Author Topic: GOG - Update: Jagged Alliances games and Disciples games = 50% off (Reply 76)  (Read 9923 times)

Offline MysterD

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This just is freakin' awesome, guys!

CD Projekt has revealed their newest project -- Good Old Games (also known as GOG).

This new site, you will be able to buy old classic PC games for around $5 to 10, which will be designed to work on Win XP and Vista.

And best of all -- there will NO DRM!

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Good Old Games Coming (Back) [July 10, 2008, 5:31 pm ET] - 2 Comments
CD Projekt announces the preliminary launch of GOG.com, a marketplace for "Good Old Games." The site, which will go live in September, will offer its titular good old games will all necessary updates to install and run them on current computers (including Vista support), completely stripped of DRM, and all priced between $5.99 and $9.99.

The site will enter closed beta testing in August, and visitors are being offered the opportunity to sign up for a chance to be a tester. There's a Q&A about all of this with PR rep Tom Ohle on Shacknews discussing, among other things, whether they are concerned with piracy of the DRM-free games. The site also has an image of game boxes illustrating the types of offerings they plan, showing Giants, Operation Flashpoint, TOCA Race Driver 3, Fallout 2, Freespace 2, MDK, Colin McRae 2005, and Fallout Tactics. Here's the announcement:

    Warsaw, Poland – July 10, 2008. CD Projekt, best known in the Western world for its award-winning PC RPG, The Witcher, is proud to unveil its invention of time travel. The company sent several representatives to the past and they’ve returned with some amazing findings. Quick to capitalize on the incredible treasures of history, the company is pleased to reveal its newest project, GOG.com. The site, whose name is an acronym for Good Old Games, is a new games-on-demand platform that allows old fogies (and young fogies) to buy some of the best PC games of all time – many of which just can't be found in stores anymore – and play them on modern hardware, completely free of intrusive DRM. GOG.com is poised to become the center of the classic-games universe with a huge community section including forums, user reviews and ratings, as well as insightful commentary and editorials from some of the industry’s most beloved writers. A closed public beta of the site is scheduled for launch on August 1st, and excited old-school gamers can sign up for more info and a chance to enter the beta by visiting GOG.com.

    The site makes it tremendously easy for gamers to buy, download and install some of their all-time favorite PC games. The games will be sold for $5.99 or $9.99, are guaranteed to work on Windows Vista and Windows XP systems and are available to download as many times as needed. This is very nice, yes? The DRM-free games, low prices, the site’s ease-of-use and the community are some of the main features that make Good Old Games something more than just another digital distribution outlet.

    GOG.com has already lined up agreements with such publishers as Interplay and Codemasters to make their games available on the site. Among the titles those companies are bringing to the site are in-demand classics like Fallout, Freespace 2, Operation Flashpoint: Game of the Year Edition and TOCA Race Driver 3. Negotiations are in progress with several other publishers, with the ultimate goal of GOG.com offering a comprehensive collection of classic PC games from the 80s, 90s and 2000s.

    “Our main goal is to create a user-friendly site with the best classic PC games for a price that might be considered impossible to achieve,” said Adam Oldakowski, Managing Director of GOG.com. “The people behind GOG.com are gamers and we all know how difficult it is to find a lot of classic games. So we’ve started building a great games catalogue, gotten rid of the copy protection that gamers hate so much, optimized the games to work on modern operating systems, and made them cheap enough that piracy seems like a rip-off. It’s so easy to buy, download and install a game and then get deeply involved in the community; we’re very confident that gamers will absolutely love the site.”
« Last Edit: Friday, May 28, 2010, 03:07:01 PM by MysterD »

Offline scottws

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #1 on: Thursday, July 10, 2008, 03:56:21 PM »
Wow, that's completely awesome.  If they do a Vista-compatible version of X-COM: UFO Defense or Enemy Unknown (same thing), I'm all over that.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #2 on: Thursday, July 10, 2008, 04:05:09 PM »
From Shacknews.
Interview w/ Tom Ohle of CD Projekt on this GOG Project.
Lots of details and info on it all here.


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Good Old Games Interview: CD Projekt on Reissuing Classic PC Games for Cheap, Piracy Concerns
by Chris Faylor Jul 10, 2008 12:47pm CST

When it launches in September, CD Projekt's Good Old Games will offer cheap, DRM-free digital downloads of long-lost old-school PC titles like Fallout, Fallout 2, Jagged Alliance 2, Sacrifice, Descent 1-3 and Kingpin: Life of Crime, among others.

Priced at either $5.99 or $9.99, these aren't straight re-releases. CD Projekt has done work to ensure that each game is now compatible with Windows XP and Vista, going so far as to create a custom installer for each game. A closed public beta demonstrating this is set to go live on August 1, with the site currently accepting applications.

The company is even removing DRM from titles that featured copy protection upon their initial release. It's already got the support of publishers Interplay and Codemasters, with the company hoping to eventually expand its catalog to include classic titles from others, such as EA and LucasArts.

