Looks interesting. I've been playing Rogue Galaxy lately and they have a little bit similar style (this game looks a little more cutesy though), kinda close to Appleseed in some respects, and it looks really cool.
You enjoying that? I bought the X360 about the time Rogue Galaxy came out, so I forgot about it. I'm still interested, though.
If you right click the images, and save them locally, you get what I assume is the original size (1280x720 = 720p). The jaggies go bye-bye. Looks mighty nice. I'll have to check out the vids.
Just right-click and view image. Works on Firefox.
Lastly, I'll mention the pieces of historical information that the game throws in between chapters. I'd like to take Kevin Van Ord's fucking face and smash it with a frying pan, because he complained that he felt these, while nice, just slowed down the pace of the story, and I disagree with him as much here as I did with his entire review of Dawn of Mana. The historical pieces, while full of information, have (thus far) directly corresponded to elements of the gameworld, as though the developers were trying to show you *why* they felt a certain element of Chopin's dreamworld is the way it is, that they put more thought into it . . .
MysterD will hate this game because it's almost 100% linear. There's almost no sidequesting with the exception of a couple hidden dungeons and some futzing with items, and that's it. Zero filler, all story, go from point A to point B. Fortunately, this isn't a problem for most people because you're never left wondering what to do, you're never forced to grind, etc. etc., so in theory every hour you spend with the game should be a very rich one, and not something that feels artificial to extend the length of the game.Especially since Role-Playing Games should be about the player actually "playing the role" (hence the genre-title of "role-playing game") to make choices/decisions throughout the course of the game to affect the outcome of the game, I think -- yes, I definitely do prefer RPG's w/ the whole format of having a decent amount of both Main Quests and Side Quests to them -- yes, even if these quests are like Diablo 2 and Titan Quest, having only ONE resulting path to all of the Quests. I'd rather them have multiple results to quests, though -- I do like to have some "option" and "choice" to what I can do (and not do) in a RPG.
Though maybe there should have been a little of that, because the game is extremely short for a JRPG, clocking in at around 30 hours for those taking their time to enjoy it. Most people seem to be playing it multiple times, though, thanks to a New Game + mode with increased difficulty and extra scenes/bonuses, and there have actually been surprisingly few complaints about the length.Regardless of what kind of game it is, JRPG or not, approximately 25-30 hours is a decent total length for one actual run-through of the game.
Lastly, I'll mention the pieces of historical information that the game throws in between chapters. I'd like to take Kevin Van Ord's fucking face and smash it with a frying pan, because he complained that he felt these, while nice, just slowed down the pace of the story, and I disagree with him as much here as I did with his entire review of Dawn of Mana. The historical pieces, while full of information, have (thus far) directly corresponded to elements of the gameworld, as though the developers were trying to show you *why* they felt a certain element of Chopin's dreamworld is the way it is, that they put more thought into it. The first two scenes show you *why* the terminally-ill in Chopin's dream are able to use magic, shows you *why* it seems as though there is governmental turmoil and the threat of revolution. It's quite brilliant, really, and these scenes also feature pictures of real-world locales relating to the information being delivered, and these pictures and the information relate directly to whatever particular Chopin piece is being played in the background. I've never seen anything tie itself into a brilliantly creative story as I have these. It's not only making you care about the facts as they relate to the fictional story, it's also giving you a little history, a little art appreciation by explaining where the musical pieces came from, and fitting it snugly into a game that seems to embrace the concept completely. So far these have been brilliant, and the game feels even more complete and dedicated to its material because of them. I sincerely hope the rest are as good and relevant as the first two have been.Can these historical sequences be skipped by hitting START on the controller or some button???
I would assume that you could skip them like any other cutscene. Most cutscenes can be skipped by pressing start and then selecting the option to skip.That's good, if it's there. Probably is, I bet.