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Games => General Gaming => Topic started by: Pugnate on Friday, March 16, 2007, 01:20:50 PM

Title: The Witcher 1 thread.
Post by: Pugnate on Friday, March 16, 2007, 01:20:50 PM
(http://pcmedia.ign.com/pc/image/article/773/773016/the-witcher-20070315005705030.jpg)
(http://pcmedia.ign.com/pc/image/article/773/773016/the-witcher-20070315005708811.jpg)
(http://pcmedia.ign.com/pc/image/article/773/773016/the-witcher-20070315005710498.jpg)
(http://pcmedia.ign.com/pc/image/article/773/773016/the-witcher-20070315005712123.jpg)

I think the game needs to come out soon, while it still looks sweet.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, March 16, 2007, 02:04:06 PM
I hope it makes this year. I'm highly anticipating this one.

God, after the drought PC RPG's went through for a few years, those few years ago, Last Year was one of the best RPG years in numerous years. This year looks to be another one, w/ many fine RPG games and expansions planned for '07.
Title: Re: Witcher screenies.
Post by: Xessive on Friday, March 16, 2007, 02:34:19 PM
Yeah, this one to look forward to! I hope it's awesome!
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, March 16, 2007, 07:01:43 PM
A lot of RPGs have been annoying me lately, but this one actually looks unique and interesting.  I've got high hopes for it.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, March 31, 2007, 06:04:51 PM
Well, it has been a question mark, for some time, when in late 2007 to possibly early 2008 The Witcher would arrive.

SEPTEMBER 2007 is the official agreement b/t CD Projekt and Atari (http://www.thewitcher.com/witcher.asp)

Quote
The Witcher – Official Release Date!


It took us some time but finally we can confirm it… Official release date of “The Witcher”!

Atari and CD Projekt proudly announce that “The Witcher” premiere is scheduled on September 2007

Many fans have been waiting for the official confirmation of this date for a really long time. So, we are even more happy that we can give it to you officially. From now on, the speculations are ended, the time has come to present facts. We can say it straightforwardly that, unless the sky falls down on our heads - you'll play "The Witcher" after summer break! We hope this info will cut all the discussions concerning the prolonged production of our game short. September, as the release date, will apply to all the world markets where "The Witcher" shall appear. We will reveal the day of the premiere in the following months.
   

Title: Re: Witcher screenies.
Post by: MysterD on Sunday, May 06, 2007, 06:30:00 AM
New preview on 1Up (http://www.1up.com/do/previewPage?cId=3159117&sec=PREVIEWS)

Quote
"This is a very international game," Madej says. "People from a more Anglo-Saxon culture, the U.K. and the U.S., will probably understand it better than Polish people." The Witcher is as easy to understand as any other fantasy RPG, which is to say it's a dense packet of jargon and lengthy mythology. The player explores an open world with Geralt, a professional monster killer (or Witcher, in the lingo), following a branching storyline punctuated with fuzzy moral choices.

As in other games in the genre, The Witcher is about options and possibilities. It is possible for Geralt to get drunk. It is possible for Geralt to sober himself up with a potion. It is possible for Geralt to align or not align himself with certain groups. It is possible for Geralt to study alchemy or learn new fighting styles. Geralt does magic. Geralt does swordplay. Geralt beds the ladies.
Sweet!
I have been lookin' forward to this one for some time.

Quote
The game's Central European origins are most apparent in its medieval towns and castles--the authenticity comes from being a short train ride away from the real deal--but CD Projekt is uniquely equipped to take the awkwardness out of crosscultural trade. Though this is its first original game, the company has long published and localized games for the Central European market, translating mostly hardcore RPGs like Diablo and Neverwinter Nights for gamers in Poland, the Czech Republic, Slovakia, and Hungary.

"Our first localized game was Baldur's Gate," Madej says. "It was huge. Before, a game [in Poland] would sell a few hundred units. Baldur's Gate sold almost 20,000. It was the first big game in the Polish market, and it opened the market completely." The success turned CD Projekt into the go-to localizer for RPGs seeking shelf space in Central Europe. "Almost all the RPGs here are published by our company," Madej says. "That's why we decided to make one. We are RPG experts."
Cool.
I hope they learned good from all the Bioware RPG-classics that they ported. :)

Quote
One area where that expertise shows through is The Witcher's combat system. Sitting down to a play session guided by Michal Iwanicki, a 3D programmer on the team, I get the basic idea. "We wanted to avoid this typical Diablo-style clicking," Iwanicki says. He taps violently on the table. "Here, you click on the enemy, and Geralt starts his first attack. During that period, you shouldn't be clicking, because you will simply interrupt his attack. You have to wait for the proper moment." I quickly get a feel for The Witcher's timing-based style as Geralt gracefully slashes through hordes of some kind of swamp creature. It's a simple mechanic, but mixed with the various skills, magic, and weapons at your disposal, it adds some much-needed depth to the old formula.
I always liked the interesting idea of their combat. Sounds cool and different, to me.
I hope it works well.

Quote
Having grasped the basics, Iwanicki thinks I'm ready for the big leagues. "Now for the mature content," he says. "In the game, you can pick up girls. I'm going to show you where to find one, and you can go to bed with her." Um...OK. We hit the village and quickly find a milkmaid willing to chat. After being impressed with a bouquet of flowers, the maid leads Geralt off the screen to do the deed. In return, I am rewarded a playing card and a painting of the milkmaid topless and pouring a ladle of milk over her bare breasts. "Through the whole game, when you pick up a girl and go to bed with her, you receive a card like this," says Iwanicki. We observe an awkward silence.
???
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, May 06, 2007, 07:15:52 AM
September? Damn can't they hurry it up? :(
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, May 06, 2007, 01:58:02 PM
September? Damn can't they hurry it up? :(

If it's to be unpolished and all, then yeah....
But, that wouldn't be good....
Title: Re: Witcher screenies.
Post by: idolminds on Sunday, May 06, 2007, 03:03:12 PM
Quote
Having grasped the basics, Iwanicki thinks I'm ready for the big leagues. "Now for the mature content," he says. "In the game, you can pick up girls. I'm going to show you where to find one, and you can go to bed with her." Um...OK. We hit the village and quickly find a milkmaid willing to chat. After being impressed with a bouquet of flowers, the maid leads Geralt off the screen to do the deed. In return, I am rewarded a playing card and a painting of the milkmaid topless and pouring a ladle of milk over her bare breasts. "Through the whole game, when you pick up a girl and go to bed with her, you receive a card like this," says Iwanicki. We observe an awkward silence.
I am so buying this.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, May 06, 2007, 03:25:14 PM
I am so buying this.

*is not surprised*
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, May 06, 2007, 06:36:00 PM
That's... odd.
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, May 07, 2007, 12:29:33 AM
lol idol.
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, June 03, 2007, 12:35:44 PM
A nice new interview up at Gspot. (http://www.gamespot.com/pc/rpg/thewitcher/news.html?sid=6171783&tag=topslot;title;2)

Damn this game is near Beta? I hope it comes out this year damnit.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, June 03, 2007, 01:11:51 PM
I just hope the game comes out polished, when it comes out -- I don't care if it's released this year or next year, I'm just sick of PC games getting the "We'll sell this game as Beta and patch it to a final product status after its release" type of attitude, which plagued games like NWN2 and Gothic 3.

I found this part cool in the interview w/ CD Projekt from G-Spot, myself....
Quote
One of the newer features we've implemented is a flashback system that conveys to the players some of the decisions he's made to trigger recent plot events. It's proven to be a great way to show players the impact of their actions.

I'd really rather not provide any new examples, as flashbacks are generally very important to the plot and we don't want to say too much about the story; we want players to make these decisions themselves. I can assure you that you'll find many opportunities to make meaningful decisions and see the consequences in The Witcher.
Damn, that sounds pretty sweet, if you ask me. :)

Quote
GS: Just how flexible is the story? Are there still the multiple endings? How much replayability is there? Can you have dramatically different experiences if you play through the game and make different choices?

MM: The Witcher has three separate endings, and the ending you see will be tied to the choices made in the game. Differences between the alternate endings are huge and concern many aspects of the gameworld. The player will have to make a lot of tough choices that will put the lives of friends and foes in danger; and in the end, the player's allegiances and decisions will determine more than just Geralt's destiny.

In a single play-through, it's only possible to learn about 60 percent of Geralt's available skills, giving players the opportunity to enjoy the game in a different way in subsequent adventures. The differences in character "builds"--the different ways you can customize your character--are very visible. But this is just an additional feature. Replayability, above all else, is based on the possibility of making different choices each time.

Sounds good to me.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, July 02, 2007, 08:48:11 PM
Minor spoilers about the consequences of one quest used as an example, but this is a great little preview from GSpot (http://www.gamespot.com/pc/rpg/thewitcher/news.html?sid=6173457).  If you don't get excited about the game after reading this, you have major problems.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, July 03, 2007, 01:35:31 PM
Minor spoilers about the consequences of one quest used as an example, but this is a great little preview from GSpot (http://www.gamespot.com/pc/rpg/thewitcher/news.html?sid=6173457).  If you don't get excited about the game after reading this, you have major problems.
I've been excited about this one for quite some time.

And I like their example that they site, of how your actions really do matter -- especially in the long run.


Title: Re: Witcher screenies.
Post by: MysterD on Thursday, September 06, 2007, 08:39:53 PM
The Witcher gets a M rating from the ESRB -- which will be a censored version of the game. Some nudity will be cut out in the US Version, it looks like.

Meanwhile, Germany is getting it uncensored -- completely.

PEGI Board's rating for Euro version of The Witcher is still pending...so, we don't know yet what it'll be rated, if they'll have to re-edit the game, or what...In due time, we'll find out... (http://www.thewitcher.com/forum/index.php?topic=2065)


Quote from: Funky Monk of CD Projekt
CD Projekt RED informs that The Witcher has been rated by ESRB and USK.

ESRB (USA):

 

Rating: Mature

 

Descriptors:


    * Blood and Gore

    * Partial Nudity

    * Strong Language

    * Strong Sexual Content

    * Violence


 

USK (Niemcy):

 

Rating 16+

 

So, great news for the German gamers, you will be playing the full and uncensored version of The Witcher. No green blood this time!

European PEGI rating is still in pending.
« Last Edit: September 06, 2007, 03:18:28 pm by Funky Monk »

A few posts down, Funky Monk adds...

Quote
Concerning Germany - this is the rating for the uncensored version.

As far as the US is concerned this is for the version with censored nudity.

EDIT on 10/08/2007:
It is probably also worth noting that the USK Ratings Board (German) originally gave the game a 16+ rating for the Uncut version of this game.
Well, the game has been re-rated to 18+.
Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, September 06, 2007, 08:44:24 PM
I'll be trying to pick up an import copy, then.  Not that I need nudity in my games (and God knows I could use less of the kind of dumb shit Indigo Prophecy/Fahrenheit tried to pull off), but I've watched a bit of the Witcher TV show, and it's got some nudity... but it's tastefully done from what I've seen.  If the game is going to emulate the style of the show (which is a bit low budget, but tries very hard not to act like it, and does a surprisingly good job of presenting itself), then I'd prefer to have the uncensored version.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, September 06, 2007, 08:51:30 PM
I'll be trying to pick up an import copy, then.  Not that I need nudity in my games (and God knows I could use less of the kind of dumb shit Indigo Prophecy/Fahrenheit tried to pull off), but I've watched a bit of the Witcher TV show, and it's got some nudity... but it's tastefully done from what I've seen.  If the game is going to emulate the style of the show (which is a bit low budget, but tries very hard not to act like it, and does a surprisingly good job of presenting itself), then I'd prefer to have the uncensored version.

First the ESRB w/ Manhunt 2, now this....
Who's next for them....?



Title: Re: Witcher screenies.
Post by: idolminds on Thursday, September 06, 2007, 08:52:32 PM
Nothing will stop me from collecting the nudie cards in the game. Forget coins or stars or all that other bullshit, finally something worth collecting in a game.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, September 06, 2007, 08:56:31 PM
Nothing will stop me from collecting the nudie cards in the game. Forget coins or stars or all that other bullshit, finally something worth collecting in a game.
The ESRB might stop you, as the cards might have "Censored" Bars on them. :P

You might have to import the game or wait for some "unofficial patch", Idol. :P
Title: Re: Witcher screenies.
Post by: idolminds on Thursday, September 06, 2007, 09:25:36 PM
Duh, import. GoGamer FTW.
Title: Re: Witcher screenies.
Post by: Pugnate on Friday, September 07, 2007, 01:53:21 AM
The UK version should be the same as the German version, right?
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, September 22, 2007, 06:24:33 AM
GameSpot w/ a new in-depth interview and 10 min trailer for The Witcher (http://au.gamespot.com/pc/rpg/thewitcher/news.html?sid=6179649)
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, September 24, 2007, 11:15:34 AM
Yea I read that. Game looks exciting as hell.

News has further developed on that thread D posted above. Looks like the UK version will be the 100% unbutchered. Guess what I am pre ordering. Have been waiting for this for a long time. It seems like this might be the ultimate RPG.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, September 24, 2007, 10:04:42 PM
It's amazing to think that a game could come out of nowhere like this an do some of what it claims it will... but I sure hope so.  I've been getting very tired of standard RPG fare lately, and this one just keeps looking better and better.  I really need to finish getting what's available of the TV show so I can prepare properly!

And I must preorder on GoGamer so as not to miss any boobies...
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, September 24, 2007, 11:44:48 PM
Quote
I've been getting very tired of standard RPG fare lately

Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, September 26, 2007, 01:58:21 PM
System Requirements for The Witcher have been RELEASED (http://www.thewitcher.com/community/en/game/system_requirements.html)

Quote
System requirements

Minimum requirements:
Microsoft® Windows® XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800
1 GB RAM for Microsoft® Windows® XP / 1536 MB for Microsoft® Windows® Vista
128 MB Video RAM or greater with DirectX9 Vertex Shader/ Pixel Shader 2.0 support
(NVIDIA GeForce 6600 or ATI Radeon 9800 or better)
8.5 GB available hard drive space
DirectX 9.0c compliant soundcard, plus speakers or headphones
DVD-Rom

 

Recommended requirements:
Microsoft Windows XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
Intel Core 2 Duo 2.13 GHz or AMD X2 5600+
2 GB RAM
NVIDIA GeForce 7900 GTX or ATI Radeon X1950 PRO
8.5 GB available hard drive space
DirectX 9.0c compliant soundcard, plus speakers or headphones
DVD-Rom
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, September 26, 2007, 06:45:48 PM
Wow, they recommend quite the hefty CPU.  Generally my 4400+ is well above recommended.  Everything else is good to go, though, with exception of HDD space, because... you know the story.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, September 26, 2007, 07:07:42 PM
Wow, they recommend quite the hefty CPU.
The requirements are similar to those of Bioshock for the reccommendations...

Quote
Generally my 4400+ is well above recommended.  Everything else is good to go, though, with exception of HDD space, because... you know the story.
I think I will eventually need to switch my graphics boards out. the way things are going....

Bioshock, R6: Vegas, and The Witcher all want the GF 6600 as a minimum; mine's a GT, but it's barely meeting the minimum! Only a matter of time before more games want more than the 6600 as the min...



Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, September 26, 2007, 07:22:08 PM
Yes, we know.  You have your specs in your sig.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, September 26, 2007, 09:01:56 PM
Yes, we know.  You have your specs in your sig.

Oh...Ummm...Oh yeah....

*slaps myself upside my head*
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, September 27, 2007, 12:23:35 AM
Don't stop now...
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, September 27, 2007, 01:37:04 PM
Don't stop now...

Not nice!  >:(
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, September 27, 2007, 06:38:29 PM
Looks like CDProjekt has some job openings -- namely, a few jobs for an X360 producer and programmer. (http://www.thewitcher.com/community/en/career/)

Maybe The Witcher will be coming to the 360 eventually??
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, September 27, 2007, 10:58:04 PM
Not nice!  >:(

hehehe. :P

It would be a pity if this comes to the 360, but it seems to be the natural order of things. Once the console market enters the picture, there surely will be compromises. So far it looks like they are building a fantastic world though.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, October 08, 2007, 07:57:39 AM
Witcher went gold (http://www.evilavatar.com/forums/showthread.php?p=1023132#post1023132)

Quote
The Witcher Gone Gold
According to Worthplaying, the PC RPG of the year, The Witcher, is now golden:

Quote
Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle.

Features:

- Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.

- All quests can be accomplished in several ways and the game has three different endings depending on the player’s actions and choices throughout the adventure.

- Motion capture performed by medieval fighting experts at Frankfurt’s renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.

- 60-80 hours of gameplay.
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, October 08, 2007, 08:24:26 AM
Great news. All I need is this and... well mostly this.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, October 08, 2007, 09:37:30 AM
GameSpot Video
-------------------
You might want to watch The Witcher in action, guys -- 11 min vid from G-Spot. (http://www.gamespot.com/video/915112/6179660/the-witcher-official-movie-7)

You get to see some sweet combat, one of the cities in the game-world, and the different camera angles you can choose from.


Soundtrack Music from the game
--------------------------------
A lot of the musical tracks from The Witcher, they have samples on their webpage for listening AND downloading purposes. (http://www.thewitcher.com/community/en/audios/)

Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, October 08, 2007, 07:40:52 PM
Fuck, it's gold already?  This one is going to have to get moved to the back burner, then.  I can't handle the deluge that's coming right now.  I just can't.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, October 08, 2007, 07:54:22 PM
Fuck, it's gold already?  This one is going to have to get moved to the back burner, then.  I can't handle the deluge that's coming right now.  I just can't.

Planned for Oct. 26th, for its release date....
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 11, 2007, 02:21:53 PM
The Witcher: Limited Edition has been revealed. (http://www.eurogamer.net/article.php?article_id=85189)

Quote
Atari has opened the lid and shown us what's inside the Limited Edition version of The Witcher, which is due for release here on 26th October.

Bubbling in the cauldron is the usual line-up of a soundtrack CD, an artbook - albeit meaty at 204 pages - and a "Making Of" documentary on DVD.
Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, October 11, 2007, 07:36:56 PM
I wonder if this will be available for import as well, and if so, if the DVD will be region encoded.  Because I was planning to import so as not to get a censored version, but I can't pass up a 204 page artbook.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 11, 2007, 07:54:50 PM
I wonder if this will be available for import as well, and if so, if the DVD will be region encoded.  Because I was planning to import so as not to get a censored version, but I can't pass up a 204 page artbook.

Do you think some modders will find their way around the Censored Content in the USA Version???
Title: Re: Witcher screenies.
Post by: idolminds on Thursday, October 11, 2007, 08:02:48 PM
PC DVDs are not region coded.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 11, 2007, 08:10:24 PM
PC DVDs are not region coded.

Oh, so only the movies are Regionally coded....good!

I wonder if Gogamer will Import a UK Limited Ed of The Witcher...
I know the regular import edition of The Witcher's listed there for Pre-Order...
Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, October 11, 2007, 08:20:31 PM
PC DVDs are not region coded.

Sorry, I meant the making-of DVD, not the game disk itself.
Title: Re: Witcher screenies.
Post by: Pugnate on Friday, October 12, 2007, 12:29:59 AM
Yea it is available in the UK as well. That's what I am getting.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 12, 2007, 08:02:33 PM
Killer-looking European Limited Edition.

(http://www.thewitcher.com/resources/upload/limited/limited1.jpg)

(http://www.thewitcher.com/resources/upload/limited/limited2.jpg)
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, October 14, 2007, 10:43:23 AM
Yea it is available in the UK as well. That's what I am getting.

Is there any game-store in America planning to sell the UK Limited Ed?

We know Gogamer has for Witcher The UK Reg Ed, but what about the UK Limited Ed?
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, October 14, 2007, 11:46:52 AM
That looks sweet.

The front of the box makes it look like it contains a Radeon heh.
Title: Re: Witcher screenies.
Post by: Xessive on Sunday, October 14, 2007, 12:06:11 PM
The front of the box makes it look like it contains a Radeon heh.
haha that was my first impression too :D

The wolf crest makes me think of Final Fantasy VII.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, October 16, 2007, 02:23:17 PM
IGN Preview (Video)
Tour of Vizima City video told by Geralt there added recently on IGN (http://media.pc.ign.com/media/682/682220/vids_1.html)

Worthplaying Preview
Preview from Worthplaying on the game (http://www.worthplaying.com/article.php?sid=46785&mode=thread&order=0)

GameSpot Preview
GameSpot previews a near-end build of this game -- and gives some impressions on it (http://au.gamespot.com/pc/rpg/thewitcher/news.html?sid=6181059&om_act=convert&om_clk=multimodule&tag=multimodule;previews;story;3)


Quote
The Witcher Hands-On - Combat and the Early Game
This fantasy role-playing game will deliver an intriguing antihero and a rich setting. It also has a deep and fast combat system.
By Jason Ocampo, GameSpot
Posted Oct 15, 2007 5:27 pm PT

The Witcher is a fantasy role-playing game that we've been looking forward to for a few years now. Based on the novels by Polish author Andrzej Sapkowski, The Witcher lets you play as his famous antihero, Geralt of Rivia. Geralt is a witcher, or a professional monster slayer in a medieval world that's full of intrigue and skullduggery. With The Witcher finally arriving near the end of the month, we got our hands on a near-final version of the game to check it out.
Cool.

Opening Cinematic Plot Spoilers
(click to show/hide)

Quote
One of the interesting things about The Witcher is that there are two different ways to play the game. There's the traditional top-down isometric view that's similar to those found in other RPGs, such as Baldur's Gate and Neverwinter Nights.
Cool.

Quote
But there's also a close-to-the-ground camera that's more reminiscent of massively multiplayer online role-playing games, such as World of Warcraft. No matter what you select, you can easily switch to the other selection in the settings, so you can experiment.
Good deal.

Opening Level Spoilers
(click to show/hide)

Quote
The Witcher isn't like a lot of RPGs where combat is a fairly passive affair and you tell your character to attack an opponent then sit back, waiting for the battle to end. You have an active role during each and every swordfight in the game. When in combat, Geralt draws his sword and you can use double-clicks to make him leap forward or do acrobatic maneuvers, such as flips to the side. You click on opponents to initiate attacks, and then click again if the icon turns into a fiery sword, which indicates that you can chain combo attacks together to inflict even greater damage. However, you have to be quick because the moment of opportunity closes quickly. At the same time, you simply can't mash the mouse button frantically, because clicking too quickly can throw off Geralt's timing. Combat basically becomes a rhythm.
Sounds pretty sweet.

Quote
If an enemy is stunned, then you can execute a perfect finishing move by clicking once more on the target. Finishing moves that we saw included Geralt leaping atop a foe and driving his sword into his chest, as well as cutting an enemy's legs out from under him then slitting his throat when he fell to his knees.
Oh hell yeah!!!

Quote
Sword styles are another facet of the combat that you have to take into account. There are three to choose from: strong, fast, and group. You can switch on the fly by tapping the Z, X, and C keys, respectively. You need to switch styles based on your opponent or opponents. Are you facing a nimble, lightly armored foe? Then select fast so you can use lightning fast swings to parry with him. However, are you battling a bigger or armored foe? The light swings of the fast style are unsuitable against such an opponent; you need the slower, heavier swings of the strong fighting style instead. But what if you're battling multiple foes? Then switch to the group mode, which lets you perform more broad attacks that hit multiple opponents in a single swing.
Sounds cool.

Quote
There's a third element to combat in The Witcher: potions. Witchers are something like alchemists, so they have a variety of potions that they can drink prior to a fight, which gives them special abilities. These potions have fairly elaborate names, such "tawny oil," which restores endurance more quickly. An important element in the game will be the ability to craft potions of your own. Finally, there are signs, which are basically witchers' magical abilities. The first that you learn is the "aard" sign, which is a telekinetic force that can knock opponents off of their feet or clear debris that's blocking your path. It plays a useful role in the battle against the giant frightener, as aard can knock the monster over, buying you time to deal with the many minions who are also swarming you.
Good deal.

