Overwritten.net

Games => General Gaming => Topic started by: MysterD on Saturday, April 21, 2007, 06:19:07 AM

Title: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, April 21, 2007, 06:19:07 AM
So, what should we expect from the Infinity Ward to announce on April 28, 2007? (http://www.infinityward.com/community/forum/index.php/topic,247.0.html)

Call of Duty 4?
A new IP game of their own???
Or will they be making a game off someone else's IP?

Quote
<boring update>

Insert boring update about some mundane 'what we're doing' detail that no one actually cares about (such as new employees or kleenex testing) because they're just reading these updates for the glimpse hope that we'll slip and say something we're not suppose to about our next title, or that we're going to allude to the fact that maybe, just maybe something that actually is interesting is coming up in the near future (and by near future I mean next Saturday).

</boring update>

Amazing Things To Happen On April 28th:

1758 - James Monroe, 5th President of the United States is born.

1788 - Maryland becomes the seventh state to ratify the Constitution of the United States.

1932 - A vaccine for yellow fever is announced for use on humans.

(Then nothing really happened for a long time.... but now....)

2007 - What goes down this April 28th is equal to, if not surpasses, the magnitude of any of those.

Whose ready?!
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: scottws on Sunday, April 22, 2007, 07:35:37 PM
Couldn't this post be made when there actually is something to announce?  As it stands it's like, "We announce that we will announce something."

This isn't news.  Game companies are always making new games.  It's what they do.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: MysterD on Sunday, April 22, 2007, 07:38:53 PM
Couldn't this post be made when there actually is something to announce?  As it stands it's like, "We announce that we will announce something."

This isn't news.  Game companies are always making new games.  It's what they do.
They just want gamers to speculate what it'll be.

I'm guessing CoD 4, myself....
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Antares on Sunday, April 22, 2007, 09:51:06 PM
Couldn't this post be made when there actually is something to announce?  As it stands it's like, "We announce that we will announce something."

This isn't news.  Game companies are always making new games.  It's what they do.


Agreed.  I wish companies would realize that overhyping a game, especially if it ends up being delayed is just as bad as underhyping it.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Quemaqua on Sunday, April 22, 2007, 10:48:48 PM
Yes, announcements of future announcements are worthless and really don't need their own thread unless they bear some kind of amazing potential.  This doesn't.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Jedi on Sunday, April 22, 2007, 11:31:14 PM
Yes, announcements of future announcements are worthless and really don't need their own thread unless they bear some kind of amazing potential.  This doesn't.

Agreed.
By the way there's already (yet) another CoD game game coming I thinks its called Airborne or Germany vs Mars or something.
I hope its not CoD 4 - come on lets see something new or I'll care less about the real announcement than I do about this "news" item.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: idolminds on Wednesday, April 25, 2007, 08:43:07 AM
Call of Duty 4: Modern Warfare (http://www.computerandvideogames.com/article.php?id=162731)

Quote
Activision has confirmed Call of Duty 4: Modern Warfare with CVG this afternoon, saying that a first video from the sequel will be shown in the US at the weekend.

CoD 4 is being developed by Infinity Ward (responsible for the original Call of Duty game on PC and Call of Duty 2), and the video will show during the NFL draft on ESPN over the pond at 1pm EDT/10am PDT.

We're expecting to have the video shortly after its airing on ESPN.

Activision isn't spilling any details on Modern Warfare, but rumour of the sequel hitting back in March 2006 suggested it deals with tackling terrorists around the globe in an attempt to thwart plans that involve unleashing an arsenal of chemical weapons.

Players, according to the rumour, will operate as part of the S.A.S., US Marines and the US Army, with the action occurring in such locations as the Middle-East, the streets of Eastern Europe, aboard sea vessels in the North Atlantic and London.

Lending credence to this info is the fact that it was accompanied at the time by rumoured details on Call of Duty 3, which turned out to be pretty much spot on.
Why would you debut on ESPN during a football draft?
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Ghandi on Wednesday, April 25, 2007, 08:48:49 AM
Because the target audience for this game (and all video games) is males aged 18-24, which will be exactly who is watching the football draft. It has nothing to do with football.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Pugnate on Wednesday, April 25, 2007, 09:21:17 AM
What the Indian leader said.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: MysterD on Wednesday, April 25, 2007, 01:33:29 PM
So, is it coming to the PC?

And will CoD 3 (not developed by Infinity Ward) come to the PC?
Will someone port that over???
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: idolminds on Wednesday, April 25, 2007, 01:55:21 PM
I dont think we'll see a CoD3 port. Currently no word on the platforms CoD4 will be on...but its IW so I bet PC will be one.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: Jedi on Wednesday, April 25, 2007, 02:43:06 PM
Only reason anyone might care is because its "modern warfare" so for me at least I might start to care after the 28th. But if this game turns out anything like CoD3's gameplay I'll give it a miss.
Title: Re: Infinity Ward has plans to announce something for April 28, 2007
Post by: MysterD on Friday, May 25, 2007, 03:04:59 PM
Well, well, well -- a PC version is coming!!!

Oh yeah, so are PS3 and X-Box 360 versions, too. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&amp;boardid=1&amp;id=0&amp;threadid=78053)

Quote
Call of Duty 4 Announced - PC Plans Confirmed [May 25, 2007, 5:51 pm ET] - Post a Comment
Though already revealed in a well-publicized (story) trailer (story), Activision and Infinity Ward now officially announce Call of Duty 4: Modern Warfare, and confirming the upcoming modernized continuation of the shooter series that began with World War II will return to its PC roots this time around after a console-only CoD3. Here's word on the game, which is due for Windows, Xbox 360, and PS3 this fall:

    Santa Monica, CA – May 25, 2007 – Grab your flashbangs and prepare to break cover for the most intense and cinematic Call of Duty® experience ever as Activision, Inc. (Nasdaq: ATVI) and Infinity Ward today confirmed development of Call of Duty® 4: Modern Warfare™. The new action-thriller from the award-winning creators of the Call of Duty series will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.

    “Call of Duty 4: Modern Warfare is the most intense, visceral title we’ve ever created,” says Jason West, co-studio head and project lead, Infinity Ward. “The single player campaign is a well-paced, non-stop action experience. As the story unfolds, the player is introduced to new gameplay at every turn – one moment you are fast-roping from your Blackhawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper, under concealment, in a Ghillie suit miles behind enemy lines, the next you are engaging hostiles from an AC-130 gunship thousands of feet above the battlefield.”

    Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.

    In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the hit Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.

    Call of Duty 4: Modern Warfare is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Windows® PC. The title is scheduled for release this fall and has not yet been rated by the ESRB.

    Players anxious to answer the call can visit www.charlieoscardelta.com for additional information and exclusive updates.
Title: Re: Call of Duty 4: Modern Combat for PC, PS3, and X360
Post by: wizall on Monday, June 18, 2007, 12:23:57 AM
No "Live Anywhere" for CoD4. (http://www.gamespot.com/news/6172634.html?action=convert&om_clk=latestnews&tag=latestnews;title;1)

The studio head goes into why it's generally idiotic to have players on multiple platforms competing simultaneously.  Nothing we haven't heard--or thought of--before, but it's always nice to hear it from people in prominent positions.
Title: Re: Call of Duty 4: Modern Combat for PC, PS3, and X360
Post by: MysterD on Saturday, October 06, 2007, 07:20:40 AM
Call of Duty 4: SP Demo due out Thursday, Oct 10th.  (http://www.firingsquad.com/news/newsarticle.asp?searchid=17738)

Quote
Call Of Duty 4 PC Single Player Demo Next Week

Yahoo Games has revealed that a PC single player demo of Call of Duty 4 will be released on Thursday, Oct. 11. The web site has a brief preview of the demo (called The Bog) for the Infinity Ward-Activision modern day shooter which is scheduled to be released to stores in early November.
Title: Re: Call of Duty 4: Modern Combat -- Update: PC SP Demo Due Out THURSDAY (Oct 10
Post by: MysterD on Wednesday, October 10, 2007, 04:12:59 PM
CoD4 requirements from the demo have been revealed (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=81730)

Quote
   
Call of Duty 4 Demo Specs [October 10, 2007, 4:30 pm ET] - Viewing Comments

Activision sends a note about the promised demo for Call of Duty 4: Modern Warfare, Infinity Ward's upcoming military shooter sequel. They say the demo "will be out later this week," suggesting the report that it is due tomorrow (story) is not carved in stone. In the meantime, they send along the requirements for the demo to see how your system stacks up:

    “Recommended Specs”

    CPU: 2.4 GHz dual core or better is recommended
    RAM: 1GB for XP; 2GB for Vista is recommended
    Harddrive: 8GB of free hard drive space
    Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better

    “Required (min) Specs”

    CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
    RAM: 512MB RAM (768MB for Windows Vista)
    Harddrive: 8GB of free hard drive space
    Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Thursday, October 11, 2007, 12:51:12 PM
D if no one posts after your post, why not edit it to add what you have to say, instead of making a new post?
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: TheOtherBelmont on Thursday, October 11, 2007, 01:04:53 PM
D if no one posts after your post, why not edit it to add what you have to say, instead of making a new post?

