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Games => General Gaming => Topic started by: idolminds on Wednesday, May 06, 2009, 05:39:12 PM

Title: 3D Realms closes down
Post by: idolminds on Wednesday, May 06, 2009, 05:39:12 PM
Its true (http://www.shacknews.com/onearticle.x/58519).

I am sad panda.
Title: Re: 3D Realms closes down?
Post by: K-man on Wednesday, May 06, 2009, 05:43:49 PM
Can't say I'm terribly surprised.  Sad though.  Definitely the end of an era if that's true.
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 05:51:06 PM
I was really hoping DNF would wind up finished by 3DR and released before I died. Bah! Really sucks.

So...hmmm....is Human Head still doing Prey 2?

So is any company going to go buy the Duke IP now or what?
Like...Take 2, maybe, since they been trying to get 3DR to finish this damn thing?

I'm sure somebody wouldn't mind pumping out more games under the Duke IP in say 3 years than say 3DR has done in over a decade.
Title: Re: 3D Realms closes down?
Post by: iPPi on Wednesday, May 06, 2009, 06:09:29 PM
I'm sure there were people holding onto some sliver of hope that DNF wasn't going to be vaporware... but I think this seals the deal.
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 06:14:35 PM
3DR's Forums are getting pounded with hits and traffic.
Sometimes, I can connect.
Sometimes, no dice. (http://forums.3drealms.com/vb/index.php)
Title: Re: 3D Realms closes down?
Post by: scottws on Wednesday, May 06, 2009, 06:53:10 PM
Wow, no way?  A developer that hasn't released a game since 1997 is closing down?  That's impossible!

Well, I guess that isn't fair.  They published some titles too, but only about one a year.

I can't say I am surprised if this turns out to be the truth.

Edit:  Ouch.  I just read some of the article posted by idol.  Take Two is not funding DNF, but they have the rights to it.  Basically, it's free to them.
Title: Re: 3D Realms closes down?
Post by: idolminds on Wednesday, May 06, 2009, 07:04:15 PM
Just seems odd coming now. They've actually started talking about it again. Some people think this might be some publicity stunt.
Title: Re: 3D Realms closes down?
Post by: scottws on Wednesday, May 06, 2009, 07:08:29 PM
Just seems odd coming now. They've actually started talking about it again. Some people think this might be some publicity stunt.
I don't know.  I bet they are done.  There is no way they can afford paying people for this long with little to show for it and if people were working for low wages or even for free I'm sure they've tired of it over the last 12 years.
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 07:39:35 PM
Quote
Update 2: Duke Nukem Forever publisher Take-Two has confirmed to Shacknews that it was not funding development of the 3D Realms project.

"We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two VP of communications Alan Lewis in a prepared statement.

"In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever," he added.

Since Take-Two is claiming they have full publishing rights to DNF, if DNF is near completion, maybe Take-Two will hire a company to finish the game...?
Title: Re: 3D Realms closes down?
Post by: W7RE on Wednesday, May 06, 2009, 07:41:19 PM
I'm just completely baffled that they kept going as long as they did. Assuming 2 years per game, 3DR could have produced 5-6 Duke titles in the same amount of time. I've actually read that they have switched engines and essentially started over like 2-3 times. I guess you're gonna work that slowly, yea, new tech is bound to come out before you finish.

Here's some perspective on how long it's been since they announced DNF. These games all came out the year that it was announced:

Diablo
Mario Kart 64
Turok: Dinosaur Hunter
Castlevania: Symphony of the Night
MDK
Star Fox 64
Goldeneye
Final Fantasy VII
Oddworld: Abe's Oddysee
Ultima Online
Fallout
Grand Theft Auto
The Curse of Monkey Island
Tomb Raider 2
Diddy Kong Racing
Quake 2


These games are all classics now. Hell GTA became a top selling franchise with 6 games under it's belt in the time it's taken them to not finish DNF.



http://duke.a-13.net/
-When Duke Nukem Forever was announced, the fastest processor available to consumers was a 233Mhz Pentium
-In 1997, the fastest consumer internet connection was a 33.6 kbps modem (even Idol is faster than that! ... barely :P)
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 07:46:28 PM
Hmmmm....so, who's going to be the new 3DR?
Remedy?
We're still waiting on Alan Wake here...

It's amazing that we've already seen TWO STALKER games before DNF.
And we'll see #3 this year, too.
Title: Re: 3D Realms closes down?
Post by: Ghandi on Wednesday, May 06, 2009, 07:47:06 PM
Duke Nukem Forever? More like Duke Nukem NEVER!!! AMIRITE?!
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 07:49:55 PM
Duke Nukem Forever? More like Duke Nukem NEVER!!! AMIRITE?!

Could be.

Unless Take-Two hires someone to finish this game or restart the title from scratch.
They are right now claiming they own the rights to publish DNF period.
Title: Re: 3D Realms closes down?
Post by: W7RE on Wednesday, May 06, 2009, 08:00:47 PM
You know, I probably would have bought DNF when it came out, regardless of reviews or how bad it looked. (well, if it looked like a REALLY bad game, I would have waited a week for it to drop in price) I'm just so damn curious to see what they've actually produed in 13 years of development. I mean, is it mind blowingly amazing and they don't want people to steal their ideas? Or did they sit around watching porn and playing other games for 13 years? Is the DNF source code more than 10 lines long yet?

