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Games => General Gaming => Topic started by: MysterD on Friday, September 29, 2006, 01:59:41 PM

Title: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: MysterD on Friday, September 29, 2006, 01:59:41 PM
NEW - 12/3/2012
Joystiq -> Fable 2 (X360) removed from XBox.com & Microsoft Games On Demand. (http://www.joystiq.com/2012/12/03/fable-2-removed-from-xbox-com-games-on-demand/)

OLD:
Eurogamer - Molyneux talks about Fable 2 and the tons of issues and problems he felt the game had. (http://www.eurogamer.net/articles/molyneux-fable-2-was-rushed)
FREE Fable 1/2 Mini-Soundtrack, go to this post in this thread - click to go to my post on the free 6-track Fable 1/2 Mini-Soundtrack! (http://www.overwritten.net/forum/index.php?topic=321.msg56861#msg56861)
GameSpot -> Preview for Fable 2 (http://au.gamespot.com/xbox360/rpg/fable2/news.html?sid=6158955)


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EDIT:
I just watched the keynote video on Gamespot w/ PM's keynote, to see what this last tidbit G-Spot mentioned really is all about and driving towards actually is all about -- with one "action" key.

Looks like PM wants the game's fight scenes to look and play out more like a "movie" would -- where in the movies, they use all of the pieces of the environment to their own advantage. Your swing of a sword would be different in a small corridor as opposed to a big corridor. And fighting on the stairs would be different, too. And your sword can get stuck in the bannister of a staircase, if you miss the swing. If you're near a bottle, you use that as a weapon. You can use the chandelier to swing and attack, if you're near it and hit the "action" key. If you are near a chair, which is standing, hit "action" and he'll pick it up and swing it or throw it -- depending on how close or far away the enemy is. If a chair is down, and you hit "action," he'll kick it at the enemy.

And, his other point was he wants combat to be realistic -- that if you swing a sword and it actually connects, it'll hurt someone big time, where body parts can even possibly be chopped off in actual battle. He even uses Kill Bill Volume 1's Crazy 88 scene as the example, saying that death should and can be reached with ONE swing in combat. And he said w/ "boss fights," the point of it won't be to hit that boss 500 times, but to actually get through their parry and defenses somehow....like they do in the movies....

Title: Re: Fable 2 Thread
Post by: Xessive on Friday, September 29, 2006, 03:50:34 PM
Sweet ;D
Title: Re: Fable 2 Thread
Post by: MysterD on Friday, September 29, 2006, 04:08:53 PM
Sweet ;D
Yes, it does sound pretty cool.

Also, PM mentions that he wants to try and do away w/ GUI's, as well....

I do reccommend that video, if you want to see what kind of interesting innovations PM has up his sleeves for Fable 2....

Title: Re: Fable 2 Thread
Post by: Xessive on Friday, September 29, 2006, 04:49:41 PM
I'm downloading it now. From what I've about Fable 2 so far I'm really anticipating it.
Title: Re: Fable 2 Thread
Post by: MysterD on Friday, September 29, 2006, 05:03:31 PM
I'm downloading it now. From what I've about Fable 2 so far I'm really anticipating it.

I just have to say that the keynote video is quite interesting, for the combat side and all. That demo sequence at the bar w/ the "bar fight" -- unfinished and all, just looks very interesting b/c we are seeing so much interaction w/ the whole entire environment, using anything and everything in the surrounding environment pretty much as a weapon. I really like what I see for combat on-screen, from the looks of that and all.

I wonder how magic is going to handled and all....

And if we will get "character sheets" and whatnot....



 
Title: Re: Fable 2 Thread
Post by: MysterD on Friday, September 29, 2006, 05:34:36 PM
More Fable 2 notes, but from GameSpy:
http://xbox360.gamespy.com/xbox-360/fable-2/736418p1.html

Quote
Molyneux also hopes to expand on the property ownership elements in the original Fable in a very big way -- he intends to make nothing short of every building in the entire game world purchasable by your character. Habitations, castles and keeps, even churches will be available for you to own, and each will bring with them unique game elements. If you're lord of a castle, for instance, your subjects will express their fealty to you, quite possibly paying you taxes and showering you with material tributes.
Oh man......that sounds pretty sweet. :)

Storyline spoilers ahead....
(click to show/hide)

EDIT.

This link is worth noting b/c of the statement below:
http://xbox360.ign.com/articles/736/736381p1.html

Quote
Fable 2 also will deliver a cutscene-free game, Molyneux explained. "Cutscenes are last generation. There will be no cutscenes in Fable 2."
Title: Re: Fable 2 Thread
Post by: Xessive on Friday, September 29, 2006, 07:27:26 PM
I like a lot of the ideas Molyneux is bring ing up.. But I get the feeling he's never played Bushido Blade or Shenmue :P A lot of the "swords are sharp" stuff he was talking about is pretty much how Bushido Blade handled it: fatal hits and minor wounds all depend on how you hit your opponent.

The environment based combat is all situational, but it has to be universal and fast-paced as well. I'm sure they'll manage it without limiting the player to what they think the player should be doing. There have been games with the "one and only action button" and half the time the character does shit I don't want him to do. For example, with the chandalier sequence, what if I didn't want my character to use the chandalier? What if I wanted to lunge at the opponent? Or what it there was a chair right there too, and I wanted to kick it instead of using the chandalier? I just hate automatic stuff that assumes what I want to do.. Either way I'm sure Molyneux will figure it out. I like his reasoning and his outlook on the combat system.

It's pretty much what I've been questioning for a while in games. Except in ninja games which seem to maintain the fact that swords are quite fatal :P
Title: Re: Fable 2 Thread
Post by: MysterD on Friday, September 29, 2006, 07:33:23 PM
I like a lot of the ideas Molyneux is bring ing up.. But I get the feeling he's never played Bushido Blade or Shenmue :P A lot of the "swords are sharp" stuff he was talking about is pretty much how Bushido Blade handled it: fatal hits and minor wounds all depend on how you hit your opponent.

The environment based combat is all situational, but it has to be universal and fast-paced as well. I'm sure they'll manage it without limiting the player to what they think the player should be doing. There have been games with the "one and only action button" and half the time the character does shit I don't want him to do. For example, with the chandalier sequence, what if I didn't want my character to use the chandalier? What if I wanted to lunge at the opponent?
I dunno' about this "one button" idea.

Maybe there should be a key for "character action" -- where you can use your sword, hands, or what have you for normal attacks....
...while there's another key for "environmental attacks" where you interact w/ an object in the world -- such as kicking a chair, pickin up a bottle to then throw it, swinging on a chandelier, etc etc.

Quote
Or what it there was a chair right there too, and I wanted to kick it instead of using the chandalier? I just hate automatic stuff that assumes what I want to do.. Either way I'm sure Molyneux will figure it out. I like his reasoning and his outlook on the combat system.

It's pretty much what I've been questioning for a while in games.
PM sounds like he's on the right track...
...but, I don't think one button should do it all, myself....

I could be wrong, though....
 
Quote
Except in ninja games which seem to maintain the fact that swords are quite fatal :P
Hehe.
Title: Re: Fable 2 Thread
Post by: MysterD on Thursday, October 05, 2006, 04:33:26 PM
Fable 2 has reached its 1st milestone -- some playable-ness, barely:
http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/

Quote
Fable 2 is playable! ... sorta

Posted Oct 5th 2006 4:20PM by James Ransom-Wiley
Filed under: Microsoft Xbox 360, Action, Adventure, RPGs

Xbox 360Word from Lionhead is that Fable 2 has reached the "FP" milestone -- that's dev-speak for "first playable." Don't get too excited, this just means that Microsoft has been sent a few functional areas of the game, so the publisher can be confident its money isn't only being blown on "office refurbishment" and pizza parties.

The FP build also included a never-to-be-released quest, which, according to Lionhead's most recent community update, featured, "a magical potion, some pretty messed-up, dandy-dressed, wizard-types and most importantly such a dramatic outcome of a twisted nature, that it would make Joe Average Jr. freak out." We don't even wanna know ...
Title: Re: Fable 2 Thread
Post by: MysterD on Saturday, October 07, 2006, 09:28:42 PM
Peter Molyneux talking again, at GDC in London on Fable 2 and what he plans for it to make the final cut:
http://www.1up.com/do/newsStory?cId=3154242

Quote
'Buying Things'
Peter asks, "Why is it you can only buy swords and clothes? Why can't you buy a house? Or a shop and be a shopkeeper? Why not a whole street? Or a whole city? Or the nearby castle and be Lord of the castle? Why not buy a dungeon?"

Everything that you see in Fable 2 is buyable and when you buy it, you are Lord of the manor / Owner of the dungeon. It adds to your character as you have a feeling of wealth and ownership. It's a new mechanic; money. It can buy you security, power and pretty much anything else.

How does this enhance the experience? Ownership is empowering. It allows the player to 'unlock' content, and it adds to the simulation element.

Regarding the content unlocking, if you own a castle, there will be specific quests relating to owning that castle. "Sire, there are thieves stealing wine from the cellars!" If you own a cathedral, you get different quests - kill the priest or protect him - and so on...

What this also gives you is that when you beat the game, you haven't finished it as there's still content to be found and played through. This was a feature present in the original Fable (if you played through the evil ending and got the big sword and waited out the end credits), but the fact Lionhead is openly aware of it means that perhaps we'll get more bang for the buck this time round.
If this does get implemented -- own a whole street? Own a shop??? Even be a shopkeeper?
Oh, hell yeah!! :)

I'm dreaming here....so, you know what would be funny? someone say tries to steal equipment from your shop you own -- and you kick their butt for trying to do so right then and there!!! And doing so, would cause an impact so thievery happens less at your shop! Or another scenario: they get away w/ it, and you, on your own, decide to go find them -- and go after them!!! Muhahahahaaha!!!

Quote
In Fable 2, the team has focused on making the bad guy unspeakably bad. Peter says, "We want the player to despise him. I warn you however, if you have a family, don't expect them to last very long unless you be very aware of looking after them. As for the main story, we have a main thread, but unbeknown to you, we'll be picking things up and adding them into the story thread based on your personal journey.

For example, in my story the baddie may have kidnapped your kid, but in your story, he may not have kidnapped him."
Ohhhh......that's quite interesting, hehe.

Quote
Our verdict?
Overall, the talk was fascinating and showed Lionhead's genuine passion for innovating and creating engaging experiences for the player.

Fable 2 presently sounds like it's shaping up very nicely, but as with all things, it's probably best that we wait for the finished article before getting too excited, as many things in it do sound too good to be true.
Peter has always had big dreams -- I really hope he can bring us everything he is speaking on. B/c what he plans, it just sounds amazing......

I bet even if he brings even ½ of the stuff he is dreaming of, it'll be something to look at -- just like how Fable: TLC turned out. Fable: TLC was still very good, to say the very least -- even w/out some of the original features he was promoting to no end when the game was early in development.


Title: Re: Fable 2 Thread
Post by: MysterD on Tuesday, October 31, 2006, 05:03:26 PM
Peter's talking again, this time to Gamasutra (http://www.gamasutra.com/features/20061031/carless_01.shtml)

Quote
GS: Is Lionhead using middleware to help it make next-generation titles, then?

PM: Absolutely – I’m absolutely passionate about that. We’re using quite a lot of stuff – we’re using Havok for physics, we’re using Kynapse for navigation. It’s such a mundane task, but we as a developer have been constrained by navigation for decades. ‘You can’t have the character go up there because we don’t have a navigation map for it.’

We’re also using things like Anark for our user interface. Being able to be dynamic with these things is vital. You would think that moving a health bar from the left hand side of the screen to the right hand should be a 10-minute piece of work. And it normally takes about a week to do [laughs]. It helps to use a third-party tool that allows me as a designer to move things dynamically. We’ll use as much of this stuff as we possibly can.
Interesting.

As a gamer, I'd like to be able to move interface-based things, like maps, mana bars, and health bars, anywhere I want on the screen. That'd be cool.

Quote
GS: So what exactly is Lionhead working on right now?

PM: Certainly, our immediate focus is on Fable 2, and Fable 2 is for the Xbox 360. I just want to specialize and focus everything on one problem, since we’ve previously been so diluted by focusing on three things [The Movies, Black & White 2, Fable: The Lost Chapters, all completed in late 2005].  Me personally, I’m actually designing properly again for Fable 2, which is cool – it makes people very nervous! [laughs]

We are experimenting with something else, yes. That experiment may lead to another game. But we’re not saying anything else about that.
No wonder it took so long for B&W2, The Movies, and Fable: TLC to be done -- they were all done in the same year, all being worked on at the same time!!!

Quote
GS: It seems like a lot of the other British ‘bedroom programmer’ pioneers who came up in the ‘80s either aren’t around anymore, or have a significantly lower profile. Why do you think you’ve continued to be so known and produce such high profile games?

PM: The place I came from was when I was always a failure. When I was at school, I was just an idiot. And everyone thought I was an idiot, and everyone would always say that I would never do anything or get anywhere. And because of that, I feel I’ve yet to do that game which really makes a difference – that really is the landmark game.

That means that I do push myself – I can look you in the eye and truly say that I’m trying to make Fable 2 the greatest game I will ever build. If you write that, it will get me in an enormous amount of trouble, but that is what I truly believe.
I wonder if he'll say the next game he makes after Fable 2 will be what he says he tries to make the greatest game he will ever build is. :P

Title: Re: Fable 2 Thread
Post by: MysterD on Tuesday, January 09, 2007, 03:37:25 PM
Looks like Peter Molyneux will unveil that "revolutionary new feature" likely at his lecture at the GDC 2007 (which he mentioned will be for Fable 2, but wouldn't reveal in his last interview at The X06 Show what the feature was) (http://www.1up.com/do/newsStory?cId=3156297)

Quote
Best RPG Ever, Fable 2, Shows New Feature at GDC
Molyneux lecture will make more Fable-ous promises.
By Luke Smith, 01/09/2007

"[Lionhead] is there to make things in ways that other people don't make them." - Peter Molyneux, Lionhead Studios

We're kidding about the "Best RPG Ever" line, but anyone who's followed Peter Molyneux knows that his mouth tends to run a bit ahead of his development cycle. Gamasutra reports that Molyneux will give a talk at the upcoming Game Developer's Conference (GDC) titled, "Innovations in Fable 2." During that lecture, Molyneux will unveil "a totally unexpected feature." He detailed some of the features that Lionhead is planning for Fable 2 way back at X06, remember?

Title: Re: Fable 2 Thread
Post by: Pugnate on Wednesday, January 10, 2007, 12:01:20 AM
Quote
Two death threats?!?!!? Are you kidding me???!?!!?!?

I am just as shocked as you, but at the lack of death threats. :P


Quote
That's rediculous. So he cut out some features -- big deal. Fable was still a great action-RPG, regardless.

No I wouldn't call it great. I'd say it was excellent. The problem with people is they can't take disappointment, and after what he promised the game was destined to be a disappointment. Yes I loved Fable, but it was nothing near his original vision.

Quote
If you decided to loot the camp and kill its inhabitants, on the other hand, the land it occupied would be reclaimed by nature, and 10 years later you'd never even know it was there. Molyneux calls this technology "dynamic regions," and it's one of several features in the game that he seems genuinely excited to talk about.

That's pretty freakin' cool.

Quote
Among the features that didn't realize their full potential in Fable were the promises that you'd be able to invest in property and have a family. These somewhat gimmicky features of the original game will not only be fleshed out in the sequel, but also have the potential to occupy huge chunks of your time--perhaps even becoming an important part of your Fable 2 storyline. Regardless of whether you choose to play as a male or a female, you'll start out as a street urchin with absolutely nothing to lose.

I bet D is frothing.

Quote
After meeting the woman or man of your dreams (you can play as a woman, remember), you can marry them and then, if you're so inclined, you can opt to have protected or unprotected sex with them

OK that's just dumb. You can't have condoms in a fantasy game and expect us to maintain the suspension of disbelief.

Quote
Although many of these features were talked about as if they are confirmed for Fable 2, we should point out that Molyneux made a disclaimer of sorts at one point when he explained that many of his ideas are still being experimented with.

Too late. Now they better be in there you bastard.

Quote
An amusing example of a feature that won't be making the cut, for example, was the idea that you would assume the role of your offspring if you died. The reason why this won't be in the finished game? Testers at Lionhead started procreating like bunnies in the game, because every child was essentially like an extra life.

HAHAHAHAHA my first laugh of the day.

Quote
I just watched the keynote video on Gamespot w/ PM's keynote, to see what this last tidbit G-Spot mentioned really is all about and driving towards actually is all about -- with one "action" key.

Looks like PM wants the game's fight scenes to look and play out more like a "movie" would -- where in the movies, they use all of the pieces of the environment to their own advantage. Your swing of a sword would be different in a small corridor as opposed to a big corridor. And fighting on the stairs would be different, too. And your sword can get stuck in the bannister of a staircase, if you miss the swing. If you're near a bottle, you use that as a weapon. You can use the chandelier to swing and attack, if you're near it and hit the "action" key. If you are near a chair, which is standing, hit "action" and he'll pick it up and swing it or throw it -- depending on how close or far away the enemy is. If a chair is down, and you hit "action," he'll kick it at the enemy.

