Ubisoft Announces Far Cry 2
With a website that tells us absolutely nothing.
By Patrick Klepek, 07/19/2007
Even though Crytek has moved onto the incredibly impressive Crysis with publishing partner Electronic Arts, their hugely successful Far Cry franchise -- currently being turned into a major motion picture by Uwe Boll -- remains in Ubisoft's court. Today, the company confirmed the inevitable: Far Cry 2 is coming.
In development at Ubisoft Montreal, the official unveiling will happen in the October issue of PC Gamer. We fully expect Ubisoft to confirm the game's coming to Xbox 360 and PlayStation 3, as well, but no word of that comes in the announcement release.
Far Cry 2 is penciled in for a spring 2008 release and Ubisoft has launched a mostly blank website to accompany the teaser announcement. Stay tuned for more.
That is reassuring.. Ubisoft Montréal are by far the most respected division of Ubisoft (the France studio is good too, they brought us Beyond Good & Evil). So far I've only seen great things from Ubi Montréal, and I hope that it will stay that way.
GC '07: Far Cry 2 First LookCool.
Ubisoft Montreal is going way, way beyond the typical sequel with this stunning follow-up to Crytek's lush tropical shooter.
By Brad Shoemaker, GameSpot
Posted Aug 23, 2007 10:26 am PT
LEIPZIG, Germany--Considering that Ubisoft acquired the rights to Crytek's Far Cry and subsequently pumped out a slew of middling console ports and quasi-sequels, we were inclined to write off the original island hop's first true sequel, Far Cry 2, as another quick cash-in. Boy, were we wrong. A core technology team at Ubi's acclaimed Montreal studio has been working on the game in secret for over two years now, and even though it's still weeks away from even entering alpha stage, the hands-off demo of this PC-only title that we saw today at Games Convention went so far beyond the design of the original Far Cry that we don't even know where to begin talking about it.
We'll start with the storyline, which doesn't seem to be connected to the first game at all. This time around, you'll choose one of around a dozen mercenaries and undertake a mission to assassinate an arms trafficker known only as the Jackal. This arrogant scumdog is supplying two African warlords with the weapons that are keeping their conflict raging--and tearing their beleaguered nation apart in the process. As the game opens, you'll awaken in your hotel room stricken with malaria, with the Jackal sitting across the room and saying words to the effect that you're so pathetically incapable, he won't even bother to shoot you. But he'll leave a pistol by your bedside before he leaves, just in case your sickness gets too bad. Your goal will be to use that gun--or any other destructive means you can employ--to take out the Jackal, and what you do between that opening scene and the eventual completion of your mission will be up to you.
Put simply, Far Cry 2 is the closest game we've seen yet to a true "open world," and that's not just because you can roam around the entire game without ever seeing a loading screen.I hope that doesn't cause massive loading times -- heh!
The only plot and environmental elements that are set in stone--the story's "superstructure," as creative director Clint Hocking puts it--are those described in the previous paragraph. Everything else is mutable, based on your actions, allegiances, and chosen missions, and ultimately the cascading effects of all those choices you make. Both warlords have a command hierarchy of captains and lieutenants, and if you happen to kill one of those underlings, the guys below him will move up to fill the role. You can even take out one of those warlords, and his number-two guy will simply become the new warlord. But it will be up to you whether you take missions from or against those two factions, ally yourself with them, try to take them down, or play them both against the middle. The game will even populate its world with the other selectable characters you didn't choose, and they'll act as agents who are also working in Africa, whom you can befriend and count on in a tight spot. We'll give more info on that later.That's interesting.
The organic nature of Far Cry 2's world doesn't stop at its residents; practically everything we saw during the demo was dynamic and realistic, thanks to the new engine Ubi Montreal has built from the ground up for the game. The game simulates full weather patterns and air currents, so when you see clouds in the sky, they aren't there because an artist painted them on the skybox--they're there because the atmospheric conditions were right for clouds to form. The same goes for falling rain and howling wind, the latter of which will realistically blow tree branches, grass, smoke from fires, and dust from the ground in the same direction it's moving. Those trees can be broken apart, and that grass can be flattened by a passing jeep--and they can both catch fire from any incendiary source, by the way. Heck, we saw a grassy field catch fire from an exploded fuel canister, and the fire actually began to spread in a particular direction simply because the wind was blowing it that way. Hopefully this cyclical example gives an impression of the sorts of dynamic systems at work in Far Cry 2.Okie dokie.