I just don't feel like I can be satisfied with this as a punchline, I need to see waht they actually got done.
Title: Re: 3D Realms closes down?
Post by: MysterD on Wednesday, May 06, 2009, 08:27:56 PM
I remember when I first saw this trailer.
Goddamn....this trailer kicked ass back then. (http://www.gamespot.com/pc/action/dukenukemforever/video/2761751)

Like you, I really want to see what the hell 3DR actually got done with this thing and wanted them to just get this done.

God, #DR makes Valve look like the fastest game-makers in the world...
Title: Re: 3D Realms closes down?
Post by: idolminds on Wednesday, May 06, 2009, 08:29:30 PM
The story on shacknews got updated.


Confirmed. :(
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, May 06, 2009, 08:35:32 PM
Joe Siegler of 3DR confirmed it.
Bleh.
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, May 06, 2009, 09:02:44 PM
Dunno how true or not this all is, but if it is true...
This could kind of explain a lot... (http://www.shacknews.com/laryn.x?story=58519)

Quote
By: Mourningstar

Crosspost from SA:

Channel_F, a previous employee of 3DR, posted some interesting info:

In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:

The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Wednesday, May 06, 2009, 09:55:21 PM
Crazytown.  This makes me sad.  But like everyone says, it doesn't come as a particularly huge surprise.  But that doesn't make it any less sad.
Title: Re: 3D Realms closes down
Post by: Xessive on Wednesday, May 06, 2009, 11:27:41 PM
Woah.. sad to see them go.
Title: Re: 3D Realms closes down
Post by: Pugnate on Thursday, May 07, 2009, 12:38:51 AM
So DNF wasn't a joke... 3D realms were just totally fucking incompetent. Can't say that I am sad.
Title: Re: 3D Realms closes down
Post by: MysterD on Thursday, May 07, 2009, 01:55:46 PM
Crazytown.  This makes me sad.  But like everyone says, it doesn't come as a particularly huge surprise.  But that doesn't make it any less sad.

I couldn't have said it any better, Que.

No, it ain't a surprise -- but it still sucks. Sucks to see now all the designers out of work. Hope they all can get back on their feet and all. And hopefully, get onto a project that'll wind up completed and all.

Quote from: Puggy
So DNF wasn't a joke... 3D realms were just totally fucking incompetent. Can't say that I am sad.
Yeah, sure sounds like it. I was still hoping that some miracle would come up and they'd just at least finish it.

Well, I guess John Romero can say that Daikatana at least got finished...
Title: Re: 3D Realms closes down
Post by: MysterD on Thursday, May 07, 2009, 02:15:34 PM
"Chair Story"
Just read this "story", guys...
This is known as the "chair story".
From one of the past 3D Realms developers. (http://gamingisstupid.com/2009/05/06/the-chair-story-revival/)

EDIT:
A List of Stuff Happened During DNF's Development
Ahhh, the list...gotta' love the list. (http://duke.a-13.net/)
Title: Re: 3D Realms closes down
Post by: scottws on Thursday, May 07, 2009, 04:43:26 PM
My favorite item on the list is this one:

Quote
World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time.
Now that's putting it in perspective!  Science conceptualized, theorized, researched, tested, and used something entirely new to human kind... human thought even.  3D Realms couldn't even make a game with existing technology.
Title: Re: 3D Realms closes down
Post by: MysterD on Thursday, May 07, 2009, 07:05:12 PM
Eurogamer looks back on DNF's History (http://www.eurogamer.net/articles/duke-nukem-forever-article)
Title: Re: 3D Realms closes down
Post by: PyroMenace on Thursday, May 07, 2009, 11:15:30 PM
"Chair Story"
Just read this "story", guys...
This is known as the "chair story".
From one of the past 3D Realms developers. (http://gamingisstupid.com/2009/05/06/the-chair-story-revival/)

EDIT:
A List of Stuff Happened During DNF's Development
Ahhh, the list...gotta' love the list. (http://duke.a-13.net/)


That chair story is fucking crazy. Though it sounds like hes full of shit, he does bring up some interesting things. DNF as a huge publicity stunt could be true, I mean DNF has turned Duke into more of a gaming icon than Duke3D ever did, and there was never a game that came out of it.
Title: Re: 3D Realms closes down
Post by: MysterD on Friday, May 08, 2009, 02:46:00 PM
Yeah, the "Chair story" is crazy -- I don't what is true and what ain't. Who knows if some of it's true, none of it's true, all of it's true, or what. It's just ridiculous.

Here's a post from Tramell Isaac from his blog.
He is a former 3DR Employee, who apparently is showing off some DNF screenshots (http://talkinrealatyou.blogspot.com/)
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 02:45:08 AM
You know what's funny? I've been trying for about 5 hours now to install Duke Nukem 3D from the original discs, and still can't get it fully working.

There's eduke (from 3DR) and eduke32 (fan version I guess), where you just copy the files from your CD into the eduke folder and run it, but that doesn't work with the Plutonium Pack CD, because it's got data that modifies the existing install files in the Duke3D folder. With the regular Duke3D CD, or the Atomic Edition CD, you just copy the files, but there's no option for the early adopters who bought the Plutonium Pack and didn't blow the cash on re-buying the game when they released it all on one CD (Atomic Edition).

So with eduke being the only support from 3DR and it not working with my Plutonium CD, I installed DOSbox and tried to install the old fashioned way. No go. The base game installs fine, but the patcher for the Plutonium Pack gets an error and tells me to delete all files and reinstall the base game before trying the patch again. So the only thing I can think of is if I setup a DOS partition on my PC and dual boot (I'd have to look up how to do that and I don't think I really care enough), or if I can get my hands on an Atomic Edition CD. I tried finding a torrent, but every Duke3D download is witht he shitty "high rez" pack that gives it really bad looking 3D models and effects.



