Overwritten.net
Games => General Gaming => Topic started by: Pugnate on Thursday, May 24, 2007, 02:42:25 PM
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Lots of people have been wondering if Vista + DX10 card will be worth the money. Well the underworld store got me Vista Ultimate, though I intend to pay for the DX10 games. Here is what they will look like:
Some of that is just unbelievable.
Crysis:
(http://www.hardwired.hu/img/wg/2/743/Crysis_44.jpg)
(http://maxygames.no.sapo.pt/Crysis.jpg)
(http://crysis-online.com/Media/Images/Screenshots/River-Fight-01.jpg)
(http://www.crysis-online.com/Media/Images/Screenshots/environment_set1.jpg)
(http://www.crysis-online.com/Media/Images/Screenshots/environment_set3.jpg)
(http://www.crysis-online.com/Media/Images/Screenshots/Render-02.jpg)
(http://www3.incrysis.com/screenshots/crysis-render-black-guy.jpg)
Flight Simulator X DX10:
(http://common.ziffdavisinternet.com/util_get_image/13/0,1425,sz=1&i=133379,00.jpg)
Alan Wake DX10
(http://minaddikts.com/wp-content/uploads/2006/11/alan_wake_1.jpg)
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Might want to remove that Flight Sim X "screenshot", as its was just an artists concept, not a real screen.
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Might want to remove that Flight Sim X "screenshot", as its was just an artists concept, not a real screen.
Yeah I remember that one.
I think the Crysis character shots are on the official DirectX 10 site too. It looks pretty impressive.
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I didn't know Idol. Some really sweet videos, comparing DX10 with DX9 (http://www.gametrailers.com/gamepage.php?id=2509). Really worth checking!!!
I just saw the one titled, Crysis - DirectX 9 vs. DirectX 10 Hunter HD. Amazing.. I can't believe it. Check it out!
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I don't know. From what I see on the video, they simply added more objects on the ground and a smoke effect thats been easily done on DX9 (example: Call of Duty 2 smoke bomb effect). They even added a lovely little build up on the DX10 version to spruce it up. It almost seems like DX9 is being displayed handicapped in order to promote DX10. I don't know, I'm sure DX10 can do a lot of things DX9 can't but I thought that was a bad example.
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holy motherfucking shit! that looks incredible. damn, i wish that i was employed, so that i could buy a new rig.
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Yea that was a bad example Pyro, but I was actually more impressed by it overall. The Crysis engine looks sweet.
I just checked out Crysis - DirectX 9 vs. DirectX 10 Jungle Fight HD
There is a pretty major difference in lighting, but that's about it. The DX9 version looks pretty sweet as well. In the end it doesn't matter. All the new cards are DX10. And Nvidia has a line from low to high end, while ATi is about to do the same.
And dual booting Vista is easy. I am not going to go beyond my magic underworld copy though... M$ screwed me last time with 'too many activations'.
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Geeeeeeeeez...DX10 or DX 9, looks great
Ummmmmmmmmmmmmm....Is Crysis out yet? ;)
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Ok, from all these screenies and whatnot I'm just about ready to take the plunge. Can't afford the GTX or GTS just yet, but I am eyeballing the 8800 GTS KO from Evga. Add to that their step up policy and I think we have a winner.
Funny thing is I don't even play games all that much. Buh, I'm just greedy.
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Jacks if you are into a 8800GTS look up the 2900XT. It will be the same price as the GTS, and with current drivers it is about the same. However in some cases it nears the GTX, though it never trails the GTS. I have a feeling in a few months it will be a fantastic buy... but you will have to put up with an ATi card.
Also if you are only buying for the purpose of DX10, then the 9800GTX from NVIDIA is coming in Sep-Nov. Just a thought.
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Also if you are only buying for the purpose of DX10, then the 9800GTX from NVIDIA is coming in Sep-Nov. Just a thought.
A GF 9800 GTX????
*drools....*
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Yea I'll probably sell my 8800 by then. Even if you aren't interested in the 9800GTX, the fact is that it will bring prices down. Still the 2900XT and the 8800GTS are very outstanding products, and at most will go down by $50.
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Yea I'll probably sell my 8800 by then.
Do you always buy the top-of-the-line vid card when it comes out? :P
Seems like it. ;)
Even if you aren't interested in the 9800GTX, the fact is that it will bring prices down. Still the 2900XT and the 8800GTS are very outstanding products, and at most will go down by $50.
