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Games => General Gaming => Topic started by: idolminds on Monday, January 14, 2008, 02:15:32 PM

Title: CoD4 pirated....a lot, I guess
Post by: idolminds on Monday, January 14, 2008, 02:15:32 PM
Says CoD4 dev dude (http://fourzerotwo.blogspot.com/)

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On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).

Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do.
Does it suck? Yeah. However...how are they playing online on cracked keys? Don't they run an auth check like every other game? If they know they are pirated, why aren't those keys banned?

As a PC dev...can you really still be shocked that people pirate games? Honestly. Actually, I'd love to see the number of pirated 360 copies that are out there. But I imagine that is far harder/impossible to track without unique CD keys and the like.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Monday, January 14, 2008, 02:22:15 PM
Maybe people just have some sort of issue paying 60 bucks for 4 hours of gameplay.  Just a thought.

Yes, yes, I know this is multiplayer, which is a different story, don't jump down my throat.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Monday, January 14, 2008, 02:28:46 PM
I still don't see how it is stealing. Who am I stealing from if I (hypothetically, of course) download a game? If I get it from a torrent, people are simply sharing the game with me.
Title: Re: CoD4 pirated....a lot, I guess
Post by: poomcgoo on Monday, January 14, 2008, 02:48:14 PM
What?  You're not paying for a product or service that otherwise costs money.  You're not sharing it because you're getting 100% of the product and the opportunity to use it any time and to any extent rather than playing it over a friend's house.  Not only that, but your friends' copies that you're having shared were also unpaid for.

I still do it, don't get me wrong, but it's definitely stealing.
Title: Re: CoD4 pirated....a lot, I guess
Post by: idolminds on Monday, January 14, 2008, 02:50:41 PM
Stealing involves denying another party of their property. This is a copyright violation, not stealing.

Doesn't make it right, but call it what it is.
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Monday, January 14, 2008, 03:13:02 PM
I still don't see how it is stealing. Who am I stealing from if I (hypothetically, of course) download a game?
If you do it from (crappy-ass programs like) STEAM or any other places authorized online to buy the game-for-downloading legally, then nobody -- hehe. :P I'd guess you'd be cutting into "their" exclusive online-buy-to-play business or whatever.

If you do it illegally, I guess you're cutting into sales that are supposed to be going to places that have the authorization of selling the game legally to actually buy a physical copy from them -- such as Best Buy, Walmart, Amazon, etc etc. And, you're taking money away from Infinity Ward and their publisher Activision.

*shrugs*

I dunno...I'll take the stores over STEAM, since STEAM would require an Internet connection to at least authorize the game. When they come up w/ a better method of selling games online-to-download-and-purchase w/ better methods of protection -- especially for SP games -- let me know. :P


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If I get it from a torrent, people are simply sharing the game with me.
Right.
And you're not supposed to share (in this instance).
It's wrong to share (in this instance).

No illegal "gifting" of games allowed. :P
Title: Re: CoD4 pirated....a lot, I guess
Post by: scottws on Monday, January 14, 2008, 03:23:42 PM
My take:  pirating and stealing are two different things and are not equally wrong, though I will say that both are wrong.  Don't take that stupid video at the beginning of (store bought) DVDs to heart.

But yeah, how are people playing online with a pirated copy?  I thought that was the whole thing with pirating:  you could play the SP but not the MP.
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Monday, January 14, 2008, 04:50:19 PM
My take:  pirating and stealing are two different things and are not equally wrong, though I will say that both are wrong.  Don't take that stupid video at the beginning of (store bought) DVDs to heart.

But yeah, how are people playing online with a pirated copy?  I thought that was the whole thing with pirating:  you could play the SP but not the MP.

Maybe somehow someone did an amazing job of hacking the MP game and found some sort of exploit, so that they could avoid such issues, if it's even humanly possible???

Damned if I know.

All I know, I'm waiting for this game to come down in price. I'll definitely get it, when it's in my price range.
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Monday, January 14, 2008, 06:17:41 PM
Maybe people just have some sort of issue paying 60 bucks for 4 hours of gameplay.  Just a thought.

Yes, yes, I know this is multiplayer, which is a different story, don't jump down my throat.

A 4 to 6 hour campaign that was tighter and more full of action than the comparable 10-15 hour fare we're used to seeing.  There's not a low point during any of the campaign.  It has to rank up there with being one of the best (If not THE best) single player campaign in the history of FPS.

Don't judge by the length, judge by the quality. 
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Monday, January 14, 2008, 06:36:38 PM
I knew I should have kept my mouth shut.  I won't devolve this thread into that mess again.  Suffice it to say I look at both of your mentioned criteria, but a whole lot of one simply can't make up for a glaring lack of the other.  If I go to a restaurant and get a couple of tiny morsels of food, it doesn't matter if they're the best ever.  I'm still hungry.  5 hours of game is possibly a single sitting for me.  I can't pay 60 bucks for that even if I wanted to.

So... carry on with the piracy discussion.  We've all said our piece on the other.
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Monday, January 14, 2008, 06:58:22 PM
A 4 to 6 hour campaign that was tighter and more full of action than the comparable 10-15 hour fare we're used to seeing.  There's not a low point during any of the campaign.  It has to rank up there with being one of the best (If not THE best) single player campaign in the history of FPS.
Games of episodic length should definitely be priced as such.

Any gamer into ONLY SP gaming would be definitely boned here. No matter how great the SP is, you could finish that SP in probably one damn sitting and then want to throw the game away; especially if the SP is linear and has only ONE ending to it.

Really though -- if you're spending $40-60 on CoD4, you better be into spending a lot of time on the MP action. And, there better be a lot to the MP out the box, too. Also, there better be an SDK released so maps galore can be pumped out, since as it seems that is the MP component will likely get the most length out of the gamer; since they seemed to take the Halo 3 route of "lengthy robust MP, not-so-much SP."

Does CoD4 have any Achievements on the PC version??? Many games like Valve's newer stuff and HG: London have Achievements, to extend some challenges out there for gamers out there....

Regardless, I'll defiintely buy CoD4, when it's in MY price range...





Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Monday, January 14, 2008, 08:02:04 PM
Games of episodic length should definitely be priced as such.

Any gamer into ONLY SP gaming would be definitely boned here. No matter how great the SP is, you could finish that SP in probably one damn sitting and then want to throw the game away; especially if the SP is linear and has only ONE ending to it.

Really though -- if you're spending $40-60 on CoD4, you better be into spending a lot of time on the MP action. And, there better be a lot to the MP out the box, too. Also, there better be an SDK released so maps galore can be pumped out, since as it seems that is the MP component will likely get the most length out of the gamer; since they seemed to take the Halo 3 route of "lengthy robust MP, not-so-much SP."

Does CoD4 have any Achievements on the PC version??? Many games like Valve's newer stuff and HG: London have Achievements, to extend some challenges out there for gamers out there....

Regardless, I'll defiintely buy CoD4, when it's in MY price range...


Speak for yourself only D.
I bought this game and I'm not alone when I say I don't feel "boned" by the SP and no I haven't touched MP it's just not my scene. I would pass on a 15 to 20 hour game that's got a weak story/gameplay/game experince to purchase a shorter 'tighter' experince such as CoD4. And if your busy laying down the law on how a game is priced, how but reducing a games price on how 'shit' it is seeing I'd pay 'full' price for this 'episodic length' game when it gives me such a tight kick ass experince while there's planty of crapy longer games out there at the same price?! They can't be valued at the same level as CoD4. Surely!
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Monday, January 14, 2008, 08:44:14 PM
I knew I should have kept my mouth shut.  I won't devolve this thread into that mess again.  Suffice it to say I look at both of your mentioned criteria, but a whole lot of one simply can't make up for a glaring lack of the other.  If I go to a restaurant and get a couple of tiny morsels of food, it doesn't matter if they're the best ever.  I'm still hungry.  5 hours of game is possibly a single sitting for me.  I can't pay 60 bucks for that even if I wanted to.

So... carry on with the piracy discussion.  We've all said our piece on the other.


I hope you didn't pay for Rez.
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Monday, January 14, 2008, 11:02:00 PM
I knew I should have kept my mouth shut.  I won't devolve this thread into that mess again. 

You invited it with your original comment.


Anyhow, piracy=bad.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Monday, January 14, 2008, 11:29:50 PM
Yes downloading torrents is piracy, which is stealing, and it is killing PC gaming.

If you look at the PC game sales figures this year, the stats are depressing. Only 3 or 4 titles actually sold more than 100,000 units. Most console titles are selling at least 500,000.

And D, I'd play the game before I open my mouth. The only people to complain about COD4 are the ones who haven't played it. It is one of the best titles you could hope for, and has great multiplayer.

Yes it isn't worth $50 for solely the singelplayer, but is that why its being pirated? As for multiplayer CoD4... there have been hacks released that allow private servers without cd keys. These servers are heavily populated, which is depressing. There are similar hacks for other AAA PC multiplayer titles.

To anyone who doesn't think piracy is majorly hurting PC gaming, wake up. Do some research, look at the stats. They've been discussing this at all the major publications, including the CGW podcasts for a few months now, and it has been openly discussed on the PC gaming forum. Big publishers and developers are talking about pulling out of major PC titles. EA (Big fucking loss right? Still its an example), has decided to stop publishing next gen PC versions of FIFA, Tigerwoods and other sports title that will come to the PS3 and 360. It isn't worth their effort, and they are now just porting freakin' PS2 versions.

Think of games like Company of Heroes, Crysis, UT3, Quake Wars etc. They've fallen far below expectations.

Crysis has sold less than 250,000 copies. CoH despite being a fantastic title out since 2006, has not even sold a million. UT3 has TOTALLY TANKED on the PC, yet has done better on the PS3. Quake Wars has tanked as well only on the PC. I am not saying the reason for all this is piracy, but unfortunately it is a big reason.

And for those saying console titles are as easily pirated, do what the guys at CGW did. Visit numerous torrent sites and just look up UT3 or COD4, and then compare that to the console counterparts. The PC versions are being pirated at 20 to 1, I am not even kidding.

Company of Heroes had zero copy protection, and was pirated up to its ass. When they released Oppsing Fronts, they armed it with all sorts of protection. Hell, OF made me uninstall CoH, so that it could verify its legitimacy.

In a recent interview, one of the guys at EA said that most people who finished Crysis had finished it with a pirated copy. He cited that as the major reason for poor PC games sales in general.

Here is a question IGN asked Cevat, developer of Crysis:

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IGN: How about the biggest failure?

Cevat Yerli: I definitely think that we need to continue to educate gamers about our settings. As we've been saying all along, Crysis looks and runs great on medium and high settings on gaming rigs that are 2-3 years old.

I also think we would re-examine our anti-piracy measurements. We don't know what the answer is, but we're going to look into all of the possibilities in the future.

