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Games => General Gaming => Topic started by: MysterD on Tuesday, June 05, 2007, 01:42:50 PM

Title: FEAR 2
Post by: MysterD on Tuesday, June 05, 2007, 01:42:50 PM
As we all know, F.E.A.R. Brand Name isn't owned by The Lith. they own the characters and everything in the universe.

Well, The Lith are having a contest. They want you to pitch in ideas for the name of their sequel to their F.E.A.R. game.

And yes, there are prizes for the finalists. (http://bluesnews.com/)

Quote
F.E.A.R. S.E.Q.U.E.L. P.L.A.N.S. [June 05, 2007, 10:21 am ET] - 36 Comments
The Name Your Fear Website (http://www.nameyourfear.com/?goto=/contest/ContestEntryForm.aspx) offers the "Name the sequel to F.E.A.R. contest," which should ease any fears that there would be no follow up to Monolith's scary first-person shooter (thanks IGN) as they seek a name, or perhaps acronym, for the sequel. Once one convinces the site's virtual bouncer they are of age, the following explanation can be found:

    Monolith is excited to offer our loyal community the unique opportunity to name the sequel to F.E.A.R.! We will be accepting name submissions from June 4th, 2007 to June 22nd, 2007. Submissions will be narrowed down to 3 finalists who will receive an all-expense paid trip to Monolith to meet the development team and tour our facilities. Additionally, each of the 3 finalists will have their name and likeness included in the game! Once the 3 finalists have been chosen, voting will be open to the public from July 23rd, 2007 to July 27th, 2007 to let our fans decide the name that will take this exciting franchise to the next level.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: Pugnate on Tuesday, June 05, 2007, 01:58:13 PM
Yea I read about this earlier, but didn't post because I didn't want to take away your fun. :P

When I tried the official site, the link was down.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: Quemaqua on Tuesday, June 05, 2007, 07:03:45 PM
I might have to give that a shot.  I'd really just like to see Monolith's offices and such.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: MysterD on Tuesday, June 05, 2007, 08:02:06 PM
I might have to give that a shot.  I'd really just like to see Monolith's offices and such.

Amen to that.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: MysterD on Friday, June 08, 2007, 07:41:30 PM
I was thinking "Planet Terror" would be a good name for Lith's F.E.A.R. 2, but that's been done somewhere before.... ;)
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: Pugnate on Saturday, June 09, 2007, 08:06:00 AM
If F.E.A.R. was about cheese, then sure.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: MysterD on Saturday, June 09, 2007, 09:03:13 AM
I don't know, but this Acronymn's a good one.... ;) (http://www.nameyourfear.com/news/NewsAcronyms.aspx)

Quote
H.O.L.Y.S.H.I.T. -
Hostile Ops of Legitimate secrecY on Sensitive Horrors of Impossible Terrors
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: JacksRag(e) on Saturday, June 09, 2007, 04:51:46 PM
2 Fast 2 FEARius
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: wizall on Saturday, June 09, 2007, 04:53:34 PM
2 Fast 2 FEARius

dude...
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: TheOtherBelmont on Saturday, June 09, 2007, 05:05:51 PM
FEAR 2: Fear Harder
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: Ghandi on Saturday, June 09, 2007, 05:38:22 PM
2 Fast 2 FEARius

omg winner
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: NatchDan on Saturday, June 09, 2007, 05:58:55 PM
FEAR 2: ELECTRIC BOOGALOO
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: MysterD on Sunday, June 10, 2007, 04:43:11 AM
S.E.A.R.
(Second Encounter Assault Recon)
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: NatchDan on Sunday, June 10, 2007, 06:27:25 AM
FEAR 2: Odin's Fear
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: wizall on Sunday, June 10, 2007, 11:00:21 AM
F.E.A.R. Part II: Fiery Bowel Movement.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: Pugnate on Monday, June 11, 2007, 12:14:25 PM
T.B.K.T.R.S.W.H.T.C.U.W.S.N

Those bitches kept the rights so we have to come up with something new.
Title: Re: Monolith's "F.E.A.R." Sequel Contest -- Name That Sequel!
Post by: MysterD on Monday, August 06, 2007, 07:56:29 PM
Interview w/ The Lith on their new FEAR Sequel (http://pc.ign.com/articles/810/810893p1.html)

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Embrace Your New F.E.A.R.
Monolith discusses the search for a new name, the evolution of Alma, and the return of the almighty Penetrator.
by Hilary Goldstein

August 6, 2007 - Today, Warner Bros. announced that it -- along with Monolith Productions -- had narrowed the names for the sequel to F.E.A.R. down to three choices. Due to legal mumbo jumbo, Monolith (the folks who brought you last year's sensational F.E.A.R.) can't use the name for its sequel. However, the developer is still able to set the sequel in the same universe and with everyone's favorite creepy girl, Alma.

After a lengthy selection process, the final three names have been chosen: Dark Signal, Dead Echo, and Project Origin. Head on over to nameyourfear.com to cast your vote. You have until midnight, August 10 to submit your pick. The winning name will be announced shortly after the poll closes.
Cool.

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We spoke with Troy Skinner, a producer at Monolith, about not only the naming process, but what we can expect from the sequel to F.E.A.R. While Monolith wants to keep things under wraps a bit longer, Skinner did talk a bit about Alma's evolution, creating more diverse environments, and the return of the Penetrator. And, of course, we also discussed the Name Your F.E.A.R. contest and why the three finalists stood out.
Okay.

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IGN: Can you give us a little teaser set-up for the sequel to F.E.A.R.?
Skinner: It starts 30 minutes before the end of the first game. Your unit knows all hell is breaking loose somewhere in the city, but doesn't know any details about Alma, the battalion of Replica soldiers on the loose, etc. Your team is assigned to a seemingly routine mission, when Alma is released, the city is leveled and the effects of Alma's increasing power are felt.
Ahhhh, so it won't be after Extraction Point....

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IGN: So Alma is back. Can you tell us anything about her involvement in the new game?
Skinner: When we started the universe we made a conscious decision to have it revolve around the antagonist's development, rather than the protagonist's development. So, Alma's release from her containment chamber has a radical effect on the world. I don't want to get into the particulars of the way she manifests in the new game, but she is central to the story-line, and has definitely evolved since the first game.
Sweet.

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IGN: A lot of the story in F.E.A.R. was in the periphery and had to be sought out by players. Will you keep this same tactic for the sequel?
Skinner: We will hint at key elements of the story, long before we come out and explicitly tell the player what's happening. So, it's not like we are trying to keep things on the periphery, as much as we want an evocative story with some mystery, depth and unexpectedness to it. Our story is often presented in a subtle manner.
Good.

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IGN: Atmosphere was a big part of the F.E.A.R. experience. Can we expect that same balance of horror and action? And what's your philosophy behind the blending of those two elements?
Skinner: We think the elements work very well together so we will be striking the same fundamental balance between horror and action, but a key aspect of our universe is Alma's development. Now that she has been freed from the containment chamber, the ways in which she can affect the world are quite different than in the first game. So there will be some development in the horror delivery that I don't want to spoil for people.
More destruction, I hope....!

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Skinner: We have always perceived close-quarters combat as the centerpiece of the game, and the horror as a secondary element that helps to set up future combat scenarios. Our combat is brutal, frenetic, and visually overwhelming. On the flip-side, the horror elements are moody, creepy and more evenly paced. The relationship between the two is that the horror elements are a palette cleanser that resets the player's emotional state, and allows the kinetic aspects of the next combat to land with more force.
Ok.

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IGN: The original game didn't have a lot of variety in the environments, but you've said that won't be an issue in the sequel. When we're talking variety, does that mean we'll leave industrial areas or that there will be less corridor shooting and more open arenas?
Skinner: Yes and yes. Our action all takes place within a single city, so the environments are true to what can be found within its confines. We're not a game that will be traveling to the Arctic Circle, or Mt. Kilimanjaro. That said, there is obviously a lot of visual variation within a city, and our game will take advantage of that, and spend more time outdoors than the previous game.
Yay for more of a variety of areas and more open-arena areas, too!!!

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IGN: Are the weapons from the original coming back? (Please, please bring back the Penetrator!)
Skinner: We didn't see the entirety of Armacham's arsenal in the first game, so we will be updating the weapon-set with some new entries. To make room for those new entries, some of the older weapons will need to be retired. As for the Penetrator - is that really the kind of weapon a highly-trained Delta operative would want to use in an intense close-quarters combat situation? Nailing people to walls? I guess it could come in handy…
I loved the Penetrator -- it better be back!

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IGN: Does losing the rights to the name F.E.A.R. change anything significantly about the game? I guess I am asking this because many fans probably are a bit confused on the whole story. So, what impact, if any, does this have in designing the game?
Skinner: It has almost no impact. The only things it changes are the name of the game, and the name of the unit the player character is assigned to. We have the rights to every other aspect of the game universe. Alma is ours. The previous story-line is ours. Armacham is ours. The weapons are ours. Obviously, the development team is ours. The game-engine is ours. The AI expertise is ours. So the game we are making is the sequel to F.E.A.R. I think that people who loved the first game are going to instantly gravitate to what we are doing.
FEAR's AI rocked...
...I can't wait to see what Lith's FEAR Sequel will bring to the table w/ AI.

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IGN: You have to find a new name for F.E.A.R. How involved is Monolith in the process?
Skinner: We are extremely involved in the process. Once we realized that we were leaving the F.E.A.R. name behind, it was Monolith's idea to have a name contest. From a creative standpoint the process of finding a name is driven by Monolith.
Cool.

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IGN: Going into the contest, did you have an idea for the name or maybe type of name you were looking for? And if so has that informed your choices for the final three?
Skinner: We had a really good sense of what we were looking for. Beyond the essential legal considerations, like our ability to trademark the name, we favored things that were evocative of action/military themes, Asian-style horror, and fit into our conception of the game universe. Additionally, we wanted a name that was easy to say, easy to spell, and had a strong sound to it.
Okie.

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IGN: Have you been surprised by any of the entries? Can you give us some examples?
Skinner: I don't think we were surprised by individual entries, as much as it really jumps out at us how much people love really exotic, over-the-top names. The team has been constantly joking about how certain names reminded us of 80's metal bands. Just off the top of my head, I remember names like "Lament: Spoils of the Reckless," "Drenched in Desecration," "Blood Geist" and "Burning Decay." There are literally hundreds of others that have that strong 'metal' feel.
Okie dokie.

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IGN: What are some of the silliest (or dumbest) names that were sent in?
Skinner: It's actually extremely difficult to answer that question because ridiculous names came in so many forms. It was obvious that many contestants may have been less interested in winning the contest than in simply trying to come up with hilarious submissions. One thing that I will say is that we shouldn't have thought the public would act any differently than our own developers because many of the dumbest names submitted I have heard around the office for over a year. The first and most common form of mockery was, of course, the ridiculous acronym; among others, our fans suggested "S.C.A.R.E.D.," "A.F.R.A.I.D.," "C.H.U.C.K.N.O.R.R.I.S.," "M.e.a.t." and "S.A.U.S.A.G.E." (the fascination with food products was strange). Some of those avoiding acronyms were equally quirky, however; for example: "Little Miss Bloodshine," "Bloodbath Tycoon (for the mass market)," "Snake FIST," "Killdozer," and "N.O.L.F. 3."
LOL @ "C.H.U.C.K.N.O.R.R.I.S." as an acronymn name...
I wonder what the hell that would stand for....

Me, I could go for a NOLF 3 game to be made, myself.
I still need to finish NOLF 2.

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IGN: Were any great names left behind? Could you tell us about a few and explain why they weren't chosen as finalists?
Skinner: It's hard to zero in on the best names that were not chosen. Another surprising aspect of the process is how little agreement there was at Monolith about what constitutes a "great name." For every name that had a strong support group, there were others on the team lined up against it. Just to throw out some names that had someone on the team advocating for them: "Rage," "Inhumane," "Aftermath," "Shroud," "Atrox," "Shattered." I could go on and on.
Okay.