All he sees is +1 to his post count.  Robots think in numbers.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Thursday, October 11, 2007, 01:54:27 PM
 >:( @ all the MyD Bashing.

EDIT:
Demo's out, BTW. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=81765)
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Thursday, October 11, 2007, 02:20:53 PM
No one is bashing you my friend, but you have an important function on this forum. I get much of gaming news thanks to you. Why not edit the first post to add your updates so that they don't get lost among the replies? If you aren't posting a news update, then a regular style reply in conversation is perfect. But it would be far cooler if your news updates just happen on the first post. If you are replying to someone in the thread, then go with the flow as you do, but news updates could be done on the first post with edits. You edit the subject title as it is, so it could work out?

Just my thoughts.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Jedi on Thursday, October 11, 2007, 03:36:19 PM
Youbring much of this upon yourself man, and Pug is right about posting updates and such.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Tuesday, November 06, 2007, 09:39:02 PM
GameSpot
Gertsmann of GameSpot gives it a 9.0...
...and complains about how short the SP Campaign is. (http://www.gamespot.com/pc/action/callofduty4modernwarfare/review.html?sid=6182426&om_act=convert&om_clk=multimodule&tag=multimodule;picks;story;1)

Quote from: Gertsmann
Unfortunately, it's about half as long as the average shooter, and there are plenty of sequences where you wish there were just one or two more hills to take.

IGN
9.4 from IGN (http://pc.ign.com/articles/832/832795p1.html)
Quote
Closing Comments
Call of Duty 4: Modern Warfare is a fantastic game. The single-player experience is easily Infinity Ward's best work to date. Calling it intense may be an understatement. The overall story is standard action movie fare, but the relationships built over the short five hours of play are surprisingly strong. Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter. This is a truly fantastic multiplayer offering that's as deep as any other online game available.

Infinity Ward has done it again. Call of Duty 4 is a winner.
FIVE hours short on the SP?!?!?!

Ummmmm....
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: angrykeebler on Tuesday, November 06, 2007, 11:04:59 PM
I dont think a whole lot of people care about the single player for this game.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: scottws on Tuesday, November 06, 2007, 11:16:34 PM
I do...
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: gpw11 on Tuesday, November 06, 2007, 11:23:58 PM
Yeah, I totally do as well.  I'm all about CoD SP.  I don't think I've even touched the MP in 1 or 2.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Wednesday, November 07, 2007, 12:13:22 AM
I guess it is because we are looking at it from a PC gamer's perspective and Keebler is looking at it as a console gamer.

I remember CoD1 had some brilliant gameplay for which it received acclaim at the time. When it hit the consoles, it became better known for its multiplayer component.

I also apologize to Keebler for calling him a console gamer. Not even he deserves that.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Ghandi on Wednesday, November 07, 2007, 11:04:54 AM
I played CoD1 MP for about 2 years straight - I can attest to it's greatness. The SP is excellent as well, but don't pass up the MP.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: angrykeebler on Wednesday, November 07, 2007, 11:31:40 AM
I do...

I said "a whole lot". Most people I know bought this for the multi-player
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: K-man on Friday, November 09, 2007, 06:29:10 AM
I finished up the campaign last night.  I can say with certainty it's one of my definite top 3 for the year.  Loved every minute of the campaign.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Quemaqua on Friday, November 09, 2007, 07:15:58 AM
Loved every minute of the campaign.

All five of them.

 ... sorry, couldn't resist.  Trolling on my way now...
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Friday, November 09, 2007, 02:38:59 PM
All five of them.

 ... sorry, couldn't resist.  Trolling on my way now...
Zinger! Nice!!

Coolest troll EVER!!!

Anyways, I wonder if CoD4 has an expansion, if the SP campaign will be PORTAL's Length. :-X
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Friday, November 09, 2007, 02:46:17 PM
Quote
Zinger! Nice!!

Coolest troll EVER!!!

..........what is this? The third grade?
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: PyroMenace on Friday, November 09, 2007, 04:27:03 PM
You guys are lame.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Friday, November 09, 2007, 04:39:23 PM
You guys are lame.

Oh, c'mon -- I knew I was lame like 27 years ago. :P
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: gpw11 on Friday, November 09, 2007, 05:40:19 PM
I finished up the campaign last night.  I can say with certainty it's one of my definite top 3 for the year.  Loved every minute of the campaign.

Was  it actually all that short?  I ask because I've only seen the one review saying it's short, but another that said it's about the same length as all the other CoD games.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Jedi on Friday, November 09, 2007, 10:27:03 PM
I'd say I've played over 1/2 of it now and man this is mad cool! On the first USMC mission I had a ZOMG gaming moment, this isn't a spoiler, but a guy with an RPG was just feet away from and fired it striaght over my shoulder! I couldn't believe how cool and freaky that was!

(click to show/hide)

The visuals and audio are outstanding by the way.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: scottws on Friday, November 09, 2007, 10:50:09 PM
I was getting an error saying I was out of hard drive space, even though I have like 30 GB free.  I had to run it in administrator mode.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Monday, November 12, 2007, 08:21:19 PM
Looks like people are having trouble getting the STEAM Version of the game to actually run. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=82663)
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Monday, November 12, 2007, 11:01:23 PM
I found the version on STEAM for $20!

I am not going to be playing much of multi though.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: gpw11 on Monday, November 12, 2007, 11:18:23 PM
I need someone to verify the SP length before I buy this.  And $20 on steam?  Seriously?  Maybe I'll do it that way if they fix the issue.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Monday, November 12, 2007, 11:51:30 PM
I need someone to verify the SP length before I buy this.  And $20 on steam?  Seriously?  Maybe I'll do it that way if they fix the issue.

Made in India heh. $25 incl. shipping.

They have Quake Wars for the same price.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: gpw11 on Tuesday, November 13, 2007, 12:07:51 AM
Really?  Maybe I'll buy it from an...oh, wait that's right- if I do that Valve will write a virus on my boot sector.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Pugnate on Tuesday, November 13, 2007, 12:09:58 AM
Well the Quake Wars they have is retail. But yes, Valve will throw a fit.
Title: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Friday, November 16, 2007, 01:49:22 PM
Just finished it, and it was the most fun I had with a shooter since F.E.A.R!

I really loved it.

While at five hours or so, the game is really short, it is some of the most awesome five hours you could hope for. The action is fast paced, very intense and has more "holy shit" moments than any shooter I've ever played. While nearly every mission is fasted paced, one of my favorites was a beautiful thirty minute stealth sequence, that was heavily scripted, but highly enjoyable.

The heavy scripting allows for some great set pieces, that work out beautifully. CoD4 is a perfect example of how to put together set pieces in a shooter.

I found the only downside to be the friendly A.I., though it wasn't a problem at normal difficulty.

Initially I played at maximum, having read the ridiculous comment that the game was in the mold of Rainbow Six or Ghost Recon. The only thing it has in common with those games is real world weapons, and a storyline involving modern warfare. The gameplay is not at all tactical, and doesn't provide the same freedom of something like Rainbow Six. And playing at a higher level of difficulty isn't a good idea, mainly because the enemy AI gets unrealistically hard, while the friendly AI's mentally handicapped behavior ends most situations in utter frustration.

So I recommend you play at normal difficulty and blast through like you would any other shooter. The game actually feels more inspired by Michael Bay, than Tom Clancy. The storyline is actually quite good, and has a lot of Michael Bay moments... though without the cheese. :P

While CoD4 adopts most of the mechanics standard among modern shooters, it does innovate in that it allows you to shoot through certain materials. So if you see an enemy taking cover behind a crate or sheet metal, you can take him out. It also has plenty of moments where you are attacked by dogs, which is a little reminiscent of Wolf3D. Except while those dogs were cute, these can really set your heart pumping.

