Overwritten.net

Games => General Gaming => Topic started by: MysterD on Saturday, April 21, 2007, 06:29:07 AM

Title: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: MysterD on Saturday, April 21, 2007, 06:29:07 AM
Silent Hill 5 is said to be more like SH2 than any other SH.

As SH1 and 2 being my fav. SH, all I can say is this....
"Oh hell yesssssssssssss!!!!!"

 (http://kotaku.com/gaming/silent-hill-5/silent-hill-5-like-silent-hill-2-just-newer-254203.php)
Quote
Silent Hill 5 Like Silent Hill 2, Just Newer 894 Views

Speaking with German GamePro magazine, Silent Hill composer (and SH4 director) Akira Yamaoka has said the latest installment in the series will be a lot more like Silent Hill 2 than 3 or 4. Good news? No idea. I like 3 best myself, but hey, you might not.

The "characters' behaviour" and "ways the player is directed" are cited as the two biggest reasons it feels so comfy and familiar. Also mentioned, rather importantly, I guess, is that the game's in development for 360 and PS3 and will be out...sometime in the future. Luke Plunkett

Silent Hill 5: It Lives! [Games Radar]
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: Quemaqua on Saturday, April 21, 2007, 11:07:32 AM
Yay!  I'd say that's a good sign.  3 was fine, but 4 was kinda' meh.  I mean, the game was cool, but it just didn't feel enough like an SH game.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: TheOtherBelmont on Saturday, April 21, 2007, 11:09:23 AM
That sounds cool, I was beginning to wonder if this game was even being made.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: scottws on Saturday, April 21, 2007, 02:00:33 PM
Sweet!  SH2 was easily my favorite.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: MysterD on Saturday, April 21, 2007, 02:43:30 PM
Yay!  I'd say that's a good sign.  3 was fine, but 4 was kinda' meh.  I mean, the game was cool, but it just didn't feel enough like an SH game.

I liked SH4, but man -- we need some better controls for the KB/mouse than *that*.
Gamepad was fine, though.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: Quemaqua on Saturday, April 21, 2007, 10:20:52 PM
You do realize you're one of like two people that played SH games on the PC.  Give up and buy a fucking console, dude.  Console ports will ALWAYS BE BAD.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: TheOtherBelmont on Saturday, April 21, 2007, 10:36:47 PM
Give up and buy a fucking console, dude.

Quoted for truth.  D you have missed out on so many awesome games because of this.  PS2s are only $129 and you can get a used one cheaper and have TONS of games to play.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: Quemaqua on Saturday, April 21, 2007, 10:39:14 PM
It should be noted that I own SH3 and SH4 on PC and have played through most of them there.  However, even *I'm* not going to waste my time complaining about something that will never change.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: Xessive on Sunday, April 22, 2007, 04:50:32 AM
I don't really mind the controls when it comes to SH games. I just use my PC gamepad if I can't hack the keyboard config.

Now for a game like say Resident Evil 4, they damn need to implement proper mouse controls for aiming. If they made the controls like Cold Fear that would have been great (the controls in CF wre pretty good especially since the game was basically a knock-off of RE).
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: MysterD on Sunday, April 22, 2007, 06:32:37 AM
You do realize you're one of like two people that played SH games on the PC.  Give up and buy a fucking console, dude.
Even though I was not too happy w/ the KB/Mouse controls w/ SH games since they didn't really evolve them for that kind of set-up, I said....
Quote from: MysterD
Gamepad was fine, though.

I don't know, SH's were never ported bad, honestly. I have never had problems running the SH games on my systems, on the technical aspects. Just, I was never thrilled w/ the lack of mouselook on a KB/mouse. Though, their targeting system works fine on a gamepad, like I said.

Quote
Console ports will ALWAYS BE BAD.
Eh, I tend to disagree.....
It's just some companies, I think, have a better grip on doing ports from console-to-PC, especially when it comes to making a game work right on KB/mouse.
Some just are lazy and probably figure the PC gamers will have a gamepad for the PC and/or buy one anyways.

I mean, hell -- even The Suffering got the controls right on the KB/mouse. That was a console game brought to the PC.

Now, onto great ports....

Jade Empire was a great port.
So was SW: KOTOR.
Fable was another.
Riddick: Butcher Bay comes to mind.

And that's just for starters....
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: Quemaqua on Sunday, April 22, 2007, 10:51:30 AM
I couldn't run Riddick due to an error they never fixed.  The game was completely unplayable for me no matter how good the port was otherwise (and keep in mind they were also a PC developer, which is totally different than a console-only company going PC).  The Suffering was fugly and awkward even on console, so the fact that they "got it right" on PC didn't make a whole lot of difference anyway.  Don't get me wrong, I liked the game, but Surreal was also a PC/console developer, not strictly console.  Same with Jade Empire.  Same with KOTOR.  Same with Fable.  None of those count as console ports because they really aren't.  They just came out on consoles first due to business stuff.  So... yeah.  You're basically wrong, no offense.  Console ports just suck.  The SH games were playable, but they weren't as solid as their console counterparts, particularly SH2 which was a really bad port.  Actually, SH4 was also a really bad port.  You just don't know how bad given the fact that you didn't play it on PS2 or Xbox.  In comparison, it was pretty awful.  I couldn't finish it on PC for that very reason.  SH3 was the only decent one, and it wasn't perfect by any stretch of the imagination.  Some of the effects that were awesome on PS2 (like the crazy weird fuzz effect in the nightmare hospital) didn't translate to the PC well *at all*.
Title: Re: Silent Hill 5 Thread -- SH5 to be more like SH2
Post by: MysterD on Wednesday, July 11, 2007, 07:56:37 PM
SH5 preview picture and teaser video here from E3 (http://www.1up.com/do/newsStory?cId=3161061)

Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: Quemaqua on Wednesday, July 11, 2007, 08:17:15 PM
Hooray.  Too bad that teaser is worthless.  Still, anything SH gets me excited.  And I also found a nice little SH: Origins trailer on there which was pretty cool.  I can't wait for that one, personally.  I love it when I actually get a PSP game I'm excited about.  Then I don't have to take time off work to play!  I just take lots of bathroom breaks.   :-[
Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: MysterD on Wednesday, July 11, 2007, 08:18:58 PM
Hooray.  Too bad that teaser is worthless.
The audio sounded interesting -- like the SH5 story might be about a soldier that has returned from war, mentally unstable and all.

Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: Quemaqua on Wednesday, July 11, 2007, 08:21:20 PM
Except that anything one might surmise would be purely conjecture and hence basically... worthless.  I wish they could have given us a little more than that.
Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: MysterD on Wednesday, July 11, 2007, 08:22:16 PM
Except that anything one might surmise would be purely conjecture and hence basically... worthless.  I wish they could have given us a little more than that.
I wish there was more to it, too....

Regardless, more SH sounds good to me. :)

Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: TheOtherBelmont on Thursday, July 12, 2007, 10:31:47 AM
Cool, I can't wait to start seeing gameplay footage.
Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: iPPi on Thursday, July 12, 2007, 11:01:48 AM
That trailer was useless.
Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: MysterD on Thursday, August 30, 2007, 01:42:51 PM
More info will be in EGM's next issue. (http://www.1up.com/do/newsStory?cId=3162428)

Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: MysterD on Sunday, September 09, 2007, 05:24:56 AM
Around 3:34 into this Zero Puncutation's Yahtzee begins to talk about Silent Hill 5 Trailer, RE4, and of course RE5 Trailer -- and comparing all of them, basically. (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1350-Zero-Punctuation-Heavenly-Sword-and-Other-Stuff)
Title: Re: Silent Hill 5 Thread -- Update: SH5 teaser trailer and preview pic from E3
Post by: MysterD on Monday, April 21, 2008, 11:07:56 AM
Silent Hill 5 has a new name now.
Silent Hill: Homecoming.

Planned for Euro release in Sept. 2008.
No word on a US release date yet. (http://www.actiontrip.com/rei/comments_news.phtml?id=042108_6)

Quote
Silent Hill 5 Titled, Euro Release in September
[Ure "Vader" Paul]
11:43 am EDT @ April 21st, 2008
Filed under: SILENT HILL 5, KONAMI, SILENT HILL: HOMECOMING

Konami issued a press release, specifying that Silent Hill 5 -- which is actually the sixth game in the popular horror games series -- is now called Silent Hill: Homecoming. Konami also officially confirmed that the game is hitting European soil during September 2008, with no mention of a US date at this time.

Here's the word from Konami:

    Homecoming is the first Silent Hill title for the new wave of ‘next generation’ consoles, featuring all-new graphics that bring the fear and terror of Silent Hill alive like never before. Alex must survive attacks from the misshapen denizens of the town using an all-new enhanced combat system that provides a wide array of attacks and counters. Along the way, Alex will encounter a variety of weapons to battle these horrific monsters and must also solve deadly puzzles as he uncovers the darkest secrets of Silent Hill.

    Silent Hill: Homecoming also features an all-new soundtrack by acclaimed series composer Akira Yamaoka.

By the way, Silent Hill: Homecoming is heading to PlayStation 3 and Xbox 360 platforms.

(http://www.actiontrip.com/images/sh5_eudate.jpg)




Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Monday, April 21, 2008, 11:43:37 AM
Maybe I won't sell my 360 after all...
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Monday, April 21, 2008, 06:46:49 PM
New combat?  I won't hold my breath, but... could be cool.  I'm actually most looking forward to another Yamaoka soundtrack.  I've loved all of his stuff.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Monday, April 21, 2008, 06:49:06 PM
Speaking of Silent Hill, is The Room worth playing at all?  I had it installed for a little while but I probably only played for 30 minutes.  I couldn't get into it.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Monday, April 21, 2008, 06:55:02 PM
It's rather different from the others.  I would say it's worth playing, but it doesn't feel quite like the others do.  It's just sort of fundamentally different.  Still, it does have some pretty cool stuff in it, and I think the primary problem isn't so much that it's built differently, but that some of the stuff is just plain weird or not that scary.  Some of it is, don't get me wrong, but there are a few points where you'll just go "WTF?" and get taken out of the moment.

But if you've been playing these games for a long, long time and kind of want something a little different, it does that pretty well.  I never did finish it, but I did more or less enjoy what I played.  The primary problem for me is that the plot doesn't start to make any real sense (or really tie itself to the other games at all) until much later in the game.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Monday, April 21, 2008, 07:02:14 PM
I liked SH: The Room, but yeah -- it wasn't nowhere as good as the other three SH games.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Monday, April 21, 2008, 11:26:20 PM
I played SH: The Room but I got bored.. I felt it was too monotonous. I know it was appropriate (considering the title) but reappearing in the room each time gave me more than enough moments of "ungh, again?"
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Monday, April 21, 2008, 11:36:32 PM
It was cool how it changed over time, though, and I loved the way you could peek through holes into the hallway and other room and stuff.  I thought that was fucking brilliant.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Tuesday, April 22, 2008, 12:46:47 AM
It was cool how it changed over time, though, and I loved the way you could peek through holes into the hallway and other room and stuff.  I thought that was fucking brilliant.
Yeah, that was pretty cool. I think it was appropriate that even I, the player not just as the character, was trying to get the heck out of this room! hehe

The game became more of a high-tension situation for me where I was bored with my surroundings and desperately trying to claw out of the room.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Tuesday, April 22, 2008, 01:35:17 PM
I also liked the "room" mechanic and the story, but the game really does need better controls on the KB/mouse for the PC version -- especially these days and age.

I wasn't very fond of the save system in SH4: PC -- especially when the other 3 games on the PC let you save anytime.

