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Games => General Gaming => Topic started by: Cobra951 on Tuesday, December 19, 2006, 01:51:53 AM

Title: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Tuesday, December 19, 2006, 01:51:53 AM
Thanks!  It gets better.  In for a penny, in for a pound.  I got an Acer 22" LCD monitor (http://www.microcenter.com/single_product_results.phtml?product_id=0249663) and Logitech 2.1 speakers (http://www.microcenter.com/single_product_results.phtml?product_id=0219673) tonight.  (I also found the right adapters for connection of the VGA-cable's RCA audio plugs to the speakers.)  For some reason, I can't get the display to center at anything above 848x480.  (Image is off to the left.)  I wonder what the hell is up with that.  I can't imagine the monitor is unable to go up beyond this with a real computer video card attached to it.  Is there something I'm missing here?  Are there some extra settings somewhere on the Xbox?  DVDs look great at this res, though.  The player software handles it perfectly too, giving you full screen on 16:9 content, and black bars on the left and right on 4:3 content, even when mixed on the same disc.  Of the games, I've only tried Kameo so far.  It looks OK, but somewhat artifacted.  I imagine if it has an HDTV mode, it's not being used at this res.

It took me a long time to set it all up, so I haven't put much time at all into using the system.  I'll have more to say about it tomorrow.

Edit:  Woohoo!  Never mind.  I set the Xbox to 1280x720, then futzed around with the "clock" setting on the monitor controls, which stretched the image to the right.  When I exited, the monitor didn't like what I did, so it went into auto-adjust.  A few flashes later, the screen was perfectly centered at this res, which I think is equivalent to 720P.  Yay!  The dashboard looks awesome.  The DVD I was playing still looks awesome.  Now for some HD games, I hope . . .

Edit 2:  Yes!  Kameo looks pristine now.  Phew.  3:15 AM.  I'm calling it a night.

Thought I should start a new thread for this (and stop hijacking the PS3 vs 360 thread).  It's been a great experience for the last two days.  I got Kameo on the strength of a kiosk demo I played some months ago.  It's turned out even better than I expected.

I'm super impressed with the performance.  The frame rate is rock steady, even through massive battles with what seems like hundreds of green trolls battling against blue defenders.  Everything looks so good that I've been taking it really slow through the game (and getting the shitty score grades to prove it).  I like just watching everyone run around in the lush environment.  I got so used to the unflinching fluidity that a single momentary glitch tonight shocked me.  Wow.  The system cranks.  It's noisy, though.  The fans kick into high gear as soon as the game starts, and don't wind down until you exit back to the dashboard.

Some of the extras are unexpected.  The system will read not only CDs and DVDs, but USB storage devices too.  I was able to see photos from a digital camera and play MP3s from an SD card (in a USB card reader).  Apparently, you can even use a 3rd-party external hard drive, as long as it's formatted in FAT32.  This gives you complete control over your media, unlike the 360's own HD.

The Acer monitor has worked out very well too.  It looks amazingly good at 1280x720.  Bright and crisp.  It's unreal how much LCD prices have dropped in just a year.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Tuesday, December 19, 2006, 02:12:33 AM
Glad you like your 360.

It is an impressive system.  I really like it as well right now.  I'm just contemplating what games to get as of now.
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Tuesday, December 19, 2006, 02:20:19 AM
Like most current systems, the main issue is there just isn't enough out for it.  I own five games and I consider them to be pretty much the only ones worth owning (though there are a few other high-scoring titles that some might dig).  But there's a lot on the horizon to look forward to, it seems.
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Tuesday, December 19, 2006, 11:44:58 AM
I guess that's another reason to keep taking it slow through the games.  What else do you own, besides Dead Rising and Gears of War?  Did you ever spring for (the 360's) Oblivion?  I'm tempted, but I've played that to death on the PC (but with substandard graphics & performance) and I imagine the hard drive is almost mandatory.  I'm thinking Gotham Racing 3, which is $30 now, will be my next purchase.  Any other recommendations?  Can you tell me a bit about the "Live" online stuff?  (Should I ever bother to run a network cable to this thing?)

I can't get over the presence of this system.  They seem to have nailed everything that matters.  I've been reading a lot more than before about the hardware, and how it compares to the competition.  There's some big brainpower behind both systems, but the PS3 has a huge learning curve for developers that simply isn't there with the 360.  (I'm thinking very sophisticated compilers are the key to competitive development costs on the PS3.  Separating different kinds of processes out by hand has got to be a nightmare.)  PC games should port to the 360 with little effort.  The key to performance is using the 3 cores effectively.  A single-threaded game is going to chug compared to PC execution, if it's CPU-bound.  But otherwise, assuming compatible control options, it's damn near a cakewalk.  And if GPU-bound, the CPU architecture isn't even an issue.

Oh, and take a look at this Anandtech article (http://anandtech.com/video/showdoc.aspx?i=2890) on the 360's HD-DVD unit.  Cool stuff.
Title: Re: Xbox 360 impressions so far
Post by: Pugnate on Tuesday, December 19, 2006, 11:59:36 AM
There just haven't been enough games all round this year.
Title: Re: Xbox 360 impressions so far
Post by: angrykeebler on Tuesday, December 19, 2006, 12:08:11 PM
damn it. I kinda want to buy a 360 as well..... must...hold...out
Title: Re: Xbox 360 impressions so far
Post by: TheOtherBelmont on Tuesday, December 19, 2006, 01:47:32 PM
Cobra if you are thinking about getting a racing game for your next purchase get Burnout Revenge(its around $30 now too), it's pretty fun doing all the crazy crashes and stuff, unless you are wanting a more realistic racing game.  Call of Duty 3 is fun, I played through a few levels at work on a lunch break on a demo unit we had set up, you might want to wait for that to go down in price though, since it is just another WWII FPS game that is fairly short, its worth a rental though.
Title: Re: Xbox 360 impressions so far
Post by: Pugnate on Tuesday, December 19, 2006, 01:51:10 PM
You must resist Keebler!!! MUST RESIST!
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Tuesday, December 19, 2006, 03:08:55 PM
I was also really surprised once I actually dove into the 360.  I haven't been a console guy since Dreamcast.  I got a PS2 the first Christmas they came out and haven't played it since then.  The only reason I even got a 360 was because it was cheaper than upgrading my PC, as I'd have to upgrade pretty much everything since my current PC has no PCI Express slot.  This thing is really damn impressive though.  I ordered a bunch of used games on Amazon and timed it so that they'd arrive right when I started my winter break.  I got four games (Kameo, GRAW, Perfect Dark 0, and Ninja Gaiden) for the price of one new game, shipped.  I really recommend this to everybody with a 360, because not only did I get these games cheap, they ended up shipping me brand new copies of both GRAW and PD0 (the collector's edition at that) and didn't charge me any extra.

Can you tell me a bit about the "Live" online stuff?  (Should I ever bother to run a network cable to this thing?)

You absolutely need to.  I'd been playing Gears of War offline for a few weeks, because I decided to hold off on signing up for Xbox Live until after my semester/finals were over.  I got home a few days ago and signed up for the free month of Live (which you can actually do 4 times for 4 free months, which they don't tell you), and immediately the console got 100x better.  I was impressed when I first opened it and booted up Gears offline, but it bears no comparison to how surprised I was to see everything that Xbox Live gives you.  Grab demos (SP and Online MP demos), trailers, movies, tv shows, XBLA stuff etc...  It's fucking awesome.  On top of that, the friends list and chat system is incredibly well done -- you won't miss your keyboard at all, believe it or not.  Gears and GRAW are so much fun to play online, I haven't even touched Kameo, PD0 or Ninja Gaiden yet.  I'm also really digging the R6:Vegas and Battlefield 2 MP demos, which I originally thought woulda sucked, but I now plan on buying as soon as I can.