Anyway I've talked enough, on with the screenies. As you can see, CoD4 looks as good as any game released during the past year. What you can't see is that production values are top notch overall.

If I had to give the game a score, I'd give something in the low 90s.

http://img232.imageshack.us/img232/9786/cod4fyd8.jpg
http://img225.imageshack.us/img225/2699/cod4cmr5.jpg
http://img215.imageshack.us/img215/7105/cod4gpe5.jpg
http://img225.imageshack.us/img225/4528/cod4sta2.jpg




Title: Re: Just finished COD4 and got some screenies for you.
Post by: Cobra951 on Friday, November 16, 2007, 02:35:41 PM
Just finished it, and it was the most fun I had with a shooter since F.E.A.R!

I really loved it.

While at five hours or so, the game is really short . . .

*Sigh*  I didn't stop reading there, Pug.  I read your entire post, and glanced at the pretty pics.  I'm glad you enjoyed it, but after those words I quoted, my overall perception is going to be marred.  I can't help it.  I don't want to help it.  That length is not acceptable to me in a full-priced game.  There has to be a line drawn somewhere.  When games dropped from 20 hours to 10 hours, the same arguments we're hearing now in defense of 5-hour games popped up.  What's next, movie-length games for $60?  Think of the tie-ins: the game is so faithful to the movie that it runs the same length!
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Friday, November 16, 2007, 02:48:44 PM
Well I got a local market version for $20. I'd be steamed -- no pun intended -- had I paid $60 for five hours.

edit:

It was actually more like six hours if I think about it. 11 to 1 last night, and eight to twelve or so this evening. But yes, full price would tick me a little.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Friday, November 16, 2007, 02:56:09 PM
Sounds more like the length of an SP expansion than a full SP game.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Jedi on Friday, November 16, 2007, 03:35:36 PM
The length is short but it took me a little more than 5 hours. The arcade mode is a lot of fun but I haven't bothered with MP yet.
I agree with Pug there's some out standing moments in this game and the stealth and the AC130 missions were my fav's. This is the best CoD game yet but strictly speaking it probably is the best FPS I've played in a long time but... I found R6V to be better, longer and more replayable.
Oh an it's about bloody time they left WW2 behind, it did allow for a more cohesive story this time out.

Pug what res' were playing the game on the lines look really jaggered.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: angrykeebler on Friday, November 16, 2007, 03:38:27 PM
Beat the single game in like 5 hours..

i've logged on about 25 on the multi already... i love it! Totally worth the purchase.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: idolminds on Friday, November 16, 2007, 03:51:08 PM
If you're into the multi its worth it, but if you're going for the SP then wait for a price drop. Seems to be the trend.

Anyone else notice the rim lights seem to be whacked it certain scenes? Like the 3rd screen pug posted. The soldiers have a bright rim light but theres no source for it. The sky looks darkened, theres no big explosion, etc. I noticed the same thing in certain part of the games trailer, while other scenes were like "WTF real!" looking.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Friday, November 16, 2007, 10:55:25 PM
Hey the forum resizes the screenies. You can drag the screenie to your address link, and if you are on Firefox you may need to click after dragging to expand it.

I was playing at 1650x1050 with 2x FSAA.

I should have probably increased that, as I was getting really smooth frames.

Yes I had more fun with R6:Vegas probably, but damn this game was good.

edit:

BTW Idol, quite right on the visuals. There is a bit of inconsistency through out.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Saturday, November 17, 2007, 09:06:16 PM

Yes I had more fun with R6:Vegas probably, but damn this game was good.
I'd bet COD4 allows you to save ANYTIME, though -- unlike R6: Vegas. :P
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Jedi on Saturday, November 17, 2007, 09:28:09 PM
I'd bet COD4 allows you to save ANYTIME, though -- unlike R6: Vegas. :P


You'd be wrong... well on the console anyway... which is probably not what you meant... shut up. :-\
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Saturday, November 17, 2007, 09:35:38 PM
Hmmmm...
Hey Puggy -- can you Quicksave anytime on the PC version of COD4?
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Sunday, November 18, 2007, 12:44:22 AM
No but you know what, I realized something as I started to play through Gears of War on the PC. I am a save whore, and these linear shooters are much more fun when there is a checkpoint save system. It actually makes the harder bits more fun to play through, and requires more skill.

To answer your question, no.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Sunday, November 18, 2007, 05:33:54 AM
No but you know what, I realized something as I started to play through Gears of War on the PC. I am a save whore, and these linear shooters are much more fun when there is a checkpoint save system.
I think checkpoint saves are annoying.

I think if I have to suddenly drop whatever I'm doing b/c of whatever X-variable reason, I should be able to save whenever I feel like it.

Quote
It actually makes the harder bits more fun to play through, and requires more skill.
It does make it harder and require more skill...

...but I hate checkpoint save systems b/c  very often, the designers don't spread out the checkpoints often enough. They either make the checkpoints come TOO FAST or NOT OFTEN enough -- and Far Cry was a master at letting them come too quickly at times and at other times there were WAY too spread out.

Quote
To answer your question, no.
That sucks.

Especially since COD1 had SAVE ANYWHERE.

What a step backwards in the save system...


Title: Re: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Sunday, November 18, 2007, 06:18:38 AM
Quote
I think checkpoint saves are annoying.

I think if I have to suddenly drop whatever I'm doing b/c of whatever X-variable reason, I should be able to save whenever I feel like it.

Actually they come in every two or three minutes max. That isn't a huge loss in my life.

Quote
That sucks.

Especially since COD1 had SAVE ANYWHERE.

What a step backwards in the save system...

I actually think it is a way forward, because I have come to realize that in certain situations, quick saves can ruin a game.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Sunday, November 18, 2007, 06:24:51 AM
Actually they come in every two or three minutes max. That isn't a huge loss in my life.
That's not too bad...

Quote
I actually think it is a way forward, because I have come to realize that in certain situations, quick saves can ruin a game.
And often, when they're way too spread out and poorly placed, like in say Far Cry, GRAW PC and R6: Vegas PC, I get to the point often where I'll shut the game off and maybe never actually finish it.

I still ain't finished those above games b/c of them horribly placed checkpoint save points in a shooter....

Though, I'm sure you'd love a checkpoint save systems in a RPG, Puggy.... :P
Even though you can save anytime in The Witcher, it doesn't allow any type of saving when you're just in battle period -- which is an interesting mechanic.

EDIT:
Hey Pug -- did they put checkpoint saves in COD4 b/c if you had a quicksave button, the game could really be finished in 3-4 hours? :P
Title: Re: Just finished COD4 and got some screenies for you.
Post by: Pugnate on Sunday, November 18, 2007, 08:19:13 AM
I'll definitely give you Far Cry. That was insane, and in a game with an open environment, there is no need.

As for R6: Vegas, the check points were well placed, and it added to the game play not to be able to save your game in the middle of a tough firefight.

Quote
Though, I'm sure you'd love a checkpoint save systems in a RPG, Puggy....

:P No way. Not in an RPG.

Quote
Hey Pug -- did they put checkpoint saves in COD4 b/c if you had a quicksave button, the game could really be finished in 3-4 hours?

:P

Well to be honest, I probably got five and a half hours out of the game, and didn't die too often.
Title: Re: Just finished COD4 and got some screenies for you.
Post by: MysterD on Sunday, November 18, 2007, 09:58:51 AM
I'll definitely give you Far Cry. That was insane, and in a game with an open environment, there is no need.
I'd go crazy if a game like STALKER -- which isn't an easy game to begin w/, on its default difficulty -- didn't have a quicksave, given how open the gameworld is to the player.
 
Quote
As for R6: Vegas, the check points were well placed, and it added to the game play not to be able to save your game in the middle of a tough firefight.
To each his own.