But how does it actually work? How far back with GOG's offerings go, and what's stopping them from offering modern games as well? Isn't CD Projekt afraid of piracy? What about reprinting old game manuals, or adding features such as achievements?

And, most importantly, how will GOG compete in the already-crowded digital distribution space, which is dominated by Valve's Steam platform and other efforts?

For the answers, I turned to CD Projekt marketing VP Tom Ohle.

Shack: How does Good Old Games work? Is it just a website, or is it a dedicated platform a la Steam?

Tom Ohle: Essentially, GOG.com is just a website. You go to GOG.com, we'll have the latest games listed up top, reader reviews. We'll have a news section dedicated to retro gaming, or classic PC games.

The focus will be on the games catalog, online. So you go to GOG.com, either search for your game or start browsing, we've got a pretty deep browse feature for different categories.

The games are gonna be priced at either $5.99 or $9.99. You buy it, pay for it, download it and install it. You can go back and re-download it any time you want.
Sounds awesome.

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Shack: How far back do these games go?

Tom Ohle: I'd say most of the games that we've got in our initial pack will probably be from the, let's say, mid-90's to mid-2000's. The range of titles that we're looking for is anything that's not brand new, and going back as far as we can. As far back as stuff like Zork, who knows. We can go back as far as we need to. I shouldn't have mentioned Zork. At this point, we don't have it.

Our main goal is to try and deliver the best games of all time for PC. We've got a pretty long history to work with there.

Shack: What about DRM? Online activation? Can I download Fallout at home and then go to work and download another copy? Maybe put it on my laptop?

Tom Ohle: Nope. The whole goal is basically totally free of copy protection and DRM. We've got custom installers that come with each product. Run it [on one PC], and if you go to your laptop or whatever, you can just download it again.
No DRM and can re-download it anytime? Freakin' awesome.

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Shack: If there's isn't any copy protection, aren't you concerned about piracy? How do you ensure this will be a profitable and long-lasting enterprise?

Tom Ohle: Realistically, it's probably out of our hands. What we wanted to do is kind of, provide that unique value in terms of--it's something that other competitors don't offer. Separate just from the games catalog itself, every other digital distribution platform basically requires some kind of online authentication, some sort of copy protection in there.

For us, it's basically log into your account and download any game [you've bought], any time. The concern about piracy is something that we've gotten from publishers, who kinda go, "We'll give you these games, you sell them, and then they'll just be out on torrents immediately."
It figures publishers like probably EA said something like that.

But really, how much would a publisher like EA be say making on say an old classic like System Shock 2 at the retail stores? Close to zero, I'd guess! Right, you can't find a physical copy of the damn thing in any retail outlets -- especially since EA is done with reissuing physical copies with it. At least w/ GOG, EA don't have to do anything w/ pressing physical copies of the game, which would cost them money and whatnot -- EA would just hand the digital files over to CD Projekt and the gamer can buy the game; I'm sure EA will get some percentage of what is sold over GOG. At least a little bit of money on a classic would be better than making NOTHING.

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Ohle: We're hoping that with the low price point--we're also adding a bunch of added value features. For some of the key games, we're gonna have really in-depth game guides. And just trying to have that low price point, plus the no DRM, sort of working on a bit of an honor system.
Awesome.

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Ohle: The gamers that we're targeting are going to end up being a more mature audience anyways, because they're these hardcore, old-school PC gamers. For $5.99 or $9.99, it's pretty cheap. Hopefully people won't be too tempted to copy it and give it to their buddies, because it's pretty cheap. And hopefully the more sales we get, obviously, the more likely we are to bring on additional publishers and different titles. If everyone's pirating games right off the bat, then I guess we'd be in a bit of trouble.
For $5-10 for a classic I can't find in retail stores? That's pretty damn cheap, if you ask me -- especially for something like the greats. I mean, they've already got the original Fallout lined up. And Fallout: Tactics, which I don't have.

Best of all -- NO DRM for any of these games.

I really hope this whole thing works out for CDP. I really do.

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Shack:  Both Fallout and Fallout 2, both of those have been pretty difficult to find at retailers for a while now. Honestly, I can't imagine piracy of those titles going up.

Tom Ohle: One of the biggest arguments against copy protection is no matter what you put in your game, there's always going to be piracy. At this point, we haven't created anything that's totally piracy-proof, except for, to some extent, World of Warcraft and other MMOs. Beyond that, somebody's going to pirate your game.

We want to make sure it's as easy as possible for people who legitimately bought [the game] to play it and download again. In terms of digital copy, this is just like owning the game. You could buy the game, back it up on CD, and you've got it.
So, not only can I re-download a game I've bought from GOG by signing into my account, but I also can back these games up on CD/DVD that I buy from GOG. Awesome.

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Ohle: Our argument is that games are going to get pirated. I'm sure there's probably already a million torrents out there with a lot of the games we're going to be offering.
Agreed.