And, his other point was he wants combat to be realistic -- that if you swing a sword and it actually connects, it'll hurt someone big time, where body parts can even possibly be chopped off in actual battle. He even uses Kill Bill Volume 1's Crazy 88 scene as the example, saying that death should and can be reached with ONE swing in combat. And he said w/ "boss fights," the point of it won't be to hit that boss 500 times, but to actually get through their parry and defenses somehow....like they do in the movies....

That's AWESOME!

Watch none of these ideas be in Fable 2.

Quote
Fable 2 also will deliver a cutscene-free game, Molyneux explained. "Cutscenes are last generation. There will be no cutscenes in Fable 2."

That's pretty stupid. Cutscenes/FMVs are vital in pushing the story along in an RPG, though it obviously depends on RPG type.

Quote
'Buying Things'
Peter asks, "Why is it you can only buy swords and clothes? Why can't you buy a house? Or a shop and be a shopkeeper? Why not a whole street? Or a whole city? Or the nearby castle and be Lord of the castle? Why not buy a dungeon?"

Everything that you see in Fable 2 is buyable and when you buy it, you are Lord of the manor / Owner of the dungeon. It adds to your character as you have a feeling of wealth and ownership. It's a new mechanic; money. It can buy you security, power and pretty much anything else.

How does this enhance the experience? Ownership is empowering. It allows the player to 'unlock' content, and it adds to the simulation element.

Regarding the content unlocking, if you own a castle, there will be specific quests relating to owning that castle. "Sire, there are thieves stealing wine from the cellars!" If you own a cathedral, you get different quests - kill the priest or protect him - and so on...

What this also gives you is that when you beat the game, you haven't finished it as there's still content to be found and played through. This was a feature present in the original Fable (if you played through the evil ending and got the big sword and waited out the end credits), but the fact Lionhead is openly aware of it means that perhaps we'll get more bang for the buck this time round.

It is a simple concept, yet for some reason never implemented properly.

Quote
Our verdict?
Overall, the talk was fascinating and showed Lionhead's genuine passion for innovating and creating engaging experiences for the player.

Fable 2 presently sounds like it's shaping up very nicely, but as with all things, it's probably best that we wait for the finished article before getting too excited, as many things in it do sound too good to be true.

Death threats time?

Quote
I wonder if he'll say the next game he makes after Fable 2 will be what he says he tries to make the greatest game he will ever build is.

Yea I think that 'ever' part did it.

Title: Re: Fable 2 Thread
Post by: Quemaqua on Wednesday, January 10, 2007, 01:06:32 AM
I've actually always wondered why there haven't been more adult themes in fantasy games.  Why do you have all this magic flying around, but none for use as a contraceptive?  Why is magic only there to freeze, burn, blow, protect, heal, or... whatever cliche?  I've long thought it would be nice to see more creative yet everyday applications for magic in fantasy games, and I see no reason why they shouldn't do some odd sexual stuff if they're going to have relationships in a game.  Why not contraceptive magic?  Or pleasure magic?  Or drink-mixing magic?  Or flashy stuff that serves no purpose other than to woo potential mates?

Anyway... sounds like they have cool ideas for this one, but I don't much care.  I did enjoy Fable a great deal, I just don't feel the need for another one yet.
Title: Re: Fable 2 Thread
Post by: MysterD on Thursday, January 25, 2007, 03:55:33 PM
GameSpy has some concept art from Fable 2 posted (http://au.media.xbox360.gamespy.com/media/741/741361/imgs_1.html)

(http://xboxmedia.gamespy.com/xbox/image/article/711/711957/fable-2-20060609113741242.jpg)

(http://xbox360media.gamespy.com/xbox360/image/article/744/744433/ifable-2i-20061106055131277.jpg)

(http://xbox360media.gamespy.com/xbox360/image/article/744/744433/ifable-2i-20061106055130136.jpg)

(http://xbox360media.gamespy.com/xbox360/image/article/744/744433/ifable-2i-20061106052316118.jpg)

(http://xbox360media.gamespy.com/xbox360/image/article/757/757658/fable-2-20070123101807987.jpg)
Title: Re: Fable 2 Thread
Post by: Xessive on Friday, January 26, 2007, 05:18:52 AM
Oooh a Pirate/Gypsy chiquita! Count me in!
Title: Re: Fable 2 Thread
Post by: MysterD on Sunday, February 11, 2007, 07:27:13 AM
Oooh a Pirate/Gypsy chiquita! Count me in!

Yeah, this game looks cool, w/ its setting. Though, I really hope that this time setting don't get beat to death -- you know, the Arcanum style setting of "Fantasy Industrial Revolution," since FF6, Arcanum, the upcoming Silverfall, and now Fable 2 will have that setting where there will be a "nature/magic vs. technology" theme going.

Though, the words "Fable 2" alone made me say count me in, hehe.

I loved the original Fable: TLC (PC).
Title: Re: Fable 2 Thread
Post by: MysterD on Friday, March 09, 2007, 02:50:19 PM
Fable 2 talk w/ Peter Molyneux -- and BTW, you'll have a dog travel w/ you for a companion..... (http://www.next-gen.biz/index.php?option=com_content&task=view&id=4904&Itemid=2)

Quote
Peter Molyneux Shows Off Fable 2
By Greg Orlando    Print   |   Send to a friend   |   Email the editor

"I want you to get into my mind," Peter Molyneux told his audience during his GDC speech. Woah fella. We hardly know each other.

Image Molyneux's speech was titled "Innovations in Fable 2," and it was interesting to note that someone had thought to make a little joke. When the title was displayed on a giant screen before the speech, it was accompanied by a subtitle in teeny, tiny letters. "Or: How to Keep Promises," the subtitle read.

For Fable 2, Molyneux promised three innovations, but vowed only to reveal one. It was the same innovation he'd showed two days ago at a Microsoft-sponsored press event, a dog companion that every player in the action-heavy role-playing game will have.
A dog for a companion?
Is this Black and White 2 meets Fable???

Quote
The dog, of course, is both a gameplay tool and companion. For Molyneux, it's also a means to an end. That end, of course, is love and real human emotion. "I don't mean rumpy-pumpy love," he said, although he noted that it will be possible for two people in Fable 2 to have sex and, possibly, produce children. Instead, Molyneux was referring to a simple emotional response.
Okay.


Quote
"If I can get you to care about something," he said, "I've got you."

 The dog will love the player unconditionally. It will morph to reflect the player's alignment, and the first rule of its behavior is to never become a nuisance. It will respond to a player's actions, playing dead, say, after the hero has let loose a fart of unimaginable proportions. Further, it can be trained and, Molyneux hinted it will possible for two dog owners to meet, most probably over Xbox 360 Live.
Hehe....that's interesting.....

Hey, dog -- play dead! Oh, look -- the baddie takes notice and I attack him! Muhahahahaha!

 
Quote
Most of all, the dog will evoke an emotional response. At one point, the crowd booed when Molyneux directed the hero to run away from the injured dog as it bravely attempted to hobble back to his side after a battle. The dog, Molyneux said, will attempt to follow his master even under such conditions, suggesting that the hero might be at some pub chatting up a woman when the injured dog finally arrives scratching at the door.
LOL!

Quote
"I want you to feel something, man, when you play the game," Molyneux said.
Interesting, I must say....
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: sirean_syan on Friday, March 09, 2007, 03:01:56 PM
Probably one of the better PA's in a while.

(http://www.penny-arcade.com/images/2007/20070307.jpg)
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: MysterD on Friday, March 09, 2007, 03:13:54 PM
LMAO @ that.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: Pugnate on Friday, March 09, 2007, 10:45:32 PM
Probably one of the better PA's in a while.

(http://www.penny-arcade.com/images/2007/20070307.jpg)

hahaha OK I saved that one.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: Quemaqua on Saturday, March 10, 2007, 11:02:43 AM
Yeah, that's awesome.

I don't know about this.  I'm just not really looking that forward to it.  I have no doubt it'll be fun and cool, as I enjoyed Fable quite a bit for what it was, but... for some reason I'm just not excited.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: Pugnate on Saturday, March 10, 2007, 01:08:37 PM
If not programmed right, I can see how a dog following you around and getting killed can be annoying. If done right it can be really good.

Just a question. Is Fable 2 going to be a simultaneous launch or will the PC gamers have to wait?
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: MysterD on Saturday, March 10, 2007, 06:02:09 PM
Yeah, that's awesome.

I don't know about this.  I'm just not really looking that forward to it.  I have no doubt it'll be fun and cool, as I enjoyed Fable quite a bit for what it was, but... for some reason I'm just not excited.

Probably b/c it's a sequel....?

If not programmed right, I can see how a dog following you around and getting killed can be annoying. If done right it can be really good.

Just a question. Is Fable 2 going to be a simultaneous launch or will the PC gamers have to wait?
X360 version is ONLY in the works, right now.

I'm sure since Fable: TLC was on the PC, Fable 2 will EVENTUALLY come to the PC. It'd be in Microsoft's and Lionhead's best interest to eventually do a PC port, if you ask me.

Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: gpw11 on Sunday, March 11, 2007, 02:29:10 AM
I think the delay in release between the two platforms is usually about 2 years in cases like this.  Usually.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: MysterD on Sunday, March 11, 2007, 07:41:29 AM
I think the delay in release between the two platforms is usually about 2 years in cases like this.  Usually.

Yes, usually.

It was for Fable: TLC from XBox to PC.

And it was around that for Jade Empire from XBox to PC.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: MysterD on Thursday, March 22, 2007, 06:34:21 PM
From ActionTrip's Comic section... (http://www.actiontrip.com/comics/at_comic190.phtml)

(http://www.actiontrip.com/comics/pics/at_comic190.jpg)
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: gpw11 on Thursday, March 22, 2007, 09:05:51 PM
What the?  It's like they got Gabe from PA, broke his hands, and got him to draw and color another strip. Aparently Tycho is the funny one.
Title: Re: Fable 2 Thread -- Update: Player to have a DOG as a companion....
Post by: MysterD on Monday, May 21, 2007, 06:22:59 PM
Peter's up to talking a little bit again, but not saying too much...

Still, a good interview, to hear PM speak on game philosophy and theory and stuff... (http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/)

Quote
Loinhead.net: So - Fable 2. Yes. One-button proximity-based combat. Can you tell us about it?

Molyneux: God, there’s so much I can tell you about it. I’d love, I’m gonna talk publicly about this for longer almost than I talked about any other game feature. It was - the only thing I can say about it - it was an experiment, that we tried, it was an experiment that we didn’t need to try, because the combat in Fable 1 wasn’t bad, at all, no-one said it was bad, quite a lot of people said it was good, and it’s an experiment that has really, really worked. Really worked. Not nearly worked.

Loinhead.net:You’re talking about this later, does that mean it’s one of the BIG 3 features?

Molyneux: I wouldn’t say it was one of the big three features, what I’m saying is that it’s worthy of, you know - if I could sit down with you now, which I’d love to do, I’d love to show you - in fact, we might do this in the communities, is to, well, considering the idea of publishing to the communities the prototype engines that we used to try and prove it, and those are all in what we call whitebox, so they don’t look particularly nice but they play well, and see what the communities think of all that stuff. But you know, as I said it was a risky thing, there’s more bits of that combat that come together than I am talking about. I’ve talked about proximity-based context-based combat, confined combat, I think I’ve talked about one-button combat and one-blow kills, I haven’t in any way talked about … and this is something that no-one has ever heard, this word, there’s one thing about combat I haven’t spoken about which is a very interesting area - and, one word? - One word. And it’s death. Death. Think about it. Think about death. Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?

Loinhead.net: Try to ignore it, simplify it?

Molyneux: Well, it’s even worse than that, you die, and you go back in time twenty minutes to do the same thing over again. That’s fine if I’m playing a platformer, not so fine if you’re doing an RPG game. So I haven’t talked about death, there’s another thing which I haven’t talked at all about which is another word that you’re gonna hear me use - which I’m not gonna talk about - it’s another big thing.
So, hmmmmm....what does Peter have planned to do w/ death in Fable 2?

Pull a Planescape: Torment can spawn our character back to a certain location, back to life and all??
Maybe the main character goes to an "unconscious" state, and you get sent back somewhere?????!?!?

Or does PM have something new up his sleeve???
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: beo on Monday, May 21, 2007, 09:09:37 PM
this does sound fantastic. the original fable was excellent (if not a bit stunted), and if molyneux can pull off all the stuff he's promising, this could really be his masterpiece. reading through the original post, and realising what that game could potentially be like gets me genuinely excited - which isn't something i experience with videogames very often anymore.
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: gpw11 on Monday, May 21, 2007, 09:17:04 PM
I think he's probably a lot better dealing with the press and his fan base after the mishap with Fable.  That said, I still don't fully trust anything he says about a game in the pipeline.  He's probably learned to not go off about features before he knows if he can implement them, but for me it's hard to get past that first impression where I was looking forward to one Fable for like 3 years and slowly had it chopped down to a much less innovative game over the final year of development. 
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: Xessive on Monday, May 21, 2007, 09:27:10 PM
Maybe a "Deathwalk" a la Prey?
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: Cobra951 on Tuesday, May 22, 2007, 02:12:55 PM
That's always an issue with games under development.  A lot of unrealistic expectations from the top don't get shot down until there's no choice but to shoot them down.  It's hard to tell someone that it just ain't happening because of time or technical reasons.  The latter have dwindled with technology, but not the former.  I guess Molyneux excels at talking up a godlike goodness that mere mortals can't quite implement.
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: Pugnate on Tuesday, May 22, 2007, 02:21:57 PM
Like gpw said, he is really good at making things sound fantastic. I'll wait till the game is near complete before paying attention to what it features.
Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: MysterD on Tuesday, May 29, 2007, 06:31:27 PM
Loinhead.com interviews Dene Carter of Lionhead Studios, who is working on Fable 2. (http://www.loinhead.net/2007/05/27/exclusive-with-carter/)



Title: Re: Fable 2 Thread -- Update: PM has plans to address "death" issues in RPG's
Post by: MysterD on Saturday, July 14, 2007, 05:35:16 AM
From ActionTrip, E3 Impressions of Fable 2 (http://www.actiontrip.com/features/e32007fable2.phtml)

Quote
So, I just got out of my Fable 2 meeting. To the delight of the very small audience (about a few of us game journalists), the game was presented by Peter Molyneux, the head of the Lionhead Studios (the well-known development team behind the project).

First of all, Peter seems like an interesting guy. In the very short time I talked to him and listened to him, he's almost like this wonder kid trapped in the body of a 40-something year old guy. I can now fully understand how the press would exploit this side of the guy. On top of being extremely analytical and someone who is studying human character, the guy is like a kid who absolutely loves talking about his games and, yes, even bragging.

This meeting, however, was a little subdued as the PR person was sitting watchfully behind us as Peter was talking.

So what we saw of Fable 2 was a build that's roughly a year away from completion at the moment. As Peter explained, they have "a whole year to polish the product, but most of the structure, the story and the game world is already in place." Encouraging news, certainly (I for one, am pleased with it. Looking forward to this game. – Vader).

Peter took control of the main character, who was, judging by his appearance, still in the early stages of character progression. He took the hero through the streets of Albion, where he'd fight some bandits.

Now this is the interesting bit.

The first topic of the demonstration was combat. And as it usually goes with Peter's crazy ideas, this one sounded ludicrous as we heard it. The entire combat (melee anyway) is centered around one single button – the blue X button on the controller. That's right.

The guiding idea for this was that Peter is actively trying to merge two different camps of the Fable audience if you will – the hardcore and the casual gamers. So, for the casual gamers, obviously, the idea is that it's pretty easy to simply button-mash the X and get through a fight. However, if you are more of a hardcore player, you will soon see that there is more to the X button idea than meets the eye. The skill-based factor (which is something important for bragging rights) was introduced through the power moves in combination with getting the right rhythm and most importantly getting the timing right as you attack our counter-attack against a bad guy. Amazingly, the idea seems to be working, and what's more, it's extremely accessible. The hardcore guys who get very good at this sort of combat will receive more experience points and obviously some other forms of bragging rights.
Timing and rhythm w/ one button presses....
...Sounds like what The Witcher will be doing.

Quote
In addition to the one-button combat system, Peter introduced some other cool ideas. As the fights get more dramatic and filled with more enemies, the rhythm of the music will actually correspond to your actions on screen. This in itself adds more dramatics to the combat – for example, you execute a powerful finishing move, the drums will pick up at the exact moment you impale your opponent, adding a very nice cinematic effect to the experience.
Cool.

Quote
Another interesting thing that Peter introduced in the demo is the death system in the game. He compared it to your typical situation in one of the Rocky movies. Instead of simply dying, you will fall to the ground and the camera will center on you as the bad guys around you continue to hit and kick you as you are down. Now get this, as they are doing this, you will receive scars and the longer you stay down, the more scars you're gonna have on your body. Very cool feature, and it ties in to another feature and that is that you will be able to get up really quickly at the expense of either experience points or gold (Hey, I rather like that moment. Sweet! – Vader).
Sounds like your character won't die, but will go unconscious or something...

