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Games => General Gaming => Topic started by: MysterD on Sunday, December 31, 2006, 02:33:44 PM

Title: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, December 31, 2006, 02:33:44 PM
PC Gamer Feb 2007 Issue has a new preview for the next Elder Scrolls IV expansion, which is known as The Shivering Isles (http://www.elderscrolls.com/forums/index.php?showtopic=611255)

Quote from: Muad'Dib of Elder Scrolls Forums
Yesterday I got the February 2007 issue of PC gamer, which had a two page preview of the Shivering isles. I figured I ought to put a paragraph by paragraph summary up, so here you go. Although this has a fair amount to do with the pre-existing Shivering isle thread, I didnt want to put a bunch of text in the middle of that. The article appeared on pages 46-47m and was written by Ryan McCaffrey.

"Oblivion - Shivering Isles" - Nuttier than a medieval Fruitcake.

Expansions are always difficult for a developer, as giving the same is boring, and departing from the established too much alienates fans.

In an attempt to avoid this conundrum, the expansion for the popular Elder Scrolls IV will add a unique twist to the established formula - it changes little gameplay wise, but adds a whole lot of totally new and unique content.

Rather than expand into another province of Tamriel, Bethesda dipped into the lore and decided to transport players to the 'Shivering Isles' known also as 'The realm of Madness', the daedric realm ruled by the prince Sheogorath. (Just on a side note, if anyone has the played the Sheogorath Shrine Quests, they should set the tone for the expansion - twisted and at times sadistic humor).

The god Juggalef is preparing his 'once-in-an-eon' Greymarch - a cleansing of the land and everyone within, including, by extension, Sheogorath himself. With this premise you are allowed entry to the shivering isles, a place where everything is a bit off - including the plants, landscapes, creatures and NPCs.

The strangeness of the Shivering isles creates a lot of humor - "Not only are a lot of the NPCs downright hilarious, thanks to the insanity that permeates the land, but the humor also lends something of a clasic LucasArts adventure game bent to the Quests you'll embark upon. You'll laugh more in 10 hours with Shivering isles than you did with 100 hours with the parent game".

One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).

You will be able to move between cyrodiil and the Shivering Isles at will, and the expansion will be suitable for all level ranges (I guess this means leveled content), with the entrance to the isles located on an island in Niben bay, near Bravil. Ill close with this quote - "If you're still pursing your lips at the thought of playing Oblivion in a land filled with a pink night sky and trees that look lifted from an acid junkies sketchbook, ask yourself if you really wanted more of the same".


Page 1 (http://img.photobucket.com/albums/v18/downloader/ob1.jpg)

Page 2 (http://img.photobucket.com/albums/v18/downloader/ob2.jpg)
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Sunday, December 31, 2006, 02:52:08 PM
Count me the hell in.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Sunday, December 31, 2006, 03:53:23 PM
Well wing-dang-doodle! I'm glad Bethesda is going ahead with these mini-expansions! Especially considering their initial stance on the probability of expansions for Oblivion.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: idolminds on Sunday, December 31, 2006, 06:14:03 PM
Ok, that sounds awesome as hell. Might have to reinstall Oblivion for that.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Pugnate on Sunday, December 31, 2006, 11:03:52 PM
That is so incredibly... odd.

Quote
You'll laugh more in 10 hours with Shivering isles than you did with 100 hours with the parent game

Make that a 1000 hours, because I can't remember a funny moment. Except for that fisherman bit. :P

Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Monday, January 01, 2007, 12:58:05 AM
I just realized this would be like "The Cube!"
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Monday, January 01, 2007, 01:57:01 AM
What do you mean no funny moments?  There were more than a few.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: idolminds on Monday, January 01, 2007, 10:53:29 AM
Funniest moment: chasing vampires or whatever they were...the dude is real serious "WE have to follow them. Follow me!" and he runs 20ft right into a trap that slams him into the ceiling. And the trap just keeps going...SLAM.....SLAM....SLAM....

I laughed a good 10 minutes.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Monday, January 01, 2007, 03:11:25 PM
Ok, that sounds awesome as hell. Might have to reinstall Oblivion for that.

First mistake: UNINSTALLING Oblivion. :P

Quote from: Que
Count me the hell in.
I knew you'd like the news of a new Oblivion expansion. :)

Quote from: Xessive
Well wing-dang-doodle! I'm glad Bethesda is going ahead with these mini-expansions! Especially considering their initial stance on the probability of expansions for Oblivion.
With all of their Oblivion DLC stuff every few months, then deciding to releasing it all on disc for another good 5-10 hours of Oblivion stuff w/ the new Knights of the Nine content in November '06, plus now news of a new expansion by Spring '07, I think Valve and anybody else who wants to think about doing some sort of "Episodic gaming" or "Expansions galore gaming" should look at what the hell BethSoft is doing.

BethSoft is just pumping out lots of new content here and there for a game that came out back in March 2006....

Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Monday, January 01, 2007, 09:39:22 PM
Man, I can't wait till my PC arrives (I shipped it), so I can get back into Oblivion! Oh and I finally got to see what the game looks like with HDR!

By the way, that Mystic Elf custom race that's been around the net is pretty sweet!
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Tuesday, January 02, 2007, 03:39:22 PM
Man, I can't wait till my PC arrives (I shipped it), so I can get back into Oblivion! Oh and I finally got to see what the game looks like with HDR!

By the way, that Mystic Elf custom race that's been around the net is pretty sweet!

What is this new custom race, X? :P
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Wednesday, January 03, 2007, 05:40:20 AM
What is this new custom race, X? :P
Well, it's not really new :P but it's very well crafted! With some tattoo options too.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Thursday, January 04, 2007, 02:50:16 PM
News on new Oblivion expansion (Shivering Isles), which will, get this -- add around 30 hours of new content.... (http://www.computerandvideogames.com/article.php?id=153278)

Quote
Oblivion expansion: First concrete details
Thursday 4-Jan-2007 10:14 AM 30-plus hours of new adventuring and encounter with mad god promised in Shivering Isles

First concrete details have emerged on Shivering Isles, Bethesda's first expansion pack for its RPG epic The Elder Scrolls IV: Oblivion.

Revealed in the latest edition of PC Zone magazine, word is that the expansion will offer 30-plus hours of new adventuring, features new quests, monsters, expanded freeform gameplay - quest lines that branch more than before, for example - and a new land "that you can watch change according to your vital life-or-death decisions".

Setting the scene, it's explained that an ominous-looking gate has opened in Nibben Bay, the portal leading to a torn realm - the Shivering Isles - ruled by Sheogorath, the god of madness and dementia. Apparently, adventurers will meet the god and "plough through his trials", but it's additionally hinted that ultimately we may well be usurping the deity. A ETA of Q2 2007 has been given.

PC Zone #177, which hits shelves today, has first screenshots from Shivering Isles and further information on the expansion - so, go grab it Oblivion fans.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Pugnate on Thursday, January 04, 2007, 03:12:33 PM
Just realized something. The expansion needs to raise the skill cap to work well. :)
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Thursday, January 04, 2007, 04:50:55 PM
Just realized something. The expansion needs to raise the skill cap to work well. :)

Hmmm.....what is the level cap in Oblivion???

From what we know, Shivering Isles will be leveled right to the player just like Oblivion....
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Thursday, January 04, 2007, 07:47:13 PM
Not if you're smart and playing with a slower-leveling mod (which you really should -- as far as I'm concerned it's the only real tweak the game system needs -- scaling difficulty is fine with me).  Anyway... woo!  I can't wait.  I'm back into the game a little bit again, trying out Knights of the Nine.  Haven't really gotten into it at all yet, though.  Got distracted.  I can't actually just sit and go through quests in this game, I always end up halfway across the province doing something else, then realize, "Oh wait, wasn't I supposed to be doing something else that was... important?"
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Pugnate on Thursday, January 04, 2007, 10:43:58 PM
Hey Que, can you suggest a good slower leveling mod? Also would I have to restart or can it be implemented at any time? I actually had to restart anyway after my new comp as I was an idiot and backed up the wrong folder. But yea an hour into the game, I really don't want to go through the dungeon crawl.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Thursday, January 04, 2007, 11:23:43 PM
I like the xp rate in Oblivion. Not too fast, not too slow, it's just right for me. I focus on specific skills (Sneak, Acrobatics, Archery, and Speech mainly) so they're usually far ahead of my minor skills. My favourite part about Oblivion's system is that you get xp for what you use and how often you use it.

The Mercantile skill is handy, but BethSoft did something kinda retarded.. You get experience for every sale you make, and if you sell 50 items individually they count as 50 separate sales, but if you sell the 50 items as a bundle it only counts as one sale! It's frustrating to click on the item then scroll down to "Sell 1" every  time, especially if you're selling like 100 units! I remember there was a plugin out there which basically set it so you sell a single item from a bundle with a single click (if you click 5 times on bundle you sell 5 items), it basically removes the sale amount and confirmation, but I can't find it anywhere now!

That's what I'm digging around for right now.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Friday, January 05, 2007, 01:29:36 AM
In interviews I swear they said they fixed that from Morrowind.  Did they really not?  Honestly, I don't really give a shit anyway.  You can make plenty of money in the long haul with a decent (i.e. not superhuman) mercantile skill, and there's so much game that you can really make ungodly loads of cash just by running around and doing lots of stuff.

And Pug, the one I use is linked in that big Oblivion mod thread that's floating around.  It's called "LevelSlow" I believe.  You should be able to find it pretty easily, and it lets you choose how much harder you want it to be for you to level.  I use one of the longer ones, but not the "epic" version which I think is a bit overkill.

EDIT - Oh, and it doesn't require a restart.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: PyroMenace on Friday, January 05, 2007, 02:51:21 AM
Alright, I need someone to really teach me this game. I've been playing it, while its awesome at first as you feel the world is so huge and the possibilities are endless, Im getting this sense now that Im getting stuck again just like in Morrowind (surprise) where I get to force myself into tons of maddening redundancy to level my character to my liking. Either that, or I just have no patience for TES games.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Friday, January 05, 2007, 08:43:40 AM
I really don't understand why you feel that way.  I mean, you've played WoW.  You know the complete and utter pinnacle of monotony.  Why is this worse for you exactly?
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Friday, January 05, 2007, 08:50:30 AM
Maybe it's because he's all alone in Tamriel.. No companions.. No multiplayer.. Utterly alone.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Friday, January 05, 2007, 02:39:06 PM
Maybe it's because he's all alone in Tamriel.. No companions.. No multiplayer.. Utterly alone.

I remember in ES III: Tribunal (Morrowind expansion #1), that added that you could bring one companion along w/ you -- a mercenary, who you paid.

It'd be cool to have an Oblivion expansion where it concentrated on the story having you bring even one companion w/ you for the whole ride.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: PyroMenace on Saturday, January 06, 2007, 10:16:17 PM
I don't know. I think it may be just the pacing. I mean I'm playing FFIII at the moment and I can deal with the repetitive battles I have to go through to level up mainly because I have a good idea of my overall progress of my characters, how powerful they are, what weaknesses I have to deal with. In Oblivion I have no sense whatsoever of this. All I know is that my enemies are leveling with me and I can only help but feel like Im getting weaker as I try to diverse my skills into shaping my character to what I want him to be good at. I'm just starting to find it frustrating and unrewarding.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Saturday, January 06, 2007, 10:56:10 PM
Then I guess all I can really say is you must be "doing it wrong".  That's a pretty general statement, but I don't see how you could be getting weaker as you go.  Maybe in certain circumstances -- say if you have absolutely no equipment to help you deal with elemental magic attacks, or you don't have a couple of extra enchanted weapons lying around for certain situations -- but you say you're trying to diversify, so I dunno'.  Maybe you're *over*-diversifying?  Spreading yourself too thin?  Do you have any enchanted gear?  Have you gone through at least the opening missions of the Mages Guild so you can use the spellcrafting and enchanting stuff there?  Have you cleared some Oblivion gates and gotten a few Sigil Stones to magic up some of your gear if you still have no access to the magic school?  Have you neglected to spend any time soul trapping?  Have you gotten any of the uber-rewards from the Daedra lords by visiting their shrines?  Finished any non-main quest lines (i.e. Guild quest lines)?

