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Games => General Gaming => Topic started by: MysterD on Wednesday, August 08, 2007, 02:39:48 PM

Title: Dead Island - Update: Eurogamer looks at the Definitive Editions of DI + Riptide
Post by: MysterD on Wednesday, August 08, 2007, 02:39:48 PM
NEWEST - 6-1-2016:
Eurogamer -> Face-Off on the Dead Island: Definitive Collection - PS4 vs. X1. (http://www.eurogamer.net/articles/digitalfoundry-2016-dead-island-the-definitive-collection-face-off)

OLDER - 5-3-2011:
GiantBomb -> Quick Look on Dead Island: Ryder White DLC. (http://www.giantbomb.com/quick-look-dead-island-ryder-white-arena-dlc/17-5618/)
Joystiq -> Techland registers "Dead World" trademark and declines to comment on this. (http://www.joystiq.com/2011/11/03/techland-trademarks-dead-world-declines-to-comment-on-dead-is/)
PC Gamer -> Their Top 10 Dead Island PC mods. (http://www.pcgamer.com/2011/11/02/the-10-best-dead-island-mods/)
MyD's Thoughts on his First 19 Hours w/ Dead Island PC. (http://www.overwritten.net/forum/index.php?topic=2564.msg106817#msg106817)
Kotaku -> Bloodbath DLC delayed to polish the main game even more. (http://kotaku.com/5845675/dead-islands-delayed-preorder-dlc-should-get-a-new-release-date-next-week)
Destructoid -> Some Dead Island news. (http://www.destructoid.com/deep-silver-offering-make-up-plan-for-dead-island-pc-210776.phtml)
REVIEWS piled up in this post [Reply 28] in this thread - click me! (http://www.overwritten.net/forum/index.php?topic=2564.msg105294#msg105294)
Destructoid -> Square-Enix to help distribute the game in North and South America. (http://www.destructoid.com/square-enix-distributing-dead-island-and-here-s-why-200335.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
IGN -> Original logo for the game to be censored on the game-box in NA by ESRB; in-game logo stays same in ALL regions (including NA). (http://pc.ign.com/articles/115/1156850p1.html)
GameSpot -> Preview. (http://www.gamespot.com/xbox360/action/deadisland/news.html?sid=6299759&mode=previews)
IGN -> Preview. (http://ps3.ign.com/articles/115/1150440p1.html)
1Up -> NEW 2011 Trailer. (http://www.1up.com/news/dead-island-spine-chilling-trailer-new-details)
In 2008, Dead Island will be coming to the the PC and X360 by Techland (the makers of Call of Juarez). (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=79991)
GameSpot -> Screenies for Dead Island (http://www.gamespot.com/pc/action/deadisland/images.html)


Title: Re: DEAD ISLAND Thread -- Non-Linear First Person Survival Horror game due in 2008
Post by: idolminds on Wednesday, August 08, 2007, 02:53:38 PM
If they can pull it off, it sounds like great fun.
Title: Re: DEAD ISLAND Thread -- Non-Linear First Person Survival Horror game due in 20
Post by: MysterD on Wednesday, August 08, 2007, 03:15:09 PM
If they can pull it off, it sounds like great fun.

Exactly my thoughts.

I remember, The Call of Juarez Demo wasn't the best running game, technically -- despite it looking really good. And, well, the load times were really nasty.

Hope they can improve on those two things w/ Dead Island.

EDIT:
Since Que is into zombie-destroying, I wonder what he'll have to say about TechLand working on a non-linear zombie-killing FPS....heh.
Title: Re: DEAD ISLAND Thread -- Non-Linear First Person Survival Horror game due in 20
Post by: MysterD on Saturday, March 22, 2008, 06:07:19 PM
Interview from IGN here on this game w/ Techland's Pawel Kopinski. (http://pc.ign.com/articles/860/860642p1.html)

Quote
IGN AU: What's the core setting and storyline for Dead Island? Where did the concept come from?

Pawel Kopinski: First of all, like many gamers out there we're zombie fanatics. We crave movies and comics featuring the living dead of all shapes and sizes. We have always wanted to make a zombie game not just for the fun of it but because the existing titles were missing something. They were either not taking their story seriously or the so-called zombies weren't really zombies at all.