Quote
As you can see, the focus on skill-based combat and accessibility at the entry level, the ideas for the death system point to the fact that Fable 2 will almost certainly have multiplayer mode, and you can sort of see some traces of Blizzard logic as well as their motto "easy to get into, hard to master," creeping their way into Lionhead's design philosophy.

When I asked about the multiplayer, Peter paused for a second and his eyes lit up slightly. I'm pretty sure he was waiting for someone to ask him that. However, under the watchful eye of the PR lady in the back, Peter wasn't able to give a direct answer (The PR guy probably had a gun under his jacket. – Ed.).

Take this as you will. All I know is, the crazy-ass Brit is setting a highly ambitious goal once again for himself and we wish him the best of luck, as some of us are indeed big fans of the original game here.
Okay.

Screenie-time!

(http://www.actiontrip.com/features/pics/e32007fable21.jpg)

(http://www.actiontrip.com/features/pics/e32007fable22.jpg)

(http://www.actiontrip.com/features/pics/e32007fable23.jpg)

(http://www.actiontrip.com/features/pics/e32007fable24.jpg)

(http://www.actiontrip.com/features/pics/e32007fable25.jpg)
Title: Re: Fable 2 Thread -- Update: E3 Preview w/ some screenies!
Post by: Xessive on Saturday, July 14, 2007, 07:09:02 AM
I've watched a couple of the E3 videos on Fable 2, and it looks like PM is really pleased with how it's shaping up. I like some of the ideas, and the way it's dealing with "death" seems interesting but I wonder how that will affect the "health bar."

From what I understood, when you overwhelmed you're knocked down and enemies will keep hacking at you (as mentioned). But I don't understand what happens in these cases:
1) does your health go back to 100%?
2) Have they eliminated the health bar idea altogether?
3) What happens if you have no gold or experience to spend? Do you just get up much later scarred as hell?

We'll just have to wait and see I guess.
Title: Re: Fable 2 Thread -- Update: E3 Preview w/ some screenies!
Post by: MysterD on Saturday, July 14, 2007, 09:46:16 AM
I've watched a couple of the E3 videos on Fable 2, and it looks like PM is really pleased with how it's shaping up. I like some of the ideas, and the way it's dealing with "death" seems interesting but I wonder how that will affect the "health bar."
It seems like we won't have to worry about the "reload" screen, which can be a good thing! :)

Quote
From what I understood, when you overwhelmed you're knocked down and enemies will keep hacking at you (as mentioned). But I don't understand what happens in these cases:
1) does your health go back to 100%?
2) Have they eliminated the health bar idea altogether?
3) What happens if you have no gold or experience to spend? Do you just get up much later scarred as hell?

We'll just have to wait and see I guess.
Good questions, X.

I'm sure we'll find out, sooner or later...
Title: Re: Fable 2 Thread -- Update: E3 Preview w/ some screenies!
Post by: MysterD on Wednesday, August 08, 2007, 04:17:45 PM
New interview w/ Molyneux. (http://games.kikizo.com/news/200708/015_p1.asp?id=nn#)

Quote
"Like it or not, combat is at least half of a role-playing experience, probably more like 70%. So if I want to get into that landmark status, I've got to innovate combat. And the problem is an enormous number of games you see are totally unplayable for the vast majority of the population. Give Halo 3 or Call of Duty to a casual gamer and they will just run away screaming, they wouldn't have the first chance. But, hardcore gamers are getting so demanding now, they're requiring ultimate balance, enormous depth, and love experimenting throughout the whole of the game. Those are polar opposites, on one side accessibility, and on the other, depth. How can I create a combat system that combines both together?"

Molyneux said that the controller, which he referred to as an "old jalopy" that looks "a bit dated these days", has often forced a lot of the action on games to focus on pressing the four buttons in the right combination. "This really does piss a lot of casual gamers off", he claimed, revealing that his combat-orientated demo of Fable 2 used just one button. "It's one-button combat. It has been tried before, but usually really sucked. I am going to try and make it not suck."
We'll see how well Molyneux will make that work....

Quote
Initiating a fight in the game, Peter starts with some 'button mashing' - hitting the button without any coordination or rhythm, involving little skill. "You would think button mashing would be one thing I'd want to get rid of, but I don't. For some people, it's what they want to do." The idea, he explained, is that the depth comes from getting more out of doing cooler things. "I'm just going to make it so that in fights, button mashers will need to bang a lot longer, and get less of a score - which means less experience and power ups if you button mash. So I'm not punishing you for button mashing; I'm rewarding you for not button mashing, and that is a really big distinction."
Ah, so it'll be more like a timing thing -- kind of like what The Witcher might do w/ the timing of attacks and all.

Quote
Rhythm produces more attacks, holding down and 'charging' gives you a special move that gives double the experience points. "And another thing we've got is counter moves, for much more experienced players," says Molyneux. "If they're really good they can wait for an attack and counter it, flip him around, and do a killing blow. That is much more skill based, and again you'll get double the experience."
Interesting.

Quote
Another advanced attack is to use the environment; you can actually break someone's neck on some railing during combat. It could be a spike on a fence or a solid brick wall, and you'll get increased experience for that as well." And all this, using the same button: "If I am using the attack button it means I want to do something aggressive to the nearest target!"
Oooooh....those kind of kills sound pretty cool!

Quote
But Lionhead knows it is not enough of a reward, for players who do the combat 'right' to simply get a better score. "How can I reinforce that?" he ponders. "With another new thing, which is using music, and effects, and camera cuts. I want you to think of the sword as a conductor's baton. As you're fighting, we'll be introducing different musical elements, the more successful you are. And we'll be upping the tempo of the music, the more abilities that you unlock. So you not only get more of a score, you get a cooler soundtrack. This is literally unlocking different musical instruments that are in there, which makes me feel more engaged with the combat."
Well, that's quite....different....

Quote
Molyneux, somewhat unexpectedly, then allowed us to play Fable 2, the first time media had ever been able to play it, so that we could really get a feel of this combat system ourselves. As seasoned players of traditional 2D and 3D fighting games, we were keen to see if his claims had any chance of becoming reality.

All the drums are under your control," he advises, "and if you're successful in your attacks, you hear the music start to ramp up." He told us to play just by doing whatever felt natural. And it seemed to work immediately.

A very low pitched, bassy hum created impressive tension from the very moment he handed me the controller, and after a few seconds of successive attacks and enemies closing in, a fast clicky sort of snare rhythm kicks in, which actually gives a release of adrenaline as the pace picks up. Perhaps the combat already felt more engaging, or perhaps we were frightened of messing it up in front of the game's own creator.

But as more colour came into the screen, reinforcing how well the player is supposedly doing, our confidence started to pick up. The rhythm 'subconsciously' tells us what the attack rhythm should be, we're advised, and rewards us with different sounds coming in, to form the unique music. Deeper bass sounds boomed in, like a thumping heart beat. We tried to vary our attacks a bit more, moving the character to create better space from the many enemies that were surrounding us, and experimenting with this single attack button. "Ah, you're a charger-upper," realises Molyneux as we charge attacks up to see what happens. "I am as well, but if I were a button masher, this music would sound completely different. It's procedurally generated music generated by your combat style."
Okay....

Quote
He added: "Remember, this is a role playing game; all the different weapons have different music sounds and give a very individual feel to the combat." A few extra tips later (if you get your opponent against a wall they're in trouble; loose objects in the environment can also be used as weapons) and the battle is nearing its conclusion. After a short while, a more orchestral sound of glory kicks as we're on the way to victory.
Interesting.

Quote
Molyneux also went on to discuss the concept of 'death' in the game for the first time, and why it needs to be different to other games.

"Death in computer games, it's been the same since we invented them. What death is in most games is: you die, the screen goes black, and you go back to the last checkpoint, go through the same story bit, fight the same little fodder, and do the same boss fight. That is rubbish. It makes me feel bored and it's tedious. We've got to think of another way to make combat feel like it means something. What we historically do in a boss battle to make you feel more tense, is send you back further, which is even more frustrating. We've been thinking about how we can address that."
Yuh, I hate being sent backwards quite a deal, to a checkpoint or whatever -- especially if I can't quicksave at anytime.

Quote
"As we saw in Fable 1, the world reacts to what you're like; if you walk down the street and look heroic, people will greet you, but if you look evil they'll run away. And this is our answer to death. Very simply put, when you're fighting anybody and you see your hit points go down to nothing, your hero collapses, but instead of the screen going black, we keep the camera on the hero. The baddies will come in and start laying in to you - kicking him, punching him, slashing with a sword - and it's quite an emotional thing to see that with everybody laying into you.

"What actually happens is your hero is getting permanently scarred all over his body. And those scars will never go away. The more times you die, the more you get scarred, the more ugly and disfigured you will look, and the more the world will react. We tested with loads of kids, and most people loathe looking like it, and the interesting thing is how that makes you feel. If you're willing to pay 500 experience, you can get up immediately and not be scarred at all, and continue the battle from where it was. The longer you wait, the cheaper it costs to get up.
That's different.

I guess I'll have to make it a point to get scarred like there's no tomorrow just to see how the world reacts to my ugly looking dude -- hehe!

Quote
He concludes: "That actually works; it makes combat so much more impactful, because the cost is not tedium any more; the cost is your look and how cool you are as a player, and that coolness is very important."
I wonder how many will actually load an earlier saved game instead of taking the experience penalty to "get up", just so they ain't scarred so much! :P

Quote
But what if you're so scarred that there's less to lose and maybe no pay off at all? "The whole of your body, except for your private parts, can be scarred. You are clothed most of the time, but not in front of your wife, and not when you swim, either. Don't forget, it's the emotion of being scarred. I promise, just try. It is like when we lay down this whole good/evil thing [in Fable 1], the fact is, 80% of the people were good. And the remaining 20%, half of them converted to good within the first hour, so only 10% went down the evil path!"
Okay.

Quote
I challenged Peter about whether he's suggesting that the combat system I had just played is something that casual gamers can really approach easily.

"I am certainly suggesting that a good proportion of those people can't even control a character, and get stuck, and we're spending a lot of time getting that right. I could say draw your sword and they wouldn't even have a clue what we're talking about. But if you say push forward and just push the button more, they could get through the whole game like that. It would take them a lot longer, and the hero would look atrocious by the end of it, and wouldn't be nearly as powered up as 'your' hero, but they could finish it. And I want to do that, because I want more people to play the game."
Okie.

Quote
A few other details came out of this latest meeting. One companion you'll have throughout the whole of Fable 2, is a dog, which Peter described as "the most amazing piece of AI that we have ever produced and I've ever seen in the industry." Secondly, you have a lookout key (LB) that will show you the most interesting thing on the screen at that time - which was how our first battle was initiated earlier. Finally, cut scenes will be interactive: "I never want to take control away from you, I want you to feel like you are in the world, and I never want you to put down the controller and 'watch' something. You have the ability to modify the story as you go along, which I'll talk about next time."

Molyneux put his ultimate goal with Fable 2 another way: "When you go and do your hateful lists of the Top Ten Games of All Time, then just maybe, just maybe we've got a chance of getting in that list. Because that's what I really care about! I've always been obsessed with this. When you see a magazine or website with the top 100 greatest games of all time, you just feel suicidal as you work your way down the list, and it really matters to me that I deliver a game that makes a difference."

Lionhead is at least a year away from completing Fable 2, and there is of course a lot of balancing and polishing to do, but it works today, and from what we played of the game, it already works very well indeed.
Cool.
Title: Re: Fable 2 Thread -- Update: E3 Preview w/ some screenies!
Post by: MysterD on Friday, November 30, 2007, 06:50:28 PM
Lionhead is aiming for Late 2008 for Fable 2 on the X360...
...I wonder if it'll make it. (http://www.eurogamer.net/article.php?article_id=88601)
Title: Re: Fable 2 Thread -- Update: Lionhead's aiming for Late 2008 on X360
Post by: Quemaqua on Friday, November 30, 2007, 08:49:35 PM
Interesting to see that I had no interest in this in January... but enough time has gone by now that I could play and enjoy a good Fable 2.  I hope it turns out well.  Some of the ideas will be wonderful if pulled off right.  Even with Fable being a little more standard than we'd hoped, it turned out to be a good game that I don't regret purchasing and playing.
Title: Re: Fable 2 Thread -- Update: Lionhead's aiming for Late 2008 on X360
Post by: MysterD on Friday, November 30, 2007, 09:35:53 PM
Interesting to see that I had no interest in this in January... but enough time has gone by now that I could play and enjoy a good Fable 2.  I hope it turns out well.  Some of the ideas will be wonderful if pulled off right.  Even with Fable being a little more standard than we'd hoped, it turned out to be a good game that I don't regret purchasing and playing.
I really enjoyed Fable: TLC, myself.
And I do hope Fable 2 does turn out to be a great sequel -- one that will hopefully get a PC port.

I do like the sound of the setting, which sounds like it's a little reminiscent of Arcanum's.
Title: Re: Fable 2 Thread -- Update: Lionhead's aiming for Late 2008 on X360
Post by: Quemaqua on Friday, November 30, 2007, 09:37:29 PM
Wow, Arcanum.  I haven't thought of that in a while.  That brings back some good memories.
Title: Re: Fable 2 Thread -- Update: Lionhead's aiming for Late 2008 on X360
Post by: MysterD on Sunday, April 06, 2008, 10:57:04 AM
A preview on Fable 2, telling us a lot about the gameplay mechanics in there, the dog, and some more stuff. (http://www.hookedgamers.com/articles/preview/504/fable_2)

Quote
April 5th, 2008 by MarvellousG
 
Fable 1
When the first Fable was released on the original Xbox, it won over many fans with its interesting good/evil mechanic. Critics received it well and large numbers were sold. But what annoyed many who followed the game before its release, was the fact that Peter Molyneux promised so many features that did not make it. It was hard to criticise him much because he expressed himself so enthusiastic. But only half the ideas he revealed that had a chance of making it into the game, made it.

Now, four years later, the Xbox 360 is enjoying a great wealth of good RPGs, both Western and Japanese. Molyneux still believes his Fable series has the chance to be the best role player out there.


Innovations
Fable 2 certainly has enough innovations to support this lofty claim thus far. The first one is the dog. Whereas most Role Playing Games rely on radars and journals to point you in the right direction, Fable 2 decides to ditch this. Instead they simply give you a dog. According to Molyneux, the dog will have the best AI ever seen in a videogame. Demonstrations thus far have shown it to be intelligent, if not award winningly so. AI aside, the dog will bark to alert you of enemies, sniff out hidden treasure and side quests, and trot merrily along towards your goal in an area.
Alerting you to enemies, sniffing out quests, and treasures....hmmm, that's interesting.

BTW, didn't Fate have a dog as your companion? :P
(Yes, it did -- rhetorical question).

I liked how my dog in Fate would go back to town and sell "any junk I didn't need," while I stayed in a dungeon and did my thing.

Quote
It all sounds well and good, but I’m still unsure whether or not this will end up being a frustrating gimmick, leaving players wishing for a good old fashioned journal screen. However, what has been shown so far -has- been promising. What also seems interesting about this trusty canine figure is that he will change his looks according to the player’s actions. Be good and so will your dog. Be bad, and you’ll have a yapping rottweiler as company. This seems a nice elaboration of Fable’s behaviour mechanic, and will make for an interesting man and his best friend duo that differs for every player.
I can see it now...
"Rosebud...sick 'em, boy!"


Quote
Combat
In combat lies the second innovation. Apparently it is ‘simple yet deep’. Your controls are X for melee attack, Y for ranged attacks and B for magic. These are all context sensitive, so going through an area full of enemies via a different route might lead to seeing many different animations each time. However, could this simply be making the classic error of mistaking ‘accessible’ for ‘shallow’? It seems not, as players will be able to upgrade their powers as they see fit, to build whatever character class you want. You could unlock more combos, better weapons or more powerful spells, and a wealth of other abilities.
Okay.

Quote
Co-op
The third innovation Molyneux announced is co-op. At any point in your game, a friend can turn on his wireless controller, press start, and he’s in. This jump-in jump-out play, reminiscent of Lego Star Wars, has never really been tried in an RPG before but it looks it will work extremely well. You and your friend can run around each other’s game worlds, killing each other’s families if you so choose (come one, you know you will), and generally wreaking two times the amount of havoc you would experience on your own.
Man, you know, that would be bad-ass if that could be over Xbox Live.
If there's a PC version, that could be hell of a lot of fun over The Internet...

Quote
One thing that’s been dropped from the cooperative play is the dog, so you won’t be able to see whose pup can fetch the best. Lionhead says this is due to the frame rate hit the game would take. Co-op was a feature planned for the original Fable, and was playable at one point. It is good to see all of the best ideas that didn’t make it into the original finding their way into this game.
Dammit, it would've been cool to see two heroes and two dogs fighting it out...