As for our demo itself, we saw a brief section of the game where the player had taken a mission requiring him to attack and destroy a fuel depot. This began in a dense, oppressive jungle like those from the original Far Cry, but Hocking commented that the demo began in this area only to show that there will be jungles like those of the first game. The player then moved out into the open to show us a vast, open savannah, the likes of which will apparently make up most of the game's world. That world will apparently be huge; the player raised a paper map (much like a treasure map) and a functional compass to his perspective, and we were told that map showed about one kilometer of terrain, and that this represents just under one percent of the gameworld's total size. Again, you'll be able to roam around that entire world while it streams from the hard drive, without ever seeing a loading screen.Sounds a lot more open-ended than the original Far Cry -- especially since the world itself in FC2 seems quite a bit more open in nature, too.
When the player approached a mercenary camp and spied on it with the sniper rifle's scope, we saw a number of guards milling around. One was eating a meal in a hut, two were patrolling around the premises, and so on. Hocking commented that none of these actions are in any way prescripted. That guy won't always be eating in that hut--sometimes he'll be out on patrol, or he might be up in a guard tower, or any number of other actions. The bottom line is, if the game works as designed, you'll never find the exact same situation in the same place twice. In every mission, you'll have to hit the ground running and decide what to do on the fly.
The player engaged the mercs in a firefight after getting too close to their encampment, and jumped into one of their jeeps to make a quick getaway. But of course, the AI characters will know how to use all the equipment in the game too, and they piled into a truck (with a mounted machinegun in the back) to give chase. Again, Hocking said this behavior wasn't at all scripted; instead, the AI had identified the truck as the best means of pursuing and attacking the player, and their route wasn't at all set, either. The truck attempted to ram the player's jeep a couple of times and took some shots at it, but they were defeated when they happened to hit a bump the wrong way and flipped their vehicle. (Hocking seemed genuinely surprised this had happened.) Your vehicles in the game won't burst into cartoon-like explosions at the slightest provocation, but they can certainly be damaged, and will break down after too much abuse.
Next up, the player paid a visit to his pal Marty, a fellow mercenary who had established a small camp on top of a hill near the fuel depot we were seeking. We got the impression Marty may have been one of the other selectable players from the beginning of the game. In this case, he was simply a friendly merc who was only friendly, according to Hocking, because the player had saved his life in a previous mission, and that had flagged him as an ally. You could just as easily make an enemy out of Marty by making different choices, though, or you could shoot him dead right there on the spot. The game is really about giving you carte blanch to do whatever you want, whenever you want, and no plot point will depend on the life or death of a character as low on the totem as old Marty.
Anyway, the player moved on down to the fuel depot and got ready to jump into combat with the enemies there. There are around 30 weapons in the game, and the player in this case had a modern American assault rifle and an RPG-7 at his disposal. Weapons will each have reliability ratings, and while that assault rifle is extremely accurate at range, for example, it's not reliable in the harsh conditions presented in Africa. An AK-47, by comparison, isn't very precise, but it will take a huge beating and keep on firing. Hocking wanted to further demonstrate the realism of Far Cry 2's weapons by showing off the RPG-7, the rockets of which don't engage until the projectile has already launch a few feet. So in the demo, the player pointed the weapon at the ground, fired, and literally bounced the grenade off the ground before it ignited in midair and went flying off at a weird angle.
Notice how we keep getting sidetracked? There was more to talk about in our 25-minute demo than we've seen in some entire games. The player finally moved on to assault the fuel depot, where he engaged a in frenetic fight with a number of guards there. After he took a few bullets, we got to find out more about the game's health system. Like most shooters these days, you'll regenerate from light damage after a short time, rather than relying on a finite health meter. But take too much damage and you'll have to apply first aid to yourself based on the nature of your injury. There will be a single first-aid hotkey that will contextually activate the right interaction, such as beating flames off of your sleeve or slapping a bandage on a large cut. We thought it was a little over-the-top when the player managed to dig a slug out of his thigh with a knife during the thick of a firefight, but the team is obviously still early in the design phase, so this is all subject to change.
Finally, the firefight heated up to a point that the player simply couldn't handle all the crossfire at once. But just before he died, we were stoked to see a familiar face--Marty appeared next to us and started hosing down the enemies with machine-gun fire. Once that was done, he helped the player up and bodily escorted him to safety, also assisting with the first aid. Like everything else in Far Cry 2, this wasn't programmed to happen. Instead, the player had "activated" Marty by speaking to him moments before attacking the fuel depot, which had put him on alert that the player was active in the area. According to Hocking, Marty was then attracted to the sound of battle and saw that the player was in dire straits and needed help. Obviously, it's going to be highly beneficial for you to make powerful friends in this game.
