Gameplay footage (http://www.1up.com/do/newsStory?cId=3165170)
I strongly suggest you watch the videos they link to at the bottom of the page so you don't have to watch 5 guys talking about Street Fighter for 20 min. with little 3 sec. clips mixed in.
Is control a lot better now, or is it the same arcane method of complex button presses and stick swirls?
PC Street Fighter IV [May 28, 2008, 2:06 pm ET] - Viewing Comments
Next Generation (http://www.next-gen.biz/index.php?option=com_content&task=view&id=10663) reports an edition of Street Fighter IV for the PC is in the works, in spite of the PC not being considered the ideal platform for fighting games. They say the game will be released "this fiscal year," for the PC, Xbox 360, and PlayStation 3. Additionally, they point out the Street Fighter Website (http://www.streetfighter.com/) has a countdown timer, which reads two day and fifteen plaus hours at this point, so it's possible that another revelation related to the franchise will be made before the end of this week.
The only fighting game I can think of off the top of my head that did things a little differently was Capcom Vs SNK 2 EO. They had a mode for novice fighters called EO mode where moves could be pulled off a little easier with only the analog stick being moved in a certain direction, sometimes a half or quarter circle, it made things TOO easy though, but it might be something more along the lines you are talking about. They also had what was called "Grooves", each Groove was for a different control set based on the game series it was from, there was a control set for the Street Fighter games, SF Alpha Games, and others like Samurai Showdown and Fatal Fury so you could pick the best control set that suited you, the grooves also affected how super moves and combos were done.
I preordered the collectors edition for ps3 yesterday, and also dropped a preorder on one of the 150 dollar uber sticks coming out for it.
I hope I'm not broke come february.
I hope I'm not broke come february.
the top end stick looks nice. absolutely no way i can justify going for that one! i'm more at home with a pad for fighting games anyway. not entirely sure what to make of the madcatz sf4 pads yet - the d-pad looks a bit iffy. have to wait for some reviews, i guess. i just wish capcom had given the peripheral licence to nuby again.
i mean, compare the two...
old:
(http://www.orang3.net/store/welcome/permanent_imgs/16.jpg)
new:
(http://www.gamecyte.com/wp-content/uploads/2008/11/sfiv-x360-gamepad-ryu.jpg)
If you have $150 to waste on an arcade stick and aren't broke, I will hate you. Forever. And ever.
Actually one of the employees that's heading up the stick/pad development at Madcatz is an active member at Shoryuken.com and is working closely with Seth Killian at Capcom to develop these things. The 150 dollar sticks will contain EXACTLY what is in the arcade machines. All Sanwa parts.
The pads are meant to replicate the Saturn pads, which are widely considered the best fighting game pads ever. They've also been tested by srkers at open house events and they have nothing but good things to say about them.
The nuby pads sucked, btw. Horrible dpad.
So yeah, I was initially shocked that Madcatz was developing these things. However, they really seem to be in good hands, and are catering to the right people.
News Blog Header
Capcom details first SFIV DLC
* Posted Feb 6, 2009 2:30 pm PT
* By TomM_GScom
* 79 comments
Back in 2006 when downloadable content was still a largely unknown and unproven business model, Bethesda Softworks elicited both sneers and jeers with its $2 horse armor for The Elder Scrolls IV: Oblivion. Now it is 2009, and Capcom has decided to revisit the question of what the upper threshold is for how much gamers are willing to pay for purely aesthetic accoutrements.
This week, Capcom delivered news on the first round of downloadable content for Street Fighter IV. Beginning day-and-date with the game's launch on February 17, Capcom plans to roll out alternate costume packs for each of the 25 World Warriors. Packs will be released at a rate of one per week, and each set will cost an eyebrow-raising $3.99 (320 Microsoft points), or $20 for the lot.