Quote
Love
The fourth and final innovation revealed so far is love, simple as that. What, you cry? Love? Well, yes. At some point in your game you will find a lady friend, and have the routine that we have in real life: appear pleasant, go out on dates, become close, and then hopefully marriage. And then, hopefully children. Yes, there is sex in Fable 2. No, you don’t get to see it, but you will see the results. When that mini-you pops out, you’ve got your very own virtual family to take care of. Joy.
Sounds like there will be more expansion on the "Sims" side of stuff here than the original Fable, which laid out a pretty good foundation for what could come in a sequel.

Quote
Your child will then, much in the same way as your dog (stay with me), emulate how you yourself behave in the game. Be good, and little Sam or Samantha will be coming home with good grades and praise from all of the teachers at their school. Be bad, and you’ll be getting letters home asking for your ray of sunshine to ‘please leave our esteemed educational facility’. Maybe it won’t happen quite like that, but your family sure will take after you. Molyneux also talks of Fable 2 forcing you to make decisions that may linger with you after you stop playing, much in the same fashion as Mass Effect so triumphantly succeeded in doing.

“There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?” So, what are you going to do? Is Molyneux hinting at maybe killing an innocent to save the world, or something maybe smaller in the scheme of things, but a little closer to home? Will you have to say goodbye to one of your children? It would seem so, and that’s where ‘love’ comes in. Molyneux promises that you will get to know your virtual family as if they were your real one, and that you will truly have deep feelings of affection for all of them. Big claims indeed.
Let's hope out it turns out as good as it sounds.

Quote
Can’t come soon enough
If this article seems a little sceptical of Lionhead’s epic, it is because of all the features promised for the original Fable but were never delivered. If anything, I’m simply trying to contain my own excitement by believing everything Molyneux says to be cruel lies. But if even half of what he says makes its way into the game, then we may truly be in for an RPG revolution. Q3 2008 can’t come soon enough!
I hope it turns out well on the X360...and that of course, we get a PC port later on.
Title: Re: Fable 2 - Update: New preview on The AI & Features of Dog, GamePlay, Love, E
Post by: Xessive on Sunday, April 06, 2008, 10:55:56 PM
Cool, I like the dog idea. It's more organic and immersive than a radar I suppose.
Title: Re: Fable 2 - Update: New preview on The AI & Features of Dog, GamePlay, Love, E
Post by: MysterD on Sunday, April 27, 2008, 05:28:17 AM
Cool, I like the dog idea. It's more organic and immersive than a radar I suppose.
I guess it'll be one less "Quest Journal" screen for the player to actually look into, to have Lassie/Kujo point you in the right direction, looking around for treasure, et etc.

Might make it a lot easier for the casual gamer to jump into the game.
Title: Re: Fable 2 - Update: New preview on The AI & Features of Dog, GamePlay, Love, E
Post by: Xessive on Sunday, April 27, 2008, 05:40:52 AM
This dog idea makes want a new Shinobi game.. Well only of them actually had a dog (Shadow Dancer).
Title: Re: Fable 2 - Update: New preview on The AI & Features of Dog, GamePlay, Love, E
Post by: MysterD on Thursday, May 15, 2008, 01:43:58 PM
Basically, Fable 2 is done, content-wise. They're stomping bugs and polishing the game up for the Holiday 2008 release on the X360.

Oh, and they are planning around THREE more Fable games.
 (http://www.joystiq.com/2008/05/13/fable-2-content-complete-3-more-fables-planned-danish-site-r/)

Quote
Fable 2 'content complete,' 3 more Fables planned, Danish site reports
42 Comments by James Ransom-Wiley May 13th 2008 10:58AM
Filed under: Microsoft Xbox 360

Fable 2 is "content complete" with a measly 5,000 bugs to squash before it's completely complete, reports NeoGAF poster "Vinterbird" (aka Mikkel Vinther of Xboxlife.dk). The Danish site published a preview of Lionhead's second try today, based on a visit to the studio's headquarters in Guilford, UK last week. Vinther kindly translated the good parts, highlighting these new details in his post on NeoGAF:

    * Mini-map has been replaced with a "bread crumb trail;" a dynamic golden line on the ground that directs you to a destination (read: medieval GPS)
    * Magic system is divided into focused, single-foe attacks and ranged attacks; attacks can be built up into five levels using various spell combinations
    * Speaking of spells, there'll be just eight (but remember, they can be combined)
    * Every house in the game is up for sale; each house will unlock a sidequest, item or skill
    * Rough estimation: 20-30 times larger than the first Fable [Microsoft says: "a world 10 times the size of the iconic Xbox game"]
    * The gameworld features seasons and dynamic weather
    * Cutscenes are interactive; the d-pad can be used to issue certain gestures that will steer conversations
    * Sex minigame was canned; instead, screen goes dark and moaning ensues (sex can still be unprotected though! Babies, yes; STDs, unconfirmed)
    * Female character was almost canned; almost.
    * And finally: Three more Fable sequels are being planned. (Lionhead is currently wrapping up Fable 2 and focusing on an announced project.)

Title: Re: Fable 2 - Update: Fable 2 = Done, LH is bug-stomping, 3 more Fables planned
Post by: MysterD on Tuesday, July 15, 2008, 05:33:03 PM
E3 2008 Fable II video (http://www.gamespot.com/video/927246/6193886/fable-ii-e3-08-gameplay-demo)

Okay, here's what this trailer shows off -- how Co-Op mode works.

If you're playing this and you're hooked-up to XBLive, you can INVITE your friends/other gamers to enter YOUR version of Albion and take part in YOUR version of Albion, if you like.

Given that Fable games do have that huge sandbox quality, well -- anything can happen. They can team up with you; Hell, y'all can be enemies and duke it out; you can go drinking together at a pub together; play some of the in-game mini-games together; you can introduce your friend to your wife and kids (if you have any) and he can interact with them in any way the game does allow for; etc etc.

This is VERY interesting.

Oh man, I hope this turns out great on the X360. I'd really love to see another Fable game come to the PC, in the future.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Friday, July 18, 2008, 01:36:17 PM
Rumor has it that Fable 2's Main Quest is around 12 hours short/long.
Though, there's supposed to be LOTS of side quest stuff to do (not know how littke/much as of yet). (http://www.actiontrip.com/rei/comments_news.phtml?id=071808_6)

Quote
E3E3 2008: Fable 2 Story 12 Hours Long
[Ure "Vader" Paul]
08:24 am EDT @ July 18th, 2008
Filed under: FABLE 2, LIONHEAD STUDIOS

Word reached us via Joystiq, that the main story in Fable II will take approximately 12 hours to complete. Well, glaze my nipples and call be Rita! That sounds short. But hang on, there's more to it.

Fable II appears to focus heavily its side-quests and exploration, as explained by Peter Molyneux during the E3. In fact, the included the dog in the game to sort of drive players towards this.

Also, it's possible to buy almost every building in the game and there's always the aspect of starting families. So, essentially, it could be a lot more than 12 hours if you devote your attention to trying out everything the game offers.

The Fable II E3 '08 trailer can be seen here and the new screenshots here.

Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: KontrollerX on Friday, July 18, 2008, 02:09:45 PM
In other news Too Human sucks.

Also yeah Fable II looks to be every bit as horrible as the first game.

Wake me up when Dennis Dyack and Peter M. ever create a quality videogame.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Xessive on Friday, July 18, 2008, 03:30:27 PM
As short as it was, I really enjoyed Fable. Sure, it was lacking alot of the things Molyneux flaunted during its development but it was a decent game. Short and sweet.

I'm looking forward to Fable 2 and I'm very curious about how the dog gameplay & information mechanics will work. It goes without saying that Molyneux always exaggerates and goes overboard with self-flattery, but I expect Fable 2 to be "decent" at the very least.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Friday, July 18, 2008, 05:38:23 PM
I liked Fable: TLC a lot.
And I do look forward to Fable 2, myself -- especially when it gets its PC port. And yes, I really would like to see the "dog" in action and all. I think that'll be very interesting.

Also, I would like to see how that MP turns out -- especially in a PC version. Especially if it does the usual MP support and/or LAN support (as opposed to say Windows Live). I could imagine how cool it'll be for me to walk say into other people's version of Albion for Fable 2 -- Que's and Xessive's would be interesting!
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Quemaqua on Friday, July 18, 2008, 07:36:58 PM
Fable was nothing like we expected it to be, and certainly far from revolutionary in all but a few small senses, but I still say it was a quality game.  It didn't suck, it just wasn't the original vision.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Ghandi on Friday, July 18, 2008, 08:22:47 PM
I hated Fable. I played it for about 2 hours and got really, really bored. Plus I remember it being really easy.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Quemaqua on Friday, July 18, 2008, 08:35:31 PM
Easy it definitely was.  That was a bit of a problem.  And the beginning was really quite boring as well.  It definitely improved after that.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: PyroMenace on Saturday, July 19, 2008, 12:45:57 AM
I actually im putting some time into Fable as of now since Im a little excited for this sequel. The beginning was slow, but once it opens up Im really enjoying it. Going for the ranger type skills at the moment.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Quemaqua on Saturday, July 19, 2008, 12:58:35 AM
Those were my favorite as well.  Bow and arrow with tons of upgrades was really fun to use.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Xessive on Saturday, July 19, 2008, 01:53:27 AM
I generally play it with a focus sword & archery skills and there's only one spell I really ever use: Assassin Rush!
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Sunday, July 27, 2008, 05:12:17 AM
I used namely melee weapons and magic.

Yeah, Fable: TLC was not revolutionary, but it had some cool features some of the other games didn't -- the changing and aging; the getting married; getting a house; etc etc. On their own, they didn't stand so great -- but as a whole, w/ the other features, they worked as a complete package. At least it built a very good foundation for a sequel.

Fable: TLC might not have been the vision Peter Molyneux originally envisioned, but damn -- it was still somehow all very, very good.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: KontrollerX on Tuesday, July 29, 2008, 10:45:30 PM
Well despite my hatred for the first game the overwritten.net love and faith in the sequel has convinced me to pre-order Fable II.

If I end up not liking the game I will Fedex it to MysterD.

That or use it as a drink coaster.  :P
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Saturday, August 02, 2008, 05:43:46 AM
Well despite my hatred for the first game the overwritten.net love and faith in the sequel has convinced me to pre-order Fable II.
I hope it turns out to at least be good. I think it probably will be.
And when it gets a PC port, consider me there.

Quote
If I end up not liking the game I will Fedex it to MysterD.
Dammit! I don't own a X360. :P



Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Cobra951 on Saturday, August 02, 2008, 11:31:30 AM
Fedex it to me, then.   ;D
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Xessive on Saturday, August 09, 2008, 02:16:56 PM
Fable 2 release date & limited edition unveiled!

Quote
Microsoft Game Studios and Lionhead Studios announced that the highly anticipated action role-playing game Fable II will ship to U.S. retailers on Oct. 21, 2008 and UK retailers on Oct. 24, with subsequent release dates throughout the rest of the world in the coming months.

Developed by Peter Molyneux and Lionhead Studios, the creators of the critically-acclaimed Fable and Black & White, Fable II offers an infinite amount of choice in an open world environment, allowing gamers to become the most heralded of all heroes or reviled of all villains. Ringing in new heights of innovation for the genre and expanding upon the rich experience of the first title, Fable II immerses players in the expansive world of Albion.

Fable II pioneers a new combat system designed to allow players to truly master hand weapons, ranged combat weapons and magic, each using a different single button on the Xbox 360 controller, making the game approachable and accessible to both casual and hardcore gamers. Players will live out personal and emotional experiences like never before, whether playing solo or co-op together with a friend or over Xbox LIVE, with their constant dog companion by their side.

Fans eager for a head start will have the opportunity to test their luck in the Xbox LIVE Arcade title developed exclusively for Fable II, available on Aug. 13; those who pre-order a copy of Fable II at participating retailers will be given free access to download the Fable II Pub Games, or they can be downloaded without pre-order via Xbox LIVE for 800 Microsoft points. The high-stakes casino-style pub games, titled "Fortune's Tower", "Keystone" and "Spinnerbox" will offer players the opportunity to start earning a bounty of gold and treasures to fund their adventures in Fable II, ahead of the title's release on Oct. 24.

In addition to the standard retail version, Fable II will be offered in a Limited Collector's Edition through participating retailers and will feature:

* Bonus DVD - Includes new 'Making-of Feature' with Peter Molyneux and the team at Lionhead Studios and concept art viewer
* Bonus In-Game Content (Requires LIVE account) - Includes "The Hall of the Dead" Dungeon, "The Wreckager" Legendary Cutlass Weapon and Otherworldly Bonus
* Collectible Hobbe figure with accessories - From the Qee Collection comes this one-of-a-kind Hobbe figure. Nasty, brutish, and short, he roams the countryside, preying on travelers and spiriting away the children of the unwary.
* 48-hour Xbox LIVE Gold Trial Card - With Xbox LIVE Gold, players can show off their individual hero by inviting friends into their unique version of Albion or they can visit their friends' Albion, and earn additional gold, experience and renown to take back into their own.
* Five printed Fate Cards - These five beautiful cards foretell the Hero's great destiny to journey across all of Albion, encountering deadly enemies and enigmatic allies. The path leads to a choice that will change the world forever.

The standard edition Fable II will have an estimated retail price of £44.99 and the Limited Collector's Edition will retail for an estimated price of £49.99. Fable II is rated PEGI 16+.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Sunday, August 10, 2008, 04:46:03 AM
Hmmmm....So, Fable 2: Collector's gets access to extra content (as long as they have XBLive, probably so they can DL the content).
I wonder for those who buy the Standard Ed, I wonder if they can get that content to purchase from XBLive.

I really would be interested to see what they do w/ all this Fable 2 content, if ported to the PC -- probably put all the extra straight in the box, like they did w/ Fable: TLC.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: Xessive on Sunday, August 10, 2008, 06:27:15 AM
Hmmmm....So, Fable 2: Collector's gets access to extra content (as long as they have XBLive, probably so they can DL the content).
I wonder for those who buy the Standard Ed, I wonder if they can get that content to purchase from XBLive.

I really would be interested to see what they do w/ all this Fable 2 content, if ported to the PC -- probably put all the extra straight in the box, like they did w/ Fable: TLC.

Very likely, or they'll just make it downloadable. I hope they do it like F:TLC.

While I am anxious about Fable 2 I don't wanna put my hopes up too high.
Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Sunday, August 10, 2008, 06:32:44 AM
I'm not TOO anxious b/c there's no PC version even announced yet. :P
I really do hope the Fable 2 X360 Version turns out well, though.
So that PC port can be announced. :P

Title: Re: Fable 2 - Update: Fable 2 E3 Video
Post by: MysterD on Monday, September 15, 2008, 05:11:25 PM
OXM UK talks to Peter Molyneux.

Peter's pretty damn blunt about what he feels are the issues w/ Fable 2 here -- and this game ain't even out yet. (http://www.oxm.co.uk/article.php?id=6171)

Quote
OXM: So with the second game in the can now, you're satisfied with everything? There's nothing you'd add or change?

Peter Molyneux: Um, there's low spots in the game and it's no one's fault that these low spots are there, it's just there's a lot to this game. You've got to remember that we're not building a corridor game here where you can say "right, in one hour fifteen minutes, someone's going see that light and we're going make that light like this."

I think the lip-sync is pretty bad, you know, the quality of the animation falls off, you know, quite a lot, I think the navigation can be a bit dodgy sometimes, I think the dog can... get a bit fractured sometimes. But those are sideline issues, you're not going care about those, they're technical issues, and I wish we'd had time to polish every single tiny second of the game.

But you don't want me to do that, you want an experience, and what I'm most happy with is the experience that people are getting when they play through this game. And the only people that have played through this game is the team that's worked on it, and they're the ones that normally turn round to me and say, "What the **** were you playing at!?" And they're the ones now in Fable 2 and everybody at Lionhead said Fable is different to any other game they've played before, it's a unique experience and it's better. The game is actually better than they thought it would be.

Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: gpw11 on Monday, September 15, 2008, 10:40:11 PM
He's just setting the stage for when the game comes out without lip-syncing, a dog, or animations.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: Xessive on Tuesday, September 16, 2008, 04:12:30 AM
PM tends to set his own standards really high, so he could just be agitated that the lip-sync does not mimic real human lips perfectly.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: K-man on Tuesday, September 16, 2008, 07:38:07 AM
The syncing for the original Fable was pretty bad. 
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: Xessive on Tuesday, September 16, 2008, 07:53:22 AM
The syncing for the original Fable was pretty bad. 
True, what little of it there was. But it wasn't gamestoppingly bad.

To this day I think Valve have done a great job at lip-syncing, short of the Metal Gear Solid games (arguably the best ever).