I dunno', I just wish I knew what it was you were having trouble with.  All enemies in general, or a certain kind of enemy?  You getting beat down everywhere you go, or just in certain circumstances?  If it's the former, then I really don't know what to say other than to ask the questions I already did.  If it's the latter, all we need to do is figure out the problem circumstances and think about how to rectify them.

The primary things to remember with leveling are to not go apeshit and put all your eggs into one basket, but also not to try to diversify to the point that you aren't particularly good at anything.  There should be a few things you're better at than other stuff, but also some good backup skills that compliment your primary ones.  And they don't *have* to be skills that you've selected, either.  You can learn how to do anything, even if you've got like a 5 or something on it.  The thing to do for that is find a trainer, then pay for training as you go.  You can do five levels of training in a skill per level, so if you're level 10 and you're a swordsman but you decide you want to do some conjuration or alchemy to supplement, find a trainer in said skill and pay for five levels of training while you're level 10.  Then when you hit 11, you can go back and pay for another five levels.  When your stuff is really low, that shouldn't drain your income too badly as long as you're out making money now and again, since low level skills don't take a lot of cash to train.  Then once you've got your five purchased levels, just keep going out and using those skills to level them further.  Since leveling any non-selected skill for your class won't up your overall level at all, you can end up getting those skills very powerful without actually upping your level.  I haven't had to do this much with my current character, because the skill sets I chose work pretty great together, but I ended up deciding to switch to conjuration about halfway through my current game, which wasn't a main skill.  But since I had another skill that used intelligence also, it worked out well to have that one as a backup.  My summons at this point don't really do all that much on their own, but they cause enough of a distraction in combat to keep me alive that much longer.  Between that and the fact that I've got good gear, I'm kicking ass.  The only thing that'll really get me down is like 3 or 4 tough enemies at once.  I don't use enchants on weapons much, though I always have a backup enchanted weapon to use on ghosts, etc., but most of my gear bolsters at least one attribute or has something like spell/damage reflection, shield, or spell absorption.

Anyway, I'd love to help in some way.  I hate to see you getting frustrated when the game's so much fun.  But like we talked about before, TES games aren't quite your by-the-numbers RPG stuff when it comes to the mechanical systems, so they can be a little weird for some people.  Hopefully something I said helps, if not, try to be more specific and maybe I can figure something out.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: PyroMenace on Saturday, January 06, 2007, 11:32:14 PM
Well that sounds like it'll help a lot. I mainly want to be a combative skilled character with restoration abilities for magic. However since intelligence requires me to level skills that are all minor, I worry that leveling minor skills is a very bad thing. See I need to raise my intelligence to increase my magicka so I can get the more effective healing spells. The best one I can cast now doesnt heal me for squat and it takes up all my magicka. So I chose alchemy. Though I wish I knew where to find a trainer, apparently they keep trainers hidden, but I guess I could try going to the mage guilds. I was raising my alchemy by picking plants and such, but that was getting tedious. The main thing is raising my intelligence cause its the only way Im gonna get better healing spells. As for the sigil stones, I have one from the first gate I cleared, but that was apart of the main quest line, are there more you can clear on the side? I have a good amount of money right now, about 4k, I think thats good. I did have some enchanted gear, recharging them is fucking expensive so I havent bothered with keeping much of them.

Its just that dungeons are starting to become a bitch. I need to be able to heal. Enemies like trolls and skeleton warriors I can kill, but it takes forever. Some dungeons are easy though.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Sunday, January 07, 2007, 12:42:58 AM
I remember in ES III: Tribunal (Morrowind expansion #1), that added that you could bring one companion along w/ you -- a mercenary, who you paid.

It'd be cool to have an Oblivion expansion where it concentrated on the story having you bring even one companion w/ you for the whole ride.
There are a couple of companion plugins out there, some are pretty decent with a lot of options (some sexy options too :P).

I only tried the earlier version of them, they're probably improved by now. Check out the categories on TES Source (http://www.tessource.net/).
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Sunday, January 07, 2007, 12:55:44 AM
It sounds like you just mostly aren't aware of your options, Pyro.  Firstly, start soul trapping!  Even if you just get a super shitty, low-level spell, hopefully you can at least get one that lasts a few seconds, and that's really all you need.  Get yourself some soul gems, then cast soul trap when the creature is about to die.  Kill it while the spell is on, and it'll vacuum its soul right into your gem, which you can then use to recharge your items.  You can also use soul gems to enchant gear once you get into the Mages Guild.  The better the soul inside the gem (petty, lesser, common, greater, grand, etc.), the more it'll charge up your enchanted stuff or the better the enchant you can get on your weapon or armor.  I highly recommend doing some constant effect stuff on armor or rings/amulets.  Get some spell absorption or magic/damage reflection... shield spells... whatever.  Any nice constant effect stats are a real plus if you're finding yourself getting swatted down a lot.  Or you could go the other route and try to beef up your chosen fighting skill, try to up a few stats, whatever.

And remember it can be hard to find the right spells, trainers, etc.  The game doesn't spell everything out for you, so you sometimes have to use logic, guess, or just hunt for stuff.  Talking to people can help, but a FAQ might be your best bet.  You can get resto spells at most cathedrals, and I know at least one Mages Guild has an alchemy trainer.  Alchemy is definitely a good way to supplement your other stuff.  It can be a little tedious picking ingredients, but you can get a lot of them just as you go, especially when you start fighting harder daedric enemies and going into Oblivion gates.  Poisons can make your life a hell of a lot easier, and having access to large stores of healing items is always nice.  Then the stuff you end up making that you can't use or don't want, you can sell for profit!  Pretty hard to go wrong with alchemy.  Healing is important, and if you don't have magic, you better have pots.  Also, don't forget that you can wait around for an hour to regain your mana, and there's no real downside to using the wait command for stuff.  The game doesn't get mad at you or anything.  Likewise, you can sleep if you're in a dungeon and there's a free bedroll.  Nothing wrong with taking a few hours to nap and get some health back.

And yes, you'll start seeing Oblivion gates all over the fucking place, to the point where you'll probably be half ready to close them as quickly as possible just because they piss you off.  They're basically another kind of arbitrary dungeon, except once you "beat" them they stay beaten.  And there are, of course, plenty to do also for the story.

Lastly... don't forget the difficulty slider!  We play games to have fun, and Oblivion tries its best to scale itself so that the game always remains so.  If it's too hard and you just aren't quite getting whatever it is you think you should be, just knock the slider down a bit.  There's no shame in it.  I had to do it with my first character a couple of times.  Especially with TES games, there isn't much point in trying to be gung-ho to impress somebody with how hardcore you are.  Might as well just have a good time and enjoy the rich universe.  Eventually you'll get more used to the system and your next go around (or the next game in the series) will feel more natural, probably.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Thursday, January 18, 2007, 03:21:48 PM
Announcement for Shivering Isle finally made -- but it is also going to be available for X360, as well.

PC version to be sold at retail stores, while X360 version to be purchased as a DLC only. (http://biz.yahoo.com/prnews/070118/lath036.html)

Quote
Press Release   
Source: Bethesda Softworks

Bethesda Softworks Announces The Elder Scrolls IV: Shivering Isles(TM) - Official Expansion for Oblivion
Thursday January 18, 8:00 am ET

Spring Release Planned for Official Expansion for 2006 Game of the Year as Oblivion Sales Top Three Million Units

ROCKVILLE, Md., Jan. 18 /PRNewswire/ -- Bethesda Softworks®, a ZeniMax Media company, today confirmed the upcoming release of The Elder Scrolls IV®: Shivering Isles(TM), the official expansion for the award-winning The Elder Scrolls IV®: Oblivion(TM). Shivering Isles will be released for Xbox 360(TM) video game and entertainment system from Microsoft and Windows this Spring. Details are presented in the exclusive cover story for Official Xbox Magazine's (US) February issue, which hits newsstands this week.
Cool.


Quote
Shivering Isles features more than 30 hours of new gameplay and allows you to explore an entirely new plane of Oblivion -- the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content.
Cool.

Quote
"We're thrilled with the response that Oblivion has received to date and feel that Shivering Isles will offer a whole new and different experience to anyone who played and enjoyed Oblivion," said Todd Howard, executive producer for The Elder Scrolls.

Within the Realm of Sheogorath, players can explore the two extreme sides of the god's madness -- the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God?

The Shivering Isles features a bizarre landscape split between the two sides -- Mania and Dementia -- filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. You'll encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites. Throughout your adventure, you will discover all new items, ingredients, spells, and more, and have the talented craftsmen of Crucible and Bliss forge new armor and weapons just for you.
I hope there's a lot of new unique loot in this expansions....Oblivion could ALWAYS use MORE unique loot.

Quote
"The enthusiastic response we've received to our downloadable content has been overwhelming, and we're excited to bring Oblivion fans a full expansion," said Vlatko Andonov, president of Bethesda Softworks. "The world we've created for Shivering Isles is unlike anything you've seen or played in Oblivion and we can't wait for folks to play it."
I can't wait, either. :)

Quote
Released in March 2006 for Xbox 360(TM) videogame and entertainment system from Microsoft and Windows, Oblivion sold more than three million units in 2006. Among the countless awards and accolades it has garnered to date are Game of the Year and RPG of the Year honors from numerous outlets, including Spike TV's 2006 Video Game Awards, G4's G-phoria, the Golden Joystick Awards, GameSpot.com, ShackNews.com, Voodoo Extreme, FiringSquad.com, and many more. Oblivion received the #1 ranking on PC Gamer's (UK) list of the top 100 games of all time and is the highest rated Xbox 360 game of all time according to Gamerankings.com.
Sweet.

Quote
The Windows version of Shivering Isles will be available at retail and is co-published by Bethesda Softworks and 2K Games, while the Xbox 360 version is currently planned for release through Xbox Live® online entertainment network by Bethesda Softworks. For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit the official web site: www.elderscrolls.com.
Ahhhh......so X360 gets this as a DLC, while PC'ers can get it at retail stores.
I wonder if the PC version of Shivering can be bougth as a DLC online for the PC.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Saturday, January 20, 2007, 08:31:49 PM
BethSoft throws up a FAQ for Shivering Isles (http://elderscrolls.com/games/shiveringisles_faq.htm)

Quote
When will Shivering Isles be available?
The worldwide release will be this Spring. We’ll announce the specific release date as we get closer to release.

Is it just for PC, or for Xbox 360 too?
Shivering Isles will be available for both Windows and Xbox 360. The Windows version will only be available in stores. The Xbox 360 version will be available for download via Xbox Live. A retail version is not possible for the 360 at this time. Both versions will be released simultaneously, worldwide.
Cool.

