I too loved the original R6, and that's what really got me started into PC gaming; I was pretty casual PC gamer in the past, but R6 started it. I didn't really like any of the subsequent sequels to the original though, and each one became worst.
Wow, those screens look amazing. I've always been a bit R6 fan, I wish my comp could run this.
The MP in this game is amazing. You can't play against 360 players from the PC though, Mr. Handicap.
Oh man, I had to put it on the lowest settings to get a decent framerate out of this game! I know that my system's bottleneck is the CPU now.. I'll have to work on that, coz right now most of the load gets dumped on my graphics card.I would expect FEAR to run worse than Quake 4 --- namely b/c I think Id does a much better job w/ making engines when compared than Monolith.
FEAR is still pretty heavy.. Quake 4 runs way better. I've noticed that all the Lithtech games are CPU intensive. Back when AvP2 was released, we couldn't run it decently on a 733MHz or an 833MHz even, regardless of the video card (GeForce 3 something). We tried it on a 933MHz with a GeForce 2 MX and it ran a lot smoother. In my opinion, FEAR doesn't look good enough to run the way it does. Still, FEAR's awesome. I'm gonna reinstall.
F.E.A.R. is a hugely taxing game that looks great but performs horribly at the highest settings on most hardware. At its release, there was quite a bit of debate over whether or not the graphics were good enough to justify the poor performance. Obviously we all want beautiful games that perform well at the same time, but since we don't always get what we want, we'd rather see developers err on the side of making things look good and giving us the option to turn off settings if we so choose.
One thing I found really positive was how they didn't make her sleazy. She looked attractive, had a great personality etc. yet it wasn't like she went into firefights dressed for Jabba the Hut's nipple pinchy sessions.Haha one more reason I loved the game :D I really adored (and respected) Cate Archer! (well, as far as characters in a goofy comedy go).
Also the game offers a 1280x960 rez., but not a 1280x1024 rez., which I don't understand.
It's the 1280x1024 res I never understood. That's a 5:4 ratio, which is narrower than the perennial 4:3. 1280x960 is 4:3, although it's not as standard as 1280x1024.
It chugs a little at times, but performs well enough.
Basically FEAR will not install if you click "cancel" when it asks to install DirectX (August 2006).. Now I have the Feb 2007 release. Somehow the older one that comes with FEAR overwrites it, and I end up with faulty DX9 shaders, a lot of missing visuals in FEAR, and an occasional BSOD. I could just switch the game to DX8 shaders, and it runs fine, but it the DX8 shaders are pretty crap compared to the DX9 ones (no post-processing, crappy reflection, no refraction, inferior bump-mapping, etc.).Yes, I did notice that if you do say "No" to DX9 version on FEAR, the game won't install. That is stupid.
I thought, not a problem I'll just reinstall DX9 Feb 2007. Doesn't work. At least not entirely. The visuals are still missing but at least I don't get a BSOD. It basically thinks I already have DX9 Feb 2007, and doesn't replace all the files.. So I might just have to wait for the next DX9 release to resolve the problem without a format.Oh, man....BSOD's are evil!
According to Microsoft and many other sources you must NEVER try to install an older version of DX over a current version. Apparently it can cause major problems and may potentially render Windows inoperable.Oh, great....
So I formatted my system.. Tried installing FEAR again, and the same problem happened.. Fortunately this time I set a restore point just before installing FEAR. So, thank you Sierra for complicating things. Why does the FEAR installation force a DirectX install? Every other game doesn't!Actually, I think Descent 2 forced a DX2.0 install, back in its hey-day, or else deal w/ it not installing... :P
Do you play in HD? It's 3 times the 2D work (over SD). Anyway, I'm not saying it's bad. Most of the time it's plenty smooth. But I did notice some chug here and there.
Can you actually install FEAR just by copying the contents of the DVD/CD's to the drive directly?
This begs my next question -- does FEAR Extraction Point force the install of another Build of DirectX 9.0C?
Actually what I've considered is copying the files to the HD, then replacing the DX files with the updated ones, then recompiling the files into an ISO and mounting it. I'm sure that'll work, but I'd have to do that every time a new version of DX is released, which shouldn't be too often considering Microsoft's stance and apparent willingness to abandon WinXP in favour of its newer child Vista.Yeah, they are moving onto Vista....even if everyone is hesitant about jumping ship.....
