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Games => General Gaming => Topic started by: MysterD on Sunday, March 02, 2008, 05:15:00 PM

Title: Bioshock 1+2 -> Update: PC HD Remasters have some issues...
Post by: MysterD on Sunday, March 02, 2008, 05:15:00 PM
NEW -- 9-17-2016:
OWNet - Bioshock 1+2 HD Remasters on PC released and do have some issues. (http://www.overwritten.net/forum/index.php?topic=3741.msg129692#msg129692)

OLDER:
BioShock 2:
MAJOR Bioshock 2 PC update -> Bioshock 2 keys from retail + digital can activate up on Steam to get Bioshock 2 + ALL DLC; Steam-version drops G4WL & now has full-blown Steamworks support. (http://support.2k.com/entries/27230976-BioShock-2-Steamworks-Update-Frequently-Asked-Questions?flash_digest=426ade2e47b9467ee42098d24111e8c47d8e3073)
Protector Trials DLC for PC coming FREE on March 14th; PC Patch coming March 14th, as well. (http://2kgames.com/cultofrapture/article/protectortrialsmarch14)Joystiq -> Bioshock 2: Protector Trials PC DLC released too early - it doesn't work. (http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/)
2K Forums -> Update from 2K Elizabeth on Bioshock 2 DLC and upcoming patch for the PC. (http://forums.2kgames.com/showthread.php?97359-Update-Protector-Trials-Minerva-s-Den-and-final-patch-coming-to-a-PC-near-you&p=1322657#post1322657)
2K Forums -> Last two Bioshock 2 DLC and Patch coming to PC - Protector Trials will be FREE. (http://forums.2kgames.com/forums/showthread.php?p=1254568#post1254568)
2K Forums -> 2K Elizabeth announces NO Protector Trials nor Minerva's Den DLC coming to the PC. (http://forums.2kgames.com/forums/showpost.php?p=1208765&postcount=122)
Kotaku -> Bioshock 2: Minerva's Den $DLC Review. (http://kotaku.com/5633069/bioshock-2-minervas-den-review-thinker-mans-game?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
Bioshock 2 - Protector Trials Pack SP $DLC announced. (http://www.shacknews.com/onearticle.x/64566)
...
PC Games has got some early concept art for Bioshock 2 - it's fake. (http://www.pcgames.de/aid,634364/Erste_Impressionen_zu_Bioshock_2_*Update*_Weitere_Concepts_entdeckt/?menu=browser&viewcnt=1&image_id=783797#top)
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: sirean_syan on Sunday, March 02, 2008, 05:16:35 PM
Oy. Too soon.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: MysterD on Sunday, March 02, 2008, 05:18:08 PM
Oy. Too soon.

You kinda knew 2K Marin was gonna try to pump out a new Bioshock sequel quickly, after their major falling-out w/ Ken Levine in 2K Boston.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: Quemaqua on Sunday, March 02, 2008, 05:24:44 PM
I agree.  Way too soon.  I have zero interest.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: gpw11 on Sunday, March 02, 2008, 07:10:13 PM
I'd play a sequel if it were to come out now.  Chances are we're looking at around 2 years from now, so I think the world will be ready.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: gpw11 on Monday, March 03, 2008, 06:19:07 PM
Aparently it's fan art.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: JacksRag(e) on Tuesday, March 04, 2008, 01:50:50 AM
No apparently.  It is fan art.  Done by a college student.  His assignment was to create images of a sequel or prequel to a video game or movie.  This is what he came up with.  I like how it's definitively Bioshock 2 concept art.  Nice investigative abilities.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: Cobra951 on Tuesday, March 04, 2008, 03:29:55 PM
Somebody has egg on their face.
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: Pugnate on Tuesday, March 04, 2008, 04:32:47 PM
D is like our own little tabloid. :)
Title: Re: Bioshock 2 Thread -- Early Concept Art
Post by: MysterD on Tuesday, March 04, 2008, 04:44:39 PM
Oh well... *shrug*
Title: Re: Bioshock 2 Thread
Post by: sirean_syan on Tuesday, March 04, 2008, 05:14:34 PM
It's not the first time I'm glad D's been wrong.
Title: Re: Bioshock 2 Thread
Post by: MysterD on Tuesday, March 11, 2008, 03:27:26 PM
Shacknews has word that Bioshock 2 has been announced and is being developed by 2K Marin.

And in some sort of form, Levine will be involved....to what extent, it's right now unknown.

Planned release date: sometime in Q4 2009. (http://www.shacknews.com/onearticle.x/51706)


Quote
BioShock 2 Officially Announced for Q4 2009 Release; Ken Levine Involvement Confirmed
by Chris Faylor and Nick Breckon Mar 11, 2008 4:09pm CST

Publisher Take-Two Interactive today officially confirmed that a sequel to 2K Boston's underwater shooter BioShock will arrive during the company's fiscal fourth quarter in 2009.

Take-Two's fourth quarter runs from August through the end of October.

BioShock 2 is under development by the Novato, California-based studio 2K Marin. The new development house is rumored to consist of several former 2K Boston and 2K Australia employees.

The publisher also announced that BioShock creator Ken Levine will be involved in the development of the sequel, though his role on the project was not specified. Levine's home studio of 2K Boston is rumored to be working on a new X-COM title.

"[Ken Levine] is critical to BioShock," said a Take-Two representative.

No platforms were announced. The game will likely make an appearance on both Xbox 360 and PC, and comments made earlier in the year by 2K Games president Christopher Hartmann indicate the game could also make an appearance on PlayStation 3.
Title: Re: Bioshock 2 Thread
Post by: MysterD on Thursday, March 05, 2009, 05:54:49 PM
Viral Marketing Campaign has begun for Bioshock 2 -- all over the Internet and the streets. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=96238)

Quote
BioShock 2 Teaser Site
   
[Mar 05, 2009, 4:29 pm ET] - Share - 5 Comments
There's Something in the Sea (http://www.somethinginthesea.com/) (www.somethinginthesea.com} is online as a viral teaser site for BioShock 2, the upcoming shooter prequel/sequel in the works at 2K Games. The Flash site shows a world map with an X over the UK dated 2/20/67. There are three clues "pinned" to the map, including a newspaper clipping datelined with that date and the location of Liscannor, Co, Clare, so presumably this seaside Irish town is the precise location of that marking. The clipping describes the kidnapping of a young girl, and the other clues are a photo of a Big Daddy doll, and a note speculating this is a clue in the kidnapping, as are "wet footprints" (hmmm).

Kotaku (http://kotaku.com/5165091/bioshock-2-warns-theres-something-in-the-sea)
also has a reproduction of a real-life hand-drawn (looking) poster teasing the site taped to a light-pole in some unnamed town.

Thanks Shacknews (http://www.shacknews.com/onearticle.x/57527) and nin.
Title: Bioshock 2: Big Sisters
Post by: Pugnate on Sunday, March 08, 2009, 08:59:58 AM
http://kotaku.com/5165836/big-sisters-stalk-onto-bioshock-2

This strikes me as a bit unnecessary.
Title: Re: Bioshock 2: Big Sisters
Post by: MysterD on Sunday, March 08, 2009, 09:34:33 AM
We got a Bioshock 2 thread going already, which really has yet to grow... (http://www.overwritten.net/forum/index.php?topic=3741.0)

Can we combine these two threads?

Anyways, Big Sisters, eh? Not sure what to make of that, yet...Info is too early.
Though, the more different types of enemies, the better, I'd say...
Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: Quemaqua on Sunday, March 08, 2009, 10:50:09 AM
Merged.

I don't know, but is it just me or is the prospect of Bioshock 2 still pretty underwhelming?  I just can't get excited about it, and I think a big part of that is because Ken Levine isn't a part of it.  I just don't have faith that the game is going to be as special as the first.
Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: Xessive on Sunday, March 08, 2009, 11:58:31 AM
It seems interesting but I too am skeptical since Levine's not involved.
Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: MysterD on Sunday, March 08, 2009, 02:09:37 PM
I don't know, but is it just me or is the prospect of Bioshock 2 still pretty underwhelming?
We're getting teased with info. So, yeah -- way too early to tell, I think.

I think the most interesting aspect of Bioshock 2 is part of it is a sequel (to the original Bioshock), some of it is a prequel (to the original Bioshock). The tying together of all of this is going to be very interesting, storyline-wise.

Quote
There's not much  I just can't get excited about it, and I think a big part of that is because Ken Levine isn't a part of it.

I just don't have faith that the game is going to be as special as the first.
Isn't that how it goes with most sequels?

I think that is why we don't see Levine and Irrational 2K Boston involved with doing many sequels to the games and IP's that they decide to make.

I mean, what games from them have had actual sequels? Freedom Force?
I don't think they do many expansions, either -- SWAT4 has an original game and expansion.

Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: Quemaqua on Sunday, March 08, 2009, 07:02:29 PM
I generally have no reason to doubt sequels.  You hear all the time that sequels suck, but with games I find that's rarely the case.  Movies, yes.  Movie sequels are very frequently crap compared to the first, usually because they're shameless cash-ins with no real value (see: Jurassic Park versus it's 2 horrendous, shit-garbage sequels), but game sequels are often good.  Disciples II, Doom 2, Dawn of War II, God of War 2, Killzone 2, Silent Hill 2, 3, 5, for some people Half-life 2... the list could go on nearly forever.  So yes, generally I do expect the thought of a sequel to excite me, and if it doesn't, that is often a very bad sign.
Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: MysterD on Monday, March 09, 2009, 01:49:40 PM
I generally have no reason to doubt sequels.  You hear all the time that sequels suck, but with games I find that's rarely the case.  Movies, yes.  Movie sequels are very frequently crap compared to the first, usually because they're shameless cash-ins with no real value (see: Jurassic Park versus it's 2 horrendous, shit-garbage sequels), but game sequels are often good.
In gaming, you're right -- more frequently than in movies, games have a chance in a sequel to be better than the original. Though, there have been times were the original's much better than the sequel b/c not much new was really introduced in the gameplay and graphics department.

Usually adding tons of new gameplay features, quests/missions, and upgraded graphics -- that's a winning combo for a gaming sequel. That is why the GTA's and Elder Scrolls get better usually with each installment.
 
Quote
Disciples II, Doom 2, Dawn of War II, God of War 2, Killzone 2, Silent Hill 2, 3, 5, for some people Half-life 2... the list could go on nearly forever.  So yes, generally I do expect the thought of a sequel to excite me, and if it doesn't, that is often a very bad sign.
As far as SH goes, I think 1 and 2 are the best ones in the series; followed by #3; and #4 is the worst of the bunch (even though #4 is decent). I ain't played #5 yet, so no comment there on that one....

About HL2 vs. HL1, HL2's the better game.
Title: Re: Bioshock 2 -- Update: A viral marketing campaign begins...
Post by: MysterD on Monday, March 09, 2009, 05:18:50 PM
Bluesnews reports (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=96345) on that CVG says that like PC Gamer on their 200th Anniversary will have the first preview for Bioshock 2. (http://www.computerandvideogames.com/article.php?id=210065)

Also, for those into the tidbits and viral marketing that been going on with BS2, even more is going on right on their website... (http://somethinginthesea.com/)
Title: Re: Bioshock 2 -- Update: PCG will have 1st preview; more viral marketing on website
Post by: MysterD on Friday, March 13, 2009, 03:16:53 PM
You will be playing as The First Ever "Big Daddy" in Bioshock 2. (http://www.shacknews.com/onearticle.x/57659)

Quote
Actual BioShock 2 Details: You Are Big Daddy
by Chris Faylor Mar 13, 2009 3:54pm

Following this morning's brouhaha regarding fake BioShock 2 details, actual information on the game is starting to come out as subscribers receive the latest Game Informer.

The sequel has players assuming control of "the first ever" Big Daddy, according to creative director Jordan Thomas. Players will be armed with a drill, and will also be able to upgrade their weapons and various plasmids.

As you liberate Little Sisters from other Big Daddies, you'll be able to either Harvest or Adopt them. Adoption apparently lets players escort a Little Sister around levels, fighting off splicers as the Little Sister harvests the all-powerful Adam from corpses.

The information surfaced over at the GameSpot Forums, and was backed up by blurry pictures of the article. The posters there and at NeoGAF also a provided wealth of other not-yet-verified details, apparently coming from the same source as the pictures.

Those unconfirmed details are listed below. Shacknews can confirm the validity of the above information, but can't yet say the same for any of the following points:

    * The game is set 10 years after the first BioShock.
    * There will be a multiplayer mode, but no details were given.
    * The Big Sister is a grown-up Little Sister, and she's hunting you.
    * Some levels take place on the sea floor outside of Rapture.
    * The Big Sister will periodically pop up after you kill enough Big Daddies. Her arrival is apparently signaled by a Little Sister singing a song.
    * The Big Sister is described as fast and "the hardest thing in the game." She'll utilize telekinesis to throw objects at you or use them as shields.
    * Your drill overheats, and cannot be used constantly.
    * As a Big Daddy, you'll be able to do that nifty shoulder bash move.
    * Upgrade trees are now more diverse.
    * The Incinerate plasmid allows you to throw a fireball or shoot a stream of fire, depending on upgrades.
    * Using Incinerate on a Cyclone Trap will result in a flaming trap.
    * You can now heal damaged turrets and bots.
    * The game will reveal how Adam is recovered from Little Sisters.

The 2K Marin-developed shooter sequel is set to arrive between August 1 and October 31, 2009, and is "destined" for PC, PlayStation 3 and Xbox 360. The company has yet to state which versions will hit by October's end.
Title: Re: Bioshock 2 -- Update: You are playing as The First Ever Big Daddy
Post by: MysterD on Saturday, March 21, 2009, 05:04:44 AM
The PS3, PC, and X360 versions will ALL be coming out at the same time. (http://www.destructoid.com/bioshock-2-set-for-concurrent-multi-platform-release-125746.phtml)

Quote
Prepare to be pleased, PlayStation 3 owners: BioShock 2 will not be a timed exclusive for the Xbox 360.

A 2K spokesperson told CVG that the company is planning to release the title across all relevant platforms at the same time. “We’re aiming for simultaneous release on all platforms (Xbox 360, PlayStation 3, and PC),” said the spokesperson, who added that multiplayer details would be available "soon enough."

The PS3 version of BioShock was released in North America fourteen months after the title made its debut on the Xbox 360. The wait was apparently worth it. Despite some message board rumblings of shoddy texture work and weird game-breaking glitches, videogame critics seemed largely pleased with 2K’s port -- it has a solid 94 average on Metacritic.