The control-pad controls are still fine, though -- as expected w/ a console game ported to the PC.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Tuesday, April 22, 2008, 08:58:06 PM
I never really tried the KB+Mouse controls since my experience with SH games was not good with that setup. In SH4 I just went straight for gamepad mode. Controls were fine, though the camera angles could be better.

I wonder how the controls and camera will be in SH5.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Tuesday, April 22, 2008, 10:00:38 PM
I can't fathom why any of you would try that game on the PC.  2 was a bad port, 3 was a decent port, and 4 just didn't feel right on the PC *at all*.  I don't know what it was.  It just... didn't look right, didn't feel right.  It was just weird.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Tuesday, April 22, 2008, 11:41:59 PM
I really enjoyed 2! Actually it's still my favourite SH. I thought it was a decent port.. Granted they didn't change anything to make it more PC-centric. I played it with the gamepad though.

SH3 was alright. They did a better job porting it, I just didn't enjoy it as much. I'm not a fan of the dark+flashlight gameplay element i.e. Doom 3.

Although SH4 was graphically superior to its predecessors I didn't like the look of it. A lot of the colours just looked like mustard & ketchup mashes with a lot of browns and some earthy tones. Normally I like earthy tones, but something about SH4's look didn't appeal to me.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Wednesday, April 23, 2008, 12:37:03 AM
Huh?  All the SH games have more or less entirely the same flashlight use.  I can't fathom how you'd see a difference between one or another.

But yeah, I hear you with 4.  I felt the same about the colors and textures in that one.  It worked in certain places, but it was just a bit too earthy and didn't quite mesh right.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: gpw11 on Wednesday, April 23, 2008, 12:51:55 AM
Silent Hill does the flashlight better than any other game I've come across.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Wednesday, April 23, 2008, 02:59:29 AM
Huh?  All the SH games have more or less entirely the same flashlight use.  I can't fathom how you'd see a difference between one or another.
The flashlight is fine, but for example SH2 spent a fair amount in the misty day time but I only ever needer the flashlight is dark spots or at night, whereas in SH3 it's dark allround (and creepy) and the gameplay revolves around the using the flashlight. Gameplay like that is alright for segments, though I'd wind up having to turn up the brightness on my display.

By contrast, a game like Fatal Frame 2 (frickin' creepy game) doesn't rely on the darkness element, even though the game is set at night (and occasionally in black & white moments).
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Wednesday, April 23, 2008, 07:55:41 AM
Hmm... I remember the flashlight more in SH2 than SH3.  I don't know what it is, but I love these games.  The wheelchair in SH3 got me to watch Session 9 (not as great as I was hoping) and I love the soundtrack to SH3.  I wish I had one for SH2.

As far as the games, I liked SH2 more because I thought it's plot was amazing.  SH3 I couldn't get into as much, mostly because I never played SH I guess, but I had previously read the plot summary.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Wednesday, April 23, 2008, 01:58:07 PM
I can't fathom why any of you would try that game on the PC.
I don't have a game console. It's as simple as that.

Quote
2 was a bad port, 3 was a decent port, and 4 just didn't feel right on the PC *at all*.  I don't know what it was.  It just... didn't look right, didn't feel right.  It was just weird.
All the SH PC games, basically -- use your gamepad when playing the game.

SH3 was a better port than most b/c namely the controls on the KB/mouse weren't that bad. Though, again -- still better off w/ the gamepad.

SH4 was ported more like SH2 was; kind of lazily. SH4's keyboard/mouse controls are just not utilized too well when in third-person perspective; you're much better off w/ the gamepad here and playing it like in that style. Though in SH4, the KB/mouse controls worked great for the first-person sequences in The Room, since it played like the usual FPS game w/ the KB/mouse.

Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: gpw11 on Wednesday, April 23, 2008, 04:47:18 PM
I never really thought SH2 was a bad port.  Actually, I ended up stopping my console game and starting over on the PC.  Luck I guess?
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Wednesday, April 23, 2008, 07:02:07 PM
I can't imagine playing an SH game with a kb/m at all.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Xessive on Wednesday, April 23, 2008, 11:00:19 PM
I can't imagine playing an SH game with a kb/m at all.
It's not worth it. I wouldn't recommend the PC editions of the SH games unless you have a PC gamepad.

The one game I expected so much more out of is Resident Evil 4. They did a shit job of porting it and their excuse was bullshit "It would make the game too easy." People shouldn't make games that rely on players having difficulty with the controls. Imagine if Scrabble depended on the players being dyslexic!
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: gpw11 on Wednesday, April 23, 2008, 11:42:55 PM
Yeah, I was playing with a gamepad.  This just reminded me that I never played SH3.  Is it worth it if one didn't play SH1 either?
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Thursday, April 24, 2008, 06:07:35 AM
It's hard to say.  I played SH3 and thought it was ok, but not as good as SH2.  I never played much of SH, I believe I died on the first boss and never played again (I didn't have a PSX memory card for my PS2, so I had no ability to save).

I remember Que and I had a big argument about not being able to judge SH3 without playing SH.  It's hard to say one way or the other.  Clearly, SH3 was more satisfying for him.

If you decide to skip the original and go play SH3, read President Evil's SH plot analysis (http://www.gamefaqs.com/console/psx/file/198641/4180) first.  It's very detailed.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Thursday, April 24, 2008, 07:20:26 AM
Scott: I still say you should play SH1.  You can get a torrented "PC version" (basically just ePSXe with a nice little frontend for the game), and it's probably the next best one down from 2.  As for SH3, it's a direct continuation of the story from 1, so I honestly can't see enjoying it too well without the prior experience, though it was an enjoyable enough game anyway... just not as concise as 2, which is probably why 2 is the strongest of them all in terms of story.  Origins is out on PS2 now as well, so if you never had a PSP and wanted to play it you could (though it's not really so amazing plot-wise... just a fun SH romp).
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Sunday, April 27, 2008, 05:25:10 AM
Scott: I still say you should play SH1.  You can get a torrented "PC version" (basically just ePSXe with a nice little frontend for the game), and it's probably the next best one down from 2.
I'd agree w/ Que -- SH1 and 2 are the best ones in the series by far.