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Ohle: We're giving gamers a version of the game that works on Windows XP, works on Vista, we've tested it. You get our support to make sure the game works for you, you get game guides if we have them, and basically just the fact that you can download it at any time again I think is worth people just spending that little bit of money to buy the game.
Imagine how great this'll be if say a really old game that just doesn't run period on Win XP or Vista completely is put up on GOG, working without any issues. Think like the original Legacy of Kain game. That'd be great.

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Shack: So there's no limit as to how many times you can re-download a game once you've purchased it?

Tom Ohle: Nope.
Awesome.

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Shack: Will you be keeping an eye on accounts to make sure someone doesn't buy the game once and then share their login info?

Tom Ohle: Yeah, possibly. Personally, that's nothing I've really thought about. I'm sure our programming team has given it some thought. Ultimately, I think we'll deal with situations like that as they arise.

Right now, the plan is sort of a power to the people sort of thing. It's a trust system. If people start abusing it, then maybe we have to come in and deal with it in some way. For now, we want to make sure that we give people a lot of really good games.

For me, I want to have a copy of the game on my laptop so I can take it on trips. I want it at home so I can play it while I'm at home. It's nice to have access like that.
Amen.

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Shack: You've got Codemasters and Interplay, what other publishers and titles are you eying for Good Old Games?

Tom Ohle: Some of our holy grails are probably going to be TIE Fighter or X-Wing, some of the other LucasArts adventure games. Stuff like that would be awesome. I'm sure EA has a lot of stuff sitting in their catalog, Wing Commander and things like that.

Shack: Don't forget Dungeon Keeper or Syndicate.

Tom Ohle: Yeah. Our goal is to be, ultimately, the one-stop place where you go, "I wish I could play this game. I'm going to go there and buy it."

Other stuff like Planescape: Torment and Baldur's Gate are remnants of a really good time in PC gaming, where we had all these really strong gameplay experiences. Early to mid-90's, I'd say. Anything in that period is really what we're aiming for. Think up a game that you want to play and hopefully we'll have it in the future.
I hope CDPR succeeds.

Everything that they're saying is stuff that I'd expect out of -- well, Stardock with Impulse. I figured Impulse would do more of this -- have older games to buy, especially since there's no DRM from Stardock. Hmmm, maybe Stardock will do so and compete with CDPR's GoG? Hell, I dunno.

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Shack: What about support for fan-made patches that enhance the game, like the Fallout widescreen patches?

Tom Ohle: That's one of the areas where I'm hoping we can stand out. We're going to be doing as much as we can to support, or at least push people to, useful patches, different game enhancements. We're hoping the community also contributes some of that info. Ultimately, we want to make sure that people are playing the best possible game.
Awesome.

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Ohle: We do plan to offer community achievements, to reward getting involved on the forums, rating games, buying games, stuff like that. People will be able to submit their own game guides, screenshots, hints, all sorts of things.
That sounds pretty cool, too.

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Shack: And game-specific achievements? For example, finishing Fallout or beating 100 enemies bare-fisted?

Tom Ohle: Nothing planned that I know of, but that's certainly something interesting to consider. I'll mention it to the team. It would require us to modify the game code.
Oh, how about a Game Achievement for beating Fallout without killing anyone period!
(It can be done, if I recall correctly -- namely by upping your Speech skills and your Hacking skills as high as you can).

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Shack: Any chance that GOG will offer boxed copies in addition to digital downloads, a la Stardock and Impact?

Tom Ohle: It's something we've discussed. There's no specific plan in place right now, but I think it's definitely something that would be good to look at in the future. Obviously, a lot of people like to have the box and disc in hand.

No plans right now, but potentially we can open the door to that. It might end up adding cost. At the price points we're looking at--$5.99, $9.99--it's a little less feasible than [the full-priced retail games] Stardock might have.
Okay.

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Shack: What about game manuals and original box covers? Will scans of those be Included in the download?

Tom Ohle: Not at the moment. I think that's again something that would be good to look at in the future. We'll have the covers and stuff as images on the site. At this time, we're basically just sticking to the game.
Interesting.

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Shack: What happens when there's a complicated game that doesn't have a good tutorial and basically requires a manual?

Tom Ohle: We'll be providing whatever we can. If we have the ability to put manuals and things like online, then we'll do it. But where it's not possible, for whatever reason, the fans can basically put up whatever info they want. We'll start trying to push that along.

If we see that we have a lot of concerns about people not being able to play games because they just don't know how or the in-game info is lacking, we'll look at it from there. Our whole goal is to make this the easiest to use site that it can possibly be. Initially, every game will have its own little sub-forum.
Sweet.

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Shack:  How did Good Old Games come about?

Tom Ohle: A couple of guys from CD Projekt were sitting around, trying to figure out some old PC games they wanted to play. They tried to find them and couldn't--that's basically where the idea came from. I think that was about GDC 07.

We've ramped up the team a bit in the last four or five months. I think it's about 15-20. It's been a long process. There's obviously building out a pretty significant backend, trying to get our custom installers going, tracking down potential licensers, different publishers we want to work with.