I don't know about Extraction Point, but I'm pretty sure that FEAR Combat doesn't mess with DX. Which is what I would normally install (saves about 2 GB of space if you don't wanna play singleplayer). I was just really in the mood for the singleplayer campaign.I'll have to ask Pug.
Anyway, back to R6.. As far as I've seen, the support for Vegas has been pretty good. I'm perfectly happy with the game mechanics too. I read a lot of posts where people were complaining about how they can't "lean" any more, but the dynamic "take cover" action works so much better in my opinion (very similar to the Gears of War way). I think I first saw that dynamic in kill.switch, an action game by Namco which oddly enough made it to the PC too. I love the fluidity of all the actions you can perform. Thank God you can hop over fences and short walls too!Oh, how was Kill.Switch?
EDIT:
Oh sweet, they're brining VIP (Assassination) and King of The Hill (Domination) to Vegas!
I know Pug said something earlier about auto aim, and I don't think there's any auto aim feature in the 360 version.
And I know that with the new map pack to be released for 360, they're adding a couple new maps and assassination mode (where one person has to be protected by the squad while the other team has to kill him) and conquest (I forget the actual name of it, but it's basically BF 2 where you have to control points on the map.)
I'll have to ask Pug.
Pug, does Extraction Point force you to install the build of DX9.0C that comes on the disc???
I play at 1080i over component video cables. I can honestly say that I haven't noticed any slowdown in the game. However, Gears of War does have a couple spots where there is a little bit of slowdown that I can remember (the two games use the same engine)
I finished Vegas. I was on the last level and just forgot about the game. Anyway I liked the ending, and the game was overall fantastic. The two biggest complaints were the scripting bugs and the less than frequent auto saves. Other than that it was really worth a buy.
I finished Vegas. I was on the last level and just forgot about the game. Anyway I liked the ending, and the game was overall fantastic. The two biggest complaints were the scripting bugs and the less than frequent auto saves. Other than that it was really worth a buy.
I am going to play again to be honest. I can't believe I am saying this, but there is a huge shortage of shooters. I've had as much of F.E.A.R. as I can take, so Vegas it is.That's b/c they all seem to be in development....
Tom Clancy's Rainbow Six: Vegas
Patch v1.05
Please note that this patch can be used on both the US RETAIL (CD/DVD) version & the DOWNLOADABLE (D2D) version of the game.
=============================
Rainbow Six: Vegas v1.05 Patch Contents
=============================
Features:
* Update - Ping values are now displayed in milliseconds.
* Update - Chat text now fades after a few seconds
* New - Added widescreen support for the game
* New - Assassination and Conquest game modes added
* New - You can now customize your name in LAN games.
* New - Added Standalone Dedicated Server support (see R6VegasServerReadme.txt)
Bugs fixed:
* Fixed an issue with weapons firing on their own after a respawn
* Fixed a bug that prevented ammo and gadgets from being refilled under certain circonstances
* Fixed a bug that prevented the console from being used on dedicated servers
* Fixed a bug where text would remain present after one game in the chat box.
* Fixed a bug that made servers unavailable after being up for a certain amount of time
* Fixed a bug with clients being stuck in the lobby window while playing
* Fixed a bug that incorrectly displayed the wrong map in the server browser.
