across only some planetary history etc., rather than anything solid to do on most planets.
You know, I'm surprised some of the planets you can't even do anything with just didn't wind up eventually as a place you could explore in some sort of DLC.

Quote
The other thing I am really enjoying is the vehicular stuff. I think it controls fine, and don't get all the bitchin' about that. I wonder if it was worse on the console?
B/c the camera doesn't follow behind The Mako itself - yeah, it actually follows the gun instead - I just wish there was some sort of hot-key I could press if I just want to reset the camera to go instantly right behind the Mako. That was a VERY minor complaint of mine - my only complaint w/ the Mako controls.
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Post by: iPPi on Sunday, January 24, 2010, 05:14:20 PM
The problem with the Mako is its turret.  The turret fires straight +/- 15º.  Basically, what ends up happening is if you have to have vehicular combat, you have to be on an even plane with your target otherwise you can't hit shit.
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Post by: Xessive on Sunday, January 24, 2010, 05:45:45 PM
The problem with the Mako is its turret.  The turret fires straight +/- 15º.  Basically, what ends up happening is if you have to have vehicular combat, you have to be on an even plane with your target otherwise you can't hit shit.
True, unless you zoom in (shift button) then it seems to align properly. It was driving my nuts when I was shooting from the hills until I tried rocket-sniping and realized that it's actually working.
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Post by: Quemaqua on Sunday, January 24, 2010, 06:23:30 PM
That's not the case on PC.  You have perfectly decent range of motion with the turrent via mouse control.
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Post by: Pugnate on Sunday, January 24, 2010, 11:00:13 PM
Yea it seems pretty perfect on the PC.
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Post by: W7RE on Monday, January 25, 2010, 01:46:19 AM
Until I read this page of replies, I didn't realize that you could zoom with the Mako gun. Makes things a lot easier lol.
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Post by: Pugnate on Monday, January 25, 2010, 10:04:42 AM
I am not totally on board with the conversation system. It isn't bad, but mostly you don't get a fair representation of what Shepard is going to say.

And so often he is just a real dick/asshole.
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Post by: iPPi on Monday, January 25, 2010, 12:34:33 PM
I am not totally on board with the conversation system. It isn't bad, but mostly you don't get a fair representation of what Shepard is going to say.

And so often he is just a real dick/asshole.

It took a while for me to get used to that as well.  I remember the conversation choices were very general.  It was either a good, neutral, or bad response.  If you have persuasion or intimidation you would get some other dialogue choices as well.  What I do like about it though is at least your character talks.  In Dragon Age your character is silent which was kind of awkward for me.
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Post by: Pugnate on Monday, January 25, 2010, 01:29:39 PM
I think it was easier for them to do that in Mass Effect because you are either a human male or female, which limits the recorded protagonist dialog.

Anyway, I am sorta starting to see some of the complaints regarding the planetary exploration, as some of the novelty has worn off for me. I still like the richness of the fiction written up for each planet, and I love the art that went into creating the various zoomed in images of the planets -- all of that is still interesting.

What really blows is how cardboard thin everything is on these random side planets (the ones you can land on). I know it is all side stuff, and I know they probably didn't have the resources, especially considering that it was a new franchise, but I really feel they missed a trick with the side planetary exploration. They could have gone a little Star Treky or something.

Basically every planet I've managed to land on the side has varied only in the color of the terrain, and the wind speed in the atmosphere. They are all the exact same otherwise, and every time the so called survey teams are found dead for one reason or another. Not once have I found someone alive aside from random hostiles, or those giant worm creatures that inexplicably are the exact same on every random landable planet light years apart. :P

It is a bit disappointing. Even the interiors of the mines on these planets are the same, as are the interiors of the random shuttles/space ships in distress.

My problem is that I am a bit of a completion freak. Even though I realize that if I've seen one planet, I've seen them all (hell I just went to a random planet that was described as earth-like, but was devoid of any trees or water bodies. Hell, it was the same as most other planets, except its terrain was green :P), I simply must land if I am able to.

Having said that, the quests that are part of the main or side story are pretty tight still. The planets for these are varied and interesting... but yes, I can sorta see why they took out the random exploration bits in the second game. I guess you shouldn't do something if you lack the resources to do it right.

I am overall enjoying this game a lot still.

I think the characters are pretty well written. Ashley is weird and hardcore, but in a very believable and realistic way. I can see how someone can be like that.

