I'd sort of second what beo said, though I remain more positive about it. The main thing I'm seconding is that D is probably way, way off the mark. Which I'm sure comes as a huge surprise to all of us. :P Climb back from the clouds, D. I don't think this will be very open or non-linear.It'll at least be more "open" than any other Id game in their past -- as we'll have a gameworld to explore, regardless of if every mission has one finish to it or if say there's just a handful of side missions to do.
I just think it sounds like fun. If it *were* an expansive, open-ended game that would be completely awesome, but my guess is it'll be more or less just a shooter with racing segments in between... unless they get more provocative with the theme as they go. But I doubt it.This is the most different thing I've seen from Id in years.
Still, I'm totally in.
And I don't usually give D shit, so :P
Haha! Yeah, I know. I'm more apt to do that. :)So true...
First, lead designer Matt Hooper and creative director Tim Willits recently showed off Rage's main multiplayer component: "Rage Combat Rally." Willits described this mode as the "best of both worlds," as it provides a measure of Id Software's signature competitive multiplayer combat, while also emphasizing the vehicular action that Rage introduces. Additionally, this mode also layers objectives on top of traditional free-for-all deathmatching -- which Willits believes adds a measure of depth and tactical interest on top of the "drive forth and kill" mentality.
At the moment, Rage Combat Rally supports four players (the developers are aiming for six, but everything is subject to technical constraints and gameplay balance), and a typical match lasts about three minutes (which can be adjusted by players). The basic goal, besides shooting your opponents, is to score points by driving through rally points -- these in turn grant multipliers for your overall score. Victory conditions depend on which mode you're playing (Team Rally, Chain Rally where pretty much everybody drives after the lead player, and simple Vehicle Deathmatch), and all stats get stored into a persistent profile that details your level progression (which in turn unlocks additional vehicles, weapons, and items). The current plan is to have at least five Rage Combat Rally maps out-of-the-box, with DLC to be determined later.
For the next feature, Hooper quipped, "How can you do co-op with big single player campaign?" He discounted the idea of simply dropping another player into the same universe, but he noted that the team stumbled upon the idea of "legends." "You know, when the sheriff of Wellsprings talks about the time when he and a couple of the boys walked into town after the Shrouded had taken over," stated Hooper. Hence, the separate cooperative mode called "Legends of the Wasteland," where two players work through a defined side-mission (such as the aforementioned Wellspring clean-up, or a cooperative version of Mutant Bash TV). The main differences in co-op look like increased enemy count and occasional puzzles (such as one player opening vaults or passageways, and the other player defending the opener or grabbing a now-accessible item). The team is still experimenting with how many missions total, or the exact structure (do you unlock missions? Or access all of them right away?) of this mode.
Finally, the team announced that all pre-orders will upgrade your copy of Rage to the "Anarchy Edition," which includes an additional suite of weapons, missions, and gear. The weapons include a Double-Barreled Shotgun (Hooper commented, "it's not an Id game without a Double-Barreled Shotgun," though I'm kind of curious as to why said shotgun isn't part of the default arsenal) and the Fists of RAGE (a particularly nasty looking set of brass knuckles), while the gear includes a custom vehicle (the Rat Rod Buggy) and a set of Crimson Elite armor.
The last bit of content named was the "Wasteland Sewer" mission (only the name was given; whether or not this is the same mission as seen in previous demonstrations remains to be seen). As to whether or not there's a price difference, or if these items would be available as DLC post-release, is still to be determined. Still, these multiplayer options and extra bonus gear help maintain our interest in Id's big new fall 2011 game.
Fuck. That trailer was amazing.It's $60, most places...
Where's the preorder button?
Want to mod Rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”
As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.” But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.
We all know that computers are more powerful than consoles, but id Software's John Carmack is sick of it. Citing the struggle to get RAGE running on PS3 and Xbox 360, Carmack has admitted to being "extremely frustrated" by hardware discrepancies.
"It is extremely frustrating knowing that the hardware we've got on the PC is often ten times as powerful as the consoles but it has honestly been a struggle in many cases to get the game running at 60 frames per second on the PC like it does on a 360," he said during his QuakeCon keynote.
He said that even something as simple as texture updating can be a nightmare, due to the console's relative simplicity in comparison to the PC code. He has also complained about a gamer's inability to plug in a keyboard and access a game's debug menu on PS3 and 360 -- something PC fans have always enjoyed.
Despite all these frustrations, Carmack maintains the 360 and PS3 versions are looking good. He's done a pretty fine job of selling me on the PC version, in any case.