Dead Island allows players to live the story of an unlikely hero who finds himself stranded on a tropical island following a plane crash. Not only is his wife missing but the entire holiday paradise is devastated by a deadly virus that turns people into vicious walking corpses.

IGN AU: How different are your zombies from George A. Romero's archetypal zombies? Or from Resident Evil 4's not-quite-zombies? What do we need to know to take them down?

Pawel Kopinski: There will be more than one type of zombie in Dead Island but the most typical and numerous one is going to be closer to the classic "Romero" variety. It has limited intelligence and is unable to use any tools or weapons. One similarity with RE4's zombies I can think of is the fact that our undead are also victims of a virus infection that transforms them into shambling, bloodthirsty nightmarish creatures.
Okay.

Quote
IGN AU: Dead Island sounds very much like it will feature a lot of 'sandbox' elements – using everyday items as weapons, setting environmental traps for zombies, and so on. Can you give us an example or two of some of the coolest weapons you can wield and traps you can set?

Pawel Kopinski: We don't want players to think in terms of specific weapons and specific traps. Rather we'd like them to look around a place and immediately know what they can use. If it can be picked up by a human in real life, it's a weapon. Traps can involve all sorts of mechanics. Stuff can be thrown or dropped onto enemies, enemies can be pushed off ledges. There's electricity, gases and liquids that can be combined to ruin the zombies' day. One of our favourite weapons is an iron ļ. Of the more standard variety, machetes are very handy in combat.
Sounds a lot like Dead Rising -- that anything can basically be a weapon.

Quote
IGN AU: What makes Dead Island different from a standard survival horror title or first person shooter? Can you tell us about some of the RPG elements?

Pawel Kopinski: Dead Island adds much more depth to both genres. On one hand it's a survival horror with all the excitement of shooters and on the other it's an FPP game with immersive, terrifying and believable storyline and exciting melee combat. RPG elements are there to add even more fun and variety. Character development, optional quests and new fighting abilities to learn mean that there's always something new to discover.

IGN AU: Dead Island takes a non-linear approach to game structure – can you give us some examples of how the player's actions will have long term consequences?

Pawel Kopinski: Interaction with other survivors on the island can serve as a good example. Let's say we get a chance to deliver much-needed supplies to a camp. Later on its occupants may offer us something in return: information or items. Choosing not to help the camp, or worse to unleash zombies on the innocent people by sabotaging the defences, we deprive ourselves of that extra assistance. In addition our reputation can make dealing with other groups very difficult.

We can accidentally or purposefully get a very important character killed. That can have all sorts of consequences, from depriving us of a convenient access route to a minor goal all the way to changing the game's ending.
Sounds like my kind of non-linear game.
Plus...there's zombies!!! :)

Quote
IGN AU: Dead Island focuses heavily on melee combat. Can you tell us a little about the melee mechanics?

Pawel Kopinski: Melee combat is severely underappreciated and rarely used in the FPP genre. In Dead Island we're adding much more depth to it. In real life it isn't easy to obtain firearms in a holiday paradise. Many guns that had been there were already snatched by other survivors. This means that players will need to improvise weapons from objects found in the environment. Any item that can be picked up can also be used in a fight. The type and size of the object determines the fighting style. There's a world of difference between slashing in close quarters with a combat knife and throwing an LCD panel from a distance.

All of this is reflected in thousands of varied animations depicting hundreds of fighting moves in different styles. They are determined by the nature of the weapon: its size, weight and the type of damage inflicted on the target. Thanks to our advanced multilayer damage system the effect each weapon has on enemies is also realistic. Blunt weapons cause fractures and internal injuries while sharp objects cut into skin and tissue. Last but not least we're developing an innovative control system that allows precision without getting in the way of fun.
Sounds like Condemned series -- that it will have a major focuse on melee combat in the first person view. And it sounds like it could be brutal, too. Cool.

Quote
IGN AU: Will Dead Island have co-op through the main game? Will it have adversarial multiplayer modes? If so, can you tell us about any of them?

