Lance Bass had one. Milli Vanilli had one. Ubisoft had one. It took some time, but eventually all their poorly kept secrets came out, and in the gaming world, it means Xbox 360 owners will be very happy.
Ubisoft today finally revealed that its anticipated game Assassin's Creed will be coming to the Xbox 360, as many had suspected. The announcement comes a day after the publisher admitted the game would be headed for the PC.
The news settles one of the hottest topics in the gaming world this year, as debate over whether or not the game was sneaking onto the Xbox 360 in addition to the PlayStation 3 raged. Though initially announced at Microsoft's X05 event as Project Assassins in 2005, the game was first shown off as Assassin's Creed and revealed as a PlayStation 3 game at the Electronic Entertainment Expo 2006--an Xbox 360 and PC version was not mentioned.
Eyebrows were raised at other systems' exclusion, especially since it was originally revealed as an Xbox 360 title. Rumors ran amok all year, as a few believed the E3 demo was being shown on Xbox 360 dev kits, some sites said a loose-lipped Ubi rep confirmed a 360 version at France's Interactive Digital Entertainment Festival, and another Web site posted a preview of the Xbox 360 version.
For more on the game, peruse GameSpot's previous coverage or read GameSpot's new Q&A with producer Jade Raymond.
UK, August 29, 2006 - Sharpen your jagged-edge dagger and pull up your face veil because Assassin's Creed will be announced for PC this week - meaning it won't just be PlayStation 3 early adopters who get to feast on the game's throat-slitting glory at the beginning of next year.
News of Assassin's Creed's PC arrival appears in early copies of UK magazine PC Gamer, which subscribers received over the weekend. When pressed, a Ubisoft spokesman couldn't officially confirm the game's stealthy arrival on PC. However, it's likely an announcement will be made to coincide with the magazine hitting newsstands at the end of this week.
Yeah, she's been around.
Yeah, she's been around. I saw her a while ago. I don't really find it that mind blowing that there's a good looking women in the games industry, though. I'm sure there are plenty of others, too.Yeah...but those girls arent making Assassins Creed...which looks AWESOME.
Are you talking about going back in time? From what I read Ubi denied that that was the case... hmmmm..
PC Assassin's Creed Delayed [September 22, 2007, 1:39 pm ET] - Viewing Comments
Ubisoft sends along an updated release schedule, including a new early 2008 release date for the PC edition of Assassin's Creed, which was announced with a 2007 release date (story). Though no reasons are offers, word is the console editions will not suffer this delay: "One of the most anticipated video games of the year comes to the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system in November, and to PC in early 2008."
That's more than acceptable after the last few rushed pieces of crap PC ports from Ubi.
No wonder this is GPW's most frequently visited thread. That was hilarious though. :)
ON ... NOT LISTENING TO THE MAN AND CHOOSING YOUR OWN PATHSounds pretty cool to me.
"It's a seamless world, and you can go wherever you like. At some points, you'll have targets in every city open. So sometimes, you're given a list of all the guys to kill, sometimes you'll have one guy at a time, [like] at the beginning of the game. Sometimes there will be multiple guys, and you can even, for example -- if you get all of your investigations out of the way -- you can go to all three cities, investigate one target, investigate another, investigate another, go back to one city, kill this guy, do some free missions, [and then] go back to that city and kill the other guys. So really, it's up to you to play based on how you want to play, and what you're in the mood to do."
ON ... HOW LONG YOU'RE GOING TO IGNORE YOUR FRIENDS AND FAMILY WHILE PLAYING ASSASSIN'S CREEDSounds of a decent length, to me -- for the straight path and if you possibly do everything.
"In each [of the three cities] there's three main guys to assassinate, plus about 30 investigation missions and several more side missions. There's also the asssassin's stronghold ... and a huge huge countryside that connects all of this."
"The game, if you're just playing the minimum -- like let's say out of the six investigations, you only do the minimum two, you don't do any free missions you really just do a straight path -- it's around 18 hours. If you do all of that stuff, it's probably about 40 hours."
Yeah, the article said they have 5 languanges on one DVD, so that's probably it.
Holy crap!Yeah, that's usually the case with most installations; choose the language and it's the only one installed.
I hope on the PC version, upon install, if they put all of those on the DVD, we can select what audio-language we want to install and all, if we don't want to murder our hard drive and all...
Holy crap!
I hope on the PC version, upon install, if they put all of those on the DVD, we can select what audio-language we want to install and all, if we don't want to murder our hard drive and all...