Once we have the publisher agreed, then we need to hunt down the masters, and do whatever we can to make sure the game works in Vista and XP. Otherwise we do what we can in terms of making sure the game works in Vista and XP.

Now the backend's in place and everything's ready to go, with the beta launching for media in the middle of July, and then we're doing the public closed beta on August 1. We'll keep adding titles and functionality throughout the beta, and obviously keep going after the site launches.

Shack: Will the beta offer free games?

Tom Ohle: We have to figure out the exact number of things we want to offer, but people in the beta will get at least one free title.

Shack: Do they get to keep that?

Tom Ohle: Yeah. We'll have a fully-functional site during the beta. Anything they buy during the beta, and the free game, will carry over to the final site.[/b]
Awesome.

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Shack: Will that public beta be open or closed?

Tom Ohle: It'll be a closed public beta. We're going to be launching a signup thing on the site, right around the time the announcement goes up, so people will be able to sign up and get entered for a chance to get into the beta. We'll also try to do a couple giveaways here and there.
I want in, dammit! :P

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Shack: Valve started Steam because they wanted to distribute their games online. What's stopping CD Projekt from using GOG as a means to begin delivering its new titles?

Tom Ohle: Not a lot. Once the backend's in there, then technically it's quite feasible for us to deliver our products, and potentially other people's products.
Especially since of the kind of battling they went on w/ Atari, on what they had to do to the game -- butcher the USA version a little bit on its sexual content, remove about 20% of the game's written dialogue so Atari didn't have so much to voice-act, CDPR wanting to remove the DRM from the game; etc etc.

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Ohle: Right now, the main goal is to focus on classic titles. We don't want to start trying to enter the digital distribution space at this point. Valve's got that pretty locked up. Impulse is also pretty good, and GamersGate and Direct2Drive and whoever else is out there. There's a lot of really good companies.

There's not a point to us entering that market and trying to make a big push, so we're just focusing on the core competency we've got right now: classic games.
I think that could be just a start for something more from CDP, if all goes well here w/ GoG -- that even new CDP titles wind up on their service; especially when those games get old. :P

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Shack: Along with the games, Good Old Games will offer strategy guides for certain titles. Where do those come from?

Tom Ohle: To some extent, we're going to be working with people that already worked on the game guides. If there's already somebody who's done a really good job, for example. Where we can, we'll solicit game guides in the future for upcoming titles or we may have guys on-staff that are really well-versed in certain games. All of our guys are really hardcore PC gamers.

It's basically whatever we can do. We're working with a relatively small team on the site, so we're pushing as hard as we can and trying to do as much as we can with whatever resources we have available. We're all just working hard to try and make things happen whenever we can.

One of the biggest things that we're trying to do is really, wherever possible, push community self-help and contributions. The community aspect of the site is probably going to be one of the major reasons we're hoping that people will come back to the site, to get involved in the communities, rate and review games. We'll have a custom shelf, a graphical bookshelf, that has all your boxes stacked next to each other.

Shack: The X-Wing and TIE Fighter strategy guides were like phone books. Any chance we'll see something like that appear on GOG?

Tom Ohle: Maybe. It's always potential, trying to figure out what we can do with what we've got available. Some of the game guides that we're looking at trying to get are pretty big game guides. I was always pretty good at X-Wing and TIE Fighter so I never really needed that kind of thing...

Shack: Hey, they had entire pages of story in there too. It was like a novel crossed with a strategy guide.

Tom Ohle: I think I might have had the TIE Fighter one. We've got a pretty good web backend, so in terms of the size of things, it's not too much of an issue. The main thing that we want to do with the strategy guides and game guides is, we put a lot of work into them from a visual presentation standpoint. We'll have our art team actually go in and do a nice magazine-style layout with them.

Just from that angle, it's probably quite a bit of work to do something really huge. But for some of our key titles, as we move forward and as we roll out some new games, we're going to have these big name games we want to push. And we're going to put a lot of effort into those.

We ultimately see all this stuff as an investment to keep people coming back, and realize that it's just not some other digital distribution website that just happens to sell old games. We're trying to make it a little more valuable.

Shack: If you could guarantee a cheap X-Wing or TIE Fighter...

Tom Ohle: I'd probably stop working for a while. Those and man, there's so many games. There's so many games that we could get and that we're in discussions to get right now.

Located at GOG.com, CD Projekt's Good Old Games will launch in September, with a closed public beta set for debut on August 1. The site is currently accepting beta applications.


Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #3 on: Thursday, July 10, 2008, 05:00:00 PM »
I just saw this on GOG -- and this would like make a person like Que drool.

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5. Extend the experience with tons of cool and exclusive add-ons.

In-depth guides and walkthroughs
MP3 Soundtracks
Wallpaper and high-res artwork
Map Editors and Add-On's


Buying the game is just the beginning. With a purchase of any game at GOG.com you'll also get some great additional materials for free, including game guides, walkthroughs, wallpapers and more. No joke.