So what kind of rig will you need to run this beast? The demo we saw was running on what was described as a high-end dual-core system with a GeForce 8800, which is admittedly a beefy PC, but also one that you can actually buy at retail right now. The final specs next spring, however, will be more modest; a fast single-core CPU and a high-end DirectX 9 card will purportedly do the job. The team is weighing the value of adding DirectX 10 features; it's likely those with DX10 support will enjoy a combination of improved performance and some slight visual upgrades. Far Cry 2 is definitely a beautiful game, what with the trees and grass individually swaying in the breeze, tons of particle effects accompanying the weather patterns, and shadows that even lay across that grass in a believable way. But it's not the graphics that has us most exited, but rather the internal stuff going on under the hood: weather, physics, and AI simulations. The demo was finally capped when the player jumped onto a hang glider after his rescue, soaring over the savannah and watching a herd of gazelles scatter below as he swooped low over them.
We try not to give ourselves over to hyperbole around here, so we'll just say that Clint Hocking is either a really skilled huckster, or he's working on a radically innovative first-person shooter that's going to set the PC world completely ablaze. For now, Ubi Montreal is focusing entirely on the PC version of the game, as Hocking says Ubi wants to reestablish itself as a premiere PC developer (though you can bet your sweet derrieres you'll see some version of this game on consoles eventually). We're trying to reserve unbridled excitement for the time being, until the game has gotten a lot closer to completion and we can vet the many ambitious mechanics for ourselves. But between the interesting gameplay Hocking told us about, and the extremely impressive demo we saw firsthand, we think Far Cry 2 is going to give other developers an awful lot to think about--and emulate--when it ships early next year.
"This whole notion of high-res textures has gotta go. It' doesn't work." The textures are "very, very, very small. They take up almost no space." That's an advantage since they can't scale down their textures 6 week s before shipping.I wonder what exactly they are doing here. Sounds like procedural textures...but why not simply say that? Hmmm...
----
They're showing off the tree bark textures, and they're very high-res "without being high-res at all."
Am I the only one who has absolutely no interesting in either Far Cry 2 or Crysis? I'm sure I'll play them at some point, if they're worth playing, but... I dunno'. I just don't care.
Far Cry 2 Delay, Movie [March 26, 2008, 5:55 pm ET] - Viewing Comments
The Far Cry 2 Developers Blog has word that Far Cry 2 is delayed until fall of this year (thanks Gamer's Hell). Ubisoft's sequel to Crytek's first-person shooter was announced with a spring 2008 release date (story), but a new video blog reveals the new date while offering some new gameplay footage as a consolation prize.
Accompanying word is: "The game will ship simultaneously on PC, Xbox 360, and PlayStation 3 and will be polished on all platforms so the quality and features of each will be top-notch."
Far Cry 2 single-player "close to 50 hours"
Wednesday 28-May-2008 6:00 PM "Gamers will get their money's worth," producer tells CVG
12 Comments
The single-player campaign in FarCry 2 alone could keep gamers occupied for up 50 hours, says the game's producer, Louis-Pierre Pharand.
We knew, just by looking at the game's enormous free-roaming environments, that it would be big, but 50 hours is epic. You can take a look at the official trailer here. (http://www.computerandvideogames.com/article.php?id=189758)
"Just on single alone, gamers can potentially have close to 50 hours of game play," Pharand told CVG, when we asked if he'd considered adding a co-op mode to the game.
"We decided to abandon it for this instalment simply because of the complexity and size of the game," he said. "Add the Multi experience & the Map Editor... gamers will have their money's worth with FarCry2."
Check out the full interview here (http://www.computerandvideogames.com/article.php?id=189802&skip=yes) and look out for hands-on impressions soon.
LIES. Or at least thirty hours of that will be absolutely garbage.
Far Crysis: PCs will weep at Far Cry 2's system reqs
81 Comments by Randy Nelson Aug 8th 2008 2:45PM
Filed under: PC, First Person Shooters
Ubisoft has revealed the minimum and respectable suggested system requirements for its upcoming FPS / wildfire simulator, Far Cry 2. Let's just say that if your current rig had trouble running Crysis well, it's a far cry from being able to handle FC2.
