Overwritten.net
Games => General Gaming => Topic started by: sirean_syan on Saturday, September 01, 2012, 05:18:18 PM
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Apparently, when it comes to Metal Gear it only takes a bit of dramatic music and an image of Snake crawling through muck to get me excited.
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That was incredible. And its current gen consoles which is crazy.
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Damn, that looks fantastic! I guess we're all easily excitable haha
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So, if I've been looking at talk about the trailer correctly a lot names and such in the trailer are referencing stuff from Peace Walker. It looks like I might have to actually play that now.
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So, if I've been looking at talk about the trailer correctly a lot names and such in the trailer are referencing stuff from Peace Walker. It looks like I might have to actually play that now.
Yea likewise, I was pretty content with the MGS story arc and since I had thought there would be no more MGS games I wasn't sure if I was going to play peacewalker. Oh Kojima, you crazy son of a bitch.
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Yeah from the multiple mentions of Paz, it appears I actually need to get around to playing Peace Walker as well.
Like Pyro, I was satisfied to call it a day with this story arc at the conclusion of MGS4. Looks like Kojima won't allow that. I'm getting a tad concerned, though. It seems they're getting a little too prolific with MGS games.
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Yeah, it seems like a direct sequel to Peace Walker, which is pretty sweet in its own way. I'm really hoping it will follow suit and include a coop mode as well.
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Boo this man. Boo this. (http://www.giantbomb.com/articles/kiefer-sutherland-is-now-snake/1100-4656/)
Also, I guess this is actually just Metal Gear 5 now and is the same thing as the Phantom Pain. Way to get all crazy even before the game is out.
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I haven't played a game since MGS2. Where do I jump back in? I'd be willing to mess around with Snake Eater, but the PS3 one looks slooooow as hell.
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I haven't played a game since MGS2. Where do I jump back in? I'd be willing to mess around with Snake Eater, but the PS3 one looks slooooow as hell.
MGS3 is great but it is definitely a slower paced game than MGS2. I've barely touched it since the PS2 days.
I would recommend that you hop on MGS4 since it resumes the story following MGS2. Whereas MGS3 is more of a flashback to the 60's to fill in the gaps about Big Boss etc.
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Boo this man. Boo this. (http://www.giantbomb.com/articles/kiefer-sutherland-is-now-snake/1100-4656/)
Also, I guess this is actually just Metal Gear 5 now and is the same thing as the Phantom Pain. Way to get all crazy even before the game is out.
Since we know Kojima likes to prank/troll us (and could be doing it again)....
..I'll just throw *this* out there. (http://kotaku.com/heres-a-pretty-crazy-conspiracy-theory-about-metal-gea-511783043)
(http://img.gawkerassets.com/img/18q13ubs6itzcjpg/ku-xlarge.jpg)
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Given how Kojima is w/ pranking and whatnot, not sure if this MP will be a part of MGS5 or a full-blown separate MGO (Metal Gear Online) game...
MGO is being worked on by LA Studio. (http://www.shacknews.com/article/79737/metal-gear-online-being-developed-alongside-mgs5)
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PC Gamer -> Metal Gear Solid V: The Phantom Pain + Ground Zeroes confirmed for Steam on the PC. (http://www.pcgamer.com/2014/08/13/metal-gear-solid-v-phantom-pain-and-ground-zeroes-confirmed-for-pc/)
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That is a pleasant yet unexpected turn of events.
Now port the HD collection.
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MGSV: The Phantom Pain PC system requirements revealed. (http://steamcommunity.com/app/287700/discussions/0/541907867760063629/)
MINIMUM:
OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card
RECOMMENDED:
OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
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A while back, I recall some talk about a discount for anyone who owns MGSV: Ground Zeroes when The Phantom Pain was released. Did Konami back out on that?
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MGS: GZ is free right now on XBL (with Gold). Is it worth the download time and disk space? Space is the bigger issue. I'd have to delete something for it to fit. Then it's just demo play time, right?
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A while back, I recall some talk about a discount for anyone who owns MGSV: Ground Zeroes when The Phantom Pain was released. Did Konami back out on that?
No clue.