The only character I really don't like is the Krogan. 

edit:

If my comments sound like random yammering, that's because it is 1:30 am here on a weekday... and I am so exhausted.. *yawn*)
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: W7RE on Monday, January 25, 2010, 04:42:43 PM
I am not totally on board with the conversation system. It isn't bad, but mostly you don't get a fair representation of what Shepard is going to say.

And so often he is just a real dick/asshole.

Haha, yea. I had one where it was something like, "we're done here" and I chose it, and Sheperd punched the person in the face!

I was also surprised that when you choose an option like, "I'll kill you" it's not always going to lead to a battle. Sometimes you'll just straight up execute someone in the cutscene.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: W7RE on Wednesday, January 27, 2010, 07:54:19 AM
I just finished, and wow. The ending was a lot more satisfying than I expected. I would seriously start another playthrough if I didn't have ME2 sitting here.

My last autosave just before the last part is 38 hours 56 minutes. So 39 hours for the first playthrough. Though I did get the Completionist, Asari Ally, Soldier Ally, and Renegade achievements, which required a lot of side quests.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: idolminds on Wednesday, January 27, 2010, 11:59:18 AM
FYI, Mass Effect is $10 at GoGamer. Gonna make a madness sale thread, but this was already at the top so...
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Pugnate on Thursday, January 28, 2010, 08:14:23 AM
So I got off Feros which was totally awesome, and decided to do some companion sidequests, which really sucked ass. I mean talk about amateur. It is always the same lifeless planet/abandoned shuttle with an uninhabited mine or something which all look *exactly* the same. It is fine once or twice, but I've probably wasted time on ten of these planets and five of these shuttles, each time hoping for something exciting.

I think iPPi probably had the right idea when he said to visit the main planets, which are actually quite sweet.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: W7RE on Thursday, January 28, 2010, 08:35:51 AM
Well I guess you can explore random planets and stuff. I never did any of that. When I would go to do a sidequest that I picked up elsewhere (mostly from Citadel), I don't recall it ever telling me which planet in that system I was supposed to go to. Only 1 planet would have the land option though, so I'd scan the other planets in that system.

If you're playing on PC (and thus don't have achievements), I'd probably skip most of the side quests. Basically anything that tells you to collect something or is on a random planet, you won't miss much. Though there are some cameos in ME2 for characters I only interacted with in side quests in ME1. Nothing related to the ME2 story, but a nod/conversation about something I've done in the past.

I would definitely do the side quest about the rogue VI though. You get a reward. This quest will come from a transmission you get on the Normandy, just before or after a main story mission I think.
(click to show/hide)
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Quemaqua on Friday, January 29, 2010, 12:22:35 AM
There are achievements on PC, btw.  At least, as I recall.  Some sort of medal system where you can earn things for doing stuff.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: gpw11 on Friday, January 29, 2010, 12:55:41 AM
Yup, the same achievements are on the PC.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Pugnate on Friday, February 05, 2010, 09:17:56 AM
Finished it a couple of days ago. I thought overall the reviewers were a bit generous with Mass Effect, but the game was very good, still. I thought the story was pretty well told, and the game was quite good provided one stuck with the main plot.

What stood out for me was the cinematic style to the cutscenes, which were quite solid.

So yes, overall a good title, though not one that I'd play through again... ever... the weaker aspects were just too taxing for me to play this again.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: W7RE on Friday, February 05, 2010, 10:36:12 AM
I think my situation with ME1 was that I expected it to have a lot of broken stuff in it, and it wasn't as bad as I'd expected. I've decided that when I do play through ME2 again, I'll be playing through both games again. I don't know if I'd play the first one for a third time though, the second I definitely would.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: MysterD on Monday, April 12, 2010, 02:11:12 PM
Mass Effect 1 PC = $10 currently on Impulse to download.
NOTE: Securom Internet DRM still enforced in this version, it looks like. (http://impulsedriven.com/masseffect)
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: scottws on Monday, November 29, 2010, 07:59:21 AM
I bought this game off of Impulse a couple weeks ago and finally beat it last night at 3:00am.  At first I thought it was a little cheesy, but the gameplay was fun and the story really started picking up steam about 2/3 of the way through.  The main mission worlds were a total blast.

I was so pumped at the end of the game that I bought the closing credits song off of iTunes.  I sort of regret that, but it was a dollar so it's not a big deal.

It was the first RPG-like game since Grandia II that I plowed through in such a manner.  It was also the first RPG or RPG-like game that I played as an asshole.  At first it was really easy, but later on I started to feel like a real jerk because the Council members and human ambassador hated me and were always talking about regretting their decision.  But still, it was fun to needle people and see them shrink under the pressure or in Wrex's case actually warm up because of it.