So, PS3 owners, how does it feel to know that you’re (probably) returning to Rapture with Xbox 360 and PC crowd?
Title: Re: Bioshock 2 -- Update: You are playing as The First Ever Big Daddy
Post by: MysterD on Saturday, April 25, 2009, 07:41:55 PM
Bioshock 2 in-game video (http://www.gametrailers.com/player/47806.html)

I don't know, guys...I'm not impressed by this video...
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Quemaqua on Saturday, April 25, 2009, 09:00:27 PM
Looks exactly like the first game.  Certainly could be worse.  I'm skeptical because Levine isn't leading the project, but if there's cool people working on it, it could still be cool.  Or it might be lame... who knows.  But I thought the video looked great.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Ghandi on Saturday, April 25, 2009, 10:26:00 PM
I got tired of Bioshock after playing a good ways into it. The game itself was great, but for some reason I just couldn't bring myself to finish it. Dunno why.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Pugnate on Sunday, April 26, 2009, 01:16:36 AM
The game picks up at the halfway point. If you don't know what I am talking about, then you have to get to that point first.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: MysterD on Sunday, April 26, 2009, 04:47:51 AM
Looks exactly like the first game.
That's what probably left me unimpressed. It don't look like the HUD or anything has changed at all.

Quote
Certainly could be worse. I'm skeptical because Levine isn't leading the project, but if there's cool people working on it, it could still be cool.  Or it might be lame... who knows.  But I thought the video looked great.
I mean, yes -- the water part did look really good and all...but maybe I'm just looking for the more NEW graphical technologies thrown in here or something?

It just left me feeling like -- "Bioshock 1.5?"

Maybe I expect too much, after some 2 years??


Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Quemaqua on Sunday, April 26, 2009, 08:40:54 AM
Yeah, it hasn't been long enough.  This is just a new game using the same engine, it looks like.  Which is fine with me.  I don't require a big tech upgrade for every sequel.  Hell, I don't really even want one.  I think too many games wait to and try to bust out impressive new tech for sequels instead of focusing on making a good game.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: MysterD on Sunday, April 26, 2009, 09:54:33 AM
Yeah, it hasn't been long enough.  This is just a new game using the same engine, it looks like.  Which is fine with me.  I don't require a big tech upgrade for every sequel.  Hell, I don't really even want one.  I think too many games wait to and try to bust out impressive new tech for sequels instead of focusing on making a good game.

Regardless of being unimpressed w/ graphical stuff, I'll definitely be still looking forward at this one, when it comes out -- I do like that you can be a Big Daddy now and have a drill.

I'm guessing the MP will be probably pretty interesting, as well.


Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: iPPi on Sunday, April 26, 2009, 10:38:27 AM
I got tired of Bioshock after playing a good ways into it. The game itself was great, but for some reason I just couldn't bring myself to finish it. Dunno why.

I had the same problem with the game... if you manage to get yourself to the half way point though the game immediately becomes really good because the plot picks up a lot.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Pugnate on Sunday, April 26, 2009, 11:09:48 AM
Yea, what I didn't mention earlier, was that I had the same problem. After the initial excitement, I wasn't really compelled to play until that point.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Ghandi on Sunday, April 26, 2009, 11:16:43 AM
I dunno if I got to that point or not. What happens?
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Pugnate on Sunday, April 26, 2009, 11:35:47 AM
See, you aren't there yet. Don't even dare look it up. Just persist and it will be totally worth it. Trust me.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: iPPi on Sunday, April 26, 2009, 11:46:01 AM
Agreed.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Quemaqua on Sunday, April 26, 2009, 12:06:17 PM
I don't know what you guys are smoking anyway.  How is exploring the insanely unique environment not compelling enough on its own?  Maybe your problem is not getting immersed enough?  I mean that seriously.  Was something distracting you or were there any outside circumstances that might have gotten in the way?  For me, even if the game had been devoid of plot I think I could have gone through the whole thing just to see more of it.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Ghandi on Sunday, April 26, 2009, 01:28:34 PM
Actually the reason I never finished was because I got Fallout3. And when I tried to get back into it, the game kept locking up every 5 minutes, which was frustrating. Once I get my system fixed I'm gonna finish it.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: MysterD on Sunday, April 26, 2009, 01:56:09 PM
See, you aren't there yet. Don't even dare look it up. Just persist and it will be totally worth it. Trust me.
We don't even want to spoil one of the greatest twists and turns in gaming history.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: scottws on Sunday, April 26, 2009, 01:58:30 PM
Bioshock was a good game and I did finish it, but I consider it to be very overrated.  The environment was cool and ultimately that is what kept me interested enough to finish, but I found the game to be very repetitive overall.  Except for the end.  That was different, quite vastly different.  Not really in a good way.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Xessive on Sunday, April 26, 2009, 03:50:24 PM
I agree with Scott, it was overrated. The game is good but it's not groundbreaking or anything. I was glad that 2K had focused on making it an action shooter rather than a more complex hybrid like System Shock. I appreciate its simplicity and that anyone can just pick it up and get into it.

I don't know if I'd be very keen about playing as a Big Daddy as shown in that B2 gameplay video. It looks kinda cool but I'm not a fan of big, sluggish movement. In the original I played it like a ninja (much like how I play most games when I can). With plasmids like Chameleon and Wrench Jockey how could I resist?
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Ghandi on Sunday, April 26, 2009, 03:54:09 PM
Yeah I went all-out wrench. Just went around bashing the shit out of everything. It was quite enjoyable, actually. The only hard part was the big daddies, since wrenching them was suicide.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: Xessive on Sunday, April 26, 2009, 04:01:49 PM
Yeah I went all-out wrench. Just went around bashing the shit out of everything. It was quite enjoyable, actually. The only hard part was the big daddies, since wrenching them was suicide.
Yeah, that's when I had to rely on a shotgun or some other anged weapon. The Hypnotize Big Daddy plasmid came in handy too.

See, the first game gave the player a lot of freedom in how to play the game. So far B2 looks like it will restrict you to the husk of a slow-moving behemoth of a Big Daddy but with weapon options.

I do like one thing so far, having plasmids and weapons simultaneously rather than toggled. Which is what I expected from the first game since the weapons didn't have an alternate fire mode.
Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: MysterD on Sunday, April 26, 2009, 04:20:43 PM
See, the first game gave the player a lot of freedom in how to play the game. So far B2 looks like it will restrict you to the husk of a slow-moving behemoth of a Big Daddy but with weapon options.
I wonder if there'll be any Speed Plasmids to make Big Daddies faster...
That'd be kick-ass.

Quote
I do like one thing so far, having plasmids and weapons simultaneously rather than toggled. Which is what I expected from the first game since the weapons didn't have an alternate fire mode.
That's one of the things I liked about Halo 2 and 3 -- I only played those on the X-Box and 360, which my nephew has -- was the dual-wielding controls. Awesome controls.

Stringing combos in Bioshock 2 will be a lot more wicked now w/ being able to just fire them off without switching b/t the two.

Title: Re: Bioshock 2 -- Update: In-Game Video (Reply 23)
Post by: MysterD on Friday, May 08, 2009, 03:14:43 PM
Digital Extremes will be doing Bioshock 2's MP (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=98178)

Quote
   
BioShock 2 Multiplayer Details
   
[May 08, 2009, 11:15 am ET] - Share - Viewing Comments
2K Games announces details about multiplayer support in BioShock 2, saying they've recruited Digital Extremes to assist with multiplayer support in the underwater shooter. Here's what to expect:

    Windsor, UK, May 8, 2009/... 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it has signed a partnership with Digital Extremes to develop the multiplayer experience for BioShock® 2. Under this partnership, Digital Extremes is working closely with the creative team at 2K Marin to develop a new and substantial element that enhances the lore and fiction of the BioShock universe.

    “The fans asked for a multiplayer experience and we answered,” said Christoph Hartmann, president of 2K. “With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we’re holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand.”

    Multiplayer in BioShock 2 provides a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

    Key features:

    • Evolution of the genetically enhanced shooter – Earn experience points during gameplay to earn access to new Weapons, Plasmids and Tonics that can be used to create hundreds of different combinations, allowing players to develop a unique character that caters to their playing style.

    • Extend the Rapture fiction – Players will step into the shoes of Rapture citizens and learn more about the fall of Rapture as they progress through the experience.

    • See Rapture before the fall – Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up to deliver a fast-paced multiplayer experience.

    • FPS veterans add their touch to the multiplayer experience – Digital Extremes brings more than 10 years of first person shooter experience including development of award-winning entries in the Unreal® and Unreal Tournament® franchise.

EDIT - June 6th, 2009:
More info from G4TV on The MP from E3 2009 (http://e3.g4tv.com/thefeed/blog/post/696288/TheFeed.html?utm_source=g4tv&utm_medium=twitterblog&utm_campaign=twitterblog_thefeed&intcid=twitterblog_thefeed)
Title: Re: Bioshock 2 - Update: Digital Extremes to develop Bioshock 2 MP (Reply 43)
Post by: MysterD on Thursday, May 14, 2009, 05:37:59 PM
Bioshock 2 - "Hunting The Big Sister" Video from GameSpot.
Walkthrough is accompanied by a developer that worked on both Bioshock 1 and 2.
Video is 9 min 44 seconds long. (http://www.gamespot.com/pc/action/bioshock2/video/6209680/bioshock-2-hunting-the-big-sister-developer-walk-through?hd=0)
Title: Re: Bioshock 2 - Update: 10 min Bioshock 2 video from GameSpot (Reply 44)
Post by: MysterD on Saturday, May 30, 2009, 06:01:41 AM
Release date for Bioshock 2 revealed on Cult of Rapture website. (http://www.2kgames.com/cultofrapture/home.html)

Quote
BIOSHOCK 2 HAS A RELEASE DATE
May 26, 2009

Are you ready to start counting down the days until BioShock 2 hits store shelves? You can start now! BioShock 2 will be arriving on October 30th internationally and November 3rd in North America for the Xbox 360®, PLAYSTATION® 3 system, and PC.

- Elizabeth
Title: Re: Bioshock 2 - Update: Release date revealed (Reply 45)
Post by: MysterD on Thursday, July 09, 2009, 03:38:41 PM
Arkane Studios (makers of Arx Fatalis and Dark Messiah of Might and Magic) will assist 2K Marin on the upcoming Bioshock 2. (http://arkane-studios.com/uk/home.php)

Quote
Arkane Studios is pleased to announce its collaboration with 2K Marin and contributions to Bioshock 2 in the areas of design, animation and art. We're excited about this game, which underscores Arkane Studios' core values.

Title: Re: Bioshock 2 - Update: Arkane Studios to assist 2K Marin on this game (Reply 46)
Post by: Quemaqua on Thursday, July 09, 2009, 06:39:08 PM
Huh.  That's something I didn't see coming.  I was a pretty big fan of Arx, though, so... cool!
Title: Re: Bioshock 2 - Update: Arkane Studios to assist 2K Marin on this game (Reply 46)
Post by: MysterD on Monday, July 13, 2009, 03:33:17 PM
Looks like Bioshock 2 is (also) going to be delayed into 2010. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=99935)
Title: Re: Bioshock 2 - Update: Delayed until 2010 (Reply 48)
Post by: MysterD on Tuesday, November 17, 2009, 07:16:16 PM
Box art revealed. (http://www.evilavatar.com/forums/showthread.php?p=1813929#post1813929)

PC
(http://evavhost.com/i/other/bioshock2_gfw.jpg)

X360
(http://evavhost.com/i/other/bioshock2_360.jpg)

PS3
(http://evavhost.com/i/other/bioshock2_ps3.jpg)
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Tuesday, November 17, 2009, 08:54:16 PM
Arkane Studios (makers of Arx Fatalis and Dark Messiah of Might and Magic) will assist 2K Marin on the upcoming Bioshock 2. (http://arkane-studios.com/uk/home.php)



Yes, how unexpected, yet it fits.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Tuesday, November 17, 2009, 09:13:32 PM
I thought Arx was fantastic.  Never did play Dark Messiah, though.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Thursday, November 19, 2009, 02:51:16 PM
Bioshock 2: Special Edition revealed for PC, X360, and PS3. (http://www.shacknews.com/onearticle.x/61317)

Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Friday, November 20, 2009, 06:23:00 PM
Bioshock 2 - Multiplayer portion video shown off on Shacknews. (http://www.shacknews.com/laryn.x?story=61330)
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: gpw11 on Friday, November 20, 2009, 08:31:19 PM
HOLY SHIT DID YOU KNOW THAT THERE ARE IRON SIGHTS IN BIOSHOCK?!
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Saturday, November 21, 2009, 11:13:23 AM
I think CoOp for Bioshock 2 MP would have been a better idea than this generic type of DeathMatch.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Cobra951 on Wednesday, November 25, 2009, 12:41:53 PM
(http://farm3.static.flickr.com/2786/4128263694_19128e5140_o.jpg)

Now that's cosplay (http://volpinprops.blogspot.com/2009/11/aquarium-photoshoot.html).

(http://farm3.static.flickr.com/2569/4128264374_9270e7fd12_o.jpg)
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: gpw11 on Thursday, November 26, 2009, 12:56:33 AM
That's just fucking creepy.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: iPPi on Thursday, November 26, 2009, 01:19:19 AM
If you didn't mention that this was cosplay, I would have thought it was just some really well done, if a little weird, fan art.  The lighting and effects make it look unreal.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: W7RE on Thursday, November 26, 2009, 02:58:39 AM
Yea when I first saw the pictures I thought it was fan art. Whatever filters and effects they used on the pictures makes them not look real.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Xessive on Thursday, November 26, 2009, 06:09:19 AM
That's impressive cosplay!
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Thursday, November 26, 2009, 09:55:24 AM
Yeah, that's very impressive.  I thought it was digital art at first too.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Thursday, November 26, 2009, 10:48:39 AM
Impressive?

That is so creepy. That woman being 30 is what is so damn creepy.

These are probably the same type of people who dress up as Mario and the Princess before they get it on at night.

edit:

wtf:

(http://farm3.static.flickr.com/2748/4127492333_c5de7ec9f6_o.jpg)


edit:

hahaha Xessive, I am reminded of what you said about being too old to hit the clubs etc.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Thursday, November 26, 2009, 11:06:52 AM
What does age have to do with anything?  Obviously she's too old for it, but it doesn't make the visual effect any less convincing.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Thursday, November 26, 2009, 11:20:29 AM
The little sisters were 8 year old little girls. This woman is clearly four times as much as that.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Xessive on Thursday, November 26, 2009, 11:26:12 AM
I actually thought it was a conceptual work about a little sister that never quite moved on.