Quote
When you put it all together, combat in The Witcher is pretty tactical for an RPG. There's a fair amount of depth there, as well as a fast pace that will keep you busy. There's also plenty of room to grow as you level up. When you reach a new experience level, you can distribute points across your character but figuring out what to specialize in is going to be tough. You can boost basic attributes, such as strength and intelligence. You can improve your abilities in either the fast, strong, or group combat styles, and because witchers have two swords (a silver one for monsters; a steel one for humans), there are two sets of combat styles that you can upgrade.
Got cha,

Quote
You can also add talents, which are like little bonus skills or abilities, such as "buzz," which lets Geralt inflict 25 percent more damage when drunk; however, his ability to parry and dodge will take a 50 percent hit. So, yes, The Witcher does feature drunken fighting.
Oooh, that sounds pretty neat! Drunken swordsman master sounds fun! :)

Quote
There's more to The Witcher than combat, though. We're impressed with the early part of the game. The story and characters are intriguing, particularly the way the game is loaded with branching points where you have to make a choice that can affect the plot significantly. The Witcher looks like it's going to provide a fresh new face to fantasy role playing when it's released later this year.
Damn, I can't wait for this one MAJORLY.

Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, October 16, 2007, 06:39:27 PM
I can't help but agree.  Everything we've seen so far has been stellar, and I'd love to see another foreign developer get some recognition (that isn't Japan or whatever).  We haven't seen enough triple-A titles come out of Europe lately.  I'm definitely looking forward to it.  I'm drunk - what's the release date again?
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, October 16, 2007, 06:42:26 PM
I can't help but agree.  Everything we've seen so far has been stellar, and I'd love to see another foreign developer get some recognition (that isn't Japan or whatever).  We haven't seen enough triple-A titles come out of Europe lately.  I'm definitely looking forward to it.  I'm drunk - what's the release date again?

October 30th in the USA.


EDIT, Oct 17, 2007:
Be warned, video linked within Spoiler Tags does show and ENTIRE QUEST from the game "The Hunt" Quest.

SPOILER LINK
(click to show/hide)

Damn, this game looks bad-ass..
Title: Re: Witcher screenies.
Post by: idolminds on Thursday, October 18, 2007, 02:42:32 PM
Gone gold, so it'll make the Oct 30th date.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 18, 2007, 06:04:03 PM
I wish this game was being released like NOW.

EDIT:
Oh, please say it ain't so... This link is from the forums -- click me! (http://www.thewitcher.com/forum/index.php?topic=2065.60) GameStar of Germany has been talking about The Witcher, in their most recent podcast; it's all in German, of course. So, anyone speak German here??? From what I gather, from this thread here (http://www.thewitcher.com/forum/index.php?topic=2065.msg136246#msg136246), is from someone who speaks German and English, mentioning what they heard from GameStar's podcast. In GameStar's podcast (http://www.gamestar.de/news/vermischtes/gamestar_podcast/1474489/gamestar_podcast.html), The Witcher is compared to some of the issues already to Gothic 3, such as the following -- long load times, broken quests, missing sounds/voiceover issues; just to name a few things.

Here's a much more positive preview on some impressions from "Review" version of the game that PC Games German magazine will be doing. (http://www.pcgames.de/?rewrite=aid,616891/Preview/Rollenspiel/Ersteindruck_The_Witcher/&page=1) That page is in German, so you will want to "Babelfish" that page from German to English. (http://babelfish.altavista.com/)


Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 19, 2007, 04:42:44 PM
Two new Impressions from The Witcher...
One from Shacknews (http://www.shacknews.com/featuredarticle.x?id=628)
Another from GameBanshee (http://www.gamebanshee.com/previews/thewitcher2-1.php#null).

In this post, I'm going to deal w/ what Shacknews said on it...So, here's the link from Shacknews (http://www.shacknews.com/featuredarticle.x?id=628)

Quote
The Witcher
The Witcher isn't exactly a breath of fresh air. It's more like the musty, stimulating smell of an old library; somewhat stale, but comforting, nostalgic. It's a throwback to an age when the ESRB didn't exist, and when game designers were free to fling as much sex and violence around as they saw fit; when they were willing to fill their RPGs with outlandish one-liners and depressingly realistic scenarios, and to pose nude on box covers.

Take the main character of Geralt, The Witcher's silver-haired antihero whose role you'll be playing out. Within the first 30 minutes of the game, players will see him coring the chest cavities of guards, banging his female co-star, and attending a reverent funeral. From there, it's a short hop to an inn, where you can participate in an endless round of bar fights and drunken slavering.

No, this isn't your average G-rated Star Wars RPG. This is something else. This is European.
That's what the hell I'm talking about!!

Quote
The Quandary of Quandaries
But let's get back to Mr. Dwarf Cock for second. A game that's willing to step far over a line like that should probably allow me to outright kill the fucker who said it. Instead, The Witcher locks down the Geralt-on-villager combat in some areas, while allowing it in others. You can't draw your weapon indoors, and you can't kill anyone outside until an area becomes "dangerous"--typically at night. There will be no wanton pillaging and slaughtering townsfolk at all hours of the day. You won't be soiling your naked victims to the detriment of Youtube. Hacking the groins of children will not be tolerated.

This murder law illustrates the difference between The Witcher and something like Oblivion. Whereas you won't be stealing people's jewelry or rearranging their physics-enabled furniture in The Witcher, you do have a far more fleshed-out story to chew on than is presented in Bethesda's game. A huge amount of NPCs are waiting with full dialogue trees and quests to present, and while playing the game, I never once felt the boredom that would lead me to a mindless slaughter of innocents. I wanted to hear what these people had to say.
Sounds a lot like say Vampire: Bloodlines in that in some areas, the game gave you free-reign to do anything -- while in other areas, you couldn't do as you pleased.

"The Man & The Dog" Quest Spoilers
(click to show/hide)

Quote
Of course, offering the player moral choices is the mechanic de rigueur of RPGs, and The Witcher is no slouch in that regard. Shacknews editor Chris Faylor wrote an excellent preview outlining the unconventional method The Witcher employs to remind players of the choices they have made in the past--choices which can impact gameplay hours later. You are sometimes faced with choosing the lesser of two evils--or five or six evils, depending on the varied amount of dialogue choices--but more often than not these quandaries appear to be straight forward right-and-wrong affairs. Saving a dwarf from racist bullies is about as clear-cut as it gets.
Wow....lots of quest choices in dialogue trees sounds good to me. I like going to different degrees of "good," "somewhere in-between", and "evil", if given a chance. PS:T was good at giving you loads of different ways to finish quests that are of that nature.

Quote
Perhaps my heaviest criticism of The Witcher lands on its control schemes. Played from a third person perspective, you'll have the option of two main camera angles--either an angled view from above, with click-based controls a la Diablo, or an over-the-shoulder view, with a more traditional WASD-based movement. These are two great options for an RPG to be offering, which makes it even more of a shame that neither succeeds fully. The Diablo-styled click-to-move mechanics become an issue when indoors, requiring you to manually rotate the camera as you ascend a staircase. Outdoors you simply miss the scenery, unable to view the horizon due to the elevated camera.
As long as we can hit pause and move the camera around ourselves like the NWN games, we should be okay -- since this game is based off Aurora and all.

Quote
The best bet is the keyboard-based side of things, but I ran into problems there as well. Because the game feels built on the top-down, command-based engine, there is a small amount of lag when a running Geralt adjusts to camera movement. This delay isn't quite as painful as something like Dungeon Runners was at release, but it's a similar problem, and a blemish on an otherwise smooth operation.
I'm sure a patch would likely fix that kind of minor issue.

Quote
Hang Up The Click Habit
The rest of the interface is your standard set of maps and quest journals. You'll have access to all sorts of abilities, accumulated by leveling up--a rather subtle process, rather than a constant numbers game--and gaining trait points, which can be applied to the many branching skill trees. In all, there are only five main UI buttons, which reside in the top right corner. The emphasis is on simplicity here, with most actions in the game only requiring a simple click to carry out. Want to pick up a sword? Click on it. Want to talk to someone? Click. Want to instantly skip a line of dialogue? Click. Want to skip it all? Click click click.
Okie dokie.

Quote
Strangely enough, perhaps the only time when you'll have to hold back on the clicking is in combat. Battle is a matter of matching up one of three combat styles--strong, fast, or group--and clicking on enemies to swing away, timing your follow-up clicks to the audio/visual indicator in order to initiate further combos. At the end of a combo, you might knock an enemy down with a force-like power, stabbing him in the chest in any number of gruesome animations. The level of violence is certainly high.
Wo0t for violence galore!

We need more RPG's to be as violent and as edgy as say Arx Fatalis and now The Witcher.

Quote
Violence aside, the system is reminiscent of Wind Waker's musically-timed combo attacks. And though it's ultimately involving, it's nothing revolutionary. You probably won't be playing The Witcher through the night because of the riveting combat, or out of an inextricable need to get to the next level. You'll be more interested in knowing what kind of crazy dialogue options the next seedy NPC is going to offer you.
I'm all for crazy dialogue options galore!!

Quote
Put on the Red Light (For +4 Strength)
With all of the monster mashing going on, it's important to note that the witcher's corruptive power also extends to the many females he encounters. The pale, long-haired, "emo" Geralt fittingly ends up in bed with more chicks than even God of War's muscle-bound Kratos. Depending on how you look at it, these sexual encounters come off as glaringly-dated, sexist trash that should only exist in pulp fantasy novels, or--ah. Exactly.
I wonder how much of that is cut or censored from the M-rated USA version of the game.

"The Possible Rapist(s) Quest" Spoilers
(click to show/hide)

Quote
The witcher can shamelessly corrupt women, easily cream a horde of zombies, and heroically protect a town of villagers, all in the same day--if you want him to. What else is there to life, really? If you're a fan of hardcore, unabashed fantasy RPGs, The Witcher is worth a look.

The Witcher is coming to the PC on October 30.
Oct 30th is NOT soon enough.

Now, a few screenies below linked.
One screenie (http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/8544/8544_47186f18c4898.jpg)
One of the cards Idol will want to collect (http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/8544/8544_47186f170ba55.jpg)
"Shall we meet again?" screen (http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/8544/8544_47186f1ee5dc9.jpg)
Geralt and his pick-up lines... (http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/8544/8544_47186fff2f6a0.jpg)
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, October 19, 2007, 08:00:15 PM
Man, that preview really makes me want this.  Idol said it earlier, but I hadn't read the whole thing... I just did, and it sounds awesome.  I miss the days when RPGs were truly gritty.  They all seem so castrated these days, even with great gameplay.  There just isn't that truly dark, nasty edge to it we used to get.  Even Daggerfall had a bit of it... and that's really the last I can remember.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 19, 2007, 10:41:14 PM
GameBanshee Impressions
GameBanshee speaks impressions from a near-final build of The Witcher (http://www.gamebanshee.com/previews/thewitcher2-1.php#null)

Quote
CD Projekt's The Witcher has been in development for over five years now, having originally started its development cycle on the team's own technology before heading to BioWare's Aurora engine after a successful meeting with EA's new squeeze at 2003's E3 event. The game first debuted to a select few at BioWare's E3 booth back in 2004, which I was lucky enough to be invited to. It's been a long time coming, but after putting 20+ hours into a near final build of the game, I can kick back and say with confidence that it was worth the wait.

Before going any further, let me first just say that I have no idea why the game was ever coined as an "action RPG." Sure, the combat requires some (carefully timed) mouse clicking, but the team was clearly aiming for a classic role-playing experience. This is a story-driven game with a significant amount of dialogue, a multitude of quests, a surprisingly thorough and intricate journal system, and a vast assortment of character development options. You have to put a considerable amount of thought into many of the choices you make in the game, so hopefully nobody out there is expecting a Diablo clone or something similar from The Witcher. If so, scratch the game off your list and save yourself some cash and the subsequent disappointment. If a classic single-player CRPG experience is exactly what you're looking for, then you're in luck.
As much as there is a place for action-RPG's like D2 and TQ, hooray for the return of the classic style of choice-making RPG's!

Quote
Control over Geralt can be done from one of three selectable viewpoints - high isometric, low isometric, and OTS (over the shoulder). The high and low isometric viewpoints could best be described as Neverwinter Nights with a zoomed out or zoomed in camera (respectively).
Oh, there's 2 Iso style cams and one OTS -- I thought it was just 1 Iso and 1 OTS. Okie.

Quote
OTS places the camera just behind Geralt's left or right arm (whichever you prefer), providing a clear view of everything around you and putting you closer to any combat that takes place. In fact, it's the only viewpoint that will let you see the sky or ceilings. Having tried all three, I finally settled on the OTS viewpoint simply because the game looks better and I feel like I have a better awareness of my surroundings as I travel.
Okay.

Quote
While I'm on the subject, let me also say that the graphics in The Witcher are easily some of the best I've ever seen in a role-playing game. The game might be powered by a 2007 version of BioWare's Aurora engine, but it's leaps and bounds beyond Neverwinter Nights. Using my main gaming rig (which runs Vista and sports a quad-core processor and a GeForce 8800 Ultra), I'm able to play the game at a very high resolution of 2560x1600 with all other graphical settings set to maximum and it looks nothing short of amazing. Smoke billows out of hut chimneys, water laps upon the beach, and light from campfires and torches dances realistically on any nearby objects and buildings. The day/night cycles are particularly worth mentioning - there have been several times that I've literally just stopped to watch the incredibly lifelike sunrise and sunset. Once the sun goes down, the whole countryside is cast into darkness (aside from guards' torches and the light streaming from the windows of inhabited structures) and you'll find yourself using the moonlight or swapping your sword for a torch in order to navigate properly.
Wow....that sounds awesome. I wonder how it would fend on medium and low-end rigs.

Quote
Obviously, the system I quoted above is on the high end, so I also loaded the game on my nearly three-year-old Windows XP system with an FX-57 processor and a GeForce 7800GTX. The game still ran great using an above average resolution of 1920x1200 and mid-range graphical settings, which is good to know for those of you planning to install the game on an older system. It's also worth noting that the game ran without a single bug, crash, memory leak, or otherwise unwanted problem on both XP and Vista. Given the experiences I've had with other games on Vista, I'm very happy to report that CD Projekt seems to have conquered both operating systems equally. [/b]
That's definitely good to hear.

Quote
To keep you well-informed about the NPCs you've met, the monsters you've fought, the locations you've discovered, and many other gameplay aspects, the game sports one of the most impressive journal systems I've seen in a video game to date. It's also linked to the gameplay, in that missing journal entries may keep you from taking certain actions. For example, if you haven't previously read about, been told about, or otherwise researched Hellebore Petals (a type of alchemical ingredient), then you can't gather them from the plant that produces them. As another example, if you haven't learned anything about the Bloedzuiger monster, then you won't be able to accept any witcher contracts that deal with slaying such beasts. It's a great system that actually has you spending your hard-earned Orens on books and scrolls from vendors just so you can read up on certain topics and, as a result, add a new entry to your journal that may or may not unlock some additional options for Geralt.
That's a clean and good way to avoid bugs -- and the possibilities of other issues -- b/c the player can't go just to accidentally find a quest item without taking the exact quest on that is tied to the item. Makes sense.


EDIT:
GameZone.com impressions on Witcher
Some impressions from Gamezone.com (http://pc.gamezone.com/gzreviews/p25447_04.htm)
Quote
There are some invisible barriers that will prevent you from traversing the world freely, though. For example, you can’t wade or swim across water and if the quest lies on the other side, chances are there is a way around.

The game has five chapters and three possible endings. It did seem, at times, to advance one quest you needed to achieve success in others. You can save at any juncture and this is wise. Die and the game will reset to the last checkpoint, which may be on the other side of a cut scene.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, October 20, 2007, 08:52:41 PM
Wondering some of what was cut from the US Version of the game???

From a thread where people are encourages to ask The Devs ANYTHING.
The CD Projekt RED Devs have answered a lot of questions there.
(NOTE: To see this thread, you need to Register as a member there...) (http://www.thewitcher.com/forum/index.php?topic=1059.360)

About in-game stuff...
Quote from: BloodDragon of CD PRojekt Red
Well just few characters needed to be modified - some certain parts needed to be hidden by hairs and cloth;). Two monsters and one NPC to be precise.

Quote from: Garnek of CD Projekt Red
All dialogues and quests are intact in the US version. Only some graphical assets had to be modified.

In regards to the "collectible cards," in the US Version of the game...
Quote from: Deadpool24
Though I am curious: censored cards, or no cards?
Quote from: Garnek of CD Projekt RED
Censored cards.


In regards to what version Canada will get of The Witcher ...
Quote from: BloodDragon of CD Projekt RED
Canadian version is the same as US. But the cuts are really inconsiderable.
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, October 20, 2007, 08:59:27 PM
I get the impression that he's right and the cuts really aren't anything important.  Still, I want my boobies, damn it.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, October 20, 2007, 09:21:14 PM
I get the impression that he's right and the cuts really aren't anything important.  Still, I want my boobies, damn it.

Some of the stuff referred to is here, in this post -- screenies and all are linked in that post.

(Yes, you'll need to register to see this particular message board for The Witcher's Official Board) (http://www.thewitcher.com/forum/index.php?topic=1388.msg118000#msg118000)


Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, October 23, 2007, 08:54:48 AM
In Regards To Patch 1.1
From The Witcher's community boards....
And yes, you have to be a member to see this thread, so I'll sum it up here for non-members.
Yes, in some Euro countries such as Poland, the game is out already...

What we do know from CD Projekt now is this:
The Day of the game's Official Release (October 26th), PATCH 1.1 will be released by Atari.
Patch 1.1 is done -- basically, Atari's waiting to release it on that day. (http://www.thewitcher.com/forum/index.php?topic=2292.0)

Quote from: Dziado of CD Projekt RED
Distribution of patches is Atari's decision. They decided to post it with official release :) Sorry...

EDIT:
In Regards To Technical Issues w/ The Witcher

This thread deals w/ this subject and is from their own Witcher boards -- yes, you have to be a member to see this thread. So, I'll sum it up for you all. (http://www.thewitcher.com/forum/index.php?topic=2278.0)
Quote from: Brysiu of CD Projekt RED
We would like to inform you about possible technical issues with The Witcher and solutions how to deal with them.

• The Witcher may exhaust virtual address space when running on 32-bit Windows Vista. Microsoft has released a hotfix that addresses this problem. Please download the hotfix from the following location when playing the game on 32-bit Windows Vista: http://support.microsoft.com/kb/940105

• NVIDIA advises to download latest drivers:
http://www.nvidia.com/object/winvista_x86_163.69.html
http://www.nvidia.com/object/winxp_163.71.html

• The Witcher protection system does not support any kind of emulation software such as e.g. CloneCD or DaemonTools. Using it may result in non-detecting a dvd with the game.

• The following video cards are not currently supported: S3 Colt, S3 S27, S3 S8

• The following processors are out of range: AMD Duron Series, AMD Athlon XP 2400+ through 3200+, AMD Sempron 2400+ through 2800+, and the INTEL Celeron Series.

EDIT #2:
All Kinds of Extra Exclusives For Those Who Register Do Their Game
So, if you buy this game, you will likely want to register your copy of The Witcher right on CD Projekt's Game Registration Site. (http://www.thewitcher.com/web/registration.php?l=en)

The page isn't open yet to do anything with, but it mentions their plans for this site.

CD Projekt plans on releasing extra stuff for those who do, which will include these kinds of things for you to be able to download:
--Patches (of course)
--Game Extensions (extra "plug-in" content)
--MP3 Music
--MP3 Videos
--Tips from Game Designers
--Etc etc.

EDIT #3:
SDK/Toolkit Concerns
Guys, the game doesn't ship with an SDK...
...But, we can expect an SDK for The Witcher to probably be released sometime before Christmas!

If you're a member of The Witcher's forums, you can see this post where CD Projekt RED's Dziadu answers a load of questions I threw out there in the "Ask A Dev Team Anything" Thread, click here! (http://www.thewitcher.com/forum/index.php?topic=1059.msg140161#msg140161)
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, October 24, 2007, 09:48:37 PM
Major impressions from Voodoo Extreme on The Witcher.

With lots of video, too. (http://ve3d.ign.com/articles/previews/35022/The-Witcher-Preview)

Quote
Questing

...

The Witcher has a great variety of quests, including one particularly mammoth task in Chapter II that I’m still battling through – according to the developers, completing all quests should take around 120 hours on your first attempt on the standard difficult level, which is damn good value for money when you take into account that every single NPC has dialogue. However, some character models and voices are repeated far too often.
120 hours for all quests (side and main)?!?!?!!?
Holy shit!!!

And they plan to add EXTRA content eventually?!?!?


Quote
System Specs

The Witcher requires a beefy system:

Minimum System Requirements

OS (Operating System): Microsoft Windows XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
Processor: Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800
RAM: 1024 MB RAM for Microsoft Windows XP / 1536 MB for Microsoft Windows Vista
Video: 128 MB Video RAM or greater with DirectX9 Vertex Shader/ Pixel Shader 2.0 support (NVIDIA GeForce 6600 or ATI Radeon 9800 or better)
Free HD Space: 8.5 GB available hard drive space
Sound: DirectX 9.0c compliant soundcard, plus speakers or headphones
DVD: DVD-Rom

Recommended System Requirements

OS (Operating System): Microsoft Windows XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
Processor: Intel Core 2 Duo (dual core) or equivalent AMD X2 processor or better
RAM: 2048 MB RAM
Video: 256 MB Video RAM or greater with DirectX9 Vertex Shader/ Pixel Shader 2.0 support (NVIDIA 7900 or faster with 512 MB of memory)
Free HD Space: 8.5 GB available hard drive space
Sound: DirectX 9.0c compliant soundcard, plus speakers or headphones
DVD: DVD-Rom

Make sure you’re up to spec before buying! My Q6600, with 2GB of RAM and a 7950GX2 went as low as 35 FPS in some areas!
Okie dokie.

Quote
Copy Protection

There’s a lot riding on the success of The Witcher for CDP, so the game requires a one-off online activation via Tages. This process takes one minute and Tages does not install spyware on your system or nag you ever again (we’ll have more detailed information shortly for the paranoid folk).
Need more info...

Quote
Final Thoughts

Twenty hours in I’ve barely scratched the surface of what The Witcher offers. From what I have seen, I would wholeheartedly recommend the game to any RPG fan. However, those expecting a hack and slash action RPG-lite game may well be disappointed unless they can tolerate some story and chat, though subtitles can be enabled to facilitate quick-clicking through the often lengthy, but entertaining dialogue.
Sweet.
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, October 24, 2007, 09:57:24 PM
Quote
The Witcher protection system does not support any kind of emulation software such as e.g. CloneCD or DaemonTools. Using it may result in non-detecting a dvd with the game.

This needs clarification.  Do they mean that if you try to play a copy of the game using such program that it "may" not work, or does it mean it *definitely* won't work if you have virtual drive software installed?  Given the choice between the two, logic dictates of course that it's 100% going to be the second, and the only reason I'm hoping it might not be is for the simple fact that I want this fucking game and won't be buying it if they're using such criminal and frustrating anti-piracy measures.  Fuck you, I'll use my virtual drives all I fucking want.  There's nothing illegal about it.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, October 24, 2007, 10:01:38 PM
This needs clarification.  Do they mean that if you try to play a copy of the game using such program that it "may" not work, or does it mean it *definitely* won't work if you have virtual drive software installed?  Given the choice between the two, logic dictates of course that it's 100% going to be the second, and the only reason I'm hoping it might not be is for the simple fact that I want this fucking game and won't be buying it if they're using such criminal and frustrating anti-piracy measures.  Fuck you, I'll use my virtual drives all I fucking want.  There's nothing illegal about it.
I'll bet cha Tages has those programs on its "black list".

Tages is the copyright protection used by The Witcher, BTW.

Que, in the past, have you ever bought a game equipped w/ Tages CP and had problems booting it b/c you had virtual drives installed???
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, October 24, 2007, 11:28:47 PM
What the hell is their problem? I'll still put up with this shit, but still.
Title: Re: Witcher screenies.
Post by: Xessive on Thursday, October 25, 2007, 12:57:03 AM
The only game I've played that used Tages was Fahrenheit (a.k.a. Indigo Prophecy), since I had the German version.

I heard Tages was annoying, just not quite as bad as StarForce.
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, October 25, 2007, 02:30:05 AM
I can't wait for this to arrive. Whee.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 25, 2007, 08:59:56 AM
GameStar of Germany reviewed it, giving it a 73%
(out of 100%)
It's in German, so... (http://www.gamestar.de/magazin/test/rollenspiel/the_witcher/1474888/the_witcher.html)


...so you might want to use Babelfish so you can (roughly) translate the review from German -> English (http://babelfish.altavista.com/).
Or use any other translator you can find on the Net.
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, October 25, 2007, 09:12:50 AM
Wow that's really low. :(

In other news, I now know what percentage means. :P

edit:

OK so don't make fun of me, but I read the review roughly translated. From what I gathered, there are a lot of bugs that leave many quests unsolvable.