It lists Ground Zeroes on Steam as giftable now on Phantom Pain's page (http://store.steampowered.com/app/287700/).
If Phantom Pain is pre-ordered through Steam and you already own Ground Zeroes, you get a giftable Ground Zeroes.
You might want to bother someone on Steam who has a giftable extra of GZ. :P
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MGSV: The Phantom Pain's Multiplayer portion won't be out at launch. It'll be out later. (http://www.gamespot.com/articles/metal-gear-solid-5s-multiplayer-wont-be-available-/1100-6429413/)
-> MP portion is coming October 6th on consoles
-> MP portion is coming January 2016 on PC
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GameSpot -> MGSV: The Phantom Pain - Screenshots Comparisons b/t ALL platforms. (http://www.gamespot.com/articles/check-out-these-metal-gear-solid-5-graphics-compar/1100-6429575/)
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Metal Gear Solid 5: The Phantom Pain PS4/Xbox One Resolution and Frame Rate Revealed (http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-ps4xbox-one-re/1100-6429559/)
(http://static2.gamespot.com/uploads/scale_super/1179/11799911/2918171-resolutionframerate.jpg)
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Metal Gear Solid V: The Phantom Pain -> REVIEWS
METACRITIC:
PC. (http://www.metacritic.com/game/pc/metal-gear-solid-v-the-phantom-pain)
PS4. (http://www.metacritic.com/game/playstation-4/metal-gear-solid-v-the-phantom-pain)
X1. (http://www.metacritic.com/game/xbox-one/metal-gear-solid-v-the-phantom-pain)
Scored out of 10:
IGN -> 10 (http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review)
GameSpot -> 10 (http://www.gamespot.com/reviews/metal-gear-solid-v-the-phantom-pain-review/1900-6416224/)
EGM Now -> 9.5 (http://www.egmnow.com/articles/reviews/metal-gear-solid-v-the-phantom-pain-review/)
GameTrailers -> 9.3 (http://www.gametrailers.com/reviews/f0p3vr/metal-gear-solid-v--the-phantom-pain-review)
GameInformer -> 9.25 (http://www.gameinformer.com/games/metal_gear_solid_v_the_phantom_pain/b/playstation4/archive/2015/08/23/metal-gear-solid-v-the-phantom-pain-review-game-informer.aspx)
Destructoid -> 9. (http://www.destructoid.com/review-metal-gear-solid-v-the-phantom-pain-305699.phtml?utm_source=dlvr.it&utm_medium=facebook)
Press Start -> 9 (http://press-start.com.au/2015/08/24/review-metal-gear-solid-v-the-phantom-pain/)
Scored out of 5:
Examiner -> 5 stars (http://www.examiner.com/review/metal-gear-solid-v-the-phantom-pain-ps4-review-kojima-is-perfect-once-more)
DailyDot -> 5 (http://www.dailydot.com/geek/metal-gear-solid-v-phantom-pain-review/)
Scored out of 100:
[Place-holder]
No score:
Polygon -> Thoughts w/ 40 hours invested so far... (http://www.polygon.com/2015/8/23/9195035/metal-gear-solid-5-the-phantom-pain-impressions-pre-review)
Kotaku -> Thoughts after 30 hours with it, so far... (http://kotaku.com/ive-played-30-hours-of-metal-gear-solid-v-the-phantom-1726029596?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Eurogamer (http://www.eurogamer.net/articles/2015-08-24-metal-gear-solid-5-review-impressions)
GamesRadar. (http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-review-progress/)
US Gamer. (http://www.usgamer.net/articles/metal-gear-solid-v-the-phantom-pain-playstation-4-review)
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Geez. I don't expect that kind of overwhelming approval for games anymore. I read IGN's review, and I'll be reading others. The big deal to me here is that it's all about what you get to do, rather than passive and lengthy storytelling. That's great news. That's how open-world games should be.
I haven't played an MGS game for a long time, mostly because of all the passive audiovisuals. I guess this one breaks the mold, and it looks like I'll have to get it. Let's see, is Ground Zeroes still free . . .