If you're looking to buy Rage on the Xbox 360 and you like to install your games, you're going to need to do a sh*tload of deletion first. id Software's John Carmack has stated that you'll need to shove 22GB of information down your 360's throat.
Despite the large file size, Carmack believes you'll definitely want to install it, should the 360 be your jam.
"On the 360 we don't have a partial install option; it’s all or nothing, which is kind of unfortunate," he said. "It means you have to install 21/22GB of stuff which takes a long time but if you've got it and you play it on the 360 that’s the way to go.
"Once you get everything from memory that works pretty good, but if youre coming straight from the hard drive then the first time you walk into everything from the DVD or from the Blu-ray -- even worse in terms of total latency time -- you listen to that Blu-ray churning around as its [sic] pulling everything in."
Rage will ship on three DVDs -- two for the single-player game, one for the multiplayer mode.
Eurogamer: Everyone's messing around with Online Pass.Its not like I was planning on buying a used copy, but...for fucks sake.
Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?
Eurogamer: I did, out in the Wasteland.
Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.
But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.
Eurogamer: I worry longer-term everything's just going to get broken up into chunks.
Tim Willits: I don't see that any time soon. Again, as long as you buy Rage new you get everything free. We're not taking stuff out.
If you're looking to buy Rage on the Xbox 360 and you like to install your games, you're going to need to do a sh*tload of deletion first. id Software's John Carmack has stated that you'll need to shove 22GB of information down your 360's throat.
Despite the large file size, Carmack believes you'll definitely want to install it, should the 360 be your jam.
"On the 360 we don't have a partial install option; it’s all or nothing, which is kind of unfortunate," he said. "It means you have to install 21/22GB of stuff which takes a long time but if you've got it and you play it on the 360 that’s the way to go.
"It is extremely frustrating knowing that the hardware we've got on the PC is often ten times as powerful as the consoles but it has honestly been a struggle in many cases to get the game running at 60 frames per second on the PC like it does on a 360," he said during his QuakeCon keynote.
He said that even something as simple as texture updating can be a nightmare, due to the console's relative simplicity in comparison to the PC code.
That's actually awesome news. It means the game code is aware of the difference between an HDD installation and a straight-from-DVD swapping experience. Most games have no knowledge of this difference. After you install discs to the HDD, the system handles the low level stuff transparently for the game applications. (I.e., games don't typically know or care whether they're running from DVD or a DVD image on the HDD.) This presents a problem for multigame discs in that you would still need to swap them out even if their contents had been dumped into the hard drive. At least I think so. But if the Rage application is dealing with the installed data itself, then this snag wouldn't happen, not to mention that the program should run more efficiently overall by optimizing for HDD install.
22 GB? Ha! I still have 140 free. Bring it on!
Edit:
I linked an article detailing this surprising issue before. I need to go find it.
Yeah. Here is the topic (http://www.overwritten.net/forum/index.php?topic=7696.0) I started on it.
About to head to bed and can't really get into the article, but what's the reason behind it? Better dev tools? It makes sense that console companies would focus on simplified systems easier to code with and well developed dev tools, making developing games on their platform more enticing and cost effective. Meanwhile, I don't imagine Intel, Nvidia, AMD/ATI could give much of a shit.
I should have plenty of space on my Xbox HDD for Rage. I know the PC will be better in some ways (most ways), but it will still be great on Xbox. Then within a year I should be able to get the PC version for cheap so I can mess with mods and such.
EDIT: lol I only had 8GB free. I deleted some installed disc games and a shitload of demos I never play, and now I have 116GB free.
Since folks are asking... we can confirm that RAGE will use Steamworks on PCWell, my day is ruined.
Bethesdas Twitter confirms it.Well, my day is ruined.
So, who's gonna bet that Skyrim might also require Steam?I wouldn't be shocked. Beth/ZeniMax have been strengthening their bond with Valve/Steam over the last year or so. It makes sense for them.
Bethesda's pattern for games they published that require Steam - Brink, Fallout: New Vegas, and now Rage.
I'm betting Skyrim might be next.
I wouldn't be shocked. Beth/ZeniMax have been strengthening their bond with Valve/Steam over the last year or so. It makes sense for them.It makes sense for them, given how well their games sell on the Steam service.
If Skyrim requires Steam, it'll be another lost sale. I'm so done with that shit.
When I say things like that, I get slammed over the head. You say it better, I guess. :)I don't know why that happens! We're saying the same thing! I am generally inclined to agree with you on most talking points, especially the DRM cases.