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IGN: Can you talk about the final three a bit, and maybe just explain why each was chosen as a finalist?
Skinner: First, we are confident that each of the three finalists would make a terrific name for our game and we are all excited to see what our fans decide. Here's a brief explanation of each of the names:

Dead Echo: Dead Echo is strong, clear and, from a narrative standpoint, very fitting for the game. It evokes catastrophic imagery while it also implies a blend of action, horror and unease.
Project Origin: A name taken from the disastrous Armacham program that created Alma. The terrible repercussions of Project Origin are only beginning to make themselves known in the sequel.
Dark Signal: An appropriate name for the sequel because Alma is emanating signals which the player can interpret through hallucinations and precognition. We can't elaborate on the appropriateness of the name without ruining the story, sorry.
Okay.

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The next installment of Monolith's F.E.A.R., whatever it may be called, is expected in 2008 for PC, PS3, and Xbox 360.
I can't wait!!!

(http://xbox360media.ign.com/xbox360/image/article/810/810884/monoliths-paranormal-project-2-untitled-20070806031444631.jpg)
Title: Re: Monolith's "F.E.A.R." Sequel Thread -- Interview w/ The Lith on FEAR Sequel
Post by: Xessive on Tuesday, August 07, 2007, 02:16:28 AM
Woah..  :o That sounds awesome.
Title: Re: Monolith's "F.E.A.R." Sequel Thread -- Interview w/ The Lith on FEAR Sequel
Post by: MysterD on Thursday, September 06, 2007, 01:40:54 PM
Monolith's FEAR 2 will be titled PROJECT ORIGIN.

 (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=80779)
Quote
   
F.E.A.R. Sequel Titled [September 06, 2007, 11:30 am ET] - Viewing Comments
This press release announces Project Origin as the title for the F.E.A.R. sequel in the works at F.E.A.R. developer Monolith, not to be confused with F.E.A.R.: Perseus Mandate, which is the actual sequel (expansion, actually) to the first-person shooter. Here's word on the unofficial sequel:

    BURBANK, Calif.--(BUSINESS WIRE)--Warner Bros. Interactive Entertainment will publish Project Origin, the videogame sequel to the hit game F.E.A.R., developed by Monolith Productions for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Games for Windows®. The name was chosen by the fans, as they submitted entries and then voted for the winning submission.

    “Project Origin is the name we can stand behind since it was picked by the gaming community, and this game marks a new beginning for the franchise,” says Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “With the consoles and the PC, we’re dedicated to add a new game dynamic to the universe and build upon what the players loved about the original game.”

    “Our team really enjoyed letting the fans drive the naming process, and we are excited to expand upon the work we began in the original game and establish Project Origin as a premier gaming franchise in its own right,” said Troy Skinner, Producer, Monolith Productions.

    The sequel will continue the original game’s spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: Quemaqua on Thursday, September 06, 2007, 07:53:33 PM
Snore.  All 3 names were stupid.  A combo of the first two, "Dead Signal", could have worked okay in my book, but these just reek of -- hey look, I put these two cool words that I think are cool together and look how cool it came out isn't itcoolomgwtf.  Well, except for Project Origin, which is just generic as all fucking get out.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: MysterD on Thursday, September 06, 2007, 08:24:43 PM
Snore.  All 3 names were stupid.  A combo of the first two, "Dead Signal", could have worked okay in my book, but these just reek of -- hey look, I put these two cool words that I think are cool together and look how cool it came out isn't itcoolomgwtf.  Well, except for Project Origin, which is just generic as all fucking get out.

Alma really defined herself as a character in F.E.A.R.

And from the interview w/ IGN, it really sounds like F.E.A.R. Sequel will revolve a lot around Alma, again.

Given all that, with The F.E.A.R. Sequel revolving so much around her, "Alma" itself would've probably fit just fine as a title for the F.E.A.R. Sequel.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: Xessive on Thursday, September 06, 2007, 09:47:49 PM
Alma really defined herself as a character in F.E.A.R.

And from the interview w/ IGN, it really sounds like F.E.A.R. Sequel will revolve a lot around Alma, again.

Given all that, with The F.E.A.R. Sequel revolving so much around her, "Alma" itself would've probably fit just fine as a title for the F.E.A.R. Sequel.
Alma means "soul" or "spirit" in Spanish, so that gives it more backing as a title.

Whatever they call it I can't wait to see the actual content.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: MysterD on Friday, September 07, 2007, 02:45:11 PM
Alma means "soul" or "spirit" in Spanish, so that gives it more backing as a title.
Yep, it does. :)

Another reason the game should've been called "Alma."

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Whatever they call it I can't wait to see the actual content.
Ditto.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: scottws on Friday, September 07, 2007, 03:04:23 PM
+1 for D.
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: Pugnate on Saturday, September 08, 2007, 07:29:42 AM
-1 for us? :P
Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: MysterD on Saturday, September 08, 2007, 07:46:42 AM
-1 for us? :P

:(

Title: Re: PROJECT ORIGIN (a.k.a. Monolith's F.E.A.R. Sequel) Thread
Post by: MysterD on Saturday, September 22, 2007, 08:53:04 PM
TRAILER released for Project Origin (http://www.firingsquad.com/news/newsarticle.asp?searchid=17534)

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First Project Origin Trailer Released

Game Trailers has the first gameplay trailer (taken from SpikeTV's GameHead TV show) from Project Origin (http://download.gametrailers.com/gt_vault/t_projectorigin_debut_slate_h264.wmv), showing off the first public footage from the upcoming first person shooter sequel to 2005's F.E.A.R from developer Monolith and publisher Warner Bros. Interactive.

And if you missed the link in the quote so you can go DL the trailer, click here to download the TRAILER (http://download.gametrailers.com/gt_vault/t_projectorigin_debut_slate_h264.wmv)

EDIT:
I'm curious what Mr. Que thinks of the trailer, myself....
Title: Re: PROJECT ORIGIN (Monolith's F.E.A.R. Sequel) Thread -- Update: TRAILER Releas
Post by: Quemaqua on Sunday, September 23, 2007, 08:07:19 AM
Haven't even downloaded it yet.  Honestly, I don't really care that much.  I still haven't even played the FEAR expansion yet.
Title: Re: PROJECT ORIGIN (Monolith's F.E.A.R. Sequel) Thread -- Update: TRAILER Releas
Post by: MysterD on Sunday, September 23, 2007, 10:35:23 AM
Haven't even downloaded it yet.  Honestly, I don't really care that much.
Really? Are you afraid it'll be too much like the original???

Personally, I am looking forward to it, myself.

One concern from the video -- looks like all that's there are indoor environments. I'd really like some outdoor environments w/ lots of space there, myself.

Quote
I still haven't even played the FEAR expansion yet.
Ditto. Hell, I ain't even picked that FEAR: Extraction Point (expansion) by Timegate, yet. I should, though. More FEAR = should be fun.

And I am looking forward to Timegate's upcoming FEAR: Perseus Mandate (stand-alone expansion).

Title: Re: PROJECT ORIGIN (Monolith's F.E.A.R. Sequel) Thread -- Update: TRAILER Releas
Post by: Xessive on Sunday, September 23, 2007, 11:45:57 PM
I played Extraction Point and it was so-so. Actually it had some pretty serious bugs too (which were not resolved). In certain areas the framerate would just drop drastically, even if your system was way ahead of the recommended reqs. I tried it on the low quality settings and it still happened. Weird.

I'm looking forward to Perseus Mandate and I'm glad it's standalone.

By the way is anyone else having DirectX 9 problems with FEAR? Every time I install it or FEAR Combat it alters my DirectX 9 even if it's newer than the version FEAR comes with. And for some retarded reason FEAR won't install if you choose not to install DX9.
Title: Re: PROJECT ORIGIN (Monolith's F.E.A.R. Sequel) Thread -- Update: TRAILER Released
Post by: Pugnate on Monday, September 24, 2007, 02:57:38 AM
I actually liked Extraction Point. I think it was just more of the same, but I enjoyed the art and I had just come off the crap fest that was Ep1 HL2.
Title: Re: PROJECT ORIGIN Thread -- Update: 18 Minute DEMO Vid Released
Post by: MysterD on Saturday, October 06, 2007, 07:29:44 AM
18 min demo video of this Project Origin. (http://media.pc.ign.com/media/812/812589/vids_1.html)

And damn, does this look awesome...

Title: Re: PROJECT ORIGIN Thread -- Update: 18 Minute DEMO Vid Released
Post by: MysterD on Monday, February 25, 2008, 09:43:35 PM
New preview from Next-Gen.Biz (http://www.next-gen.biz/index.php?option=com_content&task=view&id=9216&Itemid=59)

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It seems we’re going to have to because Alma, the last game’s enfant-terrible, is at it again. While not a prequel – its beginning overlaps FEAR’s explosive climax – Origin nonetheless focuses on Alma’s motives, history, and the storm that revolves around her. But you can stop worrying. Whatever you might think of its themes and plot, Monolith’s sequel seems no less incisive a shooter, and one with the resolve to avoid obvious pitfalls like squad-based combat.
Okay.

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Investigating the carnage of FEAR, Delta operative Michael Becket faces more tactical, open combat than met his anonymous predecessor. Origin fancies itself as less of a cineaste, and is delving fully into its potential as a full-bore, near-future shootout, albeit with the same splendid bullet-time abilities as before. More or less all of the original enemies and villains have been dropped in favor of smarter, more capable ones, the mechs, particularly, powered up to exploit the larger environments. The co-operative powers of allied NPCs have also evolved beyond moving the occasional piece of furniture, but a “go there”, “on my way, sir” experience this is not.
I hope the environments are quite varied, too.
 
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The mention of sandbox combat in which AI and player improvise tactics smacks deliciously of Stalker, and the enemies here, ranging from mangled hospital patients to armored soldiers, force you to exploit a greatly enhanced, newly procedural cover system.
Sounds like its taking some of the big elements from STALKER and GoW there.

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That doesn’t preclude more fanciful weapons, the nail gun – more a galvanized stake gun – once again turning enemies into ornamental wall-hangings.
Nice!

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Monolith believes its direction with Origin to have shifted thanks to the turmoil of bickering over rights and names, but the game suggests little of the sort. And nothing could be more reassuring. The notion of a FEAR that sticks to its guns while making them smarter and more powerful is tantalizing, to say the least, and its arrival on both console and PC should avoid the first game’s teething troubles, which saw its technical requirements hit levels not seen elsewhere for two years.
I wonder how the system requirements will turn out, myself...


 
Title: Re: PROJECT ORIGIN Thread -- Update: NEW Preview Added
Post by: Quemaqua on Monday, February 25, 2008, 10:08:43 PM
Must have missed that video before... looks pretty awesome.  I really did enjoy FEAR... looking forward to this one.
Title: Re: PROJECT ORIGIN Thread -- Update: NEW Preview Added
Post by: MysterD on Sunday, July 13, 2008, 04:59:25 PM
New E3 trailer on Project Origin's official page (http://www.projectorigincommunity.com/)
Title: Re: PROJECT ORIGIN Thread - Update: E3 Trailer is available now
Post by: MysterD on Saturday, August 23, 2008, 05:49:44 AM
Delayed until at least Q1 2009 (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=90656)

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Project Origin Delayed  [August 22, 2008, 10:46 pm ET] - Viewing Comments
Project Origin is now expected in the first quarter of 2009, a delay from its previously planned release later this year, reports IGN. They learned of the setback during a demo of Monolith's sequel to the horror-themed first-person shooter F.E.A.R., but no reason was supplied.
Title: Re: PROJECT ORIGIN Thread - Update: Delayed until Q1 2009
Post by: scottws on Saturday, August 23, 2008, 09:36:25 AM
Wow, that's quite a delay.  I bet it misses Q1.
Title: Re: PROJECT ORIGIN Thread - Update: Delayed until Q1 2009
Post by: MysterD on Saturday, August 23, 2008, 09:53:48 AM
Wow, that's quite a delay.  I bet it misses Q1.
I hope it don't miss Q1 2009.
But y'know, if they need the polish to make the game great, I say do it -- take the time needed to make it great.
We really don't need any more high-profile games coming out in Alpha or Beta states.

Me, I loved FEAR -- and I'm really looking forward to Project Origin.

Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: MysterD on Monday, September 08, 2008, 02:30:42 PM
Monolith and WB Games have bought the FEAR brand name back from Activision-Blizzard.
The game's official title is now -- FEAR 2: Project Origin. (http://www.projectorigincommunity.com/F.E.A.R.%202)

Quote
Project Origin Renamed - F.E.A.R.2: Project Origin

Monolith Productions Inc. and WB Games Inc. are pleased to announce that we have purchased the F.E.A.R. name from Activision/Blizzard.  Monolith Productions, the creators of F.E.A.R., have been developing the true sequel to F.E.A.R. over the last two years under the community selected title, “Project Origin.”  With the name being returned home, the game will now be titled F.E.A.R. 2: Project Origin.
Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: scottws on Monday, September 08, 2008, 06:30:09 PM
So what happens to Perseus Mandate?
Title: Re: FEAR 2: Project Origin -- Update: FEAR 2 banned down under in Australia
Post by: MysterD on Monday, September 08, 2008, 08:00:02 PM
So what happens to Perseus Mandate?

That was already released, a while back.
It was okay.
Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: scottws on Tuesday, September 09, 2008, 04:49:49 AM
Oh.  I didn't even know it was released.     :P
Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: Xessive on Tuesday, September 09, 2008, 11:36:32 AM
Oh.  I didn't even know it was released.     :P
It's been out for a while. It is standalone but frankly it sucked. The gameplay was monotonous (even more than the original FEAR), story was irrelavant and shallow, and somewhere along the line of development they lost the DirectX 9 shaders so now it looks crap too (there was no patch either).

By contrast, Extraction Point was a decent expansion.
Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: MysterD on Tuesday, September 09, 2008, 01:34:00 PM
It's been out for a while. It is standalone but frankly it sucked. The gameplay was monotonous (even more than the original FEAR), story was irrelavant and shallow, and somewhere along the line of development they lost the DirectX 9 shaders so now it looks crap too (there was no patch either).
That was the odd part -- was that it lost the DX 9.0 shaders that helped make the game. Eh, Perseus was really nothing great by any means.

Quote
By contrast, Extraction Point was a decent expansion.
I thought Extraction was good.
Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: MysterD on Tuesday, October 14, 2008, 06:13:51 PM
In this blog, one of the FEAR developers talks about them trying implement different health systems into the game.

And in the end, what they wound up for a health system. (http://www.projectorigincommunity.com/Medkit)



Title: Re: FEAR 2: Project Origin -- Update: Monolith gets the FEAR brand name back
Post by: MysterD on Wednesday, November 26, 2008, 03:52:27 PM
FEAR 2 refused classification in Australia. Therefore, it's banned in Australia. (http://www.gamespot.com/news/6201707.html?tag=latestheadlines;title;1)

Really though, Australia has been banning a lot of our M-rated games lately (i.e. SH: Homecoming, Shell Shock 2: Blood Trails, Dark Sector, and of course FO3) and are probably are going to ban a lot more of our M-rated games (17+), since they don't have a 17+ rating there; 15+ is as high as it gets down there.

Someone tell 'em, get a 17+ rating allowed down there like USA and Europe has. That or designers are just going to have to tone down their M-rated games to make the 15+ classification down there (i.e. Fallout 3).

EDIT:
WARNING: THERE ARE Gameplay and Storyline SPOILERS IN THIS NEXT LINK
More details on the kind of content the game contains, which resulted in Australia refusing to classify it.
 (http://games.on.net/article/4517/F.E.A.R._2_Project_Origin_-_Why_it_was_banned_in_Australia)

Title: Re: FEAR 2: Project Origin -- Update: FEAR 2 banned down under in Australia
Post by: MysterD on Sunday, December 28, 2008, 06:19:56 PM
Monolith's Dave Matthews (Art Lead for FEAR 2) blames non-Monolith FEAR expansions and non-Monolith console ports to why they believe they've lost some fans -- b/c they didn't turn out that great and didn't have too much of a focus on Alma.

Also, The Lith is going to be doing ALL three versions at once (PC, X360, and PS3) to avoid "poor port" syndrome. (http://computerandvideogames.com/article.php?id=204906)

Quote
Ports and expansions "killed off a few" F.E.A.R. fans
Saturday 27-Dec-2008 7:30 AM Monolith says console versions of F.E.A.R. and expansions may have negatively impacted the brand

Monolith's Dave Matthews, primary art lead on F.E.A.R. 2: Project Origin, has told CVG that F.E.A.R. expansions and console ports have likely cost the series some fans.

TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate received lukewarm critical receptions, while Day 1 Studios' PS3 and 360 ports of F.E.A.R. didn't quite match up to Monolith's original PC version.

In a recent interview we put it to Matthews that the non-Monolith developed F.E.A.R. products likely introduced a number of new people to the brand.

"And killed off a few," was his response, suggesting Monolith has a bit of work to do in attracting some punters back to the series.

"[TimeGate] took the story in a direction that we didn't intend," he added. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended."

Matthews also promised that the 360 and PS3 versions of Project Origin will be much closer to their PC counterpart than was the case with the original F.E.A.R..

"Now we're handling all three versions, we've changed our development structure to develop all three SKUs simultaneously and there's no lead platform," he said. "While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms."

Publisher Warner Bros. yesterday released 35 new screens from the game, which is due for release on February 13, 2009.

Keep an eye out for more from our interview with Matthews over the coming weeks. While you wait for that though, have a read of PC Gamer's latest preview here.
Title: Re: FEAR 2: Project Origin
Post by: Quemaqua on Sunday, December 28, 2008, 11:31:28 PM
I think for a lot of people it got too confusing.  Even now I forget who still has the rights to what and what projects are going and what got stopped.  Add into that what they said about having the ports and expansions pawned off, and you've got what surely amounts to a lot of customers just moving on.

I really need to go back through the first game again.  I really loved it.
Title: Re: FEAR 2: Project Origin
Post by: gpw11 on Monday, December 29, 2008, 12:44:41 AM
Yeah, I don't know. I see what they're saying and there's probably some truth to it, but there was only so much further you could go with the expansion anyways.  From what I've seen, it wasn't necessarily any plot elements that scared people off, but just the fact that the environments and everything were the same all the way through.  Kind of engine-limited from what I've heard, but I haven't played the expansions so I can't really say.
Title: Re: FEAR 2: Project Origin
Post by: MysterD on Wednesday, December 31, 2008, 08:27:22 AM
I'm curious as to what the system requirements for this game might be...
Title: Re: FEAR 2: Project Origin
Post by: MysterD on Saturday, January 10, 2009, 05:39:27 PM
Expect FEAR 2 Demo to come by the end of this month for PC.

Console versions (X360 and PS3) of the FEAR 2 Demo due out Jan 22nd. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=94726)
Title: Re: FEAR 2: Project Origin
Post by: MysterD on Thursday, January 15, 2009, 02:42:52 PM
FEAR 2 PC requirements revealed (http://www.gamecyte.com/fear-2-pc-system-requirements-unveiled)

Quote
‘F.E.A.R. 2′ PC System Requirements Unveiled

Wed, Jan 14, 2009

I really loved the original “F.E.A.R” game, aside from the nasty ending areas with the annoyingly repetitive ghost corridor shooting, and I’ve been closely following the production of its sequel, “F.E.A.R. 2,” since the days when it was known simply as “Project Origin.”

Anyway, the system requirements for the PC version were recently unveiled, and they seem quite modest for a modern FPS of its caliber. I imagine that most every gaming PC out there exceeds most of the minimum requirements at this point.

Min spec
CPU: P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000+ (3200+ Vista)
GPU: Fully DX9-compliant graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.
Memory: 1GB (1.5GB Vista)
HDD: 12GB
OS: Windows XP SP2/Vista SP1
DirectX: 9.0c
Sound: DX9.0c compliant
Optical drive: DVD (boxed only)
Internet: Broadband

Recommended Spec
CPU: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
GPU: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.
Memory: 1.5GB
HDD: 12GB
OS: Windows XP SP3/Vista SP1
DirectX: 9.0c
Sound: DX9.0c compliant
Optical drive: DVD (boxed only)
Internet: Broadband (768kbit/sec upstream required to host 16 players)

What do you think? Is your PC up to the task of running this sufficiently, or will you go for the PS3 or Xbox 360 version of the game instead?
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: scottws on Thursday, January 15, 2009, 05:56:25 PM
What the heck is with the XP service pack recommendations?  SP2 required, SP3 recommended?  Why?  Is there a real reason for that?
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: Xessive on Friday, January 16, 2009, 02:23:27 AM
What the heck is with the XP service pack recommendations?  SP2 required, SP3 recommended?  Why?  Is there a real reason for that?
I've alwyas thought that was wierd.

Maybe there's a .net or visual C++ update that's exclusive to a service pack which an autorun, update, or security application requires to run?
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: W7RE on Thursday, January 22, 2009, 11:36:25 AM
The demo is up now on XBLA, not sure about PS3. I tried checking the official site for a PC demo (Gspot says it'll be there) but can't get the language selection flash to work right. I click on the US flag and nothing happens, tried Opera and IE.





edit: afternoon sun + no blinds + dark game =

(http://www.forumspile.com/CantSee-RayCharles.jpg)
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Thursday, January 22, 2009, 02:49:17 PM
FEAR 2 PC Demo is out.
It's a 1.8 GB download. (http://www.fileplanet.com/196225/190000/fileinfo/FEAR-2-Demo)

If you have a X-Box 360, check X-Box Live Arcade for the demo.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: W7RE on Thursday, January 22, 2009, 04:02:03 PM
You can get it from www.whatisfear.com without the 45 minute wait in line. :P
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: beo on Thursday, January 22, 2009, 04:41:11 PM
played the demo. yep, it's still scary. more of the same really, apart from the mecha sections - which kick a lot of ass. might pick it up, but only once it's been reduced.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: W7RE on Thursday, January 22, 2009, 04:49:23 PM
I think I'm gonna get it. I never did play through the first because my PC sucked ass when I came out, so it's not quite so "been there, done that" for me. I doubt I'd really be missing much in the way of story. Really, how many FPS have stories that that important?
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Tuesday, January 27, 2009, 02:46:29 PM
GOLDEN.
Coming Feb 10th at Retail stores.
Expect it Feb 12th on Steam. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=95144)
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: Xessive on Tuesday, January 27, 2009, 06:27:46 PM
Well, if story is a factor for you, I found this video at GiantBomb which Warner Bros. have prepared a to bring you up to speed:
F.E.A.R. Case File Video (http://www.giantbomb.com/news/fear-2-gold-case-file-video-released/861/)

EDIT:
Just thought I'd mention that if you haven't played F.E.A.R. that vid is a spoiler.. Assuming you care about the story, of course.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: W7RE on Tuesday, January 27, 2009, 06:36:07 PM
Nice. Yea I never played the first, so I'll just watch the vid to catch myself up before playing the second.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: Quemaqua on Tuesday, January 27, 2009, 06:50:50 PM
Man, I think I need to reinstall the first game and go through it again.  People had complaints, but I had a blast the whole time.  It wasn't perfect, but I think what they did with the story was actually quite fantastic.  The buildup before and during the end segments was really awesome.  I don't think the game got enough credit.  Half-life 2 is an example of how you should not do the silent protagonist, always-stay-in-first-person storytelling.  FEAR was an example of how much more meaningful it can be if you do it right.  The story itself wasn't really that groundbreaking, but the way it was told was very potent.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Tuesday, January 27, 2009, 06:56:44 PM
FEAR deserves to be recognized more so than Half-Life 2.
As great as both are, HL2 is no FEAR.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: Quemaqua on Tuesday, January 27, 2009, 07:08:05 PM
HL2 was a more expansive game that had more ideas.  In that sense it's really a far superior game.  I absolutely hate the way they paced it, running each successive gimmick or gameplay type into the ground before moving on, but there was actually a lot of variety there, and the game was pretty robust if you look at it in total.  FEAR, by contrast, did one thing and did it well, and that was about it, and it also lacked the variety of locales that HL2 boasted.  Most hated that, though I actually liked how real it felt.  That lent it some weight, in my mind.  But where HL2 really failed, pacing aside, was story.  The story was lame enough by itself, if you can even call it story (I've gone over that a billion times), but the presentation just wasn't believable.  Others will of course disagree, but I thought FEAR did the silent protagonist thing much more convincingly.  For a game that technically had less story and wasn't really even striving for story excellence, I cared much more about the people there than I ever did about anyone in HL2, including Gordon and Alyx.  That had everything to do with believability.  HL2 had no believable threads whatsoever.  People treated Gordon like a god for no reason, and the interactions didn't make sense without two-sided contact.  FEAR, even with a premise equally outlandish, made sure to keep it grounded.  That's where they really succeeded.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Tuesday, January 27, 2009, 07:26:20 PM
HL2 was a more expansive game that had more ideas.  In that sense it's really a far superior game.  I absolutely hate the way they paced it, running each successive gimmick or gameplay type into the ground before moving on, but there was actually a lot of variety there, and the game was pretty robust if you look at it in total.
I thought HL2's game structure was fine.