Quote
As for SH3, it's a direct continuation of the story from 1, so I honestly can't see enjoying it too well without the prior experience, though it was an enjoyable enough game anyway...
I did think SH3 was good on its own, but yeah -- to really enjoy it, SH1 is definitely needed to play, since they really don't recap in SH3 any events from SH1 in like flashbacks or anything.

Quote
just not as concise as 2, which is probably why 2 is the strongest of them all in terms of story.  Origins is out on PS2 now as well, so if you never had a PSP and wanted to play it you could (though it's not really so amazing plot-wise... just a fun SH romp).
I think SH2 was probably the most personal of the SH stories, too.
SH1 and 3 seemed to focus more on the plot than the actual characters, when compared to SH2.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Wednesday, August 20, 2008, 01:42:38 PM
In addition to the PS3 and X360 version, the PC version of SH: Homecoming will be available digitally via Steam in September 2008. (http://www.evilavatar.com/forums/showthread.php?p=1612339#post1612339)

No word on a retail packaged version for the PC, though....
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: idolminds on Friday, August 22, 2008, 04:17:33 PM
Well, now we have word on retail PC version. (http://www.shacknews.com/onearticle.x/54361) Sadly, the word is "None." Steam exclusive on PC it seems.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Friday, August 22, 2008, 04:38:48 PM
Looks like Euro will get it on DVD.
If the Euro English-language version is on DVD, maybe we can Import that from Gogamer...?

Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: idolminds on Friday, August 22, 2008, 04:59:50 PM
Yeah, probably. Go go, GoGamer FTW!
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Friday, August 22, 2008, 05:36:56 PM
Yeah, probably. Go go, GoGamer FTW!

As long as Valve ain't publishing the DVD Edition over there....
Or else, regardless, you'd be still stuck with needing the online connection and agreeing to the SSA...
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: scottws on Friday, August 22, 2008, 09:05:01 PM
Eh.  Silent Hill is one game I just can't play on the PC.  I tried several times to get into The Room on PC, and it just isn't happening.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Friday, August 22, 2008, 09:18:09 PM
Unfortunately, that one had a pretty lousy port.  Something just felt... wrong about it.  Silent Hill 3 got a much better treatment.  There was one graphical effect which didn't come through very well, unfortunately, but that was about the only thing I saw that was "wrong" with it, and it was just during one short part in the game later on.  Mostly it was just fine.  I don't know why, but for some reason I have that one on PS2 and PC.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: gpw11 on Saturday, August 23, 2008, 01:15:09 AM
I played SH2 exclusively on the PC (with a pad) and loved it.  I found the higher resolution really brought me into the game more and the atmosphere was much better.  That's totally just me though.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Saturday, August 23, 2008, 05:37:21 AM
Unfortunately, that one had a pretty lousy port.  Something just felt... wrong about it.  Silent Hill 3 got a much better treatment.  There was one graphical effect which didn't come through very well, unfortunately, but that was about the only thing I saw that was "wrong" with it, and it was just during one short part in the game later on.  Mostly it was just fine.  I don't know why, but for some reason I have that one on PS2 and PC.

I liked SH4: The Room -- but yeah, I do wish the keyboard would get a better treatment. It did get a little better w/ SH3 with the mouselook support, but eh -- I still found the controller the way to go for the SH games.

If you got a control pad for your PC, you really can't go wrong with SH. I mean, the controls for SH been pretty much the same since SH1, on the gamepad. So, if you're used to SH1's control-pad controls, stick a control-pad in your PC and play away.

Plus, yeah -- like GPW said, the SH games just look so good in tricked-out high-res on the PC. I don't know, but Konami really pumps the hell out of the graphics on the PC versions every time. Can't complain with that at all.

I still think SH1 and SH2 were the best ones in the SH series, by far.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Saturday, August 30, 2008, 02:58:35 PM
New preview on IGN for SH: Homecoming (http://pc.ign.com/articles/906/906517p1.html)
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: Quemaqua on Saturday, August 30, 2008, 03:23:40 PM
Nice preview, and the video was pretty sweet.  It sounds like a winner.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Saturday, August 30, 2008, 03:25:34 PM
This sounds pretty good to me from the IGN preview.

Quote
Finally, I also managed to take a little time to explore a feature that I only recently discovered within the E3 demo: the dialogue trees that are included in the game. At specific plot moments, Alex is presented with two or three dialogue choices that he can use in conversation with different characters -- some are mean, some are indifferent and some are friendly. Each one evokes a completely different response from the listener, and while I reloaded a few times to see how each path would turn out, it appeared to always lead towards the same general direction. My guess is that specific conversation strings will contribute to the specific ending that you receive (on top of other factors), but I could be wrong.
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Wednesday, September 03, 2008, 08:02:55 PM
SH: Homecoming preview from 1Up.
There's a video there of Alex fighting a nurse with a knife, too (http://www.1up.com/do/previewPage?cId=3169724&p=1)
Title: Re: Silent Hill: Homecoming (aka Silent Hill 5)
Post by: MysterD on Thursday, September 25, 2008, 07:53:26 PM
Banned in Australia.
The OFLC refuses to rate the SH: Homecoming. (http://www.destructoid.com/utterly-pathetic-australia-bans-silent-hill-homecoming-105097.phtml)

Title: Re: Silent Hill: Homecoming (aka Silent Hill 5) -- Update: Banned in Australia
Post by: MysterD on Thursday, October 09, 2008, 08:28:45 AM
1Up Review
1Up Review for X360 version of SH: Homecoming.
Grade = B (http://www.1up.com/do/reviewPage?cId=3170245&p=4&sec=REVIEWS)

From what I'm reading, I'm even more psyched for this.
Sounds like this could be the best one since SH2.