* Fixed a bug where the canister would not be availabe during a second game
* Fixed issues with C4 not working as intended with doors
* Fixed a bug with snake cam vision remaining in observer mode
* Fixed a bug that allowed a grenade to be thrown while firing a weapon
* Fixed an issue with using the snake cam on an opened door
* Fixed a bug that allowed restricted items to be used coop terrorist hunt
* Fixed an exploit with deployables used on opened doors
* Fixed a bug that made the depot station not close properly if you scored as the game ends
* Fixed a bug that made enemies not appear on the radar while taking cover
* Fixed a visual bug with using doors while taking cover
* Fixed a bug that allowed grenades to be thrown through doors after using snakecam
* Fixed a bug that made it so that you could potentialy have no weapon equipped
* Fixed a bug that allowed players to join an already full game which would result in a freeze
* Fixed an exploit that allowed people to stack a team for a game already in progress
* Fixed many issues with grenades going through walls
* Fixed a visual issue with the ballistic shield, it was appearing low while being held up
* Fixed a bug with the minimap dissapearing after a kill
* Fixed a visual issue with headgears that was affecting their brightness
* Fixed an issue with windows breaking out of sync on clients
* Fixed an issue with the players appearing to slide while taking cover
* Fixed a bug that made Logan slide through walls while taking cover
* Fixed a bugged animation while using gadgets in take cover
* Fixed a bug that made realistic mode revert to normal after a save or checkpoint
* Fixed a bug that didnt save your loadout if Terrorist hunt SP
* Fixed an issue with equipment loadout not persisting throughout games
* Fixed an issue where game doesn't apply set equipment after a game restart
* Fixed a bug where PEC HQ equipment would not be applied on the character when the game starts
* Fixed a bug that removed item restrictions after a map rotation cycle
* Fixed a bug that allowed dead players to communicate with live players
* Fixed a display issue in terrorist hunt that did not correctly show the remaining amount of targets
* Fixed a bug that would reset gun configuration after a map load
* Fixed a movement bug that would make you slow if you changed directions rapidly
* Fixed a bug that would let game options be changed at the same time crashing the game
* Fixed a bug that gave hostages 2 target arrows instead of 1
* Fixed a bug that made equipment and reload not work together if pressed almost at the same time
* Fixed a bug where the reticle could dissapear while doing rapel
* Fixed a display issue with custom camo colors not showing up properly
* Fixed a bug that wouldnt let armor be colored in certain situations
* Fixed a move in the clien loby that made the background move
* Fixed a display bug for buttons to press while using the Xbox360 controller
* Fixed a bug that would always show alpha team highlighted in mission results even if you were on bravo
* Updated Chat system so that new lines refresh chat
* Updated Mouse click system so that the correct pieces of equipment are selected when clicking
* Updated the internal macro system so that pressing 2 hotkeys during chat will not queue up actions
* Updated the Team icon over characters head to be more visible under certain situations
Rainbow Six: Vegas Maps Pack [July 26, 2007, 3:40 pm ET] - Viewing Comments
A new map pack is now available for Rainbow Six: Vegas, providing owners of the PC edition of the game all the maps from the Red and Black packs that were sold online for Xbox 360 before it was announced purchasers will be reimbursed (story). Details on the maps can be found in this forum thread, which erroneously says the map pack was to be released with the version 1.05 patch, which obviously did not occur (story). The 655 MB download is available from FileFront, FileShack, Gamer's Hell, and The Patches Scrolls.
I dunno' if y'all knew, but Version 1.06 is out for the PC version.Oh yeah, that's what I got on right now. I just haven't played R6V in a while since I've been busy with other games. Every once in a while though I get the itch to execute a tactical plan which results in a successful headshot.
Where MyD's at...(click to show/hide)
Oh yeah, that's what I got on right now. I just haven't played R6V in a while since I've been busy with other games. Every once in a while though I get the itch to execute a tactical plan which results in a successful headshot.
Dude there is a reload point right behind that area!I must be blind...
That's actually the only point I found too hard in the game. But yea, get the smoke gernades and toss them around your team mate when the battle starts. Get them to take cover and stuff.Thanks, bro.
Why don't I remember this part?? Like at all! I've finished the game twice and I have no recollection of ever using a turret in R6V. I barely even recall defending a server.
Seriously this is weirding me out and I'm wracking my brain trying to remember it!
This topic title reminds me of a certain cocaine loving celeb, from the Chapelle show."Red Balls - Cocaine in a can, baby!"
I just thought I'd pop in here and say that yes, the Lithtech engine and it's successors are all pretty bad engines when compared to those from Id, Epic, and the Source engine. Beyond that FEAR was really fun, but it was kind of a one trick pony by the end of it.The Lithtech engine is unecessarily heavy. That has always been the case, however there have been some impressive renditions of it; most notably in No One Lives Forever 2 and TRON 2.0. I think they did incredible work in those games technically and contextually.
I was actually thinking of the line,"Cocaine is a helluva drug..."Well, Tyrone is awesome :P
From a story point of view, it's almost as if it's a sequel, a prequel, and a director's cut all rolled into one.
And despite the success of the original's cliffhanger ending, the developers promise Vegas 2 will offer an "explosive finale" that will end this story for good.Woohooo!!!! :)
The only restriction is that your main character is called Bishop, and you're the leader of the Rainbow Six squad. You won't be spending too much time looking at your main character in the game, though, because Ubisoft's aim is to make the game as interactive and seamless as possible.I think hitting the cover key will be like the game's Vanity cam mode -- just like in the original R6: Vegas. ;)
The single-player campaign is shaping up to offer another 10 to 12 hours of gameplaySounds good to me.