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Geez. I don't expect that kind of overwhelming approval for games anymore. I read IGN's review, and I'll be reading others. The big deal to me here is that it's all about what you get to do, rather than passive and lengthy storytelling. That's great news. That's how open-world games should be.
I haven't played an MGS game for a long time, mostly because of all the passive audiovisuals. I guess this one breaks the mold, and it looks like I'll have to get it. Let's see, is Ground Zeroes still free . . .
Yep, it's still on preorder and the bonus is you get a free copy of GZ.
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Sounds amazing. I guess that means I have to actually try yet again to beat MGS2 ...
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Sounds amazing. I guess that means I have to actually try yet again to beat MGS2 ...
This is encouraging me to finally get through MGS3! :P
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HotHardware -> Should you trust the early reviews of MGSV: TPP? (http://hothardware.com/news/early-reviews-of-metal-gear-solid-v-the-phantom-pain-may-have-been-compromised)
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Yep, it's still on preorder and the bonus is you get a free copy of GZ.
I'm getting GZ now from XBL. Good thing it's still free. I don't ever preorder.
HotHardware -> Should you trust the early reviews of MGSV: TPP? (http://hothardware.com/news/early-reviews-of-metal-gear-solid-v-the-phantom-pain-may-have-been-compromised)
That did get me to raise an eyebrow. I can't say if the writer is just looking for attention, or if he has a valid point. It's hard to believe that all those publications would be far off on their evaluations. I won't be getting the game soon anyway. I'm still quite involved with others. If anything else needs to be said, it will come out well before I buy.
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How early is early? Several of the reviewers have indicated that they have spent 40+ hours with the game.
Granted the reviewers got special review versions of the game, the online aspects are not yet active, and there's an embargo on actual final game footage until the release date, but how off could they possibly be?
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How early is early? Several of the reviewers have indicated that they have spent 40+ hours with the game.
Granted the reviewers got special review versions of the game, the online aspects are not yet active, and there's an embargo on actual final game footage until the release date, but how off could they possibly be?
My thoughts, pretty much. The one possible concern is the lack of difficulty for reviewers, if in fact they played with a god mode that only they have access to. I don't like crushing difficulty, so this is one thing I'm going to be reading up on, after release. Other than that, it looks like a tempest in a teapot. Won't be long now.
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Seems odd to me. I read several reviews, all of which gave details he says reviews aren't giving. I can see the eyebrow-raising, I guess, but nothing that I read sounded at all like they were working from a gimped copy of the game and they weren't playing it for real. Besides, do we really think Kojima and crew fucked this up in terms of difficulty or gameplay? They've proven themselves many times, I highly doubt this is going to be an imbalanced mess. What really matters for most people is: does it carry off the open-world idea well and what's the deal with the story? I think those questions have been answered just fine already, so wouldn't worry very much about the rest.
I really want to play this, but I haven't played an MGS since 2. I just couldn't get into it. I think I've lamented that fact here before not too long ago ... but this game looks so good I just might have to try again and finish the other games in the series I've wanted to finally get to.
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Well, Ground Zeroes is awesome so far. Flawless 60 fps, which is quite a treat. If the full game is like this, it should be terrific.
You're probably right. I don't think Kojima fucked up anything. There is negativity out there about everything. Some people can't figure out how to get attention in a positive way. Game comes out in a week, so any baseless speculation will die soon enough.
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"Finished" Ground Zeroes last night. A bunch of stuff opens up after completion, to encourage replay with more objectives. I still consider the experience a demo, with saving ability (and replayability). Quite immersive, responsive, and very well done. As far as I can tell, it's perfect from a technical perspective. Looks terrific and moves at a rock-solid 60 fps, without fail. No load times at all once you're underway. That includes going into and out of cutscenes, which are seamless. No excessive load times ever. I hope this Fox engine doesn't die with Konami.
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"Finished" Ground Zeroes last night. A bunch of stuff opens up after completion, to encourage replay with more objectives. I still consider the experience a demo, with saving ability (and replayability). Quite immersive, responsive, and very well done. As far as I can tell, it's perfect from a technical perspective. Looks terrific and moves at a rock-solid 60 fps, without fail. No load times at all once you're underway. That includes going into and out of cutscenes, which are seamless. No excessive load times ever. I hope this Fox engine doesn't die with Konami.