This sort of reminds me of Warcraft 2. I bought the original base game, and I bought the expansion. The game will not run in windows, unless you're running the Battle.net edition of the game, which was fixed up to run in Windows and add Battle.net support. But you know what? There's no fucking patch to upgrade to that version, you have to go buy it again for $20. Yea, that's not that much, but fuck them, I paid for the game back when it was new.


I would have made a new thread, but I thought a rant about how little they've supported their only major game release sort of belonged in a thread about them closing due to pissing away 13 years of development time.




ok, rant over. I needed to vent. Anyone with an Atomic Edition CD willing to zip/rar it up and send it to me? I just want the raw files from the CD, or an ISO of it. I could take pics of my legit CDs if it makes you feel better about me wanting to "steal" the files. :P
Title: Re: 3D Realms closes down
Post by: MysterD on Saturday, May 09, 2009, 03:59:52 AM
You know what's funny? I've been trying for about 5 hours now to install Duke Nukem 3D from the original discs, and still can't get it fully working.

There's eduke (from 3DR) and eduke32 (fan version I guess), where you just copy the files from your CD into the eduke folder and run it, but that doesn't work with the Plutonium Pack CD, because it's got data that modifies the existing install files in the Duke3D folder. With the regular Duke3D CD, or the Atomic Edition CD, you just copy the files, but there's no option for the early adopters who bought the Plutonium Pack and didn't blow the cash on re-buying the game when they released it all on one CD (Atomic Edition).
I got it going, not too long ago.

3DR did fix this issue, a while back.

Basically, you need to run Patch 1.5 with either Plutonium Pak disc in the disc drive OR Atomic Edition disc in the disc drive that fixes this issue entirely -- namely, so you can get it going on Win XP (or newer OS's), after you install EDuke32.

That's right. Even having Atomic Edition on disc (Version 1.4), you'd STILL have this file issue b/c you'd still need to update the game to Version 1.5 to get it going correctly.

Let me go find the thread.

EDIT:
Ahhh, here's the thread on how to get Duke3D going from installing with the Plutonium Pak disc and Patch 1.5! (http://www.overwritten.net/forum/index.php?topic=5023.msg65684#msg65684)

Quote
Basically, if you have DN3D on disc (Version 1.3) + Plutonium Pak on disc (Version 1.4) OR the DN3D: Atomic Edition on DISC (V1.4)...

You will need to install DN3D.

Then, download PPatch15.exe (http://www.3drealms.com/downloads.html) and put it in your Duke Nukem directory on your hard drive and run that WITH ALSO whatever newest CD version of the game you have in your disc drive that you own, to get Duke updated to the final version (1.5).

The ONLY other solution, if you want to avoid all this installing and patching mess entirely, is probably to buy DN3D: Atomic Edition off GOG (which is Version 1.5), download it in full, and then install EDuke32, then run the game under EDuke32.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 09:31:34 AM
I actually tried installing 1.3d, then running the 1.5 patch with the Plutonium Pack CD in the drive, and that didn't work. When it got to the non graphical process of patching each file, it said "bad command or file name" and then prompted me to press any key again. that was under DOSbox though, I'll give it a try under XP.

EDIT: Yea that worked once I did it in XP instead of DOSbox. Thanks.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 10:21:11 AM
I think it's pretty ridiculous to expect any company to offer support for a game that was released 13 years ago, regardless of what they've been doing with their time.
Title: Re: 3D Realms closes down
Post by: MysterD on Saturday, May 09, 2009, 10:25:29 AM
I think it's pretty ridiculous to expect any company to offer support for a game that was released 13 years ago, regardless of what they've been doing with their time.

Agreed.

Usually by that time, especially during this age and era, The Mod Community has taken over as the life support for a game on newer OS's and whatnot.

I mean, sheesh -- look what the Mod community has done to preserve and/or enhance games like Vamp: BL, what Drogtooth has done for Arcanum, The Circle of 8 Patches did for Temple of Elemental Evil, etc etc.

It's still amazing to me how Blizzard stands behind their classic games like StarCraft, some decade or so later.

And I think it's great GOG does their programming magic to get old stuff working on new systems.
Title: Re: 3D Realms closes down
Post by: scottws on Saturday, May 09, 2009, 10:58:15 AM
And I think it's great GOG does their programming magic to get old stuff working on new systems.
I'm fairly certain for many of the games that they just wrap them in little self-contained emulators.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 10:59:11 AM
They do, but it does take a fair bit of tweaking for some of them, and they're pretty good about supporting the process thus far.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 01:48:45 PM
I think it's pretty ridiculous to expect any company to offer support for a game that was released 13 years ago, regardless of what they've been doing with their time.

Really, my complaint is less about lack of support for Duke3D and more about not caring about the people who bought the addon pack. Its' the mentality of, "well who cares about the people who bought the Plutonium Pack, they can just buy the atomic Edition and that'll work fine." Or how about, "We're sorry but your retail copy of Warcraft II and the expansion, but if you want to play in Windows you'll just have to line our pockets with more money by purchasing a second copy of the game."

Also I think any company with a game as big as Duke3D, and haven't produced anything else of real significance but is still in operation, should at least support that ONE product. I could understand if a company has 15+ games and doesn't have the time or funding to fix them all, but we're talking about ONE game here.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 02:03:49 PM
One product or 2,000, no one has any right to expect support from the company after this much time.  It'd be lovely if they did update the game on a yearly basis so it could run on any computer at any time, but that's an insane expectation.  Besides, you got the game to work by installing it straight up without using 3rd party software, leaving me to wonder what you even have to complain about.  Install, play.  How is that a problem?  Your mistake was attempting to install it in DOSbox.  DOS installs work perfectly fine most of the time, it's usually just gameplay that's a problem.

