This game makes me think id should stick to just making gorgeous engines and let others make the actual game. Doom III was very cool, but stuck to being a one trick pony that really made things dull. I mean did anyone actually buy the expansion?Yup, I did.
Quake IV's storyline was like a lost opportunity. The biggest disappointment was when you get converted to a Strogg. I thought that would be the turning point, and had been anticipating that moment since the first trailer. But when it finally happened... nothing. They could have made that moment a fantastic plot device, but hardly anyone in the game reacted to your conversion.
I guess I worded that wrong. I never meant to say that innovation is never worth it. Despite Prey's new gameplay mechanics, Quake 4 was about as fun and immersive. Which is still saying a lot because I found Quake 4's SP to be pretty damn awesome, though thats probably whats more arguable.I agree with Pyro. Actually, I liked Quake IV more. Please note that I'm not saying I didn't like Prey. I did. But it's probably a good thing it was short because my attention to the game was definately waning by the end.
Yea Jedi that's what killed it for me as well.HAha Oh man! I just installed Jedi Knight 2 right after about an hour of playing Prey! I was itching for some lightsaber action, and there's nothing more satisfying than slashing through stormtroopers!
And Pyro, that's what's beautiful about this world. There is something for everyone. :) Also I never tried the Q4 MP.
When Quake IV was released there were many rumors about them having nerfed the multiplayer so that they could release a mulitplayer only Quake game in the future. Turns out that rumor was correct, as Quake Wars was announced not long after. I was pretty astonished on how they had gotten so much done on the game so quickly.
Also playing Prey for some reason keeps reminding me of Jedi Knight.
I want another Jedi Knight game damnit!
The limitations of the Doom III engine meant you couldn't really have massive environments filled with all sorts of structures and enemies. They worked with what they had, and did an excellent job. However I think this is one of the last Doom III engine based games we will see. Even the boys at iD have admitted this and are working on a new engine. A Quake engine this was not.This is the first I've heard of this. I thought that the DOOM III engine led to small, indoor environments just because it was so advanced that current hardware couldn't handle larger environments in the engine but would be able to over time. I didn't realize there were true limitations like this.
MegaTexture rendering technology
The original version of the Doom 3 engine was criticized for its perceived inability to handle large outdoor areas. The MegaTexture technology addresses this issue by introducing a means to create expansive outdoor scenes. By painting a single massive texture (32,000×32,000 pixels) covering the entire polygon map and highly detailed terrain, the desired effects can be achieved. The MegaTexture can also store physical information about the terrain such as the amount of traction in certain areas or indicate what sound effect should be played when walking over specific parts of the map. i.e. walking on rock will sound different from walking on grass. [2] It is expected that this will result in a considerably more detailed scene than the majority of existing technologies, using tiled textures, allow. and add the terrain creation tool called "MegaGen".
There were no sdk changes. There is no gamex86 in the package.
All that was required was a vfp. Doom 3 already had the necessary code to handle everything else.
Heh. speak of the devil (http://www.doom3world.org/phpbb2/viewtopic.php?t=18302).Weird. They talk about it like it is awesome, but I personally think it looks like shit. I guess it's the guy's admitted weakness with trees.
it seems to assume the texture has been top-down planar mapped onto the model irregardless of how it actually is, meaning that if you distort the coordinates too much the high detail center becomes offset from you
The game is only $19.99 now, I might just go and buy it for the PC.
So I got this game for the PC. Gotta say, it's pretty interesting. Has a lot of interesting concepts and stuff; I'm only about 2 hours into the game, but I do find it to be a little too forgiving. It offers almost no challenge as of yet.I do found myself dying a lot, though....
Still, the portals, spirit walking, and gravity paths definitely make the game interesting.That's to say the least.
(click to show/hide)
Really fun. I played it like mad for maybe 2 days or so after the game came out. Haven't really touched it since then, but it's a great DM game. The crazy gravity stuff is totally fun. It really works well. I had a blast with it. I just don't play MP games anymore really these days... just don't have the time.