Quote
FEAR, by contrast, did one thing and did it well, and that was about it, and it also lacked the variety of locales that HL2 boasted.  Most hated that, though I actually liked how real it felt.  That lent it some weight, in my mind.
I do wish FEAR had more location types; that's probably my only gripe with FEAR.

Quote
But where HL2 really failed, pacing aside, was story.  The story was lame enough by itself, if you can even call it story (I've gone over that a billion times), but the presentation just wasn't believable.  Others will of course disagree, but I thought FEAR did the silent protagonist thing much more convincingly.  For a game that technically had less story and wasn't really even striving for story excellence, I cared much more about the people there than I ever did about anyone in HL2, including Gordon and Alyx.
I cared about the characters in HL2 quite a bit...

...I thought the problem w/ HL2 was that so many storyline threads were left hanging by the end of HL2, it was just incomplete. Once the game ended, it left you hanging with threads hanging and without any explanation to the ending.

Quote
That had everything to do with believability.  HL2 had no believable threads whatsoever.  People treated Gordon like a god for no reason, and the interactions didn't make sense without two-sided contact.  FEAR, even with a premise equally outlandish, made sure to keep it grounded.  That's where they really succeeded.
Valve are the masters at NOT explaining things -- such as to why Freeman is treated as such.
Maybe Gordon was treated like a God b/c of the events of HL?

Some HL1, HL2, and HL2 Episode Thoughts -- SPOILERS!!!
(click to show/hide)
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: Quemaqua on Tuesday, January 27, 2009, 07:50:19 PM
Valve can't tell a story to save their collective life.  I don't call them a bad developer, exactly, but they don't jive with me most of the time.  I don't know what it is, but there's some spark their games just lack.  They don't excite me (except for L4D, which has overcome its many, many problems and turned into a big pile of asskick).  And I don't care what anyone says, I still think HL2's pacing was horrendous, its story lacking plot, and its characters either unlikable or uninteresting (or both).

Except for DOG.  DOG was awesome.  I'm still hoping for a spinoff game.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: gpw11 on Wednesday, January 28, 2009, 12:43:58 AM
FEAR deserves to be recognized more so than Half-Life 2.
As great as both are, HL2 is no FEAR.

I'm not the biggest HL2 fan out there, but I think this might be the most incorrect thing I've ever seen posted on the internet.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Wednesday, January 28, 2009, 03:07:29 PM
I'm not the biggest HL2 fan out there, but I think this might be the most incorrect thing I've ever seen posted on the internet.

Story
I'm sorry GPW, but HL2's story is vastly inferior to FEAR's. Me and Que have spoken about this many times to no end before on why we feel this way about the story (or lack thereof story and lack of any sort of completion in many storyline threads as the game reaches completion) -- so, I ain't gonna do it again.

Gameplay
In terms of the shootouts themselves, HL games just don't have the level of intensity that say FEAR does, either. Though, L4D has that kind of level of intensity b/c of the share amount of numbers of enemies it tosses at you is ridiculous. Of course, L4D's enemy AI is nowhere as brilliant and as varied as FEAR's, since L4D's a zombie shooter -- it just goes with the territory.

FEAR might not have the level of variety HL2 does when it comes to things -- since HL2 has vehicles (boats, car) and all and a handful of other game gimmicks (physics puzzles, a zombie town, a gravity gun only level)  -- but FEAR's enemies in combat with tactics vary quite the bit. HL2 has much more different kind of environments and enemy types, though -- something FEAR sequel(s) really needs to work on. Oh, FEAR needs more enemy types, too.

Satisfaction (Or Lack Thereof)
L4D might lack story depth, but at least there ain't any freakin' number of storyline threads left hanging by the time you've finished a damn episode. When you finish L4D Episode, you are satisfied with everything. I never have ever felt that way about any HL game, when the game ends. FEAR might've ended on a crummy note, but at least it didn't have a number of things dangling in your face left unattended to.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: PyroMenace on Wednesday, January 28, 2009, 03:48:51 PM
God shut up.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Wednesday, January 28, 2009, 04:28:08 PM
God shut up.

I'm not "Him."
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: gpw11 on Wednesday, January 28, 2009, 06:13:56 PM
I was going to respond about how i disagreed.  Instead I'll respond with this:

What the fuck?
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Wednesday, January 28, 2009, 06:31:57 PM
I was going to respond about how i disagreed.
That's what I *was* hoping for.
Title: Re: FEAR 2: Project Origin -- Update: System Requirements revealed in Reply 51
Post by: MysterD on Monday, February 09, 2009, 06:46:57 PM
Videogamer.com Review
NINE (out of 10) from Videogamer.

Video review. (http://www.videogamer.com/videos/f_e_a_r_2_project_origin_video_review.html#)
Written review (http://www.videogamer.com/pc/project_origin/review.html)


Eurogamer's Review
5.0 from Eurogamer (out of 10) in this on-and-off review here. (http://www.eurogamer.net/articles/fear-2-project-origin-review)


Quote
Elements of the kinetic combat have been removed, oddly. The close-combat flying kicks have been excised, reduced to the standard weapon-bash.
Oh, man -- I loved using the flying kicks that FEAR 1 had! :(
Why the hell they cut that out?

Quote
You are able to flip furniture and take cover behind it- which your opposition will do too, showing the generally robust AI.
Cool.

Quote
What else helps is the sense that Monolith really does care about this little world. As well as in-game cut-scenes and visions, there are logs all over the area for you to collect. These short bursts of information add a lot of colour to the proceedings, and in a BioShock-esque way add light and shade to what at its heart is a Resident-Evil-by-way-of-Akira ooh-those-corporations-they're-bad'uns plot. In fact, the most chilling moment in the game is delivered off-hand in one of these.
That sounds pretty damn good to me.

Quote
Monolith really has developed a setting, even if it's not that interested in explaining it. Take the monstrous creatures you fight - the fairly standard fast-gooey-teary-things, ghosty-telekenetic things and puppet-master-zombie-controller things. Bar the former, I got no sense of what they were there for. I actually knew the story behind them, because a developer explained their background during an interview I did, but it's not made clear in actual play. While I understand the idea that the strange and unknown is fearful, it's not how the monsters come across in the game. Generally speaking, they just come across as something novel to shoot.
Half-Life 2 was known for not explaining stuff -- yet he doesn't really slam HL2 for that...

Quote
And Half-Life 2's levels made more sense conceptually too. It's rarely obvious why you're going the way you're going. I moved by instinct, knowing that heading in a certain way was what the game wanted me to do - but also knowing it didn't make much sense. FEAR 2 is a game that works off an engine of atmosphere, and the unreality underpinning it all just undercuts that immersion.
FEAR 2 is fantasy -- as in, you've got ghosts and other supernatural elements, so when the hell is the reality necessary here?  :o

Quote
In other words, I found the experience of playing the game to be simultaneously exhilarating and depressing. The smallest fundamental parts - such as the combat - work. But on a higher level, alienation grows as the game becomes a chain of well-worn genre standards. I found myself thinking the back-handed compliment, "Well, at least I haven't done a gun-turret bit yet." Then, predictably, one turned up. Every time I started a new level I ended up wondering whether this one would be the moving-platform-train-bit. Surely it would arrive eventually? And it did.

It's a checklist of genre-tropes, well performed. If you're just looking for more well-polished shooting, this will while away the hours pleasantly enough. If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made No One Lives Forever, remember? You're smart. You're better than this.

FEAR 2 isn't terrible. That's the most terrible thing of all. Is mere competency enough to garner gamers' love? I don't know. But it's the one thing I really do fear.

Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: Xessive on Tuesday, February 10, 2009, 06:14:36 AM
The flying kick is not cut out. At least not in the demo. I played the demo and I was fly-kicking my through the CQB bits. However I think the slide-kick was removed, or maybe I just couldn't do it on a PS3 pad. The good news is the melee is not an instant kill unless the enemy is unaware of you.

Based on the Euro-gamers review it sounds like the reviewer actually giving the game an 8/10 but his only real quarrel is with the supposedly unexplained monsters and story elements, so he docked around 3 points for that?? Really? That review is very inconsistent.

Btw, they posted this (http://images.eurogamer.net/assets/articles//a/4/0/9/6/2/4/2.jpg.jpg) screenshot with a character wearing what seems to be a "Shogo 2" t-shirt under a lab coat. A hint at Monolith's next game perhaps?
Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: Quemaqua on Tuesday, February 10, 2009, 07:33:41 AM
It's Eurogamer.  They're inconsistent and hypercritical pretty much all the time.
Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: Xessive on Tuesday, February 10, 2009, 07:47:35 AM
It's Eurogamer.  They're inconsistent and hypercritical pretty much all the time.
Good point.

I think I'm gonna pick up FEAR2 on PC. I wanna try out the PC demo first.. 1.7GB download though.
Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: iPPi on Tuesday, February 10, 2009, 09:11:35 AM
Meh... the first one wasn't a bad game, but it was pretty forgetable.  As a result, I'm not too interested in this one.
Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: MysterD on Tuesday, February 10, 2009, 02:45:33 PM
The flying kick is not cut out. At least not in the demo. I played the demo and I was fly-kicking my through the CQB bits. However I think the slide-kick was removed, or maybe I just couldn't do it on a PS3 pad. The good news is the melee is not an instant kill unless the enemy is unaware of you.

Based on the Euro-gamers review it sounds like the reviewer actually giving the game an 8/10 but his only real quarrel is with the supposedly unexplained monsters and story elements, so he docked around 3 points for that?? Really? That review is very inconsistent.
Agreed. Valve gets away with that ALL the time.

Quote
Btw, they posted this (http://images.eurogamer.net/assets/articles//a/4/0/9/6/2/4/2.jpg.jpg) screenshot with a character wearing what seems to be a "Shogo 2" t-shirt under a lab coat. A hint at Monolith's next game perhaps?

I thought his review sounded like a 8 out of 10, myself.

He praises how technically well-done the game is in many regards, then completely blasts it for lack of explanation of some enemies and stuff -- which again, is something Valve very RARELY seem to be EVER criticized about.

It also sounds like the Eurogamer reviewer wanted something more evolutionary and/or revolutionary than what he actually received. It's like he was hoping FEAR 2 would be The Messiah of FPS's or something.


Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: MysterD on Tuesday, February 10, 2009, 05:44:23 PM
8.3 from IGN
Reviewed by Jason Ocampo

Video review (http://pc.ign.com/dor/objects/812589/fear-sequel/videos/_fear2_vidreview_021009.html)
Written review from IGN. (http://pc.ign.com/articles/953/953061p1.html)


Title: Re: FEAR 2: Project Origin -- Update: 5.0 from Eurogamer (out of 10)
Post by: scottws on Tuesday, February 10, 2009, 05:47:59 PM
Meh... the first one wasn't a bad game, but it was pretty forgetable.  As a result, I'm not too interested in this one.
Aww... that's a shame.  I thought the original was fantastic.  Great gunplay along with a sufficient horror environment.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 5.0 from Eurogamer (out of 10)
Post by: MysterD on Tuesday, February 10, 2009, 06:17:00 PM
4 stars from GameSpy (out of a 5)
Written review. (http://pc.gamespy.com/pc/fear-sequel/953074p1.html)
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 5.0 from Eurogamer (out of 10)
Post by: gpw11 on Tuesday, February 10, 2009, 11:24:59 PM
I liked the first one quite a bit, save for the fact that the scenery eventually got boring.  The demo just didn't feel right though.  I have no idea why....
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 5.0 from Eurogamer (out of 10)
Post by: MysterD on Wednesday, February 11, 2009, 02:46:33 PM
Gamespot review.
7.0 from GS

Video review (http://www.gamespot.com/pc/action/fear2/video/6204508/fear-2-project-origin-video-review?hd=1)
Written review (http://www.gamespot.com/pc/action/fear2/review.html)

Quote
F.E.A.R. 2's multiplayer component also feels like filler, and though we've come to expect online play from most of our shooters, there's nothing special about this suite of lackluster options. For fans of the original, the most notable omission is that of the slow-motion modes, which brought reflex time into an online arena and made for some clever and enjoyable showdowns. Without these modes, F.E.A.R. 2 feels a bit hollow online, serving up helpings of Deathmatch and Team Deathmatch, a couple of Conquest variants, Capture the Flag, and a mode called Failsafe that owes a large debt to Counter-Strike.
Why did they remove Slow-Motion Multiplayer modes? That was one of the great enjoyments I had out of FEAR 1's MP.  :o

Hopefully, gamers will complain enough and in some DLC, Expansion, or a free patch, they'll add the Slow-Motion MP Modes into FEAR 2.

