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Games => General Gaming => Topic started by: MysterD on Monday, November 02, 2009, 05:39:55 PM

Title: Metro 2033: Updated into Metro Redux for 2014
Post by: MysterD on Monday, November 02, 2009, 05:39:55 PM
NEW - 1-15-2011:
Destrutoid -> THQ talks about what they learned from Metro 2033. (http://www.destructoid.com/thq-talks-lessons-learned-with-metro-2033-191724.phtml)

OLD:
IGN -> FPS game coming from 4A Studios, which include some of the guys that worked on STALKER. (http://pc.ign.com/articles/104/1041027p1.html)

Game is based a Russian book of the same name.

Game takes place in two locations primarily:
--the underground where a few of the human left to survive for shelter b/c...
--the above-ground world got turned into a wasteland from a cataclysmic event - and this is where you'll need to go to get supplies so you can survive.
Title: Metro 2033
Post by: idolminds on Tuesday, December 01, 2009, 01:52:33 PM
Eurogamer hands on (http://www.eurogamer.net/articles/metro-2033-hands-on)
Trailer (http://www.youtube.com/watch?v=HkYXJj2B-bo)

Quote
Taking its cues from BioShock, Half-Life 2 and, inevitably, S.T.A.L.K.E.R., Metro 2033 follows the adventures of Artyom, a young man born in the years leading up to a devastating fictional nuclear holocaust of 2013. 20 years later, the game kicks off with Artyom as part of a ragtag, dystopian generation of underground survivors who can only dream of daylight, blue skies and fresh air. And nibbles.

---

It's an oppressive experience from the word go, driven by tension and a malevolent atmosphere that has you duking it out with twisted mutants and ruthless mercenaries as you penetrate the gloom. With no HUD to speak of, you have to rely on other cues to determine your status. For example, you have to glance at the magazine cartridge passing through the firing chamber to see how much ammo you've got left, while checking your map actually involves pulling your map case out and illuminating it with a cigarette lighter if it's too dark to see. Health-packs are applied in similarly physical fashion, and using the gas mask necessitates looking at your watch to check on the remaining air supply.

Metro 2033's quest for authenticity also extends to how it makes you deal with the precious resources around you. As you might expect, ammo is exceptionally scarce 20 years on from nuclear obliteration, forcing you to ransack every enemy you encounter. And because of the toxic air and challenging climate, the gas mask only lasts for a limited time, frosting up and gradually impairing your view. Even the lighting within this gloomy netherworld is rather hardline, with players able to shoot out each individual light-source, while the torch must be manually charged.
Sounds pretty cool, actually.
Title: Re: Metro 2033
Post by: MysterD on Tuesday, December 01, 2009, 06:58:14 PM
I had a thread on this game, a short time ago.
This calls for a thread merge. (http://datalus.montecarlohosting.net/~owgames/forum/index.php?topic=5832.0)
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Thursday, January 28, 2010, 08:08:31 AM
Metro 2033 release date confirmed for March 16th. (http://twitter.com/Metro2033/status/8322132663)

Sort of weird. I feel like I've seen almost nothing on this game, and it's coming out in a month in a half.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Thursday, February 04, 2010, 09:21:25 AM
Preorder on Steam and get Red Faction Guerilla FREE. (http://ow.ly/13RrN)
Title: Re: Metro 2033
Post by: MysterD on Friday, February 19, 2010, 02:52:02 PM
ALL copies of Metro 2033 require Steam. (http://www.shacknews.com/onearticle.x/62440)
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Friday, February 19, 2010, 03:14:02 PM
I'm getting more and more excited about this game. Since there's been pretty much no talk about it here, here's some of what I can remember about it off the top of my head:

-Based on a Russian book of the same name, by author Dmitry Glukhovsky
-Takes place 20 years after the nuclear blast. People live in the metro system in Moscow (which in reality is designed to house people in case of such an incident)
-Different stations are different towns, and all have unique politics and attitudes on the situation. Some are devoid of human life altogether.
-It's sort of a survival horror FPS
-It's relatively linear, which the devs see as a good thing because it allows them more control over the pacing and storytelling
-Most guns are pieced together from spare parts and use homemade ammo. Pre-blast ammo is more powerful, but also serves as currency.
-You have to wear a gas mask when on the surface, which needs it's filter replaced every so often or you'll choke to death. Also avoid letting the mask get damaged, or you'll need to find a new one.
-Your watch shows you how hidden you are, and shooting out lights and such helps you stay in the darkness. (the watch is visible on your left inner-wrist as you hold your gun)
-The game has zero multiplayer. The devs feel that the fiction and storytelling are what the game is about, and it doesn't need a MP mode using up valuable development resources.