Quote
:P No way. Not in an RPG.
That's what I figured. :P


Quote
:P

Well to be honest, I probably got five and a half hours out of the game, and didn't die too often.
Okay, 4 hours length then. :P
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: HxCeddie on Monday, November 19, 2007, 05:08:04 PM
This game is pretty awesome online, even though it's basically BF 2 Lite with th UAV's, airstrikes, and helicopters. However, I've been playing a lot, seeing as I'm a 28 at the first level of prestige. Anyone else playing this on 360?
Title: Re: Just finished COD4 and got some screenies for you.
Post by: HxCeddie on Monday, November 19, 2007, 05:10:52 PM
Damn, didn't see this thread...posted in the other one that MysterD started. However, if anyone is playing this on 360, hit me up because I've been playing obssevively online.
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: MysterD on Wednesday, November 21, 2007, 02:51:22 PM
Looks like 120p might be missing from the console versions of CoD4. (http://www.evilavatar.com/forums/showthread.php?t=40022)
Title: Re: Call of Duty 4: Modern Combat -- Update: Requirements from Demo REVEALED
Post by: Jedi on Wednesday, November 21, 2007, 11:06:41 PM
Quote
Given that the games been out for a while and no one has mentioned this, can we assume that no one noticed and it's a non-issue?

Yeah it's a non issue, the game looks dam pretty as it is and it's hardly like the Halo thing "we've got this but it's actualy that scaled up". Really this is nothing.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: PyroMenace on Tuesday, December 04, 2007, 04:33:28 AM
I'm a few hours into the game. I'm pretty much with the general consensus on this. It really feels like the way MoH:AA was to the WWII shooters, this game is to modern warfare shooters, its pretty much the cream of the crop. I think it's gonna take me longer than 5 hours though as I'm playing on the third highest difficulty out of four. The AI's aiming doesn't slack on this setting, if theres a guy that has his sites on you, you better fucking find cover. Every second of the game has been extremely intense and I'm loving it. I think what really sells the game for me is the tone that it sets. While in the past CoD games, WWII battles get so over glorified as the allied nations fight back the evil Nazis over and over again. In CoD4, it gets the point across that war is a really bad thing, and there are moments when you kill you realize how ugly all this is. And as the campaign progresses, the situations that play forth end up getting far worse and nastier and somehow you have to dig your way out of it all, it really adds some great tension to the fight.

As for the multiplayer, I played a little deathmatch the other night. Its pretty cool, in terms of deathmatch I enjoyed it and I usually hate deathmatch and I got my ass handed to me all around. I think the level designs themselves make for some fun matches.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Xessive on Tuesday, December 04, 2007, 05:03:59 AM
I finally find out what you guys have been up to! I just played some CoD4 and Wow! Honestly I loved the first mission on the ship. So far I enjoy the SAS missions more than the USMC missions.

(click to show/hide)

It's a very impressive and well-polished game! Very cinematic style too!

EDIT:

Some of the Arabic stuff is amusing too :P A lot of the Arabic banners just say "Infinity Ward" in Arabic. I was honestly very impressed with the Arabic speech and scripture in the game.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Tuesday, December 04, 2007, 05:18:03 AM
I finally find out what you guys have been up to! I just played some CoD4 and Wow! Honestly I loved the first mission on the ship. So far I enjoy the SAS missions more than the USMC missions.

(click to show/hide)

It's a very impressive and well-polished game! Very cinematic style too!

EDIT:

Some of the Arabic stuff is amusing too :P A lot of the Arabic banners just say "Infinity Ward" in Arabic. I was honestly very impressed with the Arabic speech and scripture in the game.

haha I KNEW you'd be impressed by that. The sniper mission is just magnificent. And I remember you were always complaining about the Arabic being just gibberish in most games, so I thought that would please you. :)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Xessive on Tuesday, December 04, 2007, 06:30:49 AM
haha I KNEW you'd be impressed by that. The sniper mission is just magnificent. And I remember you were always complaining about the Arabic being just gibberish in most games, so I thought that would please you. :)
Haha yeah man :D I was just really glad they got it right ;D Most of the time it's gibberish or some generic words "STOP! KILL! SEE!"

A few people here are boycotting the game saying that it's anti-arab or whatnot. I played the game and I can safely say it is NOT anti-arab. It's pro anti-terrorism.

Anyway, the fact that there is proper Arabic in a game is more flattering than offensive.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Xessive on Wednesday, December 05, 2007, 05:23:08 AM
Hahaha I just confirmed that the game is in fact officially BANNED in the U.A.E.!! That is retarded! I'd better keep my copy under wraps :P
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Wednesday, December 05, 2007, 05:30:19 AM
...seriously?
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Xessive on Wednesday, December 05, 2007, 05:38:24 AM
...seriously?
Yep. Apparently the people in charge of censorship and banning inappropriate material just don't play games. They just read that one of the bad guys is an Arab and BLAKCLISTED! Lame. If they play the game they'll see that it is NOT some cheap anti-Arab propaganda. It's not anti-Arab at all!! The majority of the game is spent shooting Russians anyway!
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Wednesday, December 05, 2007, 05:59:27 AM
In other news, Valdamir Putin has declared Call of Duty 4 his favorite game.

Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Saturday, December 22, 2007, 10:42:42 AM
Played it. Beat it. Loved it.

I played it on the hardest difficulty and it took around 7 hours for me and my buddy to beat. But that was with trying to find all the laptops. The only part I didn't like were the stupid dogs - it wasn't hard to kill them after you learned the timing but they were just not very realistic. Roving bands of rabid dogs? Give me a break. Also my teammates were incapable of doing anything but getting in my way most of the time. The levels with high altitude attack choppers were interesting, though, because my friend is in the AF. He would tell me some cool shit about what everything was. But, unfortunately, he couldn't tell me everything because most of it is classified. :D

Still, fun game. Gonna try out the MP today.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Saturday, December 22, 2007, 10:54:41 AM
haha those dogs gave me heart attacks.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, January 19, 2008, 06:27:39 AM
Modders, rejoice.

Call of Duty 4 PC SDK Released. (http://www.firingsquad.com/news/newsarticle.asp?searchid=19186)

Quote
» Call Of Duty 4 PC SDK Released

Infinity Ward has released the PC SDK for their first person shooter Call of Duty 4, allowing mod makers to create new maps and mods for the game. You can download the SDK from several sites including Fileshack and FilePlanet. Infinity Ward has also launched their own Wiki-style web site to help (unofficially) (http://www.infinityward.com/wiki/index.php?title=Main_Page) with the use of the game's map editor.

Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Xessive on Saturday, January 19, 2008, 06:45:30 AM
Sweet! I'm curious what the community will dish out for CoD4.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, January 26, 2008, 06:34:56 AM
The SDK got patched up to Version 1.1, so y'all know and might wanna DL the patch.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Friday, February 01, 2008, 04:38:26 PM
Patch 1.5 is out now.
Mod Kit is now up to 1.2, as well (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=84722)

I saw this note on Wikipedia, but I didn't know the song "Church" (by rap duo Heltah Skeltah -- song is from Sean Price's album Jesus Price Supastar) was used in the game ...  :o

Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Jedi on Friday, February 01, 2008, 08:31:12 PM
Patch 1.5 is out now.
Mod Kit is now up to 1.2, as well (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=84722)

I saw this note on Wikipedia, but I didn't know the song "Church" (by rap duo Heltah Skeltah -- song is from Sean Price's album Jesus Price Supastar) was used in the game ...  :o



I can think of only one place where that song might be in the game, and that's in the early mission Charlie Don't Surf.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Wednesday, February 13, 2008, 10:45:14 AM
So I beat COD4 two days ago.  I concur that every moment of the game was completely awesome, but yeah I wish it was longer.  I beat it in two sittings.  But it was good enough that I'll definitely be replaying it.

I'll probably put my claws into the multiplayer for the first time tonight or tomorrow.  The guys here at work have given it pretty superb reviews.

(click to show/hide)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Wednesday, February 13, 2008, 01:18:19 PM
(click to show/hide)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Wednesday, February 13, 2008, 02:33:32 PM
Oh yeah I have that video saved on my computer.

Edit:  The filename is "224Helicopter_kills.mpeg"
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Tuesday, March 04, 2008, 07:19:01 PM
Please, just tell me they're just kicking the idea around of doing a COD MMO and nothing more... (http://xbox360.ign.com/articles/856/856851p1.html?RSSwhen2008-03-04_135600&RSSid=856851)

Quote
Would You Play a Call of Duty MMO?
Activision CEO Bobby Kotick floats the idea at an investor conference.
by Ryan Geddes

March 4, 2008 - Speaking to a group of investment analysts today, Activision CEO (and soon to be Activision Blizzard president and CEO) Bobby Kotick said the company is considering turning its Call of Duty franchise into a massively multiplayer online game.

Kotick briefly touched on the idea in answer to a question at the 2008 Morgan Stanley Technology Conference about how merging Activision with Vivendi Games might open up new opportunities for both companies.