Assassin's Creed Gets Kyd Score
by Carlos Bergfeld Oct 16, 2007 5:33pm CST
Famed Hitman series composer and British Academy Award winner Jesper Kyd will compose the score for Ubisoft Montreal's upcoming historical hitman action title Assassin's Creed (PC, PS3, X360), Ubisoft announced today. Kyd is known for his work on Io Interactive's Hitman series of games as well as another of the studio's properties, Freedom Fighters (PC, PS2, GCN, Xbox).
Kyd worked with Io again on the studio's upcoming heist shooter Kane & Lynch: Dead Men (PS3, X360), and his other projects include scoring Epic's forthcoming Unreal Tournament 3 (PC, PS3, X360) and Bizarre Creations' upcoming third-person shooter The Club (PC, PS3, X360).
Assassin's Creed is expected to retail for the consoles sometime in November, while the PC version was recently delayed until early 2008. For more on the much-hyped title, check out the Shack's own preview.
Ass. Creed Gone Gold
Oct 25, 2007 at 9:00 AM - Andrew Burnes - 37 Comments
Available November 13th for those console thingies:
Today Ubisoft, one of the world's largest video game publishers, announced its highly anticipated Assassin's Creed video game has gone "gold” and is set to launch in North America on November 13, 2007. The title is one of the most anticipated games for the holiday season, arriving on the PLAYSTATION 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft at the MSRP of $59.99 with the Limited Edition priced at $69.99 – rated "M” for Mature by the ESRB. In addition, those who pre-order Assassin's Creed at GameStop will receive an exclusive Assassin's Creed art book bonus when they pick up their game.
"We've been working very hard for nearly four years to make Assassin's Creed a reality and now there is a confirmed date when players will get to experience the results of our efforts,” shared Jade Raymond, producer of Assassin's Creed. "This is a huge event for the team. Our biggest reward will be everyone having a lot of good solid fun.”
TOO MANY FUCKING GAMES. I AM GOING TO HAVE A HEART ATTACK.
That is all.
Jade's?
Hands off my woman!
PC release next year right?Yep. I think it's scheduled for
Looks like anyone wanting this game for the consoles in Australia and New Zealand, you'll have to wait a little longer -- Wed, Nov. 21st.
US release still on track for this week, though -- Tues, Nov. 13th (http://www.gamespot.com/news/6182760.html?action=convert&om_clk=latestnews&tag=latestnews;title;1)
Kill nine dudes. Yep, that's it. But before you can start the slaying, you must perform various investigations in order to gather the adequate information for each hit. You gather information in several different ways: picking pockets, eavesdropping on conversations, performing tasks for fellow assassins, and interrogating informants. In order to find out where you need to go in order to accomplish these tasks, you must climb up to various viewpoints throughout each city. (Though how you learn where to eavesdrop by simply climbing up a building is beyond me.) Regardless, turning Altaïr into a medieval Spider-Man in order to reach high points is one of the best parts about the game.
Or at least until you get sick of it -- which will likely happen very quickly. The fault of Creed's game structure isn't what you do -- gathering intel and conducting hits is actually pretty sweet. The repetition of these actions, however, is severely bitter. I kept waiting for a changeup of the objectives, and, well, that never happened. From the first hit to the last, you go through the same motions over and over and over...find the viewpoints, do the investigation missions, and take out the final target. It got to the point where I only did the minimum amount of investigation tasks needed to perform each kill. To make things worse, despite Ubisoft's faithfulness to history, the three cities of Acre, Damascus, and Jerusalem are practically the same. Do they have different people populating them? Yes. Do they have different buildings? Yep. Do they have different color tints to remind you that you're actually in a different environment? Uh-huh. But do they actually play any differently?
Well, judging by the (disappointing) ending of the game, we don't have to worry about that -- they are definitely setting up a sequel. And that's Assassin's Creed's biggest problem: It's a game what was clearly created with a sequel mindset. Instead of making a complete experience, we're getting a game that's obviously holding stuff back for the inevitable follow-up. For instance, I felt as if the historical assassination portion of the game could have been half of the overall experience, with the other half focusing on the present-day stuff. But no -- we have to wait for that. It sucks, yes, but I'm definitely willing to wait (albeit impatiently) until the next game eventually comes out. And it better -- I hate killing time in between games.