Here's some engine info on Digital Foundry (http://ow.ly/190a8)


Some screenshots:

(http://farm5.static.flickr.com/4056/4346794329_a1163c7156_b.jpg)

(http://farm5.static.flickr.com/4044/4347541100_d4b1e2363d_b.jpg)

(http://farm5.static.flickr.com/4058/4346795471_c78d1c3cce_b.jpg)




And here's one of the trailers that shows off some gameplay. (http://www.youtube.com/watch?v=MLiKziKrorU)



Title: Re: Metro 2033
Post by: W7RE on Friday, February 19, 2010, 03:15:10 PM
Haha, just as you were posting this, I was in the middle of typing up a big long post in the other Metro 2033 thread.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Friday, February 19, 2010, 03:23:04 PM
So, we got GSC's open-world STALKER and now this linear-STALKER (Metro 2033).
Sounds good to me. :)
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: idolminds on Friday, February 19, 2010, 04:05:17 PM
ALL copies of Metro 2033 require Steam. (http://www.shacknews.com/onearticle.x/62440)
Sigh....*scratches another one off his list*
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Friday, February 19, 2010, 05:01:21 PM
I think the visuals look incredible, but come on guys, find a new setting. Reading about that just made me groan.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: PyroMenace on Friday, February 19, 2010, 11:42:20 PM
Well it is based on a really popular book in Russia. And from my understanding the target demograph is more so for them than the US. I'm still really interested in this.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Saturday, February 20, 2010, 12:22:28 AM
Yea I think it looks great. I really hope it turns out good.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Quemaqua on Sunday, February 21, 2010, 11:59:13 AM
Yeah, it looks great to me too.  I'll definitely be keeping an eye on it.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Sunday, February 21, 2010, 02:30:04 PM
I think the visuals look incredible, but come on guys, find a new setting. Reading about that just made me groan.

What do you feel is beat to death?

The destroyed Russian world setting?
Or the fact it's an underground setting?
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Friday, February 26, 2010, 12:14:42 AM
PC system requirements revealed (http://www.thq.com/uk/gamenews/show/9878/5693/Metro%202033%E2%84%A2):

Quote
Minimum:
Dual core CPU (any Core 2 Duo or better will do)
DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
1GB RAM

Recommended:
Any Quad Core or 3.0+ GHz Dual Core CPU
DirectX 10 compliant graphics card (GeForce GTX 260 and above)
2GB RAM

Optimum:
Core i7 CPU
NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
As much RAM as possible (8GB+)
Fast HDD or SSD

Enabling 3D Vision
Metro 2033 utilizes NVIDIA 3D Vision with compatible cards and hardware. To play in 3D you will require:
NVIDIA GeForce GTX 275 and above recommended
A 120Hz (or above) monitor
NVIDIA 3D Vision kit
Microsoft Windows Vista or Windows 7
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Quemaqua on Friday, February 26, 2010, 02:18:28 AM
Damn.  That's pretty steep.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Friday, February 26, 2010, 07:25:11 PM
Cool gameplay video/interview with one of the devs and the writer of the book. (http://uk.gamespot.com/xbox360/action/metro2033thelastrefuge/video/6252495#toggle_video)

Part 2 of the video (http://uk.gamespot.com/xbox360/action/metro2033thelastrefuge/video/6252494#toggle_video)
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: gpw11 on Friday, February 26, 2010, 10:00:18 PM
Holy shit this looks awesome.  It's going to suck isn't it?
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Saturday, February 27, 2010, 02:05:48 AM
PC system requirements revealed (http://www.thq.com/uk/gamenews/show/9878/5693/Metro%202033%E2%84%A2):


haha that's insane... at the same time that's awesome. Its been too fucking long since a game PUSHED the hardware.