This article kinda depressed me:

http://pc.ign.com/articles/842/842883p1.html

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So with all these great games released on PC this year, the question is: what the hell happened to the gamers? What's most troubling about the PC market is the sales numbers. The best selling game in North America, according to NPD numbers, was the World of Warcraft expansion pack Burning Crusade. That was the only game on the list that sold over a million PC copies this year and its base product World of Warcraft the only other game to pass a half-million sold. The next best seller, The Sims 2: Seasons, was down around 300k. And check this, of the 31 games that managed to sell over 100,000 copies this year, 21 of them were released in previous years and 11 of them were Sims products. Command & Conquer 3, Supreme Commander, Lord of the Rings Online, BioShock were the only games released this year to sell over 100k that weren't Sims or World of Warcraft related according to NPD.

http://www.joystiq.com/2006/08/07/id-piracy-killing-pc-gaming-market/

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Next Generation reports that at a QuakeCon Q&A, id Software co-owner Kevin Cloud put some blame on why developers are shying away from the PC market and turning to the slightly less-hackable console market.

Cloud is quoted as saying:

"Piracy is hard. It's really -- from my opinion, destroying the PC market. ... when you look out there at the number of games that are getting pirated, it is just devastating. It's the primary reason retailers are moving to the console. It's something that's on every PC developer's mind -- on how to reduce [piracy]. Because, if you like the PC, you hate to see it fall lower and lower down."

Todd Hollenshead, CEO of id, expressed similar concerns:

"... the problem that this industry faces above all else is the piracy. There is about seventy-percent of the landmass of the world where you can't sell games in a legitimate market, because pirates will beat you to the shelves with your own game. ... you may literally have more games being played illegitimately than being played legitimately. So when you're giving up that much market to people who aren't paying for the games, or who are buying the games in ways in which the developers aren't getting paid for it, it creates a big challenge. Not only for the developers and publishers. But also for retailers, because they have to make bets when they buy their game inventory."

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I still do it, don't get me wrong, but it's definitely stealing.

Absolutely. People need to admit that it is stealing.

On one hand you can pay $50 for a digital download, and on the other you copy it and get it for free. How is that not stealing? Is a property only worth value when it has physical mass?
Title: Re: CoD4 pirated....a lot, I guess
Post by: nickclone on Monday, January 14, 2008, 11:38:10 PM
Developers have always said that piracy hurts their sales, most people who pirate a game aren't going to buy it if they couldn't pirate it. I don't know where these companies get their numbers from (if they can clearly see the pirates on MP why can't they stop them?), but I think it's crap.

Theres a lot of games that get cracked and you can take them online, I used to play Battlefield 1942 that way. I don't know if it has to do with the particular game itself or the team that cracked the game.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Monday, January 14, 2008, 11:44:25 PM
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Developers have always said that piracy hurts their sales, most people who pirate a game aren't going to buy it if they couldn't pirate it. I don't know where these companies get their numbers from (if they can clearly see the pirates on MP why can't they stop them?), but I think it's crap.

Bullshit. Sure, maybe a percentage wouldn't buy them, but most would. Console sales for the same games that tanked on the PC this year, are much higher. If you just simply couldn't pirate a single PC game, you'd definitely be buying more to satisfy at least the curiosity factor.

If console games were suddenly as easily piratable as PC games, you'd see sales figures drop overnight.

edit:

Also Nicklone, I apologize if that "bullshit" comment came off as insulting or anything. It was "bullshit" said in the friendliest way possible. :P
Title: Re: CoD4 pirated....a lot, I guess
Post by: nickclone on Monday, January 14, 2008, 11:53:03 PM
Bullshit. Sure, maybe a percentage wouldn't buy them, but most would. Console sales for the same games that tanked on the PC this year, are much higher. If you just simply couldn't pirate a single PC game, you'd definitely be buying more to satisfy at least the curiosity factor.

If console games were suddenly as easily piratable as PC games, you'd see sales figures drop overnight.

Its not just about piracy, I don't pirate any of the new PC games anymore. Its not because I don't want to, its because my computer can't handle it. I can't keep up with the spec requirements, having to update every few months isn't worth it. Thats why the console games are beating the PC versions, all you have to do is buy the system and put the game in.

Theres about eleven million Wii owners out there, I bet there aren't that many people with gaming rigs that could play most of the new games on the PC right now.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Cobra951 on Monday, January 14, 2008, 11:53:35 PM
Pug, I have to agree with you.  My piracy stance is generally very lenient.  But in te case of PC gaming, I really do think it has hurt everyone, including us, the hardcore gamers.
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Tuesday, January 15, 2008, 12:12:02 AM
I'd say I agree with both Pug and Nick on this.  It's the same issue as CDs.  Sure a lot of people who download CDs wouldn't have bought them in the first place, but I used to buy like 1-2 CDs a week, and now I rarely even buy that many a year.  A certain percentage of those people downloading games would have bought them if they had no other option.

But at the same time, Nick is correct in that the stats don't tell the whole story, especially when comparing them with console games which are harder to pirate and less complicated to actually play.  A lot of people just opt to play games on their consoles because it's strictly plug and play.  While statistics may say there are a lot of gaming PCs out there, there's a huge difference between a PC that can play HL2 and one that can play Bioshock, and if one's looking at their options to be able to play the later, the 360 sounds pretty enticing when it costs less then an upgrade probably would, and you're guaranteed games will run on it well for 3+ years.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 12:17:47 AM
I'd second Cobra's above comment.  It's disheartening watching, for instance, Aquaria get pirated all over the place.  It's almost painful.  This will dictate whether or not the two guys who made it ever get to make another indy title like it ever again, and Alec has been very vocal about his frustration at how little they've made.
Title: Re: CoD4 pirated....a lot, I guess
Post by: idolminds on Tuesday, January 15, 2008, 12:25:18 AM
I will say there are a lot more factors at work here.

Crysis doesnt sell well, but everyone knows its a system killer with its requirements. Whos going to pay $50 for something that, unless you upgraded in the last month, won't run very well? UT3 seems to have a similar problem. Also, those games came out during a very heavy game release season, both PC and consoles. Wallets are empty.

Sales numbers generally dont factor in digital sales such as steam or direct2drive. How many copies REALLY sold then? Hard to say.

Some games PC gamers are sick of getting shit on. Console ports of PS2 games? Gee, I wonder why those sold like shit. Even newer titles suffer from being multiplatform and "console-ified" in the eyes of PC gamers.

Packaging has gotten better with those double-thick DVD style cases, but theres still games in paper sleeves and a single sheet of paper with the controls on it. Whatever happened to nice cases and manuals? People are paying $50 and you don't even get a nice manual to flip through. Digital distribution costs the same and there you get nothing. Wheres the incentive?

Another thing is resale value. The industry doesnt like used game sales...but tough titty there. However, once you buy a PC game there is zero resale value. You've used the key, no store will take it. But console games are different. A gamer can go in, buy a $50 game, beat it, trade it in for $30 that they then use to buy another games, etc. Sale, sale, sale. PC games get none of that. Its full price every time.

Don't get me wrong, piracy certainly isn't good. It does hurt the industry (especially the PC side). I still question how many people, really, would buy the games if they couldn't pirate them. Theres plenty of people that play PC games simply because they can play them for free. Those people wouldn't buy the game in any case. Its just impossible to judge that, though...so whatever. I think it would be more people than not.
Title: Re: CoD4 pirated....a lot, I guess
Post by: idolminds on Tuesday, January 15, 2008, 12:35:11 AM
Speaking of incentive, as I said in IRC: Its obvious people want these games. They have the rigs that run them, and the time to download them. I wonder if there is some kind of incentive that developers could add to make people want a real legit copy over a pirate copy.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 12:38:55 AM
Right Cobra. The piracy measures have not all been successful, and just end up being frustration for us, the actual buyers.

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Its not just about piracy, I don't pirate any of the new PC games anymore. Its not because I don't want to, its because my computer can't handle it. I can't keep up with the spec requirements, having to update every few months isn't worth it. Thats why the console games are beating the PC versions, all you have to do is buy the system and put the game in.

You are right, it is a wide variety of factors, but I feel piracy is the major one. Right now is the honeymoon period for consoles, but that lasts a year or two after release.

But sure, people like you, who can't run PC games properly, check them out for the curiosity factor. But I am talking about guys spending $600 on their video cards, and then pirating ten best selling games etc.

There needs to be a solution for this.

I personally like what Bioshock did. I can't think most people were inconvenienced by that measure, and the game sold well for a PC title. Initially it had 3 activations, that could very simply be reactivated.

Also it is highly unlikely that one would install Bioshock, have to format because of a crash, reinstall, format again, and then reinstall and format a third time to find his copy locked, while at the same time being totally unable to send out an e-mail to regain his activation. I am sure that happened to a few people but surely not the majority. I was surprised how that whole thing snowballed.

I am happy with the 5 activations. And it isn't like they can't be replenished either.

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I'd second Cobra's above comment.  It's disheartening watching, for instance, Aquaria get pirated all over the place.  It's almost painful.  This will dictate whether or not the two guys who made it ever get to make another indy title like it ever again, and Alec has been very vocal about his frustration at how little they've made.

Seriously? I had no idea. Now that's kinda depressing. What sort of scumbag would pirate an indy game? It is almost shocking because you'd think fans of that title are the ones that have been closley following the hardwork put into its development.

You almost think they should just go into a partnership with STEAM. I realize most of us here dislike it, but it has a more favorable base on the rest of the internet. Plus Introversion Software went from failure to success because of that online distribution.

What is funny to me is that people go to the cinema and pay $10 for a 2 hour movie. Most of these are college students are probably watch a movie in he cinema a week? These people can't pay twenty fucking dollars for a game like Aquaria?

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Crysis doesnt sell well, but everyone knows its a system killer with its requirements. Whos going to pay $50 for something that, unless you upgraded in the last month, won't run very well? UT3 seems to have a similar problem. Also, those games came out during a very heavy game release season, both PC and consoles. Wallets are empty.

I agree that there are other factors, but UT3 is very scalable. On my sister's 7950GT, it runs beautifully.

Sure there are a number of factors, but you'd think at least ONE AAA title would sell in big numbers on the PC.

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Sales numbers generally dont factor in digital sales such as steam or direct2drive. How many copies REALLY sold then? Hard to say.

Yes that's what PC gamers like myself have been telling each other for comfort. But some sort of unfortunate estimation was released on online distribution, and it isn't looking as good as people expected. I've read at a number of places that online distribution is accounting for 2-5% of PC gaming.

