World supposedly 20% bigger than Skyrim's
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
CD Projekt RED announces The Witcher 3: The Wild Hunt
Designed to be the crowning achievement from the renowned RPG developers; for the first time will combine mature, nonlinear story with a vast, fully open world.
CD Projekt RED has officially announced the title of their next upcoming game: The Witcher 3: Wild Hunt. Further, they've announced that this, the ultimate game in the series, will also be the final Witcher game from the studio. The Witcher 3: Wild Hunt combines CD Projekt RED's trademark decision-based storytelling flair with a living open world larger than any other in modern RPG history.
"The captivating and nonlinear story of The Witcher 3: Wild Hunt takes place in a rich, truly open world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities, and villages. Each region is inhabited by distinct populations with their own customs, legends and problems. The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2," said Adam Badowski, head of the studio.
"Imagine playing a dark fantasy game with the same great nonlinear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach further places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of nonlinearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!" adds Badowski.
The Witcher 3: Wild Hunt is the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia. The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created by CD Projekt RED. Open world free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money. An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world--while he embarks on a quest to save his loved ones. The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.
Badowski continued, "People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we're hardly out of stories to tell, we believe it's time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create."
For all of those who have never experienced the adventures of Geralt before, this will be their last chance. The game will be accessible all players--those who are fans of the series and those who just love RPGs--thanks to availability on all major high-end platforms and an introduction designed to smoothly introduce all those who visit the world of the Witcher for the first time."
The game will be released in 2014 simultaneously on all high-end platforms. Making use of the same remarkable art direction from The Witcher 2 combined with the support of in-house technology--the recently-announced RPG-oriented REDengine 3--The Witcher 3 will take full advantage of the technical capabilities of modern hardware and will set a new standard for RPG visuals.
CD Projekt RED has added a whole new section to their website. If you want to find more information, please go to www.thewitcher.com
For more details check out the latest issue of Game Informer, available for online subscribers starting from today. There you will find exclusive materials in a 14 page cover story, including early screenshots and concept artwork.
The Witcher 3: Wild Hunt won't have multiplayer, as CD Projekt Red believes it has "no place" in a "strongly story-driven game".
The company's head of marketing Michal Platkow-Gilewski told Eurogamer that the decision was an easy one, as the team wanted to focus on the climax of Geralt's story.
"There's no place for multiplayer in so strongly a story-driven game as The Witcher 3," he said. "We want to focus on the single-player experience, delivering more than 100 hours of truly immersive gameplay. Geralt can be only one."
Multiplayer almost seems to be a given component in most games these days, what with it cropping up in predominantly single-player titles like Tomb Raider and Far Cry 3.
Fine by me. It was never an expectation anyway.Amen.
I'm still not sure who the Hell asked to have multiplayer in Tomb Raider!The publisher, probably. ;)
Those who feared the people at CD Projekt RED would change their customer-friendly stance may now allay those concerns. CD Projekt RED CEO Marcin Iwinski assured Rock Paper Shotgun that the PC version of The Witcher 3: Wild Hunt would remain DRM-free.
“From our perspective, we’ll always choose the most gamer-friendly solution,” Iwinski said. “And on the platform where we have control—which is PC—we’ll release on GOG day one and DRM-free.”
As for DLC, Iwinski said CD Projekt will charge for new adventures and stories, but minor things like new gear will be free.
That policy might change on the console platforms, but the developer said it’s working to provide the fairest deal for consumers. Iwinski also briefly touched on CD Projekt’s latest game, Cyberpunk 2077, only to say that working on two games at once makes sense from a business perspective.
“The fact that we have a second game in development just gives us a better way to reallocate resources – QA and whatnot,” Iwinski said. “It’s just a better way to manage the process internally. It’s better for the people and the team.”
Hopefully gamers will answer CD Projekt’s DRM strategy—or lack thereof—in a better fashion than they did for The Witcher 2, which Iwinski estimated had 4.5 million illegal downloads during the first six weeks of launch.
Well sure, I mean DLC always kind of can be "neato" or "who fucking cares?" This all falls into the latter category for me so far except maybe the contract, but still, it's free stuff. If something catches your eye, no hemming and hawing about paying three bucks or whatever.Bingo - free is free.
It is shaving cream. There are hands holding a razor blade next to his face in the picture.
Here's what you'll need:
Minimum System Requirements
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB
Recommended System Requirements
Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB
Great. Just freaking great.
So, Witcher 2 was the game I really built this PC for.
Now, Witcher 3's the game to really make me want to upgrade.
How fitting.