Quote
Will localized versions be available?
Yes, it will be localized into French, German, Italian, and Spanish.
Ok.

Quote
Is this just another gate to Oblivion like the ones in the main quest?
No. Oblivion is made of lots of planes, one for each Daedric Prince. Oblivion featured the fiery realm of Mehrunes Dagon. The Shivering Isles is the realm of Sheogorath, the Daedric Prince of Madness. It’s a place unlike anything you’ve seen in Oblivion.
Cool.

I like the whole "Madness" thing -- that's what I liked about Almalexia in Tribunal.

Quote
How big is Shivering Isles?
Shivering Isles is about ¼ the size Cyrodiil, where Oblivion takes place.
Good to know.

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How many hours of gameplay should I expect?
About 30 hours of new content, including an all new main quest -- in addition to miscellaneous quests you can complete, lots of landscape to explore, dungeons to discover, etc.
Count me in.

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Do I have to create a new character to play Shivering Isles?
Shivering Isles works with your existing save game/character from Oblivion, or you can start a new game of Oblivion and create a new character just for Shivering Isles.
Sweet.

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Can I continue my quests in Oblivion once I start Shivering Isles?
You can go back and forth between Oblivion and Shivering Isles with your character whenever you like.
Just like Morrowind + its expansions -- sweet.

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Will it be available for the PLAYSTATION®3 system?
It is our intention to make it available for PLAYSTATION 3 this year, but no release date has been set.
Ooooh....so I bet this is why the PS3 version of Oblivion was delayed -- to throw this Shivering Isles piece ALSO into the PS3 version of Oblivion.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Tuesday, January 23, 2007, 08:49:41 AM
The more I read the more exciting it sounds!

I just started playing Oblivion again (while my internet connection was down over the last 4-5 days), and this time my character's a Knight! So I'm using heavy armour for a change, and I rush in to hack 'n slash! Man, it is so much easier to fight directly as a combat class! With any of the stealth classes it's pretty tedious work to try to take on any enemies head on.

Oh and this game really livens up visually with HDR switched on! I'm currently playing on an old Philips 15" monitor (big drop from my old 19"), but it looks great on lower resolutions now ;D The monitor can't handle anything above 1024x768 @ 60Hz, so I'm running it at 800x600 @ 85Hz and it looks great! It runs even smoother than before :P I have a new-found appreciation for small monitors and lower resolutions ;D
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Friday, January 26, 2007, 04:10:20 PM
Interview w/ Pete Hines of BethSoft (http://www.gamasutra.com/php-bin/news_index.php?story=12529)

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Price Point, Further Oblivion Add-Ons?

However, when asked as to the possibility of releasing smaller add-on content specifically on top of Shivering Isles, the Bethesda representative [Pete Hines] noted that this was not planned.

“I don't know that we would ever release downloadable content specific to Shivering Isles,” he responded. “However, we do have one or two new pieces of content planned for the future for the main game, though these are obviously not of the scope of Shivering Isles.”
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: Xessive on Saturday, January 27, 2007, 10:04:51 AM
Not bad. Though I'd really love to see a full expansion along the lines of Tribunal or Bloodmoon, and hopefully Shivering Isles will be just that.

By the way, Knights of the Nine is pretty great! It's not quite as grand as the main quest of Oblivion, but it has its charms and amazing moments.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Saturday, January 27, 2007, 10:08:07 AM
Not bad. Though I'd really love to see a full expansion along the lines of Tribunal or Bloodmoon, and hopefully Shivering Isles will be just that.
W/ 30 hours of new content and a new land-mass, sure looks like it to me. :)

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By the way, Knights of the Nine is pretty great! It's not quite as grand as the main quest of Oblivion, but it has its charms and amazing moments.
I ain't touched OBlivion since I installed Knights of the Nine. All I did was boot up Knights -- and then put it on hold, since I was playing NWN2.

Yuh, and NWN2 has been on hold since I heard of the next patch and started other games, such as Dark Messiah (which I finished) and GW: Nightfall. :P

All this makes me want to go play Knights of the Nine now... :P

Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Thursday, February 01, 2007, 03:08:29 PM
Interview w/ lead designer Mark Nelson of Bethesda Softworks on the Shivering Isles expansion. (http://www.firingsquad.com/news/newsarticle.asp?searchid=14140)

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2006 was a huge year for Bethesda Softworks as they released their best selling fantasy RPG Elder Scrolls IV: Oblivion. This spring a full fledged expansion pack, Elder Scrolls IV: Shivering Isles will be released as a PC retail product and as a downloadable expansion for Xbox 360 owners. FiringSquad got a chance to chat with the expansion's lead designer Mark Nelson to find out more about their plans for Shivering Isles.

FiringSquad: First, when did development of Shivering Isles actually begin? Did id start right after Oblivion was released?

Mark Nelson: Yes. We started the development right after we released Oblivion.
I figured as much

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FiringSquad: How hard was it to create a new land for the expansion when the original game was already so big?

Mark Nelson: Creating a space that big is always challenging, as you don't want to create a world that's big and empty. The world needs to be filled with things to see and do. That's what Elder Scrolls games are known for, though -- huge, open worlds that give the player room to explore.
Very true.

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FiringSquad: Will the art style of Shivering Isles be radically different than the original game?

Mark Nelson: Absolutely. We always want the player to know that he's playing in the expansion material. The Shivering Isles has a very different feel. It's much less of a traditional medieval fantasy look, and has more of an exotic feel.
Sounds cool to me.

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FiringSquad: What sort of new character options will the player have when creating a new character for Shivering Isles?

Mark Nelson: The character creation system from the base game hasn't changed for the expansion. Still, there are tons of new clothing, armor, and weapon options in the expansion to allow the player to further customize his character.
Okie.

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FiringSquad: What are the dev team's favorite new monsters in the expansion?

Mark Nelson: There are so many, it's hard to choose. The Scalon is one of my new favorites. They're large, hulking, amphibious creatures that can really startle you. It doesn't hurt that they have the ability to become invisible when they are about to jump out and attack.
Sweet.

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FiringSquad: What other content and gameplay elements have been added to Shivering Isles?

Mark Nelson: There are a ton of new quests for the player to experience in the Shivering Isles. In addition to the main quest, there are a bunch of miscellaneous quests spread throughout the world. I'm very proud of the quests. I think they're among the most expansive, interesting quests that have ever appeared in an Elder Scrolls game.
Got to love having side quests. :)

 
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FiringSquad: The decision was made to distribute the expansion via Xbox Live for Xbox 360 owners, rather than a retail expansion. Why was this decision made?

Mark Nelson: Right now, a retail expansion isn’t an option on the 360. We’ve talked to Microsoft about it, and continue to do so, but our ability to do that isn’t up to us at this point. Certainly it’s an option we’d like to have, as you tend to sell more games when you make it available in as many places as possible.
That's Microsoft for you....

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FiringSquad: Will there also continue to be smaller content updates for the game or has that program now ended?

Mark Nelson: We're considering a couple more right now, but past that, we have no definite plans.
Sweet. More DLC stuff, eh?

Hope they compile a bunch more on disc -- consider me in, if they do (just like the did w/ KOTN Expansion!) :)

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FiringSquad: If Shivering Isles is successful will there be more expansion packs for Elder Scrolls IV or is the team moving on to other projects?

Mark Nelson: Currently, we have no plans to release another expansion to Oblivion.
I could go for more Oblivion expansions. :)

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FiringSquad: Finally is there anything else that you wish to say about Elder Scrolls IV: Shivering Isles?

Mark Nelson: We're very excited about the Shivering Isles expansion, as we feel it really represents the best of what Oblivion has to offer. As always, I’d like to thank our fans for the support they’ve given to us over the years, and for their support of Oblivion. They are a passionate group, and we don't always see eye-to-eye, but we listen to what they say, and we try to respond to them as best we can. Hopefully, this expansion will bring them many hours of enjoyment as they explore the world of the Shivering Isles.
Sounds good.
Title: Re: Elder Scrolls IV: Shivering Isles (PC Expansion) -- Planned for Spring 2007
Post by: MysterD on Tuesday, February 06, 2007, 03:24:43 PM
1Up has a preview for the X360 version of this expansion (http://www.1up.com/do/previewPage?cId=3156953)

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With a string of popular packs, Oblivion set the early example for what can be done with console downloadable content. A diverse collection that covered everything from Horse Armor to the completely integrated quest series in the Knights of the Nine kept fans happily adventuring in the realm of Cyrodiil. But for an expansion pack, developer Bethesda Softworks wanted to step out of the "more of the same" mold and go beyond just adding to its traditional fantasy world of stone castles and verdant forests. Just getting to the new Shivering Isles rips you completely out of the mundane domain of Cyrodiil, to be deposited in Sheogorath, the plane of the Daedric Prince of Madness.
Okay.

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Well, that's not entirely correct. Before you can play with madness you must pass a little test to gain entry. It all begins when an island mysteriously appears in Niben Bay a couple days in game time after you install the expansion (yes, you can just rest and skip right to it). On said island, a glowing portal in the form of the gaping maw shared by two maniacal looking faces carved into either side of an enormous stone head beckons. Inside waits Haskill, Chamberlain to the Prince. He explains that this is an invitation to the other side, one you're not forced take, one that could leave you stumbling around a mindless vegetable like an NPC you might encounter when you first hit the island, and one that being an intrepid adventurer you of course can't refuse.
Interesting.

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Once through you find yourself in a walled-in little village known as the Fringe that sits outside the gates to Sheogorath. Here's where the test comes in: to gain entry you need to defeat a grotesque giant gatekeeper that resembles a certain boss out of Resident Evil 4. While challenges like this in the original game had specific solutions, for the expansion Bethesda wanted to open up freedom in solving quests to match the open feeling you get roaming the world. So, you're welcome to try to charge in, sword flailing, but the developers let you know this might be a little difficult by having NPCs lead you to watch the gatekeeper handily wipe out a team of knights in plate mail.
Okay.

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By poking around the village some, and talking with the locals, a couple of options present themselves. You can recruit an archer to fight with you by helping him take out the crypt guardians protecting bones he can use to make magic arrows.
Nice.

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But poke around a little more and you'll run into the apprentice of the sorceress who created the gatekeeper. A little carefully applied speechcraft later, you'll know that the sorceress visits her creation every night at midnight, and that the tears she cries during these rendezvous are poison to her creation. Collected from a handkerchief she drops, they can be applied to your weapon to give you the upper hand against the giant. Or, do both: get the archer to help and gather the tears to poison your sword. When you do face the monster it certainly won't hurt to have every possible advantage.
Awesome. I like options. :)

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Choice figures prominently throughout the expansion. The gate itself even offers you two doors from which to choose. Both lead to Sheogorath, but depending which you chose you'll either set foot in Mania or Dementia first. Imagine the realm as the projected psyche of the Prince of Madness, divided somewhat like what Freud described as the id and super-ego. In Mania excesses reign supreme; it's a bacchanalian celebration gone awry and everything glistens with an unbelievable sheen. Head to the other side and you get the baser side, and a real sense of descending into Dementia. Everything is dark and foreboding creating a twisted landscape Tim Burton could be proud of. Nowhere is the difference more pronounced than in the main city of each side. Guards in gilded armor patrol the avenues of Mania's Bliss while over in Dimentia the buildings seem to be closing in on you in the dirty narrow alleys of Crucible.
Cool.