If that isn't overkill already, by hooking it up to your router you enable the 360 access to your PC's (or Zune, if you have one) MP3s, movies, and pictures.  I used to run the S-video cable from my computer to my TV so I could watch whatever movies or shows I had downloaded on it, but it was always such a hassle.  Since my laptop doesn't have an S-Video Out port, I was always forced to use my desktop upstairs, and likewise forced to use the only TV that was close to it -- a shitty 19" SDTV from like 10 years ago.  It was almost too easy to set up my 360 for this, and now I can finish season 3 of The Wire on the nice 60" HDTV we have downstairs.  I seriously couldn't be happier with this thing.  If you decide to take advantage of all the shit this thing's got in it, it really will surprise you.

EDIT: Cobra, I was just looking around amazon and they have PGR 3 for $16 bucks used. (http://www.amazon.com/gp/offer-listing/B000B6ML28/sr=8-1/qid=1166566683/ref=pd_bbs_sr_1/002-6114834-0892033?ie=UTF8&s=videogames)  Definitely browse around all the 360 games, because a ton of them are really cheap and you might find something good.  The condition my used games came in were perfect, too.  You could hardly tell they were used.  I personally don't like realistic racers like PGR or Gran Tourismo, so I couldn't recommend it, but I will say that GRAW is an amazing game and Burnout can be pretty fun.  I know some of you guys didn't like NFS:MW too much, but I thought it was a blast, and probably my favorite racing game in a long time.  It's pretty cheap too.
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Tuesday, December 19, 2006, 05:43:25 PM
You said I won't miss my keyboard, but I read that now there's full support for USB keyboards.  I'm in no rush to add any more peripherals yet.  There's no way in hell I'm paying $100 for a WiFi adapter, so I'm going to have to get a long cable to reach my brother's router.  I also read about connecting a PC to the 360, but I'm not clear on what that gives me, or what the PC requirements are.  I still need to go back to NY and bring back all my gear, before I can attempt that.  (I'll be going up in a couple of days, and staying through at least Christmas, maybe New Year's.)  I was surprised enough that I could access MP3s and JPEGs from an SD card in a USB reader.
Title: Re: Xbox 360 impressions so far
Post by: ScaryTooth on Tuesday, December 19, 2006, 07:30:10 PM
I was a little skeptical at first too. I was actually regretting buying it. But after I messed with it some more, I love it. Get Gears of War, it's freaking amazing. I've been playing it online and it rocks hardcore. It's just an insanely cool game. Live is decent. Being able to download demos, and videos is pretty cool. Plus you can network your computer, and pc together, and actually stream video to it. Haven't figured that part out yet. Online play is okay. The people suck so far though. I was in a GoW match earlier today, and had to leave because all of the suburban white kids talking ebonics just annoyed the shit outta me. I've maybe ran into 3 people that seems to be pretty cool.   

All, and all, I'm digging it. I want to get Raindow Six Vegas, or Viva Pinata next. Saints Row is pretty cool it seems. Assasin's Creed looks like it's going to rock. GTAVI is no longer exclusive to the PS, so it's going to be on 360 as well as PS3 when it hits. And there is no way in hell I'm buying a PS3.
Title: Re: Xbox 360 impressions so far
Post by: angrykeebler on Tuesday, December 19, 2006, 08:04:06 PM
I resisted. Instead I bought a DS Lite with Final Fantasy III and Mario!
Title: Re: Xbox 360 impressions so far
Post by: wizall on Tuesday, December 19, 2006, 10:45:04 PM
Well, I picked up a 360 yesterday along with a new TV (32" LCD HDTV) and I have to admit, I'm a little overwhelmed.  To be hit with HD for the first time along with 360 graphics (I used to game on the PC all the time, but it's been just about two years now), so I'm damn near blown away.  It's incredible.  I realize, of course, this sense of awe will fade and I'll be left with only my impression of the games themselves...but at the moment, I'm just basking in the awesomeness of it.  Please, let me be naive for a while.  ;)

But really, I plan on hooking up Live tomorrow when I have more time.  A friend lent me three games (Gotham 3, Perfect Dark, GRAW) so I'll be checking those out over the next few days.

But again, wow.  This is quite an upgrade from my shitty 19" fish bowl. 
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Wednesday, December 20, 2006, 12:42:46 AM
I have Dead or Alive 4, Kameo, Dead Rising, Gears of War, and Viva Pinata.  All are quite good.

As for your questions about Live, Cobra, I'm on the other side of the fence.  It's good to hook up even with just a silver account because you can get patches and such, but I think Gold is total bullshit.  I've been playing games online for free on my PC since the beginning of time, and I'll be damned if I'm going to pay anybody for the right to play my games with other people.  So no gold membership for Que other than the free one.  I care more about playing local coop GoW games than I do the competitive stuff anyway.  Like Scary said, too hard to find good people.
Title: Re: Xbox 360 impressions so far
Post by: ScaryTooth on Wednesday, December 20, 2006, 02:29:18 PM
FYI

Viva Pinata is going to be $29.99 at Best Buy tomorrow only. Last minute shopper thing or something. Rainbow Six: Vegas is going to be $44.99 I think.

I'm going to hit both of them I think. Viva Pinata for sure.
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Wednesday, December 20, 2006, 03:04:14 PM
I have Dead or Alive 4, Kameo, Dead Rising, Gears of War, and Viva Pinata.  All are quite good.

As for your questions about Live, Cobra, I'm on the other side of the fence.  It's good to hook up even with just a silver account because you can get patches and such, but I think Gold is total bullshit.  I've been playing games online for free on my PC since the beginning of time, and I'll be damned if I'm going to pay anybody for the right to play my games with other people.  So no gold membership for Que other than the free one.  I care more about playing local coop GoW games than I do the competitive stuff anyway.  Like Scary said, too hard to find good people.

I'm with you on multiplayer online.  I never much cared for playing with distant strangers, and there's no way I'm paying extra for the "privilege".

Viva Piņata looks similar to Harvest Moon.  Is that fair to say?  I could never get into the Harvest Moon games.

I tried Dead Rising today.  I'm glad you mentioned starting over with a leveled-up character from a previous death, because otherwise, I think I'd be frustrated all to hell.  I've died twice now in the gun battle in the food court.  Both times, I saved the status and quit.  Maybe 3rd time will be a charm.

The game has no display adjustment of any kind, and looks a bit washed out on this monitor.  Not really bad, though.  I got spoiled by Kameo's LCD setting.  The range of brightness & contrast adjustment on the monitor is very crappy.  There's no way to add more contrast (blacker blacks, especially) from what I already have it set on, and lowering the brightness would just dull the image.  Aside from this issue, the graphics are not bad, in a gritty fashion.  As with Kameo, it just blows my mind to see so many NPCs roaming about in clusters, with no performance hit. 

The game does a great job of filling you with dread and desperation.  Trying to navigate through rooms and exteriors crawling with the undead is something I've never experienced to this extent before (or anywhere near).  I don't like having to fight this gunman at all.  It seems so out of place, takes me out of what I'm wanting to do and learn more about (whacking zombies in creative, gory ways).  Hopefully, it will have a good reason in the story, which I don't know yet.
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Wednesday, December 20, 2006, 08:45:29 PM
The story isn't terrible, and it's fairly amusing to see it unfold, but it isn't the greatest thing ever or anything.  Still, it wasn't bad, and it does set up some really cool stuff later in the game.  And yeah, I didn't enjoy that gunfight much either.  The "boss" fights in the game are truly hit and miss.  Some are just totally awesome and some completely suck, and others are all over the place in between.  Just keep at it and you'll eventually get it.

My biggest piece of advice is to try and get the story-related (i.e. mandatory) stuff out of the way as fast as you can, then spend the rest of your time until the next big event just doing side stuff.  I found that was the easiest way for me to do it.  And use transportation to get around faster!  Stocking up on a few skateboards or grabbing a bike can really cut down on travel time.  And remember that not only is it okay to start the game over a few times, it's okay to play through it multiple times.  There's a ton of NPCs that you can't save or won't even *see* your first time around, so playing again and trying different things at different times will yield some pretty different situations.  Plus it takes a number of play throughs to get to the max level.  I played through about 1 & 3/4 times, started over in my first game at least three times, and also had Sy and Pyro playing it for a couple hours each... and Frank still isn't maxed out yet.  So you can really get a lot of mileage out of this one.