Capcom also has in the works a round of free--not to mention substantive--DLC. Dubbed the Championship Mode Expansion Pack, the free DLC adds in a Replay mode in which players can record and distribute their fights online; two new points systems for skill ranking; and a tournament matching system, in which players are pitted against one another based on their skill level. Capcom did not reveal when the Championship Mode Expansion Pack would be available.
For more information, check out GameSpot's previous coverage of Street Fighter IV. The release schedule for the premium alternate-costume packs is listed below.
2/17 - Brawler Pack: Zangeif, E. Honda, Rufus, El Furete, and Abel
2/24 - Femme Fatale Pack: Chun-Li, Cammy, Sakura, Rose, and C. Viper
3/3 - Shoryuken Pack: Ryu, Ken, Akuma, Gouken, and Dan
3/10 - Shadowloo Pack: Seth, M. Bison, Sagat, Balrog, and Vega
3/17 - Classic Pack: Guile, Dhalsim, Fei-Long, Blanka, and Gen
Sex sells. Girlie dress up > horse dress up.Holy thunder thighs, Batman!
(http://zdnrug.bay.livefilestore.com/y1p4h4BPJTsD9aL3BIFPyCLHoDegqER__jFZIvz1kZXdxViNEe85l2hOxHFzAJr3FXtFT2O1C64My0/Chun%20Li%20new%20costume.png)
It's really funny how backward it is. The DLC with actual substance is coming for free. The entirely optional bullshit that doesn't affect anything is what actually costs money. Why aren't all the little gimmes free and the real meaty updates what cost money? That's just... odd.
It's really funny how backward it is. The DLC with actual substance is coming for free. The entirely optional bullshit that doesn't affect anything is what actually costs money. Why aren't all the little gimmes free and the real meaty updates what cost money? That's just... odd.
it seems the sticks and pad might not of lived up to their promises. many people are complaining of poor diagonal response on the pads, sticky buttons on the regular stick and sticking joysticks on both stick models. seems the sticks can be fixed by removing or fixing down a washer - and after that they're pretty great. but still, this is unfortunately what everyone expected from madcatz.
http://forums.shoryuken.com/showthread.php?t=174974
http://forums.shoryuken.com/showthread.php?t=176026
http://forums.shoryuken.com/showthread.php?t=176370
(http://img25.imageshack.us/img25/7027/ryuak6.jpg)
Serious business
This updated arcade favorite keeps the 2D fighting style that fans know and love, and blends it with beautifully rendered 3D characters and backgrounds. So you fight in 2D and see it in 3D. Time passes as you play, making it 4-dimensional. If you listen to "The Age of Aquarius" while playing, that brings you to the Fifth Dimension.
In other news, I think the 360 controller isn't very responsive... or maybe I am just doing it wrong.
so... if anyone's got it, what's the movie like that comes with the collector's edition? also - is the downloadable content that comes with it the costumes that have previously mentioned (i would assume, yes).
Damn. Jeff's video review just convinced me that I need this. Damn you, Jeff. Damn you.
I actually gave up using the 360's Dpad for the game. I have four controllers, and tried all four... :P
In the end, I have to play with the stick. Not too bad though.
This reminds me, I really need to get another gamepad for my PC. The 360 controller works well for most new games, but the Dpad sucks for everything else.
Arg, stop making me want this so bad!
I wonder of the Logitech Chillstream is an XInput controller (if it gets detected as a 360 pad). It looks just like the 360 pad but with rubber grips, if it works I'll go for it since it's cheaper than the 360 pad.
back to street fighter 4..
i am loving this game! stayed up until 4am unlocking the characters and playing online - got everyone but seth now. some of the ultras are a bit difficult to pull off with the 360 pad, but overall it's not *that* bad. still very much looking forward to getting my stick finished and playing this game properly though!
also, this is one of those games where a decent guide is actually useful. if you want to get better, you might want to check out the usual places for a certain pdf file - also going through the trials on challenge mode will teach you the moves, cancels and a few combos.
if any of you 360 players want a match, add me!