[insert foul language here]
The Witcher 3: Wild Hunt developer CD Projekt Red has revealed two major expansions to its upcoming fantasy RPG.
Entitled Hearts of Stone & Blood and Wine, these two add-ons should take players in the neighborhood of 30 hours to complete.
Hearts of Stone is pegged to be the shorter of the two expansions with a roughly 10-hour playtime. Set in the wilds of No Man's Land and Oxenfurt, series stalwart Geralt of Rivia will get roped into a contract with a mysterious figure called the Man of Glass. We suspect it won't be a crossover with Samuel L Jackson's character from Unbreakable.
Blood and Wine is slated to be the larger adventure with an estimated playtime of 20 hours. This will be set in the all new region of Toussaint, a supposedly peaceful land hiding a dark secret.
"With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe," said CD Projekt Red co-founder Marcin Iwiński. "We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we'd like to bring that back. We've said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both our expansions offer more hours of gameplay than quite a few standalone games out there."
Hearts of Stone is due in October, while Blood and Wine won't premiere until Q1 2016. They'll both be available on PC, Xbox One and PS4.
The Expansion Pass is going for $24.99 (about £17), though individually Hearts of Stone will be $9.99 (about £7) while Blood and Wine will be $19.99 (about £14).
Alternatively, you could save a few quid by buying the game with the Expansion Pass for $79.99 (about £54).
Just a few words of explanation:
We have worked with GMG in the past for w2 and they were a legit partner.
We control all digital and the codes, and because we decided not to sell Keys to GMG it came as a suprise that they are doing a special promo without buying Keys from us. We have reach out to ask for the source of they Keys but up until now there was no response. They might sell nVidia Keys (which are not to be sold but gifted with the nVidia promo), or they just bough Keys from gog just like a regular customer and now they resell them with a loss (we cannot prevent anyone from selling something).
They also list Bandai Namco as the published which is not true for w3 (namco is our box distributor in PAL), so GMG is not a CDPR partner for W3 but they still might sell Keys that will work.
In a statement sent to PCGamesN tonight, Paul Sulyok explained that Green Man Gaming has been an approved retailer for CD Projekt Red since 2011, but, as CDPR has said, they aren’t an approved retailer for The Witcher 3.
“Green Man Gaming (GMG) has an official contract with, and has been an approved retailer of CD Projekt S.A. (CDPR) products since 11th August 2011. Following a 6 month dialogue with CDPR about the launch of The Witcher 3, we were disappointed that despite the offer of significant cash advances, and other opportunities to officially work together, (we even offered to fly to Poland to discuss in detail how we could and wanted to support this launch), CDPR chose not to engage with a number of significant, reputable, and successful retailers, including ourselves, as they instead focused on supporting their own platform GOG.“
Green Man Gaming got around this by getting in touch with retailers and third parties that had been approved, sourcing keys from them.
“We believe that CDPR’s desire to support their own platform by working with retail outlets that would not conflict with their own is greater than that of meeting the demands of their audience, therefore we made the decision to indirectly secure the product and deliver it to our customers. To do this, we reached out to third parties and retailers that were approved by CDPR, to legitimately pass these keys onto our customers. This means that at some point, revenue has been passed directly onto CDPR, and any additional discount on the title is absorbed by us, as we want as many people enjoying The Witcher 3 as possible.”
Sulyok says that CD Projekt Red is still getting revenue from these keys, and that the 35 percent discount is being absorbed by Green Man Gaming. Sulyok also wants to continue working with CD Projekt Red, saying that he’d “welcome a renewed dialogue” with the developer.
“[We] are keen to continue to not only support the launch of The Witcher 3, but to keep celebrating and bringing the whole catalogue of CDPR titles to a worldwide audience, as we have done since 2011.
I don't really care, but CDPR is being pretty lame about this.
Oh yea? I'm rather curious about this because GMG is in the grey for me as far as key resellers go. I honestly have no idea how legit they are compared with other resellers like G2A. And as far as I can see, the Witcher 3 looks as expensive as fuck as a triple A game in development and I don't blame CDPR being extremely protective of that.
I think people should just judge how a game looks when it releases. During development on PC you kind of have to guess a lot. It takes 3-4 years to build a game, what is going to be the tech in 3-4 years? So you build toward that estimate, the time gets closer to release and it turns out you overshot so you need to reel it back a bit. Instead of being thankful that the game doesn't require a supercomputer to run people bitch that the graphics are worse. Well..."worse"...it still looks fucking amazing so who cares?