Quote
The best of these is Armored Front, in which a player on each team can hop into one of those robotic exoskeletons while his or her teammates capture control points.
That just sounds freakin' awesome.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Wednesday, February 11, 2009, 04:30:21 PM
I don't know why Slomo DM was knocked off.. Weird.

With the rest of FEAR2 it really does seem like Monolith have ben paying close attention to the community. A lot of the changes and additions were based on requests and comments from their boards. Plus there's a sniper rifle now!
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: MysterD on Wednesday, February 11, 2009, 06:17:53 PM
I don't know why Slomo DM was knocked off.. Weird.
Same here.
I mean, I thought having that Slo-Mo DM Mode from FEAR 1 was one of the coolest and selling points of FEAR's MP.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Thursday, February 12, 2009, 05:04:39 AM
Just tried out the PC demo. Looks good, feels good, and seems to have better fps than the PS3 demo, all settings on Max (except water effects which default to medium), although I could chock that up to HDTV response time; my monitor has a 2ms response time and I believe the TV has 5ms.

The demo has already crashed on me so I expect the final product will likely need a bit of patching. Despite that, it was running really well.

Also I am confirming that the slide kick is still in, it's just performed differently now that you can sprint! Basically it's sprint and melee. The flying kick is sorta like a triple air kick now, more flashy. So they haven't actually removed any of the melee moves. Including the static jump kick. Being able to sprint (though it's limited) makes it a lot easier to dash toward an enemy and bash him. It makes it a viable option when ammo is low too.

I expect FEAR2 to be a lot of fun if not necessarily spooky. I'm gonna pick up a copy when it arrives here.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: W7RE on Thursday, February 12, 2009, 05:08:50 AM
The demo hangs for me all the time. I think it's when stuff is loading on the fly, because if I've moved around in an area a bit, it doesn't do it. Like I'll go around a corner to a new area (even a small hallway) and it'll hang for a second or two.

The 360 demo was fine though, and looked good enough that I couldn't see any differences from the PC demo.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Thursday, February 12, 2009, 05:18:35 AM
The only advantage in the PC version (obviously besides the mouse+kb controls) is the higher resolution. Not a biggie though.

I noticed it hanging too but it was in the outdoor area right before it crashed.. I just assumed it was all the same problem.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: W7RE on Friday, February 20, 2009, 07:43:37 PM
Xessive, did you pick it up for PC? I'm curious if the hanging issue is present in the retail verson of the game also, or just the demo.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Saturday, February 21, 2009, 05:20:44 AM
Xessive, did you pick it up for PC? I'm curious if the hanging issue is present in the retail verson of the game also, or just the demo.
I only played the demo so far. I will be picking it up soon though, when it arrives here.

According to the official forums I think there is a patch in the works.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Wednesday, February 25, 2009, 12:54:28 PM
I just picked it up and now installing. My first surprise: Son of a whore it's on Steam.

It uses Steam for some odd reason. Exclusively. It's not an option or anything.

My second surprise: it takes just over 20 minutes to install. Whoopiddy doo.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Pugnate on Wednesday, February 25, 2009, 01:27:36 PM
Quote
My first surprise: Son of a whore it's on Steam.

hahaha... I don't care about the Steam bit, I just found the insult so funny. It is like out of an old Bioware game.

Human: That dagger must be a like a sword to you, dwarf.

Dwarf: WHY YOU SON OF A WHORE!
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Wednesday, February 25, 2009, 01:57:22 PM
Hehe I guess it does :P it was just my first reaction to the installation.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: MysterD on Wednesday, February 25, 2009, 02:31:46 PM
I just picked it up and now installing. My first surprise: Son of a whore it's on Steam.
Is the SSA on the box?

A lot of the newer 3rd party games requiring Steam got the SSA on the box somewhere, as a sticker are on the gamebox itself -- like Saints Row 2 PC.

Quote
It uses Steam for some odd reason. Exclusively. It's not an option or anything.
Wow, I didn't know that...

Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Wednesday, February 25, 2009, 02:44:42 PM
Nope.. In this case I looked carefully at the box and just now I noticed a tiny "STEAMWORKS" logo listed among the publisher and developer logos on the back at the bottom.

It's like:
WB MONOLITH STEAMWORKS Powered by Gamespy Scaleform HaVoK DOLBY Digital Plays Best on ALIENWARE NVIDIA BINK Video

And underneath it tiny font it says: www.gamesforwindows.com

Not the most noticeable.

I have yet to launch the game since it keep saying it's "currently unavailable" until it's done whatever it needs to do on-frickin'-line.

At no point does it actually say "requires online activation with Steam" like it does on the Dawn of War II cover.

EDIT:
Here's what my front cover looks like:
(http://i39.tinypic.com/izvk05.jpg)

I just went through the IGN and Gamespot reviews, just to double-check, and neither of them mentioned anything about Steam at all.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: MysterD on Wednesday, February 25, 2009, 02:57:51 PM
That's completely wrong that the game doesn't have the SSA agreement sticker right on the box somewhere itself -- Saints Row 2 PC has this on the box and makes it very clear that by purchasing this game, you will have to use Steam period.

Thanks for informing me about this, Xessive. I wish I knew further ahead of time so people knew of this Steam requirement -- it's very odd that I heard nothing about it requiring Steam until you mentioned this, finding out the hard way that it requires Steam AND after the game's already been available for a bit of time.

Is the game locked out of your country right now or something, X?


Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Pugnate on Wednesday, February 25, 2009, 03:05:35 PM
It is ironic that you were probably the least impressed (at least initially) with F.E.A.R. out of all us, yet are the first one to buy the sequel. :)

I too will buy it, though will wait for a price drop. From what I understand, it is a good sequel, though essentially follows the same formula. Having played the first two expansions, I guess I am in no hurry. I do miss the unique gunplay F.E.A.R. offered.

From what I understand, the game feels a bit consolized, at least in terms of menu and interface. You get that vibe at all?

Quote
Thanks for informing me about this, Xessive. I wish I knew further ahead of time so people knew of this Steam requirement -- it's very odd that I heard nothing about it requiring Steam until you mentioned this, finding out the hard way that it requires Steam AND after the game's already been available for a bit of time.

Really? I heard it mentioned on a couple of podcasts. Terrible that it isn't mentioned on the box though.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: W7RE on Wednesday, February 25, 2009, 03:13:32 PM
From what I understand, the game feels a bit consolized, at least in terms of menu and interface. You get that vibe at all?

I felt that from the demo. Just the way so many things are controlled through menus you scroll through and such. Instead of "click continue" spots you have "press space bar" spots (like when a level has just loaded). When you go to switch weapons, you bing up a menu that lets you select your weapon by holdign the key and moving your mouse to the weapon you want. You don't have a cursor here, it's a direct port of the "hold a button and press the dpad to the weapon you want" interface that the 360 demo has. I'm not even sure if the game gives you the option to use the number keys to switch weapons. Also the interface and menu system has a bold font that sort of seems like it was chosen so it would be readable on a non HD screen.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: MysterD on Wednesday, February 25, 2009, 03:17:12 PM

From what I understand, the game feels a bit consolized, at least in terms of menu and interface. You get that vibe at all?


Here's some GasBandit Blog talking about how the PC version feels "consolized."

 (http://gasbandit.blogspot.com/2009/02/review-fear-2.html)
Quote
The only bad thing I have to say about it really is you can tell it's a "console FPS." It's difficult to put into words, but a dedicated PC gamer can tell, can just sense when a game was developed with a console in mind. It just feels different to play it, like it's on a leash. This feeling is also sharpened by other game devices - the game saves exclusively on a checkpoint system completely removing the player's ability to save (which also has the side effect of ratcheting up the tension, but I still don't like this dynamic), there's more weapons and armor lying around than in the inside of most military armories as well as enough first aid to heal you 5 times over what is necessary, and the game relies too much on fast-clicking quicktime events. It made me think of the "test your might" interstitial minigames from Mortal Kombat.


I too will buy it, though will wait for a price drop.
Same.

Even more so now, knowing you are required to use Steam -- and especially since it really ain't plastered on the box.

Quote
From what I understand, it is a good sequel, though essentially follows the same formula. Having played the first two expansions, I guess I am in no hurry.
Same.

Quote
Really? I heard it mentioned on a couple of podcasts. Terrible that it isn't mentioned on the box though.
Yeah, it should be mentioned on the box.

I like to at least *know* I'm spending money on a game that requires Steam and an Internet connection to activate.

Hey X -- does the retail box version of FEAR 2 come w/ a nice game manual? Anything else in there special in the retail box?

B/c really, only advantage to getting it on disc -- if there's not much in the box and all -- is not taking tons of time to downloading well-over 10 GB worth of info.


Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Wednesday, February 25, 2009, 05:40:12 PM
Well, it only cost around $40 here so it was a pretty good deal. Honestly I went in to pick up Dawn of War II but they didn't have it yet. Frickin' bastards. For some reason their PC imports have been severely delayed (around 1~2 months) for the last 7 months. I don't really know what's going on. They didn't get Left 4 Dead here until early Feb.

I remember how I felt about FEAR when I first played it. Overall I wasn't impressed with the graphics or anything, it didn't really stand out technically. What I did like however was the atmosphere it created and the gameplay. Everything else though was nothing special, including the rudimentary level design. The multiplayer was pretty fun too. So fun apparently that Sierra made available for free with FEAR Combat. My other disappointement was the stupid 5 CDs in leaflets crap while the European version was in DVD format. I ended up making my own DVD later anyway.

While I was disappointed with the whole sneaky Steam thing, FEAR2 is pretty decent so far. The DVD case is basic but it does hold 2 discs inside and a standard manual. Nothing spectacular but it serves its purpose.

FEAR2 does feel somewhat 'consolized' but at least it's not somehow impaired for PC players (like certain other titles), but it does definitely seem to have been prioritized for consoles though. The menu UI, the HUD, everything has a sort of big and "Duplo" feel to it but clearly for the HD age. The advanced menus (performance or key bindings) have a lot of scrolling, which is pretty annoying, then again Microsoft made the same mistake with the Vista start menu, it could just be me.. I don't like scrolling. Anyway, FEAR2 on PC looks identical to the PS3 demo I tried before (I had also compared the demo on both PC and PS3) with one exception of a seemingly smoother framerate on PC.

I disabled Vsync on the PC version, it seems to be a little broken, with Vsync on the framerate is very inconsistent and I get a lot of slowdowns, when it's off I have to bear with a tiny bit of tearing but the performance boost is worth it. It's not nearly as bad as the Vsync problem Dead Space though.

It goes without saying that my preference is the PC for the sole reason that I can use a mouse to aim, as God intended. While FEAR2 does feel optimized for consoles it retains the same basic controls as the original FEAR. It is visually more impressive than its predecessor but it's not groundbreaking. It doesn't look or feel dated but we've seen these sorts of graphics (and better) in 2007. It's not winning any graphics achievement awards. I did notice some bugs with shadows though. They seem to be inconsistent throughout the game. Somethings cast shadows while other right beside them don't etc.

