I'm surprised the game is still at full retail. I expected to see a GoGamer Madness sale on it by now.
Yeah, but there was even a big sale on Warcraft III something like 2 weeks after it was released and you know Crysis probably couldn't hope to sniff WCIII's sales numbers.
I was playing at the third highest difficulty, and the game was quite challenging till I perfected the ninja assault style.Hahaha Poor Gerstmann :P
BTW Xesive, I find your "tone" too negative. You are now fired. We are CNET wish you all the best.
Sorry, I had to say that.
But yea, it takes a lot of torso hits to take them out, though headshots are effective and fun with the laser sighting.
The multiplayer is awesome as well, but don't start till you finish the SP.
haha... I remember Xessive can't contain his excitement for stuff.Hahaha man good times :D You know I just HAD to wield the light saber! hehe
Like I remember when we got Jedi Outcast. We were still going through singleplayer, and hadn't earned our light saber yet. Then I went to sleep and next I know I was hearing the "WHOOOOOOOOM" sounds of the light saber. I woke up excited, thinking Xessive had gotten pretty far in his game, but he was having fun on multiplayer. :)
I never did try Jedi Academy, but that one seemed awesome.
You know, I still have JA installed on my computer as well as my sisters. The MP is really fun, and a big improvement over Outcast. The singleplayer with the decapitation on is a blast. It also throws you into the action immediately.Good deal.
While the visuals may seem a little dated now, I'd highly recommend it, especially for the price.Visuals ain't everything -- especially if the game runs great and is a lot of fun.
Good deal.
I didn't own Outcast, but my neighbor had it -- I did try it and did like it.
Hmmm...How the hell did I not buy Jedi Outcast and Academy when they dropped in price? Hell, that's beyond me.
I was actually looking into this the other day to see if there was any word on another game, and it seems that Jedi Academy still has a somewhat active mod community. I'm fairly certain I found this through the wikipedia page on the game.
THESE ARE NOT IN GAME FRAMERATES!
The video isn't about how good Crysis or Cryengine2 is but it was actually made simply because I liked the look of lots of boxes flying around and structures collapsing etcetera and thought other people might like to see this also, aswell as a brief description on how to make their own (I might make a full tutorial eventually).
Anyone else having problems with running this game in 64b? When loading it just hangs, DVDROM light does not even blink. Vista says there is a problem loading game. I have even adjusted the full screen mode, and also lowered the graphics from very high, to just high, which I shouldn't have to since I seem to believe my rig is capable of handling this game. I also installed the last NVidia drivers, and even reverted back to the last drivers, and still no go on 64.
Any help would be appreciated.
Mine ran out of the box. When I tried to run from the 64bit icon it crashed. How do you check if you are running the 64bit when in game. I run from the games menu with no problems. If it is the 32bit then it runs fast. I think the icon in the game directory detects what os you have and runs the app associated. Any feedback would be a great help.
Well, atm I'm very pissed off, because if the game doesn't crash, freeze, stop loading... What else can go wrong? Well if their is anything, im sure its done that aswell. And its no particular spot, or situation. I've had crashes ranging from the heat of battle, all the way back to a nice and calm menu. Thats right fellas, the fucking game menu...
What do i blame? Vista 64bit (not sure about 32)... Why? Because my brother has the exact same system specs as me and XP is running it all hunky dory. While this unstable crap can't even keep his head above water.
Now before you guys say, well maybe you can't handle Vista. I'm sure a Quadcore Q6600 2.4ghz, 8800GTX and 4 gigs of ram can handle the job, don't you?
So i ask, when is the Crysis patch coming (the one that was to be released close to Crysis going live), because atm, its very frustrating as at no point is my game safe from bombing out in one way or another...
The thing I don't get about the game (or at least the demo), is that it doesn't run well on medium (what the game picks out for me if I allow it to do it automatically), it runs at about 30fps, but that's without any action going on. It runs SLIGHTLY better on low, then we get to high, which actually runs only a tiny bit worse than if it were on medium, but looks a lot better. That's great and all, but why is it that the game looks AND PLAYS like ass on lower settings?EA published, so I wouldn't be surprised if EA forced the game out the door early, even though Crytek wanted more time. I wouldn't be surprised that now w/ Crytek working for EA, Crytek just decided to adopt the EA philosophy -- "Get it on the market, patch it later..." Maybe even a combo of both; who knows.