While the game is good looking, it suffers from a lot of repeated interiors. The game's story was apparently poorly translated (which is horrible news if true for the English version), and the game's controls suck as does the AI. The game also suffers from long load times. While the game is long, a lot of the stuff is recycled including the areas as well as character models. Some quests lack logic, and a lot of the game world can appear limited. And though the combat is exciting the magic is limited to five (whatever that means). There is also a lack of equipment and loot etc.

They said a lot depends on the patching, and many of the issues are fixable.

It looks to me that the game needs another few months. So much of the stuff seems to be recycled, which sucks for an RPG.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 25, 2007, 01:53:49 PM
Atari (http://uk.atari.com/index.php?pg=product&id=195) released International Patch 1.1 EARLY.
Around 113 MB.

Numerous places got this, according to BluesNews -- the usual places; 3DGamers, GamersHell, Etc etc. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=82192)

For the Patch for the International version of the game -- look here! (http://forum.worldofplayers.de/forum/showpost.php?p=4683648&postcount=256)

I've decided b/c the Changelog lists LOTS of quest fixes and stuff related to the game (quests, story, etc), I'm granting it a spoiler tag.

Let's just say -- this patch fixes a crapload of stuff, to say the very least! A few dozen worth of fixes!

ChangeLog here
(click to show/hide)
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, October 25, 2007, 01:59:37 PM
Quote
- Fixes for sex scene with nurses in Act 5.

*watches as Idol orders the game*
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, October 25, 2007, 02:02:49 PM
In Response
*watches as Idol orders the game*

I figured he pre-ordered the game already!

Especially since it's already been stated that....
(click to show/hide)


EDIT:
In Regards To Performance Tips From The Dev's
I wish more dev's were this blunt on their Patch Logs and stuff (http://www.thewitcher.com/registration/en/www/patch_notes.html)
Quote
======================================================
4. Performance Tips
======================================================
 
1) The following video cards should be set to run at 800x600 with Low Detail settings:
ATI RADEON 9800 Series, ATI RADEON X700 Series, ATI RADEON X1300/X1550 Series, NVIDIA GeForce 6600 GT, NVIDIA GeForce 6600
 
2) The following video cards should be set to run at 1024x768 with Medium Detail settings:
ATI RADEON X800 PRO, ATI RADEON X850 XT, ATI RADEON X1600 Series, ATI RADEON X1800 series, ATI RADEON X1950 Pro, ATI RADEON HD 2600 XT, NVIDIA GeForce 7800 GS, NVIDIA GeForce 6800 Series GPU, NVIDIA GeForce 6800 GT, NVIDIA GeForce 7600 GT, NVIDIA GeForce 7800 GS, NVIDIA GeForce 8600 GT
 
3)The following video cards should be set to run at 1024x768 with High Detail settings:
ATI RADEON X1950 XTX, ATI RADEON HD 2900 XT, NVIDIA GeForce 7800 GTX, NVIDIA GeForce 7950 GX2, NVIDIA GeForce 8800 GTS, NVIDIA GeForce 8800 GTX
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 26, 2007, 07:43:10 AM
The Witcher gets a 7 from Eurogamer (out of 10) (http://www.eurogamer.net/article.php?article_id=86156)

Quote
Let's talk about the term "role-playing game", shall we? It's one of those phrases that has slipped into the gaming vernacular so easily that we tend to forget what it actually means, and end up using it all wrong. Common wisdom has it that any game in which your character earns experience and levels up accordingly can be tucked away under the RPG blanket. For me, that's only half right. The clue's in the name - role-playing. Games in which you create a role and then act out that character in the gameworld. Without the freedom to come up with your own virtual identity, what you're really talking about are adventure games with a few RPG trimmings.
Planescape set a role for you, as The Nameless One. So do the Gothic series of games. Two Worlds' (SP Portion, not MMO Portion -- MMO allows you to even choose races and classes) and Titan Quest set your character in stone, pretty much -- except for the looks, which you have limited options to set up with. So what...?

Role-Playing, to me, goes like this -- as long as you can make decisions as this already-set character for multiple ways you can finish quests; you can choose to upgrade old or new skills and abilities as you please when you level-up; and upgrade equipment -- then, it's still an RPG. All of them above games, they fit those RPG characteristics -- making you really "play the role" of a character, whether you create it or it's already set in stone.

Quote
So, by my reckoning, The Witcher is only half an RPG. The role you play is non-negotiable - you're Geralt, a white-haired growly-voiced amnesiac anti-hero. Nor can you choose his profession. It is, after all, rather set in stone by the verb-slaughtering title of the game. He's a witcher, a professional slayer of the supernatural, wandering from town to town ridding the countryside of foul beasts using swords, magic and a little bit of alchemy. You'll be using the same swords for pretty much the whole game (though you can augment them), your armour options are limited and you've got a fairly rigid vengeance-fuelled goal in mind. If you're looking for one of those games where you can craft your own jewel-encrusted golden armour, and spend months tinkering with optional side-quests, then move along. This one isn't for you.

Quote
If, however, you're a fan of compellingly realised environments, commendably realistic social interactions and full-blooded fantasy storytelling then pull up a pew, since The Witcher has a lot to offer.
*pulls up, for that matter...*

Quote
That the game world is deep and convincingly fleshed-out shouldn't really come as a surprise. Polish developer CD Projekt not only had Andrzej Sapkowski's series of fantasy novels to provide the finer details, but they had experience translating such classic role-players as Baldur's Gate and Planescape: Torment for Eastern Europe.
Sounds good to me.

Quote
With Bioware's Aurora engine to provide the graphical muscle, the pieces are all in place for an above-average RPG-style experience.
Eh...

Quote
The game can be viewed top-down, as in Baldur's Gate, in which case control is entirely mouse driven, or you can opt for a more action-packed over-the-shoulder viewpoint, which uses the expected WASD control-map for movement with mouse-clicks for interaction and hotkeys for magic and weapons. This close-up option is undeniably the more cinematic, offering a good view of the detailed environments, but it can be cumbersome in combat. The camera has an annoying habit of resetting in front of Geralt, all the better to admire his craggy features, but it does mean that fighting involves a lot of frantic spinning around as you try to keep your pointer hovering over an enemy.
So, a lot like NWN2: Mask -- you have the BG Over-The-Top View w/ point and click, while also you have the KOTOR style w/ WSAD. Cool.

I use a good mix of both in NWN2: Mask, depending on what's happening on-screen. If there's not many enemies, KOTOR style view. If it's a big battle, BG camera style.

Quote
The combat tries to find the middle ground between the turn-based approach of, say, Knights of the Old Republic and the mouse-mashing of Diablo II. Clicking on an enemy initiates a swing of your sword, but as the attack comes to an end your cursor lights up. Click again at this point and you'll follow up with another attack move, and so on. Chain your attacks successfully and your opponent will struggle to respond. Get the timing wrong, and you'll break the combo and leave yourself open to reprisals. The right button is your magic attacks and, like weaponry, these can be honed and improved by spending the bronze, silver or gold "talents" you gain from victorious quests and skirmishes.
Cool.

Quote
It's not a bad system but, while it does a decent job of simulating a sword fighting mindset using very simple means, it can also leave you unsure of what's happening or why. There's often a pause before Geralt begins his attacks, and it's just long enough for it to be easily mistaken for a parried assault. So you click again, and break the combo before it starts. All defensive moves are handled automatically as part of the successful mouse-click sequence, so when you do find yourself taking a pasting, it can feel frustratingly out of your control. This is especially true in the fist-fights that you can tackle as a way of raising extra cash, where suddenly you can block with the right button, but are left even less sure of how or when Geralt will respond to your commands.
Hmmmm...I wonder why they didn't just have a separate key for block for when sword-fighting...

Quote
The system can be tamed with practice, and it's certainly preferable to yet another "point at the monster and hammer the mouse" game, but it's not an entirely successful experiment and you may find yourself thinking it's a lot of arsing around for not much benefit.
I'll just have to see this system for myself, when I get the game...

Quote
Thankfully, the game compensates with solid - if hardly new - RPG features elsewhere. Alchemical formulae and ingredients can be horded, goods can be traded or given as bribes, while a dice-based version of poker scratches the need for in-game gambling. Geralt can even get drunk and pissed up on booze, a state which can be made strangely beneficial if you choose the right levelling-up options.
Oooh...Drunken Witcher style??!!? heh!

Quote
Non-player characters abound, all inhabiting a world that feels lived-in and rich in detail, while there's no shortage of quests to be found in the shape of witcher missions, culling the local monster population in return for money or information to advance the main storyline. There are moments of obvious padding, where vital quest characters won't speak to you until you perform another quest for them, but it's never a chore and when you stumble across conversations that lead to new quests, it rarely feels like you've been led to that moment - more like you happened to stumble on it yourself. An illusion, more often than not, but a fairly convincing one.
Good. I like a game to suck me in like such and immerse me.

Quote
It is a shame the NPC dialogue is so rigid, however, since you can question them over and over until you find the right answers to yield your desired results. The game sometimes trips over its own narrative, with Geralt talking about characters he just met as if he doesn't know them, or asking questions to which you've already found the answer. These mood-breaking hiccups are all the more noticeable since the game does such a good job of creating an immersive milieu of windswept countryside, poverty-stricken towns and hedonistic cities. This is most noticeable in the seduction quests, where you try to talk comely maidens into bed. Shades of Groundhog Day soon emerge, as you outrage them with wrong answers only to ask again a few minutes later with no lasting reputation loss. Trial-and-error can earn you most notches on the bedpost, along with the already infamous "I shagged her!" soft porn collectors cards. They're unspeakably naff, of course, but as with the topless slave girls in Conan it's in-keeping with the bawdy tone of the game.
Knowing Idol, once the SDK comes out, he'll be making his own Seduction quests and "Collectible Cards." :P

Quote
Non-vital NPCs will just utter generic phrases. Those with something of value to say will open up dialogue trees.
Sounds like most RPG's.

Quote
Your decisions do have subtle impacts though, often not becoming evident until much later in the game. For all the PR talk of grey moral areas, there's still some obvious "good choice, bad choice" stuff going on, but the elongated timeframe means you won't be able to cheat your way around them with quick-saves. Even the broad sweep of upgrade options is designed for the long haul, with far too many combinations to max out in one game. It's not a game you'll rush back to for another run through, but there's definitely replayability here for those who value such things.
Okie doke.

Quote
Graphically, the emphasis is on consistency and tone rather than showboating. It looks nice - sometimes really, really nice - but if you're worried you'll be missing some state of the art visual trickery if you shunt a few sliders down to "medium" then, rest assured, it's all about effective mood rather than swanky lighting. You'll still need a fairly robust rig to cope with the strain of rendering the larger NPC crowds, but it's not the system hog many feared it would be.
Good. Maybe my PC won't be crying when it tries to run it b/c I barely meet the vid card requirement. :P

Quote
While we're on the presentation tip, the music is worthy of special note, with some haunting Celtic instrumentals, while the voice acting ranges from the effective to the, ahem, enthusiastic. Geralt himself talks in a rather off-putting Americanised snarl, a bit like Dirty Harry, while the villagers range from dim Mancunian to Dick Van Dyke cockerney sparras. Dwarves, somewhat inevitably, are Scottish.
Okay...

Quote
Well-intentioned clickety combat aside, The Witcher doesn't offer much the dedicated role-player won't have already seen elsewhere, but that's not such a bad thing. CD Projekt has taken time-tested elements from across the fantasy-RPG spectrum and tied them to a solidly crafted story that includes elements of racial discord, religious fanaticism and sexual promiscuity in its adults-only mix. Admittedly, these elements are rather crudely introduced and are handled with a rather endearing "Look! Adult themes!" excitability, but there's certainly more to savour here than in most dungeon-crawlers. One for those who value story and character over technical innovation then, but definitely a game worth trying if the concept has tickled your fancy.
Colour me majorly interested still.
Title: Re: Witcher screenies.
Post by: Pugnate on Friday, October 26, 2007, 07:58:01 AM
For a game that seems to have gotten 7/10, it seems very interesting. I might not cancel my preorder, especially after reading that last line. The fact that it has a good story means a lot to me.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 26, 2007, 08:12:56 AM
For a game that seems to have gotten 7/10, it seems very interesting.
That's what I'm saying.

Quote
I might not cancel my preorder, especially after reading that last line.
I've yet to order it. Probably will....very soon.

Quote
The fact that it has a good story means a lot to me.
Same here.

You know, Will Wright can talk about how games don't need stories (http://www.gamesindustry.biz/content_page.php?aid=29938), but depending on the game-type, especially if it ain't a full-fledged sandbox -- it can really help a game; just look at Planescape or Bioshock, for example. Both great games w/ great stories.

On the other hand, full-fledged sandboxes like The Sims do just fine w/ a lack of story -- since the game gives you so much you can actually do in this ridiculously-sized sandbox, the player basically writes the story himself or herself.

Title: Re: Witcher screenies.
Post by: Pugnate on Friday, October 26, 2007, 08:20:51 AM
Yes obviously not every game needs a a story.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 26, 2007, 08:31:07 AM
Crapload of Reviews from overseas for The Witcher. (http://www.thewitcher.com/community/en/news/208.html)

None of those are in English, so you might wanna Babelfish (http://babelfish.altavista.com/) the links from their respective language into English.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, October 26, 2007, 01:57:39 PM
From The Witcher's Boards
(NOTE: must be a member to see this post)

The Witcher's SDK and New Mods to be released in a few weeks, guys. (http://www.thewitcher.com/forum/index.php?topic=2446.0)
Quote from: Brysui of CD Projekt RED
The Djinni SDK along with first mods will be available for everyone in just few weeks.

IGN Preview
IGN has a new preview on this game. (http://rpgvault.ign.com/articles/830/830309p1.html)

Some Americans Are Buying The Uncensored UK's Pay-To-Download" Version from Metaboli
I see that The Uncut UK version of The Witcher is also out for pay-to-download now over Metaboli.  (http://boutique.gamesplanet.com/campagne/promo.html?partenaire=15&jeu=TheWitcher&affilie=AtariUK)

And from what I read in this thread on Witcher's official board (must be registered w/ their boards to see the thread) (http://www.thewitcher.com/forum/index.php?topic=2467.0), some Americans are buying this pay-to-download UK Version, too. Which, well -- is 49.99E; that's around 70 US Dollars, approximately, people have said. Yeah, kinda expensive. People have been having a hella tough time, w/ getting decent DL speeds, though.

Quote from: Metaboli
Download the full game
--Super-fast download
--No need to be online to play
--Re-download the game if you need to
--Burn the game to CD/DVD if you want to
--Free customer support 7 days a week

Forget the super-fast DL part, right now, from what I've read on the boards -- probably too many ordering it and DLing from it! :P So, yuh, so what's the damn catch here w/ the DRM?? Does the game bind itself to one PC and IP or something? What's the DRM on this thing???

Or are you paying around 49.99E / $71 US to download this and not have ANY protection around it?

I'll see what more I can find out on this version, guys...

Patch 1.1 A Released
NEW Patch 1.1A Released for The Witcher, namely to fix-up a nasty bug that was in Act 5. (http://www.thewitcher.com/community/en/news/220.html)

YouGamers Review
87 from YouGamers.com (out of 100) (http://www.yougamers.com/reviews/13519_the_witcher/)
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, October 28, 2007, 07:46:42 AM
In Regards for those wondering some of what you will be able to do w/ The Witcher's Djinni SDK/Toolkit, once they release it...
Tańczący na Zgliszczach of CD Projekt RED answers a handful of my questions, in regards to the upcoming The Witcher SDK (http://www.thewitcher.com/forum/index.php?topic=2362.msg145597#msg145597)

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
1. Can and will you show us screenshots or videos of what The Toolkit might actually look like??
I think you will be able to see it soon.

Quote from: Tan of CDPR
Quote from: MysterD
2. Would you say The Witcher's SDK is harder or easier to use than The Aurora Engine from NWN1 or NWN2? Will it have a steep learning curve? Easy to learn, but hard to master??
Harder. It's rather a protool.

Quote from: Tan
Quote from: MysterD
3. Will there be lots of "scripting" involved?
If you want to make something really good - yes, you must use some scripts.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
4. Will we be able to implement our own "Collectible Cards" into the game?
Sure.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
Will there be Easy Game-Making Wizards (a la NWN) in the SDK for creating such things easily...?
No, surely not in the first toolset release version. Maybe later it will be added.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
5. Regular Quests and Side Quests?
Yes, you can create both there.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
6. Quests just based around "Collectible Cards"?
It's up to you what about quest will be.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
7. In-Game Cut-Scenes?
Yes, Djinni have buildin cutscene editor.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
8. Creating new objects (Armor, Spells, Weapons, Misc)?
Sure.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
9. Creating new NPC's and dialogue trees?
Sure.

Quote from: Tańczący na Zgliszczach of CD Projekt RED
Quote from: MysterD
10. Anything else you want to tell us about the Toolkit/SDK, guys?
Not yet. You'll be given new informations soon
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, October 28, 2007, 08:12:13 AM
I think you just reached a whole new level with your quoting. :P
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, October 28, 2007, 09:35:53 AM
To Pug:
I think you just reached a whole new level with your quoting. :P

Well, thank you...!

*bows*

EDIT, 10/29/2007:
GameBanshee Interview w/ CD Projekt Red
GameBanshee talks w/ CD Projekt on the Witcher (http://www.gamebanshee.com/interviews/thewitcher3-1.php)

EDIT #2:
IGN Review
8.5 from IGN (http://au.pc.ign.com/articles/831/831264p1.html)

Quote from: IGN
The resulting game is pretty strong thanks to an interesting world rife with moral divides in a story progression that makes for hard choices when creating an identity for Geralt, the protagonist. It's a well realized and detailed world with excellent music to fill in the mood. If it wasn't for some story inconsistencies, crashing issues, and snore-inducing load times, The Witcher would be higher on our list of must-haves. As it is, we still recommend the game, but want to note for buyers to beware of the technical problems.
8.5 is a pretty good score for a game that they feel has some issues around it...

Quote
Geralt as the deciding factor in events is one of the reasons The Witcher works as a narrative and a game. The first couple of chapters of the adventure will offer up some moral decisions that may seem a little more cut and dry but when chapter three rolls around, the choices offered up are many shades of gray and it's hard to ever know that what you're doing is "right" by the video gaming standard of black and white right and wrong. Are you helping elves fighting for freedom and equality or terrorists that have just as much hatred of humans as humans have of them? Do the ends of preserving and protecting humanity really justify the potentially horrific means? Do I love Triss or Shani or just view them as toys for my amusement? These ideological, political, and personal decisions make the story and the game more engrossing as you sit there and wonder "what did I just do?"
Well, that's interesting....it basically sounds like after a while, it throws the whole "good" and "evil" thing out the window and what we really have here is "decision" and "consequence." I like the sound of that.

Quote
The story works itself out mostly through conversation though there is the occasional action cutscene at bigger moments as well as art "slideshows" of flashbacks to previous choices when a branch of the story comes to fruition.
Oooooh...."Art slideshows" sounds cool to me.

Quote
You'll see how your decision affected you and the environment/people around you. Their intention was to provide players with a chance to see that their actions have consequence whether it's good or bad but it also proved to be a powerful tool to get us to want to play again to see outcomes from different choices.
Good deal.

Quote
Consequences aren't always immediately understood and it's not unusual for one of these scenes to play several acts in the past and relate it to current happenings. While it's generally pretty well done, it can occasionally be a little confusing. Whether it's the translation or just occasionally disjointed story progression is hard to say.
Hmmm...I dunno, I guess I'll have to see for myself, when I get the game...

Quote
The slideshows aren't the only odd and disjointed bits of the story. There are some presentation issues in the cutscenes that cause some disconnect from the adventure.
Spoilers coming....
(click to show/hide)

Quote
Potions play a pretty huge role in the game, especially on the high difficulty setting, which is why we're a little sad it wasn't implemented better. It's not that the system itself is broken. On the contrary, the amount of potions and effects are varied and support a variety of play styles. The problem is almost entirely with the inventory system. Everywhere you go in the world, you can collect ingredients for potions off of plants, mineral deposits, killed creatures, or stashes. Each substance has one or two possible ingredient uses. The problem is, you can't sort them easily by ingredient type, you can't look before you go to brew potions if you have enough of any type, and you'll have to constantly look back to your journal to have any clue what you need to make a potion. This is especially aggravating after you start stashing stuff at the inns (inns act as a universal bank so that you can grab your stuff from any of them). There's no sorting tool at the inns at all so you'll have to mouse over and constantly check back and forth between substances to see if you've got the right ones. Since alchemy is such a huge part of the game, the interface for it (and especially the inventory) should have been given more careful consideration. It leads to a lot of aggravation when you constantly have to run back and forth to the inn and load in and out of areas in order to get the right amount of potion made.
A sorting system implemented into a patch sounds like a good idea...

Sorting systems are always a good idea for games where you pack all kinds of crazy amounts and all kinds of types of inventory.

Quote
And it's that loading in and out of areas that is probably the biggest problem The Witcher has. Load times are loooooonnng, which can be a real bitch when running in and out of buildings inside a city since you're often conveying messages, trying to get to your stash, or completing quests. One of the main problems is that the game doesn't keep the greater area in memory when loading into a house. The load into the house will be quick, but then when you turn around and go back into the city proper, you'll have that long wait waiting for you. This is a problem even on high end computers.
That stinks that high-end PC's have a nice wait for load times. I hope they got something good on-screen to entertain us, as we wait. :P

One thing I do like about NWN2: Mask's load screens -- they often will be like a nice-detailed one paragraph on something. Could be a description of an area you're going into; could be about a NPC or enemy you are about to confront; anything important to the game to keep you into it. That just helps keep the player immerse RIGHT into the story and atmosphere of the game.

Quote
Closing Comments
The Witcher really is a good game and one that PC RPG fans will surely enjoy. It combines some entertaining and fast-paced combat with a well realized world and pretty decent story that branches and can end in three different fashions. With a load of choice in character creation on a point assignment and morality level, there’s plenty of reason to want to come back and play the 40-50 hour game again. The big problems mainly sit with the technical issues like crash bugs and long load times can be very frustrating. If it wasn't for those things The Witcher would have scored better here. If you can look past the technical side of things (which are still not as bad as some other RPGs released recently) The Witcher is definitely a game you’ll remember well over the years.



Title: Re: Witcher screenies.
Post by: Pugnate on Tuesday, October 30, 2007, 11:44:31 AM
IGN gives it 8.5

http://pc.ign.com/articles/831/831264p1.html

One of their better reviews. At least he gave a taste of what the game is like rather than the obligatory mumbo jumbo he usually writes.

The review gives me hope again. In fact the game sounds quite awesome, and with the patches it should easily get better. I just hope it isn't too preachy with the real world political influence on its storyline.

Quote
The Witcher really is a good game and one that PC RPG fans will surely enjoy. It combines some entertaining and fast-paced combat with a well realized world and pretty decent story that branches and can end in three different fashions. With a load of choice in character creation on a point assignment and morality level, there’s plenty of reason to want to come back and play the 40-50 hour game again. The big problems mainly sit with the technical issues like crash bugs and long load times can be very frustrating. If it wasn't for those things The Witcher would have scored better here. If you can look past the technical side of things (which are still not as bad as some other RPGs released recently) The Witcher is definitely a game you’ll remember well over the years.
IGN Ratings for The Witcher (PC)
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, October 30, 2007, 01:42:12 PM
Pug, I beat you to that yesterday night, bro! (http://www.overwritten.net/forum/index.php?topic=1663.msg37039#msg37039)
Title: Re: Witcher screenies.
Post by: Pugnate on Tuesday, October 30, 2007, 01:49:57 PM
You are like a machine. I can't keep up!
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, October 30, 2007, 02:10:13 PM
TVG Review
TVG gives it an 8 (out of 10) (http://www.totalvideogames.com/articles/The_Witcher_12323.htm)

Quote
The Finest Swordplay In A Videogame

Taking one look at the battle-scarred Geralt it comes as no surprise to find the witcher can hold his own in a fight. Using a combination of silver and steel blades (to fight monsters and humans respectively) along with two additional slots for extra weapons, combat in The Witcher provides a deeply engaging and clever setup. Switching between one of three different styles (Speed, Strong, Group), combat requires careful timing to string together combos with the required style dependant on the opponents. Dodging is also a crucial technique to master, with a double tap on any of the direction buttons unleashing a range of rolls, jumps, and other life-saving evasive manoeuvres. Because you're controlling the point dictating Geralt's orientation instead of manual taking control, swordplay in The Witcher offers a greater fluidity than we've seen in any other such game. It's effortless to switch between targets, manoeuvring like a ballet-dancer with a big sword until you've strung enough blows together to perform a deadly yet impressive killing move.
I always thought the combat system sounded interesting, but damn -- that makes it sound freaking awesome! heh!