"Look Mr. Bubbles, an angel!"

Creepy!

Haha we ended up going to a club called "Cubes" last night! We felt not "too" old, just that by 12:30 a.m. we were ready to turn in. The club closes at 3 a.m. We acknowledged that we are, in the words of Sgt. Roger Murtaugh (Danny Glover), "gettin' too old for dis shit."
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Thursday, November 26, 2009, 11:30:29 AM
Well, according to the website, it is that dude's fiance.

Imagine if she gets really into it and doesn't know when it is time to stop.

SIR, I AM TERRIBLY SORRY MY WIFE TRIED TO HARVEST YOU! WON'T HAPPEN AGAIN!
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Thursday, November 26, 2009, 11:30:48 AM
The little sisters were 8 year old little girls. This woman is clearly four times as much as that.

Again, so what?  That doesn't somehow negate the work done on the costumes, the photography, or the post-processing.  It fooled almost all of us.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Thursday, November 26, 2009, 12:00:16 PM
I never said it negated those things. I just find it creepy that a role meant for a child is being played by a grown woman. I would have felt the same way had it been 40 a year old guy cosplaying as one of the kids from the Avatar cartoon or something.

There are some grown men who enjoy roleplaying as infants, in recreated nurseries with adult sized cots and toys etc. They even hire real life nurses to take care of then. You could say that their attention to detail is impressive, but when a grown man is running around wearing only a diaper, everything else really does become secondary.

I just find cosplay pathetic in general as it is... but a grown woman playing the role of a child? Too much.

But I don't see why being creeped out seeing a grown woman play the role of a child, and being impressed otherwise by the visual arts, are mutually exclusive emotions.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Thursday, November 26, 2009, 01:43:30 PM
They aren't.  But you said, "Impressive?  It's stupid," in so many words, and proceeded to detail that you thought it was unimpressive by virtue of your apparent issue with the person being too old.  Which I don't really get because I highly doubt she's getting off on it, and it's a game made for adults, not for children, and hence nothing like either of your other examples.  I just don't get the hostility.  It's an impressive photo shoot done by fans of a game.  I see no reason to be weirded out by it.  They went to the trouble to really do it right, not simply don a stupid wig and go to an anime convention.  I'm not into cosplay either, but that isn't really what I'd call this.  The guy is a professional graphic artist and prop designer.  To equate that with "cosplay" seems rather belittling.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: W7RE on Thursday, November 26, 2009, 01:48:13 PM
Maybe she though she fit the part of an 8 year old girl since she has no breasts.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Thursday, November 26, 2009, 03:06:38 PM
The whole thing was introduced as cosplay by Cobra, and I think it was described as such by a couple of other posters before I even got into the thread. I am just telling you this to explain why I thought this was cosplay.

I think GPW mentioned he was creeped out as well, and I'd be interested to hear his reasoning.

Anyway, no I am not saying this was done out of sexual roleplaying or whatever -- like I said, I would have been just as creeped out had it been some adult dressed up as child character from a cartoon.

Had the role of the little sister been played by a child, I would have appreciated the whole thing without any apprehension. I can see that this person did this to showcase his artistic skills, and display his affection for the game at the same time, but he could have just as easily used a child in his family, rather than a female adult.

Thanks to your questioning, I've been doing a bit of self examination to understand what it is that I find so creepy, and I think I have come to understand what it is. Let me try and articulate it for you... keep in mind that it is 3 in the morning here, so don't mind if I sound more imbecilic than usual.

The things I immediately noticed from that first picture were the creases on that woman's forehead; the bags under her eyes; and the prominent cheekbones and nose, that all together presented a rough and unchildlike package. I am pretty sure that if you see a telling of the Peter Pan story, where the lost children are played by Joe Pesci, Hulk Hogan, and Carrot Top, instead of say, actual children, you'd be creeped out too.

But it depends on the context, doesn't it? If this imaginary Peter Pan story where Hulk Hogan, Pesci, and Carrot Top were playing the role of the lost children, was shot straight, you'd be creeped out when their opening scene would come up. But if it were a parody, then you'd probably find the whole thing fitting... though I suppose you'd still be creeped out considering that Pesci is dead.

The thing with this piece of art is that it looks so fucking authentic. The lighting, the costumes, the background etc., are all brilliantly done, and highly detailed. If you look at the little sister's costume, you will see it is dirtied in the right places, while The Big Daddy looks as professionally done as he would in a proper movie. In that context, she looks totally out of place, because my mind naturally expects a more authentic representation.

I guess what I am saying is that the whole thing is too good for them not to have chosen a better representation of a little sister. That's automatically what my eyes drift to.

The funny thing is that had the Big Daddy looked half assed, or the background looked like a typical back alley in the guy's city, or even a part of his home, I would have found an adult playing the part of a little sister far more acceptable.

You know what this almost looks like? It is so good that it looks like a screenshot from Bioshock, with some dude having photoshopped his girlfriend's face on the little sister's body.

There is also no doubt that I am a self-hating geek, who finds it 'effed up that adults would wear costumes and stuff to tribute a game they love. It is just the way I am... I can't help it.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Thursday, November 26, 2009, 08:53:58 PM
And that's cool, I'm not saying you have to be into it.  I'm not into people dressing up as shit either (well, unless it's this (http://www.freakygaming.com/gallery/cosplay/guilty_gear/dizzy.jpg), because almost-naked girls are usually pretty okay in my book), but this guy's work is still impressive.  That's really all I was trying to say.  Though really, how many little girls would want to take part in that in the first place?  I'm thinking not too many.  Most would be scared by it or would just stand around looking stupid and smiling blankly, not understanding what was going on or really looking the part.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: gpw11 on Friday, November 27, 2009, 12:19:26 AM
I think GPW mentioned he was creeped out as well, and I'd be interested to hear his reasoning.

I saw it and it creeped me out.  Didn't really think about it more, but you bring up some good points.  I don't know if there's anything behind it, but yeah - that chick is just whacked looking, but now that you explained it, why the fuck didn't they just get a kid?

Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: idolminds on Friday, November 27, 2009, 12:30:40 AM
Apparently I'm the only one that didnt see anything wrong with the images.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Friday, November 27, 2009, 12:47:42 AM
I know this discussion is quite interesting, but I am just wondering if any of you have seen the collector's edition for this?

(http://www.2kgames.com/cultofrapture/features/bioshock2se/bioshock2se.jpg)

That looks really brilliant doesn't it?

Quote
Includes:

For $99 ($89 for PC), here's what you'll be getting:

# A 13"x13" premium packaging with special art on both the slipcase and the box cover.

# Three posters featuring vintage ads from Rapture (rolled)

# A vinyl 180g LP featuring the orchestral score from the original BioShock

# CD containing the BioShock 2 orchestral score

# A 164 page 8"x11" hardbound artbook chock full of developer commentary

# A copy of the game

I would rather have the Big Daddy figurine, but the vinyl sounds like a really ice and suitable collector's piece.

The strange thing is that Dan Stapleton was talking about how he couldn't see the appeal of it at all. He was wondering how many people even would be able to play an LP? I wouldn't be able to play it, but I'd still want the damn thing.

The only reason I am not going to preorder this is that 2K boston aren't doing the game, so I have to see what this other team  comes up with. The other issue I have is that the major appeal of the game was to visit rapture, and explore the intricately constructed world.

If I wanted to do that, I'd just play the original game again.

I don't see what it is about Bioshock 2 that would set it apart from its predecessor. The previews have actually made things worse... If I want to play an action game I'd play something else.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: iPPi on Friday, November 27, 2009, 01:05:43 AM
Agreed.  I actually don't have that much interest in Bioshock 2.  The first one was a good game, and the world of Rapture was quite amazing.  But it took me over a year to finish the game because I lost interest a couple of hours in.  Only through perseverance was I able to reach a key plot point which made the game interesting enough to finish it up for me.  From what I've seen, Bioshock 2 just seems to be almost the same thing.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: gpw11 on Friday, November 27, 2009, 01:07:55 AM
Apparently I'm the only one that didnt see anything wrong with the images.

I don't think there's anything wrong with the picture, it just rubs me the wrong way...because it's fucking hideous.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Cobra951 on Friday, November 27, 2009, 01:16:15 AM
Apparently I'm the only one that didnt see anything wrong with the images.

You're not the only one.  Well, more accurately, I was disturbed, but not in a way inconsistent with how the little sisters themselves creeped me out in Bioshock.  I don't see how this mimicry is any more shocking than the original artistic expression.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Pugnate on Friday, November 27, 2009, 01:20:39 AM
Agreed.  I actually don't have that much interest in Bioshock 2.  The first one was a good game, and the world of Rapture was quite amazing.  But it took me over a year to finish the game because I lost interest a couple of hours in.  Only through perseverance was I able to reach a key plot point which made the game interesting enough to finish it up for me.  From what I've seen, Bioshock 2 just seems to be almost the same thing.

Yea exactly, the game was beautiful to look at, but was almost a chore until the *twist*. It really picked up for me after that.

I think the game would have been more effective had

a) the twist come earlier.

b) the protagonist been more fleshed out than just the initial cut scene.

The could have done this with more flashbacks and whatnot. While the twist was awesome, it would have been more emotional had we been more invested in the main character. The game was still extremely good, but just needed better pacing.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Friday, November 27, 2009, 01:30:31 AM
I definitely didn't feel that way about it.  The atmosphere alone was enough to keep me going.  It wasn't perfect, but it was a great game.  That said, I'm not all that excited about this one just because I know nothing about it.  But I did love the first and that CE is pretty sweet.  I might have to lay my hands on that.  I already have the Doom 3 theme song on vinyl, signed by Chris Vrenna.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: K-man on Saturday, November 28, 2009, 09:57:12 AM
gotta say the soundtrack on vinyl really impresses me.  180 gram pressing is nice too. 

Vinyl really is making a steady comeback.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Cobra951 on Saturday, November 28, 2009, 10:07:10 AM
Which surprises the hell out of me.  I thought upping the bits and samples would eventually cure the 16-bit blues.  Vinyl is far from perfect even before the unavoidable wear and tear.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Saturday, November 28, 2009, 10:17:14 AM
Vinyl has a different sound to it than a CD.  By comparison, newer formats have a coldness and sterility about them that with vinyl is a warmth instead.  It's nothing something you can expect most people to understand, just like you can't expect most people to tell the difference between FLAC and MP3, but it's there nonetheless.  Sadly, I don't have a turntable anymore.  It's been a number of years.  I do own a few other records, though.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Cobra951 on Saturday, November 28, 2009, 01:03:55 PM
That warmth and superior presence is due to its pure analog nature.  Digital sampling of the waveform has to be much better than redbook audio allows in order to be good enough to replace analog.  We can do that now, technically, which is why I made the comment.

I still have my Thorens 160C with Shure V15-III cart.  I recently rescued it from storage.  Got all my 200+ albums out of there too.  Now it's just a matter of getting the gumption to set it all up again.  I haven't cared enough yet.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Saturday, November 28, 2009, 01:18:41 PM
Vinyl has a different sound to it than a CD.  By comparison, newer formats have a coldness and sterility about them that with vinyl is a warmth instead.  It's nothing something you can expect most people to understand, just like you can't expect most people to tell the difference between FLAC and MP3, but it's there nonetheless.  Sadly, I don't have a turntable anymore.  It's been a number of years.  I do own a few other records, though.

I've seen some stores like Best Buy sell a USB-based turntable for like $80 or so...
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: W7RE on Saturday, November 28, 2009, 01:21:02 PM
The only record player I ever had was something like this:

(http://farm2.static.flickr.com/1425/1455866616_77c2db119d.jpg)
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Quemaqua on Saturday, November 28, 2009, 01:24:26 PM
Really?  USB record players?  Because that would be kind of awesome.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Saturday, November 28, 2009, 03:10:46 PM
Really?  USB record players?  Because that would be kind of awesome.
Yes, they exist.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: Cobra951 on Saturday, November 28, 2009, 04:01:11 PM
Since vinyl is played by scraping a stylus along its surface, it's imperative to have a turntable, tonearm and cart that work together to minimize damage, if albums are to last more than a few plays.  $80 including all the electronics for PC hookup does not fill me with such confidence.
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Saturday, November 28, 2009, 04:05:59 PM
Since vinyl is played by scraping a stylus along its surface, it's imperative to have a turntable, tonearm and cart that work together to minimize damage, if albums are to last more than a few plays.  $80 including all the electronics for PC hookup does not fill me with such confidence.

Do you know of any really good USB record players and turntables than, Cobra?
Title: Re: Bioshock 2 - Update: Box art revealed (Reply 49)
Post by: MysterD on Sunday, January 17, 2010, 02:22:29 PM
Bioshock 2 DLC confirmed. (http://www.australiangamer.com/news/2930_bioshock_2_dlc_confirmed.html)
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Cobra951 on Sunday, January 17, 2010, 03:07:10 PM
Quote from: joystiq
joystiq:  It's been kind of weird, nobody can seem to really pinpoint what your relationship is with BioShock 2. Your name was all over the first one, do you want to clarify: What is your relationship with BioShock 2?

Ken Levine:  I don't have ... except for being the studio that created the world and the franchise. You know: Andrew Ryan, Big Daddies and Little Sisters and all those things. We don't have a connection with BioShock 2. I haven't really seen it.

Hmm. (http://www.joystiq.com/2010/01/15/interview-ken-levine-talks-irrational-site-next-game-announcem/#continued)  Can it still be very good?
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Pugnate on Sunday, January 17, 2010, 03:26:48 PM
I have absolutely no interest in this game at all.

Zero.

What stood out for me in the first was the world, the visuals, the art, and the music.

If I want to experience that again I'll play the first... and while I really enjoyed it quite a bit, I am frankly done with that world.

The action was above average, though at times didn't feel as natural a shooter as it should have.

While there was plenty to look forward to before the release of the first Bioshock, I haven't seen anything new that would make me buy the second.

I can't say that won't change, but my feelings on this are similar to that of F.E.A.R. 2...
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Sunday, January 17, 2010, 03:44:51 PM
I have absolutely no interest in this game at all.

Zero.
I have nowhere as much interest as the original. It just seems too soon and the MP doesn't seem to be anything super-special.

Quote
What stood out for me in the first was the world, the visuals, the art, and the music.
Amen.

Quote
The action was above average, though at times didn't feel as natural a shooter as it should have.
I thought the ease of switching b/t the shooting and the magic was what made the game as kick-ass as it was.