One more thing that adds to the consolized feel is the fact that it only displays in 16:9 ratio. I have it on 1680x1050 and it's letterboxed. You see the black strips across the top and bottom. Just as in Assassin's Creed. It's not a big issue but you'd think it would have been covered for the PC version at least. My monitor's bevel is black so it doesn't really show, and I can easily ignore it. Speaking of which, I was actually thinking of buying a 16:9 ratio 22" LG monitor which can hit up to 1920x1080. I'm still thinking about it though.

The save system is solely checkpoints. There are no manual saves or quicksaves. It's tolerable but clearly not a feature it inheritted from the PC crowd. As the quote MyD posted suggests, it is a lot more about the ACTION than story or thrilling horror. Guns, guns, guns.

Despite some visual and technical bugs overall FEAR2 is worth a try. I'm sure most of the issues will be resolved in upcoming patches. Which I will be so graciously endowed with through Steam. Frakin' Steam. Nothing more blunt than naming such a product so blatantly.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: W7RE on Wednesday, February 25, 2009, 05:48:36 PM
I was noticing the letterbox thing the other day when I booted up Assassin's creed for the first time in a while. Actually I think it was the first time since getting my widescreen monitor. It's not really bothersome, but it seems sort of a lazy thing to do.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: scottws on Wednesday, February 25, 2009, 06:31:29 PM
It goes without saying that my preference is the PC for the sole reason that I can use a mouse to aim, as God intended. While FEAR2 does feel optimized for consoles it retains the same basic controls as the original FEAR. It is visually more impressive than its predecessor but it's not groundbreaking. It doesn't look or feel dated but we've seen these sorts of graphics (and better) in 2007. It's not winning any graphics achievement awards. I did notice some bugs with shadows though. They seem to be inconsistent throughout the game. Somethings cast shadows while other right beside them don't etc.
To be fair, there are plenty of objects in Doom III that don't cast shadows either.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: W7RE on Wednesday, February 25, 2009, 07:35:22 PM
Remember Diablo 2? The torches cast shadows in the shape of the flame. Awesome stuff.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Pugnate on Thursday, February 26, 2009, 02:07:07 AM
Quote
One more thing that adds to the consolized feel is the fact that it only displays in 16:9 ratio. I have it on 1680x1050 and it's letterboxed. You see the black strips across the top and bottom. Just as in Assassin's Creed. It's not a big issue but you'd think it would have been covered for the PC version at least. My monitor's bevel is black so it doesn't really show, and I can easily ignore it. Speaking of which, I was actually thinking of buying a 16:9 ratio 22" LG monitor which can hit up to 1920x1080. I'm still thinking about it though.

After everything you said, and then this, I've decided this game isn't getting my money. While it doesn't sound nearly as bad as Invisible War, obviously, it just reeks of lazyness. How much effort would it have take to adapt the menus and the aspect ratio to the PC? Not much. Certainly not much if they expected us to pay $40 for it. I know this sounds like an overreaction, but they should have been more respectful with this.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Thursday, February 26, 2009, 03:29:02 AM
To be fair, there are plenty of objects in Doom III that don't cast shadows either.
Yeah but how long ago was that?

I've been noticing all sorts of minor visual bugs scattered throughout the game. Occasionally I'll find a bloodtsained window and shatter it only to have the blood texture remain on an open space. Most of the bugs in FEAR2 are like that, they're not gamestopping or anything.

As I said, I'm hoping that the upcoming patches will address bugs as well some amendments for the PC players.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Pugnate on Thursday, February 26, 2009, 03:47:17 AM
Is it strange that as I was reading through your post, I was thinking of new ways to kick ass in Street Fighter?

edit:

To keep this on topic, have you come across Alma yet? I heard she is grown up. Also, it is a pity the game doesn't continue the first game's character's story.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Thursday, February 26, 2009, 04:34:10 AM
Haha I was constantly thinking of how obnoxious the unblockable/unstoppable throws are in SF4!

Back to FEAR2:
You actually see Alma from the get-go, as a young girl as well as a grown, soggy woman.

Yeah, I really wanted to know more about the protagonist from the original and his link with Alma.
(click to show/hide)
I'm only at the 3rd chapter (out of 12 I think), so there is a possibility of some link.

EDIT:
I explored the official site (http://www.whatisfear.com/) and there's nothing there about Steam at all. They've got Games For Windows plastered here and there but nothing at all about Steam. Which is kinda odd coz the game has nothing to do with Games For Windows, not even the X360 pad support, which according to GFW is one of the standards for a game to get the GFW label.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Thursday, February 26, 2009, 07:35:00 PM
Now that I've gotten to experience the game a little more and got a better handle on the weapons I gotta say there is a problem with the weapon balancing!

In the first 4 intervals the weapons you'll come across are:
-Pistol
-SMG (Submachinegun)
-Combat Shotgun
-Assault Rifle
-Flamethrower
-Automatic Shotgun

The pistol is your traditional sidearm. It's basic and comes in handy in a pinch. It's very similar to the original pistol, though it looks nothing like it. It actually like something out of lasertag. Sadly there is no akimbo pistol mode. So no more John Woo moments. Sucks.

For some odd the SMG is hands-down the deadliest weapon so far. Not sure why but it makes the Assault Rifle look like a pea-shooter. Its 50-round clip makes short work of enemy waves, it has two firing modes burst and auto, and its range is pretty good. How good? I've been sniping with it. I don't think I should be able to do that but it seems to work.

The Assault Rifle is limited to a 30-round clip with only burst and single fire. It has an ACOG scope on, making it easier to snipe on the go with it but it's just not quite as lethal as the SMG. I'm hoping this will be addressed in the patch.

The Combat Shotgun is next to useless. It's best reserved for seriously tight situations when your enemies will be at melee range, in which case melee makes more sense. It's got a 8-shell cap. This C.shotgun is impotent compared to the shotgun from FEAR1, which could kill a standard soldier with a single shot at a medium range if aimed just right. The C.shotgun in FEAR2 takes 2-3 shots (sometimes even 4) to take out the puniest of foes at medium range. If they're in your face you might be able to kill them in 1 or 2 shots. Anothering that makes it less favourable is its really long reload time.

The Auto Shotgun is basically the same but with a 12-shell cap and rapid fire. Slightly more useful, makes a good fallback weapon when reloading is not a good idea.

The Flamethrower is utter crap. It doesn't work like you'd expect it to. When I first got it I figured I could go pyro and engulf my enemies in flame! I held down the mouse button anticipating the torrent of flames to swallow the poor saps. The flame started and just suddenly stopped. I held down the button again and it stopped instantly again. For a sec I thought the game had a gun-jamming system but no.. Apparently that's how the flamethrower works here. When you click it's one shot of fire in that direction. Really weird. It stocks up 10 shots before you have to reload.

That's all the weapons I've experienced so far. Will post again when I try out the next bunch.

One more note about the weapons. FEAR2 is set near the end of FEAR1. It's not years into the future or anything. So I'm not entirely sure why their design is so radically different (besides the obvious reason of pandering to the consoles). Like I mentioned above the pistol has these green glowing streaks on it, like it's something out of TRON, the Shotgun has these glowing bright orange targetting aids, while the auto shotgun, SMG, and assault rifle look more 'normal.' Actually the pistol and shotgun look like they would totally fit into a new Shogo rather than FEAR2. Just thought it was an odd design choice.

EDIT:
Something kinda weird happened when I got to Interval 4. The assault rifles fire modes are now full-auto and single fire and the SMG is burst and and full-auto.. I checked on the forums and apparently it's a minor glitch. With some people one of their weapons gets changed altogether. Weird. Suppsoedly it will be addressed in the upcoming update.

Anyway, the action is pretty good in FEAR2. The AI is so-so though. They kinda run for cover but in a hallway they'll just kinda line up and get picked off fairly easily.

SloMo this time around is virtually abundant. You start off with a good chunk, unlike in FEAR1, and it lasts!
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Pugnate on Saturday, February 28, 2009, 02:01:31 PM
Yea I heard the AI isn't as impressive as it was in the first game, which is a shame.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Quemaqua on Saturday, February 28, 2009, 02:36:10 PM
I'm still curious.  Saw some nice clips on TV last night, looked pretty cool.  Unfortunately, I just can't afford the expenditure.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: Xessive on Saturday, February 28, 2009, 03:11:25 PM
I'm still curious.  Saw some nice clips on TV last night, looked pretty cool.  Unfortunately, I just can't afford the expenditure.
Yeah, wait for it drop in price. It's an alright game but probably more worthwhile on a discount or from a bargain bin.

The sad reality is since it uses Steam you can never really get a used copy. And of course Steam won't let you gift items you own unless you have a duplicate copy.
Title: Re: FEAR 2: Project Origin -- Update: 8.3 from IGN; 7.0 from GS; 5.0 from Eurogamer
Post by: MysterD on Saturday, February 28, 2009, 04:42:41 PM
Reviews
88 from Games32 (out of 100) (http://www.games32.com/F-E-A-R-2-Project-Origin-(PC)-Reviews/p2000_articleid/988)
80 from LGR Nexus (out of 100) (http://www.lgrnexus.com/?articles/2009/02/27/fear-2-project-origin-review.html)


ZERO PUNCTUATION Review
Yahtzee with his comical review of FEAR 2. (http://www.escapistmagazine.com/videos/view/zero-punctuation/565-Fear-2)
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Xessive on Wednesday, March 04, 2009, 11:52:06 AM
I just switched back to my old 17" monitor (5:4), mainly coz since my dad got back the TV is pretty much out of commission so I hooked the PS3 to my 22" Samsung (16:10). It's got a special corner set up in my room now.

In relation to FEAR2, since the game is 16:9 only, for some retarded reason, it not so distracting on a 16:10 monitor, but on a 4:3 or 5:4 monitor it's a hard hit! It's really distracting to have it only use about 2/3 of the monitor.

While the game certainly doesn't come off as just another port the screen ratio problem comes off as lazy. Kinda shitty of Monolith to screw people over like this.

I mentioned earlier I was thinking about a 16:9 monitor so it won't be a problem much longer for me, still it would be prudent of them to address this issue.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Quemaqua on Wednesday, March 04, 2009, 11:00:29 PM
Hardly exclusive to Monolith.  Nearly every 360 game I own forces letterbox on non-widescreen displays.  Lot of lazy developers out there.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Xessive on Thursday, March 05, 2009, 01:46:00 AM
Hardly exclusive to Monolith.  Nearly every 360 game I own forces letterbox on non-widescreen displays.  Lot of lazy developers out there.
Yeah, I know, but you expect more from Monolith.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Quemaqua on Thursday, March 05, 2009, 09:33:28 PM
Eh, not really.  I like Monolith, don't get me wrong, but that choice doesn't strike me as that odd.  In fact, I think I only own 2 360 games that actually do a full, non-letterboxed picture on an SD display, and one of them is Viva Pinata.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Pugnate on Thursday, March 05, 2009, 09:55:25 PM
No I don't think Xessive is surprised by any limitations on the 360 version.

I think what Xessive means is that the game forces the 16:9 resolution only ON THE GODDAMN PC. While that is quite retarded even for widescreen PC users (how difficult would it have been to have worked a 16:10 version), he is even more frustrated because the game's locked resolution looks even more limiting on old school CRT monitors. I think he is probably having to deal with black rectangular boxes.

While it wouldn't be too surprising on the 360, like Que says, it is a bit shocking on the PC, considering the sort of PC pedigree that Monolith carry.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Quemaqua on Thursday, March 05, 2009, 09:58:50 PM
OH oh oh, this is on PC?  Oh, that's fucking infuriating.  Somehow I completely missed that.  Sorry.  I'm having a really bad week, I'm thinking Alzheimer's.  I actually went back and reread it before I first responded and still got the impression he was just talking about the console versions.

Yeah, that's completely and utterly unforgivable.  And yes, I would certainly expect more from Monolith.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: idolminds on Thursday, March 05, 2009, 10:42:26 PM
Kind of like what they did with Assassins Creed, huh? After a while it didn't really bother me, but its still pretty dumb.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Xessive on Friday, March 06, 2009, 02:15:03 AM
Exactly.. With AC it kinda went under the radar becasue it's not a FPS. Now with FEAR2 it's drawing a lot more attention to the issue.