I wonder what PM means by "the dog can... get a bit fractured sometimes."
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: PyroMenace on Tuesday, September 16, 2008, 08:38:39 AM
You think the MGS games had good lip-syncing? I loved the games but I specifically remember MGS2 got pretty bad with that, its almost more like their lips never moved at all.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: K-man on Tuesday, September 16, 2008, 08:54:35 AM
Well, I think part of the reason is that they didn't redo the lip syncing when they translated the game.  I could be wrong on that though.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: K-man on Tuesday, September 16, 2008, 11:32:01 AM
Regardless of how well Fable did, the one thing that has retained my interest is Albion as a location.  The background, the way it was rendered, it's very charming to me.  From the looks of the screenshots it appears that have expounded upon that pretty well.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: MysterD on Tuesday, September 16, 2008, 01:36:45 PM
I wonder what PM means by "the dog can... get a bit fractured sometimes."
Path-finding issues maybe?
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: Xessive on Tuesday, September 16, 2008, 02:35:50 PM
You think the MGS games had good lip-syncing? I loved the games but I specifically remember MGS2 got pretty bad with that, its almost more like their lips never moved at all.
I've only ever played MGS2 on PC and it was pretty good lip-syncing especially considering when it came out. MGS4 is basically movie! Arguably some of the best graphics and lip-syncing yet!

I still remember when Half-Life came out and it blew everyone's mind with how the mouths actually moved! They weren't just animated textures (like Requiem).

Then you have games like The Sims 2 and SPORE where the characters lip-sync really well to jibberish.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: MysterD on Tuesday, September 16, 2008, 03:38:08 PM
Then you have games like The Sims 2 and SPORE where the characters lip-sync really well to jibberish.
How hard would it be to lip-sync undecipherable jibberish? :P
And would anyone even care? :P
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: Xessive on Tuesday, September 16, 2008, 04:47:50 PM
How hard would it be to lip-sync undecipherable jibberish? :P
And would anyone even care? :P

Hehe it's a nice touch. Makes it seem like they are speaking an actual language we don't understand.

I think it's done by automated sound recognition. I think that's how it is done for most in-game lip-sync like Oblivion.
Title: Re: Fable 2 - Update: Molyneux criticizes some of his issues with Fable 2
Post by: K-man on Wednesday, September 17, 2008, 02:01:54 PM
urogamer writes: "Peter Molyneux has claimed that the Fable 2 Pub Games glitch, which allowed bets to be increased ten-fold by some timely button pressing, was absolutely intentional.

And those who cheated, will have a surprise waiting for them in Fable 2. The crafty old blighter.

The Fable 2 Pub Games are rubbish, but allow players to accrue gold that can be transferred into Fable 2 when the game launches on 24th October."
Title: Re: Fable 2 - Update: Fable 1 and 2 Mini-Soundtrack released
Post by: MysterD on Saturday, September 27, 2008, 05:25:14 AM
The highly touted Online Co-op Mode that Molyneux was planning for Fable 2 won't be coming in the boxed version of Fable 2.

That promised mode will still be coming, though -- in a downloadable patch. Likely, it'll be released online not too long after the game's released -- as in, likely the same week of the game's release.

Local Co-Op is still supported in the box, though. (http://www.gamespot.com/news/6198260.html?part=rss&tag=gs_news&subj=6198260)


Quote
Molyneux's Xbox 360 RPG to lack promised feature out of box; Microsoft aiming to add with launch week update.

Lionhead Studios' Peter Molyneux has a reputation for promising features for his games that don't always make it into the final product that ships to retailers. Today in a post on GamerScoreBlog, Microsoft that confirmed that will happen once more with Fable II.

When Fable II arrives in stores, it will lack the online co-op multiplayer mode Molyneux touted at a 2008 Game Developers Conference presentation.. On the bright side, Microsoft is promising that the feature will be added in a downloadable update, possibly within the game's first week on North American shelves. For those who can't wait for a patch to adventure with friends, the game will include local co-op play out of the box.

However, the game won't be entirely offline when it ships. Players will see gamers on their friends list as glowing orbs in-game, and will be able to chat or trade with them.

Fable II is expected to arrive in stores October 21. For more on the game, check out GameSpot's previous coverage.

Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Xessive on Saturday, September 27, 2008, 10:19:51 AM
So why don't they just delay the release? It'll give it more testing time to iron out any bugs and give them a chance to release a "complete" product.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Quemaqua on Saturday, September 27, 2008, 10:50:43 AM
Not that I'd ever use it anyway since it'll probably require someone else over Xbox Live, but if it didn't, I'd still never be able to use it since I can't download anything to my 360.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Saturday, September 27, 2008, 02:33:09 PM
So why don't they just delay the release? It'll give it more testing time to iron out any bugs and give them a chance to release a "complete" product.

I think the X360 -- especially since so many users adopted Xbox Live -- have pretty much adopted the PC philosophy of "Release the game now, patch the game later."

Quote from: Que
You quoted the wrong post, and I answered your question at the start of my comment with "Not that I'd ever use it anyway since it'll probably require someone else over Xbox Live".
But, really -- if you don't have XBox Live, how the hell you gonna do Online Co-Op mode even if it does comes in the game box? :P

Though, I'm sure it'd be nice to have this feature right in the gamebox, in case you decide to join XBox Live so you don't have to patch yourself up to the newest update.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Quemaqua on Saturday, September 27, 2008, 02:46:16 PM
You quoted the wrong post, and I answered your question at the start of my comment with "Not that I'd ever use it anyway since it'll probably require someone else over Xbox Live".
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Saturday, September 27, 2008, 02:49:26 PM
You quoted the wrong post, and I answered your question at the start of my comment with "Not that I'd ever use it anyway since it'll probably require someone else over Xbox Live".

I quoted the right part of the post.
I forgot to add your quote right before my 2nd paragraph.

EDIT:
I think my post looks right now.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Xessive on Saturday, September 27, 2008, 03:10:33 PM
I think the X360 -- especially since so many users adopted Xbox Live -- have pretty much adopted the PC philosophy of "Release the game now, patch the game later."
But, really -- if you don't have XBox Live, how the hell you gonna do Online Co-Op mode even if it does comes in the game box? :P

Though, I'm sure it'd be nice to have this feature right in the gamebox, in case you decide to join XBox Live so you don't have to patch yourself up to the newest update.
The patching system is supposed to be "just in case" as "in case shit happens here's a fix!" It's not supposed to be an excuse to release half-baked games.

I hope there will be a way to download such files (patches, add-ons, etc.) via PC and transfer to the console (whether it be X360 or PS3).
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Saturday, September 27, 2008, 03:24:07 PM
The patching system is supposed to be "just in case" as "in case shit happens here's a fix!" It's not supposed to be an excuse to release half-baked games.
Agreed.

I think patching is a good idea in case a company wants to add brand-new extra content to the game or improve their basically already finished game -- a la Witcher: EE.

Quote
I hope there will be a way to download such files (patches, add-ons, etc.) via PC and transfer to the console (whether it be X360 or PS3).
That would be a great idea -- for those who got PC's and Net access; which is many of people in the world.

But, then there's a possible piracy issue if say DLC's you-can-buy just don't have some sort of DRM around then or some sort of "activation." If say Joe Gamers downloads a DLC he buys; makes a copy for his friend; then someone puts a torrent of it up without DRM; etc etc. B/c your idea's so good,  Xessive -- as far as I'm concerned, DLC-piracy is just something the huge companies (like say EA and Microsoft) would just have to deal with. :P


Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Wednesday, October 01, 2008, 03:31:25 PM
Molyneux has been interviewed and he has basically will not confirmed and also will not deny if there will be a Fable 2 PC just yet. (http://www.videogamer.com/news/01-10-2008-9516.html)

Quote
Molyneux: No announcement on Fable 2 PC 'just yet'
By Wesley Yin-Poole - 01/10/2008 - 2:38pm GMT
Molyneux gets into an enormous amount of trouble over these things.

Lionhead boss and Fable II creator Peter Molyneux has refused to confirm whether a PC version of the hotly anticipated Xbox 360 exclusive RPG will be coming out.

In an giant interview with VideoGamer.com, the second part of which is due to be published later this week, Molyneux said there was no announcement "either positive or negative" on a PC version "just yet".

He said: "If you recall we didn't release a PC version of Fable immediately. I don't think we even announced it immediately. There's no announcement either positive or negative on a PC version just yet."

When asked if it might be the case that a PC version will turn up later, Molyneux replied: "You see you said all the maybes and mights there, I'll leave that with you! But these are the sorts of things as you can imagine I get into an enormous amount of trouble for. I have to be very careful!"

Feel free to speculate as to what that means readers! You can check out the first part of our Peter Molyneux interview right here. (http://www.videogamer.com/xbox360/fable_2/preview-1288.html) Fable II is due out exclusively for Xbox 360 on October 24.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Pugnate on Thursday, October 02, 2008, 01:48:13 AM
hahahaha did you guys hear? They took a lot of the cool stuff out of the Fable 2 CE at the last minute and then chopped off the price by $10...

The funny thing is that this is just Molyeneux's games. :)

I just find it hilarious.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: K-man on Thursday, October 02, 2008, 06:59:54 AM
hahahaha did you guys hear? They took a lot of the cool stuff out of the Fable 2 CE at the last minute and then chopped off the price by $10...

The funny thing is that this is just Molyeneux's games. :)

I just find it hilarious.

They removed the 5 fate cards and the hobbe figurine.  The only real loss is the figurine.  I'm actually pretty happy about this, because I was really debating whether or not I was willing to pay 80 bucks for all this.  The exclusions and the price drop make it a much easier decision.  It is much easier to justify 10 bucks for extra content you'd pay for anyway on live.  I also have the added benefit of not having stuff laying around collecting dust.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Thursday, October 02, 2008, 01:43:34 PM
hahahaha did you guys hear? They took a lot of the cool stuff out of the Fable 2 CE at the last minute and then chopped off the price by $10...

The funny thing is that this is just Molyeneux's games. :)

I just find it hilarious.

Yeah, I read about it yesterday.

I also find it hilarious b/c it's another plan of Molyneux's that has been basically Fable'd -- AKA original plans cut from the final version.


Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: K-man on Thursday, October 02, 2008, 02:26:20 PM
Yeah, I read about it yesterday.

I also find it hilarious b/c it's another plan of Molyneux's that has been basically Fable'd -- AKA original plans cut from the final version.




None of this is Molyneux's fault though.  This is specifically a supply issue.  Plus, they're kinda making up for it by offering a free soundtrack download on October 6
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Thursday, October 02, 2008, 03:06:08 PM
Plus, they're kinda making up for it by offering a free soundtrack download on October 6

That's cool. :)
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Pugnate on Saturday, October 04, 2008, 04:00:28 AM
None of this is Molyneux's fault though.  This is specifically a supply issue.  Plus, they're kinda making up for it by offering a free soundtrack download on October 6


Yup, of course. I hope D didn't actually think this was Molyneux's fault.

Apparently the soundtrack isn't going to be part of the package either:

Quote
We have recently contacted you regarding a marketwide problem with the Fable II Collectors Edition. We have since been informed by Microsoft that there has been a further complication.

They have advised us that the developer diary and soundtrack are no longer going to be available on the bonus DVD.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Saturday, October 04, 2008, 05:22:46 AM
Damn, that CE just keeps getting chopped down.
Microsoft is still going to have the soundtrack DL though, right?
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Xessive on Saturday, October 04, 2008, 06:35:10 AM
I'm beginning to suspect that games are going to turn into digital distribution only and "Collector's Edition" will mean you get a physical disc.. in an envelope.. with no manual.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Saturday, October 04, 2008, 07:14:05 AM
I'm beginning to suspect that games are going to turn into digital distribution only and "Collector's Edition" will mean you get a physical disc.. in an envelope.. with no manual.
I think digital distribution will be the way many publishers will go, in due time.

Problem w/ that, though -- some of these games, especially these huge ones, will take FOREVER to download. Honestly, I don't want to do 15-plus GB downloads.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Pugnate on Saturday, October 04, 2008, 09:35:24 AM
I'm beginning to suspect that games are going to turn into digital distribution only and "Collector's Edition" will mean you get a physical disc.. in an envelope.. with no manual.

Nah, it won't be so drastic as long as there are people willing to pay the $$$.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Xessive on Saturday, October 04, 2008, 11:42:29 AM
I hope it doesn't swing that way either. I don't mean to dig up the past but remember the discussion we had about how digitally distributed games are the same price as packaged ones? How long is it before they decide to drop the packaging and shipping costs, continue to sell digitally distributed games at the same prices, and royally screw anti-credit card people like me?
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: K-man on Saturday, October 04, 2008, 07:21:35 PM
Looks like the extra cuts thing is false.

http://community.lionhead.com/blogs/fable_2_development/archive/2008/10/04/3095234.aspx

here is an email from GAME doing the rounds on the internet, claiming that the LCE has been further reduced. This information is incorrect; there are no further cuts in the Limited Collectors Edition.

The Developer Diaries and Soundtrack were never going to be a part of the bonus DVD, these can be downloaded for free. The diaries from Xbox LIVE marketplace (or here)  and the soundtrack from http://www.sumthingdigital.com, and enter “FableCollection” promotion code.  This will be available beginning October 6, 2008 @ 9am PST. (I am sure there are future plans for additional tracks)

You will get the game in the LCE that's for sure, the issue with the Hobbe, cigar box packaging and Fate Cards is beyond everyone's control. I don't have any other details on that.

The videos that are on there are brand new and never-seen-before. The Making of Fable II is based on footage that was filmed over two years, it's unlike most Making of features and a little bit of the footage you will have seen in the video diaries.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: Pugnate on Sunday, October 05, 2008, 03:05:54 AM
Good to hear K-Man.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: K-man on Sunday, October 05, 2008, 09:14:23 PM
Between this, LittleBigPlanet, King of Fighters:  The Orochi Saga, and Castlevania:  Order of Ecclesia, it's going to be a wallet draining October 21st.

And then Gears and Resistance 2 come November 4.  Sigh.
Title: Re: Fable 2 - Update: Online Co-Op not in box; expect it to be a patch very soon
Post by: MysterD on Monday, October 06, 2008, 04:58:24 PM
Free mini soundtrack released by Lionhead -- see this post (http://community.lionhead.com/blogs/fable_2_development/archive/2008/10/06/3099866.aspx)


Fable Collection Mini-Soundtrack
Go to this website here.
On the right hand side, it says "Fable Collection." Click on that.
Boom, you're DLing for free a ZIP file for six tracks Lionhead is offering up from Fable 1 and 2 (https://www.sumthingdigital.com/index.aspx)

Quote
Fable Collection Mini-Soundtrack
(Fable 1 and 2)


1. Fable II Theme
- Fable 2 Soundtrack

2. Oakvale
- Fable 1 Soundtrack
    
3. Witchwood
- Fable 1 Soundtrack

4. Wraithmarsh
- Fable 2 Soundtrack    

5. Summer Fields
- Fable 1 Soundtrack

6. Westcliff
- Fable 2 Soundtrack


Composers:
Danny Elfman and Russell Shaw
Title: Re: Fable 2 - Update: Fable 1 and 2 Mini-Soundtrack released FOR EVERYONE!
Post by: Cobra951 on Monday, October 06, 2008, 07:42:55 PM
Adblock was blocking that image and link.  Got it now that I figured it out.  Thanks.
Title: Re: Fable 2 - Update: Fable 1 and 2 Mini-Soundtrack released FOR EVERYONE!
Post by: MysterD on Tuesday, October 07, 2008, 05:27:25 AM
Thanks.
Welcome. :)

Title: Re: Fable 2 - Update: Fable 1 and 2 Mini-Soundtrack released FOR EVERYONE!
Post by: MysterD on Tuesday, October 07, 2008, 10:51:36 AM
Looks like there might be some Fable 2 DLC planned, in the future (http://www.videogamer.com/news/07-10-2008-9569.html)

Quote
Molyneux: We'd be pretty dumb not to plan Fable 2 DLC
By Wesley Yin-Poole - 07/10/2008 - 2:08pm GMT

Wants it to be 'more tangible than new weapons and armour'. Doesn't want you to wait 'months and months'.

Downloadable content for upcoming Xbox 360 exclusive RPG Fable II looks likely following comments from Lionhead boss Peter Molyneux that the developer would be "pretty dumb" not to plan it.

Speaking to VideoGamer.com in a giant wide-ranging interview, the third part of which is due to be published later this week, the outspoken Molyneux stopped short of outright confirming DLC for the hotly anticipated Fable II, but did let slip some details on what it might include, as well as when it might be available.

He said: "Without any official announcements, I would say that we'd be pretty dumb not to plan it. What I would say, if we're going to do DLC then I definitely don't want it to be just a whole load of new weapons and armour. I just don't want it to be that. It needs to be something a bit more tangible and it would be nice if you didn't have to wait months and months for it as well."

We'll have more from Molyneux throughout the week, as well as the final part of our interview with the PC gaming legend, where he answers VideoGamer.com readers' Fable II questions!
Title: Re: Fable 2 - Update: DLC could be coming; Fable 1/2 Mini-Soundtrack released
Post by: MysterD on Wednesday, October 08, 2008, 07:45:11 AM
All copies that reviewers have received for Fable 2 have a nice long letter that is from Peter Molyneux. (http://www.joystiq.com/2008/10/07/molyneux-asks-for-special-review-consideration-we-ask-what-wou/)

Quote
Molyneux asks for special review consideration; we ask 'what would other industries do?'