Oh, and just because previous series-dev Crytek is currently designing Crysis Warhead to run well on $600 systems doesn't mean that its new caretakers at Ubisoft are giving up the war against two-week-old PC components. You'll find the full shopping list rundown of requirements after the break.
[Via Big Download]
Minimum requirements
CPU: Pentium 4 3.2 GHz, Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better
Memory: 1GB
Video card: NVIDIA 6800 or ATI X1650 or better
Shader Model 3 required
256 MB of graphics memory
Media reader: DVD-ROM
Recommended
CPU: Intel Core 2 Duo Family, AMD64 X2 5200+, AMD Phenom or better
Memory: 2GB
Video card: NVIDIA 8600 GTS or better, ATI X1900 or better
512 MB of graphics memory
Supported video cards:
NVIDIA 6800, NVIDIA 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
ATI X1650 – 1950 series, HD2000 series, HD3000 series, HD4000 series.
Speaking to VG247 at Games Convention, Far Cry 2 narrative head confirmed that losing your NPC buddies in fire-fights means not being able to see all the game’s missions.
“That buddy, Joseph, he’s still around,” said Redding after Joseph came and rescued him from the bush after taking hits.
“He’s out there autonomously fighting guys, and the thing of it is that even though that’s a very useful tool for me to have - a guy like that that’s able to look after these things and keep the heat off me - the reality is that it puts him in danger. He’s now in jeopardy, and he could be killed.
“That’s the price you pay for having buddies. When I unlock a buddy like that and then use him, either by getting involved in one of his missions… or by allowing him to come and rescue me, there’s always a risk that he could be killed. If he’s killed, he’s gone forever and the content associated with that character is no long available to me. So for example, any side quests that he’d be able to give me are no longer available.”
So be careful out there, African mercenary types. You wouldn’t want to miss anything.
Far Cry 2’s now confirmed for an October 24 release.
Recommended 8600GT? Bullshit.
Hopefully not or its another game to skip.
# You have 5 activations on 3 separate PCs. [Or unlimited installs on unlimited PCs with the pirated version.]I should thank all these companies using DRM. They are saving me a lot of money. Except it makes me sad.
# Uninstalling the game "refunds" an activation. This process is called "revoke", so as long as you complete proper uninstall you will be able to install the game an unlimited number of times on 3 systems.[Pirates ignore this completely. Oh, and thanks for making us have to remember to uninstall things before we reformat. Or if your HDD dies.]
# You can upgrade your computer as many time as you want (using our revoke system)[You're god damn right I can upgrade my system as much as I want. Fuck you, I have to use your "tool" to get permission to do so. This shouldn't even be a concern to anyone, except this bullshit makes it one.]
# Ubisoft is committed to the support of our games, and additional activations can be provided.[I will not call you. Ever. I will crack the game myself first.]
# Ubisoft is committed to the long term support of our games: you'll always be able to play Far Cry 2.[This isn't much of a guarantee until the DRM is patched out.]
I mean, it really is sad. It's depressing because these people do have a right to protect their investment, and people shouldn't be stealing the shit in the first place.Agreed.
That's incredibly frustrating, because you want to support when people make a great game, but then you have to support the other shit at the same time.Exactly.
And any argument you make against the established methods just egg pirates on since they feel like someone is fighting for their right to be a freeloading motherfucker, when that isn't the case at all.Regardless of whatever DRM you invent, your PC game will be pirated. No DRM, it'll be pirated. Vicious DRM, it'll be pirated -- maybe even more so; just look at Spore. Put your game on the X360 nowadays -- that can now even be pirated, as we've seen with Halo 3 and Fallout 3. It doesn't matter anymore. People want free stuff. Yes, somehow and someway, it's gonna happen and be pirated. When? Who knows -- that's always the question. I'd love for this to change, but it ain't gonna happen.
[October 20, 2008, 11:51 am ET]
Far Cry 2 ATI Hotfix
Hotfixes for Far Cry 2 are now available to offer performance improvements for owners of ATI accelerators, a couple of days in advance of the release of Ubisoft's first-person shooter sequel. There is a hotfix for Windows Vista on AtomicGamer, FileFront, and Gamer's Hell; and a hotfix for Windows XP on AtomicGamer, FileFront, and Gamer's Hell. Meanwhile, PCGH has benchmarks and performance analysis for the hotfixes. Meanwhile, Console Monster reports that HMV is offering four bonus missions for those who reorder the game from HMV in the UK. Thanks Mike Martinez.