Quote
Magic takes the form of five different Signs to master, each unleashing a wide variety of spells that compliment the blows, slashes, and pirouettes that Geralt specialises in as opposed to standing out on their own merit. Unlocked as Geralt progresses through the adventure, the manner in which they compliment the fighting ensures the action is always entertaining, visceral, and requires a thoughtful approach throughout
Y'know, I've heard a lot about the regular fighting (melee), but not mush about the magic....hmmmm...I wonder if you can really bank off some cool magic-to-weapon combos and vice versa. :)

Especially since there's like 250 skills Geralt can actually learn.

EDIT:
Strategy Informer Review
7.7 from StrategyInformer (http://www.strategyinformer.com/pc/thewitcher/review.html)

EDIT #2:
ShackNews' Review
ShackNews gives no score, but they give it a pretty good and glowing review, to say the least. (http://www.shacknews.com/featuredarticle.x?id=650)

EDIT #3, on Halloween:
GameDaily Review
6 from GameDaily (out of 10) (http://www.gamedaily.com/games/the-witcher/pc/game-reviews/review/3106/1830/)

EDIT #4:
GamesXtreme Review
GamesXtreme gives it a 9.0 (http://www.gamesxtreme.net/pc/game/the-witcher/review.shtml)
Quote from: GamesXtreme
This is one game that I can truly say deserves to be the best PC RPG of the year, even though 2007 is almost over, if not that then the best PC RPG period.

Other Reviews
9 from GamesRadar (out of 10) (http://www.gamesradar.com/us/pc/game/reviews/article.jsp?sectionId=1000&articleId=200710301006358099&releaseId=20060613163336534056)
Hooked Gamers gives it a 8 (out of 10)[/b] (http://www.hookedgamers.com/articles/review/367/the_witcher)
8 out of 10 from GameInformer (http://www.gameinformer.com/NR/exeres/337DAC2C-E17E-4D4C-9BF7-39414EA34ADA.htm)
7 from BitTech (out of 1) -- they love the game, but are VERY frustrated w/ the technical issues... (http://www.bit-tech.net/gaming/2007/10/31/the_witcher/1)
Gamers With Jobs reviews it w/out a score -- though, they like it quite a bit (http://www.gamerswithjobs.com/node/35552)
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, October 31, 2007, 11:40:09 PM
Well this game is reviewing all over the radar. I guess the point is that if you can put up with the numerous technical flaws, then the game is gold, but if not then it is really frustrating.

Of course another option is to wait till it is patched.
Title: Re: Witcher screenies.
Post by: Xessive on Thursday, November 01, 2007, 12:39:40 AM
As MyD noted the first patch (v1.1a) was released (I think the same day as the game).

Are all these reviews based on the game before or after that patch?
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, November 01, 2007, 04:26:47 AM
The IGN review talked about before and after the patch.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 01, 2007, 02:24:17 PM
Atomic Gamer.com's Review
88% from AtomicGamer (http://www.atomicgamer.com/article.php?id=486)

Quote
And it's amusing to me that the only thing missing from The Witcher in the context of the European RPG stereotype is the difficulty.

...

Usually the game gives you a nice, smooth difficulty curve and only a couple of small tactical options, many of which are almost forced on you, will make the difference between win and loss. In some ways, The Witcher is too easy, like the developers championed story above all and wanting to reward any gamer with the requisite number of hours to get through it all. This might rub some RPG fans the wrong way, but I think it's a fresh look at what these games really mean to the people that love them the most.
I wonder what difficulty the reviewer put this on, since there are Three to pick from ONLY at the start of a new game -- Easy, Normal (default), and Hard.

Quote
Your main weapons can be improved, but you're pretty much stuck with them, and you won't be finding a ton of loot with all kinds of configurable enchantments or the like.
But how come no one mentions, how much upgrading can we do on the main weapon??? Is it a lot? A little? A fair amount?

Quote
Yes, The Witcher still follows the stereotype of a European RPG when it comes to bugs and issues. The first patch for the game has dozens of small fixes for the story and gameplay, but unfortunately it doesn't seem to do anything for the memory leaks or crashes.
Bleh.

Quote
I highly recommend you use the game's save system heavily, and the auto-save is sometimes not quite enough to stop you from getting frustrated at replaying the odd several-minute-long chunk of the game. Hopefully the next major patch can let go of the smaller stuff and start working on the big picture. As far as performance goes: while the system requirements might seem a bit steep for a game using the Neverwinter Nights Aurora engine, the game does look pretty good and the minimum system will play the game well enough.
Good. My aging PC won't be crying too much, hopefully. :P

Quote
But to me, the biggest problem is with the nasty load times - it's not so bad at the beginning of the game, but when you start visiting houses in a city, you'll be spending almost as much time staring at the Loading screen as you will actually playing.
Ick.

Quote
While just about every RPG out there has lots of dialog, The Witcher is unique in that the dialog becomes one of the more compelling reasons to play. Yes, the combat is good, and your character does gain new tactical options and cool abilities as he improves, although the lack of new gear will turn off those for fans of games like Diablo.
Diablo has a ridiculous amount of items you can get. So does TQ. But, that is really what those games are about -- since, you don't have nowhere as much choice in the matter of questing as say a Planescape or Fallout 2.

Quote
The world design is realistic but interesting and the enemies you fight are generally worthy opponents, but it's the story of Geralt and how he affects his world that will keep you playing. Some technical problems plague the experience, but overall I think you will have a hard time finding a better fleshed-out story in any game released in 2007. The Witcher is not for everyone, and even some hardcore RPG players might find this a disappointment, but it's still an excellent fantasy game with enough merits for me to recommend it for any fan of the genre.
I can't wait to play this one.


Steel_Wind, who is known for his NWN1/2 DLA Content loves The Witcher
Linky to Steel-Wind's impressions (http://www.dladventures.com/index.php)

EDIT:
Yay! My copy of The Witcher shipped out today!
Title: Re: Witcher screenies.
Post by: MysterD on Friday, November 02, 2007, 08:09:39 PM
Jolt UK Review
8.2 from Jolt UK (http://www.jolt.co.uk/index.php?articleid=9897)

Quote
While your initial character setup is pretty limited, being a good step away form what you might expect from an RPG, the levels and powers you can work your way through during the game more than make up for it. Whichever way you choose to take your version of Geralt, there are 250 skills and abilities to unlock through the game’s six chapters, which is huge.
Even though Geralt can basically be either a warrior, mage, or a mix of the two, having around 250 skills/abilities at your disposal could make each warrior even quite different.

Quote
It's a monster of a game that gives you plenty of time to explore your own moral fibre, while at the same time exploring the massive world taking on god only knows how many quests. With so much content you'll be glad of some occasional downtime to give you a chance to gather your thoughts and think about which way you want to play out the missions.
Sounds like my kind of game.

Quote
Damn those morals, always getting in the way.
That's no fun! :P

Quote
After all is said and done, The Witcher is actually one of the best RPGs we've come across in a long time. It may not quite be Oblivion in scope and all-round greatness, but it earns the right to call itself a must try RPG that will immerse you in its dark and mysterious world. For depth of gameplay and the sheer amount of things to see and do, this is potentially one of the sleeper hits of 2007 and easily recommendable to anyone with an interest in the genre.
I can't wait for this one to arrive. It can't get here to my house soon enough, to suit me!!! :P
Sometime next week, I'd suppose...
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, November 02, 2007, 08:35:45 PM
I really want this, but I just can't right now.  Too much to do in November.
Title: Re: Witcher screenies.
Post by: Pugnate on Friday, November 02, 2007, 11:24:42 PM
I've basically held off on my purchase because I bought a few other things, and this seems like the sort of game that will get better with patches.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, November 03, 2007, 06:40:38 AM
I really want this, but I just can't right now.  Too much to do in November.

Quote from: Pug
I've basically held off on my purchase because I bought a few other things, and this seems like the sort of game that will get better with patches.

I'll give some impressions of course, once the game gets here, sometime probably this week. I am pumped for this one, to say the very least.

Pug, I'm sure it'll only get better w/ patches. CDPR already mentioned on their official boards that they're ALREADY working on a patch to allowing "Enabling And Disabling Option" for Autosaving more so than anything right now -- they are also working on improving load times, as well.

Here's that link, on their official boards to what I'm gonna quote below (http://www.thewitcher.com/forum/index.php?topic=2430.msg149313#msg149313)
Quote from: Brysui of CD Project RED
We are currently working on improving loading times a bit, but we are more focused on adding a "disable autosave" option, which should drastically reduce intervals between each location. It's not 100% sure, but very, very likely Wink.

EDIT #1:
Expect the next patch probably sometime near the end of the month (of November). (http://www.thewitcher.com/forum/index.php?topic=3706.0)

Quote from: Brysui of CDPR
We are currently working on it. Do not take it as granted, but according to our calculations it should be released by the end of the month, probably in about two/ three weeks.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 01:05:12 AM
Picked it up earlier in the afternoon.  I put in maybe an hour so far.  I've been having a bit of fun with it.  The combat took a little getting used to, since I'm still stuck in Diablo click-clicky combat mode.  But once I figured the basics of it, I've been doing better.  The story has, so far, been pretty compelling and I've been sitting through the numerous cutscenes rather than skipping them.  And it's a pretty game, too.
I've only got a few gripes for right now.  The screen can at times get too busy.  There are quite a few icons on the screen at any given moment.  Granted it's all in the top corners, but still.  And the menus are even more cluttered.  But I can certainly live with it.  Another issue is performance.  My computer's no slouch, but the cutscenes are all herky jerky and the action sometimes slows down too.  The camera can get annoying too and the controls feel bi-polar.  Sometimes its too sensitive, and sometimes it feels too slow.
Apart from that, I'm enjoying the game very much so.
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 04, 2007, 01:48:17 AM
Do keep us updated.  Appreciate the impressions.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 03:58:56 AM
Ok, so I went through a little bit more.  The storytelling feels disjointed.  It kinda jumps ahead and leaves you a bit confused.  And there are a lot of cutscenes.  I mean, a lot.  Most of the time, they're short little 30 second cutscenes.  But there are so many it starts to drag.  Do you really need start a new cutscene from a different angle?  Meh.
I also spent about 30 minutes running around looking for a shrine, but the map's so confusing to me that I got lost several times.  Mind you, this is something that happens to me often.  Game maps have never been kind to me.  It may not even affect you.  Doesnt help that I was falling asleep through it.
But I'm sure figuring out where everything was is gonna be quite simple and I was just too arsed to notice it.
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 04, 2007, 04:08:20 AM
Meh... that's not good. I don't mind cutscenes, but I hope they can fix the rest.

On a side note, I remember you bought Titan Quest. Did you enjoy it?
Title: Re: Witcher screenies.
Post by: Xessive on Sunday, November 04, 2007, 05:09:46 AM
I don't mind cutscenes in general, but too much of anything is bad.

Hopefully the patches will fix some of the performance issues.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 04, 2007, 07:30:51 AM
Quote from: Jack
Picked it up earlier in the afternoon.  I put in maybe an hour so far.  I've been having a bit of fun with it.  The combat took a little getting used to, since I'm still stuck in Diablo click-clicky combat mode.  But once I figured the basics of it, I've been doing better.  The story has, so far, been pretty compelling and I've been sitting through the numerous cutscenes rather than skipping them.  And it's a pretty game, too.
So, now that you're used to it a bit -- how do you like the combat system???

Quote
I've only got a few gripes for right now.  The screen can at times get too busy.  There are quite a few icons on the screen at any given moment.  Granted it's all in the top corners, but still.  And the menus are even more cluttered.  But I can certainly live with it.  Another issue is performance.  My computer's no slouch, but the cutscenes are all herky jerky and the action sometimes slows down too.
I dunno' if this'll help much or not, but look at this post here...

...This is from the dev's, in the patch 1.1 and patch 1.1A Readme notes, telling you what they believe what settings you should actually be running the game in, depending on basically what vid card you own. (http://www.overwritten.net/forum/index.php?topic=1663.msg36879#msg36879)

I hope it does help performance, if you ain't tried it yet.

If you already tried this or you do try this and it didn't help you, then bleh! :(

Quote
The camera can get annoying too and the controls feel bi-polar. Sometimes its too sensitive, and sometimes it feels too slow.
I think that part always came w/ the territory of the Aurora Engine, myself. :P

Quote
Apart from that, I'm enjoying the game very much so.
Awesome! :)

Quote
I also spent about 30 minutes running around looking for a shrine, but the map's so confusing to me that I got lost several times.  Mind you, this is something that happens to me often.  Game maps have never been kind to me.  It may not even affect you.  Doesnt help that I was falling asleep through it.
But I'm sure figuring out where everything was is gonna be quite simple and I was just too arsed to notice it.
I usually prefer the big map in games over the mini-maps -- like in say Two Worlds, Oblivion and NWN2, I love their big maps. But, most mini-maps, there's too many "notes of interest" on the mini-map and it's a pain to see what's what on there -- like NWN2 and Two Worlds. I'm better off looking at the big map, here and there.

Oblivion's compass was pretty good, though -- always pointed me in the right area, w/out looking much at the big map.

Dungeon Siege 2's mini-map was pretty good b/c there was a compass arrow that went w/ it, too. And, they really didn't over-litter the mini-map w/ "points of interest."


Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 12:01:06 PM
Meh... that's not good. I don't mind cutscenes, but I hope they can fix the rest.

On a side note, I remember you bought Titan Quest. Did you enjoy it?

Titan Quest I actually enjoyed very much.  I'm a fan of the whole Greek mythos and whatnot.  And with the the expansion the game was even better.  Though nothing really beats going through the game with a group.

After I got the hang of it, I'm startin to enjoy the combat.  You've got different styles to choose from when battling particular enemies, like fast, strong and groups so far. 

What I'm not enjoying is the unresponsiveness of the movement sometimes.  I'll try to click on Geralt to move somewhere and he'll just stand there doing nothing.  Or he won't attack a monster and he'll just stand with his back to them allowing them to strike him. 

I'll give the notes a try.  Didn't take a look at it yet, but I'll see what more I can tweak.
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 04, 2007, 12:15:09 PM
I have a question. The problems... do you think they can be ironed out with patches, or are they too deeply part of the system?
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 04, 2007, 01:53:19 PM
Titan Quest
Titan Quest I actually enjoyed very much.  I'm a fan of the whole Greek mythos and whatnot.  And with the the expansion the game was even better.  Though nothing really beats going through the game with a group.
Ooooh, TQ is fun. And the expansion even enhances the original game, too -- which  is great. I still ain't finished TQ, but it's loads of fun. And the ridiculous varying amounts of enhanced loot you can pick-up is crazy!

I see TQ as basically a modernized 3D version of Diablo II w/ a setting of Greek mythology -- with a fair amount of side quests.

Though, I love how open TQ's class system is. There is no class system, really. Just upgrade any skills you want, when you level up.

Pug, if you liked Diablo 2, TQ's right up your alley -- no doubt! You cannot go wrong w/ this action-packed hack-n-slash RPG.

Back to The Witcher...
Quote
After I got the hang of it, I'm startin to enjoy the combat.  You've got different styles to choose from when battling particular enemies, like fast, strong and groups so far.
Sweet. I really liked how the combat system sounded, to me. It sounds like a cross b/t a Diablo AND a Bioware (real-time mixed with turn-based) game. 

Quote
What I'm not enjoying is the unresponsiveness of the movement sometimes.  I'll try to click on Geralt to move somewhere and he'll just stand there doing nothing.  Or he won't attack a monster and he'll just stand with his back to them allowing them to strike him.
That's crummy. :(

I guess the "Pause" key really helps and comes into play then, eh? :P

Quote
I'll give the notes a try.  Didn't take a look at it yet, but I'll see what more I can tweak.
Hope it runs better for you, bro!

EDIT:
Debate on The Witcher's dialogues, which some who have the Polish Version and those who have the English version are comparing the dialogues.

The English versions (UK and USA) look like they lost a lot of "wordiness", in translation from Polish to English.

Sounds like it was namely done by Atari, so they can save $ on the English voice-acting... (http://boards.gamefaqs.com/gfaqs/genmessage.php?board=915112&topic=39278731)
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 02:17:14 PM
I have a question. The problems... do you think they can be ironed out with patches, or are they too deeply part of the system?

I think some of it is too much a part of the system to change.  Like the camera views I think will stick.  And the combat just took a little bit to get used to, since I'm used to a more Diablo style way of playing.  A lot of the problems I have with the game stem from a preconception of what I imagined this kind of a game to be.  So, slowly I'm getting more used to it and enjoying it.  I just wish they wouldn't have so many cutscenes and load screens.  Do we really need to load every single time we leave and enter a house?
Cause you have to remember, I'm a casual gamer (i.e. lazy) so I get a little grouchy when I'm sent on all these errand and fetch quests.
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 04, 2007, 02:19:03 PM
Quote
Do we really need to load every single time we leave and enter a house?

Yea that should be at the most a 3 sec. load... not as long as everyone says.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 04, 2007, 02:26:44 PM
From my post a few up... (http://www.overwritten.net/forum/index.php?topic=1663.msg37434#msg37434)

CDPR said somewhere on their boards (http://www.thewitcher.com/forum/index.php?topic=2430.msg149313#msg149313) for the next patch due end of Nov, that they are working on the option for allowing the gamer to disable autosaving if they want -- b/c they think that is what they think is killing the load times.

Jack, does the game autosave every time you enter or exit a location???
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 02:36:32 PM
It does autosave almost every time you enter a new location, but not when you reload a save when you die (sadness) and not when you enter certain houses, for some odd reason.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 04, 2007, 04:39:07 PM
It does autosave almost every time you enter a new location
That's crazy.

Shit, no wonder CDPR is deciding to give the player the option to turn Autosave ON or OFF w/ each next patch. I bet that IS what's killing the load times.

Quote
but not when you reload a save when you die (sadness) and not when you enter certain houses, for some odd reason.
Thanks, bro.

How quick is it when you enter houses that don't autosave?
A lot quicker I bet, eh???


Title: Re: Witcher screenies.
Post by: JacksRag(e) on Sunday, November 04, 2007, 11:32:51 PM
Eh, I'd say so.  Some more than others it seems.  Sometimes its as quick as 5 seconds, sometimes it takes maybe 20 to 30.  Just random.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 05, 2007, 02:40:01 PM
Eh, I'd say so.  Some more than others it seems.

Quote
Sometimes its as quick as 5 seconds, sometimes it takes maybe 20 to 30.  Just random.
Yeah, that explains everything.

No wonder they're gonna make an option for enabling and disabling auto-save.

I liked what Two Worlds: SP portion did. In the options menu, you could set the game to auto-save anywhere from every minute to every 30 mins.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 05, 2007, 05:32:43 PM
Butchered Script
Confirmed by Lead Designer of The Witcher that around 20% of the dialogues were cut down for The English version of Witcher, to meet an agreement w/ Atari for them to publish it (http://www.gamebanshee.com/forums/965307-post20.html)

Quote from: CDPR's Lead Designer
I can't judge English translation. Dialogs were trimmed (we had to shorten it by roughly 20% to meet agreements with ATARI) so maybe it spoiled them slightly. Polish conversations are brilliant  and, from what I've heard, English voice acting is quite good.

My personal advise – if you already bought The Witcher… give it second chance and try to play a little more. I promise you will find that it goes beyond “dwarf cock”

GameSpot gives it a glowing review
8.5 from GameSpot (http://www.gamespot.com/pc/rpg/thewitcher/review.html?om_act=convert&om_clk=gssummary&tag=summary;review)

Quote
Don't be afraid of change. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.
Wow.....what an opening from GameSpot...

Quote
Built on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Essentially, the developers work both sides of the street. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully.
How many times do we all look at what a product a game is "based off" and just say, "Well, that wasn't done justice, now was it?"

Quote
So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. Only a few aspects of the story and setting remind you that you're just playing a game.

A lot of this is probably due to poor translation from the original Polish. Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. You know something important has just taken place, and the interface clearly points out what you're supposed to be doing, but the big picture doesn't completely come together.
And we know why, too -- see my few posts above, in which Atari butchered 20% of the dialogue. Bah!

Quote
Swearing and bizarre word choices are another issue. One moment you're cruising along listening to fairly standard RPG conversations, and then you're hit with out-of-the-blue modern slang and "F" bombs. It's pretty jarring to hear the leader of your witcher band calling a female team member "babe," let alone to hear Geralt disgustingly grunt "Abso-f***ing-lutely!" Voice acting often lacks authority as well, which highlights these strange lines. Fellow adventurers look like grizzled warriors but sound more like high schoolers. The actor who voices Geralt tries too hard, like a kid attempting a deep, gravelly voice so he can fool the counter jockey at the corner store into selling him a six-pack. Likewise, the youngest member of your group has all the gravitas of Potsie Weber (for a reason, it soon turns out).
I bet Atari didn't spent a lot of $$ on having great English voice-acting, eh....?

Quote
Interactions between the sexes are also risqué in a corny way that would rev up only Beavis and Butthead. It's ridiculous enough that the side quests in every act let Geralt get horizontal with virtually every woman he meets, but it's just pathetic that each conquest is rewarded with a playing card that depicts the lovely lass in a come-hither pose. There isn't even any real payoff with these pics, either, given that the nudity that appeared in the European version of the game has been censored due to prudish Stateside sensibilities. (Thank you, Hot Coffee controversy.) At any rate, the sex is ludicrous and out of place, and is apparently there only to give game geeks hope that a fellow guy with lanky, unwashed hair and corpse-pale skin can score with hot babes.
 
Okay.

Quote
Nevertheless, even with the poor introduction, it's hard not to love the combat system. Battles are only a little more involved than the standard clickfest stuff, yet the mechanics always make you think about what you're doing and provide real satisfaction when you take out tough foes. Attacks also simply look cool, especially when you're jumping around while slinging your sword in all directions in the middle of a pack of monsters.
Sounds good to me!!!

Quote
As you might expect from the grim moments catalogued above, The Witcher is pretty dour when it comes to look and sound. The Aurora Engine has never looked better, and it's hard to believe that this thing dates back to Neverwinter Nights in 2002. Landscapes are generally gorgeous, and the characters are all distinctive (if a bit cartoonish), but the graphics deal in awfully bleak scenery. Many stone buildings in the game are either run-down or falling down. Villages consist of ramshackle huts constructed with wattle and daub and topped with straw roofs. Skies always seem to be a dim steel gray, and rain pours down pretty much every other day. NPCs are filthy, and often come with various scars and minor disfigurements. There are two main camera angles, over-the-shoulder and isometric, although the former is the best choice because it provides the best perspective on everything. The controls are smooth even close-up.
I always thought Witcher looked great in screenies and vids -- they really did a great of gutting out the graphical side of things, to say the least.

Quote
Audio effects and music are perfect counterparts to the look of this shattered world. Little kids skip around while talking about death and playing crude pranks like pissing in the dwarf's bellows. Women can be overheard setting up assignations with their lovers. And all of this is surrounded with subtle, creepy tunes loaded with offbeat tones and sparse organ notes. The superb soundtrack is particularly effective at night; the gothic organ plinking under the moonlight makes you shiver like someone just walked over your grave.
Ooooh! Background sounds sound pretty good, too -- how immersive! I can't wait for this.

Too bad they didn't spend a lot of money on great voice acting...thanks, Atari! I'm sure that like other foreign RPG's that lose something in translation when put into English w/ not-so-expensive voice-acting -- Divine Divinity, Gothc series, and Two Worlds,  all come to mind -- that it'll have its moments.

Quote
Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.
I can't wait...this game better get here tomorrow or Wed!! :P
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 05, 2007, 10:07:03 PM
Stop making me want this.  No, seriously.  Because I really do.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Tuesday, November 06, 2007, 01:18:15 AM
Right when it's really starting to get good it begins crashing on me, now.  It's crashed 5 times on me today.  Twice at the same spot, so I ignored that and went on.  Then three more times in the middle of a battle.  It wouldn't be so bad if the loading hadn't gotten incredibly worse.  Honestly, it's like "Walk into a room.  Load for two minutes.  Talk to one person.  Leave the room.  Load for another two minutes.  Then walk into a cave.  Load for two minutes.  Cutscene.  Load for two minutes.  CRASH."  AIYA.  I'm done with it for the night. 