Before closing its deal with Vivendi (which owns Sierra and Blizzard), Kotick said Activision looked at five years of data on U.S. publishers' attempts to break into the MMO market. Most resulted in failure, cancellation or low profit margins. By teaming up with Blizzard, which has proven its online mettle with World of Warcraft, he said Activision can not only pull in WoW's subscriber base to strengthen its balance sheet but also to learn from the company's veterans how to undertake new projects.

That could include tapping Blizzard talent to figure out how Activision might take Call of Duty in an MMO direction, Kotick said. Call of Duty 4: Modern Warfare, developed by Infinity Ward, was a huge hit for Activision in 2007 and routinely appears at the top of Xbox Live's weekly list of most-played games.

Kotick only touched briefly on the CoD MMO idea and went on to discuss the future direction of the Guitar Hero franchise, which will likely see user-generated content and more tie-ins with Vivendi's Universal Music Group going forward.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Tuesday, March 04, 2008, 10:39:39 PM
Insanity.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Monday, March 31, 2008, 02:30:30 PM
Infinity Ward is NOT ruling out the chances of CoD4 getting some SP DLC content in the future, even though currently they have no plans for it. (http://ve3d.ign.com/articles/news/37814/Call-of-Duty-4-Single-Player-DLC)

Quote
Call of Duty 4 Single Player DLC?
Mar 31, 2008 at 9:02 AM - Robert "Apache" Howarth - 6 Comments
Infinity Ward isn't ruling out single player downloadable content for Call of Duty 4 according to some developer quotes at Videogamer.

    CoD4 is currently the most played game across Xbox LIVE and PSN and has sold phenomenally well across multiple consoles since its release late last year. While gamers have been looking forward to new multiplayer maps for some time, we haven't heard anything about new single-player content.

    When asked if gamers will ever see new single-player DLC for CoD4, Infinity Ward programmer Jon Shiring told VideoGamer.com: "I wouldn't rule it out but we don't have any plans for that right now."

    Developers tend to prefer to release new multiplayer content than single-player content when it comes to first-person shooters. When it comes to CoD4, Shiring explained, the new DLC was in direct response to community requests.

In other CoD4 news... the company claims to have some 1.3 million players a day.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Tuesday, April 22, 2008, 01:59:08 PM
There were rumors floating that Infinity Ward was trying to buy CoD IP back from Activision.

Activision squashed the rumors, saying that it'll be like it has been -- Infinity Ward and Treyarch (who made CoD3) will alternate on who's developing w/ each iteration of the CoD IP. So, IW will make one CoD game, Treyarch will make the CoD after that one, repeat cycle.


 (http://www.eurogamer.net/article.php?article_id=134068)
Quote
Activision rubbishes COD negotation talk
News by Rob Purchese

Today 15:00

Activision has rubbished rumours that Infinity Ward has moved to take control of the entire Call of Duty series.

A spokesperson for the publisher told Eurogamer it was a total fabrication, and that Treyarch and Infinity Ward would still alternately create instalments in the shooter series.

Rumours spiralled from an ex-Activision Underground employee who claimed that Infinity Ward had prompted a contract renegotiation in an effort to become the sole developer of Call of Duty games.

This unnamed source also revealed that Activision Underground was making a third-person Call of Duty spin-off, but had to stop work as a result of the renegotiation, which promptly led to studio closure.

Call of Duty 4 was released late last year but still commands a place among the top 10 in the UK All Formats weekly chart.

The game has sold over 9 million copies across PS3, 360 and PC formats around the world.

Its freshly released Call of Duty 4 Variety Map Pack also went on to set a new record for the most downloaded piece of paid-for content on Xbox Live, serving over one million people in just nine days.

Title: Re: The Ultimate Call of Duty 4 thread.
Post by: gpw11 on Saturday, May 03, 2008, 09:26:21 PM
Holy shit, this is the most intense and immersive FPS ever.  I'm going to be having flashbacks and shit.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: PyroMenace on Saturday, May 03, 2008, 10:04:48 PM
Holy shit, this is the most intense and immersive FPS ever.  I'm going to be having flashbacks and shit.

Heh, welcome to the club. I guess the main question to weigh in on is, do you think its worth the full price tag of 60$?
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: gpw11 on Saturday, May 03, 2008, 10:20:11 PM
I can't really say.  I'm not very far into it; maybe about 2-3 hours.
(click to show/hide)
. If the game really is 6-7 hours long I'd say it's worth it.  I could very well play through it again. If it ends in an hour or so I might think differently about it.  Realistically, I probably won't touch mp apart from trying it out.  I wasn't a huge fan of CoD2s MP and I barely have enough time to play my two MP loves (TF2 and DoD: Source).

I'll let you know my thoughts on the value when I'm finished.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: gpw11 on Thursday, May 08, 2008, 12:27:34 AM
Ok, I didn't pay full price for it so my perspective might be a bit skewed, but yeah I think it totally would be worth the full price when compairing it to other games that sell for the same. The SP campaign may be short, but it contains zero filler (unlike maybe 80 of other SP campaigns).  Every second is intesnse, every mission is different, and at the end of it you're not even thinking of it as a game, you're thinking of it as an experience.  I had to force myself through FEAR, Prey, and countless other FPS games because there was so much repititon that didn't advance anything or even prove to be more than marginally entertaining; you were doing shit purely to add time onto the game.  Some people may equate this with value, but personally I don't; where's the value if you'd rather be playing something else? 

The single player campaign may (although knowing what I do now, I'll pay $60 for six hours of awesome over 10-12 hours of simply average) not be worth the full price on it's own, but you can't deny the potential value is there.  I checked out MP, and although I personally don't think I'll get into it, it's fleshed out enough to make the purchase completely worthwhile if you're into MP. I also played around with the arcade mode and was kind of pumped to see that because the game is so well scripted and varied in enviroment I still had as much fun playing through the first mission again.

I don't think everryone would be satisfied, but knowing what I know I'd have no problem throwing down full price on the next CoD game if the SP is just as short and just as potent.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Thursday, May 08, 2008, 01:11:57 PM
I'm actually on my third play-through.  This time on the hardest difficulty.  I can't believe I'm trying it, because that part...
(click to show/hide)
...was a huge bitch on the second hardest difficulty level.  I must have played it 20 times before I found an exploit that made it pretty easy.

But yeah, the single-player experience in this game is awesome.  The only part I didn't like was when...
(click to show/hide)
I mean I understand its inclusion in terms of the story and impact, but it was a big change of pace from the rest of the game and wasn't very fun.  If anything, it was confusing.

But yeah, awesome, awesome game.  The multiplayer is mostly fun, but can be frustrating like when the gametype switches to free-for-all and switches to the Supply map on a 32-person server.  This map is tiny and only fun in team deathmatch on like 8 or 16 person servers.  Other than that, it's sort of up and down.  I'll be first on one map and then dead last on the next.  It's very dependent on streaks.  If you build up a kill streak, you unlock air strikes and then a helicopter.  Naturally these things enable you to get even more kills and subsequent air strikes and helicopters.  When someone else is on one of these streaks it sucks.  The helicopter will snipe you across the map and crap like that.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: gpw11 on Thursday, May 08, 2008, 04:38:39 PM
I'm actually on my third play-through.  This time on the hardest difficulty.  I can't believe I'm trying it, because that part...
(click to show/hide)
...was a huge bitch on the second hardest difficulty level.  I must have played it 20 times before I found an exploit that made it pretty easy.

But yeah, the single-player experience in this game is awesome.  The only part I didn't like was when...
(click to show/hide)
I mean I understand its inclusion in terms of the story and impact, but it was a big change of pace from the rest of the game and wasn't very fun.  If anything, it was confusing.

(click to show/hide)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Thursday, May 08, 2008, 05:00:03 PM
I too didn't find it too hard on regular.  I thought it would be tough, and I wouldn't say it was easy, but I made it through on the first try.  Not so on veteran or whatever the next difficulty is called.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Friday, May 09, 2008, 11:18:13 AM
I'm actually on my third play-through.  This time on the hardest difficulty.  I can't believe I'm trying it, because that part...
(click to show/hide)
...was a huge bitch on the second hardest difficulty level.  I must have played it 20 times before I found an exploit that made it pretty easy.

(click to show/hide)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Friday, May 09, 2008, 11:53:41 AM
(click to show/hide)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, May 31, 2008, 05:27:57 AM
This is from one of Infinity Ward's game makers, Robert Bowling -- on his web blog.