I am sorry, what do you mean by stick finished?
I love this game.
Seriously. I feel like I did when I was going to friend's houses to play SF2 on snes. This is great.
Yea I really love this game too. I personally would have enjoyed a more fleshed out story, but oh well.You can pull off the Ultra as soon as the revenge bar turns red and says ULTRA, if you wait till it fills up all the way it adds an extra bit of damage to the Ultra combo. It's done exactly the same way as the Super combo but with all 3 punches (PPP) or kicks (KKK). The easiest way is to just bind one of the shoulder buttons to PPP or KKK.
Also, I find it really hard to do some of the moves. I still can't do an ultra. Do you have to wait for a special moment to use your ultra when the revenge meter is maxed, or can you do it as soon as the revenge meter is full?
And I have difficulty with moves involving "charge".
As for characters, I am mostly using Ryu.
You can pull off the Ultra as soon as the revenge bar turns red and says ULTRA, if you wait till it fills up all the way it adds an extra bit of damage to the Ultra combo. It's done exactly the same way as the Super combo but with all 3 punches (PPP) or kicks (KKK). The easiest way is to just bind one of the shoulder buttons to PPP or KKK.
The EX moves are done by just doing a regular move i.e. Hadoken but with more than one attack button. It uses one of your EX bars and gives the move a little extra umph.
The Focus attacks are a little trickier. They're basically meant as a counter-attack. When you press the two middle attacks (MP+MK) you go into the Focus stance, which will allow you to take one hit without being hindered. It's a lot like the alpha counter in Street Fighter Alpha 2.
All the characters with the charge moves play very similarly. It's just a different style. It's all about timing it right and charging with the right opportunities (while blocking, while delivering a combo etc.) Personally I prefer the Ryu/Ken style, but I enjoy taking Chun-Li for a spin every now and then.
Btw, Cammy is badass. I like a lot here compared to SSF2.
If you can get a good grip on C.Viper she can be deadly. She can connect her moves with most combos.
For the costumes (which are just different colours) you have to do some of the Time-Attack and Survival challenges. I've unlocked 5 colours so far.
From what I've read here are the challenges you need to complete for each colour:
Color #3 Beat Time Attack Mode #1
Color #4 Beat Survival Mode #1
Color #5 Beat Time Attack Mode #6
Color #6 Beat Survival Mode #6
Color #7 Beat Time Attack Mode #11
Color #8 Beat Survival Mode #11
Color #9 Beat Time Attack Mode #16
Color #10 Beat Survival Mode #16
I was playing on Medium alla long but frickin' Seth is a real bitch to beat! The first round is always easy. I've tested on difficulties from Easiest to Hard, and the pattern is always the same: first round I kick the snot out of him, second and third rounds it's like he suddenly learned all the super moves!
I just realized one thing that is different from all the previous Street Fighters and that can be annoying as F*#$! Apparently special throws (which are special moves that are throws) like Zangief and Seth's moves, are unstoppable. They can catch you even when you're crouching, which was never possible in previous games. You can't block them, you cant crouch to avoid them, and worst of all they can interrupt a special move, a super combo, and even an ultra combo. If you're close enough for the grab you will be grabbed. Seth defeated in one round by just repeatedly doing that infuriating move (grabs me, throws me in the air, teleports and catches me, then slams me into the ground). Nothing I could do about it.
Aside from that, the game is true to its heritage.
So it turns out those costume DLC are already on the disc, what you're paying for is a key to unlock it. The costumes were already in the arcade version and you unlocked them there by playing a whole lot. I hate that kind of stuff.The costumes I've unlocked are only colours.. They're not different costumes per se. Just recolours oif the basic costume. From what I saw the DLC costumes are different altogether. Like a new outfit, a new look etc.
It'll be interesting how that works on the PC. You can't really hide stuff like that on PC like you can on the consoles. I see it being hacked/unlocked fast.