I think Que would re-buy some of these classics just to get the MP3 Soundtrack of a game, if it's made available through GOG for a certain game. :P

He always seems to be asking about game soundtracks around here -- which often are NOT made easily accessible or available to the consumer.


 

Offline Quemaqua

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT
« Reply #4 on: Thursday, July 10, 2008, 05:01:11 PM »
Man, these guys are building some serious good will.  Not only did they say it was cool for CDPR to fix up The Witcher for a new retail release when it was already stunning in its previous incarnation, they said it was cool to release all that expanded Witcher stuff free to people who bought the game, and now they're not only selling games without DRM, they're updating them to run on modern systems?  That's hitting a lot of the right buttons for people like me.  Like, a lot of them.

I'd never even heard of CD Projekt until The Witcher, and now I'm a big fan of CDPR and, if stuff like this keeps happening, potentially the whole company itself.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT
« Reply #5 on: Thursday, July 10, 2008, 05:19:41 PM »
Man, these guys are building some serious good will.  Not only did they say it was cool for CDPR to fix up The Witcher for a new retail release when it was already stunning in its previous incarnation, they said it was cool to release all that expanded Witcher stuff free to people who bought the game, and now they're not only selling games without DRM, they're updating them to run on modern systems?  That's hitting a lot of the right buttons for people like me.  Like, a lot of them.
I agree with this.

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I'd never even heard of CD Projekt until The Witcher, and now I'm a big fan of CDPR and, if stuff like this keeps happening, potentially the whole company itself.
CD Projekt did all the localizations in Poland for all the classic Infinity Games there -- BG series, IWD series, and PS:T. They localized Heroes of Might and Magic 5 in Polish, too.

CD Projekt's first developed game of their own was The Witcher.

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT
« Reply #6 on: Thursday, July 10, 2008, 05:58:21 PM »
Is CDPR their first development studio, then?  I haven't followed it all very closely.  I just knew that CD Projekt was much bigger over there than any of us knew, since we hadn't really heard of them, but they'd done a lot of business in the past and were one of the bigger companies in and around Europe.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT
« Reply #7 on: Thursday, July 10, 2008, 06:37:29 PM »
Is CDPR their first development studio, then?
Yes.

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I haven't followed it all very closely.  I just knew that CD Projekt was much bigger over there than any of us knew, since we hadn't really heard of them, but they'd done a lot of business in the past and were one of the bigger companies in and around Europe.
That's probably due partially to porting already-great games like the Infinity Engine games.

It goes beyond that, b/c their localizations of those game have been said to be excellent -- in both the written and voice-work department. CDP has been known to use for their localizations of games talented and famous Polish actors to do the localization voice-work.

Usually, when a game goes from one language to another, something is majorly lost in translation in either the writing aspect or the voice-work department. Usually, it seems here in America, the translations of foreign games lose something in one place -- voice-acting. Look at Divine Divinity or Gothic series -- great games w/ good written translations. Though, the voice-acting is all over the place -- b/c the publisher will often hire cheap voice-acting (which usually will suffer in quality).

To me, CDP don't seem like most game companies or publishers. Their production values are high, compared to most. What they are doing with The Witcher/Witcher: Enhanced AND the upcoming GoG Project seems to say that to me.


Offline scottws

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #8 on: Thursday, July 10, 2008, 07:21:51 PM »
Wow the more and more I hear about this the more awesome it sounds.  I'm going to be all over this thing.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #9 on: Thursday, July 10, 2008, 07:41:07 PM »
There's so many older games I missed, which I wished I had -- which are impossible to find legally these days.

I'm thinking up a list of a older games here that I don't have, just off the top of my head.
Here's some games I don't have, that I'd like to see hit GoG to work in Vista/XP:

3D Realms -- Shadow Warrior
EA/Origin -- Any of the SP-based Ultima games
Looking Glass -- the original System Shock
Lucas Arts -- Day of the Tentacle, Monkey Island series, Grim Fandango
Monolith -- Blood, Blood 2
Raven -- Jedi Knight series, Jedi Academy
Quantic Dream -- Omikron

I'm sure there's a lot more than that, but that's just thinking quickly and all....

EDIT:
What are some games y'all would like to see on GoG that y'all DON'T actually have?
« Last Edit: Thursday, July 10, 2008, 08:20:35 PM by MysterD »

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Buy old games to download WITHOUT DRM
« Reply #10 on: Wednesday, September 03, 2008, 04:22:40 PM »
GOG Project from CDPR will go into Early Access Beta next week.

If you've signed up for the Beta, expect an e-mail coming your way anytime beginning from next Monday.
Woohooo!

You have until Sunday Sept 7th at Midnight EDT to get your e-mail address in there, if you want to be invited to the Beta.


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Early Access Beta is Coming! Beware.

On Monday, September 8, anyone who signed up for the GOG.com beta will start receiving access keys to the site. We're saying goodbye to the press beta and gearing up for the next phase: Early Access Beta.