And yes, Rare does a great job with the screen options.  Viva Pinata is also one of theirs, and the screen options are so much better with that and Kameo than most of the other 360 games I've got.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Thursday, December 21, 2006, 01:12:30 AM
I bought Rainbow Six: Vegas.  I played it for about 10 minutes and it looks like it's gonna be great (gotta take cover and stuff like Gears of War).  I just want to finish GRAW before playing R6V.
Title: Re: Xbox 360 impressions so far
Post by: ScaryTooth on Thursday, December 21, 2006, 05:37:07 PM
I picked up Viva Pinata, and R6V today.

I Have a $5 off coupon for any game at best buy too. So I got Viva for like $25, thats the way I'm looking at it though. R6V was only $45, so I figured why not. Gonna mess with Viva, but I want to finish Dead Rising before I dive into R6.

Plus I've been having so much fun with Gears of War MP.
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Friday, December 22, 2006, 10:11:42 AM
Hell yes!  My girlfriend just bought me R6:Vegas and Fight Night Round 3 for Christmas...  Vegas is so awesome.
Title: Re: Xbox 360 impressions so far
Post by: Pugnate on Friday, December 22, 2006, 10:19:22 AM
What the hell kind of awesome girlfriend do you have?
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Friday, December 22, 2006, 11:05:51 AM
An awesomer one than I thought apparently.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Friday, December 22, 2006, 11:27:55 AM
What's your gamertag poomcgoo?

Btw, Scary and poo, we can do some coop together for R6V if you guys want to.
Title: Re: Xbox 360 impressions so far
Post by: PyroMenace on Saturday, December 23, 2006, 01:55:57 AM
Alright, I want to know something. I want to get a 360, but theres a few Xbox games I want to play on it, but Ive heard the emulation on the 360 sucks. The games Ive wanted to play are Panzer Dragoon Orta, Ninja Gaiden, and I wanted to get the Halo games.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Saturday, December 23, 2006, 01:59:29 AM
http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm
Title: Re: Xbox 360 impressions so far
Post by: PyroMenace on Saturday, December 23, 2006, 02:22:46 AM
Damnit, Orta isnt on there. Has anyone had any experience playing Xbox games on the 360? How do they fair?
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Saturday, December 23, 2006, 01:02:21 PM
I got Ninja Gaiden in the mail the other day and it works perfectly.  Looks sweet in HD, but I'll be honest, this game is overrated.

My gamertag is timota but I'm gonna be sending my 360 in to get fixed soon (before my warranty runs out), because it has some hardware problem with it that it's had since I got it.  So I might have a new gamertag soon.  It still works, but sometimes it doesnt turn on the first time.  Why can't they get this shit right for $400?
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Saturday, December 23, 2006, 01:03:13 PM
I can't even do the emulation because I don't have a hard drive.  It's required.

But thank God Psychonauts and Deathrow are on there.  Few are the games I really and truly care about, but those two the world needs.
Title: Re: Xbox 360 impressions so far
Post by: idolminds on Saturday, December 23, 2006, 01:45:14 PM
I dont know if it was posted or not, but MS has extended all 360 warranties from 90 day to 1 year. If you already had your 90 day expire and paid for repairs, MS is mailing you a check to cover the costs.
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Saturday, December 23, 2006, 01:55:42 PM
Score, I thought it was 30 days, even 90 would have sufficed.  In that case, I'll use my 4 free months of Gold on this 360, and ship it off.  Maybe they'll give me a new one with 4 more free months.
Title: Re: Xbox 360 impressions so far
Post by: wizall on Saturday, December 23, 2006, 02:03:46 PM
I'll be getting R6V soon, I think.  I've been playing the demo today and I really like it.  I'd like to get in on some of that action, as well.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Saturday, December 23, 2006, 06:06:28 PM
Sweet, did they really extend the warranty to 1 year?  Do you have a link or something like that idol?
Title: Re: Xbox 360 impressions so far
Post by: idolminds on Saturday, December 23, 2006, 06:16:48 PM
Shacknews had it (http://www.shacknews.com/onearticle.x/45127) as well as other sites. I'll copy and paste the press release:

Quote
REDMOND, Wash. -- Dec. 22, 2006 -- In a move to benefit customers, Microsoft Corp. announced today that it will change the Xbox 360 warranty from 90 days to one year from the date of purchase in the United States and Canada. Microsoft extended the warranty in these territories to be consistent with the standard one-year Xbox 360 warranty that is available throughout most of the world. The news is reason to celebrate this holiday season; it applies to both would-be purchasers and those who already have Xbox 360 and are still within their first year of ownership.

Effective today, the one-year warranty is now the standard for the Xbox 360 console. Customers who experience hardware issues with their Xbox 360 within one year of purchase can have their consoles repaired at no cost. Moreover, the new warranty policy is retroactive, so consumers who may have already paid for an out-of-warranty Xbox 360 repair within one year of purchase will be eligible for reimbursement of their console repair charges.

"Customer satisfaction is a central focus and priority for the Xbox 360 system," said Jeff Bell, corporate vice president of Global Marketing for the Interactive Entertainment Business at Microsoft. "In addition to jaw-dropping features such as high-definition graphics, an amazing catalog of over 160 games, and social online and entertainment experiences on Xbox Live., the Xbox 360 system now offers this extended warranty upgrade. It is truly the industry's most compelling home entertainment offering."

Customers who have already paid out-of-warranty repair charges within their first year of ownership can expect reimbursement checks for the amount of their console repair in approximately 10 weeks. Reimbursements will be automatically distributed, so customers need not contact Microsoft. Customers who have questions regarding this policy change or experience any hardware issues should visit http://www.xbox.com/en-US/support/contact where they can check their warranty status, find troubleshooting information for common issues and find Xbox support contact information.
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Saturday, December 23, 2006, 06:23:20 PM
They have the money for it, so it's good to see them do something other than horde it.  Taking care of customers should always be job one, but that isn't the case much of the time these days.  I'm no M$ fan, but this is definitely a big mark in their favor.  Of course, I hope I don't have hardware issues with the thing *ever*, but still, it's nice to know they did this.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Saturday, December 23, 2006, 08:10:18 PM
Good to know.  Thanks for letting us know idol. 
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Saturday, December 23, 2006, 09:36:20 PM
Awesome!  I almost bought into the Microcenter replacement deal, but now I'm glad I resisted.  I got the system less than a week before this news story, and the warranty  in the box is for 90 days only.
Title: Re: Xbox 360 impressions so far
Post by: beo on Friday, December 29, 2006, 09:16:15 PM
after beating my dad and brothers at poker, and getting a decent haul of cash and checks on christmas day, i decided to pick up a 360. been playing gears of war pretty much non-stop since i got it! i'm really impressed with how well it all fits together - from the audio player, to the xbox live/arcade/marketplace integration.

i'm in the process of trying to hook up the media functions to my win2k box to the 360, but i feel i might be out of luck as the official microsoft software for the PC end of things only works with XP and above. if anyone knows any different, let me know...
Title: Re: Xbox 360 impressions so far
Post by: Jedi on Saturday, December 30, 2006, 12:55:36 AM
Picked up a 360 myself, me and my brother played through the whole of Gears of War (split screen) in one afternoon/night/early evening sitting!
I was going to wait until I get paid before getting R6 but I think I'll pick it up tomorrow. At this stage tomorrow (new years eve) will be filed with drinking and playing on the 360 then heading off to a party.. should be sweet.

I'm yet to setup my XBox Live account though
Title: Re: Xbox 360 impressions so far
Post by: Pugnate on Saturday, December 30, 2006, 05:48:54 AM
I was going to get my bro a PC this year, but have decided on the 360 instead. Just easier.
Title: Re: Xbox 360 impressions so far
Post by: HxCeddie on Sunday, December 31, 2006, 05:54:52 PM
If anyone wants to play R6 co-op or competively, hit me up. hxcEddie is my gamertag.
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Friday, January 05, 2007, 05:38:24 PM
OK, I managed to hook up a long network cable from my brother's router to my 360.  Got a silver membership to Xbox Live, and a 1-month gold trial kicked in.  (No credit cards involved, so I know that won't be a hassle after it expires.  Just drops back to silver.)  In the process, a required update downloaded & installed.  Don't know what all it does yet, but I did notice some of the DVD-player software displays are now transparent.