Quote
By Anthony Gallegos   09/30/2008
> Reviewer's Blog > Review Crew Profile

Ever since my first encounter with Silent Hill 2, something about this survival-horror franchise really got to me. Not that running from zombies wasn't terrifying when I played the original Resident Evil -- it's just that Silent Hill's themes of sin, punishment, and forgiveness (not to mention the nightmarish abominations) drew me in on a deeper level. While I'll always associate earlier series games with clunky combat, hard-to-follow stories, crappy camera positions, and load times between every room, those imperfections became synonymous with the franchise for me -- even endearing. What can I say? We love games for their flaws and their strengths alike.

With Silent Hill: Homecoming, everything's changed. So many of my associations with the franchise simply aren't applicable anymore: The clunky controls are now streamlined, combat's much more intense (at times, a little too intense), and the storyline -- for once -- makes clear-cut sense. None of this is bad, just...different. Very different.

For starters, combat's now a dance of sorts, with a dodge (yes, a dodge!) mechanic available to narrowly avoid enemy attacks. Sure, you can still swing away at enemies, but this often results in taking too much damage yourself. And while you might feel empowered by the new battle system at first, it's also incredibly frustrating when fighting more than one monster at once. I simply could not effectively dodge multiple enemy attacks, and even when running, I had to chug an unacceptable amount of health drinks (due to aggressors' parting swipes). Granted, I could circumvent this once I armed myself with a gun, but with bullets so scarce, I often wound up using firearms as a desperate last measure. I'm not saying combat should consist of simple 1-on-1 encounters, but part of a great survival-horror experience is the ability to safely run when things get too hairy.

While Homecoming's combat system has its growing pains, I wholeheartedly endorse the new camera and movement controls. You move with one analog stick and control the camera with the other, which enables you to manipulate the view with far more precision than ever before. Moreover, your character can now strafe, which really helps cement the more action-centric focus. I'm sure some Silent Hill fans will miss the cinematic angles when entering an unknown area, but this should pass -- the new camera and controls do little to detract from the atmosphere in the long run.

Homecoming stays true to the macabre Silent Hill atmosphere without feeling stagnant. Exploration's perfectly in line with previous games, complete with tons of locked doors, decaying structures, and doubling back between the real world and its hellish counterpart -- but some little nuances intrigue. In the older games, you either went through a door, or it was too damaged to bother with (or simply locked). Now, though, you might have to hack through a wood-blocked door or find a damaged wall where your character can slip through into an adjacent area. Doors are also no longer bound to loading screens; most allow you (and enemies) to pass through in real time. All this goes a long way toward establishing a feeling of actually exploring a decaying environment, and it makes much more sense than exploration restrained via broken locks.

While Homecoming's look and feel are in line with Silent Hill, the narrative's much clearer. It still deals with familiar series themes (love, forgiveness, sin, redemption), but it's also the most straightforward story to date. By the time I reached one of the game's multiple endings, I had a clear understanding of exactly what happened, and why -- leaving little for me to think about afterward -- whereas previous games were incredibly nuanced and downright confusing, no matter which ending you received.

Homecoming developer Double Helix has stayed true to the series' foundation while also taking steps in a brave new direction; they've crafted a tale that stands well within franchise lore, and they've produced horrifically beautiful environments, occasional framerate drops aside. If Double Helix learns from their mistakes here -- combat balance being the most glaring issue -- their future work could rival the series' best. Homecoming definitely fits well within the franchise, but it also left me eager to see what's next, as this is clearly only the first step in Silent Hill's next evolution.


G4TV
4 stars from G4TV (out of 5).
They also note this is the best that combat's ever been for SH. (http://www.g4tv.com/xplay/reviews/1845/Silent_Hill_Homecoming.html)

Quote
The original Silent Hill was, upon its PSOne release, the finest example of gaming horror to date. It was far more innovative, emotionally charged, and spooky than Resident Evil and its innumerable clones. For many gamers, the game brought the precepts of Japanese horror to light for the first time. Now, of course, all those fatalistic clichés of J-horror are played out, and the series has never managed to reach the heights of its start. So, Konami should be commended for handing the reigns of the series off to a fresh, non-Japanese developer.

Soldiering On Through Horror

In this case, the developer is Double Helix, an offshoot of the Collective, whose pedigree unfortunately consists mostly of licensed third-person action adventure games like Buffy the Vampire Slayer, the DaVinci Code, and other similarly middling money makers. Thankfully, however, their first title under the new name is a satisfying addition to the Silent Hill franchise, and easily one of the best in the series.

...

Combat-Able

Where Homecoming deters from the previous game is both in its protagonist and its combat mechanics. Alex is, unlike any other Silent Hill victim, a fighter. He's proficient with melee and fire arms. It's here that the biggest arguments over Homecoming will come in. For the most part, Alex manages to be more imposing in a fight than most of the monsters, which is a radical change for the series and twists the horror to focus less on creatures and more on the story and mood.

Alex has a strong and weak attack, and can (finally) target, dodge and counterattack. This means that if you're quick enough, you can take out the ghoulies without them laying a claw/razor/scalpel on you. The controls are tighter and combat is no longer the clumsy and muddled affair it's always been.

The design is also more focused. Whether as a direct result of the Room's insistence on obscurely going back and forth between locations, or merely the result of an American developer trying to hit a wider market, Homecoming is much more linear. While you can explore the levels for hidden goodies, health, and extra ammo, there are few spots where you'll be wandering aimlessly wondering what to do next.

The puzzles are generally pretty straight forward as well. With a couple exceptions, most of the brain teasers are surprisingly simplistic. Even the boss fights on the normal difficulty level should be manageable to most gamers.

Welcome Home

Thankfully, the game manages to be worth more than the sum of its parts. The controls are the best they've ever been, and combat is actually tolerable this time. That said, you're still better off avoiding fights whenever possible, especially during the few annoying sections that continually respawn creatures. Gun play is viable now, and Alex makes a refreshingly different hero for the series. It's not particularly scary, but the atmosphere of Silent Hill is still firmly intact, and this is easily the best horror-themed game we've seen lately.