Everyone who signs up at www.gog.com before Sunday September 7 at midnight (EDT), during the next week will receive an access key, which will allow them to dive into the GOG.com site.

If you don't receive your access key on Monday, don't worry as we're sending them out in stages. The Early Access Beta will offer all the main features of the site, including buying DRM-free games, joining the community and writing reviews.

Apart from just getting access, everyone buys a game from GOG.com during the Early Access Beta will receive a bonus code to get one game from GOG.com’s Interplay catalogue for free! So what are you waiting for? If you haven’t signed up yet, be sure to enter your email address and get in on the action.

Offline idolminds

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #11 on: Friday, September 05, 2008, 08:14:27 PM »
Q&A

Most interesting:

Quote
Here's a partial list of the games to be available for download at GOG.com's launch later this month.

From Interplay
Descent 1-3
Fallout 1 and 2
FreeSpace 2
Giants: Citizen Kabuto
Jagged Alliance 2
Kingpin: Life of Crime
Lionheart: Legacy of the Crusader
MDK2
Redneck Rampage
Sacrifice

From Codemasters:
Colin McRae Rally 2005
Operation Flashpoint
TOCA Race Driver 3

Offline sirean_syan

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #12 on: Friday, September 05, 2008, 08:20:38 PM »
Man. If that was the starting lineup for any game system out there, it'd pretty much be the best system ever.

Offline scottws

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #13 on: Friday, September 05, 2008, 08:23:11 PM »
Wow I'll finally get to play any of the Fallout games and Sacrifice.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #14 on: Friday, September 05, 2008, 08:24:33 PM »
Yay for Fallout 1.

Offline Quemaqua

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #15 on: Saturday, September 06, 2008, 08:57:15 AM »
Sacrifice is one of my all-time favorite games.  I was really happy to see that one available right off the bat.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #16 on: Sunday, September 07, 2008, 05:23:52 AM »
Did anybody play Lionheart?
Or Giants?


Offline Quemaqua

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #17 on: Sunday, September 07, 2008, 10:30:08 AM »
I never played the former, but the latter is pretty awesome.  A little wonky in some respects, but the humor makes it all worthwhile.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #18 on: Sunday, September 07, 2008, 10:57:28 AM »
I actually bought Lionheart for $1 not long ago, but I never got around to installing it.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #19 on: Sunday, September 07, 2008, 12:49:19 PM »
I actually bought Lionheart for $1 not long ago, but I never got around to installing it.

ONE DOLLAR?!?!?!?

Score!

Offline gpw11

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #20 on: Sunday, September 07, 2008, 01:45:15 PM »
I played both Sacrifice and Giants.  Right when I first started playing PC games in like 2002 or something was right about when those games were like $3 in bargain bins.  Sacrifice seemed really cool but I never really got all that into it.  Giants...well, that kind of sucked if I remember correctly.

EDIT: Take Que's opinion of Giants over mine.  I can't really remember (Although we all do know I have much better taste).

Offline sirean_syan

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #21 on: Sunday, September 07, 2008, 02:04:23 PM »
Giants is an interesting game, but it'd be really interesting to see if it aged well. It was sorta 3rd person/RTS hybrid with more emphasis on the action. The really big thing is it was one of the first games to really make use of bump-mapping and all the super 3d stuff that's become the standard today and was a big showcase for the GeForce 2.

Offline scottws

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #22 on: Sunday, September 07, 2008, 02:10:41 PM »
Giants is an interesting game, but it'd be really interesting to see if it aged well. It was sorta 3rd person/RTS hybrid with more emphasis on the action. The really big thing is it was one of the first games to really make use of bump-mapping and all the super 3d stuff that's become the standard today and was a big showcase for the GeForce 2.
I can't imagine it aged well.  Giants: Citizen Kabuto came with my Geforce 3 and I tried playing it because I heard good things.  I immediately thought it was pretty crappy looking, even back then.  That was like 2 computers ago.

It started off slow and the dated graphics turned me off so I never got very far into it.  I might have played it for about twenty minutes.

Offline Quemaqua

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #23 on: Sunday, September 07, 2008, 03:29:37 PM »
That's the problem.  Most people will play it for 20 minutes, feel like the control is weird and it doesn't look that pretty, and turn it off.  It's a much better game than that, but no, I don't imagine that it aged all that well.  Still, a very funny game from a time when we needed more of them.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #24 on: Sunday, September 07, 2008, 03:33:54 PM »
Games need to be more funny NOW.  It's a sad state of affairs when people jerk each other off over the three ongoing and pretty lame jokes in Portal.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #25 on: Sunday, September 07, 2008, 06:52:53 PM »
I wish there were more games as funny as Psychonauts and Telltale's Sam & Max Episodes/Seasons.

Offline Pugnate

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #26 on: Monday, September 08, 2008, 02:33:13 AM »
As funny as the Sam & Max episodes would mean OK funny.

Is that what you want D?

eh?


eh?