69 Comments by Alexander Sliwinski Oct 7th 2008 5:30PM
Filed under: Microsoft Xbox 360, Action

Reviewers received Fable 2 this week and found within the package a letter from developer Peter Molyneux asking for a few things. Variety explains one of the first things the letter asks (using the word "please" five times) is that the reviewers let a person who doesn't play games try out Fable 2 and to gauge their experience. Two paragraphs are also devoted by the designer to the game's well publicized and initially missing online co-op.

Molyneux apparently details the online co-op feature in the letter, which will be added soon after launch. Variety ponders if publications should wait until the feature comes out before reviewers write their pieces, or if outlets should make a note saying this important feature couldn't be tested at the time? So, we asked Variety (well known for its movie and music reviews): what would one of its film or music critics do if they were asked to review an unfinished product? Find out the answer after the break.

Variety's video game reporter, Ben Fritz, explained to Joystiq: (http://weblogs.variety.com/the_cut_scene/2008/10/peter-moores-re.html)

"I talked to one of our film critics and he said we usually do review the earliest available print, even if it's not the final version. If they're showing it at a festival to the public, for instance, we often review it. Even with the understanding that it may be re-cut or altered if/when it is released commercially. When that commercial release occurs we usually don't write a new review, unless it has been hugely changed. Sometimes we actually talk about the fact that it may be changed before commercial release. Check out our review of "Che" from the Cannes film festival, where the first sentence of the review starts "No doubt it will be back to the drawing board..."

The basic rule is: If they are showing it to the public in any way shape or form, we feel justified in reviewing it. The only time we wouldn't is if they are explicitly showing a "work in progress," like a test screening or a series of clips shown to exhibitors or something like that. That would be like running a review based on an E3 demo. Another relevant analogy I thought of is that we do review Broadway-bound shows when they are doing a "tryout" in another city. However, in that case, we usually review it again once it opens on Broadway.

So, the short answer is, if Fable II were a movie or play, we would absolutely review it the day it opened, even in its "incomplete" form. Which is why I have decided I will do the same with this game. Luckily in the age of blogs, however, I can update my thoughts when online co-op becomes available."
Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: PyroMenace on Wednesday, October 08, 2008, 08:41:23 AM
Is it just me or is Molyneux getting more and more scared towards the release of his new game.
Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: K-man on Wednesday, October 08, 2008, 08:55:36 AM
He's probably terribly gun-shy of the media.  Especially since they focused so much on what wasn't present rather than what was actually in Fable.  Granted, that was partly Molyneux's fault.
Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: MysterD on Wednesday, October 08, 2008, 08:58:22 AM
Is it just me or is Molyneux getting more and more scared towards the release of his new game.
I really don't know why he sent that letter. I mean, if it's not in the box, a reviewer really can't review it.

If anything, the value/replay value/lasting appeals scores might go down b/c there's not enough SP content to make the reviewer happy enough. If it's a good SP game and people can get some replay out of the game, who's really gonna complain?

Oh, right....The X-Box Live gamers will complain. But, still, they'll be getting the patch with the Co-Op Mode, anyways...and it looks like pretty quickly, too -- even better. Of course, one could also argue that Lionhead and Microsoft could've waited a month or so and shipped the game w/ that mode included in the box -- but probably, around that time, too many other games will be jumping on the shelves.

I mean, the real big releases that I see for this month of October are basically Fallout 3, Dead Space, and Fable 2. (Did I miss anything?) November's got a lot planned already lined-up; Left 4 Dead, Dead Space, Gears of War 2 for the X360 only, console versions of Mirror's Edge, and GTA4 PC; that's just to name a few here that Fable 2 would be fighting with.

Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: K-man on Wednesday, October 08, 2008, 10:32:01 AM
I really don't know why he sent that letter. I mean, if it's not in the box, a reviewer really can't review it.

If anything, the value/replay value/lasting appeals scores might go down b/c there's not enough SP content to make the reviewer happy enough. If it's a good SP game and people can get some replay out of the game, who's really gonna complain?

Oh, right....The X-Box Live gamers will complain. But, still, they'll be getting the patch with the Co-Op Mode, anyways...and it looks like pretty quickly, too -- even better. Of course, one could also argue that Lionhead and Microsoft could've waited a month or so and shipped the game w/ that mode included in the box -- but probably, around that time, too many other games will be jumping on the shelves.

I mean, the real big releases that I see for this month of October are basically Fallout 3, Dead Space, and Fable 2. (Did I miss anything?) November's got a lot planned already lined-up; Left 4 Dead, Dead Space, Gears of War 2 for the X360 only, console versions of Mirror's Edge, and GTA4 PC; that's just to name a few here that Fable 2 would be fighting with.



I think I remember Molyneux saying it would take over 100 hours to complete everything there was to offer in the game.  As far as other big hitters in November, LittleBigPlanet hits on the same day.  As far as competing with other games go, it's the 4th quarter.  A quality game will sell and a sub par game will not.  There's plenty of dollars to go around.
Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: MysterD on Wednesday, October 08, 2008, 11:09:52 AM
As far as competing with other games go, it's the 4th quarter.  A quality game will sell and a sub par game will not.  There's plenty of dollars to go around.
I wish it was that way. But, not always, in this world.

Scarface Game (released in Oct. 2006) sold very well (over 2.5 million copies) (http://en.wikipedia.org/wiki/Scarface:_The_World_Is_Yours), yet it wasn't that great.

Planescape: Torment (released in Dec. 1999) (http://en.wikipedia.org/wiki/Planescape:_Torment) was a masterpiece, yet didn't sell so good.
Beyond Good and Evil (released in Nov. 2003) was very good (http://en.wikipedia.org/wiki/Beyond_Good_%26_Evil_(video_game)), yet didn't sell so hot.


Title: Re: Fable 2 - Update: Letter from Peter Molyneux come with reviewers' Fable 2 copies
Post by: MysterD on Thursday, October 09, 2008, 01:02:15 PM
Co-Op Mode Patch for Fable 2 is DONE officially now.
Expect it released on XB Live on Day 1 of Fable 2's release, for all you XB Live gamers.
As long as it meets certification, of course. (http://community.lionhead.com/blogs/fable_2_development/archive/2008/10/09/3107261.aspx)

Quote
Looks like Day One Patch
Published Thursday, October 09, 2008 12:48 PM by Sam

Remember a couple of days ago (or was it a week) where on a blog it was mentioned that Fable II would be shipping 'without' Online Co-op? And remember we said we were busting our balls to get it ready in time for a 'Day One' release? Well - G o o d [Good] news folks! It looks like we've done it...for all of you who are connected to Xbox Live, when starting up your copy of Fable II (on 21st October in USA, 24th October in Europe and 18th December in Japan). So all of you getting upset and all, you wouldn't even have noticed... Sort of. Well done to the team.

Taken into account we don't fail certification!
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Thursday, October 09, 2008, 03:36:23 PM
That is so asanine. SO they couldn't have waited a few days after Fable 2 officially went gold?? I thought it was so problematic that they needed the extra time to get the patch done, like a month down the road, but they released the game in an incomplete state over a few days?! If the online co-op was missing from the review copy they had sent out that's understandable but this is pretty stupid.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Thursday, October 09, 2008, 07:49:43 PM
That is so asanine. SO they couldn't have waited a few days after Fable 2 officially went gold??
I guess not.
Microsoft wanted to get it out in October. :P
Get it out before every other crazy game drops next month. :P

Quote
I thought it was so problematic that they needed the extra time to get the patch done, like a month down the road, but they released the game in an incomplete state over a few days?! If the online co-op was missing from the review copy they had sent out that's understandable but this is pretty stupid.
I wonder how bogged down XB Live servers will be, Day 1 of Fable's release b/c everyone will be going after that CoOp Mode Patch.

You know, what they should do is produce no more copies of the current version of Fable 2; sell no more. Re-Release a Fable 2: The Lost CoOp Chapters Edition which comes with the damn CoOp Mode on disc, beginning next month.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Friday, October 17, 2008, 03:41:09 PM
Here's some excerpts from XBox Magazine on X360 version of Fable 2, who gave it a 9.5 (out of 10). (http://www.gamebanshee.com/news/static/EkkukVZVyyQpmKudEi.php)

Quote
The very first review of Lionhead Studios' Fable II is an exclusive for The Official Xbox Magazine. They give it a 9.5/10 and praise it up and down. Here are some quotes from the review:

    It's said that dogs take on the personality traits of their owners. So it's only fitting that Fable II - a role-playing opus that features a canine as your primary ally - mimics the charming nature of its creator, Lionhead's Peter Molyneux. Affable and well-spoken, Molyneux's likeability transfers directly into Fable II, arguably the finest game in his distinguished career and one that fulfills all of the surface-scratching potential that the original Xbox game showed. In many ways, it exceeds that first game, catapulting Fable II into the upper echelon of both the 360's impressive RPG arsenal and its entire library.
    (...)
    Right out of the gate, the townsfolk are quick to exhibit examples of Fable II's stellar script and voice acting; their dialogue is equally funny in both its writing and its delivery. Each nails the cheeky British quirkiness to a "T" without being over-the-top, Monthy Python-style hammer. Better still, you're made to feel like a part of Fable II's sprawling, lively world by the way your fellow citizens comment on your appearance.
    (...)
    Forget the first Fable's fenced-in roads and tiny towns. The opening section in Bowerstone hints at a larger, grander scope for the sequel's version of Albion, and the moment you're set loose as an adult at Bower Lake, you're presented with a magnificent view of a valley that looks like it could contain all of the original game. It is, in fact, an overwhelming sensory event not unlike your first steps above ground in Oblivion or Fallout 3. The sense of scale and wonder never ceases. Towns bustle with vocal citizens who have daily routines; dynamic weather and day/night cycles give the world a pulse. And those pesky fences that leashed you to a path in the first Fable? Now you can easily hope over them.
    (...)
    Though it's great fun to bash or kick enemies off ledges to their doom, combat is the only overall area where the game notably stumbles. Often, you'll target a foe other than the one you intend, and finishing off downed foes seems to be random even if you're locked onto them. While not frustrating, it is annoying. The rhythm-based button presses do their job just fine, however, allowing to you to heroically chain attacks together. Fortunately, not all of the gameplay is combat. Many of the quests involve interacting with people, and those are in face some of the most memorable.
    (...)
    Fable II really is everything Molyneux promised the first time around. It's funny, deep, emotional epic, and, yes, wildly charming. We're already eager for a second playthrough, and we're betting a lot of you will have exactly the same reaction.

    + Living, breathing, charming world in which you and your actions matter.
    + Impeccable presentation.
    + The dog's implementation is genius.
    ? Why aren't there any other pooches in Albion?
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Friday, October 17, 2008, 09:59:40 PM
I hope the rest of world of Fable fucking ages with the main character!

The first Fable almost felt creepy because of that. The middle-aged people I had known as a child were the exact same age when I was a frail old man.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Sunday, October 19, 2008, 05:39:54 AM
I hope the rest of world of Fable fucking ages with the main character!

The first Fable almost felt creepy because of that. The middle-aged people I had known as a child were the exact same age when I was a frail old man.
That was annoying. What was more annoying was that my character seemed to suffer from a rapid aging condition worse than Old Snake. 1 hour equaled 1 year of my character's age!! All my wives were still young flowers while I was a decrepit piece of battle-scarred flesh, rotting away, and mysteriously getting whiter.

Oh and I hope I can at least choose my skin tone in Fable 2! At first it was cool that my character's complexion rivaled Casper but then it became more of a cause for health concern. Why won't he tan no matter how much time he spends in the brightly sun-lit patches of Albion?
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Sunday, October 19, 2008, 06:04:20 AM
That was annoying.
Yeah, rest of the world not aging was very odd. What are they? Vampires or found the Fountain of Youth or something? :P

Regardless, it was cool to actually see your character age.

Quote
What was more annoying was that my character seemed to suffer from a rapid aging condition worse than Old Snake. 1 hour equaled 1 year of my character's age!!
LOL.

Lots of magic usage aged your character quickly following the main quest(s).

Quote
All my wives were still young flowers while I was a decrepit piece of battle-scarred flesh, rotting away, and mysteriously getting whiter.
My dude was as old as he could get, finishing off the final boss in the extra TLC portion of the game. Even though at the game's max -- was it 65 or so? -- my career in Fable felt complete after finishing it, which was a nice touch, being such an old bastard of a hero with this huge white beard.

Quote
Oh and I hope I can at least choose my skin tone in Fable 2! At first it was cool that my character's complexion rivaled Casper but then it became more of a cause for health concern. Why won't he tan no matter how much time he spends in the brightly sun-lit patches of Albion?
LOL!
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Sunday, October 19, 2008, 10:59:22 AM
Damn this day 1 patch thing sucks. I just find it unacceptable for a console title.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Sunday, October 19, 2008, 04:17:52 PM
GameSpy has a roundtable discussion about their experiences so far w/ Fable 2. (http://xbox360.gamespy.com/xbox-360/fable-2/921461p1.html)
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Monday, October 20, 2008, 01:00:10 AM
Damn this day 1 patch thing sucks. I just find it unacceptable for a console title.
Remember we talked about this a year back or so (maybe more)? When consoles went online and we saw one of the first patches our first reaction was "Oh God, this is gonna be another excuse for publishers to pump out half-baked console games.. Crap."
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 20, 2008, 07:11:31 AM
If the Co-op patch is the only misstep, i'll be very happy.

By all accounts it seems that Molyneux has delivered BIG time with this game, and I cannot wait to play it.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Monday, October 20, 2008, 07:31:32 AM
Yea the 360 is getting some fine titles lately, and I'm glad I bought one a few months ago.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Monday, October 20, 2008, 11:30:29 AM
Yea the 360 is getting some fine titles lately, and I'm glad I bought one a few months ago.
So far the only upside I'm seeing to the 360 over the PS3 is the gamelist.. It's a big factor but I ultimately chose the PS3. I deliberately intended on getting only 1 console. I think the PS3 will pick up soon enough.

My heart still belongs to PC though.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 20, 2008, 11:44:47 AM
So far the only upside I'm seeing to the 360 over the PS3 is the gamelist.. It's a big factor but I ultimately chose the PS3. I deliberately intended on getting only 1 console. I think the PS3 will pick up soon enough.

My heart still belongs to PC though.

The problem is that Sony should be trouncing Microsoft's ass right now.  They have superior (and more futureproof) hardware and the design.  Their major problem is an innate inability to tie it all together like Microsoft has done with XBL and the community.  Everything feels seamless and integrated on 360, and disjointed and convoluted on PS3.  Home is looking like more and more of a joke every day. 

Until this is resolved, I don't think the PS3 will pick up significantly.  Games like LBP and Resistance 2 will really help push the console and online play, but it'll never approach a level of success that Microsoft has had with their implementation of XBL and the OS.

I guess it all boils down to Sony really knowing hardware and being complete dumbasses when it comes to software and vice versa for Microsoft.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Monday, October 20, 2008, 11:58:52 AM
The problem is that Sony should be trouncing Microsoft's ass right now.  They have superior (and more futureproof) hardware and the design.  Their major problem is an innate inability to tie it all together like Microsoft has done with XBL and the community.  Everything feels seamless and integrated on 360, and disjointed and convoluted on PS3.  Home is looking like more and more of a joke every day. 

Until this is resolved, I don't think the PS3 will pick up significantly.  Games like LBP and Resistance 2 will really help push the console and online play, but it'll never approach a level of success that Microsoft has had with their implementation of XBL and the OS.
Yeah, I can appreciate how well-embedded XBL is on the X360. It's not too bad on the PS3 but it is basically like opening a separate app.

Quote
I guess it all boils down to Sony really knowing hardware and being complete dumbasses when it comes to software and vice versa for Microsoft.
If they can work together then maybe... No, the future would be bleak. Nintendo would be our only droplet of hope.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Monday, October 20, 2008, 12:01:20 PM
Plus the recent price cut has really pushed the 360 ahead. It is outselling the PS3 in Japan of all places... and has been for months. This is an incredible development in a part of the world where you were more likely to see a black Japanese person than an Xbox.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Monday, October 20, 2008, 12:04:28 PM
Plus the recent price cut has really pushed the 360 ahead. It is outselling the PS3 in Japan of all places... and has been for months. This is an incredible development in a part of the world where you were more likely to see a black Japanese person than an Xbox.
Hey, Levrett is a Black/Japanese dude! Not sure if you rememeber him from uni.. He actually looks like he's right out of an anime.

But yeah, the 360's stride in Japan is impressive.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 20, 2008, 12:08:45 PM
Yeah, I can appreciate how well-embedded XBL is on the X360. It's not too bad on the PS3 but it is basically like opening a separate app.
If they can work together then maybe... No, the future would be bleak. Nintendo would be our only droplet of hope.

IMO Nintendo has dropped the ball on the hardware AND software side of things, but that's another discussion entirely.

I know part of their design choice is to protect children, but come on guys, you're bottlenecking your system.  Friend codes were a bad idea from the beginning.  Why can't we have user accounts?  Why haven't I been able to utilize voice chat in-game when playing online?  I'm a grownup.  I can handle someone saying "fuck" online. 