Here are some quotes from another forum:

Also, market analysts project digital downloads make up 3% of the PC games industry, and not one single company has come out to challenge that notion. Meanwhile, every single music download company that are making a smidgen of what itunes does jumped at the chance to have their sales included in NPD and the UK numbers. Why? Because they want every possible chance to show major labels that their business model is a viable one and to continue getting releases from them. Meanwhile, publishers are moving away from PC because they can't justify making games on the system that sells a tenth of the units, requires ten times the amount of testing, and is the easiest to pirate. No numbers are needed, even coming out and saying that 5% of Orange Box or Crysis sales were made through online distribution services would shock the industry to its core. And yet every single game download company won't say a word about how well they're doing. Meanwhile, PC Gamer magazine won't stop releasing their magazine with a disc because their market research continously shows that their audience don't download demos due to how big the files are. Which is in line with what Jeff Green said on the GFW podcast about how he was shocked when their research revealed a lot of their audience don't even have broadband or even visit gaming sites. Doesn't sound promising that these people are downloading 6 gig games off Steam.


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Theres plenty of people that play PC games simply because they can play them for free. Those people wouldn't buy the game in any case. Its just impossible to judge that, though...so whatever. I think it would be more people than not.

I agree, but at the same time you compare sales for games like Orange Box, UT3, Quake Wars, Need for Speed... tons of other cross platform releases and you will note PC versions outsold 3 to 1 or even 4 to 1. Sure it isn't all an indication of piracy, but people on the consoles are buying those games because they can't pirate them.

I just hope things freakin' pickup this year.

Hopefully with games like Spore, and Starcraft 2 other PC titles will gain momentum as well.

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Speaking of incentive, as I said in IRC: Its obvious people want these games. They have the rigs that run them, and the time to download them. I wonder if there is some kind of incentive that developers could add to make people want a real legit copy over a pirate copy.

Like you said, better packaging is one. I think the only way most people will buy a game is if they can't play it for free.


Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 12:51:28 AM
Geez, I'm glad I haven't contributed to the mess!

Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 12:59:17 AM
haha...

I bet you woke up, and saw this thread, and were thinking... damn...
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Tuesday, January 15, 2008, 01:13:52 AM
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What is funny to me is that people go to the cinema and pay $10 for a 2 hour movie. Most of these are college students are probably watch a movie in he cinema a week? These people can't pay twenty fucking dollars for a game like Aquaria?

The thing is that there is the incentive to pay the $10 to see the movie over downloading a cam or even a DVD screener.  You get the theater experience, and you can't really replicate that on your PC or in your home.  With video games you get he exact same thing for the most part if you pay for it or if you don't.  As for Aquaria, you're right - they totally need a deal with Steam or XBLA or something in order to get those impulse buys. 
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 01:27:04 AM
I'll be the dissenting voice on the movie thing.  Frankly, I've just stopped going.  It isn't worth even a quarter of what they charge.  Noisy fucking people, ads before shows, dirty theaters... I'm done with that shit and have been for a while.  I'd much rather spend the money on a game.  I paid 40 bucks for Final Fantasy XII and have played it for 110 hours.  That's like fifty cents an hour or so.  5 bucks an hour to see a 2-hour movie?  No thanks.  And that's counting one ticket.  I normally have to pay for two since my wife comes, and she can play the same 100+ hours of FFXII as I can, which would bring the entertainment value to about 25 cents an hour.  Sweet.

Anyway, just a side note.  I'd been thinking a while ago about how though I love movies, I just don't do the theater anymore.  Yet I still buy games.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 01:28:25 AM
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Most of these are college students are probably watch a movie in he cinema a week?

What the hell does that even mean?
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 01:39:56 AM
haha...

I bet you woke up, and saw this thread, and were thinking... damn...
Haha this thread is like "That night, a forest grew..." hehe

My days of mass piracy are behind me now.. I am no longer a Chinese door-to-door pirated DVD sales guy.

Seriously though, I just buy games from developers I support, borrow from my cousin or friends, or just play demos.
Title: Re: CoD4 pirated....a lot, I guess
Post by: PyroMenace on Tuesday, January 15, 2008, 05:58:50 AM
Games of episodic length should definitely be priced as such.

Any gamer into ONLY SP gaming would be definitely boned here. No matter how great the SP is, you could finish that SP in probably one damn sitting and then want to throw the game away; especially if the SP is linear and has only ONE ending to it.

Really though -- if you're spending $40-60 on CoD4, you better be into spending a lot of time on the MP action. And, there better be a lot to the MP out the box, too. Also, there better be an SDK released so maps galore can be pumped out, since as it seems that is the MP component will likely get the most length out of the gamer; since they seemed to take the Halo 3 route of "lengthy robust MP, not-so-much SP."

Does CoD4 have any Achievements on the PC version??? Many games like Valve's newer stuff and HG: London have Achievements, to extend some challenges out there for gamers out there....

Regardless, I'll defiintely buy CoD4, when it's in MY price range...

God... you need to be banned. For like 10 days just to give you enough time to pull your head out of your ass.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 07:23:11 AM
I kinda agree with MyD on the episodic content pricing. Wasn't that the point of episodic games to begin with? That's my stance on expansions too. An expansion should cost no more than 60% of its Full counterpart's price. Some people argue that expansions should be half or less.

Honestly I'm just glad to see that lately there's been some stabilization in PC game prices.. Nowadays the average game goes for about $45, but I remember a few years back when the average game cost $70! (at least in Canada at the time). I remember around then Pug got me Crimson Skies for my birthday! That was awesome man! ;D I still remember the chicken wings we had too hehe I got hooked honey garlic :P Good times!

Any way, so long as game prices are reasonable I'll buy. I think the only real incentive developers have to worry about is making a great game. That'll keep a gamer like me coming back for more. Any little extras are appreciated, which is why I generally buy Epic games too! Those bonus packs, although little, mean a lot.
Title: Re: CoD4 pirated....a lot, I guess
Post by: scottws on Tuesday, January 15, 2008, 08:19:46 AM
UT3 has TOTALLY TANKED on the PC, yet has done better on the PS3. Quake Wars has tanked as well only on the PC.
Piracy may be a factor, but I'd say it's more likely that it's because it is a graphical update of a game with stale gameplay.  I mean how different is it really from UT2004?  And PC multiplayer gameplay has simply changed since UT was the big thing.  I know TDM and DM still has its fans (like Que), but I think many more peoples' interest has shifted into the more modern game modes.

Bullshit. Sure, maybe a percentage wouldn't buy them, but most would.
I completely disagree.  I haven't pirated anything in a long time, but I used to have a pretty sizable collection of ISOs.  We're talking like 200 GB.  And that was just what was on my hdd and the time that I hadn't burned off to disc.  I probably played 50% of the games I had ISOs for at all, 20% of them for more than a few hours.  I probably would have bought 10% of them if piracy wasn't a possibility.

Console sales for the same games that tanked on the PC this year, are much higher.
You bring up an interesting point, and that point actually contradicts what you are trying to say.  Console versions of PC games are selling much higher and PC game sales are declining.

More PC games are available on console than they were in the past.  Has anyone considered that the mere fact that a console version exists in the first place is cutting into PC game sales?

I don't want to act like piracy isn't a contributing factor, but it isn't the only factor.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 09:28:46 AM
I think one of the primary things to keep in mind, scott, is that your own time-tested piracy habits (we all have them to some degree -- no sense dodging the fact, right?) are not necessarily like the habits of everyone else.  I know a lot of people who play games and play them regularly for long periods of time yet don't pay for anything.  These are the same people who never buy DVDs, but order copious amounts via Netflix and rip+burn them for their collection once they get them.  Make no mistake, just because there are some guys who download stuff simply because they can doesn't mean that most do it for that reason.  I think at least 50% would have bought the game if they couldn't just snag it on a torrent, and the rest are composed of those who simply habitually download, who want to try it first as though it had a demo, or who are almost sure to buy it later but want it ASAP (I've been in the latter category a lot).  Obviously that's an estimate, but I've spent enough time amongst groups like this (remember that I have a Blackcats account and have been on several other private trackers... mostly for old games that are impossible to find or ridiculously expensive when they should be friggin' public domain by now).
Title: Re: CoD4 pirated....a lot, I guess
Post by: scottws on Tuesday, January 15, 2008, 10:19:41 AM
Well ok, but your anecdotal evidence carries just as much weight as mine.  The real truth is probably somewhere in the middle.  It's just that I always scoff at those "lost sales" figures.

1 pirated copy ≠ 1 lost sale.  End of story.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 10:27:29 AM
No, definitely, I'm not arguing against that.  I agree with you and the general idea that many people who pirate stuff wouldn't have bought it anyway.  That said, I don't think the average pirate is like you used to be, downloading stuff just because he can.  There are plenty who do, but I'd say they're in the minority.  That doesn't mean some of the *other* people downloading don't also fall into the category of people who wouldn't have bought the game... I'm just saying I think you have to be very careful in how much you assume this is the case.  There are certain cases where you can really see the negative impact in terms of sales of a game when there's a lot of buzz and a lot of people are playing it actively for good chunks of time, yet sales have been bad.

EDIT - To expand on the Aquaria problem, which is a bit unique, there have been maybe 20 people who've waltzed into the official forums and said "Hey... I'm going to be honest.  I totally pirated your game and I really did love it, and I would totally buy it too if...".  This is another problem that extends beyond just that one scenario.  It really, really sucks for Bit Blot, but there are a lot of people who will buy a game, play it through and enjoy it until the end, then say that it was lacking one thing or another so no, they won't buy it.  That's garbage.  I can kind of understand this argument in terms of length, as I've already talked about CoD4's length and why that's totally prohibitive for me at it's price point, but I still don't think that gives me the right to go download it.

However, I do wonder if this isn't a serious reason people pirate some stuff.  I just made a quick offhand comment before, but I think there's something worth thinking about there.  A lot of you seem to think that the fact that a game is short couldn't possibly be a factor in anyone's thinking, but I think that's really just your own refusal to acknowledge that yes, it does matter to a lot of us.  Seriously, how many of us just borrowed console games from a friend back in the day?  A lot of us still do.  If I wanted to check out CoD4, I'd borrow a friend's copy.  Renting is an option too, but borrowing is free.  With games that are only a few hours long, I often wonder how they expect to last when they can simply be rented or borrowed and then beaten in a night or two?  The incentive to buy just isn't there unless you plan to play something multiple times, but considering how heavily scripted a lot of these more modern games are, it's not the no-brainer purchase that it maybe sometimes used to be.  Again, I come from a long history of buying games.  I spend way, way too much money on them.  It wasn't until much more recently that I've started to balk and what I'm expected to pay for what I get, because even if the quality is there, quantity has a lot to do with it (I haven't even broken down to pay $20 for Portal because it's so short).  For me that certainly doesn't mean I'm going to run out and pirate something every time, but for a lot of people I'll bet it does.  When you've been used to years of getting games that granted 10+ hours of game at the very least, 5 almost starts to sound like a joke.  I've made exceptions for games that I felt were absolute works of art, such as Ico, but I think it's safe to say everybody here can see why that's a very different beast.  Same with games like Contra and shmups that may ultimately be very short, but also cost less and subscribe to a very different design philosophy in terms of challenge and playability.

