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Games => General Gaming => Topic started by: idolminds on Friday, August 03, 2007, 07:57:10 PM

Title: Doom, Quake...now: Rage
Post by: idolminds on Friday, August 03, 2007, 07:57:10 PM
Gamespot preview (http://www.gamespot.com/news/6176188.html#signup)

60% shooting, 40% driving. Travel from village to village in a wasteland, killing things. Your vehicle is customizable. Can get out of the vehicle and explore caves and stuff. 20 hours of gameplay. Aiming for Teen rating (which is a departure for id, obviously).

Gamevideos has a video up, I'm downloading it now.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Friday, August 03, 2007, 08:48:51 PM
That video on GSpot was actually pretty damned sweet.  I'm sold already!  It sounds like a lot of fun.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, August 03, 2007, 10:45:15 PM
Oh, Shacknews (and Fileshack) have the HD version to download, which I am totally grabbing. (well, the "HD" version is a high res cam off the screen, not direct feed)

Its still some with shit to think about, how they set this engine up. Everything can have a unique texture. Thats just fucking nuts. After so much time with games having tiled terrain textures, wall textures, and even mirrored face/body textures, so have everything that you can flat out do whatever you want with the texture and the engine simply doesn't give a shit because its designed to handle it anyway is mind boggling. Have a game like Oblivion running on the engine, and every single person has different clothes, different faces, every single pot, plate, scroll, and junk item has its own unique cracks and color, the terrain you're walking on never has to repeat anywhere, like the cobblestone, snow, grass, etc, each building has unique dirt and grime on the outside....like...woah.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Friday, August 03, 2007, 10:50:14 PM
#$(##&%&%Q@$Q@%&%&*#&@$&@&#!!!!!!!!!!11111!!!!!!!

Holy fucking shit. I can't believe what Im seeing and reading. Its like id probed my mind. This is THE game I have always dreamed of. Its the game that I wanted to make myself if I could possibly make a game. Now I thought I wanted it to be an MMO but there was Auto Assault which turned out okay and not exactly what I had in mind, what I preferred actually would be a single player experience. But it would be an FPS with a heavy driving element to it, like those driving sections in HL2, I loved that, I just wished they took that aspect and created a game out from that, and have it set in a post apocalyptic world. Now here it is!! Man Im just geeking out here, this seems weird.
Title: Re: Doom, Quake...now: Rage
Post by: TheOtherBelmont on Friday, August 03, 2007, 11:01:32 PM
That looks pretty damn sweet, can't wait to see some more gameplay videos on it.  I'll definitely be considering this for PS3 or PC if I have my PC upgraded up to snuff by then. 

That texture engine is fucking amazing, even with normal mapping cutting down on geometry load times significantly, textures still required a good portion of the video card and RAM to look really good, now it seems it is almost a moot point.  I would love to play with that engine a little and see how the textures are applied and how it works with the models.  Just when everyone was thinking a couple of years ago that Unreal 3 was going to be THE engine that everyone was going to be using for next gen, id throws this shit out of left field.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, August 04, 2007, 05:44:44 AM
Oh, hell yeah!!!

For an actual Id game, this is the most exciting news I feel that Id has thrown at me possibly EVER. W/ Quake 4 and Doom 3, I was excited -- but, I knew that Id wasn't completely evolving in game structure. I knew those would be solid games on outstanding engines -- but, yeah that's about it. Id's been consistent, over the years. Id has always held down their engines, no problem. They've always had their gameplay done extremely well -- but, since Doom 1, they've never really pushed the envelope in giving the gamer more than a linear FPS game...

...Well, until now. Looks like STALKER suddenly started a nice trend, didn't it? Now, one of the best in the industry of technical aspect, follows GSC's lead. So, instead of hearing about another new linear Id FPS, Id FINALLY goes open-ended in its actual gameworld!!! FINALLY, the evolution of Id in game structure!!!

Oh, then just throw in some customizable vehicles and say the game it'll be around 20 hours of gameplay -- oh, hell yes!!!!!! And, yes -- POST-APOCALYPTIC SETTING!!!! I do love that setting.

Great freakin' trailer.

And cool Interview w/ Willits. (http://www.gamespot.com/video/942657/6176219/rage-interview)

SIGN ME THE HELL UP FOR THIS -- the week of release!
Title: Re: Doom, Quake...now: Rage
Post by: beo on Saturday, August 04, 2007, 11:51:22 AM
eh, i'm not as confident as you guys. the engine looks good and can do a lot of neat things, that's a given, but the game itself i'm not so sure about. it could be as amazing as what some of you guys are wishing for, but i personally didn't like the look of the racing segments. i think using a vehicle to navigate around and find places is a great idea to expand what you can do in an fps, but it didn't look like exploration to me, more just like a typical racing game. from what i've seen of it, i'm a little sceptical of how they are planning on merging the genres, because it didn't look all that seamless to me. also, i wouldn't be hoping for a stalker like experience D, knowing id, i think it will be infinitely more constrained than that.

that said, i'm still looking forward to it, but more for new engine than anything else.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Saturday, August 04, 2007, 02:13:40 PM
IGN put up some behind the scenes videos here (http://media.pc.ign.com/media/926/926419/vids_1.html) that you can stream (or if you're like me, downloading the .flv). I'm not sure whats in the first vid, but the 2nd is already into talking about the tools themselves, so it should be cool to see. I've only got the first couple seconds downloaded so far, but they show a character in the editor and it immediately struck me that it looks like the character is casting soft shadows as opposed to the hard edge shadows of Doom 3.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Saturday, August 04, 2007, 02:54:36 PM
I'd sort of second what beo said, though I remain more positive about it. The main thing I'm seconding is that D is probably way, way off the mark.  Which I'm sure comes as a huge surprise to all of us.   :P  Climb back from the clouds, D.  I don't think this will be very open or non-linear.  I just think it sounds like fun.  If it *were* an expansive, open-ended game that would be completely awesome, but my guess is it'll be more or less just a shooter with racing segments in between... unless they get more provocative with the theme as they go.  But I doubt it.

Still, I'm totally in.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, August 04, 2007, 04:20:44 PM
I'd sort of second what beo said, though I remain more positive about it. The main thing I'm seconding is that D is probably way, way off the mark.  Which I'm sure comes as a huge surprise to all of us.   :P  Climb back from the clouds, D.  I don't think this will be very open or non-linear.
It'll at least be more "open" than any other Id game in their past -- as we'll have a gameworld to explore, regardless of if every mission has one finish to it or if say there's just a handful of side missions to do.

Quote
I just think it sounds like fun.  If it *were* an expansive, open-ended game that would be completely awesome, but my guess is it'll be more or less just a shooter with racing segments in between... unless they get more provocative with the theme as they go.  But I doubt it.

Still, I'm totally in.
This is the most different thing I've seen from Id in years.
I'm still in.
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Saturday, August 04, 2007, 10:27:05 PM
Well, the visuals do definitely impress.  I wonder if the racing/vehicle parts will be any good.  I mean what does id know about that?
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Sunday, August 05, 2007, 02:59:07 PM
400 MB DL for the Id Software presentation of Rage, which supposedly goes on for a good 50+ mins (http://www.shacknews.com/onearticle.x/48300)
Title: Re: Doom, Quake...now: Rage
Post by: nickclone on Sunday, August 05, 2007, 03:31:03 PM
I think ID is trying to milk the IPs they already have into some thing. They changed Quake, Doom and now they're trying to make a non-generic that totally looks generic? Sorry guys, but ID doesn't make sandbox games, its looks restricting to me. If it is, I'm fine with that, but don't advertise it as open ended.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Thursday, July 01, 2010, 02:24:25 PM
Want some wallpapers? Get them here! (http://bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/)

They have zips containing 25 different resolutions, from iPhones to nice big desktops. But if you want to wallpaper your, like, actual house, they have 25,600×16,000 pixel images they used to make the massive wall art at E3. 150MB for those.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Friday, July 02, 2010, 10:16:56 AM
That first one looks strangely familiar.  Now where have I seen a city in ruins like that recently?  Hmm . . .  I can almost put my finger on it.   :P

Nice thread bump too.  You're not allowed to give D any shit for 3 days.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, July 02, 2010, 10:20:34 AM
Well the other Rage threads that were more recent were more about something specific, and I didnt want to make a new thread just for wallpapers. So...bump.

And I don't usually give D shit, so :P
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Friday, July 02, 2010, 10:30:26 AM
Haha!  Yeah, I know.  I'm more apt to do that.  :)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Sunday, July 04, 2010, 04:36:31 PM
And I don't usually give D shit, so :P

Good. :P

Haha!  Yeah, I know.  I'm more apt to do that.  :)
So true...
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, August 13, 2010, 02:37:17 PM
All from Shacknews:
Rage has been demoed at 60 FPS on ALL platforms without hitching. (http://www.shacknews.com/onearticle.x/65126)
Rage's release date = 9/13/2011. (http://www.shacknews.com/onearticle.x/65125)
Some thoughts from Carmack on 3D gaming, input devices/controllers, and ded-servers. (http://www.shacknews.com/onearticle.x/65117)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, August 20, 2010, 04:23:57 PM
Shacknews -> Id talking about PC version of Rage and its features. (http://www.shacknews.com/onearticle.x/65252)
Shacknews -> Rage PC page up on Steam. (http://www.shacknews.com/onearticle.x/65258)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Sunday, April 10, 2011, 07:39:17 AM
G4TV -> Arsenal of Weapons and Gameplay Trailer. (http://www.gametrailers.com/video/arsenal-gameplay-rage/712649)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, April 18, 2011, 07:42:17 AM
1Up -> Dead City Trailer; Info on MP and Co-Op Portions of the game. (http://www.1up.com/news/rage-details-multiplayer-co-op-preorder)

Things To Note:
-- MP -> Rage Combat Rally Mode
Multiple game-modes within this - Team Rally, Vehicle Deathmatch, and Chain Rally.
Chain Rally Mode - Everybody goes after ONE specific lead driver.
Score points by driving through rally points and by also killing people [on foot and in vehicles].
Matches last around 3 minutes [which can be adjusted, if you like].
They have it working for 4 players, but they are aiming for 6 if possible.
Aiming for 5 maps out-the-box with possibly DLC planned later.

-- Co-Op -> Legends of The Wasteland
Still working on this and nailing down how it'll work.
They are unsure if missions will be unlocked by playing or if you have all access from the start.
Basically, certain missions from the SP portion will be pre-defined maps and missions for 2-player Co-Op.
They will be tweaked for the Co-Op to have additional enemies, puzzles, etc.