Awesome.
Here's hoping Konami (as a corporation) don't f*ck it up.
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So this is apparently happening. (http://www.vg247.com/2015/08/31/metal-gear-solid-5-the-phantom-pain-pc-disc-only-contains-steam-installer/)
One user who has gotten an early copy of the PC disc release of The Phantom Pain is reporting that the game itself isn’t actually on the disc. In fact, all that’s on there is a Steam installer, with the expectation being that anyone who purchases the disc will still be willing to download the full game.
Thanks, Konami.
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So this is apparently happening. (http://www.vg247.com/2015/08/31/metal-gear-solid-5-the-phantom-pain-pc-disc-only-contains-steam-installer/)
Thanks, Konami.
I know PC gamers w/ decent connections pretty much accepted that most games are to be downloaded + probably purchase their games via Steam, GOG, and other services (b/c games are often so much cheaper usually via digital distribution...
...but why the hell did the PC industry itself recently just never move + force their PC's to at least be equipped now BR drives in PC's + BR discs in retail boxed PC games at retail?
Some of the more recent PC Games, especially in AAA realms, are taking up now 20-60 GB or more.
If they throw these games on DVD's, they're going to have to compress them on DVD's or just waste A LOT of DVD's.
Who the heck wants their game on 5 DVD's or more? Crazy amounts of disc switching on installs suck.
Would be easier, if BR just became PC retail game's format - especially for these bigger-sized games.
All of this nonsense really don't bode well for areas that ain't connected w/ good Internet connections + anybody who has Internet w/ some kind of data-cap.
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So are they literally just shipping empty discs for sale? Shitty connections aside, this sounds like a huge waste of money and resources.
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The changes at Konami are heartbreaking. This was one of the perennial pillars of the gaming industry, and now they've in the hands of self-serving despots, who have destroyed the creative kernel of the company in search of higher profits in other markets. As the final game in their stellar legacy, and Hideo Kojima's baby, I hope this game does well in the marketplace. But henceforth Konami is dead to us. What a shocking tragedy.
I do hope the Fox engine survives all of this.
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Well, I am excited about playing Phantom Pain tomorrow when it arrives. Sad about all the drama at Konami... but sounds like this one will be a great swan song for Kojima.
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I'm hoping this is the end of Kojima with Konami but not the end of his game-making career.
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So are they literally just shipping empty discs for sale? Shitty connections aside, this sounds like a huge waste of money and resources.
Yeah, thats kind of what I mean. Even if they didn't want to produce multiple DVDs for the physical version and made people download the majority of it...why not put *something* on the disc? A couple GB of game data wouldn't be the worst thing in the world. Or hey, fill it with some wallpapers and making of videos or just something more than an 8MB Steam installer. You are already producing the discs so it costs you nothing to put some kind of substantial data on them instead of leaving them basically empty. Whats the point?
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It's pretty dumb. It's possible they were already bound to a disc distribution contract and had to provide material and this was the fastest (though most useless) option.
This is a bit worse (only a tiny bit) than the Borderlands GOTY edition retail box, where only the base game was included on a disc and the DLC's had to be manually downloaded from the Gearbox website using a code for each DLC (the retail version of the game was not dependent on Steam and Gearbox didn't give you Steam keys). No torrent, no auto-resume downloader included, just good old fashioned browser download. Of course the easier solution was to just download a pirated copy of the game then use your legit keys to register.
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Metal Gear Solid 5: The Phantom Pain Microtransaction Pricing Revealed (http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-microtransacti/1100-6430186/)
(http://static2.gamespot.com/uploads/scale_super/1179/11799911/2930618-mbcoins.jpg)
The Konami fun continues. The Kojima fallout begins to make more sense, no? Let's see how many of those 10/10 reviews get revised now.
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Metal Gear Solid 5: The Phantom Pain Microtransaction Pricing Revealed (http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-microtransacti/1100-6430186/)
(http://static2.gamespot.com/uploads/scale_super/1179/11799911/2930618-mbcoins.jpg)
The Konami fun continues. The Kojima fallout begins to make more sense, no? Let's see how many of those 10/10 reviews get revised now.