And eduke isn't really from 3DR, if I remember right.  It was from a guy who worked there or something, but I'm pretty sure it's never been given any official status.  eduke32 is simply an enhanced version by someone else, drawing from other source projects like (notably) JFDuke3D (http://jonof.id.au/jfduke3d), which was one of the original ports.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 03:37:04 PM
Well, it's one product, and it would require one update, not one every year.

You know, I would have had no problem if I'd been able to find info on their site about how to upgrade to 1.5. I even found a 2-3 year old post complaining about the exact same problem I was having. The other posters were telling the guy to try DOSbox, and then finally a 3DR employee chimed in. All he did was explain the difference between "Atomic Edition" and "Plutonium Pack" and state that they don't sell the Plutonium Pack anymore. So the company created a solution (installing 1.3, then running the 1.5 patch with the PP CD in), but failed to tell anyone about it? Yea, I'll go ahead and praise them for their grade A customer service.
Title: Re: 3D Realms closes down
Post by: MysterD on Saturday, May 09, 2009, 04:33:08 PM
3DR does have a page dedicated to help with DN3D Tech Support. (http://www.3drealms.com/tech/duke3d.html)

The guy should've sent him there.
Basically, that solution is in there...

I never tried running DN3D outside of EDuke32, though.
EDuke32 is just fine for me.

Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 05:26:26 PM
Apparently D rests my case for me.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 09:12:21 PM
http://www.megaupload.com/?d=YLHALVVM

Demo reel from one of the artists at 3D Realms. It's 3 minutes long, all DNF stuff, including some gameplay.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 10:44:42 PM
Damn it.  That actually looks pretty effing awesome.  Now I'm even more sad.

I think I really have to reinstall Duke3D now.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 10:59:45 PM
Yea some of the environments look a little stale, but damnit there's so much style in that video, a lot of which I think comes from animation. The monster animations seem really good.

Not only does this video make me want to play Duke3D, but it also makes me want to model and animate. I haven't done that in over 3 years.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Saturday, May 09, 2009, 11:03:06 PM
How come you stopped doing all that stuff?  Did you stop enjoying it, or was it just... life?  I was hoping you and Dustin were going to team up and build some ultraviolent game that would blow our minds.
Title: Re: 3D Realms closes down
Post by: W7RE on Saturday, May 09, 2009, 11:12:36 PM
I don't know, once I got into college and it became work, I lost interest. I did the bare minimum of work for my classes, or sometimes less, and other classes I failed because I skipped too much (and more than 3 absences in 1 quarter = automatically fail that class).

Before college I was spending all my free time editing Day of Defeat models and textures, and I'd been toying with the Doom and Duke3D engines a lot back in the day (with very little time in the unreal engine as well.) First 6 months of school I went hardcore, but that was mostly precursory stuff like perspective and color theory. By the time I got into texturing and modelling classes I was bored and didn't want to do it. Sometimes I think it's because I wasn't able to make stuff that I wanted to (bloody, violent, monsters, etc), but other times I think it's because it became work instead of play.

I still wouldn't mind getting back on the horse, maybe finishing school (I only have 1 year left to get my bachelor's), but I can't convince myself I'll do well at it and enjoy it. Plus I barely know how to model and texture map, and thinking about all the different mapping that goes on a model these days, shaders, etc is sort of daunting. Last time I modelled anything, it was for Half-Life and each model was 1 model file and 1 texture wrap. I'd have lots of learning and catching up to do.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Sunday, May 10, 2009, 12:22:15 AM
I wish I could do something like that.  There's nothing worse in life than being a creative person who spends 90% of every day in the most uncreative, stifling, suffocating, suicide-inducing office job imaginable.  I never got good enough at anything else or figured out early enough what it was I was really good at.  Now it's too late.
Title: Re: 3D Realms closes down
Post by: Cobra951 on Sunday, May 10, 2009, 12:28:08 AM
Bullshit.  I wish I could rewind the clock 25 years.  Good God, man.  You have plenty of time.  I know much of your day is full, and that sucks.  But too late?  Never!
Title: Re: 3D Realms closes down
Post by: Quemaqua on Sunday, May 10, 2009, 12:38:04 AM
Too late easily.  I couldn't conceivably make what I make now at any creative job that isn't pretty uppity like a lead director or something, and since I married a disabled woman who can't work, that's it.  I'm done.  We require this income and can never get away from that whether I have the skills for something else or not.
Title: Re: 3D Realms closes down
Post by: Cobra951 on Sunday, May 10, 2009, 12:41:06 AM
Yeah, I understand you have to do what you have to do.  Working toward a more fulfilling future would have to come on top of that busy time.  You'd probably have to give up most gaming to achieve it.  That's easier said than done.  I know that all too well.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Sunday, May 10, 2009, 12:44:03 AM
Well, even aside from the time issue it's the money issue too.  Especially in this economy.  If I could guarantee a creative job with a salary I could live off of, that'd be fine and no sacrifice would feel unbalanced, but right now I'm lucky to even have a job, let alone one that pays this well.  My hands are tied.  Believe me, I think about it every fucking day.  Not a single day goes by when I don't wonder about what I might have done differently.
Title: Re: 3D Realms closes down
Post by: MysterD on Sunday, May 10, 2009, 03:58:28 AM
I just saw the 3 min vid on The Shack (vid linked again in case someone doesn't feel like DLing it and wants to see it streamed). (http://www.shacknews.com/onearticle.x/58562)

Holy crap. That whole thing -- seeing the game in early phases in modeling and animating and stuff -- and then seeing the game in action looked EXACTLY what I was hoping for in DNF. This makes me even sadder that 3DR is gone AND that it is still -- after over 13 years -- not done.