Heh, I don't actually have it installed at the moment. Been considering reinstalling it, though. Painkiller, too.Ooooh...Painkiller....
Prey v1.3 PC Patch Released
Here's a quick note to let everyone know that we've released a new patch for Prey, v1.3. It's available now, and here's a summary of what's changed in this new update from the readme:
Prey v1.3 Readme
1. This update includes compatibility files for the Mac port of Prey (meaning PC users can play against Mac users and vice versa).
2. There are no bug fixes or new content in this release.
3. This release is backwards compatible with Prey 1.2 multiplayer.
4. There are new server files available. Windows versions come with the patch, Linux versions are available separately.
5. In order for a Mac user to play on a PC pure server, the server they are on must have the v1.3 server files.
In short, the only thing changed in this patch is that PC players can now play against Mac players, although the PC side has to be running v1.3 to do this. Additionally, the dedicated server files need to be at the v1.3 revision for Mac users to "see" a PC server.
Unlike the last patch, PC v1.2 users can play PC v1.3 servers. If your existing copy of Prey works, and playing against Macintosh users is not a concern to you, then you do not need the upgrade. If you run a dedicated server, or you wish to see the widest number of available servers, though you should upgrade.
Click here (http://www.3drealms.com/prey/download.html) to get to our Prey downloads page, which contains links where you can download the patch. Please note that this patch is only for the standalone PC game - If your copy of Prey was through Steam, do not use this patch, Steam users will be handled through that system. There is no update needed for the Macintosh version or the Xbox 360 versions, as these are unaffected by the changes in the v1.3 PC patch.
v1.4 Patch
This update includes compatibility files for the Japanese release of Prey.
It also removes the disc check from the game.
There are no bug fixes or new content in this release.
This release is backwards compatible with Prey 1.2 and 1.3 multiplayer.
PREY gets a new update to Version 1.4.
Basically, it REMOVES the DISC Check.
Woohooo!!! (http://www.prey.com/downloads/)
[
To GPW
GPW, it's easily worth that $4.
I wish they had done more with the portals. Though you know Prey 2 will take some ideas from Portal. But still, theres more to be done.I tihnk they had a teeny tiny part in Vampire Bloodlines that had that idea; it was in the Tremere safe-house I think.
For example, I thought of a great use for "invisible" portals. Think of a labyrinth, like the ones made of shrubs or whatever. So you enter and start walking around. In certain places there are portals, but they take up the whole hall and blend in so you don't even realize you're walking through them. That is until you hit a dead end, turn around, and all of a sudden they way back isn't the same as the way you came.
Would take a while to design and build properly, but it would make it much more than a maze.
I should probably pick it up, but I watched a fair amount of a Lets Play! on Something Awful for Prey, and it seemed kind of .... meh. Although I am interested in trying something with the Doom III engine again because of the unique look of it.
To Jedi
I uninstalled the Prey (Collector's Ed) quite a while ago, Jedi.
You actually uninstalled a game!!! :o
This update includes compatibility files for the Japanese release of Prey. It also removes the disc check from the game. There are no bug fixes or new content in this release. This release is backwards compatible with Prey 1.2 and 1.3 multiplayer.
Ok, I'm patch-happy. I always keep track of patches and fixes. Y'all know that!
I think they were laughing at the fact that D just made a post about patch v1.4 about 20 posts up from yours on Reply #54.Yes. Yes he did. MyD wins. I don't know how I missed that.
The downside to skipping D's posts. :PHaha seriously :P Who knew?!
Haha seriously :P Who knew?!
I am going to go ahead and say something... I am in the middle of Bioshock, and while I am enjoying it, I am finding it immensely easy. Even the Big Daddies are a pushover. I am also not really enjoying the sooting elements. I am finding it a bit of a chore to fire it up again and pick up from where I left off.
