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Games => General Gaming => Topic started by: idolminds on Thursday, September 16, 2010, 06:19:11 AM

Title: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Thursday, September 16, 2010, 06:19:11 AM
Interesting (http://www.eurogamer.net/articles/2010-09-16-from-software-creating-a-ps3-exclusive)

Looks to be Demons Souls 2 in everything but name. Why? To go multiplatform.
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: Xessive on Thursday, September 16, 2010, 06:59:21 AM
I can understand their desire to go multiplatform and change the franchise, so I guess it's more a spiritual successor than a direct sequel.

I can think of a few games that should have dropped the name completely since they had nothing to do with the originals e.g Far Cry 2.
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: K-man on Thursday, September 16, 2010, 07:35:07 AM
I need to finish the original.  I've read that Atlus will shut the servers down in March 2011, so I'd better get on it sooner than later.

I can't fathom how difficult the game will be without the help messages and death views.
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: iPPi on Thursday, September 16, 2010, 07:50:16 AM
Awesome.  Can't wait.
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: TheOtherBelmont on Thursday, September 16, 2010, 10:05:38 AM
I can't fathom how difficult the game will be without the help messages and death views.

It's doable, the death views are only really useful on areas with traps and I personally only ran into a small handful of super helpful messages for parts that I probably would have figured out on my own.  Either way though, you should finish it before the servers go down so you can get the full effect of the game.

Cool news on their next game though, can't wait!
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: K-man on Thursday, September 16, 2010, 10:25:55 AM
Yeah, unfortunately it lost out to Uncharted 2 as far as play time was concerned.  Then came the wave of holiday releases.

Not to mention the untold fear I felt every time I played it.  One of the few games that ever struck me like that.
Title: Re: From Softwares "Project Dark aka Demons Souls 2?
Post by: idolminds on Monday, January 31, 2011, 11:21:24 PM
There is a new thread on neogaf talking about a Famitsu article about the game. Name revealed!
Quote
There's a preview on the game in this week's Famitsu. The official title is now Dark Soul. Some info from the preview:

- This is the official title of what was previously Project Dark

- This time they want to increase the amount of field exploration in the game.
- All fields are seamless, so whatever you can see, you can reach and explore. If you see a fortress or castle walls in the distance, you can eventually get there.
- There will be no map display in the game, just a position display marker.

- They aim to make the game just as challenging than Demon's Souls, but also just as rewarding when you succeed. The sense of achievement is important.

- The gameplay will be similar to Demon's Souls in concept, where it's about trial and error and learning from your mistakes to play better.

- The game does not share the same world and story as Demon's Souls.
- The game will not use the same format as Demon's Souls in terms of having 5 worlds connected via a hub.

- Instead all maps in the game will be linked seamlessly in a connected world. The pace of the game will feel more about exploration and discovering locations, which you can then go inside into a dungeon or whatever and explore the interior further.
- There will be more complex level designs in the game using more vertical design in areas and such.

- The world setting is based on medieval dark fantasy, and will contain themes like "high fantasy of kings and knights", "death and the depths of the earth", and "the flames of chaos".

Edit: More details added.

- The character creation process will not be class based.
- The play style of the player character will have much more freedom this time.
- There will be many more spells and items, and the animation and uniqueness of weapons will also be increased.

- The online elements are very similar to Demon's Souls. There is cooperative and PvP.
- You can still leave messages, and see players who died at various places.
- There will be no Soul Tendency this time because they don't want to have to use dedicated servers to handle that shit again.
- Instead this time there will be more features allowing players to engage in "mutual role playing" which they say are still under wraps. They'll reveal more when it's time.
Title: Dark Souls - Demon's Souls Follow up!
Post by: ScaryTooth on Tuesday, February 01, 2011, 04:23:53 PM
http://www.andriasang.com/e/blog/2011/02/01/dark_souls/ (http://www.andriasang.com/e/blog/2011/02/01/dark_souls/)

Can't wait. One of my favorite games ever.
Title: Re: Demon's Souls Follow up!
Post by: Pugnate on Wednesday, February 02, 2011, 01:17:57 AM
WTF 360 as well?
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Wednesday, February 02, 2011, 08:42:14 AM
Interesting (http://www.eurogamer.net/articles/2010-09-16-from-software-creating-a-ps3-exclusive)

Looks to be Demons Souls 2 in everything but name. Why? To go multiplatform.

"The difficulty has been increased greatly over Demon's Souls."

Huh?  I thought one of Demon Souls' claims to fame was its high difficulty.  They're going to make the spiritual sequel much harder?  Yikes.
Title: Re: Demon's Souls Follow up!
Post by: Pugnate on Wednesday, February 02, 2011, 09:36:13 AM
Hell yes. I think they should make it harder, but the game's mechanics easier to understand.
Title: Re: Demon's Souls Follow up!
Post by: iPPi on Wednesday, February 02, 2011, 09:37:00 AM
http://www.overwritten.net/forum/index.php?topic=7065.0
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Wednesday, February 02, 2011, 12:56:19 PM
Yeah, hence my quote above.  Clicking on the "idolminds" line does the same thing.
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: iPPi on Wednesday, February 02, 2011, 04:57:54 PM
Debut Trailer (http://www.gametrailers.com/video/debut-trailer-dark-souls/710099)
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: TheOtherBelmont on Wednesday, February 02, 2011, 05:28:14 PM
Debut Trailer (http://www.gametrailers.com/video/debut-trailer-dark-souls/710099)

Fuck yeah, that was awesome!  Definitely going to be getting this on release date.
Title: Re: Demon's Souls Follow up!
Post by: ScaryTooth on Wednesday, February 02, 2011, 05:52:08 PM
Oops, didn't see that.
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: ScaryTooth on Wednesday, February 02, 2011, 05:54:00 PM
I can not wait to play it!

I'm on my third play through of Demon's Souls.
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: W7RE on Thursday, February 03, 2011, 12:09:41 AM
I'm excited about this, because of it coming to Xbox 360 also. I missed out on Demons' Souls due to not having a PS3, but kept hearing it was so good.
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: Quemaqua on Thursday, February 03, 2011, 12:16:37 AM
Trailer took a minute to get going, but once it did... awesome.  I think it probably would mean a lot more to someone who played through Demon's Souls too.  Looks freaking fantastic, though.
Title: Re: From Softwares Dark Soul (formerly Project Dark)
Post by: PyroMenace on Sunday, February 06, 2011, 11:47:50 PM
I just watched the trailer and it was sick, also kind of scared me. I want to play Demons Souls now.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Tuesday, February 08, 2011, 08:29:00 PM
Destructoid -> More info on Dark Souls. (http://www.destructoid.com/dark-souls-info-60-hour-play-time-no-demo-more-193571.phtml)

60 hours approximate game-time
NO Demo planned.

DLC - there likely "won't be any based on current plans."
Though, if there is DLC, it'll have to do "something interesting" w/ using "online functionality".
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Tuesday, February 08, 2011, 10:40:04 PM
Anyone else hear see something like "We have no plans for DLC" and think...yay?
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, February 09, 2011, 03:23:53 PM
Absolutely.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Wednesday, February 09, 2011, 04:38:44 PM
Anyone else hear see something like "We have no plans for DLC" and think...yay?
DLC does get bloody tiresome.
I don't mind paying for more content, if priced appropriately.
Most times when it comes to DLC, though - it isn't priced appropriately.

Often, DLC mania causes me to NOT buy games upon release, so I'll wait for an Ultimate Edition w/ everything MUCH later.
Title: Re: Demon's Souls Follow up!
Post by: iPPi on Wednesday, February 09, 2011, 05:13:39 PM
I don't think I've purchased any DLC before.  If the DLC is released for free I will get it, but otherwise I don't feel like spending $5 to $15 for just another 2-3 hours of gameplay.
Title: Re: Demon's Souls Follow up!
Post by: Pugnate on Thursday, February 10, 2011, 10:16:51 AM
I am a sucker for DLC if it is a game I really love. So far I've bought DLC for Dragon Age and Civ5. Well, that's not a lot I guess.
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Thursday, February 10, 2011, 10:58:02 AM
I bought some addons to Oblivion and Borderlands. Are they still DLC when you don't download them? :P

Announcing DLC ahead of time before the base game is even released just makes me feel....meh. If I've bought a game, played it, loved it, and then they announce some new content I'd be excited. But before the game is even out its like they are saying "We want to squeeze more then $60 out of you! Isn't that great?"
Title: Re: Demon's Souls Follow up!
Post by: sirean_syan on Thursday, February 10, 2011, 11:22:21 AM
I'm surprise more companies haven't learned that lesson (along with announcing sequels before the actual game is released). I guess it could be cool for more modular games like fighting or competitive shooters where you say that you want to add maps or characters at a later date. For something competitive like that, there's actually something to be said for having new additions come out periodically that people haven't been able to completely learn and sort of reset the playing field. While the pricing of most of these things are suspect, the idea itself isn't terrible.

As for stuff that's more adventure or story based, keep that shit under wraps until your game does well enough so people get excited about the prospect of more time with the game. Otherwise you just have the scenario Idol mentioned.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Sunday, August 21, 2011, 07:01:43 AM
Expect Dark Souls to be MUCH harder than Demon's Souls. (http://www.gamepro.com/article/news/222220/gamescom-dark-souls-will-be-harder-than-demons-souls/)

Quote
Namco demonstrated the punishing difficulty of Dark Souls at Gamescom today, pointing out that yes, it is in fact far more difficult than Demon's Souls due to the fact that more complex tactics are required to traverse the various areas in the game -- not just an affinity for the game's demanding combat system.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Monday, August 22, 2011, 08:08:01 AM
So what was initially a pretty decent CE has basically been turned to all-digital content.  For those who aren't aware, any preorder of this game automatically gets you a CE.  It was initially supposed to include an art book, game guide, and a download of the soundtrack.  Now it's all digital content.  My interest in preordering has declined substantially.  Now you can ask "But K-man, since it was free content anyway why does this change your mind?"  The short answer is that I can wait for a deal on the game rather than paying full price.
Title: Re: Demon's Souls Follow up!
Post by: sirean_syan on Monday, August 22, 2011, 11:49:03 AM
Really? I put in a preorder because the set looked sweet. Now... maybe not. I might cancel and wait for a deal.
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Monday, August 22, 2011, 02:44:05 PM
So what was initially a pretty decent CE has basically been turned to all-digital content.  For those who aren't aware, any preorder of this game automatically gets you a CE.  It was initially supposed to include an art book, game guide, and a download of the soundtrack.  Now it's all digital content.  My interest in preordering has declined substantially.  Now you can ask "But K-man, since it was free content anyway why does this change your mind?"  The short answer is that I can wait for a deal on the game rather than paying full price.

This probably would not have happened if Atlus was publishing it.  I still wonder why Atlus is not publishing this considering how well they handled the publishing of Demon's Souls.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, August 22, 2011, 06:41:36 PM
I didn't realize Atlus wasn't publishing. What gives?
Title: Re: Demon's Souls Follow up!
Post by: K-man on Wednesday, August 24, 2011, 07:05:25 AM
I think it just got bigger than Atlus, which is great for From Software.

I've been diving back into Demon's Souls, and actually giving it some decent face time.  Before I was really reluctant to venture beyond the first few stages because I was just flat out afraid of losing my souls.  I was also worried about triggering some things that were irreversible.  I found a pretty good farm spot in 4-1 though, so I'm going to do that, level my stuff a bit, and go kick some ass (or die lots).

