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Insert boring update about some mundane 'what we're doing' detail that no one actually cares about (such as new employees or kleenex testing) because they're just reading these updates for the glimpse hope that we'll slip and say something we're not suppose to about our next title, or that we're going to allude to the fact that maybe, just maybe something that actually is interesting is coming up in the near future (and by near future I mean next Saturday).
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Amazing Things To Happen On April 28th:
1758 - James Monroe, 5th President of the United States is born.
1788 - Maryland becomes the seventh state to ratify the Constitution of the United States.
1932 - A vaccine for yellow fever is announced for use on humans.
(Then nothing really happened for a long time.... but now....)
2007 - What goes down this April 28th is equal to, if not surpasses, the magnitude of any of those.
Whose ready?!
Couldn't this post be made when there actually is something to announce? As it stands it's like, "We announce that we will announce something."They just want gamers to speculate what it'll be.
This isn't news. Game companies are always making new games. It's what they do.
Couldn't this post be made when there actually is something to announce? As it stands it's like, "We announce that we will announce something."
This isn't news. Game companies are always making new games. It's what they do.
Yes, announcements of future announcements are worthless and really don't need their own thread unless they bear some kind of amazing potential. This doesn't.
Activision has confirmed Call of Duty 4: Modern Warfare with CVG this afternoon, saying that a first video from the sequel will be shown in the US at the weekend.Why would you debut on ESPN during a football draft?
CoD 4 is being developed by Infinity Ward (responsible for the original Call of Duty game on PC and Call of Duty 2), and the video will show during the NFL draft on ESPN over the pond at 1pm EDT/10am PDT.
We're expecting to have the video shortly after its airing on ESPN.
Activision isn't spilling any details on Modern Warfare, but rumour of the sequel hitting back in March 2006 suggested it deals with tackling terrorists around the globe in an attempt to thwart plans that involve unleashing an arsenal of chemical weapons.
Players, according to the rumour, will operate as part of the S.A.S., US Marines and the US Army, with the action occurring in such locations as the Middle-East, the streets of Eastern Europe, aboard sea vessels in the North Atlantic and London.
Lending credence to this info is the fact that it was accompanied at the time by rumoured details on Call of Duty 3, which turned out to be pretty much spot on.
Call of Duty 4 Announced - PC Plans Confirmed [May 25, 2007, 5:51 pm ET] - Post a Comment
Though already revealed in a well-publicized (story) trailer (story), Activision and Infinity Ward now officially announce Call of Duty 4: Modern Warfare, and confirming the upcoming modernized continuation of the shooter series that began with World War II will return to its PC roots this time around after a console-only CoD3. Here's word on the game, which is due for Windows, Xbox 360, and PS3 this fall:
Santa Monica, CA – May 25, 2007 – Grab your flashbangs and prepare to break cover for the most intense and cinematic Call of Duty® experience ever as Activision, Inc. (Nasdaq: ATVI) and Infinity Ward today confirmed development of Call of Duty® 4: Modern Warfare™. The new action-thriller from the award-winning creators of the Call of Duty series will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.
“Call of Duty 4: Modern Warfare is the most intense, visceral title we’ve ever created,” says Jason West, co-studio head and project lead, Infinity Ward. “The single player campaign is a well-paced, non-stop action experience. As the story unfolds, the player is introduced to new gameplay at every turn – one moment you are fast-roping from your Blackhawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper, under concealment, in a Ghillie suit miles behind enemy lines, the next you are engaging hostiles from an AC-130 gunship thousands of feet above the battlefield.”
Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.
In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the hit Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.
Call of Duty 4: Modern Warfare is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Windows® PC. The title is scheduled for release this fall and has not yet been rated by the ESRB.
Players anxious to answer the call can visit www.charlieoscardelta.com for additional information and exclusive updates.