Offline idolminds

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #27 on: Monday, September 08, 2008, 12:59:58 PM »
People are starting to get their beta stuff. A guy on Something Awful forums (which I found via a Cheap Ass Gamer thread) has listed more games. Not all are available for purchase yet.

Quote
1nsane - racing, arcade, off-road - 474.3 MB

Colin McRae Rally 2005 - racing, arcade, rally - 2.9 GB

Conquest of the New World - strategy, turn-based, historical - 75.5 MB

Descent + Descent 2 - shooter, fpp, sci-fi - 546.8 MB

Descent 3 + Expansion - shooter, fpp, sci-fi - 797.5 MB

Die by the Sword + Expansion - action, adventure, fantasy - 482.2 MB

Earthworm Jim 3D - action, adventure, platformer - 136.3 MB

Evolva - shooter, tpp, sci-fi - 443.8 MB

F/A-18E Super Hornet - simulation, combat, modern - 281.1 MB

Fallout - rpg, turn-based, sci-fi - 505.4 MB

Fallout 2 - rpg, turn-based, sci-fi - 579.6 MB

Fallout Tactics - rpg, strategy, sci-fi - 1.6 GB

Freespace + Expansion - simulation, combat, sci-fi - 829 MB

Freespace 2 - simulation, combat, sci-fi - 1.6 GB

Giants: Citizen Kabuto - shooter, tpp, sci-fi - 787.7 MB

Hostile Waters: Antaeus Rising - strategy, real-time, sci-fi - 522.5 MB

Invictus: In the Shadow of Olympus - rpg, strategy, historical - 669 MB

Jagged Alliance 2: Unfinished Business - strategy, turn-based, tactical - 407.8 MB

Kingpin: Life of Crime - shooter, fpp, modern - 337.1 MB

Lionheart: Legacy of the Crusader - rpg, action, fantasy - 699.4 MB

M.A.X. + M.A.X. 2 - strategy, turn-based, sci-fi - 613.4 MB

MDK - shooter, tpp, sci-fi - 74 MB

MDK 2 - shooter, tpp, sci-fi - 219.4 MB

Messiah - shooter, tpp, sci-fi - 408.5 MB

Operation Flashpoint GOTY - shooter, fpp, modern - 732.6 MB

Original War - strategy, real-time, sci-fi - 978.3 MB

Perimeter - strategy, real-time, sci-fi - 1.3 GB

Redneck Rampage Collection - shooter, fpp, modern - 337.6 MB

Sacrifice - strategy, action, fantasy - 562.6 MB

Shattered Steel - action, fpp, sci-fi - 474.9 MB

Shogo: Mobile Armor Division - shooter, fpp, sci-fi - 248.5 MB

Soldiers: Heroes of World War II - strategy, real-time, tactical - 1.4 GB

Stonekeep - rpg, action, fantasy - 425.4 MB

Toca Race Driver 3 - racing, simulation, touring - 5.3 GB
He also stated that most of them are $5.99.

Offline scottws

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #28 on: Monday, September 08, 2008, 01:30:39 PM »
Wow, this is amazing.  I'm waiting for the other shoe to drop, but do you know what?  I don't really think it will.

Offline wizall

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #29 on: Monday, September 08, 2008, 03:44:22 PM »
Oh, man, I enjoyed the shit out of Jagged Alliance 2.  Gettin' it.

Offline Quemaqua

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #30 on: Monday, September 08, 2008, 06:56:08 PM »
What's scary is I either own or have played at least 75% of those games, and I'm at least aware of the entire lot of them.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #31 on: Monday, September 08, 2008, 07:59:04 PM »
What's scary is I either own or have played at least 75% of those games, and I'm at least aware of the entire lot of them.

Not scary.

I wish some of these newer games were as great as some of the old school classics -- such as Fallout 2.

I own Fallout 2. So, it'd really be nice to complete the PC collection and get FO1 and FO: Tactics.

And, yeah -- I definitely remember Descent 2. I got that somewhere on disc. But if I recall, it does force an install of DX 2.0 on it, or it won't install...

Offline gpw11

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #32 on: Monday, September 08, 2008, 11:01:01 PM »
Daaaamn.

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta begins next week
« Reply #33 on: Wednesday, September 10, 2008, 03:27:58 PM »
Hell yes!!!
I got in on The Beta!!!  ;D
Got my code in my e-mail today!

Offline MysterD

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Re: Good Old Games Project from CD Projekt -- Update: Beta already happening
« Reply #34 on: Friday, September 12, 2008, 02:52:24 PM »
Of course, you first got to set-up an account; which is pretty painless.

This is absolutely painless to order a game from -- you know, just like Steam. Better than Steam, though -- there is no real forced app to run to boot it, either. You just do all this within your web browser.

After you order a game (via credit card), it takes you right to "Your Games" page for your Account. Here, whatever you bought in your lifetime with GOG, is listed there forever. Download whatever they are offering up with any game at anytime as much as you want -- The Game's EXE Installer; PDF Manual; Wallpapers; Soundtrack MP3's; etc etc.