Pug summed my concerns quite concisely :)
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: PyroMenace on Friday, March 06, 2009, 04:33:29 AM
I just checked out the demo... and ummm, Im really not digging it. What really drew me in on the first game was the impressive AI and just how a lot of things felt being a FPS game. The guns had a lot of weight to them, really nice particle effects and environmental damage, but with this one Im feeling the total opposite now, everything feels bad to me. The squad AI is rather stupid as they often hide behind things in the wrong position, always revealing themselves, the guns were alright, but what I mainly cant stand is they really shitty looking deathsplosion affect of whenever you kill someone. I realize its a bit over the top which kinda goes with it, its actually very apparent with the whole demo. I feel like its a bit too extreme with the chaos.

I dont know, its silly of me to just say Im not interested because its too violent, because I guess thats what the first FEAR was, but I did feel there was some sense of dark reality through it all which made the alma scenes a little more tense and creepifying. I however really dont like the over the edge quality of this one.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Pugnate on Friday, March 06, 2009, 05:09:15 AM
I guess the other issue is that shooters have matured (by matured I mean improved, and not more adult oriented or anything) since F.E.A.R., and it looks like F.E.A.R. 2 didn't do anything new that made it feel as unique as the first one did at the time of its release.

The fact that it lacks the whole "visercal" quality of the first one, is a bit worrying.
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: Xessive on Friday, March 06, 2009, 09:17:53 AM
I agree with Pug. One of the main reasons FEAR2 is not as appealing is due to the comparison and contrast with its peers.

Like I mentioned in my first impressions posted earlier in the thread, they somehow fudged the guns. The same basic format of the weapons is there but they're totally imbalanced and nothing like their counterparts in FEAR1.

To be fair I like the overall visual appeal of the game. Lith did a good job of maintaining the atmosphere of the original and keeping with its creative direction. They didn't stray too far. To me it looks like what I expected the original FEAR to look. The environments are a bit more 'organic' than the original but it still adheres to the 90's traditions of level design. Actually it makes Duke Nukem 3D seem open-world. Nontheless, visually I'm not disappointed with FEAR2. They really did do a good job with the production value.

Besides the splattered blood and occasional gibs you find here and there, I honestly felt FEAR2 is less visceral than its predecessor. Which is a good thing! In FEAR1 I wasn't a huge fan of tomato-burst kills, or the shotgun basically being a projectile-blender-launcher. I've noticed less ballon-pop kills in FEAR2.

That said, it is clear that Lith went for a more action-shootout notion.. minus the one iconic weapon(s) of an action-shootout: akimbo pistols. I'm not saying it's a "make or break" deal, but it was a nice option in FEAR1 and it kinda stood out from the other shooters at the time for it.

All-in-all, I'd say they did a good job with it and a 8/10 (7/10 for PC) is a fair score. Point loss for not making a proper PC version.

Oh and...
(click to show/hide)

Anyway, on to a discussion about the story.

I don't if anyone else has thought it out or not, but what do you think of the whole predicament? The really sad, horrific story of Alma in the background?

I'm going through the game feeling Alma is the main protagonist. The shit they did to her is what wreaked their comeupance!
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: MysterD on Wednesday, March 11, 2009, 01:43:33 PM
FEAR 2 DLC is planned for April.
Currently planned for the PS3 and X360. (http://www.firingsquad.com/news/newsarticle.asp?searchid=21389)

Quote
F.E.A.R. 2 DLC coming in April

Monolith just announced the first downloadable content for F.E.A.R. 2: Project Origin. In April the company plans to release a Toy Soldiers map pack that will "allow players to experience multiplayer from a new perspective".

The DLC will also include a new pictures pack and theme for F.E.A.R. 2.

EDIT:
PC will EVENTUALLY be getting this DLC.
No release date planned yet for "Toy Soldiers" DLC on the PC. (http://www.shacknews.com/onearticle.x/57657)
Title: Re: FEAR 2: Project Origin -- Update: DLC coming in April (see Reply 124)
Post by: MysterD on Friday, March 13, 2009, 08:44:01 PM
FEAR 2 (PC) gets patched over Steam (http://store.steampowered.com/news/2347/)

Quote
F.E.A.R 2: Project Origin Update Released
March 13, 2009, 4:09 pm - Valve - Product Update

Updates to F.E.A.R 2: Project Origin have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

F.E.A.R 2: Project Origin

    * Difficulty of Hard mode has been increased
    * Implemented a toggle for switching between widescreen (16:9) and full screen (4:3) in the Options|Performance|Advanced Settings menu
    * Implemented a toggle for head bob in Options|Game Settings
    * Implemented a toggle for film grain in the Options|Performance|Advanced Settings menu
    * Leaving a multiplayer lobby now returns the player to the associated multiplayer menu instead of the front end main menu
    * Applied fix for energy weapon audio causing lag
    * Applied fix for team balancing host options not being applied properly
    * Changing team swap during selection and grace periods to swap at the next spawn
    * Applied fix for team name showing as "undefined" after swapping teams
Title: Re: FEAR 2: Project Origin -- Update: DLC coming in April (see Reply 124)
Post by: Xessive on Saturday, March 14, 2009, 06:08:24 AM
For some odd reason they also changed the icon for Medkits (or any health item) from a + to a red drop. Not really sure why, it doesn't really make more sense. It's not even mentioned in the release notes.

I'm just glad they got a proper fullscreen option.
Title: Re: FEAR 2: Project Origin -- Update: DLC coming in April (see Reply 124)
Post by: MysterD on Saturday, March 14, 2009, 06:39:21 AM
About that upcoming FEAR 2 DLC coming called "Toy Soldiers" -- it'll be a FREE Release. (http://www.1up.com/do/newsStory?cId=3173258)

Coming in April for console gamers.
PC DLC is, as you know, will be coming eventually.
Title: Re: FEAR 2: Project Origin -- Update: FREE DLC coming in April (see Reply 124 + 127)
Post by: Xessive on Saturday, March 14, 2009, 10:50:52 AM
Lith are turning into asshats.. Some of you would argue they've always been.
Title: Re: FEAR 2: Project Origin -- Update: FREE DLC coming in April (see Reply 124 + 127)
Post by: Quemaqua on Saturday, March 14, 2009, 11:14:31 AM
I generally like them, but they've definitely turned into a console-focused developer.  Which is a bummer.  Condemned II didn't even get a PC release.
Title: Re: FEAR 2: Project Origin -- Update: FREE DLC coming in April (see Reply 124 + 127)
Post by: Xessive on Saturday, March 14, 2009, 11:32:25 AM
I generally like them, but they've definitely turned into a console-focused developer.  Which is a bummer.  Condemned II didn't even get a PC release.
Yeah, it was disappointing that it never mdae it to the PC, especially since most people thought it was better than the first one.

I've been a fan of Monolith since Blood. I just really hope if NOLF3 or Shogo 2 are in the works that we will see a strong support for the PC editions.
Title: Re: FEAR 2: Project Origin -- Update: FREE DLC coming in April (see Reply 124 + 127)
Post by: MysterD on Saturday, March 14, 2009, 05:31:53 PM
I generally like them, but they've definitely turned into a console-focused developer.  Which is a bummer.  Condemned II didn't even get a PC release.

Condemned 1 was pretty kick-ass.
I'd really liked to see Condemned 2 get a PC release -- and at a budget price, since it is kind of old by now.

Quote
I've been a fan of Monolith since Blood. I just really hope if NOLF3 or Shogo 2 are in the works that we will see a strong support for the PC editions.
I'd love to see GOG pick up Blood series. That'd be awesome, since I only have Blood Shareware, oddly enough.

I'd love to see a NOLF 3. Cate Archer rules -- banana peel tossing and all.
Title: Re: FEAR 2: Project Origin -- Update: FREE DLC coming in April (see Reply 124 + 127)
Post by: MysterD on Tuesday, April 07, 2009, 02:38:34 PM
Expect TWO more DLC packs this summer.
One DLC in May will be for Elite Powered Armor MP Maps.
Another DLC in the late summer will provide new SP levels and MP map. (http://www.shacknews.com/onearticle.x/58049)

Quote
F.E.A.R. 2 'Toy Soldiers' DLC Hits Consoles Next Week, Two Other DLC Packs Announced
by Chris Faylor Apr 07, 2009 12:00pm CST tags: F.E.A.R. 2: Project Origin, Trailer
F.E.A.R. 2: Project Origin

Firming up that vague mid-April estimate, publisher Warner Bros. today announced that the free "Toy Solider" multiplayer maps for F.E.A.R. 2 will hit PlayStation 3 and Xbox 360 on April 16, and also revealed details on two other forthcoming downloadable add-ons.

The second pack will bring more Elite Powered Armor multiplayer maps to Monolith's spooky shooter in May, with additional single-player levels and multiplayer maps due later in the summer. Pricing for these two downloadable packs was not provided.

Details on the PC release of the downloadable content were likewise not provided, though DLC for the PC edition of F.E.A.R. 2: Project Origin is definitely on the way.
Title: Re: FEAR 2: Project Origin -- Update: Two More DLC planned (see Reply 132)
Post by: MysterD on Sunday, May 10, 2009, 06:34:52 AM
For all you Reward Zone Gamers Club members at Best Buy, FEAR 2 PC is $30 for a short time period if you print their latest coupon for it and buy the game in-store.

Count me in...today!

EDIT:
So, I got this FEAR 2 installed and all -- and Steam updated it itself with Toy Soldiers MP, too. Spent a little over an hour with the SP Portion, so far.

I must say, the action and level of violence is absolutely awesome. No surprise at all. But, something was making me scratch my head -- these shootouts, they feel too easy for me on Normal. You can rush right in and just blow 'em away -- especially since the game does litter Health Packs and whatnot -- and go through an area too easily. That's not how FEAR 1 felt -- as rushing right in too quick resulting in death.

So, I pumped it up to Hard -- now, that feels much more like what I was expecting for difficulty, as I actually wound up dying more often; especially if you try to rush the enemies. Yeah, that's more like it.

I haven't ran into any yet, but I already do miss hearing the conversations on the phone messages and stuff that the first FEAR had going on there. Are there any of that stuff here in the game? Or did the PDA replace it completely? I must say, though -- I do like having the PDA and finding info about things and reading up on stuff, as it often gives you good insight into the story, characters, and all of that jazz. I would like to see both going on here -- the PDA and some phone messages.

Graphics are pretty good and it runs really well on the settings I threw it on -- got all of it on Medium on 1024x768 with FSAA and AA both at 2x's. I'm gonna play with the settings a bit, to see whatelse I can do here, as I'm not having any performance issues at those settings.

Gonna go play more. So far, I really like this game.

EDIT #2:
Okay, now it's like, not that I'm a little bit further along, I'm done with Hard; I'm sticking with Normal. When the checkpoints are a little less abundant and the shootouts are more grand with enemies positioned all around the perimiter, I just get pounced -- especially when you get nailed with them one-shot kills on Hard.

I'll have to try Hard in a replay, down the line. I'm dying here and there, on Normal, now that I'm a little bit further along in the game.
Title: Re: FEAR 2: Project Origin -- Update: MysterD's impressions (see Reply 133)
Post by: MysterD on Wednesday, May 13, 2009, 07:51:58 PM
Armored Front DLC Trailer released.

This is for the MP portion of the game.
Adds two new maps that are built for Elite Armor portion of the MP.

Expect it on 5/21/2009. (http://www.gamesradar.com/xbox360/fear-2-project-origin/news/exclusive-reveal-fear-2-dlc-2-armored-front/a-2009051217263484059/g-20071220114954934015)

EDIT:
Armored Front DLC is for consoles only on 5/21.
PC version of the DLC will be at a later date. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=98345)
Title: Re: FEAR 2: Project Origin -- Update: Yahtzee reviewed FEAR 2 (see Reply 112)
Post by: MysterD on Sunday, May 17, 2009, 09:55:16 AM
To be fair I like the overall visual appeal of the game. Lith did a good job of maintaining the atmosphere of the original and keeping with its creative direction. They didn't stray too far. To me it looks like what I expected the original FEAR to look. The environments are a bit more 'organic' than the original but it still adheres to the 90's traditions of level design. Actually it makes Duke Nukem 3D seem open-world. Nontheless, visually I'm not disappointed with FEAR2. They really did do a good job with the production value.
I absolutely love the look and feel of the FEAR 2 game and its atmospheric environments -- Single Player Portion. In many regards, FEAR 2 is an improvement on the original FEAR -- more varied environments and enemies. Also, all the levels that looked ruined and destroyed -- fantastic. In other regards, FEAR 2 is not an improvement over the original -- namely the consolization of the game (checkpoint save system -- though, they are often quite frequent), removable of the Akimbos, and of course (on the MP side) the removal of Slo Mo DM. WTF is Slo Mo DM gone? That was one of my favorite modes in the original -- you'd think they'd keep that, on the MP side of things.

