I'm willing to give Hellgate a shot, but according to all I've been hearing it's best to wait for some serious patching.
I've got most stuff on Medium -- runs very well in 1024x768. Never below 30 frames. NEVER. Even when the screen's jammed w/ loads and loads of monsters.
The few bugs I've hit are very little stuff
1. Portals not working to go to next area even though you are supposed to be able to enter them -- had that happen like twice, so far, so I conjured my own portal back to a Town/Station. That or I sign off and sign back on; it'll take you back to nearest Station.
2. Portals say that you can't enter them w/ a "Forbidden Entry" message above it but you already took a quest to enter that area so the portal will actually open up to let you in -- no big deal, since you can advance to where you're supposed to go.
3. Quest logs not displaying details of the quest but if you turn the quest on as "Active" it'll display the quest details in the right hand side of the screen; some game crashes cause a PC reboot.
Yeah, since I'm on Quest stuff. In your Quest Log/Journal, what's cool about making a quest "Active" in the log is you can make a bunch active at once on the list! When you do so, while in-game and just playing, on the right-hand side of the screen, your active quest list will show on the right hand side of the screen, in one small sentence. And yes, it will update itself, as you go along and perform parts of the quest, too -- very nice feature. More games should do this. Usually, when I make quests active, I usually make the ones that are in the same area active at once, since it will only show like 5-6 of them at once, on screen in 1024x768.
Hehe that NWN2 thread is still kicking somewhere in the back pages
Somewhere.
EDIT -- Jan 13, 2008, around 9:08 pm Atlantic Time:
Okay, I just finished the game. Yeah, it was a good game. And the last final few fights were freakin' awesome and tough as hell.
Though, the ending felt way too abrupt; kind of like Bioshock. It just feels like it ends way too quick.
ENDING Discussion
The Narrator Of The Game....
Part of the ending I really like, as it's well done and explains one question I had lingering since the opening -- is there a character in-game telling the story as the narrator? Or no? And well, that question is nicely answered blunt, smacking you right upside the head, at the very end of the game -- it's Murmur!! Well done.
The Twist At The Very End
But part of the ending, I really don't like -- leaves too much lingering and hanging, without much explanation as to why Murmur does what he actually does, using you and all; and who and what he really is. At least when DS2 pulled this twist of "you're being told you're saving mankind, but in the end it turns out you were used to kill off a bad guy so some other bad guy can take charge" and left something open for a sequel, the dude explains why he used you and all....