Assassin's Creed could easily have been one of the best games of 2007. It is, without question, impressive on several fronts. But developer Ubisoft Montreal took some missteps along the way and squandered the immense potential of its pseudo-stealth action title. A bad story, repetitive gameplay elements, and poor AI lead to the downfall of one of the more promising games in recent memory. Assassin's Creed could have been one of the great games of this generation. Instead, it turned into just another action title.
Each of the three main cities was well-researched and beautifully recreated.
Though Assassin's Creed is an action game, the story plays a considerable role from start to finish. This is a story-heavy title, which proves a detriment in the long run. There is a major twist in the Assassin's story, the kind that (if it hasn't already been spoiled for you on the Internet) would likely blow the lid covering your brain. That is if this big twist were revealed towards the end of the story and not in the first five minutes. Ubisoft's decision to introduce the only major surprise just a few minutes into Assassin's Creed proves costly. Imagine if you were watching the Sixth Sense and ten minutes in the movie told you. It would deaden the remainder of the story. This is exactly what happens with Assassin's. The moments with Altair are well-told and interesting (though perhaps a bit too drawn out), but every time the "twist" elements come into play, the entire game grinds to a halt. Over a 10- or 12-hour gaming experience, that becomes grating. So much so that all of the clever story elements begin to play against Assassin's Creed rather than elevating it to high art as seems to have been the intention.(click to show/hide)
It doesn't help that the voice acting for Altair is abysmal. The 12th-century assassin speaks with an American accent and sounds as if he is auditioning for community theatre. He stands out against the rest of the cast, the rest of who offer fine performances. But when your star (who is forced to chatter almost as much as he kills) sounds like a B-movie reject, it takes away from the story. Sound in general is not impressive in Assassin's Creed. You'll hear the same handful of comments when running through cities repeated again and again. And the music is fairly absent in most instances to allow the atmosphere to be king. But there is little aural atmosphere.
The good news for those who hate being stealthy is that the AI is pretty terrible. If you stick to the rooftops, you can get away with quite a lot. The guards on the roofs are plentiful, but dumb as bricks
If Assassin's Creed focused more on its open world and less on the minutiae; if it was a bit more clever and a little less pedantic, it could have turned out to be an incredible game. But this is a title that delivers on too little of its potential. There are some baffling design decisions. Though you play as an assassin, the final hour of gameplay devolves into a series of combat exercises. There is no way to be stealthy and no opportunity to run along the rooftops in these final missions. You fight and fight and fight until you reach the end boss at which time the game becomes Prince of Persia. Many won't make it that far. Assassin's Creed is too slow and too repetitive. It's a shame, because there are many great things in Assassin's Creed. There just happens to be an equal number of bad things. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal. Wasting the big twist on the first five minutes of gameplay is a tremendous mistake, but not nearly as damaging as the ill-conceived assassination investigation quests, which get old fast. The exploration aspects of Assassin's Creed and the combat are both plusses in my book. But those two elements are only part of the whole.
Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game for Xbox 360 and PlayStation 3 owners.
See I've reed three of their reviews on the trot now, and just seems to me sometimes that they are less frustrated by the game as they are by the limitations of the medium.
The complaints about the cities just sounds so absurd. What the hell does he want? Idiot.
I'm not sure why IGN felt the need to do this -- pressure from Sony and/or Ubisoft, a need to impress PS3 fans and keep them reading, or maybe they just didn't want Destructoid on the case. Either way, this kind of activity makes sites like us, who don't have the luxury of IGN's cash and traffic, who have worked hard for our credibility, look bad. It's not professional behavior, and not behavior I condone.
Maybe they didn't want Destructoid to look bad?
Even if I make a mistake on Destructoid, I keep it here, as my Elder Scrolls/MMO snafu proves.
Well, I do care in a fashion that IGN modified the review, but I don't care about IGN's running half as much as I care about Dtoid's own credibility. I'm just personally glad I never got that full-time job there if this is how it's run.
The time is ripe for Overwritten to unite.
EARTH! WIND! FIRE! WATER! HEART!
Now I'm going to tell you how advertising on PA works. Every other game site out there takes ads for whatever game they can get. It doesn't matter if it's a pile of crap, if the publisher pays for the spot IGN or Gamespot or whoever will run the ad. That's fine but that's not how we do it and the news posts you just read are part of the reason why.