Anyway, I still think it's something worth thinking about.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 10:53:25 AM
I don't think 1 pirated copy equals a lost sale either, but like you guys said, it is adversely affecting in some manner.

Also I understand the need to collect. Back when Mp3s were the new thing, I had collections of mp3s that I never listed to. I just had them for the sake of it.

Still if you go to these UT3, Crysis and COD4 torrents, and you see tons of comments filling pages upon pages in the comments section, you will realize that these people aren't grabbing these games out of a need for some fulfillment. Most of these guys are complaining about the endings, or the lengths, which makes one realize that they aren't just pirating out of curiosity.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 10:59:22 AM
Most of these guys are complaining about the endings, or the lengths, which makes one realize that they aren't just pirating out of curiosity.

Heh, I edited my above post before you said this.  But yeah, that's kind of what I was saying on both points.  I don't think it's right to be like "Oh, I'd buy this game if the ending didn't suck or if feature X was included, but since that's not the case, I'm just happy I pirated it," but that seems really common, and while I haven't specifically seen a lot of length complaints myself (I haven't exactly gone looking), it seems logical that a lot of people would be upset about it.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 11:03:11 AM
Quote
I totally pirated your game and I really did love it, and I would totally buy it too if...

I don't know why that makes me more upset than stories about other budget games pirated. I guess its because they aren't a big company, and.... it just fucking sucks.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 11:55:37 AM
I agree with Scott, 1 pirated copy does not equal 1 lost sale. Y'know those things you'd never buy but if you got a free one (or somebody got you one) you might consider using it? There are some games I never would have experienced if I didn't get them for free (gifts, offers, piracy, etc.), basically games I'd never buy myself. I'm not condoning piracy by any sense, I'm just confirming that it is inaccurate to assume that 1 pirated copy = 1 lost sale.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Tuesday, January 15, 2008, 12:26:07 PM
I kinda agree with MyD on the episodic content pricing. Wasn't that the point of episodic games to begin with? That's my stance on expansions too. An expansion should cost no more than 60% of its Full counterpart's price. Some people argue that expansions should be half or less.

Agreed but lets be clear here D's comment about episodic content was directed at CoD4s length not an expansion pack. While CoD4s length is short and it is a con for the game its certainly not a deal breaker (given how great this game actually is when you play it) like D believes it should be.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 01:14:48 PM
Agreed but lets be clear here D's comment about episodic content was directed at CoD4s length not an expansion pack. While CoD4s length is short and it is a con for the game its certainly not a deal breaker (given how great this game actually is when you play it) like D believes it should be.
Yeah, to each his own I guess.. I thought it was a fantastic, albeit brief, singleplayer campaign.

I can't actually buy the game though; it's still banned here.
Title: Re: CoD4 pirated....a lot, I guess
Post by: scottws on Tuesday, January 15, 2008, 01:17:09 PM
I can't actually buy the game though; it's still banned here.
I didn't know that.  Is it because of violence in general, or its subject-matter?
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Tuesday, January 15, 2008, 01:46:36 PM
I didn't know that.  Is it because of violence in general, or its subject-matter?
It was a mix between subject-matter and certain content. The general perception here is that the game is supposedly "Anti-Arab" or "Anti-Islamic." Which are unfounded claim backed by mere rumours.

For example, one rumour was that in CoD4 there's a scene where you raid a mosque and assault some people (or "terrorists") mid-prayer. Curiously I checked it out and went through it thoroughly. The closest thing to having anything remotely resembling such a scenario was very faintly hearing the call to prayer in the distance, but never actually entering the vicinity of a mosque.

Since that was proven to be bullcrap, the next claim is it's "Anti-Arab." There's one particular guy who happens to be a bad guy and Arab, with his own little army of terroristic hooligans.
(click to show/hide)

The game is not "anti-Arab" as much as it is "pro-anti-terrorism" as I've mentioned in the other CoD4 thread. It just feels reverse racism, where any slight gesture is misconstrued as a direct and overtly dramatic offense. Anyway, the "anti-Arab" claim is bullcrap too.

It's just really irritating when something is banned/censored based on the judgements and claims of the ignorant.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 01:55:36 PM
Crazy paranoid people.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Tuesday, January 15, 2008, 01:59:57 PM
Man, this thread really took off.

Just for the record, I wasn't actually serious with my first comment. I was just posting something absurd to see what the response would be. I don't pirate games, mostly because I can't run them. But yes, it is wrong and such. Anyways, carry on.
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Tuesday, January 15, 2008, 03:44:13 PM
I kinda agree with MyD on the episodic content pricing. Wasn't that the point of episodic games to begin with?
Exactly. The point of that was to have shorter stand-alone games at lower costs. Valve succeeded with that idea. And, the biggest point of episodic gaming -- is to pump out more of it, way more often; Valve didn't succeed there.

But of course, CoD4 coming w/ a robust MP portion kind of tanks the idea of it being sold for actual "episodic pricing."

Hence why I mentioned that if you want CoD4, you REALLY better plan to be into MP gaming, planning to spend time w/ the MP portion. B/c otherwise, if you're only into SP gaming -- is it really worth its pricetag of $50-60, no matter how amazingly fantastically great it is or isn't??

Now, if the CoD4 SP was sold alone (without MP) at $20, I dunno -- do you think gamers would jump for that???

One of my favorite shooters of all time is Max Payne 2, which is a SP Only game. How long it take to beat? Oh, around say some SIX to SEVEN hours. You think I paid $40-50 for that? HA!!! Waited for a price-drop; try $20. I am not going to spend $40-50 on a game that takes me one day to finish.

Quote
That's my stance on expansions too. An expansion should cost no more than 60% of its Full counterpart's price. Some people argue that expansions should be half or less.
I think that depends on expansion's game length, how much content is added to the actual game, and whatnot.

For example, most RPG expansions are VERY lengthy for an expansion pack -- 15 hours or more, normally; such as NWN: Hordes, NWN2: Mask, etc etc. BG2: TOB goes almost above and beyond the call of an expansion, as its length could easily take you over 40 hours; that could go for full price, b/c of its length and amount of content!

Now, would you throw down $30 expansion price tag for that kind of length of 15 hours plus on an expansion?? Sounds good to me; especially $30 is the usual price for a new game offering around 8-12 hours of content, these days and age.

Quote from: Que
For me that certainly doesn't mean I'm going to run out and pirate something every time, but for a lot of people I'll bet it does.  When you've been used to years of getting games that granted 10+ hours of game at the very least, 5 almost starts to sound like a joke.
I agree 100% w/ that Que.

Especially when you play SP components that last for around 10 hours, and they're just great the whole way through -- see FEAR. Or games that go around 15 hours or more and are great the whole way through -- see Mafia.

See, Bungie (Halo 3) and Infinity Ward (CoD4) are setting a new scary trend -- oh, the trend of "it's now OKAY for a full game to charge $50-60 for a SP component w/ only 4-6 hours, even though it ships w/ a very robust MP."

So, basically -- they're skimping on the SP Campaign gamers, but treating MP gamers like they're the ones to actually be catered to. Why ain't SP getting fair treatment here???

So, what's next then, if SP components are 4-6 hours, yet we have robust MP's??? Next thing we know, many FPS's for the SP Campaign -- even ones that have ONLY SP components -- will only be 4-6 hours in length. I'll bet cha, that's next -- and they'll charge full-game price for that, too. Then, what do we all know??? Will RPG's will start being commonly 10 hours in length?? Where will the insanity stop???

See, that's part of why I thought Unreal SP and UT (MP) got split in the first place -- so Unreal SP's could be these lengthy 15-20 hour SP campaigns at full price, making you glad you threw down those $40-60 bones so the designers could focus on one portion: making a good, lengthy SP. Meanwhile, the UT (MP) could be smashed w/ content galore out-the-box for the MP gamers, while offering a SDK to let them gamers expand upon that.

Well, that attempt failed; 1/2 failed. Unreal 2 turned out to be almost 10 hours, for most gamers -- so, gamers wanted a MP portion, which they later got; ain't we seen a Unreal SP since then, either. Meanwhile, the UT series still seems to live on....

Title: Re: CoD4 pirated....a lot, I guess
Post by: idolminds on Tuesday, January 15, 2008, 04:00:20 PM
I liked this post on the subject at Shacknews:

Quote
There are lots of factors involved here, and to lump everyone into one category and vilify them is a failure to recognize the climate and adapt to the changes. The price for that misguided mindset, as the recording industry has seen, can be catastrophic.

I don't doubt there are people who will simply refuse to pay for games so long as a method exists to obtain them for free. Well, the technology exists, it's not going away, and any attempt to make computers NOT do something is always fifteen minutes behind a new way to enable them to do that very thing. I'd like to see someone in the industry stop throwing around billion-dollar estimates and admit to a harsh reality: games are being played for free by people who, if piracy never existed, would never play the game at all.

Don't focus on the people whose money was never in your pocket. Instead, work on winning the customers whose gaming dollars exist and are actually at stake. Win over the gamer who doesn't want to waste his occasional gaming purchase on something he'll play for six hours and then discard. If you can't help but make that six-hour game, figure out what your game is actually worth; don't lament your game's popularity in the used market. (Getting developers to stop making games people trade away is another rant entirely.)

Stop blaming others for your lack of success, or limited success, or God forbid, overwhelming success to which you just can't help but add a sour note. The question is "how do we win over more gamers?" Eliminating piracy has never been a realistic or feasible answer. More importantly, if you don't answer this one important question, you might eliminate piracy, only to find your game less played, less well-known, and not really pushing any more copies.

And I hate to see games stubbornly refuse to get better.
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Tuesday, January 15, 2008, 04:09:25 PM
One solution would be to sell SP and MP games separately.

Some gamers just ain't into MP -- so, how many gamers would purchase just the CoD4: SP Campaign for say $20? I think $20 for a SP component that's 4-6 hours makes sense; especially since that's the episodic gaming price for that kind of game-length.

Though, the next question is -- how much would gamers pay for the CoD4: MP Alone, which seems way more robust than the SP???
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Tuesday, January 15, 2008, 05:57:10 PM
It's not like you don't have an option here, you can wait for the game to drop in price.  In the meantime they're obviously going to charge full in hopes that people will buy it for the MP or just the SP and decide it's worth the cash to them.  Splitting it into 2-3 SKUs costs money and the current system seems to work as far as their concerned end of story.