Call Of Duty 4 PC Single Player Demo Next Week
Yahoo Games has revealed that a PC single player demo of Call of Duty 4 will be released on Thursday, Oct. 11. The web site has a brief preview of the demo (called The Bog) for the Infinity Ward-Activision modern day shooter which is scheduled to be released to stores in early November.
Call of Duty 4 Demo Specs [October 10, 2007, 4:30 pm ET] - Viewing Comments
Activision sends a note about the promised demo for Call of Duty 4: Modern Warfare, Infinity Ward's upcoming military shooter sequel. They say the demo "will be out later this week," suggesting the report that it is due tomorrow (story) is not carved in stone. In the meantime, they send along the requirements for the demo to see how your system stacks up:
“Recommended Specs”
CPU: 2.4 GHz dual core or better is recommended
RAM: 1GB for XP; 2GB for Vista is recommended
Harddrive: 8GB of free hard drive space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better
“Required (min) Specs”
CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Harddrive: 8GB of free hard drive space
Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
D if no one posts after your post, why not edit it to add what you have to say, instead of making a new post?
Unfortunately, it's about half as long as the average shooter, and there are plenty of sequences where you wish there were just one or two more hills to take.
Closing CommentsFIVE hours short on the SP?!?!?!
Call of Duty 4: Modern Warfare is a fantastic game. The single-player experience is easily Infinity Ward's best work to date. Calling it intense may be an understatement. The overall story is standard action movie fare, but the relationships built over the short five hours of play are surprisingly strong. Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter. This is a truly fantastic multiplayer offering that's as deep as any other online game available.
Infinity Ward has done it again. Call of Duty 4 is a winner.
I do...
Loved every minute of the campaign.
All five of them.Zinger! Nice!!
... sorry, couldn't resist. Trolling on my way now...
Zinger! Nice!!
Coolest troll EVER!!!
You guys are lame.
I finished up the campaign last night. I can say with certainty it's one of my definite top 3 for the year. Loved every minute of the campaign.
I need someone to verify the SP length before I buy this. And $20 on steam? Seriously? Maybe I'll do it that way if they fix the issue.
Just finished it, and it was the most fun I had with a shooter since F.E.A.R!
I really loved it.
While at five hours or so, the game is really short . . .
I'd bet COD4 allows you to save ANYTIME, though -- unlike R6: Vegas. :P
Yes I had more fun with R6:Vegas probably, but damn this game was good.
I'd bet COD4 allows you to save ANYTIME, though -- unlike R6: Vegas. :P
No but you know what, I realized something as I started to play through Gears of War on the PC. I am a save whore, and these linear shooters are much more fun when there is a checkpoint save system.I think checkpoint saves are annoying.
It actually makes the harder bits more fun to play through, and requires more skill.It does make it harder and require more skill...
To answer your question, no.That sucks.
I think checkpoint saves are annoying.
I think if I have to suddenly drop whatever I'm doing b/c of whatever X-variable reason, I should be able to save whenever I feel like it.
That sucks.
Especially since COD1 had SAVE ANYWHERE.
What a step backwards in the save system...
Actually they come in every two or three minutes max. That isn't a huge loss in my life.That's not too bad...
I actually think it is a way forward, because I have come to realize that in certain situations, quick saves can ruin a game.And often, when they're way too spread out and poorly placed, like in say Far Cry, GRAW PC and R6: Vegas PC, I get to the point often where I'll shut the game off and maybe never actually finish it.
Though, I'm sure you'd love a checkpoint save systems in a RPG, Puggy....
Hey Pug -- did they put checkpoint saves in COD4 b/c if you had a quicksave button, the game could really be finished in 3-4 hours?
I'll definitely give you Far Cry. That was insane, and in a game with an open environment, there is no need.I'd go crazy if a game like STALKER -- which isn't an easy game to begin w/, on its default difficulty -- didn't have a quicksave, given how open the gameworld is to the player.
As for R6: Vegas, the check points were well placed, and it added to the game play not to be able to save your game in the middle of a tough firefight.To each his own.