Also, let's talk about the MP a little. Where the hell is everyone? Nobody is playing this on the PC. Did everybody buy this game on the X360 and PS3? Since this split seems to be happening more and more with games put on BOTH platforms, if a game's gonna do SP/MP and be on PC and X360, it should just support cross-platform play (like Shadowrun and Lost Planet: Extreme Condition - Colonies Edition). There's like anywhere from 5-15 servers of this FEAR 2 MP game up on Steam, every time I look to do F2 MP. You know, I think it's time for SP and MP games to go as separate entities. Nobody seems to often take a game offering both SP and MP seriously anymore. Gamers seem to either stick with the SP portion (especially if the SP is very strong like FEAR 2) or only stick with the MP side of things (see Unreal Tournament 3).

Ending talk
(click to show/hide)

FEAR 1 + 2 - Story Talk
(click to show/hide)
Title: Re: FEAR 2: Project Origin -- Update: MysterD's finished FEAR 2 (see Reply 135)
Post by: MysterD on Thursday, May 21, 2009, 02:47:54 PM
Man, Lith has the coolest DLC trailers (in the stylings of a music video).
Armored Front DLC Map Pack - Music Video Trailer.
This song of theirs is done in the style of heavy metal rock. (http://www.shacknews.com/onearticle.x/58732)

Title: Re: FEAR 2 -- Update: Lith with music video for Armored Front DLC (Reply 136)
Post by: Xessive on Friday, June 05, 2009, 04:24:42 AM
Update now available over Steam.

Quote
The specific changes include:
    * Added two new 'Armored Front' multiplayer maps
    * Unlocked Collector's Edition multiplayer heads for all players
    * Fixed bug with music cross fades when switching between two tracks
Title: Re: FEAR 2 -- Update: Lith with music video for Armored Front DLC (Reply 136)
Post by: MysterD on Friday, June 05, 2009, 01:41:03 PM
Nice! Glad the PC version got the DLC MP maps and all that the 360 recently just got.

Now, someone tell PC gamers that got FEAR 2 to get onto Steam and play this damn MP!!!
And someone tell PC gamers that ain't got FEAR 2 PC, get it and join the MP!!!

Armored Front MP mode kicks ass!


Title: Re: FEAR 2 -- Update: Lith with music video for Armored Front DLC (Reply 136)
Post by: Xessive on Friday, June 05, 2009, 02:36:00 PM
I don't know man, I'm not enjoying it at all when I actually get a chance to play. It's very repetitive and uninspired. The mech is cool but only one player can hop on and only another mech can challenge it at all. Basically if you're on-foot you're dead.
Title: Re: FEAR 2 -- Update: Lith with music video for Armored Front DLC (Reply 136)
Post by: MysterD on Friday, June 05, 2009, 02:47:48 PM
I don't know man, I'm not enjoying it at all when I actually get a chance to play. It's very repetitive and uninspired. The mech is cool but only one player can hop on and only another mech can challenge it at all. Basically if you're on-foot you're dead.

You're supposed to avoid the mech and battle the other dudes, when on-foot -- which is the challenge of this thing, of course. Otherwise, you're freakin' toast.

It's satisfied to being on foot and getting damaged by a player on foot, then suddenly a Heavy saves your ass.

Also, watching the mechs in action -- with all the smoke and explosions and whatnot -- is pretty kick-ass. Once an enemy mech gets wrecked and you storm to the next point, that's pretty satisfying, too -- as likely, you're gonna survive b/c your mech will back you up.
Title: Re: FEAR 2 -- Update: Lith with music video for Armored Front DLC (Reply 136)
Post by: MysterD on Sunday, July 19, 2009, 10:07:21 AM
This is the unpublished original end-credit sequence that would've rolled, along w/ the game credits once you finished FEAR 2. Lith has released it for us all to see.

Lith took it out due to the fact that they felt it would've lightened the mood of the surprise ending too quickly. (http://www.projectorigincommunity.com/EndCredit)

Now, you can go here and check out the making of this music video. (http://www.projectorigincommunity.com/EndCreditBlog)
Title: Re: FEAR 2 -- Update: Lith's Original End-Credits music video released (Reply 141)
Post by: MysterD on Thursday, July 30, 2009, 01:39:24 PM
FEAR 2: Project Origin - Reborn DLC announced for PC, PS3 and X360.
Coming to consoles Sept 3rd.
PC Version will be getting this DLC at a later date.

Here's info on the Reborn DLC. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=100534)
Quote
Beginning September 3, F.E.A.R. 2: Project Origin fans will be able to download four all-new single-player levels in the exclusive F.E.A.R. 2: Reborn DLC campaign from Warner Bros. Interactive Entertainment and Monolith Studios, for a brand new gameplay experience on the PlayStation®Network for the PLAYSTATION®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows™ PC. F.E.A.R. 2: Reborn lets players experience four new single-player missions that coincide with the events in F.E.A.R. 2: Project Origin, and a simultaneous automatic title-update provides a free Slow-Mo Deathmatch multiplayer mode for use with F.E.A.R. 2: Project Origin multiplayer content. A robust game demo of F.E.A.R. 2 Reborn will be released on August 27.

Four New SP Levels
Quote
· Four All New Levels: Face the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier Foxtrot813. As gamers begin the mission as part of an orbital Powered Armor drop to reinforce their squad, the ruined city of Auburn emanates supernatural events and familiar voices, beckoning Foxtrot813 to go against orders from Replica command. Be careful, not everything is as it seems…

Slow-Mo Deathmatch Returns!!!!
Quote
· Slow-Mo Deathmatch: Through a free title update, gamers obtain a slow-mo powerup to slow down enemies in multiplayer deathmatch, thus gaining a distinct short-term advantage. The longer players hold onto the slow-mo powerup, the more objective points are accumulated, contributing to the overall score. Watch out though, whoever has slow-mo ability becomes a bigger target to everyone else!

More Info
Quote
Additionally, launching on August 13 is a brand new F.E.A.R. 2: Project Origin premium theme for 240 Microsoft Points and picture pack for 80 Microsoft Points for Xbox 360®, as well as a new theme for PLAYSTATION®3 for $1.99. F.E.A.R. 2: Reborn is the third robust DLC pack available for F.E.A.R. 2: Project Origin, and will become available for Windows ™ PC at a later date. The “Toy Soldiers” map pack launched April 16, with the “Armored Front” map pack following soon after on May 21.

Title: Re: FEAR 2 - Update: Reborn DLC - Four new SP levels; Slow-Mo DM Returns (Reply 142)
Post by: MysterD on Thursday, September 03, 2009, 08:34:19 PM
FEAR 2 - Reborn DLC = $10
FEAR 2: Reborn DLC released.
Will cost $10 through Steam.
You get FOUR new SP levels. (http://store.steampowered.com/app/16465/)

FEAR 2 - New Patch includes Slow Mo MP
New update for FEAR 2 released.
This includes Slo Mo MP. (http://store.steampowered.com/news/2790/)

Quote
F.E.A.R. 2: Project Origin Update Released
September 3, 2009, 12:45 pm - Valve - Product Update

Updates to F.E.A.R. 2: Project Origin have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

F.E.A.R. 2: Project Origin

    * Added Slow Mo Death Match multiplayer game mode
    * Added DLC3 support
    * Fixed a bug in which some audio stopped playing when exiting the EPA
    * Fixed a bug in which the user could get stuck at an encounter with Alma in an elevator in the Nurse’s Office mission. This not only prevents the bug from occurring on first play through, but also allows players stuck by this bug to continue successfully
    * Fixed a crash that occurred if a save was conducted while entering the EPA
    * Fixed a bug in which missiles that flew for too long were incorrectly slowing down
    * Fixed an issue in which pressing start on the Edit Loadout screen prevented loadouts from being edited again
    * Adjusted balance between 2d and 3d sounds
Title: Re: FEAR 2 - Update: Reborn DLC - Four new SP levels = $9.99 on Steam. (Reply 143)
Post by: MysterD on Thursday, September 24, 2009, 02:34:00 PM
FEAR 2: Project Origin and Reborn DLC are 50% off this weekend only through STEAM.
FEAR 2: Project Origin = $24.99 (http://store.steampowered.com/app/16450/)
FEAR 2: Reborn DLC = $4.99. (http://store.steampowered.com/app/16465/)
Title: Re: FEAR 2 - Update: FEAR 2 and Reborn DLC = 50% off this weekend only on Steam
Post by: Pugnate on Saturday, December 25, 2010, 11:32:51 AM
So I bought this on the Steam for sale, for what I remember was $9, and am regretting it now. It was the first day of the Steam sale, and I probably should have saved for another purchase rather than get so excited.

The game is a disappointment, which is a shame. The first F.E.A.R. was awesome because of the fantastic A.I., and the really sweet feel of the weapons. They felt heavy and had impact.

Everything feels floaty in F.E.A.R. 2 and the A.I. is actually quite terrible. There are other aspects that feel like they are from an older generation of shooters, and certain modern shooter staples are just missing.

I almost want to reinstall the first F.E.A.R.

There are some good frights, but those heart attacks aren't worth the mediocre game in between.

edit:

I just read Pyro's post earlier in the this thread, and yea, some of the gore is definitely over the top. The fact that they put their weight behind that, and not the AI and the combat, makes the game feel a bit cheap and gimmicky.

edit 2:

Reading some of my older posts in this thread... I don't really remember writing them haha! Funny that.
Title: Re: FEAR 2 - Update: FEAR 2 and Reborn DLC = 50% off this weekend only on Steam
Post by: MysterD on Saturday, December 25, 2010, 07:14:59 PM
So I bought this on the Steam for sale, for what I remember was $9, and am regretting it now. It was the first day of the Steam sale, and I probably should have saved for another purchase rather than get so excited.

The game is a disappointment, which is a shame. The first F.E.A.R. was awesome because of the fantastic A.I., and the really sweet feel of the weapons. They felt heavy and had impact.

Everything feels floaty in F.E.A.R. 2 and the A.I. is actually quite terrible. There are other aspects that feel like they are from an older generation of shooters, and certain modern shooter staples are just missing.

I almost want to reinstall the first F.E.A.R.

There are some good frights, but those heart attacks aren't worth the mediocre game in between.

edit:

I just read Pyro's post earlier in the this thread, and yea, some of the gore is definitely over the top. The fact that they put their weight behind that, and not the AI and the combat, makes the game feel a bit cheap and gimmicky.

edit 2:

Reading some of my older posts in this thread... I don't really remember writing them haha! Funny that.

The AI's too easy on the default Normal as is. Also, it's just way too brutal on Hard especially since there's only checkpoint saves. They really didn't even find a medium b/t the two difficulties, unfortunately - which is probably what would've been perfect for most gamers on this first run-through.

I still hate that they removed the Akimbo guns. And they also put Slo-Mo DM back into the game WAY too late - nobody was playing the damn MP.

A lot of FEAR 2's biggest problem was instead of being a leader in doing things differently than most games (which the original did), it followed other FPS big titles - vehicle sequences; mech-driving sequences; rail gun shooter levels; tram ride; etc etc. Add into the equation they threw a lot of the same horror bag of tricks they threw in the original - yeah, that game's not so scary b/c it can be very predictable.
Title: Re: FEAR 2 - Update: FEAR 2 and Reborn DLC = 50% off this weekend only on Steam
Post by: MysterD on Sunday, December 26, 2010, 11:30:44 AM
Curious:
Anybody play the Reborn DLC?
If so - how was it?
Title: Re: FEAR 2
Post by: Xessive on Sunday, December 26, 2010, 12:12:53 PM
I got it for $2.50 but I haven't had a chance to check it out yet.

Hmm, actually I do recall playing some of it on PS3 a few months ago. From what I remember it was mundane, nothing special.