-- Pre-Orders -> Get a Upgrade to Rage: Anarchy Edition -
Comes with some extra content, which includes Double-Barred Shotgun; Fists of Rage brass knuckles; Crimson Elite Armor; Custom Rat Rod Buggy; and extra mission called "The Wasterland Sewers."



For More Details, look below...
MP -> Rage Combat Rally Mode
Quote
First, lead designer Matt Hooper and creative director Tim Willits recently showed off Rage's main multiplayer component: "Rage Combat Rally." Willits described this mode as the "best of both worlds," as it provides a measure of Id Software's signature competitive multiplayer combat, while also emphasizing the vehicular action that Rage introduces. Additionally, this mode also layers objectives on top of traditional free-for-all deathmatching -- which Willits believes adds a measure of depth and tactical interest on top of the "drive forth and kill" mentality.

At the moment, Rage Combat Rally supports four players (the developers are aiming for six, but everything is subject to technical constraints and gameplay balance), and a typical match lasts about three minutes (which can be adjusted by players). The basic goal, besides shooting your opponents, is to score points by driving through rally points -- these in turn grant multipliers for your overall score. Victory conditions depend on which mode you're playing (Team Rally, Chain Rally where pretty much everybody drives after the lead player, and simple Vehicle Deathmatch), and all stats get stored into a persistent profile that details your level progression (which in turn unlocks additional vehicles, weapons, and items). The current plan is to have at least five Rage Combat Rally maps out-of-the-box, with DLC to be determined later.

Co-Op -> Legends of The Wasteland
Quote
For the next feature, Hooper quipped, "How can you do co-op with big single player campaign?" He discounted the idea of simply dropping another player into the same universe, but he noted that the team stumbled upon the idea of "legends." "You know, when the sheriff of Wellsprings talks about the time when he and a couple of the boys walked into town after the Shrouded had taken over," stated Hooper. Hence, the separate cooperative mode called "Legends of the Wasteland," where two players work through a defined side-mission (such as the aforementioned Wellspring clean-up, or a cooperative version of Mutant Bash TV). The main differences in co-op look like increased enemy count and occasional puzzles (such as one player opening vaults or passageways, and the other player defending the opener or grabbing a now-accessible item). The team is still experimenting with how many missions total, or the exact structure (do you unlock missions? Or access all of them right away?) of this mode.


Pre-Orders get Anarchy Edition with some extra content
Quote
Finally, the team announced that all pre-orders will upgrade your copy of Rage to the "Anarchy Edition," which includes an additional suite of weapons, missions, and gear. The weapons include a Double-Barreled Shotgun (Hooper commented, "it's not an Id game without a Double-Barreled Shotgun," though I'm kind of curious as to why said shotgun isn't part of the default arsenal) and the Fists of RAGE (a particularly nasty looking set of brass knuckles), while the gear includes a custom vehicle (the Rat Rod Buggy) and a set of Crimson Elite armor.

The last bit of content named was the "Wasteland Sewer" mission (only the name was given; whether or not this is the same mission as seen in previous demonstrations remains to be seen). As to whether or not there's a price difference, or if these items would be available as DLC post-release, is still to be determined. Still, these multiplayer options and extra bonus gear help maintain our interest in Id's big new fall 2011 game.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Monday, April 18, 2011, 08:09:01 AM
Fuck. That trailer was amazing.

Where's the preorder button?
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, April 18, 2011, 08:14:09 AM
Fuck. That trailer was amazing.

Where's the preorder button?
It's $60, most places...

EDIT:
Eurogamer -> Id does not want to make games in 18 month cycles.
They are aiming for 2 1/2 to 3 years for game development. (http://www.eurogamer.net/articles/2011-04-18-id-happy-taking-years-to-make-games)
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Thursday, May 05, 2011, 01:40:27 PM
Editor in the PC version (http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/)
Quote
Want to mod Rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”

As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.” But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, May 05, 2011, 04:42:51 PM
That's awesome news, Idol!
Can't wait to see the mod community go Mod-crazy w/ this one.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, June 04, 2011, 10:17:34 AM
RAGE -> "The Well" GamePlay Trailer. (http://www.bluesnews.com/s/122398/rage-trailer)
Approx. 8 minutes in length.
AWESOME.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Tuesday, August 02, 2011, 11:30:37 AM
Giantbomb plays Rage for 3 hours (http://www.giantbomb.com/news/rage-the-first-three-hours/3544/).
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Tuesday, August 02, 2011, 11:39:06 PM
Funny. That was pretty positive, but this (http://kotaku.com/5826646/rage-is-the-id-software-comeback-ive-been-waiting-for) is positively effusive. I'm really looking forward to it.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Wednesday, August 03, 2011, 10:04:52 PM
I've watched some of the gameplay features that were shown but I'm going to avoid that Giantbomb video to keep my experience fresh when I play it. Im pretty sure I'm going to get my preorder on Steam now though.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Thursday, August 04, 2011, 06:45:20 AM
It's actually not video... just a writeup.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Thursday, August 04, 2011, 01:21:26 PM
New Trailer! (http://www.youtube.com/watch?v=GFE66chCZuA)
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Thursday, August 04, 2011, 03:16:08 PM
Holy fuck me that was awesome.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, August 08, 2011, 03:23:53 PM
Destructoid -> John Carmack is frustrated w/ PS3 and X360, when compared to the PC. (http://www.destructoid.com/carmack-frustrated-that-360-ps3-are-weaker-than-pc-208215.phtml)

Quote
We all know that computers are more powerful than consoles, but id Software's John Carmack is sick of it. Citing the struggle to get RAGE running on PS3 and Xbox 360, Carmack has admitted to being "extremely frustrated" by hardware discrepancies.

"It is extremely frustrating knowing that the hardware we've got on the PC is often ten times as powerful as the consoles but it has honestly been a struggle in many cases to get the game running at 60 frames per second on the PC like it does on a 360," he said during his QuakeCon keynote.

He said that even something as simple as texture updating can be a nightmare, due to the console's relative simplicity in comparison to the PC code. He has also complained about a gamer's inability to plug in a keyboard and access a game's debug menu on PS3 and 360 -- something PC fans have always enjoyed.


Despite all these frustrations, Carmack maintains the 360 and PS3 versions are looking good. He's done a pretty fine job of selling me on the PC version, in any case.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, August 08, 2011, 03:33:41 PM
Destructoid - Carmack says the X360 version is on 3 DVD's, takes up 22 GB on HDD, and highly recommends it to be installed. (http://www.destructoid.com/rage-xbox-360-install-is-22gb-208211.phtml)

Quote
If you're looking to buy Rage on the Xbox 360 and you like to install your games, you're going to need to do a sh*tload of deletion first. id Software's John Carmack has stated that you'll need to shove 22GB of information down your 360's throat.

Despite the large file size, Carmack believes you'll definitely want to install it, should the 360 be your jam.

"On the 360 we don't have a partial install option; it’s all or nothing, which is kind of unfortunate," he said. "It means you have to install 21/22GB of stuff which takes a long time but if you've got it and you play it on the 360 that’s the way to go.

"Once you get everything from memory that works pretty good, but if youre coming straight from the hard drive then the first time you walk into everything from the DVD or from the Blu-ray -- even worse in terms of total latency time -- you listen to that Blu-ray churning around as its [sic] pulling everything in."

Rage will ship on three DVDs -- two for the single-player game, one for the multiplayer mode.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Thursday, August 11, 2011, 12:22:06 PM
I apparently missed this little gem (http://www.eurogamer.net/articles/2011-08-11-tim-willits-building-rage-and-never-selling-out-interview?page=2).
Quote
Eurogamer: Everyone's messing around with Online Pass.

Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?

Eurogamer: I did, out in the Wasteland.

Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.

But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

Eurogamer: I worry longer-term everything's just going to get broken up into chunks.

Tim Willits: I don't see that any time soon. Again, as long as you buy Rage new you get everything free. We're not taking stuff out.
Its not like I was planning on buying a used copy, but...for fucks sake.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Thursday, August 11, 2011, 01:17:52 PM
Quote
If you're looking to buy Rage on the Xbox 360 and you like to install your games, you're going to need to do a sh*tload of deletion first. id Software's John Carmack has stated that you'll need to shove 22GB of information down your 360's throat.

Despite the large file size, Carmack believes you'll definitely want to install it, should the 360 be your jam.

"On the 360 we don't have a partial install option; it’s all or nothing, which is kind of unfortunate," he said. "It means you have to install 21/22GB of stuff which takes a long time but if you've got it and you play it on the 360 that’s the way to go.

That's actually awesome news.  It means the game code is aware of the difference between an HDD installation and a straight-from-DVD swapping experience.  Most games have no knowledge of this difference.  After you install discs to the HDD, the system handles the low level stuff transparently for the game applications.  (I.e., games don't typically know or care whether they're running from DVD or a DVD image on the HDD.)  This presents a problem for multigame discs in that you would still need to swap them out even if their contents had been dumped into the hard drive.  At least I think so.  But if the Rage application is dealing with the installed data itself, then this snag wouldn't happen, not to mention that the program should run more efficiently overall by optimizing for HDD install.

22 GB?  Ha!  I still have 140 free.  Bring it on!

Edit:
Quote
"It is extremely frustrating knowing that the hardware we've got on the PC is often ten times as powerful as the consoles but it has honestly been a struggle in many cases to get the game running at 60 frames per second on the PC like it does on a 360," he said during his QuakeCon keynote.

He said that even something as simple as texture updating can be a nightmare, due to the console's relative simplicity in comparison to the PC code.

I linked an article detailing this surprising issue before.  I need to go find it.

Yeah.  Here is the topic (http://www.overwritten.net/forum/index.php?topic=7696.0) I started on it.
Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Thursday, August 11, 2011, 06:18:42 PM
I should have plenty of space on my Xbox HDD for Rage. I know the PC will be better in some ways (most ways), but it will still be great on Xbox. Then within a year I should be able to get the PC version for cheap so I can mess with mods and such.