Pawel Kopinski: We're not planning any multiplayer modes at the moment. Dead Island is focused on an intense, storyline-driven single player experience. It would have to be designed from the start as a co-op game or the multiplayer mode would be only very loosely linked to our core gameplay. We didn't want the former and we definitely don't want the latter. There is a solid zombie multiplayer game on the horizon that doesn't feature any significant single player fun so there's plenty of room for Dead Island.
Yay for a zombie game focusing on just SP!!! :)
Title: Re: DEAD ISLAND -- Techland's next Non-Linear First Person Survival Horror game
Post by: Quemaqua on Saturday, March 22, 2008, 07:59:45 PM
How did I miss this?  It sounds awesome.
Title: Re: DEAD ISLAND -- Techland's next Non-Linear First Person Survival Horror game
Post by: MysterD on Saturday, March 22, 2008, 09:30:41 PM
How did I miss this?  It sounds awesome.

I don't think there's been very much coverage on this game at all, basically.

I hope it runs worth a damn and isn't too buggy. Call of Juarez runs like junk on my current PC
(which probably could really use a vid card upgrade).

Title: Re: DEAD ISLAND -- Techland's next Non-Linear First Person Survival Horror game
Post by: MysterD on Wednesday, February 16, 2011, 04:09:12 PM
1Up -> NEW 2011 Trailer. (http://www.1up.com/news/dead-island-spine-chilling-trailer-new-details)
Guys....you just have to watch this trailer.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: Quemaqua on Wednesday, February 16, 2011, 07:18:49 PM
Holy shit.  I don't even know what to say after watching that.  I really don't.  It was awesome and horrible all at once.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: MysterD on Wednesday, February 16, 2011, 07:32:31 PM
I hope the game lives up to the awesomeness of that trailer.
This game has my interest for sure.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: idolminds on Wednesday, February 16, 2011, 08:47:01 PM
Wow, I was not expecting that.

EDIT
Someone took the trailer and cut everything into chronological order. Its pretty cool. (http://www.youtube.com/watch?v=w-U0g8GNzkA)
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: iPPi on Wednesday, February 16, 2011, 11:50:42 PM
The trailer is really good.  The chronological trailer is still really good as well.

Looks like the zombie virus in this game is incredibly fast acting.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: idolminds on Saturday, February 19, 2011, 02:46:34 PM
Studios clamoring for movie rights based on the trailer. Want to shoot it "Memento" style. (http://www.deadline.com/2011/02/viral-sensation-dead-island-takes-movie-shape/)
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: angrykeebler on Saturday, February 19, 2011, 03:02:49 PM
they should get uwe boll to direct!!!
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: Pugnate on Saturday, February 19, 2011, 03:53:52 PM
Oh look at me. I am angrykeebler. I am so funny.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: angrykeebler on Saturday, February 19, 2011, 04:12:09 PM
Oh look at me. I am Pugnate. I wish I were angrykeebler.
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: Pugnate on Saturday, February 19, 2011, 04:41:37 PM
(http://www.danielamos.com/stunt/batboy.gif)
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: angrykeebler on Saturday, February 19, 2011, 07:17:45 PM
(http://holycrapthatsfunny.com/wp-content/uploads/2010/09/i-fucking-love-cocaine.jpg)
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: Quemaqua on Saturday, February 19, 2011, 09:25:50 PM
hahaha
Title: Re: Dead Island - Update: Awesome new trailer.
Post by: MysterD on Monday, March 21, 2011, 06:09:09 PM
IGN -> Original logo for the game to be censored on the game-box in NA by ESRB. (http://pc.ign.com/articles/115/1156850p1.html)
The logo will stay uncensored in-game in all regions (including NA), though.

Original Uncensored Logo for Box-Art - which is how it'll look on the box in Europe.
(http://pcmedia.ign.com/pc/image/article/115/1156850/dead-island-20110321040616012.jpg)

NA Box-Art
(http://pcmedia.ign.com/pc/image/article/115/1156850/dead-island-20110321040616887.jpg)

Title: Re: Dead Island - Update: Box-art censored in NA
Post by: idolminds on Monday, March 21, 2011, 06:28:39 PM
Weak.
Title: Re: Dead Island - Update: Box-art censored in NA
Post by: Quemaqua on Monday, March 21, 2011, 09:26:49 PM
As if that makes any goddamn difference to anyone in the bloody universe.  Idiots.  Stuff like that pisses me off so bad.  It's like they're making decisions simply to try and prove that they actually have a purpose.
Title: Re: Dead Island - Update: Box-art censored in NA
Post by: MysterD on Tuesday, May 03, 2011, 05:47:03 PM
Destructoid -> Square-Enix to help distribute the game in North America and South America. (http://www.destructoid.com/square-enix-distributing-dead-island-and-here-s-why-200335.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)

Quote
Today Deep Silver announced that the company will be working with Square Enix to distribute Techland's Dead Island out to retailers in North and South America. Deep Silver is still publishing, Square Enix is just getting the game out to store shelves.