Yeah, that's what I'm lookin' at -- to see how much it'll DROP the other card's prices -- like say the 8xxx series!!
So, w/ the GF 9800 coming, when's the GF 9600 coming?
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The main issue I have with the 2900XT is its power consumption, at this point. I'm still a little bit on the low end in that regards and I just don't wanna be arsed with replacing the PSU at this point in time. My guy's clocking in at a staggering 430W, but it probably hits 350 or so max.
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Yes the power consumption is insane. Plus it needs more pins and apparently produces more heat. Good call.
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All this talk of vid cards, Crytek, and Crysis...
*goes back to play more Far Cry and hopefully finish that up, since I got further in that one last nite....*
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Crysis to have a Special Edition upon its release, for sale and all. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=80310)
Crysis Special Edition Preorders [August 20, 2007, 4:49 pm ET] - Post a Comment
EA announces the Special Edition of Crysis is now available for preorder:
It’s bigger, better and packs more punch than even the most advanced of Nanosuits! The limited Special Edition of Crysis is now available for pre-order at most major retailers and will also be available at retail stores in North America and Europe on November 16, 2007.
This 3-disc set contains a tremendous amount of extras including behind the scenes looks and interviews with the minds behind Crysis at Crytek, and some of the breathtaking art that has had kept people buzzing since the game’s debut. Beyond getting the one of the year’s most anticipated PC games and first person shooters of 2007, the special steelbook box will contain:
• “Making of Crysis” featurette taking you inside the making of the epic game
• A unique in-game vehicle*
• “Meet the Developers” vignettes with the lead designers at Crytek
• The initial Crysis concept video that started it all, along with key trailers
• A show reel of original concept and production artwork from the team
• 32 page concept art book
• Official soundtrack of all original music by the award-winning composer Inon Zur (past video game credits include Baldur’s Gate II, Prince of Persia and Everquest II)
Stay tuned as we continue the countdown to Crysis! For more information, visit www.nanosuit.com.
* Also available to those who pre-order either version of the game
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Anyone else think "A unique in-game vehicle" is stupid?
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Anyone else think "A unique in-game vehicle" is stupid?
I hate when there are Reg. & Special Editions of games -- but, Special Edition get extra in-game content stuff. It's very freakin' annoying.
I think a Special Edition should give you extra stuff that doesn't add any content within the game. For example, I like Special Ed's contain this kinda stuff -- Making of the Game Disc, Copy of Old Games Within The Game Series (for example, Quake 4: Special Ed came w/ Quake 2 + both Q2 expansions), Game Soundtrack CD, Art Book, Figurine, etc etc. You know, that stuff is REALLY what makes a Special Ed of a game SPECIAL, to me.
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Yeah, that's stupid. I hate "special" digital content.
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Crysis to have a Special Edition upon its release, for sale and all. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=80310)
Sounds like the worst CE ever. I think all publishers should seek guidance from Blizzard on CEs.
“Making of Crysis” featurette taking you inside the making of the epic game....boring.
A unique in-game vehicle*.... boring
“Meet the Developers” vignettes with the lead designers at Crytek... seriously... boring.
The initial Crysis concept video that started it all, along with key trailers... wow I really don't care enough to see that.
A show reel of original concept and production artwork from the team... again... no. While the game looks gorgeous technically, it doesn't seem to stand out in the art department.
32 page concept art book... that could be cool, but I am not sold on the art as of yet. I am not saying the art is bad, I am just saying it doesn't scream "WOW".
Official soundtrack of all original music by the award-winning composer Inon Zur (past video game credits include Baldur’s Gate II, Prince of Persia and Everquest II)... that I could be interested in.
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Funny, I'm so the opposite of you. Any background information, developer stuff... I love it. Anything that gives me a glimpse into the industry. Soundtrack could be cool, and I'll agree with you that the art stuff might not be super interesting just because the game seems fairly bland from an art creation standpoint, but to me any features that show the development process are great. Though I think we can all agree that Blizzard CEs are bloody amazing.
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On Sept. 25th, Crysis Single Player Demo is coming out to Download! (http://ve3d.ign.com/articles/news/34054/Crysis-Single-Player-Demo-Dated)
Crysis Single Player Demo Dated
Aug 27, 2007 at 12:53 PM - Robert "Apache" Howarth - 11 Comments
EA announced today that it is going to be releasing a single player demo for Crysis on Sept 25th. Mark your calander, ladies!