There's no injustice here, the market dictates what they can and can not charge.  If they can get away with selling a 4 hour game for full price, then so be it.  I've played 4 hour games without MP that I think are worth 60 bucks. There seems to be some air of entitlement with certain posts here and it's pretty stupid. Just like anything else you vote with your dollars, and just like anything else you do your research before buying so you know what you're getting into.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Tuesday, January 15, 2008, 05:57:59 PM
Quote
Hence why I mentioned that if you want CoD4, you REALLY better plan to be into MP gaming, planning to spend time w/ the MP portion. B/c otherwise, if you're only into SP gaming -- is it really worth its pricetag of $50-60, no matter how amazingly fantastically great it is or isn't??

If you had played the game D then you would know the answer to that question you colon wearing monkey.

Quote
See, Bungie (Halo 3) and Infinity Ward (CoD4) are setting a new scary trend

Have you played either of these games...?
Look if you don't want to pay full price for a 'short' game fine, but in the case of CoD4 you're missing out on something special. And the way I see it you value the game purely on the length of the game and not the quality (or anything else) as would be the case with CoD4. The market is willing to pay full price for a shorter game if there's greater quality etc. to be had, which I think you fail to understand. So don't sit there say we all got screwed because we value things differently than you.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Tuesday, January 15, 2008, 06:07:52 PM
I rented CoD4 when I was borrowing my friends 360 and it was the best fps that I've played in a long, long time. I would definitely purchase it. So you shouldn't criticize the game until you play it, D. Your opinions on the game are completely unfounded considering you views are based on nothing other than reviews / vids.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Tuesday, January 15, 2008, 09:17:02 PM
It's not like you don't have an option here, you can wait for the game to drop in price.  In the meantime they're obviously going to charge full in hopes that people will buy it for the MP or just the SP and decide it's worth the cash to them.  Splitting it into 2-3 SKUs costs money and the current system seems to work as far as their concerned end of story.

There's no injustice here, the market dictates what they can and can not charge.  If they can get away with selling a 4 hour game for full price, then so be it.  I've played 4 hour games without MP that I think are worth 60 bucks. There seems to be some air of entitlement with certain posts here and it's pretty stupid. Just like anything else you vote with your dollars, and just like anything else you do your research before buying so you know what you're getting into.

I don't even read half of D's posts, so all I'm really responding to is with my own stuff in mind.

I don't feel entitled to anything, I'm simply of the opinion that most games of this length aren't worth the price, and that it's generally prohibitive for me unless something is really, really unique (Ico wasn't "the best" Ico-style game out at the time... it was Ico, a game to which very, very few games directly compared).  No matter how many of you feel that a 4 - 6 hour game might be worth $50 or $60, there's a huge number of people who think it isn't worth that even if it's totally awesome, and given that most people are dickweeds, that's going to equal piracy.  Right?

Of course the market dictates this stuff.  But just maybe if a 4 - 6 hour game like CoD4 is getting pirated all over the place that's because the market is trying to tell them they're charging way too much for way too little.  Jedi says they're willing... but maybe this is an indication that a large portion is not.  Again, none of you have to spend a billion and a half years trying to explain to me that I'm an idiot and that I don't know what I'm talking about and omg best game evar.  It doesn't fucking matter if the game is the best thing ever since that's totally irrelevant to someone who hasn't played it... and those are the people pirating the thing.  They don't know jack about it other than what they've read or seen in vids, and as Ghandi just said, that doesn't give you the real picture.  So the only thing they think they know is that the game is too short.

So for these specific kinds of people, who certainly don't make up anywhere near the whole of the people pirating the game, either the devs need to figure out a much better way to inform them that they're actually getting what is apparently the best FPS in the damned universe, or the devs need to realize that an awful lot of people aren't going to give a fuck in light of the super-short length.  People are obviously interested in the game enough to want to play it, otherwise they wouldn't go to the trouble of pirating it or be seen playing it online, but all that indicates to me is that these people have said no matter how good the game, too short is too short.  At least that's if things are as bad as the guy quoted in the OP makes them out to be.  For all we know he might be acting surprised about numbers that wouldn't surprise the rest of us so much, or this might just be hyperbole in general.  Without that information, who knows.

Anyway, I still think you guys aren't really trying to look at the length issue from a reasonable viewpoint.  No, this is not an explanation for every instance of piracy, but don't you think it could be a big factor?  I'm a hardcore gamer who buys tons and tons of games new and even at release, many that have up until very recently been considered short.  A 10 hour campaign was a huge negative for most people as little as a year ago... and for some still is.  I spent a lot of time defending The Darkness against those who claimed it was ultra-short and not worth the money, much the same way a lot of you guys are defending CoD4.  But even for me 4 - 6 hours is just not worth the cabbage.  That doesn't mean I'm going to pirate it, but you're almost cutting in half what had become the new standard for FPS games (a standard that a lot of people felt was totally unacceptable since many FPS games before that had offered around 15 - 20 hours).  You can't tell me you don't see how that's going to burn people even with a game that redefines a genre.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Tuesday, January 15, 2008, 11:39:13 PM
Quote
There's no injustice here, the market dictates what they can and can not charge.  If they can get away with selling a 4 hour game for full price, then so be it.  I've played 4 hour games without MP that I think are worth 60 bucks. There seems to be some air of entitlement with certain posts here and it's pretty stupid. Just like anything else you vote with your dollars, and just like anything else you do your research before buying so you know what you're getting into.

Exactly. No one is forcing you to steal it.

But it took me about six hours to finish COD4. I can't see anyone finishing it in 4!
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Wednesday, January 16, 2008, 12:27:47 AM
Exactly. No one is forcing you to steal it.

But it took me about six hours to finish COD4. I can't see anyone finishing it in 4!
I finished it in about 5½ hours. Awesome.

As you said, no one's forcing you to buy/steal it.

I think what most people are saying though is that they can't make a short game, price it much higher than its expected value, and expect good sales. For example, Portal is great but imagine it was selling individually at $40. I don't expect there'd be as many people buying it. Or even Sam & Max, what if each episode cost that much? Fans of the series would start out honest but inevitably turn to piracy or other means of acquisition. Then again that happens with anything that is considered "overpriced."

In the end games are a luxury, not a necessity of life. No one's forcing you to buy it.

Hehe imagine a world where our food is creative flow and movies, books, and games are a major source of nourishment :P
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Wednesday, January 16, 2008, 12:40:24 AM
The thing with COD4 is that it is getting good sales. It has broken all sorts of freakin' records on the consoles. On the PC it has been the number 1 selling game since debut. Yes, since debut, it has outsold WoW and The Sims 2 etc, which is unheard of.

It stll has been a lot of sales lost.

As for Portal, yes it was a 4 hour $20 game... and yes on a level of innovation and artistry, it is worth a lot of money. But I can't imagine it cost a fraction of what it cost to make COD4.

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Hehe imagine a world where our food is creative flow and movies, books, and games are a major source of nourishment Tongue

haha.. I miss you my friend.

Parent: Why is my son dying doctor?

Doctor: Just give him five doses of boobtastic lap dances every day for the next seven days, and he'll be fine.

Parent: Oh thank you.

Doctor: No problem. By the way, you are looking pale. Have you been playing your first person shooters? Looking at your porno?


Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Wednesday, January 16, 2008, 12:45:37 AM
Quote
As for Portal, yes it was a 4 hour $20 game... and yes on a level of innovation and artistry, it is worth a lot of money. But I can't imagine it cost a fraction of what it cost to make COD4.

Well, not just that but Portal is *strictly* a 4 hour sp game.  CoD has the MP which can last for as long as you're interested.  If you're not interested in the MP that's fine but you have to take into account that they can charge this because a lot of people are. 
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Wednesday, January 16, 2008, 12:48:19 AM
I'm not at all interested in spending the rest of my life explaining anything to anyone, good post Q I think you've hit on the head (for me) but I've written this post and deleted it more than 3 times now so screw it I refuse to respond to the garbage that D posts for now on.


Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Wednesday, January 16, 2008, 12:49:32 AM
figures that you'd get bored...this conversation has gone on for more than 6 hours now.



/MyD


Edit:  should that be "then"?  I can never figure that one out.
Title: Re: CoD4 pirated....a lot, I guess
Post by: nickclone on Wednesday, January 16, 2008, 02:58:26 AM
I don't think any should hold piracy against someone if they can't find a game. The reason I bought a flash cart for my DS is because I couldn't find Phoenix Wright and Trauma Center. Once you have the flash cart theres no way you're not gonna use it.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Wednesday, January 16, 2008, 03:35:37 AM
Yes (http://www.amazon.com/gp/offer-listing/B000JLL3UQ/ref=pd_bbs_sr_olp_1?ie=UTF8&s=videogames&qid=1200479614&sr=8-1) those are (http://www.amazon.com/gp/offer-listing/B000Q6J51S/ref=pd_bbs_sr_olp_2?ie=UTF8&s=videogames&qid=1200479614&sr=8-2) really hard (http://www.amazon.com/gp/offer-listing/B000B69E96/ref=pd_bbs_sr_olp_3?ie=UTF8&s=videogames&qid=1200479614&sr=8-3) to find (http://www.amazon.com/gp/offer-listing/B0009K7ESC/ref=dp_olp_2?ie=UTF8&qid=1200479614&sr=8-5).


 ...

But I hear you.  I've gotten some classic games that way that are either impossible to find or cost hundreds of dollars to get a working copy.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Wednesday, January 16, 2008, 03:44:28 AM
Or if it's banned in your country and none of the major online stores will ship to your country.. That's a good reason, right?
Title: Re: CoD4 pirated....a lot, I guess
Post by: nickclone on Wednesday, January 16, 2008, 05:14:42 AM
Yes (http://www.amazon.com/gp/offer-listing/B000JLL3UQ/ref=pd_bbs_sr_olp_1?ie=UTF8&s=videogames&qid=1200479614&sr=8-1) those are (http://www.amazon.com/gp/offer-listing/B000Q6J51S/ref=pd_bbs_sr_olp_2?ie=UTF8&s=videogames&qid=1200479614&sr=8-2) really hard (http://www.amazon.com/gp/offer-listing/B000B69E96/ref=pd_bbs_sr_olp_3?ie=UTF8&s=videogames&qid=1200479614&sr=8-3) to find (http://www.amazon.com/gp/offer-listing/B0009K7ESC/ref=dp_olp_2?ie=UTF8&qid=1200479614&sr=8-5).


 ...

But I hear you.  I've gotten some classic games that way that are either impossible to find or cost hundreds of dollars to get a working copy.