Minimum:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
Rage will span three discs on Xbox 360 and require an 8GB install on PS3, id Software creative director Tim Willits has confirmed. It was rumored that Rage would have a large install and multiple discs on 360, but it seemed as if id was leaning toward a slim-and-trim two-disc set, stating that a separate multiplayer disc-swap would be "fail." id didn't have to pick a disc number for the PS3 version of Rage, effectively utilizing the Blu-ray drive to hold all of the game's gigs, something that Willits seemed very pleased about:
"Sony was great," Willits said. "Kudos to Sony for letting us do that. They don't allow every game to do that. So definitely, hats off. What we were able to do is install all the textures to the highest level. What is nice about the PS3 platform is that it's just one platform. Everyone has one Blu-ray drive, one hard drive, it's all the same. Some of the other systems you have... should I install it on my 360? Should I not install it? So yes, it's very nice."
For 360 versions, Willits said id recommends installing the game to the hard drive, or if you don't have the space for all 22GB, after installing and finishing the first half of the game from disc one, uninstall it, and then install disc two. There isn't a reason to disc-swap after completing the first half, and "you don't really need to install the multiplayer disc if you're really tight on hard disk space," Willits said.
Ars didnt like it. (http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars) Like, at all. And there are currently a lot of complaints with the PC version and terrible pop-in (that interestingly doesn't plague the console versions). I'm worried.
Joystiq crapped on the game (3/5, with the text reading more negatively than that). It seems to be their meat lately, to trash games others revere. One thing's certain: someone is dead wrong about the visuals. I have a strong feeling it's the joystiq guy.
Giantbomb has a long quick look (http://www.giantbomb.com/quick-look-rage/17-4996/) up. I'm checking it out now.
Ars didnt like it. (http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars) Like, at all. And there are currently a lot of complaints with the PC version and terrible pop-in (that interestingly doesn't plague the console versions). I'm worried.
Yea it's Arthur Gies doing the review from the Rebel FM podcast. Also former IGN and now recently moved to Joystiq. He is very meticulous about describing visuals/graphics and controls in games. I typically ignore his opinions when it comes to a games visuals because I think he dissects a little too far. What worries me is that he finished the game in under 10 hours, doing all the side quests as well. The Gamespot reviewer took 20 hours... so I have no idea what to expect now, but I was hoping for something over 10 hours at least.
I'm going to load it up today and see how the PC performance is.
Edit: He also wrote a blog (http://pragmagic.tumblr.com/post/11011110177/musings-on-rage) for how he wrote up the review.
Also, as an aside, I just honestly don’t like the way RAGE looks. It’s a huge step backwards from what they were doing in DOOM 3 and Quake 4 lighting wise. It might just be my familiarity with the tech and my viewpoint as a painter, but there’s this constant disconnect in the world that I can’t ignore. Everything is static, existing separately from everything else. Reflections on surfaces are just textures. Objects are lit from a non-existent light-source . . .
PC tech issues aside (which are unacceptable, I'm sure) I'm not comfortable with that review. First off, id games have never been about story (name one) or character (you don't even see or hear yourself). That doesn't bother me. Weak shooting? That bothers me. But he never elaborates on that, never describes what he means. Once he made up his mind that the game sucks on categories he values, he stopped caring about the rest of them, like what id games have always been about--gun battles.
Mutants and bandits alike will try to get in your face and will hunt for you if you start camping. However, your shoot-outs will suffer from occasional glitches, and it's often noticeable to the point of distraction.
In many cases, it's obvious that the PlayStation 3 and Xbox 360 are struggling to keep up with Rage. Headshots occasionally don't register, there's often a one-second delayed reaction when you shoot an enemy, and melee attacks are hit-and-miss. On several occasions I was spotted from across an empty room, while enemies don't notice dead allies right next to them when patrolling an area. Visually, there are other shortcomings: texture popping frequently occurs in many areas, and our retail PS3 experiment had lots of screen-tearing early on in the game.
BethSoft on Rage PC issues. (http://www.bethblog.com/index.php/2011/10/04/playing-rage-on-pc/)Bethsoft is basically alluding to the fact that the technical issues didn't occur in QA. The technical issues seem so widespread, I can't believe it didn't pop up. I mean even reviewers are seeing the issue and there is a direct correlation between reviews and game sales. You'd have thought that id would have worked with the video card vendors to ensure a smooth release as they've done in the past. Guess not.
That's interesting. On the one hand he says it was a mistake to give parity to the consoles, and on the other he laments that the PC software API cripples the real-time performance below that of the direct-to-metal consoles anyway. I gather this last issue is what he wants to address, in concert with the PC powers-that-be. That would be some achievement, given that PC architecture is an open standard.Yeah, very interesting article...from June 2011.