I even went and changed the settings and did all the stupid things they suggested for the crashes.  I should want to play through the game, I shouldn't have to feel put upon to restart a whole sequence because it randomly crashes.  Now I have to save every few minutes out of fear of another crash.
Title: Re: Witcher screenies.
Post by: Pugnate on Tuesday, November 06, 2007, 03:35:48 AM
I first read that review and then Jack's post. It was like getting an erection and then scared into losing it.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, November 06, 2007, 02:38:19 PM
It arrived here.
Gonna go install it.
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 06, 2007, 06:42:30 PM
People need to stop updating this thread.  Every time I forget about the game, you make me remember it.

I'm sort of debating whether or not I care about the Euro edition, though.  Did they censor anything aside from the boobies?
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, November 06, 2007, 08:47:31 PM
People need to stop updating this thread.  Every time I forget about the game, you make me remember it.

I'm sort of debating whether or not I care about the Euro edition, though.  Did they censor anything aside from the boobies?
The game-designers have said before that the UK version is uncensored and that it is the definitive version for the North American gamers, basically. And basically, yeah -- I can confirm this; game's patched up to 1.1A, as well. I've seen some cussing, some of the uncensored "collectible cards", and a good deal of head-rolling violence -- and I'm already a few good 3 hours or so into the game.

Language-wise, I'll still very early in the game -- but, I've seen a bunch of swears and whatnot. Sure don't look like it, Que. I've seen things like "Shit!", "balls," and "fuck" already. Yes, the violence is definitely there. Heads can roll and arms can fly, depending on how good you are in combat and what you decide to learn and use for skills.

Combat's awesome, once you get the gist of it. Took a little bit of time to catch on and all, but yeah -- it's pretty sweet. Basically, when you swing, you get a one hit swing, then you get an attempt to combo, if you get the timing right on the combo when it tells you to swing. Keep it going right, you can stun. Stun right, you can finish them off, if they're hurt bad enough. In OTS view, You can double-tap a direction (Left, Right, Forward, Back) to move out the way and do a dodge OR if you're in Iso view, you double-click on the ground to do a dodge. Basically, left button does weapons, right weapon does magic.

For camera views, I find myself using OTS for when the combat's pretty much not loaded w/ enemies (say there's like 2 on screen) and when I'm just running around towns; but I'm often using the Closer Isometric View when there's a good handful of enemies on the screen and trying to keep up w/ it and al.

Yes, Jack was right -- there's loads of cut-scenes, even though they're often not long at all. They really do use them a lot, too. There's definitely no shortage of them, as they use them often to push the main story quest ahead. It gives the game this very cinematic feel -- which goes right along w/ the very cinematic looking combat.

I am running in 800x600 w/ most stuff on Medium, myself. Runs quite well in this res', I might add, too -- around 35-40 frames right now, in the Outskirts of Vizima. in the first area, I could be anywhere from 20-35 frames. Indoors, I can crack around say 40-60 frames. Not bad at all.

Load times are -- eh, they'd be okay, if they didn't always "autosave" after it says it's done w/ the "load". The biggest problem is not the actual loading of the level, as those don't take long too long. It's that right after it loads a level and takes around 20 secs, it then takes another 20 or so secs of time to Autosave, most of the time -- 20 seconds to load, then 20 secs or so to autosave; so, always 40 seconds loads in total for me. Though, I think that if you handled NWN2's load times, you can probably handle these.

I must go play s'more. I'm quite impressed w/ this game, to say the least.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Wednesday, November 07, 2007, 01:24:27 AM
I would play some more, but for some reason, every few minutes the game will crash.  I've just got to chapter 2 and I'm roaming around and it crashes every single time.  Eff this game.  I'm just gonna wait for a patch or some such.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, November 07, 2007, 04:05:20 PM
I would play some more, but for some reason, every few minutes the game will crash.  I've just got to chapter 2 and I'm roaming around and it crashes every single time.  Eff this game.  I'm just gonna wait for a patch or some such.

Did you check the Witcher's official In-Game Tech boards (http://www.thewitcher.com/forum/index.php?board=14.0) for issues?

Jack, what are your PC's specs????

Seems like ATI users are having loads of crashing issues w/ this game -- especially if they have the newest ATI drivers. (http://www.thewitcher.com/forum/index.php?topic=4100.0)
Title: Re: Witcher screenies.
Post by: idolminds on Wednesday, November 07, 2007, 04:23:08 PM
Heres something interesting. (http://www.shacknews.com/laryn.x?story=49819)

It appears things weren't censored just for the US, but the english translation is general. So even the UK version is "censored". Though its not really censored, its just the translation. They cut some stuff and not others. In the comments I read there is a .ini setting you can change to get the unedited english back. Of course, it won't be voice acted but you can still read it.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, November 07, 2007, 05:07:08 PM
Heres something interesting. (http://www.shacknews.com/laryn.x?story=49819)

It appears things weren't censored just for the US, but the english translation is general. So even the UK version is "censored". Though its not really censored, its just the translation. They cut some stuff and not others. In the comments I read there is a .ini setting you can change to get the unedited english back. Of course, it won't be voice acted but you can still read it.

I didn't get any responses on it when I posted before, but I've mentioned a little already about the game's translation being chopped down in this post here when the news first popped up (http://www.overwritten.net/forum/index.php?topic=1663.msg37553#msg37553) and here that around 20% of the dialogues were agreed to be cut-down between Atari and CDPR. (http://www.overwritten.net/forum/index.php?topic=1663.msg37683#msg37683)

Now, Idol brings up some news that you can edit the Original Script  back in for the Subtitles? GREAT!!! Thank you, Idol!!! :)

Okay, for those curious and want to actually try this....

First, make sure you backup your original Witcher.INI file somewhere, of course -- just in case some shit might hit the fan. You never know, when messing w/ an INI file, y'know...

Basically, go into Witcher.ini file -- the Witcher.INI is found within your folder of Witcher\System folder.

Bottom line, it should read by default "Language=FinalEnglish_Short."
Change that line to "Language=FinalEnglish_Long."
Title: Re: Witcher screenies.
Post by: angrykeebler on Wednesday, November 07, 2007, 06:58:02 PM
I have an opened copy of the US version of Witcher to give away. I installed it and then came to this board and found out it was the censored version. I said "fuck that" and ordered the UK one off Gogamer. If you want it then post away! FIRST ONE TO POST GETS IT.

Offer not valid if you have it already.
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, November 07, 2007, 10:01:46 PM
I will totally take you up on that.  And I'll even get you a Christmas present in return.

Warning: Christmas present might be Hoob.
Title: Re: Witcher screenies.
Post by: angrykeebler on Wednesday, November 07, 2007, 10:43:18 PM
Want me to send it the same place i sent the comic book? if no then PM me another address!
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Wednesday, November 07, 2007, 11:41:33 PM
Did you check the Witcher's official In-Game Tech boards (http://www.thewitcher.com/forum/index.php?board=14.0) for issues?

Jack, what are your PC's specs????

Seems like ATI users are having loads of crashing issues w/ this game -- especially if they have the newest ATI drivers. (http://www.thewitcher.com/forum/index.php?topic=4100.0)

Yep, I've checked the boards and emailed tech support.  Other than that, there's really no case of any issues like mine, I think.  Just crashing in the same area over and over again.

And my specs?  Intel C2D E6400, 2 gigs of ram, nvidia 7900gs, and just the regular hdd, audigy soundblaster and that's about it.  Nothing real out of the ordinary or anything.
Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, November 08, 2007, 01:19:47 AM
Want me to send it the same place i sent the comic book? if no then PM me another address!

That would be great.  And thanks, dude.  You better come up here again for the next OWmeet, because I owe you a meal.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 08, 2007, 03:04:58 PM
To Jack
Yep, I've checked the boards and emailed tech support.  Other than that, there's really no case of any issues like mine, I think.  Just crashing in the same area over and over again.

And my specs?  Intel C2D E6400, 2 gigs of ram, nvidia 7900gs, and just the regular hdd, audigy soundblaster and that's about it.  Nothing real out of the ordinary or anything.

Let me try and cover what's known....

Are you running XP or Vista? I really ain't heard many issues for XP users -- 'cept those who got issues w/ the Tages CP. If you do have Vista, Vista and this Witcher game, if you don't do the latest Vista HOTFIX update to kill some memory management issues, you will crash a lot -- especially w/ this game. See  here for some of those nasty issues. (http://www.thewitcher.com/forum/index.php?topic=2278.0)

You have Nvidia GF card, I see -- so you will need the 163.xx drivers or above for The Witcher, whether on XP or Vista. Don't matter.

Also, the Tages CP on the disc can cause issues. If you got CDClone or Alcohol or Daemon Tools, expect issues; even after you uninstall those programs, you might have to go and do something dangerous; delete them off the Registry.

PlayDigital's Video Review
4 star review from PlayDigital (http://www.playdigital.tv/2007/11/05/16-the-witcher/)

Other Reviews
8.8 from GameZone (http://pc.gamezone.com/gzreviews/r25447.htm)
8.5 from GamersHell (http://www.gamershell.com/pc/the_witcher/review.html)
7.0 from 1Up (http://www.1up.com/do/reviewPage?cId=3164270)
91 from ActionTrip (http://www.actiontrip.com/reviews/thewitcher.phtml)


Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 08, 2007, 03:51:13 PM
I will totally take you up on that.  And I'll even get you a Christmas present in return.

Warning: Christmas present might be Hoob.
Wo0t!! Que's getting The Witcher!! Witcher's great stuff, man. I do hope you do enjoy it!!

One wish I really do have for this game -- a better INVENTORY System.

It'd be really nice if I could be able to Autosort my entire loot w/ one hotkey and/or click of an "Autosort" button in the Inventory box -- a la NWN2: Mask, Dungeon Siege series, TQ series, etc etc.

Also, it'd be nice if the game could split the Loot up into categories -- a la one for Food only shows Food Stuff, a category for Potions shows Potions ONLY, a category for Rings only shows Rings, etc etc. You get my drift.
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, November 09, 2007, 12:18:23 AM
I suspect that I'll like it as long as it doesn't crash a lot like is happening to hoob.  On the whole, little niggles don't tend to destroy a game for me.  I've been gaming for so many years that I'm used to all of them, and as long as the game as a whole is good, I can overlook those things without a great deal of effort.  So I'm very much looking forward to it.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, November 09, 2007, 02:48:22 PM
To Que and Jack
Que, I hope you don't have the crash issues like Jack has. That sucks. :( I hope he got by all his issues.

Hey Jack, did you find a solution yet???

To Que
Regardless, Que -- despite its minor issues (load times, lack of inventory auto-sorting, lack of inventory filtering), the game is whole-heartedly awesome. :) I think you'll dig it, to say the least.

Great Journal System
Also, I should've mentioned this earlier. I really love how that if you say find a book about something (a monster, a rare item, some sort of tale, etc etc), an entry will be added to say the Glossary, Monster Bestiary, it adds it to it. Find a new location -- info and a synopsis about the location is added to your Locations part of the journal.

Say you meet a new NPC that will be important to the game, in some fashion -- they will be added to your Characters section of the Journal, with a short synopsis about them. Also, this is where you can view the "collectible cards" of certain NPC's. :)

I love how the Quests portion of your Journal is sorted. You can sort by All Quests, Primary Quests, Secondary Quests, Sort Quests by What Act Number They Are Found In, etc etc -- they really did a great job on this part of things. Reminds me of say DS2's excellent Journal system, which I found to be quite excellent. :)

Combat Looks Awesome
I should also add that the animations and the combat looks awesome, on-screen. I mean, maybe this was what Peter Molyneux was referring to when he wanted to sword-combat in a RPG to look very cinematic. The sword fights, the action, the magic -- it all just looks great on the screen here; especially for a RPG.
 
Strong Sales for The Witcher, So Far -- Over One Million Worldwide
Worldwide sales figures have come in for The Witcher, which have ALREADY reported to have hit ONE MILLION SALES. (http://n4g.com/pc/News-81964.aspx)
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Friday, November 09, 2007, 11:34:44 PM
Nope no luck.  I found the game likes to freeze if I try saving a game now.  And the fun thing is now that I want the game to autosave it doesn't autosave anymore.  So, I tried to run through as much of the beginning as possible and hoped that it would autosave in a new area.  It didn't.  And it promptly crashed when I got to the new area.  I've tried messing with the virtual memory.  Updating the Tages driver.  Don't have Daemon Tools running or anything.  And there's not much else I can do.  I guess a lot of people are having these crashes with Vista.  Bah.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, November 10, 2007, 06:54:24 AM
Nope no luck.  I found the game likes to freeze if I try saving a game now.  And the fun thing is now that I want the game to autosave it doesn't autosave anymore.  So, I tried to run through as much of the beginning as possible and hoped that it would autosave in a new area.  It didn't.  And it promptly crashed when I got to the new area.  I've tried messing with the virtual memory.  Updating the Tages driver.  Don't have Daemon Tools running or anything.  And there's not much else I can do.  I guess a lot of people are having these crashes with Vista.  Bah.

Oh yes -- most issues I've heard are w/ Vista; especially the crashes. Especially w/ Tages and especially if you don't do the MS Hotfix.

I have heard still, even after people do those suggested fixes, still issues.

Are you on Vista?
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Saturday, November 10, 2007, 11:28:25 AM
Yep, I'm on Vista.  I already installed the Hotfix a while ago when it came out.  I keep my system pretty well updated.  And made sure everything else is tip top.  Though I have noticed that ever since installing the Witcher that my computer has become very unstable.  It freezes often and restarts itself randomly now.  I'm very unhappy.

But I did fix the crashing.  It works, but I'm still not happy with it.  I'm basically playing it at 800x600 windowed.  It really takes away from the enjoyment.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, November 10, 2007, 02:06:06 PM
Yep, I'm on Vista.  I already installed the Hotfix a while ago when it came out.  I keep my system pretty well updated.  And made sure everything else is tip top.  Though I have noticed that ever since installing the Witcher that my computer has become very unstable.  It freezes often and restarts itself randomly now.  I'm very unhappy.
Oh, man -- I wonder if Tages is causing the issue....?

Quote
But I did fix the crashing.  It works, but I'm still not happy with it.  I'm basically playing it at 800x600 windowed.  It really takes away from the enjoyment.
Windowed???? Ewwwww....

You mean it doesn't work right w/ 800x600 in Full?
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, November 10, 2007, 03:37:34 PM
If Tages is the problem, try the magical underworld store.  Tages is a non-issue for me right now, wink wink, nudge nudge.

Anyway, I couldn't wait for my official copy, so I got my own via the aforementioned shop.  And I have to tell you, I am sincerely impressed.  There are some minor problems, most notably how the game seems incapable of keeping a consistent framerate (I'm guessing because it's rendering more than it has to in any given scene), but man... the art design and direction even in the beginning is wonderful, and I love everything about how the menus are set up, about the little details, about the consistency of the fiction that is immediately apparent in many small things even before you really get to know the world at all.  And the opening movie is pretty fucking amazing for a game of this kind.  I wasn't expecting much, but again, the details impressed me.  These people didn't go into this half-assed.

Having watched like the first two or so episodes of the show, it's nice to see some details from it in there already too, and it's nice that they tried to match the visual design up with that stuff.  I think it works very well.  Voice acting ranges from wonky to pretty damned good, and I think on the whole there's nothing to complain about (so far).  Geralt, at least, is suitably grisly and stuff.

I'm actually not sure which version is it I have running now, so it may be censored and it may be not.  At least knowing that I can unlock the "true" script is a comfort, because as far as I know that's all that was cut aside from the boobies (which are already available all over the internet).

Anyway, I sincerely hope they support this game and patch the hell out of it until it gets nice and stable, because it's just plain got too much potential to be wasted on technical crap.  And I think this would work great on a console.  A 360 version wouldn't be a bad idea at all.

So yes.  Que loves him some Witcher.  Going to hopefully spend some more time with it in the next few days, provided that Dungeon Runners with Idol and Ghandi doesn't eat up too much time.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Saturday, November 10, 2007, 03:59:40 PM
No res at full screen works for me very long.  I have the magical copy too, had it for a while.  I got impatient while waiting for it and just bought it on a whim.
It might be Tages...but I'm not sure.  People say Tages has a way of checking validity and whatnot randomly, even while in-game which could be causing problems in Vista for some reason.  They're hoping that Tages is patched to just check before running the game.  Otherwise, I don't know what else to do.
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, November 10, 2007, 04:32:23 PM
Can you at least run the window at a decent res?  Is 800x600 the only one that works?

I can understand how irritating that would be, though I think if I got a decent res out of the game windowed (1024x768, maybe), I could live with it even if I wasn't happy.  Enjoying the game enough to deal.

Anyway, let's all just hope for the next patch.  This is the first project from these guys if I'm not mistaken, and even if it isn't, it's the first thing to get any press.  They'll want to support it as best they can, so hopefully they can nail down some of this stuff.

At the very least, I can report that I don't have much issue with load times.  The loading is very short, and the saving does add a bit of time to that, but only about double (so maybe 8 - 10 seconds total).  No crashes or instability of any kind for me either, though obviously most people run into these issues somewhere down the road, not initially.  Still... no graphics or sound glitches of any kind barring the cinemas getting choppy in places and the shadows skewing themselves in strange ways in relation to camera movement.  The engine on the whole would strike me as stable from my initial impressions.  I'm hoping maybe it will happen to like my setup.

Oh and Hoob, did you try removing excess savegames?  You might consider backing them up first, of course, but at least one guy that I saw resolved a constant crash issue by simply removing all of his saves but his most current.  He said he had like 83 of them or something due to all the autosaving.  I'm pruning mine as I go so as not to get a buildup.  Some games seem to have troubles with that, for some reason.
Title: Re: Witcher screenies.
Post by: JacksRag(e) on Saturday, November 10, 2007, 04:53:23 PM
Nah, not so many saves.  I have a habit of saving over the autosaves so that they don't clutter.  And yea, it seems to be the most stable resolution I can play at.  I have everything maxed out, but it's maxed out at a windowed 800x600...boo.
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, November 10, 2007, 07:01:12 PM
Well, it's worth noting that he believed the culprit to be one specific save in particular.  This was just a forum post, though, so who knows.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, November 10, 2007, 08:26:45 PM
Next Patch
The next patch is planned to be out by early December; 2-3 weeks from now, they recently said. And it's already been said that they plan to allow for you to "Enable" "Disable" Autosaving, which they believe will free-up load-times. Given that it takes a bit of time to load an area and then it says it is SAVING which also takes a little bit of time -- this time put together is what makes it so damn long -- yeah, I think that "Enable and Disable Autosaving" feature will solve that problem.

CDPR's History
Yes, this is CDPR's first project of their own.

CD Projekt (http://en.wikipedia.org/wiki/CD_Projekt) did the localization for the Polish versions of a bunch of great Interplay-published D&D CRPG's -- BG Series, PS:T, and IWD Series. So, yeah -- they've obviously did their RPG homework, given what they've localized and it really shows since how excellent The Witcher really turned out.

Saving Maintenance
Yeah, I also seem to be deleting a lot of saves and overwriting old saves -- since this game doesn't have a few Quicksave slots and a few Auto-Save slots that when you do those type of saves, they save write over those exact slots only. Instead, no matter what kinda' save it does, it just always creates a new save.

When this patch 1.2 comes out, I'm definitely turning that Autosaving off. I always Quicksave so much as is in games anyways that it really just ain't funny -- so, yes, I feel like I live on the Load/Save Screen just to delete saves and overwrite old saves.
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 11, 2007, 02:27:44 AM
Well, I wasn't sure at first, but apparently I'm playing the censored version.  Stupid magical underworld store, why don't you tell me these things?

In any case, it's hard to say that this has somehow dulled the experience for me, because I've been having one hell of a great time.  The game is absolutely amazing.  Censored or not, this is well worth playing.

The next thing I'm going to try and figure out is whether or not I can somehow get the game in its original Polish and keep the long English subs.  I was reading something on some forum earlier, and I *think* this may be theoretically possible if you can simply get all the right files in the right place.  So I'm thinking: download polish version of the game, get the audio data and put it in the right spot, and then either see if it works, or switch whatever internal settings need to be switched.  It may not work since I don't know about filenames and such, but I think with the way it's set up it'd be a possibility.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 11, 2007, 06:28:43 AM
Well, I wasn't sure at first, but apparently I'm playing the censored version.  Stupid magical underworld store, why don't you tell me these things?
Cards w/ Nudity
(click to show/hide)


Quote
In any case, it's hard to say that this has somehow dulled the experience for me, because I've been having one hell of a great time.  The game is absolutely amazing.  Censored or not, this is well worth playing.
I agree that this is definitely an awesome game.
RPG of the Year, I think -- no doubt about it.

Quote
The next thing I'm going to try and figure out is whether or not I can somehow get the game in its original Polish and keep the long English subs.  I was reading something on some forum earlier, and I *think* this may be theoretically possible if you can simply get all the right files in the right place.  So I'm thinking: download polish version of the game, get the audio data and put it in the right spot, and then either see if it works, or switch whatever internal settings need to be switched.  It may not work since I don't know about filenames and such, but I think with the way it's set up it'd be a possibility.
Did you try the long English subs trick before you began the game? And, if so, did it work for you?
See this post. (http://www.overwritten.net/forum/index.php?topic=1663.msg37863#msg37863)

It ain't worked for me, yet -- I think you need to begin a new game for it to work. Certain lines should be longer and have more detail to them, such as...
(click to show/hide)

If you wanna' see what some have dug up for the lines, go here (http://www.thewitcher.com/forum/index.php?topic=3855.0) on their official boards -- namely, they begin showing some of those off on the 2nd page and on.

I'm definitely gonna re-play the game, so I will see when the time comes, if that change will work or not when beginning a new game....


Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 11, 2007, 11:17:41 AM
Yeah, I've seen the cards.  I honestly don't see what the big deal is.  I thought they were mostly tasteful, boobs or no.

And no, the Long English script didn't work for me either.  I think you must have to start a new game, provided that it even works at all.  People are saying that a lot of the lines aren't in their full original form anyway even after you do that, only a few.  So it isn't a perfect solution in either case.

It's really a shame, because this is one of the best RPGs I've played since Baldur's Gate (it reminds me heavily of that in a lot of ways).  While freedom may be something of an illusion here, this is truly the old-school, story-driven RPG done right, and it nails all the stuff that games like Oblivion fuck up or just miss entirely.

So far I have one single niggle (other than the weirdness of the stuttery cutscenes): <pet peeve>the NPCs still eat and drink weird like they do in Oblivion, so instead of having a nice interval setup between drinking animations, you have people who just constantly, over and over again, shove mugs and bottles into their faces as though they haven't had a drink in 30 years and need to make up for lost time.  Why the fuck can't people figure out that you need to put some idle time between those?!</pet peeve>

EDIT - For those interested, the original Wiedzmin show is available again in torrent form after a long absence there.  The only way to get it before was eMule, which is a pain, and they weren't all finished as these aren't official subs, just done by fans.  Thankfully, the entire 13 episodes are now complete, and you can get them all in one pack.  It's actually worth downloading too, as despite the fact that the show feels a little bit low-budget when it comes to effects and such, it's honestly a really good show.  The acting is good, the story is great, and you can tell a lot of love went into its creation (which is no surprise given how popular Sapkowski is in his native land).  Also, it has boobies.

*waits for idol to ask for a copy on DVD*
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 11, 2007, 03:06:04 PM
Yeah, I've seen the cards.  I honestly don't see what the big deal is.  I thought they were mostly tasteful, boobs or no.
I don't see the big deal, either.

Quote
And no, the Long English script didn't work for me either.  I think you must have to start a new game, provided that it even works at all.  People are saying that a lot of the lines aren't in their full original form anyway even after you do that, only a few.  So it isn't a perfect solution in either case.
Bleh...

Quote
It's really a shame, because this is one of the best RPGs I've played since Baldur's Gate (it reminds me heavily of that in a lot of ways).  While freedom may be something of an illusion here, this is truly the old-school, story-driven RPG done right, and it nails all the stuff that games like Oblivion fuck up or just miss entirely.
I think what makes it kind of an illusion to some, is that there are so many side quests to do.

I mean, shit -- you could probably just follow the main stuff and be fine. But, hell -- you'd be missing out on a lot of the side stuff, as well.