The Wii is the worst of the three as far as I'm concerned.  A short list of VERY good games.  The rest is mostly shovelware.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Monday, October 20, 2008, 12:16:44 PM
I guess the Wii is more a of a party-favour by comparison. I think it's great for non-gamers, people who don't usually play videogames. I can totally see my mom or sister playing with one.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Cobra951 on Monday, October 20, 2008, 12:17:41 PM
The problem is that Sony should be trouncing Microsoft's ass right now.  They have superior (and more futureproof) hardware and the design.  Their major problem is an innate inability to tie it all together like Microsoft has done with XBL and the community.  Everything feels seamless and integrated on 360, and disjointed and convoluted on PS3.  Home is looking like more and more of a joke every day. 

Until this is resolved, I don't think the PS3 will pick up significantly.  Games like LBP and Resistance 2 will really help push the console and online play, but it'll never approach a level of success that Microsoft has had with their implementation of XBL and the OS.

I guess it all boils down to Sony really knowing hardware and being complete dumbasses when it comes to software and vice versa for Microsoft.

But don't downplay the significance of the development difficulty.  Devs who cut their teeth on PCs can move on to the 360 with little extra effort.  The PS3 requires a completely different approach to reap its benefits.  I am convinced this has been playing a significant role in holding back the needed explosion of quality titles.  (For example, Jonathan Blow flat out said that he wasn't interested in porting Braid to the PS3 because it was too much work.  He would have to consider hiring someone to do it, and how much that would cost.)  The lag in online goodness should be easier to solve, particularly with a free service.  Other things being equal, that would quickly come to rule, I think.

I guess the Wii is more a of a party-favour by comparison. I think it's great for non-gamers, people who don't usually play videogames. I can totally see my mom or sister playing with one.

It's a superior progressive-display Gamecube too.  That's been the role of mine now for months.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, October 20, 2008, 03:38:04 PM
Fable 2 Reviews on the X360

All scores are out of 10
Perfect 10 from Eurogamer (http://www.eurogamer.net/article.php?article_id=263778)
9.5 from Planet X-Box 360 (http://www.planetxbox360.com/article_4881/)
9.2 from CVG (http://www.computerandvideogames.com/article.php?id=199747)
9.0 from Videogamer (http://www.videogamer.com/xbox360/fable_2/review.html)
9.0 from Kikizo (http://games.kikizo.com/reviews/xbox360/fable-2-p1.asp)
8.8 from IGN (http://xbox360.ign.com/articles/921/921508p1.html)
8.5 from GameSpot -- thanks KMan! (http://www.gamespot.com/xbox360/rpg/fable2/review.html?tag=topslot;thumb;1)
8.5 from Worthplaying (http://www.worthplaying.com/article.php?sid=56831)
7.8 from Dailygame.net (http://www.dailygame.net/news/archives/008448.php)


All scores are out of 5
4½ stars from GameSpy  (http://xbox360.gamespy.com/xbox-360/fable-2/921728p1.html)



Free Fate Card PSD's Released For ALL!
Those Fate Cards that were originally going to be in the Fable 2: LCE have been released in PSD format for EVERYONE (http://www.lionhead.com/?newsid=52)
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 20, 2008, 10:01:44 PM
8.5 from the spot, if that even means anything any more.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Tuesday, October 21, 2008, 01:57:44 AM
lol kman
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Tuesday, October 21, 2008, 02:05:22 AM
So I read the CVG review, then I read the Eurogamer reivew, and then I finally read the IGN review.

Hilary Goldstein has to be one of the worst videogame writers on the planet. I mean he is just terrible.

The other reviews were pretty good though.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Tuesday, October 21, 2008, 07:12:59 AM
So I read the CVG review, then I read the Eurogamer reivew, and then I finally read the IGN review.

Hilary Goldstein has to be one of the worst videogame writers on the planet. I mean he is just terrible.

The other reviews were pretty good though.
He? Hilary is a dude's name?
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Tuesday, October 21, 2008, 07:32:43 AM
Yes. According to IGN, he also gets the most fan mail.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Tuesday, October 21, 2008, 07:57:31 AM
Yeah, the IGN review was terrible.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Tuesday, October 21, 2008, 06:56:18 PM
This game is good
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Thursday, October 23, 2008, 08:03:15 PM
I assume I'm the only one on the boards playing this.

I've found a few issues with the game, mostly related to UI stuff.  But man, it's like Peter Molyneux read my mind as I was playing through Fable and gave me everything I wished for.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Thursday, October 23, 2008, 09:50:03 PM
I really would like to play it, it just isn't a priority at all at this point.  But I'm glad to hear that it's awesome.  I did like the first despite the flaws.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: PyroMenace on Friday, October 24, 2008, 12:57:33 AM
Megan bought it and she was over last night and I got to play it. From what got to experience, its a much more broadened game from what the first one was, I liked it.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, October 25, 2008, 06:30:36 AM
350,000 copies of Fable 2 for X360 sold on Launch Day.

It's now expected to probably do a cool one million by the end of the week.

If it sells what's expected, this could make F2 the fastest selling console RPG of all time. (http://news.vgchartz.com/news.php?id=2383)

Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Cobra951 on Saturday, October 25, 2008, 11:21:06 AM
And they already found an inexcusable nasty bug.  Inexcusable because it's not hard at all to trigger.  All you have to do is walk out on a conversation before it's done.  After that, the game is broken.  Haha.  Way to go.  Patch on the way, of course.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Saturday, October 25, 2008, 11:23:15 AM
Way to go Microsoft.  Can't these people do fucking anything right?
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Pugnate on Saturday, October 25, 2008, 12:16:46 PM
I think I am just going to wait for the PC version.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Cobra951 on Saturday, October 25, 2008, 01:06:20 PM
I was going to say this never would happen in Nintendo games, but then I remembered that it very much did.  In Twilight Princess, if you save in the room with the big cannon, the game breaks in this same fashion.  Found a link. (http://www.destructoid.com/twilight-princess-glitch-revealed-28161.phtml)

But overall, I have a confidence in the quality of Nintendo console games that doesn't extend to others, particularly the Xbox.  I think I mentioned before that a Criterion dev said in their forums that the 360 dev kits don't fully represent the real hardware.  Imagine a bigger QA nightmare than that, if you can.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, October 25, 2008, 01:30:25 PM
And they already found an inexcusable nasty bug.  Inexcusable because it's not hard at all to trigger.  All you have to do is walk out on a conversation before it's done.  After that, the game is broken.  Haha.  Way to go.  Patch on the way, of course.

Are you kidding me, Cobra?
Any conversation in the game??
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Cobra951 on Saturday, October 25, 2008, 01:58:25 PM
No.  Just this (http://www.joystiq.com/2008/10/24/lionhead-working-on-fable-ii-abbot-glitch-fix/).
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: iPPi on Saturday, October 25, 2008, 04:24:00 PM
I played about 10 minutes of the first Fable and never played it again.  I can't decide if I want to give Fable 2 a shot at all or not.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Saturday, October 25, 2008, 05:08:22 PM
That's a surefire way to hate the first game.  You really have to get beyond the first area to realize why it didn't suck as much as some people said.  In fact, I wouldn't mind firing it up again if I had the time.  It was quite enjoyable for what it was, even if it wasn't what it set out to be.  But it definitely took more than an hour or so for me to warm up to it.  The beginning wasn't very compelling.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, October 25, 2008, 06:20:53 PM
Ahhhh, Fable was quite memorable.
No, it did not come out to be what Peter originally intended -- which is what I expected from him.

But dammit, I still thought it was very good and worth spending time and money on.

Even if Peter does say (at least) half of what we says he will do, you're still in for something special from him. Trust me on that one.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 27, 2008, 07:40:15 AM
People have complained that the main story line is too short.  I'm actually having to make myself do the main story line.  There's so much else to do in the world that the main story just sort of falls to the wayside.  In a way it's like Oblivion to that effect.

Anyone who ended up enjoying Fable despite its flaws will absolutely fall in love with this game.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, October 27, 2008, 08:00:57 AM
I'm glad to hear there's a hell of lot to do outside of the main quest -- which something the original sort of lacked. There was just not a great amount of side-questing in the original Fable (from the guild straight-up). Did they add lots of side-quests in Fable 2? Or did they just really expand the hell out of the mini-game stuff for Fable 2? Or both?

Though, there was a nice amount of mini-game sort of stuff in Fable: TLC -- card games, emoting so you can try to woo the ladies, buying a house to upgrade, etc etc. I just wish it had more of the usual sort of side-quests.

At around spending 20 hours on Fable: TLC PC, it was pretty much over with for me. It felt short for an RPG, but none-the-less it was still was very good and extremely memorable.

If and when there's a Fable 2 planned for the PC, count me in.


Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 27, 2008, 09:01:29 AM
side-quests just sort of progress naturally in this game.  They'll just sort of open up naturally.  There are definitely more side-quests in this game.  There are many jobs you can take to earn money, most of which open periodically throughout the game.  Anything from woodcutting to bartending.  They're interesting enough to keep your attention while you earn some cash.  The big thing for me is earning money to buy real estate.  When they said everything in the game is for sale they mean it.  Everything from homes to stores to sale booths.  I have bought up enough real estate to where every five minutes I earn 450 gold.  It's going to take a while to recoup the investment, but since it accumulates even when you're not playing it will soon be worth it.  I haven't done many of the gambling-type games, but I know there's more than just the three that were available in Pub Games.

Your dog (through training books) gets better at finding dig spots eventually.  So you'll find yourself going through areas multiple times and finding different things depending on how skilled your dog is.

Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, October 27, 2008, 09:06:16 AM
Oh, man -- that sounds a lot better this time around.
Especially the Real Estate thing and that you can buy just about anything.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: PyroMenace on Monday, October 27, 2008, 09:13:59 AM
Megan is going through it and shes being as evil as possible. Her character got married and had a kid, it was her little demon seed. She was so happy about it, but then her husband was getting displeased and ended up leaving her and child care took her kid. It hit her pretty hard, I saw the message pop up to what happened, and she just sat there with her jaw open, not believing what just happened. Now she's less inclined to play more. 
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, October 27, 2008, 10:31:08 AM
Check out the Fable 2 boards here. Namely this thread here is about how pretty much many people don't like the Co-Op Mode.

Namely, it's b/c you can't bring your (exact) own hero into the game and they don't care for the camera angles involved in this mode. (http://community.lionhead.com/forums/1/3144263/ShowThread.aspx)
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, October 27, 2008, 10:53:00 AM
Check out the Fable 2 boards here. Namely this thread here is about how pretty much many people don't like the Co-Op Mode.

Namely, it's b/c you can't bring your (exact) own hero into the game and they don't care for the camera angles involved in this mode. (http://community.lionhead.com/forums/1/3144263/ShowThread.aspx)


Yeah, you're basically a hired henchman when you enter someone else's world.  I can see why people would want to be able to import their own hero, but at the same time I can understand the design choice.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, October 27, 2008, 12:46:59 PM
Yeah, you're basically a hired henchman when you enter someone else's world.
Which storyline-wise, would make sense -- that the 2nd player is a sidekick and all.

I know there's prefab henchmen, but can you create a new henchman entirely when you want to jump into their world to use? Now, for that henchman, you can only use it in their world, right? Or can you import that henchman to your own world?

Y'know, it'd be odd with two different heroes from different Albion doing the same quests in different worlds. Parallel worlds theory would need to be introduced into the story or something somewhere; hehe.

But, yeah -- I can see why people are disappointed. I made, PM did make it sound (early on) like you could import your hero into their game. He did clarify that later on, though.

Quote
I can see why people would want to be able to import their own hero, but at the same time I can understand the design choice.
As a design choice, I can understand why -- b/c an already easy game would probably be EVEN MORE TOO easy for two uber-heros, if they don't adjust the number of enemies and/or difficulty to the game.


Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Wednesday, October 29, 2008, 06:41:08 AM
Peter Molyneux has an interview here on Developmag.com where he reflects on Fable 2 mostly. (http://www.developmag.com/interviews/296/Molyneuxs-Reflections-on-Fable-2)

Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Thursday, October 30, 2008, 06:15:34 AM
I still haven't progressed in the main quest.  I keep getting sidetracked.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Sunday, November 02, 2008, 10:02:00 PM
Ok, so I'm near being done with the main quest.  At least I think so anyway.  I've got a few more side quests to finish out before I pass the point of no return in the main quest (I know this because I accidentally passed the point of no return and had to restart).

There are some gripes, namely graphical glitches and lazy animation here and there.  The main character doesn't so much run as he glides.  I really thought I'd hate the bread crumb trail, but really grew to like it.  I felt it actually gave me more freedom to explore, because it auto-adjusts to your position.  So I could feel confident going off the beaten path to explore and be able to find my way back (which I'm going to assume was one of Molyneux's main intentions with the feature).

I hope we get some substantial DLC for this game down the road.  The possibilities for expansion are endless.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, November 03, 2008, 08:56:41 PM
Finished up the main quest.  The quest ended up a little shorter than I wanted it to be, but the dearth of stuff to do after finishing should help to make up for it.

All in all a great game, and definitely a memorable experience.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Tuesday, November 04, 2008, 12:41:59 AM
I want it just for the dog.  I will name him Woofles.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Tuesday, November 11, 2008, 03:22:50 PM
Some announcement for Fable 2 will be coming sometime next week. (http://community.lionhead.com/blogs/fable_2_development/archive/2008/11/11/3221309.aspx)

Hmmm..maybe announcement for Fable 2 DLC?
Maybe Fable 2 PC announcement?

We'll have to wait and see.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Tuesday, November 11, 2008, 03:35:38 PM
A full on expansion like they're doing for GTA would be most welcome, but terribly unlikely.  It'll probably just be some quests.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, November 17, 2008, 10:02:19 AM
So I ran across a nasty glitch or two.  There's a quest that becomes active after you "beat" the game.  Your child goes missing and you've got to venture to a cave to find him/her.  Well, as my wife is bitching and whining about how our child ran away and is in danger, our child is standing right behind her...  Not an artifact or anything, as I can still fully interact with her.  Then of course I go to the cave and she's locked up in a cage. 

Also, I've done a few quests multiple times that I shouldn't have been able to do.  I've gotten the reward every time, too.  Things like legendary weapons and the like.

Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Tuesday, November 18, 2008, 09:18:47 AM
Now that the newness has worn off (and I've completed most of the game), I really find myself wanting more. I mean content-wise there's a ton more than the original Fable. However, aside from the 5-6 quests that open up after you finish the main storyline there just isn't a lot to do. This could probably be solved easily with a good dose of DLC. I can't decide whether my feelings of wanting more are a testament to how much I enjoyed the game, or just a perceived lack of content. Either way I've pretty much run out of things to do, and it's a drag.

There were other things I would have liked to see, like variable weather. Weather is in the game, but it's basically limited to zones where it's just always raining. Also, the town development feature wasn't as pronounced as I'd hoped it would be. I had hoped that my decisions on where to spend money would have meant more permanent buildings being built, or just an overall upgrade in town quality. But essentially it's limited to how much things are worth and what is offered in stores.

I guess overall I feel it was a pretty satisfying experience. I just wish it lasted longer and was more involved.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Tuesday, November 18, 2008, 06:13:43 PM
Sadly, that's more or less what I said about the first game.  Hearing others say the same about this one (I've heard similar from some friends) makes me feel like maybe I just won't bother with this one until it drops in price.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Sunday, November 23, 2008, 12:26:26 PM
I complain about the game lacking content, but yet I've spent all of this week doing nothing but finding the gargoyles and buying up real estate.  I'm nearing completion of everything I can do with this character though.  Hearing the gargoyles insult you is pretty hilarious.

Perhaps time away from it will make me look upon it more fondly.  It certainly did with the original Fable. 
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: K-man on Monday, November 24, 2008, 12:33:47 PM
Well, the announcement was made.  New Fable 2 content in December

http://www.joystiq.com/2008/11/24/fable-2-dlc-takes-heroes-to-knothole-island/
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Monday, November 24, 2008, 02:39:07 PM
If only there were playable werewolves, then we could call it Bloodmoon. :P

Good news to here there's gonna be some DLC for those craving more Fable 2.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, November 29, 2008, 07:34:16 PM
Rumor has it we might see Fable 2 on the PC as soon as mid-Feb 2009. (http://www.joystiq.com/2008/11/29/rumor-fable-2-coming-to-pc-in-february/)

If it's true -- wow, that'd be a quick turnaround for a PC port...
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Xessive on Saturday, November 29, 2008, 07:55:46 PM
Rumor has it we might see Fable 2 on the PC as soon as mid-Feb 2009. (http://www.joystiq.com/2008/11/29/rumor-fable-2-coming-to-pc-in-february/)

If it's true -- wow, that'd be a quick turnaround for a PC port...
That would be sweetness.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, November 29, 2008, 08:02:27 PM
As long as it ain't a crummy-rushed port, yeah -- Fable 2 PC that soon would be great.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: Quemaqua on Saturday, December 27, 2008, 10:10:15 AM
Well, I got this for Christmas from my father in law.  So while I wouldn't have bought it, I'm eager to see what it's all about.  So far I've only put in a couple hours, but my experience is very positive so far.  It feels like the original Fable, except... better.  I mean, I guess that's sort of the idea, but it actually works.  The opening sequences and beginning of the story are only about 8 billion times more interesting and well done than the first game, so that's definitely a plus.  I'm much more interested in this story and I like the way they set it up.