Let's hope they have some way to make sure it doesn't get pirated up to its rear end .
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Saturday, February 27, 2010, 04:06:51 PM
Let's hope they have some way to make sure it doesn't get pirated up to its rear end .

Well, making it require Steam is probably a good start...
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Quemaqua on Saturday, February 27, 2010, 11:49:18 PM
If by "good" you mean "fucking horrible".
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Sunday, February 28, 2010, 08:10:33 AM
If by "good" you mean "fucking horrible".

I mean "good" (for the dev's and publishers) as in it should protect the product at least from Before Day
Zero Piracy, Actual Day Zero Piracy, and maybe even Week 1 Piracy. Not many games and DRM's can claim to often get through that, these days. I'm really tired of piracy and the annoying chain reactions it keeps causing - PC version comes last; PC version not coming; no DLC for PC version; game series no longer coming to PC; etc etc. Piracy and overly-protective DRM bullshit needs to end, but that probably wouldn't ever happen...not anytime soon.

But, yeah - if you hate Steam w/ a passion; had trouble and technical problems w/ Steam; don't like that you have to activate SP portions of a game; hate that you have to run Steam program to actually boot a game (in offline or online mode) - yeah, Steam isn't gonna make you happy by any means. I think Impulse is better than Steam in many regards - it's just Steam got a major jump in the market before really anyone else.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Friday, March 05, 2010, 05:29:48 PM
Talk on Metro 2033 with Nvidia High End cards and their 3D glasses. (http://www.computerandvideogames.com/article.php?id=237610)

Here more details on the 3D. (http://www.computerandvideogames.com/article.php?id=235692)
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Friday, March 05, 2010, 11:33:37 PM
Saw a trailer.

It is a pretty poor trailer. Very underwhelming. I am sure it doesn't reflect fairly on the actual game. At least, I hope not:

Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: PyroMenace on Saturday, March 06, 2010, 12:12:52 AM
Really? You didnt like it?

I will admit its not the greatest looking game, but I'm not expecting it to be since its the same people that worked on STALKER I think, or at least some of them. While I didn't enjoy STALKER I still liked the idea of it and I'm hoping this will be a better improvement of that.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Quemaqua on Saturday, March 06, 2010, 01:26:49 AM
I dunno', it still looks sweet to me.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Saturday, March 06, 2010, 03:58:01 AM
Yea I think it looks great, can't wait to try it out.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Saturday, March 06, 2010, 09:39:15 AM
I think the visuals are impressive... it just doesn't seem very interesting.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: scottws on Saturday, March 06, 2010, 11:48:16 AM
I thought the trailer was pretty interesting, personally.  Actually it raised my interest.  Looks like I'm on the low end of the requirements though, at least for my videocard (8800 GTS 320 MB).
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Saturday, March 20, 2010, 12:46:05 PM
http://xbox360.ign.com/dor/objects/39148/metro-2033-the-last-refuge/videos/metro2033_vdr_031910.html?show=hi

edit:

Watch the fairly positive review and then tell me if the score revealed at the end doesn't catch you a little off guard.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Saturday, March 20, 2010, 01:14:22 PM
Another average score, this time from gamespot:

http://www.gamespot.com/xbox360/action/metro2033thelastrefuge/video/6253784/metro-2033-video-review

From the gamespot video, the game looks to have some awesome portions... but they don't cover some of the weaker bits reported in the IGN review like the frustrating stealth sequences.

It does look enticing, but I really loathe frustrating stealth portions in a game.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: iPPi on Saturday, March 20, 2010, 04:41:40 PM
The atmosphere and setting looks awesome.  It's a shame that some of the gameplay mechanics don't work well and appears to tarnish what would otherwise be a phenomenal game.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Saturday, March 20, 2010, 05:02:49 PM
http://xbox360.ign.com/dor/objects/39148/metro-2033-the-last-refuge/videos/metro2033_vdr_031910.html?show=hi

edit:

Watch the fairly positive review and then tell me if the score revealed at the end doesn't catch you a little off guard.
Watched the vid review.

It's like he gushes on what he likes, then in the last few seconds says what he doesn't like and doesn't explain it (lack of tutorials, glitches, stealth elements)....
Then gives it a 6.9?
Very odd.

I'mma have to read the written review...