COD4 Map Pack will be sponsored by Nvidia for the PC, for FREE downloading on June 5th.
Patch 1.6 is coming, too. (http://iamfourzerotwo.com/)

Quote
Great news! Heads up that the Call of Duty 4: Modern Warfare Variety Map Pack sponsored by NVIDIA will be available worldwide for our PC players next week on June 5th!

NVIDIA is making it possible for PC players to download the map pack for Free on the PC thanks to their sponsorship. In addition, expect to see quite a few promotions popping up leading up to the launch of the map packs on the 5th and beyond. I know NVIDIA has a lot of great things planned for PC users in addition to maps becoming available.

There’s going to be some PC specific previews going up online this weekend I believe that will cover how well the maps play on the PC version as well as some contests and promotions happening all next week. I’ll be posting up details on them as they get started all this week!

The Variety Map Pack includes four new maps for Call of Duty 4: Modern Warfare multiplayer including Broadcast, Chinatown, Killhouse, and Creek.

In addition to the map pack hitting, PC Players will be receiving the 1.6 Patch for the PC version of Call of Duty 4: Modern Warfare that will add support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features / bug fixes. I will post a full patch notes list next week.

EDIT, 6/4/2008:
So y'all know, Patch 1.6 is now out for you PC gamers.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Friday, July 18, 2008, 08:58:16 PM
Decided to play though again on the hardest difficulty and there are a few parts in the game that are damn annoying. There is one mission where you fly in from a chopper at the beginning, and I died about 40 times in a row because I was unable to do anything. There was a 50 cal shooting me from a building and I wasn't able to shoot back because the gun on the chopper doesn't turn sharp enough, and you die in only a few hits on the hardest difficulty. I was finally able to get through after it missed, but I was mad as hell at that point considering I'd spent over half an hour just dying with no control. I'm fine with dying when I have control, but when it's out of my control like that it's a little frustrating.

Other than that, my second run-through is just as enjoyable as the first. I'm trying to collect all the intel computers this time around. Does anyone know what it unlocks when you collect all 30?
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Thursday, April 23, 2009, 01:23:05 PM
I just reinstalled and played through this again, again on the 2nd hardest difficulty.  I'd forgotten until I read this thread I was in the middle of a play-through on the hardest and started over.  I love this game.

This time I watched the credits all the way through.  I didn't realize there was another map after the credits.  Tough and short, but pretty cool they threw that in there.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Thursday, April 23, 2009, 02:20:48 PM
Didn't know about the extra map. And the game is only good on the mid level difficulty settings. On "high" the game just cheats and is a an exercise in frustration. Something like Crysis or R6:V is enjoyable on the hardest difficulty, because the AI never cheats. The difficulty is ramped up, but without any shortcuts.

I might just play this again for the last map.

Nah... too many games on my plate. Still haven't started Far Cry 2, Fallout 3, Dawn of War 2 etc etc etc.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Thursday, April 23, 2009, 08:21:24 PM
If you have saves with the game beaten, then you don't have to play through the end again and wait out the credits.  If you go to mission select, you should see "Epilogue" in there.  That's the extra mission.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Thursday, April 23, 2009, 09:30:30 PM
No saves. Reformatted.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Thursday, April 23, 2009, 10:12:42 PM
And the game is only good on the mid level difficulty settings. On "high" the game just cheats and is a an exercise in frustration. Something like Crysis or R6:V is enjoyable on the hardest difficulty, because the AI never cheats. The difficulty is ramped up, but without any shortcuts.

There's a good 3-4 really annoying spots on the highest difficulty but other than that it's not too bad. It's definitely not as fun, though. More of just a challenge than anything.

Have you guys checked out the MP yet? It's a lot of fun - a little different than the standard fps multiplayer in that you can pick perks and get levels and whatnot.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Friday, April 24, 2009, 07:41:58 AM
Yeah, I was really into the MP for awhile.  Eventually though, I kind of hated it.  I'm sorry, but the helicopter is complete BS.  Once someone gets one, it's relatively easy to keep calling them since it helps get them another 7 easy kills, continuing the utter misery.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Friday, April 24, 2009, 08:55:50 AM
Yeah the helicopter is stupid. If you have a good team it only takes a couple of guys a few seconds to shoot it down, but its so absurdly imbalanced that it isn't fun. I usually just played Search & Destroy, where you never really see the helicopter.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Sunday, May 10, 2009, 06:36:37 AM
Best Buy has Call of Duty 4: Modern Warfare PC - Game Of The Year Edition for $30 this week.
Count me in.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Sunday, May 17, 2009, 05:27:08 PM
Oh, man -- this game so far is awesome (SP). In many games, you have levels that totally standout for me -- i.e. MOH:AA had Omaha Beach; CoD2 has Stalingrad. So far, every level has stood out as amazing in this COD4 Single Player campaign.

First Few Levels
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How far I am along, so far...
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Title: Re: The Ultimate Call of Duty 4 thread.
Post by: scottws on Sunday, May 17, 2009, 05:42:46 PM
Glad you are enjoying it, but damn are you late.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Sunday, May 17, 2009, 05:51:07 PM
Glad you are enjoying it, but damn are you late.

Better late than never, I'd say.

Worth noting -- the game looks great and runs fantastic on my PC, as well.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: W7RE on Sunday, May 17, 2009, 05:55:17 PM
This is one of the games in my list of "I must play these games to consider myself an FPS fan." I've probably been to the 5th or 6th level maybe? not far. I'll start over when I get back to it though.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, May 23, 2009, 04:08:41 AM
God, this SP component is freakin' awesome. Pretty much, this game's been awesome.

Ferris Wheel
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Where I'm At
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This game's awesome.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: beo on Saturday, May 23, 2009, 05:59:40 AM
how much did you complain about the length of the game when it came out, d? i know it was enough to piss me off. now you've actually played it and have something to actually base an opinion on, have you changed your mind? quality over quantity and all that...
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, May 23, 2009, 06:10:42 AM
how much did you complain about the length of the game when it came out, d?
Quite a damn bit. I don't really like games being...well, too short. For $40-50, it's just not a deal I'm willing to take -- b/c in a matter of no time, I'll be done with it. The way I play, a few days, basically.

I get much more mileage out of say RPG's, time-wise.

At $30, I'd say a short SP campaign is say MUCH more acceptable (than say $40-50) -- which is what I paid for CoD4.

I'd really be bitching more, if there was say no MP portion. I ain't even touched the MP yet, even...

Quote
i know it was enough to piss me off. now you've actually played it and have something to actually base an opinion on, have you changed your mind? quality over quantity and all that...
So far, the SP game's amazing, as it stands -- some 7 hours into it (or a little more). Let me finish this baby off, actually see how the game actually ends, and we'll see how many hours I've got through the SP (according to Xfire).

Back to the game, now...

EDIT:
Finished the SP. Spent around 10 hours with it, according to XFire. Worth $30 I paid for it, after spending 10 hours with the SP? Damn right.

SP ENDING Talk
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Title: Re: The Ultimate Call of Duty 4 thread.
Post by: beo on Saturday, May 23, 2009, 10:06:58 AM
i think you missed the point a little there, d.

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Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, May 23, 2009, 10:16:27 AM
i think you missed the point a little there, d.

(click to show/hide)

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Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Saturday, May 23, 2009, 11:14:52 AM
how much did you complain about the length of the game when it came out, d? i know it was enough to piss me off. now you've actually played it and have something to actually base an opinion on, have you changed your mind? quality over quantity and all that...

It wasn't just D on OW.

I'll say that 6 hours is the perfect length for me when the game comes with a kick ass MP component. Simple fact is that I just don't have the tolerance for a longer linear shooter game.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Ghandi on Saturday, May 23, 2009, 09:26:05 PM
I agree Pug, but I expect it to be a kickass 6 hours if they choose to keep it that short. Luckily this game fit the bill. I wouldn't have complained if it were longer, though. ;)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: sirean_syan on Saturday, October 31, 2009, 12:28:54 PM
Right now the game is on sale on Impluse for about $24 ($20 if you have that 2009 survey coupon), so I finally picked it up and gave it a go.

So... really? I have a hard time believing this is one of the most immersive games ever. I suppose I should start with the qualifier that I played through on hard, which may have been a mistake. But, after the tutorial the game recommended I do it, so I went with it.