We were huge fans of the first Prince of Persia game so when Ubi came to us and wanted to run ads for the second we said yes. We had no idea they were going to completely fuck it over. So from then on we started demanding playable copies of games before we'd agree to advertising. No matter how early the build we tell the publishers that unless we can see it played in front of us or play it ourselves we won't run ads for it. Obviously a lot can still go wrong during development but we make the best decisions we can. We do not think of the ads you see on our page as ads. They are recommendations and we try extremely hard to insure that anything we put over there is worth your time. When Prince of Persia 2 came out and we saw that it was crap we said as much on the site. Ads for the game appeared right next to those news posts slamming it. Needless to say Ubi wasn't very happy and Robert got some angry phone calls but our loyalty is to our readers not the people paying the bills. We explained to Ubi that the reason our ads perform better than any other site out there is because our readers trust us and that means we have to admit when something we advertise doesn't turn out as good as we hoped. Obviously they understood because we're still advertising their games but like I said this isn't the way other sites operate. I actually give Ubi a lot of credit for not just telling us to fuck off and buying more ads on IGN and Gamespy with the extra money.
I think the biggest complaint I saw was that the missions become repetitive and boring. I actually didn't understand this complaint at all until just the other day. I had gotten an early copy of the game just like everyone else in the media but I was just playing it for fun. I'd cracked into it over the weekend and when I got into the office on Monday I started seeing these negative reviews. When I saw the low scores I was actually really upset and I wanted to talk about the game here on the site. I wanted to tell everyone that these guys were full of shit. However, since so many of the complaints were based on the ending I wanted to beat it first so I was sure I wasn't missing anything. I attacked the game again but this time with the goal of beating it as fast as I could. I was determined to get a post up on Tuesday and I was pushing through the game as fast as I could. I went from finding every high perch in a district to only getting the ones I needed to advance the story. I stopped saving every citizen and avoided any unnecessary confrontations. The informer missions that I had really enjoyed before, I now avoided because I knew they took too long to complete. I did the bare minimum of missions to progress the story and anything that "hindered" my progress was frustrating. Monday night after skipping over another combat (something I used to really enjoy) I stopped myself. What the fuck was I doing? I wasn't playing the game because I wanted to I was playing it because I had a deadline and I needed to beat it. I stopped immediately and decided I'd write about the game whenever I got around to beating it. I spent another day and a half with it and during that time I hunted for hidden flags and explored the cities again. I came in this morning and finally did beat it but I did it at my own pace and I enjoyed every part of it.
Imagine what an open ended sandbox title must look like to a reviewer especially right now. How many games do they have piling up on their desks? A game like Assassins creed isn't meant to be played under a deadline. You shouldn't be trying to beat it as fast as you can so you can move on to Mass Effect or Mario Galaxy. As soon as I gave myself a deadline all of a sudden I understood all their complaints. It was like a fucking Escher painting. I had put myself in their shoes and suddenly the landscape flipped and I could see games from their perspective. In the end I wasn't angry at them for their bad reviews. I actually just felt bad for them.
-Gabe out
Seriously? That sounds really bad.Well, think of it as active retroactive continuity :P(click to show/hide)
Imagine what an open ended sandbox title must look like to a reviewer especially right now. How many games do they have piling up on their desks? A game like Assassins creed isn't meant to be played under a deadline. You shouldn't be trying to beat it as fast as you can so you can move on to Mass Effect or Mario Galaxy. As soon as I gave myself a deadline all of a sudden I understood all their complaints. It was like a fucking Escher painting. I had put myself in their shoes and suddenly the landscape flipped and I could see games from their perspective. In the end I wasn't angry at them for their bad reviews. I actually just felt bad for them.
He says that IGN gave it a low score because they were rushing through it etc. While that may be true, it is entirely possible that the reviewer for IGN, Hillary, just didn't like it for purely gaming reasons. I mean it is one thing to disagree with a reviews content and the reasons a reviewer gives, and another to attack the reviewers motives or whatever. It is just a little immature I think.
hahaha..
Why have so many IGNs? It is ridiculous. It is a website, not a magazine.
and nothing beats killing a man with your hidden blade in the middle of the road and just walking away....
Cobra your thoughts solidify the position of that PA blog. This doesn't seem like the sort of game you want to rush through.
You have X, which controls your armed hand such as your sword, throwing knives, and your hidden blade; B, which controls your unarmed hand to push people aside or tackle them
I need this. From your perspective, how would the control scheme adapt to a pc? Do you think the gamepad would actually be more ideal?
The controls work brilliantly on the Xbox360 controller.