I'm not one of those morons complaining that I can't run it at 60fps at some insane resolution, I made a decision when I bought my card and decided that spending an extra $100 or more dollars just to play Crysis wasn't really worth it to me right now. I'd be satisfied playing the game with a frame rate constantly over 30fps on medium at a standard resolution and Crytek can't seem to deliver that.Bleh!
It's not even because of the technology present in the game either, I think it's just shitty coding. It looks good, but not THAT good. We went over this before, and it's obvious that this is the result of them wanting to sell the engine in the future. Fine, but you know why Epic and Id license programs are so popular with developers? Because they can build engines that fucking scale from the get go. They'll run on average hardware at release, even if they don't look great, and 3 years down the road when the last UE3 games are coming out they'll still be looking good.Keep in mind, Epic and Id probably have more leverage for "we need extra time to improve game performance" w/ their publishers, given their great track record of good games and great sales.
By the time mid-range hardware that can run Crysis is prevalent in the marketplace UE4 and Ids next engine will be out or just around the corner and no one will give a shit.
It's kind of a shame.
Well Crytek had a lot of publisher pressure to release this in time for the holiday season, but that still doesn't leave them an excuse as they had been optimizing for a while. Let's see how much of a performance boost the patch provides.Well said man. It is definitely one of the best games I've played and I kinda regret not getting the Special Edition! (It has an artbook, soundtrack etc.) hehe
Also in outdoor settings on a mix of high and very high, I was getting between 30 and 35 fps. With action at its most intense the frames dropped to 27-30 or so, but I didn't mind. Indoors the action was near 60 fps.
Actually I don't know quite how to say this, but 30 fps in outdoor settings in Crysis seemed as acceptable as 60fps in UT or Quake. Reason could be that the action is a bit more deliberate, and less trigger happy. You don't spend your time in Crysis running a marathon.
In fact a lot of the game reminds me of S.T.A.L.K.E.R.
I was thinking about it, and from the forums, I think someone like Que will love this game once he upgrades this computer. I have a fair idea of his taste, and I have a feeling this will be something he adores.
Anyway I've just finished it a third time, and the emergent gameplay makes it a different experience every secession.
I honestly find this to be one of the best games I played. It is just a pity that it doesn't scale nearly as well as it should.
STALKER has more RPG elements than Crysis, but I can see the similarities.Loved STALKER.
Speaking of STALKER, I need to give it another go. My first impression wasn't particularly good; it was so-so. I've been meaning to play more of it just to give it another chance.
Crysis Patch Delay [December 21, 2007, 3:10 pm ET] - Viewing Comments
The inCrysis Crysis Forums have word from Crytek on the status of Crysis patches, the SDK, and the Linux dedicated server (thanks McSterls). The update offers patch notes for the first patch and beyond, word on plans for improved mod support, and word that a Linux serer is in the works, but currently has no ETA. The update also confesses to a delay for the first patch, saying "Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time." Word on release plans is: "Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule."
If you want to buy Crysis, I saw a $250 8800GT bundled with Crysis.
Have you tried chokeslamming people "Undertaker" style? Heck you can even do that to aliens. :PHaha that's a blast ;D I love grabbing them then smashing them into anything! But sometimes I just love making people fly! Sometimes into the ocean! I also realized if you swim far out enough you will encounter a deadly shark.
I came across a very peculiar bug.. Not sure if it is a bug but that's what I think it is. Apparently a corpse can kill you.
Crysis has some of the best physics I've experienced in a game, but the dead weight of a corpse is enough to crush your bones to death. I killed some soldiers aroind a hill side, and being the curious sort that I am, I decided to play around with the physics and see how much I could move a corpse (since they usually seem very solid). I punched it a few times, enough to make one side of the body seem to roll up, and as it started to semi-roll back down it crushed me. Reloaded, tried again with several corpses and they are quite lethal.
The same thing happens if you get stuck in a diagonal area between objects or around the remains of a blown-up vehicle. It's like you're getting your ankle twisted in the wreckage or something, and somehow it's fatal.