I think people should just judge how a game looks when it releases. During development on PC you kind of have to guess a lot. It takes 3-4 years to build a game, what is going to be the tech in 3-4 years? So you build toward that estimate, the time gets closer to release and it turns out you overshot so you need to reel it back a bit. Instead of being thankful that the game doesn't require a supercomputer to run people bitch that the graphics are worse. Well..."worse"...it still looks fucking amazing so who cares?
B/c we know in 2 years or so, given or take, when there's much more hardware + power on the PC to throw around - Witcher 3: Complete HD Enhanced Edition will be coming.With CD Projekts history of releasing Enhanced Editions for free, I wouldn't worry about it.
And with the recent trend of HD Re-Releases on the PC - there's a damn good chance we'll be charged $$ again, if we want new-said graphically-upgraded version.
Just look at Metro 2033 Redux + Metro LL Redux; DE:HR DC; Sleeping Dogs: Definitive; Dark Souls II: Scholars of the Sin; etc etc.
This trend's on the rise.
With CD Projekts history of releasing Enhanced Editions for free, I wouldn't worry about it.When I see it announced that they'll just give away better textures, more graphical bells + whistles - then I'll believe it.
I agree with this 100%. I mean, I get it, you think you're getting something and you get something with less fidelity, that's a bitch. Thing is that all the recent pre-release screenshots were accurate from what I can tell playing the game - it's not like I was lied to when I bought the game, the downgraded graphics were right in front of me.Both W2 + Crysis 2 were still insanely scalable on the PC w/ settings & whatnot, as long as you met the game's system requirements.
The flip side is that the game runs fucking great. Sure, I'd love to have more particle effects, wind blowing everywhere, fur moving with the wind (you can still do this actually, it just murders your pc) etc, but the Witcher 2/Crysis model of release it now and people will be able to run it in a few years probably isn't the best idea.
On a side note, the game is fun as hell, a lot closer to the first game than the second from what I can tell - you can be the judge of whether that's a good thing to you or not.
I'm not sure where I ever saw that they would "never charge for DLC", but instead advertised that the game would have 16 free DLC installments.See this:
"We could sell extra content to gamers 'down the road,' but we don’t believe in that," CD Projekt's Konrad Tomaszkiewicz told Examiner in an interview. "We believe patches, fixes and additional content should be provided to gamers free of charge."
I don't really see what all the whining is about. I've watched some comparison videos and seen some screenshots but honestly the differences are more stylistic than technical (red roofing instead of brown etc.). The technical differences are not as stark as Watch_Dogs, for example.Looks like a clear downgrade to me - i.e. Watch Dogs + Dark Souls 2 (Origin version; not Scholar of the Sins Edition) downgrade all over again.
Either way, CDProjekt Red have set the precedent and proven themselves in the past. They've certainly earned my trust as a developer that cares about the game and the players.
I'd say it's incredibly difficult to hit a moving target a couple years in front of you. They probably could have released *that* game, but you narrow your available market significantly. They spent a lot of time/money/effort making this game, and they certainly don't want to confine their audience to those with lightning-fast PC's.
Now that I've read the article D responded with about the DLC, not sure what to think. They've certainly built up good will with me, but to say one thing and do entirely another is kinda underhanded.
If the consoles are not involved there is no Witcher 3 as it is. We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on
Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.
I don't get all the whining either. Until the game comes out, everything is just hype and advertisement. I have no doubt they did the best they could based on hard limits such as hardware power, ability to maintain streaming, load times, and time to market.
It's funny how people are accustomed to game crashes now, and don't think much about them. They used to be rare and shocking.
Hey, I got a free code for The Witcher 3 on PC (GOG.com), must be redeemed through https://redeem.geforce.com.
Since I already have the game, if anyone is interested just PM me.
Here's a well-written and apparently well-reasoned article (http://www.ausgamers.com/features/read/3518082) proposing that the best difficulty for TW3 is Easy. In short, the claim is that combat is sub-par, falling into a hole between Street-Fighter and Batman-Arkham-City combat styles. This combined with the tedium of staying healthy at the higher difficulties only detracts from the real strengths of the game, namely the sprawling huge world and the goings-on. See what you think. It's a refreshingly literate read at least.
The Witcher 3's combat is not complex or revolutionary but it can be gratifying at times. When I dodge at just the right moment and land that final blow, it's just so visceral.That sounds pretty sweet to me.