Regardless, they definitely took what they saw that was great about the greats they localized like BG series and PS:T -- give some freedom to explore in some cases (i.e. In Act 2, you can explore Vizima and its shitload of main and side quests to do), give no freedom to explore some cases (used to push the main story w/ a good deal of depth straight ahead), give some quests w/ only one result to them (i.e., I finished the quest as you said), and give some quests w/ multiple results to them (i.e. I pick to takes side w/ either Side A, Side B, Side C, or whatever other side).

Quote
So far I have one single niggle (other than the weirdness of the stuttery cutscenes): <pet peeve>the NPCs still eat and drink weird like they do in Oblivion, so instead of having a nice interval setup between drinking animations, you have people who just constantly, over and over again, shove mugs and bottles into their faces as though they haven't had a drink in 30 years and need to make up for lost time.  Why the fuck can't people figure out that you need to put some idle time between those?!</pet peeve>
LMAO!!! I didn't even notice this!!! I'mma have to look for this!

Title: Re: Witcher screenies.
Post by: idolminds on Sunday, November 11, 2007, 03:31:24 PM
*waits for idol to ask for a copy on DVD*
At least you know what to get me for Christmas now. And its cheap! :P
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 11, 2007, 03:59:50 PM
Why wait for Christmas, I have presents for you now!

(http://www.theflyingmonkeyapparatus.com/ForIdol.jpg)

(I don't know why I find this so funny, but I totally thought of you when I saw this chick bent over washing clothes)
Title: Re: Witcher screenies.
Post by: idolminds on Sunday, November 11, 2007, 04:13:50 PM
haha...damn I am so buying this game.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 11, 2007, 04:50:53 PM
Pssssh....That's mild compared to some of the stuff in the "cards" in the UK Version of the game.

Title: Re: Witcher screenies.
Post by: Xessive on Sunday, November 11, 2007, 11:26:10 PM
Sweet, out here we get the UK versions ;D

Alright I'll seek your advice guys: If I come across it today shall I pick it up or shall I wait?
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, November 12, 2007, 12:33:17 AM
I know how frustrated you got with NWN2.

Just hold on till it patches. That's my opinion anyway.
Title: Re: Witcher screenies.
Post by: Xessive on Monday, November 12, 2007, 01:14:07 AM
I know how frustrated you got with NWN2.

Just hold on till it patches. That's my opinion anyway.
Yeah, that's true. I didn't respect NWN2 until much later. Honestly NWN2 didn't get great until the latest update, and the expansion pack enhanced it significantly.

In the case of The Witcher, you're right, it might be wiser to wait it out.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 12, 2007, 01:14:46 AM
It's a crapshoot.  I've been playing it for several days, hours at a stretch, and I've experienced not a single error of any kind barring the really minor things I've mentioned.  The only technical error is the shadows which don't quite work properly, and the only gameplay error has been that you can pick up multiple dice boxes which all count as quest items.  Be warned - pick up one, and don't pick up any more!  I only picked up two, but one guy on a forum I read picked up six.  I don't know if there's any way to ever remove them, either.

But seriously, that's the extent of my errors.  XP users have claimed to experience some crashes as well, but Vista users are the ones getting it the worst.  Most XP users seem to be at least relatively okay.

Also, I figured out what was wrong with the cutscenes - it is related completely, 100% to the depth of field effect that it uses.  I noticed the game proper never seemed to use this, yet there was a check for it in the option, and since the cutscenes were the only thing that was choppy, I started to wonder if that was the problem.  Unchecked it, talked to somebody, and... wham.  Smooth as silk.  I don't know if its my video card or what, but whatever.  I love the effect, but honestly, it makes very little difference in the end if its off.

Anyway, I'm thoroughly satisfied.  This game is truly great.  I'm definitely noticing areas where the dialogue suffers from being truncated.  They really did utterly butcher the script.  The lines are generally fine individually, it's just that a lot of the time they don't fit well together, and the end result is sort of a mess.  However, there are other times when they work fine and it isn't too noticeable.  But other than that, everything else is just getting better and better.  I love the art design, the setting, the story, and the characters, and now that I've gotten into the combat, I'm seeing why people like it so much.  It feels clunky at first until you realize how it's actually supposed to work, and when you're dancing like a mad idiot between targets, avoiding blows and all that... man, it looks beautiful and is actually good fun.  I think the overhead camera is preferable for combat, though I prefer the over-the-shoulder camera more, generally speaking.

And this is a horrible, formless ramble of a post.  Sorry.  I'll go back and make a few highlights just because this is such a mess.

EDIT - Shit.  2nd night in a row staying up past 3 with this one.  The end of the first chapter was spectacular, as was the beginning of the second.  This game reminds me of so many other good games... it's great.  It's new and nostalgic all at once.  It reminds me of Baldur's Gate, Planescape: Torment, the original Gothic, and a bunch of other stuff, yet it's totally got its own thing happening.  My novel work is pretty much screwed for the rest of this week, I think.  Damn.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 12, 2007, 03:37:04 PM
It's a crapshoot.  I've been playing it for several days, hours at a stretch, and I've experienced not a single error of any kind barring the really minor things I've mentioned.  The only technical error is the shadows which don't quite work properly, and the only gameplay error has been that you can pick up multiple dice boxes which all count as quest items.  Be warned - pick up one, and don't pick up any more!  I only picked up two, but one guy on a forum I read picked up six.  I don't know if there's any way to ever remove them, either.
I think I've got around 3 sets of dice. LOL.

Quote
But seriously, that's the extent of my errors.  XP users have claimed to experience some crashes as well, but Vista users are the ones getting it the worst.  Most XP users seem to be at least relatively okay.
Game froze on me once -- after I beat the Beast. Only bug I suffered. Reloaded my last save, beat him again -- no problem, 2nd time around. Go figure.

Quote
Also, I figured out what was wrong with the cutscenes - it is related completely, 100% to the depth of field effect that it uses.  I noticed the game proper never seemed to use this, yet there was a check for it in the option, and since the cutscenes were the only thing that was choppy, I started to wonder if that was the problem.  Unchecked it, talked to somebody, and... wham.  Smooth as silk.  I don't know if its my video card or what, but whatever.  I love the effect, but honestly, it makes very little difference in the end if its off.
I noticed that, too -- first time I ran the game, it ran terrible in cut-scenes; anywhere from 6-15 frames. Turned it off -- boom, I'm in the 30's to 50's.

Quote
Anyway, I'm thoroughly satisfied.  This game is truly great.  I'm definitely noticing areas where the dialogue suffers from being truncated.  They really did utterly butcher the script.  The lines are generally fine individually, it's just that a lot of the time they don't fit well together, and the end result is sort of a mess.  However, there are other times when they work fine and it isn't too noticeable.  But other than that, everything else is just getting better and better.  I love the art design, the setting, the story, and the characters, and now that I've gotten into the combat, I'm seeing why people like it so much.  It feels clunky at first until you realize how it's actually supposed to work, and when you're dancing like a mad idiot between targets, avoiding blows and all that... man, it looks beautiful and is actually good fun.  I think the overhead camera is preferable for combat, though I prefer the over-the-shoulder camera more, generally speaking.

I find that yes, a fair amount seems truncated b/c sometimes, something feels missing. For example, some conversations, you think you're about to get the reason for something, yet you don't -- see the "persecution" lines from the Dwaven Blacksmith in the Outskirts of Vizima. Namely, I bet it was chopped off b/c of the extremely foul language w/ sexual content originally planned for it.

Then, on the other hand, say you have this VERY long conversation w/ say the weird scientist kinda' guy (what the hell is his name?), about philosophies and stuff -- and it's VERY lengthy and wordy, definitely not feeling chopped off; probably b/c there's no foul language and sexual content there. Hell, I dunno....

I find myself, when just moving around the gameworld (especially say a city), using OTS (like KOTOR). I am in this view, a good majority of the time now.

When I'm in a big battle, I use Closer Isometric view (like BG or NWN).


Quote
And this is a horrible, formless ramble of a post.  Sorry.  I'll go back and make a few highlights just because this is such a mess.

EDIT - Shit.  2nd night in a row staying up past 3 with this one.  The end of the first chapter was spectacular, as was the beginning of the second.  This game reminds me of so many other good games... it's great.  It's new and nostalgic all at once.  It reminds me of Baldur's Gate, Planescape: Torment, the original Gothic, and a bunch of other stuff, yet it's totally got its own thing happening.  My novel work is pretty much screwed for the rest of this week, I think.  Damn.
That's a great comparison -- a mix of BG, PS:T, and Gothic; but, it also throws in a lot of its own spins, too.

The Witcher's outstanding. RPG of The Year, I think.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 12, 2007, 04:35:13 PM
To be honest, I'm almost leaning toward Game of the Year at this point.  I don't think there'd be any question about it if it weren't for the script problems and such.

And the script definitely wasn't messed with for censorship reasons.  There's still plenty of foul language about, even just stuff with random passers-by ("I fucked a she-elf, once."), and the UK, which didn't have any art censored, got the same treatment.  Word around the water cooler is that it was Atari that specifically requested the dialogue be stripped down to something shorter.  The *length* is apparently what was in question, not the content, and this has led a lot of people to believe they wanted to save cash on voice actors.  I don't really feel like that's a sensible argument, as you don't pay actors by the hour as far as I know, and how much studio time would you *really* save?  Doesn't seem like it would be anything much at all in the grand scheme of things.  A few hours at the end of it, and who fucking cares about a few hours?

So yeah, I don't know.  I'm just glad that it's only some of the probably less interesting conversations on the whole that feel stilted.  Most of the narration and most of the longer, more philosophical stuff (like you said) seems more natural, so I guess that must be more intact and true to the original spirit.  All the Polish people I've seen on forums indicate that the game is really quite grand writing-wise in their home country, and the English-speakers agree that the English stuff was fairly botched.

I'm inclined to go throw rocks through a few of Atari's windows for it.  Can't wait for the SDK so hopefully somebody can mod the original script back in.  From what I've looked at of the game mechanically, it seems a fair amount may be possible once we get the tools.

But yeah... as it stands right now, this is my GOTY, and I played some damned good games this year.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 12, 2007, 06:07:04 PM
News on upcoming Patch 1.2 from CDPR. (http://www.thewitcher.com/forum/index.php?topic=1059.465)

Quote from: Brysui of CRPR
Quote from: Link006 on November 09, 2007, 03:56:42 pm
Besides the auto-save removal and optimization of load times, what other stuff are you working on?
Many smaller issues, we are also thinking on improving sword sheathing during fights, as well as on some improvements in the inventory. We are also doing compatibility tests for some uncanny computer specs.
Oooh, good -- I could use some INVENTORY Improvements; especially for sorting options and whatnot.

I hope the compatibility tests are for systems like Jack's -- and those who got Vista. They really NEED this game!

Quote from: Brysui of CDPR
Quote from: sd1612 on November 11, 2007, 12:41:54 pm[/quote
will 1.2 be compatible with current game status? Or is it recommended to start it from scratch?
Some changes in the next patch may take effect only after starting from scratch, I'm afraid.
Bah! I need to finish this damn thing soon so I can go back and enjoy some of the fixes!! :P I don't wanna start over right now!!

Quote from: Brysui of CDPR
Quote from: bhagavate on November 11, 2007, 02:54:54 pm
can you add CG main menu option (view complete game movies/art(pictures after main game decisions, collected cards etc  ) in next patch? i really want to see again some movies
(click to show/hide)
at any time and to see overall progress (how many remain endings/cards/middle_endings,  etc)

That's a nice idea, we will think about it ;)
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 12, 2007, 07:51:55 PM
Registering
Has anyone Registered their copy of the game yet?

Right now -- you can currently download the entire soundtrack in MP3 format, some extra songs by some bands that are inspired by the game in MP3 format, some of the making of the game content videos, new wallpapers, game guide (volume 1), etc etc.

Of course if you register, extra forums on their boards open up to you, as well.

GamingHeaven Review
87 from GamingHeaven (http://www.driverheaven.net/gamingreviews/thewitcher/index.php)
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, November 13, 2007, 05:43:42 PM
Gogamer is now selling one of the few types of UK Limited Editions of The Witcher there now.

Right now, it's expensive -- $79.90.

This is the UK Limited Edition w/ these extras:
Making Of The Game DVD, Art Book, and Monster Book. (http://www.gogamer.com/The-Witcher-Limited-Edition--I--Front-Page_stcVVproductId26788955VVcatId444710VVviewprod.htm)
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 13, 2007, 10:34:55 PM
It's basically a hundred bucks after shipping and tax.  Fucking pricey, but I honestly think I may go for it.  I had no idea that I was going to love this game this much.  No idea at all.

Two things that I'll note just because: firstly, the toxicity effect in this game is awesome.  Don't bother looking for it, just wait until you notice it for the first time and wonder if it's in the game or if it's because you've been playing the game for 10 hours straight.  Secondly, NPCs notice when it rains.  I won't go into further detail because it's more fun to just notice.
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, November 13, 2007, 11:21:52 PM
If Que loves it then chances are I will too, or at the very least appreciate it. I'm definitely going to get it at some point and there's no harm in waiting.
Title: Re: Witcher screenies.
Post by: Pugnate on Tuesday, November 13, 2007, 11:35:04 PM
Yea I've ordered the limited edition myself. This money thing sucks haha.
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 13, 2007, 11:56:42 PM
We need a tree.  That grows money.  And chicks.
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 14, 2007, 12:26:15 AM
We need to become porn directors.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 15, 2007, 02:42:50 PM
PixelRage Review
89 from PixelRage (http://www.pixelrage.org/articles/The-Witcher-review/310,0.html)

2Da00.bif File
Looks like from the 2DA00.BIF file that this has many of the subtitled English lines in there.

You probably could go ahead and edit this 2da00.bif file and the subtitled lines in it, if you wanted to in Notepad I bet, if you really wanted to... (http://www.thewitcher.com/forum/index.php?topic=5272.0)

Quote
So I noticed in the 2da00.bif file that there are 3 English scripts, English, FinalEnglish, and FinalEnglish_Short. I tried going into a conversation with all three and found that English and FinalEnglish_Short both matched the voice acting, while FinalEnglish had some differences. FinalEnglish_Long is nowhere to be found in the files I checked. (with notepad, if anyone cares)

Can anyone do further testing? I'm personally going to keep playing with FinalEnglish. Let me know if there are any differences.

I opened it in Notepad -- yup, this looks like there's 3 different English script's listed in there, like he says.

Here ya go. I decided to cut and paste what he's talking about.
This is straight out of that 2DA00.BIF file.

Quote
1   1    English              1252       enPhonemes   Debug                1              ****        ****   
2   2    FinalEnglish         1252       enPhonemes   English              0              ****        ****   
3   3    FinalEnglish_Short   1252       enPhonemes   Debug              1       
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 15, 2007, 07:53:43 PM
MORE Witcher planned
Well, there might be a Witcher full-fledged expansion, Witcher stand-alone expansion, or Witcher 2, it looks like.

Not like it's a big surprise or anything to expect MORE Witcher, given the current success of The Witcher.... (http://www.rpgwatch.com/show/newsbit?newsbit=7186)

Quote
The Witcher - Second Project Underway
by Dhruin, 21:21:15

Amfamaster writes that a second Witcher project is already underway and will hopefully be released in 18 months:

Tomasz Baginski, the guy behind 'The Witcher's' cutscenes was recently interviewed on Polish news channel (TVN). He stated that CDProjekt RED is already working on a second part of The Witcher and they are planning to release it in about 18 months. He also said that he will most probably work on cutscenes for the second part as well. CD Projekt did not comment on this news.

Based on reports from Polish sites gry-online.pl and gry.wp.pl .  Thanks, Amfamaster!

Screenshot Contest Announced
New contest for The Witcher (http://www.thewitcher.com/community/en/news/292.html)

Quote
"A Day In The Life Of The Witcher" Contest
16.11.2007 17:15Comments: 0

We are pleased to announce our special screenshot contest. All you have to do, to take part in the competition, is to run the game and express  your imagination and creativity!  Make some screenshots  while playing and freely transform and edit them to fit your vision of “the day in the life of the witcher”. You can add comments, titles or even add text bubbles to make own custom dialogues.

The best stories will be awarded with ultimate gadget sets. The set includes: high quality t-shirt, poster, mousepad with the game logo, dice game and original witcher medallion!

Your story should consist of  from 1 to 5 separate screenshots, or may be composed into a comic strip. Here you can upload your files.

The deadline date to send your story is 30th November.

 
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, November 16, 2007, 10:03:54 PM
Just what I needed, another project I don't have time for.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 18, 2007, 10:00:44 AM
My Annoynaces W/ The Swamp
In general, it's sometimes a pain to walk, run, and move around The Swamp -- especially b/t the islands.

Namely b/c there are "invisible barriers." You'll be walking around the area thinking you can go this way to keep on to the locations, but you can't b/c -- well, it has some sort of "invisible barrier." Why no visible barrier in them areas? Damned if I know...

Can't they just address this and either make these areas open to navigate OR show us even a flashing "visible barrier" to let us know that we just can't go that way?
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 18, 2007, 12:51:54 PM
What invisible barriers?  I have no idea what you're talking about.  The only barriers in the game are what's greyed out on the map, which is perfectly easy to read.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 18, 2007, 01:57:47 PM
Barriers
What invisible barriers?  I have no idea what you're talking about.  The only barriers in the game are what's greyed out on the map, which is perfectly easy to read.

Looks like I need to look at my map a lil' closer....

EDIT:
It's okay when it say Isometric-view, as you can move the mousey around and see the circle w/ the line through it, telling you "you can't go there."

It's a little bit of an annoyance I'm suddenly just using RIGHT SHIFT to Mouselook around when in OTS, to see if I can go that direction or not.


BACK to ORIGINAL POST:
References
I've seen/caught a bunch myself of references/homages/in-jokes to other works -- such as Patrick De Wayze (Patrick Swayze), Andrew Golota, Butter Bean, etc.

Witcher's Wiki has a good list of some of the game's Easter Eggs/references -- click here! (http://witcher.wikia.com/wiki/Easter_Eggs)
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 18, 2007, 10:42:50 PM
That's why there's a map.
Title: Re: Witcher screenies.
Post by: Jedi on Sunday, November 18, 2007, 11:03:04 PM
That's why there's a map.

*snigger*  ;D
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 20, 2007, 09:29:12 PM
So my Limited Edition box came today.  I gotta' say... the thing is nice.  I'm slightly disappointed because GoGamer listed the box as having the artbook, the monster book, and the making-of DVD, which are the things I really wanted... but they lied.  This is the standard one you've seen everywhere else (the only English one that I know of).  I sort of figured it would turn out this way in the end, but I was reeeally hoping.  I really, really wanted that fucking monster book.  Sadly, I don't think they released that one outside of Poland, so... tough luck for the rest of us.  So yeah, this one lacks the monster book and the medallion, but has the artbook, the DVD, a map poster, and the soundtrack CD.  It doesn't look like there's any chance at all that anybody's going to be selling those items off, either.  I've looked around, and there's exactly jack and shit.  The Polish Limited Edition sold out in, I think, a day.  They really do love Sapkowski and weren't about to dick around when it came to getting their hands on it.  Biggest letdown, all things considered, is that the UK Limited Edition doesn't get a hardcover artbook.  I don't know if that was also limited to the Polish edition or what, but... sucks.  It's still decently bound, though, and it's a fucking beautiful 204-page book with tons of writing and talk about the processes and stuff... actually, less art and more writing than I was expecting, but in a good way from what I can tell.

Anywho, so while that's slightly disappointing, on the whole it's still well, well worth the money.  I don't know how limited it actually is, but I'd pick one up while you can just in case.  Oh, and the map is actually cooler than I was expecting.  I'm a total map whore and my game room is basically covered in the things, so this will be a very nice addition.

Also, I feel really bad that my shipment got here before Keeb's package did.  That's going to idol for Christmas, mostly from Keebs, and Keebs and idol are getting a special DVD package I'm making of the Wiedzmin (Witcher) TV series.  This game is making my life complicated.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, November 20, 2007, 10:05:36 PM
Bleh @ Gogamer's false advertising!
Yay @ you still liking the contents of the box!

Anyways, I'm on Chapter 4 of the game....
(click to show/hide)

Despite its shortcomings -- namely it's the long load times and no sorting options for Inventory whatsoever, which they plan to address in Patch 1.2 -- this game is just absolutely amazing.

Chapter 3 Talk Coming...

Carmen & The Werewolf Spoilers...
(click to show/hide)

In Trade Quarter, At The Inn, Later On...
(click to show/hide)

Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 20, 2007, 10:09:09 PM
Is it wrong that I just spent like a half hour on Allegro.pl looking at Witcher crap that I could neither afford nor read and understand?

But... fuck.  That Polish LE is so, so, so nice.  And only 300 - 600 zl!
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 21, 2007, 12:26:36 AM
I can't wait for my LE to come in.

Damn why did you have to talk about that Polish LE?

Also... WHAT TV SERIES??? YOU BASTARD!
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, November 21, 2007, 12:46:48 AM
Haha... the TV series they made based on the books!  Talk to any Polish dude and he'll tell you that he hates it, but it's actually a pretty good show.  Doubtless it doesn't compare to Sapkowski's grand saga and all that, but it's much better than they give it credit for, at least from what I've seen (haven't watched it all yet).  Most American viewers and people who haven't read the books seem to agree.  There's a torrent for all 13 fansubbed episodes out there now, and I could in theory make a few more of these DVDs if there's interest. Though shipping them may start to get costly...
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 21, 2007, 01:54:46 AM
You accept paypal? haha.
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, November 21, 2007, 02:22:24 AM
I should really just make torrents for these.  Last time I tried that it didn't work so well, though.  But it would probably be worth it since I'm going to more trouble than I expected (it's pretty basic, but there's a root menu for each disk with a background and some music from the game, four episodes per disk with moving preview buttons, and each video is split into two chapters).  I wanted to do actual disk labels too with some nice graphics on them, but I don't know anything about that.  Was hoping Sy might know how that's accomplished.  If I get working graphics done for them I can include those in a torrent, too, along with images for DVD cases (I'm trying to do this proper-like since there's basically zero chance there will ever be an official release of the show... because the native folks don't even like it much).  I won't be doing the movie because that's basically just a bunch of crap chopped from the show and thrown into a shorter format.  Lame.
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 21, 2007, 02:29:36 AM
Torrent away!
Title: Re: Witcher screenies.
Post by: Cobra951 on Wednesday, November 21, 2007, 11:47:58 AM
If you do make a torrent, I'll set my client to seed away for as long as it matters.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, November 21, 2007, 03:18:46 PM
2404.Org
2404.org gives it a 9.0 (out of 10) (http://www.2404.org/reviews/2715/The-Witcher-Review)


Computer Games of Romania
86 from ComputerGames.ro (http://computergames.ro/en/games/viewitem/id/721/name/the-witcher/section/review.html)

GameSpy
4½ stars from GameSpy (out of 5 stars) (http://au.pc.gamespy.com/pc/the-witcher/837045p1.html)
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 25, 2007, 04:20:15 AM
Word on the street is that PCG gave the game a 67%, and people are very rightfully up in arms over it.  I haven't been able to find any stable evidence that this is actual fact, though.  Still, if true, these people have become the biggest group of idiots to ever write a magazine.  I haven't trusted them much anymore despite years of subscribing (I don't any longer), but still, this would just be beyond the pale.

I'm well into Chapter III now (I've been taking my sweet time, apparently unlike MyD), and every hour that passes only confirms that this is my GOTY for 2007.  It has problems, but most of these are technical (long load times and the people having some crash issues) or localization-related (truncated script, brief nonsensical moments, occasional lapses in acting quality, et al).  The game itself is just a beautiful, beautiful piece of work.  And actually, a lot of the dialogue seems a lot better in Chapter III so far.  As I said, the really important stuff seems to be okay, most of what really seems awkward or shortened is just mid-quest stuff where you're getting a new objective or something.  It still hurts the game sometimes, but at least most of the important and memorable moments are intact.

Anyway... go fucking buy this.  Just do it.

I also watched the making-of DVD that came with the LE, and it's pretty underwhelming.  Basically just interviews, and doesn't even include some of the other behind the scenes type stuff that I saw floating around on the internet at various points.  No spoilers, at least.  Main attraction of the LE is still the artbook, and it remains of sufficient quality to justify the purchase.  Just wish I could get that monster book somehow.
Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 25, 2007, 07:32:30 AM
I hope that isn't true. Because to give Hellgate 89% and then this a 67% would be incredibly shortsighted.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 25, 2007, 07:44:20 AM
Word on the street is that PCG gave the game a 67%, and people are very rightfully up in arms over it.  I haven't been able to find any stable evidence that this is actual fact, though.  Still, if true, these people have become the biggest group of idiots to ever write a magazine.  I haven't trusted them much anymore despite years of subscribing (I don't any longer), but still, this would just be beyond the pale.
Oh, you've got to be kiddin' me. I wonder who reviewed it.