So it turns out those costume DLC are already on the disc, what you're paying for is a key to unlock it. The costumes were already in the arcade version and you unlocked them there by playing a whole lot. I hate that kind of stuff.
It'll be interesting how that works on the PC. You can't really hide stuff like that on PC like you can on the consoles. I see it being hacked/unlocked fast.
The four buttons are feeling very limited right now.
While thats sound logic, its still shitty. Bonus costumes used to just come with games, and now we all get nickle and dime'd to death for them. Used to buy the home version of arcade games *because* they contained more than the arcade, and you didn't have to constantly drop money into it.
Dude, a PC Saturn pad? Awesome!It blew my frickin' mind!
Goddamn Chun Li is fucking awesome. I love the fact that her super and ultra combos begin with her backing away... and I love the fact that she jumps nearly the entire screen forward when you start her ultra combo; it makes her ultra a sure hit!
I also love how they've animated Chun Li. She has a nice heart shaped face... though her thighs are so massive that even a black man would reconsider dating her. Seriously though, the game looks like it was made with a lot of love.
I hate using this word, but there is a real endearing quality to this game.
Nice controller.The USB edition is for PC/Mac originally.
Does that work on the PC?
Do you even read threads before you post in them?
Haha sorry X, that was totally my bad. I thought I was replying directly to MyD's earlier question about whether or not the controller worked on PC, despite the giant "PC" on the picture and numerous mentions of it being a PC pad.Hahaha no worries :P Totally had me doubting myself! hehe
Haha sorry X, that was totally my bad. I thought I was replying directly to MyD's earlier question about whether or not the controller worked on PC, despite the giant "PC" on the picture and numerous mentions of it being a PC pad.
So MyD pulled a MyD then....Ha! In yo' face MyDsicle! :P
*slaps self upside the forehead*
I see that now, in the lower-left hand corner of the pic...
The controller reminds me a lot of the old Sega Genesis 6-button controller, which I thought was great for old classic Genesis games that had that kind of set-up -- i.e. Street Fighter 2 and MK games.
Que, have you tested any other USB peripherals with the PS3?
Nah. If you play a 1 round match, then he plays as if he is playing the second round. He does all his mad moves.I haven't noticed so far. I've been able to finsih the game on Medium with no continues once I set it to 1 round.
How times have changed. Now there is an announcement announcing an announcement.I know haha WTF?!
Street Fighter IV PC System Requirements Revealed
May 15, 2009 at 12:54 PM - Andrew Burnes - 6 Comments
Capcom sent over the minimum and recommended system requirements for the forthcoming Street Fighter IV PC release:
Minimum:
OS: Windows XP
CPU: Intel Pentium 4 2.0GHz or higher
RAM: 1GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible: NVIDIA GeForce 6600 series or higher; ATI Radeon X1600 with 256MB or higher VRAM
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Mouse, Keyboard
Maximum:
OS: Windows Vista
CPU: Intel Core2Duo 2.0GHz or higher
RAM: 2GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible: NVIDIA GeForce 8600 series or higher; ATI Radeon X1900 or higher, with 512MB or higher VRAM
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Gamepad (Xbox 360 Controller for Windows recommended)
I'll keep this short and sweet: SecuROM continues to be a long term partner of ours. That's not going to change. I've said it before and I'll say it again. As a technology, SecuROM is great. It's how some of our competitors have opted to apply that technology and communicate it that has been ill advised. We've always been less restrictive (more concurrent installs, revokes automatically upon uninstall, revoke tool always available, no phone homes after initial activation). We've raised the install limit on Flock (which you called out) to 100 on Steam. Why would anyone need more than 100 concurrent installs?So SF4 will use GOO on Impulse. Pretty awesome. Now if we could get them to rerelease Age of Booty with it...
For SFIV PC:
The retail DRM will be disc-based SecuROM (not network authenticated this time). It will require you to have the disc in the tray to play.