Wow, there's a lot of stuff to get out there.  Videos, demos, TV shows, etc.  I've downloaded a few free things.  (Um, yeah, I ended up getting the HDD after all.  Que, you were right.  Should have gotten the premium package from the start.)  My gamertag is "HypnoticCoqui".  I'm going to have to track down all of you involved with this.  (Now where did I see people's tags posted around here . . .)

Edit: Quemaqua, hxcEddie, Mr Joshy (Scary), and Mr Jippi are what I've found so far.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Friday, January 05, 2007, 05:51:01 PM
Yep, feel free to add me/us.

My Gold expires on the 13th, but I will probably be renewing it.  Gotta say, having Gold and being able to play online is pretty good.  It does suck that you have to pay, but I mean it's cheaper than say, World of Warcraft.
Title: Re: Xbox 360 impressions so far
Post by: Quemaqua on Friday, January 05, 2007, 06:47:44 PM
Except that they shouldn't be charging for it at all.

You're welcome to add me, but I have no router and have to swap my plugs and cycle my modem every time I want to use Live, so... I never use it.  Unless I hear that a game has an update or something.
Title: Re: Xbox 360 impressions so far
Post by: wizall on Friday, January 05, 2007, 07:21:50 PM
OK, I managed to hook up a long network cable from my brother's router to my 360.  Got a silver membership to Xbox Live, and a 1-month gold trial kicked in.  (No credit cards involved, so I know that won't be a hassle after it expires.  Just drops back to silver.)  In the process, a required update downloaded & installed.  Don't know what all it does yet, but I did notice some of the DVD-player software displays are now transparent.

Wow, there's a lot of stuff to get out there.  Videos, demos, TV shows, etc.  I've downloaded a few free things.  (Um, yeah, I ended up getting the HDD after all.  Que, you were right.  Should have gotten the premium package from the start.)  My gamertag is "HypnoticCoqui".  I'm going to have to track down all of you involved with this.  (Now where did I see people's tags posted around here . . .)

Edit: Quemaqua, hxcEddie, Mr Joshy (Scary), and Mr Jippi are what I've found so far.

Add wizall, too, Cobra.
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Friday, January 05, 2007, 09:33:58 PM
OMG, Lumines Live kicks ass.  It's close to the same thing some of us know, but the audiovisual experience rocks in HD, and I think the skins and music are better.  (I love the Mexican jumping beans one.)  I know the visual effects are better.  I can control it a lot better too.  I think it's the sheer size of the blocks and playfield.  (22" inch screen vs . . . what's the PSP's?)  I have no trouble lining up the blocks from above.  Whoever hasn't played Lumines on the PSP, give the demo a shot.

Speaking of demos, Assault Heroes (http://www.xbox.com/en-US/games/a/assaultheroesxboxlivearcade/default.htm) is one of the few trial versions I found which is worth playing.  It happened to be the 1st demo I downloaded, so I thought, sweet!  The Live demos give you good play time.  Nope!  Everything else I tried until Lumines was way too short, little more than an interactive ad.

Wizall, I didn't add you before because I gathered from what you said that you didn't yet have the console.  So I thought maybe "Wizall" might be taken by someone else.  I'll add you now.
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Saturday, January 06, 2007, 12:02:19 AM
Yep, feel free to add me/us.

My Gold expires on the 13th, but I will probably be renewing it.  Gotta say, having Gold and being able to play online is pretty good.  It does suck that you have to pay, but I mean it's cheaper than say, World of Warcraft.

You can get that free month 4 times total, the only thing is you'd have to make a new gamertag each time.  This is what I plan on doing, and then eventually jumping back to my original gamertag when it's time to pay.  My gamertag is "timota" for the time being, if anybody wants to play.
Title: Re: Xbox 360 impressions so far
Post by: iPPi on Saturday, January 06, 2007, 01:27:12 AM
Except your achievements....
Title: Re: Xbox 360 impressions so far
Post by: poomcgoo on Saturday, January 06, 2007, 10:23:13 AM
Yeah, those would get spread across the four gamertags, too.  I don't really care about achievement points or gamerscore anyways, though, so trading a few points for 3 more free months of live is a no-brainer for me.  Those achievement points always make me scratch my head.  They do absolutely nothing, yet people go to every length of the universe to get them. (http://www.levelmy360.com/)
Title: Re: Xbox 360 impressions so far
Post by: Cobra951 on Saturday, January 06, 2007, 11:56:51 AM
Yeah, what the hell's the point?  I was initially under the impression that the achievement points could be turned into real value on Live.  Cash only for those points.
Title: Re: Xbox 360 impressions so far - Dead Rising rant added
Post by: Cobra951 on Saturday, January 13, 2007, 06:22:22 PM
OK, I have to do this.  Here is a list of things I absolutely hate about Dead Rising:

(1) The double L-stick push roll move.  Did these people playtest their own game?  It's almost impossible to avoid accidentally rolling forward now and then, in the heat of the battle, and then being a sitting duck (squatting, actually) for a couple of seconds.  If you're carrying a special big weapon, like a chainsaw, you drop it, adding to the infuriating frustration.  A big fat fuck you to Capcom for this bullshit.  And no, it can't be disabled or remapped to something else.  This unbelievable design flaw is conspiring to ruin my opinion of the game, all by itself.

(2) When a weapon breaks, you pick up the next item on your inventory, which often is a snack or a drink.  Here you are, duking it out with a crowd of zombies, and suddenly, you're taking a leisurely long drink from an OJ bottle, which is at best a waste of  a health resource, and at worst a death sentence.  (If you don't finish the animation sequence before you get hit, you receive no health benefit from the drink.)  A slightly less fat fuck you to Capcom for that.  But still a loud and clear one.

(3) You can't walk and aim at the same time.  Oh, you can do it just fine with a camera.  But not with any weapons.  One of the saving graces of console FPS's is that you can fine tune your controller aim with freelook strafing.  Not here.  In order to aim and shoot, not only do you have to plant yourself out in the open, ready to get shot at without any possibility of dodging, but you also miss out on the sidestep aim control.  Bad move, Capcom.

(4) The save system.  While this is becoming less unmanageable as I get familiar with the layouts, it's still way too difficult to save your progress when you really want to.  If you need to quit in a hurry, you better be prepared to leave your system running until you can get back to it.  I'm working around the single-slot limitation by using both a memory card and the hard drive for saves.  But there is no good reason for this stinginess either.

There's so much right with the game, so much time that was obviously invested in its development and tweaking, that these flaws only seem worse.  They have no excuse such as limited budget or lack of other resources to see the good effort through.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Saturday, January 13, 2007, 06:27:59 PM
Huh.  I have absolutely zero issue with any of those things.  I can understand the double stick push roll, but it's pretty rare that I do it accidentally, and even rarer that such an accident actually causes me any harm, and the picking up the next item in the inventory is a non-issue to me given that I almost never accidentally use the next item.  I don't just pound buttons to the point that it's going to cause me to use something accidentally, and I pay fairly obsessive attention to when my weapons are gonna' break.  I have no problem with the third complaint just because I rarely find myself with a need to aim virtually anything.  Just doesn't seem like there's often a need for it.  Blind firing seems fine 90% of the time.  There are a couple of instances where I used it a bit, but they were few and far between and I didn't find the temporary lack of mobility to be a problem.  Usually if you're forced to aim, it isn't at a point where you're going to be taking tons of damage from doing so, and it was never too hard for me to swing the camera around real quick and take a shot, move, aim, take a shot, etc.  A few of the boss fights could be hard if you tried it that way, but I ended up going melee with those usually.  The save system aggravations I can understand, though they never affected me.  But I can still see why those things would piss someone off.  For the rest of it, I guess maybe our play styles just differ?  I don't deny that those things are present, I just never really saw them as flaws.  They haven't hampered me too much.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Saturday, January 13, 2007, 06:38:46 PM
I can understand the double stick push roll, but it's pretty rare that I do it accidentally, and even rarer that such an accident actually causes me any harm, and the picking up the next item in the inventory is a non-issue to me given that I almost never accidentally use the next item.  I don't just pound buttons to the point that it's going to cause me to use something accidentally, and I pay fairly obsessive attention to when my weapons are gonna' break.