Atlus is only promising the servers will stay open until October.  So now is the time to play it as it was meant to be played.
Title: Re: Demon's Souls Follow up!
Post by: PyroMenace on Thursday, September 29, 2011, 06:25:59 AM
Quicklook of Dark Souls is up on Giantbomb. (http://www.giantbomb.com/quick-look-dark-souls/17-4966/) Its fun to watch I think, it makes me want to try the first one... but I just dont have time for it right now.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Monday, October 03, 2011, 11:05:44 AM
GameSpot -> 9.5 = Video Review (http://www.gamespot.com/ps3/rpg/dark-souls/video/6337762/dark-souls-video-review?hd=1); Written review. (http://www.gamespot.com/ps3/rpg/dark-souls/review.html)
IGN -> 9.0 = Written Review (http://xbox360.ign.com/articles/119/1197544p1.html); Video Review. (http://www.ign.com/videos/2011/09/30/dark-souls-video-review)
Edge Magazine -> 9. (http://www.next-gen.biz/reviews/dark-souls-review)
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Tuesday, October 04, 2011, 11:20:40 AM
So Amazon botched up a lot of the collector's edition pre-orders for release date delivery and I am one of the unlucky ones that is affected by this.  My copy was set to come today but now it is not set to come until Thursday, some people are getting theirs tomorrow that got the same shipping method as me.  I couldn't wait until then so I went to Best Buy and grabbed a copy and canceled my Amazon order.  First time Amazon has fucked up one of my orders.  Glad I got the game now though and will be playing heavily on my next 3 days off from work.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Tuesday, October 04, 2011, 11:42:45 AM
Did they have CE's in store?
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Tuesday, October 04, 2011, 11:51:16 AM
Did they have CE's in store?

No, but since it all went digital anyways, it doesn't seem like too much of a loss.
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Tuesday, October 04, 2011, 10:29:33 PM
Holy crap, I cannot put this game down!  So much fun.  Just killed one of the bosses that had killed me like 5 times in a row and opened up a new area with the key he dropped.  This is worthy of all the praise it has been getting so far.  From Software has done it again.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Wednesday, October 05, 2011, 08:28:51 AM
I was really close to buying it day 1.  But I certainly don't need any more reasons to keep from playing Demon's Souls first.  The all-digital CE basically cemented it for me.  I'll definitely wait for a price drop, or maybe ask for it for Christmas or something.
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Sunday, October 23, 2011, 03:01:21 AM
So after a few minutes shy of 80 hours I have finished this and this is easily the best game I have played all year.  Anyone who has played Demon's Souls MUST get this game.  The word "epic" is used way too much these days but that is really the best word to describe this game and the world you play in during it, the variety and scale of the world is amazing.  I don't know how many times I had to stop myself and take in the scenery because it was so beautiful and grand.  From Software took everything that was good about Demon's Souls and made it better and then took all of that awesomeness and shaped it into something different enough from Demon's Souls to where it doesn't feel like a Demon's Souls sequel or Demon's Souls 1.5.  I will definitely be doing another playthrough again sometime and I can't wait to do it all over again.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, October 23, 2011, 06:34:17 AM
Every time I read about it I want it, but I never even finished Demons Souls. I want to... but I don't have time and likely never will. Which makes me a little sad.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Sunday, October 23, 2011, 06:53:19 AM
I'm put off by the reported high difficulty.  I'm definitely curious about it.  Maybe someday they'll grace us with a demo.
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Sunday, October 23, 2011, 02:49:14 PM
I'm put off by the reported high difficulty.  I'm definitely curious about it.  Maybe someday they'll grace us with a demo.

I would recommend trying Demon's Souls first for several reasons:

1.  It is a little easier than Dark Souls.

2.  You can get it for $20 or less anywhere now because it made Greatest Hits and isn't a huge investment if you end up hating the game.  Maybe a rental is an option?

3. If you end up liking Demon's Souls and can get past the difficulty, you will already know how to play Dark Souls for the most part because the controls are about 90% the same in both games.

4. There is a huge wealth of information in wikis and walkthroughs for the game if you get stuck for any reason.

I tell anyone going into this game to not get put off by the high difficulty at first and just accept the fact that you are going to die a lot during the first several hours of the game but if you can get over that initial hump, the game is a pretty smooth ride the rest of the way in difficulty with the exception of a few bosses.

Title: Re: Demon's Souls Follow up!
Post by: Xessive on Sunday, October 23, 2011, 03:12:54 PM
I'm put off by the reported high difficulty.  I'm definitely curious about it.  Maybe someday they'll grace us with a demo.
Same here. People say "difficult" but I hear "frustrating."

I'd love to try it out for myself just to see what all the fuss is about.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, October 23, 2011, 05:58:43 PM
Actually, this one sounds a bit less frustrating than the first game. It's got checkpoints!
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Sunday, October 23, 2011, 07:38:03 PM
Actually, this one sounds a bit less frustrating than the first game. It's got checkpoints!

Yeah, but when you use them, all the enemies (with the exception of a few enemy types) you just killed will respawn, so that has to be kept in mind when using them.  Some aspects of Dark Souls' open world make the game harder and sometimes easier than Demon's Souls.  When you are progressing forward through an area the fact that the enemies respawn is not a frustration right away, but if you have to double back for any reason and try to make your way somewhere else you have to go through all of the enemies again, which isn't so bad if you are leveled properly for the area you are in and aren't trying to rush to where you came from, but if you are underleveled or low on some kind of status healing item this can be a pain in the ass.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, October 23, 2011, 07:46:53 PM
But even if that sometimes poses difficulties, it strikes me as being at least somewhat less frustrating. I love difficult games, but I don't like frustrating ones. There really is a difference. Even a gratuitously difficult game can be made less frustrating with good design. Demon's Souls was mostly just difficult, though it did have some pretty frustrating moments from time to time. The Dark Souls mechanics sound plenty hard, but maybe a bit less frustrating.

Though obviously that perception is just from reading, not from playing.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Monday, October 24, 2011, 03:45:19 AM
Isn't Demon's Souls a PS3-only game?  That puts it out of my reach.

Quote from: IGN
. . . powerful Pyromancy or life-saving Miracles will usually be limited to just a few uses. Magic is as relevant to the game as ever, but it's no longer a cheap-and-easy, rechargeable long-range option. Sooner or later, especially in the boss battles, you're going to have to wade on in there with an axe and risk your hide up close.

This is one of many reasons that Dark Souls is considerably harder than Demon's Souls. (For context, I played through Demon's Souls about four times, and nothing in that game gave me the same trouble – and the same rush – as some of Dark Souls' crueler moments.) It appears to be FROM's mission to send you into harrowing spirals of despondency and self-pity at every opportunity. Levels and enemies alike are designed to be especially lethal. Like its predecessor, the game starts off borderline impossible and becomes more manageable the longer you play as you get together some half-decent equipment and build up your stats, but Dark Souls discourages grinding.
Dark Souls Review (http://xbox360.ign.com/articles/119/1197544p1.html)

Sounds excruciatingly brutal.  I don't know if I could get into that or not.  Yet I'm now even more curious, like that fabled cat that ends up dead.
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Monday, October 24, 2011, 10:56:33 AM
I suppose you can think of it like Shiren the Wanderer. You dont get through that game by grinding either, but by becoming a better player and learning how to defeat each enemy. I always got the impression that the enemies in DS are just hard, not impossible or cheaply unfair.

Not really into the respawning enemies idea for Dark Souls, though. Sucks they added that.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, October 24, 2011, 02:17:22 PM
God I want it. I have to stop visiting this thread.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Friday, January 06, 2012, 04:58:48 PM
Petition going on for Dark Souls PC port, which has 13,000+ signatures so far within 10 hours. (http://petitionbureau.org/DarkSoulsForPC)

GameBanshee (http://www.gamebanshee.com/news/106312-a-petition-to-bring-dark-souls-to-pc.html) and RockPaperShotgun (http://www.rockpapershotgun.com/2012/01/06/the-quest-for-dark-souls-on-pc/) are all over this already.



Title: Re: Demon's Souls Follow up!
Post by: Pugnate on Saturday, January 07, 2012, 10:04:46 AM
Signatures are free. PC gamers will do those.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, March 18, 2012, 06:03:40 PM
So I got this thanks to Dustin and a trade, and I am hooked. It's so good.

Firstly: the game is easier than Demon's Souls, at least so far; or it's less frustrating, at least. While you do sometimes have to plow through respawned enemies, the open world aspect and the shortcuts really make it a lot less irritating than trying to go through an entire fucking level of stuff when you're trying to get back to the boss that killed you. And that's very good, because the bosses will kill you. Lots. And lots.

I guess I'm three bosses down? Four? I forget. I think four if you count the easy boss in the starting area. Been at it 10 hours, am up to level 24. Started playing while the meet was still going and have been playing for about 3-ish hours at home to distract myself from the fact that everyone's gone home and we have to get back to real life at some point soon.

This game is definitely hard, and I've had a couple of niggly things with the controls that frustrated me at a couple points, but whatever it is I was doing that was causing the issue seems mostly to have resolved itself. That, or Pyro's PS3 controller is a little weird.

Not really sure what else to say since half the fun of the game is being surprised when it decides to throw something new and awful at you, and trying to guess at what that will be when you read the messages other players leave. Sometimes it all makes perfect sense, other times you scratch your head a bit and it only makes sense in hindsight. Still a fun aspect of the game.

Presentation seems to me slightly behind what I remember from Demon's Souls, but I guess that's just because it looks about the same and technology keeps getting better. It still looks good, and the design elements are impeccable. Sound is fantastic, and the thing has a wondrous OST. The open world aspect doesn't seem like a huge deal at first but really ends up being a huge improvement to the design of the previous game, and revamped inventory stuff is also a boon.

I may have enjoyed the hell out of Skyrim for many reasons, and it was a great ride in terms of just being able to see, explore, and do, but this game is raw, unadulterated exhilaration; in exploration, in victory, and in defeat. Heart-pounding stuff, reminds you that you're alive and not just a plastic extension of the controller. The term I'm looking for is impact; when you enter a new area, or when something looks ominous, that excitement and fear is amplified so much. You sweat, your controller squeaks under your clenched fingers. And the sense of security comes only gradually, with time, familiarity, and stat progress. When I crept around the dark passages of the upper bits at the Undead Parish, and when I first came to the New Lando Ruins in all their bleak, ghostly (and poorly-lit) glory, I was just waiting for horrible things to happen. And whether they did at that moment or not doesn't matter, because in this game you just come to expect it. I've let my guard down slightly while walking past a few sunlit buttresses, taking in a grand sight and feeling peaceful, but it didn't take much for a sudden glimpse of something, or a sound, or the turn of a corner to get me right back into oh shit mode.

The sense of victory here is palpable too, just like it was in its predecessor. You just can't imagine how much more satisfying victory is when you truly have to earn it, and the sigh of relief you allow yourself when you finally get to that long sought-after bonfire will be deep, meaningful, and satisfying.

Pick this up. Found it for $25 used and worth so much more. Think it's only $40 new. Try it out if you can. Oh, and the guide I found for $17 at Gamestop... real nice hardbound guide from Future Press. I was impressed with it, and in this game it's nice to have around just for those occasional moments when you're truly afraid you're about to totally fuck yourself. I haven't been using it unless I get stuck or have a stat/item-related question (proof positive: I just lost 10,000 souls to the Capra Demon tonight), but nice for those moments of uncertainty where you really have to make a choice on your build, etc.

Yeah... so try it if you can.

Also, despite the game being more on the bleak side, there's plenty to laugh about:

(http://27.media.tumblr.com/tumblr_lyrcypmcR31r60htjo1_500.jpg)
(http://27.media.tumblr.com/tumblr_lt9tjrgETZ1qi9qvfo1_500.png)
(http://geek.pikimal.com/files/2011/10/10132011level1_thumb.jpg)
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Sunday, March 18, 2012, 07:28:28 PM
Hahaha, I hadn't seen that first picture!  That is great!  PRAISE THE SUN!
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, March 18, 2012, 07:36:02 PM
WOO!

Random images because I'm taking a break and putting off walking the dog:

(http://media.giantbomb.com/uploads/3/32166/1840460-darksouls86.jpg)
(http://cdn4.digitaltrends.com/wp-content/uploads/2011/08/DarkSouls.jpg)
(http://image.jeuxvideo.com/images/x3/d/a/dark-souls-xbox-360-1317655349-118.jpg)
(http://gay-nerds.com/site/wp-content/uploads/2011/10/DarkSouls2.jpg)
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Monday, March 19, 2012, 07:17:12 AM
I want to like this game! I want to enjoy it! I have it but I keep dying and restarting from so far back that I usually end up leaving it for another day.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Monday, March 19, 2012, 08:39:45 AM
I want to like this game! I want to enjoy it! I have it but I keep dying and restarting from so far back that I usually end up leaving it for another day.