EDIT:
The written review's (http://xbox360.ign.com/articles/107/1078872p1.html) quite short and says pretty much what the vid review did....
 :o

I dunno how he gave this a 6.9, given his thoughts...
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Xessive on Saturday, March 20, 2010, 05:49:04 PM
The GameTrailers review (http://www.gametrailers.com/video/review-hd-metro-2033/63406) seemed more thorough.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: W7RE on Saturday, March 20, 2010, 07:23:56 PM
I've got it, but I don't want to say much since I've barely touched it (thanks to BFBC2). I like it so far, though I've really only gone through like 2 action sequences vs mutants, and one stealth part against humans (which unavoidably turned to action when I ran out of guys to pick off in the dark and had to get the guys who were bunched up.

So far I like it, I like the mood and setting and the more complicated mechanics. Like being able to pull out a thing to crank up to give more power to your flashlight (thus making it brighter), or having to manually pump the pneumatics guns for more air pressure (and thus more damage), or having to put on a gas mask and keep a stock of filters for it for when you get into an area with bad air. This stuff pushes towards a more realism feel, but not far enough to keep it from being fun.

Also, listening to the characters talk to eachother, you get the feeling they have a history and backstory. Usually what you see is what you get, but here there's more than you're told. This is probably because of it being taken from a book. Like when you meet up with some guy, your buddy says to you under his breath something like "shit, this guy's gonna have my nuts." Then says to the guy "it's great to see you again". I get the feeling some bad shit went down between them at some point. The book probably expanded on that, but trying to tell all that during a casual hello would have been awkward in the game so they just give you a hint.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: Pugnate on Saturday, March 20, 2010, 11:16:28 PM
Don't say "I'mmma", D.
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Sunday, March 21, 2010, 04:41:54 AM
Don't say "I'mmma", D.

I'll say what I wanna and stuph... :P
Title: Re: Metro 2033 - FPS coming in 2010 from some Ex-STALKER makers
Post by: MysterD on Wednesday, May 12, 2010, 06:51:36 PM
THQ announces Metro 2033: Ranger Pack DLC for X360 and PC (Steam) versions of the game. (http://www.thq.com/uk/gamenews/show/10545/5700/)
Title: Re: Metro 2033 - Update: Ranger Pack DLC announced (Reply 38)
Post by: Xessive on Wednesday, July 07, 2010, 02:52:08 PM
I picked up the THQ pack on Steam during the summer sale for $50 and Metro 2033 was in the pack. I was hoping it would allow me to gift any duplicates (primarily Dawn of War 2) but no luck there, shame.

Anyway, finally played 2033 and I really like it so far! It's very atmospheric! Actually, it's what I was expecting when I first played STALKER.

From a technical point, framerate performance is so-so and the config options are very limited. You're pretty much stuck with the presets: low, medium, high, very high (each displays which options are being changed but you can't manually adjust any of them).

The game is very peculiar about all the little gadgets you have to use (gas mask, flashlight & battery charger, etc.). I'm starting to get the hang of it but I do feel one thing it's really missing a melee attack that doesn't require switching weapons.

$50 might be a bit much considering some of the minor bugs and performance issues but if you picked up during the sale for a mere $25 it is totally worth it. It's not perfect but it is a great immersive experience.
Title: Re: Metro 2033 - Update: Ranger Pack DLC announced (Reply 38)
Post by: MysterD on Wednesday, July 07, 2010, 03:16:07 PM
I picked up the THQ pack on Steam during the summer sale for $50 and Metro 2033 was in the pack. I was hoping it would allow me to gift any duplicates (primarily Dawn of War 2) but no luck there, shame
Does Steam have on their website a list of games in which if you buy actually do buy a duplicate, it automatically becomes a gift?

I remember this happened w/ HL2 + Episode 1, since I already owned them...and then bought The Orange Box.
Title: Re: Metro 2033 - Update: Ranger Pack DLC announced (Reply 38)
Post by: ScaryTooth on Wednesday, July 07, 2010, 07:39:01 PM
I'm playing world of goo...

I hate the fucking tower of goo! I can't complete this level! It's starting to drive me nuts.
Title: Re: Metro 2033
Post by: Pugnate on Friday, November 12, 2010, 01:09:39 PM
haha what Scary?