And any argument you make against the established methods just egg pirates on since they feel like someone is fighting for their right to be a freeloading motherfucker, when that isn't the case at all.
Far Cry 2 DLC to cost 800 MS Points News
News by Ellie Gibson
Ubisoft has revealed how much you'll have to pay for the new Far Cry 2 downloadable content.
As reported earlier, the Fortune's Pack will include three new weapons and vehicles. You'll also get four new multiplayer maps.
A Ubisoft rep told Eurogamer the Xbox 360 version of the pack pack will cost 800 Microsoft Points. That's equivalent to GBP 6.80 / EUR 9.60 in the old money.
The same pack will cost EUR 9.99 if you're buying it via PlayStation Network. A UK price has yet to be confirmed.
There's still no word on an exact release date, though Ubi has promised the Fortune's Pack will be released by the end of November.
Patch 1.01 for this game should be out sometime around Dec 8th-11th of next week. (http://ve3d.ign.com/articles/news/43321/Far-Cry-2-Patch-Next-Week-ish)I think you mean Patch v1.02 (second patch). The first patch ahs been out for a while. It fixed some multiplayer bugs but it destroyed the game's performance! My framerate dropped from a steady 50fps at "Very High" settings to a 20-30fps at "High" after the patch. They'd better fix this shit.
No disabling hints?Among many.
Well every good game released post 1999 must have at least one retarded aspect. It is almost like a prerequisite.
PC version for $30 sounds a little more reasonable w/ a Securom activation and revoke system in place and all than say $50.This shit pisses me off. I have Daemon Tools installed and I have forever. I find it incredibly useful and use it all the time and you know what? 100% of the times I've used it in the last two years have been for a legitimate purposes. I play around with VMware all the time. I have three regular servers but my other three are constantly changing as I test different operating systems and things. All of the discs I get from MSDNAA are in ISO form and I usually mount them in Daemon Tools and then mount that virtual drive to my VMware server and install things that way. It's all very intuitive and nice.
EDIT:
As y'all might've noticed in the FO3 Thread, there's a FC2 patch up there too on that same post -- for those getting the usual Securom "Emulation software detected" issue which just won't allow the game to boot.
Securom have put up instructions and a patch for your FC2 PC game on their website to drop the issue. Follow instructions to get it going. (http://www.securom.com/message.asp?m=emu&c=2500)
I'm guessing you probably shouldn't use the patch if you have NO issues (like say FO3).
Also guessing that since it's the same issue FO3 has, if you have Roxio installed, just make sure to disable the Drag and Drop feature before you boot the game up. Or make sure you boot your PC up w/ that Roxio feature disable.
So I'm having a blast with the game so far, even though it's pretty ridiculous as a concept. I mean, with the exception of a few friends, the entire country seems to be hostile exclusively to me. People driving down the road will literally try and run me over when they see me. And yet they all seem to be friendly towards each other.
But, suspending reality, I'm really enjoying it. It's absolutely gorgeous, and at the moment I'm just driving around checking out the different areas. Just hit some grasslands as the sun was rising, and there were zebra frolicking and everything was glowing from the sunrise. Beautiful. Then I found a massive waterfall and a hang glider near it, which I used to soar down the falls. Until I crashed into a wall and fell to my death. Apparently I suck at hang gliding.The environment and scenery are beautifully done. The way the light emanates from the sun and shines on everything is fantastic. Sunrises and sunsets are serene. The waterfalls are majestic!
Exclusive to Intel Game On – two new missions for Far Cry* 2
Get the most out of Far Cry* 2 with add-on missions exclusive to Intel Game On. These explosive bonus missions add depth and twists to Far Cry 2’s enthralling plot. But most of all, they add even more compelling game play.
These missions are exclusive to Intel Game On. You won’t find them anywhere else.
3 hours of new game play brought to you by Intel
These bonus missions extend Far Cry 2’s game play by a whole 3 gripping hours. They bristle with extraordinarily coolness, and make the most of Far Cry 2’s signature graphical excellence and real-world physics modelling. Intel collaborated with developers Ubisoft Montreal, to ensure that both missions bring out the best in Far Cry 2’s unique hyper-real depiction of war-ravaged Africa. Make no mistake: this is the stuff your Intel® Core™2 Extreme was made for.