Digitally, the DRM will vary from portal to portal. If you don't want SecuROM's network authentication mechanisms, Steam will use its own DRM, Impulse will use it's GOO DRM. Direct2Drive, Metaboli, Gametap, GamersGate, Capcom's Estore, Nvidia.com will all be using SecuROM's network authentication.
In this particular case, you the consumer can decide what you prefer and purchase accordingly.
For SFIV PC:Great!
The retail DRM will be disc-based SecuROM (not network authenticated this time). It will require you to have the disc in the tray to play.
Digitally, the DRM will vary from portal to portal. If you don't want SecuROM's network authentication mechanisms, Steam will use its own DRM, Impulse will use it's GOO DRM.Great!
Direct2Drive, Metaboli, Gametap, GamersGate, Capcom's Estore, Nvidia.com will all be using SecuROM's network authentication.No thanks.
Huh, I didnt catch that the first time I read it. If the retail copies are just the disc check like Fallout 3 had, then I'm ok with that.I really don't want to DL 10 GB or so of stuff here at full-price costs.
Street Fighter IV supports both online and offline multiplayer modes, though cross-platform play with consoles is not available. In offline play, you'll be able to go head-to-head with a second player using your unlocked characters. Online is handled through the Games For Windows LIVE service and registers and runs without a hitch. For matches you'll be given the choice between friendly player matches, ranked games, or Championship mode. Winning ranked matches awards you battle points, which are used to both show off your prowess and help with the matchmaking process. Patched in after the Xbox 360 and PlayStation 3 versions of Street Fighter IV shipped (and also available on those platforms), Championship mode adds online play with a tournament-style knockout system. The ranking system means you'll only fight against players of roughly the same skill level as you accrue points and progress through a mock round system on the way to a final showdown.
If you're after the true arcade experience, you can toggle online competitive challenge mode on and off to work with single-player. Just as you would expect in an arcade, if you're battling the CPU and someone issues a challenge, your game will pause and you'll automatically accept the invitation. Once the game has finished and you leave the multiplayer lobby, you'll restart your offline game where you were. You can set it to Player, Ranked or Championship matches as per your preference.
We played online against opponents with both strong and weak connections, and even at slightly less than full connection strength, you'll receive an offline-like, seamless fighting experience. Poorer connections are more akin to a slide show, although we did manage to find games with supposedly poor connections that played quite well.
The PC version of SFIV manages to ratchet up the already-gorgeous visuals a couple of notches over its console counterparts by offering resolutions up to 1920x1200, as well as selectable shader and antialiasing options to suit your PC's capabilities. Three new "extra touch" visuals--ink, watercolour, and posterization--add visual effects to your character and the environment. This includes the ability to add thicker borders, though it's purely cosmetic and doesn't alter gameplay. These settings aside, the visuals are almost indistinguishable from those on the Xbox 360 and the PlayStation 3, and the frame rate is solid even during the most frenetic battles.
Unsurprisingly, the PC game includes support for Microsoft's Xbox 360 controllers and handles identically to its console brethren. The analog sticks are easy to use for performing ultra moves, though the Microsoft controller's D pad leaves plenty to be desired. Keyboard play or a mixture of keyboard and pad are supported, and while serviceable in a pinch, it's certainly not our preference for serious play. Button layouts for pad and keyboard can both be mapped to your tastes. Your best bet, of course, is to invest in a good arcade stick or one of the controllers designed specifically for this game. While not available in all territories, bundles with gamepads and a copy of the game are available from many retailers.
Gamestop has new 360 copies for 20$ (http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=71572), just ordered one.
It's not often that we get to post a breaking news, stop-the-presses kind of story about an impending sequel to a beloved franchise. Of course, that adage doesn't really apply to Street Figher, a series with more sequels and spin-offs than the Joystiq staff has fingers and toes. On the Japanese Street Fighter IV blog, Capcom's Natsuki Shiozawa intimated that an announcement regarding a sequel would be made in the near future. With TGS only a week away, we can only hope that such an announcement will be made then.