Generally speaking, every button controls a certain part of your body. You have X, which controls your armed hand such as your sword, throwing knives, and your hidden blade; B, which controls your unarmed hand to push people aside or tackle them; A, which controls your feet, such as sprinting and jumping; and Y which brings the camera up and opens up the first person view mode. If you have a full 'health' bar, it opens up 'eagle view' which shows you who's friendly, who's not, and who's your objective.
I'd say that on a keyboard it's doable, but it may take some getting used to at the start. The gamepad is probably more ideal for this game.
You don't want to buy games for something you don't have.
This is one of the advantages of not owning a 360. You don't want to buy games for something you don't have.
Heh, you can wait for it on PC without fear, Pug. It will be just as awe-inspiring in a few months as it is now, trust me. This isn't a flash in the pan.
Finished it up yesterday. Brilliant game that I had a blast playing over the last 2-3 weeks. Yes some of the investigation missions were repetitive, but the open world environment, and the compelling storyline makes this game pretty damn good.
I'll definitely be playing this again looking for templars and the flags.
As for the templars, I had thought what they'd been shouting at me was French, but I could be wrong. To my knowledge the organization was sort of a European coalition that got members from and had offices in a variety of places, but it's been a long, long time since I've studied the Crusades at all, and I've never studied them as much as I'd like. Wikipedia (http://en.wikipedia.org/wiki/Knights_Templar) seems to have a very interesting page on them which probably reveals more.
I've found it really interesting how accurate the game tries to be in terms of its backdrop. It's all fiction, but the historical accuracy is there as a foundation and I think it works pretty brilliantly. The story is getting very interesting, too.
Depictions in MediaWiki: Masyaf (http://en.wikipedia.org/wiki/Masyaf)
A reasonably accurate depiction of the castle as it would have appeared in the year 1191 features in the video game Assassin's Creed.
Wow, that third one of that mosque... they basically put that in verbatim. I mean that's amazing. I saw it and was like "Hey, I climbed to the top of that!"Wow....that's pretty damn sweet, to say the least! :)
And yeah, MyD, idol feels your pain as well. I've been more or less taunting him with this over the last few days, haha.I was bummed when I first knew the PC version would be delayed out in 2008, but that's not TOO far away.
In the time it took MyD to make his posts, I've climbed a mosque that looks exactly like it eighteen times.
In the time it took MyD to make his posts, I've climbed a mosque that looks exactly like it eighteen times.
At least the climb was more meaningful.
haha just kidding. :P
Can you still find the LE now?
It seems about standard to me, but I want it because I love the game so much.
I'm confused, Pug. It's like you were talking about AC then suddenly started talking about Bioshock?
Hard to say if the PC will get a special edition, though. Seems lately a lot of these have been sort of spotty. Some countries get them, some don't, some only get them for certain platforms and not others, and some stores get the exclusive rights to sell them. It's honestly getting to be a bit of a headache.
Didn't get the Limited Edition but still want the little hardcover art book? Somebody's ebaying them for 3 bucks a pop. I'm tempted, but I'm also tempted to just buy the actual LE and sell my other copy to somebody.
Anybody here interested?
Can you still find the LE now?
Yep I saw some at the store today; I didn't get the LE myself though when I bought it 3 weeks ago.
How much is it going for these days?
Probably $69.99. An extra ten bucks seems to be about the norm these days.
Shit. I want it so badly. To me that is easily worth the extra $20 or whatever.
If anyone is willing to ship to me, I'll pay via paypal for the CE of the game as well as registered express USPS mail.
Just comparing to the Crysis sp ed., the Unreal tourney sp ed, the Hellgate London sp ed and the Quake Wars special ed... I find this to be the best of the bunch. The box is huge, and you've got a special metal case for the game and of course Mr.Bubbles:
*cries*
I agree with the traveling between towns, that's really not fun if you really screw it up you'll have half the countryside chasing you into town!
I agree. For me, I'm not concentrating on the action, I'm concentrating on what's being said. It's very easy to not realize what's being talked about if you don't pay attention.
Also, I only just the other day realized you can open up the menu and actually see the maps you steal from people and read some extended info. I had no idea.
So frustrated... I have both this and the Witcher to finish, and Aquaria is stealing me from both of them! I really hope I don't get any PC games for Christmas (fortunately I almost never do) because these are three games I sincerely want to finish.
94/100 Kingdom flags... don't know if I'll be able to find the last 6 without resorting to a guide or a map of some kind. I've got about 45/60 templars as well.
You're hardly one to talk, D.