EDIT: lol I only had 8GB free. I deleted some installed disc games and a shitload of demos I never play, and now I have 116GB free.
Title: Re: Doom, Quake...now: Rage
Post by: gpw11 on Friday, August 12, 2011, 01:09:22 AM
That's actually awesome news.  It means the game code is aware of the difference between an HDD installation and a straight-from-DVD swapping experience.  Most games have no knowledge of this difference.  After you install discs to the HDD, the system handles the low level stuff transparently for the game applications.  (I.e., games don't typically know or care whether they're running from DVD or a DVD image on the HDD.)  This presents a problem for multigame discs in that you would still need to swap them out even if their contents had been dumped into the hard drive.  At least I think so.  But if the Rage application is dealing with the installed data itself, then this snag wouldn't happen, not to mention that the program should run more efficiently overall by optimizing for HDD install.

22 GB?  Ha!  I still have 140 free.  Bring it on!

Edit:
I linked an article detailing this surprising issue before.  I need to go find it.

Yeah.  Here is the topic (http://www.overwritten.net/forum/index.php?topic=7696.0) I started on it.

About to head to bed and can't really get into the article, but what's the reason behind it?  Better dev tools?  It makes sense that console companies would focus on simplified systems easier to code with and well developed dev tools, making developing games on their platform more enticing and cost effective.  Meanwhile, I don't imagine Intel, Nvidia, AMD/ATI could give much of a shit.
Title: Re: Doom, Quake...now: Rage
Post by: ren on Friday, August 12, 2011, 06:14:11 AM
I still have a 20gig hard drive. Load times incoming.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Friday, August 12, 2011, 07:23:05 AM
About to head to bed and can't really get into the article, but what's the reason behind it?  Better dev tools?  It makes sense that console companies would focus on simplified systems easier to code with and well developed dev tools, making developing games on their platform more enticing and cost effective.  Meanwhile, I don't imagine Intel, Nvidia, AMD/ATI could give much of a shit.

No, the reason is much more basic.  PCs are not programmed directly anymore.  You have to go through an abstraction layer, such as DirectX.  If you code "direct to metal", you may get a 10X performance advantage over the consoles, on one very specific set of computer hardware.  (All other PCs will fail to run your code.  And even if you have conditional code for every other current configuration, which is insanity, next year's PCs will fail to run your code.)  Consoles have fixed hardware, and so they can be programmed at the hardware level without issue.

I used to program direct to hardware, through the DOS days.  Then Windows came out, followed by DirectX, and all the fun went out of getting very limited hardware to sing and dance for me.  Now you have people programming at a much higher level (i.e., further away from the hardware) than ever.  Not only is there the standard DX layer and Windows overhead, but then they add in more layers, such as XNA or (*shudder*) Flash.  2D Flash games on 32-bit systems from 5 years ago perform worse than what I could squeeze out of an Atari 800.  Monumental inefficiency.


I should have plenty of space on my Xbox HDD for Rage. I know the PC will be better in some ways (most ways), but it will still be great on Xbox. Then within a year I should be able to get the PC version for cheap so I can mess with mods and such.

EDIT: lol I only had 8GB free. I deleted some installed disc games and a shitload of demos I never play, and now I have 116GB free.

Heh . . . wow.  From 8 to 116 just from cleaning out old shit.  I'm already piling on some junk, but I'm not going to delete it until I need to, in order to avoid fragmentation as long as possible.  I think I could get back about 20 GB real easy.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, August 12, 2011, 02:29:32 PM
Bethesdas Twitter confirms it.
Quote
Since folks are asking... we can confirm that RAGE will use Steamworks on PC
Well, my day is ruined.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, August 12, 2011, 02:43:11 PM
This pertains probably to console gamers - Buy Rage brand new, you get Free Access to The Sewers. (http://www.joystiq.com/2011/08/12/buy-rage-new-and-get-free-sewer-access/)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, August 12, 2011, 02:45:57 PM
Bethesdas Twitter confirms it.Well, my day is ruined.

So, who's gonna bet that Skyrim might also require Steam?
Bethesda's pattern for games they published that require Steam - Brink, Fallout: New Vegas, and now Rage.
I'm betting Skyrim might be next.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Saturday, August 13, 2011, 01:16:42 AM
So, who's gonna bet that Skyrim might also require Steam?
Bethesda's pattern for games they published that require Steam - Brink, Fallout: New Vegas, and now Rage.
I'm betting Skyrim might be next.
I wouldn't be shocked. Beth/ZeniMax have been strengthening their bond with Valve/Steam over the last year or so. It makes sense for them.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, August 13, 2011, 07:09:58 AM
I wouldn't be shocked. Beth/ZeniMax have been strengthening their bond with Valve/Steam over the last year or so. It makes sense for them.
It makes sense for them, given how well their games sell on the Steam service.
Anytime there's a sale or new release for their Beth/Zeni games on Steam, it's in Steam's Top 10 for the week.

Granted, I'd rather deal w/ NO DRM, Steam's much more acceptable as DRM than many and has more worthwhile features than pretty much all of the client-programs.
Though, I still like Witcher 2's DRM from GOG or Retail best - it's been removed. :P
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Saturday, August 13, 2011, 09:58:09 AM
If Skyrim requires Steam, it'll be another lost sale. I'm so done with that shit.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, August 13, 2011, 03:09:25 PM
If Skyrim requires Steam, it'll be another lost sale. I'm so done with that shit.

What if there was way down the line some ridiculous Steam sale for it? [shrug]
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Saturday, August 13, 2011, 10:34:52 PM
Not unless I succumbed to temptation despite my ideals. I can deal with small indie games that go that route, but there's no reason major games should be tying themselves to that BS. I just can't support it in good conscience. I can't.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Saturday, August 13, 2011, 11:30:32 PM
It sucks when certain games get exclusivity to a service with so many dependencies.

On the bright, but less-than-legal, side you can buy a game then use cracks and/or pirate-copy files. That's what I've been doing to satisfy certain offline scenarios. I know it's questionable but what choice do I have when the companies from which I buy games legitimately treat me like a criminal? It's kinda ironic, the behaviour of these publishers is meant to negate criminal activity but it ends up forcing good, paying customers to resort to such measures to enjoy the products they paid for.

The reason why I preferred getting Steam games is that I always had the option to go Non-Steam if the need arises (and vice versa go with Steam instead).
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Sunday, August 14, 2011, 07:21:06 AM
When I say things like that, I get slammed over the head.  You say it better, I guess.  :)
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Sunday, August 14, 2011, 07:55:20 AM
When I say things like that, I get slammed over the head.  You say it better, I guess.  :)
I don't know why that happens! We're saying the same thing! I am generally inclined to agree with you on most talking points, especially the DRM cases.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Sunday, August 14, 2011, 10:49:18 AM
GiantBomb -> RAGE - Sound and Art Trailer, also starring John Goodman. (http://www.giantbomb.com/did-you-know-that-john-goodman-is-in-rage/17-4681/)
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Sunday, August 28, 2011, 05:45:49 AM
Another gameplay trailer: Gearhead Vault. (http://www.giantbomb.com/rage-gearhead-vault-gameplay-trailer/17-4774/) It's ridiculous how much I want this.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Tuesday, September 06, 2011, 03:14:58 PM
Requirements (http://www.bethblog.com/index.php/2011/09/06/rage-system-requirements/)
Quote
Minimum:

        OS: Win XP SP3, Vista, Win 7
        Processor: Intel Core 2 Duo or Equivalent AMD
        Memory: 2GB
        Hard Disk Space: 25GB
        Video Card: GeForce 8800, Radeon HD 4200

Recommended:

        OS: Win XP SP3, Vista, Win 7
        Processor: Intel Core 2 Quad or Equivalent AMD
        Memory: 4GB
        Hard Disk Space: 25GB
        Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Wednesday, September 07, 2011, 08:10:16 PM
Nice @ 25 GB of HDD space requirement.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Thursday, September 08, 2011, 01:09:53 AM
Holy.. How big will the download be?!
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, September 15, 2011, 03:52:00 PM
TV Spot Trailer. (http://www.youtube.com/watch?v=GooazR-tmG4&feature=player_embedded)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, September 26, 2011, 02:57:58 PM
More on the console versions of Rage w/ HDD space requirements & number of discs game will ship on. (http://www.joystiq.com/2011/09/25/rage-requires-3-discs-on-xbox-360-8gb-install-on-ps3-tolerance/)

Quote
Rage will span three discs on Xbox 360 and require an 8GB install on PS3, id Software creative director Tim Willits has confirmed. It was rumored that Rage would have a large install and multiple discs on 360, but it seemed as if id was leaning toward a slim-and-trim two-disc set, stating that a separate multiplayer disc-swap would be "fail." id didn't have to pick a disc number for the PS3 version of Rage, effectively utilizing the Blu-ray drive to hold all of the game's gigs, something that Willits seemed very pleased about:

"Sony was great," Willits said. "Kudos to Sony for letting us do that. They don't allow every game to do that. So definitely, hats off. What we were able to do is install all the textures to the highest level. What is nice about the PS3 platform is that it's just one platform. Everyone has one Blu-ray drive, one hard drive, it's all the same. Some of the other systems you have... should I install it on my 360? Should I not install it? So yes, it's very nice."

For 360 versions, Willits said id recommends installing the game to the hard drive, or if you don't have the space for all 22GB, after installing and finishing the first half of the game from disc one, uninstall it, and then install disc two. There isn't a reason to disc-swap after completing the first half, and "you don't really need to install the multiplayer disc if you're really tight on hard disk space," Willits said.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Tuesday, September 27, 2011, 02:51:29 AM
Two more weeks till this drops! I can't wait for it but I havent played Gears 3 yet. Damnit!
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Tuesday, September 27, 2011, 03:45:43 PM
Saw the TV spot.  I don't know, I just can't get excited for this.
Title: Re: Doom, Quake...now: Rage
Post by: Pugnate on Tuesday, September 27, 2011, 10:49:16 PM
I have to admit, I can't get excited for it either. I think it has to do with iD.

I personally find that this is their first real test in the modern age. I think they were awesome for a time when all you needed in an action game was a state of the art engine and decent gameplay to make a 'great' game. But in this current age, you need more than that to really stand head and shoulders above other titles, for me, at least.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, September 30, 2011, 08:26:39 PM
Kotau talks Frenzy (http://kotaku.com/5845400/how-to-master-the-fine-art-of-rage-frenzy), the collectible card game built in to Rage.