Seriously, though -- some company really needs to look at this IP, look at what 3DR did to see what's already there for all the game assets (especially if there's a fair deal of content already there); buy the IP and assets; and just pick up from there and where they left off; and just finish this goddamn game!

Human Head Studios still in business? They did takeover Prey from 3DR -- someone call them now!
Title: Re: 3D Realms closes down
Post by: Quemaqua on Sunday, May 10, 2009, 09:15:31 AM
Seriously.  Someone should just buy the work, the money can bolster Apogee's current operations (and it would be awesome to see a flurry of really old-school style Duke 2D games), and the world can finally play DNF and likely enjoy it.
Title: Re: 3D Realms closes down
Post by: MysterD on Sunday, May 10, 2009, 12:34:27 PM
Agreed 100% Que.
Title: Re: 3D Realms closes down
Post by: scottws on Sunday, May 10, 2009, 07:24:12 PM
Wow, saw the vid...  That looked pretty awesome.  Too bad 3D Realms couldn't pull it together or if the chair story is true then it's a shame their plan didn't work out.
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, May 11, 2009, 04:44:32 PM
Lots of DNF screenies and even proposed level outlines released (http://www.exp.de/product_gallery.php?pid=617&aid=pc)
Title: Re: 3D Realms closes down
Post by: Quemaqua on Monday, May 11, 2009, 04:54:07 PM
Are we sure this isn't a publicity stunt?  We haven't seen this much footage even cumulatively since the game was announced, and now everybody's talking about it, and on top of that, saying it looks fun!  This blows.
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, May 11, 2009, 04:57:27 PM
I would not be surprised if Ex-3DR artists are pushin' all of this stuff out suddenly to get somebody to go after the IP and finish the game.

It's either that or I wouldn't be surprised if the game suddenly goes freakin' GOLD.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Monday, May 11, 2009, 06:00:15 PM
It would do my heart good if somewhere a new movie surfaced on the internet, and a couple seconds in we hear Duke say "You think the closure of one studio's gonna' stop me?" and there are bunch of explosions and stuff and he kills like 27 dudes with nothing but his ego.  And then it's just him dancing with topless chicks for the next two minutes on top of a giant gold-plated DVD.
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, May 11, 2009, 06:24:09 PM
I'd drink to that, Que!
Title: Re: 3D Realms closes down
Post by: MysterD on Tuesday, May 12, 2009, 03:38:58 PM
Hmmmm.... (http://ve3d.ign.com/articles/news/47009/Saved-Duke-Nukem-Dot-Com)
Title: Re: 3D Realms closes down
Post by: Quemaqua on Tuesday, May 12, 2009, 04:48:18 PM
I bet you a lot of people would be pissed, but I think it'd be hilarious.  I hope it's true.
Title: Re: 3D Realms closes down
Post by: MysterD on Tuesday, May 12, 2009, 05:56:44 PM
Site's up.
Someone (supposedly) named Jeff is asking for donations there over PayPal to try and save DNF.

I wonder if it's a DNF fan doing this; an ex-dev; the person really is not named Jeff and is really George B (or someone else; or what have you...
Too funny....hehe. (http://savedukenukem.com/)

Is it me...or does this whole DNF thing look like some viral marketing campaign?
Title: Re: 3D Realms closes down
Post by: Quemaqua on Tuesday, May 12, 2009, 09:08:43 PM
Reinstalled the game tonight and played through a bunch of it.  Man, it was good times.  I'd forgotten how much fun it is.  Holds up pretty well for being so old.  The level design still feels pretty creative, and it's still ridiculously satisfying to blow dudes up with rockets.
Title: Re: 3D Realms closes down
Post by: W7RE on Tuesday, May 12, 2009, 11:04:26 PM
Since jumping back in and playing Duke again recently, I've noticed it's a lot less linear than a lot of modern FPS.


Modern FPS: (I'm using HL2 as a basis, since I just finished it and it's fresh in my mind) Gameplay is linear, though not a straight line. Sometimes the path is not obvious and you have to look for it, which sort of makes you feel like you're not having your hand held. Occasionally the path will split, but 90% of the time one of the paths will be a dead end with some items/powerups. (leading to the small frustration of realizing you took the real path, but you'd rather have takent he dead end first, for the powerups.)

Duke3D: In the first level, you can go through the side entrance of the theater, or the locked up front entrance (if you know where to get the rocket launcher). When you get to the lobby, you can go to the bathroom, up to the arcade, or up to the projection room, and they all connect with secret passages or air ducts. Then when you grab the jetpack it opens up a bit more of the level, and when you go back to areas you've cleared, there's more enemies a lot of times. The whole damn map feels like a big playground. It's like a lot of the maps were designed with deathmatch in mind, and they feel like playgrounds to explore while blowing away aliens. I'd almost go as far as saying it's got the feel of a sandbox game, but on a very small scale. Enemies are in specific places, and then you can come at them from wherever.