To check temperature open NVIDIA CONTROL PANEL, and under PERFORMANCE locate LAUNCH NVMONITOR.I don't know where this "Performance" section is. I don't seem to have that.
Once that opens, you can expand it by clicking on the bottom right corner. You should see your temperature. Yea, I don't know why they made it so much harder than before. But I'd be interested to know what your GPU temp is.
I just beat it. Amazing game. I actually feel like playing it through again.Yep :D That's how I felt too! I'm going through at a harder difficulty now.(click to show/hide)
I was happy with the AI language change at higher difficulty.Oh yeah that too! I can generally guess what they're up to though :P Eventually I'll learn what certain vocal cues mean.
======================================
Cryte k GmbH Copyright
======================================
Softw are and documentation © 2007 Crytek GmbH.
ALL RIGHTS RESERVED.
=============================================== ===================
Crysis(R)
Patch 1.1 Change List - November, 2007
===================================================== =============
======================================= ===========================
Fixes:
========================================================= =========
*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor
*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning
============================================= =====================
Updates:
========================================================= =========
*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat
*F12 (screenshot) now works in restricted mode as well
================================================ ==================
Tweaks:
========================================================= =========
*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates
Crysis Soundtrack To Be Released Next Week
Sumthing Else Music Works has announced it will release the music sounttrack to Crytek's recent first person shooter Crysis next week. The soundtrack, composed by video game music veteran Inon Zur, will be released via CD and also digitally via iTunes and www.sumthingdigital.com on Jan. 29.
Multi-GPU Issues [February 09, 2008, 4:51 pm ET] - Viewing Comments
3-Way SLI Having Issues With Crysis on Tom's Games (thanks Ant and Planet Crysis) describes an issue they've found running Crysis under three-way SLI, experiencing better performance with the SLI turned off. NVIDIA has said the issue, which is only in 2560x1600 resolution, is likely a memory issue, and they are working on a fix. Another issue with multi GPU technology is explored in an article on PCGH, which discusses the phenomenon of "micro stuttering" which can cause multiple GPU setups to demonstrate inconsistent intervals between frames, which can nullify the advantage of improved framerates by looking less smooth. They offer a video demonstrating the effect. This problem is exhibited by multi-GPU setups from ATI and NVIDIA, as well as S3's Multichrome. Word is: "Upcoming graphics driver could provide the necessary balancing." Just to round out the topic, there's a new Crossfire vs SLI comparison on t-break using HD3870 and 8800GT cards.
Word is that 3-way SLI is probably least cost-effective way to play a game ever.
Also, "enuff" only cuts out one letter from "enough". Is that one extra letter really worth looking like a goddamn retard?
All this crap just hurts Crysis.I doubt many people in this world are using 3-way SLI here, though... :P
What they should have done was to name Medium as High, and High as Very High, and then name Very High as Ultra or something.
It's a message board, not a proper English class.
And what I did is no different than really when Que spells the word "stuff" his way of "stuph."
And that is the same amount of letters, even -- he ain't even saving on letters.
*shrug*
Though, his spelling is of "stuph" more unique than "enuff"...
I doubt many people in this world are using 3-way SLI here, though... Tongue
Right, but it just reinforces the wrong assumption that you need some sort of super computer to run it.
Would be nice if the future would send me back computers instead of Terminators.
Yeah I don't know if it's this thread or another thread about the game, but we had a discussion about how poorly this engine scales.
Different thread. I still won't buy this because of how poorly it scales.
Honestly I wouldn't want to play it on anything less than an 8800 card. The great visuals are part of the enjoyment.
Crysis isn't running very well on my dual core machine. Buh. Not sure what else it can be.What you got it running on for settings?
In Crysis, I definitely found it preferable to use high settings and a lower resolution than a high resolution and medium or low settings. The game looks horrible on medium.
One thing I found interesting, and that has been discussed at length, is that while medium and low look significantly worse than high, they don't perform all that much better.
Damn, this game rocks.