Quote
While there was plenty to look forward to before the release of the first Bioshock, I haven't seen anything new that would make me buy the second.

I can't say that won't change, but my feelings on this are similar to that of F.E.A.R. 2...
I'll get Bioshock 2 probably at a later said date. I dunno, but after how great the original was IMHO, I really think it's too soon for Bioshock 2.

If Levine's Irrational Games Boston were doing Bioshock 2 and doing some cool new stuff to it, I'd be interested in this ASAP. Unfortunately, this ain't the case.

Though, I would like to see what the hell is next from Levine...
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Quemaqua on Sunday, January 17, 2010, 04:51:42 PM
Yeah, that sort of sums up my thoughts on it.  I don't know that it'll be bad or not worth the time, but I'll need proof that it's worth playing before I spend any time or money on it.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Pugnate on Monday, January 18, 2010, 04:01:50 AM
I just listened to the latest Giantbombcast, and those guys are basically saying the same thing. So I guess we aren't the only ones.

I had a look at one of the "leaked" multiplayer gameplay vids, and some of it shocked me as to how carbon copy it looks. They seem to be basically recycling ALL of the art assets. If you are going to be recycling basically everything that made the first game special, then what is your selling point?

I realize that since they are doing another game in Rapture, there isn't much they can do, but it feels like they took the decision to not do anything too drastically different to keep the cost of production as low as possible.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Quemaqua on Monday, January 18, 2010, 10:08:36 AM
I still wish they'd do something different.  Like instead of more broken Rapture, make an RPG set in Rapture when it was a functioning city and such.  I think that would be so cool.  After two games you've got a huge portion of the city mapped out already, and even built for all intents and purposes.  Just un-break it and you've already got a huge gameworld to fill with interesting characters and gameplay.

There's so much this franchise could do that will never be done... and that's a damned shame.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Monday, January 18, 2010, 02:44:24 PM
I just listened to the latest Giantbombcast, and those guys are basically saying the same thing. So I guess we aren't the only ones.

I had a look at one of the "leaked" multiplayer gameplay vids, and some of it shocked me as to how carbon copy it looks. They seem to be basically recycling ALL of the art assets. If you are going to be recycling basically everything that made the first game special, then what is your selling point?

I realize that since they are doing another game in Rapture, there isn't much they can do, but it feels like they took the decision to not do anything too drastically different to keep the cost of production as low as possible.

This also makes me wonder - why didn't they just sell this as a true-blue expansion pack (original game required) or a stand-alone expansion (in which either would be at the $30 pricing)?
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Quemaqua on Monday, January 18, 2010, 02:59:23 PM
You answered your own question.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Monday, January 18, 2010, 03:16:21 PM
You answered your own question.

Of course - the real answer is b/c they probably feel people will buy it at full price - a la Halo 3: ODST.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Quemaqua on Monday, January 18, 2010, 03:26:13 PM
It's a stupid argument to bother making at this point anyway because we have no true idea what's in it or what it's really doing.  Who knows, maybe it'll turn out awesome.  And just because it's set in the same place doesn't really mean they get to constantly reuse old material.  They're still going to have to build a lot of new stuff.  At least presumably.  And if the whole thing really is nothing more than a recycled mess, then you can expect to hear about it as soon as a review or two pop up.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Monday, January 18, 2010, 07:36:49 PM
Looks like 2K Marin is already trying to debunk what people are thinking - Bioshock 2 MP is just "shoved on." (http://www.computerandvideogames.com/article.php?id=231950?cid=OTC-RSS&attr=CVG-News-RSS)

Also, looks like PC Gamer gave Bioshock 2 PC a 90%.
PSM3 gave it a 93%.
Interesting. (http://www.computerandvideogames.com/article.php?id=231532)
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: Quemaqua on Monday, January 18, 2010, 07:55:31 PM
well, that certainly seems like a good thing.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Monday, January 18, 2010, 08:29:50 PM
well, that certainly seems like a good thing.

Off to a good start, so far.
Of course, let's see how the other reviews pan out and all...
Surely, it's gonna be interesting.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: K-man on Monday, January 18, 2010, 09:31:47 PM
My opinion of this game is slowly warming.  I'm still not a huge fan of being a Big Daddy, but hey.

I wasn't terribly warm on the first one in the beginning...
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: K-man on Monday, January 18, 2010, 09:34:52 PM
Oooh and I ignored the above talk about turntables and such.

Basically those USB turntables are marketed to copy your vinyl to MP3.  I wouldn't use one long term unless it was maybe the Sony one at Best Buy.

If you're interested the best bet is to buy a used vintage turntable.  For example, mine is a vintage Pioneer PL-115D that I bought off Craigslist.  One day I'll upgrade to a ProJect Debut or a Rega P3, but for now the Pioneer setup I have is more than adequate.
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Tuesday, January 19, 2010, 05:29:46 PM
I just listened to the latest Giantbombcast, and those guys are basically saying the same thing. So I guess we aren't the only ones.
Thanks Pug, for mentioning that Bombcast.
I just listened to it.

Here's that Giant-Bombcast.
Talk on Bioshock 2 takes place from 39:13 to 53:54. (http://www.giantbomb.com/podcast/)
Title: Re: Bioshock 2 - Update: DLC confirmed already (Reply 91)
Post by: MysterD on Wednesday, January 20, 2010, 03:34:55 PM
System Requirements and DRM outlined on Steam.
And no, the DRM is not pretty... (http://store.steampowered.com/app/8859/)

Quote
System Requirements

      Minimum:
          o OS: Windows XP, Vista, Windows 7
          o Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
          o Memory: 2GB
          o Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
          o DirectX®: DirectX 9.0c
          o Hard Drive: 11GB
          o Sound: 100% DirectX 9.0C compliant sound card or onboard sound
          o DRM Information: SecuROM offers unlimited activations on up to 5 PCs.

      Recommended:
          o Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
          o Memory: 3GB
          o Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better
          o Other Requirements: Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.


Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: Pugnate on Wednesday, January 20, 2010, 09:30:57 PM
Thanks Pug, for mentioning that Bombcast.
I just listened to it.

Here's that Giant-Bombcast.
Talk on Bioshock 2 takes place from 39:13 to 53:54. (http://www.giantbomb.com/podcast/)

You freak me out sometimes.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: Quemaqua on Wednesday, January 20, 2010, 10:46:33 PM
You can't even save your game without being in GFWL?  Fuck that shit.  I'll wait for somebody to find a way to crack it.  No way I'm being forced to use that pile of shit.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: Pugnate on Wednesday, January 20, 2010, 10:51:34 PM
hahah I just read that. Insanity... especially when you consider that GFWL is completely broken piece of shit. My own issues with that service and Arkham Asylum can be found on these forums... and you want me to rely on *that* to save my game?

Crazy.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: scottws on Thursday, January 21, 2010, 12:50:50 PM
Well it sounds lile this game is an automatic pass.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Thursday, January 21, 2010, 02:38:29 PM
hahah I just read that. Insanity... especially when you consider that GFWL is completely broken piece of shit. My own issues with that service and Arkham Asylum can be found on these forums... and you want me to rely on *that* to save my game?

Crazy.

Can't you just copy the ONLINE SAVE folder over to your OFFLINE PROFILE a la other G4WL games like GTA4 or Fallout 3?

EDIT:
2K Elizabeth says DRM install limit that was listed on Steam as the 5 install limit is wrong.
Install limit count is set to FIFTEEN. (http://forums.2kgames.com/forums/showpost.php?p=597383&postcount=45)
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 06:34:06 AM
Elizabeth clarifes the whole Bioshock 2 - PC Version's DRM situation on Securom and G4WL even more so. (http://2kgames.com/cultofrapture/article/bioshock2drmupdatescaling)

Quote
Scaling Back BioShock 2's DRM
January 22, 2010
Elizabeth

Over the past two days, I’ve fielded a lot of questions and concerns about the DRM for both the retail and digital versions of BioShock 2. Because of this feedback, we are scaling back BioShock 2’s DRM.

There will be no SecuROM install limits for either the retail or digital editions of BioShock 2, and SecuROM will be used only to verify the game’s executable and check the date.

Beyond that, we are only using standard Games for Windows Live non-SSA guidelines, which, per Microsoft, comes with 15 activations (after that, you can reset them with a call to Microsoft.)


What does that mean for your gameplay experience? This means that BioShock 2’s new DRM is now similar to many popular games you advised had better DRM through both digital and retail channels. Many of you have used Batman: Arkham Asylum as an example to me, which uses the exact same Games for Windows Live guidelines as us as well as SecuROM on retail discs, and now our SecuROM is less restrictive on Steam.

I know that the variables of PC gaming can be frustrating and confusing, and when you say there is a problem, we listen, and use your suggestions to make things better. Feedback like this does not go unheard, and while this might not be the ideal protection for everyone, we will continue to listen and work with you in the future when formulating our DRM plans.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: W7RE on Sunday, January 24, 2010, 06:52:31 AM
1. Choose intended level of DRM
2. Announce ridiculous DRM for your game
3. Listen to the outcry
4. Scale it back to your intended level and get praised for it

It's not the first time we've seen this.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: scottws on Sunday, January 24, 2010, 07:07:34 AM
The install limits were the turn-off for me.  This game is back in consideration, though I'd like to see a lot less restrictions still.  DRM doesn't stop piracy.  All it's doing is making it less likely that games of this era will work on computers five or ten years from now.

I still don't get why games tied to Steam have tons of other DRM stuff applied to them.  Isn't Steam's DRM pretty secure in and of itself?
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 07:13:18 AM
1. Choose intended level of DRM
2. Announce ridiculous DRM for your game
3. Listen to the outcry
4. Scale it back to your intended level and get praised for it

It's not the first time we've seen this.

See these boards.
LOTS of outcry STILL. (http://forums.2kgames.com/forums/showthread.php?t=55176)

People are now complaining that having two different DRM's is redundant - I agree there. Either pick one or the other - gamers want either just Securom only OR just G4WL only. From what I'm reading in these 24 pages though, a lot of Securom hate - b/c many feel it acts like a root-key (and go into details of how Securom works).

Also, some are complaining b/c there is no mention of revokes allowed on the G4WL 15 installs allowed limit and we don't know what G4WL considers "the use of an install."


Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 07:21:15 AM
The install limits were the turn-off for me.  This game is back in consideration, though I'd like to see a lot less restrictions still.  DRM doesn't stop piracy.  All it's doing is making it less likely that games of this era will work on computers five or ten years from now.

I still don't get why games tied to Steam have tons of other DRM stuff applied to them.  Isn't Steam's DRM pretty secure in and of itself?
While I do think Steam's DRM is pretty good in doing what it does (stopping Zero Day Piracy and that's about it), Modern Warfare 2 PC (which REQUIRES Steam period) in the end was the most pirated PC game of 2009.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: scottws on Sunday, January 24, 2010, 07:27:22 AM
Well, like I said, nothing stops piracy.  At best all they can do is make it somewhat inconvenient.  I thought Steam does a pretty good job with that, no?
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 07:47:41 AM
Well, like I said, nothing stops piracy.  At best all they can do is make it somewhat inconvenient.  I thought Steam does a pretty good job with that, no?
Agreed. It does a pretty good job - way better than most. It does a good job of preventing piracy on day of release - but give it a small bit of tiime once somebody got their hands on the full game files (once the game is fully officially released), it'll eventually wind up cracked.

Best thing Steam has going on - it doesn't have any weird and stupid Steam-made DRM to make their customers avoid the game or go pirate the thing out of frustration. It really only cares about your one account and that's it, pretty much. Steam DRM doesn't do root-key, black-listing, or any other questionable measures. Steam DRM doesn't do install limits - as it cares about your one Steam account and that you can use your Steam game on any PC you feel.

Anything the publishers want to tact on for extra security measures - that's up to them. I think when the 3rd party publishers do that, adding extra Tages or Securom measures - it's pretty pointless myself. Steam's got a HUGE following now (over 70% of the PC digital distribution crowd, if you ask Brad Wardell) and many people basically tolerate it, for the most part. Adding extra DRM on a Steam version = Steam gamers just won't buy it upon release. And if they do buy a game from Steam, despite having extra DRM - it'll be cheap on one of those Steam cheap crazy sales (see STALKER: Clear Sky and X3: Terran Conflict, which both sold well w/ even during having Tages DRM w/ install limits during their cheap Steam sales - which were around $10 or less - oh, and X3TC did later have its Tages DRM w/ install limits removed at a later said date, in a patch/update).

EDIT:
Steam's supported in over 200 countries.

So, here's the other interesting thing about G4WL and XBL - it's only supported in 26 countries currently. (http://www.xbox.com/en-US/live/countries.htm) So, if you buy a game from Steam and it has required G4WL support - and you ain't in any of those 26 countries or so - don't expect your MP features to work. You'll be stuck w/ only your SP portion of the game - if it has that. See the DIRT 2 PC boards on Steam w/ this thread in particular (http://forums.steampowered.com/forums/showthread.php?t=1102976); Codemasters forums w/ this thread (http://community.codemasters.com/forum/dirt-2-game-pc-1313/399601-gfwl-stole-my-game.html) and also G4WL Forums on this thread (http://forums.gamesforwindows.com/p/9252/85608.aspx#85608), if you want to see some of that frustration...
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: Quemaqua on Sunday, January 24, 2010, 10:43:59 AM
Cracking Steam games is slightly more inconvenient, but that's about it.  It's still fully doable to anyone with some common computing sense and an internet connection.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 01:50:44 PM
Cracking Steam games is slightly more inconvenient, but that's about it.  It's still fully doable to anyone with some common computing sense and an internet connection.
Yeah - b/c even on a pre-load, you likely STILL won't have ALL the Steam files needed to even boot the game. You gotta' wait til release date when it does an update, until they give you the other files needed to even boot the game.

I think the other thing w/ Steam is - we *know* they have their crazy sales. So, Steam gamers in many instances won't mind waiting for their inevitable sales - and by that time, the game probably has been patched-up quite a bit. If it's something major huge and gamers have this "I must have this crack now" mentality like they did w/ say a Modern Warfare 2, then maybe gamers will pirate the Steam version.