I went with Garrus and Wrex, which worked out for most of the game until about halfway through when I started seeing hard encryption and Garrus didn't have a high enough skill in that.  He also didn't have a high enough skill to retrieve anything from the downed satellites or probes you see on the various planets.  But Wrex was a complete wrecking ball.  By the end of the game he had some crazy armor with 455 shield strength and was just a beast.  His biotic abilities also helped immensely in many of the harder fights.

Kaiden was an annoying puss so I let him die.

Can't wait to get ME2.  Damn Gogamer.com for having it for $10.90!  I was going to buy it off Impulse, but ended up suggesting it as a gift for me for Christmas and now I have to wait.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Cobra951 on Monday, November 29, 2010, 08:16:56 AM
I played through several times.  You shouldn't let your team auto-level.  At least pick the important skills manually first.  Thing is, you don't know that hacking and decryption are so important until after you've gained some familiarity with the game, and by then it may be too late.  After my first time through, I always made sure Garrus was up to speed on these, unless I was the techie guy.  Another thing I did was use the Quarian for loot gathering while I ramped up someone else's tech skills.

Great game.  Kept me going for quite some time.  What is the song at the end?  Now I can't even remember.  Weird, considering I must have heard it a half-dozen times.  I'm not likely to forget "No Heaven" at the end of Borderlands, so maybe I just didn't like the ME closing tune.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Pugnate on Monday, November 29, 2010, 08:34:47 AM
ME2 is significantly different from ME1. Think of it as a 3rd person shooter with some great storytelling, and minor RPG elements.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: scottws on Monday, November 29, 2010, 11:16:45 AM
I played through several times.  You shouldn't let your team auto-level.  At least pick the important skills manually first.  Thing is, you don't know that hacking and decryption are so important until after you've gained some familiarity with the game, and by then it may be too late.  After my first time through, I always made sure Garrus was up to speed on these, unless I was the techie guy.  Another thing I did was use the Quarian for loot gathering while I ramped up someone else's tech skills.

Great game.  Kept me going for quite some time.  What is the song at the end?  Now I can't even remember.  Weird, considering I must have heard it a half-dozen times.  I'm not likely to forget "No Heaven" at the end of Borderlands, so maybe I just didn't like the ME closing tune.
It's called "M4 Part II" from a group named Faunts.  I have no idea what the lyrics are.  I just like the overall "feel" of the song.

Edit:  I didn't know how to turn off auto-leveling for the squadmates, and it wasn't too much of a concern so I didn't bother.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: MysterD on Monday, November 29, 2010, 05:36:03 PM
Can't wait to get ME2.  Damn Gogamer.com for having it for $10.90!  I was going to buy it off Impulse, but ended up suggesting it as a gift for me for Christmas and now I have to wait.
ME2 is awesome - so worth that $10.90 + shipping.
My favorite game of 2010 BY FAR.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: scottws on Monday, November 29, 2010, 05:55:27 PM
Yeah, too bad it sold out at that price already.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: MysterD on Monday, November 29, 2010, 06:29:48 PM
Yeah, too bad it sold out at that price already.

Bleh.
ME2 is amazing.

ME2 is more of a Shooter/RPG, whereas ME1 feels more like a RPG/Shooter.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: gpw11 on Monday, November 29, 2010, 07:55:35 PM
Oh man, I'd love to be able to walk into ME2 fresh again.  Have fun with it.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Quemaqua on Monday, November 29, 2010, 08:32:29 PM
Still haven't finished this because my computer's still fucked.  I'd love to, though, and I have the CE of ME2 waiting in the wings for someday.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: Pugnate on Tuesday, November 30, 2010, 12:50:07 AM
Oh man, I'd love to be able to walk into ME2 fresh again.  Have fun with it.

haha I know what you mean.
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: MysterD on Saturday, March 28, 2015, 05:50:57 AM
I don't know how many of y'all have Mass Effect PC version from retail-box...
...but if you still have the Mass Effect Registration Code key on that slip from the box (or wrote that down somewhere), it should now activate up on Origin.

Mine did.  ;D
Title: Re: |||THE ULTIMATE MASS EFFECT 1 THREAD|||
Post by: gpw11 on Saturday, March 28, 2015, 08:14:23 AM
Damn, yeah - I had retail box, but no way I have the code or the box anymore.  Or the disc...