Over a year after they came out more copies were made, not many as you can still see by their high prices.
Title: Re: CoD4 pirated....a lot, I guess
Post by: PyroMenace on Wednesday, January 16, 2008, 06:12:29 AM
Anyway, I still think you guys aren't really trying to look at the length issue from a reasonable viewpoint.  No, this is not an explanation for every instance of piracy, but don't you think it could be a big factor?  I'm a hardcore gamer who buys tons and tons of games new and even at release, many that have up until very recently been considered short.  A 10 hour campaign was a huge negative for most people as little as a year ago... and for some still is.  I spent a lot of time defending The Darkness against those who claimed it was ultra-short and not worth the money, much the same way a lot of you guys are defending CoD4.  But even for me 4 - 6 hours is just not worth the cabbage.  That doesn't mean I'm going to pirate it, but you're almost cutting in half what had become the new standard for FPS games (a standard that a lot of people felt was totally unacceptable since many FPS games before that had offered around 15 - 20 hours).  You can't tell me you don't see how that's going to burn people even with a game that redefines a genre.

Honestly, I dont think the game length is a big factor. Isn't it true that a large chunk of gamers who buys games never finish them? Its even a little notorious among some of us. I think your underestimating the audience of gamers that strictly cling to MP games, which is HHUUUUGE. I mean Im certainly under the impression that gamers who look to SP games, which defines most of this community, are a shrinking minority. CoD4s multiplayer rivals Halo 3, and from personal experience, it is really a great MP game. From the popularity I keep reading about, its like the next Counter Strike, but dont quote me on that.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Wednesday, January 16, 2008, 07:21:03 AM
What if I do?
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Wednesday, January 16, 2008, 08:01:55 AM


Anyway, I still think you guys aren't really trying to look at the length issue from a reasonable viewpoint.  No, this is not an explanation for every instance of piracy, but don't you think it could be a big factor?  I'm a hardcore gamer who buys tons and tons of games new and even at release, many that have up until very recently been considered short.  A 10 hour campaign was a huge negative for most people as little as a year ago... and for some still is.  I spent a lot of time defending The Darkness against those who claimed it was ultra-short and not worth the money, much the same way a lot of you guys are defending CoD4.  But even for me 4 - 6 hours is just not worth the cabbage.  That doesn't mean I'm going to pirate it, but you're almost cutting in half what had become the new standard for FPS games (a standard that a lot of people felt was totally unacceptable since many FPS games before that had offered around 15 - 20 hours).  You can't tell me you don't see how that's going to burn people even with a game that redefines a genre.


Your argument here would be valid if you actually played the game.  If you still feel the same way after playing it, that's cool.  I'm not saying you're wrong by any means.  But don't you think it's a little suspect that the people who have posted who have played the game all pretty much agree that the game is worth the money.  Much like you would agree that Ico or Darkness was worth the money.  Hell, you don't even have to buy CoD4, just rent it or something.  You should be able to complete the SP campaign in 5-6 hours on normal, 8-10 on Veteran.  It is short, I'll admit.  But you know how campaigns have those low points?  Those yawners that make you wish the sequence would end so you could do something fun in the game?  The SP campaign contains NONE of that.  It's all meaty goodness and zero filler.  A 4-5 hour consistently awesome campaign is much more appealing to me than a 10-15 hour campaign that I have to slag through and be bored with continually to only get an occasional fun sequence.

I'm sure you remember me having some pretty strong criticisms of Bioshock.  But I did take the time to play through it.  I wouldn't have been justified to make those criticisms if I hadn't played it, and I'm sure I would have been called out much like you're being called out now.

But to answer your question regarding piracy, I don't think the length has much at all to do with the game being pirated.  It's a high-profile release, and it's apparently easy to pirate/play online.  I would estimate that the majority of people pirating it now would have done so if the SP campaign were 20 hours.

I apologize if this post seems kinda thrown together, because it is.  I'm at work and going back and forth between doing stuff for work and typing this out.

Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Wednesday, January 16, 2008, 08:10:33 AM
Also, as an aside.  Due to the quality of the campaign, I had a strong desire to play through the campaign again (and am doing so).  If the game had been 10-15 hours I probably couldn't have tackled it.  I know I certainly don't have any interest in replaying the Halos, or even the previous CoD's.  I don't have the time with video games that I used to, and the fact that I have interest in replaying a game I've already beaten when I've got stacks of games I've yet to finish the first time speaks both to the quality of the campaign, and the overall worth of the package.  At least to me.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Wednesday, January 16, 2008, 08:41:04 AM
If you are just going to play the SP campaign then just rent the game. It's not like you have to pay 50 bucks to play the SP, and you know that you can finish it in time.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Wednesday, January 16, 2008, 10:58:43 AM
I'm not trying to argue that the game isn't worth it to some, and I'm certainly not trying to say that there aren't people out there who totally love the MP portions.  Don't misinterpret me here.  Obviously the game has sold obscenely well, so it isn't like there's really some kind of piracy problem here.  These people are making shitloads of money.  I'm simply trying to list one reason that I think certain individuals have begun pirating more games.  This isn't even specific to CoD4, nor have I attempted to say that it is.  Again, it does not matter to me how good CoD4 is.  I don't play games like that online much if at all these days, and even if the game is totally and supremely awesome, it's just too short to spend that kind of money on unless it did something beyond being a really great FPS.  Period.  Sure, I could rent it.  Maybe I will.  But the point is that I think you guys are underestimating the negative effect game length can have on user opinion.  It doesn't mean the thing won't sell well, but you can bet that if CoD4 and Halo 3 were double the length, there's a significant number of people who didn't buy them who'd probably have done so.  These are extremely popular franchises, so they've got absolutely zero need to cater to the whims of pretty much anybody, especially when you've got the generally glowing critical opinion, but most of the complaints you hear from people are about the length, and not every franchise is popular enough or well-developed enough to get away with such an overall dearth of content.  A campaign that short would kill most lesser games.  Yes, for fuck's sake I know you think CoD4 is the best possible exception, and that's fine, but we're not just talking about that one game here.  I'm trying to give a reason for increased piracy in a group of people to which I belong.  That's all.

As for Pyro's comment on people not beating games... I dunno'.  I don't have issues beating a 20 hour game pretty much ever, unless it just sucks.  The only games I regularly fail to beat are 60-100 hour RPGs and such.  Very, very few are the FPS games I've played that I haven't finished, and not a single one was ever related to it being too long, that's for sure.  It's always been related to them not being compelling enough to slog through, like K-Man said.  But we're talking maybe 1 or 2 games here.
Title: Re: CoD4 pirated....a lot, I guess
Post by: idolminds on Wednesday, January 16, 2008, 11:43:20 AM
To go with what que says, game length does matter to some people. I don't have a lot of money to go buy stuff at $50, I make very few exceptions. Otherwise I wait until they are much much cheaper. If I'm lucky enough to have $50 to spend and I'm choosing between a game that has a short SP campaign or a long SP campaign, I'm going to go with the longer game. Even if it might not be as good overall.

Multiplayer rarely factors in for me unless I'm buying a MP focused game like UT.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Wednesday, January 16, 2008, 12:00:23 PM
This is the thing many of us have stated CoD4 is worth the money despite its short length, and now Q and Idol have articulated why a game being so short is a deal breaker. All is good because we’re not all robots and we think differently I’m happy with that.
What pissed me off (yes it actually did piss me off) is that D without playing the game stated that players would be boned if they didn’t spend hours in MP which for me at least was complete bull and yet I am one of those layers he was talking about. If he had said D would feel boned if he bought the game and didn’t spend hours in MP then fine, but he didn’t he climb up on his soap box and ONCE AGAIN stated something that’s unfounded.

How this relates to piracy (and the topic of this thread) I haven’t a clue!
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Wednesday, January 16, 2008, 12:31:00 PM
I felt boned when I paid 5 bucks for Bad day LA.  It's not even worth pirating.

Fuck you, American McGee!
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Wednesday, January 16, 2008, 12:48:05 PM
hehe.. well I noticed that D hasn't logged in in a long while since the backlash in this thread.

Yea I was really annoyed with his posts as well. It seems like he just has a rant full of paragraphs filled with single spaced questions, which are getting more frequent, and have NOTHING TO DO WITH THE SUBJECT.

For example the topic could be about EA's new online distribution system, and he will just go on and on with the same question filled rant about EA crapping on their existing franchises or something. His post will be a total departure from the actual discussion.

I also dread whenever D enters a thread on an MMORPG. D will hijack such threads, totally ignoring the topics and discussions at hand, and just go on with the same fucking rant about how he refuses to pay a monthly fee. The topic could have nothing to do with monthly fees, but D will keep posting about it, until someone bites, which will be the perfect excuse for D to post solutions for the problem only he sees. This will go on in an MMORPG thread that had nothing to do with monthly fees, and will be totally derailed because of D's persistent postage of bla bla bla bla bla bla bla bla

The underlying issue is that D will post a dilemma which is totally ridiculous, and will find maybe one person in agreement, which will be his cue to go post an even more ridiculous solution to a problem that doesn't exist. Like monthly fees... WoW has 10 fucking million subscribers. I think that's hint enough that people have warmed up to that monthly subscription thing.

Now here is the most retarded post of the decade:

One solution would be to sell SP and MP games separately.

Some gamers just ain't into MP -- so, how many gamers would purchase just the CoD4: SP Campaign for say $20? I think $20 for a SP component that's 4-6 hours makes sense; especially since that's the episodic gaming price for that kind of game-length.

Though, the next question is -- how much would gamers pay for the CoD4: MP Alone, which seems way more robust than the SP???


When I gave in and read that, my first reaction was W T F? That solution makes absolutely no fucking sense, since COD4 is the best selling PC and console title since debut. Not enough people have a problem with that game for the developers to take the time and effort to make two separate versions that are bound to confuse buyers, split sales, and screw things up royally. Just on consoles, COD4 is a phenomenon with record breaking sales.

Then it's that 4-6 hours crap. I swear if D would finish COD4 on normal settings in 4 hours at the pace he normally plays at, I'd BUY HIM THE GAME. I am sure he knows that it will take him at least 6-7 to finish it, yet he will keep saying 4-6 because it helps his argument.

But then again,  I think D is just lost in his own little world.

Look, we all goof off, we all derail topics and we all just fuck around in this community. But it seems that in the last few months in between all the refreshing stuff D posts, he has those five insane rants, that he somehow posts longer versions of randomly. Hell the topic could be Elephant assholes, and he'll take the E from elephants with the A from assholes, and just go on a rant about EA. It could be a topic about Jessica Alba having steamy lesbian sex, and he'll go on a rant about STEAM.

*whew*

I am sorry. I think I snapped.

Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Wednesday, January 16, 2008, 01:02:21 PM
Wow.  To attempt to address a couple things:

D, if you read this, I hope you don't think people generally dislike you, because I'm sure that's not true... but Pug does have a point.  Not everything is about hot-button issues, as much as I may sometimes share nitpicks about certain things with you.  It can be difficult to go through some of your posts when you're beating a dead horse.  I do enough of that myself, God knows, but maybe we should work on that, eh?