Probably none of them, since it's Optional.
I'd guess that most people will look at that nonsense; just ignore this Mother Base acceleration crap; and keep on gaming for hours + hours - like most gamers did w/ Dead Space 3.
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Yeah, this just seems like typical downloadable content for people that don't want to invest the time. They can have it.
My copy for the PS4 arrives today... I'll let you know how it goes!
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RockPaperShotgun -> Some Issues + Fixes for those with MGSV: TPP on PC. (http://www.rockpapershotgun.com/2015/09/01/metal-gear-solid-v-phantom-pain-pc-fixes/)
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Yeah, this just seems like typical downloadable content for people that don't want to invest the time. They can have it.
My copy for the PS4 arrives today... I'll let you know how it goes!
If you were the kind of business that would charge someone $80 for faster game progress, wouldn't you also be the kind of business that would make game progress artificially more tedious to punish the player who doesn't drop money in the meter?
Yes, please let us know how the game goes. I'll be paying a lot of attention to reported experiences.
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I rarely worry about most of those things in paid games anymore. It tends to be a problem in free-to-play stuff, but not generally as much in games you actually paid for. At least when it comes to these specific types of artificial resources. DLC is another matter. Generally what ender says is correct, it's only people with way too much money, zero sense, or a sincere refusal to spend any more time than necessary who go for this sort of thing, and usually everyone else is safe.
Who knows, here, but my guess is it'll be fine, recent Konami evils or otherwise.
I also highly suspect that Kojima ends up somewhere else. Anybody'd be lucky to have him, too.
Many Japanese game companies made something else before they became game companies (Nintendo with hanafuda cards, Koei being a dye company, etc.). I think the corporate mentality there is a bit different than here. If they struggle too much, they may just jump markets if they've got some momentum going in another arena. I don't know a lot about the history of many game companies, but I know many companies in general in Japan have existed for a long, long time.
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If you were the kind of business that would charge someone $80 for faster game progress, wouldn't you also be the kind of business that would make game progress artificially more tedious to punish the player who doesn't drop money in the meter?
That depends.
Depends on how repetitive side-quests, side-missions, side-activities, and what they reward you with for doing these things - whether it's more story depth, character depth, new equipment, EXP, Achievements, and/or whatever. Most games littered w/ side-quests live off this stuff. They keep you doing the busy-work, but the thing is for them to find a way disguise the "grind" as worthwhile and/or fun for the player.
It also depends on if you can finish the game's main-quest w/ running many of these, none of these, some of these, or what.
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I know all that D. Here's an example of what I'm talking about. Suppose creating a base requires $100,000. An honest game mechanic would provide a way to grind/work for that money in a reasonable time, say hours, up to a day, with a fun and engaging process of earning it. A game with a pay-wall mechanic would make that grind take multiple days, or even weeks, and make it a repetitive bore. If it's something you really want, and you're weak or don't give a shit, like many affluent gamers, you'll spend the real money to get the $100K play money instantly, and "accelerate" the process of base building. That sort of backhanded tactic is what I will not tolerate. That's what I'm waiting to hear more about.
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I know all that D. Here's an example of what I'm talking about. Suppose creating a base requires $100,000. An honest game mechanic would provide a way to grind/work for that money in a reasonable time, say hours, up to a day, with a fun and engaging process of earning it. A game with a pay-wall mechanic would make that grind take multiple days, or even weeks, and make it a repetitive bore. If it's something you really want, and you're weak or don't give a shit, like many affluent gamers, you'll spend the real money to get the $100K play money instantly, and "accelerate" the process of base building. That sort of backhanded tactic is what I will not tolerate. That's what I'm waiting to hear more about.
Sorry, but I'm not like those kind of gamers; I'm not gonna spend real money on accelerating some game's process.
I spend real $ on new game-content - i.e. DLC's and expansions.
I don't know how the base-process works in MGSV: TPP - so I can't comment on if you basically let it do its thing to build the base in X amount of time as you can go do other missions, or what. Or if you have to hang around for some of the base-building, or what.