I think this picture tells it all.  I just can't get into games with this design philosophy anymore.  At least make the first thing after the checkpoint be the hardest (instead of the last).  That way it won't be frustrating and a big waste of time.

(http://geek.pikimal.com/files/2011/10/10132011level1_thumb.jpg)
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, March 19, 2012, 08:50:30 AM
There aren't any games with this design philosophy anymore, really. It's all hand-holding and cutscenes, which is probably why I rarely play games anymore. And X, if you're having that much trouble, you just don't have the patience for it. This game doesn't require much other than patience. If you die and get flustered it will laugh and punish you, but if you keep your cool and work methodically, most of the damage is mitigated.

I don't find the game frustrating at all unless I just can't figure out how to do something, which has only happened once or twice, and it rewards exploration and experimentation. And you never have to restart from very far away. It's much less distance and more figuring out routes that mean you don't have to fight quite so many guys. Plus you unlock shortcuts all over the place when you start to make progress, and bosses/minibosses/big enemies don't respawn. It doesn't mean it's a cakewalk, but the game isn't really *that* hard, it just refuses to let you get cocky or impatient (or unobservant). Basic enemies can still fuck you over if you aren't paying attention, even ones that you can one-shot. But you can still get stronger and one-shot those guys, you just don't want to get so cocky that you run into a mass of them and act like a hero.

The game is fair, you just have to stay cool and use your head. I've seen tons of videos of people walking straight into instant death with the above dragon, but you don't have to. I didn't on my first time through even though I didn't really know it was coming. If you pay some attention to the world you're given a pretty giant hint that some shit is about to go down. You choose to ignore it, you pay for it, but it's not the game's fault. And that's not to say that you're never surprised, but those surprises should give you a thrill, not just "oh man, now I have to play for an extra ten minutes".

Dustin and I were talking about his friend during the meet, how he broke a bunch of Skyrim stuff by not respecting the design, running ahead and grabbing items before the NPC for the quest had gotten anywhere near them, etc. We expect our games to be bigger than ever now but also never to break, even though half the time it's our own fault for not respecting the design. Same thing here, just a different spin. The game isn't broken or "too hard", you just can't play it like other games. I find that refreshing. I get really tired of being spoon-fed everything and having every single option be viable. Why do you have to give everyone the choice to do anything? Here you can choose your method of attack, fast or slow, one-handed or two-handed weapons, block or evade, light armor or heavy, lots of equipment or lots of speed, magic or miracles or pyromancy... there are tons of equipment options and build options in terms of how you spend your souls, but you still have to play smart. You still have to be mindful of what the game really is. Skyrim? You can do anything at any time, and you never have to worry because you're given so many options that if one fails, there's another sitting in your inventory. The exploration and storytelling and immersion are great, but the thrill for me is very much gone since the sense of danger even at higher difficulty has evaporated entirely. I definitely got my money's worth and I love the game, but Dark Souls has already established itself to me as overall a much better and more satisfying game.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Monday, March 19, 2012, 09:08:04 AM
We no longer "beat" games, we "finish" them.

This is definitely a game(series) to be beaten.  It's not for everyone.  You're expected to find your own way and your own technique.  Que is right, there is too much hand holding in games nowadays.  It's like the developers can't trust the end user to be smart enough to figure out how to play the game.  Part of it is that they've come to replace the instruction manual, but it eliminates the possibility of finding out anything on your own.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, March 19, 2012, 09:13:36 AM
Yeah. And I'm not saying every game has to be ridiculously hard, just that I wish more games actually challenged us to do something. Most have eliminated failure completely or made it so inconsequential as to be irrelevant. And while failure is very present here, it's not just there you make you angry, it's to amp you up. That's what I miss. Games so rarely excite me these days, rarely make my heart pound in anticipation of what's around the corner.

EDIT -

So made it to Blighttown. Then died in Blighttown. Then died again. And again. And again. I believe the final total was 7 times, the breakdown as follows: once being invaded by an asshole because I was human, once killed by barbarian, three times into the abyss (pushed by barbarians), once by ghoul/toxic dart combo, and once after getting to the next bonfire which, immediately after being kindled, went dead as I was invaded by a jerk with a giant sword. Being human is apparently almost a guarantee of being forced into PvP, which is a tad annoying because I absolutely suck at it. I did almost kill the first guy, but I never managed to beat anyone in Demon's Souls either.

I'm now level 30 and like... 17 hours in maybe? Somewhere in there. Had some epic stuff happen today, and found an awesome ring in the Depths which has made life at least slightly easier. Have gotten the hang of backstabbing finally, which I was more or less forced to do to pass some stuff. Now I feel like I've got a much better handle on the combat.

Psyched!

EDIT x2 -

(http://www.bodycount.de/ds/images/DarkSouls_Map.JPG)

This is sort of the opening area after the tutorial area. There are actually three bonfires around, though you can only see one here since the others are inside buildings, so you're never really very far from one. Once you learn the layouts things aren't so bad.

EDIT x3 - Okay, I've definitely hit my first angry spot. RAGE. Got really far then this one guy came out of nowhere while I was fighting another in super-tight quarters where I can't use my speed to my advantage. Then another group I've beaten individually any number of times now manage to gang on me, and I still don't know why. Three ghouls and two fire dogs. I should have been drawing them individually but they just kept aggroing from really far away. Thankfully I didn't lose more than a couple thousand souls.

EDIT x4 - New strategy! Run really fast and fall strategically! I got lucky on my first try and made it to the bottom. Fell into several very bad situations but managed to get out of them, and just like every other challenge I've overcome, the feeling of accomplishment at the end was just awesome. Kicked some serious ass, found a bonfire, and now I've got a crapload of new area to explore. Very glad I stocked up on anti-poison/toxicity moss at the top.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Monday, March 19, 2012, 09:55:00 PM
Well, I'm not looking for hand-holding or a cutscene driven experience. Just a good ol' fashioned quicksave so I don't have to repeat so damn much. The longevity of this game is derived from how many times I have to replay it just to get through 1 segment between checkpoints; at least that's how it's coming off to me right now.

I'm gonna keep trying but I think I may have to use a guide/walkthrough just to avoid cheap insta-death moments.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Monday, March 19, 2012, 10:50:17 PM
Well, I'm not looking for hand-holding or a cutscene driven experience. Just a good ol' fashioned quicksave so I don't have to repeat so damn much. The longevity of this game is derived from how many times I have to replay it just to get through 1 segment between checkpoints; at least that's how it's coming off to me right now.

. . .

That's what I was thinking.  Thanks.  And that is what I feared.  No, thanks.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, March 19, 2012, 11:18:32 PM
Uh, but that's completely wrong.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Monday, March 19, 2012, 11:52:30 PM
That's what I was thinking.  Thanks.  And that is what I feared.  No, thanks.
I'm sure the game does have a fair length and a good amount of content, but if they say it's (on average) a 60-hour game I don't wanna spend 40 of those hours doing repeats. As it stands I have 3 hours logged into the game, all in the prologue. Replay value should be determined by different terms.

When I feel like replays and repeating segments I play Super Meat Boy. Just saying.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, March 20, 2012, 12:59:44 AM
Wait. What do you mean by prologue? The Asylum? I really hope not, because that should take you like... a half hour at most. I don't see how that would even be possible.

Anyway, I get that the game isn't for everyone, but your assessment is pretty bogus. This isn't a game about replaying the same sections over and over. Repetition and difficulty are not at all the same thing. I've had to replay several sections until I learned how to deal with enemies or beat a boss, but of the 26 hours I've played now, 75% or better has been just playing, not repeating, and most of the repetition was in small doses around concentrated areas, usually near a bonfire so that getting back to it didn't involve anything too terrible.
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Tuesday, March 20, 2012, 01:17:01 AM
Xessive, your statement about a 60 hour game total with 40 hours of repeats is way off.  I logged around 80 hours on my first playthrough and very little of that was from repeating areas due to dying.  The checkpoints in this game actually make it less of an issue than it was in Demon's Souls.  There were only a couple of frustrating sections where the distance between bonfires was larger than normal, but I managed to get through them only dying 2-3 times.  The majority of my deaths were from bosses and the game is actually very generous about where it puts the bonfires in relation to the boss locations.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Tuesday, March 20, 2012, 06:14:52 AM
I don't know how long the game is, as I've stated I'm only in the very beginning. I'm just saying that if a game is advertised as a 60-hour game it would be misleading if 40 of those hours were annoying repeats.

The part I'm on is basically the first giant demon thing. I start at the bonfire, outside the big sealed door, I take the stairs to the right, fight my way through a bunch of weird zombie dudes, easy stuff, reach the top and there's a "white light" that I have to enter. I go inside the game loads into the interior of that building, I'm on a balcony and there's a giant demon dude downstairs. He destroys the balcony and I die instantly upon hitting the ground. That's happened every time. I have tried avoiding the "white light" and going past it but the area is locked and I need a key to move on.

Basically it took me about half an hour to reach that point but I've spent nearly 2-3 hours replaying that same 10 minute segment. Get to the "boss," die, rinse and repeat. Roughly 1/3 of my game time is genuine and the rest is repeating due to inevitable failure. Of course the more frustrated I get the greater the chance of screwing up on the way. I don't get why the game doesn't autosave or at least give me a save right before the instant-death/high-threat situation. It's frustrating that I have to fiddle and fidget my way right up to the big scene and then die (repeatedly) just to replay all of that again. I suppose for some the threat of having to repeat so much gives a thrill but for me it's just tedious.

The thing is, I want to enjoy this game. It looks great, I've heard great things, but from what I'm playing it's a very null experience. Why am I putting up with it? Because this is exactly what I was going through with Neverwinter Nights; the prologue was so damn long and boring that it shut me off. If it weren't for Pug pushing me on to persevere and at least experience the real meat of the game (chapters 1 & 2) I wouldn't have fallen in love with it! God, that game is awesome.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Tuesday, March 20, 2012, 07:00:44 AM
. . .

Basically it took me about half an hour to reach that point but I've spent nearly 2-3 hours replaying that same 10 minute segment. Get to the "boss," die, rinse and repeat. Roughly 1/3 of my game time is genuine and the rest is repeating due to inevitable failure. Of course the more frustrated I get the greater the chance of screwing up on the way. I don't get why the game doesn't autosave or at least give me a save right before the instant-death/high-threat situation. It's frustrating that I have to fiddle and fidget my way right up to the big scene and then die (repeatedly) just to replay all of that again. I suppose for some the threat of having to repeat so much gives a thrill but for me it's just tedious.

. . .

This is the perfect example of what I'm done with in gaming.  I'm finished with it.  I've done it, countless times through the decades, never enjoying it, but persevering, and eventually prevailing.  There is no need for it anymore.  Games aren't tiny bits of code on primitive systems anymore.  Play time doesn't have to depend on this punishing philosophy.  I will no longer accept it.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Tuesday, March 20, 2012, 07:23:24 AM
Ok, I checked my save file time, it took me 23mins to reach that point.

Anyway, in the spirit of really giving this another shot I just decided to delete my save and start fresh.

Created a new character, went through the whole beginning again, made it up to the white light and entered. This time the Asylum Demon (as I now know what he's called) attacked the balcony but I didn't die! I hit the ground with some minor damage but no instant-death! Got up, ran around him, and eventually kicked his ass.

No idea what was going on with my previous save. Every time I enter the white light, I appear on the balcony, demon attacks and I die. This time I landed on the ground and it was fine! WTF?! All I had to do was start a fresh character? Was it a bug? I don't know. Frickin' bullshit is what it was. Point is it very nearly ruined the game for me.