Mission 1: the Morrocan
This mission sends you into the most heavily guarded region of the Leboa-Sako territory. Hiding out at the old Legion fort is a Moroccan who might be able to help you locate the Jackal. Your objective is to locate him and find out what he knows.
Mission 2: the American
Your predecessor has tracked down the American informant to the Dogon village in the rocky northern ranges. Your objective: follow his trail and find out what the informant told him.
How to get these missions
These bonus missions are two of six in total that you can unlock and play. When you complete the first six, you will be able to play a seventh bonus mission.
However, the two missions brought to you by Intel Game On can only be unlocked by downloading and running the exclusive Intel Game On program below. Simply run FarCry2IntelMissions.exe from your PC to get access to the first mission: ‘The Morrocan’. Completing that mission unlocks the second mission: ‘The American’.
There’s no time to lose. Pick up the Moroccan’s trail now.
Just installed the new patch v1.02 gonna test it out soon.
Did you install the Intel Bonus Missions, too?Yes, not sure how to initiate them though. I think they show up on the map or something.
Weird.
I get the impression the studio only developed FC2 because the higher-ups insisted. Overall it just feels soulless.
We didn't know anyone wandered into Far Cry 2's expansive, hojillion-hour-long single-player campaign and somehow managed to make time to check out the game's multiplayer offerings, but apparently there's a sizable community of online FC2 players out there. This group has been calling for more realistic match settings for quite some time -- players can apparently catch more lead than Sonny Corleone and walk away with little more than a scratch and an interesting story.
Their pleas have been answered -- in a recent post on the FC2 community blog (http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/8971018037), the game's developers announced a patch which will, in addition to rebalancing the weapons in all multiplayer modes, add a more realistic "hardcore setting" to all match types. This mode will boost the damage for all weapons (ensuring speedier demises) and will let players tweak the "spawn times" (but not the "spawn rates", whatever that means). They didn't specify which platforms the patch will be landing on -- hopefully, they'll be affording a hasty death to all three.
Update: The update is coming to "all platforms". Huzzah!
This Downloadable Content requires the Steam version of Far Cry 2 in order to play.
Three brand new weapons, which can be found in the armory:
* Silenced Shotgun
* Sawed-off shotgun
* Crossbow
Two new vehicles, which can be found at various locations throughout the the game in place of cars or other vehicles:
* Unimog (big truck)
* Quad
Five new Multiplayer maps:
+ Cheap Labor
+ Last Resort
+ Lake Smear
+ Fort Fury
+ Jungle Seizure
All the new weapons and vehicles will be available in Single-player and Multiplayer modes.
Yeah, it's kind of a shame that the game is still in such condition.
I agree.It's an okay game, but much like most other open-world games I get bored of running around quickly.
Especially since I really like the game, too.
Fix the issues and UbiSoft Montreal really got something awesome on their hands here...
Ubifuckingsoft.
We will update on the PS3 and PC patch as soon as we know. Hopefully not too far away from this 360 launch.
Posted Thu May 28 2009 07:27
Hi guys. We know you're wondering why nothing new has been said about a PC update when consoles have recently received one.
The patch is done, as is our new Linux dedicated server application. Unfortunately we have experienced issues with the patch installer in some specific versions.
Our team are working hard on it in order to provide a high quality patch as soon as possible. As soon as we have further info on this we'll let you know, we hope to be seeing you online soon!
So I played about an hour of it. So far it is technically impressive, but it just feels... soulless. I like the dreary look, and the dry color palette that really makes the whole thing feel like a parched piece of Africa, but it just lacks spirit.I liked FC2 quite a bit b/c of how technically impressive it is -- but you're right, it lacks a little bit of soul. The action is always awesome and impressive, in combat.
I hope my opinion changes when I play more.
So what was the final verdict on this one? I noticed the other day that walmart has FC2 in a jewel case for $10, and I read the DRM and such was patched out so it might be kind of fun to give it a spin, especially since I have been tempted to install FC1 recently.
Sounds good to me. I watched a couple vids and it looks like something I could enjoy. I'll probably pick it up.
I have the first Stalker...just couldnt get into it.
It wasnt difficulty. Something just didn't click for me. Plus it was kind of buggy and I hit some of those right off the bat so it made me not want to invest a bunch of time into it.Far Cry 2 was quite buggy too, when it came out. I had a handful of saved game that were no good - where some missions couldn't be finished. I had to throw the game aside just b/c of these issues - where you couldn't finish some "Buddy Rescue" missions.