Side rant: anyone else feel like shooters that give you a squad feel even more linear? They're telling you exactly where to go, and you've got guys yelling at you to get there, so you don't get to explore. (I'm thinking back at early levels (the only parts I've played, big surprise) of CoD4. At least in Half-Life 2 you're plot-important AI teammates are invincible, and the rest are expendable and on auto-follow.
Title: Re: 3D Realms closes down
Post by: Xessive on Wednesday, May 13, 2009, 03:18:07 AM
Duke3D was something else. I'd go as far as saying it was ahead of its time in terms of structure. It wasn't story-driven but it made you want to push further into it.

Linear is not necessarily a bad thing but it is detrimental when the game's pitch is that it's non-linear.

Side rant: anyone else feel like shooters that give you a squad feel even more linear? They're telling you exactly where to go, and you've got guys yelling at you to get there, so you don't get to explore. (I'm thinking back at early levels (the only parts I've played, big surprise) of CoD4. At least in Half-Life 2 you're plot-important AI teammates are invincible, and the rest are expendable and on auto-follow.
I agree about the squad-based stuff. I think the real reason is having a squad complicates things and they'd have to program a whole new complex AI structure to support the non-linear approach while still being effective and directly influential. Ghost Recon tried it by giving you the map and your choice of approach by allowing you to remotely control your squadmates via the overhead map. It was ok but it didn't appeal to everyone. Prince of Persia (2008) gave you the open world and a partner but they had to sever her independance, she's essentially an extension of the main character as far as gameplay goes.

Republic Commando is a classic example of the linear squad-based approach. While it was linear it was varied in how the player chose to position his squad. It was a fun game!

More recently the Rainbow Six franchise has moved away from its traditional style (very similar to Ghost Recon but in close-quarters) to a more linear style as in the Vegas series.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Wednesday, May 13, 2009, 06:26:05 AM
All good points.  I've noticed the same.

Though it's interesting that you mention Duke3D's maps feeling deathmatchy, because that game has some of the most crazy fun DM ever.  Seriously.  My friend and I used to just play simple 1v1 matches when he'd bring his computer over, but because of a bug you could use the "view coop screen" key to view the screen of your friend when playing a 1v1 deathmatch, which just made it hysterical.  You always at least sorta' knew what the other guy was up to, but you couldn't abuse it too much or you'd end up watching him kill you.  If we played without that feature, the game had a different dynamic with all the hiding spots and crazy little nooks.  The airborne jetpack battles were also good fun.  There really hasn't been anything quite like it since.
Title: Re: 3D Realms closes down
Post by: W7RE on Wednesday, May 13, 2009, 08:38:20 AM
Most of the multiplayer maps for Duke3D were the single player levels, right? I mean, not based on the SP levels, but the exact same map, just with no enemies spawned. I think there were like 2-3 MP only maps.
Title: Re: 3D Realms closes down
Post by: scottws on Wednesday, May 13, 2009, 09:06:29 AM
Most of the multiplayer maps for Duke3D were the single player levels, right? I mean, not based on the SP levels, but the exact same map, just with no enemies spawned. I think there were like 2-3 MP only maps.
Yeah, if I remember correctly, that's how it was.  Though I only had the shareware copy.  I never played the full game.

Great times.  A guy at work and I would play all the time.  We'd grab the jetpacks and go to the level with the rocket and just fly around shooting rockets at each other.  It was hilarious.
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, May 13, 2009, 02:40:14 PM
Reinstalled the game tonight and played through a bunch of it.  Man, it was good times.  I'd forgotten how much fun it is.  Holds up pretty well for being so old.  The level design still feels pretty creative, and it's still ridiculously satisfying to blow dudes up with rockets.

A lot of great things in DNF -- such as The Shrink Ray gun, The Expander Gun, The Trip Wire Explosives, Piper Bombs, The Hologram Duke Item, and of course THE JETPACK!!!
Title: Re: 3D Realms closes down
Post by: W7RE on Wednesday, May 13, 2009, 05:07:30 PM
Man I really want to play DNF now.  ::)
Title: Re: 3D Realms closes down
Post by: Quemaqua on Wednesday, May 13, 2009, 05:08:40 PM
Seriously.  This is bad.  Is there any decent way to play online using eduke32?  Maybe we could all Gameranger up and do some DM?  Because that would be fucking fantastic.
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, May 13, 2009, 07:25:56 PM
Seriously.  This is bad.  Is there any decent way to play online using eduke32?  Maybe we could all Gameranger up and do some DM?  Because that would be fucking fantastic.

I would so love to play DN3D Multiplayer. Never played it, actually.
Title: Re: 3D Realms closes down
Post by: W7RE on Monday, May 18, 2009, 06:08:34 PM
Apparently 3D Realms is not really closed, just the DNF has been let go and work on the game has stopped.