Now that I'm past this ridiculousness I'm gonna give the game some serious time and really move forward with it.
Title: Re: Demon's Souls Follow up!
Post by: Cobra951 on Tuesday, March 20, 2012, 07:44:15 AM
Cool!  Let us know how it goes now.  The problem you had is a new concern, though.
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Tuesday, March 20, 2012, 08:00:34 AM
I don't think this is really a spoiler for that first boss but
(click to show/hide)
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, March 20, 2012, 08:31:23 AM
Haha, wow. Maybe this isn't the game for you, X. Don't think you're dying from hitting the ground, you're dying from being smashed in the face by a giant boss. Apparently with your new character he just missed you with the actual swing so you made it to the ground okay. But honestly, what possessed you to just stand there over and over again? If you walk or jump off the ledge and attack while falling you'll do a ton of damage to the boss, and you don't take that much damage from a relatively short fall anyway, so even if you don't manage the falling attack you should at least get the fuck off the ledge instead of standing there waiting for him to kill you. And it should take you like... two minutes to get to the boss from the bonfire, not twenty. There's like 4 or 5 easy enemies. I don't know man, something is a bit off here.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Tuesday, March 20, 2012, 08:46:52 AM
I'm going to guess that unlike most games, the strategy guide is a most welcome addition here?  Reason I ask is that it appears gamestop has it on sale currently.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, March 20, 2012, 08:51:24 AM
I grabbed it (see above). It's actually a very nice guide, I'm glad I snagged it. But you don't really need it. There's a big online community and several wikis. I even just ran across a post where a bunch of people are going on a mass invasion spree of the forest to fight against farmers/campers, so clearly there's still a very active community here. But yeah, the guide is a nice buy at $17, but not a necessity given the abundance of general information on the web. But if you like having guides around, this is a pretty nice one.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Tuesday, March 20, 2012, 08:52:36 AM
All I know i that it was very handy having a guide sitting in front of me for what I played of Demons souls.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Tuesday, March 20, 2012, 09:50:57 AM
Well, before as soon as the game comes in from the white light, the balcony just gets smashed in! There's no chance to do anything at all! I read a couple of guides and they all said I had to jump down on him, but there was no chance at all! I spawn, the balcony is instantly destroyed and I'm dead. This time when I appeared, it wasn't destroyed immediately! I stood there, I actually had time to look down at him and time my drop.

Weird. More importantly, I am able to progress!

Castlevania is usually thought of as a difficult game but I don't find it that difficult and I enjoy it a lot. In terms of difficulty, Dark Souls seems to be more about technicalities i.e. player position, angle of attack, timing etc. As opposed to Castlevania's more reflex-based combat. Certainly a lot more exploring to do in DS as well.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, March 20, 2012, 12:36:13 PM
He should give you about 3 or 4 seconds at least while he looks up at you before doing anything. So I can't say about that. He did for me the three times I did that (died once when I went down to fight him).

Yeah, this game is all about skill and knowledge of mechanics. Every weapon plays differently, and your movement rate and evasion speed will be totally different depending on the kinds of armor you've got on and how much equip weight you're dealing with. You've got parry/ripost mechanics, backstabbing, sneak attacks, criticals, throwing enemies off balance, knocking them from heights, and attacking them during attack animations. You've also got various defenses, some shields that may offer less overall defense but are better at parrying, and lots of resistances that will come in handy. And obviously that's not even talking magic (I use a little, but not much), or any special items (firebombs and gold pine resin can be your friend a lot in early game). It takes some time to get a rhythm down with any weapon too. But the game rewards persistence, and if you stick it out past where it drives you just slightly nuts you'll usually succeed and feel like a huge badass.

Hope the rest of the game treats you better than the opening. You'll have some choices from the start, so watch where you go! The game doesn't shield you from going places that are too tough. And make sure you never kill any NPCs. Don't stand around them if enemies are chasing you and don't set your controller down and accidentally kill them. They won't come back. Other than that you can pretty much just do whatever you want, try different things, see what happens.

EDIT -

Also worth noting how much a better weapon can help you. Great armor is great, but if it takes you twenty minutes to down an enemy, certain situations (like multiple enemies) will require a lot of careful execution. I've spent most of my game totally underpowered as I've been focusing almost entirely on mobility. High dex, vit, and end, but not too much else. I just upped my strength enough to use a powerful sword I got and holy shit. All the difference in the world. So now I'm still highly mobile because of light armor, but also finally doing some good damage output. Backstabbing went from a solid hit to an instant kill on a lot of guys.
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Tuesday, March 20, 2012, 03:02:57 PM
From the Dark Souls Facebook page:
Quote
An announcement is coming......

We have something in-store for our DARK SOULS Fans ! Make sure to check out the following page (Link below), share, like and tell everyone.

https://www.facebook.com/darksouls/app_352678381442367
So "like" the page and I guess when enough people do it the announcement will be revealed. Will this be the fabled PC version? Some sort of DLC? Theres been rumor of them working on iOS as well...
Title: Re: Demon's Souls Follow up!
Post by: TheOtherBelmont on Tuesday, March 20, 2012, 04:03:02 PM
From the Dark Souls Facebook page: So "like" the page and I guess when enough people do it the announcement will be revealed. Will this be the fabled PC version? Some sort of DLC? Theres been rumor of them working on iOS as well...

Ugh, I hate it when companies do this.  I don't want a fucking Facebook account.  Hopefully, they will make the announcement soon.
Title: Re: Demon's Souls Follow up!
Post by: idolminds on Tuesday, March 20, 2012, 09:56:27 PM
(http://i.imgur.com/nn63N.jpg)

Dude on neogaf went and verified that at a magazine rack. Its real. Of course, its for the April issue so...trickery may be in play.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, March 20, 2012, 11:10:20 PM
Ooo, intriguing.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Wednesday, March 21, 2012, 03:19:38 PM
Oh, HELL yes!!!!  ;D
Title: Re: Demon's Souls Follow up!
Post by: Pugnate on Wednesday, March 21, 2012, 04:22:10 PM
I agree D. I'd rather play this on a system where the game doesn't drop to a slideshow. On the PS3 it was just terrible at certain areas.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, March 21, 2012, 04:34:27 PM
Yeah, that's the one thing I can really fault it for. Blighttown is pretty bad. Not enough to kill you or anything, but it's a bit annoying.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Wednesday, March 21, 2012, 04:36:41 PM
I agree D. I'd rather play this on a system where the game doesn't drop to a slideshow.
As long as they don't FUBAR the PC port...

Quote
On the PS3 it was just terrible at certain areas.
So, why don't they try and fix the issue, if that's the case?
Have they even patched the game on the PS3?
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, March 21, 2012, 04:38:10 PM
They've patched it, but you can't always just patch out framerate problems.

And D, don't get too excited. This game is much harder than other games I've seen you give up on for difficulty. Be forewarned.

Also, courtest of idol:

(http://darksoulswiki.wikispaces.com/file/view/1320795387000.jpg/296402544/400x267/1320795387000.jpg)
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Wednesday, March 21, 2012, 05:04:58 PM
They've patched it, but you can't always just patch out framerate problems.
Ah, so it's pushing the hell out of the PS3 hardware, then, I'd guess?
Hmmm...it certainly and hopefully fares better here on the PC, then.

Quote
And D, don't get too excited. This game is much harder than other games I've seen you give up on for difficulty. Be forewarned.
I am up for THIS challenge...
Well, I hope I am, at least...

You think I'll regret asking for this one? :P
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, March 21, 2012, 05:19:52 PM
I would hope a PC version would fare better technically. It certainly should.

And hey, more power to you if you get it, I'm just saying this one might be pushing your limits just from stuff I've heard you say before. This is a tough game and you really have to want it if you're going to get through it. This is an RPG where your stats and your gear won't save you. Even at level 45 with powerful gear I can still get murdered by a cluster of weak enemies if I fuck up or get careless.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Wednesday, March 21, 2012, 05:22:26 PM
I would hope a PC version would fare better technically. It certainly should.

And hey, more power to you if you get it, I'm just saying this one might be pushing your limits just from stuff I've heard you say before. This is a tough game and you really have to want it if you're going to get through it. This is an RPG where your stats and your gear won't save you. Even at level 45 with powerful gear I can still get murdered by a cluster of weak enemies if I fuck up or get careless.

Dare I even ask this...
Any other games to suggest that are on the PC that might be like Dark Souls [if there are any?] and are brutally-difficult-as-fuck?
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, March 21, 2012, 05:30:20 PM
Hmm... I can't think of too many. Severance aka Blade of Darkness was fairly tough, though definitely not as much as this. That's the closest thing that I can think of, though. I remember it being pretty difficult. Great game, too.

EDIT -

Here's my latest experience. It may sound punishing but I had so much fun despite some frustration toward the middle. And the end of the whole thing was so worth it.

Quote from: IRC
[21:25] <Que|dark> god damn it
[21:25] <Que|dark> I just killed myself trying to roll to a lower floor.
[21:25] <Que|dark> fuck me
[21:26] <Que|dark> I was like right around the corner from a bonfire and I PASSED IT THE FIRST TIME
[21:26] <Que|dark> ;okhawer;oiawe;lkjdg
[21:26] * Que|dark commits suicide.
[21:32] <Que|dark> wow, fucking hell
[21:32] <Que|dark> I got to the top of the fucking place, did all kinds of great shit, and I just died like 5 times just trying to get through the opening couple rooms
[21:39] <Que|dark> there we go, dead again
[21:39] <Que|dark> fuck me
[21:39] <Que|dark> on the swinging axe blades no less
[21:43] <Que|dark> hahaha... and this time I just ran, took every single chance I could take, jumped like a madman, didn't even look... all the way to the bonfire and 12 enemies killed themselves on traps trying to follow
[21:43] <Que|dark> I have 6000 souls
[21:44] <Que|dark> god this game is great. haha
[21:55] <Que|dark> aaand just got one-shotted by the boss from the top of the castle.
[21:59] <Que|dark> and there goes 10,000 souls from me falling from the top of the castle trying to get to the boss too hastily

It all ended well. About 6 tries on the boss until I realized... why wasn't I two-handing my weapon? I wasn't blocking, just using my superior mobility (I use light armors and try to ninja around a lot), but was having to fight for a fair while so I'd inevitably make a mistake. So I switched it up and bam, got him without even taking a hit.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Saturday, March 24, 2012, 07:14:56 PM
This is honestly turning out to be one of my favorite games of all time. I'm not sure I can pick out a game I've enjoyed this much, absolutely obsessed over this much, and been so amped/angry/joyful with. It's not a perfect game, but it really kicks the shit out of almost everything I've played in the last 10 years. Certainly everything I've played in the last 5. It's better for me personally than Demon's Souls was, mostly due to the open world and the bonfire system, but both games have a special place in my heart. I love the storytelling too, because it isn't really storytelling. There's so little of it, yet it's all interwoven into the experience so well. You get this great sense of history that gradually becomes real in front of you, and the mystery of what's going on in the world is revealed so slowly... yet it's there, you feel it, both the mystery of your initial lack of knowledge and the eventual sort of "Oh, I sort of get it now" when it comes into focus a bit more.

Such a wonderful game. Everyone should try this. If you hate it, you hate it, but everyone with even the slightest interest should at least give it a rent and put in 15 hours.

I'm at about 62 or 63 hours now I guess, around level... 52? I forget. I think I'm a tad over halfway through.

EDIT - Wrong all around. 66 hours, level 58.
Title: Re: Demon's Souls Follow up!
Post by: MysterD on Sunday, March 25, 2012, 05:39:55 AM
Forbes -> "Dark Souls Is An Old-School Masterpiece". (http://www.forbes.com/sites/erikkain/2012/03/24/dark-souls-is-an-old-school-masterpiece/)

Dammit - that PC port needs to get here soon!!
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Sunday, March 25, 2012, 07:42:58 AM
Damn, and right after I bought the PS3 version. Well, either way the controls are great with the gamepad anyway.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Sunday, March 25, 2012, 08:17:12 AM
PC version hasn't actually been confirmed yet, though. It seems likely but not a sure thing yet.
Title: Re: Demon's Souls Follow up!
Post by: K-man on Monday, March 26, 2012, 06:42:15 AM
These games really require a specific mindset to get into.  You have to accept the fact that you're going to die, that you're likely not going to play through perfectly, and you can't be afraid of what's around the corner.
Title: Re: Demon's Souls Follow up!
Post by: Quemaqua on Monday, April 02, 2012, 04:08:30 PM
Just realized that K's been posting in the Dark Souls thread. The thread title is rather misleading.