Yeah shut your trap D. ;D
Umm I take it when you 'finish' the game that there's no sandbox-ing after that which would mean I wouldn't be able to do everything.... dang.
You're hardly one to talk, D.
Woah!
Assassin's Creed (PC) Specs Revealed?
[Ure "Vader" Paul]
12:55 pm EST @ January 16th, 2008
Okay, let's just skip right to the juicy details. Here are the, so far rumored, system requirements for the PC version of Ubisoft's Assassin's Creed (thanks VE3D for the heads up):
Minimum System Requirements:
- Windows XP or Vista
- 2 GB RAM
- Dual core processor (Intel Pentium D or better)
- 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher
- DirectX compatible driver
- DVD-ROM dual-layer drive
- 16 GB free hard disk space
- DirectX libraries (included)
- Vista compatible sound card
- Keyboard, Mouse
- Microsoft Xbox 360 Controller (optional)
Recommended System Requirements:
- Intel Pentium Core 2 Duo, or better processor
- 3 GB System RAM
- ATI HD2900 series, Nvidia GeForce 8800 series, or better video card
- 5.1 sound card
- Microsoft Xbox 360 controller
- Supported Video Cards at Time of Release
- DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series
- Direct3D 9 card compatible with Shader Model 3.0 or higher
16 GB of free hard disk space? Make room for Altair! If true, aren't they overdoing it just a tad? Crysis, for instance, required 12 GB and that seemed like way too much.
Both consoles have 512MB RAM. This is a bit silly.True, but still dang! I hope the recommended are just for the "Ultra High" setting or something.
Still, I am kinda glad they did this. I'd rather they be honest than release games with absolutely shitty performances.
Everyone bitches like crazy about piracy killing PC gaming. I wonder how much market is actually being lost to ridiculous system requirements and games which perform like ass even if they barely meet them.
Everyone bitches like crazy about piracy killing PC gaming. I wonder how much market is actually being lost to ridiculous system requirements and games which perform like ass even if they barely meet them.Good point. That's probably a bigger factor.
I think it's foolish to deny both have a pretty major impact.
Now everyone is competing for the elite dollars, and the way to do that is with eye candy.
I think there is some overreaction for Assassin's Creed. The game isn't a specialty PC game, but rather a console port. Even on a console it chugs, so I can imagine it takes them a really powerful rig to run the game properly. I'd rather they admit the problem than lie on the requirements info.
Next thing you know they're using it for benchmarking, and every answer to a "why does this run so slow on my current card?" topic on forums is answered with "SLI NOOB! 100% more money for ~20% more performance is where it's at!".
My point isn't the concept of these games, but rather the fact that they run on most systems.
So, if you're a game company and you want to pump some money into a PC game, you probably want to take as little risk on it as possible and hope for a high return. How do you do that? You appeal to the type of person who buys 2-3 games a month, the type of person with quite a bit of disposable income, and the type of person who's prone to playing PC games.
Generally, this is the type of person who has a somewhat new system because they just bought it or they're upgrading every 12-18 months. What does this type of person like to play? FPS, action games, and RTS games. How do you compete with the other ones out there? Well, it's a pretty generic formula for the most part, but what has always worked in the past was to make the game look good and people will buy it. So you either develop your own engine or lease one that's already out there, push it a little past it's limit or just sloppily code it, throw in a sewer level, an escort level, some light squad-based gameplay, some lighting effects, a rechargeable flashlight, some middleware. You go down to the movie store and look at old 80's action movies. Find an obscure one with a title you like and call it that.
Then when you're done and you realize your game is pretty generic and kind of runs like ass, you go back, throw some bigger textures in there, pump up the triangles, and add some pointless and inefficient post processing effects. You go into an interview and claim that the game is made for the next generation of video cards, and that the ones from a year and a half ago won't even really run it at any really playable level, and just watch the hype build.
Next thing you know they're using it for benchmarking, and every answer to a "why does this run so slow on my current card?" topic on forums is answered with "SLI NOOB! 100% more money for ~20% more performance is where it's at!". So you can sit back as Ram prices go down and people buy new cards and think to yourself how even though you didn't make any sales records with the last one, you at least broke even. And now you know a bit more, you're a little more experienced and this time when you release your requirements before the demo is out you'll be sure you're the first on the block to have 3-way sli and 3 GB ram in the recommended section.