As if I didn't already want this game so bad it hurt.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Friday, September 30, 2011, 10:34:26 PM
God damn it. And Carmack will be at the Mesquite Gamestop for the midnight release on Monday. It fills me with... er... rage. I'm pretty sure I'm just going to throw all ideology and personal financial responsibility to the wind and get it. I can't help it. I try to be strong, but I'm weak. The question is, will I haul ass to Mesquite to get it? It's really not that far......
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, September 30, 2011, 11:02:17 PM
Woah, that'd be awesome. I'm....not sure what I'm going to do. Probably wait for cracks (its Steam, it'll be cracked 2 minutes after it unlocks) and a price drop.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Saturday, October 01, 2011, 04:41:48 AM
Unless the reviews drop a major bomb on it, this will be the first game I get upon release at full price in years.  I'm too much of an id fan to put it off.  Just a short while longer now!
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Saturday, October 01, 2011, 04:59:58 AM
RAGE pre-load has started on Steam.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Saturday, October 01, 2011, 05:07:30 AM
Yea I'm gonna load steam up and let it download over the weekend. Gonna finish Gears 3 and then I'll be ready for this.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Sunday, October 02, 2011, 03:04:29 PM
It's a ~21.5GB pre-load! Frickin' heavy! I gotta remember to back it up so I won't have to re-download!

The Steam servers have been getting hit hard. I've been getting this message "Steam servers are currently too busy to support more pre-loads of RAGE. Please try again in a few hours." Finally today morning I was able to start the damn thing.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Sunday, October 02, 2011, 11:22:58 PM
Yea I had the same experience, I eventually got it going Saturday night, but the download speed was still good and got it done in about 4 hours.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, October 03, 2011, 08:37:32 PM
IGN -> 8.5 score [of 10]
Console version review = Written review (http://ps3.ign.com/articles/119/1197935p1.html); Video Review. (http://www.ign.com/videos/2011/10/03/rage-video-review?objectid=926418&show=HD)
PC Version Review = Written review. (http://pc.ign.com/articles/119/1197974p1.html)
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Monday, October 03, 2011, 09:52:58 PM
Joystiq crapped on the game (3/5, with the text reading more negatively than that).  It seems to be their meat lately, to trash games others revere.  One thing's certain: someone is dead wrong about the visuals.  I have a strong feeling it's the joystiq guy.

Giantbomb has a long quick look (http://www.giantbomb.com/quick-look-rage/17-4996/) up.  I'm checking it out now.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Monday, October 03, 2011, 10:24:26 PM
Ars didnt like it. (http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars) Like, at all. And there are currently a lot of complaints with the PC version and terrible pop-in (that interestingly doesn't plague the console versions). I'm worried.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, October 03, 2011, 10:46:52 PM
GameSpot
8.0 for Console versions -> Written review. (http://www.gamespot.com/xbox360/action/rage/review.html?tag=updates%3Blatest%3Ball%3Btitle%3B8); Video review. (http://www.gamespot.com/xbox360/action/rage/video/6338115/rage-video-review?hd=1)
7.0 for PC version -> Written review. (http://www.gamespot.com/pc/action/rage/review.html?tag=summary%3Bread-review); Video review. (http://www.gamespot.com/pc/action/rage/video/6338545/rage-pc-video-review?hd=1)

Other Reviews
Eurogamer -> 8. (http://www.eurogamer.net/articles/2011-10-04-rage-review)
Ripten -> 9.5. (http://www.ripten.com/2011/10/03/ripten-review-rage-xbox-360/)
G4TV -> 4/5. (http://www.g4tv.com/games/xbox-360/46600/rage/review/?cmpid=sn-110418-facebook-28-fbfantrack)
Destructoid -> 7. (http://www.destructoid.com/review-rage-212834.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
PC Gamer -> 84. (http://www.pcgamer.com/2011/10/04/rage-review/)
GamePro -> 3 stars [of 5]. (http://www.gamepro.com/article/reviews/223583/review-rage-360-ps3/)
Joystiq -> 3/5. (http://www.joystiq.com/2011/10/04/rage-review/)
AtomicGamer -> 9. (http://www.atomicgamer.com/articles/1319/rage-review)
StrategyInformer -> 6.5 [of 10]. (http://www.strategyinformer.com/pc/rage/reviews.html)
IncGamer -> 9/10. (http://www.incgamers.com/Reviews/1240/rage-review)
GamesTM - 9/10. (http://www.gamestm.co.uk/reviews/rage-review/)
CVG -> 8.9/10. (http://www.computerandvideogames.com/321060/rage-review/)
EGM -> 9.5/10. (http://www.egmnow.com/articles/egm-review-rage/)

Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, October 03, 2011, 11:08:46 PM
Ars didnt like it. (http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars) Like, at all. And there are currently a lot of complaints with the PC version and terrible pop-in (that interestingly doesn't plague the console versions). I'm worried.

Holy crap @ this vid someone put up showing the texture popping in Rage PC. (https://www.youtube.com/watch?v=c5oEdfT4OWY)

EDIT:
Rage PC -> Steam Forums are ablaze w/ complaints for the PC version of this game. (http://forums.steampowered.com/forums/forumdisplay.php?f=955)
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Tuesday, October 04, 2011, 05:05:39 AM
Joystiq crapped on the game (3/5, with the text reading more negatively than that).  It seems to be their meat lately, to trash games others revere.  One thing's certain: someone is dead wrong about the visuals.  I have a strong feeling it's the joystiq guy.

Giantbomb has a long quick look (http://www.giantbomb.com/quick-look-rage/17-4996/) up.  I'm checking it out now.

Yea it's Arthur Gies doing the review from the Rebel FM podcast. Also former IGN and now recently moved to Joystiq. He is very meticulous about describing visuals/graphics and controls in games. I typically ignore his opinions when it comes to a games visuals because I think he dissects a little too far. What worries me is that he finished the game in under 10 hours, doing all the side quests as well. The Gamespot reviewer took 20 hours... so I have no idea what to expect now, but I was hoping for something over 10 hours at least.

I'm going to load it up today and see how the PC performance is.

Edit: He also wrote a blog (http://pragmagic.tumblr.com/post/11011110177/musings-on-rage) for how he wrote up the review.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Tuesday, October 04, 2011, 05:13:01 AM
Ars didnt like it. (http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars) Like, at all. And there are currently a lot of complaints with the PC version and terrible pop-in (that interestingly doesn't plague the console versions). I'm worried.

PC tech issues aside (which are unacceptable, I'm sure) I'm not comfortable with that review.  First off, id games have never been about story (name one) or character (you don't even see or hear yourself).  That doesn't bother me.  Weak shooting?  That bothers me.  But he never elaborates on that, never describes what he means.  Once he made up his mind that the game sucks on categories he values, he stopped caring about the rest of them, like what id games have always been about--gun battles.

Linearity is disappointing.  A traditional save system is no big deal, and he should be ashamed for calling it broken (unless it really is, as in not allowing you to save--not the case here).

I guess I'm back on the fence about this one, but I don't like to see something get bad grades for a subject it never even enrolled in.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Tuesday, October 04, 2011, 05:27:10 AM
Yea it's Arthur Gies doing the review from the Rebel FM podcast. Also former IGN and now recently moved to Joystiq. He is very meticulous about describing visuals/graphics and controls in games. I typically ignore his opinions when it comes to a games visuals because I think he dissects a little too far. What worries me is that he finished the game in under 10 hours, doing all the side quests as well. The Gamespot reviewer took 20 hours... so I have no idea what to expect now, but I was hoping for something over 10 hours at least.

I'm going to load it up today and see how the PC performance is.

Edit: He also wrote a blog (http://pragmagic.tumblr.com/post/11011110177/musings-on-rage) for how he wrote up the review.

Quote
Also, as an aside, I just honestly don’t like the way RAGE looks. It’s a huge step backwards from what they were doing in DOOM 3 and Quake 4 lighting wise. It might just be my familiarity with the tech and my viewpoint as a painter, but there’s this constant disconnect in the world that I can’t ignore. Everything is static, existing separately from everything else. Reflections on surfaces are just textures. Objects are lit from a non-existent light-source . . .

And it runs at 60 fps.  60 fps.  On a console.  What he wants would make that impossible.  In a moving, fully interactive, rendered-on-the-fly display, the look of screenshots is only part of the whole picture.

I appreciate that blog.  He comes across as thoughtful and honest.  Like I said a while ago, I'm back on the fence.  I suppose if the game gets the cold shoulder, it will get cheaper soon.  Then I'll buy it.  I can't see not playing this, flaws or no.  I can't see that at all.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 04, 2011, 06:31:31 AM
PC tech issues aside (which are unacceptable, I'm sure) I'm not comfortable with that review.  First off, id games have never been about story (name one) or character (you don't even see or hear yourself).  That doesn't bother me.  Weak shooting?  That bothers me.  But he never elaborates on that, never describes what he means.  Once he made up his mind that the game sucks on categories he values, he stopped caring about the rest of them, like what id games have always been about--gun battles.

GamePro's review (http://www.gamepro.com/article/reviews/223583/review-rage-360-ps3/) speaks a bit on the shooting issues.

Quote
Mutants and bandits alike will try to get in your face and will hunt for you if you start camping. However, your shoot-outs will suffer from occasional glitches, and it's often noticeable to the point of distraction.

In many cases, it's obvious that the PlayStation 3​ and Xbox 360 are struggling to keep up with Rage. Headshots occasionally don't register, there's often a one-second delayed reaction when you shoot an enemy, and melee attacks are hit-and-miss. On several occasions I was spotted from across an empty room, while enemies don't notice dead allies right next to them when patrolling an area. Visually, there are other shortcomings: texture popping frequently occurs in many areas, and our retail PS3 experiment had lots of screen-tearing early on in the game.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Tuesday, October 04, 2011, 08:19:15 AM
Well, I've been playing the PC version of the game and from a technical standpoint it's a mess. Inconsistent framerates, texture pop-ins, low-res textures, and id have committed the heinous crime of not providing any video/graphics settings at all, the player may only change the resolution (high or low it doesn't seem to improve the performance either).

I've been using some cvars and +set launch options to amend some of the issues but it's not enough. The game is technically playable but just barely.

RAGE doesn't feel like a total console port, but certain aspects were clearly done in a certain way specifically for consoles e.g. the quick weapon menu.

On the bright side the game does exhibit some glimmers of a quality production such as the high-detail and vehicle character models and the highly detailed environments. The gameplay is pretty fun too but the gunplay seems to have some issues i.e. headshots don't seem to work.

Id really needs to fix the issues A.S.A.P. Fans are already writing this one off as a shoddy console-port with poor PC support.