Well, I just finished the game. I'm on my New Game + now at level 90, 98 hours in. This is one of the best games I've ever played. It has a few disappointments, like framerate issues in a couple areas, the ending I got (1 of 2) being a 10-second cutscene of basically nothing, and the last boss being excruciatingly difficult if you're taking him alone and don't have enough poise to avoid stumbling on some of his rougher attacks, but by and large I am supremely satisfied. Beautiful environments, great visual design, amazing-amazing-amazing level design, brilliant music, satisfyingly deep gameplay with loads of options, tons of weapons/armor/items/spells to use and abuse, and a crapton of different enemy designs and awesome bosses. The game seems almost to grow as you go through the end, even when you think you've seen everything, and I kept finding new surprises, including a couple of late-game shockers that blew my mind a little bit.

The story is very sparse, but it's there if you pay attention, read item descriptions, kind of feel your way around the world a little bit, there's more to it than what first appears. Not everything is explained, but that mystery is part of the draw. They do a great job of giving your brain little things to chew on and wonder about. No, it isn't "story" in terms of a strong narrative, but it adds a wonderful sense of place and makes the world seem more grounded than it might otherwise.

Also, the game isn't nearly so hard as people say it is. Sure, it can be rough in spots, and if you do stupid things you can make life a bit more difficult for yourself, but on the whole this is not a soul-crushingly difficult game. It's a good, mostly fair level of challenge, and all the obstacles are surmountable without making you want to commit suicide. The last boss is literally the only bit of controller-throwing frustration I experienced, and I did manage to take care of him in coop which was totally fun and didn't feel like a cheat or anything. There's something awesome about the coop and PvP in these games. I don't know why, but they're thrilling, I guess because of how limited the multiplayer systems are. Everyone feels legitimate because you can't listen to them talk and say stupid shit, you just have what's almost an NPC, and you try to watch out for each other and do your best, and there's no prejudice or irritation getting in the way. The PvP can be rough for sure, but I've had almost as many good experiences as bad, and have done a little invading myself and it's pretty fun!

So yeah, this blows out of the water nearly every game I've played in I don't know how long. Great, great game, and makes a lot of other stuff seem really stupid in retrospect. I did spend more time with Skyrim overall, but not by much, which shows you just how much there is to Dark Souls, and my heart was racing through a good number of those 90+ hours.

Pick it up! If you have any interest or curiosity, give it a shot.

EDIT - Reading over this thread again (also merged with the other one we had), a couple things:

Firstly, now that I'm so familiar with the game, I can say that the goofy image of the checkpoint progression is actually hyperbole. I mean, it could go that way, but if you did it that way first, you'd learn not to the second time. The undead with firebombs are pretty much optional and not a big deal, the black knight is avoidable, and before you even get to the dragon you can knock down a shortcut to the previous checkpoint that will get you right back to that spot if you die.

Also X, I'm playing a New Game + now and was back in the asylum, and I guess you weren't reading the tutorial messages. The one in front of the first boss literally tells you how to do the plunging attack, and it's two feet before the spot where you're supposed to do it.
Title: Re: Demon's Souls Follow up!
Post by: Xessive on Monday, April 02, 2012, 09:13:50 PM
Also X, I'm playing a New Game + now and was back in the asylum, and I guess you weren't reading the tutorial messages. The one in front of the first boss literally tells you how to do the plunging attack, and it's two feet before the spot where you're supposed to do it.
Yeah, I was plodding through them after the first few that tell me what button does what. That last one I actually did read so I knew I had to drop attack him but like I said there was no time to do anything, I appear from the white light, and floor is gone almost instantly. After restarting the game from scratch, I spawn and the balcony is there for a solid 4-5 secs, plenty of time to gauge the environment and run off the edge.

I gotta get back into this, I've been distracted by Red Johnson's Chronicles.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Thursday, April 05, 2012, 04:15:13 PM
Forbes -> Dark Souls Sequel = Confirmed by From Software. (http://www.forbes.com/sites/erikkain/2012/04/05/from-software-confirms-dark-souls-sequel/)

Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Saturday, April 07, 2012, 05:17:03 AM
CVG -> Dark Souls: Prepare To Die Edition PC confirmed for August 2012. (http://www.computerandvideogames.com/343113/dark-souls-pc-release-confirmed/)

Quote
According to a few details posted on NeoGAF (http://www.neogaf.com/forum/showthread.php?t=469409) the game will be called 'Dark Souls: Prepare to Die Edition', will feature new bosses - with the rest of the content mirroring its console counterparts - and get released in August.

...

Rumours have also suggested From Software is currently working on Dark Souls DLC titled 'Forest of Darkness'.

I'm wondering if they are working on that Forest DLC - if that comes equipped w/ PC version, since PC is getting some new content.
Hopefully, console gamers get that extra PC content, as well.

I wonder if Forest DLC is equipped in the PC version or if that Forest DLC is just something else entirely...

We'll have to wait and find out, I guess...

Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Saturday, April 07, 2012, 06:34:56 AM
Damn. Well, looks like I'll have something else to buy.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: TheOtherBelmont on Saturday, April 07, 2012, 12:34:34 PM
God dammit, new content on PC?  Fuck, I don't want to buy the game again.  Hopefully they add it as a patch or DLC to the PS3 version.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Wednesday, April 11, 2012, 11:45:01 AM


It's Dark again. August 24th release date. Games For Windows Live. No mention of console DLC.

Prepare to Die (http://www.preparetodie.com/en/about/)
Quote
NEW CONTENT
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

    New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
    PVP Online Matchmaking System - Quick matching for co-op or PVP
    New Areas – Including Oolacile Tomb, Old Ruins and more
    New Enemies – Including Abyss Guard, Chained Prisoner and more
    New NPCs – Including Hawkeye Gough and more
    New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs
(http://i.imgur.com/3YHmq.jpg)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, April 11, 2012, 02:37:21 PM
WTF @ them using G4WL.
3rd party game companies should stop using that garbage, if Microsoft ain't going to fix and re-vamp the damn thing.

Despite that, glad to see it hitting the PC. :D



Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Wednesday, April 11, 2012, 02:48:59 PM
Hell, Im practically thrilled its not Steamworks. I was totally prepared to be let down and not buy it because of that and just stick to the PS3. But now its pretty much guaranteed I'll get it on PC as well (unless the port is terrible or something).
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, April 11, 2012, 03:20:59 PM
Hell, Im practically thrilled its not Steamworks. I was totally prepared to be let down and not buy it because of that and just stick to the PS3. But now its pretty much guaranteed I'll get it on PC as well (unless the port is terrible or something).
I'm glad it ain't Steamworks-required, either. Steam should always be an OPTION for the player [like how Impulse was], not a requirement.

If you buy a game from G4WL for download directly - yeah, I really don't like the way G4WL handles pricing often [from full games to DLC], backing-up games, Friends features, and other things. It all sucks, compared to Steam.
I'll have to probably buy it just not from G4WL - probably from Amazon DL or something, if I want it for download.
I prefer the way they give you installers and whatnot over G4WL.

Plus, if there's any sort of way it saves games locally to your HDD somewhere - make sure you back them up. We all seen the missing saves issue on many of their G4WL games,

 

Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, April 11, 2012, 04:03:50 PM
I don't really care. I want it. It looks so good. But I do hope they do DLC for the consoles, sorta... I'll very likely never ever have the luxury of playing through the game again, so it would be nice to experience the new content on my current game.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Wednesday, April 11, 2012, 10:38:17 PM
So there is another interesting wrinkle in the PC version. Here is the press release:

Quote
    SAN JOSE, Calif. (April 11, 2012) – Leading video game publisher and developer NAMCO BANDAI Games America Inc., today announced that, by popular demand, Dark Souls™: Prepare to Die™ Edition will be releasing for the PC platform in North America on August 24th. This special, content-enhanced edition of the critically acclaimed Action-RPG developed by FromSoftware will be finely-tuned to cater to the PC gaming audience while retaining all of the deep challenge, rich atmosphere, and compelling gameplay that made the game a worldwide phenomenon. Dark Souls: Prepare to Die Edition on the PC platform will also include an enhanced PVP mode allowing players to more closely assemble battles against one another online in an all-out fight to the death that fans have demanded.

    In addition, the development team at FromSoftware has revealed an untold chapter in the world of Lordran created specifically to help further expand upon the lore of the game. ‘Artorias of the Abyss’ will include all-new areas to explore, enemies to encounter, and bosses to take down one by one as players are treated to an unseen side of Lordan where players must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

    “Our fans demanded to see this game brought to the PC, and the noise they have made was simply too loud and too passionate to ignore,” said Hidetaka Miyazaki, Creative Director for Dark Souls at FromSoftware, Inc., “This also allowed us to dive back into the world of Dark Souls, offering a special edition of the game that offers more ways to die over and over again than ever before. Adding a whole new chapter to tell the tale of the Dark Knight Artorias was an opportunity we’re also proud to have taken, as we’ve managed to expand the experience for our biggest fans without compromising the balance of the core game that we worked so hard to create. This edition of the game is our gift to the fans.”

    Heralded by critics worldwide, IGN referred to the original Dark Souls™ release as, “One of the most thrilling, most fascinating and most completely absorbing experiences in gaming,” while GameSpot called it, “Extraordinary… an awesome and menacing world you may never forget.”

    With tense dungeon crawling and fearsome enemy encounters, the seamlessly intertwined world of Dark Souls is full of extreme battles, rewarding challenges, nuanced weaponry and magic, and the flexibility to customize each character to suit any desired play style. The innovative online component allows gamers to draw from the collective experience of the Dark Souls community as they either help or sabotage each other on the journey through the world of Lordran to save the land from darkness. With a massive, seamless open world design, Dark Souls encourages deep exploration and an adaptable gameplay experience.

    Dark Souls™: Prepare to Die™ Edition will be available for digital download on the PC platform in North America on Augist 24th. For more information on the game, please be sure to visit www.PrepareToDie.com and www.facebook.com/DarkSouls.
I bolded the wrinkle. It only mentions digital download, and some people are thinking it means there will be no retail release...at least in the US. I would imagine Europe will see retail so maybe I can import a copy if that ends up being true.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Tuesday, April 17, 2012, 03:21:11 PM
Destructoid -> Namco and From Software are STILL deciding on what to use for a game-client, distribution, and the requirements on Dark Souls: Prepare To Die Edition PC. (http://www.destructoid.com/dark-souls-pc-not-necessarily-on-games-for-windows-live-226004.phtml)

Quote
In a Q&A session at a press event last week, Dark Souls producer Hidetaka Miyazaki gracefully handled the growing internet rage. He let on that they were aware of the fan outcry against using GFWL for Dark Souls: Prepare to Die Edition, but then he dumped the burden of answering a line of questions on a Namco Bandai representative.

According to Namco Bandai's rep, who had had an easy day up until then as the person that played the game for these sessions, one of the reasons for the choice of Games for Windows Live connectivity is that they already have a running server up for the Xbox 360 version of Dark Souls. He said that this is "the main reason we've picked the Xbox Live server."

But, leaving an out, he added, "The partnership is still ongoing, so we might have another announcement regarding publishing."

Namco Bandai kind of left it open, saying that specs and distribution details have yet to be determined.


EDIT:
VG247 -> Interview w/ Dark Souls producer Hidetaka Miyazaki on Dark Souls: PTD Edition PC. (http://www.vg247.com/2012/04/17/die-another-day-going-masochist-with-dark-souls-on-pc/)
RockPaperShotgun -> Their thoughts on the VG247 interview/article. (http://www.rockpapershotgun.com/2012/04/17/dark-souls-pc-prepare-to-sigh/#more-104294)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Thursday, May 31, 2012, 06:31:08 AM
PC content coming to consoles as DLC (http://www.shacknews.com/article/74040/dark-souls-pc-content-confirmed-for-consoles-as-dlc). $15 this winter.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Wednesday, June 06, 2012, 05:38:33 PM
Well uh...thats not very encouraging. (http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, June 06, 2012, 06:01:25 PM
Well uh...thats not very encouraging. (http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain)

That bites that they aren't fixing performance issues in those areas. :(
I'm glad they're honest about these problems, though...
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Wednesday, June 06, 2012, 07:54:49 PM
How much you wanna bet someone steps up and helps them?
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Wednesday, June 06, 2012, 11:51:56 PM
They should hire someone?
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Monday, June 11, 2012, 06:45:26 AM
Pyro sold me his PS3 copy.  I've put maybe an hour or so into it.  Nothing real serious since most of my free time has gone to D3.  Anyway, the realization that the first boss encounter isn't a tutorial like it was in demon's souls sets the tone for the game pretty well, I think. 