I asked Aubrey Norris, PR Czar at Deep Silver, why Square Enix is handling the distribution and it's due to Deep Silver not being large enough to work directly with retailers yet. "Retailers will only buy from companies that they do X amount of regular business with. Since [Deep Silver] is too small to have that, we need a distributor."

"A retailer won't buy from you unless you do X amount of business with them annually" Aubrey went on to tell me that "it's kind of part of establishing yourself as a publisher. You have to get to a certain level of volume before retailers will work with you directly."


I'm pretty sure Deep Silver will be able to reach the level they need with retailers considering how the entire Internet was talking about the chilling Dead Island trailer from a couple of months ago.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: idolminds on Wednesday, July 20, 2011, 07:25:43 PM
Oh boy, preorder bonuses! (http://www.shacknews.com/article/69363/dead-island-gets-steam-bundle-pre-order-exclusive)

Quote
Included with the Steam pre-order is "The Ripper," a weapon that combines the versatility of a baseball bat and the spinning sharpness of a buzz saw. The weapon is also available to console users pre-ordering at GameStop.

Though the game will be available at other digital distributors, Steam is the only retailer promoting the exclusive "Ripper" weapon.

Dead Island's Steam bonuses also include free access to the "Bloodbath Arena" DLC, which is also being made available for pre-order customers looking to slay zombies on the Xbox 360 and PS3.
What could be worse than retailer exclusive preorder DLC?

Quote
The downloadable content will be made available "one month" following the September 6 release of Dead Island and will also priced at $10 for those that miss a chance to get the content for free.
Oh, that. Guess I'm waiting for a sub-$20 price tag on this one. Fuck that shit.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: Quemaqua on Wednesday, July 20, 2011, 07:27:20 PM
Lame.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: PyroMenace on Wednesday, July 20, 2011, 11:32:03 PM
I still have no idea what this game is. All I've seen is a CG trailer. It was cool, but it didnt tell me anything. All I keep thinking is it's L4D in the carribean.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: Xessive on Wednesday, July 20, 2011, 11:55:21 PM
It looks like a cross between Left 4 Dead and Dead Rising.. Small diff anyway.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: Xessive on Tuesday, August 02, 2011, 09:03:40 AM
IGN's preview of Dead Island: Slice and Dice in Paradise (http://ps3.ign.com/articles/118/1185181p1.html)

Looks very interesting so far.
Title: Re: Dead Island - Update: Square-Enix to help distribute this game in NA
Post by: MysterD on Monday, August 15, 2011, 04:43:16 PM
Looks like Dead Island PC might requires Steamworks...

GMG lists Dead Island PC as requiring Steam. (http://www.greenmangaming.com/games/action/dead-island/)
D2D (http://www.direct2drive.com/11157/product/Buy-Dead-Island-Download) and Gamersgate (http://www.gamersgate.com/DD-DI/dead-island) lists Dead Island PC w/ a "3rd party download" required warning.