Despite the numerous issues, I've enjoyed what I've played of it so far. It's an id game with a little more character. RAGE feels like id's vision of Fallout, I even found a Valt-Tec boy bobble-head! In terms of storytelling, id feels like a toddler among adults when you compare it to other games. It's just a shame that the potential for all the characters was wasted as the plot seems to just be an excuse to shoot things, which I suppose is fair enough: it's an id game after all.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Tuesday, October 04, 2011, 08:44:06 AM
Can't say I was expecting this. It looked set to knock one out of the park to me, but I guess not. Glad I waited (I've been very good about not giving in to temptation lately, at least where games are concerned). I know I'll end up with this eventually, but it definitely won't be this year.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Tuesday, October 04, 2011, 10:39:57 AM
In a way, it's a relief.  If it had been a home run, I know I would have jumped on all $60 of it, with other games on the way that will tempt me to do the same (like Skyward Sword and Skyrim--hmm, lots of skies).  Then there's Driver SF, already out, and very tempting.  So this just takes the strain off of a very limited wallet. 

But what a shame regardless.
Title: Re: Doom, Quake...now: Rage
Post by: sirean_syan on Tuesday, October 04, 2011, 11:31:06 AM
Yeah. It's amazing that an id game can have technical issues like what's being reported. I can understand poor story-telling and the like but I'm surprised to see where the game has faltered. Given the time between releases, this can't be good for id.

So, is it too early to start making jokes about Carmack spending too much time in his rocket?
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Tuesday, October 04, 2011, 11:34:30 AM
So ATI released a quick fix optimized driver for Rage....that included outdated OGL files so performance is still crappy.
Title: Re: Doom, Quake...now: Rage
Post by: K-man on Tuesday, October 04, 2011, 11:44:24 AM
This has to severely impact id's relevance, right?  Not that it wasn't terribly impacted already.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Tuesday, October 04, 2011, 11:46:45 AM
I pretty much agree with Xessive's assessment. I put in a couple hours and I am having a lot of fun with it. The shooting mechanics and the way the guns feel are top notch, id definitely delivers on that. The game looks fantastic but it's got those issues Xessive pointed out. My texture pop-in isn't very noticeable on my machine and at first I didn't see it, however doing quick 180 turns around the environment, you can see pop-in for a split second, its quick but you still see it. Also there are some really bad looking textures in just weird spots... I don't know if that is how its supposed to look or shit just isn't loading up like it should but its weird. I haven't experienced any crashes or my character getting stuck on the environment or bad clipping, it just seems to be texture issues. The environments do look pretty fantastic though, there are lots of areas that show off the landscape and give a grand scale to the world. Characters look really well modeled and detailed, and they are well voiced. I even spotted Nolan North's voice talent.

It is too bad however that the world isn't as open and explorable as we all originally thought. Like reviews have read, you're basically taking on one quest after another with the occasional side quest. There is loot, craftable items, and armor upgrades, but its all very basic stuff. id has created a really solid shooter, which is what they always do, and they add some little touches on the side to make it feel like its stretching itself out to be RPG-like, but its not a Fallout or a Borderlands, its a much more simpler, streamlined and constricted version of those. The gun play feels more refined and tightened and its the best looking post apocalyptic game out there. I'm definitely enjoying it so far, I haven't touched the mini game stuff since I haven't gotten too far. I'll post more impressions as I go but I won't get to play more till Thursday night when I'm off.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 04, 2011, 12:03:17 PM
BethSoft on Rage PC issues. (http://www.bethblog.com/index.php/2011/10/04/playing-rage-on-pc/)



Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 04, 2011, 04:25:48 PM
Shouldn't Carmack be saying this NOW, too? (http://www.firingsquad.com/news/newsarticle.asp?searchid=23760)
:P
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Tuesday, October 04, 2011, 04:43:07 PM
Wow.  I expected id to completely fail at making a modern AAA title, but not on the technical side.  That really surprises me.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Tuesday, October 04, 2011, 04:46:38 PM
That's interesting.  On the one hand he says it was a mistake to give parity to the consoles, and on the other he laments that the PC software API cripples the real-time performance below that of the direct-to-metal consoles anyway.  I gather this last issue is what he wants to address, in concert with the PC powers-that-be.  That would be some achievement, given that PC architecture is an open standard.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Tuesday, October 04, 2011, 04:49:45 PM
If you have ATI hardware, grab the lastest drivers which have been fixed. People are saying it runs pretty much perfect for them now.
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Tuesday, October 04, 2011, 06:46:03 PM
BethSoft on Rage PC issues. (http://www.bethblog.com/index.php/2011/10/04/playing-rage-on-pc/)
Bethsoft is basically alluding to the fact that the technical issues didn't occur in QA. The technical issues seem so widespread, I can't believe it didn't pop up.  I mean even reviewers are seeing the issue and there is a direct correlation between reviews and game sales.  You'd have thought that id would have worked with the video card vendors to ensure a smooth release as they've done in the past.  Guess not.
Title: Re: Doom, Quake...now: Rage
Post by: sirean_syan on Tuesday, October 04, 2011, 07:18:22 PM
Shitty game testing at Bethsoft? I'm shocked.

Sorry. I'm being snarky about this whole deal. I'm not exactly sure why I'm sort of tickled about this. While I'm not a diehard id fan, I can't say Doom didn't play a decent sized role in my early teen years and enjoyed Doom 3 a lot. However, I was sort of hoping the would prove that id not only relevant, but a force in the gaming world. Now I just want it to sting a little so they really get up to speed next time.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 04, 2011, 07:25:20 PM
Is this Rage or Wolf 3D? Not sure - since both look like they texture-pop. (http://www.joystiq.com/2011/10/04/rages-wolfenstein-room-is-filled-with-pixelated-treasure/) :P
Awesome Easter Egg, though.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 04, 2011, 07:26:42 PM
That's interesting.  On the one hand he says it was a mistake to give parity to the consoles, and on the other he laments that the PC software API cripples the real-time performance below that of the direct-to-metal consoles anyway.  I gather this last issue is what he wants to address, in concert with the PC powers-that-be.  That would be some achievement, given that PC architecture is an open standard.
Yeah, very interesting article...from June 2011.
Just thought it was interesting...and you know, I guess we should've saw these tech issues for PC version coming, given what Carmack said there...
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Tuesday, October 04, 2011, 11:37:16 PM
Brad on Giantbomb seemed to like it a good bit. (http://www.giantbomb.com/rage/61-20672/reviews/[/URL) His review is mostly pretty glowing and I feel like he is spot on from what Ive played so far.

I just hope the PC issues get worked out. Were there also Nividia drivers released to fix some issues?
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Wednesday, October 05, 2011, 06:07:11 AM
I'm more hung up on the actual meat of the game, from what I'm reading.  A 10-hour campaign and the promise of an open world becoming a facade are not what I was expecting, or wanting.  This is still a must-buy for me, eventually. 

What's replayability like?  Anyone get that far yet?
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Wednesday, October 05, 2011, 07:50:46 AM
Looks like people are starting to write their own config files and tweak them for Rage PC version... (http://forums.steampowered.com/forums/showthread.php?t=2156747)
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Wednesday, October 05, 2011, 07:54:56 AM
Looks like people are starting to write their own config files... (http://forums.steampowered.com/forums/showthread.php?t=2156747)

Yep, I've been using FusedCore's config, it helps make the game more attractive but now I'm suffering from occasional stuttering.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Wednesday, October 05, 2011, 08:05:25 AM
Yep, I've been using FusedCore's config, it helps make the game more attractive but now I'm suffering from occasional stuttering.

Stuttering issues for you now?
Ugh, I hope the stutter ain't as bad as Gears PC was...

EDIT:
Oh, given what I've read about lack of autosaves -
Does this game have a quicksave system?

EDIT #2:
BethSoft on some ways to try to fix graphical issues such as screen-tearing, texture-popping, and blurry textures. (http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__view__findpost__p__18743528)
GeForce.com -> Article on how to bump up graphical settings and things w/ Rage PC. (http://www.geforce.com/News/articles/how-to-unlock-rages-high-resolution-textures-with-a-few-simple-tweaks)


EDIT #3:
Destructoid -> Jim Sterling - his vicious thoughts on Rage PC. (http://www.destructoid.com/not-review-rage-on-pc-is-appalling-213028.phtml)

Quote
All these issues were apparent within the first fifteen minutes of play, leading me to conclude that RAGE is by far among the very worst ports I have seen on any system, from any company, during any year. While the game is good on consoles, and a recommended purchase, I'd say that anybody looking to get it on PC steer well clear, at least until a laundry list of tweaks and the obligatory first five patches have arrived. Right now, there are all sorts of conflicting reports on how to make RAGE run better on PC, but most users will be tearing their hair out and lamenting their wasted cash if they download this and expect to get a good product for their $60.00.

Yes, $60.00. It's ten dollars more expensive than PC games should be, and it's still one of the worst PC versions of any game currently available. That such things are legal truly blows my mind.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Wednesday, October 05, 2011, 12:39:11 PM
The game is certainly in a bad state and the flak id is getting is expected and well deserved but worst port ever? Not really, there have been some really fucking bad PC ports and this doesn't descend to those ranks nearly.

I have updated my video card drivers and the bad screen tearing I was getting it now gone. Those really blurry textures I see in spots are still there. I need to take some screenshots and show them on here because its really weird. I'm a little worried that those textures were final textures and not associated with any sort of hardware related problem, just shit that made it in the final build and didn't get fixed up when released.
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Wednesday, October 05, 2011, 01:45:59 PM
D, you can quicksave! The game prevents you from saving during certain events or sequences but it's pretty easy going with saves otherwise.

I'm using the ATI hotfix RAGE drivers, and they really helped with the overall framerate. Using the RAGE config files I managed to mess with the graphics settings and get the game running really well, at least between stutters. The stutters are the only major problem now; they're random and extremely frustrating.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Wednesday, October 05, 2011, 10:21:44 PM
G4TV - Feedback = 26:24 -> 57:20 has a Round Table Discussion on Rage. (http://www.g4tv.com/thefeed/blog/post/717109/feedback-id-softwares-rage-makes-usrage/)
G4TV - Sessler's Soapbox -> "Start Strong, End Strong" - On how Rage falls apart, by the end [in story and game design]. (http://www.g4tv.com/thefeed/blog/tag/301/sesslers-soapbox/)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, October 06, 2011, 09:55:21 AM
Oh, this thread's funny - comparing Rage with older PC games. (http://forums.steampowered.com/forums/showthread.php?t=2158603)

LMAO @ this pic.
(http://i55.tinypic.com/n4b9r9.png)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, October 06, 2011, 10:26:39 AM
D, you can quicksave! The game prevents you from saving during certain events or sequences but it's pretty easy going with saves otherwise.