The game overall has a different look and feel from Demon's Souls.  At this point I think I prefer Demon's Souls world and atmosphere.  But I'm real excited to explore this world.  It all being interconnected is pretty neat, although I'm sure I'll miss the "hub" the first game had.

The character moves so much more smoothly, but the character in the first game moved like there was actual weight involved, if that makes sense.  I played a solider in the first game, and I rolled a thief in this one, so that might be some of it.

Overall pretty excited about the game.  Glad to finally have a copy of it.  And even more glad to know that the extra content is hitting as DLC later.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: beo on Thursday, June 14, 2012, 03:02:26 PM
i have spent over an hour playing the same tiny bit again and again.

i don't think i like this game. i really want to give it a proper try, but i'm no longer having fun.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Friday, June 15, 2012, 01:05:19 AM
i have spent over an hour playing the same tiny bit again and again.

i don't think i like this game. i really want to give it a proper try, but i'm no longer having fun.
That's how I feel about it. It's tedious.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Friday, June 15, 2012, 06:29:40 AM
The game truly is not for everyone.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Friday, June 15, 2012, 03:06:10 PM
The game truly is not for everyone.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Friday, June 15, 2012, 10:43:49 PM
To its credit, it's quit an accomplishment to have players so split on it! hehe
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: beo on Monday, June 18, 2012, 04:32:37 AM
I've now spent a bit more time with the game and am a little bit hooked. It helps to look as the game as a puzzler, rather than an RPG. You know in some games how you'll find a cheap tactic to beat a boss - well finding those "cheap" tactics seems to be the only way to get through this! Also, being very patient with my approach of even the lowliest of enemies has helped. It's still frustrating at times, but thinking outside of the box, pushing through and finally getting to the next bonfire is actually quite gratifying. Not sure if I'm going to be able to stick it out until the end, but I'm not giving up just yet.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Monday, June 18, 2012, 06:10:14 AM
The one thing about the game I was not able to grasp (for some reason) is am I supposed to confront enemies I come across or should I just run past? I guess I worry that if I can't defeat the early encounters what chance do I stand against the rest? I'm so versed in the conventional challenge structure of games and puzzles, getting progressively more difficult as you move along. In Dark Souls I feel like a game tester gauging enemy encounters for the dev team to adjust, except with the forehand knowledge that it will never be adjusted.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Monday, June 18, 2012, 07:08:10 AM
I can't speak for Dark Souls, but in Demon's Souls everything is capable of being (and should be) defeated.  Part of the lasting appeal of the game is figuring out how to approach them.  Everything is potentially lethal.  Even when you've leveled up some, beginning enemies can still do copious amounts of damage if you're careless.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Thursday, June 21, 2012, 04:27:53 PM
Dark Souls: Prepare To Die Edition - PC Version's System Requirements. (http://www.pcgamer.com/2012/06/21/dark-souls-pc-system-requirements-mic-needed-for-mp-render-eternal-damnation-on-1gb-ram/)

Quote
   OS: Windows XP , Windows Vista, Windows 7, or newer
    Processor: 2.6 GHz Dual-Core
    Memory: 1 GB (XP), 2GB (Vista/7)
    Hard Disk Space: 4 GB
    Video Card: 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
    DirectX®: 9.0c
    Sound: Direct Sound Compatible
    Additional: Multiplayer requires microphone headset support

EDIT:
Eurogamer -> Multiplayer will NOT require Microphone head-set. (http://www.eurogamer.net/articles/2012-06-21-dark-souls-pc-system-requirements-reveal-multiplayer-microphone-support)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Thursday, August 09, 2012, 11:06:57 AM
Well hmmm... (http://www.eurogamer.net/articles/2012-08-09-dark-souls-pc-preview-the-devils-bargain)

The good news:
Quote
To cut to the chase, the frame-rate on consoles has always been a major area of complaint among Dark Souls fans, and the notorious Blight Town or New Londo Ruins areas are usually singled out as the big offenders. The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition.

And the not so good news:
Quote
There is bad news which could hit PC gamers pretty hit hard, though. While the frame-rate's rough edges have been filed down, you're still going to be playing at 30FPS out of the box, as widely rumoured. A graphics menu has been added in, but there are no obvious ways to raise the bar to the preferable 60FPS mark. In fact, options are pretty meagre overall on this front; you have the standard resolution and refresh rate settings (it does nothing to solve this), and also check-boxes to remove anti aliasing or motion blur. Barebones and to the point.

There's also something curious about the resolution too in that there's no change in clarity when attempting to crank up the settings. On close inspection, it appears that Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Thursday, August 09, 2012, 11:37:41 AM
Is this surprising? I mean this thing's been rooted in the very definition of console port. It's a bit of a shame, but not necessarily that big of a deal.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Thursday, August 09, 2012, 12:53:44 PM
Asian devs have always been notorious for bad PC ports and not-so-great interface design (with a select few exceptions).
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Thursday, August 09, 2012, 02:49:29 PM
hahahah genuine console experience down to the pixel :D
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Sunday, August 12, 2012, 02:05:34 PM
Is this surprising? I mean this thing's been rooted in the very definition of console port. It's a bit of a shame, but not necessarily that big of a deal.
Thats what I felt. Yeah, it would have been nice to crank the res and run it at 60+FPS but oh well, it doesn't. They might have some good reasons why they can't do these things without a major engine overhaul. I mean, the locked internal res makes sense on consoles because there is never any reason to change it and it might just be hard coded, and UI elements are all in a "squished" format that takes all that into account. So to change it the entire UI would need to be redone along with the renderer...and for this port there was no way they would bother.

Its just funny reading the bitch threads online. A bummer, yes, but its not the end of the world. "OMG the PC port is terribad and I refuse to buy it unless I can run it in super high resolutions in my holodome! Back to the superior Xbox copy for me even though it does all the same shit I am now bitching about!"
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Tuesday, August 14, 2012, 06:28:37 PM
So I guess no retail release is confirmed.



The description states: Available on August, 24th 2012 for digital download only.

And oh shit, at the end...is that a Steam logo? "Prepare to die" indeed.....
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Tuesday, August 14, 2012, 06:50:09 PM
So I guess no retail release is confirmed.



The description states: Available on August, 24th 2012 for digital download only.

And oh shit, at the end...is that a Steam logo? "Prepare to die" indeed.....

GreenManGaming has DS:PTD PC (http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-prepare-die-edition-na/) listed as requiring Steam DRM; and that Online Play requires G4WL.
Gamersgate has DS:PTD PC (http://www.gamersgate.com/DD-DSPDE/dark-souls-prepare-to-die-edition) as requiring Steamworks; and it has the G4WL on the picture of the gamebox.

I'm going to bet - this game REQUIRE both; just like Dawn of War 2 did.

WTH this game is using both services, I'll be damned if I know...

Seriously - if they are going to pick a service, they should PICK one service or the other to handle EVERYTHING.
[shrug]
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, August 14, 2012, 07:09:13 PM
*sigh*
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Tuesday, August 14, 2012, 09:50:04 PM
Is this surprising? I mean this thing's been rooted in the very definition of console port. It's a bit of a shame, but not necessarily that big of a deal.

Not to you maybe. But to most PC gamers it is. There is little point in grabbing something that's the very definition of a console port. Deal breaker.

GreenManGaming has DS:PTD PC (http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-prepare-die-edition-na/) listed as requiring Steam DRM; and that Online Play requires G4WL.
Gamersgate has DS:PTD PC (http://www.gamersgate.com/DD-DSPDE/dark-souls-prepare-to-die-edition) as requiring Steamworks; and it has the G4WL on the picture of the gamebox.

I'm going to bet - this game REQUIRE both; just like Dawn of War 2 did.

WTH this game is using both services, I'll be damned if I know...

Seriously - if they are going to pick a service, they should PICK one service or the other to handle EVERYTHING.
[shrug]


OK full deal breaker. Steam AND G4WL? Their inexperience shows to be jumping at shadows with so much DRM.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, August 14, 2012, 10:09:05 PM
There are veteran PC developers who've done the same. It pretty much means a pass from me, but I didn't need it anyway. Better for me to stick with the PS3 at this point... but I was kind of hoping to eventually grab it. With Steamworks, I don't really care.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Tuesday, August 14, 2012, 10:26:51 PM
There's little point in grabbing it on PC...unless you dont have a console to play it. I dunno...such people might exist.

As for Steam and GFWL...ok, I get GFWL. Saves them some effort and can use the same setup as the Xbox version. And I'm thinking the Steam shit is some miscommunication with the community. All of them yelling "Steam! Steam! Steam!" So Namco went...ok. Steam for everyone! Missing that the community actually wanted them to drop GFWL in favor of full Steamworks (which was never going to happen). Or at least, that's kinda how I see it. Either that or they are just idiots.

In either case this is a real shame. I want to get the PC version but...why? So I can deal with Steam *and* GFWL? Plus I don't want to think of the hack potential of people. With a port of this caliber do you think they added safeguards for hacking? Guess I can dive into the PS3 copy I have and just buy the DLC.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Tuesday, August 14, 2012, 10:53:52 PM
Yup. Millions of PC gamers don't own a PS3.

Yes, a real shame. The game goes from a buy at near full price to a Steam sale where it is at bargain bin.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Tuesday, August 14, 2012, 11:09:58 PM
I was all set to buy. GFWL, internal res, 30FPS...all of it, its fine. Its certainly no worse than the console versions. But digital download only and requiring Steam. Line crossed.

Though maybe I should look. I guess Europe is getting a retail release and I see mention it will also be sold through the Microsoft Marketplace. Will those also require Steam? If not then I may import a UK copy (oh GoGamer, where are you?)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, August 15, 2012, 04:21:26 PM
There's little point in grabbing it on PC...unless you dont have a console to play it.
I dunno...such people might exist.
Ooooh-ooh-ooh!
Me!!! :)

EDIT:
I was all set to buy. GFWL, internal res, 30FPS...all of it, its fine. Its certainly no worse than the console versions. But digital download only and requiring Steam. Line crossed.

Though maybe I should look. I guess Europe is getting a retail release and I see mention it will also be sold through the Microsoft Marketplace. Will those also require Steam? If not then I may import a UK copy (oh GoGamer, where are you?)
I wish Gogamer was still around, as well - hehe. ;)

I can understand them going w/ G4WL, since game was already on X360. Not much to do, to get it working w/ online Netcode and capabilities there. Makes sense.
My problem w/ G4WL - G4WL can be so problematic, if things go wrong for you. Saves going missing; saves transferring from PC to PC might not work; saves can go corrupt; G4WL not booting; G4WL not connecting to the Net; G4WL won't update itself problem; game won't update properly; and all kinds of other stupidities. These wouldn't be an issue, if M$ would just fix the bloody platform, which they haven't properly done in...ages.

I would've been okay w/ Steam-only or G4WL-only, but requiring both together on digital versions is just plain SILLY.

I'm sure I'll eventually buy it....but, who knows when that'll happen...


Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: sirean_syan on Thursday, August 23, 2012, 03:20:22 PM
Game comes out sometime today and some dude has already made some major headway fixing the resolution. (http://www.neogaf.com/forum/showthread.php?t=488240) He says he did some work building the framework to his fix before in the space of a week. Without seeing the final product he was able to do something better than the folks who worked on porting the game and then adapted his code within hours of release. Not bad. Not bad at all.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Thursday, August 23, 2012, 03:58:49 PM
LOL!!
Oh, man....that makes From Software look pretty bad...