Far too many times in the game, I was forced to use trial and error in order to get through the tough areas and it was just frustrating as hell. Several times, it seemed like the game expected me to be able to just know when there was a guy in a blind corner, a blind corner was being covered by another blind corner, able to dodge a constant barrage or grenades, or survive an encounter with 20+ enemies. Probably the worst part is that I'm pretty sure enemies endlessly respawned unless you pushed forward. So, you couldn't expect to clear an area and move up. Instead, you had to take the five second opportunity in between kills to move to the next area. While I suppose this is supposed to keep things intense, it doesn't help when you allies are worthless when it comes to moving forward and always wait for you to take the lead, essentially without their cover. To make it worse, they can't provide cover fire for shit. So, that leads to the blind corner problem. This was also a problem when you were expected to survive through disgustingly lopsided odds as you more or less became a one many army while your buddies just hung back. For a game that was sort of pushing reality, it relied too much on Black Hawk Down situations. Ultimately, I felt like the game was being cheap rather than just hard and the constant deaths in some of the areas pulled me out the action far too often.

That said, I think the game was worth seeing and it probably would have been much better if I was just able to enjoy the ride on normal difficulty. I really enjoyed the first half of the sniper levels and some of the more sprawling battles. I was also really impressed with the air vehicle level because it pulled off this level of detachment from the combat situation that was just interesting.

So yeah, that's my late take on the deal. Good game, could be really good, but not quite super best.
 
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Saturday, October 31, 2009, 01:03:05 PM
Right now the game is on sale on Impluse for about $24 ($20 if you have that 2009 survey coupon), so I finally picked it up and gave it a go.

So... really? I have a hard time believing this is one of the most immersive games ever. I suppose I should start with the qualifier that I played through on hard, which may have been a mistake. But, after the tutorial the game recommended I do it, so I went with it.
I never go on Hard Difficulty unless it's a replay. I'm sure that did not help matters w/ you starting off w/ Hard, as Infinity Ward is known for heavy trial and error, heavy respawns, and highly scripted games. They've been doing this style since the old 2015 days of MOH:AA, before some of they became Infinity Ward - it's just they really have ratcheted it up even more so w/ their COD games.

Of course, we have to all define immersive. Some people see Gothic as the most immersive games b/c of the way NPC's act and behave on a schedule that is very highly scripted; some people get immersed into the world of say Fallout 3 b/c of all the destruction, decay, and the post-apocalyptic setting; some people think it's a great story that immerses them into a gameworld; some people see COD4: MW immersive for the way it pulls you into combat; etc etc. Me, I wouldn't say COD4: Modern Warfare is the most immersive game ever - but it's surely got to be one of the most intense shooting games I can think of.

Quote
Far too many times in the game, I was forced to use trial and error in order to get through the tough areas and it was just frustrating as hell. Several times, it seemed like the game expected me to be able to just know when there was a guy in a blind corner, a blind corner was being covered by another blind corner, able to dodge a constant barrage or grenades, or survive an encounter with 20+ enemies. Probably the worst part is that I'm pretty sure enemies endlessly respawned unless you pushed forward. So, you couldn't expect to clear an area and move up. Instead, you had to take the five second opportunity in between kills to move to the next area. While I suppose this is supposed to keep things intense, it doesn't help when you allies are worthless when it comes to moving forward and always wait for you to take the lead, essentially without their cover. To make it worse, they can't provide cover fire for shit. So, that leads to the blind corner problem. This was also a problem when you were expected to survive through disgustingly lopsided odds as you more or less became a one many army while your buddies just hung back. For a game that was sort of pushing reality, it relied too much on Black Hawk Down situations. Ultimately, I felt like the game was being cheap rather than just hard and the constant deaths in some of the areas pulled me out the action far too often.
Infinity Ward does this a lot w/ their shooters - very highly scripted and A LOT of trial and error. Also, yes - they do use respawn scripts a lot, too. I bet that's even more so true on Hard, as well.

I had trouble often on Normal at times, so yeah - I don't think IW makes the easiest games around, either. They're pretty old school and hardcore, in nature.

Quote
That said, I think the game was worth seeing and it probably would have been much better if I was just able to enjoy the ride on normal difficulty. I really enjoyed the first half of the sniper levels and some of the more sprawling battles. I was also really impressed with the air vehicle level because it pulled off this level of detachment from the combat situation that was just interesting.
The black and white level defending the church from above and the one in the 'copter where you man the gun are awesome. I'm sure there's a lot more of these awesome moments, if I can think of them. The battle defending the barn from the tiger tanks is quite memorable, as well.

Quote
So yeah, that's my late take on the deal. Good game, could be really good, but not quite super best.
Did you try the MP yet?
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Tuesday, November 24, 2009, 05:11:51 PM
Man, these were the good old Call of Duty 4 - PC version days... (http://www.gametrailers.com/player/26495.html)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Wednesday, November 25, 2009, 01:11:57 AM
Quote
Far too many times in the game, I was forced to use trial and error in order to get through the tough areas and it was just frustrating as hell.

Yea I can't believe you ruined the game for yourself by playing on hard. The game is awesome on normal difficulty, but a piece of broken shit on 'hard'. I was in the same situation as you and restarted the game on easy. I even posted about this earlier in the thread. This isn't your fault though, as the game suggested that I play on hard as well. Big mistake.

I don't have issues with a harder game (I loved Crysis on hard), but I do have a problem when the AI cheats.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: iPPi on Wednesday, November 25, 2009, 01:25:29 AM
By hard, I am assuming you mean Veteran (hardest difficulty).  That was crazy.  I tried Veteran after finishing the game on Hardened and couldn't believe how much more difficult it was.  I got stuck on like the 4th or 5th mission. 

I'm trying to recall the difficulty settings.  I think it was Recruit, Normal, Hardened, Veteran.  I don't recommend Veteran unless you're masochistic.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Wednesday, November 25, 2009, 01:26:45 AM
Quote
I don't recommend Veteran unless you're masochistic.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: W7RE on Wednesday, November 25, 2009, 01:49:55 AM
I played through the campaign on normal. After beating it, I did a few missions on Veteran and it wasn't too bad. I didn't get the the favela level though. That one kicked my ass non stop on normal (fuck you, infinitely respawning guys of roofs, in windows, in buildings BEHIND me that I've already cleared). I managed to clear 1 or 2 spec ops missions on veteran with a pretty bad partner, and the 2 snowmobile ones on veteran solo.

Finishing the whole game on veteran is something I'd like to do, but I'm gonna have nightmares just thinking about how hard that damn favela level might be.

EDIT: I just now realized that this nearly month old post is in the wrong thread. I was obviously talking about MW2.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Quemaqua on Wednesday, December 16, 2009, 11:09:41 PM
Okay... so after a hell of a long time not giving a shit about this game or really being inclined to try it, I decided to bite the bullet and do it.  Mostly it's because I've recently been getting bugged about taking my gun to the range with a buddy, and finally got ahold of some ammo, so been in the mood for something with guns (and not magical space monkey guns like Borderlands).  It isn't that often I get in the mood for a military shooter, but when that happens, there's really nothing I can do but go play one... and since there isn't anything else that's come out in the last while that sounded appealing, I stopped by the MUS and grabbed a copy of CoD4.  I figured it was time to see if the hype was really true and whether or not I'd have to eventually come around to the dark side like most everyone else.

I haven't beaten it yet (within a couple missions of the end), but I'll say this... it's both better than I expected and worse than I expected.

I won't say that I'm not having a good time, though.  I can definitely see why it gets people excited.  Some of the characters are well portrayed even if this isn't an even remotely character-driven game... but there's enough personality there to make you worry about them if they're in a jam.  The set pieces are jaw-droppingly awesome.  The first couple were pretty averagey, but then they really picked up and got very convincing in a hurry.  Pripyat in particular was really well done, and I'd say that mission alone made the game worth playing for me.  And as iPPi mentioned in the MW2 thread, there are some big "wow" moments that do make you sit back and take it all in, and some of the gameplay segments are pretty good and intense.