I'm using the ATI hotfix RAGE drivers, and they really helped with the overall framerate. Using the RAGE config files I managed to mess with the graphics settings and get the game running really well, at least between stutters. The stutters are the only major problem now; they're random and extremely frustrating.

I found something that might help you w/ stuttering issues, X.

Fixing Rage PC - tutorial video. (http://www.youtube.com/watch?v=3ryK2PErQQc)

Watch the part on creating a game cache for Rage PC - begins at 1:19 in the vid.

I don't know much on ATI stuff, but if GPU Transcoding is supported by your card, you might want to deal w/ that [that starts at 0:00 before all the Rage cache making stuff], too.
They also recommend forcing VSync and Triple-Buffering through your video card's control panel (ATI uses CCC), as well.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, October 06, 2011, 04:14:06 PM
Rage Editor and 64-bit EXE file are planned to be eventually coming. (http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18743528#entry18743528)
BethSoft is working on making more video options easily available. (http://www.bethblog.com/index.php/2011/10/04/playing-rage-on-pc/)
Quote
We’re currently working on an update that will allow you to more easily make configuration changes… should have more details on that shortly.


Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Thursday, October 06, 2011, 07:42:07 PM
Oh, this thread's funny - comparing Rage with older PC games. (http://forums.steampowered.com/forums/showthread.php?t=2158603)

LMAO @ this pic.
(http://i55.tinypic.com/n4b9r9.png)


It can look like Doom too. (http://www.joystiq.com/2011/10/05/liked-rages-wolfenstein-room-theres-totally-doom-quake-ones/)  Heheh!
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, October 06, 2011, 08:15:49 PM
It can look like Doom too. (http://www.joystiq.com/2011/10/05/liked-rages-wolfenstein-room-theres-totally-doom-quake-ones/)  Heheh!
Quake room is in there as an Easter Egg, too - AWESOME!
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Friday, October 07, 2011, 01:19:07 AM
I found something that might help you w/ stuttering issues, X.

Fixing Rage PC - tutorial video. (http://www.youtube.com/watch?v=3ryK2PErQQc)

Watch the part on creating a game cache for Rage PC - begins at 1:19 in the vid.

I don't know much on ATI stuff, but if GPU Transcoding is supported by your card, you might want to deal w/ that [that starts at 0:00 before all the Rage cache making stuff], too.
They also recommend forcing VSync and Triple-Buffering through your video card's control panel (ATI uses CCC), as well.
Thanks D, I already did that fix and it doesn't help with the stuttering at all.

I discovered something mildly interesting though: in the ATI/AMD Catalyst settings if I force Catalyst AI off the stuttering stops unfortunately I get a lot of artifacts and corrupted textures, often incorrect textures displaying everywhere.

On the bright side, in between stutters I get very smooth gameplay.

UPDATE:
I solved my stuttering problems! Turns out it was related to audio not video! I was using my X-Fi Go (great EAX effects with headphones), I removed it and uninstalled all Creative software and the game runs smooth now! There's a new problem now: flickering, all NPCs flicker wildly.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, October 07, 2011, 12:01:18 PM
MORE Reviews
RockPaperShotgun -> "Wot I Think" article on Rage PC. (http://www.rockpapershotgun.com/2011/10/06/rage-pc-review/)
Techreport.com -> Their opinion on Rage PC. (http://techreport.com/discussions.x/21789)
GameSpy -> 3/5 stars for PC version. (http://pc.gamespy.com/pc/id-tech-5-project/1198739p1.html)
Worthplaying -> 7.0/10 from Worthplaying - for all plaforms. (http://worthplaying.com/article/2011/10/6/reviews/83596/)
BitGamer -> 80/100. (http://www.bit-tech.net/gaming/pc/2011/10/07/rage-review/1)

 
Kotaku
More Official Settings Coming Soon for Rage PC. (http://kotaku.com/5847710/id-explains-how-to-tweak-the-most-out-of-pc-rage-more-official-settings-coming-soon)
Why Was The PC Launch of Rage Such A Cluster----? (http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, October 07, 2011, 04:32:10 PM
ATI Users - Brand New AMD Catalyst 11.10 Version 2 drivers released namely to support Rage PC and BF3 PC. (http://support.amd.com/us/kbarticles/Pages/GPU122AMDCat1110PreDriverV2.aspx)

Quote
AMD Catalyst™ 11.10 Version 2 Preview Driver 

Last Updated
10/7/2011   

Article Number
GPU-122

AMD Catalyst™ 11.10 Preview Driver Features:

    Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on single GPU configurations using the AMD Radeon™ HD 6000 and AMD Radeon HD 5000 series of products.
    Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on AMD CrossFire™ configurations using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
    Improves performance in Rage on single GPU configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products.
    Reduces intermittent crashing seen loading levels in Rage
    Resolves flickering of NPCs in Rage
    Enables automatic Vsync for Rage
    Enables support for AMD Eyefinity 5x1 display (portrait and landscape) configurations  using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
    AMD Vision Engine Control Center: User Interface enhancements have been implemented for the AMD CrossfireX™, GPU AMD Overdrive™ and Information Center pages.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Friday, October 07, 2011, 04:58:02 PM
They solved the NPC flickering.  Xessive will be happy about that.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, October 07, 2011, 05:06:58 PM
They solved the NPC flickering.  Xessive will be happy about that.
Check this thread w/ people talking about the new drivers. (http://forums.steampowered.com/forums/showthread.php?t=2161228)
Some still having problems w/ new drivers, some are not.

I'm so glad I didn't drop $43 on this when Newegg had the PC version [Retail Box] on sale for that price that one day for Pre-Order.

EDIT:
LOL @ this pic
(http://media.giantbomb.com/uploads/0/9398/1969653-c8wzo_super.jpg)
Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Saturday, October 08, 2011, 03:05:49 AM
They solved the NPC flickering.  Xessive will be happy about that.
Well, they solved the old flickering but now there's a new kind of flickering! Now almost all NPCs look like there are two of them occupying the same space flickering rapidly, occasionally one of the two will start mimicking my movements! When I turn, walk, crouch they mimic! It's a weird bug.. Looks like something out of Fringe.

The stuttering is back but much less frequent now. When it happens I can lo-res textures being drawn and rendering into hi-res.

One problem solved but two more cropped up.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, October 08, 2011, 03:15:03 PM
From Todd Hollenshead's Twitter. (http://twitter.com/#!/Thollenshead/status/122766195660296193)
Quote
Rage exe update coming soon with driver workarounds, more. B sure and read the release notes when posted.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, October 08, 2011, 08:21:02 PM
Rage PC patch released via Steam w/ patch notes galore. (http://store.steampowered.com/news/6464/)

Title: Re: Doom, Quake...now: Rage
Post by: Xessive on Sunday, October 09, 2011, 12:49:54 AM
Rage PC patch released via Steam w/ patch notes galore. (http://store.steampowered.com/news/6464/)



And from the Steam boards...

Quote
...this patch Broke the game for most people including myself and is a forced update by steam...

I haven't checked yet but I will confirm.

UPDATE:
With a custom config file the game crashes, without it runs fine. It's a bit more stable but not enough of a change to the visual quality; the config files were doing a better job in the visual dept.

EDIT:
I love how id's response is so "we did this for you when nobody else would"

Quote
RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific  hardware and software configurations. The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs. Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.

No shit. That's how it is with all PC games yet somehow most (if not all) other devs provide a wide range of graphics configuration options.

So what were these new options that were provided by popular demand?

Vsync: off, on, and SMART (graphics card-specific option).
Anisotropic filtering: Low and High. Is it 2x, 4x, 8x, or 16x? Who knows!
Texture cache: Small and Large. What is the exact size dictated by each setting? No idea.

Great, now where are the rest of the options?

It seems that id can no longer identify with PC players, who want specific options in specific detail.

If they were genuinely concerned about performance issues why not put in a handy "Auto-configure" option like most other devs instead assuming the "lowest settings" by default?!
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Sunday, October 09, 2011, 05:33:59 AM
Some people are turning off Steam's auto-updates and are reverting back to the old EXE. (http://forums.steampowered.com/forums/showthread.php?t=2164097)
My God - I don't think I've ever seen this much technical issues w/ just trying to get a Triple-A PC game running since probably Bully PC.

At least w/ GTA4 PC, you had TONS of settings to throw around - it just ran like shit for most, until they released one of their [somewhat] recent patches that fixed the way that dynamic shadow-rendering drew.
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Sunday, October 09, 2011, 01:51:40 PM
Quote
RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific  hardware and software configurations. The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs. Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.

Uh, that's why there are graphics APIs like DirectX and OpenGL to hide the various configurations.  It's almost like a console-only company decided to make a PC game.  Except this is id Software!  Legends of PC gaming!

I didn't think it was possible, but it seems that id has completely ruined its reputation with this release.  Like I said before, I expected sort of a ho-hum game but I never for a second thought there would be any technical issues at all.  The worst part is that it is getting even worse!

What's funny is that yesterday I read Ars Technica's review of the game.  It was a slam, and it was the console version they were reviewing!  The author said he wanted to reserve final judgement until he saw the PC release, which of course is a disaster.

Carmack, get out of your rocket or rename the company.  This is no longer id Software.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Sunday, October 09, 2011, 11:33:30 PM
Well fortunately I haven't been hit with too many technical issues anymore, texture pop in isnt noticeable playing the game normally and it runs really well on my machine. So now technical issues aside I wanted to talk about the actual game.

It's really freakin good. The shooting is completely top notch and the simple crafting system that's there makes finding loot a little bit of a joy. I like finding parts for building robots and sentry guns and they can be quite useful in parts. The varying ammo types have their uses too. I came upon my first heavily armored dude and almost forgot I had feltrite armor peircing rounds for my AK and used the small amount I had to take him down. Even the sniper rifle is useful for in door situations. The console version has a gun carry limit of 4, but on the PC you have access to all of them all key binded to the number keys. You can switch ammo types by pressing the number key for that gun multiple times. You can bring up a small radial menu to switch ammo types but it will only do it for just the 4 weapons in your equipped guns list, I know, its another console mechanic that should have been fixed for the PC or removed altogether.