Title: Re: Dead Island - Update: Dead Island PC looks like it requires Steamworks
Post by: MysterD on Monday, September 05, 2011, 07:32:03 AM
REVIEWS
GameInformer -> 8.50 [out of 10]. (http://www.gameinformer.com/games/dead_island/b/xbox360/archive/2011/09/05/a-few-missing-limbs-can-t-hold-back-this-undead-romp.aspx)
IGN -> 8.0 for X360 and PS3. (http://xbox360.ign.com/articles/119/1192320p1.html)
TeamXBox -> 9.0 for X360 version. (http://reviews.teamxbox.com/xbox-360/1928/Dead-Island/p1/)
GameTrailers -> 8.5. (http://www.gametrailers.com/video/review-hd-dead-island/720226)
GamesTM -> 7. (http://www.gamestm.co.uk/reviews/dead-island-review/)
GameSpot -> 7.0 for all platforms - Video Review. (http://www.gamespot.com/pc/action/dead-island/video/6332790/dead-island-video-review?hd=1); Written review. (http://www.gamespot.com/pc/action/dead-island/review.html)
Destructoid -> 7.0. (http://www.destructoid.com/review-dead-island-210611.phtml)
CVG -> 6.5. (http://www.computerandvideogames.com/317785/reviews/dead-island-review/)
Eurogamer -> 6.0 for PC, PS3, and X360. (http://www.eurogamer.net/articles/2011-09-04-dead-island-review)
XBox360Achievements -> 84 for X360 version [of 100]. (http://www.xbox360achievements.org/game/dead-island/review/)
GameFront -> 65 [of 100] for PC version. (http://www.gamefront.com/dead-island-review/)
Joystiq -> 3 stars [out of 5]. (http://www.joystiq.com/2011/09/05/dead-island-review-in-need-of-brains/)

Title: Re: Dead Island - Update: Dead Island PC looks like it requires Steamworks
Post by: Xessive on Monday, September 05, 2011, 07:46:00 AM
Nice, looks like the reviews are settling around the "ok to good" range.

Last chance to get it for ~$33 with the pre-order 15% off + 20% off coupon from GMG ;D
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Monday, September 05, 2011, 10:53:23 AM
Holy crap @ the long-list of fixes for the planned Day 1 Patch for Dead Island. (http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml)
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: PyroMenace on Monday, September 05, 2011, 11:49:27 AM
Yea, I watched the Gametrailers review, they gave it a 8.5 but everything in that video said it was pretty bad. I have no interest in this.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Tuesday, September 06, 2011, 02:30:27 PM
WTH? (http://www.gamepro.com/article/news/222671/dead-island-dev-version-accidentally-released-on-steam-final-version-out-later-today/)
 :o

Quote
North American gamers who had picked up a copy of Dead Island from Steam were dismayed to discover that downloading the title today appeared to score them a developer build of the Xbox 360 version rather than the proper PC version, making it unplayable for some gamers and somewhat erratic for others. There's some discussion of the issue on the Steam forums.

Developer Techland and publisher Deep Silver are both aware of the issue, with the latter telling Rock, Paper, Shotgun earlier that "the final version will be out during the day."

Whoops.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: Xessive on Tuesday, September 06, 2011, 09:16:08 PM
That explains a lot! The game wouldn't save my configs, etc. Menus looked really tacky too.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Wednesday, September 07, 2011, 03:25:07 PM
Destructoid -> Some Dead Island news. (http://www.destructoid.com/deep-silver-offering-make-up-plan-for-dead-island-pc-210776.phtml)
Deep Silver will 'make up' eventually for their PC issues of giving PC gamers "Debug version" of the game AND that the "Ripper DLC" code is NOT working currently.
PC version no longer "Debug version"; that issue is fixed.
Patch released fixes tons of issues.
Bloodbath DLC still on track for release soon.

Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: PyroMenace on Thursday, September 08, 2011, 06:35:55 AM
Well shit, this looks a lot more interesting than I thought (http://www.giantbomb.com/quick-look-dead-island/17-4837/). I didnt get a sense of any of this in the gametrailers review.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Thursday, September 08, 2011, 03:33:10 PM
Ummm.... (http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/)
 :o
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: idolminds on Thursday, September 08, 2011, 04:04:23 PM
Oh no, something that didn't actually end up in the game! The horror!
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Thursday, September 08, 2011, 04:14:54 PM
Oh no, something that didn't actually end up in the game! The horror!
I still wanna know how I'm supposed to be disturbed, when this is a game about zombie-killing and zombies killing you.... [smh]
 :o
I wonder how many times the F-bomb, bitch, and other words are used in this game...any many others.
Frequent, I'd say - it goes w/ M-rated territory.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: Quemaqua on Thursday, September 08, 2011, 06:59:19 PM
For fuck's sake. I can't even stomach those press releases. Just shut up and say if you can't take a joke, go suck a dick.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: Pugnate on Thursday, September 08, 2011, 10:41:44 PM
hahahah I know.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: Xessive on Saturday, September 10, 2011, 09:31:53 PM
Dead Island is a unique game, as far as Zombie games go. There are some obvious similarities to Dead Rising and Left4Dead but it stands in its own class.