Plus, I think Steam users also don't want to get hit w/ The Ban Stick from their Steam accounts, either...
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: Quemaqua on Sunday, January 24, 2010, 04:33:43 PM
Let's just say that I don't think that's a worry due to extensive personal experience.  Though really, even if they did ban me I wouldn't care.  I have legit games I've bought that never worked right that nobody would ever offer any support for, yet my... alternative copies... that I acquired worked just fine.  And there are still people who insist Steam isn't the problem.  How cute.
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Sunday, January 24, 2010, 06:31:36 PM
Let's just say that I don't think that's a worry due to extensive personal experience.  Though really, even if they did ban me I wouldn't care.  I have legit games I've bought that never worked right that nobody would ever offer any support for, yet my... alternative copies... that I acquired worked just fine.  And there are still people who insist Steam isn't the problem.  How cute.
Did you ever get a Steam-less copy of Killing Floor that actually worked for you?
Title: Re: Bioshock 2 - Update: Install Limit Securom DRM and G4WL Required (Reply 108)
Post by: MysterD on Wednesday, January 27, 2010, 06:56:50 PM
No LAN support and No Dedicated Servers for MP portion of Bioshock 2 PC. (http://www.2kgames.com/cultofrapture/article/bioshock2mpandmatchmakingqa)
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: idolminds on Wednesday, January 27, 2010, 07:06:18 PM
I'm sure the three people that were looking forward to multiplayer Bioshock are going to be crushed.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Quemaqua on Wednesday, January 27, 2010, 07:18:25 PM
The whole 2 of them?
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: iPPi on Wednesday, January 27, 2010, 07:44:50 PM
I was not even aware there was going to be MP support in Bioshock 2.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Wednesday, January 27, 2010, 07:46:01 PM
The whole 2 of them?

Yeah, Idol and Que. :P
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Quemaqua on Wednesday, January 27, 2010, 09:25:51 PM
I was not even aware there was going to be MP support in Bioshock 2.

Exactly.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: iPPi on Wednesday, February 03, 2010, 12:53:39 AM
Launch Trailer (http://www.gametrailers.com/video/launch-trailer-bioshock-2/61531)

The game does seem somewhat interesting.  I mean it does look and play (from what I've seen in videos) very much like its predecessor.  That's not necessarily a bad thing.  That said, I probably won't pick this up anytime soon.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Wednesday, February 03, 2010, 03:55:12 PM
Elizabeth Tobey of 2K unboxes the Bioshock 2 - Special Edition. (http://www.shacknews.com/onearticle.x/62195)

Very nice Special Edition, I must say.
Since I'm waiting on this game and all, I might just wait for a good price drop on the SE.

BTW, Uber-Edition looks cool...hehe.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: iPPi on Friday, February 05, 2010, 11:53:54 AM
IGN gives it 9.1 (http://ps3.ign.com/articles/106/1066917p1.html)

It appears the MP, while fun, is mostly forgettable.  That is not surprising since it feels that the MP is just tacked onto this game, given its predecessor's lack of an MP component altogether.  Overall, I think it's analogous to the Metroid Prime and the Metroid Prime 2 that had MP.  That said, it does appear the MP component is actually somewhat robust since it does have a progression system like Modern Warfare.

Overall, it seems that it's basically the same game, but a different story with drastically different characters. 

I'm somewhat interested, but there is no way in hell I'm going to pay full price for this game.  I'll wait for it to come down in price before buying it.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: K-man on Friday, February 05, 2010, 08:57:57 PM
A big part of me would like to have the CE extras. 
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Sunday, February 07, 2010, 04:29:14 PM
A big part of me would like to have the CE extras. 

Same here.
It looks really sweet.

It's as if these game companies are making all these big-profile games w/ CE's - and man, a lot of the CE's lately look like the version to get.

Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Pugnate on Monday, February 08, 2010, 02:03:22 AM
Just saw the video review.

I am confused because I thought this was supposed to be a prequel?

And didn't we kill EVERYONE in rapture? Where'd all these people come from? :P
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Monday, February 08, 2010, 03:10:55 PM
Just saw the video review.

I am confused because I thought this was supposed to be a prequel?

And didn't we kill EVERYONE in rapture? Where'd all these people come from? :P

SP portion = sequel, 10 years after Bioshock 1.
MP portion = prequel to Bioshock 1.

EDIT:
Bioshock 2 Reviews.
8 from Eurogamer (out of 10) for PC, PS3, and X360. (http://www.eurogamer.net/articles/bioshock-2-review)
4 stars from GameSpy (out of 5) for X360 and PS3. (http://xbox360.gamespy.com/xbox-360/bioshock-2/1067326p1.html)
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: iPPi on Tuesday, February 09, 2010, 12:27:11 AM
From what I'm reading, it appears that the original Bioshock is the better game.  This is somewhat disappointing to hear because in the last several months, we've had a plethora of sequels emerge (Modern Warfare 2, Uncharted 2, Assassin's Creed II, Mass Effect 2, etc.) and in each one, their scope and what they accomplished completely eclipsed their predecessors.  Every sequel generally brings something new to the table and offers a better experience (MW2 has a better paced campaign and spec ops, Uncharted 2 offers a longer, more varied campaign and a decent multiplayer, AC2 offers a much more better game than its original, and the same can be said about Mass Effect 2). 

Unfortunately, this is not the case with Bioshock 2 based on what I'm seeing from reviews. 

Waiting for a price drop.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Quemaqua on Tuesday, February 09, 2010, 01:01:34 AM
This shouldn't be at all surprising.  The man who was the soul of the game never worked on the sequel.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Pugnate on Tuesday, February 09, 2010, 01:25:05 AM
I remember hearing in the IGN review that while the game was fantastic looking, it wasn't as good looking as the first game.

That doesn't make sense to me. Maybe they meant it has less of a visual impact, but that's not how they worded it.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: K-man on Tuesday, February 09, 2010, 07:30:05 AM
This shouldn't be at all surprising.  The man who was the soul of the game never worked on the sequel.

Not to mention that the original game really wasn't set up for a sequel.  Upon reading Giantbomb's review I have less interest in playing it now...
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: beo on Tuesday, February 09, 2010, 10:27:49 AM
Can't say I was hyped for this one at all. When I first heard about a sequel, all I could think was "why?" - add to that the fact that the brains behind the original were gone and I saw no reason to get excited. I did still get it however, since I found a site selling pre-order copies with the art book for £30, whereas the retail price for the standard edition is £50.

A couple of hours in and it feels like more of the same - same plasmids, same enemies, same environment... Coming off of the back of playing mass effect 2, I'm quite "meh" about it. I certainly don't dislike it and I'll keep playing, but at this point it feels more like an expansion pack rather than a new game. About what I expected really, it's pretty and enjoyable but almost remarkably unremarkable so far - hopefully the story picks up a bit and draws me in.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Tuesday, February 09, 2010, 02:51:24 PM
1Up - Review for PS3 and X360
B+ grade

Video Review. (http://gamevideos.1up.com/video/id/27889)
Written review. (http://www.1up.com/do/reviewPage?cId=3177855&p=37&sec=REVIEWS)

EDIT:
Destructoid article asking 2K Marin's Melissa Miller and Digital Extreme's Mathieu Berube about Bioshock 2 MP. (http://www.destructoid.com/what-happens-if-you-hate-bioshock-2--163013.phtml)
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Pugnate on Tuesday, February 09, 2010, 03:37:55 PM
Does anyone else find the whole school grading system lame for video games? Yea having a percentile system is pretty standard as well, but the letter grading system feels like it should stay on the report card. :P
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: idolminds on Wednesday, February 10, 2010, 11:12:15 AM
PC games upset over lack of controller support (http://www.shacknews.com/onearticle.x/62307).

Quote
Not supporting the controller was not a decision that we made lightly," community manager 2K Elizabeth responded, with the company having explained:

    We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right. This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.
Does that sound like a BS answer to anyone else? Especially since the original game supported both control schemes and UIs.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Quemaqua on Wednesday, February 10, 2010, 12:30:41 PM
Fuck, I just don't understand anyone anymore.  First off, that sounds utterly like bullshit.  You don't abandon one control setup to somehow make sure you get the other one right.  That's completely nonsensical.  Yet at the same time, what in the name of fuck would a PC gamer want to plug in a controller for in the first place?  I swear I just don't understand people at all anymore.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: scottws on Wednesday, February 10, 2010, 12:41:16 PM
Fuck, I just don't understand anyone anymore.  First off, that sounds utterly like bullshit.  You don't abandon one control setup to somehow make sure you get the other one right.  That's completely nonsensical.  Yet at the same time, what in the name of fuck would a PC gamer want to plug in a controller for in the first place?  I swear I just don't understand people at all anymore.
I use an Xbox 360 wireless controller on my PC when I'm playing console-style games.  I definitely wouldn't use one for something like Bioshock though.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Wednesday, February 10, 2010, 01:15:18 PM
Fuck, I just don't understand anyone anymore.  First off, that sounds utterly like bullshit.  You don't abandon one control setup to somehow make sure you get the other one right.  That's completely nonsensical.
Agreed.

Quote
Yet at the same time, what in the name of fuck would a PC gamer want to plug in a controller for in the first place?  I swear I just don't understand people at all anymore.
Console games that wind-up on the PC, they sometimes don't have decent PC KB/mouse controls - see Res Evil 4 PC; Alone in the Dark PC; etc etc. Of course, this probably ain't the case w/ Bioshock 2 - the KB/mouse controls for this PC game were fine in the original, so they're probably fine again there in the sequel.

As far as I'm concerned, if the same exact game also is available on the X360 system (since their main device is a 360 GamePad), the PC version of that game should support that control scheme also (since that is the main PC Gamepad game designers will actually support - especially if the game is a G4WL Logo game). I always thought it was odd that Two Worlds - which was multiplatformed on PC and 360 - has gamepad support on the X360 (obviously), but the PC version only had KB/mouse support. It just seems odd - since Microsoft 360 Controllers works on BOTH platforms.

If a X360 console gamer for some reason wants to get the PC version of a game like Bioshock 2 (for some reason - say maybe their best friend is a PC gamer and they wanna play each other over G4WL; hell, I dunno) and this console gamer has X360 and is used to those controls, they should be able to plug their 360 controller into the PC and play some Bioshock 2 PC. Another thought - this also could be a good way to get a console gamer who might be a diehard fan of the game to pony-up and also buy the PC version; especially down the line, if the PC version gets like dirt-cheap.

Since the PC is such an open platform, the PC should always be all about options, if you ask me. The more options, the better. Look at Borderlands PC or GTA4 PC - both games support your choice of KB/mouse or gamepad. Go ahead, take your pick. You're the gamer, so you decide.

Most of the time, if the KB/mouse controls ain't botched on the PC version in some shape or form, for FPS games like Borderlands and Bioshock, I'd rather have KB/mouse.

BTW - on another note, I'm glad to hear they made specific PC style UI/HUD for our version that is supporting KB/mouse fully. Sweet.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Wednesday, February 10, 2010, 02:04:28 PM
GameSpot Review
8.5 for Bioshock 2 - X360 and PS3

Written review. (http://www.gamespot.com/xbox360/action/bioshock2/review.html)
Video Review - Low-Def. (http://www.gamespot.com/xbox360/action/bioshock2/video/6249966/bioshock-2-video-review)
Video Review - High-Def. (http://www.gamespot.com/xbox360/action/bioshock2/video/6249966/bioshock-2-video-review?hd=1)
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Pugnate on Wednesday, February 10, 2010, 04:51:15 PM
Fuck, I just don't understand anyone anymore.  First off, that sounds utterly like bullshit.  You don't abandon one control setup to somehow make sure you get the other one right.  That's completely nonsensical.  Yet at the same time, what in the name of fuck would a PC gamer want to plug in a controller for in the first place?  I swear I just don't understand people at all anymore.

haha I had almost the same reaction on Shacknews.

Who the hell uses a controller to play a shooter on the PC?... yet how lazy are these people that they can't add simple controller support?
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: iPPi on Wednesday, February 10, 2010, 04:57:19 PM
Considering it's a multiplatform release, the support for it should all be there in code.  I think they were just too lazy to implement it into the PC version and are just making a lame excuse to cover the poor effort on the developer's side.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Wednesday, February 10, 2010, 09:59:55 PM
haha I had almost the same reaction on Shacknews.
Who the hell uses a controller to play a shooter on the PC?
They wouldn't be in the majority here on the PC - that's for sure...hehe.

Quote
... yet how lazy are these people that they can't add simple controller support?
That's what really baffles me - especially even more so now true since the first Bioshock PC had supported both KB/mouse and gamepad.  :o
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Thursday, February 11, 2010, 04:52:51 PM
IGN gives it 9.1 (http://ps3.ign.com/articles/106/1066917p1.html)

It appears the MP, while fun, is mostly forgettable.  That is not surprising since it feels that the MP is just tacked onto this game, given its predecessor's lack of an MP component altogether.  Overall, I think it's analogous to the Metroid Prime and the Metroid Prime 2 that had MP.  That said, it does appear the MP component is actually somewhat robust since it does have a progression system like Modern Warfare.

Overall, it seems that it's basically the same game, but a different story with drastically different characters. 

I'm somewhat interested, but there is no way in hell I'm going to pay full price for this game.  I'll wait for it to come down in price before buying it.

From IGN's PC Review... (http://pc.ign.com/articles/106/1068043p1.html)

Quote
Rapture's halls aren't quite the visual spectacle they were when we saw them back in 2007, but the subaquatic city is still a terrifically detailed and engrossing setting. Water ripples down walls and pours from ceilings, blurring your vision, a reinforcement of your precarious position and foggy understanding of events within a city that, from the looks of things, should have imploded long ago. It's a reminder of the fragility of the human condition and how philosophical ideals, no matter how well-intentioned, will crack and seep into nothingness when put up against the eternal advance of the forces of nature. If you've got hardware that's powerful enough, it also shouldn't be too surprising to hear that this version of the game is noticeably sharper than on consoles and loads levels more quickly. I was running the game on a rig with a Core i7 960 3.2 GHz CPU, 2 GeForce GTX 260s in SLI, and 6 GB of RAM with Windows 7 Home Premium 64-bit (obviously quite a bit of power) and the game was running smoothly with maxed out graphical settings at 1920 x 1200 resolution.

...