The driving parts are also pretty fun, nothing really too deep but its competent enough to be enjoyed when taking breaks from the shooting. Racing more allows you to upgrade your vehicle more. The races themselves aren't too difficult but the AI drivers can sometimes put up a good fight. Controlling a vehicle with keyboard WASD controls isn't ideal and I would prefer to use a controller but I still manage pretty well.

And that's pretty much it so far, the side quest stuff has all been fairly simple quests but they aren't all the same. Some are fetch quests, others are sniper ones, and there's courier missions to do with your vehicle. All of this put together plus a really beautifully realized world makes for a very immersive and not a complete shallow experience. I like Brad's description of it being a "meat and potatoes" kind of game.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Monday, October 10, 2011, 06:11:01 AM
Sounds good.  I'll happily pay a meat and potatoes price for that, when it gets there.  I'm still bummed it wasn't the next big thing from id.
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Monday, October 10, 2011, 07:45:34 AM
Yea I know, I feel the same. I mean, there's not even a world map in this which would have been nice but maybe the world isn't that big to begin with to merit one. But if you accept it for what it is, there's a lot of fun to be had.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Monday, October 10, 2011, 09:59:52 AM
LOL @ Joystiq for what did on this article on Rage PC. (http://www.joystiq.com/2011/10/10/rage-patched-on-pc-carmack-comments-on-botched-launch/)
(http://www.blogcdn.com/www.joystiq.com/media/2011/10/rage-blur-gag-599w.jpg)
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Monday, October 10, 2011, 10:14:06 AM
Alright D, we fucking get it. Rage has a bunch of technical issues on PC. Jesus christ.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Tuesday, October 11, 2011, 11:08:31 AM
I'm with Cobra. I know I'll still get this eventually... and I'm glad I didn't make it a day-one purchase (mostly just because I have no money). But I'm still looking forward to it. Meat and potatoes is okay by me when done up well.
Title: Re: Doom, Quake...now: Rage
Post by: Pugnate on Tuesday, October 11, 2011, 12:06:14 PM
hahahahah pyro.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, October 11, 2011, 02:53:06 PM
I'm with Cobra. I know I'll still get this eventually... and I'm glad I didn't make it a day-one purchase (mostly just because I have no money). But I'm still looking forward to it. Meat and potatoes is okay by me when done up well.
My thoughts exactly.

I watched the Giant Bomb quick-look a few days ago - and yeah, it looked pretty damn good. That's why it's such a damn shame the PC version is in the current state that it's in - it doesn't deserve to be in the shape that it's currently in.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Saturday, October 15, 2011, 08:40:53 AM
Some good news for upcoming features for Rage PC.

From John Carmack's Twitter for the next Rage PC patch. (http://twitter.com/#!/ID_AA_Carmack/status/124916837791186945)

Quote
@ID_AA_Carmack John Carmack
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.
20 hours ago via web

Id's Matthew Hooper on future of the console commands for Rage PC. (https://twitter.com/#!/id_Hooper/statuses/124289647105937408)
Quote
@id_Hooper Matthew Hooper
We're working on getting the console commands back in for the PC...
12 Oct via Twitter for iPhone
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Wednesday, October 19, 2011, 04:03:48 PM
Yahtzee's review on RAGE. (http://www.escapistmagazine.com/videos/view/zero-punctuation/4824-Rage)

EDIT:
HardOCP benchmarks Rage PC. (http://www.hardocp.com/article/2011/10/19/rage_gameplay_performance_image_quality)
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Thursday, October 20, 2011, 07:36:27 PM
Short story: the game was coded for Nvidia hardware, and runs by far the best on it.  AMD has to struggle along in software, though it manages to do surprisingly well under the circumstances.  I think that's about it.

On the other hand, their tests are based on a quad-core CPU OC'd to 3.6 GHz.  If some of the processing handled by the Nvidia cards has to be offloaded to the CPU when using AMD cards, then the performance is going to drop like a rock when using more mundane CPUs, no?
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Sunday, October 30, 2011, 07:05:13 AM
Just finished it, final thoughts: It's really really fucking fun first person shooter, weapons feel great and all the ammo types offer a good sense of variety. There's a weapon for every situation and enemy, and mixing and matching various weapon combos adds an extra layer of complexity and keeps the running and gunning super fun. The world looks absolutely beautiful, with technical issues aside and mostly fixed, theres still some blurry textures here and there but the art and level design make for some really nice environments and even with all of the shooting taking place in small corridors, it all looks fantastic and extremely well detailed. Now with all the good stuff out of the way, I'll get on with the not so good. Everything else in this game, and I mean EVERYTHING, is paper thin. The story isn't interesting, all of the side missions are really short and simple, every mini game is just a shallow distraction, even the card game some people have praised which I will say is the most interesting minigame, is still very simple. All you're doing with the card game is as you explore and finish the various missions around the world, you will find cards among the other types of loot you pick up, the cards you collect are more powerful than the ones you picked up earlier, eventually you can just load you deck the most powerful cards you got, and just wipe out the opponent on any difficulty, simple, oh and there are only 2 card players in the game, thats it... TWO. Which leads to my next point, the world, it is beautifully realized, but it is very very small. I won't lay it out for you but it is underwhelming just how small it ends up being. Then there's the driving. I'll just say its competent, just like everything else besides the shooting, it works and it can be fun, but the races, which there are a handful of types of races to play, are all relatively short and easy. Again, they are fun to play, I enjoyed the rocket races, but its just a dumbed down kart game. I was a little frustrated at the end because I didn't end up finishing all the races. I got too far close to the end to where the racing circuit was shut down and I couldn't revert to an old save, so be mindful of that. And that's really all there is. The shooting stuff manages to carry the game through to the end, a very anti climatic end, yea the ending sucks too. Even going in I was expecting a relatively not great ending, and I was still underwhelmed. So... worth $60? Fuck no, but it is definitely worth playing though. It's a great game to look at and play on a newly purchased or built system. I would recommend it at $30 which I'm sure it'll head down to on Steam eventually. Then maybe someone can play the coop stuff on there with me.
Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Tuesday, November 22, 2011, 10:20:15 PM
There's a demo up for Xbox 360.

I don't care for it much. I had to put both X and Y sensitivity to max for it to just feel ok, and enemies on normal difficulty felt like they took way to many bullets to go down. Maybe if I get it it'll be on PC, and hopefully playing on easy will make the enemy health feel right.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Tuesday, November 22, 2011, 11:26:42 PM
I played it tonight too.  What's up with those bandits taking a dozen bullets to go down?  I hated having to scrounge so much for ammo.  I almost got stuck in one room where the gate kept closing.  I had nothing left to shoot the guy on the other side, and there was no other way out.  Luckily I could make 1 more turret, and that kept him from reaching the switch.  I ended up having to finish him with my bare fists.

It's very smooth but that camera wobble when you move is giving me vertigo.  looked in the options, and found no way to disable it.  I don't think I'm going to be getting this now, because of more than one reason, but the needless camera seesaw is the last straw.
Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Wednesday, November 23, 2011, 12:20:20 AM
Before playing the demo I couldn't understand how people could be hating on the game (aside from technical issues). Now I just don't know. It just feels off. I guess I was expecting an id shooter of old. But nobody seems to want those these days, so this is id trying to make a modern shooter and it doesn't feel like what I think of when I think of id games.
Title: Re: Doom, Quake...now: Rage
Post by: scottws on Wednesday, November 23, 2011, 05:51:24 AM
Before playing the demo I couldn't understand how people could be hating on the game (aside from technical issues). Now I just don't know. It just feels off. I guess I was expecting an id shooter of old. But nobody seems to want those these days, so this is id trying to make a modern shooter and it doesn't feel like what I think of when I think of id games.
I haven't played it, but from what you and Cobra are saying maybe it seems off because it feels like a modern shooter but still has the element where enemies absorb a lot of damage before falling.  That's a pretty old-school mechanic and I could see how it would feel out-of-place in a game that otherwise seems pretty grounded in reality.

In a way it reminds me of Dead Rising where it felt somewhat realistic (well as much as a zombie game can feel like reality), but then you would face the mini-bosses that would take many more hits than a human could truly endure and it made that part of the game feel off.
Title: Re: Doom, Quake...now: Rage
Post by: Cobra951 on Wednesday, November 23, 2011, 10:06:57 AM
Before playing the demo I couldn't understand how people could be hating on the game (aside from technical issues). Now I just don't know. It just feels off. I guess I was expecting an id shooter of old. But nobody seems to want those these days, so this is id trying to make a modern shooter and it doesn't feel like what I think of when I think of id games.

Borderlands in many ways is an id shooter of old, and it's brilliant.  Sure, it has the RPG and loot elements, but the core shooting is very id-like.  It helps that there are shrinking bars for health and shield on the enemy in your sights, so having to empty a machine gun's mag into somebody's face to bring him down doesn't induce panic.  You can see what damage you're doing, and whether what you're shooting with is useful in that situation.

That brings up a more general issue.  There is a dearth of useful data on the game screen, most painfully, no map of any kind (mini or full-screen).  That stinks.  Just trying to get around town is a chore.
Title: Re: Doom, Quake...now: Rage
Post by: Pugnate on Wednesday, November 23, 2011, 11:21:20 AM
Alright D, we fucking get it. Rage has a bunch of technical issues on PC. Jesus christ.

I laugh every time I see this. Seriously.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, February 02, 2012, 06:14:11 PM
RAGE PC Patch 1.2 released via Steam. (http://store.steampowered.com/news/7265/)

Quote
Product Update    - Valve 14:52

RAGE 1.2 Patch Release Notes
--------------------------------------------------------------------
This RAGE patch adds some new features and addresses various compatibility and performance issues.

New Functionality
------------------------
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.

Transcode Benchmark: A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -> Video Menu.

Error Messaging: If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.

Automatic Video Settings Fallbacks: When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure, these settings will automatically fall back to safe values without the need for user input.

Patch Changes / Fixes
-----------------------------
- Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes.
- Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned.
- Fixed GPU transcode option always turning off when restarting the game.
- Fixed progression in Dead City where player could not advance through sliding door en route to the defibrillator upgrade.
- Fixed CPU feature detection.
- Fixed issues with launching MP by using double quotes around path name.
- Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer.
- Fixed thread stack space usage and freed up 700 MB of virtual address space.
- Re-enabled UBOs.
- Adjustments to default VDM values for balance.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Thursday, February 02, 2012, 06:42:28 PM
About time. And doesn't seem like it quite makes up for the deficiencies.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, February 02, 2012, 06:48:41 PM
About time. And doesn't seem like it quite makes up for the deficiencies.