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Well, I think those prices are incorrect above. The 6000 one is is $49, the rest seem to be about $14 to 95 cents. I'm playing the game right now and don't see the need to really buy these... unless you want to build more mother bases for online play. That seems kind of shitty, but I rarely find myself playing online for these types of games.
On the gameplay side, I have to say it's quite incredible. I am amazed at the beautiful direction of the game, the absurdity in it that reminds me of some classic 1980s games and the overall freedom in the world. I really do feel like each decision I make creates these really interesting moments that are not cut scenes... they are cinematic moments created by my actions, which I think is a big step up for the game. Also the level of strategy I think is much deeper than the other Metal Gear games, I find myself switching from stealth, guns blazing, to carefully scanning the outposts from high vantage points to plan a masterful attack.
The episodic nature of each mission I think is a nice touch. While sometimes it is annoying to see the creator credits flash in at the beginning of each mission, it does feel like binge watching your favorite TV show. I find myself, after beating missions, feeling a great sense of accomplishment and needed rest. I think this kind of adds to the addictive level of the game.
Definitely enjoying it a great deal so far. Feels very classic and DESIGNED. I love when the mechanics of a game are what stands out the most, it is one of the things that the medium has over any other storytelling platform -- the gameplay factor.
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The prices originally exposed were for Australia. Not that $50 is any better than $80 for something like this. That's no longer a microtransaction (either way). It is a full-blown transaction, the price of a full game.
Thanks for the feedback. That's the sort of thing I want to hear. I wasn't planning on playing online either. Your comments echo the IGN review: that ability to mold what happens yourself, and see it unfold in dramatic fashion. Coolness.
Welcome back. You sort of sneaked in, and I barely noticed. :)
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Haha yeah, I got really busy at work these last few months... my PS3 finally broke down after nearly a decade of use, so I bought a PS4. Been unwinding at night playing a few games again. Always think of this place when I pop into the games!
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GameInformer -> Konami says MGSV on XBox platforms will take longer to fix. (http://www.gameinformer.com/b/news/archive/2015/09/03/konami-is-telling-its-japanese-customers-the-mgs-v-on-xbox-will-take-longer-to-fix.aspx?utm_content=buffer8716c&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)
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Fortunately, I couldn't care less about server issues in this game. Any other major tech issues? Game is getting stellar feedback for its performance so far.
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I haven't had any issues on the PS4. Witcher 3 had a lot of bugs in it, but I still was able to enjoy it. I haven't had any performance issues on this... it runs insanely smooth from my experience of a launch.
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Yeah, Witcher 3 is just plain grungy. Playing it after DA: Inquisition is like stepping into a back alley on your way out of a fine restaurant. Those guys just don't have the wherewithal to make so much happen in a polished way.
I've mostly enjoyed it. I'm still trying to find more to do before going for the final battle.
Ground Zeroes ran at a perfect 60 fps without any hiccups, even during transitions to and from cutscenes. Not surprisingly, it seems the full game is cut from the same cloth.
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GameInformer -> MGSV: TPP across all platforms has a game-breaking bug that can corrupt saves, so don't take Quiet with you on Mission 29 + 42. (http://www.gameinformer.com/b/news/archive/2015/09/08/konami-warns-of-game-breaking-metal-gear-solid-v-the-phantom-pain-bug.aspx?utm_content=buffere6745&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)
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Eurogamer -> Quiet save-corruption bug fixed on PC + PS4; and they are working on fixing it for other platforms. (http://www.eurogamer.net/articles/2015-09-14-mgs5-quiet-save-data-issue-fixed-on-pc-and-ps4)
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MGSV: The Phantom Pain Update Adds Insurance (http://www.rockpapershotgun.com/2015/10/06/mgsv-the-phantom-pain-insurance/)
[MSGV The Phantom Pain] latest update focuses on additions to FOB missions, in which players can invade and steal from specially-constructed bases maintained by other players. One of the updates is the ability to pay real money to insure the contents of your base. Find more details below.
Wow. WTF.
I work in insurance and even I think this is utter BS.