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A visit to the Prince reveals the reasoning behind his invitation. Just as Cyrodiil faced the end of an era, so too does Sheogorath. It passes with an event called the Greymarch that wipes the slate clean, including the Prince, for a new beginning. But this Prince hopes to defy the progression by finding a human champion capable of halting the Greymarch. As you adventure in both aspects of Sheogorath, completing quests will help you rise in favor with the residents to become that champion. Before reaching the ultimate showdown you'll also have to take out your competition in court, the Duke of Mania and the Duchess of Dementia. And again there isn't one set way to take care of them. For instance one way to eliminate the Duke avoids direct confrontation, instead letting you help him to a fatal overdose.
Nice!

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One of your first tasks from the Prince will be to get the gatekeeper for the realm back up and running. But there are already some issues to deal with that need to be taken care of right away. Before there was a gatekeeper, mundane folks were discouraged from entering by the legend of the Xedilian dungeon. Its riches lured many, who then perished never to be heard from again. With nothing to stop them from coming, mundane adventurers have already shown up there, but the dungeon hasn't seen any action in a long while.
Sweet.

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You'll have to help its caretaker get the place back up to snuff again, and in so doing enjoy the wicked delight of getting to take out the adventuring party, Dungeon Keeper-style. With that out of the way, you can get to working with the sorceress to create a new gatekeeper. From a gory collection of body parts including arms, heads, and hearts -- each with unique special traits -- you select the ingredients used to conjure up the new gatekeeper in a suitably spectacular summoning ritual.
Okay.

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After passing the gate from Fringe, head into the northern hemisphere and you find yourself in fanciful Mania, home to places like the Laughing Coast and Saints Watch; take the road south and you enter the darker realm of Dementia where you find Shallow Grave and Heretics Horn. And there, right where you can picture it all coming together at the stem of the brain sits New Sheoth, capital of Sheogorath, and home to the court of the Daedric Prince of Madness.

Along with the serious stuff, you're bound to run across many situations along the way that lead to a chuckle or two by virtue of being in a world entirely constructed from a collection of neurosis. Because the expansion features fewer NPCs the team was able to go into more depth with each, fleshing out their personalities more completely, and with that giving them more to say. This figures directly into the quest design that aims to take advantage of these eccentric characters and their unique situations. Their warped psyches present plenty of convoluted, entertaining problems to solve, but it's not a direct attempt to be comedic. Bethesda feels that jokes never work well in games, so don't expect to see any sort of wink-at-the-camera stuff.
Okay.

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Besides plenty to keep you busy you'll also find ample rewards for your efforts. Crafters will want to seek out the smiths in Bliss and Crucible, each of which will be able to create a powerful new set of armor. In Bliss you can put together a sleek suit from amber collected around Mania. In Crucible you can, of course, forge a more sinister looking set of plate from madness ore collected around Dementia. And in either case matrixes found throughout the realm can be used by the smith during the process to imbue your new gear with additional magical capabilities.
Cool.

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The new Dawnfang sword is also sure to be sought out by many. Get 12 kills with it and it becomes more powerful, leveling up in a sense, but the catch is that it resets every 12 hours with the cycle of the sun. But as the only item in the game that does anything like that, its appeal is undeniable.
Ooooh......interesting weapon.

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With so much to play with, you're sure to want to get to it right away when you get Shivering Isles, and the way Oblivion handles character progression lets you do that. Because the enemies all scale along with you as you progress, you can start a new character and almost right away head into the expansion. While that might not be completely realistic -- there's a few basics you'll want like a better weapon, or a new spell -- you can make a quick run through Cyrodiil and be on your way in good time.
Cool.

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That's a good thing because you'll likely be pretty anxious after waiting for the expansion pack to finish downloading. From the amount of content on display it's sure to be huge, and, at least presently, the only way it will be available is as a download. That also means that this expansion will require the hard drive. It's a tough pill to swallow for Oblivion fans who own the core 360 system, but, for the 30 or so hours of new questing alone, one that will be hard to resist. From how strong a pull to return to Oblivion just this short time with the expansion exerted, don't be surprised to see its name popping up on your Friends List all over again in 2007.
Good thing I got the PC version of Oblivion. :P
And will go after the PC retail box for this expansion. :P
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Xessive on Tuesday, February 06, 2007, 05:47:08 PM
Lookin' good!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Tuesday, February 06, 2007, 05:51:38 PM
Lookin' good!

Me thoughts exactly.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Wednesday, February 07, 2007, 03:41:35 PM
IGN's latest preview on Shivering Isles....

...Here's some nice screenies below (http://au.pc.ign.com/articles/762/762087p1.html)
(http://pcmedia.ign.com/pc/image/article/761/761892/the-elder-scrolls-iv-the-shivering-isles-20070206021536674.jpg)

(http://pcmedia.ign.com/pc/image/article/761/761892/the-elder-scrolls-iv-the-shivering-isles-20070206021548236.jpg)

(http://pcmedia.ign.com/pc/image/article/761/761892/the-elder-scrolls-iv-the-shivering-isles-20070206021541533.jpg)

(http://pcmedia.ign.com/pc/image/article/761/761892/the-elder-scrolls-iv-the-shivering-isles-20070206021538236.jpg)

(http://pcmedia.ign.com/pc/image/article/761/761892/the-elder-scrolls-iv-the-shivering-isles-20070206021543033.jpg)

(http://pcmedia.ign.com/pc/image/article/756/756360/the-elder-scrolls-iv-the-shivering-isles-20070118102940800.jpg)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Xessive on Wednesday, February 07, 2007, 07:35:14 PM
Sweet! A lot of funky new things! And one shot reminds me of Morrowind :P
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Wednesday, February 07, 2007, 11:44:35 PM
At least two or three remind me of Morrowind, and that makes me so happy I could crap myself.  I discovered upon playing Morrowind the other day that I really do prefer it to Oblivion.  Oblivion is by far the superior game in almost all respects, but Morrowind's world is just so much more unique and stimulating, so much more full of mystery and culture.  Doesn't mean I'm ready to stop playing Oblivion or anything either, just that I'm really glad to see a little more exotic flavor thrown into the mix.  And those screens are fucking sweet.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Xessive on Thursday, February 08, 2007, 04:55:20 AM
Yeah, the more of Oblivion I played the more I noticed little details that made Morrowind a little better (at least for me).. The environments are very different, and just like you said Morrowind felt richer in culture and intrigue.

I think most of the changes were an effort to simplify Oblivion in order to make it more accessible to console gamers. Of course not all the changes, some were attempts to actually improve the gameplay :P

Now I'm really looking forward to Shivering Isles and some of the new equipment! :D

EDIT:
Here's 1UP's coverage on the Xbox360 version (http://www.1up.com/do/previewPage?cId=3156953).
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Saturday, February 10, 2007, 01:59:15 PM
Games Radar has video too. (http://www.gamesradar.com/us/xbox360/game/movies/index.jsp?releaseId=20070105111951637017)

I want this thing so fucking bad right now.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Xessive on Saturday, February 10, 2007, 02:52:47 PM
Games Radar has video too. (http://www.gamesradar.com/us/xbox360/game/movies/index.jsp?releaseId=20070105111951637017)

I want this thing so fucking bad right now.
I can empathize! I really want this now too! I may have to buy it online though, it might be a while before it hits store shelves here.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Saturday, February 10, 2007, 02:54:35 PM
Unfortunately it's going to be another 2 months before we get it anyway.  End of March.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Xessive on Saturday, February 10, 2007, 05:03:27 PM
That's not too bad (better than HL2 Episode 2 anyway). I believe Bethesda are taking their time in order to refine and iron out any bugs, especially since it's coming to 360 as well. That's why I really don't mind so much when devs like Bethesda or Bioware take their time, I know they're making the most of it. I think BethSoft are particularly trying to alleviate the bad history they've had with bug-filled releases.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Saturday, February 10, 2007, 05:16:37 PM
Oh, indeed.  I have no real problem with it except for the fact that I want it yesterday.  =(  I just really want to see it!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Saturday, February 10, 2007, 05:21:05 PM
I played more KOTN retail expansion today; a lot more, yes!! :)

Ahhhhhh......it's great to be addicted to Oblivion..... :)

Que, go play more Oblivion until Shivering Isles comes out!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Monday, February 12, 2007, 03:11:37 PM
1Up previews Shivering Isles (http://www.1up.com/do/previewPage?cId=3157026&sec=PREVIEWS)

Quote
Originally appeared in GFW Issue #04
Great, gives me less reason to buy Games For Windows, if they gonna post all their stuff on 1Up's site. :P

Quote
Scan shots from Bethesda's Shivering Isles and you'd be forgiven for blurting jargon like "brillig," "mimsy," and "Bandersnatch." "Goodbye idyllic climes," tease the screens. "Hello madness, mirth, and Jabberwocky." Talk about trading spaces. Gnarled landscapes bend back upon themselves and tree roots dangle from cavern tops while strange three-legged stick creatures scuttle, crab-clawing and probing the air with alien eyestalks. Elsewhere, coiling rainbow-colored foliage nestles below towering mushrooms, each one collared with tiny bulbs--a psychedelic version of Morrowind's Bitter Coast region where iridescent celestial objects paint the night sky in heliotrope slashes over backplanes of starry silver. Welcome to Dementia and Mania, psychotic and sublime halves of "madgod" (or is that "maddog"?): Sheogorath's realm, and your new playground when the official expansion for The Elder Scrolls IV: Oblivion hits this spring.
Okay.

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As if grappling with the Prince of Destruction wasn't enough, Sheogorath--the Daedric Prince of Madness--needs a hero. "Basically, there's an impending threat to Sheogorath's realm, and because of the nature of that threat, he needs a mortal's help," explains Shivering Isles' lead designer Mark Nelson. "Players will need to rise in the ranks of the Court of Madness in order to earn the respect of the citizens of the Shivering Isles and eventually repel the threat."
Everybody always needs a hero, in an RPG....

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Adolescent power fantasy redux? Maybe not. While Nelson admits you'll still engage in a healthy amount of "find this" and "kill that"--"Let's face it," he argues, "The Lord of the Rings was really just one big FedEx quest."--the ambience sounds delightfully demented. "The 'creative' and 'psychotic' themes gave us lots of room to create interesting characters with sometimes bizarre motivations," Nelson says. Meaning that, while ticking off your checklists untangling conspiracies and rebuilding broken artifacts, you'll be dancing toe-to-toe with some of the looniest clucks in The Elder Scrolls coop.
Wo0t for the crazies!!! :)

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Then there's the whole "special trials and powers" thing. "You'll need to complete Sheogorath's first trial just to enter the realm," Nelson says. Thereafter, you'll be intermittently asked to prove yourself worthy to serve as Sheogorath's champion. As you progress, you'll be granted some of the mad god's powers. We're not sure what they are, but we're pretty sure a deranged deity won't be diddling around with "magic missile."
Very nice......I wonder what the heck some of those powers will be, as well....
Who knows how "crazy" these powers could be....