But what's really impressed me so far is the dog.  Man, I don't know how you can play an evil character and treat that little guy badly.  He's just so fucking cute.  And amazingly lifelike... I can tell a huge portion of my energy is going to be devoted to buying him stuff and praising him whenever he does something even remotely charming.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Saturday, December 27, 2008, 11:50:20 AM
Good deal, Que. :) Always good to get gifts, hehe.

I really do hope we PC gamers get this port by Feb 2009 -- hell, at least sometime in 2009 works for me. I'll definitely be looking forward to it, if that is the case, as soon as its out.

I really dug the original Fable TLC, so hearing that F2's better than the original is what I was hoping to hear.

About the F2 DLC, I don't know when they're putting it out on the X360 -- but it has been delayed.
Title: Re: Fable 2 - Update: Co-Op Mode Patch due out Day 1 on XB Live
Post by: MysterD on Thursday, March 12, 2009, 01:48:27 PM
So far, Fable 2 has sold 2.6 mill on the X360.

Also, even more Fable 2 DLC is planned -- and it is currently being worked on.
More details on the new Fable 2 DLC eventually coming soon in the next few weeks. (http://community.lionhead.com/blogs/fable_2_development/default.aspx)
Title: Re: Fable 2 - Update: More Fable 2 DLC planned (Reply 180)
Post by: MysterD on Friday, March 27, 2009, 03:21:19 PM
Second DLC title has been revealed.
Fable II: See The Future DLC is the DLC (for Fable 2).
Expect it within the next few weeks. (http://www.eurogamer.net/articles/gdc-new-fable-ii-dlc-within-weeks)

Quote
GDC: New Fable II DLC within weeks News
News by Rob Purchese
Today 08:47

Lionhead boss Peter Molyneux has said that more Fable II downloadable content will be released within weeks.

"The next DLC comes out in the spring. We're in the spring now so don't think months, think more like weeks," Molyneux told Kotaku at GDC. "It's called See the Future."


"[Knothole Island] was done very close to Fable II and the team was tired and we sort of pushed ourselves to get something out early for the fans. This time we've taken a little bit more time on it, it's a little bit more story driven.

"It answers some of the questions if you're a real fan of Fable," he added. "It's going to test you a little bit emotionally as well. But I think the real unique thing here is it starts to tease and hint at what it starting to happen in the world of Albion and what is happening in the future."

And that future, Molyneux hinted, may extend past Fable II
, which is hardly a surprise, after funny-man Jonathan Ross blurted that he had been offered a voice role in Fable III.

Peter Molyneux returns to the GDC stage this evening at 9.30pm GMT to deliver his talk on "Lionhead Experiments Reveal". We won't be reporting live from this session, but will cover any important news such as more details on See the Future.

Molyneux, however, has already announced that he won't be talking about the "unbelievably ambitious" project in development at Lionhead.

GDC had once been poised as the time and place for the reveal, although Molyneux said Microsoft wants sufficient "shock and awe" when the wraps finally do come off.

Fable II expanded back in January with the Knothole Island DLC. There's no set price for See the Future yet, but a copycat price of 800 MSP (GBP 6.80 / EUR 9.60) makes sense.
Title: Re: Fable 2 = Update - See The Future DLC coming in few weeks (Reply 181)
Post by: MysterD on Monday, April 06, 2009, 03:19:39 PM
Fable 2: See The Future DLC Info revealed.
It'll cost 560 MS Points from XB Live next month in May. (http://www.lionhead.com/Fable2/SeetheFuture.aspx)

Quote
See the Future of Albion With the Much Anticipated Second Game Add-on, available this May on Xbox LIVE Marketplace in May for 560 MS Points for the premium content package!

See The Future
Players will be given the chance to heed the call for a hero to restore color and balance to the world, or let Albion fall to the wayside. Those who emerge victorious will receive the ultimate reward: a quest that provides a vision of Albion's future and what lies ahead for those born into the heroic bloodline. The fantastical new quests in "See the Future" will bring players face-to-face with new characters, creatures, events and legendary artifacts!
   
Murgo is back
Having first met him during the childhood sequence of Fable II Murgo returns to Bowerstone Market to bring an amazing array of new wares, including potions that can transform canine companions into new breeds.
      
The Ghosts of the Snowglobe Quest
Holding a disturbing secret, the small model village inside it was once a real town in Albion. The people who once inhabited it are now ghosts condemned to endless torment until the shadowy threat that cursed them is defeated.
     
The Cursed Knight Quest
Forever banished to a land beyond the dead, the Cursed Knight awaits a hero who has the strength and will to dress up in convincing costumes, even imitating a hobbe or balverine, to save him from his fate.
     
In addition, "See the Future" offers free unique items to all, including Welley's soldier helmet and other clothing, a braided ponytail and other hairstyles, psycho Jester make-up, a new hero expression, the back flip trick for canine companions, and a collectible Murgo the Trader gold statue.

The "Fable II" "See the Future" game add-on will be available for download exclusively on Xbox LIVE Marketplace in May for 560 MS Points for the premium content package. "Fable II" is available exclusively on Xbox 360 and is rated "M" for Mature by the ESRB and PEGI 16 +.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: Xessive on Monday, April 06, 2009, 04:23:16 PM
I really hope Fable 2 finds its way to PC.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: MysterD on Monday, April 06, 2009, 04:25:46 PM
I really hope Fable 2 finds its way to PC.

Makes two of us.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: K-man on Tuesday, April 07, 2009, 01:33:33 PM
As much as I enjoyed Fable and the first half of Fable 2, you're not missing a ton.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: Pugnate on Tuesday, April 07, 2009, 02:09:18 PM
I think it is about time someone told you this K-Man.

You look a lot like that dude from Watchmen.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: Cobra951 on Tuesday, April 07, 2009, 03:16:06 PM
Haha!
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: K-man on Tuesday, April 07, 2009, 08:27:04 PM
I think it is about time someone told you this K-Man.

You look a lot like that dude from Watchmen.

I've been told that a few times.  Too bad my mother wasn't a whore.

Anyhow, I don't think I've ever been so happy and disappointed at the same time with a game like I was with Fable II.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: Quemaqua on Tuesday, April 07, 2009, 10:36:21 PM
I wasn't expecting much, thus I had a pretty good time with it.  I still haven't beaten it, but it's a pretty solid game as long as you don't get your hopes too high.  Much like the first one, I guess.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: K-man on Wednesday, April 08, 2009, 06:25:47 AM
I think my main complaint is that you can get insanely rich too fast.  You can eventually just buy real estate with reckless abandon.  That makes the in-game economy zero fun.  Also the game's kind of easy in the combat regard too.

But I was very pleased with the atmosphere and environment, which is why I have fond memories of playing the game.
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: wizall on Thursday, July 30, 2009, 01:14:20 AM
So this is my newest addiction. Really enjoying it so far. Having never played the first one the entire experience is incredibly fresh. I've only had it a couple days, but things are going smoothly.

Currently: 
(click to show/hide)
Title: Re: Fable 2 = Update - See The Future DLC coming in May (Reply 182)
Post by: MysterD on Saturday, August 15, 2009, 08:38:37 AM
I really hope Fable 2 finds its way to PC.

RPGWatch broke some news here in English and all, that they found. (http://www.rpgwatch.com/forums/showthread.php?t=6920)

So, yeah -- I can't read German and all...
But, here's the news from PCGames.De about Fable 2 PC.
Looks like we get our wish, after all.
 (http://www.pcgames.de/aid,680455/Fable-2-PC-Version-bestaetigt-Zusatzinhalte-geplant/PC/News/)



Title: Re: Fable 2 = Update - PC Version is coming (Reply 192)
Post by: MysterD on Friday, August 28, 2009, 04:59:23 AM
Fable 2: GOTY Edition announced for X360.
It'll include all of the DLC content, so far -- which are Knothole Island and See The Future. (http://kotaku.com/5347565/fable-ii-gets-a-game-of-the-year-edition)
Title: Re: Fable 2 = Update - GOTY Edition with ALL DLC announced for X360 (Reply 193)
Post by: MysterD on Tuesday, September 29, 2009, 03:29:14 PM
Fable 2 is now being re-released in Episodic Form via XB Live (for the X360).

Fable 2 has been split into 5 Episodes over XB Live.

Each episode is going to cost 800 Microsoft points ($10 USA).

Right now, Fable 2: Episode One is only available to DL.
Right now, Fable 2: Episode One is FREE to download over XB Live.
So, if you have XBLive and want to DL Fable 2: Episode One and try it out, enjoy... (http://www.shacknews.com/laryn.x?story=60656)
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: W7RE on Tuesday, September 29, 2009, 03:57:19 PM
So $40 for episodes 2-5. Or you could buy the whole game for $30 from Amazon.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: MysterD on Tuesday, September 29, 2009, 03:59:32 PM
So $40 for episodes 2-5.
Right. Episode 1 is free.
Feels like the old school shareware that was done on the PC by many games in the 90's -- like Quake, Doom, Blood, etc.

Quote
Or you could buy the whole game for $30 from Amazon.
Correct.

EDIT:
I doubt Fable 2 DLC is included in episodic thing, though.

Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: Pugnate on Tuesday, September 29, 2009, 04:24:22 PM
That's actually a pretty good way to do the episodic thing. The game has been bought by those who were going to, and now it is time to tempt everyone else. And since it is free, they can just look at Ep1 as a demo, and then buy the whole game from Amazon for $30 if need arises.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: MysterD on Tuesday, September 29, 2009, 04:28:14 PM
That's actually a pretty good way to do the episodic thing. The game has been bought by those who were going to, and now it is time to tempt everyone else. And since it is free, they can just look at Ep1 as a demo, and then buy the whole game from Amazon for $30 if need arises.

Agreed.

If Microsoft ever wanted to experiment w/ GFWL, I think this would be the chance here.

It would be interesting if Microsoft tried to do this Episodic Set-Up Thing for Fable 2 over the PC through GFWL.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: MysterD on Saturday, March 13, 2010, 12:03:44 PM
Molyneus at GDC 10 says how successful Episodic releases of Fable 2 went over XBL. (http://www.joystiq.com/2010/03/13/fable-2-episodic-experiment-deemed-massively-successful-by-mol/)

Quote
At the tail end of our GDC interview with Lionhead's Peter Molyneux, we remembered one more question we simply had to know: How well did Fable 2's episodic experiment go? We'll refresh your memory: Last August, Molyneux announced plans to release Fable 2 as a series of five downloadable "episodes," with the first one given away and the subsequent four priced at $10 each.

Molyneux's response: "That was hugely successful. There were something like over half a million. I think it was 600,000 downloads of the first episode, which was very, very cool." Of course, the first episode was free so how was the conversion rate? "It was a much higher than a normal conversion rate," Molyneux smiled. "Massively, massively successful, and I really love this relationship, which is much more sliced into episodes with consumers."

Of course, knowing where we were going with this particular line of questioning, Molyneux preemptively offered an answer. "But we're not announcing whether that's coming out in this release," he said, tossing a smile towards the attentive PR people behind me.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: Cobra951 on Saturday, March 13, 2010, 02:30:25 PM
Molyneus at GDC 10 says how successful Episodic releases of Fable 2 went over XBL. (http://www.joystiq.com/2010/03/13/fable-2-episodic-experiment-deemed-massively-successful-by-mol/)

Because buying the game for $40 without a box, disc or manual is so much better than buying it with a box, disc and manual for $30.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: Quemaqua on Saturday, March 13, 2010, 04:23:03 PM
When the world is full of suckers, value is a non-issue.
Title: Re: Fable 2 = Update - Fable 2 released over XBL in Episodes; Ep One = FREE (R 194)
Post by: MysterD on Sunday, March 14, 2010, 06:41:42 AM
Because buying the game for $40 without a box, disc or manual is so much better than buying it with a box, disc and manual for $30.

LOL - So true. ;)

Also, I do wonder how many people who had little to no interest in Fable 2 decided to actually download Fable 2: Episode 1 for FREE since it was FREE - and then decided, "Shit, this is great - I need to go out to the store and buy the rest of the game on disc for $30."

When the world is full of suckers, value is a non-issue.
Hehe...But Que, those who bought All 5 chapters of F2 online from XBL (for $40) get to be one of the "cool" kids who got to download the game to their HDD and not go out the house to get a cheaper version on disc w/ a manual. ;)

All jokes aside - if I'm buying from Steam, G4WL, or any other digital service - that version BETTER be MUCH cheaper than the disc-version or else I ain't interested.
Title: Re: Fable 2 - Molyneux's retrospective (7/15/2010)
Post by: MysterD on Thursday, July 15, 2010, 02:30:40 PM
Molyneux expresses his opinion on the problems of Fable 2 w/ Eurogamer. (http://www.eurogamer.net/articles/molyneux-fable-2-was-rushed)

Bullet points of these issues:
--> Didn't like the game's map
--> Didn't like the 2D GUI
--> Didn't like the women characters in the game
--> Didn't like the game's LONG load times
--> The game at one point had 67,000 bugs reportedly - being Microsoft's highest buggiest game in Microsoft Test Team's "Super Black" rating (created just b/c of Fable 2).
Title: Re: Fable 2 - Molyneux's retrospective (7/15/2010)
Post by: MysterD on Monday, December 03, 2012, 04:17:13 PM
Hmmm, I wonder what this is all about...

Joystiq -> Fable 2 (X360) removed from XBox.com & Microsoft Games On Demand. (http://www.joystiq.com/2012/12/03/fable-2-removed-from-xbox-com-games-on-demand/)

Quote
We'll bet even Theresa didn't see this one coming.

The downloadable version of Fable 2 has been removed from Xbox Live Marketplace, both via Xbox.com or the console itself. The news comes courtesy of a GameSpot tipster, and we have confirmed that Fable 2 has been pulled from Xbox Live in both its episodic and Games on Demand forms.

Associated Fable 2 content, including DLC, trailers and avatar items, is still available for download.
Furthermore, both the original Fable and Fable 3 remain available to download.

We've put word into Microsoft to see what's up. It's too early to be certain, but we suspect Hobbes were involved.
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: Cobra951 on Monday, December 03, 2012, 06:03:15 PM
As I understand it, even people who bought it can't download it.  That has to be an error of some sort.  I can't imagine XBL would want to cut their own throats like that.  Who would trust them when they say your games are secure as digital downloads after that?  Since Fable 1 & 3 are still up, it's not likely to be a licensing issue either.  No, it has to be a goof.  I'd bet it goes back up soon.  We shall see.
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: MysterD on Monday, December 03, 2012, 06:33:37 PM
As I understand it, even people who bought it can't download it.  That has to be an error of some sort.  I can't imagine XBL would want to cut their own throats like that.  Who would trust them when they say your games are secure as digital downloads after that?  Since Fable 1 & 3 are still up, it's not likely to be a licensing issue either.  No, it has to be a goof.  I'd bet it goes back up soon.  We shall see.

Seemed VERY odd to me.
See, I would've guessed a licensing issue with music...given what we've seen w/ games getting pulled like GTA: Vice City & even Hitman: Contracts.
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: Cobra951 on Monday, December 03, 2012, 09:29:21 PM
It has happened before for such reasons; but in that case, owners of the pulled games can still redownload them as necessary.  They just can't be sold to new customers.  In this instance, the files seem to be gone entirely, leaving some people who paid their money in the lurch.  That can't be right.  Also, what music licensing?  Fable 2 uses the same kind of music that the other 2 games in the series do (Shaw/Elfman), and they are still up.

Edit:  Et voila! (http://www.vg247.com/2012/12/04/fable-2-pulled-from-xbox-live-on-demand-xbox-com/)
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: K-man on Tuesday, December 04, 2012, 01:57:02 PM
I think the game was removed because of some glitch that allowed people to obtain it for free.  At least that's what I gathered.
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: W7RE on Wednesday, December 05, 2012, 09:36:49 AM
I downloaded the game for free a year or two ago. It was some xbox.com link someone gave me that let me download it without purchasing it. It was in my download history, so I could redownload it if I wanted, but only by going to download history. I couldn't get to it from my game library like games that you buy.

I started the game up once, but never started an actual game. Just didn't have enough interest in the game to actually play it. I guess I probably shouldn't have bothered downloading it either.
Title: Re: Fable 2 (X360) -> Removed from Xbox.com & Games on Demand [12/3/2012]
Post by: Cobra951 on Wednesday, December 05, 2012, 01:22:19 PM
Ah, well.  I paid my $20 for the download back whenever it first went up for that price.  I like the Fable games, and I played all 3 of them plenty.  Never knew until now that I could have gotten it for free.  Arrr!