:P No way. Not in an RPG.That's what I figured. :P
:POkay, 4 hours length then. :P
Well to be honest, I probably got five and a half hours out of the game, and didn't die too often.
Given that the games been out for a while and no one has mentioned this, can we assume that no one noticed and it's a non-issue?
I finally find out what you guys have been up to! I just played some CoD4 and Wow! Honestly I loved the first mission on the ship. So far I enjoy the SAS missions more than the USMC missions.(click to show/hide)
It's a very impressive and well-polished game! Very cinematic style too!
EDIT:
Some of the Arabic stuff is amusing too :P A lot of the Arabic banners just say "Infinity Ward" in Arabic. I was honestly very impressed with the Arabic speech and scripture in the game.
haha I KNEW you'd be impressed by that. The sniper mission is just magnificent. And I remember you were always complaining about the Arabic being just gibberish in most games, so I thought that would please you. :)Haha yeah man :D I was just really glad they got it right ;D Most of the time it's gibberish or some generic words "STOP! KILL! SEE!"
...seriously?Yep. Apparently the people in charge of censorship and banning inappropriate material just don't play games. They just read that one of the bad guys is an Arab and BLAKCLISTED! Lame. If they play the game they'll see that it is NOT some cheap anti-Arab propaganda. It's not anti-Arab at all!! The majority of the game is spent shooting Russians anyway!
» Call Of Duty 4 PC SDK Released
Infinity Ward has released the PC SDK for their first person shooter Call of Duty 4, allowing mod makers to create new maps and mods for the game. You can download the SDK from several sites including Fileshack and FilePlanet. Infinity Ward has also launched their own Wiki-style web site to help (unofficially) (http://www.infinityward.com/wiki/index.php?title=Main_Page) with the use of the game's map editor.
Patch 1.5 is out now.
Mod Kit is now up to 1.2, as well (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=84722)
I saw this note on Wikipedia, but I didn't know the song "Church" (by rap duo Heltah Skeltah -- song is from Sean Price's album Jesus Price Supastar) was used in the game ... :o
Would You Play a Call of Duty MMO?
Activision CEO Bobby Kotick floats the idea at an investor conference.
by Ryan Geddes
March 4, 2008 - Speaking to a group of investment analysts today, Activision CEO (and soon to be Activision Blizzard president and CEO) Bobby Kotick said the company is considering turning its Call of Duty franchise into a massively multiplayer online game.
Kotick briefly touched on the idea in answer to a question at the 2008 Morgan Stanley Technology Conference about how merging Activision with Vivendi Games might open up new opportunities for both companies.
Before closing its deal with Vivendi (which owns Sierra and Blizzard), Kotick said Activision looked at five years of data on U.S. publishers' attempts to break into the MMO market. Most resulted in failure, cancellation or low profit margins. By teaming up with Blizzard, which has proven its online mettle with World of Warcraft, he said Activision can not only pull in WoW's subscriber base to strengthen its balance sheet but also to learn from the company's veterans how to undertake new projects.
That could include tapping Blizzard talent to figure out how Activision might take Call of Duty in an MMO direction, Kotick said. Call of Duty 4: Modern Warfare, developed by Infinity Ward, was a huge hit for Activision in 2007 and routinely appears at the top of Xbox Live's weekly list of most-played games.
Kotick only touched briefly on the CoD MMO idea and went on to discuss the future direction of the Guitar Hero franchise, which will likely see user-generated content and more tie-ins with Vivendi's Universal Music Group going forward.
Call of Duty 4 Single Player DLC?
Mar 31, 2008 at 9:02 AM - Robert "Apache" Howarth - 6 Comments
Infinity Ward isn't ruling out single player downloadable content for Call of Duty 4 according to some developer quotes at Videogamer.
CoD4 is currently the most played game across Xbox LIVE and PSN and has sold phenomenally well across multiple consoles since its release late last year. While gamers have been looking forward to new multiplayer maps for some time, we haven't heard anything about new single-player content.