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"The main thing is to keep the experience engaging," Nelson says, outlining a design philosophy that keeps things A-to-Z but jumbles up as much as possible between. "That is, if I have to get something, are there interesting ways to do it? Can I persuade a guard to let me in? Can I sneak in behind a servant? Are there obstacles in my way that are unlike what I'm used to seeing? As long as the player can make meaningful choices along the way, there's nothing wrong with questing for a sword or lopping off some heads."
Ahh....multiple ways to finish quests....I like, I like... :)

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ISLE OF STYLE
How big are the Shivering Isles? According to Nelson, Sheogorath's madcap realm adds roughly a quarter more real estate via its own pinched-off plane. "The realm of Oblivion comprises many different planes of existence--each of the Daedric Princes has his own," Nelson explains. "In Oblivion, the player was only able to explore one (Mehrunes Dagon's plane). The Shivering Isles is another plane belonging to Sheogorath." But where Dagon's plane was fragmented and often randomly generated, Sheogorath's Shivering Isles is one contiguous land mass. "It's a completely new world, with settlements, a major city (New Sheoth), large regions of wilderness, and many residents."
Cool.

Quote
And don't forget the whole "bizarro Elder Scrolls" theme. "Alice in Wonderland was definitely one of the inspirations," Nelson admits when quizzed about the expansion's quirky aesthetic. "The lands of Mania are bright, vibrant, and colorful. It's quite a departure from the woodlands of Cyrodiil, and we wanted to evoke a bit of that Lewis Carroll feeling." Dementia, Mania's twisted twin realm, is by contrast dark, dank, and "a bit spooky." "Those areas have much more of a horror theme," he says, adding that the plants, creatures, and architecture in Dementia will be appropriately creepy.
Very cool.

Quote
Creepy indeed, thanks in part to critters named "Flesh Atronach" and "Shamble." "One of my favorites is the Grummite," says Nelson. "They're a race of creatures that infest the Shivering Isles, found in many of the dungeons where they gather to worship strange idols." They're smarter than the average bear, too: Semiaquatic, they'll often run toward water to heal when damaged. "Trust me," Nelson says. "It's much better to fight them on dry land." Or, if the spirit of Monty Python moveth thee, run away!
Ooooh.....more monsters. Sounds good.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: Quemaqua on Saturday, February 17, 2007, 03:20:08 AM
GSpot has a video interview with Pete on Oblivion for PS3 and the SI expansion (http://www.gamespot.com/search.html?qs=Shivering%20Isles&sub=m&stype=11&type=11).  So does IGN (http://media.xbox360.ign.com/media/874/874117/vids_1.html).  Game Informer Online has a text interview with Todd (http://www.gameinformer.com/News/Story/200702/N07.0214.1748.23140.htm).  There's also a bigass interview with Pete at Shacknews (http://www.shacknews.com/extras/2007/020807_petehines_1.x).  Sweet.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Thursday, March 08, 2007, 04:38:23 PM
TRAILER for Shivering Isles has been released by BethSoft.

HiRes WMV = 79.4 MB
Low Res WMV = 38.1 MB (http://www.elderscrolls.com/downloads/media_movies.htm)

EDIT:
Awesome trailer, BTW.

Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) -- Planned for Spring 2007
Post by: MysterD on Tuesday, March 27, 2007, 02:20:47 PM
8.5 from IGN. (http://pc.ign.com/articles/776/776083p1.html)

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Throughout the course of your journey battling the Greymarch, Jyggalag, and the Knights of Order, you'll be given a significant amount of choice. The decisions you make regarding how to comply with Sheogorath's wishes have substantial and permanent effects on the game world and storyline, including determining which major NPC players live or die, what titles you receive, and ultimately what kind of specialized armor set you're rewarded with later on. By giving the player choices with real consequences, the game manages to captivate like no linear game possibly could. It works to make the virtual world seem more realistic, and make you, the player, relish a greater sense of power and individuality. Once finished with the quest line, you're also rewarded with a few interesting abilities and responsibilities which should keep this content fresh for at least a little while longer.
Freakin' awesome!!!

Quote
The Shivering Isles have their own version of Oblivion Gates, called Obelisks of Order, which turn out to be far less frustrating to deal with. Here the main plot doesn't require you destroy excessive numbers like with the Oblivion plane dungeons. Instead, it's just a simple matter of killing a nearby Priest of Order and dropping three Hearts of Order into the Obelisk. Throughout the course of the main plot, the number of these you're actually required to deactivate is minimal.
Ahhhhh......I did like the numerous amount of Oblivion gates as "side quests" for namely their "leveling up" purposes. 'Cause that's basically what they are there for.

Quote
We have a few gripes with the expansion, though they're relatively minor. The game's menu system still needs some tweaking, particularly the alchemy interface. It still requires far too many button presses or mouse clicks to add, remove, and determine what reagents go together to the desired potions. Like in Oblivion, NPC faces still look jarringly unnatural, which detracts from the otherwise eerie beauty of the Shivering Isles. We were also hoping for a sweeping new orchestral track, but alas, no such luck. The surprisingly catchy Oblivion theme and other existing scores will have to suffice. A few crashes were encountered here and there, but didn't significantly detract from the experience.
Nothing too major.
I will eventually have to pick this up. Even though I pretty much knew that, anyways. :P

Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Tuesday, March 27, 2007, 05:53:31 PM
Almost bought it today, then realized I'd have to eat it in order to last the week.  With everybody coming in April, it's a no-go for me right now.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Wednesday, March 28, 2007, 12:32:13 AM
Man now I wish I hadn't gone overboard on the games purchasing. I completely forget about this one. Good thing I returned S.T.A.L.K.E.R.; I am going to buy this instead.

I skimmed through that review, but it didn't seem to have any mention of the expansion lifting the visuals to that of the PS3 level. Is that happening with the expansion or a future download?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Wednesday, March 28, 2007, 01:38:55 PM
Man now I wish I hadn't gone overboard on the games purchasing. I completely forget about this one. Good thing I returned S.T.A.L.K.E.R.; I am going to buy this instead.

I skimmed through that review, but it didn't seem to have any mention of the expansion lifting the visuals to that of the PS3 level. Is that happening with the expansion or a future download?

Future patch.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Wednesday, March 28, 2007, 01:48:58 PM
8.6 from GameSpot

Nice video review there, too. (http://www.gamespot.com/pc/rpg/elderscrollsivshiveringisles/review.html?om_act=convert&om_clk=gssummary&tag=summary;review)

Quote
To combat all those enemies, you will get new weapons, armor, and spells. If that's not enough, you can make your own weapons and armor by collecting materials and recipes. You can collect amber or madness ore and take it to the blacksmith in Mania or Dementia, respectively. Using the material, you can have the blacksmith forge powerful weapons and armor. The items might not replace your current gear, but at the very least, these forged items will fetch a high price from any merchant.
Good. Oblivion does need MORE loot.

Quote
Of course, in addition to forged items, there are plenty of treasures for you to discover in the Shivering Isles' many dungeons.
Sweet. The more loot, the better for Oblivion.

Quote
By the time you're ready to leave the Shivering Isles for the greener fields of Tamriel, you'll likely be a very wealthy hero.
Good!

Quote
In addition to the new items, there are a few new magic spells in the expansion, including an amusing spell that lets you summon Chancellor Haskill to ask him for advice.
What the heck?!?!?!?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Wednesday, March 28, 2007, 03:11:18 PM
4 stars from GameSpy (out of 5 stars) (http://au.pc.gamespy.com/pc/the-elder-scrolls-iv-the-shivering-isles/776416p1.html)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Thursday, March 29, 2007, 01:12:50 AM
So I got a copy from the Magical Underworld Store, and I have to say... holy cow.  I really wasn't *at all* in an Oblivion mood.  I just got off a huge Oblivion stint really not all that long ago, and I was feeling pretty done with it for a while.  Have had lots of other work to focus on and such.  Anyway, I decided I wanted to at least just see some of the new stuff for a little bit before I set the game aside until my next stint... but immediately upon entering the Shivering Isles, I was hooked anew.  It's just so... awesome!  I should have realized that it would get me going, but I just didn't think it would happen like that.  Reminds me so, so much of Morrowind, which is by all means a good thing.  Very exotic.. lots of swamps, huge mushroom things, crazy creatures.  And it's huge!  Just in the little opening area where you start I noticed forts, dungeons, a settlement, a billion and a half new ingredients all over the environment... it's just plain great.

If you're looking for an excuse to go back to Oblivion, this is it.  And it might be it even if you're *not* looking for an excuse to go back, like me.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Thursday, March 29, 2007, 01:38:16 PM
Damn you, Que -- I want this game and you're making it worse!!! :P

Que, how's the new LOOT? Are they any good???
I hope there's lots of new different variations of loot.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Thursday, March 29, 2007, 02:29:24 PM
You've been visiting that underworld store a lot lately. :P

I want this so badly, but really can't afford it for a while.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Thursday, March 29, 2007, 09:28:24 PM
I want this so badly, but really can't afford it for a while.

Hence my visits to the store.  But I'll be getting better copies from my regular retail outlets as soon as my tax return gets here.  I'm hoping to get that nice Limited Edition of STALKER from GoGamer.  Hope they still have some.  =T
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Friday, March 30, 2007, 12:27:34 AM
Okay, so I put a few more hours into SI tonight and I have to say that it's incredible.  I won't go into detail, I won't post screens, I won't do a damned thing.  I'll just say that if you ever loved Oblivion, this is going to do it for you.  It's Oblivion with all kinds of extra spice and humor, very different in feel while still maintaining the stuff that made Oblivion good times.  If you don't like this, something is wrong with you and you shouldn't be allowed to reproduce.  Obviously I can't give a "score" to it since I've only put in a few hours, but my impressions so far are all in high 9 territory.

I had about the worst fucking birthday in the history of lame birthdays today, and an hour and a half of SI had me forgetting about it completely.  That's powerful stuff.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, March 30, 2007, 01:36:25 PM
Okay, so I put a few more hours into SI tonight and I have to say that it's incredible.  I won't go into detail, I won't post screens, I won't do a damned thing.  I'll just say that if you ever loved Oblivion, this is going to do it for you.  It's Oblivion with all kinds of extra spice and humor, very different in feel while still maintaining the stuff that made Oblivion good times.  If you don't like this, something is wrong with you and you shouldn't be allowed to reproduce.  Obviously I can't give a "score" to it since I've only put in a few hours, but my impressions so far are all in high 9 territory.

I had about the worst fucking birthday in the history of lame birthdays today, and an hour and a half of SI had me forgetting about it completely.  That's powerful stuff.

HAPPY BIRTHDAY QUE!!!!!!!!!!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, March 30, 2007, 01:58:13 PM
Click here if you're a Cheapassgamer Forum member.

In short, rumor has it week of 4/8/2007, Shivering Isles will be $17.99 at Circuit City (http://cheapassgamer.com/forums/showthread.php?t=132910)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Friday, March 30, 2007, 05:53:04 PM
Thanks, D.  The birthday kind of sucked, but hopefully the post-birthday week will be a good one.  Week of vacation!  OWmeet!  Beer!  Pizza!  Woo!

And that's a pretty sweet deal on SI.  I may well have to check that out.  I could swing that much cash...
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, March 30, 2007, 06:44:09 PM
Thanks, D.  The birthday kind of sucked, but hopefully the post-birthday week will be a good one.  Week of vacation!  OWmeet!  Beer!  Pizza!  Woo!
No prob.

Quote
And that's a pretty sweet deal on SI.  I may well have to check that out.  I could swing that much cash...
Yuh, $17.99 for an expansion that looks to give me at least another 20 hours of open-ended RPG gameplay, sign me up.

Just throw in the fact that it's a Elder Scrolls game, I'm even more sold on this. I'm gonna wait for this sale and get it!


Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Friday, March 30, 2007, 07:23:11 PM
Calling it a new game is a bit of a stretch... I mean, it's Oblivion from top to bottom.  All the systems are the same, the gameplay is the same, everything is the same.  The big difference is that there's more stuff, all new art assets, new things to screw around with, and new places to explore.  And, of course, it's got an entirely different feel than Oblivion in terms of atmosphere and stuff, and a new storyline.  But yeah... they're saying there's closer to 30 hours here, a little longer than one of the guild questlines from the original game, and my guess is it will take me even longer.  I play these games very, very slowly.  I'm at over 200 hours I'd say on my current game of Oblivion, and I haven't finished any guild questlines or the main quest.  And now they give me SI to go explore?  Awesome.  This game is going to last me just as long as Morrowind, and I didn't think that was possible.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, March 30, 2007, 07:25:23 PM
Calling it a new game is a bit of a stretch... I mean, it's Oblivion from top to bottom.  All the systems are the same, the gameplay is the same, everything is the same.  The big difference is that there's more stuff, all new art assets, new things to screw around with, and new places to explore.  And, of course, it's got an entirely different feel than Oblivion in terms of atmosphere and stuff.  But yeah... they're saying there's closer to 30 hours here, and my guess is it will take me even longer.  I play these games very, very slowly.  I'm at over 200 hours I'd say on my current game of Oblivion, and I haven't finished any guild questlines or the main quest.  And now they give me SI to go explore?  Awesome.  This game is going to last me just as long as Morrowind, and I didn't think that was possible.

I have around 139 hours logged into Oblivion + KOTN....
...And I haven't done everything in Oblivion, to say the least.

Shivering Isles is just going to add more great time for me to sink into this already great game!

Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Friday, March 30, 2007, 08:23:01 PM
Okay, because I'm nice, here are a couple screens to get your appetite going.

(http://home.comcast.net/~quemaqua/ScreenShot1609.jpg)
(http://home.comcast.net/~quemaqua/ScreenShot1611.jpg)
(http://home.comcast.net/~quemaqua/ScreenShot1664.jpg)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, March 30, 2007, 08:51:56 PM
AWESOME, QUE!!!

8.7 from 1Up for Shivering Isles on the PC (http://www.1up.com/do/reviewPage?cId=3158371)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Saturday, March 31, 2007, 06:22:00 AM
Click here if you're a Cheapassgamer Forum member.

In short, rumor has it week of 4/8/2007, Shivering Isles will be $17.99 at Circuit City (http://cheapassgamer.com/forums/showthread.php?t=132910)


I should note that not just Shivering Isles is on sale for $17.99 that week @ CC. Everything Oblivion is on sale there, too!

I should note, for those who don't have the entire Oblivion "collection" yet, for that same week (4/8/2007) and at the same store (Circuit City)...

Oblivion (PC) = $37.99
KOTN Expansion (PC) = $7.99
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Saturday, March 31, 2007, 12:14:45 PM
I gave in to temptation and bought Oblivion for the 360.  Oh, so this is what it's meant to look like and to perform like.  Nice.  Plus now I've been honest and settled up with Bethesda.  They deserve it.  (Don't care about MS, though.  Hehe.)

So, about Shivering Isles, should I spend a few dozen hours leveling up my new character first, or can I jump right into it?  I have not downloaded that yet.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Saturday, March 31, 2007, 12:33:02 PM
I gave in to temptation and bought Oblivion for the 360.  Oh, so this is what it's meant to look like and to perform like.  Nice.  Plus now I've been honest and settled up with Bethesda.  They deserve it.  (Don't care about MS, though.  Hehe.)
I have Oblivion on the PC; it run and looks great. :)
Runs better than Morrowind on this same PC, actually.

Quote
So, about Shivering Isles, should I spend a few dozen hours leveling up my new character first, or can I jump right into it?  I have not downloaded that yet.
Keep in mind, I don't have Shiv yet. But, I know some answers, from previews I read and all.

Like KOTN (yes, which I do have), it is known that you can take on the Shiv Isles quests at any time you want -- so if you want to be level 1, you can go ahead and begin Shiv Isles. Everything in Oblivion levels/scales to your character, given Obliv's leveling/scaling system. Given Obliv's leveling/scaling system, in general, it will get harder for the hardcore player who gets their levels up mad high and decides to sink their life into the game -- that was done purposely by BethSoft, of course.

Now, should you go level up or not in Obliv and then take on Shiv? Good question. If I was you, I'd ask Que, since he has Shiv. He could recommend you on that one, if he thinks you should level first and then do the Shiv Isles quests.
 
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Saturday, March 31, 2007, 12:47:58 PM
Hey did the expansion increase the skill cap?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Saturday, March 31, 2007, 02:00:30 PM
Hey did the expansion increase the skill cap?

Hmmm....good question.
Hmmm, Que might know.

What was Oblivion's original skill cap?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Saturday, March 31, 2007, 02:17:25 PM
Well it was 100 and annoyingly enough I was the best archer I could be without barely scratching the surface of the game. I'll probably download Que's recommended slow leveling mod.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Saturday, March 31, 2007, 06:00:42 PM
Well it was 100 and annoyingly enough I was the best archer I could be without barely scratching the surface of the game. I'll probably download Que's recommended slow leveling mod.

I wonder if there has been a mod to jump the max number past 100....
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Saturday, March 31, 2007, 06:21:39 PM
Jumping past 100 is stupid.  Slow leveling is the way to go.  And I have no idea about the cap... sorry!  I play with the slow mod, so I haven't leveled anything near 100 yet.

And yes, you can play the SI content at any time.  Given that it scales, it doesn't matter if you've played the original game first or not.  Want to make a new character and go straight there?  Do it.  There may be a little give and take regarding this, but it should be fine.  I see no reason it wouldn't be.  I've had a slightly harder time with some enemies, but they scale too, so they may just be slightly harder all around at any level.  Don't know.  Either way, I don't think you need to worry.  It was a much lauded feature that you could just go in whenever.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Sunday, April 01, 2007, 03:26:37 AM
Why is that stupid? Why be restricted by a number?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Sunday, April 01, 2007, 06:27:32 AM
OK, so now I have.  My character is Level 3.  The first thing I did there is get a complete set of steel armor from one of the party that gets killed fighting that big guy.  I also went the colorful route.  Alice in Wonderland.  Whee.

On the bullshit side of things, I played 360 Oblivion for over a dozen hours without a problem, and now it's crashed on me twice in the couple of hours since I've added Shivering Isles, once shortly after I launched the game the first time with the new stuff, and once after I went through the portal.  Nice.  I have to play this now the way I play buggy PC games, save every 5 minutes.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 01, 2007, 07:06:10 AM
OK, so now I have.  My character is Level 3.  The first thing I did there is get a complete set of steel armor from one of the party that gets killed fighting that big guy.  I also went the colorful route.  Alice in Wonderland.  Whee.

On the bullshit side of things, I played 360 Oblivion for over a dozen hours without a problem, and now it's crashed on me twice in the couple of hours since I've added Shivering Isles, once shortly after I launched the game the first time with the new stuff, and once after I went through the portal.  Nice.  I have to play this now the way I play buggy PC games, save every 5 minutes.
Oh, that's a load of crap.

Cobra, you should've got the PC version, if that's the case.

Console games aren't supposed to be buggy like that!!! WTF??!?!?!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Sunday, April 01, 2007, 07:13:20 AM
I know it.  Just my luck.  I'm looking around for any wisdom I can find on the issue.  All I get so far is the typical support-drone crap--go through hours of deleting, cache clearing and redownloading.  If this were file corruption, I really don't think it would be an intermittent issue.  It would screw up right away every time.  But I'm more than willing to listen to suggestions.  It's almost a 1-GB download, and I really don't want to go through it again just to follow someone's support script.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 01, 2007, 07:21:55 AM
I know it.  Just my luck.  I'm looking around for any wisdom I can find on the issue.  All I get so far is the typical support-drone crap--go through hours of deleting, cache clearing and redownloading.  If this were file corruption, I really don't think it would be an intermittent issue.  It would screw up right away every time.  But I'm more than willing to listen to suggestions.  It's almost a 1-GB download, and I really don't want to go through it again just to follow someone's support script.

Well, bleh.....they should refund you for such bullshit on a console game!

Cobra, can your current PC run Oblivion????
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Sunday, April 01, 2007, 07:30:01 AM
I have PC Oblivion, and have put in over 200 hours into it, courtesy of Que's favorite online store.   :P  It just runs like crap unless I use below-minimum settings.  (I disable the specular lighting pass manually.  This requires an unofficial patch to content so that the game doesn't hang in some areas.)  After I got into widescreen LCDs, it's even worse.  Even at 1360x768, it chugs.  I was playing at 800x600 before.  I really wanted to experience the game as it was intended, and a whole new gaming PC is out of the question.  I've mentioned all this before, BTW.

Anyway, I am not alone (http://www.1up.com/do/blogEntry?bId=8001789&publicUserId=5345401) in my woes.  This is good news.  It means I can stop worrying about it being something wrong with my 360/HDD/state of things in the HDD.  It's just bugs, pure and simple.  Rats.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Sunday, April 01, 2007, 07:41:31 AM
Hey I had a silly question. Suppose for some reason you have to format your 360 HD... you don't have to repay for the expansion right? I imagine it is like steam in that the purchase is in your 360 profile
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Sunday, April 01, 2007, 08:19:19 AM
That really bites, Cobra.  I can't defend anybody on this.  Thus far Bethesda haven't had the best luck doing adds for the 360.  The first patch actually made the game crash when it *didn't* before.  I have absolutely no doubt that they'll fix it with an update, but yeah, it doesn't entirely surprise me that there are problems.  But they seem to be doing their best to support the 360 version like crazy, so I've no doubt it'll get worked out before too long.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Sunday, April 01, 2007, 08:20:21 AM
Pug:

Right.  I can re-download anything that I paid for at any time.  There is a problem, however, if your system gets replaced, even under warranty.  The whole thing is locked to the original system.  As I understand it, the solution isn't complete unless you get MS support to refund you all the points, then use them to re-purchase the content.  Otherwise, you have to be tethered to Xbox Live in order to play the stuff you bought.  (You don't have to be online normally to play downloaded content you bought.)

Que:

Thanks.  Your post is remarkably soothing for some reason.  I get in these paranoid moods when I have unexpected problems like this, and the standard response is "it's only your problem, mine works fine".  I do hope they fix this before I no longer care.  In the meantime, as I said, buggy-game rule: save every 5 minutes.  Heh.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 01, 2007, 08:51:11 AM
Pug:

Right.  I can re-download anything that I paid for at any time.  There is a problem, however, if your system gets replaced, even under warranty.  The whole thing is locked to the original system.  As I understand it, the solution isn't complete unless you get MS support to refund you all the points, then use them to re-purchase the content.  Otherwise, you have to be tethered to Xbox Live in order to play the stuff you bought.  (You don't have to be online normally to play downloaded content you bought.)
That sucks that you can't burn that to a CD/DVD, in case something happens.

At least w/ crappy-ass STEAM, you can do so -- yuh, so you don't have to downloading the freakin' thing again!


Quote
Que:

Thanks.  Your post is remarkably soothing for some reason.  I get in these paranoid moods when I have unexpected problems like this, and the standard response is "it's only your problem, mine works fine".  I do hope they fix this before I no longer care.  In the meantime, as I said, buggy-game rule: save every 5 minutes.  Heh.
I save more often than that "every 5 mins", in most of my PC games if they have a quicksave -- regardless of buggy-ness! :P
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 01, 2007, 08:56:29 AM
I saw the box for Shivering Isles at BB yesterday, which is on DVD, thankfully...
Ummmm....yuh, I read the box and it says it takes up a whole 4.5 GB Hard drive space....