SH: Homecoming reviews on the X360
A from Ugo (http://gamesblog.ugo.com/index.php/gamesblog/more/silent_hill_homecoming_review_360_ps3_pc/)
B from GameRevolution (http://www.gamerevolution.com/review/xbox360/silent_hill_5)
4.2 from Cheat Code Central (out of 5) (http://www.cheatcc.com/xbox360/rev/silenthillhomecomingreview.html)
8.4 from TeamXBox (http://reviews.teamxbox.com/xbox-360/1584/Silent-Hill-Homecoming/p1/)
82% from AtomicGamer, who says this is the best one since SH2 (http://www.atomicgamer.com/article.php?id=658)
6.7 from IGN, who says basically the horror is missing (http://xbox360.ign.com/articles/915/915002p1.html)
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 09:40:40 AM
Well, shit.  Looks like I'll need to buy this soon.  Oddly enough, Fallout 3 is going to take precedence (unexpected, since I didn't even want it that badly a month ago).  So I'll probably pick this one up in November.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Thursday, October 09, 2008, 09:46:57 AM
Well, shit.  Looks like I'll need to buy this soon.  Oddly enough, Fallout 3 is going to take precedence (unexpected, since I didn't even want it that badly a month ago).  So I'll probably pick this one up in November.

I find it funny, that IGN (so far) is the only reviewer that wasn't too fond of SH: Homecoming.

Of course, I've noticed a lot of their scores been a little lower than most (like say GameSpot in the older days) -- yea, especially in recent years and even more so since Jason Ocampo came on board.

And IGN's gripe was the SH: HC game was it was not scary enough and also b/c the hero's too capable in combat b/c of the improvements in combat controls and b/c of his military background, in their opinion.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 10:48:03 AM
Which is an understandable gripe depending on how seriously you take your atmosphere, but it's about time somebody made the series actually fun to play.  This is one of my favorite franchises of all time, don't get me wrong, but the games aren't really "fun".  They're laborious and wonky.  I don't want a shooter or something that's all straight-up combat, but better controls and a little more ability to kill shit would ultimately lead to less frustration, if perhaps a little less fear.  The fear loss could be bad depending on how severe it is, but if the games actually become more fun to play I'd say that's a better tradeoff.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Thursday, October 09, 2008, 11:03:09 AM
Which is an understandable gripe depending on how seriously you take your atmosphere, but it's about time somebody made the series actually fun to play.  This is one of my favorite franchises of all time, don't get me wrong, but the games aren't really "fun".  They're laborious and wonky. 

I don't want a shooter or something that's all straight-up combat, but better controls and a little more ability to kill shit would ultimately lead to less frustration, if perhaps a little less fear.  The fear loss could be bad depending on how severe it is, but if the games actually become more fun to play I'd say that's a better tradeoff.
I agree with you 100%, Que.

I'm glad there's been some major changes made to the combat system and controls, myself -- as in making the controls less wonky, less tank-like feeling, and less cumbersome (well, at least on the gamepad -- let's see what they do with KB/mouse for PC version). These changes definitely will be for the better, if you ask me.

I guess that definitely was one of the beauties of actually Konami deciding to put the game in much different hands; especially an American game company's hands, in which American game companies usually are pretty good with coming up with good combat schemes around any sort of controls (KB/mouse or control pad). Let's face it -- we Americans love our action controls in game to be done justice! :)

As much as I liked the SH series (even the not-so-great SH4), I really haven't been this psyched for a Silent Hill game since playing SH2.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 05:57:39 PM
I didn't realize that Gametrailers has a preview (http://www.gametrailers.com/player/39968.html).  Looks wicked fucking awesome.  That was as good as a review for me.  I love the look of the new combat system, because for me 90% of Silent Hill fear comes from me being a pansy wimp who gets way too into the art, design, and backstory.  I get psychologically broken by these games, and not just because my character is clunky.  This looks amazing.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Xessive on Thursday, October 09, 2008, 06:27:42 PM
I didn't realize that Gametrailers has a preview (http://www.gametrailers.com/player/39968.html).  Looks wicked fucking awesome.  That was as good as a review for me.  I love the look of the new combat system, because for me 90% of Silent Hill fear comes from me being a pansy wimp who gets way too into the art, design, and backstory.  I get psychologically broken by these games, and not just because my character is clunky.  This looks amazing.
Wow, that does look pretty good! The new combat system looks very appealing. I think I'll be able to play this one all the way through! The only SH I actually finished (and loved) was SH2. SH4: The Room seemed interesting but it was just tedious trying to get through it.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 06:36:50 PM
I've loved all the games, but 4 was very tedious, yeah.  I never got through it.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Thursday, October 09, 2008, 07:45:36 PM
I didn't realize that Gametrailers has a preview (http://www.gametrailers.com/player/39968.html).  Looks wicked fucking awesome.  That was as good as a review for me.  I love the look of the new combat system, because for me 90% of Silent Hill fear comes from me being a pansy wimp who gets way too into the art, design, and backstory.  I get psychologically broken by these games, and not just because my character is clunky.  This looks amazing.

I saw a trailer on actual TV for SH: Homecoming (on Spike TV).
Nice trailer.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: gpw11 on Thursday, October 09, 2008, 10:49:31 PM
I don't know if this has been covered, but has a PC release been announced? 

I ask because I recently saw a clip from Silent Hill 2, and it brought back memories of the awesomeness.  Specifically it was the staircase fire, and I think I read into it deeper than when I saw it while first playing.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 10:58:38 PM
Sadly, it's only available via Steam in North America, though you can order a DVD from Europe if you're so inclined.  I'll likely grab it for PS3, though there's a chance I'll import a DVD if at some point it seems right.