I don't see how you can prevent it.  I now try to keep the left stick all the way out against the circular edge when I'm fighing, and it still happens way too often.  I see the flashing weapon icons, and I know that they're going to break, but if I'm smacking my way through a crowd, it's hard enough without having to pause after every blow to see if that really was the last one.  How do you use handguns effectively without aiming?  One headshot kills most zombies (not the hard-hat dudes).  At least 2 boss battles so far really benefit from aiming.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Saturday, January 13, 2007, 06:49:25 PM
Well, using handguns against zombies is an exercise in futility unless you're trying to just clear some guys from a hallway and there aren't any behind you or something.  I basically never use handguns because they're just not that useful.  When I can go pick up a sword and slice through five dozen guys in the course of a minute, the usefulness of a handgun seems rather limited.  I'd rather just use a hunting knife than a handgun almost always.  Hand-to-hand is more fun to me anyway, so I guess I naturally gravitate to it.  Maybe you like guns more, in which case I can understand the frustration.  Guns just aren't that useful a lot of times (though having a shotgun around can be pretty great).  And again, I still don't see the double stick thing.  It just really doesn't happen to me much, and when it does it rarely causes a problem.  Don't know what to say about that one.  And I still don't see the issue with the weapons breaking.  Your guy pauses after the break before you can use the next item, so that should be enough time to stop any button punching and stuff.  At least, I feel like it should be.  It's been a while since I've played it, but I very rarely ate something when I was trying to go smashing guys.  Maybe for me it was just that when I saw a weapon flashing I'd just stop any plowing through crowds that I was doing and start maneuvering instead.  I'm really not sure what to say about it.  I think I just don't tend to go blowing through lots of guys when my weapon is near to breaking... I either switch to something else and finish breaking the weapon later when I've just got a couple guys to kill, or I just start running instead of fighting.  And yeah, a few boss battles benefit from aiming, but I never found it so bad that I couldn't make use of it.  All I can assume is that the circumstances in which you were trying to use it were different from the ones I was.  When I tried to use it I was usually safe from taking a lot of damage.  There are a few fights where you can sort of just stand in a safe spot and still get someone in your sights.  That, or you've got time to aim, take a few shots, then move.

Anyway, I can guarantee you that none of you have even seen the worst part of the game.  It's the very, very, very last boss fight (I stress this because you may assume the game is over when it is, in fact, not).  It's absolutely horrible.  Unforgiving and evil.  I died once, didn't want to do it again, and so the next time I basically had to use an exploit to get past it because I just plain couldn't do it.  *THAT* one I think Capcom deserves a giant fuck-you for.  It could have been a completely cool and cinematic fight, but it was just an exercise in frustration.  Fortunately, the exploit made it pretty easy to get past... just had to stand there for a minute while it did its work.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Antares on Saturday, January 13, 2007, 10:51:37 PM
I bought my Xbox 360 today.  In the end I elected to go with the premium package without any of the bundled games.

I would also like to add: Fuck Wal Mart.  I had been shoping around the internet for a couple days to see if there were any bundled packages that I was interested in.  Most of the Bundles are $419 and include a game that would have been only $29 to start with, meaning you only save $10, but Wal-Mart.com has Burnout bundled with the system for $399, meaning the game would be free.  I wanted to get the system this morning so I could have the weekend to enjoy it, so I go down to the local wal-mart and fight my way through the throng of mutant sub-humans shopping there only to notice the only bundle they have in the store is Call of Duty 2.  COD isn't a bad game, but since I was planning to get GOW anyway I didn't want to start out with two shooters.  So, I go and ask one of the people behind the desk in the Electronics section, who proceeds to look at me like I'm a moron and tells me that "everything" online is different than what is in the store.  What the Fuck?  I decided to go to Best Buy Instead, thought briefly about going with the Madden '07 bundle, but decided I'd just get GOW and Oblivion with the Premium bundle, and enrole in the Best Buy Rewards thing and figure at least I'll get a $10 off coupon for my trouble.  Only snag... after fighting my way through the sales guy who was way too excited about explaining the difference between NFS: Carbon and NFS Hot Pursuit.... he tells me that Oblivion is sold out.  Whatever.  I decided to just go with GOW for now, and I'll pick up another game or two in a few weeks.

Anyway, After setting up the system, GOW looks absolutely fantastic in HD (not that I've ever seen it in SD) and I'm more than happy with the purchase.  I'm having BB installed in my house on Thursday (I've been leeching off a neighbor) so I should be able to check out xbox live then.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: PyroMenace on Saturday, January 13, 2007, 11:47:38 PM
Congrats Ant. Every time somebody gets one is actually driving me more crazy. Im trying to save for one, I cant take it much longer.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Pugnate on Sunday, January 14, 2007, 01:41:17 AM
Quote
When a weapon breaks, you pick up the next item on your inventory, which often is a snack or a drink.

hahahahahahaha I spent half a minute laughing at that because I can imagine how annoying that would be, especially with the limitations in the save system.

Anyway I guess they got so many of those things wrong because they just aren't as experienced with these sorta games? A more experienced design team with an action game would have gotten some of these things right naturally.

But despite all the issues I keep reading about, I can't wait to play this. I will need everyone's advise on my initial approach when I first get the 360.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Sunday, January 14, 2007, 02:05:16 AM
Hehe!  Yeah, it's frustrating.  But I'm getting used to it.  There's one complaint I forgot.  (5) You can't jump while on the "phone" (transceiver).  I guess putting your hand up to your ear locks up your knees. 

When you say they are less experienced in this kind of game, who would that be?  Capcom is a veteran.  Was this done by some new studio under their umbrella?

I played some more, and did better with the roll-forward problem.  I have to be very conscious of my stick movements, though, something which doesn't help immersion.  I got through the first 3 cases, for the first time.  Then I got swawrmed while hunting for an item underground, and decided to start one more time.  Hard choice, after the difficulty of getting through some of the required battles.  I'm at Level 18 now.

Don't know why I haven't even tried out GoW yet.  I really should.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Pugnate on Sunday, January 14, 2007, 02:39:44 AM
Capcom doesn't really do third person action games and such, at least that's what I think. An American dev team experienced with third person actioners would never have gotten the basics wrong. Things like a proper save system, inventory and HUD stuff, aiming... things like that.

Something as simple as giving you the next powerful weapon in your inventory when a weapon breaks is a logical thing. Something an American developer would have gotten right.

Ridiculous decisions like not allowing you to jump while using a phone are only something I can expect from a Japanese developer.