IGN quite rightly notes that an SFIV "sequel" doesn't necessarily equate to a brand new entry in the series. Given the series' history, it's easily possible that it could end up being an extension of the game, à la Street Fighter II Championship Edition. We might add that an SFIV refresh would be perfect for the impending holiday shopping season.
'Super Street Fighter 4' Announcement Coming Monday?
Mysterious picture seems to show T. Hawk in Street Fighter 4, and a logo which may include the word "super."
By Kris Pigna, 09/27/2009
Capcom's Japanese Street Fighter 4 blog has been teasing big news about the game for some time now, and thankfully, it looks like it might not be something as disappointing as a sequel to an arcade stick. A mysterious picture posted on GamePro Germany's website (relayed by EventHubs, via Kotaku) shows what definitely looks like T. Hawk in Street Fighter 4, suggesting a new iteration of the popular fighting game.
You can get a better look in the blown up image below at what certainly seems to be none other than a SF4-rendered T. Hawk. On top of that, you can also see in the regular-sized image, in the bottom-right corner, what looks like the Street Fighter 4 logo superimposed on top of a big S, indicating it could very well be the logo for Super Street Fighter 4.
And tying all this speculation together? A post on Capcom's Twitter page, where they respond to a fan's question about a potential announcement by saying "maybe Monday."
It all seems to be adding up nicely, so let's all cross our fingers and see what happens tomorrow.
I'd say it will come as a standalone disc and DLC.
I'm glad they're not pulling a Halo: ODST on us.
In an interview with Famitsu, Super Street Fighter IV producer Yoshinori Ono did a lot of hinting, but didn't really offer any specifics about the new Street Fighter IV update. For example, he declined to explain what's going on with the changed Ultra Combo gauge, though Famitsu speculates the mark in the middle is a Roman numeral I, to denote the first of multiple meters filling. However, there's still enough information to be interesting in Andriasang's translated synopsis.
Ono said he wanted to expand online play, to more closely approximate the excitement of being at a tournament. Online match viewing is something Ono hopes to add to the game, making Street Fighter more of a spectator sport. He also said he wanted to augment the Replay Viewer feature in some way.
As for the most noticeable new addition to Super -- the new characters -- don't expect Juri to be the only original character among a bunch of old Street Fighter series also-rans. Ono said he wanted to add more original characters who, like C. Viper, are at "the borderline of what fans might accept" using unusual fighting styles.
Had a quick look on Google, and looks like a lot of people had the same issue. Describe the crashing process and hopefully we can sort this out for you buddy. :)I've Googled and looked all over - looked on Capcom boards; Steam boards; GameSpot; etc; all over the place.
edit:
D, are you running a crack? Looks like the game will crash at startup if you are running a crack. Try reinstalling and playing without any cracks etc. Are you using the one on Steam?
This us purely speculation, D, the crash error you're having sounds a lot like a GFWL related problem. Since it's crashing on boot, which is when LIVE is loading up. I was having a very similar issue with Fallout 3 when I first got it, which is why I was using the LIVE bypass dll.Yup, I sure do have G4WL 3.0.
Have you installed the full GFW Live v3.0? It should be about 30MB, try searching for "GFW LIVE v3.0 QFE1"
Cross platform releases are getting less attractive by the day on the PC.
I've played all three of those games on my PC and they all ran rather impressively. I'm betting I'm the exception.
Damn, bro -- give me some of your luck! :)Crap, I think I jinxed myself! Will confirm after testing some games.
Crap, I think I jinxed myself! Will confirm after testing some games.
In my case, I had recently formatted and had a fresh install of GFWL v3, without upgrading from a previous version. Could that be a factor?
I just don't get it... (http://wireless.ign.com/articles/106/1069286p1.html)
And Que makes 3.
Just seems silly to do it on this and not the PSP where you won't have virtual buttons and your thumbs covering half the screen.
