Scott:
The perfect reload--yeah. I totally ignored that on my first run. The only thing I knew about it is the annoyance of hitting the reload button after you run out of ammo. It gets interpreted as a 2nd press, at the wrong time, so my character curses, and reload takes forever. That sucks. Now that I understand the timing, I have it down pretty good, and it sure helps. There's only one other thing that bugs me about the controls, and that has to do with going into and out of cover when things are insane all around. I often end up sticking to the wrong wall, or ping-ponging between 2 walls, when all I want to do is run! :) I need to work on this.
I love the game's look. Did you play it at high res? The frame rate at 1280x768 (or maybe a slightly Y-stretched 720P--I don't really know if the game uses my dashboard res) is uneven. It's good most of the time, but does get somewhat bogged down sometimes. I also get some very rare (i.e., few) freezes in the action with a "Loading" blurb. I hope my DVD drive isn't having any issues.
Que:
The key to the last boss is having the correct weapons. You need to scare off those Pitch Black flyers so you can nail him. Grenades work, but the torque bow is better. Your other weapon should be that sniper/rail gun (whatever it's called). They're both in the train car just before the boss. (Pick them up first, then the 2 ammo boxes.)
Ah... I remember using grenades and the bow to get rid of those guys, but I wasn't sniping him. Might have been why he took so damned long!
I ended up playing it at low-res because on my screen I get the letterbox thing at high. It looked so fucking amazing, and if I was playing split-screen coop I'd totally do that (as it'll just do the same size letterbox but on the upper and lower parts of the screen, yay), but it was pretty annoying otherwise. I wish they'd patch that shit out. Viva Pinata had no problems going HD in a non-widescreen format without letterbox. Fucking Epic. That was the only thing that kinda' pissed me off a bit. But the game still looks phenomenal even without HD resolutions, so it didn't matter too much to me in the end. Amazing looking game.
Yeah, I played at 1080i on my brother's 51" (I think) widescreen Toshiba.
I had the same problem as you Cobra, especially on that last boss running to opposite ends of the train where I'd keep getting stuck to things and I'd be like, "Fuck dude what are you doing!!!" But it was still a really cool game despite that control flaw.
Do the Krill really get scared away? After I stopped being an idiot and remembered that the Krill don't like light, I think I noticed that when the dude would step into a lighted area they'd fly away from him. But it also coincided with me blasting him with the torque bow so it could have been either I guess.
Yes, you can wait around for him to step into the lighted areas, and the Krill fly away. But well-placed explosives definitely send them away too, I noticed. The arrows stick & then explode. Easier than grenades, I thought.
I was able to beat him by slipping past and railing him with the chaningun mounted on the second to last car. It took a few tries though, the chaingun is technically in the dark and if he sees you you'll get torn to bits pretty quickly.
My only complaint with GoW was that it was short. I'll most likely go through again at higher difficulty levels though.... also MP kind of sucks.