Redeye at PCG seems to like it. (http://pcgamer.com/forum/viewtopic.php?t=28622&start=60&sid=9c317daf01aff61e95c7e8d65cc301ec)

Quote from: Redeye
I agree the combat feels very fresh and original. My biggest complain is that I seem to have a tendency to target friendlies (guards, villagers, etc) by accident mid combat and then of course all the town guards turn hostile to me. This inevitably results in a reload and I just have to hope I saved recently.

Otherwise I love the combat system, it feels very rewarding and responsive and in the end makes me feel like I have contributed to the action and not just built a good stat spewing machine.


I liked GameSpot's review -- who gave it the 8.5 namely only b/c of technical issues. I think their review is quite spot-on, myself.

Quote from: GameSpot
Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.

Quote
I'm well into Chapter III now (I've been taking my sweet time, apparently unlike MyD), and every hour that passes only confirms that this is my GOTY for 2007.  It has problems, but most of these are technical (long load times and the people having some crash issues) or localization-related (truncated script, brief nonsensical moments, occasional lapses in acting quality, et al).
I'm into Chapter 5. I don't feel I've been really blazing through it. It's just this is all I've been playing -- and playing it every chance I can. I've been playing it like I did Oblivion -- just about every time I turn my computer on, for hours and hours and hours.  I've been playing this game AT LEAST 3-5 hours a day. Weekends, forget it -- just double that minimum number.

Quote
The game itself is just a beautiful, beautiful piece of work.  And actually, a lot of the dialogue seems a lot better in Chapter III so far.  As I said, the really important stuff seems to be okay, most of what really seems awkward or shortened is just mid-quest stuff where you're getting a new objective or something.  It still hurts the game sometimes, but at least most of the important and memorable moments are intact.

Anyway... go fucking buy this.  Just do it.
I think the dialogue's pretty good and still better than most RPG games -- just yes, at times, it does feel like something is missing. Such as, a character's motivations for what they do or why they feel like they do.

See the "persecution" line from the dwarven blacksmith in the outskirts of Vizima.

Quote
I also watched the making-of DVD that came with the LE, and it's pretty underwhelming.  Basically just interviews, and doesn't even include some of the other behind the scenes type stuff that I saw floating around on the internet at various points.  No spoilers, at least.  Main attraction of the LE is still the artbook, and it remains of sufficient quality to justify the purchase.  Just wish I could get that monster book somehow.
That's a bummer about the DVD. :(

They have been posting extras on the making of the game on their registration part of the website. I ain't watched those, yet.

Glad you like the art book, bro.


Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 25, 2007, 11:32:28 AM
Having thought about it, I can imagine it getting a lower score from PCG considering how they have a strict policy regarding reviewing games out of the box. From what I read, without the patch it has a lot of issues, though I don't have an personal experience on the matter.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 25, 2007, 01:47:17 PM
Having thought about it, I can imagine it getting a lower score from PCG considering how they have a strict policy regarding reviewing games out of the box. From what I read, without the patch it has a lot of issues, though I don't have an personal experience on the matter.

Does this mean PCG should've scored Hellgate: London in regards to before "Patch 0"?
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 25, 2007, 06:03:57 PM
That's an interesting question.  How do you judge an MMO pre-patch?  Kind of impossible.  Doesn't really have anything to do with this as I'm not directly comparing scores between these two games (though I'm obviously of the opinion that HGL is nowhere even *near* the caliber of the Witcher), but it's an interesting thought anyway.

Besides that, PCG has given favorable scores to games that were in far worse than this one was at release.  They've even given favorable scores to games that still didn't function properly even after extensive patching.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 25, 2007, 06:46:12 PM
That's an interesting question.  How do you judge an MMO pre-patch?  Kind of impossible.  Doesn't really have anything to do with this as I'm not directly comparing scores between these two games (though I'm obviously of the opinion that HGL is nowhere even *near* the caliber of the Witcher), but it's an interesting thought anyway.
Say you don't do the MP part of HGL -- just only want to do SP.
Well, you can do the SP part of HGL w/out "Patch 0", I'd guess -- right??

Or does "Patch 0" force itself upon you when you boot any portion of HGL?
I mean, hell -- anytime you boot say Vegas period, it checks to update on you.

Personally, I think anytime a game is reviewed, it should be noted at the very front of the review what version of the game is actually in review.

Quote
Besides that, PCG has given favorable scores to games that were in far worse than this one was at release.  They've even given favorable scores to games that still didn't function properly even after extensive patching.
Is it me, or has PCG in the past few years just gone downhill...?
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, November 25, 2007, 06:48:06 PM
It isn't just you.  Some people say it was when they put Vede in charge, but I think it was earlier.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, November 25, 2007, 06:55:07 PM
It isn't just you.  Some people say it was when they put Vede in charge, but I think it was earlier.

I mean, they really have given ridiculously high scores lately, such as to games like Crysis.

And as buggy as HG:L has been cited out the box from gamers and numerous other publications -- and that is even after "Patch 0" -- it still boggles me how it scored so damn high from PCG.




Title: Re: Witcher screenies.
Post by: Pugnate on Sunday, November 25, 2007, 11:53:44 PM
PCG has been going downhill, yes. I can find one publishing/editing mistake per review. That wasn't possible before. Often a sentence gets mysteriously cut off, or a page is missing etc. Most of these things started to happen when The Vede took over.

edit:

Asked the question regarding the review on the PCG forum. Someone replied instantly.

Quote
Yep they have... And the review itself is crap. Seems that Alec Meer, the reviewer, spent too much time on fast and entertaining (although 'glouriosly stupid') Time Shift (which got 79%). Thats probably why running between quest spots in Witcher was so boring for him. How long did he play The Witcher before writing a review... 30 minutes? He doesnt even know how fighting system works (holding down a mouse button after a click?? What the f***). There is no name of Geralt mentioned anywhere, there is just Albino Vigo nick used, which is not really funny. He doesnt like the storyline, especially the amnesia of the main hero... well.. he doesnt have to read Sapkowski's novels which are the source of the game plot (no mentioning about this too!! ) but he must obviously read the conversations in the game so he should know that Geralt was actually seen dead (this is how book ends). And no, he wasnt Fantasy Worlds greatest hero.. dont write about something what you dont have an idea about (I mean a book). If he could think about any other idea for rising Geralt from dead and letting to build a character and stats from the start... we listen.
Also, reviewer blames the game of having sword as the only solution to most quests... Even if that was true (which is not quite), whats wrong about it? Am I missing something about NWN and TES ?? Are these a no-fight riddles games? Not mentioning Diablo

Well, anyway... this review is full of bugs for me and reveals that Alec Meer doesnt know how solid review should be written like. He doesnt know much about this game either. The Witcher has great reviews and scores in most of magazaines, web services etc. Of course each person has a right to its own opinion... but who is right? Alec Meer or the rest of the gaming world??

Summaring... the review sucks

BTW: I like this game much more than Oblivion which began to be god damn boring after around 20-30 hours of playing

OK who the hell is Alex Meer? Why didn't Desslock review it?

I know Que doesn't have the same respect for Desslock that I do, but surely Desslock would have written a better review. From what I understand, he liked the game.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 26, 2007, 12:24:10 AM
Haha, yet another Oblivion bash.  That's like all they do at the Witcher forums, I swear to God.  They drove me off pretty much because of that.

Anyway, what he says sounds about spot on.  If I were to have issues with a review, those are the reasons I'd have them.
Title: Re: Witcher screenies.
Post by: Xessive on Monday, November 26, 2007, 04:36:59 AM
I've easily spent over 120 hours in Oblivion and it's still not boring. Mind you if I spent 30 hours in Oblivion in one shot I'd get bored easily. Doing anything for too long can get boring! So that unfounded Oblivion-bashing crap woulda turned me off from that crowd too.

Anyway, coming back to The Witcher, how much better does it perform with the patch?
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 26, 2007, 07:18:15 AM
Not having played it without it, I couldn't tell you.
Title: Re: Witcher screenies.
Post by: Xessive on Monday, November 26, 2007, 07:35:41 AM
Not having played it without it, I couldn't tell you.
Oh, ok. Then based on your experience it should be alright! :D I hope the UK version is not so 'cropped' as that's the version we'll have here. I think I'll pick it up soon.
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 26, 2007, 08:04:54 AM
Sorry, mate.  All my experiences are based on the UK version.
Title: Re: Witcher screenies.
Post by: Xessive on Monday, November 26, 2007, 12:13:27 PM
Sorry, mate.  All my experiences are based on the UK version.
Dang it, ah well it's either that or I learn Polish.

By the way, can you modify Geralt's appearance?
Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 26, 2007, 03:19:01 PM
I've easily spent over 120 hours in Oblivion and it's still not boring. Mind you if I spent 30 hours in Oblivion in one shot I'd get bored easily. Doing anything for too long can get boring! So that unfounded Oblivion-bashing crap woulda turned me off from that crowd too.

Anyway, coming back to The Witcher, how much better does it perform with the patch?
I also cannot speak on The Witcher's performance before Patch 1.1A. I am running 1.1A.

Expect Patch 1.2 before X-Mas sometime, BTW.

Patch 1.1 was released the day BEFORE the game was actually released, since some people already had their hands on the game early and Atari wanted to make some of these people happy. 1.1A was released not too long after (like, one or two days later, if I recall), namely to quick-fix a nasty bug that was still there in Chapter 5 (a game-breaker of a bug, if I recall).

If you're curious of my specs, just see my signature. I am running in 800x600. I have most of the stuff either on Medium or Low Settings, on my rig. Shadows are on Medium. Textures are on Medium. Lighting is on Low. AA and AF is as low as it can go -- either off or 1x. W/ these settings, I've had framerates that are often indoors anywhere from say 30-50, depending on what's happening indoors -- if there's lots of enemies I can expect closer to 30-35, but if there's nobody, it'll be closer to 50; also depends on the size of the areas indoors, too; the smaller, the much better the framerate. Outdoors, framerates are normally around 25-40 frames; again, depending on how many people are on-screen.

The worst framerates I've gotten were in The Trade Quarter (open to the player in either Chapter 2 or 3, if I recall) AND in Old Vizima (Chapter 5) -- both are outdoors. In The Trade Quarter, I can be anywhere from 15-20 frames tops, during the daytime b/c it is a busy place that is loaded w/ people on-screen. I've even seen 10 frames, as a low, once and a while. Framerates outdoors are over 30 FPS when later at nighttime in the Trade Quarter (usually after 8pm, when it's dark out), when more NPC's are not say out and about -- likely, most NPC's then at night are indoors, somewhere; whether it's at home or at the Inn.

Old Vizima area is even worse, outdoors. Since there's loads of enemies on-screen here in this huge area and at most times, you can expect framerates on average from a low of say 10 to anywhere above that. If there's nobody or not many enemies on-screen, no problems at all -- around 25 to 30 frames; maybe more, it depends. Old Vizima level is often JAMMED w/ enemies on-screen, though. That's when it gets brutal. Turning my setting all down to LOW did nothing for me, performance-wise; I'm better off leaving it at the Custom settings I already had listed above (a mix of Medium and Low), as its basically the same.

Thank God you don't really have to stay long in Old Vizima....

Quote from: X
By the way, can you modify Geralt's appearance?
Nope, you're stuck w/ Geralt and the way he looks.

Title: Re: Witcher screenies.
Post by: MysterD on Monday, November 26, 2007, 07:12:14 PM
Looks like I found a Journal issue.
Looks like they didn't translate The Armor Quest in the Journal right into English.

Armor Quest -- Chapter 5
(click to show/hide)
Title: Re: Witcher screenies.
Post by: Quemaqua on Monday, November 26, 2007, 07:48:31 PM
Yes, MyD, that's a known bug.

My experience performance-wise is a bit better than MyD's (and without the extreme lows) with every setting turned to high (except no AA, 1x AF).  Well, shadows are on medium but that's because the soft shadows don't work properly for me, not a performance thing.  The game generally runs just fine, and enemy counts don't really seem to have quite as much to do with it as architecture does.  Big open areas are just always slower.  Still, it's perfectly playable.  Only bad spots for me are when the fire effects are used in a couple of key game moments.  These slow my system to an absolute crawl, and that seems to happen to a lot of folks.  Kind of a shame.  No other effects do that, though, other than the depth of field effect they use in cutscenes and when you're talking to people, but I've documented that in this thread already.
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, November 27, 2007, 12:13:08 AM

Nope, you're stuck w/ Geralt and the way he looks.



Really? Not even gear or armour?
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 27, 2007, 12:39:09 AM
This isn't a OMGPHATLEWT game by any stretch of the imagination.  There's very little in the way of gear, though apparently there is some.  And yes, every change you make is reflected on the character (at least that I've seen so far).  But you're playing Geralt because... the main character is Geralt.  This isn't a build-your-own-Witcher type deal.  The only customization you're going to be enjoying is mechanical, in terms of what abilities you choose to increase (and even that doesn't change the way the game plays all that drastically, just which skills you'll likely favor).
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, November 27, 2007, 01:02:42 AM
It's not that big a deal and I don't mind playing as a specific character. I was just concerned about how much you can really develop that character's mechanics and appearance. Honestly I'm just kinda knit-picking at that specific detail just to see how customizable it is.

With a game like this I would imagine the gameplay and story to be the most important parts. It doesn't hurt that it looks great either (at least according to the screenshots and videos).
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 27, 2007, 01:15:31 AM
It's a beautiful game.  Hard to believe it shares an engine with NWN (which it practically doesn't... I think they said that at the end of it, they rewrote like 90% of the engine and really just had the core).  But yes, the story, characters, world, and major decision-making bits are the most important elements.  The other stuff is good, but don't expect too much customization.  You'll help Geralt make a lot of significant choices, but the color of his boxers won't be one of them.
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, November 27, 2007, 02:51:53 AM
It's a beautiful game.  Hard to believe it shares an engine with NWN (which it practically doesn't... I think they said that at the end of it, they rewrote like 90% of the engine and really just had the core).  But yes, the story, characters, world, and major decision-making bits are the most important elements.  The other stuff is good, but don't expect too much customization.  You'll help Geralt make a lot of significant choices, but the color of his boxers won't be one of them.
Haha damn it that was the case in Fable! You always had those British boxers!

I'll make it known once I pick it up so I can share in the experience :)
Title: Re: Witcher screenies.
Post by: Pugnate on Tuesday, November 27, 2007, 04:43:26 AM
Yup they changed the engine massively.

Also I don't want to know why you have to see his boxers.
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, November 27, 2007, 06:36:50 AM
Boxer styles are a form of art!
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, November 27, 2007, 07:15:40 AM
Heh, you don't.  I was only kidding.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, November 27, 2007, 02:57:48 PM
It's a beautiful game.  Hard to believe it shares an engine with NWN (which it practically doesn't... I think they said that at the end of it, they rewrote like 90% of the engine and really just had the core).  But yes, the story, characters, world, and major decision-making bits are the most important elements.  The other stuff is good, but don't expect too much customization.  You'll help Geralt make a lot of significant choices, but the color of his boxers won't be one of them.

Oh, yes -- a lot of decisions you make, you'll see the importance of your decisions usually sometime later on; maybe one chapter or two chapters down the line. You won't see it sometimes as soon as you make the decision, but later on, you might.

Quote from: Que
This isn't a OMGPHATLEWT game by any stretch of the imagination.  There's very little in the way of gear, though apparently there is some.  And yes, every change you make is reflected on the character (at least that I've seen so far).  But you're playing Geralt because... the main character is Geralt.  This isn't a build-your-own-Witcher type deal.  The only customization you're going to be enjoying is mechanical, in terms of what abilities you choose to increase (and even that doesn't change the way the game plays all that drastically, just which skills you'll likely favor).

About tricking out your character, basically at level-up time when you meditate, you just decide if you want to learn a few new skills AND often it might be on how much more powerful you want to make a certain Witcher skill. There's around 200+ skills to learn.

You can upgrade your weapons and armor. Maybe even say buy a few new weapons and armor, but there's not a lot of new junk to get. There are a few quests, side and main, in which you can get new items or are given new item. Basically, you'll do more upgrading of your current weapons and armor, more so than anything -- if you can actually afford it. By doing lots of quests (such as side quests and Witcher contract quests), you should be able to do a fair amount of upgrading.

Plus, you can't basically carry many weapons w/ you, as is. Just a Steel Sword (for humans), Silver Sword (for monsters), and TWO extra weapons (a dagger, torch, axe, etc etc).

You can carry lots of potions, books, food, plants, and other smaller stuff, though.

You should spend a lot of time mixing potions -- especially w/ Recipes you might find, so you don't waste the plentiful amounts of raw materials. If you're having trouble w/ a battle, usually brewing some potions AND then using them potions in battle will be just enuff to get you a victory.
Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 28, 2007, 09:02:08 AM
AHHHH DAMNIT!

Now I know why limited ed hasn't come in yet. I bought the game on eBay a while back and stuff and it still hadn't come in, so I sent the seller an e-mail. He told me he had run out of stock, and just sent me a refund.

WTF?

I could have bought the ltd ed from a few other ebay sellers at the time.

The auction said "In case we run out of stock, you will be refunded."

He was selling 10 pieces at the time. Why the hell would he list so many if he didn't have them? BLOODY HELL.

edit:

If I were crazy enough, I'd buy this:

http://cgi.ebay.com/The-Witcher-PL-Collectors-Limited-Edition-PC-game-BOX_W0QQitemZ290185060243QQihZ019QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

edit 2:

Was browsing on the PCG forums. The 67% actually came from PCGUK, and not them.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, November 28, 2007, 06:52:43 PM
I just finished the game -- yes, it was great, all and all!

Wow, that Epilogue chapter was just awesome, from start to finish.
Absolutely outstanding game.


Title: Re: Witcher screenies.
Post by: Pugnate on Wednesday, November 28, 2007, 10:01:42 PM
http://www.pcgamer.com/forum/viewtopic.php?t=28622&start=75

Can't verify this 100%, but PC Gamer US gave the game 90%

Wheeee.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, November 29, 2007, 02:42:27 PM
About PC Gamer US scoring The Witcher
http://www.pcgamer.com/forum/viewtopic.php?t=28622&start=75

Can't verify this 100%, but PC Gamer US gave the game 90%

Wheeee.

Awesome -- It certainly deserves it.

Personally, I really can't wait to see what Que has to say about The Entire Epilogue Chapter (I thought it was awesome) and especially the finale.

EDIT #1:
GameShark Review
A- from GameShark (http://www.gameshark.com/reviews/2845/p_0/The-Witcher-Review.htm)

EDIT #2:
RPGWatch Review
RPGWatch's review for The Witcher -- 5 stars from them.
And they even go on to call it the "most significant game since Fallout". (http://rpgwatch.com/show/article?articleid=71&ref=0&id=66)

EDIT #3:
RPG Codex Review
They said if they did scores, they'd probably give it a "8.5" for score -- they say it's a "great game." (http://www.rpgcodex.net/content.php?id=165)
 
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 01, 2007, 07:30:22 PM
RPGCodex reports some info on when Witcher Patch 1.2 is due; when the Witcher demo is due; when the SDK (D'Jinni) is coming; and if there's an expansion and/or sequel planned. (http://www.rpgcodex.net/index.php#4954)

Quote
The Witcher 1.2 patch and demo dates ( Development info )
posted by Elwro on Thu 29 November 2007, 01:20:43

More info on Witcher, The - More info on CD Projekt

A Polish site called The Witcher's Biggest Unofficial Site has spoken with folks from CD Projekt Red during the Poznań Game Arena show (no English webpage, so no link) about The Witcher. Summary:

    * The 1.2 patch should be released somewhere around December the 7th
    * The demo should appear somewhere around December the 13th
    * The editor (called "Djinni") should be relased "somewhere around those dates"
    * The series will be continued, but it's not decided whether what comes next will be an expansion or a sequel.
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, December 01, 2007, 10:08:37 PM
Damn it.  I was hoping to beat the thing before the patch since (rumor has it) it will invalidate old saves.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 01, 2007, 10:21:32 PM
Damn it.  I was hoping to beat the thing before the patch since (rumor has it) it will invalidate old saves.
How far you along...?
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, December 01, 2007, 10:24:46 PM
Still just chapter 3.  I don't have time for games like I used to, and dividing time between this and Assassin's Creed means that I more or less make no real progress with either one, heh.  If I manage to win the Witcher screenshot contest (doubtful), I'll probably be all juiced and just dive headlong into it and finish it up, but I'm sort of waffling about it right now because I just have too many fucking games to play, all of which are amazing.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 01, 2007, 10:33:20 PM
Que, you have to finish it, eventually!

We need to talk about the epilogue -- and especially the thought-provoking ending!!!
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, December 01, 2007, 10:36:57 PM
Oh, I'm definitely finishing this one.  It's just taking longer than I expected.  But no worries, it'll get finished.  I haven't really been interested in characters like this for some time (in a game, at least).
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 01, 2007, 10:39:48 PM
Oh, I'm definitely finishing this one.  It's just taking longer than I expected.
Do you think you'll finish the game AND then install the patch??
Or install the patch and start over???

Quote
I haven't really been interested in characters like this for some time (in a game, at least).
Oh, yeah -- I think most of the characters in the game are great; such as Geralt, Shani, Triss and of course Azar Javed.
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, December 01, 2007, 10:55:32 PM
Shani is cool, but she and Triss would be infinitely better if the dialogue was intact and there had been some direction given to the actresses.  I really like Dandelion (I keep wondering about his name - I think it was Jaskier in the books/TV show) and Zoltan.  They both crack me up.  Thaler is extremely interesting, too, and one of the better actors.

EDIT - And no, I'm finishing the game first.  No way I'm starting all that over just for a patch (I haven't had any problems with the game, so it would make no sense).
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 02, 2007, 07:01:22 AM
Shani is cool, but she and Triss would be infinitely better if the dialogue was intact and there had been some direction given to the actresses.  I really like Dandelion (I keep wondering about his name - I think it was Jaskier in the books/TV show) and Zoltan.  They both crack me up.  Thaler is extremely interesting, too, and one of the better actors.
Never read the books -- out of curiosity, is The Last Wish any and of the others out in the USA yet?

Quote
EDIT - And no, I'm finishing the game first.  No way I'm starting all that over just for a patch (I haven't had any problems with the game, so it would make no sense).
Yeah, I would, too -- especially if you're already into Chapter 3.
Chapter 2 was like the longest chapter in the game BY FAR -- yeah, kind of like BG2.
Not like the other chapters are short, it's just they made Chap 2 HUGE compare to the others, heh.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, December 06, 2007, 04:07:22 PM
CONGRATULATIONS Que for being "Honoured"!!! (http://www.thewitcher.com/community/en/news/332.html)

Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, December 06, 2007, 10:31:31 PM
Heh, thanks.  I'm sad that I didn't win the main contest, but it's pretty awesome that they gave me some stuff anyway.  I don't care about the mouse pad, but the dice set is a nice keepsake.  I'm still out the medallion, but that's okay.  I'm just happy I got to have fun participating, and even better to be acknowledged for the effort.  The CDPR people are pretty cool from what I've seen on their boards.  Really laid back.

EDIT - See here (http://www.overwritten.net/forum/index.php?topic=3162.0) for the other thread on the subject.  I'll just let it die since this one gets more action.  This 2nd comic (http://www.thewitcher.com/resources/user_upload/contest/a_day_in_the_life_of_the_witcher/157_174d6ca550c32a926e9d5e5702b38ae2.jpeg) was my "real" attempt after I realized the mistake I made with the first one.  I liked it well enough, but it probably didn't deserve to win.  Still, there you have it.
Title: Re: Witcher screenies.
Post by: Pugnate on Thursday, December 06, 2007, 11:47:28 PM
You deserved the "honor" Que. The comic was really good.
Title: Re: Witcher screenies.
Post by: Xessive on Thursday, December 06, 2007, 11:48:52 PM
Honestly I think Que's is still better than some of the ones that did win. Kudos to Quemaqua ;D
Title: Re: Witcher screenies.
Post by: MysterD on Friday, December 07, 2007, 02:53:32 PM
Que's original comic was awesome!
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 08, 2007, 04:35:13 PM
GamePro
GamePro absolutely loved The Witcher.