I think K-Man's assertion about Bad Day L.A. is something we can all get behind.  Some things just really aren't up for debate.  What the hell happened there is a mystery to me, but that game sucked.

Jedi's post I think pretty well sums up in a couple sentences why there are differences in opinion on the length topic.  We're all different and get different things from different games.  Most probably there isn't a single one of us that wouldn't enjoy CoD4 if we played it, but different situations dictate different approaches even when you know something is great.  Lots of people have the Guitar Hero games, for instance, and while Idol and I both acknowledge that they're really fun (even I have come more around to them after playing some Frets on Fire and realizing how much better GH is), the price is still prohibitive for us.  It just is, unless you can find a good sale.  Anyway, I've been trying to relate the length debate to piracy, though I don't know that it worked out so well, but it applies here too: people pirate stuff for different reasons.  Maybe there are so many reasons we'll never actually know what the greatest contributing factors are, or what portions of those who pirate games subscribe to specific demographics.  It's interesting to think about, but there's really no way to track it.  Though the more I think on it, the more I think that a piracy survey would probably be really interesting to read.  Maybe somebody should find a way to do one.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Wednesday, January 16, 2008, 01:45:02 PM
I don’t want bang on about this any further and make D feel alienated or anything but Pug has expressed exactly how I feel from start to finish. I am glad that someone has finally said this as every time I try I get pissed off and give up.

D please don’t take this as an attempt to lynch you because I do think you’re a good guy, I think of you like Butters from South Park, and you do add to this community with your news posts, but you also have a tendency to pigheadedly crusade against minor/silly things and it gets annoying when a discussion goes off the rails.

Now that it's been said I’ll shut up as I don’t want D to feel unwelcome or that I hate him and I certainly don’t want to drive him away.


By the way...
Quote
It could be a topic about Jessica Alba having steamy lesbian sex, and he'll go on a rant about STEAM.

HAHAHA Just f**king brilliant!
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Wednesday, January 16, 2008, 10:23:07 PM
I wrote that before I went to bed, and I woke up having completely forgotten about writing that. Now I feel like crap. Honestly, my post was a bit too harsh, and I think Que put it better than I did.

D you are a genuinely nice guy, and even though I've only known you online, you are one of the few unique personalities I'll know for the whole of my life. I also have no hesitation in saying you are the nicest person on this forum. You just need to stop whoring the hot topics. :P

Quote
I think of you like Butters from South Park

hehe.

Quote
Now that it's been said I’ll shut up as I don’t want D to feel unwelcome or that I hate him and I certainly don’t want to drive him away.

Exactly. He is one of the most important members of this community. Without him this would be a ghost town.
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Wednesday, January 16, 2008, 10:49:28 PM
I think D just kinda posts what's on his mind, without really putting it into any sort of structure.  Not saying it's a bad thing to just kinda post a stream of consciousness, as it has it's place.  However, it certainly doesn't lend itself very well to serious discussion.  You also sometimes make assertions that are way off track or simply not true, and those are always the posts I cringe at.  That's been my only real gripe with you D.  I can also see that you're a nice person at heart, and you're obviously a key member of the forum.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Cobra951 on Wednesday, January 16, 2008, 11:07:08 PM
I've defended D before, and I'll do it again now.  We all have gotten on each other's nerves at one point or another, but we'd be worse off as a community without all the individual personalities and contributions.  It seems to me that D sometimes keeps the gaming forum alive singlehandedly.  For every topic you may think he "derailed", think of how many he started that went a long way.

But there is no excuse for a 4-hour game priced at $50 and up.  None.  Sorry!  There, I threw down my gauntlet.
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Wednesday, January 16, 2008, 11:37:17 PM
I agree with Cobra on the whole D thing.  Even though he likes Mulholland Drive for some whacked ass reason, he does contribute a lot and it's not really fair for everyone to jump on him at once.  If he posts something that annoys you, bring it up at the time or ignore him.  It's kind of a dick move to have like 4 people all of a sudden start picking someone apart - like a mob smelling blood once the first person grew the balls to throw a rock.

As for the no excuse for a 4 hour game priced at $50, I can't agree there.  I personally think absolutes like that are ridiculous.  I personally think there is no excuse to charge over $10 for a game like Aquaria in this day and age.  Especially when most of the competition is $10 or less on the VC.  Ok, no I don't but you get what I'm saying.  Why not make UT3 free?  I mean, I don't even like MP and that's pretty much all that's there.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Cobra951 on Wednesday, January 16, 2008, 11:47:23 PM
A conversation over at IRC boiled the expectation down to a figure, $3/hour.  That's for quality interactive entertainment, not filler schlock.  I agree that a 40-hour game where you only enjoy 4 hours is no better.  I wouldn't want to buy that game either.

Obviously, it's not as simple as putting a price per hour on games. This is just an expectation guideline, and by that guideline, CoD4 would be worth $12-15 to me, all other things being equal.  If it's the best 4 hours of gaming in the history of mankind, I'd gladly double that--$24-30.
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Wednesday, January 16, 2008, 11:56:49 PM
Which is fine, but you can understand why they don't care about your dollars then right?  You guys need a long SP campaign in order to feel you got value out of a game, whereas they target the audience who feels they need a strong MP component with lots of replay value to get value out of the game.  Does that make it justifiable in anywhere for someone to claim that's a justifiable reason to pirate it?  No more then it is to claim that Aquaria's 1997 graphics engine is a justifiable reason to pirate that.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Wednesday, January 16, 2008, 11:58:02 PM
Jeebus... it is NOT a 4 hour game. It is about 6 hours or more, but anyone who wants to support their argument talks about it being four hours without having actually played the game.

Everyone on OW who has completed the game claims to have gotten about 6 hours out of it. I honestly can't imagine anyone finishing COD4 in less than  5 1/2 - 6 hours. 

edit:

Like GPW says, that's just the SP component. In terms of multiplayer, the game has reached unprecedented popularity.

edit 2:

Well not unprecedented, but certainly the most popularity since counter strike.
Title: Re: CoD4 pirated....a lot, I guess
Post by: poomcgoo on Thursday, January 17, 2008, 12:03:19 AM
Jedi it seems like you always post just to contradict or argue with D.

Also, CoD4 is awesome. It being comparitively short in terms of the expected FPS length is one of its only dectractors, but it satisfies.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Cobra951 on Thursday, January 17, 2008, 12:17:36 AM
That's the crux of this argument.  You say "only one detractor".  To me, it's the only detractor which matters in this case.

6 hours is too short for full-priced game as well.  It took me a while to accept 10 hours, and there's a limit beyond which I'll never go.

I don't use shortness to justify piracy.  I use it to justify summarily rejecting the game, without ever having played it, without ever bothering to read a review.

People into multiplayer I'm sure are getting their money's worth.  That's a different issue.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Thursday, January 17, 2008, 12:40:00 AM
Cobra I agree that 6 hours is too short for a full priced game if you only focus on singleplayer. I play MP a lot, which is why the game was worth a purchase for me. Having said that, I was totally blown away by the singleplayer.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Xessive on Thursday, January 17, 2008, 12:59:13 AM
I rarely ever play multiplayer, the two main reasons being 1) I can hardly ever find a decent connection to any server, 2) I am only truly interested in coop multiplayer, which for some retarded reason is rare in PC games (or even sometimes intentionally removed).

That's probably one of the top reasons why I love Rainbow Six and Ghost Recon.

I got to taste a bit og Gears of War coop, I was lagging like mad but it was still fun.

I'm sure CoD4 MP is a blast, but just like all versus games I'll get bored very quickly. Especially in 1on1 matches.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Jedi on Thursday, January 17, 2008, 02:19:35 AM
I agree with Cobra on the whole D thing.  Even though he likes Mulholland Drive for some whacked ass reason, he does contribute a lot and it's not really fair for everyone to jump on him at once.  If he posts something that annoys you, bring it up at the time or ignore him.  It's kind of a dick move to have like 4 people all of a sudden start picking someone apart - like a mob smelling blood once the first person grew the balls to throw a rock.

There's no mob.

Jedi it seems like you always post just to contradict or argue with D.

That's a lovely throw away statement.

I have nothing of value left to add I've made myself clear and I feel I've been clear that I don't hate you D I just dislike some of the things you do and say some of the time.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Thursday, January 17, 2008, 03:32:26 AM
Quote
Jedi it seems like you always post just to contradict or argue with D.

I haven't seen that myself. And that's no way to speak to a Jedi council member.

Also I don't see how we mobbed D, and I apologize if I did hurt his feelings, but I was airing honestly what a lot of people felt.
Title: Re: CoD4 pirated....a lot, I guess
Post by: PyroMenace on Thursday, January 17, 2008, 06:08:34 AM
Im still getting the general impression that the people who haven't played the game still feel the need to knock it for its length, and in this case its because of piracy. I still disagree whole heartedly. So its a short game, they certainly didn't half ass their way out it, the game is essentially 5 to 6 hours of quality gaming and every ounce of attention went into everything and it shows. You guys are making it seem like this is the beginning of a new era of 5 hour length and PC gaming is going to go down the tubes because piracy will run rampant. I will say PC gaming continues to be dwarfed by the console giants which im sure is another factor in the piracy, but game length I think is such a tiny fraction of it all. People have been pirating games for years, CoD4s popularity is pretty much all to do with it.

Also Cobra I don't see how an expectation guideline is going to work at all amongst a dev community. Are they really going to critique their own game and say how many hours are worth paying for and how many aren't? Thats ridiculous.
Title: Re: CoD4 pirated....a lot, I guess
Post by: PyroMenace on Thursday, January 17, 2008, 06:20:42 AM
I agree with Cobra on the whole D thing.  Even though he likes Mulholland Drive for some whacked ass reason, he does contribute a lot and it's not really fair for everyone to jump on him at once.  If he posts something that annoys you, bring it up at the time or ignore him.  It's kind of a dick move to have like 4 people all of a sudden start picking someone apart - like a mob smelling blood once the first person grew the balls to throw a rock

Hey welcome to the internet. There's few places D can go and post the way he does here without either getting banned or totally insulted. Look I agree he contributes a lot and some of it is good and the bad I can ignore... but only for so long. He can't just keep posting stuff like that and just get away with it every time. Hes gonna need a slapping around every now and again or he'll never learn.
Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Thursday, January 17, 2008, 09:32:28 AM
Hey welcome to the internet. There's few places D can go and post the way he does here without either getting banned or totally insulted. Look I agree he contributes a lot and some of it is good and the bad I can ignore... but only for so long. He can't just keep posting stuff like that and just get away with it every time. Hes gonna need a slapping around every now and again or he'll never learn.