http://www.shacknews.com/onearticle.x/58681

What I'm getting from this is that Take Two gave 3DR a little of 2 million last year, then led them on with the promise of a deal to give them more. then at the last minute they offered to buy out the game and the team working on it. Sort of a hostile takover type thing. 3DR said hell no, and had to stop work on DNF, letting the dev team go.
Title: Re: 3D Realms closes down
Post by: Quemaqua on Monday, May 18, 2009, 06:48:54 PM
That's a drag.  But hey, at least the whole entity isn't shutting down.  But I thought they were finishing with that name and only keeping the Apogee brand going?
Title: Re: 3D Realms closes down
Post by: W7RE on Monday, May 18, 2009, 06:55:51 PM
From what I've gathered, the Apogee name is associated with 3D Realms, but is not 3DR themselves. For example the portable Duke Nukem games coming from Apogee, 3DR has nothing to do with those. I think what it is is that 3DR was originally part of Apogee, then borke off. Both parties probably still support the older Apogee titles they made, but Duke3D and DNF are 3DR titles and theirs alone (well, with TT owning the publishing rights to DNF still).
Title: Re: 3D Realms closes down
Post by: Quemaqua on Monday, May 18, 2009, 06:57:00 PM
I was under the impression that 3DR still owned Apogee, though.
Title: Re: 3D Realms closes down
Post by: scottws on Monday, May 18, 2009, 06:59:03 PM
I actually read that 3D Realms was just a brand name of a company called Apogee.  That 3D Realms was really Apogee legally, but just went by 3D Realms.
Title: Re: 3D Realms closes down
Post by: W7RE on Monday, May 18, 2009, 07:28:12 PM
Now I don't even know what the relation is between 3DR and Apogee. The fact that the handheld Duke trilogy was unafected by the "closing" of 3DR led me to believe they were their own entity, so if 3DR shut down completely Apogee would be fine still. Of course since 3DR isn't actually closing down, maybe they ARE working on the handheld stuff (or something else), and it was unaffected becasue it was just the DNF team that was let go.

Bottom line though, 3DR did not close down and DNF isn't cancelled yet. They just fired the team and stopped working on it. ;D
Title: Re: 3D Realms closes down
Post by: scottws on Monday, May 18, 2009, 07:31:22 PM
Sweet.  Now a new team can do a rewrite on id Tech 5 and develop for another couple of years until Unreal Engine 4 is out.
Title: Re: 3D Realms closes down
Post by: W7RE on Monday, May 18, 2009, 07:50:08 PM
Sweet.  Now a new team can do a rewrite on id Tech 5 and develop for another couple of years until Unreal Engine 4 is out.

As long as the dream lives on, I'm happy.
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, May 18, 2009, 08:48:24 PM
Sweet.  Now a new team can do a rewrite on id Tech 5 and develop for another couple of years until Unreal Engine 4 is out.

ROFLMAO!
Title: Re: 3D Realms closes down
Post by: Quemaqua on Monday, May 18, 2009, 09:48:38 PM
I think basically Apogee became 3DR, and Apogee has been kept on as a brand for like the handheld titles and stuff.  But I'm pretty sure it's all the same company.
Title: Re: 3D Realms closes down
Post by: Xessive on Monday, May 25, 2009, 02:11:16 PM
3D Realms Responds To Take-Two's Lawsuit: We Are Not Closing (Source: Megagames.com)

Quote
"In light of recent press articles and statements by Take-Two (to the media and in a lawsuit), we want to set the record straight on some issues.

Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise.

As some of you may know, Take-Two filed a lawsuit last week containing various accusations and claims against 3DR and the uncompleted DNF game. Take-Two never paid 3DR advances or any signing bonus or any other funds related to DNF, up until July 2008, at which time they paid $2.5m in connection with another agreement for an unannounced game.

This is the sum total Take-Two has paid 3DR in connection with DNF. Take-Two claims that they paid $12m to GT Interactive/Infogrames to acquire the publishing rights for the DNF game. To be clear, 3DR was not a party to that transaction and did not receive any money from it. When the DNF game was originally signed with GT Interactive in 1998, GT paid 3DR a $400,000 signing bonus. Up until July 2008, this was the only publisher money we received for the DNF game. Meanwhile, 3DR put over $20m into the production of DNF.

Take-Two retains publishing rights for the DNF game, although 3DR retains certain rights to sell the game directly to the public. Late last year, 3DR began negotiations with Take-Two to provide funding to complete the DNF game. In the meantime, 3DR was hitting mutually-agreed milestones, despite not having a new agreement finalized.

Take-Two was well aware that 3DR needed the funding to continue the DNF game development. Suddenly, after months of negotiations, Take-Two materially changed the parameters of the proposed funding agreement. 3DR informed Take-Two that it could not financially afford the changes Take-Two was suggesting and would be forced to release the team if an agreement was not reached.

Take-Two made a last minute proposal to acquire the Duke Nukem franchise and the 3DR development team. Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. From 3DR's perspective, we viewed Take-Two as trying to acquire the Duke Nukem franchise in a "fire sale." Those negotiations fell through on May 4th, a deal never materialized, and the DNF team was sadly released a few days later.

Less than a week after the DNF team was released, Take-Two filed its lawsuit in New York, seeking immediate temporary injunctive relief. The court denied Take-Two's request for a temporary restraining order. While we cannot comment on the details of the ongoing lawsuit, we believe Take-Two's lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher."
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, May 25, 2009, 04:47:20 PM
3D Realms Responds To Take-Two's Lawsuit: We Are Not Closing (Source: Megagames.com)