We can always leave it to the awesome PC modding community to fix & improve a PC game...
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Thursday, August 30, 2012, 05:24:33 PM
Dark Souls: Prepare To Die Edition - PC Version
REVIEWS:


Scored out of 100:
GamingTrend -> 91. (http://gamingtrend.com/game_reviews/dark-souls-prepare-to-die-pc-review-fix-the-bugs-yourself/?utm_medium=twitter&utm_source=twitterfeed#/vanilla/discussion/embed/?vanilla_discussion_id=0)
PC Gamer -> 89. (http://www.pcgamer.com/review/dark-souls-review/)

Scored out of 10:
IncGamers -> 10. (http://www.incgamers.com/2012/08/dark-souls-prepare-to-die-edition-review-victory-achieved/)
GameSpot -> 9.5 -- Written review; (http://www.gamespot.com/dark-souls-prepare-to-die-edition/reviews/dark-souls-prepare-to-die-edition-review-6396225/) Video Review. (http://www.gamespot.com/dark-souls-prepare-to-die-edition/videos/video-review-dark-souls-prepare-to-die-edition-6396237/)
IGN -> 9. (http://www.ign.com/articles/2012/08/31/dark-souls-prepare-to-die-edition-review)
Eurogamer -> 9. (http://www.eurogamer.net/articles/2012-08-28-dark-souls-prepare-to-die-edition-review)
GameTrailers -> 8.8 (http://www.gametrailers.com/reviews/fvmlk0/dark-souls--prepare-to-die-edition-review)
Metro UK -> 8. (http://www.metro.co.uk/tech/games/910109-dark-souls-prepare-to-die-edition-pc-review-dead-again)
AtomicGamer -> 7. (http://www.atomicgamer.com/articles/1431/dark-souls-pc-review)
GamingNexus -> 7. (http://www.gamingnexus.com/Article/Dark-Souls-Prepare-to-Die-Edition/Item3640.aspx)

Scored out of 5:
GameSpy -> 4 1/2 stars - reviewed by Desslock. (http://pc.gamespy.com/pc/dark-souls/1225854p1.html)
CheatCodeCentral -> 4. (http://cheatcc.com/pc/rev/darksoulspreparetodieeditionreview.html#.UEAD8oYUh8G)
AVault -> 3. (http://www.avault.com/reviews/pc/dark-souls-prepare-die-edition-pc-review/)

Grading System (from F to A):
Otaku Study -> B. (http://www.otakustudy.com/2012/09/dark-souls-prepare-to-die-edition-review/)

No score:
RockPaperShotgun -> "Wot I Think" Article. (http://www.rockpapershotgun.com/2012/08/30/wot-i-think-dark-souls-prepare-to-die-edition/)
Destructoid -> Their thoughts on Dark Souls PC. (http://www.destructoid.com/impressions-dark-souls-prepare-to-die-edition-pc--234713.phtml)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Thursday, August 30, 2012, 05:53:07 PM
I'd love to go through this again. I don't think it's half as hard as some people make it out to be, but what a game. I would truly love to have the time to just sit down and do it again with a new character, or even go back to my old one and work on that NG+.

I'd love to try the PC version sometime, however imperfect.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: nickclone on Friday, August 31, 2012, 03:28:42 AM
I've been looking for another RPG to play, I've got Fallout: New Vegas and Bioshock, but they're not really RPGs (although I like them). I'm still playing Oblivion and I'm no where near done, but my character is pushing level 40 and he really doesn't level up or use any new equipment anymore.

I watch Invisible Walls on Gametrailers and many of them swear by this game, I'll check it out when I get some more ram. I have to be honest though, the difficulty does worry me, as long as the game isn't frustrating.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Friday, August 31, 2012, 07:09:44 AM
Very much depends on your definition of frustrating. This is a game where you are expected to figure things out through trial and error, and your hand is never held. It's about as far from Oblivion as you can get. You will never be godlike. You will eventually, at the end of the game, be pretty juiced up and able to smack the shit out of a lot of normal monsters, but the game never gets easy. Every new area is going to present not just new statistical challenges (stronger monsters with more HP, etc.), but new logistical and tactical ones too.

It definitely has its frustrating moments (though on the whole I didn't find it to be a frustrating game), but that's part of what makes the reward so huge.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Friday, August 31, 2012, 07:13:14 AM
I'm going to jump into the game in the very near future, I think. Que, is Blighttown really that bad?  All the videos i've seen on Youtube suggest it's no worse than a lot of the areas in Demon's Souls as far as framerate is concerned.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Friday, August 31, 2012, 07:20:23 AM
It's pretty bad, yeah. I mean I honestly didn't find that it made the game hard to play or anything. Maybe it killed me once, I don't really remember, but on the whole it isn't so much a problem as it is an annoyance. It's very chuggy. I'm not sure how it relates to stuff in Demon's Souls... I don't recall anything in that game being quite so bad, but I still haven't finished the entire thing, so I'm not really a good judge. Either way, I don't think you need to choose your platform over it. Though if you're picky about that kind of stuff or get super irritated by it, your mileage may vary.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Friday, August 31, 2012, 07:22:25 AM
I already have my ps3 copy, I just need to get rid of my current Yakuza infatuation to play it.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Cobra951 on Monday, September 03, 2012, 01:48:28 PM
Dark Souls director considering an easy mode. (http://www.vg247.com/2012/09/03/dark-souls-director-considering-easy-mode/)  Do go on.  I'm paying attention now.  Don't make it a cakewalk.  Challenge is good up to a point.  (Finding that point has to be one of the hardest jobs in game development.)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Monday, September 03, 2012, 09:00:02 PM
Stupid waste of time. If you can't deal with the game the way it's currently designed, you really just shouldn't play it. It may sound elitist to say so, but an easy mode violates the core principles the game is designed around and would hollow it in a way it doesn't deserve.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: TheOtherBelmont on Monday, September 03, 2012, 11:31:59 PM
I'm going to have to second what Que said.  I really hope they don't waste their time focusing on an easy mode.  As much as I would like more people to play these games, this is not how to do it.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Monday, September 03, 2012, 11:34:47 PM
Yeah, I don't think my problem with the game was difficulty per se, it was more gameplay format. Dragon's Dogma is no walk in the park but I enjoy that a heck of a lot more.

If you don't enjoy the game as it is, having an "easy mode" won't change that.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: K-man on Tuesday, September 04, 2012, 08:06:42 AM
Making an "easy mode" essentially removes the very thing that makes the game stand out to begin with.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Tuesday, September 04, 2012, 03:00:37 PM
And to be clear, I feel like that almost gives the impression that there's nothing unique about the game except the difficulty, which really isn't true. It's the way that difficulty is integrated into everything else, and the design philosophy behind it all. A lot I think hangs on that difficulty by design... so it isn't that nothing else is all that unique or great, just that those things are threaded through the difficulty in interesting ways.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Tuesday, September 04, 2012, 03:25:48 PM
Stupid waste of time. If you can't deal with the game the way it's currently designed, you really just shouldn't play it. It may sound elitist to say so, but an easy mode violates the core principles the game is designed around and would hollow it in a way it doesn't deserve.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Tuesday, September 04, 2012, 03:30:09 PM
Here's my question, though...
How many people would play the game on Easy....and then try to replay it again on Hard (i.e. the typical From Software mode)?

THAT would be the mark of a FANTASTIC game...
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Tuesday, September 04, 2012, 03:57:59 PM
No.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Tuesday, September 04, 2012, 04:18:33 PM
I'm betting most of the typical From Software fans (used to their brand and style of hardcore games) would SKIP right to Hard Mode....

Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Wednesday, September 05, 2012, 12:20:00 AM
Yes.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: PyroMenace on Wednesday, September 05, 2012, 05:06:10 AM
(http://images.wikia.com/tron/images/b/bc/Bitidle.png)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, September 09, 2012, 07:00:43 AM
Durante's DSFix V 1.0 for Dark Souls PC introduces reconfigurable controls on KB/mouse via an INI file and SSAO support. (http://blog.metaclassofnil.com/?tag=dsfix)

Quote
DSfix 1.0
Posted on 2012-09-07

This version fixes the following issues:
Crashing when alt-tabbing back into fullscreen mode
Correctly restore the render pipeline after the SMAA step (this may fix the sporadic issues with SMAA)

It introduces these features:
All the hotkeys are now configurable in DSfixKeys.ini
Integrated SSAO. Note that there are still some artifacts caused by the effect. The adventurous can enable the “reloadSSAOEffect” keybinding and try to tweak the VSSAO.fx effect file.

I’m not happy with the current state of the SSAO, but I wanted to get the release out because of the bugfixes and configurable keybindings that people asked for.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Sunday, September 09, 2012, 07:13:07 AM
Wow, I wish we had this guy working on Ghost Recon Future Soldier!
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, September 09, 2012, 07:37:36 AM
Wow, I wish we had this guy working on Ghost Recon Future Soldier!
Given the disaster you said GR:FS PC is - yeah, that'd probably help, hehe!

Hehe, it's amazing that ONE person has took it upon himself to fix all this.
Seriously - FROM Software needs to hire this guy for PC ports, send him money, or do something. He's basically FIXING and IMPROVING From's basic-lazy port.
Oh, it gets better...
Durante's next patch looks like it will have "1080p DoF with fast high quality separable gaussian blur support." (http://www.neogaf.com/forum/showpost.php?p=41900241&postcount=4252)
And DSFix Version 1.1 is probably coming sometime today...
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Sunday, September 09, 2012, 07:43:12 AM
Awesome. I'm really tempted to pick this up. I want to play the game again so badly.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, September 09, 2012, 11:17:32 AM
DSFix 1.1 released by Durante for Dark Souls PC. (http://blog.metaclassofnil.com/?p=185)

Quote
DSfix 1.1
Posted on 2012-09-09
This is a rather big one.

Bugfixes:
SSAO depth buffer inaccuracy fixed. Removes line artifacts from SSAO.
Added further renderpipeline state restoration after SMAA and checks whether we are at the correct stage. May (again) fix the SMAA issues some people are having.
Fixed windows scaling issue when toggling between borderless windowed fullscreen and windowed mode.

New features:
SSAO is now configurable in the .ini, with 3 strength presets (low, medium and high).
Optional high-quality DoF blur. This allows you to set the sharpness as intended while still maintaining very high DoF image quality.
And maybe the most requested one: HUD on/off toggle as bindable key action. Default is the right Ctrl key.

I’m a bit burnt out now after basically spending ~90% of my free time on this for almost 3 weeks.
I’ll probably start getting the fix cleaned up for an open source release so that others can pick up the torch.

From Durante's new DS Fix FAQ V2 -- we might see his DSFix go open-source as soon as next weekend. (http://blog.metaclassofnil.com/)
Quote
Will you release the source code?
Yes, as soon as it is at least remotely presentable and I no longer make large changes daily. I hope it will help people attempt similar things for other games and/or implement the 100s of features people are asking for in Dark Souls that I will never get to. I guess it should be ready some time next weekend.

EDIT:
DSFix V 1.2 adds texture-override functionality for custom textures! (http://blog.metaclassofnil.com/?tag=dsfix)
DSFix V 1.3 adds support for the HUD - resizable HUD, minimal HUD support & HUD opacity settings. (http://blog.metaclassofnil.com/?p=212)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, September 16, 2012, 07:10:14 PM
DSFix Source Code released into the wild. (http://blog.metaclassofnil.com/?p=223)
DSFix Version 1.4 released. (http://blog.metaclassofnil.com/?p=219)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: nickclone on Sunday, September 16, 2012, 10:54:54 PM
Totally stole this game to see how bad it really is...and it is bad. I spent several minutes in the jail cell (at the beginning), pushing every button on the keyboard to try and loot the corpse. The developers didn't even bother changing the control commands that pop up on screen from the Xbox version.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Monday, September 17, 2012, 04:39:28 PM
PC Gamer -> Modder Nwks releases Dark Souls 60 FPS Unlocker Mod for offline mode only so far (which requires Durante's DSFix and GFWL protector disabler). (http://www.pcgamer.com/2012/09/17/dark-souls-mod-enables-60fps/)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Wednesday, September 19, 2012, 09:28:25 AM
Console DLC coming Oct 24th (http://www.eurogamer.net/articles/2012-09-19-console-dark-souls-artorias-of-the-abyss-dlc-out-on-24th-october)

Quote
The new and additional Dark Souls: Artorias of the Abyss content will be released on Xbox Live and PSN on 24th October, Namco Bananas has said.
:D
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, September 19, 2012, 09:57:13 AM
Happy times.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: TheOtherBelmont on Wednesday, September 19, 2012, 02:59:10 PM
Console DLC coming Oct 24th (http://www.eurogamer.net/articles/2012-09-19-console-dark-souls-artorias-of-the-abyss-dlc-out-on-24th-october)
 :D

Awesome, I would like to play through this again with a new character.  I've been hearing good things about the DLC content itself.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Ghandi on Thursday, September 20, 2012, 11:39:55 PM
I bought this on a whim a few weeks ago. I remembered reading the Demons Souls thread here long ago and enjoying it despite knowing nothing about what I was reading. I've been using a 360 controller, I didn't even bother with the keyboard as I assumed that I would be as frustrated as Nickclone - the devs basically said if it was going to PC it was going to be a direct port and don't bother expecting anything else. And, as a result, you pretty much have to download the latest DXFix that MysterD posted, since the game defaults to 1024x768 without it.