Shit, Oblivion takes up around 4.5 GB for me, as is.....!
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Sunday, April 01, 2007, 09:40:40 AM
That's wrong.  My Oblivion directory is at around 8 & 1/4 gigs, but the shivering isles BSAs total less than a gig.  And, remember, I have a lot of mods.  My data directory is over 7 gigs now.  I also have 1,215 screenshots totaling just under a gig inside there as well.  So... yeah, I don't think SI needs that much space.  They must just be listing Oblivion's stock requirement or something, unless there's a bunch more added info somewhere that I don't know about.  Which I suppose is possible, but I dunno'.

EDIT - So I got up earlier than everybody else today and played some more... this expansion continues to impress.  The capital city, while far from "huge", is really, really cool.  Just fun to explore, all kinds of neat stuff.  There are unique spells, summons, lots of side quests, the usual stuff, just all unique to SI.  I'm impressed with the content.  You could get well beyond 30 hours with this thing if you like to do side quests, raid dungeons, wander around a lot, etc.  I've only carved a swath of about 1/4 of the entire map in my travels, and I haven't really "done" most of what I've discovered... but I can see how much is there and how much there is to do, and that 1/4 has at least 5 dungeons, two towns (aside from New Sheoth), and plenty of random stuff scattered around the wilderness.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 01, 2007, 10:54:23 AM
That's wrong.  My Oblivion directory is at around 8 & 1/4 gigs, but the shivering isles BSAs total less than a gig.  And, remember, I have a lot of mods.  My data directory is over 7 gigs now.  I also have 1,215 screenshots totaling just under a gig inside there as well.  So... yeah, I don't think SI needs that much space.  They must just be listing Oblivion's stock requirement or something, unless there's a bunch more added info somewhere that I don't know about.  Which I suppose is possible, but I dunno'.
Yeah, wow -- you've got 8 1/4 gigs for one game -- including mods and all the expansions! DAMN!!! hehe.

Sounds like that w/ SI, the game might be smaller -- but it FAR more detailed and unique than Oblivion.


Quote
EDIT - So I got up earlier than everybody else today and played some more... this expansion continues to impress.  The capital city, while far from "huge", is really, really cool.  Just fun to explore, all kinds of neat stuff.  There are unique spells, summons, lots of side quests, the usual stuff, just all unique to SI.  I'm impressed with the content.  You could get well beyond 30 hours with this thing if you like to do side quests, raid dungeons, wander around a lot, etc.  I've only carved a swath of about 1/4 of the entire map in my travels, and I haven't really "done" most of what I've discovered... but I can see how much is there and how much there is to do, and that 1/4 has at least 5 dungeons, two towns (aside from New Sheoth), and plenty of random stuff scattered around the wilderness.
I can't wait for this.

The more you talk about this, the more I want it!!! It sounds like the Oblivion expansion I've been waiting for!

I must admit, KOTN's last battle was awesome w/ Umareil (spelling?), though -- and so was the ending sequence to that and all.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Thursday, April 05, 2007, 10:26:27 AM
Got Shivering Isles for $20 today.

WWOOOOOH

Also downloaded the slow leveling mod Que pimped.

Should I go for 4x or 5x?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Thursday, April 05, 2007, 03:54:36 PM
Doesn't matter much really.  Anything slower is better.  If your plan is to go apeshit and try to complete as much content as you can over a long period of time, just throw in the max level of slowness (or at least something high on the chain).  If you aren't sure just how crazy you're going to be, throw in something more in the middle.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Thursday, April 05, 2007, 10:55:39 PM
Man this slow leveling has changed the game for me. I am going at 5x slower and loving every minute of it. Game feels epic.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Friday, April 06, 2007, 02:20:14 PM
Well Shivering Isles was the reason I got back into Oblivion. I had lost all my saves and had to restart the game, but I always had issues with the leveling process.

Well two things have made it a non issue and Oblivion a near perfect experience. The first is a mod that caps how much each NPC will level up with you. For example a beggar will be capped at level 1, while a guard will be at 10 etc.

The second is that level slow mod, that has pretty much changed the game for me. I was frustrated at having reached the limit of my marksmen skill without even completing 20% of the game.

All that has now changed. Wheeeee.

edit:

http://elderscrolls.filefront.com/file/;60149

That's the cap thing I am using. I found the best version of the mod to be one of the early ones, 1.01. The newer versions are just extremely heavy with the changes. I just wanted something that made the level caps realistic.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Friday, April 06, 2007, 02:28:38 PM
Well Shivering Isles was the reason I got back into Oblivion. I had lost all my saves and had to restart the game, but I always had issues with the leveling process.

Well two things have made it a non issue and Oblivion a near perfect experience. The first is a mod that caps how much each NPC will level up with you. For example a beggar will be capped at level 1, while a guard will be at 10 etc.
I can understand a beggar capped at level 1.

But, really -- wouldn't it be too easy to wipe out a town if the guard was capped out at say level 10??

Oh -- where can you get this "cap" mod????

Quote
The second is that level slow mod, that has pretty much changed the game for me. I was frustrated at having reached the limit of my marksmen skill without even completing 20% of the game.

All that has now changed. Wheeeee.
One thing that makes The Elder Scrolls (recent) games great is The TES Construction Kit. The "plug-in" method is great, as it makes it EASY for even modders to say fix a bug themselves, if they find it and know it can be easily done. It also makes it EASY to change the game itself, too.

Mods like the BTMod make BethSoft just say, "No need to add this feature to the game; look what the modders did w/ this mod -- it's so good, I happen to use this mod all the time." If that isn't enough good reason to try a Mod, shit -- I don't know what the hell is.

Plus, most mods are as easy as turning on or off the plug-in, if you don't really like them. You don't have to reinstall the game or anything, if you don't want to use the additional mod.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Saturday, April 07, 2007, 02:28:16 PM
Oh man I am so baldy hooked on Oblivion now. I have it so bad... so baaaaad. Two days in a row, gamed 10 successive hours.

The only reason I stopped is because I have work on a Sunday morning. :(
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Monday, April 09, 2007, 11:29:21 AM
Thanks for the link to that level-capping mod.  I don't know how good it is, but if it's done correctly, it would be the solution to the game's biggest problem for me.  I went ahead and downloaded it, even though I'm actually playing the 360 game (which can't be modded).  I don't know when I'll actually get to try it.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Monday, April 09, 2007, 01:38:06 PM
Yay, I got my copy of Shivering Isles.
And it comes w/ a map of it inside, too!!!

For those who forgot, this week @ Circuit Cuty...
Oblivion = $39.99
Knights of the Nine (Expansion #1) = $7.99
Shiv Isles (Expansion #2) = $17.99

I must go install now....

Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Monday, April 09, 2007, 02:02:07 PM
I know! I was so happy with the price. It was a bit surprising to be honest.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Monday, April 09, 2007, 08:51:04 PM
Well, shit -- I ain't hit this bug yet, I'm around 140 plus hours or so w/ my saved games....

Hmmm...WTF did I do right...? (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=76897)

Quote
Shivering Isles Bug [April 09, 2007, 11:01 pm ET] - Viewing Comments
Unofficial Elder Scrolls Pages (http://www.uesp.net/wiki/Shivering:Reference_Bug) reports a critical bug in the new Shivering Isles expansion for Elder Scrolls IV: Oblivion (thanks Joystiq), along with advice on workarounds. Word is:

    A very serious bug has been found with Shivering Isles that will render the game unplayable in many ways after about 50 to 120 hours of play (better FPS means bug hits earlier). The bug will occur regardless of whether you access SI content or not.

    The bug is thoroughly confirmed on the PC. It is not known whether the bug affects Xbox users as well -- it is reasonable to assume that it would, but might not hit until around 150 hours of play assuming 30 FPS on Xbox.

    While the situation appeared quite bad initially, a patch mod is now available for the PC and a tool is available to repair savegames that are affected by the bug or that are likely hit by it in the near future. Moreover, there is an official response from Bethesda:

    Regarding the issue in which Form ID's are being used at a high rate in the Shivering Isles content; we are aware of the issue and we are currently looking into a solution. We appreciate your patience, especially from those of you affected by this issue, as we carefully work out a fix that will correct this problem without adding any new issues. --NothingCatchy, Developer
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Monday, April 09, 2007, 09:14:04 PM
Yeah, this is a bug that already existed.  I don't know who's smoking what, but I hate these fucking idiots that comment on this shit.  Of course Bethesda tests.  They test the living fuck out of their games.  But what, you think they have the manpower to test a single savegame for 200+ hours?  You're fucking kidding me, right?  Admittedly I'm not happy that they've yet to fix this one as it was an issue with the original game, but still... give me a break.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: idolminds on Monday, April 09, 2007, 09:18:35 PM
D, it says its dependent on your FPS. If you play with low FPS it will take longer for the bug to hit you.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Monday, April 09, 2007, 09:26:16 PM
Yeah, this is a bug that already existed.  I don't know who's smoking what, but I hate these fucking idiots that comment on this shit.  Of course Bethesda tests.  They test the living fuck out of their games.  But what, you think they have the manpower to test a single savegame for 200+ hours?  You're fucking kidding me, right?  Admittedly I'm not happy that they've yet to fix this one as it was an issue with the original game, but still... give me a break.

Wait a minute.  The bug only hits if you use the same savegame file over and over again, for 50 to 120 hours? 

I never heard of this bug before, and I swear I put in over 200 hours into the PC game without such a truly terminal problem.

If I understand what happens at all, from what little I read, some limited resource gets progressively used up until it's gone.  Seems similar to a memory leak, or eating up too many Windows handles without releasing them--something like that?  If so, it doesn't take 200 hours of waiting for a failure to find such things.  All it takes is some competent testing by the only people truly qualified to test programs--programmers.  If you give it to a bunch of kids for next to no money to play the hell out of, and don't do any real testing, then it makes sense.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Monday, April 09, 2007, 09:28:23 PM
I have no idea what the problem is.  The brilliant people at Shacknews didn't feel it was necessary to actually, you know, report on it.  But if it's the one I think it is it affects the way animations play.  They just start getting slow and make the game entirely unplayable.  There's another bug that seems time-related which makes items not properly display in boxes (but it only seems to affect huge stacks of items and really full boxes, and the items don't actually disappear, they just fail to display).

For the record, I've been playing for hundreds of hours and have experience neither problem.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Monday, April 09, 2007, 11:17:34 PM
What the fuck? That makes no sense whatsoever! I also hate how they are so vague. Worse comes to worse you just reinstall the game and use your old saves. I am glad Que explained it, but that has to be one of the dumbest little reports ever.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Monday, April 09, 2007, 11:18:33 PM
No, that doesn't work.  It affects the save file somehow, not your install.  It's tied to your character.  You have to use a hex editor on the save to get rid of it.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Monday, April 09, 2007, 11:22:03 PM
OK I hope it is a rare thing.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Tuesday, April 10, 2007, 10:59:24 AM
No, that doesn't work.  It affects the save file somehow, not your install.  It's tied to your character.  You have to use a hex editor on the save to get rid of it.