Exactly.  To be fair he would have been banned within 24 hours at the other forum I post at.  He's certainly been given much more patience here than I've ever seen on a messageboard.  In fact that's one of the reasons I like this place.  It's a nice departure from the cutthroat attitudes at other boards.  You're not so much expected to 'hold your own' here, as it were.  Much more 'chill' than other places.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Thursday, January 17, 2008, 09:43:09 AM
I like to think there's a place for everyone here.  We all occasionally disagree (see: this thread), but nobody holds anything against anybody else for the most part, and the only thing that's really going to get you in trouble is acting like a complete asshole.  And even then most people are willing to forgive and forget if you wise up and knock it off.

Unfortunately, post content that doesn't directly violate anything or present itself in a mean spirit is difficult to work around.  Not much can be said other than what's already been said, which ends up making it seem to be more of a personal issue than some other things might.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Cobra951 on Friday, January 18, 2008, 05:06:57 AM
Im still getting the general impression that the people who haven't played the game still feel the need to knock it for its length, and in this case its because of piracy. I still disagree whole heartedly. So its a short game, they certainly didn't half ass their way out it, the game is essentially 5 to 6 hours of quality gaming and every ounce of attention went into everything and it shows. You guys are making it seem like this is the beginning of a new era of 5 hour length and PC gaming is going to go down the tubes because piracy will run rampant. I will say PC gaming continues to be dwarfed by the console giants which im sure is another factor in the piracy, but game length I think is such a tiny fraction of it all. People have been pirating games for years, CoD4s popularity is pretty much all to do with it.

Also Cobra I don't see how an expectation guideline is going to work at all amongst a dev community. Are they really going to critique their own game and say how many hours are worth paying for and how many aren't? Thats ridiculous.

By your measure, it would be OK to make a 20-minute theatrical movie and charge $10 to see it.  Que already used the food analogy.  If you don't get enough, you don't get enough, regardless of how divine the quality may be.
Title: Re: CoD4 pirated....a lot, I guess
Post by: nickclone on Friday, January 18, 2008, 11:04:52 AM
Did I miss something? What did he post that would get him banned at other forums?

I've never seen D have a problem with anyone, I don't see why everyone is conspiring against him now. I'm still on your side D! I'm used to getting ganged up on so it really doesn't bother me.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Friday, January 18, 2008, 02:01:56 PM
Yeah I haven't seen D post anything that would constitute a ban. Maybe I missed something?
Title: Re: CoD4 pirated....a lot, I guess
Post by: MysterD on Friday, January 18, 2008, 03:54:46 PM

Game Length
All I was stating was 4-6 hours for a SP just sounds very short to me for the usual player -- regardless of how much of a masterpiece it is or isn't. I didn't say anything of if I think the campaign sucked or ruled, despite its so-called shortness -- well, b/c I ain't played it yet, obviously; heh.

I really am not liking this trend of seeing The SP sides of games get quite short-changed in length department, of late. It really just seems like it is becoming more and more commonplace in the past few years, all of a sudden. From what I heard and read, the new MOH: Airbourne isn't long in the SP department, either. Same goes for Halo 3's SP, as well. Though, all THREE of these games are actually more known for their more robust MP side, actually.

This really begs the question suddenly to me -- "Hey, what about us gamers into the SP side of things? Why are we getting shortchanged more so of late???" Man, I remember the good old days, when MOH:AA was just awesome all the way through w/ its SP side; and it took me around a good and fulfilling 15 hours to finish it.

Tangent to SP/MP
Now, yes -- I will admit, I am more into the SP of a game more often than a game's MP. That's often b/c with the MP, they're just skirmishes. I just like the whole idea of doing campaigns, w/ stories and whatnot. That's just me, though. I think it is very nice, I think, to see games like HG: London and R6: Vegas 2 that will offer you to play The Campaign either OFFLINE (SP) or ONLINE (MP). I think this is also what is attracting me to upcoming games like The Crossing, as the entire game, whether played MP or SP, is The Campaign.

The Way MyD Plays Games...
Pug does has a point. With the way I do often play games, I probably could turn a 4-6 hour game into 8-10 hours; probably b/c I take my time and b/c I really burn out quicksave and quickload; I'm kind of a perfectionist, when it comes to playing games. I mean,, hell -- original Deus Ex cracked me at a count of hitting save over 500 times!!! (Of course, that was a nice length game, anyways -- over 30 hours, for me.) Well, hell -- how long did it take me to beat both Portal and HL2: Ep Two? Both took me around 9 hours, according to my STEAM stats -- right after I beat them, I looked at how long I was in them. It's no secret! Portal probably would've took me a few hours less (I'd guess about 3 hours less), if I didn't get stuck for around some odd 3 hours trying to perfect that crazy long drop of a jump-throw portal-run and jump through on one of the higher levels of the game (I think it was like Test 18 or whatever). I just couldn't get that timing right for the longest time...hehe. Eventually, finally got it....

Piracy
Okay, about piracy, yes -- I do think any "excuse" these dev's just can give a gamer to go to pirate a game, they just will do it; especially since it's not hard to find to get them and some people just don't mind waiting forever and a day to download it so they don't have to shell out more $$.  As many have said -- designers never will win w/ those who are going to pirate the game period, regardless; you never had their sale to begin with, so that idea's dead in the water.

As I've said before in probably other threads about piracy, when I was in college, I saw a trend w/ some of the gamers I knew up there -- it increase more and more, w/ every year I was in college. Most of them would plunk down $500 for the best, newest and raddest new vid card. Though, they would NOT buy ONE game, period. It's attitudes like that, hurting these dev's from making an actual sale.

With a SP game only 4-6 hours for some gamers, I think some gamers will say, "That's enuff reason to just go pirate it." That was one of my points; that a SP ONLY gamer might pirate the game b/c they feel shortchanged in length. Though, I never felt I needed to state it. Well, I guess I should've; so, there ya go -- I stated it this time. Me, I'd just rather wait a while and get that nice price drop to come out; that's just me, though. Plus, for all that time it'd probably take to download a game (Especially as huge as some of these games, these days), I'd just rather go play something else for the time being. It's not like I got a shortage of games, lying around here that I do want to play...

Of course, worst of all are these crazy piracy protection schemes -- b/c they are hurting the legit gamers, turning them off by doing nasty things to them when they're paying for the game. I mean, this could cause the philosophy of -- "Well, why pay for a game w/ protection that won't work when you could download it for free w/out the nasty protection???" Legit gamers don't need to be treated like second class citizens, by games being "protected" by nasty protections like StarForce and the new version of Securom, which can cause the game for the legit user to not boot at all (StarForce), cause their PC to get messed-up (StarForce), or you have a limited number of times you can install the game period (Securom w/ Bioshock and whatever protection Two Worlds uses).  B/c, you know what the legit gamer might do, if they can't get their legit game to run or given any stupid limited number of installs??? Pirate every game w/ whatever protection scheme causing them problems; hell, they might just pirate everything just b/c of that, regardless of any type of copy protection.

Why Do I Make So Many Threads On Designers With No CD Patches Released?
Y'know, I respect designers that make a game, then decide whenever they do to pull their copy protection check right out of a game -- like Blizzard did with Starcraft; yeah, even if it's some numerous years later. Or like Egosoft did w/ their X series of games b/c the consumers/gamers didn't like StarForce. Or like Larian did so they could actually get Beyond Divinity to boot on Vista. Or like Id does with a majority of their games -- such as Doom 3 and Quake 4. I mean, these guys made their majority of sales normally, by the time they decide to remove the protection -- why the hell do they need to keep the game protected, if the game's not selling anymore??? I mean, that's the point of copy protection, anyways; to try and sell units!

Let me tie this back to piracy. I dunno', but if a game I had wouldn't boot b/c of the copy protection, but you knew a designer team often has a history that they would eventually remove the disc check sometime later (normally when the game isn't selling too much anymore. they do so), I'd think gamers would likely be more apt to support this designer and buy their game -- especially more so than the designer saying "Protect my damn game...forever!" or "Deal with StarForce..."


Title: Re: CoD4 pirated....a lot, I guess
Post by: K-man on Friday, January 18, 2008, 05:36:47 PM
Did I miss something? What did he post that would get him banned at other forums?

I've never seen D have a problem with anyone, I don't see why everyone is conspiring against him now. I'm still on your side D! I'm used to getting ganged up on so it really doesn't bother me.

I don't think anyone here is conspiring against D.  I think people have been thinking some things for a while and it was a convenient time to release all the frustration that some (myself included) have felt toward some of D's posts.

As for my 'banned at other forums' comment:  The other forum I post at has a very low tolerance for posting something as fact without backing it up.  Pyro can attest to that, as he posts there occasionally.  In fact there's a poster there whose posting style is similar to D's, and there's a 200 page thread solely bashing him.  Now i'm not saying that's right or wrong, but as I stated earlier, this place is probably the most forgiving/accepting forum I've ever visited.  I'll admit that I've been annoyed a few times with something D's written, either because I don't agree with it or because he's just flat out wrong.  However, I don't hold any ill will toward the guy (I mean for Chrissakes it's a message board). 

Anyhow, that's all I'll say about D.  I don't hate him or anything, so please don't get that impression.  I don't think anyone else hates him either.

I'd love to change the atmosphere of this thread going forward.  Lets dispense with the D talk and discuss the piracy issue.
Title: Re: CoD4 pirated....a lot, I guess
Post by: gpw11 on Friday, January 18, 2008, 07:25:29 PM
Hey welcome to the internet. There's few places D can go and post the way he does here without either getting banned or totally insulted. Look I agree he contributes a lot and some of it is good and the bad I can ignore... but only for so long. He can't just keep posting stuff like that and just get away with it every time. Hes gonna need a slapping around every now and again or he'll never learn.

Oh, I thought this was one of the few more laid back places on the internet where I don't have to deal with total douche bags who live miserable aspergers-syndrome ridden existences and as such decide to make up for it by beating their bitch-tits covered chest in some "I'm better at the internet than you" e-pissing contest.  If I wanted to e-hang around that all the time I'd register at somethingawful.com's forums because quite frankly they are really really good at it.

And what the hell does he need to learn?  To not derail threads or not post something that someone on the other side of the country may not like?  Fuck, if it bothers you that much just skip by his posts and ignore it.  It's not that big of a deal.
Title: Re: CoD4 pirated....a lot, I guess
Post by: Ghandi on Friday, January 18, 2008, 08:03:46 PM
^ what he said
Title: Re: CoD4 pirated....a lot, I guess
Post by: Pugnate on Friday, January 18, 2008, 10:45:46 PM
Yea Pyro! Why you so mean? hahaha. :P
Title: Re: CoD4 pirated....a lot, I guess
Post by: Quemaqua on Friday, January 18, 2008, 10:47:20 PM
Yea Pyro! Why you so mean? hahaha. :P

Haha, that's cold!  Don't let him get away with that, Pyro.  I'll totally hold him down and you can get free hits.