Looks like people are starting to write their own config files... (http://forums.steampowered.com/forums/showthread.php?t=2156747)Yep, I've been using FusedCore's config, it helps make the game more attractive but now I'm suffering from occasional stuttering.
Yep, I've been using FusedCore's config, it helps make the game more attractive but now I'm suffering from occasional stuttering.
All these issues were apparent within the first fifteen minutes of play, leading me to conclude that RAGE is by far among the very worst ports I have seen on any system, from any company, during any year. While the game is good on consoles, and a recommended purchase, I'd say that anybody looking to get it on PC steer well clear, at least until a laundry list of tweaks and the obligatory first five patches have arrived. Right now, there are all sorts of conflicting reports on how to make RAGE run better on PC, but most users will be tearing their hair out and lamenting their wasted cash if they download this and expect to get a good product for their $60.00.
Yes, $60.00. It's ten dollars more expensive than PC games should be, and it's still one of the worst PC versions of any game currently available. That such things are legal truly blows my mind.
D, you can quicksave! The game prevents you from saving during certain events or sequences but it's pretty easy going with saves otherwise.
I'm using the ATI hotfix RAGE drivers, and they really helped with the overall framerate. Using the RAGE config files I managed to mess with the graphics settings and get the game running really well, at least between stutters. The stutters are the only major problem now; they're random and extremely frustrating.
We’re currently working on an update that will allow you to more easily make configuration changes… should have more details on that shortly.
Oh, this thread's funny - comparing Rage with older PC games. (http://forums.steampowered.com/forums/showthread.php?t=2158603)
LMAO @ this pic.
(http://i55.tinypic.com/n4b9r9.png)
It can look like Doom too. (http://www.joystiq.com/2011/10/05/liked-rages-wolfenstein-room-theres-totally-doom-quake-ones/) Heheh!Quake room is in there as an Easter Egg, too - AWESOME!
I found something that might help you w/ stuttering issues, X.Thanks D, I already did that fix and it doesn't help with the stuttering at all.
Fixing Rage PC - tutorial video. (http://www.youtube.com/watch?v=3ryK2PErQQc)
Watch the part on creating a game cache for Rage PC - begins at 1:19 in the vid.
I don't know much on ATI stuff, but if GPU Transcoding is supported by your card, you might want to deal w/ that [that starts at 0:00 before all the Rage cache making stuff], too.
They also recommend forcing VSync and Triple-Buffering through your video card's control panel (ATI uses CCC), as well.
AMD Catalyst™ 11.10 Version 2 Preview Driver
Last Updated
10/7/2011
Article Number
GPU-122
AMD Catalyst™ 11.10 Preview Driver Features:
Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on single GPU configurations using the AMD Radeon™ HD 6000 and AMD Radeon HD 5000 series of products.
Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on AMD CrossFire™ configurations using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
Improves performance in Rage on single GPU configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products.
Reduces intermittent crashing seen loading levels in Rage
Resolves flickering of NPCs in Rage
Enables automatic Vsync for Rage
Enables support for AMD Eyefinity 5x1 display (portrait and landscape) configurations using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
AMD Vision Engine Control Center: User Interface enhancements have been implemented for the AMD CrossfireX™, GPU AMD Overdrive™ and Information Center pages.
They solved the NPC flickering. Xessive will be happy about that.Check this thread w/ people talking about the new drivers. (http://forums.steampowered.com/forums/showthread.php?t=2161228)
They solved the NPC flickering. Xessive will be happy about that.Well, they solved the old flickering but now there's a new kind of flickering! Now almost all NPCs look like there are two of them occupying the same space flickering rapidly, occasionally one of the two will start mimicking my movements! When I turn, walk, crouch they mimic! It's a weird bug.. Looks like something out of Fringe.
Rage exe update coming soon with driver workarounds, more. B sure and read the release notes when posted.
Rage PC patch released via Steam w/ patch notes galore. (http://store.steampowered.com/news/6464/)
...this patch Broke the game for most people including myself and is a forced update by steam...
RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific hardware and software configurations. The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs. Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.
RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific hardware and software configurations. The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs. Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.
I'm with Cobra. I know I'll still get this eventually... and I'm glad I didn't make it a day-one purchase (mostly just because I have no money). But I'm still looking forward to it. Meat and potatoes is okay by me when done up well.My thoughts exactly.
@ID_AA_Carmack John Carmack
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.
20 hours ago via web
@id_Hooper Matthew Hooper
We're working on getting the console commands back in for the PC...