The Countdown to Crysis Continues:
Single Player Demo - 9.25.07
PC gamers now have a reason to mark a big circle around September 25th on their calendars as the single player demo for Crysis will be lighting up rigs worldwide in just 30 days.
Consisting of the entire first level in Crysis’ epic single player campaign, “Contact,” gamers will get to finally experience first-hand the stunning visuals, revolutionary Nanosuit gameplay and open-ended level design that make Crysis one of the most anticipated shooters and PC games of all time. The demo is also poised to include a huge surprise from Crytek...
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Will Crysis be like HL2 upon release, able to run on ever much older PC's???
Looks like Crytek's Cevat Yerli claims Crysis will run on PC's that are even 4 years old. (http://ve3d.ign.com/articles/news/34069/Crysis-Will-Run-on-4-Year-Old-PCs)
Crysis Will Run on 4-Year Old PCs
Aug 28, 2007 at 5:22 PM - Robert "Apache" Howarth - 6 Comments
The blokes at Eurogamer interviewed Crytek CEO Cevat Yerli who is confident that Crysis will not only push today's latest hardware to its limits, but will scale well enough to play on a four-year old computer as well.
Eurogamer: There's a lot of hype about the visuals in Crysis. But what if you don't have Direct X10?
Cevat Yerli: As a PC game developer you have to make sure your game runs on two to three year old PCs. In fact, the current specification we're planning for is even four year old PCs.
If you're a gamer who bought a new gaming PC two or three years ago, you can play Crysis, and you will get visuals that will compete with visuals of that time. Of course you won't get the super Direct X10 graphics, but we are competitive.
We'll find out for sure on Sept. 25th.
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I'm going to go as far as to say maybe these guys at Crytek are as genius about graphics technology as John Carmack is. That's pretty incredible that their engine has this kind of scaling ability.
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Let's just hope that unlike iD, their talent isn't limited to the tech.
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Interview on Crysis (http://spong.com/detail/editorial.jsp?eid=10109651&cid=&tid=&pid=&plid=&page=1)
SPOnG: How long will the single player campaign last and what will there be in terms of longevity play?
Alex Werner (of Crytek): The single player campaign runs, depending on your game style, at about 10 hours if you play it once through. If you want to see everything you could double that time easily. And if you play with stealth mainly it may take 15-20 hours, it’s really up to you! But minimum - about 10 hours.
Sounds like the usual length of shooter.
SPOnG: Will Crysis take advantage of Games for Windows Live?
Alex Werner: For Crysis we are supported by GameSpy for the multi-player matchmaking and other services. We do not support Windows Live for Crysis.
Ah, okay.
SPOnG: How involved is the mod toolset included in the game? Will players be able to set up absolutely anything within the level, or will there be limitations of some sort?
Alex Werner: We can’t promise you that, but it is likely that the editor will be shipped with the game and you will not only be able to change existing levels, but also create your own. You can create cut-scenes through to whole campaigns for both single-player and multi-player.
Cool.
SPOnG: Do you feel that Crysis is a one-off game, or that potentially a series could be made out of it like Far Cry?
Alex Werner: Nothing is decided yet, but we still have many ideas to spin the story further, far beyond Crysis (1)… (smiles). Crysis has always had a trilogy framework, so let's stay tuned for what the future will bring!
SPOnG: Thanks a lot for your time.
Seems like many games or movies are often planned to be trilogies, for some reason...
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Crysis Demo Delayed...
...So they can include the SDK along w/ the Demo. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=81193)
Crysis Demo Delayed [September 21, 2007, 9:30 pm ET] - 4 Comments
EA and Crytek announce that October 26 is the new release date for the single-player demo for Crysis, Crytek's upcoming first-person shooter, just scant days before the demo's planned release on September 25 (story). Here's word on the delay from Crytek CEO Cevat Yerli, who explains they didn't want to jeopardize the timely release of the full game on November 16 with their efforts at getting the demo out the door, but that the demo will include the game editor as a consolation prize:
Hi everyone,
We have some news to announce.
First, I am sorry for the bad news - the Crysis single player demo will now be available everywhere on October 26th, 2007.