Here is a list of Capcom titles in the past:

http://en.wikipedia.org/wiki/List_of_Capcom_games
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Sunday, January 14, 2007, 02:56:10 AM
I don't agree with that at all.  I've played plenty of American developed games that were far less competent than DR.  And again, those "problems" are fairly subjective, as I believe I have already demonstrated.  Plus the save thing I think was a raw design choice given the nature of the game, one that I think makes perfect sense given the nature of the game.  The other things I think you could perceive as actual problems, but I believe the save thing was a deliberate design choice done for a purpose.  You might hate it, but I don't think it was an oversight.  That isn't to say the game doesn't have problems... and yeah, I totally forgot about the stupid phone thing.  I *hate* the phone.  It rings all the time and won't stop until you answer it, and then when you answer it you're stuck sitting there reading the stupid fucking text until it stops.  That was a horrendous design decision.  That thing pisses me off no end.  It should have been audio so you didn't have to read text, and it should have been that you could continue to fight and use weapons and jump around and whatever while you listened.  Like... it could have an earpiece or something.  Whatever.  I hate that phone and I wanted to plant an axe into Otis's head a number of times.  Still, I think all the problems the game has are very small ones (aside from the text bug which blows for SDTV-using folks) and I think the strengths here more than make up for minor deficiencies.  Most games have little niggles like that, be they actual problems or just personal button-pushing type issues (which I think is more what DR suffers from given how a lot of the things that bother many don't even register to me as problems).
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Pugnate on Sunday, January 14, 2007, 04:31:45 AM
Yea I am probably pretty biased against Jap. developers. Nothing irks me more than the consolized menus in Jap. RPGs. As the Final Fantasy games roll out, they continue to be of high quality for those that like that sort of thing, but the menus look like complete shit. Why the hell do they continue to make the interface look like they were designed by a bunch of retarded monkeys.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: scottws on Sunday, January 14, 2007, 08:13:44 PM
IThat isn't to say the game doesn't have problems... and yeah, I totally forgot about the stupid phone thing.  I *hate* the phone.  It rings all the time and won't stop until you answer it, and then when you answer it you're stuck sitting there reading the stupid fucking text until it stops.  That was a horrendous design decision.  That thing pisses me off no end.  It should have been audio so you didn't have to read text, and it should have been that you could continue to fight and use weapons and jump around and whatever while you listened.  Like... it could have an earpiece or something.  Whatever.  I hate that phone and I wanted to plant an axe into Otis's head a number of times. 
Oh yeah, I forgot to bitch about the phone in that other thread.  I'm sure it was only because I hadn't played the game in several months and forgot about it.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Monday, January 15, 2007, 07:21:39 PM
Yes, definitely the phone is an annoyance, but nothing like the 1st 2 problems on my list.  Those continue to affect my enjoyment of the game seriously, despite all my efforts to get used to them.  I'm sure play styles enter the picture, but I'm very experienced, and I can't believe I'm the only one, by far, to hate Capcom for this.

Well, I just ran into this nearly bulletproof chick on an indestructible motorcycle.  This is not a boss I can skip either.  At this point, I'm considering throwing in the towel.  Any good cheats for this game?
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: scottws on Monday, January 15, 2007, 10:26:27 PM
As many complaints I have with the game's design, like Que I didn't really have trouble with those two things you are complaining about.  For instance that roll thing... I didn't even know you could do that.  Or at least I don't remember ever doing it or maybe I didn't ever "learn" how to do it in the game context.  As for your second point with the weapon breaking, I don't think I had that problem either.  I mean the weapons all broke really fast for me, but you kind of get stunned for a second and see the weapon falling down after it breaks.  Sure I had some frantics trying to get a weapon equipped at times, but I never accidentally used a health item or anything.

(click to show/hide)
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Tuesday, January 16, 2007, 03:11:39 AM
I beat her now, twice, actually, since the next guy (which I also beat) was followed by a roomful of nasties, before any opportunity to save.  Real low blow.  This thing is addictive, but not in a good way.  I'm frustrated half the time, but I just can't put it down.  Meh.

I don't know what to say about the forward roll.  It simply happens to me, constantly.  I'm not double pushing, but then again, you don't really have to double push.  All you have to do while running is let go of the stick and push it again quickly.  I don't know how you play, but I'm very used to rotating the camera around while maintaining a fairly linear running path.  In other words, I coordinate the rotation of both sticks much of the time to run in one direction while looking around.  It's second nature to me.  I think what's happening is that it's interpreting the back-and-forth rotations on L as a double push.  Whatever.  Just because you haven't had this problem doesn't mean it doesn't exist.  The fact that neither of you had to deal with it makes it all the more frustrating of a situation for me.  I have to fight the problem and the perception that there isn't one.  It might even be a glitch in the controller response, but how the hell would I be able to show that?  Everything works just fine, except for this fucking bullshit. >:(
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Tuesday, January 16, 2007, 07:48:54 AM
I think you just need to chill out about it and not let it hamper your fun.  If the game isn't fun for you, don't play it.  I mean, right?  I've heard others complain about rolling too, so it isn't as though you're the only person experiencing that, it just so happens that scott and I don't suffer from it.  I mean, I don't know what it is we're doing different, but obviously there's something different about the way we handle the controller.  Henceforth I can only surmise that the developers expected the controller to be handled in this way, dividing the line between people who have the problem and people who don't.  I guess the people in the testing room didn't consider it an issue.  You just seem to be having more trouble with this in general than I was.  There were a couple points where it was a little more frustrating than it might have been, but it certainly wasn't ever an exercise in frustration for me.  If you really hate it that much, why don't you just return it?  Not every game is everybody's cup o' tea.  That said, if you can stick it out a bit longer, there's some neat stuff to see toward the end... so maybe you should just push through.  I don't know.  I just feel frustrated for you since most of your problems are a mystery to me.  It's never fun to feel like you're fighting a game.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: iPPi on Tuesday, January 16, 2007, 01:29:39 PM
Capcom developed Resident Evil 4, which is an awesome game, but it was also clunky at times.  In the end, it adds to the tension.

I haven't tried Dead Rising though so I can't really judge about DR yet.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Antares on Tuesday, January 16, 2007, 05:11:28 PM
RE4 was extremely clunky for an action title, although considering prior games in the franchise it was an improvement.  Somehow the formula worked beautifully though.  I think because the game was built so it didn't punish the player for the awkward interface, but managed to make it a part of the tension and fun of the gameplay.... if that makes any sense.

When I died I didn't find myself blaming the shitty interface thinking this all would be easy if the control scheme hadn't been developed by fucking retards.


I still haven't played dead rising, but from the outside most of the complaints are for issues that completely take the player out of the game experience and are frustrating on a level that immediately brings to mind complants about the game design.  I can agree that the save system probably works as a conscious design decision, The double stick roll thing Cobra is having a problem with would drive me bonkers though, and the replacing a broken weapon with an item you don't want reminds me of the kind of thing that would drive me insane as a kid playing an NES game.

I seem to remember seeing a VGcats strip about the phone thing.  Stuff like that is just frustrating simply because there is no real reason for the problem to exist within the context of the game universe.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Tuesday, January 16, 2007, 09:07:28 PM
Just don't judge too harshly based on the complaints of others.  I have no intention of belittling their frustrations, as they're completely valid, but they don't affect every user.  Myself and a number of others I talked to before getting my 360 had no issues with any of that stuff at all.  And neither Sy nor Pyro complained about anything when they were here playing it.  I'd not quite put it in the RE4 category, though.  While that game was a little clunky, I'd say it was a higher-tier game in terms of development.  But not by all that much.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Antares on Tuesday, January 16, 2007, 10:44:06 PM
No worries, I've heard more than enough praise for the game to give it a look.  It's on my list for sure.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Thursday, January 18, 2007, 09:39:01 PM
I have made it to the butcher.  Jeez!  How do you beat this guy, especially with time running out so quickly?  I have 2 saves, one on the HDD right after the case begins (before escorting Isabela), and the other on the memory card, in the security room after coming back to talk to Jessie.  I may try to run Isabela over again, but I don't think I can do it a whole lot quicker.  The one shortcut between 2 areas that I know of doesn't seem to help here.  Any pointers?
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Thursday, January 18, 2007, 09:57:31 PM
So your problem is you can't beat the guy in time before the timer expires?  That's always a toughie.  Just remember to use skateboards or bikes.  Those can really cut down on travel time if you use them skillfully.  As for beating the butcher... I seem to recall you just stay the hell away from him and use guns.  I remember sniping and shotgunning a good bit, but it's been a while so I don't know specifics.  You could always go to GameFAQs.  There was some decent stuff on the game there last I checked, and if something is really giving you trouble I think this is a game where checking a FAQ is entirely justified.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Thursday, January 18, 2007, 10:10:32 PM
Bikes, as in motorcycles?  I haven't seen any other kind.  And I've only tried skateboards like twice, so that'll be a learning experience.  Never thought of them as transportation.