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Konami, microtransaction hell taking over AAA games, Konami . . .
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Feels like them flipping us all the bird on their way out of the games business. Good riddance, fuckers.
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My wallet just closed itself to this game, until I learn more about exactly what this means. If I play strictly solo, and even refuse any Konami online agreements, does my game still get punked if the console happens to be online? Do I have to be fully offline to avoid any bullshit? Will they keep crapping on their product until it becomes unusable offline?
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My wallet just closed itself to this game, until I learn more about exactly what this means. If I play strictly solo, and even refuse any Konami online agreements, does my game still get punked if the console happens to be online? Do I have to be fully offline to avoid any bullshit? Will they keep crapping on their product until it becomes unusable offline?
I'd like to know the answer to this. I have no idea how the MP in this game works.
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I bought both this and Phantom Pain and regret it. I think it's time to admit that this series really isn't for me, unfortunately, because I really like some aspects of it.
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Has anyone actually played through this, like from someone who has followed the whole series since MGS1? At this point for me, MGS is mostly nostalgia and I fondly remember playing MGS1-4 and I considered it done. Phantom Pain looks cool and all but I started playing it and not sure why I should at all other than it possibly ruining what I liked from the series. All of its shitbat backstory comes off as just that, stupid and anime as fuck. From what I looked up, Hayter was dumped for Keifer just to say he's from hollywood and he barely says anything at all. I didn't realize Kojima was this shallow and I suppose the falling out with Konami makes sense. I'm seeing all the high critical praise is has so I suppose its a fun game but I honestly don't think I'm gonna like what this new MGS has become. So if anyone has played through it in this case, was it worth it?
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I've played all of the Metal Gear and Metal Gear Solid games. Phantom Pain is absolutely worth getting and if you decide to get it I would highly suggest reading or watching a synopsis of Peacewalker and Ground Zeroes if you don't want to bother with playing them (there are several videos on YouTube that can take care of this). The switch to Keifer is noticeable and a bit of a let down. This is most noticeable with Big Boss's lack of dialogue, but the story and supporting characters more than make up for this and yes, the story is absolutely batshit anime crazy, but in a good way that I enjoyed. It does play totally different from any other MGS game, but there are so many ways you can play the game to suit multiple types of play styles. I went with mostly stealth, but when the shit hit the fan and I was deep into a mission I could go guns blazing and still salvage it most times. I did every single mission and probably clocked in around 90ish hours and had fun with almost every minute of it. The game is so cheap now to where its not a big hit to the wallet if you end up disliking it for some reason.
EDIT: I'll also add that the doom and gloom about the microtransactions earlier in this thread are not anywhere near as bad as they are made out to be. The Mother Base stuff accelerates at a steady pace to where I almost maxed out everything I could on it without spending any money on the Mother Base currency. The microtransactions can be completely ignored and they are only mentioned ONCE in the tutorial for Mother Base.
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Has anyone actually played through this, like from someone who has followed the whole series since MGS1? At this point for me, MGS is mostly nostalgia and I fondly remember playing MGS1-4 and I considered it done. Phantom Pain looks cool and all but I started playing it and not sure why I should at all other than it possibly ruining what I liked from the series. All of its shitbat backstory comes off as just that, stupid and anime as fuck. From what I looked up, Hayter was dumped for Keifer just to say he's from hollywood and he barely says anything at all. I didn't realize Kojima was this shallow and I suppose the falling out with Konami makes sense. I'm seeing all the high critical praise is has so I suppose its a fun game but I honestly don't think I'm gonna like what this new MGS has become. So if anyone has played through it in this case, was it worth it?
Logan and I actually talked at-length about the game. I haven't played it either, and I asked him the same thing. He's the only one I know who likes MGS probably more than I do. He said that as a game it is amazing, probably the best 3d game he's played. But the story is terrible and unfinished like they (presumably) just rushed it after Kojima peaced out. I've yet to buy it, mainly because I'm sort of content considering MGS4 the end of the series. I mean Phantom Pain supposedly bridges the gap between Snake Eater and Metal Gear, but judging by what he said i'm not really in a hurry to grab it. I might not ever grab it.