EDIT - Shacknews (http://www.shacknews.com/onearticle.x/54361)
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: gpw11 on Thursday, October 09, 2008, 11:08:22 PM
I'm going to be very blunt here:  It better be cheap or I'm going to motherfucking steal it.  They sure as fuck aren't getting me to pay full price without getting anything physical in return.  The option is fine, and it some cases this is totally excusable (distribution can be an issue for indies and small developers/publishers), but this is fucking Konami. No way, no how.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 11:14:07 PM
Well, I imagine their PC releases don't do that well in the US, so I absolutely see their reasoning for this.  Why stock stores and deal with all that when so few will be purchasing that version of the product?  There's no reason not to have it online, but a dozen not to bother with retail.  I don't like it, certainly, as not only do I generally avoid digital distribution but I fucking hate Steam... but still, it makes sense.  Europeans are the big PC gamers of our age, and they're the ones who'll actually go to the store to buy it.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: gpw11 on Thursday, October 09, 2008, 11:30:23 PM
Wow.  When did you get hired by VALVE motherfucker.  JOIN ME.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 11:38:34 PM
YEAH FUCK VALVE +1
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: gpw11 on Thursday, October 09, 2008, 11:39:08 PM
YEAH.  PORTAL IS HIGHLY OVERRATED.


DoD still rocks though.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Thursday, October 09, 2008, 11:43:03 PM
I was actually coming around to Portal until I realized the free map pack of the flash version requires Half-life 2 be installed.  Then I /ragequit
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Friday, October 10, 2008, 04:59:02 AM
Well, I imagine their PC releases don't do that well in the US, so I absolutely see their reasoning for this.  Why stock stores and deal with all that when so few will be purchasing that version of the product?

There's no reason not to have it online, but a dozen not to bother with retail.  I don't like it, certainly, as not only do I generally avoid digital distribution but I fucking hate Steam... but still, it makes sense.
I actually do agree with this -- I mean, I'm sure it costs designers and publishers a pretty penny to print lots of copies of the game on disc with a game manual; get a case to put it in (if they opt for one); in which likely most of these copies won't sell at full price. People will probably wait on buying this one for the PC -- probably b/c I'm guessing most PC gamers will buy SH: HC on the actual consoles.

Though, if Konami wanted, they could sell a limited amount on DVD to the PC (without Steam) on say their website or on just put on a very limited amount that they think will sell at retail outlets.

Personally, though, in a situation like this, I think the best answer for Konami (and, of course, for me, too) would've been for it to it have came to Impulse -- without DRM. That would've been a very easy no-brainer sale for me. No thought required, I would've ordered it to DL.

I mean, you can always copy your game the files to disc, if you buy from Steam or Impulse. You can always re-download it if necessary, too -- as long as you jump in your account.

Quote
Europeans are the big PC gamers of our age, and they're the ones who'll actually go to the store to buy it.
Very true.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Pugnate on Friday, October 10, 2008, 05:15:37 AM
MysterD totally ruined the first Silent Hill game for me. We had two SH threads... one was with spoilers and one without (and both clearly labeled)... he got confused and posted something with the entire plot in the non spoiler thread back at AOG. When I protested, D said something along the lines of ,"Well that's what you get for going in the spoiler thread!"

I didn't know whether to laugh or cry. :P
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Friday, October 10, 2008, 06:02:29 AM
MysterD totally ruined the first Silent Hill game for me. We had two SH threads... one was with spoilers and one without (and both clearly labeled)... he got confused and posted something with the entire plot in the non spoiler thread back at AOG. When I protested, D said something along the lines of ,"Well that's what you get for going in the spoiler thread!"

I didn't know whether to laugh or cry. :P
LOL! I remember that.

It's so much nicer on these boards to have SPOILER Tags, actually. Saves me the trouble of fucking-up like that, like in the older days. :P
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Friday, October 10, 2008, 11:09:57 AM
Heh... you should play the game anyway.  The plot is so crazed and confusing it's awfully hard to "spoil".  Really bizarre game.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Friday, October 10, 2008, 11:24:05 AM
Heh... you should play the game anyway.  The plot is so crazed and confusing it's awfully hard to "spoil".  Really bizarre game.

Ain't that the truth.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Friday, October 10, 2008, 02:32:38 PM
Gametrailers.com Review (http://www.gametrailers.com/player/41239.html) - they score it lower than seems logical.  They don't like the story all that much, but I'm not getting that from most fans, so take that as you will, and all the video just looks absolutely fucking amazing.  Jeez.  It just looks so good.  I can't wait.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Friday, October 10, 2008, 02:45:30 PM
Gametrailers.com Review (http://www.gametrailers.com/player/41239.html) - they score it lower than seems logical.  They don't like the story all that much, but I'm not getting that from most fans, so take that as you will, and all the video just looks absolutely fucking amazing.  Jeez.  It just looks so good.  I can't wait.

That review actually sounds so glowing most of the time, until they throw in the one-liners without much explanations -- such as "the game's not balanced enough b/c the hero's too powerful in combat," "the game is straightforward with some cliches", and at the end the "still status quo - they played it safe."

How'd they play it safe?
--They fixed the combat system.
--The hero's not a weakling.
--The game's not cryptic in its storytelling

Playing it safe would've been not doing the three mentioned things above and sticking to the usual three SH staples of wonky combat system, lead character's a loser, and a cryptic as hell storyline.

If he wants something that's going to be revolutionary in the survival-horror/thriller genre (given Remedy's past, I have this funny feeling it will be from everything I read about it so far), tell him to wait for Alan Wake -- which sounds like what AITD 2008 could've and should've been.


Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: Quemaqua on Friday, October 10, 2008, 03:03:58 PM
Yeah, that's a good point.  Silent Hill Origins is the one that really played it safe.  This looks quite different.  Even the characters and dialogue seem much less oddball and stilted.  That alone isn't really all that Silent Hill-like, because even Origins had that same sort of off-kilter feel.  I'm very curious about the way this one will feel.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: scottws on Friday, October 10, 2008, 04:22:49 PM
Schweet.  Pyramid Head is back.  SH2 was easily my favorite.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: gpw11 on Friday, October 10, 2008, 04:39:01 PM
Schweet.  Pyramid Head is back.  SH2 was easily my favorite.