I'll try a couple of more times.  Failing that, maybe I'll just start over one more time.  I'm at Level 31 now.  I'd love to get that last bar on my speed.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Thursday, January 18, 2007, 10:21:01 PM
I think there is a motorcycle in one particular part, but I'm talking about bicycles.  The only one I can remember specifically is at some kind of sporting goods / hunting / camping type store.  Entrance Plaza I think?  And the skateboards are absolutely a great way to get around.  It can be rather tough when there are a ton of zombies out, but if you carry a couple to make breakage less of a problem they can really speed your way if you're flying solo and need to get somewhere fast.  They're particularly awesome for getting through the park quickly.  If you've got to head from the south end of the mall to the north or northeast, those things will get you there in a quarter of the time.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: scottws on Thursday, January 18, 2007, 10:30:22 PM
The butcher in the supermarket?  I thought he was cake.

(click to show/hide)
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Pugnate on Thursday, January 18, 2007, 11:57:09 PM
Man I hope there is a PC release.

Imagine a zombie mod... oh wait. :P
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Friday, January 19, 2007, 12:15:10 AM
I don't think that's who he means, scott.  That guy wasn't a butcher, he was just a shopkeeper or whatever.  There's an actual crazy butcher later.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Friday, January 19, 2007, 12:46:34 AM
I liked the supermarket boss, with the shopping cart & shotgun.  He was fun.

(click to show/hide)

I guess that's pretty much what Scott did.

I beat the butcher.  You were right.

(click to show/hide)

Edit:  Never mind about the 1st question in the above spoiler.  I found the answer at Wiki.  Still need an answer to my 2nd question?
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Friday, January 19, 2007, 07:20:01 AM
I'll post the exploit in spoiler tags in case you want to try it legitimately first.  My guess is that you'll find it as frustrating as I did if not more so given the tone of some of your previous rants, and it drove me insane, so don't feel any shame in it.

(click to show/hide)
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Saturday, January 20, 2007, 11:58:23 PM
Did you get the Zombie Genocider achievement, and the very powerful weapon that comes with it?

(click to show/hide)

Can you tell I've finally really gotten into this game?  Except for the idiocy of the roll-forward move, it's so much fun now.  I can get anywhere to anywhere underground, now that I know where 3 cars are parked.  I've figured out how to order items in the inventory (which involves dropping an item, scrolling the remaining items, and picking it up in the right slot).  This all but eliminates my problem with ending up drinking something or reading a book while in the middle of a twich fight with the hordes.  I finally defeated the 3 idiots on the jeep too.  Like I said, a very powerful weapon.

I'm going after achievements, and finally the "true ending" in OT mode, whatever that may be.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Sunday, January 21, 2007, 12:04:00 AM
I never did get the weapon or the zombie genocider thing, no.  I never even got the keys to the maintenance tunnels, so they never did me any good.  I wasn't using a guide, so I had to figure a lot out on my own, and I guess I never beat whatever boss had the keys.  I did get into the tunnels, obviously, but I couldn't get out of them except at the one open point.

Anyway, glad to see you're finally having the fun you should have been having!  It does take a while to get into the game's groove, but it's a total blast once you do.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Sunday, January 21, 2007, 04:03:57 PM
Actually, I haven't been playing with a guide either.  Not really.  There are a few specific things that I wanted to know about, and that's when I ran across the Zombie Genocider achievement.  As I said, I didn't cheat in learning how to do it.  It became fairly obvious when I realized the carnage vehicles do, and that those vehicles respawn when you go between areas that have to be loaded from the disc.

There's no boss involved in getting complete access to the tunnels.

(click to show/hide)

Yes, definitely, I feel the game was a great purchase now.  For a while there, I felt cheated.  Glad I was stubborn enough to stick with it.  Had I acquired this game in some other way, as I have some PC games (er, eval versions, yeah . . .) then I doubt I would have had the motivation to stick it out.


Edit:  On a wildly different subject, the vs CPU and puzzle/mission packs for Lumines Live (http://www.xbox.com/en-US/live/marketplace/luminesxboxlivearcade/downloadpack.htm) will debut at 100 pts each for about a month, starting on the 24th.  (Regular price after: 300 pts each.)  Q? and M$ have gotten hammered for the distribution model used by this game, and to some extent, I agree with the criticism.  It's a lousy precedent.  The total cost for base and advanced single-player I think is around 1800 pts, or about $22.  Add more packs at the expected 400-pt-apiece price, and you end up paying more for the game than you should.  At 200 more points total, though, the whole thing ends up costing $25, which is not bad for what you get.  This is not an ancient arcade game, or even a rehash of an ancient arcade game.  It's something pretty special, I think, and $20-25 is not a bad deal.  Plus you really don't need to buy the whole shibang, if all you ever play is challenge mode.

There will be an extra skin for Gold members, free.  I'll make sure to grab it before my gold expires early next month.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Monday, January 22, 2007, 04:03:55 AM
I have now beaten Dead Rising finally.  That last guy was very annoying.

(click to show/hide)

I'm now in infinity mode.  It looks like I can't save, it's ridiculously late, and I don't want to leave the 360 on for the next 6-8 hours.  Ugh.  I gotta get some sleep.

Edit: I aimed a box fan at the 360, and left it on while I slept.  (I swear this thing needs more cooling.  I'm concerned about longterm damage.  Maybe there is something to all the horror stories about failure rates.  If it's true that the GPU is soldered on rather than socketed . . . but I digress.)  I went back to the game this evening, and managed to survive 4 days, 20 hours and odd minutes.  Dammit!  Just missed the 5-day achievement.  I got 2 health books right off the bat too, but I still ran out of food/drink.  There must be something else I need to do to stretch it out.

Infinity mode is much more open-ended than the regular game.  There is no structure.  All you have to do is figure out how to survive.  Heath drops slowly, so the real challenge is finding food & drink.  You can otherwise go anywhere and do anything.  That weapon from the Zombie Genocider achievement makes the occasional hairy fight much easier.  I can't see going through that again soon, though.  It takes so long, and the way to improve times is to do very little that's risky.  So I can see a lot of dead time, sitting in a safe corner, just waiting to eat/drink when enough health goes away.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Tuesday, January 23, 2007, 07:23:11 AM
Yeah, I think infinity mode completely sucks because it rewards you for crawling into a corner with your stash only venturing out when necessary.  It really should have been tweaked.  I read a couple of guides on how to do it and more or less determined that I have no interest in it whatsoever.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Tuesday, January 23, 2007, 01:30:40 PM
If you're going for the leader boards, definitely, that blows.  I treated it more like a sandbox.  I investigated every store, every book (some of which are worthless here, and anywhere after leveling up all the way--too bad I didn't find them earlier), every weapon.  Blinding zombies with novelty masks and road pylons is hilarious.  In one hardware store, you get an infinite supply of pylons, and I ended up putting the things on every zombie I left standing (over 20 of them). 

I discovered that the sickle is the best meelee weapon in the game.  It's perfect for crowds, because you knock down who's behind the lead zombie when you yank off his head.  (You learn to line 'em up.)  And while they're on the ground, you can do a wide slice down low by holding the attack button longer.  I never had to worry about getting grabbed after an attack while I had the sickle.  It also gets a double boost in duration (6X or 9X, I still don't know if it's 3+3 or 3x3) at least (with 2 books, bladed and tools . . . I think).  [Edit:  Make that a triple boost.  There's another book that affects it.  So that's either 9X or 27X duration, depending on whether each boost affects the previous one, or only the original duration.]  I even learned to use the disorienting change in perspective during the attack animation to advantage.  Works for a quick look around.

Toward the end of the 5th day, it became heart pumping.  I'm running out of health, and I'm running around like a madman trying to find food items, or someone to fight so I can get what they drop after they die.  I ran over zombie crowds, hopped across ledges, skateboarded through the hordes.  Man, too bad more of the game couldn't be this way.  They should definitely have made it tougher for you to stay alive without doing anything.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Tuesday, January 23, 2007, 07:48:32 PM
Yeah, it's great as a sandbox mode.  I meant to say that I have no interest in earning the achievements for it because the path there is incredibly boring and stupid.  Infinity mode itself is great fun.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Wednesday, January 24, 2007, 05:55:33 PM
The game has become an obsession.  I played through the 72-hour mode once more just so I could get the last achievement I really cared about, which is Punisher (10 boss psycopaths defeated).  Now I have the full Megaman outfit & functional hardware (3 achievements total involved.  The helmet is a freebie, in the toy store inside the theater).