Even if they don't release an official PC version, I'm sure people will work to hack it to run on PCs like they did with BlazBlue.
Street Fighter fan made film. (http://www.gamepro.com/article/news/215135/street-fighter-legacys-next-step/) Pretty cheesy, but well made nonetheless.Dude, that looks awesome for a fan film! ;D
Speaking of SSFIV, there will apparently be a Super Street Fighter IV: Arcade Edition featuring two more favourites from SF3 Yun & Yang (http://www.gametrailers.com/video/japanese-yun-super-street/704942).Ooooh, very cool. :)
Well, its not "done" for PC. Its just the arcade hardware is pretty much a WinXP PC in a cabinet. There would still be some work involed in finishing it up to work in a non-arcade environment (like graphics options, support for more input devices, network play?).Well, hell, it's gonna be close, Idol...
I also think its kind of silly to not release a PC version seeing as how its 99% done anyway. I can see a delay, and not announcing it well ahead of time. Give people that would be tempted to pirate it on PC a chance to go buy on consoles (or pirate it on consoles, natch). But from everything I've heard SF4 did quite well on PC, despite the piracy. They are basically leaving money on the table if they don't release an official SSF4. Because as D noted, that arcade hardware was cracked so its only a matter of time before people will be playing it on PC anyway. Its up to Capcom if some of those people are given a chance to pay for a legit copy instead of 100% piracy.What's really dumb is - they're releasing Lost Planet 2 and Dead Rising 2 to the PC...Seriously, why leave Super SF4 PC out? That might make Capcom fans mad - and just pirate those two games, as well.
I'm more inclined to agree that Street Fighter in general is just not a PC game. That said, since Capcom already brought SFIV to PC refusing to expand on it, as with its console counterparts, is a shitty move to all the players who did buy it for PC. It sucks since Capcom basically left the PC players they've drawn hanging. If I had bought SFIV for PC I would have been pretty ticked.Actually if we want to go a few steps further - Original SF4 PC owners should be ticked there's no planned DLC Patch or Expansion Pack Box to say turn Original SF4 PC into Super SF4 PC.
Honestly, I was abit surprised when SFIV was first announced to be coming to PC. Same with DMC4 and a bunch of the other Capcom titles. The worst part is that they bring one or two titles from a franchise and then ditch it completely. I'm not a fan of Lost Planet but I find it odd that they brought it to PC and even re-released Colonies Edition, then they refused to bring Lost Planet 2. Even stranger (to me anyway) is when they bring sequels from consoles to PC, as with DMC, they only released DMC3 and DMC4 to PC.Lost Planet 2 is coming to the PC (http://www.newgamenetwork.com/news/1718/lost-planet-2-on-pc-gets-3d-dx11-tech/) on October 12th in USA and 15th in Europe - w/ 3D NVidia support and DX 11 features.
By contrast, Square-Enix have been experimenting with PC as a potential venue with new IP's, such as Last Remnant, without breaking the consistency with other established franchises. They also focus on the PC's most dominant genre, MMO, with their Final Fantasy Online series (FFXI and FFXIV).And PSO2 is coming from them, as well...
Lost Planet 2 is coming to the PC (http://www.newgamenetwork.com/news/1718/lost-planet-2-on-pc-gets-3d-dx11-tech/) on October 12th in USA and 15th in Europe - w/ 3D NVidia support and DX 11 features.Well, shut my mouth... Still, Capcom have been inconsistent despite their claim last year about keeping the PC a strong gaming platform. As long they're releasing I'll be moderately content, the issue now is that they need to support their products (technical and brand reinforcement).
And PSO2 is coming from them, as well...Actually, Phantasy Star is Sega :D They've been pretty consistent with PC releases.
Just had to share this (http://www.youtube.com/watch?v=xIziXcIVmN4&feature=spotlight) ;D
Ask Capcom with Sven episode 1 offers answers from Capcom's Christian Svensson to fan-submitted questions. Along the way he expresses guarded optimism that a PC edition of Super Street Fighter IV will still happen.