So that's the stuff that surprised me a little bit and made me think, yeah, people weren't kidding about this game.  The counterpart to this is the fact that the game just feels... sort of thin.  I don't know exactly how to say this, but some games just feel beefy.  They have a real sense of tangibility to them. This game lacks that utterly.  The player movement is too smooth and fast a lot of the time, has no sense of momentum, and everything just feels kind of floaty, like it was made of paper.  Some of the guns are perfectly fine, but a lot of them feel really thin and unsatisfying, not so much because they don't get the job done mechanically within the game, but because there's just no sense of weight or punch.  The player feels to me like a disembodied head that floats around with a gun sticking out of its chin.  There's just no sense at all of really being there, which is in stark contrast to the well-modeled companions you have and the pretty convincing environments.  This is made even worse by the couple times when you pick people up and carry them around, and they instantly disappear behind the camera, and no matter how you turn your head, you can't see them.  That's just fucking terrible.

The other major issue I have with the campaign is just how poorly designed a lot of objectives are.  I get that it's a heavily scripted game, but it's way, way too fucking scripted.  There was one mission in which I made it to a waypoint I was supposed to go to, but even though I took the quickest and most logical route, it wasn't the one they wanted me to take, and thus my squad didn't follow.  I literally spent 10 minutes trying to figure out how the fuck they actually wanted me to go, and it turned out to pretty much be the longest and most uselessly roundabout way there was, since every time I tried to take a shorter and more obvious route, nobody would follow me.  That's just pathetic.  On top of that, a lot of the objectives are just... really vague.  It's like, "Hey, go do this thing I'm sort of only half explaining!  You'll figure it out!"  Then die when you don't figure it out, and repeat the process until you eventually do.  And it happens tons of times, with everything.  "Oh, those endless enemies that wouldn't stop spawning before?  Now they end after this objective has been completed, but you have to kill the remainder first.  But you don't know that, so just wander around until you figure it out."  And it's like... what do you mean you want me to get to the LZ on the other end of the field with 8 billion fucking dudes and no cover?  Take point?  What, do you hate me that much, captain?  Fine, I get it, I'll just go kill myself.  I ran into that kind of just really backward-feeling development an awful lot in the game, and it was a pretty major irritation for me.

I was also unimpressed by the multiplayer.  Now I'll say right off the bat that I didn't get to experience it for real, since I had no choice but to play with the PeZBOT mod, but the problem is that straight off you lose all the stuff about the SP that makes it feel so cool, and you're left instead with a somewhat uneven mix of weapons and set pieces that just don't carry the weight they do in the SP.  The combat isn't bad by any means, but it's hardly the best thing ever.  I can think of a lot of shooters in which I enjoyed the actual shooting a good deal more than this one.  Surprisingly, though, I kind of like the leveling up mechanic, and I think that's solely because I'm playing with bots rather than real people.  It's sort of cool to feel like you're getting some persistent rewards for continuing to play, but I still can't wrap my head around how that balances out.

So yeah... it's a weird mix for me.  Would I have paid $60 for this?  No way in hell.  I've barely touched it and I'm nearly done, and I honestly don't think it would hold a great deal of appeal for me going through it a second time.  Certain parts, perhaps, but some of the worst parts really drag it down and would seem like a chore to go through again.  If the actual design of the game was better, objectives were more clear, and the game was smart enough to let you at least occasionally step off the beaten track for even just a short moment or two, then I could see playing it through several times and really getting into it.  As it stands, while I definitely see what the buzz was about, this strikes me as another colossally overrated game that could have easily been a thousand times better had more time been taken with the design.  But even as it stands, this definitely warrants playing at $20 or so, even if just for those couple of epiphany moments where the game manages to transcend its shortcomings and just feel like something truly special (the Pripyat mission did that for me).
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: W7RE on Wednesday, December 16, 2009, 11:58:33 PM
I think I had an overall smoother experience than you, but that can be attributed in just luck that I didn't wander into the "wrong place" or "wrong path" as much as you did. The yelling at you to do something vague I get though. "get the javelin and take out those vehicles!" Which vehicles? Where should I be looking? Oh, and what the fuck is a javelin? Am I really gonna throw a spear type thing at a tank? (yea, for MW2 I knew what a javelin was, only thanks to MW1) Finally I realized instead of following my guys up to the roof of a building, I was supposed to end up on the ground below where the rocket launcher was.

Same thing happened to me A LOT in Assassin's Creed. I'd sneak into a perfect spot to assassinate my target, only to get a scripted cinematic camera that pretty much broke the game because I was in the wrong spot and suddenly couldn't jump, climb, attack, run, or anything but walk slowly. All that with a camera that is trying to simultaneously focus on something off screen, but also not let me go off screen. So it fucked up because I was up on an elevated position where I could jump down and quickly kill my target. Then I realize no, I'm not supposed to be a good assassin, I'm supposed to stand in the crowd where the fucker has guards between me and him and can see me coming.

Same concept, sort of. They assume wrongly about the player and it kills the experience because shit breaks.




I love the multiplayer in this game. BUT, I hate playing with real people. Well, I like playing with friends, as long as they're not some of those obsessive people who play the game constantly. (I refused to play Counter Strike with my college friends because of this.) The problem is people don't want to just have a fun game, they want to win at all costs. They will use every cheat/hack/glitch they can find. If they can't find one, they'll still play 15+ hours a day and prestige 20 times until you have no chance against them. I notice I subscribe to Xbox Live Gold, but hardly ever play with anyone not on my friends list. I also gravitate more toward co-op.

This is aimed toward all online games though, not just MW.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Quemaqua on Thursday, December 17, 2009, 01:38:31 AM
True enough.

So I just finished it... it was pretty cool.  I did enjoy it all the way through and it did kind of make me want to play the sequel, but that will never be a purchase thanks to Infinity Ward's newly-contracted Evil Supercorporate Fuckface Syndrome.  The end was pretty lame, though.  No real closure, and the bit after the credits didn't have any context so I have no idea if that was supposed to mean something.  Meh.

Anyway... I had a good time.  Definitely worth $20, maybe even $30 if it's the kind of thing you'll play through at least twice (or if you're into the MP).  A little less cheap death, better mission design, and a better ending, I'd have said $30 to $40.

EDIT - Oh, and I wanted to ask... what the FUCK was up with that stupid rap song at the end?  Whoever wrote that should be fucking ashamed of their absolute lack of skill.  That was like the worst thing I've ever heard.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: MysterD on Thursday, December 17, 2009, 05:45:16 PM


EDIT - Oh, and I wanted to ask... what the FUCK was up with that stupid rap song at the end?  Whoever wrote that should be fucking ashamed of their absolute lack of skill.  That was like the worst thing I've ever heard.

I dunno...
Go ask Lead Animator on COD4, Mark Grigsby - who yes, voiced Sgt. Griggs in the game. (http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml)
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Quemaqua on Thursday, December 17, 2009, 10:53:15 PM
His dialogue was brilliant.  All the SAS guys and stuff had snarky little comments or an occasional poignant line... I think Griggs's best was "Ain't it a bitch?"  Way to play the generic fucking black guy, dude.  Your horrendous rap made it that much more special.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Pugnate on Thursday, December 17, 2009, 11:48:02 PM
Quote
The other major issue I have with the campaign is just how poorly designed a lot of objectives are.  I get that it's a heavily scripted game, but it's way, way too fucking scripted.  There was one mission in which I made it to a waypoint I was supposed to go to, but even though I took the quickest and most logical route, it wasn't the one they wanted me to take, and thus my squad didn't follow.  I literally spent 10 minutes trying to figure out how the fuck they actually wanted me to go, and it turned out to pretty much be the longest and most uselessly roundabout way there was, since every time I tried to take a shorter and more obvious route, nobody would follow me.

That is pretty much what happened to me once as well.

Anyway, what did you think of the stealth mission?

And what was the Pripyat mission? A reminder please?
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: Quemaqua on Friday, December 18, 2009, 12:27:22 AM
The Pripyat mission was the stealth mission.  It was completely awesome, except the end part was a little... well, a gauntlet sort of deal.  It was mostly frustrating because I seemed to do worse in the places where I could snipe better, which didn't make much sense.  Just kind of had to keep plugging away 3 or 4 times until I got it.  But the rest of it was completely awesome.
Title: Re: The Ultimate Call of Duty 4 thread.
Post by: iPPi on Friday, December 18, 2009, 01:43:57 AM
I hated the last part of the Pripyat mission, but I loved everything else about the mission.  I did it in kind of a roundabout way because I couldn't find suitable cover, and I don't know about you, but on Hardened and Veteran, there's just way too many grenades being thrown around.  It's just annoying.

I think this is why I found MW2 to be easier, even on Veteran... because 1) no gauntlets and 2) a lot fewer grenades.  It actually makes for a much more enjoyable experience.