(http://home.cinci.rr.com/jgoods/images/DR_Megaman1.jpg)(http://home.cinci.rr.com/jgoods/images/DR_Megaman2.jpg)

I'm sure I'll end up playing it again.  I'm so hooked.  I hate the roll forward glitch more than ever, but I still want to be neck deep in the dead.   :)
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: TheOtherBelmont on Wednesday, January 24, 2007, 10:37:04 PM
Hahahaha what the fuck, I didn't know there was a Megaman suit in the game, that's so awesome.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: scottws on Wednesday, January 24, 2007, 11:58:36 PM
I didn't either, but I was stuck with that fucking helmet forever in the game.  It was ridiculous.  I never understood how the people I was talking to weren't like, "Dude, what the fuck is that on your head?!  I just can't talk to you while you're wearing that.  You look like a freaking moron."

That said, the full suit is pretty awesome.

I still don't even remember how I finally got to take it off.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Thursday, January 25, 2007, 12:07:40 AM
I can't remember if it was Sy or Pyro who was going around with the lego guy head.  It made the cutscenes so fucking funny.  I about died laughing.  Then Sy was going around with this crazy demon mask... it was actually pretty disturbing combined with a short-shorts outfit.  I have scary memories of that.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: scottws on Thursday, January 25, 2007, 12:10:20 AM
Haha, that's true.  My previous post makes it seem like I was pissed, but I did find the cutscenes funny.  I looked like some crazed lunatic but the other characters were totally oblivious.

I was kind of pissed though that I couldn't get rid of it very easily.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: gpw11 on Thursday, January 25, 2007, 12:21:01 AM
Well, I now need a 360 and this game.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Thursday, January 25, 2007, 01:09:00 AM
In order to take it off, you need to change clothes.  I downloaded about 6 outfits from Live (free--I don't pay for that kind of stuff).  They end up in the storage lockers around the security area.  Those will completely replace what you're wearing, I think.  Another thing you can do is find a new hat somewhere, like a baseball cap or something.  I wore one of those for a while, as well as a hat with a full brim.  I had that demon novelty mask too.  Cutscenes definitely were funny with that.

Actually, I think you can "return clothes" at the theater store, and that will remove the helmet too.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: HxCeddie on Thursday, January 25, 2007, 08:28:09 AM
I saw how you mentioned Assault Heroes before Cobra (which is awesome), but have you tried Geometry Wars. Unless I missed it somewhere in this thread, I'm surprised that no one has mentioned the game. It is probably one of the most addictive games to come out for any system. Me and my friends would smoke and play the game for hours, trying to top each other's high scores. Highly recommended.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Thursday, January 25, 2007, 01:45:36 PM
I've seen it on Arcade, but it didn't draw my attention.  I sprang for Lumines Live, which if you can get over the stigma of the distribution model, I highly recommend.  The last 2 packs, which finally complete the game, debuted at 100 pts each just yesterday, and will stay there for a month.  Then they go up to 300 pts each after that.  Free new skin for Gold members too.  (Skin for Goldmembers?  "Oh, behave!")  "Heavenly Star", which becomes a new Challenge Mode entry all by itself.  (It's not really new.  It's part of Lumines 2 on the PSP.)

I'll check Geometry Wars out next time I go rummaging for stuff.  Thanks for the tip.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Quemaqua on Thursday, January 25, 2007, 08:18:27 PM
Geometry Wars has been much talked about, but it honestly never appealed to me on any level.  I just really don't care and it doesn't seem like the kind of thing I'd come back to play more than a few times even if I enjoyed it a lot initially.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Sunday, January 28, 2007, 06:38:58 PM
(http://home.cinci.rr.com/jgoods/images/GeometryWars01.jpg)

How does that rate?

The one problem they have (not me) is that there's plenty of game right there, in the trial version.  That pic shows the only time so far I've ran out of time.  The previous 6-8 attempts I lost all my ships with time left on the demo clock.  The high score persists too, at least during each session.  So I have little motivation to pay for more just yet, if ever.

Edit:  Heh, now I'm at 183,130.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: HxCeddie on Sunday, January 28, 2007, 07:22:50 PM
I haven't played the game in a very long time, but I remember my high score being just under 4 million. I know at one point I was in the top 100 players, but I honestly haven't played the game in about 6 months.

P.S. - The game is really freaking addictive for such a simple game, isn't it?
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: iPPi on Sunday, January 28, 2007, 07:25:50 PM
Use bombs zomg.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Sunday, January 28, 2007, 07:50:06 PM
Uh, I do!  That's the demo version.  It times out in 4 minutes.  I can hit the time limit now consistently.  Hmm, it's only 400 pts ($5).  That's pretty good, really.  They want 800 for Mutant Storm Reloaded, which I don't like as much, even though it has the exact same play mechanics.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: gpw11 on Sunday, January 28, 2007, 11:54:20 PM
psssssst........Gridwars.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: iPPi on Monday, January 29, 2007, 03:45:18 PM
psssssst........Gridwars.

It kinda works... but Geometry Wars is better.  :P

Anyway, the game is free anyway if you got the Premium console since it comes with the Xbox Live Unplugged Vol. 1 disc that has the game included.  Only gripe about that is the fact that you need the disc in the drive to play it, and there's no way to get the game onto your hard drive.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Monday, January 29, 2007, 06:08:43 PM
Yes, I agree that Geometry Wars Evolved is better than Gridwars.  I went ahead and spent the 5 bucks, but I can't get much further than I did in the demo, not yet anyway.  Things get very fast and hairy.  *Sigh*  Reflexes not what they used to be, I guess.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: poomcgoo on Monday, January 29, 2007, 08:31:43 PM
Anyway, the game is free anyway if you got the Premium console since it comes with the Xbox Live Unplugged Vol. 1 disc that has the game included.

I didnt  :(
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: iPPi on Monday, February 05, 2007, 01:24:32 PM
I love Geometry Wars.  Such a simplistic game that is so addicting.  I upped my high score to 961k this weekend.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Tuesday, February 06, 2007, 04:27:43 PM
I wish I could do better than 400 and some odd K, but I can't normally even do this good.  The difficulty spikes way too quickly for me.  I do a lot better with Assault Heroes, meaning I seem to improve some every time I play.  On Geometry Wars, it's a solid stone wall.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: HxCeddie on Thursday, February 08, 2007, 12:28:22 PM
When I first played geometry wars, I had a lot of trouble getting past the 500k mark. What makes it a lot easier is to keep moving around the arena in a circle without getting too close to the edge so that you die if anything spawns. Just keep doing this until everything is in the middle, chasing you, and you'll be up to the millions in no time. Also, always use bombs if you have a high multiplier because you'll keep respawning bombs  if keep that multiplier up. Man...all these g-wars talk makes me want to pick it up and play it again...if it wasn't for my stupid broken thumb...

Hope the strategies help you guys out!
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: iPPi on Thursday, February 08, 2007, 12:56:48 PM
Part of the game is also luck.  I mean, if you get a load of snake spawns it's gonna suck and things will get more difficult.  Sometimes, if you just get some easier spawns to deal with it all works out nicely.  I mean obviously, once you get passed the 300k mark it doesn't matter anymore since the spawns are almost continuous, but it's a good idea to try and conserve your stuff until you really need it.  Using the bombs and losing lives early on is bad.
Title: Re: Xbox 360 impressions so far. Now with Dead Rising rant.
Post by: Cobra951 on Thursday, February 08, 2007, 07:54:29 PM
Right.  I try to conserve a life that has gotten past a 3X multiplier, but I get blindsided every time.  The line between wasting bombs and getting clobbered seems so thin.  Also, the resetting multiplier is a big source of frustration, as is the fact that you earn nothing for clearing the screen with  a bomb.  It makes the game very unforgiving.  I do use the circling technique as well as I can, and it does help.