Their ONLY complaint throughout the entire review -- load times. (http://www.gamepro.com/computer/pc/games/reviews/151268.shtml)

Quote
PROS:

    * Amazing, vibrant graphics featured in a realistic world.
    * Fascinating and flawed characters.
    * Your morally ambiguous choices and situations directly affect the storyline.
    * Battle system is dynamic, with tons of options.

CONS:

    * Atrocious load times are the one glaring error in an otherwise amazing game.

SciFi
Matt Peckham (who used to once work for 1UP and slammed NWN2 w/ a 6.0) calls The Witcher "the best RPG of 2007. (http://www.scifi.com/sfw/games/sfw17534.html)

Quote from: Peckham
That said, I'd probably play The Witcher with twice as many glitches. It's that unmissable.


Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 08, 2007, 08:49:02 PM
Michal of CD Projekt RED talks about CDPR, Witcher costing around $8 million US plus, sales in Europe, etc etc (http://www.thewitcher.com/forum/index.php?topic=3359.30)

Quote from: Michal
Thank you guys for supporting us!!! In fact, each box sold count for us and it's greatest support we can get from You!

Regarding money/budget stuff. Game so far cost us 8+ mln usd. And it wasn't a bank loan or whatever. Just money we earn
on games distribution (we are not so small company: offices in 3 countries, 200+ people, 40+ mln usd yearly turnover).
Actually, this was risky, but also good and very independent way:) Our money, our vision, our game:)
That is why we could make whatever we liked, and that's why the game is so different from the standard big corporation fare
(targeted to anybody between 10-99 years old and always 110% political correct etc).

BTW: it is not obvious if we earn money on the project. Actually I believe that sooner or later Witcher will bring us profit.
It seems that gamers (you!) like it:) and thanks to that the game as a product will have a long lifecycle. The most important for us is that
we've learnt how to make games, good games:) And now we have short but good track of records.
That gives us very very good position for future (for example for negotiations with publishers).

Good position means also greater ease of defending our vision of the future projects. That's important as we want to keep the same
direction, meaning making games out of passion not marketing analysis;)

..Speaking about marketing. I know that in some countries it wasn't as strong as it should be (US for example). We're in touch with Atari
and try our best to find a ways how we can improve it. But this will come with more experience and time. As it is here in Poland.

Here The Witcher since release is no1 on all charts and since last Sunday sold through 81k units!!! Which beats all the best selling records
on the market. It is more than twice as much as previous biggest seller (homm5). Similar situation is in Czech, Hungary and
Russia (Novyi Disk company was a publisher there but we were involved in the process pretty much).
We know how to market games. We just need to learn how to organize it on the western markets. But this will some day come...

Cheers,
M.
Title: Re: Witcher screenies.
Post by: Xessive on Sunday, December 09, 2007, 02:19:14 AM
Unfortunately it's still not in stores here and that's a kick in the gooleys. Needless to say I will buy it as soon as it hits shelves here.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 09, 2007, 10:17:22 AM
That stinks, X.
Anywhere you can order it online from?
Title: Re: Witcher screenies.
Post by: Xessive on Monday, December 10, 2007, 02:15:52 AM
That stinks, X.
Anywhere you can order it online from?

Amazon might be an option, but I'll have to confirm it. I'm just getting anxious to play this already hehe Mind you waiting doesn't do any harm, in fact it has way more benefits! Patching etc.
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, December 10, 2007, 02:27:18 AM
Amazon don't ship games anymore outside of the U.S. anymore. I am sure it will make its way to the middle east soon enough.
Title: Re: Witcher screenies.
Post by: Xessive on Monday, December 10, 2007, 06:41:27 AM
Amazon don't ship games anymore outside of the U.S. anymore. I am sure it will make its way to the middle east soon enough.
Yep, I just confirmed it they Amazon US will only ship within the US and Amazon UK will only ship within the UK. Bashtards!

I hope you're right and it makes its way here. I just hope it's not banned or anything.

I guess this is where download services like Steam would come in handy. I still have trouble accepting some of Steam's policies though.
Title: Re: Witcher screenies.
Post by: Cobra951 on Monday, December 10, 2007, 02:08:24 PM
Yep, I just confirmed it they Amazon US will only ship within the US and Amazon UK will only ship within the UK. Bashtards!

I hope you're right and it makes its way here. I just hope it's not banned or anything.

I guess this is where download services like Steam would come in handy. I still have trouble accepting some of Steam's policies though.

Aren't there any other online sellers?  There has to be a way to get what you want (legitimately, I mean).  It's hard to believe that there isn't at this point.
Title: Re: Witcher screenies.
Post by: MysterD on Monday, December 10, 2007, 03:18:51 PM
Hmmmm....Does Gogamer ship outside of the USA?
I'm not sure if they do.

Gogamer has The USA Version (Censored Version) (http://www.gogamer.com/The-Witcher-PC-Games_stcVVproductId21366685VVcatId444758VVviewprod.htm),
UK Import Regular Edition (Uncut) (http://www.gogamer.com/viewproduct.htm?productId=23661470)
and the UK Import Collector's Edition (Uncut, but that is currently OUT of STOCK) (http://www.gogamer.com/The-Witcher-Limited-Edition--I--PC-Games_stcVVproductId26788955VVcatId444758VVviewprod.htm).

EDIT:
Only OTHER thing I think you could do, is order it from Metaboli to buy-for-download (http://www.gamesplanet.com/UK/produit.html?product_id=410&category_id=25), which is around E34.99 (I think that is like around $70 US).
Title: Re: Witcher screenies.
Post by: Pugnate on Monday, December 10, 2007, 08:15:51 PM
Unfortunately it doesn't.
Title: Re: Witcher screenies.
Post by: Xessive on Tuesday, December 11, 2007, 12:50:53 AM
Aren't there any other online sellers?  There has to be a way to get what you want (legitimately, I mean).  It's hard to believe that there isn't at this point.
Yeah, it's pretty backwards over here when it comes to anything online. Even online gaming is bare-minimum. People here still play Counter-Strike too.

We actually have our own online markets and retailers here, but naturally they only offer the products they have here.

I guess the only other option is eBay, and that's assuming the seller would ship here.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, December 12, 2007, 06:53:15 PM
That sucks, X!

You NEED this game. Really, it's an amazing RPG.

Still waiting on that patch, SDK, and some new official Witcher Modules -- so I can go back to it!
Title: Re: Witcher screenies.
Post by: idolminds on Friday, December 14, 2007, 12:35:55 PM
Demo released. 2GB. Contains the prologue and all of Act 1. Which sounds like a big demo.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, December 14, 2007, 02:54:42 PM
Demo released. 2GB. Contains the prologue and all of Act 1. Which sounds like a big demo.

That is a good amount, actually -- WAY more than most demos.

I wonder if you can use your saves from the DEMO when you buy the full version....

If so, that'd be great for gamers that all they need to do is buy the full version and move their saves over to the correct folder for the full installed game,
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, December 14, 2007, 07:16:36 PM
That's really strange.  That's like the original Doom having 3 episodes, the first of which was free.  Well, not quite like that, but that's still a huge chunk of game.  That seems almost ridiculous to me, but I guess you sort of have to be a bit ridiculous with an RPG demo to get a good feel for it.  Unfortunately, I think the prologue is, thus far, the worst part of the game, so that may turn some people off right there.
Title: Re: Witcher screenies.
Post by: MysterD on Saturday, December 15, 2007, 06:38:53 PM
I thought the Prologue was pretty good for what basically is a long tutorial mission, Que...
Title: Re: Witcher screenies.
Post by: Quemaqua on Saturday, December 15, 2007, 07:06:52 PM
Eh.  It was okay, and nothing abysmal, but it really doesn't set you up for how good the rest of the game is going to be.  Just pretty standard stuff.  And maybe a little too long.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 16, 2007, 07:04:21 AM
I don't expect much from game-tutorial levels, Que -- usually, they teach you the game mechanics, introduce you to the world and story; and yeah, not too much more than that -- like say Deus Ex. I dunno, but I think Witcher did the tutorial level better than most games do.

Witcher really kicks into gear in Act 1.
Yeah, even more so w/ Act 2.

Y'know, IMHO -- this is one of those games that just keeps getting better and better as it goes along.

And The Epilogue is one easily of the most memorable (ending) chapters in gaming in my recent memories.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 16, 2007, 05:09:18 PM
Que, you might like to know this, since you were once curious of 1.1 saves might or might not working w/ upcoming Patch 1.2.

Some good info on  upcoming Patch 1.2 (http://www.thewitcher.com/forum/index.php?topic=5326.msg197458#msg197458)

Quote from: Eriash of CDPR
According to your questions about the patch i will try to answer some of them.

All 1.1 saves will be compatibile with the 1.2 patched version.
That's good!!!

Quote from: Eriash
When you upgrade from version 1.1 to 1.2 it won't be necessary to start the game from the beginning.
However, in some specific situations, the single act should be restarted.
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, December 16, 2007, 06:05:02 PM
Huh... that's interesting.  I wonder what those situations are.  I haven't spent much time in Act III, so it wouldn't kill me to restart.  But it would kinda' suck a little.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 16, 2007, 07:12:01 PM
Huh... that's interesting.  I wonder what those situations are.  I haven't spent much time in Act III, so it wouldn't kill me to restart.  But it would kinda' suck a little.

At least if you have to restart an Act, it won't be Act 2.
Witcher's Act 2 is like REALLY HUGE -- kind of like how BG2's Act 2 was HUGE.

I wonder what those situations are, too...

Title: Re: Witcher screenies.
Post by: idolminds on Thursday, December 20, 2007, 10:32:53 AM
The 1.2 patch is out. Changelog:

Quote
Gameplay and text bugs fixed:
- Fixes for Alina not being at her home when she should (Act 4).
- Wife's Tears Potion fixes.
- Fixes for usable doors on the swamps (Act 5).
- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
- Fixes for some items to be found in Fields (Act 4).
- Fixes for a disappearing enemy in quest Haunted House (Act2).
- Fixed problems with Alvin's spawn (Act 1).
- Few minor text fixes for all languages.

Code bugs fixed:
- Loading times are much faster!
- Saving is much faster!
- Another portion of stability improvements.
- Fix for rare "red rectangle" effect on loading bar.
- Quest tracking fixes.
- Some cursor fixes connected with finishers in tight places.
- Quest now won't update when Geralt is dead causing multiple problems.
- Autosave mechanism fixes (numeration).
- Savegame files fixes -- some irrelevant information was sometimes generated inside.
- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.
- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
- Dandelion's music won't be 'echoed' while changing location twice.
- The game can handle broken savegames now – it returns to main menu.
- Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
- Final fixes for weapons disappearing from enemies’ hands.
- Grass and small stones being multiplied – fixed.
- Fixes for receiving damage from Striga while being far away.

Art bugs fixed:
- Few level decoration fixes.
- Fixes for barghest attack animation.
Title: Re: Witcher screenies.
Post by: MysterD on Thursday, December 20, 2007, 02:40:08 PM
Wooohooo for the patch being released.
Title: Re: Witcher screenies.
Post by: Quemaqua on Thursday, December 20, 2007, 08:57:16 PM
Awesome and a half.
Title: Re: Witcher screenies.
Post by: Xessive on Thursday, December 20, 2007, 11:28:55 PM
Sweet!

While I haven't seen it on any of the usual download sites yet, I found the official link: Patch v1.2.1160 (http://www.thewitcher.com/registration/en/www/patch.html)

EDIT:
It's up on Gamer's Hell (http://www.gamershell.com/download_22490.shtml) now too.
Title: Re: Witcher screenies.
Post by: Xessive on Sunday, December 30, 2007, 12:31:32 AM
The Witcher is still unavailable out here, however I was able to download the demo and man was I taken aback!

CD Projekt have done a hell of a job with this! Quite frankly it makes Obsidian look like they were mucking around with the development of the NWN2 engine! I was expecting it to look better than NWN2 but not by this much! This is a gorgeous game with a lot of depth.

I finally get what everybody meant about the translation issues, but it's bareable.

I'm buying this as soon as it's available. If the demo is a good representation then this is a game to own. Easily the best RPG of the year.

Geralt is badass. Now I'm interested in reading Sapkowski's books!
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, December 30, 2007, 12:59:51 AM
Frankly, from what I know about the demo's content, I'd say it contains most of what I've liked in the game *least* so far.  So... yeah.  If you dig the demo, you'll love the game.
Title: Re: Witcher screenies.
Post by: Xessive on Sunday, December 30, 2007, 01:25:25 AM
Sweet!

Y'know it's kinda like a deeper, more intense Fable. Not that they can be matched or anything, I'm just saying the things I liked about Fable are essentially the same things I like in The Witcher plus some more.

By the way, how much have the patches fixed? Is it a signficant leap from the base release?
Title: Re: Witcher screenies.
Post by: Quemaqua on Sunday, December 30, 2007, 01:52:24 AM
Yes, quite.  Lots of small fixes, some large ones, and improvements to the loading/saving times, etc.  It's much better.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, December 30, 2007, 04:57:35 PM
Definite improvement on the save/load times, to say the least.
Very much needed, right there.

Title: Re: Witcher screenies.
Post by: gpw11 on Tuesday, January 01, 2008, 12:17:56 PM
So I picked this up yesterday before heading out and just really had time to install it and play around for a few min.  Performance slows to a crawl during the cut scenes and it'll probably get annoying.  The thing is that I don't want to mess around with the settings because everything was fine in that first area you're running around in....it's just the cut scenes. I did have fraps running and the opening movie was like 10-20fps, while everything else was like 40-55+ fps.  It leaves me kind of in a tough position.

That said, I think this is the first game I've come across so far that makes me think I should probably drop the resolution from native on my monitor.  The trouble is that although my monitor apparently scales very well I still don't like effect it leaves at all.
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, January 01, 2008, 12:21:47 PM
No no, what you need to do is turn off the Depth of Field effect.  It only comes up during cutscenes and for some people (like me) it utterly kills performance.  The game runs great for me with that one caveat, and turning it off was well worth it.  It's a nice effect to be sure, but hardly a necessary one given that it only comes up when you talk to people or view a scene.
Title: Re: Witcher screenies.
Post by: MysterD on Tuesday, January 01, 2008, 01:24:52 PM
Yes, turning Depth of Field off saved cut-scenes performance for me.

B/c just like you, GPW -- game ran great until a cut-scene came.

Turned off Field of Effect, problem solved.
Title: Re: Witcher screenies.
Post by: gpw11 on Tuesday, January 01, 2008, 01:35:20 PM
Excellent, thanks for the info.
Title: Re: Witcher screenies.
Post by: gpw11 on Tuesday, January 01, 2008, 06:15:44 PM
I've only put in half an hour or so, but it rocks so far.  I have a hard time playing PC RPGs so we'll see if this one works out better, but from what you guys have been saying it seems like it's more of my type of thing compared to the bland D&D games that seem to dominate the PC RPG marketplace.

The depth of field thing helped out a lot, but it still seems to struggle with some cut-scenes.  I guess that's a sacrifice that needs to be made in order to run at 1680x1050 and it's not nearly as bad as it was before so I can totally deal with it.

One question:  what's up with the graphics engine?  It's hard to explain, but it almost seems like everything is made up of small "bars".  I almost want to say voxels, but that'd be wrong.  Like scanlines or some sort of filter or something.  It's only really noticeable in the cut-scenes as well.
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, January 01, 2008, 06:59:52 PM
Wha?  I haven't noticed anything like that at all.  Odd.  Anyway, the engine is a highly modified version of the Aurora engine that was used for NWN2.  It's pretty amazing that it looks as good as it does.  There are some cool vids out there that show off some of the stuff.

Speaking of, if you want a potential copy of the Wiedzmin TV show, gpw (Polish Witcher show based on the books), let me know.  I've been putting together DVDs.  It's taking me forever, but the end result should be pretty sweet.
Title: Re: Witcher screenies.
Post by: gpw11 on Tuesday, January 01, 2008, 09:41:19 PM
I'll see if I can grab a screen of what I'm talking about.  As for the DVDs, thanks for the offer and I'll let you know once I'm further into the game and can more accurately judge if it's the kind of thing I'd be interested in.

I take it it's animated?
Title: Re: Witcher screenies.
Post by: Quemaqua on Tuesday, January 01, 2008, 09:47:06 PM
Live action.  Polish language, English subs, full frontal nudity by episode 2.  Polish people hate it because they're obsessed with the books, but everybody else likes it pretty well.  DVDs will also have the crappy "making of" video stuff from the game's LE release spliced in with a bunch of good stuff I found on the internet to supplement, probably a few other things as well.
Title: Re: Witcher screenies.
Post by: gpw11 on Tuesday, January 01, 2008, 10:34:11 PM
Interesting.  I'll let you know for sure.


(http://img217.imageshack.us/img217/6263/witchexth9.th.jpg) (http://img217.imageshack.us/my.php?image=witchexth9.jpg)

Anyways, hit the thumb to see what I'm talking about.  That's zoomed in, but everything seems to be made up of little 'bars' to say the least, and when people talk in cut scenes it's fairly noticeable.
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, January 02, 2008, 12:11:49 AM
Definitely a bug, that shouldn't be happening.  Zoom over to thewitcher.com's official forums and check around.  Good community there, lots of helpful people.
Title: Re: Witcher screenies.
Post by: gpw11 on Wednesday, January 02, 2008, 12:32:17 AM
Interesting.  I will do that. 


On another note, do all the NPCs have their own schedules?  Because I'm looking for the Reverend right now and he's not in his house, nor does the game seem to have an Oblivion-esque time speed up feature.
Title: Re: Witcher screenies.
Post by: Xessive on Wednesday, January 02, 2008, 12:45:56 AM
Interesting.  I will do that. 


On another note, do all the NPCs have their own schedules?  Because I'm looking for the Reverend right now and he's not in his house, nor does the game seem to have an Oblivion-esque time speed up feature.
SO far I've noticed that the NPC's have a schedule kind alike Oblivion. You cna use a nearby fireplace to meditate and pass the time.
Title: Re: Witcher screenies.
Post by: Quemaqua on Wednesday, January 02, 2008, 01:01:02 AM
Yeah, it can occasionally be a little annoying trying to find a specific person, but there's almost always so much to do in the game that you'll just say "Oh, he isn't here", and go do something else until you've got the right time of day.  I mean, time moves really slow in the game, so you can generally plan things pretty well in that regard.
Title: Re: Witcher screenies.
Post by: gpw11 on Wednesday, January 02, 2008, 01:22:52 AM
Yeah, I eventually found a fire, meditated, and then he was there.  Oh, and the official forums had a fix to the problem (have to force AF either on or off through the Nvidia CP rather then letting the application control it).  Looks about 100x better now, and I guess I didn't really realize the full effects of the error at the time (although the pixelated, voxel-like look was pretty cool in it's own way.  It could really work out for a different type of game).
Title: Re: Witcher screenies.
Post by: gpw11 on Friday, January 04, 2008, 12:50:45 AM
Ok, this game is pure awesomeness.  I'm in act 2, with a backlog of about ten quests, I'm pretty close to broke, and I'm still having fun.  Even the pointless quests seem worthwhile.
Title: Re: Witcher screenies.
Post by: Quemaqua on Friday, January 04, 2008, 12:58:33 AM
Act 2 is pretty great.  A bit convoluted, mostly due to the truncated script, but still great.  The general end parts are brilliant.
Title: Re: Witcher screenies.
Post by: gpw11 on Friday, January 04, 2008, 02:00:51 AM
Are there any real penalties for skipping some of the quests?  It's getting to the point where I kind of want to get onto the main quest, but can't find some of the monsters I need to kill for the side quests and that sort of thing.  Or maybe I'll just give it a rest for a bit and hit it up fresh.
Title: Re: Witcher screenies.
Post by: MysterD on Friday, January 04, 2008, 02:37:58 PM
Some of the Side Quests actually kind of bleed a little bit right into the Main Quest.

Act 2 takes a while; just like BG2, it's probably the LONGEST act in the game.
Yeah, by far.
Title: Re: Witcher screenies.
Post by: gpw11 on Wednesday, January 09, 2008, 02:49:41 AM
Yeah, it took a while but I finally finished act II a day or so ago.  Good stuff.

Quick question:  Can I still sell my Salamander badges after the second act?  That guy who used to buy them doesn't really show up in the Hairy Bear anymore.
Title: Re: Witcher screenies.
Post by: MysterD on Wednesday, January 09, 2008, 02:54:26 PM
Y'know, I dunno.
I put all my badges in storage (at the Inns), actually.
Title: Re: Witcher screenies.
Post by: MysterD on Sunday, February 10, 2008, 06:52:13 AM
Toolset Interview w/ CDPR
From WitcherVault, some info here on D'Jinni Toolset (Witcher SDK) that'll be coming soon.... (http://witchervault.ign.com/View.php?view=Editorials.Detail&id=2)

I put all of WitcherVault's questions in bold.

Quote
Modding The Witcher
CD Projekt Red Lets the Djinni Out of The Bottle
The Djinni Toolkit is due out soon and modders across the various forums and fansites have shown that they are anxious to get their hands on it! In light of that, we had a mini QnA with the devs to get a bit more info on what the community can expect from Djinni. The tool is basically a professional utility and it is the one used to build the rich environment and content we currently have in game. Below are a the replies from Engine Programmer Daniel Sadowski and Designers Mateusz Kanik and Kasia Kuczynska.

What was behind the decision to release a Mod toolkit for The Witcher?

    The Witcher was always a game with a lot of potential. We have always tried to do as much as possible with it and we feel that releasing the D'jinni toolkit to the community is a natural step for us to take. It's the only way to really let the game grow beyond anything we could do and imagine. There are many talented people in the community and it will be interesting to see what they can come up with. Personally, I'm very eager to see the results. :) - Daniel Sadowski, engine programmer

Since Djinni is planned to be released in a beta version, will there beupdates to it down the road?

    There will probably be some kind of updates down the road but how often and what they will contain - it's too early to say. Right now we're just trying to finalize the slightly modified version for the community to use. - Daniel Sadowski, engine programmer

You've said that D'jinni is a "Protool". Will there be a tutorial and examples released for those new to modding?

    Yes, there will be a comprehensive manual released, with lots of examples and illustrations. We'll also support the modders through our forums, trying to answer all the questions and to help with all the difficult matters. - Kasia Kuczynska - designer

Since the toolkit is a professional tool and not just a level editor, will fans be able to create total conversions with it, or is it primarily for creating add-on scenarios?

    Djinni includes dialog editor as well as quest editor, so you will be able to create conversations and quests in the same way we did in The Witcher. - Kasia Kuczynska - designer

If users want to create their own content other than new textures, what file formats does it support for models and sound?

    TGA and DDS for textures. OGG and WAV for sounds. - Mateusz Kanik, designer

It's been mentioned before that users could add their own cinematics to the game. Does the tool aid in the creation of cinematics or just allows the plugin of movies created by other means?

    All in-game cutscenes can be created in D'jinni - basically you will be able to use the same tool we used during the development of the game. - Daniel Sadowski, engine programmer

And lastly, The Witcher has won several RPG of the year awards, It has been on several top ten games of 2007 lists, and it was even nominated for the first ever WGA videogame writing award. Are you surprised at the critical success The Witcher has recieved?

    When we were making The Witcher, we wanted to make the best game possible, the one we ourselves would like to play. However we were not sure how other players would find our game and how such a mature RPG would be received. We're are really glad and a little surprised by the excellent reviews and positive feedback we get from our fans. We hope that our future productions will be received with the similar enthusiasm. - Kasia Kuczynska - designer

I'm very curious to see the ways in which the toolkit is used. Aside from a wide range of mods, I think we're likely to see some nice TCs and even some machinima come out of this. I want to thank the devs for a great game, the answers to these questions, and the upcoming release of the Djinni Toolset. Cheers!
Title: Re: The Witcher 1 thread.
Post by: Pugnate on Saturday, November 06, 2010, 10:12:24 AM
So I got into the game again. It is pretty damn cool.

I think anyone who hasn't finished the game yet needs to get back into it and finish in time for the sequel.
Title: Re: The Witcher 1 thread.
Post by: MysterD on Saturday, November 06, 2010, 11:33:40 AM
So I got into the game again. It is pretty damn cool.

I think anyone who hasn't finished the game yet needs to get back into it and finish in time for the sequel.
Even more so true, since we can import our saves into TW2.