Looks like the leaked min. requirements were pretty close to bang on (http://www.yougamers.com/news/17001_ubisoft_unveil_the_pc_specs_for_assassins_creed/)
Sad.
I was pretty startled when I read the confirmation.Wait...
3GB of RAM is just absolutely insane. Aren't they isolating anyone who has a 32bit OS?
Jade Raymond Not Working On Assassin's Creed Sequel?
In a new Q&A on Game Daily, UbiSoft CEO Yves Guillemot was asked if Jade Raymond, the producer on their best selling open world action game Assassin's Creed, would be working on a sequel. Guillemont responded with, "She's currently working on a new project but it's a little too early to share more about it." Guillemont also said that Michel Ancel, the creator of UbiSoft's Rayman series, is "working on several unannounced projects, and I'm afraid I cannot tell you more at this stage."
I wish I could see the ending, but the game totally bores me now. It's a very cool thing really, and I'm not as hard on the game as some have been, but it did eventually wear thin for me. I've got no desire to finish it.Do you mean earn the right to see the ending?
I wish I could see the ending, but the game totally bores me now. It's a very cool thing really, and I'm not as hard on the game as some have been, but it did eventually wear thin for me. I've got no desire to finish it.
Ubisoft sues over Assassin's Creed leakOuch.
Publisher believes disc-replication firm responsible for 700,000 pirated prerelease downloads of its PC action game.
By Brendan Sinclair, GameSpot
Posted Aug 7, 2008 1:34 am GMT
Ubisoft's hit action game Assassin's Creed was released on the PC in April, but in appropriately Altair-like fashion, a pirated version of the game sneaked onto the Internet two months earlier. Obviously unhappy with the leak, the publisher has decided to take the matter to court and make someone pay.
Last month, Ubisoft filed suit against Charlotte, North Carolina-based Optical Experts Manufacturing, the company that it had contracted to reproduce copies of the game disc. The publisher alleges that "an extraordinary breach of trust and gross negligence" on the part of OEM allowed one of the company's employees to take a copy of the game home early and post it on the Internet in late February, six weeks before the game arrived in stores.
The publisher alleges that OEM had agreed to abide by--and thereafter ignored--an array of security procedures that could have prevented the leak. Ubisoft further alleges that OEM admitted to not following through on its security commitments and causing the leak. One such security procedure was to prevent copies of the game from ever leaving OEM's premises.
Ubisoft said that it tracked the earliest connections to the pirated copy of the game online and found that they were coming from the home of an OEM employee. An OEM-manufactured copy of the game was later found at the employee's residence, though the suit doesn't specify when that copy was found.
According to the industry-tracking NPD Group, the PC edition of the game sold more than 40,000 copies at US retailers through June.
Ubisoft claims that the leaked edition of the game was downloaded more than 700,000 times, costing the publisher millions of dollars.That's a lot of downloads!
In addition to lost sales as a direct result of piracy, the publisher also claimed its reputation was hurt by the leak as well. Ubisoft says that it included a bug in the prerelease Assassin's Creed for security reasons that would cause the game to crash partway through.Ahhhh...they did what Iron Lore did w/ TQ, basically -- and threw a "bug" in the version they were working in to cut the game off on pirates w/out warning. I knew someone else would try that!
The bug was supposedly removed from the retail edition, but a mix of negative reviews of the leaked, bug-equipped pirated version of the game and legitimate reviews of the retail edition created customer confusion and caused "irreparable harm" to its reputation, Ubisoft said.Okay.
Ubisoft is suing OEM for copyright infringement, breach of contract, and negligence. It is asking for damages and legal fees relating to all three claims, in the amount of no less than $10 million each for the breach of contract and negligence claims.
Neither OEM nor Ubisoft returned GameSpot's requests for comment as of press time.
I think the bigger problem is the game itself. The game is basically an amusement, and if you get your fill of it before you're done, there's no way you're going to buy it. I don't want to make it sound like I think this is a bad game, even though I've had some negative comments in the past, because I totally don't think that. I think it's a tremendously awesome game in every respect and I more than got my money's worth. However, it does suffer from that "Wow, that's cool! But I think I'm done now" problem.But Que -- how many think like that? How many who DL the game illegally are going to actually go out and buy the real copy upon its actually official release?
A lot of games you can see downloading and being totally into, then buying after because you like them so much, but I think with this one a lot of people come for the control scheme, come for the fun climbing on stuff, come for the shanking... but then they finish with that really fast and feel no need to continue playing. I've gotten that from a whole lot of the people I've talked to, and that's pretty much how it was for me.