Now I am going to say something that may bother the action purists on our boards. I am giving up on Gears of War. I've probably played half of it, and if I am not going to get variety out of this, then no thanks.
I am probably going to hold on till my bro visits me in June, and then do a LAN coop.
I am going to go ahead and say something... I am in the middle of Bioshock, and while I am enjoying it, I am finding it immensely easy.I'm going to assume you're running newest version of the game....
Even the Big Daddies are a pushover.
Yea Que, I am thinking of restarting it on a harder difficulty. I still love the game of course.So....if you die, you can go back and smash the big daddy s'more, repeat cycle until Big Daddy dies -- therefor, making the game TOO EASY.
And D, Vita Chambers aren't making a difference to me. In fact I thought all that crying about Vita Chambers was extremely stupid. So there are resurrection chambers, so what?
Don't you quick load a game after dying anyway?Not always, no -- depends on the situation, the game itself, and some other stuff. These days, I play a little different. Sometimes, I'll just take the respawn. Sometimes, I'll reload a quicksave. It also depends if I want to put up w/ a game's loadtime, too -- as often a respawn gives you no load time, while a reload will likely give you some sort of load time.
And resurrection chambers were in System Shock 2 as well.They costed $ to be used, though.
For people that own BOTH Prey 2006 on Steam + Prey 2017 on Steam - be careful.
Giant Bomb on Quick Look at 12:56 mention you CANNOT have Steam-versions of both installed at once (at least on the same drive) - https://youtu.be/lY4ZHKrAqlc?t=776
Prey 2017 uses SAME Steam-folder directory as Prey 2006. WTH?
Also been talked about on NeoGAF - http://www.neogaf.co...1368643&page=13
If you have Prey 2006 from retail on disc (i.e. the Non-Steam version) - you could install Prey Classic wherever you want (probably don't want to name the folder Prey, just to stay safe); patch it up to 1.4 (DRM-check removal patch - you can get that from 3D Realms' Web Site (http://ftp://ftp.3drealms.com/patches/SetupPreyPt1.4.exe)); and just run that version of the game.
You can always add that as Non-Steam game, to do screenshots + all of that stuff. Tested it, works fine.
Also, Prey 2006 retail-disc keys can be activated on Steam. Check the back of your Prey 2006 manual for the key + register that onto Steam.
Also - yeah, you might to download Prey 2006 Steam-version and back it up elsewhere before you mess around with it - since it's only around 1.7 GB or so. Probably easier to back that up than whatever size say Prey 2017 is.
Plus, Prey 2006 is no longer getting updates anyways - and that likely won't change. We already known Prey 2017 will be getting updates, at least to fix up FoV issues.
Since Prey 2006 Steam-version's EXE is protected w/ Steam-DRM, that version doesn't work without Steam. So, if you have both Retail + Steam-versions - you could...
1. You might want to back-up the old Steam-version Prey.exe, before you move the DRM-FREE Prey.exe over, for back-up purposes.
2. Copy the DRM-FREE version of Prey.EXE into the Steam-version's folder.
3. Re-name Steam-version of Prey 2006's actual game folder (i.e. rename it to Prey 2006, Prey Classic, or whatever - i.e. rename it to anything but Prey, since Prey 2017 wants that directory)
4. Add your Prey 2006's own Prey.exe as Non-Steam game.
Tested it; works fine. :)
Also, PROFILE Folder/Saved-game folders for Prey 2006 + 2017 are different - so, at least those two have different directories for Profiles.
Prey 2006 profiles goes in My Documents\My Games\PREY
Prey 2017 profiles looks like it goes in My Documents\My Games\Arkane Studios\Prey, according to PC Gaming Wiki for Prey 2017 (https://pcgamingwiki.com/wiki/Prey_(2017)).
I don't have Prey 2017 yet - but I guess you could always puts Steam-versions of Prey 2006 + 2017 on maybe different hard-drives?
Not sure if Prey 2017 would overwrite Prey 2006, if they are installed on separate drives.