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Games => General Gaming => Topic started by: MysterD on Sunday, January 06, 2008, 10:58:53 AM

Title: Fallout 1 + 2
Post by: MysterD on Sunday, January 06, 2008, 10:58:53 AM
NEWEST -- 9-4-2012:

Fallout 1
Destructoid -> The Weekend Modders Guide for Fallout 1. (http://www.destructoid.com/the-weekend-modder-s-guide-fallout-226583.phtml)
Tim Cain -> Fallout 1 - GDC 2012 Talk - Begins at 8 minutes and ends around 1 hr 06 min. (http://www.youtube.com/watch?v=Tc2drosgKk4&feature=player_embedded#!)
RPGCodex -> Tim Cain interview - Restrospective on Fallout series, Interplay, Troika, and RPG Design. (http://www.rpgcodex.net/content.php?id=8416)
Title: Re: Fallout 2: Restoration Project by Killap
Post by: Quemaqua on Sunday, January 06, 2008, 11:07:58 AM
Wow, that's pretty stinking awesome.
Title: Re: Fallout 2: Restoration Project by Killap
Post by: MysterD on Monday, January 14, 2008, 04:54:22 PM
Fallout 2
KillAp's Fallout 2: Restoration Project
"Killap" has been working, for 2 years, on a Fallout 2: Restoration Project to restore cut content from FO2 right back into the game. (http://www.nma-fallout.com/forum/viewtopic.php?t=40443)

EDIT:
Patch 1.1 of the Restoration Project is now out for Fallout 2, which fixes a bunch of issues. (http://www.nma-fallout.com/forum/viewtopic.php?t=40598)

Quote from: Killap
Version 1.1 of the Fallout 2 Restoration Project is now ready. Hopefully most, if not all, of the issues found in 1.0 are fixed.

Starting a new game is not required, but many of the fixes will not take effect unless you enter the area for the first time (New Reno and EPA are such examples).

Thus if you haven't made it too far I highly suggest starting a new game. It's not required though and old saves will work just fine.
Title: Re: Fallout 2: Restoration Project by Killap
Post by: gpw11 on Monday, January 14, 2008, 08:48:41 PM
Shit, for a second there I thought it was 2008.  Oh, wait.....
Title: Re: Fallout 2: Restoration Project by Killap
Post by: MysterD on Saturday, May 17, 2008, 06:57:54 AM
Mash's Fallout 2: High Resolution Patch
Always wanted Fallout 2 in a much higher resolution?

Mash's Fallout 2: High Resolution Patch is now out; currently in Version 1.0
And this patch will also allow you to move all taskbars and menus all over the screen, too. (http://www.nma-fallout.com/forum/viewtopic.php?t=42390&postdays=0&postorder=asc&start=0)
Title: Re: Fallout 2 THREAD - Update: Mash's High Resolution Mod Released
Post by: MysterD on Tuesday, October 07, 2008, 07:01:52 PM
This is an article that is talking about a good handful of FO2 Mods that they like at ModDB.com... (http://www.moddb.com/features/fallout-2-mod-roundup)

...Such as Shattered Destiny series, MIB88 Mega Mod, and The Restoration Project.
Title: Re: Fallout 2 THREAD
Post by: scottws on Tuesday, October 07, 2008, 08:03:30 PM
Does all this work in the GOG version?
Title: Re: Fallout 2 THREAD
Post by: Quemaqua on Tuesday, October 07, 2008, 08:11:15 PM
That's what I was wondering as well.  I didn't see anything at the link there.  You'd actually probably have better luck checking GOG's actual forums... seem to be a lot of helpful and active users there.
Title: Re: Fallout 2 THREAD
Post by: scottws on Tuesday, October 07, 2008, 08:17:25 PM
Funny story, I was playing Fallout last night for the first time.  Killed a bunch of rats and then went to the edge of the map.  Then I got a message that says I was out of disk space and the new map couldn't be written and the game went back to the main menu.

I'm not out of disk space... the problem is I use Vista with UAC turned on.  I didn't have write permissions to write to the C:\Program Files (x86)\GOG\Fallout folder because I didn't start the game with administrator permissions.  D'oh!  30 mins. of my life lost.
Title: Re: Fallout 2 THREAD
Post by: Quemaqua on Tuesday, October 07, 2008, 08:23:48 PM
Heh, that really sucks.  Especially since the first bit of the game is kind of boring.
Title: Re: Fallout 2 THREAD
Post by: scottws on Tuesday, October 07, 2008, 08:28:10 PM
You know, thinking back about this I think it's in a way CD Projekt's fault.  They claim they have updated the games to make them XP and Vista compatible.  Well I think then it should use the user profile Temp folder or AppData folder (both user-writable).  Instead it continues to use the old school method of writing temp and config files to the game directory.
Title: Re: Fallout 2 THREAD
Post by: Quemaqua on Tuesday, October 07, 2008, 08:32:50 PM
I'm not sure what exactly they do to get these working... but I think more or less they're configuring wrappers and emulators (maybe of their own design) and spending the time tweaking them.  I don't think they're actually reprogramming anything.  Not that that negates what you said, since it would seem they could change that somehow still, but from what I understand they're not making sweeping changes to the programs.
Title: Re: Fallout 2 THREAD
Post by: MysterD on Tuesday, October 07, 2008, 08:49:04 PM
Does all this work in the GOG version?

Good question.
And I got no clue.

I actually have FO2 from the actual disc, back when the game first came out.
Title: Re: Fallout 2 THREAD
Post by: MysterD on Thursday, April 01, 2010, 03:04:50 PM
Killap's FO2 Projects
Killap releases Killap's Unofficial Patch 1.02 for Fallout 2 - which is meant to ONLY just fix bugs (around 100 or so). (http://www.nma-fallout.com/forum/viewtopic.php?t=38422&postdays=0&postorder=asc&start=1098)
Killap released Restoration Project 2.0 - which includes ALL the bug-fixes from the above Unofficial Patch 1.02 AND restores a bunch of content and modifies some content to the game. (http://www.nma-fallout.com/forum/viewtopic.php?t=54328)

Since this is not official stuff - use at your own risk.
Also, you cannot use these two unofficial patches together. It's either one or the other.

EDIT -> 7-22-2013:
Killap releases Restoration Project 2.2 (final version) for Fallout 2. (http://www.nma-fallout.com/)