The multiplayer suite isn't as robust as what PC gamers are going to be used to, but it's still a fun addition to a stellar single-player mode. I should also point out the PC version of BioShock 2 uses Games for Windows – Live, so you'll need to log into an account if you want to save or participate in the multiplayer.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: idolminds on Friday, February 12, 2010, 09:22:44 AM
Controller support will not be added to the PC version. (http://forums.2kgames.com/forums/showpost.php?s=5068bdcb03f29ab61a6972ea1b21adde&p=642668&postcount=362)
Quote
Hey guys,

I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

Thanks,

-Elizabeth
A "complete re-envisioning of the UI"? I'm envisioning something like the console version UI, you know...they ones they already had to make.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Quemaqua on Friday, February 12, 2010, 09:27:31 AM
Yeah, somebody over there is just being a fucking tool about it.  It shouldn't be an even remotely big deal.  Why you'd want to use a controller to play your FPS I will never know, you sophomoric little dipshit gamers of the modern era, but it still seems weird for a company to take such a hardline stance on this due to what appears to be sheer laziness.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: idolminds on Friday, February 12, 2010, 09:48:09 AM
And its something thats pretty much a standard feature now. Even Crysis supported a controller, and that game was PC exclusive.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: Xessive on Friday, February 12, 2010, 01:52:35 PM
And its something thats pretty much a standard feature now. Even Crysis supported a controller, and that game was PC exclusive.
Yeah, it even has a "gamepad-only" multiplayer filter.

I still find it weird that Fable PC doesn't support gamepads.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Friday, February 12, 2010, 02:47:38 PM
I still find it weird that Fable PC doesn't support gamepads.
Agreed - especially since that game was first on an X-Box.

EDIT:
Controller support will not be added to the PC version. (http://forums.2kgames.com/forums/showpost.php?s=5068bdcb03f29ab61a6972ea1b21adde&p=642668&postcount=362) A "complete re-envisioning of the UI"? I'm envisioning something like the console version UI, you know...they ones they already had to make.
Bingo.

The laziness is what gets me, more so than anything.

I don't understand why they just don't port (from the 360) another Gamepad-baseD UI Inventory option into PC Bioshock 2 - so that if you use a PC gamepad like the X360 controller in Bioshock 2 PC, when you use the controller to access the inventory, it just brings up the Control-pad based Inventory (like the 360 version uses) INSTEAD of the PC-centric KB/mouse inventory.

Of course, on the KB/mouse, if they really want to cool about things here and go an extra mile here - they could have one key on the keyboard bring up the PC Inventory UI; while some other key on the keyboard brings up the Gamepad UI. Why not, right? Should be easy enuff to code.

Regardless, I ain't gonna lose sleep over this issue. For PC FPS's, give me the KB/mouse and a PC-style UI and I'm pretty much all set.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: beo on Friday, February 12, 2010, 05:12:46 PM
so.... anyone else actually play the game, or is this just another bitchfest topic about some random non-issue?
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: W7RE on Friday, February 12, 2010, 06:02:45 PM
so.... anyone else actually play the game, or is this just another bitchfest topic about some random non-issue?

I messed around with the multiplayer just a little bit, it was surprisingly un-bad. I need to spend more time with it to see if it's I really like it or not. I haven't touched the single player yet, as I still need to finish Bioshock 1 up.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: beo on Friday, February 12, 2010, 06:16:11 PM
after having completed the game, i can say that it's definitely worthwhile. there's a new gameplay element (which is repeated a hell of a lot), that is immensely fun. you're charged with protecting the little sisters as they harvest - but prior to doing so, you can set up all manor of traps. as soon as they start harvesting, you get bombarded with wave after wave of splicers, which (if you've prepared correctly) get gunned down by bots, fly into the air, attacked by bees, electrocuted, exploded, etc - leaving you to pick off the remainder. very difficult at first, but towards the end when you have more devices at your disposal, it's extremely satisfying.

also, the story, while no masterpiece, verges on "pretty decent for a sequel shooter".
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: W7RE on Friday, February 12, 2010, 07:11:15 PM
In the intro you can see something that I never noticed before: the big ass needle the little sisters carry has a nipple on the back, so she can drink the adam right from it. So she drains fluid from human corpses and then drinks it straight from the needle. Pretty damn cool.
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: MysterD on Friday, February 12, 2010, 09:01:04 PM
Bioshock PC gets its first patch. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=107384)
Title: Re: Bioshock 2 - Update: No Ded-Servers and No LAN Support (Reply 125)
Post by: K-man on Saturday, February 13, 2010, 11:33:55 AM
so.... anyone else actually play the game, or is this just another bitchfest topic about some random non-issue?

Well, I'm a consumer whore seriously considering using a coupon or two and grabbing the CE of the game today.  Does that count?
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: iPPi on Saturday, February 13, 2010, 11:50:36 AM
I'm probably going to get it when it comes down in price.  I think $70 is a bit steep for this game.
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: K-man on Sunday, February 14, 2010, 05:25:02 PM
Well I whored out yesterday and bought the CE.  So far the game's good.  The atmosphere and setting was one of the main reasons I ended up such a big fan of the first.  Some of that seems to have been lost here.  It's not as "pretty" as it was in the first game.  Still some wow moments though.  So far it seems the main antagonist was shoehorned into the story (along with a few other cohorts).  All in all it's exactly as it is.  A sequel to a game that really wasn't set up for or needed a sequel.

I have to say though, the CE extras are pretty nice.  The art book is very substantial.  I haven't busted out either soundtrack yet, so I can't comment on that.
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: K-man on Tuesday, February 16, 2010, 02:25:13 PM
You know, it definitely isn't as good as the first game but I damn sure can't stop playing it.
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: K-man on Saturday, February 20, 2010, 01:27:53 PM
Finished the game about an hour ago.  Overall a very enjoyable experience.  I feel the end dragged on just a little too long, but as a whole it's a very competent and entertaining experience.  Obviously not as good as the first game, but I think the franchise as it were isn't made any worse off by the existence of the sequel
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: MysterD on Sunday, February 21, 2010, 08:51:49 PM
Tom Chick talks about the issues he's had w/ Bioshock 2 MP for X360 and PC. (http://fidgit.com/archives/2010/02/the_drawn-out_painful_death_of.php#more)

X360
Quote
I have been waiting three hours to get into a multiplayer game of Bioshock 2 on Xbox Live. I don't mean that as in "fifteen minutes, but I was so impatient that it felt like three hours". I mean, quite literally, three hours. And here's the kicker: I never even got into a game.

PC
Quote
Meanwhile, I can get into multiplayer Bioshock 2 games on the PC with no problem. The "getting in" part is easy. The "playing" part is a whole other kettle of fish. Rotten, stinking, franchise-killing fish. The PC multiplayer is afflicted with insufferable lag. I jump down from the second-story balcony of the Kashmir Restaurant and open fire on the guy hacking the turret, but then I'm suddenly back on the second floor again. I try to walk through a door, but it won't open. I turn a corner and suddenly I'm staring at the wall ten feet short of the corner. What the hell is going on? It's like having a 2400 baud modem.
Title: Re: Bioshock 2 - Update: PC version patched (Reply 163)
Post by: MysterD on Monday, February 22, 2010, 03:05:31 PM
Bioshock 2 - Sinclair Solutions Test Pack DLC (DLC #1) announced. (http://www.1up.com/do/newsStory?cId=3178063)

Quote
BioShock 2 Multiplayer DLC Announced
"Sinclair Solutions Test Pack" will increase rank, add new upgrades and characters for five bucks.
By Steve Watts, 02/22/2010

BioShock 2

Is 2K Marin not entitled to the sweat of its brow? No, says the cynical gamer, downloadable belongs on the disc. Nevertheless, the company already announced upcoming DLC for BioShock 2, focusing specifically on the multiplayer aspect. The "Sinclair Solutions Test Pack" will be available for Xbox 360, PC, and PS3 for 400 Microsoft Points, or $4.99.

The pack includes a rank increase to level 50, the playable characters that were available as pre-order bonuses, 20 new trials, a third upgrade for each weapon, and five new masks.
We have to wonder if raising the level cap for those who buy the DLC will make the game unbalanced, or if they'll simply be filtered into their own game lobbies.

Though 2K doesn't give a release date for the pack, the press release mentions, more than a few times, that more downloadable content is on the way "in the coming months." From the sounds of it, these packs will continue to expand the multiplayer content, as well as add some new single-player, story-based missions. Just as the multiplayer banked heavily on the mythology of Rapture, 2K promises these packs will "extend the lore and fiction of the failed Utopia under the sea." In other words, if you want to know every bit of BioShock's extensive canon, 2K has your number.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Sunday, February 28, 2010, 08:24:51 AM
Brother_None on Gamebanshee blasts the living hell out of Bioshock 2 (PC version).
It was just too vicious to not post and not link here. (http://www.gamebanshee.com/reviews/96980-bioshock-2.html)

DRM and other technical issues
Quote
BioShock 2 is surprisingly messy for such a big title. The game is fairly buggy, including hard crashes and graphics bugs. One problem I had myself and read of others having is the Big Sister fight music looping an entire level, which I hope to Frith is a bug because if it is by design then the sound designer has to be incompetent, as this loud, intrusive theme gets very annoying very fast.

On top of that, BioShock 2 runs with layers of DRM. When I was running it, I had to run the game, Steam (not obligatory, but I bought it through Steam), its native DRM, and Games for Windows Live. This feels unnecessary, and it is no wonder this stack of software occasionally hits a snag or conflict and decides to just quit.


Conclusion
Quote
All throughout my time playing this game, I couldn't help but feel the game was shouting “I'm unnecessary!” at me. Contrary to what game publishers would like to think, not every successful property warrants a sequel, and while there might have been some potential in BioShock for a sequel or spin-off, the cop-out of handing it to another division to just bang out a cash-in title shows, painfully so. It's hard to play this game without being aware that it's just cashing in, from the feel of it being just a level pack, to the derivative story, to the somewhat half-assed ideas added by the new studio. 

If you absolutely adored BioShock and couldn't wait for more, I could imagine the very similar BioShock 2 could fill the need, though it'll do it somewhat deceptively as it's really filling the emptiness with – well – more emptiness, not adding but at points even detracting. To me, BioShock already disappointed after its hype, and BioShock 2 just adds insult to injury. Yes, the gameplay tweaks improve the shooting action, and it is unquestionably a better shooter than its predecessor. But the game suffers under having no evolution in the RPG elements, repetitive level design hurting the fun, and a terrible story dragging along throughout. At only 12 hours long, I'd have a hard time advising people to buy what is essentially a competent – but at points heavily flawed – map pack with a multiplayer patch.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: TheOtherBelmont on Tuesday, March 02, 2010, 03:09:19 AM
Well I just finished the PS3 version of the game and it was awesome, anyone who enjoyed the first one has no reason not to play this.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Cobra951 on Tuesday, March 02, 2010, 08:36:23 AM
It's on my list of games to tempt me after they hit the bargain bins.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Thursday, March 04, 2010, 03:27:18 PM
Yahtzee does the Zero Punctuation on Bioshock 2. (http://www.escapistmagazine.com/videos/view/zero-punctuation/1494-BioShock-2)
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Pugnate on Thursday, March 04, 2010, 11:07:20 PM
thanks for posting that. :)

And I laughed at what he said about the big daddy, because that's what I was thinking.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: iPPi on Thursday, March 04, 2010, 11:22:33 PM
He ripped the game apart.

Anyway, I am still interested in this one, but like Cobra said, an excellent candidate as a bargain bin purchase.  I'm not shelling out $60 for it.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Friday, March 05, 2010, 02:43:36 PM
Anyway, I am still interested in this one, but like Cobra said, an excellent candidate as a bargain bin purchase.  I'm not shelling out $60 for it.

Same here.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: K-man on Sunday, March 07, 2010, 03:11:39 PM
Basically everything Yahtzee said was true.  I mean it doesn't break any new ground at all.  But if you were a fan of the original Bioshock there's no reason to not play it. 
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Quemaqua on Sunday, March 07, 2010, 04:25:02 PM
DRM?  Seems a good enough reason to me.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: scottws on Sunday, March 07, 2010, 06:28:43 PM
DRM?  Seems a good enough reason to me.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: K-man on Sunday, March 07, 2010, 06:46:12 PM
Play it on 360 or PS3 and you won't have any DRM issues.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Quemaqua on Sunday, March 07, 2010, 07:01:41 PM
Then you just have the issue of playing an FPS on a console, silly boy.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: PyroMenace on Monday, March 08, 2010, 03:42:40 AM
FPS on a console > DRM

It's that simple.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: W7RE on Monday, March 08, 2010, 04:46:47 AM
FPS on a console > DRM

It's that simple.

Yup, thats what I do. There's an adjustment period (see my bitching in the L4D thread about buying the xbox version), but the difference in controls isn't that huge once you get used to it.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Quemaqua on Monday, March 08, 2010, 08:05:12 AM
FPS on a console > DRM

Not wasting money on a game that didn't need to exist > FPS on a console

Granted, this is sort of a new philosophy for me, but it seems to be holding true.  I don't have anything against console FPS games, but in the end, this whole game just feels unnecessary and not worth the effort.  I have fond memories of the first.  If I really wanted to visit that world again, I'd just play through the first a third time.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Cobra951 on Monday, March 08, 2010, 08:41:09 AM
thanks for posting that. :)

And I laughed at what he said about the big daddy, because that's what I was thinking.

Hehe!  Ubisoft's DRM screwup, and now this.  I'm all smiles today.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: scottws on Monday, March 08, 2010, 11:38:32 AM
FPS on a console > DRM

It's that simple.
I disagree, sort of.  I think I'd put it more like "FPS on a console = bad DRM".  I've tried FPS games on consoles and all I realize is that I wish I was playing it on a PC because the controls are horrible.

I'd just as soon as not buy the game at all rather than settle for either horrible DRM or terrible controls.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Cobra951 on Monday, March 08, 2010, 12:52:24 PM
Gamepad controls don't have to be horrible.  With good progressive control of *both* movement and aiming, it can work well.  That being said, a lot of devs still screw this up, in particular the movement part.  They're thinking limited WASD mobility (which is exactly that of a D-pad) when they adapt the controls, I'm thinking.  When movement control is good, you can use it to fine-tune the aiming with footwork.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Xessive on Monday, March 08, 2010, 03:40:29 PM
I disagree, sort of.  I think I'd put it more like "FPS on a console = bad DRM".  I've tried FPS games on consoles and all I realize is that I wish I was playing it on a PC because the controls are horrible.

I'd just as soon as not buy the game at all rather than settle for either horrible DRM or terrible controls.
That's often the choice I'm confronted with.

As much as I hate to admit it, I've come to accept Steam, as long as it's only Steam and no other added DRM. One reason is how well they handled the case of my hijacked account. I understand the vulnerability could have come from either side (mine or Valve) but in the end shit happens and how they handle it matters, it says a lot about how they treat their clients.