Anyway...

I picked up the THQ pack on Steam during the summer sale for $50 and Metro 2033 was in the pack. I was hoping it would allow me to gift any duplicates (primarily Dawn of War 2) but no luck there, shame.

Anyway, finally played 2033 and I really like it so far! It's very atmospheric! Actually, it's what I was expecting when I first played STALKER.

From a technical point, framerate performance is so-so and the config options are very limited. You're pretty much stuck with the presets: low, medium, high, very high (each displays which options are being changed but you can't manually adjust any of them).

The game is very peculiar about all the little gadgets you have to use (gas mask, flashlight & battery charger, etc.). I'm starting to get the hang of it but I do feel one thing it's really missing a melee attack that doesn't require switching weapons.

$50 might be a bit much considering some of the minor bugs and performance issues but if you picked up during the sale for a mere $25 it is totally worth it. It's not perfect but it is a great immersive experience.

So I got the game and decided to give it a whirl with my new GTX 460.

I am so tempted to start the game on the hardest, most hardcore setting, but probably not.

So Xessive covered a few of the things I was going to mention.

The game is limited to settings presets, so you can't tune and tweak -- disappointingly.

The game looks really gorgeous though. Well, some of it does. The game starts you underground for a few seconds as you work your way up, and until then, the game looks excellent, but it looks super sexy when you are top side. The lighting and shading effects are just beautiful.

Unfortunately, the game suffers from performance problems on the highest setting. The other issue is that I am playing on a full HD monitor, so that's making it worse for the performance.

Anyway, I second what Xessive said, that the game is very atmospheric. If you have the rig to run this baby, then you are in for a treat.

I am surprised that Pyro and W7Re haven't contributed more to this thread, considering how excited they were initially. I was pretty skeptical when I first saw it, but the game isn't bad. I got it for $17 on the Steam sale, and it is worth it.
Title: Re: Metro 2033
Post by: Pugnate on Friday, November 12, 2010, 02:21:44 PM
So I've been playing more of this, and I am wondering if I am playing the same game that IGN and Gamespot gave such poor scores to. Maybe it is because I am playing a patched version, but I haven't encountered anything frustrating. The performance isn't so bad, and I am playing at max settings.

Anyway, the game is very impressive so far. It is so immersive, and the set pieces are really sweet so far.

The game is just dripping with atmosphere. The art direction is so unique, and paints a bleak world perfectly. As I said before, the lighting is just stellar. The monsters look plain, but somehow don't feel generic. I love the economics of the game, with the scarce ammo and everything. It feels like a bettered version of S.T.A.L.K.E.R.

But the best part of the game is the actual story telling. It has been perfect in all aspects so far. I love the dialog, which definitely feels like it is out of the pages of a decent book rather than the mind of a typical game developer. The voice acting is also top notch, it has to be said. The cast is all Russian, and has been excellent.

As I said, the bleak world has been painted perfectly. As you travel throw this post apocalyptic world, you really feel like you are there. In most games, you have to suspend disbelief when dealing with the confines of a limited game universe. Here, it is easier to believe, because your character is boxed in with the rest of what is left of Moscow.

I live in what is a pretty poor country, and there is a certain pessimism and naivety to the lower class people, that is reflected very well in Metro 2033.

I am just hoping that the opening couple of hours weren't some fluke, and the game continues to be as good as it has been so far. There is so much potential here, and this could have easily been a game that got a 85+ score across the board. It is a pity that they didn't have the resources to do better testing before release.

Playing Metro 2033, I actually feel like I just have to survive, which is very appealing to me. It is part of what attracted me to Demon's Souls. I've been playing at normal difficulty, and the game isn't "normal" at normal difficulty, I can tell you that much. I am still toying with the idea of playing at full hardcore. :P

edit:

Gamespot gave it an 8.0, which is far. I think IGN gave it a 6.5, which is just baffling.

I think Que would love this game. How many of you have Metro 2033?

Title: Re: Metro 2033
Post by: MysterD on Friday, November 12, 2010, 02:35:25 PM
As much as I want to play Metro 2033 - I'll probably look to buy it around the time I get a new PC, given that this is supposed be one of the games people consider as benchmarks for newer high-end PC's.