Crysis: No More Patches, Linux Server on Hold [June 01, 2008, 5:48 pm ET] - 14 Comments
Crysis Monthly Update #1 is online (http://crymod.com/thread.php?threadid=28968&sid=a454298e470b03cffe898368cd7c2619), the first of these regular updates from Crytek about their shooter since they shifted from a weekly schedule. The update elaborates on recent indications that console development is in Crytek's future (story), describes efforts at fixing multiplayer disconnect issues, and promotes an upcoming community Q&A session. They also offer the bad news that they have put development of a dedicated Crysis Linux server on hold because they are not happy with the state of the project, and that for reasons they are unable to disclose at this time, "there almost certainly will not be a patch 1.3 delivered for Crysis," in spite of the knowledge that this will disappoint a good number of users:
So, What About Patch 1.3?
At this time, there almost certainly will not be a patch 1.3 delivered for Crysis. We are aware that this news will disappoint many of you, and we would like to apologize profusely. There is a good reason for this and we hope you understand when you hear more about the reasons why in the very, very near future. Please realize this was an extremely difficult decision, but please do know that we are listening to your comments and are making more consistent community support a high priority.
We are confident that the things we are working on will be appreciated by the community, and we hope for your continued support. If you have any questions or concerns please feel free to contact us.
Crysis Warzone Trademarked [June 01, 2008, 5:48 pm ET] - Viewing Comments
In other Crytek-related news, inCrysis has word that a search of the UK Intellectual Property Office Database reveals that Crytek has trademarked the name Crysis Warzone, and has registered a website in that name (currently a placeholder). Crytek now owns all of the following trademarks: Crysis Wars, Crysis Warhead, Crysis Warzone, and World in Crysis.
Typical EA. Stop updating previous game so people go buy new game.
Looks like Crysis: Warhead is now on the site.Looks like Psycho's gonna play a bigger part. I like Psycho ;D
Now, we need DETAILS, dammit! (http://www.crysis-thegame.com/)
More info released (http://www.shacknews.com/onearticle.x/53002)Sounds good to me!
The new game is supposed to release this fall and follow Psycho and what he did on the island during the first game. Should be fun. PC exclusive, too (odd considering the remarks Crytek CEO said not long ago about not doing PC exclusives).
The thing that sucks though is the patch cancellation for Crysis. This feels very "EA".That part sucks. Crysis: Original needs some patching, still -- just to give it some performance boost.
Crysis came out not long ago, this new game is due out this fall. Why are they so separate? Why isnt this an expansion and all the engine updates are rolled into Crysis? It just doesn't feel right.The good thing about making Crysis: Warhead and Crysis: Original separate is you won't NEED the original game to play the new piece; The gamer is NOT forced to buy Crysis: Original to then go after Crysis: Warhead. Makes sense.
On Crysis Warhead/Crysis Performance [June 19, 2008, 09:44 am ET] - Viewing CommentsLet's hope it'll fend better on lower-uber rigs that meet the game requirements barely and by a fair amount, as well!
The German PC Games Website has a tidbit from an interview with Crytek boss Cevat Yerli that will appear in an upcoming issue of their print counterpart. The story is in German, but a translation tells us Yerli is offering reassurances to gamers that Crysis Warhead should be able to achieve frame rates of 30-35 FPS in "high" detail mode on a PC that costs around 400 Euros.
He also says changes may possibly be retrofitted into Crysis in a future patch to offer similar performance improvements, but that this will be a timely process, as the optimizations involved are complex, so if they revisit Crysis performance, this will be after development of Crysis Warhead is complete.That'd be good if they do that for the original Crysis, even if it's way down the line sometime...
Then there's the other issue that Crytek wants to deal with: piracy. Yerli noted that for every copy of Crysis sold there were as many as 20 copies that were pirated. It's obviously a touchy issue with them, especially since quite a number of those pirating the game are willing to spend money to upgrade their machines. "I'm disappointed by the behavior of the gamers," Yerli said. "I'm not disappointed by the people who support us. I know there are a lot of people who support us, and I'm grateful and I thank [them] for that. But there are 15 to 20 times more people who don't care right now."If Warhead sports Securom Internet Edition, which EA has used on MEPC and will likely use on Spore -- I don't think Warhead will sell too well upon its release, either.
To combat this, Crytek plans to strengthen copy protection in Warhead, but how it will do so remains murky for now. Yerli admitted that it's a very difficult task. "If you want to have an anti-piracy mechanic, you have to spend a lot of time at the risk of incapability here and there. So you will annoy some people, but you will delay the amount of piracy. You will make 10 people angry for 1,000 more people who cannot copy… It's a dangerous walk to walk because the 10 people who are upset, they will get loud about it. And this is where we have to be good about it, and it's difficult."