Anyway, not to veer off too far, I'm willing to put up with certain types and degrees of DRM to get a shooter on PC. If I don't buy it for PC then I won't buy it all. I can tolerate horrible controls on the occasional chance that I'm playing with friends (R6V2 coop, Gears coop, etc.) but my personal preference remains against FPS with a stick.

Technically, I'm not against FPS on consoles I'm just against the adherence to gamepads for such games (considering the off-chance possibility that one day games will recognize and support mouse+KB connected to the consoles). The main issue seems to be that having a mouse may give an edge to players using one versus players using the analogue sticks. My counter-argument is basically: fighters have arcade sticks, drivers have steering wheels and pedals, Rock Band and its ilk have mock instruments, even f*cking Tony Hawk has a mock skateboard, wouldn't those count as some sort of advantage to certain players? Why can't shooters have a mouse?!

Simply having the option could very well lure me to sticking to the PS3.

P.S. I've just played some Syphon Filter: Logan's Shadow on PSP, and while the controls are more bearable than others on the platform, GOOD GOD am I frustrated!!
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: K-man on Monday, March 08, 2010, 04:25:50 PM
I think with time the stick controls on console FPS become second-nature.  While they'll never be as precise as a mouse/keyboard they're still more than serviceable. 

If that's what keeps you from playing what ends up to be a pretty decent game then so be it.  My world will remain unaffected.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Pugnate on Monday, March 08, 2010, 04:28:19 PM
I had so much trouble with Halo 3 on the 360 that I finally stopped trying... but I can play third person shooters perfectly well on the console.

I have both the uncharted games to start on the PS3, though am not sure if they are first or third person.

Hey, I actually played Metroid Prime pretty well on the gamecube.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: K-man on Monday, March 08, 2010, 04:34:36 PM
I couldn't play the original Halo worth a shit for months.  Eventually it just started clicking and I haven't looked back.  It's a challenge in the beginning, but it's far from insurmountable.

Uncharted games are third person, and I believe those are shining examples of great control. 
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Xessive on Monday, March 08, 2010, 05:58:47 PM
The thing is I can play it's just so uncomfortable. I spend my time tolerating the games rather than enjoying them. Uncharted is one of the few games I was able to play and not complain too much but that's because there's more to it than aiming and shooting (I also tended to just melee my way through most fights anyway).

I'm missing out on Killzone 2 among all other console-exclusive shooters. Games like that are entirely centred around aiming and shooting. Without the right tool, a mouse, they may as well be played by a keyboard only, like the archaic PC shooter controls (A & Z to look up and down etc.).

Bioshock 2 I might play later down the road since I'll have he option of playing it on PC. Probably when I feel like some Bioshock scenery.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: Quemaqua on Monday, March 08, 2010, 06:47:56 PM
I have no particular issue with thinking FPS on console isn't playable.  Again, probably my favorite FPS game of all time is The Darkness, which was console exclusive.  It just isn't the best method of control for those type of games.  It isn't even a fifteenth as good a method.  That's just the way it is.  If Bioshock 2 actually looked really cool, I'd maybe try it on a console if I had to.  But it doesn't... so why bother?
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Thursday, March 11, 2010, 03:08:13 PM
Hmmm....
Word has it the new Bioshock 2: Sinclair Solutions Tester Pack DLC might be on the disc already.
They might've just locked it out.

The DLC download is actually only 108KB. (http://www.evilavatar.com/forums/showthread.php?t=108316)
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: W7RE on Friday, March 12, 2010, 03:08:39 PM
The PC version is 25% off now through Monday, making it $37.49. The catch? It's only the GFWL version.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Friday, March 12, 2010, 03:09:19 PM
The PC version is 25% off now through Monday, making it $37.49. The catch? It's only the GFWL version.

Skip that.
I want it on disc, if I'm gonna pay THAT kind of money.

EDIT:
If Bioshock 2 PC was say around $13 - you know, like the deal Microsoft did w/ Batman: AA PC over G4WL - I'd be all over that.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Friday, March 12, 2010, 03:31:08 PM
The PC version is 25% off now through Monday, making it $37.49. The catch? It's only the GFWL version.

More on this G4WL Deal. (http://www.microsoft.com/games/en-us/games/pages/sales.aspx)

Worth noting - if you also go ahead and buy DLC #1 Sinclair Solution Tester Pack DLC for the PC (costs 400 Microsoft points), you get 800 Microsoft Points right back your way.
Title: Re: Bioshock 2 - Update: MP-based DLC #1 announced (Reply 178)
Post by: MysterD on Monday, April 26, 2010, 02:17:06 PM
Bioshock 2: Rapture Metro Map Pack (DLC Pack #2) coming April 29th.
This DLC is for the MP portion of the game.
Will cost 800 MS points OR $9.99. (http://kotaku.com/5524635/more-multiplayer-maps-coming-to-bioshock-2-this-week?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)

Quote
The second dose of BioShock 2 multiplayer downloadable content is coming this Thursday with the Rapture Metro Map Pack, featuring six new maps, two masks, three achievements, and a new game mode for fans of blunt objects.

A recent Microsoft update on upcoming downloadable content lists the Rapture Metro Map Pack for release on April 29th with a cost of 800 Microsoft points, which translates into $9.99 for those not paying in points.

What do you get for $9.99? Six new maps isn't too shabby, especially when you consider how much other popular multiplayer first-person shooters are charging for a pack of five. I could care less about new masks and achievements, but the new Kill Em' Kindly melee mode has me intrigued. It's all about taking out your frustrations on other players with blunt objects, and I am a big fan of first-person golf club fights.

Look for the new downloadable content to hit this Thursday, and perhaps then we'll get some word of the promised single-player DLC that's in the works.
Title: Re: Bioshock 2 - Update: MP-based DLC #2 announced (Reply 199)
Post by: MysterD on Tuesday, May 04, 2010, 01:37:26 PM
My copy of this Bioshock 2 PC arrived today - along w/ Age of Pirates 2.
Gonna go check Bioshock 2 out.
Title: Re: Bioshock 2 - Update: MP-based DLC #2 announced (Reply 199)
Post by: MysterD on Wednesday, May 05, 2010, 05:13:40 PM
So, I spent about 3 hours w/ this Bioshock 2 - Single Player portion last night and couldn't stop playing, despite some of its flaws and whatnot...

Story
It's good so far, but it just ain't Bioshock 1 - and we all know how amazing Bioshock 1's story is/was. It seems very odd that this Sofia Lamb character is mentioned by Andrew Ryan in audio logs here and there in Bioshock 2, but I really don't ever recall Ryan mentioning her much or even at all in Bioshock 1. I'm guessing 2K Marin added her to the story? Anyone wanna help me out here...?

There seems to be cut-scenes here more often than the original - but, they're not long at all.

Graphics
I am trying to recall here, but did Bioshock 1 have AA and AF settings in the Options? For some reason - I'm thinking there was - as I don't recall seeing these jaggies or blurry textures in the distance in Bioshock 1. So, let me say this now - there isn't any AA or AF settings for in Bioshock 2 PC - and at 1024x768, I see some jaggies here and there and some textures in the distance are blurry.

Gameplay
Ahhhh...where the sequel shines is in the improved gameplay.

The Drill and Rivet Gun for the Big Daddy are awesome in every regard. Drilling someone - especially in the face - or slamming them in the face w/ the drill - is extremely satisfying. :)

Also, I do like the new hacking system and distance hacking tool item you have at your disposal. If you do the hacking right, you may wind-up w/ an extra item or some sort of bonus - depending on what you hack.

And the combat has improved. Instead of say having a key to switch b/t weapons and plasmids (Bioshock 1), now you dual-weild them in Bioshock 2. On the PC version here - left button is guns, right button is plasmids by default - you can of course change and configure the keys to your liking. So, combat feels quicker and a lot fresher.

And oh yeah - Big Sisters are pretty cool enemies, I might add.

And, what Beo said rings true - defending Little Sister kicks ass. Basically, you carry a Little Sister to somewhere, she smells out where there is Adam. You find it - as she basically points you in the direction of it. Then, as she harvest Adam, you battle waves of Splicers and you have to protect her until she harvests Adam. Then, find a vent - you can decide to Harvest or Rescue a Little Sister.

So, I'm gonna go play this some more...
Title: Re: Bioshock 2 - Update: MP-based DLC #2 announced (Reply 199)
Post by: gpw11 on Wednesday, May 05, 2010, 10:31:31 PM


Graphics
I am trying to recall here, but did Bioshock 1 have AA and AF settings in the Options? For some reason - I'm thinking there was - as I don't recall seeing these jaggies or blurry textures in the distance in Bioshock 1. So, let me say this now - there isn't any AA or AF settings for in Bioshock 2 PC - and at 1024x768, I see some jaggies here and there and some textures in the distance are blurry.



Like a lot of Unreal Engine 3.0 games (I think), the first game didn't have the settings for either in the menu...unless I'm getting confused with something else here. UE games seem iffy when forcing through the control panel as well.
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: Pugnate on Wednesday, May 05, 2010, 11:34:23 PM
Yea basically the new Unreal engine doesn't allow for antialiasing on the PC -- which is bullshit.

Developers who make the effort to implement it, can, but it requires a lot of resources apparently.

To bolster marketing, NVIDIA has worked with developers (i.e. paid them $$$) to allow AA and PhysX to work with their cards.

edit:

D, if you are on a widescreen, get the FOV patch. I can't believe they fudged that up again. It makes a big difference.
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Thursday, May 06, 2010, 01:59:04 PM
Yea basically the new Unreal engine doesn't allow for antialiasing on the PC -- which is bullshit.

Developers who make the effort to implement it, can, but it requires a lot of resources apparently.
As popular as UE3 is, you'd think AA and AF would be supported. I mean, this is quite silly it's not supported - even if it does require a lot of resources.

Really, though - ain't more modern PC's getting powerful enuff to the point w/ such bad-ass vid cards and multi-core processors that you'd think Epic would at least allow the feature and let the gamer and their PC decide to run it or not run it?  :o

Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: gpw11 on Thursday, May 06, 2010, 04:51:28 PM
Just did a quick google search.  Yes, it is a limitation of the UE3 engine and no, PCs aren't powerful enough. UE3 uses deferred lighting and/or shadows....something that doesn't mix well with MSAA at all. Basically, it looks like it would either bug out or have such a high performance hit that no one would be able to enable it and play it.  Epic decided to just disable AA.  I believe Super-Sample AA may work, but at the time cards didn't support it well at all. When researching my new gpu a few reviews mentioned that the ATI 5x00 series is the "return of SSAA", meaning that the last few cards either didn't support it or didn't run it well at all...which has always been the case since MSAA became developed enough to provide good FSAA with relatively minimal performance impact.

So, yeah...no FSAA. Not sure about AF, but I've noticed many games don't have an in-game option for it anymore but rather have it default to 4x/2x/whatever.  Any card that can play any modern game supports it and AF has a negligible performance impact these days.
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Friday, May 07, 2010, 02:24:01 PM
Bioshock 2 - Patch notes for ALL versions.
This patch should be deploying to PC, PS3, and X360 versions "soon." (http://www.2kgames.com/cultofrapture/article/bioshock2patchnotesmay)
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: Xessive on Friday, May 07, 2010, 03:20:42 PM
So this is for the 3rd patch, I assume. The game has already had two patches released. Patch #2 fixes the aspect ratio/FOV issues. Says a lot when it took them two patches to fix that old bug!
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Friday, May 07, 2010, 03:33:26 PM
So this is for the 3rd patch, I assume.
Correct - which is coming "soon."
It has NOT been released yet.
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Saturday, May 08, 2010, 08:44:30 AM
Took me 15 hours - just finished Bioshock 2 - SP portion. It was pretty good, actually. It got better as it went along.

(click to show/hide)

EDIT 1:
I've been playing the Multiplayer - namely, Regular FFA Mode. Yeah, that's been quite fun - and the leveling/ranking sense for this kind of MP shooter works fine here and all.

EDIT 2:
2K on the challenges of marketing Bioshock 2. (http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/)
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Monday, May 10, 2010, 04:24:27 PM
Three DLC's coming tomorrow for PS3 and X360.
PC will get all of these later on. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&threadid=110120)

1. Kill 'Em Kindly DLC - FREE
This MP game-mode added is a Golf-Club Swinging Melee Deathmatch.
2. Rapture Metro MP Map Pack DLC - 800 MS points or $9.99.
3. MP Character Pack DLC - 160 MS Points of $1.99.

EDIT:
Kill 'Em Kindly FREE DLC - Trailer. (http://www.shacknews.com/onearticle.x/63733)
Title: Re: Bioshock 2 - Update: MysterD's Impressions on Bioshock 2 PC (Reply 201)
Post by: MysterD on Saturday, May 29, 2010, 09:09:34 AM
Bioshock 2 PC has been patched.
You can get it through G4WL.
Title: Re: Bioshock 2 - Update: PC version patched (Reply 211)
Post by: MysterD on Thursday, June 03, 2010, 05:40:40 PM
From GameStop's Twitter... (http://twitter.com/GameStop/status/15375315832)
Quote
Heads up! Get BioShock 2 TOMORROW for $22.99 (360/PS3)/$19.99 (PC) from 11am-12pm CST, while supplies last (gamestop.com only)
Title: Re: Bioshock 2 - Update: PC version patched (Reply 211)
Post by: MysterD on Thursday, July 01, 2010, 04:32:56 PM
The more and more I see uneventful $DLC like this announced (http://www.shacknews.com/laryn.x?story=64566), the more I wish I could have more of the old days w/ full-fledged sequels and expansion packs...

Title: Re: Bioshock 2 - Update: Minerva's Den DLC (Sept. 9th, 2010)
Post by: idolminds on Friday, October 08, 2010, 02:07:48 PM
Hope you weren't looking forward to that DLC on PC. (http://forums.2kgames.com/forums/showpost.php?p=1208765&postcount=122)
Quote
Hey guys,

I have an update on the status of patches for BioShock 2 and some answers to questions on features that have been outstanding for a while. We will not be adding vending machine sounds into any version of BioShock 2 and we will not be adding playlists for the multiplayer DLC maps – we did look in to both options but due to technical and timing issues, these two fixes are not feasible. We are planning patches for the 360 and PS3 to fix some functionality issues, but they will not drastically change gameplay (and I’ll post the patch notes when I get them – these two items are still in with QA.) We will also not be offering Protector Trials and Minerva’s Den on the PC in the future – and I want to say that I’m sorry for the disappointment this will cause to PC players out there. As always, if any of these issues change in the future, I will update you guys first, but at this point in time I don’t want to make you wait any longer and these are the most definite answers I have and you guys should deem them final decisions.