I'm curious about the story, and maybe I'll finish someday, but that was never my driving force, and I don't think it was for anyone else either (even though the plot *is* cool, nicely presented, and potentially quite interesting).Since you bring that up, I wonder how many of those 700,000+ pre-released version of ACPC DL'ed illegally, I wonder how many of those actually already purchased AC on either the X360 or PS3 and said, "Why re-buy this game with very little new content on the PC? I already own it on the console!"
I don't know about the rest of it, but I think that's a big problem for this game. It's just too easy for it to lose its allure. But I still think it's a bit bullshit, because this is primarily a console game, and I'd venture to guess that a ton of the people who downloaded it simply wanted to check out how it ran on PC and what new features it had. Seriously, I'd bet that's a good 25% of the people who downloaded it.
I think the bigger problem is the game itself. The game is basically an amusement, and if you get your fill of it before you're done, there's no way you're going to buy it. I don't want to make it sound like I think this is a bad game, even though I've had some negative comments in the past, because I totally don't think that. I think it's a tremendously awesome game in every respect and I more than got my money's worth. However, it does suffer from that "Wow, that's cool! But I think I'm done now" problem. A lot of games you can see downloading and being totally into, then buying after because you like them so much, but I think with this one a lot of people come for the control scheme, come for the fun climbing on stuff, come for the shanking... but then they finish with that really fast and feel no need to continue playing. I've gotten that from a whole lot of the people I've talked to, and that's pretty much how it was for me. I'm curious about the story, and maybe I'll finish someday, but that was never my driving force, and I don't think it was for anyone else either (even though the plot *is* cool, nicely presented, and potentially quite interesting).
I don't know about the rest of it, but I think that's a big problem for this game. It's just too easy for it to lose its allure. But I still think it's a bit bullshit, because this is primarily a console game, and I'd venture to guess that a ton of the people who downloaded it simply wanted to check out how it ran on PC and what new features it had. Seriously, I'd bet that's a good 25% of the people who downloaded it.
A lot of games you can see downloading and being totally into, then buying after because you like them so much, but I think with this one a lot of people come for the control scheme, come for the fun climbing on stuff, come for the shanking... but then they finish with that really fast and feel no need to continue playing.
I wish this PC game would drop in price to $20 already...I guess my wish might be coming true, soon.
I run everything on max without issues. You should be able to run pretty close at the very least.
There's a simple way to find out...
Ummm...did ACPC make a deal with The Devil?Haha Yeah, I think I noticed that just before I uninstalled it last week. I had to make space for TR: Underworld.
Did anyone notice that ACPC takes up 6.66 GB of hard drive space? :o
That's too restrictive a definition. Life is non-linear, but it always ends in death. I'm happy when I can do things in whatever order I choose, go anywhere I want in a wide-open world. It doesn't bother me that the ultimate end is going to be the same regardless of what I do.The choices you make will likely affect the circumstances of death. I know what you mean, but in terms of storyline and plot it makes a difference. In terms of the game, yes I know it will end eventually but how it ends depends on whether or not it's linear or non-linear.
Even on my single-core processor, Pug? :o
Is this game more reliant on the GPU or something?
Yeah, I don't really agree with that. Were I to go with your definition I could say that maybe 90% of the games I've played that people hold as being incredibly non-linear are actually pretty linear. Where do you draw the line? One plot 'altering' decision or a thousand? Hell, none of the decisions I made in Fallout 3 had any effect on the outcome in the end.
Just gallop away. If you get tired of running, get out of sight and jump into a bale of hay until you're no longer wanted. Otherwise, you have to hold down the blend button on horseback. Clip, clop, clip, clop, slow going.
You should get a beeping warning before they go into chase mode. Press blend when you hear it if you don't want to be constantly running.
This game to me was one of the biggest pieces of wasted potential ever released. Even then it had its moments, which just goes to show how spectacular it could have been.
I guess the "higher hp" is why I'd punch guys when I was hoping to stab them. I didn't realize I could use the hidden blade for a counterattack though. I knew I could pop it out and 1 shot someone mid combat, but didn't think to try a counterattack with it.Yeah, you just have to time it right coz if you miss you'll take a hit.
I finally finished. The side quests and drunks/crazies/beggars were seriously pissing me off toward the end, but overall it was a fun game.
Ending spolers:(click to show/hide)
@Xessive:Haha I miss ya, man! ;D
I love that card. That rules. :)