I'm not sure what the easy mode is, I saw something about it after I bought it but I haven't looked for the option so I don't know if it's there. The game is pretty challenging but is tons of fun. Running through an area for the first time and figuring out how to tackle it (or just to let it be for now) is lots of fun. It's not a game that I play much, but once a week or so I load it up and knock out a section that I've been on for a minute. Getting to the next bonfire or beating the boss that has been kicking your ass is pretty rewarding.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: TheOtherBelmont on Friday, September 21, 2012, 11:49:37 AM
I bought this on a whim a few weeks ago. I remembered reading the Demons Souls thread here long ago and enjoying it despite knowing nothing about what I was reading. I've been using a 360 controller, I didn't even bother with the keyboard as I assumed that I would be as frustrated as Nickclone - the devs basically said if it was going to PC it was going to be a direct port and don't bother expecting anything else. And, as a result, you pretty much have to download the latest DXFix that MysterD posted, since the game defaults to 1024x768 without it.

I'm not sure what the easy mode is, I saw something about it after I bought it but I haven't looked for the option so I don't know if it's there. The game is pretty challenging but is tons of fun. Running through an area for the first time and figuring out how to tackle it (or just to let it be for now) is lots of fun. It's not a game that I play much, but once a week or so I load it up and knock out a section that I've been on for a minute. Getting to the next bonfire or beating the boss that has been kicking your ass is pretty rewarding.

There is no easy mode on this game.  It was something being considered by the game director for the next game they do that some news sites ran articles on.  Glad to hear you're enjoying it though.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, September 23, 2012, 09:16:38 AM
DSFix V 1.5 released - which also incorporates Nwk's 60 FPS mod. (http://blog.metaclassofnil.com/?p=232)

Quote
It’s been a while, but I just released a new version of DSfix!

Bugfixes:
Fixed an issue with SSAO being rendered on top of particle effects/fog/water, instead of below them.
Improved the method used to determine when in the render pipeline to apply SMAA/SSAO, and also included more robust renderstate management. (This may fix the random display corruption issue people have been sporadically reporting ever since SMAA was included)
Tweaked the SSAO parameters a bit

New features:
As many modders requested, you can now load .dds texture overrides in addition to .png
It is now possible to set the desired target FPS of the game in the .ini, thanks to Nwks (Clément Barnier)! (This is fully integrated and also works correctly together with the intro skip feature)

Regarding the FPS override feature, please carefully read the notes in the .ini
This is the most invasive feature of DSfix, and thus carries the highest risk.

I am well aware that there are still many issues remaining with the minimal HuD, and since it seems like no one is fixing them I will get back to it at some point.

As for the performance requirements of 60 FPS, personally (after disabling all power management options for my GPU and CPU) I can mostly maintain 60 FPS at 1080p, 810 DoF with DoF blur 1, SMAA 4 and SSAO 2. This is on an i7 920 at 3.6 GHz and a 660ti.

EDIT -> 9-29-2012:
DSFix 1.6.1 released. (http://blog.metaclassofnil.com/?p=242)

Quote
DSfix 1.6.1
Posted on 2012-09-29
Sorry about the bug in 1.6, it *should* be fixed now.

Changelog:
Fixed sporadic graphics issues introduced in 1.6
Fixed modified HUD issues with very long spell names
Fixed modified HUD issues with “POISONED”/”BLOOD LOSS” text

EDIT -> 9-30-2012:
DSFix 1.7 released. (http://blog.metaclassofnil.com/?p=244)


Quote
DSfix 1.7
Posted on 2012-09-29
And one more for the road.

Changes:
Re-implemented the FPS limiter. It’s quite exact now and also performed at a better point in time (before presenting the frame)
Made frame period calculation (for animation) slightly more exact
Added FPS thresholding for SMAA. What this means is that you can supply a value – say 45 FPS – and if the game is in danger of dropping below that, SMAA will be disabled. It will be re-enabled once the framerate is safely above the threshold again.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, October 28, 2012, 03:52:08 PM
Damn, this game is BRUTAL. :-x "Prepare To Die Edition"? More like "You're Dead Edition."

Anyways, the combat is awesome! It's kinda too bad that...I kinda suck at this game and am still trying to get used to the combat itself and its controls. I didn't care for the graphics quality and low-res (1024x768) out the box, so I'm running DSFix at 30 FPS since I'm playing online, since using Framerate unlocker feature to 60 FPS can and will result in a G4WL/XBL ban (b/c doing so modifies the game code) - certainly NOT interested in that.

I've made my way...
(click to show/hide)


Always interesting to read the Messages players leave; AND see their Ghosts and how they died.

Despite constant flow of death, I can't STOP playing this damn thing...
Must go play...MORE.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Sunday, October 28, 2012, 05:14:54 PM
I grabbed it on the sale price. Bit wasteful of me, but I can't help it. This is one of the best games I've ever played, I wanted to try it on the PC, and wouldn't mind going through again at some point, especially now that I know the ropes.

D:
(click to show/hide)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Monday, October 29, 2012, 11:02:55 AM
I grabbed it on the sale price. Bit wasteful of me, but I can't help it. This is one of the best games I've ever played, I wanted to try it on the PC, and wouldn't mind going through again at some point, especially now that I know the ropes.

D:
(click to show/hide)

Thanks a lot for the advice...

(click to show/hide)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Monday, October 29, 2012, 02:48:00 PM
Dark Souls: Artorias Of The Abyss DLC
REVIEWS


Scored out of 10
Metro -> Dark Souls: PTD Edition PC Review / Artorias Of The Abyss DLC console version review -> 9. (http://www.metro.co.uk/tech/games/916279-dark-souls-prepare-to-die-edition-review-artorias-of-the-abyss)
Eurogamer -> 9. (http://www.eurogamer.net/articles/2012-10-29-dark-souls-artorias-of-the-abyss-review)
GamerLimit -> 9 (http://gamerlimit.com/2012/10/review-dark-souls-artorias-of-the-abyss/)
OXM -> 9 (http://www.oxm.co.uk/46355/reviews/dark-souls-dlc-artorias-of-the-abyss-review/)
GameTrailers -> 8.5 (http://www.gametrailers.com/reviews/9lbe6s/artorias-of-the-abyss-review)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, October 31, 2012, 03:29:44 PM
I beat that boss last night! Finally!

(click to show/hide)

B/c the game is so punishing, the feeling of victory is just so awesome, so sweet & so satisfying!

...But then, after a little bit talking to an NPC and then walking...

(click to show/hide)

This game is just downright BRUTAL!

Every time I die, I have the feeling of "Shit! I MUST get those lost SOULS back", so I can get to a Bonfire, upgrade, and be ready to try to battle some more enemies....and eventually be ready for whatever boss will come my way.
It seems b/c of the way this game's designed (with the lost SOULS being the carrot), it's a never-ending cycle of "I must go back for more!"



Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Wednesday, October 31, 2012, 03:37:55 PM
Yep. That about sums it up. But it just gets better and deeper and richer as it goes and you dig into the world. Also harder. Way way harder.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Wednesday, October 31, 2012, 03:50:11 PM
Yep. That about sums it up. But it just gets better and deeper and richer as it goes and you dig into the world. Also harder. Way way harder.

I think if enemies didn't respawn after a Bonfine, this game would be even MORE DIFFICULT. That might've been the point of no return for me OR flat-out take a vacation away from this game for quite some time - but, this isn't the case. It keeps pulling my back in, eventually.

But b/c of the enemies respawning when you hit a Bonfire - once you figure out how to defeat certain enemies or bosses, you can (more or less) grind your way to eventual success. If I die; I get sent back to the last Bonfire; grind some more; get some more NEW souls + then get my Lost Souls back; and then level-up at a Bonfire (whether either I go back to last Bonfire OR actually make my way to next Bonfire).

Damn, this game....is something else.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Saturday, November 03, 2012, 08:32:58 PM
(click to show/hide)

Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Saturday, November 03, 2012, 11:27:32 PM
(click to show/hide)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Sunday, November 04, 2012, 01:46:55 AM
You masochists! Super Meat Boy is at least entertaining, this is torture! Make some snuff films out of your in-game footage!
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Sunday, November 04, 2012, 07:03:27 AM
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Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Quemaqua on Sunday, November 04, 2012, 07:59:25 AM
I still think this is probably the best game of its kind ever made. Hardly masochistic to enjoy oneself so much.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Sunday, November 04, 2012, 01:11:55 PM
I still think this is probably the best game of its kind ever made. Hardly masochistic to enjoy oneself so much.
Haha it's masochistic to enjoy so much torture!

I just like to bust on this game and rip on you guys :P
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Pugnate on Sunday, November 04, 2012, 01:35:20 PM
You just need to be more patient with the game, put your pride aside, and pick your battles. Honestly, I didn't die nearly so much.
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Sunday, November 04, 2012, 01:49:10 PM
You just need to be more patient with the game, put your pride aside, and pick your battles. Honestly, I didn't die nearly so much.
I don't know man.. I can't go ninja, causin' all kinds of ninjuries to my unwary foes! It's no fun!
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Monday, November 05, 2012, 03:59:46 PM
Kotaku -> SPOILERS - Purpose of the Pendant in Dark Souls. (http://kotaku.com/5957886/dark-souls-secret-revealed-director-was-pulling-a-prank-on-players)

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Dark Souls was notoriously one of the most challenging games of 2011. It killed players over and over, sometimes rewarding patience and determination in the face of death and failure with yet more death and failure.

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Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Friday, November 09, 2012, 04:18:49 PM
RockPaperShotgun -> How To Tweak & Mod Dark Souls: PTD PC. (http://www.rockpapershotgun.com/2012/11/09/dark-souls-mods/)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Saturday, December 08, 2012, 11:23:57 AM
FINALLY defeated The Capra Demon today!!

Here's how I did it!
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Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: gpw11 on Saturday, August 03, 2013, 12:48:30 AM
I DONT UNDERSTAND HOW TO PLAY THIS?!
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: Xessive on Saturday, August 03, 2013, 01:36:42 AM
I DONT UNDERSTAND HOW TO PLAY THIS?!
Yeah.. I know how you feel.

After giving it more time (a lot more than it deserves) due to a friend who encouraged me to play it, I now understand it but I don't see how it's fun in any way. It's a game that doesn't respect the player and that's why I'm convinced that people who do enjoy it are masochistic and enjoy a little punishment :P *cough*Que*cough*
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: TheOtherBelmont on Saturday, August 03, 2013, 02:00:54 AM
I DONT UNDERSTAND HOW TO PLAY THIS?!

YOU KILL THINGS WITH THE STABBY/SMASHY/MAGIC PART UNTIL IT DIES!
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: MysterD on Saturday, August 03, 2013, 03:52:36 AM
Eurogamer -> Modder "Soul Slasher" is working on a First-Person Mode for Dark Souls: PTD (PC) (http://www.eurogamer.net/articles/2013-07-31-dark-souls-mod-reimagines-the-game-in-first-person)
Title: Re: Dark Souls - Demon's Souls Follow up!
Post by: idolminds on Saturday, August 03, 2013, 10:52:58 AM
I would think a first person mod would make the game harder with no benefit. You lose the situational awareness of things around you.