When asked if gamers will ever see new single-player DLC for CoD4, Infinity Ward programmer Jon Shiring told VideoGamer.com: "I wouldn't rule it out but we don't have any plans for that right now."
Developers tend to prefer to release new multiplayer content than single-player content when it comes to first-person shooters. When it comes to CoD4, Shiring explained, the new DLC was in direct response to community requests.
In other CoD4 news... the company claims to have some 1.3 million players a day.
Activision rubbishes COD negotation talk
News by Rob Purchese
Today 15:00
Activision has rubbished rumours that Infinity Ward has moved to take control of the entire Call of Duty series.
A spokesperson for the publisher told Eurogamer it was a total fabrication, and that Treyarch and Infinity Ward would still alternately create instalments in the shooter series.
Rumours spiralled from an ex-Activision Underground employee who claimed that Infinity Ward had prompted a contract renegotiation in an effort to become the sole developer of Call of Duty games.
This unnamed source also revealed that Activision Underground was making a third-person Call of Duty spin-off, but had to stop work as a result of the renegotiation, which promptly led to studio closure.
Call of Duty 4 was released late last year but still commands a place among the top 10 in the UK All Formats weekly chart.
The game has sold over 9 million copies across PS3, 360 and PC formats around the world.
Its freshly released Call of Duty 4 Variety Map Pack also went on to set a new record for the most downloaded piece of paid-for content on Xbox Live, serving over one million people in just nine days.
Holy shit, this is the most intense and immersive FPS ever. I'm going to be having flashbacks and shit.
I'm actually on my third play-through. This time on the hardest difficulty. I can't believe I'm trying it, because that part......was a huge bitch on the second hardest difficulty level. I must have played it 20 times before I found an exploit that made it pretty easy.(click to show/hide)
But yeah, the single-player experience in this game is awesome. The only part I didn't like was when...I mean I understand its inclusion in terms of the story and impact, but it was a big change of pace from the rest of the game and wasn't very fun. If anything, it was confusing.(click to show/hide)
I'm actually on my third play-through. This time on the hardest difficulty. I can't believe I'm trying it, because that part......was a huge bitch on the second hardest difficulty level. I must have played it 20 times before I found an exploit that made it pretty easy.(click to show/hide)
Great news! Heads up that the Call of Duty 4: Modern Warfare Variety Map Pack sponsored by NVIDIA will be available worldwide for our PC players next week on June 5th!
NVIDIA is making it possible for PC players to download the map pack for Free on the PC thanks to their sponsorship. In addition, expect to see quite a few promotions popping up leading up to the launch of the map packs on the 5th and beyond. I know NVIDIA has a lot of great things planned for PC users in addition to maps becoming available.
There’s going to be some PC specific previews going up online this weekend I believe that will cover how well the maps play on the PC version as well as some contests and promotions happening all next week. I’ll be posting up details on them as they get started all this week!
The Variety Map Pack includes four new maps for Call of Duty 4: Modern Warfare multiplayer including Broadcast, Chinatown, Killhouse, and Creek.
In addition to the map pack hitting, PC Players will be receiving the 1.6 Patch for the PC version of Call of Duty 4: Modern Warfare that will add support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features / bug fixes. I will post a full patch notes list next week.
And the game is only good on the mid level difficulty settings. On "high" the game just cheats and is a an exercise in frustration. Something like Crysis or R6:V is enjoyable on the hardest difficulty, because the AI never cheats. The difficulty is ramped up, but without any shortcuts.