We are taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of Crysis at this stage. To get the game into your hands by November the 16th, we had to make this call.
Now the good news - the big surprise. The SP demo will be released with our CryEngine 2 - Sandbox 2 game editor, giving the community the opportunity to get familiar with the vast amount of tools they will have at their disposal four weeks before we ship, something we have always wanted to do.
This is an exciting time for us at the studio as the development of Crysis comes to an end and we are only a few weeks from Gold Master. We appreciate your patience and are looking forward to getting Crysis into your hands on November 16th.
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I was just checking out some Crysis videos and a few them show the gameplay being a lot like Battlefield 2.. I hope to God that is only the case with the multiplayer. There is a full, story-driven singleplayer campaign, right?
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Oh yeah, full SP with alien invasions and everything.
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System requirements for Crysis revealed. (http://www.joystiq.com/2007/10/09/crysis-pc-requirements-a-new-pc/)
Minimum System Requirements
* OS: Windows XP or Windows Vista
* Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
* Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
* Video Card: 256 MB
* Hard Drive: 12GB
* Sound Card: DirectX 9.0c compatible
Recommended System Requirements
* OS: Windows XP / Vista
* Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
* Memory: 2.0 GB RAM
* GPU: NVIDIA GeForce 8800 GTS/640 or similar
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.
Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.
EDIT:
Cevat Yerli of Cytek talks to G-Spot about the system requirements; what to expect for performance and graphical quality; etc etc. (http://www.gamespot.com/news/6180628.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1)
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Minimums seem fairly steep for the aforementioned 2-year old PC.
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Minimums seem fairly steep for the aforementioned 2-year old PC.
I thought the requirements were stiff myself.
Namely, the 256 MB vid card requirement is pretty stiff, if you ask me.
Looks like Stranglehold and Crysis are gonna start a new wave of PC games w/ very-high requirements -- namely the very-high requirement being the video card.
I was putting off upgrading the vid card, but it looks like I might have to upgrade the vid card soon...
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Leave it to EA, guys... (http://ve3d.ign.com/articles/news/35060/Crysis-Demo-FUBAR)
Crysis Demo FUBAR?
Oct 25, 2007 at 7:02 PM - Robert "Apache" Howarth - 30 Comments
As you might have read already, people who pre-ordered Crysis via EA's online store were supposed to be able to download and play the single player demo a day early (e.g. - today). There is one tiny problem though: the demo ain't working... The problem seems to be a broken authentication/decryption system.
News just in - those that have pre-ordered Crysis through EA are now able to download the demo. You should have an email notification about this! There are reports that this may be still encrypted and not available until a later time. The public release should be exactly 24 hours later after this release. inCrysis is in the process of pre-loading so expect download links the minute it's available to the public.
For those that have it, please do the decent thing and don't spread it. It's only hurting EA and Crytek. Do not ask, nor post any download/torrent links either.
UPDATE
We have been receiving a number of mixed reports. Many are experiencing errors on launching, some saying they can't unencrypt it either. At this stage we don't have any additional information about these problems.
Here's the official and [one of the many] unofficial EA forums threads about the problems.
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Leave it to EA, guys... (http://ve3d.ign.com/articles/news/35060/Crysis-Demo-FUBAR)
oh EA.. you're like the Little Train That Could... but you can't.
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Yes a bit stiff, but at least they are being honest with the requirements.
256 is stiff though.
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oh EA.. you're like the Little Tain That Could... but you can't.
Train.
Yes a bit stiff, but at least they are being honest with the requirements.
256 is stiff though.
Very true, Puggy.
If more new games I want go like this very soon and all I seem to need to do is upgrade my vid card to meet the requirements, I'mma upgrade my vid card -- if I can get the card cheap enough to suit me, of course. ;)
EDIT:
New NVidia BETA Drivers released, Version 169.01 have been put out.
They're namely for the Crysis SP Demo.
Look here and follow instructions, if you want them... (http://www.nvidia.com/Download/betadrivers.aspx?lang=en-us)
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Train.
ah yes.