Is the game's audio in Russian w/ English subtitles?
Or is it Russian voice-actors speaking in English?
Title: Re: Metro 2033
Post by: Xessive on Friday, November 12, 2010, 02:36:02 PM
Awesome, man. I've been distracted from the game lately, I ought to go back into it.
Title: Re: Metro 2033
Post by: Pugnate on Friday, November 12, 2010, 02:50:37 PM
[quote author=MysterD link=topic=5832.msg95273#msg95273 date=1289597725

Is the game's audio in Russian w/ English subtitles?
Or is it Russian voice-actors speaking in English?
[/quote]

hah... yea I was wondering how things would have turned out had they done it in Russian with subs. Sadly, no publisher in the world would have gone for that.
Title: Re: Metro 2033
Post by: Xessive on Friday, November 12, 2010, 03:00:51 PM
Well, you could just switch the voice language to Russian and activate English subtitles through the game options. It is optional.
Title: Re: Metro 2033
Post by: Pugnate on Friday, November 12, 2010, 03:49:02 PM
Wow, I didn't know that. That's pretty cool of them to allow that as an option!

I'll stick to English though. It has been good so far.
Title: Re: Metro 2033
Post by: MysterD on Friday, November 12, 2010, 04:38:59 PM
Well, you could just switch the voice language to Russian and activate English subtitles through the game options. It is optional.

Awesome.
More foreign games should go this route...
Title: Re: Metro 2033
Post by: Xessive on Saturday, November 13, 2010, 12:50:51 AM
Most games do, although many of them limit it to the installation process rather than a simple in-game option.

I used to install alternate language versions of games but keep English subs as an exercise to improve my language skills. If you've played The Witcher, try it in its native Polish!
Title: Re: Metro 2033
Post by: MysterD on Tuesday, December 14, 2010, 06:01:38 PM
Damn, $10 is cheap on Steam...

So, for those who have it - know anyone crazy enuff to run it on a single-core rig?
How poorly did they fend?

Oh, what's the lowest-supported resolution here in this game?
Title: Re: Metro 2033
Post by: Pugnate on Wednesday, December 15, 2010, 11:42:19 AM
I haven't played the game since then. Been playing DA's expansion lately.
Title: Re: Metro 2033
Post by: MysterD on Saturday, December 18, 2010, 05:56:46 PM
Metro 2033 PC = $9.99 currently to DL from Amazon. (http://www.amazon.com/gp/product/B0047T7UE4/ref=s9_al_bw_ir01?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-5&pf_rd_r=09ZPG7SQCGZMCV1DH15X&pf_rd_t=101&pf_rd_p=1284313622&pf_rd_i=979455011)
Title: Re: Metro 2033
Post by: PyroMenace on Sunday, December 19, 2010, 01:52:36 AM
I haven't played the game since then. Been playing DA's expansion lately.

Hey how have you been liking that? I picked it up around when it came out and havent really touched it.
Title: Re: Metro 2033
Post by: Pugnate on Sunday, December 19, 2010, 02:49:14 AM
It is pretty alright if you are a DA fan. Dollar for dollar, it feels like a cheaper experience than the original. Stuff I liked like the party interaction etc., has been modified for a lower budget.

Overall, if you are looking to play more DA, then it is pretty goodish.
Title: Re: Metro 2033
Post by: MysterD on Sunday, December 19, 2010, 06:00:06 AM
DA: Awakening felt rushed on the storyline stuff. Some of the boss fights felt done before, as well. I still liked it and all - but it could've been better, if it had more time and care put into it.

Back to Metro 2033 - I tried the demo out last night. Wow @ the graphics on higher settings. To get it stopping from slowing down and/or CTD'ing, had to basically drop it down to Low.
Title: Re: Metro 2033
Post by: MysterD on Saturday, January 15, 2011, 06:45:49 AM
Destrutoid -> THQ talks about what they learned from Metro 2033. (http://www.destructoid.com/thq-talks-lessons-learned-with-metro-2033-191724.phtml)

Quote
"It wasn't properly supported in all areas," THQ VP of core games Danny Bilson said of Metro 2033 in an interview with Joystiq. "Did the game need polish in certain areas? Yes."