Glad you are enjoying it, but damn are you late.
how much did you complain about the length of the game when it came out, d?Quite a damn bit. I don't really like games being...well, too short. For $40-50, it's just not a deal I'm willing to take -- b/c in a matter of no time, I'll be done with it. The way I play, a few days, basically.
i know it was enough to piss me off. now you've actually played it and have something to actually base an opinion on, have you changed your mind? quality over quantity and all that...So far, the SP game's amazing, as it stands -- some 7 hours into it (or a little more). Let me finish this baby off, actually see how the game actually ends, and we'll see how many hours I've got through the SP (according to Xfire).
i think you missed the point a little there, d.(click to show/hide)
how much did you complain about the length of the game when it came out, d? i know it was enough to piss me off. now you've actually played it and have something to actually base an opinion on, have you changed your mind? quality over quantity and all that...
Right now the game is on sale on Impluse for about $24 ($20 if you have that 2009 survey coupon), so I finally picked it up and gave it a go.I never go on Hard Difficulty unless it's a replay. I'm sure that did not help matters w/ you starting off w/ Hard, as Infinity Ward is known for heavy trial and error, heavy respawns, and highly scripted games. They've been doing this style since the old 2015 days of MOH:AA, before some of they became Infinity Ward - it's just they really have ratcheted it up even more so w/ their COD games.
So... really? I have a hard time believing this is one of the most immersive games ever. I suppose I should start with the qualifier that I played through on hard, which may have been a mistake. But, after the tutorial the game recommended I do it, so I went with it.
Far too many times in the game, I was forced to use trial and error in order to get through the tough areas and it was just frustrating as hell. Several times, it seemed like the game expected me to be able to just know when there was a guy in a blind corner, a blind corner was being covered by another blind corner, able to dodge a constant barrage or grenades, or survive an encounter with 20+ enemies. Probably the worst part is that I'm pretty sure enemies endlessly respawned unless you pushed forward. So, you couldn't expect to clear an area and move up. Instead, you had to take the five second opportunity in between kills to move to the next area. While I suppose this is supposed to keep things intense, it doesn't help when you allies are worthless when it comes to moving forward and always wait for you to take the lead, essentially without their cover. To make it worse, they can't provide cover fire for shit. So, that leads to the blind corner problem. This was also a problem when you were expected to survive through disgustingly lopsided odds as you more or less became a one many army while your buddies just hung back. For a game that was sort of pushing reality, it relied too much on Black Hawk Down situations. Ultimately, I felt like the game was being cheap rather than just hard and the constant deaths in some of the areas pulled me out the action far too often.Infinity Ward does this a lot w/ their shooters - very highly scripted and A LOT of trial and error. Also, yes - they do use respawn scripts a lot, too. I bet that's even more so true on Hard, as well.
That said, I think the game was worth seeing and it probably would have been much better if I was just able to enjoy the ride on normal difficulty. I really enjoyed the first half of the sniper levels and some of the more sprawling battles. I was also really impressed with the air vehicle level because it pulled off this level of detachment from the combat situation that was just interesting.The black and white level defending the church from above and the one in the 'copter where you man the gun are awesome. I'm sure there's a lot more of these awesome moments, if I can think of them. The battle defending the barn from the tiger tanks is quite memorable, as well.
So yeah, that's my late take on the deal. Good game, could be really good, but not quite super best.Did you try the MP yet?
Far too many times in the game, I was forced to use trial and error in order to get through the tough areas and it was just frustrating as hell.
I don't recommend Veteran unless you're masochistic.
EDIT - Oh, and I wanted to ask... what the FUCK was up with that stupid rap song at the end? Whoever wrote that should be fucking ashamed of their absolute lack of skill. That was like the worst thing I've ever heard.
The other major issue I have with the campaign is just how poorly designed a lot of objectives are. I get that it's a heavily scripted game, but it's way, way too fucking scripted. There was one mission in which I made it to a waypoint I was supposed to go to, but even though I took the quickest and most logical route, it wasn't the one they wanted me to take, and thus my squad didn't follow. I literally spent 10 minutes trying to figure out how the fuck they actually wanted me to go, and it turned out to pretty much be the longest and most uselessly roundabout way there was, since every time I tried to take a shorter and more obvious route, nobody would follow me.