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Link to thread
Looks like some people have messed w/ Crysis SP Demo -- and found a way to basically "unlock" and "manipulate" the game's "Very High" settings that are (supposed to be) only available to Vista players, so that even XP users can use them; all in this thread here -- link here! (http://www.actiontrip.com/link.phtml?http://www.crysis-online.com/forum/index.php?topic=11837.0#msg203789)
News
ActionTrip reporting this news is below -- link here! (http://www.actiontrip.com/rei/comments_news.phtml?id=102707_4)
Play Crysis in DX 10 Mode Under XP
[Uros "2Lions" Jojic] 12:34 pm EDT @ October 28th, 2007
I saw this in the comments on our "Crysis Demo Impressions" post and I must say, it's a winner. If you follow the instructions in this post, you will be playing what looks exactly like a DirectX 10, "Very High" settings version of Crysis under XP. I have tried it and it does work. It makes everything look just as good as it does in DirectX 10 shots of Crysis released thus far. Only a matter of cut and pasting some lines of code in the \Crytek\Crysis SP Demo\Game\Config\CVarGroups directory.
As a reference, I tried this with an NVIDIA 8800GTS 320MB card.
So who exactly is Microsoft fooling? Why should we buy Vista? I certainly don't have the technical answers for you, but as a gamer, I can only shake my head in disbelief as to the stuff they are trying to sell us these days.
Thanks, un om bun.
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Is this game gold yet?
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I hope this is true. Even though I am dual booting, switching to Vista is frustrating.
I have World in Conflict installed on XP, even though it apparently has better visuals on Vista. I haven't played Bioshock because it is on Vista and not XP.
One thing is that I've found Vista to be more stable and run games better -- strangely enough.
The problem is that my Asus WiFi application doesn't work OK with Vista, and since my comp works as the Access Point for my sister's comp, it is a problem.
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I switched to Vista x64. It's not bad. Definitely has more problems than my XP install did, but I haven't had any trouble getting any of my devices or games working.
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Sellouts.
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I only did it because I have 4GB of RAM and Windows XP x86 was only detecting 2.9GB. I liked XP, but I've heard nothing but bad things about XP x64 so I went with Vista.
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And I am dual booting. Plus mine is 'acquired'.
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Ok, so I installed the Crysis demo and played it a bit. The FarCry engine was so drop-dead gorgeous yet ran so well. Crytek promised the same thing with the engine in Crysis, but it is just not the case. Honestly, I find HL2 or Doom III better looking at the settings I'm able to get Crysis to run at an acceptable frame rate. There is tons of draw-in and for some reason I feel like the jungle looked better in FarCry. Maybe it's just my settings (all medium). I don't know.
As far as the gameplay, it's basically FarCry with the twist that you have special powers and the environments are more destructible.
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This article basically confirms that performance sucks in DX10 right now. I either have to run it DX9 mode or get a Geforce 8800 GTX.
http://www.techspot.com/article/73-crysis-performance/
It's fine if the highest graphics capabilities aren't available yet in the game, but I think it sucks that when you run the game at settings that allow you to play it right now, it looks worse than games that came out a couple years ago.
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That's pretty screwed up that it would be DX10 performance that was problematic and not DX9. Crysis is the showcase for DX10 basically...
So I hope they sort this out before the retail release. Have you tried a lower resolution? Maybe the video memory is the bottleneck?
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That analysis I posted basically said the game should be fine to play at high settings using DX9 on my system at 1680x1050, but DX10 would be poor even on medium.
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I'm personally not all that impressed with it. My cards obviously a bit weak to fully take advantage of it, but even taking that into account it just kind of came off as bland in both visuals and game play. I did, however, try it right after Bioshock, which may not be as technically impressive, but is about a thousand times more visually appealing because of the art design. The power system is cool though, and I imagine I'll try it out after I upgrade my card in a bit.
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This isn't good!
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Well, I could be wrong about it, I didn't give it that much of a chance.
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No I agree. I have a decent card but can't run on high settings. On medium settings, it looks like a 3 year old game and even then doesn't run all that well.
I did try to go back and run the game in DX9 on high settings, but performance was just as bad as in DX10 mode.
I was much more impressed with FarCry when it came out because the visuals were incredible with very good performance to go along with it. There is none of that here.
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Kind of a related topic, someone wrote this on Slashdot (regarding a $500 PC upgrade):
Developers seem to develop games specifically to overwhelm the top machines available today. It's like they all have this insane mindset that people are still going to be playing these games 2 or 3 years from now when the majority of consumers actually have PCs capable of running these games at full detail. The problem is, that the life-cycle of a game doesn't go much beyond 6 months, and that's even for a good one. So what's the point?
