Overwritten.net
Games => General Gaming => Topic started by: gpw11 on Tuesday, January 23, 2007, 07:34:48 PM
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That really, really sucks.
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But you can do it on nVidia? (honest question)
I always thought AA was a little overrated. You can achieve an AA-like effect simply by upping the resolution in most games and it ends up looking prettier overall and usually is just as or less stressful on the video processor.
Of course, you can't up the resolution in TLJ, can you?
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I can honestly say I don't care. I was recently playing it again and I really didn't give a shit about AA, or even resolution.
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AA is nice to smooth out the edges in adventure games like this. You cant raise the resolution because the backgrounds are pre-rendered. AA just takes the jaggies off the models and helps them blend in a bit. I used AA when I played Grim Fandango.
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I usually don't turn AA or AF on -- especially when I run @ 1024x768.
We're talking about the original TLJ here, not Dreamfall, right???
If I recall, TLJ's res' was fixed -- and VERY low.
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Yeah, the original, and I'm pretty sure you could do it with Nvidia. When I first played the game it was on a geforce 3 and I remember it working.
Normally I never use AA anyways for the reasons scott mentioned, but the game runs in like 640x480. It's brutal, much worse than I remember GF being.
I can probably get past it.....probably. I wonder if I can use a shader to make it a bit more bearable.
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If I recall, TLJ was a pain to get even running on Win XP....
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Yeah, Julia and I had no end to trouble when we tried to get it going again. She was on forums a lot trying to figure it out and we even bought a newer version... we tried a ton of stuff. Eventually it turned out that Win95 compatibility mode worked for one of the versions. It still crashed, just not nearly so often as it had before.
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I don't remember having too many problems with it on XP, but theres a good chance I just blocked it out from my mind. Well, I guess I'm still going to play it.
I tried one of the default ATI full screen shaders "Black and White Stylize". It actually gives it a pretty cool effect (everything is B&W save for some of the lighting highlights), but also creates a lot of graphical errors.