While Yerli and other Crytek representatives have been quoted over the past few months that the company is flirting with no longer making games exclusive to the PC, Warhead will remain a PC exclusive. Warhead may be the litmus test that determines Crytek's future to developing PC-exclusive titles. "We'll look at how Crysis Warhead does," Yerli said.
Crysis Warhead details emerge (25.6.2008 23:23 - levis)
This month's PC Gamer brought out the first details on Crytek's upcoming sci-fi FPS Crysis Warhead, an alternative take on the original game's story as seen from another point of view. Here's the key points from today's Czech preview:
* Begins when the original game's Nomad character parts ways with Warhead's new hero, Psycho, and follows him all the way until the two are to reunite again on board the aircraft carrier.
* Mostly located on the other side of the island.
* Less linear approach and more sandbox type of gameplay, as opposed to the original.
* Same nanosuit and the same functions, with more likely to be revealed later (definitely a "surprise" in that matter is promised).
* Singleplayer campaign to last 8-10 hours.
* At least two new weapons, the granade launcher and double SMG.
*Improved enemy AI, betterily able to organize itself and follow tactics.
* New vehicles incl. Armored Scout Recon (about the size of a jeep with a mounted gun) and a hovercraft, both playable in multiplayer as well.
* New team-based MP mode and less complex than the original two.
* Betterily optimized to run faster than the original game on the same hardware.
* Won't require DX10 for maximum details and full effects.
* Dialogues done by Bioshock's Susanna O'Connor.
* Completely stand-alone and as noted by developers, not an add-on but a full title.
* The possibility of Crysis 2 to rely heavily on Warhead's sales.
As noted above, there's more to be had in this month's PC Gamer. In the meantime, be sure to check out the game's gallery. (http://games.tiscali.cz/clanek/screen.asp?id=12897)
zdroj: PC Gamer
Cevat Yerli Q&AI thought as a game, Crysis was awesome.
Crytek's CEO looks back at Crysis, talks about the new game Warhead, and discusses the company's future as a PC developer.
by Jason Ocampo
US, June 26, 2008 - With the recent unveiling of Crysis Warhead, German developer Crytek wants to expand its acclaimed first-person shooter franchise in new directions. As our recent preview notes, Warhead promises to be a much more action-heavy game than last year's Crysis. You'll play as Sergeant Michael Sykes, aka Psycho, one of the supporting characters in Crysis as you experience a whole new set of adventures. During our visit to Crytek's Budapest studio, where Warhead is being developed, we had the chance to sit down with Crytek CEO Cevat Yerli. We asked him about Crysis, Warhead, and the company's future as a PC developer. Excerpts of our conversation can be found below.
IGN: How well did Crysis do?
Cevat Yerli: Well, commercially, we had hopes that were not met. But the real expectations were actually met. As a developer we made a profit, so we're happy. Critically, we achieved goals. The [reviews] were slightly under the critique-level that we wanted to have, but that's life. We may have failed a little here and there, but overall Crysis I would say it didn't do excellent, but it did good.
Yerli: We are upset at ourselves actually, because we miscommunicated some of the things. We labeled certain things wrong inside the game, like configuration for example. We could have labeled it more efficiently, saying that very high [detail] should have been ultra high, and high should have been very high, because our high compared to other games' high was a generational difference. But the perception from the gamer was that if he qualified for medium, he said, "Hey, I'm playing other games at high. Why don't I play Crysis at high, too?" And it's a fair enough question.I hope they optimize the hell out of Warhead, myself.
It was just a naming convention issue, because our medium could easily compete with any high, and very high should have been ultra high as a means of futurizing. Then we might have received less critiquing about configuration issues, and this created the feeling of, "I will not play this game until I have the right PC because I don't want to spoil my experience." This kind of excuse happened even between my friends. I said, "Guys, play the game now. Don't wait for it like three months, six months, because it's out now."
I think we are fixing a lot of this with Warhead.