"So when I say it wasn't fully supported, it was product development and marketing that didn't support it the way it should've been." Continuing Bilson says "a great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing."


THQ won't be making that mistake again with the sequel, Metro 2034. "I would say it's gonna have some better, more familiar shooting mechanics in it. And I would also say it's going to have a first-class marketing campaign that kicks off at E3."

I do love how top men at companies like THQ and EA aren't afraid to publicly talk about less-than-ideal execution and what that means for their games going forward. It's interesting, to say the least.
Title: Re: Metro 2033
Post by: Quemaqua on Thursday, August 21, 2014, 09:17:30 PM
So Metro 2033 and Last Light are getting big upgrades with Metro Redux:

http://www.giantbomb.com/metro-redux/3030-47329/

And man, do they look good. I don't have the PC for this, but the changes sound exciting. Soon as I have something to play this on, I'll be grabbing the pack. $50 for two overhauled versions of highly praised games sounds good to me. They look really nice, too. Some of the original atmosphere in 2033 seems to have been toned down a touch since it's just not as dark, but it still looks like a huge improvement.


Title: Re:
Post by: Xessive on Friday, August 22, 2014, 12:34:23 AM
It's only $25 if you already own the originals (or $12.50 per game).
Title: Re:
Post by: MysterD on Sunday, August 31, 2014, 07:45:18 AM
It's only $25 if you already own the originals (or $12.50 per game).

I'm really growing tired of HD remastered complete-editions popping out so fast, after I've already got the original-version of the game.

I can understand this for older games, but it's starting to be an annoying + growing new trend on the PC...
...i.e. see Complete Pack Remastered HD's of the following: Deus Ex: HR DC; Metro 2033 Redux + Metro LL Redux; and upcoming Complete Pack Remastered HD Ed's planned for State of Decay + Sleeping Dogs.
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Quemaqua on Monday, September 01, 2014, 04:47:26 PM
It's 2 games in 1 at a cheaper price point, both with additions made over the original material (one game in an entirely new engine with new assets), and including all the DLC and such. I fail to see the problem. If they didn't sell these, you would never see those additions and the originals wouldn't be touched. It does suck in the sense that with PC games you can't ever sell anything anymore because it's all tied to Steam (a huge portion of my PC games that I'm "keeping" I'm keeping strictly because I can't sell them ... some of them will probably get chucked in the garbage because they're shit and I don't care). So yeah, that sucks, because you can't just sell off your old copies and get the new ones. But if you just wait, eventually this will go down in price too, and if you care that much, you'll probably be willing to shell out $20 or $30 to play a remastered edition. If you don't ... then who cares?
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Xessive on Tuesday, September 02, 2014, 12:24:47 PM
Honestly, Metro 2033 Redux was the major attraction for me.

I could have just gone with $12.50 for it alone but I figured, $25 is its actual price and I could get both 2033 & Last Light Redux for the that price tag, I figured it's worth it.

Btw, the 50% was only a pre-order offer. Which is kinda lame.
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: MysterD on Wednesday, September 03, 2014, 03:24:45 PM
It's 2 games in 1 at a cheaper price point, both with additions made over the original material (one game in an entirely new engine with new assets), and including all the DLC and such. I fail to see the problem. If they didn't sell these, you would never see those additions and the originals wouldn't be touched. It does suck in the sense that with PC games you can't ever sell anything anymore because it's all tied to Steam (a huge portion of my PC games that I'm "keeping" I'm keeping strictly because I can't sell them ... some of them will probably get chucked in the garbage because they're shit and I don't care). So yeah, that sucks, because you can't just sell off your old copies and get the new ones. But if you just wait, eventually this will go down in price too, and if you care that much, you'll probably be willing to shell out $20 or $30 to play a remastered edition. If you don't ... then who cares?

Well, I care.

It's one thing to say release a Remastered Ed numerous years later - like what Beamdog's doing w/ Remastering Icewind Dale + Baldur's Gate 1&2. That makes more sense to me, as the game's been around forever and they're bringing it back to a new audience....while older fans might get it for convenience reasons (people might want this on Steam, might not want to dig out their discs, might have mods already includes, and other things of that sort).

It's cool when a game gets a Remastered Edition reworked + redone...and toss in all of the game's DLC. That's nice - but, what about us who already bought original editions? What about us who might even have original editions plus all DLC's + expansions?
What's next - they gonna start charging for patches?