His complaints seem to be based on the fact that he's comparing it to Dark Souls, which I have noticed all my friends who play Dark Souls are also complaining about. It's not the same type of game nor should it be. If it had the same combat as Dark Souls I'd be complaining. Plus his comparison to Street Fighter seems to be solely based on the fact that there are health bars.IMHO, comparing any RPG's combat to Dark Souls would be just unfair. The combat IS that game - as there's no other game that feels so precise + meticulous w/ it.
To me, the combat is much more akin to the Batman Arkham games though with less variety. Preparation is key but studying the pattern of your foe is critical.I loved the Batman Arkham games and thought the combat in those games was awesome.
The Witcher 2's combat is very similar. Let's not forget that it was also revamped in the Enhanced Edition update, which drastically improved it over the original release.
The combat in TW3 is very similar to TW2EE with various minor tweaks and enhancements. The finishers are also a nice touch.
You also can't just button mash. Depending on the foe, you have to alternate attacks and dodging/parrying.
The common complaint I'm seeing is that there's not much variety in the combat. But I think CDPR kept the variety up to the player by letting you choose to use physical combat, signs, potions, and bombs, or any combination of them. Oh yeah, and the crossbow is a new addition.
I generally combine physical combat with signs, so I feel the combat varies quite a bit depending on the enemies. But the core combat mechanics remain the same throughout the game.
Also, it doesn't matter how strong you are, if you're not careful even the humblest of foes can kill you. Some encounters go smoothly, other similar ones go surprisingly awry. You have to focus when you're fighting. Character level is more or less just an indicator of whether or not you stand a chance.
Over half of the PC sales of the game are on GOG? Thats pretty amazing. That might be because retail comes with GOG keys but the fact that its anywhere close to Steam, let alone ahead, is kind of a big deal.
I wasn't fucking around when I said the game is too big. I have to leave some quests behind here or this might be the only game I play this year. I've really never run across anything with so much content that also seems worthwhile.
Free DLC #14 got released, as well:Not yet.. It's still not showing in the 16 Free DLC Bundle but it should be at some point this week.
https://www.gog.com/news/free_dlc_14_patch_107_the_witcher_3_wild_hunt
Not yet.. It's still not showing in the 16 Free DLC Bundle but it should be at some point this week.
Wait.It says it's the free DLC (#14) which will be available this week.
It says in the article Alternative outfit for Ciri is new.
Did I miss the boat or something?
Regarding some of the questions that appeared since yesterday, here are the answers.
Enemies will be stronger, obviously.
What carries over?
Player experience (if you're below level 30 when finishing the vanilla game, you will be bumped to level 30 for the start of NG+), items (excluding: quest items, books & letters, Gwent cards, usable items, trophies), money and alchemy recipes.
When starting New Game Plus you can select any difficulty level.
You can obtain the Death Match achievement when playing the NG+ mode.
What's the starting level of the character when beginning NG+?
The same that you had when finishing the game, if above 30, otherwise you start at level 30. You also get a free Clearing Potion at the start so you can reset your skills and try a different build.
I beat it last night! What an amazing game. Loved the characters and was so sad to see them go.Yeah, I felt the same way
Good news, there's a ~314MB update downloading in Steam. Let's hope it's a fix for the NG+ issue.
I just checked and the Update 1.10 changelog is 5 pages long! Wow!
There are issues galore with 1.10. Got the update today, and immediately lost my Skellige horse gear. That means I lost 100 lbs of carrying capacity, and I was overburdened. Fortunately, I had Zerrikanian (sp?) saddlebags in my nearby stash. So I went looking online, and found this alarming Reddit thread (https://www.reddit.com/r/witcher/comments/3o3j0m/110_update_bugs_and_problems/). It looks like one major culprit is that some of the free DLC has yet to be patched to 1.10, so it bugs out. Anyway, too late for me. You PC players may consider rolling back or avoiding the update until it's fixed.
I'm playing PC version from GOG, of course.
I had to also re-download all the DLC's. They weren't showing them all, after update. Only 12 of the 16.
At least now, they aren't all separate. Now, it's all one big 500GB Free-DLC pack.
That solved it, and I was back to having all 16 showing.
I ain't played much of W3, so I do wonder if it'd be in my best interest to start over, whenever I do decide to play seriously. I basically before was only playing to test + benchmark the game on my rig before + after 4GB 960 video card.
The ~314MB download that followed instantly fixed all the issues.
The one catch is that if you had saved before the fix then you've lost the stuff for good. You have to load a previous save (rior to v1.10) so that it registers everything correctly.
I never used the exploit and the taxman found me in Oxenfurt. I think his algorithm is based on the amount of coin you have (I happen to have over 80,000).I was reading that article and it kind of seemed like they overthought it. Like, there's a higher probability that it would just show up for everyone (or everyone with a certain amount of money) rather than them spending time trying to figure out a formula to figure out if you used an exploit or not.