I'm gonna spend a bit more time with it but I already feel good about what I've experienced so far and I'm optimistic about how I'll feel about the game overall.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Sunday, September 11, 2011, 06:13:12 AM
Dead Island is a unique game, as far as Zombie games go. There are some obvious similarities to Dead Rising and Left4Dead but it stands in its own class.

I'm gonna spend a bit more time with it but I already feel good about what I've experienced so far and I'm optimistic about how I'll feel about the game overall.

So, how are the bugs? Technical issues? Game performance? Graphics quality? Any sort of "console-itis" here?

Does the PC version support the 360 controller? I really liked on Giant Bomb what Brad Shoemaker was talking about w/  the manual aiming [in the game Options] w/ the right analog stick on the console versions to try and directly aim and swing at specific body-parts. I wonder if the PC has this option for a key-press to initiate this mode w/ the controller or KB/mouse somehow.

How's the story? The questing - main and side quests?

Dead Island to me looks like basically Borderlands w/ zombies [somewhat open-world game] meets L4D [fast zombies, too] meets Dead Rising 2 [weapon crafting, heavy focus on melee combat].

Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: Xessive on Sunday, September 11, 2011, 07:16:09 AM
I honestly don't know what people are talking about with the glitches. I think the game looks gorgeous and lays very smoothly. It take sa bit to get into the swing of things, especially since the character movement is a bit different (there's some momentum in your stride) but once you get it you're set. No sense of it being a port except for the tacky menus. Game performance is fantastic on max settings at 1920x01080 on my system (Core i7 720, 8GB RAM, Radeon HD 5870).

The game is seamlessly compatible with the gamepad and you can activate the manual melee-aiming for the analogue stick. I haven't seen a way to activate the feature for M+KB though I can picture it working relatively well.

As for multiplayer I have been able to play with quite a few people. basically as I'm playing the singleplayer the game will automatically inform me if there are any other players near my area and close to my experience level, all I have to do is press J and I can join them instantly.

Story is pretty generic but this certainly a game that focuses on the gameplay and coop aspects. Quests-a-plenty too! In that respect its very similar to Dead Rising 2.

It's pretty sweet but I have noticed some common aspects with Call of Juarez: The Cartel. I think both games were developed in parallel and I can see a lot of borrowed resources like textures and models, even though they have distinctive art styles. I'm pretty certain it's the same engine too.
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Monday, September 12, 2011, 04:23:28 PM
IGN -> Game Breaking Bug video. (http://www.ign.com/videos/2011/09/12/dead-islands-game-breaking-bug?objectid=829562)
Title: Re: Dead Island - Update: Dead Island reviews are now pouring in...
Post by: MysterD on Saturday, October 01, 2011, 11:48:44 AM
Kotaku -> Bloodbath DLC delayed to polish the main game even more. (http://kotaku.com/5845675/dead-islands-delayed-preorder-dlc-should-get-a-new-release-date-next-week)
Title: Re: Dead Island - Update: Bloodbath DLC delayed so main game can be polished more
Post by: MysterD on Monday, October 31, 2011, 06:46:19 PM
My Opening Thoughts
So far, I'm give or take, spent some 19 hours worth of these last 2 days here with Dead Island (PC). I've been basically playing this alone as a Single-Player game, for my first run-through. I'll try to play it online w/ other players, in my next run-through...whenever that may so happen to be.

Performance & Graphics
With all the in-game graphical settings maxed-out and some settings turned-up through the NVidia Control Panel, the game looks pretty good and runs very well, without slow-downs, hitches, or anything. It's running here on 1920x1080 on my PC (Intel i7 950, 1 GB GeForce GTX 560 Ti, 8 GB RAM, Win 7, 21'' Acer P216HV monitor). The environments look really good and are quite big in size and scope - such as the first act's paradise to the second act's urban downtown area.