Yerli: The other critique outside Crytek was the fact that the PC industry is really, at the moment, I would say the most intensely pirated market ever. It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry. I hope with Warhead I hope we improve the situation, but at the same time it may have an impact on [our] PC exclusivity in the future.But really -- how many of those 15-20 users are trying to pirate Crysis over and over b/c their gets banned? Or b/c their downloaded copy failed to work?
IGN: There are different approaches to online verification, server-side stuff like EA's. Are you looking at that or thinking about that?I wish he'd be more specific on that.
Cevat Yerli: Effectively, if the game isn't an online game or multiplayer game--there are challenges regardless of what you do--the game can be cracked. The effort is to make it more difficult to crack, and certainly we're going to make it more difficult this time with Warhead.
Yerli: But at the end of the day, I think our message is if you're a PC gamer, and you really want to respect the platform, then you should stop pirating. We will see less and less games appearing on the PC, or less and less games pushing the boundaries of PC gaming. Or, in other words, speaking in terms of PC exclusivity, we would only consider full PC exclusives--if the situation continues like this or gets worse--I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player.I liked both Far Cry and Crysis a lot (especially Crysis) -- I'd really hate to see Crytek stopping with making SP-components from shooters.
IGN: At GDC you were showing CryEngine working on different platforms. Was it on the 360 there?Interesting.
Cevat Yerli: PS3 and 360.
IGN: And you are working on a separate console game at Crytek?
Cevat Yerli: Yeah.
IGN: But it's not a Crysis game.
Cevat Yerli: Yeah.
IGN: You kind of went over this already, but was there anything else you learned from Crysis and applied to the development of Warhead??
Cevat Yerli: We said you can do three things: You can add more, fine tune, or revise completely. And with Warhead, we revised some of the mistakes we did with Crysis in terms of where we forced players to do certain things that felt linear and contrived. And we removed these kinds of positions; we said Warhead shall never force the gamer to make certain decisions in terms of how he should [proceed] because Crysis was all about do how you want to play. And when we broke that law it was criticized. I would say probably critiqued too harshly, because I felt my intention using these tools wasn't about forcing, it was about pacing. It was about creating rhythm and difference, but people criticized us for forcing the player. I can say the customer is right by definition, so if they think we made a mistake then we should correct it, even if the intentions were benevolent, it doesn't matter. So we revised these decisions and we made sure Warhead doesn't make these kinds of mistakes.
So the level design is now also fine-tuned and the AI is fine tuned, the alien AI was revised earlier. We definitely made sure that you can play around with the alien AI more. It's more intelligent, more readable, more sandbox. Now human AI got fine-tuned to a degree that it's even more perfect, because for me the Crysis AI and human combat was the experience of the last eight years, sort of. Seven years since we started the company and now it's even more refined.
We added, within the theme, more explosions, more tools of destructions, weapons, but also a vehicle set that is also very interesting to play and it has power to it. That's sort of the things we did.
IGN: With Crysis do you think that you revealed too much of the game too soon?Okay.
Cevat Yerli: Oh yeah, with Crysis for sure. There were two issues there. First, we were supposed to come out earlier, but we screwed that up. And we communicated towards a plan, but even then I think we were probably six to eight months too early. I think that broke our necks to some degree because I heard in a lot of reviews, or people when they talked about it, that they already had seen it two years ago or they had their hands-on already two years ago, but I remember their eyes when they saw it for the first time. They were blown away by it. But by the time they saw it four or five times, they were already, let's say, used up with it. The first impact effect was missing, and hence I think a lot of reviews didn't look over that fact.
A lot of reviews did not rate it as if they had not played it for the first time, and across the industry they didn't rate it at that level. They were rating it more like a checkbox ticking. "Okay, two years ago, we have seen this, we wrote this, let's see what they did." I think this was an issue for us. We revealed too much of the mission, we revealed almost everything of the game previous to release, and I think that was a big mistake certainly not to be repeated ever again.
IGN: Do you there's the perception that it's back to the jungle again. Sure, it's Psycho, but you're in a nanosuit again. It's the jungle again. Is that a concern?
Cevat Yerli: Not really. Because it's clear we're talking communication of Sykes within the Crysis franchise, but also we get to see more of the other environments from what we hinted at in Crysis. But there will be jungle fights for sure; we're still playing in the same geographical location. But there is also variety, too. Variety wise, it'll be rich enough.
