It was kind of hard to get into at the beginning because the graphics (like every other ps1 game) haven't aged well at all. About an hour into it I ceased to even notice.
Does it matter? The plot for MGS2 was impossible. Kojima & Co. do whatever they want.Well, no.. I just wanted to know what y'all think about it.
Well, no.. I just wanted to know what y'all think about it.Oh I didn't mean to sound like I was snapping at you. Basically I just meant that obviously looking at the plot of MGS2, it doesn't have to make sense about Snake's age according to Konami. It's just as likely that it won't be some weird twist, he'll just be old 9 years after MGS1 for no reason.
Oh I didn't mean to sound like I was snapping at you. Basically I just meant that obviously looking at the plot of MGS2, it doesn't have to make sense about Snake's age according to Konami. It's just as likely that it won't be some weird twist, he'll just be old 9 years after MGS1 for no reason.Hahaha don't worry about it :) I'm always trying to make sense of the plots in MGS games :D
Agreed. I think the Splinter Cell games more or less do nothing but suck.
Splinter Cell is alright for stealth gameplay but they suck when it comes to story. Hopefully ConViction will be different.
Hopefully ConViction will be different.
I think Pug might be being a bit harsh on it in that the cornyness of the whole thing is a lot less evident when you're actually playing it. The overall tone is a bit like the signature of the series. When it comes down to it, the games do a very good job of conveying emotion and making the player feel the tension/drama/whatever.
Chaos Theory is by far the best in the series, so far. I have faith in Ubisoft Montréal.
Yo if you go MGS1 make sure to have an original copy (not crucial but better)
They released Twin Snakes for the Gamecube.
It was farmed out to Silicon Knights.
Unfortunately, I gave away my PS2 a few years ago. But I bought MGS1 on eBay, so yay. Will post my impressions at some point.
Right, I've seen the gang here talk about Twin Snakes, and even found my brother mentioning it. I do have a GC, but would rather not play it if it has been sullied.
Ahh the guys who sued Epic, because they couldn't figure the Unreal Engine.
Yup. I also have high hopes for Assassin's Creed PC, and Far Cry 2.I meant don't go for a bootlegged copy if you can help it.. Also I think the PC version has a different Psychomantis battle.
Also Xessive, that spoiler is hilarious and somewhat endearing. I can appreciate an inside joke like that. :)
They did an updated version?
Maybe I should play it (the original MGS), but I have 4 things holding me back:
1) I don't have a PSX.
2) My PS2 is broke.
3) I hear Twin Snakes sucks.
4) I thought MGS2 was pretty crap.
Very few people would argue that Metal gear Solid 4 is not visually impressive; on the forefront of those people is the game's creator Hideo Kojima himself.
In an interview published in the latest issue of the British Edge Magazine, Hideo Kojima was asked if Metal Gear Solid lived up to his aspirations and his reply was that: "Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction."
According to Kojima, back when Playstation 3 was first announced, it was a "dream machine" which inspired them with lots of ideas, but "when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further; the reality was just one step, which isn't to say we didn't progress."
"I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU" Hideo Kojima concluded. "We're using the Cell engine to its limit, actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see."
You also understand that every Metal Gear game was made with the intentions of there not being a sequel. So MGS2 had to stretch a little to tie into 1, 3 had to stretch some more, 4 basically had to work very hard to tie it all together. I think they succeeded beautifully considering what they had tie up. Some of it is nonsensical, sure. But they always had a way of toeing the lines of "reality" in the games.
Didn't you guys know that Hideo Kojima is this awesome? (http://www.youtube.com/watch?v=P2ZFA4me4iw)
Ha, I was watching some of these while sick the other day. Awesome. They also have ones from the guy who created Mario (not even going to try to spell it) and Gabe Newell...always in front of that same building. Awesome.