Combat
The combat is awesome - it just looks, feels, and sound brutal in every shape and manner. Body parts can literally be damaged. Swing a blunt object at a person's arm, it'll possibly break it. Watch an enemy's broken arm flop, when they try to swing at you. Swing a sharp weapon [knife, cleaver, etc] at a person's arm or leg, expect a good chance it'll get cut off. Cut off two arms, expect enemies to try and headbutt you, since they sure won't be able to swing any arms at you. Swing your sharp object at a person's head, there's a chance you'll possibly decapitate it. Many objects in the fame world - i.e. explosive container, boxes, etc - can be picked up and thrown. Not only that - most melee weapons you pick-up get can be swung or thrown. Nothing is more satisfying than throwing a sharp weapon at an enemy; letting it get stuck in their body; going up to them, taking the weapon out of their body; and then right then and there stabbing them w/ that same weapon! Your enemies pretty much range from different types of zombies [fast zombies and slow zombies of different kinds of variations] to actually humans.

Weapons, Leveling, Etc.
Melee weapons are aplenty. Not only that, most of them break like crazy - so you'll constantly be fiending for weapons. If it breaks, the weapon becomes weaker - much weaker; practically useless. So, prepare to be switching weapons out a lot, repairing weapons at workbenches, selling weapons, or what have you. Later in the game, you'll even meet a character who'll be there to store your weapons for you [in Act 2]. You can only carry a certain amount of weapons in your inventory, but you can take with you as many materials you want. Littered in the game are mods, which you can use to modify weapons and create new weapons. You can upgrade weapons at workbenches to add damage, durability, and other things to them. You can add even special effects to them [shock, poison, etc].

Guns works a little different. They can't be thrown, pretty much. You can shoot them, of course. Firing them without firing down the iron sights is pretty much hit and miss. You'll want to just get the crosshair over the enemy; then look through the iron sights; and then aim around their body somewhere and shoot. You won't find guns - and human enemies, for that matter, pretty much until a little later in the game [for the most part, Act 2].

Like most ARPG's, each one of the 4 characters has their own set of special skills and abilities for you to upgrade. There's plenty of skills to upgrade and boosts, as you go along. Also, as you level-up more and more, you'll eventually be able to quick-equip more and more weapons to your quick-slots.

Quests, Mini-Map, & Collectables
Quests are aplenty. Most of them, are your typical fanfare of ARPG quests. Most of the time, you'll be going somewhere for something. Maybe you have to see a certain character. Maybe you might have to get a certain item or items. Maybe you have to kill a bunch of zombies or human enemies. Maybe you have to flip a switch somewhere...or a bunch of them. Maybe move an object somewhere. Maybe you have to do a combination of these things. Maybe escort a character somewhere to safety. Usually, quest-givers are in a safehouse of some kind - and most of the characters in the area have a quest of some kind for you. Sometimes, you'll just be roaming around the game-world and run into a quest right that'll open up right then and there.

You have your typical big-map you can open up. Also, you have a mini-map. You can open your Journal and pick a quest. It'll then be tracked on your in-game mini-map and you can follow it. On the big-map, you can add pin-points and it'll track that point you desire on your map. There are vehicles [trucks, cars, etc] that you can drive to get around in the game-world and you also fast-travel to certain main hubs in the game-world once you've unlocked them.

Within the gameworld, there also are plenty of things that are collectable. You can find ID cards, littered throughout the gameworld - kind of like how Assassin's Creed series has plenty of flags you can collect throughout the gameworld...just to collect them. There are also journals and audio-logs, which players can collect to try and immerse theirselves further into the game and its gameworld.

The UI & Some Other Annoyances
The User Interface is fine, but really could've benefited from being navigate by to the mouse. You have to use the movement keys [WSAD or whatever you change it to] to navigate the Inventory. Would've been easier if they associated this w/ the mouse itself and used a mouse cursor.

Another annoyance is when the player picks-up alcohol. For some reason, when a player picks up alcohol, it auto-equips itself in the place of whatever weapon you have equipped on you - which is very annoying. This means you'll have to go back into your Inventory to re-equip  the weapon you never wanted unequipped from your quickslots in the first place. There also are no hot-keys to switch directly to specific items.

Though, instead, we have a wheel that we access, character stands still for that moment, and then move the mouse in a certain direction to equip a weapon from your quick-slot. This works fine, but I'd rather also have hot-keys to access one of the quickslots instantly.