I keep hearing that they are "future-proofing" Crysis, so it'll still look great 5 years from now. Thats great and all, but this guy is right. No one will really care. Unless the game gets a large online following or a strong modding community, by next year it'll be uninstalled. Then it'll just be a curiosity when people upgrade, something they install just to see how it looks with the graphics turned up...then uninstalled to make room for their newest game purchase.
That is one good thing about console hardware. Developers cant rely on future hardware upgrades to make their game run faster. Make it look good and make it run well NOW, on current hardware.
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I guess this is why the newest NVidia "Crysis" Drivers are called "BETA" Drivers.... (http://ve3d.ign.com/articles/news/35222/NVIDIA-Cheating-in-Crysis-Beta-Drivers)
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Well, it does make sense for them to do so, seeing as they are trying to sell the engine to developers as much as they're trying to sell the actual game to us. That said, it's still kind of a bullshit practice, but the only way it will stop is if people stop buying games that are released for systems that aren't even on the market yet.
the problem here is that these are the same people who upgrade at least once a year and spend hundreds of dollars on watercooling systems in order to milk about $20 worth of extra performance out of their systems. It's not going to happen.
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I've changed my mind - it can be really fun. Especially if you pretend you're The Predator.
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Developers seem to develop games specifically to overwhelm the top machines available today. It's like they all have this insane mindset that people are still going to be playing these games 2 or 3 years from now when the majority of consumers actually have PCs capable of running these games at full detail. The problem is, that the life-cycle of a game doesn't go much beyond 6 months, and that's even for a good one. So what's the point?
That is pretty shortsighted. It isn't about making money off the first game that the developers make on that engine, but rather the money that comes when other developers lease that engine.
Take a look at some of the gorgeous looking games that were made on the Unreal and Quake III engine years years after release.
Furthermore what game aside from Crysis is out to rape your system? That is a myth.
And just take a look at the gorgeous visuals the new Unreal engine provides. Plus how about the many sexy titles we have because of, like Gears of War and Rainbow Six Vegas to name a few.
As long as visuals scale well, I am all for it.
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I agree with Pug and I'd like to add that there has to be a balance between visual quality and performance. If there are detailed scaling options (i.e. the way Oblivion can be scaled to balance out quality vs performance) then all the better. I guess what makes developing for PC's more challenging is that not everyone ahs the same machine, so conflicts are inevitable.
There are games that don't look appealing and perform unimpressively e.g. Deus Ex Invisible War. Which in my mind is inexcusable. If you're going to compromise visuals then the performance has to be amazing.
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Yea I have to say that Oblivion is a prime example in terms of scaling. You could customize anything, and it would look beautiful on most video cards.
There are games that don't look appealing and perform unimpressively e.g. Deus Ex Invisible War. Which in my mind is inexcusable. If you're going to compromise visuals then the performance has to be amazing.
Yup.
I hope they sort this Crysis thing out soon. IGN said even back at E3 that Crysis wasn't performing well.
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I think it's funny because there is a quote from Crytek earlier in this thread that they are developing the game with 2 year old PCs in mind. Yeah right! There is no way this game would run and be playable on a 2 year old PC.
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Well, that's the thing - the Crisis demo doesn't really seem to scale all that well. You essentially have the option of making it look mediocre and being borderline playable, looking good and running slow, or looking great and running horrible. The problem is that at the lower settings it still doesn't really run all that well when it should.
As for quotes from Crytech...the article Scott posted linked to another article with some quotes from them. CPU bound? WTF? Why would you even blatantly lie about that? For some reason it makes me think that they're Russian and they're up to something shady that no one else can figure out because you'd have to be a corrupt Russian to even think of it.
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Well, that's the thing - the Crisis demo doesn't really seem to scale all that well. You essentially have the option of making it look mediocre and being borderline playable, looking good and running slow, or looking great and running horrible. The problem is that at the lower settings it still doesn't really run all that well when it should.
See, that's the thing that gets me. I'd love to run it with very high or high details on my system, but that just isn't reality.
So I'd like to be able to get visuals on par with say DOOM III or HL2 out of the game with decent performance. I get 100-120 fps on ET:QW at 1680x1050 with details on high and 8x anisotropic filtering. The game looks awesome and runs great.
I probably get 25-30 fps in Crysis on medium details. The game both looks and runs like shit.