IGN: Is this going to be a stand-alone story?
Cevat Yerli: Completely.
IGN: There's not going to be a cliffhanger when you say that?Okay.
Cevat Yerli: Yes, and I think the ending is more satisfying than Crysis, that I can say too. [laughter]
I know that the ending of Crysis was a bit of a downer for a lot of people. Actually, it was probably one of the biggest critiques we had, in fact. And I'm sorry for that, what happened there. We really thought we contained it there, but what happened is if the time passes and you look at it again, we said, "Yeah, you know we just threw a nuclear bomb there, and are left to the island. [Then] black. And it's like, okay, to be continued."
IGN: I screamed.
Cevat Yerli: Warhead is contained. Warhead has its intro, its own story, and you don't have to know Crysis. So if you didn't play Crysis, Crysis Warhead is completely relevant. It's a new installment within the franchise, and it does tell a story from A to Z, from beginning to end.
IGN: This brings up the question: What the hell happened to Prophet? Because he went to the island and he came back and he's using that alien gun. Are we looking forward to a Prophet game?Hmmm...interesting.
Cevat Yerli: Might be [he smiles]. You never know. We might be thinking about that already.
IGN: You haven't talked about multiplayer for Warhead. Is there anything planned?Cool.
Cevat Yerli: Yes, there are multiplayer plans, and I think you will see our strategy being consistent with Warhead's strategy in terms as it was for Crysis. There was critique around Crysis in terms of the play modes, and we will feature play modes in Warhead that are positioned also toward something that is not one extreme which is too simple, or the other extreme. We will address it carefully, but we will tell more about multiplayer at another time.
IGN: You're going to be one of the few PC exclusive games--the big ones--this year. A lot of PC games are multiplatform now.
Cevat Yerli: There's a lot of critique about this decision, "Why don't we just go for console?" And yes, it could be done; it could be done pretty straightforward. But I still want to have Crysis on the PC; the dominant platform should be PC. And Crysis should be on PC. This is a philosophical decision here. We'll see how it holds up here, and we see if our exclusivity is not rewarded, it will have consequences.
IGN: A lot of people I know are waiting to build a new PC and then they'll buy Crysis. Does that mean, compared to Far Cry, do you think the sales have been steadier for Crysis?
Cevat Yerli: Yeah, I think our lifetime is definitely longer and more steadier. Sales wise we're outperforming Far Cry still. The sales are good; they're not really bad.
IGN: There's just a perception...
Cevat Yerli: Well, the perception is of course like this because equally rated games on multiple platforms sell three to four times more. That's the reality. And this wouldn't be like this if it was not for piracy to some degree. I don't think we would sell three to four times more. If piracy were to a certain degree reduced, I think we would double the sales, and doubling the sales would be a drastic impact for us to say, "Yes, we remain completely PC exclusive." If we could double the sales, then hell yeah, we would be platform exclusive because we love the PC platform. But I have my doubts that the PC industry will retain that level, and we will see what happens with Warhead.
IGN: Thank you.
I highly recommend the Custom Crysis Config (http://www.incrysis.com/forums/viewtopic.php?id=18999)!
It's basically a performance and visual overhaul for Crysis allowing you to get more out of your framerate and even more frames!
I already uninstalled Crysis, a bit ago.UltimateRage's Time of Day mod adjusts the lighting of the game to give it a "more natural" feel. It enhances the day and night apparently.
But, Xessive -- what is UltimaRage's Time of Day modification that comes w/ this configuration program?
Crysis Warhead Preorders Reveal Crysis Wars [July 11, 2008, 12:44 pm ET] - 22 Comments
Crysis Warhead preorders are now being accepted at The EA Store, confirming the recently revealed $29.99 price point for Crytek's upcoming first-person shooter follow-up (story). The product description for the game reveals the inclusion of Crysis Wars, "an expanded new multiplayer experience with new online modes and 21 maps including seven all-new maps to battle it out against other players" (thanks inCrysis). Here's the whole feature list, which does not offer a footnote to correspond with that asterisk:
• Pulse-racing new installment from 2007's PC Game of the Year*: Play as Sergeant Sykes and experience a whole new side of the battle. A standard combat mission behind enemy lines becomes critical when you discover your enemies have captured something of vital importance to the ensuing war. It’s down to you to retrieve the cargo, at any cost.