W7's post might not have quoted the ordeal, but his link on Shacknews states that all. (http://www.overwritten.net/forum/index.php?topic=5233.msg69195#msg69195)
Title: Re: 3D Realms closes down
Post by: Xessive on Tuesday, May 26, 2009, 01:52:31 AM
Yeah I know, but I felt compelled to contribute something and the best I could muster was the quote and details :P
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, May 27, 2009, 02:06:27 PM
Zero Punctuation has a hilarious "Review" for Duke Nukem Forever. (http://www.escapistmagazine.com/videos/view/zero-punctuation/748-Duke-Nukem-Forever)
Title: Re: 3D Realms closes down
Post by: Cobra951 on Wednesday, May 27, 2009, 03:55:09 PM
Hahaha!  The bit about having 3 blond children tickled me silly.
Title: Re: 3D Realms closes down
Post by: MysterD on Wednesday, June 10, 2009, 04:57:19 PM
Jace Hall's season finale for his Internet Show tomorrow will be about DNF's History - and will also show off some unreleased in-game footage of DNF (http://g4tv.com/thefeed/blog/post/696419/TheFeed.html?utm_source=g4tv&utm_medium=twitterblog&utm_campaign=twitterblog_thefeed&intcid=twitterblog_thefeed)
Title: Re: 3D Realms closes down
Post by: MysterD on Friday, June 12, 2009, 02:09:52 PM
Here's Jace Hall's Internet Show - Season 2 Finale.
DNF Talk begins around 5 min 48 seconds into the episode.
Around 7 mins and 42 secs in, he shows DNF footage until around 8 mins and 56 secs.
Talks about DNF for a very short bit.
9 mins and 46 secs in, more DNF Footage until 10 mins and 43 secs. (http://jacehall.tv/2009/06/11/the-jace-hall-show-season-2-season-finale-duke-nukem-forever-and-star-trek-reuinion/)
Title: Re: 3D Realms closes down
Post by: scottws on Friday, June 12, 2009, 02:35:07 PM
What the fuck?  Even after DNF is gone, people are still talking about it!  Stop already!  Everyone was right.  DNF = Did Not Finish.  Duke Nukem Never-ever was appropriate.  Let it go and die already!
Title: Re: 3D Realms closes down
Post by: Pugnate on Friday, June 12, 2009, 02:56:40 PM
What the fuck?  Even after DNF is gone, people are still talking about it!  Stop already!  Everyone was right.  DNF = Did Not Finish.  Duke Nukem Never-ever was appropriate.  Let it go and die already!

While this might seem a bit over top, I pretty much agree. I was so sick of hearing about that game, that I am glad it died. What made it worse was that it would generate so much excitement over nothing. Little art assets, snipets of job placements etc.

haha, remember that trailer last year? I would love to see a link to that thread.
Title: Re: 3D Realms closes down
Post by: MysterD on Friday, June 12, 2009, 03:33:25 PM
While this might seem a bit over top, I pretty much agree. I was so sick of hearing about that game, that I am glad it died. What made it worse was that it would generate so much excitement over nothing. Little art assets, snipets of job placements etc.

haha, remember that trailer last year? I would love to see a link to that thread.

Link. (http://www.overwritten.net/forum/index.php?topic=1680.0)
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, June 15, 2009, 02:39:23 PM
Here's more on Take-Two's detailed lawsuit on 3DRealms summed-up on Shacknews, which has all kinds of allegations and madness in there -- such as 3DR has lots of money in an offshore bank account, 360 version hasn't even been started yet, etc etc. And that's just for starters! (http://www.shacknews.com/onearticle.x/59148)

And if you're really adventurous, the 20-page plus document is on Shacknews here to read, too. (http://www.fileshack.com/file.x/14603/Duke+Nukem+Forever+Take-Two+vs.+Apogee+Software+Summons+and+Complaint)
Title: Re: 3D Realms closes down
Post by: MysterD on Monday, June 22, 2009, 02:11:58 PM
A lot of this info is coming straight from that 20-page document.
So, here's some of the document that is interesting, which Voodoo Extreme IGN is pointing out. (http://ve3d.ign.com/articles/news/48496/3DR-Spent-20m-On-DNF-Denies-Allegations-Reveals-New-Duke-Game)

Supposedly, 3DR has spent around so far $20 million on DNF.

Since 3DR did take around $2.5 million from Take-Two, Take-Two wanted to have the rights to have usage for a Duke Nukem game of their very own made. 3DR supposedly agreed to this.

One of their Take-Two's 2K Games groups (hmmmm....maybe 2K Boston?) is working on their own Duke game called Duke Begins, which is planned for 2010 -- and the royalties made off this game that would go to 3DR (for letting Take-Two use the IP license) would go to repaying the $2.5 mill 3DR owes Take-Two.
Title: Re: 3D Realms closes down
Post by: MysterD on Tuesday, July 14, 2009, 02:18:26 PM
Looks like Gearbox was the company that was working on the "currently scrapped" Duke Begins project for Take 2. (http://kotaku.com/5314491/gearbox-named-as-developer-for-scrapped-duke-begins)
Title: Re: 3D Realms closes down
Post by: Xessive on Tuesday, July 14, 2009, 04:30:55 PM
D, with your thread-resurrection capabilities steadily rising you may eventually develop enough capacity to resurrect dead studios and dead projects.
Title: Re: 3D Realms closes down
Post by: MysterD on Tuesday, July 14, 2009, 05:01:03 PM
D, with your thread-resurrection capabilities steadily rising you may eventually develop enough capacity to resurrect dead studios and dead projects.

Oh, I bet the reason so many dead franchises get resurrected and/or rebooted is b/c the dev's and publishers read what I post on OWNet and decide, "I like the way this one guy named MysterD thinks." :P

Unfortunately, they see 700 posts in a thread, thinking a lot of people are interested in it, but they failed to realize that I'm the only one postin' in that fuckin' thread! :P




Title: Re: 3D Realms closes down
Post by: MysterD on Saturday, October 17, 2009, 08:14:17 AM
GOG has a list of Duke Nukem 3D Mods they really like. (http://www.gog.com/en/editorial/mod_spotlight_duke_nukem_3d/)

High Res Mod
Duke Plus
Weapons of Mass Destruction
Infestation in Time
Title: Re: 3D Realms closes down
Post by: MysterD on Friday, June 11, 2010, 01:55:47 PM
Take-Two and 3DR lawsuit has been settled. (http://www.shacknews.com/onearticle.x/64233)