As for quotes from Crytech...the article Scott posted linked to another article with some quotes from them. CPU bound? WTF? Why would you even blatantly lie about that? For some reason it makes me think that they're Russian and they're up to something shady that no one else can figure out because you'd have to be a corrupt Russian to even think of it.
I found the following in the article you are talking about:
As for the ongoing DX9 v DX10 shenanigans, Yerli reckons that DX10 in single player will only provide mere graphical niceties, whereas in multiplayer the more advanced graphics and rendering will allow for a truly next-generation gaming experience that actually affects how you play. The proof of the pudding, then, will be in the playing.
WTF is that supposed to mean? How?
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Haha. Dude, seriously, they say something fucking retarded in every interview.
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There are a variety of reasons why I have no interest in this and haven't since it was announced, but the list seems to be growing rather more than I anticipated.
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I liked FarCry a lot and was actually hotly anticipating Crysis. Now I've pretty much decided not to bother until I get a chance to upgrade my video card.
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WTF is that supposed to mean? How?
There will be DX10 and DX9 servers. If you have DX10 you can play in either, but certain things will be disabled (like shooting down trees). If you run in DX9 you will not be able to join DX10 servers.
No...not really sure why this is. Things like shooting down trees is available in DX9 and DX10, but only DX10 can do it in multiplayer.
And to go with something along the lines of the difference between high end ad low end. It would be nice if more attention was given to how the low end looks. My big problem is how games create the low end textures. They just scale down the texture using some mipmap level or something and it turns into blurry shit. Cant we get some proper texture scaling? Perhaps include a utility that you can run at install that will cleanly resize the textures? Perfect example was HL2, I turned the textures to low and you couldnt make out anything. Blurry and really shitty. Yet I run something like Quake 3 or whatever at a high framerate and the textures actually look great despite their lower resolution.
Its almost like instead of scaling the textures down in dimensions to fit in memory, they just increase the compression and it looks like hell. In fact, now that I've said it...thats probably exactly whats going on. Imagine taking a 1600x1200 image and getting its filesize down to 30k. You can either scale it down to 640x480, and it'll look nice, or you can just boost the jpeg compression without shrinking it, and it'll look like crap.
NWN had the option of installing high res or low res textures, and I thought that was neat instead of letting the engine butcher them down to size.
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That shooting down trees thing is kind of cool. I've twice accidentally shot a tree down on myself now.
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And that wasn't even in Crysis!
I am considering cancelling my preorder. I will probably do that and then just go for it if the game reviews well.
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What wasn't in Crysis?
Anyways, like I said: my opinion has totally changed on the game (or at least the demo). Yeah, it's not as great technically as I thought it would be, but it's insanely fun to sneak around in the jungle and fuck with really dumb people right before you kill them. There's a ton of cool stuff you can do, and I'm sure you of all people will be able to handle the graphics options Pug. But then again, it seems pretty apparent we'll be dealing with more monsters in the game as well....
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...you clumsily shooting down a tree that landed on you.
Also I heard the A.I. is really bad? That would be a pity considering how decent it was in Far Cry.
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Uh, but it is in Crysis....that's where this went down.
Anyways, I don't know if you should scratch that pre-order or not. If you do, can you still get the game the day it is out should reviews be good? Like I said, I don't think it's very technically efficient, but I've been having fun with it after trying it out again. I never played much of Far Cry, but it's fucking rad attracting guards near walls you're hiding behind and then punching through their shitty tin shack and head. It's also great to run a security checkpoint in a hijacked trucked, roll out, shoot it and have it blow up - killing all the guards.
But yeah, the AI is pretty bad in the demo. Were you so inclined you can generally run into a little shanty shack town and just shoot everyone straight in the face while they either just stand in one spot and shoot at you or don't notice you shooting at them until you're about 3 feet away. They don't seem to run any tactics or anything, although it doesn't seem as bad if you run into guys in the jungle. Oh, and I seriously doubt the aliens/monsters/whatever have better AI.
I've read quite a few threads through gamefaqs and somethingawful.com and it seems this game is really polarizing (or at least the demo is). Some claim that the demo doesn't have multi-threading enabled and weaker AI because of lower difficulty, but who knows?
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Why would the demo not have multithreading? That's just stupid. It's just code. If you are going to cut anything out in a demo it will be things that really have substance like hi-res textures and videos.