. . . something which is not possible on the 360 unless a tool is released officially.  Oh, well.  No worries yet.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: idolminds on Wednesday, April 11, 2007, 01:55:38 PM
Beta patch that fixes the problem is available here (http://www.elderscrolls.com/downloads/updates_patches.htm).
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Wednesday, April 11, 2007, 02:29:20 PM
Beta patch that fixes the problem is available here (http://www.elderscrolls.com/downloads/updates_patches.htm).

I'll wait for the final patch.
I'll probably be out SOON.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Thursday, April 12, 2007, 10:53:27 AM
I hope so, for my console version.  Last thing I read on this is that the SI expansion makes the bug much worse by speeding up how soon it happens.  I can't be sure that this is true, but it's troublesome enough for me to lay off of Oblivion until I have a patch or a more complete picture.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Sunday, April 15, 2007, 05:16:50 PM
Can you buy a house in Crucible and/or Bliss?
I really need to store my stuff in the Shiv Isles somewhere.
I don't wanna go back to Tamriel to do some storage.

Oh,
You know what quest I liked???

The Suicidal Guy Quest (in the city)
(click to show/hide)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Monday, April 16, 2007, 10:30:51 AM
Quote
Can you buy a house in Crucible and/or Bliss?
I really need to store my stuff in the Shiv Isles somewhere.
I don't wanna go back to Tamriel to do some storage.

Awesome question.  I bought the house in . . . damn my senility . . . the town nearest the SI portal, just so I could store my stuff.  I do go back and forth.  Haven't found a way around it yet.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Monday, April 16, 2007, 11:09:16 AM
Awesome question.  I bought the house in . . . damn my senility . . . the town nearest the SI portal, just so I could store my stuff.  I do go back and forth.  Haven't found a way around it yet.

Yeah, I forget the name of that town.
Regardless, I do have a house in the town near the Isle.
I just don't wanna travel back and forth.

The "Doubles In Split" Quest
(click to show/hide)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Thursday, May 03, 2007, 01:53:31 PM
The Duskfang/Dawnfang Sword
(click to show/hide)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Thursday, May 03, 2007, 03:33:46 PM
I like it as well, since it's basically self-maintaining.  But I got it real early in SI, and it's getting left behind in usefulness.  This everything-levels-up thing doesn't seem to include weapons.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: idolminds on Thursday, May 03, 2007, 04:50:08 PM
The special items/weapons you get depend on the level you get them. The higher your level when you complete the quest for it, the better the item you get. Its like level 1, 5, 10, 20, and 30 or something like that.

There is a mod that fixes that, though. When you reach the level to gain the next highest version, it will remove the lesser weapon and give you the better one.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Thursday, May 03, 2007, 06:23:23 PM
Which I think is completely stupid.  Where's the incentive to get new stuff?  There's already so little equipment variety in TES games compared to, say, Diablo, so why shoot yourself in the foot and give yourself even *less* to do equipment-wise?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Thursday, May 03, 2007, 07:59:53 PM
Which I think is completely stupid.  Where's the incentive to get new stuff?  There's already so little equipment variety in TES games compared to, say, Diablo, so why shoot yourself in the foot and give yourself even *less* to do equipment-wise?

I agree w/ Que. I like the way the game is, as is.

I mean, shit -- if I get say an awesome sword and suddenly, I hit a new level and it levels up w/ me, what's the point or going out to get new weapons??? Oblivion already lacks unique equipment when compared to games such as Titan Quest, as is. I don't need less reasons to go item-hunting. I like item-hunting. Though, by going item hunting, even if you don't need new weapon, you can make LOTS OF MONEY once you sell an item.

I think it's interesting that depending on your level, they'll give you a different version of the item. That's cool. Maybe, first time around, for the sake of an example here, say The Duskfang/Dawnfang is the best sword for me -- b/c I get it when I'm a high level. Another time I go through the game, I get the item early on and it's a piece of shit; this time, some other weapon is what I'll be using -- that's different and cool w/ me.

Though, it would be interesting if there was say some ONE unique object that is hard to find and it levels up w/ you, as you go along -- kind of like Dak'kon's sword in Planescape (it's also the only weapon he can equip, in the game, too). Now, that would be *quite* interesting....

EDIT:
Since I'm a "Master" w/ Blades, I been barely using swords for a while. I been working on upping other skills -- such as Blunt, since my Blunt skill's weak. I'm trying to really trick my character out, in all regards. Make him Godly, powerful in all areas; heehee.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Xessive on Thursday, May 03, 2007, 11:49:08 PM
I'm about level 12 now, and my character is decent with blades and bows. I've finally realized that enjoy playing as an Acrobat best. I really enjoyed Agent and Knight classes, but Acrobat was just the right balance between them.

I've pretty much stopped wearing armor altogether. Just clothes will do fine; keeps me faster too! I got Galerion's Unarmored Acrobatics plugin (which creates an Unarmored skill tied to your Acrobatics skill), and it's pretty well done.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Pugnate on Friday, May 04, 2007, 12:12:04 AM
Your weapons leveling up with you would hurt the roleplaying heh.

Hero: I am going to cut your neck with my sword ORC!!!!!

Orc 1: Ummm OK.

Hero: GAAAHHHHHHHHH *kills first Orc* Now its your turn!

Orc 2: :(

Hero: Wait... why is my sword bigger and seemingly more powerful?

Orc 2: Uhhh you leveled up.

Hero: Leveled up? What the fuck does that mean?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Friday, May 04, 2007, 01:20:59 AM
The leveling up should mean I can make better use of any melee weapon, at least doing as much damage to enemies (who level up with me, a silly but perhaps needed premise) as I did before.  But not so.  The duskfang/dawnfang is now almost useless to me.  It runs out of charge way too soon to, er, do its best later.  I'm tempted to drop the difficulty slider down a couple of notches to compensate a bit for the ridiculously strong enemies now, but I've resisted so far.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Tuesday, May 08, 2007, 02:00:07 PM
Ashley Chang of BethSoft put up a "Technical FAQ's" up for those who are having issues w/ the PC and X360 versions of The Shivering Isles. (http://www.ashleycheng.com/2007/05/shivering-isles-technical-support-faq.html)
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Tuesday, May 08, 2007, 04:48:06 PM
It's not complete.  It's at least missing the "Chalice of Reversal quest is impossible to complete because no creatures EVER FRIGGIN' DROP FELLDEW THE WAY THEY'RE SUPPOSED TO!!" entry.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Xessive on Tuesday, May 08, 2007, 09:20:47 PM
It's not complete.  It's at least missing the "Chalice of Reversal quest is impossible to complete because no creatures EVER FRIGGIN' DROP FELLDEW THE WAY THEY'RE SUPPOSED TO!!" entry.
Sheet.. That sucks man.. You're killing the ones that are kinda glowing greenish right?
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Wednesday, May 09, 2007, 12:24:32 PM
I keep hearing rumors about green-glowing critters.  So far, they are completely unfounded in my game.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Xessive on Thursday, May 10, 2007, 03:12:05 AM
I keep hearing rumors about green-glowing critters.  So far, they are completely unfounded in my game.
When you go to the area surrounding Dunroot Burrow, you should see one Elytra that kinda has a greenish glow.. Kill it and you can loot some Felldew from it. You have to ingest the Felldew in order to enter the burrow.

Once you get inside you'll come across quite a few green Elytrae who also have some Felldew.

EDIT:
This (http://www.uesp.net/wiki/Shivering:Addiction) might help! UESPWiki is awesome.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Thursday, May 10, 2007, 10:28:14 AM
I've done all the talking with NPCs I need to do.  I was sent to the Dunroot Burrow.  I know I'm supposed to kill an Elytra that drops felldew.  I've tried that about 10 times.  There is no Elytra which drops felldew, green-glowing or otherwise.  I've killed a bunch of the yellow ones.

Thanks for the link, but it doesn't have a mapped location.  ("Northernmost section of Overlook road" doesn't really pinpoint it for me.  I didn't even know roads have names.)  I'm hoping that I'm somehow going to the wrong place, even though the quest map sends me right there, and the game tells me I'm at Dunroot Burrow.

Edit:
Quote
The chalice is in Dunroot Burrow, north of New Sheoth. Take a nice walk there
and enjoy the scenery, or fast travel. The cave door cannot be opened until you
ingest some Felldew, luckily, you can find some on the Elytra right outside.
This will open a membrane which previously blocked the entrance.

That's from a FAQ.  That's where I've been going.  The membrane is there.  There is no green elytra by it, or anywhere nearby.  Tried it many times.

You know, everyone praises Bethesda for how hard they've worked on this game.  Working hard means nothing if they fuck up the job.  I dealt with broken quests in the main game on the PC, and it looks like a big one is staring me in the face right now in SI.  They just got done fixing their incredibly inept lack of testing on formIDs, and the fun with screwups just continues anyway.

Oh, in case it wasn't clear, I'm fucking pissed.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: MysterD on Thursday, May 10, 2007, 02:02:15 PM
Cobra, if I was you, I'd make sure you bring up the issue on the Elder Scrolls message boards.

Create a new thread there and stuff and complain.

And/Or, post it in some thread where they talk about "existing bugs that need to be fixed" (in some later patch).

And/Or, post in a thread if there already is one on this as an in-game issue. I'm sure someone has ran into the bug or something...

The more you mention nasty things, more likely it'll probably get fixed.

I wonder if the fan-community fixed this issue on the PC version, since we got the toolkit and all...probably....


Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Thursday, May 10, 2007, 07:22:07 PM
Open up the editor, make a mod and toss in the creature where you want him.  Your problem could well be solved in about 5 minutes.  Oh wait, you're playing it on 360 now, aren't you?  I guess that doesn't help, does it?  Hmm.  Does the 360 version have any cheats?  Can you bring up the console somehow?  Anything?  I'm so used to having complete control over TES games that I don't think about not having that.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Cobra951 on Friday, May 11, 2007, 01:15:38 PM
Yeah, 360 version.  To my knowledge, I have as much control over Iraq as I do here.  There seems to be nothing out there on my issue, which tells me it may just be my problem--not that this makes it fantasy.  Unless I'm missing something (always a possibility) it's very real.  $90 so far invested in this (Oblivion + SI) and it's been a nightmare--multiple crashes, hiatus forced by formID bug, and now this.

If I make a stink anywhere official, you know the kinds of things I'm going to hear.  After about 1,000 people tell me that they don't have this problem, I'll be told to delete all DLC, redownload it, kill save games, restart from scratch, and in general waste another ton of time.  Cynicism appears inevitable.

I may not be alone in this.  I do remember now reading that other people couldn't find green elytras, in the game's MB on the X360 forums.  The lack of any widespread stink is not encouraging, though.
Title: Re: Elder Scrolls IV: Shivering Isles (Expansion) THREAD
Post by: Quemaqua on Friday, May 11, 2007, 09:35:29 PM
Yeah, I dunno'.  It's tough to figure out.  Really, both Morrowind and Oblivion were both substantially bug free for me.  Morrowind had the not-so-occasional CTD, but other than that, nothing at all that I can think of except one quest bug for a questline I really couldn't even complete anyway as my character was headed in another direction.  Oblivion... I can't think of hardly any other than falling through the environment once or twice.  I've read about plenty, but just haven't experienced any.  I still say that it's got to be extremely difficult to program a game where you can have practically any different set of variables going into any different situation.  That doesn't justify every bug, but... still, it has to be damned hard.

But you're right, going anywhere official is pointless and will get you nowhere.  It's a sad fact of life.  If there were direct channels to developers on this stuff, then maybe my PSP version of fucking Puzzle Quest, one of the best games I've played in years, wouldn't be completely broken.