For me - RAGE PC since new patch runs better; texture pops less; and textures look a bit better.
One thing, though - textures up close now have a grainy effect on it...

EDIT:
So, here's some more thoughts on the PC patch.

Textures look better now - they're nowhere as blurry, when up-close.
But now we have a new problem - there's a grainy effect included on the textures when up-close.

The new TEXTURE DETAIL [when ON] surely does make the game look better.
Running in-doors [Dead City], I was fine...no problems.
As soon as I went outdoors - bloody SLIDESHOW. Ugh.
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Monday, June 11, 2012, 10:53:24 PM
So I ended up getting this for $8 on newegg. Guess thats my price limit for having to deal with Steam.

I'm enjoying it. Looks really good even though my PC isn't the best. Texture res isn't that great up close but taking an entire scene in and it looks fine. Keeps a nice steady framerate too. A little of that blurring/texture loading if I'm whipping the view around, but usually the only times Im doing that I'm being swarmed by mutants so I'm not paying attention to it. NPCs look pretty amazing texture wise and the animations are detailed and lively.

Theres some obvious console-itis going on. Does some really strange things like I cant bind the enter key to anything, the mouse sensitivity needs to be cranked all the way up to make the FPS part feel right but then in menus the pointer is fast as fuck and hard to use, I had to set a launch option to set the FoV higher so I didn't feel like I had tunnel vision, etc. Aslo a little bummed they locked the console commands for cheats in one of the patches. Sometimes you just want to god mode and kill everything, you know?

And then the story/setup is kinda funny. "Hello, person that has just woken up from 100 years of cryosleep! As you can tell from those mutants that almost killed you, shit got real here on the outside. The authorities look for people like you and I did save your life and all so you owe me. Heres a pistol and an ATV. Head in that direction *gestures vaguely* to find a bandit hideout and murder them all. By yourself." Thats pretty much exactly how the game starts. While its nice that it doesn't dick around in getting you into some action, it just feels funny that as a character I'm going to have no idea whats going on or where anything is, and you immediately send me out to kill people.

I'm a little let down by the minigames like the dice rolling one and the card game. Just not as fleshed out and interesting as they could be (not like dice poker in The Witcher)

But who cares? The gameplay is pretty great. Shooting mutants and bandits (shotgun is awesome), driving in races and all over the wasteland...just feels good. Its still pretty early on in the game so I have a lot to see and I want to see it. So its not two thumbs up, maybe just one. But its fun and thats all that matters.
Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Tuesday, June 12, 2012, 11:43:29 AM
I grabbed the Xbox version for $10 on Amazon. I didn't plan on playing it right away, but I put it in just to make sure it wasn't a defective disc or anything (and because it was new and shiny). Halfway into the first mission I thought, "Oh shit, I can't put this off. This is actually good." The demo actually turned me off a lot, partially because I ended up wandering around town for 15-20 minutes before I found any action. The full game is different, it throws you right in.

I still want to finish one or two other things first, but I'm gonna have to get into this one sooner than I thought.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Tuesday, June 19, 2012, 02:59:39 PM
RAGE: The Scorchers DLC just got rated by ESRB. (http://www.egmnow.com/articles/news/scorchers-dlc-for-rage-rated/)
Looks like we'll probably soon be hearing more about this DLC...
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, June 28, 2012, 06:16:05 PM
Finished RAGE (PC) tonight. It's a good shooter, even despite its numerous issues - performance issues on many PC's [including mine]; texture-pops galore; some awful-looking textures here & there; and...
(click to show/hide)
Title: Re: Doom, Quake...now: Rage
Post by: PyroMenace on Thursday, June 28, 2012, 09:53:35 PM
(click to show/hide)
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Thursday, June 28, 2012, 10:05:13 PM
I've sorta lost steam (har har) in playing this. I got distracted by RDR and other stuff and I'm not sure if I'm going to get back into it right now. Maybe Ill give it another go when I upgrade my system and can max it out.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, June 28, 2012, 10:13:09 PM
(click to show/hide)

(click to show/hide)
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, August 02, 2012, 03:29:16 PM
Destructoid -> Carmack apologizes to PC gamers for RAGE PC. (http://www.destructoid.com/quakecon-carmack-apologizes-about-rage-to-pc-gamers-232415.phtml)

Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Saturday, August 04, 2012, 08:41:09 AM
The Quake 2012 John Carmack keynote. That's right, 3 hours and 36 minutes of John Carmack talking. (http://www.youtube.com/watch?v=wt-iVFxgFWk)

EDIT:
At about 35 minutes in he's talking about how programming is limited by the fact that he's a human, and human mistakes hold programmers back.

At 1 hour and 30 minutes he's talking about how he designed a laser display and shot a laser into his eyeball, bypassing the lens (and thus bypassing most vision problems), but there's too much vignetting and vision gaps associated with minor eyeball movement to make it viable.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Thursday, August 09, 2012, 04:39:28 PM
GameSpy -> Tim Willits and Todd Hollenshead of Id Software talks about RAGE and Doom - modding, always online DRM, pirates, and the future. (http://pc.gamespy.com/pc/id-tech-5-project/1225694p1.html?utm_campaign=twposts&utm_source=twitter)

EDIT - 10-24-2012:
John Carmack of Id on Twitter replies to question on a RAGE Toolkit. (https://twitter.com/ID_AA_Carmack/status/260529465636040704)

Quote

John Carmack
Verified
‏@ID_AA_Carmack

@investor_dan BFG work pushed the Rage tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year.
7:53 PM - 22 Oct 12
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, December 14, 2012, 04:22:40 PM
DLC coming next week! (http://www.bethblog.com/2012/12/14/rage-dlc-arrives-tuesday-on-ps3-360-and-pc/)
Quote
Return to the Wasteland in The Scorchers, an all-new RAGE add-on from id Software – arriving on 360, PC, and PS3 next week for $4.99 (or 400 Microsoft Points).

In this brand-new adventure spanning six all-new areas, you will fight alongside new allies to defend the Hager Settlment from a maniacal bandit clan known as The Scorchers. Along the way, you’ll participate in a new season of Mutant Bash TV, encounter new mini-games, and wield the overpowering and brutal Nailgun.

In addition to the new content, this DLC includes ‘Ultra-Nightmare’, a new high difficulty mode, as well as an ‘Extended Play’ option that allows you to play past the original ending of the game – giving you the opportunity to finish collecting items and achievements.

The Scorchers (http://bethsoft.com/en-us/games/scorchers)
Title: Re: Doom, Quake...now: Rage
Post by: sirean_syan on Friday, December 14, 2012, 05:35:34 PM
Back in my day, DLC that took this long to come out was called an expansion pack.

I also had to walk uphill both ways to something called a Babbage's to buy it in a box big enough to hold a cat.
Title: Re: Doom, Quake...now: Rage
Post by: Quemaqua on Friday, December 14, 2012, 06:26:06 PM
Haha, nice.

I can't believe they even bothered, honestly. Did anyone like the game enough? I guess they could fix that horrible ending with this. I never saw it since I still haven't finished the core game.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, December 14, 2012, 06:33:10 PM
Haha, nice.

I can't believe they even bothered, honestly. Did anyone like the game enough?
I liked the game, yes. The combat's bloody awesome.
But, they still really do need to fix the low-res graphic textures issues & performance issues on the PC version.

Quote
I guess they could fix that horrible ending with this. I never saw it since I still haven't finished the core game.
Good, you didn't miss much (on the ending).
Hopefully, you play the game w/ the DLC...
(click to show/hide)
It'd probably be more of a natural progression, from base game-to-DLC...
Let's hope they don't fuck-up the DLC ending...
Title: Re: Doom, Quake...now: Rage
Post by: W7RE on Friday, December 14, 2012, 09:19:43 PM
I still haven't managed to play very far in Rage. I played far enough to do like 2-3 of the interior levels. Those were great, the combat is great. All the running around and story stuff was bad. The racing was bad (maybe it was ok, but I don't like racing games). I also didn't like the crafting stuff. Maybe it ends up being cool eventually, but I feel like it makes me stop and scrounge during the interior missions when I'd rather be shooting bandits.
Title: Re: Doom, Quake...now: Rage
Post by: MysterD on Friday, February 08, 2013, 11:11:37 AM
RAGE PC Tool Kit to be released on Steam today.
35 GB+ download. (http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/)
Title: Re: Doom, Quake...now: Rage
Post by: idolminds on Friday, February 08, 2013, 09:54:00 PM
I read people report that its "only" a 13GB download, but it ends up 35GB installed.

I wonder how many modders will actually attempt something.
Quote
WHAT TO EXPECT

BUILD TIMES AND HARDWARE Whether you are loading a map, baking a megatexture, or building a mod -- these are intensive processes that utilize your hardware to its full capabilities. The more cores and RAM you have available, the faster things will run. A dual-core machine with 4 GB of RAM will work, but it will be substantially slower than a quad-core with 12 GB of RAM. Not only are these processes time and cpu intensive, but total time required to complete these operations depends on how much content your map, or mod, contains. Here are some benchmarks.

TYPICAL BUILD TIMES:
 Initial map loads: 20–60 minutes
 Load times after initial load: 1–3 minutes
 Build an asset mod (does not include any maps): 10–30 minutes
 Build a mod that includes one map about the size of Wellspring: 20–40 minutes
The time to bake a map is dependent on the size of the map and number of entities included. Fully built maps like The Well, Wellspring, and Dusty 8 can take several hours to build on a local system.

DISK SPACE
The Tool Kit is initially 35 GB. If you run the 'buildAssets.cfg' like we recommend it will generate another 6 GB of data, bringing you up to 43 GB. From there, the additional disk space is completely dependent on what you build and do with the Tool Kit.
When building mods, the size they occupy will depend on what you are building. A mod that does not include any maps and only modifies existing game content will generate about 200 MB of data. A mod of Wellspring may only be about 500 MB, depending on how much content you alter/add.
Yeeeesh. I mean it would be a shame if no one made anything after id actually followed through and released the tools, but damn man. Then again, making Quake maps was no walk in the park back in the day. They used to take forever to compile.