Anyway, he asked a few questions (pretty funny) I answered honestly and he gave me a certificate with the title of "Taxpayer in Good Standing".
I also found it funny that his name was Waltermore Mitty, which I believe is a reference to the movie The Secret Life of Walter Mitty.
I was reading that article and it kind of seemed like they overthought it. Like, there's a higher probability that it would just show up for everyone (or everyone with a certain amount of money) rather than them spending time trying to figure out a formula to figure out if you used an exploit or not.Yeah, I think it was just something the devs threw in for good fun; a wink back at the players.
The long-awaited update to the modkit is right around the corner - it's time to reveal the list of changes and fixes it's bringing along.
Fixed a bug causing wcc_lite to fail when uncooking the game.
Added the abilty to mod textures from the textures array.
Added a warning information when wcc_lite failed due too long file path.
Claned up wcc_lite output log.
Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
It is now possible to add new textures using mods.
Serval fixes and minor improvements to Script Studio.
Patch 1.11 should be out for PCs. (http://forums.cdprojektred.com/threads/58794-Items-disappearing-in-New-Game-in-1-10?p=1948345&viewfull=1#post1948345) Looks like the consoles will get it in short order as well. Yay!(? I hope . . .)Perfect timing! I just saw your post and almost magically Steam indicated I had an update queued for The Witcher 3 :P
https://twitter.com/Marcin360
Patch 1.11 should be out for PCs. (http://forums.cdprojektred.com/threads/58794-Items-disappearing-in-New-Game-in-1-10?p=1948345&viewfull=1#post1948345) Looks like the consoles will get it in short order as well. Yay!(? I hope . . .)
https://twitter.com/Marcin360
Where this game seems unlike anything I've ever played is in the weight of the little things. Just in this first area, where you have all this small stuff, the interactions with the NPCs has been amazing. The little facial expressions you see when they say certain things, the weight of seeing someone getting sent off to be hung, the warmth from someone appreciating a good deed ... I can say I've never felt this kind of expressiveness from game characters before.
This makes Fallout 4 look like it's made out of cardboard and animal balloons. And I loved my time with Fallout 4. The only downside to that is that when it breaks, it's more of a bummer. Seeing the game side of it is more of a disappointment when funky things happen, like bad pathfinding or behavioral hiccups.
I heard all the stuff people were saying about it, so I was prepared for an impressive game, but I definitely didn't expect this level of ... humanity, I guess.
Can't say I have any complaints there thus far. I'm actually playing with controller on PC. It's not perfect, but I don't think it can be ... there's a lot of stuff to map. I took a look at the control setup and was just like ... meeeeh. Maybe I'll use controller, haha. I'm not usually that lazy, but I wanted to jump right in. Though I am desiring a bit more direct control of the auxiliary stuff like potions and what have you, which the useless 360 dpad has made more of a chore than they should be, so I might switch it up today.I don't think you're lazy - I think ever since W2 (PC), which even at launch felt better w/ the controller out-the-gate (b/c they botched remapping PC controls as certain keys were locked, which they changed + fixed later in patches due to complaints) - it was obvious they planned to later bring this to consoles. While eventually I did play it w/ KB-mouse once they fixed the PC remapping controls, a good deal of the game I was fine w/ the gamepad.
EDIT - Kind of a cool thing: http://witcher3map.com
Heart of Stone is amazing by the way. Well worth the money in that the main quest portion of it is pretty long but also a pretty damn fun scenario.Damn, I'm still trying to level my Geralt up to level 62 just so I can start it! I can't wait! Why did I start a Newgame+?! WHY?!!
62?!In NG+ it's 62 :(
You mean 32, right? I was definitely not 62 and it seemed most of the quest monsters etc were somewhere in the mid-30's.
Damn, I'm still trying to level my Geralt up to level 62 just so I can start it! I can't wait! Why did I start a Newgame+?! WHY?!!
Didn't you keep your last save before the NG+? I have 3 separate save points now, with a few save files to rotate through on each. I have my complete original game, a nearly complete NG+, and a whole new campaign to refamiliarize myself after being away from the game for a while. It's so hard to put down, even though I have newer stuff I'm playing as well. Masterful game. If I get HoS, I imagine my first time through will be from the completed first game.I did but I am so far gone into NG+ that I don't want to regress :P Gotta keep moving forward!
Really looking forward to the new expansion, despite not having gotten around to playing the first yet.