Word is: "I've always said the answer is 'no' until it becomes 'yes,' and let’s just say I’ve not given up pushing, and maybe at some point in the future we could change that question to 'Why did it take so long…' instead of 'Why is there no…' Unfortunately, we can’t do that yet, but I’m still cautiously optimistic."
Thanks Siliconera.
PC Super Street Fighter IV Speculation
[Apr 11, 2011, 10:20 am ET] - Share - Viewing Comments
Capcom's Yoshinori Ono tweets responds to a question about PC Super Street Fighter IV that indicates that when the embargo mentioned in the story above expires tomorrow, we may finally learn the status of the PC edition of the fighting sequel.
In January Capcom's Christian Svensson expressed hopes that this would still happen, and now here's what Ono-san tweets: "I cant twit about it topic... Plz wait until 12th Apr. 8am PST. ;) RT @IceBreakker:When will we have SSFIV for PC?"
In case this doesn't dispel any remaining doubts, Joao points out that the Super Street Fighter IV ESRB Listing includes a PC version.
SSFIV AE will bring new costumes, 4 new characters, and an enhanced Replay Channel where you can search for Gamertags or look for videos of players above 3,000 PP. Additionally, the Endless Battle mode has been enhanced so you can set perimeters such as PP and BP restrictions. Further changes include balance tweaks and even a patch to allow SSFIV and AE people to play each other; However if you only own SSFIV you won't be able to play against the new characters.They will re-release the game as a SSFIV AE on disc for $40, which is what the PC is getting.
I’m not sure if ensuring that the pirated version has a better offline mode than the official version will help them realise their goal of 0% piracy rate either.
Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.
Arcade Edition PC Title Update: Live for All Users
Friday, July 15, 2011, 4:49 PM [General]
We just received word from Steam and Microsoft that the Title Update for Arcade Edition PC is now live for all users, both Steam and non-Steam. All you need to do is load up your game and the update should start downloading. As a recap, this title update fixes the following issues:
- Support for keyboards and gaming devices that were not being recognized by the game
- Patch allowing re-mapped keys
- Changes Fixed Mode as the default graphic setting
- DRM removed for non-Steam versions of the game
- NVIDIA 3D Vision enhancements
Again, we apologize for the wait, and thank you for bearing with us while we got the title updates pushed through. Lastly, please visit the issues thread on the forums if you have run into any other problems, and we will do our best to help you out.
Street Fighter IV is an unusual prospect for us PC gamers, but that doesn’t make it any less brilliant. SSFIV: Arcade Edition is widely regarded as the best fighting game on the planet; thanks to the PC’s power, we get the best version of it.
92? wtf happened to PCG? :(
I have it on PS3 just coz it makes more sense to get a fighting game on the console.
So, how much better is SSF4: AE compared to Regular SF4?It's quite a change, especially if you have played Super SF4. A lot of gameplay tweaks and subtle combo changes i.e. Ryu's shoryuken now lands a two-hit combo etc. Aside from that there's a full complement of characters, total 39 characters now I think (25 from SFIV, 10 from SSFIV, and 4 added in AE).
At last weekend’s EVO 2013 event, Capcom announced the next stage of their endlessly iterative fighting series, Ultra Street Fighter IV; planned as a DLC upgrade to the existing word jumble that is Super Street Fighter IV: Arcade Edition.
It will add the returning characters Elena, Rolento, Hugo, and Poison – who to my untrained eyes are possibly the line up of an ’80s New Wave band – along with a fifth mystery pugilist.
Ultra will also bring new modes and stages, as well as a series of balance tweaks to existing fighters.
Escapist -> Ultra SF4 PC will ONLY use Steamworks; and they're ditching G4WL completely here. (http://www.escapistmagazine.com/news/view/126820-Ultra-Street-Fighter-IV-PC-Ditches-Games-For-Windows-Live)About damn time.