B/c I am in Early Access Beta , if you currently buy one game only in your first order, you will get a FREE Interplay game to download from them. Already got the code in my e-mail. Too cool.

So far, so freakin' painless.

Downloading Fallout 1 right now.

Offline K-man

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Re: Good Old Games Project by CD Projekt - Update: MyD's Positive BETA Impressions
« Reply #35 on: Friday, September 12, 2008, 04:42:11 PM »
Wow, the price is definitely right here.  Downloading fallout 1 and then going to use the freebie on fallout 2.

After purchase, you can download the manuals, soundtracks, and other stuff as well.

I'm sold.  Thanks, D.  Helluva find here.

Offline MysterD

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Re: Good Old Games Project by CD Projekt - Update: MyD's Positive BETA Impressions
« Reply #36 on: Friday, September 12, 2008, 04:56:00 PM »
I already got FO2, years ago. Still got it, CD and all. Yeah, it's a great game. :) No doubt about it.

I had to jump on FO1. It finishing downloading while I was at dinner -- took about 35 mins or so to DL. So painless, to say the least.

Been playing it since I got it all installed after dinner.

I don't have FO: Tactics. Will probably buy that.
Gonna try Lionheart, too -- that was one I miss'd, but still wanted to play when it got cheap.
Since GOG has it, seems like a good cheap deal to me.
Gonna use the freebie on one of those two, probably.

Y'know, I wish Steam was as painless and DRM-free as this GOG is.


Offline Quemaqua

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Re: Good Old Games Project by CD Projekt - Update: MyD's Positive BETA Impressions
« Reply #37 on: Friday, September 12, 2008, 05:09:15 PM »
Yay, I got in as well.  I wonder how limited it was or if everyone who signed up just got to jump in?

I'm going to have to see if there's anything I want that I don't already have.  That's going to be tough.  I own a lot of old PC games, and the ones I don't have I generally don't feel any need to own.  Still, I'm sure there'll be a couple cool things to snag, or maybe a few I haven't had any luck getting to work properly with my own efforts (that's likely to be the bigger advantage here: paying for someone to get all the emulator shit worked out for a game you've spent ages trying to get working without success).

EDIT - Yeah, I own almost every single game on the Interplay list.  One I'd really like to try, though, is Messiah.  I really enjoyed what I got to play of it, but the thing had a sound bug at one point that basically made the entire game silent past the halfway point.  Nothing I could do to fix it after hours of trying it.  I don't think it was the best game ever or anything, but it was funny and very different... pretty cool all in all.  I'm tempted to get Sacrifice too just because it's one of the best games ever made and would likely still hold up very well in terms of gameplay and presentation.  It had unique gameplay that nothing else has ever tried really to this day (there've been some similar hybrid games, but not with the same feeling at all), a pretty damned decent little story that was fun to go through and offered quite a bit of replayability, and some great graphics and sound that I fully expect will look and sound nearly as good now as they did then thanks to the stylistic presentation.  It was a gorgeous game for the time, and looking at screens, it still looks really effing good.  It's very tempting, even though I have game disks sitting right here...

I might, however, go with MDK, because I only got to play about a quarter of that, and I have had zero luck running it on modern systems the last couple times I tried.
« Last Edit: Friday, September 12, 2008, 05:33:27 PM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Good Old Games Project by CD Projekt - Update: MyD's Positive BETA Impressions
« Reply #38 on: Friday, September 12, 2008, 05:34:20 PM »
Yay, I got in as well.
Awesome!

Quote
I wonder how limited it was or if everyone who signed up just got to jump in?
I got my e-mail on Wed, to join up.
I signed up for this thing like the day it was announced. LOL.

Quote
I'm going to have to see if there's anything I want that I don't already have.  That's going to be tough.  I own a lot of old PC games, and the ones I don't have I generally don't feel any need to own.
I'm a big BIS fan.
Lionheart always seemed cool to me -- but, it was buggy upon release. That made me stay clear of it, until I could get it cheap.

By now, with its last patch behind it -- it can't be that unstable, I bet.
Plus, I'm sure it'll run fine, thanks to whatever CDPR did to re-program it.

Quote
Still, I'm sure there'll be a couple cool things to snag, or maybe a few I haven't had any luck getting to work properly with my own efforts (that's likely to be the bigger advantage here: paying for someone to get all the emulator shit worked out for a game you've spent ages trying to get working without success).
Someone working out the kinks is the big advantage here -- agreed.

I also think that CDPR ripping tracks from the soundtrack out of the game and into the MP3 format is great. Some of these classics have some great music in the game.

Offline scottws

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Re: Good Old Games Project by CD Projekt - Update: MyD's Positive BETA Impressions
« Reply #39 on: Saturday, September 13, 2008, 08:48:15 AM »
I got in too.  I'm probably going to get Fallout and Fallout 2 and Sacrifice, though not all at once.  I was not impressed with the Interplay catalog.