Yeah, I liked it a lot, but that doesn't mean much - I never went all the way through either of the other ones.

About that, how good is SH3 to just pick up and play if one doesn't know and/or remember anything about SH1? 
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: 1Up review, G4TV Review
Post by: MysterD on Friday, October 10, 2008, 04:46:42 PM
Mini-Spoiler of the SH1-SH3 Connection

(click to show/hide)


Title: Re: Silent Hill: Homecoming (aka SH5) - Update: Reviews galore in here!
Post by: Quemaqua on Friday, October 10, 2008, 06:42:12 PM
If you're looking for a self-contained story, you won't find it.  If you just want a creepy game with crazy shit happening, it works perfectly fine.  You could understand what's going on well enough if you just read a quick synopsis of the first game to refresh your memory.  It really isn't that complicated when you strip away the storytelling and layers of mystery.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: Reviews galore in here!
Post by: gpw11 on Friday, October 10, 2008, 10:33:24 PM
Interesting.  I'll probably check out a synopsis at some point and play it.  I played the first one a bit, but it was in like 2000 or something at a friend's house.  If I remember we played through most of it, but we smoked a lot of weed and my memory of what actually went down is hazy as fuck.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: Reviews galore in here!
Post by: TheOtherBelmont on Saturday, October 11, 2008, 12:08:58 AM
I just finished playing through the first couple of hours of this and I'm impressed so far, the combat is the first noticeable improvement besides the awesome visuals.  I'll post some more detailed impressions when I've gotten a little more into it.
Title: Re: Silent Hill: Homecoming (aka SH5) - Update: Reviews galore in here!
Post by: MysterD on Monday, October 13, 2008, 04:56:12 PM
Looks like Europe is just gonna have to wait until Feb 2009 to get SH: HC. (http://www.computerandvideogames.com/article.php?id=199250)

Quote
Silent Hill gets Euro 2009 delay
Monday 13-Oct-2008 3:51 PM Not out until February in Europe
18 Comments

Konami UK has sent out the surprising news that its survival horror instalment Silent Hill: Homecoming has slipped to 2009 in Europe... despite already being on sale in the States.

The 360, PS3 and PC horror instalment was originally due out in Europe for Halloween - and hit North American shelves late last month.

It's now down for release in Europe next February, 2009. No reason was given for the Euro delay.

Homecoming, which had development moved over to US studio Double Helix from Japan, received moderate reviews from North American press, suggesting to some that the slip this side of the pond could be a quality issue.

More than likely though thanks to the many language spoken by our European cousins, is some problem with translation or certification in various regions.

The new release puts Silent Hill almost head-to-head with Capcom's Resident Evil 5. Good luck with that.

When quizzed on the phone though Konami wasn't prepared to give a specific reason for the slip. Quite a disappointing outcome for Silent Hill fans, then.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: Xessive on Monday, October 13, 2008, 06:12:27 PM
That's weird.. We have it out here, although I believe it's the Asian version.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: TheOtherBelmont on Sunday, October 19, 2008, 01:44:33 AM
So I just finished the game about an hour ago and I am quite pleased.  The game turned out to be very good, the improved combat added a new layer of gameplay that I enjoyed and made things more tense, especially with the melee weapons and counterattacks.  The visuals were great and it was nice to see something a little different on the visual side with the nightmare Silent Hill world, but not completely foreign as to not feel like a Silent Hill game.  The main character was pretty likeable and the plot he was a part of was pretty solid.  There were also a lot of little things and references to earlier games and surprisingly the movie that were pretty neat to see in the game.  I will definitely be doing a few more playthroughs of this, since I just looked up there are 5 possible endings.  Overall, this is game worthy of the Silent Hill title and while a few very minor things(that I won't mention for spoiler reasons) might turn some veterans off, I was glad I played it.  I won't go into too much more detail as to not spoil it for anyone, but anyone with interest in the Silent Hill games should definitely play it.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: scottws on Sunday, October 19, 2008, 12:18:02 PM
Holy crap, this is out already and people beat it?  Wow how things change.  Six years ago I would have possessed this game on the date of release or even pre-ordered it if it was available for pre-order.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: gpw11 on Sunday, November 09, 2008, 01:56:56 PM
It's out for PC now on STEAM.  Now, I'm not as opposed to STEAM as some, and I will buy small games from it, but fuck paying full price to download  4-6 GB.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: MysterD on Sunday, November 09, 2008, 02:32:44 PM
It's out for PC now on STEAM.  Now, I'm not as opposed to STEAM as some, and I will buy small games from it, but fuck paying full price to download  4-6 GB.

If Gogamer has an Import copy (for when it gets a DVD Retail release in the UK), I'll be so all over it.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: gpw11 on Sunday, November 09, 2008, 04:35:05 PM
Yeah, I'll probably do that. Or play it on a console.  Whatever.  I just can't impulse buy a $50 game that takes a day or two do dowload.  I might as well just steal it in that case.
Title: Re: Silent Hill: Homecoming - Update: Euro version delayed until Feb 2009
Post by: gpw11 on Saturday, May 30, 2009, 10:47:29 PM
So I caved and bought the dvd version of this online a while ago. Kind of a mistake.  I messed around with it a bit, enjoyed it and then didn't touch it for a while.  Tried it out again today but was really let down.  The technical flaws aren't really all that apparent when you just mess with it, but they are there. I haven't hit problems that a lot seem to have come across such as sound issues and graphical glitches, but there's a controller bug that is hugely annoying.  Basically, no matter how you set the bitch up, the buttons are labeled wrong when they pop up on screen.  Not a massive problem, but something that really bugs me personally.