• More explosive and dynamic minute to minute game play: new customizable weapons, new vehicles, new photorealistic locations to explore, and a fully interactive war zone to dominate.
• Enhanced human and alien AI: Intelligent enemies, bigger challenges, and all-new ally squad support.
Includes Crysis Wars®, an expanded new multiplayer experience with new online modes and 21 maps including seven all-new maps to battle it out against other players.
• Crysis Warhead is a standalone release and does not require ownership of Crysis to play.
Gold - Crysis Warhead [August 23, 2008, 1:30 pm ET] - Viewing Comments
The Crysis Warhead Website announces that Crysis Warhead is gold, and Crytek's first-person shooter follow-up is expected in stores on its planned release dates (story) of September 16 in North America and September 12 in Europe. Crysis Warhead includes a new single-player Crysis campaign as well as Crysis Wars, an enhanced version of Crysis multiplayer play.
First Crysis Warhead review is in
Tuesday 9-Sep-2008 10:38 AM "Five hour tour-de-force that's plugged the holes in Crysis with diamonds," says PC Zone
PC Zone has issued the first review for stunning FPS follow-up (or spin-off, whatever you want to call it) Crysis Warhead, awarding it a respectable 92%.
Warhead, says PC Zone, remedies many of the issues that players had with the first game; the sometimes dodgy AI, unspectacular aliens turning up... Very high praise follows...
"With its budget price and improved multiplayer, there's more than enough here to cheer nay-sayers," says the mag,
"One of the most striking things about Warhead is the way it shakes the template Crysis snowglobe and has its constituent parts drift and settle into surprising new patterns. In Crysis encounters with enemies were heavily cordoned off from each other, in Warhead anything goes.
"It's a frenzy of intelligent and original level design, far away from the Far Cry model that Crysis aped," the review continues.
Nanosuited enemies, revamped aliens, bog-standard Koreans and a whole bunch of the monolithic Hunter tentacle beasts all turn up in an unpredictable order says PCZ, making for some "awe-inspiring" battles.
"Warhead encourages you to be constantly on the move, often in vehicles with big guns, and always with fire and broken fuel storage tanks left in your wake. However, this is not to say that you can't take your time if you want to."
But are the aliens better? "A fairer question might be 'are the aliens as oddly unexciting as last time round?' - the answer to which is a straight no. They're a lot more dynamic now, they get into scrapes with the Korean army and they jump from rock to rock with AI routines that have a lot more in common with your be-nanosuited foes.
"The game does stumbles somewhat in its mundane tale of camaraderie with a rogue pilot called Sean O'Neill," the review continues, adding that story never quite dips into a naffness that particularly harms the game.
"Warhead honestly is the finest burst of action gaming released so far this year, and if you're canny then you'll be able to pick it up for a mere £15 from online retailers. It's a five hour tour-de-force that's plugged the holes in Crysis with diamonds."
We're very keen to get our hands on it. Read the full review in PC Zone issue 199, in the shops on Thursday, September 11 (and subscriber's hands now).
I had bought this over the holiday on Steam with Warhead for damn cheap, now I'm finally putting some time in it.
It feels like I'm playing some sci-fi alternate universe of Rambo with its setting and music, story is a bit shit and if not rather silly sometimes. But the nano suit stuff keeps me playing, I feel like predator in the jungle blasting guys at point blank with a shotgun then disappearing again, that never gets old. Vehicle stuff isn't that great but luckily from what I've played so far they don't force it on you for too long. But yea, its open world stuff and the empowerment feeling you get from the suit dynamics makes for a rather fun experience.
In summary, I'm highly conflicted about Crysis Remastered. I find some of the technological additions and asset work to be brilliant - SVOGI and RT reflections in particular look wonderful - but the legacy art issues and brutal CPU limitations are extremely problematic. Just the basic idea that it's essentially impossible to run a remaster of a 2007 game at 60fps on the fastest gaming CPU available, even with key settings at medium, basically means that there's a fundamental issue here that needs addressing - and that the game should not have released in this state.