But, these are frequently popping up + ultra-fast, maybe a year or two after an original-version's already been out - and that's a problem, IMHO. Why should I buy a game, if it's gonna get re-masterd w/ all its content so fast?
It's making my original versions look obsolete, so fast + quickly.

I think this is happening namely b/c they're porting popular games from PS3/X360 over to PS4/XB1 with trying to be closer in fidelity to what the PC is doing. And they figure while they're at it, they'll bring these Remastered Ed's over to the PC, too. I'm glad they're coming here - but they feel such fast + quick re-"cash-in's".

I already own original editions of Deus Ex: HR, Metro 2033, and Metro LL, Sleeping Dogs. Some of these - I have a lot of DLC for (Deus Ex HR), some I have little to none.
I might as well not even look at buying DLC for Sleeping Dogs and Metro LL - which thank God, I don't have many DLC's for, as is. I might as well just wait for the Re-Release - to get the DLC's that I'm missing.

As for Deus Ex: HR - I have most of the DLC, so this ain't enticing to me. Only real major improvement is boss-fights supposed to be redone + better.

EDIT:
Honestly, Metro 2033 Redux was the major attraction for me.

I could have just gone with $12.50 for it alone but I figured, $25 is its actual price and I could get both 2033 & Last Light Redux for the that price tag, I figured it's worth it.

Btw, the 50% was only a pre-order offer. Which is kinda lame.

Actually, Metro LL Redux was around $7 on Amazon DVG for download, few days ago - price-mistake/glitch.

Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Quemaqua on Thursday, September 04, 2014, 04:19:33 AM
My point is that you'd never get this kind of thing without paying for it because they'd have no incentive to do it. So essentially if you don't want it, don't buy it, and it's like it never happened. If you do want the new stuff, then go ahead. You aren't being short-changed in any way because these updates would never happen without a new package as a vehicle to sell them. Maybe as DLC or something, but that's quite unlikely. Every once in a while games get a free high-res texture pack or something, but that's not the same as what's happening here.
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Xessive on Thursday, September 04, 2014, 07:17:04 AM
Yeah, that's why I had no qualms paying for it. It's worth it for me because I want those changes and extras, I want to experience Metro 2033 in the revamped engine. I don't wanna pay $50 for it (it's not a new game after all) but $25 I can justify.

Even though I was spoiled by The Witcher Enhanced Edition being completely free, it was an overhaul, and I would have considered paying for it as well.

I think most people felt that 50% off for owners of the originals but ONLY for those who pre-order was unfair, and I can see their argument. Others felt 50% was not enough.

Worst case, anyone who feels it's too pricey can just wait for the inevitable Steam sale.
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Quemaqua on Thursday, September 04, 2014, 09:33:43 AM
And to be fair, even the enhanced Witcher wasn't quite as extensive an overhaul as Metro 2033's. That just involved rerecording dialogue and some slight switching around of systems and whatever, which is certainly no small feat, and I was hugely happy with CD Projekt RED for doing all that. The game benefited from the retrofit. But Metro 2033 got shoved into a whole new engine with some new assets and rebalancing. That's also pretty freaking huge, and to sell it on newer consoles for $50 when it includes a second game ... I'm sorry, there's nothing remotely unreasonable about that, especially given that PC players were offered a discount. That's pretty fucking great, honestly.
Title: Re: Metro 2033: Updated into Metro Redux for 2014
Post by: Xessive on Friday, September 05, 2014, 12:10:16 AM
And to be fair, even the enhanced Witcher wasn't quite as extensive an overhaul as Metro 2033's. That just involved rerecording dialogue and some slight switching around of systems and whatever, which is certainly no small feat, and I was hugely happy with CD Projekt RED for doing all that. The game benefited from the retrofit. But Metro 2033 got shoved into a whole new engine with some new assets and rebalancing. That's also pretty freaking huge, and to sell it on newer consoles for $50 when it includes a second game ... I'm sorry, there's nothing remotely unreasonable about that, especially given that PC players were offered a discount. That's pretty fucking great, honestly.
Precisely.

But that,s the beauty of PC gaming.. PC: Next gen, every gen!