Story And Character Depth...And The Lack Thereof
One thing that this game suffers from is a lack of story and character depth. Most characters seem like they're there just to give you quests and things to do. A few characters, namely a few of those in the main quest [such as The Simanoi The LifeGuard and Helen], you can get a real sense of them being more than being just quest-givers. Most of the story seems to pertain to - we need to survive while we can and find some way to get the hell off the island.

Final Thoughts...So Far
When it comes down to it, Dead Island is just an overall awesome game. If you love [slaughtering] zombies, huge open-world environments, and the addictive nature that comes w/ the ARPG territory, this game is most definitely for you. The complaints I have so far have been pretty much minimal from me, patched-up to Version 1.3.0 here - namely, the lack of story and character depth; and some other minor quirks and annoyances. The game is ambition, huge in size, scope, and is very impressive in most aspects. While Left 4 Dead series was great and Dead Rising 2 was pretty good, they're just not Dead Island. If my first 19 hours or so are an indication of anything, if this game keeps this same kind of awesomeness or better - I think it will, personally - Dead Island will pretty much, to me, be the definitive zombie video-game experience.
Title: Re: Dead Island - Update: MyD's Thoughts on Dead Island PC
Post by: MysterD on Wednesday, November 02, 2011, 03:17:26 PM
PC Gamer -> Their Top 10 Dead Island PC mods. (http://www.pcgamer.com/2011/11/02/the-10-best-dead-island-mods/)
Title: Re: Dead Island - Update: MyD's Thoughts on Dead Island PC
Post by: MysterD on Thursday, November 03, 2011, 04:33:37 PM
Joystiq -> Techland registers "Dead World" trademark and declines to comment on this. (http://www.joystiq.com/2011/11/03/techland-trademarks-dead-world-declines-to-comment-on-dead-is/)
Sounds like given its title, this sounds like a Dead Island game sequel, but it'll be on a grander and bigger scale - i.e. the world, given its title.
YES PLEASE!!!  ;D
Title: Re: Dead Island - Update: Techland registers Dead World trademark...possible sequel?
Post by: Pugnate on Thursday, November 03, 2011, 11:24:27 PM
yay
Title: Re: Dead Island - Update: Techland registers Dead World trademark...possible sequel?
Post by: idolminds on Friday, January 27, 2012, 12:02:16 AM
So if anyone was still interested in this, its $10 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832220034) for the PC version on Newegg.
Title: Re: Dead Island - Update: Techland registers Dead World trademark...possible sequel?
Post by: MysterD on Friday, January 27, 2012, 06:22:20 PM
So if anyone was still interested in this, its $10 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832220034) for the PC version on Newegg.

Sure has been, yes. (http://www.overwritten.net/forum/index.php?topic=6775.msg108518#msg108518)
Title: Re: Dead Island - Update: Techland registers Dead World trademark...possible sequel?
Post by: MysterD on Wednesday, February 01, 2012, 04:12:40 PM
GiantBomb -> Quick Look on Dead Island: Ryder White DLC. (http://www.giantbomb.com/quick-look-dead-island-ryder-white-arena-dlc/17-5618/)

EDIT - 4-30-2012:
This past Friday night, I won both The Bloodbath and Ryder White DLC from Techland on their Twitter Contest! :)

Just finished Ryder White DLC.

Ryder White DLC [you play as him, this time] is WAY more focused and WAY MORE linear than the actual base Dead Island game.
The story is actually well-told and very focused, as well.
It fills in some of the gaps in the story of the main game, as well.

Unfortunately, you can't upgrade Ryder's skills or anything.
You can still upgrade weapons and create them at workbenches and whatnot.
You can't play this online w/ others - this is single-player ONLY.

If you liked Dead Island, it'll be a kick-butt 5-6 hours of gameplay for you...
Title: Re: Dead Island - Update: GiantBomb QuickLook on Ryder White DLC
Post by: MysterD on Wednesday, June 01, 2016, 04:13:49 PM
Eurogamer -> Face-Off on the Dead Island: Definitive Collection - PS4 vs. X1. (http://www.eurogamer.net/articles/digitalfoundry-2016-dead-island-the-definitive-collection-face-off)