12 Oct via Twitter for iPhone
Before playing the demo I couldn't understand how people could be hating on the game (aside from technical issues). Now I just don't know. It just feels off. I guess I was expecting an id shooter of old. But nobody seems to want those these days, so this is id trying to make a modern shooter and it doesn't feel like what I think of when I think of id games.I haven't played it, but from what you and Cobra are saying maybe it seems off because it feels like a modern shooter but still has the element where enemies absorb a lot of damage before falling. That's a pretty old-school mechanic and I could see how it would feel out-of-place in a game that otherwise seems pretty grounded in reality.
Before playing the demo I couldn't understand how people could be hating on the game (aside from technical issues). Now I just don't know. It just feels off. I guess I was expecting an id shooter of old. But nobody seems to want those these days, so this is id trying to make a modern shooter and it doesn't feel like what I think of when I think of id games.
Alright D, we fucking get it. Rage has a bunch of technical issues on PC. Jesus christ.
Product Update - Valve 14:52
RAGE 1.2 Patch Release Notes
--------------------------------------------------------------------
This RAGE patch adds some new features and addresses various compatibility and performance issues.
New Functionality
------------------------
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.
Transcode Benchmark: A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -> Video Menu.
Error Messaging: If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.
Automatic Video Settings Fallbacks: When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure, these settings will automatically fall back to safe values without the need for user input.
Patch Changes / Fixes
-----------------------------
- Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes.
- Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned.
- Fixed GPU transcode option always turning off when restarting the game.
- Fixed progression in Dead City where player could not advance through sliding door en route to the defibrillator upgrade.
- Fixed CPU feature detection.
- Fixed issues with launching MP by using double quotes around path name.
- Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer.
- Fixed thread stack space usage and freed up 700 MB of virtual address space.
- Re-enabled UBOs.
- Adjustments to default VDM values for balance.
About time. And doesn't seem like it quite makes up for the deficiencies.
(click to show/hide)
John Carmack
Verified
@ID_AA_Carmack
@investor_dan BFG work pushed the Rage tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year.
7:53 PM - 22 Oct 12
Return to the Wasteland in The Scorchers, an all-new RAGE add-on from id Software – arriving on 360, PC, and PS3 next week for $4.99 (or 400 Microsoft Points).
In this brand-new adventure spanning six all-new areas, you will fight alongside new allies to defend the Hager Settlment from a maniacal bandit clan known as The Scorchers. Along the way, you’ll participate in a new season of Mutant Bash TV, encounter new mini-games, and wield the overpowering and brutal Nailgun.
In addition to the new content, this DLC includes ‘Ultra-Nightmare’, a new high difficulty mode, as well as an ‘Extended Play’ option that allows you to play past the original ending of the game – giving you the opportunity to finish collecting items and achievements.
Haha, nice.I liked the game, yes. The combat's bloody awesome.
I can't believe they even bothered, honestly. Did anyone like the game enough?
I guess they could fix that horrible ending with this. I never saw it since I still haven't finished the core game.Good, you didn't miss much (on the ending).
WHAT TO EXPECTYeeeesh. I mean it would be a shame if no one made anything after id actually followed through and released the tools, but damn man. Then again, making Quake maps was no walk in the park back in the day. They used to take forever to compile.
BUILD TIMES AND HARDWARE Whether you are loading a map, baking a megatexture, or building a mod -- these are intensive processes that utilize your hardware to its full capabilities. The more cores and RAM you have available, the faster things will run. A dual-core machine with 4 GB of RAM will work, but it will be substantially slower than a quad-core with 12 GB of RAM. Not only are these processes time and cpu intensive, but total time required to complete these operations depends on how much content your map, or mod, contains. Here are some benchmarks.
TYPICAL BUILD TIMES:
Initial map loads: 20–60 minutes
Load times after initial load: 1–3 minutes
Build an asset mod (does not include any maps): 10–30 minutes
Build a mod that includes one map about the size of Wellspring: 20–40 minutes
The time to bake a map is dependent on the size of the map and number of entities included. Fully built maps like The Well, Wellspring, and Dusty 8 can take several hours to build on a local system.
DISK SPACE
The Tool Kit is initially 35 GB. If you run the 'buildAssets.cfg' like we recommend it will generate another 6 GB of data, bringing you up to 43 GB. From there, the additional disk space is completely dependent on what you build and do with the Tool Kit.
When building mods, the size they occupy will depend on what you are building. A mod that does not include any maps and only modifies existing game content will generate about 200 MB of data. A mod of Wellspring may only be about 500 MB, depending on how much content you alter/add.