Please feel free to PM me or email with any questions – I’ll follow up in this thread as best as possible but if I miss your comment, I’m not ignoring you – I might just not have read the post – If this happens, again, just ping me and we can chat.

Thanks,

Elizabeth
Title: Re: Bioshock 2 - Update: Minerva's Den DLC (Sept. 9th, 2010)
Post by: MysterD on Friday, October 08, 2010, 04:51:39 PM
So much for them releasing a GOTY Edition w/ All DLC on the PC at a later date, eh?  :o

That really sucks we ain't getting the rest of the DLC here. I'm tired of us PC gamers being left behind like 2nd class citizens, in many instances. We've had DLC left out before on the PC - which is what happened w/ both Saints Row 2 DLC's; Prince Of Persia: Epilogue DLC; both Tomb Raider: Underworld DLC's; etc - I'm sure there's more, can't think of all of them at this second in time. So now, now we can add Bioshock 2 to the list, unfortunately - bleh.
Title: Re: Bioshock 2 - Update: Minerva's Den DLC (Sept. 9th, 2010)
Post by: MysterD on Saturday, October 09, 2010, 06:16:20 AM
Funny response on Kotaku (http://kotaku.com/5659593/pc-misses-out-on-bioshock-2-downloadable-content?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)

Quote from: Liquid-X
I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the DLC for his game? 'No!' says the woman from 2K, 'It belongs to the consoles.' 'No!' says the man from Washington, 'It's too violent for children and must be banned' 'No!' says the man from Activision, 'Only if you pay 20 bucks per map!.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the designer would not fear the censor, where the games would not be bound by petty genres, Where the PC would not be constrained by the consoles! And with the sweat of your brow, Rapture can become your city as well.

EDIT - 10-9-2010:
2K Forums -> Looks like 2K's boards are getting slammed over the lack of no last two DLC's for Bioshock 2 PC. (http://forums.2kgames.com/forums/showthread.php?t=88830)
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials not coming to PC (10-8)
Post by: idolminds on Wednesday, October 27, 2010, 12:15:26 PM
They...listened? (http://forums.2kgames.com/forums/showthread.php?p=1254568#post1254568)
Quote
I have some good news concerning the BioShock 2 PC patch as well as the development of Protector Trials and Minerva's Den for the PC. Not to keep you in suspense any longer, I'll sum it up with one sentence: We have resumed development on all three and they will be coming to PC.
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials not coming to PC (10-8)
Post by: MysterD on Wednesday, October 27, 2010, 12:29:26 PM
I just saw that on PCG Forums.
I am VERY happy. :)
TY, 2K.

I'll have good reason to reinstall Bioshock 2, when they release this whole thing - since Protector Trials is going to be FREE.
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials coming to PC (10-26)
Post by: MysterD on Thursday, October 28, 2010, 09:46:45 PM
2K Forums -> Steve G. of 2K Marin explains why vendor sound don't play in Bioshock 2 and why they haven't fixed the issue - since it's been one of the issues that has been a long-time complaint w/ the game. (http://forums.2kgames.com/forums/showpost.php?p=1257820&postcount=177)

Quote
I can give more detail from the dev side: the reason this isn't feasible is that it's not a programming issue, it's a content issue. The way our data is set up, the sounds for each level are baked into that level's package file, which is shipped on the disc as one big piece of compressed data.

To put the vending sounds into the campaign levels from BioShock 2 would mean re-packaging and re-distributing every level in the game. This would mean releasing a patch that would be many, many gigs (if Minerva's Den was 1.1 gig, then all of BioShock 2 would be 4-8,) which Microsoft and Sony don't allow (patches are only allowed to contain code, not content.)

So, really, it's not a business decision but a technical limitation of the engine architecture we used for BioShock 2, one that cannot be resolved. This is what further investigation, following Michael's initial statement, revealed. Sorry, folks.

On the upside, this is also why vending sounds are in the Protector Trials and Minerva's Den-- because we found the problem before shipping them, and ensured that the sounds were properly embedded in the level files for the DLC.
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials coming to PC (10-26)
Post by: idolminds on Thursday, October 28, 2010, 10:12:40 PM
You would think for the PC version they could have the patching mechanism unpack the files, insert the needed parts, and then repackage them.
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials coming to PC (10-26)
Post by: Xessive on Friday, October 29, 2010, 02:04:49 AM
You would think for the PC version they could have the patching mechanism unpack the files, insert the needed parts, and then repackage them.
That's what BethSoft did with Oblivion and Fallout 3 but only when it was absolutely necessary, otherwise they just used overrides with newer files added.

I'm glad 2K decided to finally do right by the PC customers but the way they're doing it's like they're trying to hold it over them like they just did them a solid favour like "Ok, fine we'll do it but you owe us big time!!"
Title: Re: Bioshock 2 - Update: Minerva's Den + Protector's Trials coming to PC (10-26)
Post by: MysterD on Wednesday, January 12, 2011, 05:21:04 PM
2K Forums -> 2K Elizabeth updates info on Bioshock 2 PC DLC and what to expect in next patch. (http://forums.2kgames.com/showthread.php?97359-Update-Protector-Trials-Minerva-s-Den-and-final-patch-coming-to-a-PC-near-you&p=1322657#post1322657)

Quote
Hey guys,

I have an update for you! As of today, we’re tracking to submit the Protector Trials to certification at the end of January.


Minerva’s Den has some more work to be done on it still and is tracking to submit to certification in the beginning of March. I’ll let you guys know when we do submit but our release date will change depending on how that process goes (which is why I don’t have a firm release date for you guys yet.)


I don’t have a final patch list for you yet, either, but one item I know many of you will look forward to: we have fixed mouse sensitivity issues and many v-sync option bugs.

Next update will probably be about our submission – until then, I’ll answer whatever questions and clarifications you may have here.
Title: Re: Bioshock 2 - Update: PC Minerva's Den + Protector's Trials + patch info
Post by: MysterD on Saturday, February 19, 2011, 08:37:01 PM
Joystiq -> Bioshock 2: Protector Trials PC DLC released too early - it doesn't work. (http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/)

I'll let you know once they get it working...
Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: MysterD on Sunday, March 13, 2011, 01:00:52 PM
Protector Trials DLC for PC coming FREE on March 14th.
Patch coming March 14th, as well. (http://2kgames.com/cultofrapture/article/protectortrialsmarch14)
Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: W7RE on Tuesday, March 26, 2013, 01:07:09 AM
From the Bioshock Infinite thread (http://www.overwritten.net/forum/index.php?topic=6962.80):
Oh, I'd like to hear your thoughts on Minerva's Den DLC for Bioshock 2, (http://www.overwritten.net/forum/index.php?topic=3741.0) some time. :D
I missed out on that.
I really wish they did a Bioshock 2: Complete Edition re-release w/ all of the DLC's.

I finished Minerva's Den earlier tonight. It was pretty good. I played it coming directly from Bioshock 1 and not having touched Bioshock 2. The locale isn't as fresh, but the combat is slightly better. I found myself enjoying working my way through the levels, where in the original I was just wanting to get through them. The guns are nice, and I really liked about half of them, the others were at least unique and interesting. The story was a lot better than I expected too, especially for DLC.

The enemies did start to respawn a bit weird near the end though. I had 1 little sister left to find and had to backtrack to find her, and I was getting tons of splicer respawns. I would kill 3 within a 15 second timeframe, and in 5-10 seconds there would be 2-3 more. This went on until I had killed 15 or more, and just left because my ammo was all running out and they weren't dropping enough ammo/cash to make up for what I was using. I also found myself short of adam. I'm not sure if that was an intentional side effect of harvesting all the little sisters or not. If you don't harvest them, you can go around and gather adam from bodies with her. Defending them from splicers didn't sound like fun, so I harvested them all.

Also, security bots seem OP. I was using a tonic that let me repair them, and another that gave them more hp when I hack them. They followed me around and were killing most things for me. I got rid of them though, because it was too easy and I wasn't getting to shoot things enough (which I was having fun with). Also, they were constantly in my way in tight areas.
Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: MysterD on Tuesday, March 26, 2013, 02:32:10 PM
Thanks for the impressions on Minerva's Den DLC. :D Much appreciated.
If G4WL actually ever has a sale on it for PC version's DLC; or the PC version ever gets re-released w/ Minerva's Den DLC, I'm gonna have to pick it up.

I've actually heard and read it is quite a bit better than Bioshock 2.
I'd guess since Minerva DLC is a DLC, it might be a bit shorter?
How long it take to get though Minerva?

Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: W7RE on Tuesday, March 26, 2013, 03:57:03 PM
It's hard to judge how long it took me. All I have to look at are the times listed on saves, which are clock times, not how long I had been playing. I paused it for a while several times because of distractions, and played through it in 2 sittings.

howlongtobeat.com shows 5 to 5.5 hours average. (http://howlongtobeat.com/gamebreakdown.php?gameid=979)
Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: MysterD on Tuesday, March 26, 2013, 04:07:09 PM
@W7RE
Thanks for the info. :D
Title: Re: Bioshock 2 - Update: PC Protector's Trials coming March 14th
Post by: MysterD on Thursday, October 03, 2013, 02:43:43 PM
MAJOR Bioshock 2 PC update. (http://support.2k.com/entries/27230976-BioShock-2-Steamworks-Update-Frequently-Asked-Questions?flash_digest=426ade2e47b9467ee42098d24111e8c47d8e3073)

Anybody have Bioshock 2 PC from Retail or anywhere else digitally - you may now activate that key on Steam.
Activate that key and you'll also get 3 DLC's + Minerva's Den DLC b/c you own the game early (before the conversion)!
Don't own Bioshock 2 PC at all - you'll have to buy everything, whether from Steam or anywhere selling a Bioshock 2 key.

G4WL has been removed from Steam-version of Bioshock 2.
Steam Version has full-blown Steamworks support w/ Achievements, Matchmaking for MP, etc.
This version also supports X360 controller now and Steam's Big Picture Mode.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: Cobra951 on Friday, October 04, 2013, 08:17:49 AM
My favorite Bioshock in terms of how it plays and feels.  Infinite lost that emotional big-daddy/little-sister dynamic.  Elizabeth did not make up for it.  I hated where that story went too, so even as far as story goes, I like 2 better.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: iPPi on Sunday, October 06, 2013, 10:48:50 AM
I picked up the retail version of this game for $1 a couple month ago.  Haven't had a chance to play it yet though.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: Quemaqua on Sunday, October 06, 2013, 11:44:47 AM
I still see the CE floating around stores, usually reeeally beat up, for a couple bucks. I thought about grabbing it but never did.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: K-man on Sunday, October 06, 2013, 04:19:11 PM
I still see the CE floating around stores, usually reeeally beat up, for a couple bucks. I thought about grabbing it but never did.

i paid 99 for it.  Had to have that record.  As far as CE's go, it's pretty nice.  Plus, if you throw a black light on the included posters you get some hidden messages.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: scottws on Sunday, October 06, 2013, 09:49:11 PM
I never played this.  I wasn't a huge fan of Bioshock.  I absolutely loved the setting, but I wasn't fond of the shooter mechanic.  It seems like it would have been better as an adventure game.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: gpw11 on Monday, October 07, 2013, 12:17:17 AM
I never played this.  I wasn't a huge fan of Bioshock.  I absolutely loved the setting, but I wasn't fond of the shooter mechanic.  It seems like it would have been better as an adventure game.

I can get behind this 100%

I played mainly for the setting and the audio logs.  I didn't mind the combat as much as some seem to, but it definitely wasn't the highlight for me.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: Quemaqua on Monday, October 07, 2013, 05:23:57 AM
Yeah, same here. I enjoyed the game thoroughly regardless, but what I wanted after the first wasn't another shooter. It was a first or third-person adventure game set in Rapture during the period when it was actually a working city.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: Xessive on Monday, October 07, 2013, 06:32:43 AM
Yeah, same here. I enjoyed the game thoroughly regardless, but what I wanted after the first wasn't another shooter. It was a first or third-person adventure game set in Rapture during the period when it was actually a working city.
That's what excites me about the premise of the Bioshock Infinite upcoming DLC.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: MysterD on Monday, October 07, 2013, 01:46:01 PM
Took me around 8 hours in total of playing yesterday and today - now the Minerva's Den DLC is now done.

The gameplay is certainly is like the Bioshock 2 base game in terms of gameplay - but it felt a bit more difficult, amped-up, and certainly quite a bit more challenging. I certainly was running to buy Health Kits & to the Health Station; and dying to then be sent back to the Vita Chambers quite a damn bit.

The storytelling here was certainly MUCH better than the BioShock 2 base game - and it's a much more personal of a story here, too.
Title: Re: Bioshock 2 -> Update: PC version drops G4WL; activate retail/digi-key over Steam
Post by: MysterD on Saturday, September 17, 2016, 03:08:50 PM
So, if you have Bioshock 1, 2, and/or Minerva's Den DLC on Steam - whatever you own you should have the respective game's HD Remaster version now also should be sitting in your Steam account.

Bioshock: Infinite is NOT getting a Remaster on PC yet b/c it's really too new & still in great shape (technically); while the others (Bioshock 1+2) got some improved stability, lighting, and textures at least.

Though right now, Bioshock 1+2 HD Remasters on PC have some issues - stability (at times), performance, 5.1 sound not working properly, graphic options omitted in-game, mouse acceleration issues, and other nonsense.
Some of this can be fixed via INI files, though - check the RPS post about how to fix some of this stuff below.

Anyways, here's the obligatory "PC versions of Bioshock 1 and 2 have issues" posts from major publications:
RockPaperShotgun...with also some ways to fix some of the issues - https://www.rockpapershotgun.com/2016/09/16/bioshock-remastered-fixes/
Destructoid - https://www.destructoid.com/pc-port-report-bioshock-1-2-remastered-387660.phtml?utm_source=dlvr.it&utm_medium=facebook
Polygon - http://www.polygon.com/2016/9/16/12942684/bioshock-remastered-pc-issues-fix
Title: Re: Bioshock 1+2 -> Update: PC HD Remasters have some issues...
Post by: MysterD on Thursday, September 22, 2016, 10:15:24 PM
Eurogamer + Digital Foundry look at Bioshock: The Collection across all platforms. (http://www.eurogamer.net/articles/digitalfoundry-2016-bioshock-collection-face-off)

Verdict: PC versions for all 3 games win.
Nobody should be surprised w/ that one, of course.